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Jack, the Giant Killer | fantasy | The plot concerns a young woman living in Ottawa named Jacky Rowan who, after a late-night encounter with a motorcycle-riding version of the Wild Hunt, picks up a red cap which enables her to see into the Faerie realms. She is soon drawn into a supernatural struggle between the weakened forces of the Seelie Court and their ominous enemies, the Host or Unseelie Court. She is regaled as the Jack of Kinrowan, a trickster figure who represents the Seelie Court's hope for victory against the forces of evil. With the help of her friend Kate Hazel and an array of faerie friends and allies she makes along the way (and a considerable amount of good luck), Jacky manages to rescue the kidnapped daughter of the Laird of Kinrowan and defeat the Unseelie Court, thus bringing peace and safety to the land. | 200 |
Mad Empress of Callisto | fantasy | Jonathan Dark (Jandar) is now well settled in to his new life as husband of Princess Darloona of Shondakar on the Jovian moon of Callisto (or Thanator). While out hunting with some companions they are kidnapped in a balloon by a force from the rival city of Tharkol. Their capture is part of a plot by Zamorra, empress of Tharkol, who under the mental influence of her advisor, the Mind Wizard Ang Chan is making an attempt to conquer all of Thanator. Sprung from her dungeon by the thief Glypto, they turn the tables by kidnapping Zamorra and escaping in the balloon. Unfortunately, their craft is later attacked and brought down by a Ghastosar (a Thantorian flying creature resembling a pterodactyl), and the group falls into the hands of the insect-like Yathoon nomads. Once again Glypto is the key to their escape. Striking out for Shondakar on foot, they encounter a caravan from the Soroba, only to find it a front for a military expedition from that city. They are rescued from the Sorobans by an airship, which they assume to be from Shondakar -- but it is a Tharkolian ship, another unit in Zamorra's new airfleet! The empress having gradually proven to be a decent sort during the party's adventures, Darloona tries to talk her out of her mad scheme. Discovering she has been controlled by Ang Chan, Zamorra is persuaded, and the upshot is a new alliance against the Mind Wizards made up of Tharkol, Shondakar and Soroba (ably represented by Glypto, now revealed to have been a Soroban spy). | 201 |
Faith of the Fallen | fantasy | Faith of the Fallen begins right where Soul of the Fire leaves off. Richard is taking Cara and an injured Kahlan to the high mountains of his homeland, Westland. At the end of the Soul of the Fire Richard realizes that he cannot win against Emperor Jagang until the people themselves want to fight for freedom. Because of this mindset Richard isolates himself in the woods, to allow Kahlan time to heal, and refuses to give orders to the D'Haran army. He insists that the fight against the Imperial Order is a doomed cause and further resistance can only result in the loss of more lives. After Kahlan has made a significant recovery, the trio is reintroduced to Nicci, an impassive Sister of the Dark who was one of Richard’s instructors at the Palace of the Prophets in Stone of Tears. She provides great insight into the goals of the Order and about the Dreamwalker, Jagang himself. Nicci believes fully in the goal of the Order: to have everyone live in equality with no one person attaining more "gifts" than another. Nicci achieves her goal in capturing Richard, something that she accomplishes using the rare and difficult maternity spell linking herself to Kahlan and enabling Nicci to kill Kahlan at any time. Anything that happens to Nicci now happens to Kahlan. Faced with a hopeless situation, Richard chooses the life of Kahlan over his own and is forced to go with Nicci into the Old World. Leaving Kahlan, Cara, and the Sword of Truth to rejoin the D'Haran army. Kahlan and Cara, despite knowing Richard's objections, leave the Upper Ven in search of help from Zedd and Sister Verna. Seeing the plight of her troops fighting against the Order, Kahlan takes command of the combined armies of D'Hara and the Midlands in a desperate attempt to halt the Order's advance into the New World. While Kahlan and Richard's friends do battle in the New World, Richard is put to work in the Old World capital of Altur'Rang, first as a delivery man of steel and timber for construction, and then as a sculptor at the new palace being built. Nicci is stringent on her teachings of the poor and needy in the Old World, and frequently informs Richard that it is his duty to ensure all are provided for. She expects Richard to not only see the pains of the poor, but feel the pains as well. Hoping, in the end, that he will be moved to the side of the Order. Ever so slowly, the opposite effect emerges. Nicci begins to see the Order for what it really is, slavery. She sees that Richard freely helps others and shows that one can take pride in his work, himself, and his surroundings. The people around him begin to take notice of his efforts and soon find their own purposes in life. Purposes, they can build upon and work for themselves. They find that it is only they who can make their life better. Soon, the people around Richard change their lives and their outlook for the better. Richard is commanded to erect a sculpture for the center of the New Palace as a punishment. Brother Narev, a self proclaimed leader of the Order, gives him the statue he is to carve. It is a hideous depiction of human existence showing the full pains of humanity. When Richard sees this he is repulsed to a point where a light fizzles out in his eyes. After sleeping on the idea, he wakes up the next day with a new idea. He will carve a statue, but it will be one of his own choosing. Richard works tirelessly to create his own depiction of Life. He carves in deep white marble the very nature of humanity and finally reveals the statue for all to see in a grand ceremony. Grown men and women fell to their knees in absolute awe-inspired wonder at the two individuals so proud in their humanity that they step forward into the hearts of the masses. "LIFE" is inscribed as the title. Shock and amazement draw record crowds as everyone wishes to glimpse on the beauty of true humanity. Brother Narev, when he finally arrives to see the statue, orders Richard to destroy the statue. Richard takes up the hammer and points to the crowd, telling them that the Order only wishes to destroy beauty, only wishes to enslave humanity under the doctrine of faith unsupported by the true value of life. He swings the hammer and shatters the statue in one blast. The people are in outraged shock, looking at a pile of rubble where once stood the most glorious object they have ever seen. Immediately they revolt, proclaiming that the Order will not enslave them any longer. They attack the Imperial Order, and Altur'Rang falls to the hands of the rebels. After fighting many battles against the Imperial Order, overseeing the wedding of Verna to the Wizard Warren, the subsequent death of Warren, and a major blow to the ranks of the Order, Kahlan and Cara leave to find Richard. They enter Altur'Rang in time to see the statue's absolute perfection, and watch as Richard shatters that perfection in one blow. As the rebellion begins Richard enters the palace to find brother Narev. He immediately finds and kills another brother and uses that brother's robes as a disguise. While working his way through the dark corridors he encounters Kahlan, the Sword of Truth over her shoulder. He runs towards her with a sword he claimed off a fallen Order soldier and forces Kahlan into immediate combat, although it's dark enough that she has no idea who she's fighting. Playing on the very moves he taught her earlier in the book, he forces Kahlan into giving him a death blow, and only then does she realize Richard is the one she's stabbed. Richard had realized that this was the only way to force Nicci to choose - to heal him and save him from the wound (which would require severing the link to Kahlan), or to continue to live in slavery. Nicci has seen the absolute glory and beauty of "Life," and long before seeing Richard injured has already pledged herself to her new doctrine: to live her life for herself. She had already vowed to undo the wrong she had done, and pledge loyalty to the man that returned her life to her. Nicci removes the maternity bond to Kahlan and heals Richard just in time. Altur'Rang is free, for a time, from the grasp of the Order, and the people have found a determination not to serve the system as slaves. | 202 |
Revelation Space | fantasy | Revelation Space starts off with three seemingly unrelated narrative strands that eventually meet—and merge—as the novel progresses. This plot device is characteristic of many of Reynolds's works. The book opens in the year 2551 on Resurgam, a planet considered a backwater on the edge of colonized human space. Dan Sylveste, an archaeologist, leader of the colony, and wealthy scion of a prominent scientific family, leads a team excavating the remains of the Amarantin, a long-dead, 900,000-year-old civilization that once existed on Resurgam. As a violent dust storm threatens to temporarily shut down the excavation, Sylveste discovers new evidence that the entire Amarantin race achieved a much higher level of technological sophistication than was previously known, before they were wiped out in a single mysterious cataclysm. Next, the book jumps back to 2540, where most of the crew of the starship Nostalgia for Infinity are frozen for the journey to Yellowstone (in the Epsilon Eridani system) in order to find Sylveste. Because information is often decades old by the time it reaches other human settlements in a universe without faster-than-light travel, the crew does not realize it has been more than 15 years since Sylveste left Yellowstone to pursue archaeological work on Resurgam. The Nostalgia for Infinity is an ancient ship that once carried hundreds of thousands, but now its crew is only a handful of Ultras—highly modified humans adapted to the rigors of long interstellar spaceflight. And they're desperate to find Sylveste because their captain has been infected with the Melding Plague, a virus that attacks human cells and machine nanotechnology in equal measure, perverting them into grotesque combinations. It's believed that only the technological expertise of the Sylveste family can help cure the captain. Meanwhile, in 2524 in Chasm City, Yellowstone, professional assassin Ana Khouri is hired by a mysterious figure known as The Mademoiselle to infiltrate the crew of the Nostalgia for Infinity as it reaches orbit around Yellowstone. Khouri's new employer knows the ship will follow Sylveste to the edge of human space in an attempt to find a cure for its captain, and gives Khouri explicit orders to kill Sylveste once the Nostalgia for Infinitys crew have found him. Using subterfuge, this new employer is able to arrange a meeting twenty years later between Khouri and one of the ship's triumvirs, Ilia Volyova, making it appear as though the meeting happened by chance. In 2566, after Khouri has successfully infiltrated the crew of the Nostalgia for Infinity as the ship's new gunnery officer, the ship arrives in orbit around Resurgam. Desperate to secure Sylveste's expertise to help cure their captain, triumvirs Volyova, Sajaki and Hegazi demand the fledgling Resurgam civilisation turn Sylveste over to them. When the government of the small human colony baulks, Volyova reminds them of the power at the disposal of her massive ship by apparently wiping out one of the planet's settlements with a single discharge of the Infinitys weapons. Fearing the consequences of defying the Ultras for a second time, and knowing full well the starship is capable of destroying all human life on the planet, Resurgam's government hands over Sylveste, who travels to orbit accompanied by his wife, Pascale. Once aboard, however, Sylveste turns the tables—he informs the triumvirs that he has antimatter bombs hidden inside the implants in his artificial eyes. A detonation from one of those anti-matter bombs would be enough to destroy the Nostalgia for Infinity. Emboldened, Sylveste makes a deal with the crew—he will attempt to cure their captain in exchange for them using their ship to bring him closer to Cerberus, a planet near Resurgam that carried particular significance for the Amarantin civilisation. As Sylveste and the crew of the Nostalgia for Infinity approach Cerberus, Sylveste realizes the massive celestial body isn't a planet at all—but rather, a massive technological beacon, aimed at alerting machine sentience to the appearance of new star-faring cultures. It is this beacon, Sylveste belatedly realises, that alerted a machine intelligence known as the Inhibitors to the presence of the Amarantin, and ultimately caused the demise of that race. The beacon begins to activate and Sylveste detonates the bombs in his eyes to destroy the facility. | 203 |
The Guns of the South | fantasy | It is January 1864, and the Confederacy is losing the war against the United States. Men with strange accents and oddly mottled clothing approach Robert E. Lee at the headquarters of the Army of Northern Virginia, demonstrating a rifle far superior to all other firearms of the time. The men call their organization "America Will Break" (or "AWB"), and offer to supply the Confederate army with these rifles, which they refer to as AK-47s. The weapons operate on chemical and engineering principles unknown to Confederate military engineers. Soldiers are trained by the AWB men to use their new weapons, and ammunition is issued. Confederate morale improves considerably as the men prepare to meet Union forces in the 1864 campaign. They soon engage General Grant's men at the Battle of the Wilderness, and inflict a devastating defeat on Union forces. The AWB establish a base in the little town of Rivington, making it into a combined fortress and arsenal. They continue to offer inexplicable information and technology to the Confederacy, even providing Lee with nitroglycerin pills, which ease his frequent chest pains. Finally, Lee questions their leader, Andries Rhoodie, who ultimately decides to tell Lee the truth. The men of AWB are time travelers from the year 2014, the 21st-century. The newcomers claim that white supremacy has not endured to the modern era, and that blacks in the future will eclipse whites. Lee is informed that unless a slave-holding South is allowed to endure into the 20th century, blacks will take over the world. A slave-owner himself, Lee is surprised by this revelation—he never thought Negroes capable of participating in government. With the AWB's guns and some direct military aid from the racist South Africans, the Army of Northern Virginia drives Ulysses Grant's forces out of Virginia and in a surprise night attack captures Washington, D.C., thus ending the Civil War. The United Kingdom and France recognize the Confederacy and President Lincoln is forced to accept Southern victory. As Confederate forces begin to end their occupation of Washington, the new country starts to determine its future social and political direction. In negotiations between the two Americas, to which Lee is made a representative for the CSA, the United States agrees to pay millions of dollars in reparations, albeit reluctantly. The Confederacy, in turn, gives up any claim to Maryland and West Virginia. After much debate, both sides agree for Kentucky and Missouri to hold elections and determine whether they will remain in the Union or secede. Supporters, both official and unofficial, pour into both states and try to sway voters their way. Ultimately, despite an assassination attempt on Lee by a former slave and efforts at rigging elections by the Rivington men, Kentucky secedes and Missouri remains in the Union. Confederate slaves freed during the war by Union troops violently resist returning to slavery. Lee, already dubious about slavery and respectful of the courage of the United States Colored Troops during the war, becomes convinced that continuing to enslave Negroes is both wrong and impracticable. The genie is already out of the bottle, and black guerrillas will continue to make trouble in the future. Some parts of the South had already lost many of their slaves during the war anyway. Despite threats by the Rivington men, Lee makes no effort to hide his views as he runs for president in 1867. The Rivington men convince Nathan Bedford Forrest to run against Lee on a pro-slavery ticket, and pour their considerable resources into Forrest's campaign. When Lee manages a narrow victory, Forrest respectfully concedes defeat and promises to help rally the young nation behind its new president. At Lee's inauguration, AWB men attempt to assassinate him using Uzis, resulting in the death of Lee's wife, Mary; his vice president, Albert Gallatin Brown; various dignitaries and generals; and many civilians. The AWB offices in Richmond are seized after a fierce battle, and Lee enters the stronghold to find more technological marvels (such as light bulbs), along with a collection of books that document the increasing marginalization of racism from 1865 into the 21st century. Lee shows these books to Confederate congressmen, hoping that the future's nearly universal condemnation of slavery will convince the congressmen to vote for his plan for gradual abolition. Confederate forces surround Rivington and after a long siege capture the town. Confederate infantry destroy the AWB's time machine during the fighting, prompting the rest to lose hope and surrender. Andries Rhoodie is killed by an enraged slave, who the Confederates, well aware of the Rivington men's cruelty and treason, spare. In Richmond, the Confederate Congress passes President Lee's abolition bill. Contemporaries have reproduced the nitroglycerin pills brought by the AWB, and Lee hopes, with their help, to live to see the effects of his plan for emancipation. Meanwhile, a few of the stranded South Africans agree to help the Confederacy replicate their 21st century technology from 2014, helping Lee to counter the Union's own replica AK-47's and greater industrial strength. Though the Union has started a war with the British Empire by invading Canada and Lee fears the Union may attempt a war of revenge against the CSA in the future, he rests assured that the CSA will remain the most technologically-advanced nation in the world for many decades to come. | 204 |
Tarzan and the Jewels of Opar | fantasy | In the previous novel Tarzan and Jane's son, Jack Clayton, a.k.a. Korak, had come into his own. In this novel Tarzan returns to Opar, the source of the gold where a lost colony of fabled Atlantis is located, in order to make good on some financial reverses he has recently suffered. While Atlantis itself sank beneath the waves thousands of years ago, the workers of Opar continued to mine all of the gold, which means there is a rather huge stockpile but which is now lost to the memory of the Oparians and only Tarzan knows its secret location. A greedy, outlawed Belgian army officer, Albert Werper, in the employ of a criminal Arab, secretly follows Tarzan to Opar. There, John Clayton loses his memory after being struck on the head by a falling rock in the treasure room during an earthquake. On encountering La, the high priestess who is the servant of the Flaming God of Opar, and who is also very beautiful, Tarzan once again rejects her love which enrages her and she tries to have Tarzan killed; she had fallen in love with the apeman during their first encounter and La and her high priests are not going to allow Tarzan to escape their sacrificial knives this time. In the meanwhile, Jane has been kidnapped by the Arab and wonders what is keeping her husband from once again coming to her rescue. A now amnesiac Tarzan and the Werper escape from Opar, bearing away the sacrificial knife of Opar which La and some retainers set out to recover. There is intrigue and counter intrigue the rest of the way. | 205 |
Faces in the Moon | fantasy | The novel begins in present time. Lucie returns to her mothers house when Gracie has fallen ill. While her mother is in the hospital, Lucie stays at Gracies house, and her memories take her back to different parts of her childhood. We are offered a glimpse into a very bleak reality. Lucie is required, at the age of four, to make breakfast for Gracie and her current boyfriend, J.D. One morning while Gracie is sleeping off the drinking from the previous night, J.D. begins to verbally abuse Lucie. He mimics her; he tells her shes trash and so is her mother. All of this is being said while the four year old makes him breakfast. After J.D. sexually molests her, Gracie decides to take Lucie to the farm to stay with Lizzie. Unaware of the abuse, she only sees that J.D. is upset with Lucies lack of respect for two years, and most of the novel takes place during this time. It is here that Lucie hears more stories of her heritage. Arriving a child wise beyond her years to the pain of the world, Lucie's time at the farm allows her to learn how to be a child, to play, to pretend.Voices from the Gaps: Women Artists and Writers of Color, An International Website. ©2004 Regents of the University of Minnesota. http://voices.cla.umn.edu/vg/Critique/review_fiction/faces_in_the_moon_by_betty_louise_bell.html Accessed 20 April 2008. It is Lizzie, a "full-blooded" woman, who mediates the young girl's relationship to the traditional past. Lizzie not only represents an alternative to Gracie's dissolute lifestyle, but she also helps preserve the history and meaning of the lives of the women in the family by telling and retelling stories imbued with what she thinks it means to be an Indian woman. Years later, when Gracie is hospitalized, Lucie returns to Oklahoma, and with her return come the memories of childhood.Sanchez, Greg. American Indian Quarterly, Vol. 19, No. 2 (Spring, 1995), pp. 268-269. University of Nebraska Press, 1994. | 206 |
Magic Moon | fantasy | Kim is an average German schoolboy who hates math but loves to read the latest copy of Star Fighter. His daydreaming life spirals into a nightmare when his parents inform him that his little sister Rebecca has fallen into a mysterious coma after her appendicectomy. A visitor from the realm of Magic Moon, the wizard Themistocles, tells him there is only one way to free her from the enchantment of eternal sleep: Kim himself must travel into the land of dreams and save her from the dark wizard Boraas, who has captured her soul. So his next dream pulls Kim into Magic Moon, where he must fly a spaceship, disguise himself as a dark warrior, fight dangerous monsters and fantastical creatures, and journey ever-onward through forests and mountains to the end of the world, only to find out that the answer to saving Rebecca – and Magic Moon – lies within himself. | 207 |
Epic | fantasy | Epic follows the life of a boy named Erik and his involvement in a game called Epic. Epic is a virtual game, but is considered by all the inhabitants of New Earth as much more. A generic fantasy game, Epic echoes World of Warcraft and Everquest, but the entire population of New Earth play the game, as its rewards directly affect their income, social standing and careers. Epic is used to control violence, which, in their society, is illegal and is treated with extreme severity. A growing injustice has emerged in the world, as the game of Epic has progressed to a point where, since the game's currency is used as money in the real world, it is nearly impossible for poor people to actually advance in the game, unless given money by those who inherited wealth and powerful equipment, or finding treasures. Poor citizens of New Earth play their entire life, slowly building up their characters to try to become powerful enough to go to a university to study Epic, or - if they choose - to study fields of real life. If a community wishes to redress a perceived injustice, they may challenge Central Allocations or C. A., which is a powerful, select group of nine individuals that controls all of the world's resources and funds the most powerful characters in the game world. All of the members of C. A. are extremely rich, which results in them having nearly unbeatable characters in the game, especially to the great number of weak players in the game. The challenges are held in a special arena where the various players can attack each other. The challenges are simply a fight to the last man between the two opposing teams. If you win against the Central Allocations team, then you get what you want, be it a new law, a medical procedure, or a material object. If you lose, though, then you lose everything your character owns (including items and money) and you have to begin all over again. Dying in the game outside of the arena where challenges are held also yields the same results, so dying is a disaster, meaning that however many hours you have played are completely wasted, and you have to begin again from scratch. The story opens with Erik determined to obtain revenge for the unjust treatment of his parents. Unknown to Erik, his father, Harald, was exiled because he hit another person (Ragnok, a future member of Central Allocations). Ragnok was trying to assault Harald's wife in a way that is never explained fully in the book, but seems to have some sexual implications. Having escaped from exile, Harald had hidden in a small out-of-the-way community with his wife, during which they have Erik. In order to help his local friends, Harald challenges Central Allocations hoping to remain unknown to them, but his character is identified and he is exiled once more. Before these events, Erik had become fed up with the game, squandering many lives of his avatars in fighting Inry'aat, the Red Dragon, who guards a massive treasure hoard. Most of these attempts are spent trying to figure out a quick way to defeat the dragon. As an expression of his discontent with the world, Erik had gone against convention in making a human female avatar, which he named Cindella and had deliberatly chosen an almost unknown character class, swashbuckler. He put all of his ability points into beauty, which most players consider a waste, as beauty has no benefit in battle. This, incidently, is the cause for the bland, gray characters that predominate in Epic. But curiously, the tale takes a twist and Erik inherits much wealth from his investment in beauty as the game itself begins to respond to his unique avatar. As a result and freed by the plight of his parents from having to play the game in the usual, risk-avoiding grind, Erik dares to dream he can kill the red dragon and with its wealth, challenge the power of C. A. With his friends' help and one of his strategies from studying Inry'aat, the red dragon is indeed slain, and as a result Erik and his friends become some of the richest and most famous characters in all of Epic. Each of the group gains about four million bezants, which amounts to more wealth than they could earn in over a thousand years of normal play. This victory propels the teenagers into a series of unexpected encounters including with an evil vampyre; the Executioner of C. A.; a sinister Dark Elf and the Avatar of the game itself. The Avatar and the vampyre play a central role in the plot, as they are the opposing sides of the persona that the game itself inexplicably developed. The Avatar represents the game's desire to end its existence and save the people of New Earth, while the vampyre reflects its desire to simply continue existing. They balance each other out in the final conflict of the book, leaving Erik to revolutionise his world by ending the game of Epic. | 208 |
Dragon | fantasy | The plot cuts between three timelines. The first timeline follows Vlad's actions at the final battle of a war he has joined. The second follows the events that lead up to the battle. The third marks the events after the battle. Each chapter begins in the first timeline, then switches to the second, while several interludes and the epilogue trace the third. Several weeks after the events of Taltos, the Dragon wizard Baritt is killed. Morrolan then hires Vlad to protect a cache of Morganti weapons in Baritt's home. Vlad sees to the job with the help of a psychic Hawklord named Daymar. When one of the weapons, an unremarkable greatsword, is stolen, Vlad traces the theft to Fornia, an ambitious Dragonlord who neighbors Morrolan's domain. Morrolan is not sure whether the weapon is actually valuable, or if the theft is merely an excuse to start a war, but he resolves to fight Fornia regardless. When Fornia sends a few thugs to intimidate Vlad at his home (a big taboo for Jhereg in the Organization), Vlad recklessly offers his help to Morrolan in the upcoming war. Vlad and Morrolan attend Baritt's funeral service, where they meet Fornia. The two sides square off and Morrolan delivers the necessary insult to start the war. Vlad insults Fornia as well, publicly committing himself to the war. After the conversation, Morrolan deduces that Fornia values the stolen sword for some reason. To learn more, Morrolan takes Vlad to meet a Serioli. The Serioli tells them that the stolen sword might be a Great Weapon, and that Vlad's magical chain, Spellbreaker, is a piece of a Great Weapon as well. Vlad leaves his operation in the hands of his lieutenant, Kragar, and joins Morrolan's army. Morrolan places him in Cropper Company, an elite unit consisting mostly of Dragonlords, which he places in the vanguard so that Vlad will be close to Fornia's base of operations. Vlad mixes with his fellow soldiers and finds that most of them are surprisingly courteous despite their personal distaste for Easterners. Vlad adjusts to military life and has long conversations about soldiering, military philosophy, and the differences between Dragons and Jhereg. During the first battle, Vlad finds that he cannot bring himself to abandon his new comrades as he had planned. Throughout the campaign he fights bravely and takes several wounds, earning the respect of his comrades. He also makes a name for himself by performing a few acts of nighttime sabotage in the enemy camp, which he finds more suited to his skills than pitched combat. The final battle begins, which is the start of the first timeline. Vlad avoids the fighting and infiltrates the enemy base. He openly approaches Fornia and his honor guard, who take him prisoner. Vlad summons Daymar in an effort to mind-read Fornia's plans, but Fornia blocks him. As Morrolan's forces near, one of Vlad's comrades arrives to help him. Fornia becomes distracted and Vlad leads his small band in a charge at Fornia's position. Vlad kills Fornia's main sorcerer while his comrade attacks Fornia and is killed by the Morganti greatsword. Vlad kills Fornia, tosses the greatsword towards Morrolan, and runs. In the third timeline, Vlad has returned home from war. He learns that Sethra the Younger picked up the greatsword and claimed it as spoils of war, but she could not discover any hidden power within it. She has given up and wants to trade the greatsword for the sword of Kieron the Conqueror, which is now owned by Morrolan's cousin Aliera. Vlad reluctantly arranges a meeting at his house, but the meeting quickly turns violent. Vlad summons Morrolan, who crosses Blackwand with Sethra's greatsword. The greatsword shatters, revealing within it the shortsword Pathfinder, a Great Weapon. Sethra is sprawled by the blow, and Aliera uses the opportunity to accept Sethra's original proposal and take Pathfinder for herself. | 209 |
Crossroads of Twilight | fantasy | Perrin Aybara continues trying to rescue his wife Faile Bashere, kidnapped by the Shaido Aiel, even resorting to torturing prisoners for information. In addition, Perrin is approached with the suggestion of alliance with the Seanchan, at least on a temporary basis, to defeat the Shaido. Mat Cauthon continues trying to escape Seanchan-controlled territory while courting Tuon, the Daughter of the Nine Moons, the woman whom he has kidnapped and who, it has been prophesied, will become his wife. Mat discovers that Tuon is a sul'dam and can be taught to channel the One Power. Elayne Trakand continues trying to solidify her hold on the Lion Throne of Andor. Also it is revealed that she is expecting twins, but the identity of the father (Rand) is kept secret from others. Rand al'Thor, the Dragon Reborn, rests after the ordeal of cleansing the One Power. He sends Davram Bashere, Logain Ablar, and Loial to negotiate a truce with the Seanchan. They return at the end of the book to tell him that the Seanchan have accepted the truce, but demand the presence of the Dragon Reborn to meet with the Daughter of the Nine Moons (who, it is known, is not with the Seanchan, foreshadowing a trap). Egwene leads the rebel Aes Sedai in maintaining the siege of Tar Valon. At the end of the book, she is kidnapped by agents of the White Tower after successfully blocking the River Port at the White Tower. | 210 |
Thorn Ogres of Hagwood | fantasy | The Werlings, small creatures with the ability to transform into animals, suddenly find themselves thrust into a battle to overthrow the High Lady of the Hollow Hill, Rhiannon, whose servants are the monstrous thorn ogres. | 211 |
Geis of the Gargoyle | fantasy | SUMMARY: Seeking a spell that will restore the polluted river Swan Knee to a state of purity, guardian Gary Gargoyle finds himself face-to-face with the Good Magician Humfrey. | 212 |
Tithe : A Modern Faerie Tale | fantasy | Tithe follows the story of sixteen-year-old American Kaye Fierch, a young nomad who tours the country with her mother's rock band. The book begins in Philadelphia, at a gig her mother's band Stepping Razor is playing in a seedy bar in Philadelphia. After her mother's boyfriend and guitarist, Lloyd, attempts to stab her mother under the enchantment of Nephamael (a knight of the Unseelie Court) her mother takes her back to Kaye's grandmother's house in New Jersey to stay. Once at her grandmother's house, Kaye begins to look for her old "imaginary" friends she had during her childhood, faeries named Lutie-Loo, Spike, and Gristle. However, she fails to find them and, begins to suspect that they were simply figments of her imagination. Her suspicions dissolve when she finds and saves the life of Roiben, a faerie knight, by pulling an iron-tipped arrow from his chest. In return, he grants her three truthfully answered questions about anything she chooses, which she does not immediately use. Soon after this, Spike and Lutie-Loo contact her and warn her that Roiben is a murderer who has killed Gristle. As revenge, Kaye tricks Roiben into telling her his full name (she later learns that faeries can be controlled by their true names). Later on, her friends tell her that she is a changeling and that she should keep her human appearance, because the Unseelie Court wishes to use her as a "Tithe" in order to bind the Solitary Fey to the Court's queen, Nicnevin. Since Kaye is not mortal, the ritual will be forfeit, and the fey whom the Unseelie Court wishes to bind will go free. Kaye attempts to control her newfound abilities by enlisting the help of a Kelpie to teach her how to use magic. She is soon kidnapped by a group of fairies, as planned and is taken to the Unseelie Court to go through the sacrificial ceremony. Before the ceremony Roiben takes her to be prepared, having a dress made for her and allowing her to stay with him the night, where they acknowledge their feelings for one another. At the climax of the ceremony, Kaye uses Roiben's name to order him to free her from her bonds before she is killed, resulting in a bloodbath between Roiben and the court before they flee safely. In the process, he kills the queen of the Unseelie Court and many of her guards. Kaye and Roiben spend the day at Kaye's home, and discover that strange events are affecting the mortal world. Odd reports of mauling and kidnappings are reported on the news and Roiben makes Kaye understand that this is a result of the solitary fey being free for the next seven years. Kaye receives a call from her friend Janet, inviting her to come to a Halloween rave held at the waterfront, she tries to persuade her not to go but fails. After a failed attempt to receive help from her "imaginary" faerie friends, Roiben and Kaye attend the rave. They are separated, and Kaye successfully locates her friends, but briefly leaves them to apologize to Janet's boyfriend for bewitching him earlier in the novel. However, she finds that the kelpie who lives near the waterfront has taken Janet into the water to kill her. In the novel, it is suggested that Janet went with him out of loneliness and a desire to get revenge on her boyfriend for going off with Kaye. Kaye follows but is too late and she manages to convince the kelpie to relinquish her body. Roiben finds Kaye mourning for her friend and gets her home. The next morning, she and Roiben travel to the Seelie Court's camp some distance away to see if Corny is there. They reach a dead end, but discover that the knight (Nephamael) has proclaimed himself the king of the Unseelie Court. Roiben is suspicious of the situation and thinks that it is a trap for Kaye and him. Later, Roiben's suspicions are proved correct when they enter the Unseelie Court. Nephamael, who had discovered Roiben's true name from Spike before killing him, uses it to take control over Roiben. He orders him to seize Kaye, but Roiben uses trickery to let her get away. Kaye then devises a plan to poison Nephamael, while Corny and Roiben amuse him. She goes through with it; however, before Nephamael is dead, the Seelie Queen arrives, hoping to take over the court (right after her arrival Corny goes insane and stabs Nephamael multiple times, ultimately killing him). Roiben prevents the Queen's takeover attempt by claiming the throne as his. | 213 |
The Immortals | fantasy | The story is set approximately 500 years after Freeglader. The Edge is much different from previous novels, with the advent of the Third Age of Flight, using stormphrax crystals as a source of power (stormphrax is highly volatile, gaining weight when in darkness and becoming unstable when in light. Twilight is the level of light needed for neutrality.). Three main settlements have arisen in the Deepwoods: Great Glade, Hive, and Riverrise. The protagonist is Nate Quarter, a lowly miner of phraxcrystals. Nate's father was the past mine sergeant before he died in a suspicious accident involving Grint Grayle, the present mine sergeant. Grayle is corrupt and only thinks about lining his own pockets. He doesn't care whether the people in his mine live or die. Late in the day after a hard day's work, Nate and his friend Rudd, a cloddertrog, leave the mine and go to a tavern which is made out of two skewered sky ships. It is a very friendly establishment. Nate and his friends are enjoying the evening drinking when suddenly the owner of the mine bursts in and tries to kill Nate. He has been trying to do this for three years. He does not succeed; instead Nate's friend Rudd is killed with a phraxpistol. Then some of the mining guards chase Nate into the woods and he hides there for a while. After this Nate returns to the mine and wakes his friend Slip, a gray goblin who sweeps the mine. Nate asks him to collect a few things from his dormitory while he goes to sort a few things out. While the goblin goes off, Nate sneaks into the mine building. He discovers a secret passage and uncovers a vast amount of wealth which the mine sergeant has built up over the three years. Nate gets discovered by the mine sergeant, secretly adjusts a light and leaves the building. When he meets up with the goblin they hide in a cart and the mine HQ blows up. Nate had planned this. They get on a steamer and buy passage to Great Glade on a ship called the Deadbolt Vulpoon. About a week later they arrive in Great Glade. Not much happens on the journey except that Nate makes friends with a man called "The Professor" because he calls history out to the people in the boxes in the gaming room for money. When they dock in Great Glade (formerly called the Free Glades but now split into 12 districts) they borrow a prowlgrin and set off to find work, finding the owner of the mine they used to work in. They arrive at the house of the mine owner, Galston Prade, and try to speak to him. Instead they speak to his secretary, the dishonest Felftis Brack, because he refuses to see them. The secretary appears to be shocked at what Nate tells him and says that the mine owner will be told as soon as possible. They leave, still feeling a little anxious. They proceed to travel to Cloud Quarter which houses the academies. Nate tries to speak to his dead mother's uncle, the High Professor of Flight, to persuade him to lend money or find him a place to work, but he is obnoxious and hostile, so Nate leaves angrily. They travel to a posting pole (like the ones in old Undertown, but they don't post up places on Sky Ships, they post up work around the 12 districts). They find one in a stilt shop and travel to it. When they are let through the doors a heavily coated figure opens the gate and lets them in. This figure is later revealed to be a banderbear, Weelum. Nate and the grey goblin go up and talk to the secretary of the man who runs the workshop, asking him for work, but because they have no experience working in stilt shops, he turns them away. Disappointed, they turn around, but the owner sees them and asks Nate to fix a lantern on his desk. He obliges, and the owner is pleased and rewards them by offering them both a job, accommodation and 60 gladers each per month, which they both gladly accept. Six months pass. Nate has become close friends with Galston's daughter, Eudoxia Prade. She was originally friends with Branxford Drew, the son of the stilt shop owner, but she came to dislike him because he stole from his father and was obnoxious and spoiled. She and Nate become good, close friends. Earlier when Nate was at the Lake Landing Academy, he came across a picture of Rook and made a connection between Rook and himself. On the evening before the thousand stick match, Nate is called to Friston Drew's office and is given an offer which he finds hard to believe. Friston Drew offers the inheritance of the company to Nate, as well as Nate being his junior partner in the business. On the day of the thousand stick match, Nate is enjoying the game, when suddenly a noise like thunder ripples across the sky, coming from the Copperwood district. Nate is about to win the game, when Drew's son throws him off the pole after confessing that he set up the plot to kill his father, after hearing the father's offer to him. Nate wakes up in the grey goblin's garden shed. They are hiding from the city's watch. They determine what happened and decide to leave Great Glade and travel to Hive, where the "Professor's" brother used to attend the Sumpwood Bridge Academy. They travel to the man who is going to take them to Midwood Decks, a settlement where they can charter a ship to Hive. As they leave the Great Glade they are shot down and are forced to continue the journey on foot. On the journey the Banderbear makes a shelter for them every night, but during their journey they are attacked by Wig Wigs. Nate manages to fight them off by using sky crystals to scare the Wig Wigs away. They then reach Midwood Docks where they meet a pilot that drives a sumpwood vehicle called the Varis Lodd. The vehicle is reminiscent of the flight machines in the second age of flight. They witness a pro hiver murder another citizen and escape as quickly as they can. When they reach Hive they go to the Sumpwood Academy and stay there, while trying to find Eudoxia's father. In this period they find out that he has been captured by the Gyle goblins and their Gross Mother. To rescue him they steal some military outfits but during the escape they are seen by a drill sergeant and are drafted into the military, where they are trained for the battle with the Great Glade. When they reach Midwood Docks they fight the Great Glade army, while the Hive army is all but wiped out and Eudoxia had been shot above the ear. After Nate is knocked out at Midwood Decks, he wakes up on a sky ship heading to Riverrise, because it is the only place that can heal Eudoxia's wound as it is slowly killing her. On the journey the ship is described and landmarks are pointed out and Keris, Twig's daughter, is mentioned as they go over the lake where she met the Great Blueshell Clam, as she is the only being other than the Webfoot Goblins to meet with it. They get to the Thorn Gate and the librarian scholar leaves them to tell Eudoxia's father of her fate. Nate and a waif guide travel to the city of Riverrise where they meet two gabtrolls and travel together. When they get to Riverrise it is revealed that the two gabtrolls work for Golderayce, the absolute ruler of Riverrise. A doctor comes and gets the bullet out of Eudoxia's head but needs to give her medicine which, after a couple of weeks, doesn't work. Nate decides to break into the keep to get pure Riverrise water instead of the less powerful stuff that they have to live with. Nate breaks in with the gabtrolls' help but Goldrayce finds out and pursues him. Just as he is about to kill Nate with a dart, a caterbird knocks the dart back which kills Goldrayce. Nate reaches the spring where he sees a gravestone for Maugin the stone pilot, and meets up with Twig Verginix and Rook Barkwater. It is revealed that Twig was flown back to Riverrise by the Caterbird after being mortally wounded during the battle with the Tower of Night. Upon his arrival he saw his former Stone Pilot, Maugin - but jealous of his love for her, Golderayce killed her just before they were reunited. He then goaded Twig with the fact that they would never be together again. Years later Rook traveled to Riverrise to see if Twig was waiting for him, and was ambushed. He managed to shoot Golderayce, hence leaving him the way he looks. Twig and Rook lived there for years, waiting for Nate to reach them. When he did, a great storm came that picked up both Twig and Rook and there, waiting for them, was the young Quintinius Verginix. Nate managed to escape, and released the healing waters of Riverrise. Eudoxia is healed, as well as Galston Prade who was dying of phraxlung, a cough contracted in the phraxmines, where Galston once worked. They return home where they meet their friends, and they travel towards the Edge where Old Undertown used to be. Along the way they meet two Shrykes, which tell them they are heading to a city of shiny spires. It turns out to be Sanctaphrax, which had blown back to where it was after Twig cut the Anchor Chain. It looked exactly as it did before, and the group are eager to explore it. When they reach the landing, they are greeted by Linius Pallitax the former Most High Academe, which worries the Professor, as he knows that Linius Pallitax had died after the fire in his Palace. The Professor visits the library where he meets his brother. They then discover that all the people on the rock are gloamglozers, created by the original which hunted Twig, and while the Professor's brother describes it, he is killed. The original gloamglozer plans to kill Nate when he realizes that Nate is related to Quint, whom he swore to destroy, and releases him. The gloamglozer reveals his illusion; Sanctaphrax is actually in an advanced state of ruin. The Caterbird saves Nate and takes the old painting of Quint. Shortly afterward, three golden objects fall down which the gloamglozers are attracted to, and it is then that Quint, Twig and Rook emerge. Quint, Rook and Twig kill the gloamglozers. Nate then talks to Quint, Twig and Rook. They explain that none of them had a proper death; Quint disappeared into a storm, Twig and Rook lived as immortals. Gloamglozers were attracted to them because of the years of pain they'd had. Shortly afterward they disappear again, after telling Nate that their stories were over, but his is just beginning. It is revealed that the Edge has always been seeded with life, by glisters. The first glister became the Sanctaphrax rock. The second became the great Blueshell clam. The third became the Caterbird. All life began this way, except the gloamglozer, and with its creation came the disease affecting flight rocks, known as stone sickness. Nate and the Professor both decide to go over the Edge. The others stay in the ruins of Sanctaphrax and build the city again as it always should have been. When the city is restored they will bring back its population, and the new Phraxdocks, which are located where Old Undertown used to be. fr:La Guerre du phrax | 214 |
The Swords of Lankhmar | fantasy | The Fafhrd and Gray Mouser stories follow the lives of two larcenous but likable rogues as they adventure across the fantasy world of Nehwon. In The Swords of Lankhmar the duo is hired by the city of Lankhmar to protect its grain fleets, which have fallen prey to a mysterious threat. A sea serpent ridden by an explorer from another world is encountered, but the true foes prove to be legions of intelligent rats. Returning to Lankhmar, the protagonists find the whole city under siege by the rats. The Mouser, magically shrunken to rat size, spies out their plans, but the rats' victory appears certain until the intervention of the Gods of Lankhmar and the rats' own ancient enemies. | 215 |
Odalisque | fantasy | The story begins with a slave driver attempting to sell his latest finds, including a foreign captive known only as Lazar. Hot tempered and confident, Lazar invokes his right to a fight to the death that, if he wins, will grant him his freedom. Zar Joreb, Percheron's leader decides to attend the fight and is so impressed by the demonstrated fighting skills that he offers Lazar the elite position of Spur. | 216 |
Queen Ann in Oz | fantasy | At home in Oogaboo, a tiny principality in the northwestern corner of Oz, Queen Ann is restless for a new adventure; she decides to search for her lost parents, King Jol Jemkiph Soforth and Queen Dede Soforth. Her attempt to re-muster her army is a total failure; but four enterprising children are eager to join her search party. They are a girl and three boys, Jody Buttons, Jo Musket, Jo Fountainpen, and Jo Dragon (with his pet Moretomore). Ann also writes to the Shaggy Man, inviting him to meet them on their way. After receiving Ann's letter via mailbird, the Shaggy Man investigates the situation, but with limited success. Glinda's Great Book of Records is surprisingly unhelpful on the location of the missing royals. It follows their activities well enough, up to a point — then breaks off with a cryptic "forget it." Princess Ozma tries to find them in the Magic Picture, but it shows only a pink haze with the inscription "no data available." Shaggy meets Ann and her party; they travel to Sand City, ruled by King Lysander and Queen Cassandra. (Puns and word play on "sand" flow freely.) A patch of quicksand speeds them on their way. They encounter the overly eager practitioners of Barberville, and spend an idyllic interval at the Friendly Forest. Finally they reach a wall with a gate in it. The gate bears a strange warning: :::::::FORGETVILLE ::::::Beware the The wall surrounds a fog-shrouded village. When the members of the party enter, they lose their memories. Moretomore is immune from the spell, because he carries with him a fragment of his natal eggshell, which prevents him from ever forgetting anything. The little dragon is desperate to help his companions, but doesn't know what to do. Ozma, however, has been monitoring the Shaggy Man's progress, as she told him she would; and she sends Tik-Tok to help. The mechanical man brings the search party members out of Forgetville. The searchers learn to counter the memory spell with forget-me-nots, and they draw the inhabitants out too — including the lost King and Queen of Oogaboo. They also seek to end the spell on the town. They find and read the journal of Amnesia, the witch who cast the spell. They learn that they can bring the wall down with the "Ancient Traditional Wall Removal Method." Shaggy suspects that this is a reference to the story of Jericho. The searchers and townspeople re-enact the siege of Jericho; they march around the city seven times, Jo Musket plays his trumpet, and the multitude shouts at dawn. The wall falls and the spell is broken. Forgetville returns to being the town of Goldendale, as it was before. Ozma arrives with breakfast; together, the characters piece out the story of how Goldendale lost its memory, a tale that involves Jo Jemkiph, the witch Amnesia, and the Love Magnet (from The Road to Oz). Ozma uses the Magic Belt to bring the former Amnesia, now Amy, from Butterfield, Kansas, where the Shaggy Man knew her and stole the Love Magnet from her (closing a story loop with Baum's original books). In the process, the Shaggy Man's true name is revealed: he's Shagrick Mann (but Ozma agrees to keep this knowledge secret). Ann's reunion with her parents is a happy one. The people of Goldendale choose Jol Jemkiph and Dede Soforth as their rulers. Ann remains in power in Oogaboo. | 217 |
The Charwoman's Shadow | fantasy | In Spain, during its Golden Age, a lord wishes to marry his daughter to a neighbor, but has no money for her dowry. He sends his son Ramon to a nearby magician who had befriended his father, in hopes that the son would learn to turn lead to gold. An old charwoman without a shadow works for the magician. The magician persuades him to trade his shadow for the knowledge, and gives him a substitute, and the charwoman who works for the magician laments that. He then learns that his substitute shadow does not grow and shrink as it ought to. His sister sends him a letter asking him to get her a love potion instead. He persuades the magician to teach him that instead, and he compounds it and gives it to his sister. When her betrothed husband arrives with a friend of his, a duke, she gives the potion to the duke, who falls deathly ill. Terrified, she nurses him; he recovers his health, enraged with everyone else, especially her betrothed, but in love with her. Their priest dispels Ramon's false shadow but sends him back to retrieve his own. He tricks the magician into telling him some of the magic words needed to open the box where the shadows are kept, and works out the rest. He takes out his own shadow and tries to find the charwoman's. He goes back to her to tell her that he cannot find it. She tells him that it was the one of a beautiful young girl. He brings it to her, and when they reunite, she is transformed back into that beautiful girl, as if the shadow were casting her. They find that her family is long gone, and Ramon brings her home. With the duke in love with his sister, his father intends to make a grand match for him. Ramon tries to appeal to his sister for help; she refuses to hear him without the duke. Angry, he pours out the story—including that their marriage makes his impossible—and the duke says he will appeal to the king. The king decrees that the charwoman is no longer of lowly origin, and both pairs of lovers marry. The magician sets out through Spain, drawing all creatures of magic and legend with him, and leaves for the Country Beyond the Moon's Rising, thus ending the Golden Age. | 218 |
Where The Wild Things Are | fantasy | A young boy named Max, after dressing in his wolf costume, wreaks havoc through his household and is disciplined by being sent to his bedroom. As he feels agitation with his mother, Max's bedroom undergoes a mysterious transformation into a jungle environment, and he winds up sailing to an island inhabited by malicious beasts known as the "Wild Things." After successfully intimidating the creatures, Max is hailed as the king of the Wild Things and enjoys a playful romp with his subjects; however, he decides to return home, to the Wild Things' dismay. After arriving in his bedroom, Max discovers a hot supper waiting for him. | 219 |
One for the Morning Glory | fantasy | There is a saying in the land that someone who drinks the Wine of the Gods before he is ready is only half a man thereafter. Amatus, the prince, manages to swig down a significant amount of the Wine of the Gods, and his entire left half vanishes. His father, the normally gentle King Boniface, orders the executions of the four people responsible for this travesty—the maid, the alchemist, the witch, and the captain of the guard—and then begins the long and arduous process of interviewing to fill these four positions. A year and a day later, four strangers arrive in the kingdom. This is a magical time, and noted by all as being very auspicious. The strangers are hired by the king and become known as the prince's Companions. The rest of the tale deals with Amatus's growth into manhood, kingship, and love. It is filled with adventure, laughter, tragedy, unexpected reunions and royal pomp. | 220 |
The Eye of Night | fantasy | The narrative concerns the adventures of Jereth, a self-doubting priest, and Hwynn, the young woman who protects the Eye of Night, a jewel that is connected with what appears to be an impending apocalypse. The story is woven with themes of Daoist balance and Christian Resurrection. | 221 |
The Devil and Daniel Webster | fantasy | A local farmer, Jabez Stone, is plagued with unending bad luck, causing him to finally swear that "it's enough to make a man want to sell his soul to the devil!" Stone is visited the next day by a stranger, who later identifies himself as "Mr. Scratch" and makes such an offer (in exchange for seven years of prosperity), to which Stone agrees. After the seven years, Stone manages to bargain for an additional three years from Mr. Scratch. However, after the additional three years passes, Mr. Scratch refuses to grant Stone any further extension of time. Wanting out of the deal, Stone convinces famous lawyer and orator Daniel Webster to accept his case. At midnight of the appointed date, Mr. Scratch arrives and is greeted by Webster, who presents himself as Stone's attorney. Mr. Scratch tells Webster, "I shall call upon you, as a law-abiding citizen, to assist me in taking possession of my property," and so begins the argument. It goes poorly for Webster, since the signature and the contract are clear, and Mr. Scratch will not agree to a compromise. In desperation Webster thunders, "Mr. Stone is an American citizen, and no American citizen may be forced into the service of a foreign prince. We fought England for that in '12 and we'll fight all hell for it again!" To this Mr. Scratch insists on his citizenship citing his presence at the worst events of the USA, concluding that "though I don't like to boast of it, my name is older in this country than yours." A trial is then demanded by Daniel as the right of every American. Mr. Scratch agrees after Daniel says that he can select the judge and jury, "so it is an American judge and an American jury." A jury of the damned then enters, "with the fires of hell still upon them." They had all done evil, and had all played a part in the USA: *Walter Butler, a Loyalist *Simon Girty, a Loyalist *Indian chief Metacomet, referred to as "King Philip" *Governor Thomas Dale *Thomas Morton, a rival of the Plymouth Pilgrims *The pirate Edward Teach, also known as Blackbeard *Reverend John SmeetAnderson, Charles R. "Puzzles and Essays" from "The Exchange" - Trick Reference Questions, p. 122: "In 'The Devil and Daniel Webster' by Stephen Vincent Benét, there is a character named the Reverend John Smeet. Was this a real person? :Mrs. Stephen Vincent Benét (1960), in a letter to the New York Times Book Review, claimed that the good reverend was entirely imaginary. Mrs. Benet explained that her husband occasionally used to insert imaginary people into his writings. Benet even quoted from a made-up person named John Cleveland Cotton. He went so far as to write an apocryphal biographical note about Cotton that ended up in Marion King's Books and People (King, 1954). In this Benet anticipated authors Tim Powers and James Blaylock, who created a poet named William Ashbless." After five other unnamed jurors enter (Benedict Arnold not among them, he being out "on other business"), the "Judge" enters last – John Hathorne, the infamous and unrepentant executor of the Salem witch trials. The trial is rigged against Webster. Finally he is on his feet ready to rage, without care for himself or Stone, but catches himself before he begins to speak: he sees in the jurors' eyes that they want him to act thus. He calms himself, "for it was him they'd come for, not only Jabez Stone." Webster starts to orate on all of simple and good things—"the freshness of a fine morning...the taste of food when you're hungry...the new day that's every day when you're a child"—and how "without freedom, they sickened." He speaks passionately of how wonderful it is to be a man, and to be an American. He admits the wrongs done in the USA, but argues that something new and good had grown from it, "and everybody had played a part in it, even the traitors." Mankind "got tricked and trapped and bamboozled, but it was a great journey," something "no demon that was ever foaled" could ever understand. The jury announces its verdict: "We find for the defendant, Jabez Stone." They admit that, "Perhaps 'tis not strictly in accordance with the evidence, but even the damned may salute the eloquence of Mr. Webster." The judge and jury disappear with the break of dawn. Mr. Scratch congratulates Webster and the contract is torn up. Webster then grabs the stranger and twists his arm behind his back, "for he knew that once you bested anybody like Mr. Scratch in fair fight, his power on you was gone." Webster makes him agree "never to bother Jabez Stone nor his heirs or assigns nor any other New Hampshire man till doomsday!" Mr. Scratch offers to tell Webster's fortune in his palm. He foretells Webster's failure to ever become President, the death of Webster's sons, and the backlash of his last speech, warning "Some will call you Ichabod," as in John Greenleaf Whittier's poem in reaction to the speech. All the predictions the devil makes are based on actual events of Daniel Webster's life: he did have ambitions to become President, his sons died in war, and as a result of Webster's controversial "Seventh of March Speech", in which he supported the Compromise of 1850, many in the North considered him a traitor. Webster takes all the predictions in stride, and asks only if the Union will prevail. Scratch reluctantly admits that, though a war will be fought for it, the United States will remain united. Webster then laughs and kicks him out of the house. It is said that the devil never did come back to New Hampshire afterward. | 222 |
A Wild Sheep Chase | fantasy | This mock-detective tale follows an unnamed Japanese man through Tokyo and Hokkaidō in 1978. The passive, chain-smoking main character gets swept away on an adventure that leads him on a hunt for a sheep that hasn’t been seen for years. The apathetic protagonist meets a woman with magically seductive ears and a strange man who dresses as a sheep and talks in slurs; in this way there are elements of Japanese animism or Shinto. The manipulation of the narrator into the hunt and repeated references to The Adventures of Sherlock Holmes raise connections to "The Red-Headed League." | 223 |
The Born Queen | fantasy | In this final novel of the series, Anne Dare, finally on the throne of Crotheny, goes to war with both the Church and the powerful northern nation of Hansa. Her eldritch powers continue to grow and threaten to overwhelm her. The monk Stephen Darige, now aligned with the Blood Knight, attempts to fulfill his role in an ancient prophecy, while the Holter Aspar White continues to battle abominations and save his forest, while trying to understand the mysteries surrounding him. Meanwhile the dessrator Cazio is rescued by and reunited with his mentor, the swordmaster z'Accato. Queen Muriele and the now badly injured Sir Neil MeqVren are sent by Anne to Hansa on a mission of peace, while they covertly look for a way to defeat them. | 224 |
The Vor Game | fantasy | Miles graduates from the Academy, and is upset to learn he is being sent to replace the weather officer at the Empire's winter infantry training base on remote Kyril Island, to see if he can handle the discipline and military routine. Miles refuses to obey what he deems a criminal order by the base commander, who has him arrested for mutiny, and as he is Vor, treason. He is quickly returned to the capital and sequestered in the bowels of Imperial Security (ImpSec) by Simon Illyan, who, along with his father, conclude that Miles had behaved correctly, but that they have larger problems than insubordinate Vorlings. Young Emperor Gregor has disappeared while on a diplomatic mission to Komarr. Miles, traveling to the Hegen Hub on an unrelated mission for ImpSec, is framed for murder and arrested. While in custody, he is startled to find Gregor, who tells him that he ran away from the embassy on Komarr, but was then shanghaied as a technician by an unscrupulous ship owner. Miles complicates matters in an attempt to extricate Gregor, and is soon up to his neck in a mysterious plot involving an amoral femme fatale, his murderous former Kyril Island commanding officer, and Hub power politics. Miles encounters his mercenary friends and, after outmaneuvering their leaders, resumes command under his Admiral Naismith persona. He is able to rescue Gregor, and as a bonus, unify the Hegen Hub in repelling a Cetagandan invasion fleet, with a little timely help from a Barrayaran fleet co-commanded by his father and Emperor Gregor. Gregor and ImpSec decide to put the Dendarii on permanent secret retainer for covert missions, with Miles officially installed as liaison. Thus begins the portion of Miles' career that ends with his temporary disgrace in Memory. | 225 |
The Sea Came In At Midnight | fantasy | The novel starts at the end of 1999, when Kristin, a teenage drop-out, answers a sexual ad written by a man who calls himself the Occupant. Behind the poetic language of the ad, it is clear that the Occupant is looking for a sexual slave, yet Kristin accepts the pact and goes to live in his house in Los Angeles. The Occupant's job is unclear: he defines himself as an apocalyptologist, and is busy drawing a calendar on the walls of his bedroom, on which he maps all the irrational events following May 1968, which, according to him, define the end-of-the-century in which the novel is set. Their relationship evolves, until, after a climactic moment, the girl understands that she has replaced the Occupant's partner, who disappeared. After this crisis, the Occupant, whose real name is Carl, begins to tell his story. His story is set mostly in Paris, where he met Angie, who will become his partner. Next we hear the story of Angie, whose real name is Saki, the daughter of a Japanese physicist working for a US defense project. She has gone to New York to work as a lap dancer. Her involvement with pornographic films ultimately leads her to be hired by Mitch, who produces snuff films. Angie is saved by Louise, Mitch's wife, and after this event (which takes place immediately before Angie flies to Paris, where she will meet Carl) the novel tells the story of Louise and Mitch, then back to Carl. The stories ultimately reconnect in the ending of the novel. | 226 |
The Trail of Bohu | fantasy | Imaro, warrior of the Ilyassai, has settled into ife as a husband and father in the fabled kingdom of Cush. Amid his growing restlessness, unspeakable tragedy strikes, sending Imaro on a grim mission of vengeance. His adversary has no face, but he does have a name: Bohu, the Bringer of Sorrow – a sorcerer of immense power and cruelty. As Imaro seeks a confrontation with his most formidable foe yet, the continent of Nyumbani is wracked with turmoil. The balance between the forces of good, represented by Cush, and evil, represented by the pariah land of Naama, has been disrupted. The gods themselves may hve to go to war before that balance is restored. In the midst of the coming cataclysm, Imaro travels the length of Nyumbani in search of Bohu. Along the warrior finally discovers his own identity – but will that knowledge help him as he battles a formidable array of enemies bent not only on his destruction but that of Nyumbani itself? | 227 |
Acorna's World | fantasy | Having come to understand her Linyaari past, Acorna has become a member of the crew of the Condor, a salvage ship. The crew consists of the mildly eccentric Captain Becker, the ship's feline first mate RK (otherwise known as Roadkill), and Aari, a Linyaari who is still scarred physically and emotionally from his capture and subsequent torture by the Khleevi. While searching space for salvage, they come across the wreck of a ship with information indicating that the Khleevi are on the move in that sector of space, and may come to the Linyaari homeworld of Narhii-Viliinyar before long. Acorna and her friends must now warn their people and find a way to stop the oncoming Khleevi horde. | 228 |
Dark Secret | fantasy | Rafael De La Cruz has spent centuries hunting vampires with his brothers, and with each passing year his capacity to feel emotions has grown weaker and weaker until finally there's barely been a memory left-until only sheer willpower keeps him from turning into the very abomination he hunts. But it'll take more than will to keep him away from the woman who is meant to be his and his alone… For five years, rancher Colby Jansen has been the sole protector of her younger half-siblings, and with fierce determination and work she has kept her family together and the ranch operational. Now, the De La Cruz brothers are threatening that stability. They claim that her siblings belong with their father's family, not with her. Colby vows to fight them-especially the cold and arrogant Rafael De La Cruz. But Rafael is after more than her family-he wants Colby and will not let anything stand between them. After ages of loneliness, the raw desire to possess her overwhelms his very soul, driving him to claim her as his life mate,though she has nothing to do with him. When Colby first meets Nicolas De La Cruz, he frightens her but his brother, Rafael De La Cruz, disturbs her. She feels an unknown connection with him. | 229 |
Wyrms | fantasy | King Oruc, fearing Patience or Peace could be a danger to his reign, keeps them under control by allowing only one of them to leave the castle at a time. However, this delicate hostage situation falls apart when Peace becomes ill. Before he dies, Peace cuts into his shoulder to retrieve a crystal globe hidden under his skin. "The scepter of the Heptarchs," he says. "Never let a gebling know you have it." Only moments after Peace dies, King Oruc sends an assassin after Patience. She easily dispatches him and leaves the castle, stopping to visit her father's preserved head in Slaves' Hall, where the heads of the wisest people are kept alive by headworms. Since the heads are coerced to speak only the truth, Patience forces her father to divulge his darkest secrets. Peace reveals that since Patience's birth, he had been fighting a powerful compulsion to bring her to Cranning, home of the geblings. The "Cranning Call," as it was known, drew the world's greatest thinkers and achievers to make a pilgrimage to Cranning, never to be seen or heard from again. Peace says the source of the Call is the Unwyrm, attempting to summon Patience to his lair. Outside the castle, Patience feels the Cranning Call and decides she will go to Cranning to challenge the Unwyrm. Even as the Cranning Call becomes stronger and more urgent, she chooses her own routes towards the city in defiance of the Unwyrm's power. Patience, joined by Angel and a massive river woman named Sken, eventually meets Ruin and Reck, twin brother and sister geblings who are together the king of the geblings. All their lives, Ruin and Reck had been repelled from Cranning by the Unwyrm, but the Cranning Call surrounding Patience cancels the repulsion and allows them to travel with her. Will, the silent but strong human who had lived as Reck's slave, joins their party. They stop by a house advertising simply ANSWERS. The owner, a dwelf named Heffiji, gives them a crash course in the strange genetics of Imakulata, in which every native plant or animal derives from a single originating species: a black segmented insect, or wyrm. Heffiji also explains that the scepter Patience had retrieved from her father's shoulder was the mindstone of the gebling king, stolen 300 generations ago by the Heptarch. Surgically implanted, it transfers the memories of the previous owners to the current host while absorbing new memories. Ruin - a skilled surgeon - agrees to insert the crystal into Patience's brain. Patience spends the next 40 days half-crazy, processing the memories of previous Heptarchs and the alien minds of gebling kings. She relives the moment when the Starship Captain, lured through lust to the surface, mates with the Wyrm in its lair beneath a glacier that would later become Cranwater. The Wyrm gave birth to the geblings, dwelfs and gaunts - and then finally to a giant wyrm-like child called Unwyrm. Finally, Patience understands the Cranning Call is summoning her to mate with the Unwyrm, so that he can impregnate her with Kristos, a superior human race. This improved species would outcompete humans as well as the dwelf, gebling, and gaunt variants produced by the first-generation mating between the Wyrm and the Starship Captain, eventually becoming the dominant form of life on Imakulata. Even as her lust for Unwyrm grows, Patience knows she must kill him or the world will be doomed. She explains it all to the rest of her companions, and they continue their journey to meet and hopefully kill Unwyrm before he is able to bring his dark plans to fruition. When it is all over Patience hopes to take her place as Heptarch and unite all of the planet's species together in peace. | 230 |
The Jewels of Aptor | fantasy | In a post-atomic future, when civilization has regressed to something near the Middle Ages, or even before, a young student and poet, Geo, takes a job as a sailor on a boat with a strange passenger, a priestess of the goddess Argo, who is heading toward a mysterious land of mutants and high radiation, called Aptor, presumably to recapture a young priestess of Argo, her daughter, who has been kidnapped by the forces of the dark god Hama. | 231 |
The Sable Quean | fantasy | This book contains the second instance of a creature other than a badger succumbing to the Blood Wrath, the first instance being in the book Mattimeo when Matthias is rescuing his son, Mattimeo. Buckler Kordyne, a Long Patrol hare, has a discussion with Brang Forgefire, Badger Lord of Salamandastron. Buckler is bored with mountain life, so Brang suggests that he visits Redwall Abbey to deliver some new bellropes to the Abbess (Brang had accidentally broken the ropes last time he was there); while Buckler visits the Abbey, he can also visit his brother on his farm, which is nearby. Buckler agrees, taking along with him his gluttonous friend, Subaltern Diggs. At Redwall, a music contest for Bard of Redwall is being organized, however two Dibbuns disappear in the process. The duo, a molebabe and a squirrelmaid, had wandered outside to the woodlands to picnic, but a waiting band of vermin Ravagers bound, gagged, and carried them off before anyone could notice their absence. One of the Ravagers, Globby, is overcome by the temptation of Redwall food and attempts to break inside the kitchens; however, he is captured by Skipper Ruark, who punishes the miscreant by forcing him to clean up the mess he had made by his burglary. In the hue and cry raised when the two Dibbuns were discovered missing, Globby escapes the kitchens and flees to the attics, using a pilfered kitchen knife as a weapon. In the attempt to recapture and interrogate him, both he and Brother Tollum are slain. In Mossflower Woods, Buckler and Diggs hear two vermin from the Ravager horde trying to capture a shrewmaid. Diggs knocks the vermin unconscious, and the two hares sit down to eat, ignoring the shrew because of her ingratitude. After she finally relents, and shares food with them, Buckler deals with the two vermin, who have been making protests. Not heeding his advice, they return later with some of their Ravager buddies to spy on the group. Flib, Diggs, and Buckler join forces with a musical traveling group of Hedgehogs, voles, and moles, who are also on their way to Redwall. When Flib and two of the younger hedgehogs sleep outside the performing company's raft, on the riverbank, they are captured by the Ravagers. As it turns out, many young ones have been captured by the Ravagers, led by Zwilt the Shade and Vilaya, both evil sables. They are keeping the hostages in the remains of Brockhall, which they have renamed Althier, and are planning to use the captives to force Redwall to surrender to their demands. Several of the captive young ones, led by Flandor the otter, Tura the squirrel, and Flib's sister Midda, try without success to figure out a workable escape plan. Many of the young ones are in despair, and would rather concentrate on where their next meal is coming from than ways to get out. Meeting up with the Guosim, led by Flib's father Jango Bigboat, the two hares and the performing company proceed to Redwall. Abbess Marjoram discusses the position with Buckler and several others, who agree to lead a force into Mossflower to search for the young ones. The first search attempt yields the Redwallers with one Ravager captive, and Buckler's badly wounded and almost delirious sister-in-law Clarinna. She informs Buckler that his brother Clerun was brutally slain by Zwilt the Shade, and that his nephew and niece have been taken by the Ravagers. Before Buckler and his searchers can set out again, the Ravagers, led by Vilaya and Zwilt, show up in force at Redwall, and make their demands for surrender. Diggs attempts to use his vermin captive, Gripchun, as a hostage to turn the tables, but Zwilt merely has the unfortunate shot with arrows. The Ravagers then retreat, saying they will return, and that the Redwallers should prepare to surrender to them. Meanwhile, in Vilaya and Zwilt's absence, Flib has roused the captive Dibbuns and young ones into digging an escape tunnel in secret. She and the two inexperienced moles helping her to dig cause a cave in, which collapses part of the prison chamber and traps the trio in the landslide. Fortunately for Flib, Gurchen, and Guffy, a warrior mole called Axtel happens across the remains of their tunnel and digs them out. After hearing Flib recount the position the other babes are in, Axtel leaves her a spear and instructs her to watch over the two molebabes, while he digs back into Althier to get the rest. Soon after he leaves, Flib encounters two fox Ravagers, but slays one with the spear and runs the other off with a whip. A kind watervole, Mumzy, who has been watching and knows there are other Ravagers about, moves the trio of young ones from Axtel's campsite to her concealed bankside home nearby. By now, Vilaya has returned, and ordered the young ones to be moved to another prison cave on the other side of Althier; this one has rock walls instead of dirt, and cannot be dug out of easily. She tries to torture an infant squirrel into revealing the information about the tunnel, but soon finds herself badly beaten by Flandor, who damages her eye with his rudder. In rage, the Sable Quean stabs the young otter with a poisoned blade she wears in a phial about her neck, slaying him. She then sends Zwilt and some Ravagers out to hunt for the escapees, and the prison guards, who have deserted. Axtel, digging his way into Althier, barges into the new prison cave, taking Tassy and Borti with him. The Ravagers, stopping the other babes from escaping, wound the warrior mole badly by stabbing him through the footpaw, but he manages to limp away with the two babes, blocking his escape route with a boulder so as not to be followed. Tassy tries to help heal his footpaw. Upon emerging into the woodlands, the trio find Buckler and the search party from Redwall, who have set out again. They also meet up with Mumzy, who leads them to her home and the other three escaped young ones. Back in Althier, an infant mouse quite accidentally discovers a hidden rift in the rock, which leads to a natural cave system behind the wall. Seizing the opportunity, the entire pack of young ones, now led by Midda and Tura, flee down the tunnel, blocking the rift with soil and rocks behind them. Vilaya soon discovers the absence of her prisoners; killing the stoat who was supposed to be on guard duty, she orders the Ravagers to unblock the rift and get after the young ones. Zwilt returns to Althier then, and demands to know what is going on. The ensuing argument causes a rift between the two sables, who split forces when they manage to enter the caves; Zwilt takes a group in one direction, while Vilaya takes hers in the other. Vilaya, now knowing she cannot trust Zwilt, sends her old rat confidant to spy on him. Zwilt, however, has other plans; he orders one of his biggest soldiers to strangle the helpless rat before she can report back to Vilaya. This action, once Vilaya hears of it, causes the two sables to become deadly enemies. Buckler, meanwhile, has taken the entire Guosim force and most of the able-bodied creatures from Redwall, planning to storm Althier, as they now know its location thanks to Axtel. Unfortunately, by the time they get there, both the young ones and the Ravagers have gotten far down the tunnels, leaving no sign as to where they have gone. The group searches Althier from end to end with no success; During the search, Diggs becomes separated from the rest and is soon lost in Mossflower. Vilaya and her force catch up with Zwilt's, who have not succeeded in finding the runaways. The two sables battle, and Zwilt stabs Vilaya with his broadsword; she falls unconscious with the pain. Thinking Vilaya is dead, Zwilt prepares to cut off her head as a warning to other vermin, but one of the Ravager stoats urges him not to, saying it would be a bad omen. As the other Ravagers march off to make war on Redwall, Gliv is left behind with instructions to bury Vilaya; however, knowing that the Sable Quean is still alive, she nurses her back to health, and instructs her to follow Zwilt and slay him. Vilaya cruelly repays her rescuer by slaying her with the poisoned dagger, deciding that she can better do the job alone. The escapees by now have reached the surface; but their freedom is short-lived, as the insane hedghog Triggut Frap imprisons them on his pike-surrounded watermeadow island, intending to use them as slaves to build him a proper house. Fortunately for the captives, Diggs arrives, along with a huge badger lady Ambrevina Rockflash that met up with him on the way. Ambrevina was a friend of the young otter Flandor, and is seeking his whereabouts. When Midda informs her of his murder by Vilaya, the badger swears to avenge him. Leaving the young ones in Mumzy's care, Diggs and Ambrevina return to Redwall, as Buckler and the other group did upon hearing that Zwilt and the Ravagers were headed there. They join in the battle against the Ravagers' battering ram at the front gate, not knowing that Zwilt and four of his soldiers are attempting to force a secret entrance from the back. After the battering ram plot is foiled, a prolonged siege ensues. Diggs, relieved of guard duty, heads off to the kitchens to find a bite to eat. What he ends up finding is Zwilt, who has just managed to get in. Badly wounding the young hare, and causing Diggs to lose his ear and his memory in the process, the sable flees into Great Hall, but encounters Abbess Marjoram, Clarinna, and several other Abbey females. Before he and his four soldiers can do any harm, Buckler appears on the scene. In the fantastic sword duel that ensues, Zwilt realizes he has finally met a beast who is more than his match. Taking a nearby Dibbun hostage, he commands the young hare to surrender; offering to give his life for the babe, Buckler does. Having his soldiers pin the young hare to the stairs, Zwilt attempts to behead him. However Clarinna comes up behind him and runs him through with the Sword of Martin, which had been hanging on the wall nearby. Clarinna tells Buckler when he offered to give his life he did something far braver than slaying Zwilt. The four soldiers flee, but do not escape, as a Bloodwrath-possessed Axtel takes care of them once and for all. Meanwhile, outside the Abbey walls, Vilaya has resumed control of the Ravagers; the Redwallers, however, with the aid of Ambrevina and the Guosim, soundly rout the vermin, forcing the remainder into a scattered retreat. Vilaya flees, alone, but Ambrevina follows her, intent on avenging Flandor. Just as she catches up with Vilaya, the sable trips the badger with her cloak, hoping to throw her off. This proves to be her undoing, as Ambrevina falls right on top of the Sable Quean; the force causes the poison phial necklace to break, the shards piercing Vilaya and slaying her. Weeping for Flandor, Ambrevina returns to Redwall. Diggs, who has completely forgotten who he is and now believes himself to be a captain in the Long Patrol, wanders away from the Abbey, but returns in company with Mumzy and the freed captives. After having his memory restored by a friend's hitting him hard on the head, Diggs, in company with Buckler and Ambrevina, returns to Salamandastron. The two young hares then report to Lord Brang the adventurous outcome of their little 'visit' to Redwall. | 232 |
Ship of Destiny | fantasy | Ship of Destiny continues where The Mad Ship left off and reveals some of the secrets that were hinted at in the first book and second books. The dragon, Tintaglia, released from her wizardwood coffin, flies high over the Rain Wild River, whilst below her, Reyn and Selden have been left to drown. Malta, the High Satrap of all Jamaillia and his servant attempt to navigate the acid flow of the dangerous river in a decomposing boat. Althea and Brashen are finally at sea together, sailing the liveship Paragon into pirate waters to rescue the Vestrit family liveship, Vivacia, stolen by the pirate king, Kennit; but there is mutiny brewing in their ragtag crew, and in the mind of the mad ship itself, and all the whilst the waters around the Vivacia are seething with giant serpents, following the liveship as it sails on to its destiny. ru:Корабль судьбы | 233 |
The Box of Delights | fantasy | The central character is Kay Harker who, on returning from boarding school, finds himself mixed up in a battle to possess a magical box, which allows the owner to go small (shrink) and go swift (fly), experience magical wonders contained within the box and go into the past. The owner of the box is an old Punch and Judy man called Cole Hawlings, whom Kay meets at a railway station. They develop an instant rapport, and this leads Cole to confide that he is being chased by a man called Abner Brown and his gang. For safety, Cole entrusts the box to Kay, who then goes on to have many adventures. | 234 |
Probuditi! | fantasy | After seeing a show by magician Lomax the Magnificent, two friends, Calvin and Rodney, decide to use his hypnosis trick on Calvin's sister Trudy. The trick is achieved with a rotating spiral disc, and the spell is broken by saying "Probuditi!". It is Calvin's birthday and his mother asks him to watch his sister while she's away and when she returns she will make Calvin his favorite dinner, spaghetti. Calvin and Rodney are successful and Trudy soon believes she is a dog. Calvin and Rodney enjoy watching Trudy until they realize that Calvin's mom will come home soon, and they have forgotten the word to reverse the spell. They frantically try different methods to turn Trudy back to normal, but in the end it is Trudy who silently helps them to remember. | 235 |
The Phantom Tollbooth | fantasy | Milo is a boy bored by the world around him; every activity seems a waste of time. He arrives home from school one day to find in his bedroom a mysterious package that contains a miniature tollbooth and a map of "the Lands Beyond". Attached is a note, "FOR MILO, WHO HAS PLENTY OF TIME". He assembles the tollbooth, takes the map, drives through the tollbooth in his toy car, and instantly finds himself on a road to Expectations. He pays no attention to his route and soon becomes lost in the Doldrums, a colorless place where thinking and laughing are not allowed. However, he is found there and rescued by Tock, a "watchdog" with an alarm clock attached to him, who joins him on his journey. Their first stop is Dictionopolis, one of two capital cities of the Kingdom of Wisdom. They visit the word marketplace, where all the world's words and letters are bought and sold. After an altercation between the Spelling Bee and the blustering Humbug, Milo, and Tock are arrested by the very short Officer Shrift. In prison, Milo learns the history of Wisdom. Its two rulers, King Azaz the Unabridged and the Mathemagician, had two adopted younger sisters, Rhyme and Reason, who had settled all disputes in the kingdom. Everyone lived in harmony until the rulers disagreed with the princesses' decision that letters and numbers were equally important. They banished the princesses to the Castle in the Air, and since then, the kingdom has been plagued with discord and disharmony. Milo and Tock leave the dungeon and attend a banquet given by King Azaz, where the guests literally eat their words. King Azaz allows Milo and the Humbug to talk themselves into a quest to rescue the princesses. Azaz appoints the Humbug as a guide, and he, Milo, and Tock set off for the Mathemagician's capital of Digitopolis to obtain his approval for their quest. Along the way they meet such characters as Alec Bings, a little boy who sees through things and grows until he reaches the ground, and have adventures like watching Chroma the Great conduct his orchestra in playing the colors of the sunset. In Digitopolis, their first stop is the mine where numbers are dug out and precious stones are thrown away. They eat subtraction stew, which makes the diner hungrier. The Mathemagician erases the mine with his magic pencil eraser, he and Milo discuss Infinity, and Milo proves to the Mathemagician that he must allow them to rescue the princesses. In the Mountains of Ignorance, the three intrepid journeyers contend with lurking, obstructionist demons like the Terrible Trivium and the Senses Taker. After overcoming various obstacles and their own fears, the questers reach the Castle in the Air. The two princesses welcome Milo and agree to return to Wisdom. When the group leaves, Tock carries them through the sky because, after all, time flies. The demons chase them, but the armies of Wisdom repel them. The armies of Wisdom welcome the princesses home, King Azaz and the Mathemagician are reconciled, and all enjoy a three-day carnival celebration of the return of Rhyme and Reason, the princesses of the land. Milo says goodbye and drives off, feeling he has been away several weeks. Ahead in the road he spots the tollbooth and drives through. Suddenly he is back in his own room, and discovers he has been gone only an hour. He awakens the next day full of plans to return to Wisdom, but when he returns from school the tollbooth has vanished. A new note has arrived, which reads, "FOR MILO, WHO NOW KNOWS THE WAY." Milo is somewhat disappointed but looks around and finds that the world he lives in is beautiful and interesting. | 236 |
Kendermore | fantasy | The novel begins with the character of Tasslehoff Burrfoot at the Inn of the Last Home with his friends. However, soon a bounty hunter arrives and charges him for desertion for violating the laws of prearranged marriage. A journey east turns into a voyage with gully dwarves. Meanwhile in Kendermore, Tas's Uncle Trapspringer and a human "doctor" have found a map leading to a treasure. Tas is having his own adventures after a shipwreck strands him, Gisella (the bounty hunter), and Woodrow (Gisella's assistant) near a dwarven settlement. Tas is captured by gnomes, who seek to turn him into an exhibit. Woodrow saves him with help from Winnie, a wooly mammoth. Gisella is killed by Denzil, an assassin. Tas and Woodrow arrive in Kendermore. In the ruins east of the city, "Dr." Phineas Curick, Uncle Trapspringer, and Damaris (the one intended to marry Tasslehoff) find themselves being entertained by Vincent, a rare ogre who is good! The kender and human wander into a magical portal which takes them to Gelfigburg, a Candyland like place. They also discover that the treasure (a magical amulet) has been used up. Denzil, not knowing this, forces Tas to take him to the ruins. Tas tries to go into the portal, but Denzil pulls him out before he is all the way through, leaving Tas stuck in the portal. The kender in Gelfigburg attempt to pull Tas through, leading to a tug of war. Vincent pulls Tas, Damaris, Trapspringer, Phineas, and all the Kender out of Gelfigburg. Denzil is trapped inside. The Dark Queen attempts to enter, but Damaris closes the portal. The kender return to Kendermore, saving the city from a storm. Tas is reunified with Woodrow, and Damaris marries Trapspringer. | 237 |
The Deed of Paksenarrion | fantasy | The Deed of Paksenarrion was written as one long story, but published as three separate books. A number of people have pointed out resemblances between the story setting and Dungeons & Dragons, in particular alleged similarities between Moon's town of Brewersbridge and Hommlet (a village in The Temple of Elemental Evil module for AD&D) and between Moon's religion of Gird and the faith of Saint Cuthbert of the Cudgel in Greyhawk. However, such themes may often be similarly found in many brands of high fantasy, and are not unique to any one fictional world. The Deed of Paksenarrion revolves around the adult life of Paksenarrion Dorthansdotter, known as Paks, of Three Firs. It takes place in a fictional medieval world of kingdoms of humans, dwarves, gnomes and elves. The story begins by introducing Paks as a headstrong girl of 18, who leaves her home in Three Firs (fleeing a marriage arranged by her father) to join a mercenary company and through her journeys and hardships comes to realize that she has been gifted as a paladin, if in a rather non-traditional way. | 238 |
Fires of Azeroth | fantasy | The Gates are passageways through space and time that can, if misused, destroy entire civilizations. Such cataclysms had happened in the past, most recently to the qhal, a species that at one time had enslaved other races, including humans. The Union Science Bureau had dispatched a hundred men and women on a one-way mission to destroy the Gates, closing them behind them as they traveled from one world to the next. Morgaine is the last survivor of that band. In Vanye's world, they had been opposed by an evil ancient being whose knowledge of the Gates rivals Morgaine's own. The creature had taken over the body of Chya Roh, Vanye's cousin, then fled through the Gate of Ivrel to the land of Shiuan. There, he had amassed an army by promising men and half-breed qhal a way out of their dying world. It had taken all of Morgaine's guile to force a passage for her and Vanye through the Gate of Shiuan into a third world, but they were powerless to stop Roh from following with his forces. Being two against a hundred thousand, they are forced to flee into the forests of Azeroth, finding shelter with friendly villagers. Eventually, the natives call on their qhal lord for guidance. Morgaine meets with Merir, lord of Shathan, and receives grudging permission to travel where she wills. The invading army came through the Master Gate. Morgaine heads to Nehmin, where the Gate's controls are located, but on the way, they are attacked. She is seriously wounded, but manages to flee. Vanye is captured by humans led by Fwar, who has a grudge against him. Before he can be tortured overmuch, Vanye is seized by the khal, who resent Roh's power over them. They want any information of the Gates that the prisoner may have. However, Roh is informed and rescues his cousin. Vanye finds the camp deeply divided: Fwar's barrowlanders resented by the more numerous marsh people, both groups hating and despised by the khal, nominally led by Hetharu, but themselves split into factions. Roh barely maintains control over the rabble because of his knowledge of the Gates, or Fires as they are called in this world. Knowing the situation to be unstable, Roh tries to leave quietly with Vanye and Fwar's band, but the khal are alerted and pursue. It is a close race, but some of them reach the shelter of the forest, where the few barrowlanders not caught and killed by the khal are dispatched by Roh and Vanye. Vanye guides Roh to Merir, but the lord of Shathan has no news of Morgaine. Merir decides that they must go to Nehmin for answers. There, Vanye finds Morgaine, recovered from her near-fatal wounds. The guardians of Nehmin have ignored her counsel, distrusting her motives, and now they are under siege. At last, Morgaine forces them to recognize not just the immediate danger, but the ever-present temptation of the power of the Gates; they agree to close them after she and Vanye depart, even though they are their main defense against the horde. Before she leaves, Morgaine offers her assistance against their common enemy. In the desperate fighting, Hetharu and Shien, his main khal rival, are killed. With Fwar already dead, the enemy is left leaderless; the various factions unexpectedly turn on each other, ending the threat. There remains only Roh to trouble Morgaine. Even though the Gates will be shut down, he has the knowledge to reactivate them. Vanye has discovered first-hand that the Roh he knew and admired had not been killed when his body was taken over. Gradually, that Roh has regained control, or so Vanye believes. Morgaine is not entirely convinced, but allows Roh to remain alive (though under watch) when she and Vanye enter the Fires and leave Azeroth forever. | 239 |
Strands of Sunlight | fantasy | Natil is a gardener at Kingsley College, a private university in Denver. She has found a small group of people who have started transforming into Elves and need guidance, though she has not revealed many details of the early portions of her existence, nor has she revealed the divine vision she once had but now cannot even describe to them. In one narrative thread, Sandy Joy comes to Denver at the invitation of a man named Terry Angel. Exploiting the weak emotional condition of the Dean of Kingsley College, Maxwell Delmari, he has been given free rein to set up a sham program, named Hands of Grace, that purportedly uses music to heal people. Referring to obscure or bogus publications and fake references, Terry has hidden the fact that there is no program and no factual basis for his work. Thoroughly insane and plagued by fleeting partial visions of a hidden higher power, Terry tortures himself with self-mutilation in an effort to finally see this higher power. When Sandy states that she has had a vision of a higher power, he comes to envy and loathe her. After she realizes the falsity of his convictions and tries to distance herself from him, he attacks her, slashing her hands with a knife. Fighting for her life, she sprays him in the face with oven cleaner, blinding him. In another narrative thread, T.K. has just recently returned from Desert Storm missing a leg. A Vietnam veteran and a black man, he has been marginalized his entire life and is now working at the same security firm that once employed George Morrison, who is now the elf Hadden. Living in Denver's projects, he sees a crack house operating every day just down the street from him, and he is powerless to do anything about it. Finding employment at Treestar Surveying, he finds his barriers eroding as he comes to realize that he is becoming an Elf too and is no longer subject to the same hopeless future he once had. After Heather, one of the Elves, is shot by drug dealers for TK's efforts at evicting the crack house from his neighborhood, he steals military ordnance and demolishes the crack house with two pounds of C4 after a desperate gun battle that destroys his artificial leg. Concluding his transformation into an Elf while he sleeps a few nights later, he wakes up the following day whole, his leg intact, having finally discharged his last tie to his old life. When the police come to question him about the pieces of his artificial leg, which he left at the ruins of the crack house when Sandy drove him to safety, the presence of both of his legs deflects their attention away from him. As both narrative threads come together, Sandy is held by the police for assault after Terry lies and says that Sandy attacked him first. Out on bail, Sandy's overwhelming grief at her predicament serves as the final catalyst for helping all of the Elves finally learn how to draw strength from the patterns and use all of the powers at their disposal. Natil, seeing no choice, strikes a deal with Terry and uses her regained powers to heal Terry's eyes so that he will tell the truth of what happened to Sandy. Consumed with shame and grief at the banality of bargaining her healing powers for the truth from Terry and knowing that he will soon commit suicide because of what she has done for him, Natil finally gives up her immortal existence of four and a half billion years and fades from the earth. The others search for her and finally find her grieving in the land of sunlight with the Lady. | 240 |
Blood of Elves | fantasy | The Empire of Nilfgaard attacks and overwhelms the Kingdom of Cintra. Queen Calanthe of Cintra commits suicide and her granddaughter, Cirilla, called Ciri, or "Lion Cub of Cintra" somehow flees from the burning capital city. Emhyr var Emreis, Emperor of Nilfgaard, sends his spies to find her. He knows that this young girl has great importance, not only because of her royal blood, but also because of her magical potential and elven blood in her veins. The girl is protected by Geralt of Rivia, a witcher - a magically and genetically mutated monster slayer for hire, and also a man whose destiny is bound with that of Ciri. Aided by several others including the famous bard Dandilion and a powerful sorceress named Yennefer, Geralt quickly learns of a man named Rience who is hunting Ciri relentlessly, aided by some powerful and influential allies. As she learns the ways of both a witcher and a magic user, Ciri and those around her begin to realise that almost everybody wishes to either use her for her mysterious power or kill her so that such a power cannot become wielded by others. | 241 |
White Cat | fantasy | Cassel Sharpe comes from a family of workers who are part of one of the major crime families. He is the youngest son with a mother in prison for making millionaires fall in love with her, a dead father, and two older brothers who work for the nephew and current heir of one the biggest crime families in the area. Cassel's friend Lila was the daughter of the crime lord and other possible heir, but had been killed by Cassel when they were fourteen, though he can't remember why he did it. Cassel is the only one in his family not to have an ability. Now seventeen, Cassel finds himself sleepwalking up on the roof at his prep school, dreaming of a white cat and nearly dies getting back down. This gets him kicked out of school and the dorms until he can get a doctor's note saying it won't happen again, which he plans to get using a con, getting stationary and the doctor's signature from a nearby office. His simple plan to get back into school and turn life back to normal is complicated by his brothers, who keep acting strangely around him. Cassel overhears enough of their conversations to make him suspicious that he's being manipulated, and he goes to a fortune teller to get stone amulets to protect himself from memory alteration, which he cuts into his skin. Further investigation leads Cassel to discover that his brothers have been keeping a white cat just like the one from his dreams, but that it's free now and has been following him around. He rescues it from the pound, certain for some reason that it's Lila, and that he hadn't killed her like he thought, but been manipulated by a memory worker, though he doesn't know who. Shortly after, he discovers that one of the rocks under his skin has broken, and his second oldest brother is the memory worker. He also figures out that he is a worker after all, but his brothers have been keeping it from him to 'protect' him. Cassel is a transformation worker, and has been changing people into everyday objects as murder and body disposal for his brothers as contract killers, then forgetting about it afterward. With this discovery, Cassel changes the white cat back into Lila, and the two plan to reunite her with her father and allow her to take back her place as heir by revealing a plan Anton has of killing her father and running the family himself. It succeeds, and things go mostly back to normal for Cassel despite his new-found ability. Lila still originally hates him for what he did, but when he arrives home from school a week later, she is waiting for him, having forgiven him. They start to make out as Cassel has always dreamed, when they are interrupted by a phone call from his mother, who has gotten out of jail and wants to tell him of her surprise: that she met Lila in New York and used her ability to make her fall madly in love with Cassel. He demands she undo it, but his mother claims she cannot, and Cassel realizes that he was a mark himself, gullible enough to believe that Lila would forgive him and love him so easily. | 242 |
War of the Twins | fantasy | Upon arrival in the Tower of High Sorcery, Raistlin is tested by the undead guardians to prove that he is really the Master of the Tower. It is revealed that he has beaten Fistandantilus and absorbed his soul, thus increasing his power immensely. Raistlin goes to find the Portal to the Abyss, which is necessary to his ascension to godhood. When he goes to it, he discovers that it is not there. Having been bribed with the Globe of Present Time Passing, created by Raistlin, Astinus reveals that it is in the magical fortress of Zhaman, located in dwarven lands. The scene shifts to Tasslehoff Burrfoot, who finds himself in the Abyss. Tasslehoff encounters Takhisis, the Queen of Darkness, who tells him how he has altered time and possibly allowed her to take over the world. Tas meets Gnimsh, a gnome, who claims he is a failure because all of his inventions worked (gnomes in the Dragonlance world constantly invent, and more often than not they fail. The gnomes believe failure is a means of learning). Gnimsh agrees to help Tasslehoff get out of the Abyss and starts to fix the device of Time Journeying. Caramon, Raistlin, and Crysania create the so-called Fistandantilus Army from local populace under pretension of ravaging the dwarven kingdom Thorbadin in the far South, with Caramon being their leader. Many come to join his army, and they number several hundred. The army continues south. The hill dwarves join up with Caramon's army, believing that the mountain dwarves have stolen supplies and wealth from them. Crysania flees when Raistlin rejects her love and makes plans to bring word of the true gods to the people, 200 years before Goldmoon would during the War of the Lance. She encounters place stricken by plague and finds a dying false cleric, who she tries to convert. She discovers that people are still too angry to accept the true gods yet. Raistlin and Caramon begin to joke and share memories. Later, Raistlin and Caramon go to the village where Crysania is. Raistlin uses his immense power to summon a massive fire that razes the town. He is in fact preparing Crysania to come with him into the Abyss with trials comparable to Huma Dragonbane's. Caramon and his army soon capture the fortress of Pax Tharkas, thanks to the help of traitorous dark dwarves. The mountain dwarves retreat to Thorbardin and close the gates, preparing for war. Kharas, the dwarf hero, led a daring assassination attempt on Raistlin. Kharas wounds him drastically, but Raistlin has time before death. Crysania heals Raistlin, perhaps against his will. It is then discovered that Tas and Gnimsh have escaped the Abyss and were captured in Thorbardin. Raistlin appears and rescues Tas, but kills Gnimsh, presumably to correct Fistandantilus's mistake of allowing the gnome to be at the Portal when he tried to enter. Soon after, it is revealed that the dark dwarves betrayed them and had slowly killed off the hill dwarves. They attempt to assassinate Caramon, but are beaten back. Raistlin, after a last talk with his brother, opens the Portal with Crysania's help; at the same time Caramon and Tas activate their device, returning to their proper time period. The result is the explosion that levels Zhaman; however, this time, Crysania and Raistlin enter the Portal whereas Denubis, Crysania's equivalent in the past, had died and Fistandantilus had departed that plane of existence. The book ends with Raistlin entering the Abyss. | 243 |
Dread Mountain | fantasy | The trio is journeying to Dread Mountain when they come across a spring. Although initially distrustful of its contents, they drink the water out of thirst, noting a nearby sign saying: "Drink, gentle stranger, and welcome. All of evil will beware." and several oddly shaped rocks encircling the spring. They decided to take a rest there and Lief awakens to find one of the "rocks" unfurling. It reveals itself to be a mammalian flying creature called the Kin, which most Deltorans believe to be extinct. It explains to Lief that the water from the spring makes one dream of whomever one is thinking of during ingestion. The three head to Dread Mountain with the help of the Kin, landing there only to find the mountain thickly overgrown, deserted of its inhabitants, the Dread gnomes, and overrun by beasts. However, the companions find the entrance into the Mountain, and after avoiding the numerous traps the gnomes have set up to repel invaders, it was discovered that there is a monstrous toad named Gellick that was controlling the gnomes. The trio makes a bargain with the head of the gnomes to rid Gellick for them in return for freedom and the emerald that was studded onto Gellick's head. The fight ends with Lief tossing water from the Dreaming Spring into Gellick's mouth, as it also has a deadly, paralyzing effect on "those with evil intent". The gnomes thank Lief by making peace with their longtime prey, the Kin, and agreeing to hamper the progress of their common enemy, the Shadow Lord in finding the trio. The companions then continue their journey to the Maze of the Beast. | 244 |
David Boring | fantasy | David Boring is a story told in the first person by its eponymous protagonist, concerning his sometimes fantastic and sometimes mundane exploits and misadventures in and out of big city life. Much of the plot of the book concerns David's attempt to obtain a woman whom he considers his feminine ideal, based largely on the characteristics of his first cousin, Pamela, with whom he shared some innocent adolescent kisses at a family summer retreat. Shortly after attending the funeral of a friend, David meets, dates, and is abandoned by Wanda, a woman whom he considers the perfect fulfillment of this ideal. After sinking into an all-consuming depression for weeks, David is shot in the head by an unknown attacker in front of his own home, but survives with only a small dent in his forehead. David, his mother, their extended family, and David's roommate and friend Dot all end up stranded on a small island, Hulligan's Wharf, which the family owns and uses for vacations. David's great-uncle August shows up, proclaims that terrorist gas attacks have contaminated the mainland, and later dies. While on the island, David has a sexual tryst with his mother's cousin, Mrs. Capon, who later disappears that very night. At the same time, Dot has begun a relationship with Iris, Mrs. Capon's daughter, who is married to Manfred. Manfred tries to kill Dot by drugging her and throwing her into the water while she sleeps, but she wakes up in time to grab Iris, beat up Manfred, and escape by boat. When word gets around that David suspects Manfred of killing Mrs. Capon as well, Manfred tries to pummel him, but is stopped by Mr. Hulligan, the island's caretaker. When the food runs out, David and Mr. Hulligan are abandoned by Manfred and David's mother, and barely make it ashore on a makeshift raft. They discover (as Mr. Hulligan believed all along) that the terrorist attack was not the world-ending catastrophe August had believed. David returns home and begins a relationship with a woman named Naomi. He soon discovers that the man who shot him was a professor named Karkes, who was similarly abandoned by Wanda, and assumed that she had left him for David. He and Karkes enter into a strange friendship, discussing their mutual obsession with Wanda and attempting to track her down. In his search, David meets Judy, Wanda's sister, who resembles her strongly. David decides that, contrary to his earlier belief that Wanda was the fulfillment of his ideal, Wanda was in fact merely a flawed version of Judy. His relationship with Naomi falls apart, and she flees to Norway, fearing further terrorist attacks on America. Judy is attracted to David, but is worried about her husband. After they meet and kiss, her husband shows up at David's apartment and knocks him unconscious with a baseball bat. Meanwhile, Dot's relationship with Iris has failed, and Iris leaves her for Agent Roy Smith, who is investigating the murders of Mrs. Capon and Whitey. Smith resolves to frame David and Dot for Whitey's murder, in order to eliminate any competition for Iris, whom he marries. David and Karkes track Wanda down to a weird cult commune, finding that Wanda is the only one there, the others having "gone on." Neither David nor Karkes asks what that means. Although David and Karkes agree to "let the best man win," David intends to deceive and defeat Karkes by letting him have Wanda, whom he considers a lesser version of Judy. David loudly and publicly declares his love for Judy, but this only earns him another beating at the hands of her husband. David aimlessly wanders his way around the docks, where he is tracked down by Smith and his superior, Lieutenant Anemone. Smith tries to shoot David, but only grazes his head before Smith and Anemone are both shot by Dot. The two escape to Hulligan's Wharf, where David finds his long-lost cousin Pamela and her baby. She fled to the island for her child's safety, and has several months of food supply, planning to start a vegetable garden so that they can survive indefinitely. David and Pamela begin an adult relationship. The group spends more than four months on the island with no sign of the police or poison gas. The occurrence of further terrorist attacks is suggested, but not directly stated. At the book's end, David expresses the conviction that he is happy and thankful, and does not care how long he has to live. The question of whether the pair have days, weeks, months, or years of bliss is never answered. | 245 |
Tamsin | fantasy | Jenny Gluckstein moves with her mother to a 300-year-old farm in Dorset, England, to live with her new stepfather and stepbrothers, Julian and Tony. Initially lonely, Jenny befriends Tamsin Willoughby, the ghost of the original farm's owner's daughter. | 246 |
Blood of the Fold | fantasy | Blood of the Fold resumes from the preceding novel, Stone of Tears, when Richard Rahl has just reunited with his future wife, Kahlan Amnell, the Mother Confessor, in a place between worlds. Upon returning to Aydindril in the real world he realizes that seizing power for himself is the only way to halt the continuous advance of the Imperial Order through the Midlands. Richard ends the Midlands alliance and the rule of the Confessors, taking control of Aydindril and issuing a demand for unconditional surrender of Midlands nations to D'haran rule. Meanwhile, in the Old World, trouble courses through the Palace of the Prophets. Sister Verna, the newly named Prelate, discovers the former Prelate, Annalina, isn't really dead, but has fled with Nathan Rahl. The lands of the Midlands must decide whether to surrender to D'Hara or the Imperial Order. In his neverending search for banelings, what the Blood call those with some form of the gift, Tobias Brogan, the Lord General of the Blood of the Fold, captures Kahlan Amnell and Adie and takes them, following the instructions of the Creator, to the Palace of the Prophets. Richard, who finds out his wife-to-be is in the Old World, uses an ancient means of transportation, the Sliph, to travel to her almost immediately. There, fooled by the ability to become invisible, Richard releases the Mriswith Queen, who then flees to Aydindril back through the Sliph. Brought back to his senses, Richard then destroys the Palace of the Prophets to prevent Jagang from receiving the treasures inside, saves Kahlan, and hurries back to Aydindril in the New World, where He discovers the mriswith queen nesting in the Wizard's keep preparing to hatch a new batch of mriswith in the new world. After smashing her eggs and a difficult battle with her, Richard and Kahlan defeat the Mriswith Queen. They then discover a battle in the City is being lost by Richard's D'haran army but with his arrival he leads his soldiers to a victory over the Blood of the Fold and the mriswith. | 247 |
Voice of the Whirlwind | fantasy | Etienne Steward is a clone, also known as a beta. When he awakes, his memories are fifteen years old, because the original Steward -- the alpha -- never bothered to have his memories updated. In those fifteen years, the entire world has changed. An alien race known as The Powers has established relations with humanity. The Orbital Policorp which held his allegiance has collapsed. He fought and survived the off-world Artifacts War, but dozens of his friends did not. Both his first and second wives have divorced him. More importantly, someone has murdered him, causing the activation of the beta back-up. Now Steward has to figure out who wanted him dead, if he doesn't want to die again. | 248 |
Street Magic | fantasy | While Briar and his teacher Rosethorn are helping the locals in Chammur, Briar realizes that all is not as it should be in Chammur's streets. As a former 'street rat' himself, he tends to have an interest in the affairs of local gangs. He discovers a gang known as the Vipers roaming through territory not their own. After further investigation, Briar discovers that the Vipers are the pet gang of a local Noblewoman. While Briar investigates the Vipers, he discovers Evvy, a local girl with stone magic. At first, she runs away from him, but she gradually learns to trust him. When Evvy singularly refuses to study with local stone mage Jebilu Stoneslicer, Briar takes her training in hand himself. The Vipers attempt to kidnap her many times, so Lady Zenadia doa Atteneh can use Evvy's powers as a stone mage to further increase her riches. When they finally kidnap her, Briar comes to her rescue. | 249 |
She and Allan | fantasy | Wanting to learn if he can communicate with deceased loved ones, adventurer and trader Allan Quartermain seeks a meeting with the feared Zulu witch-doctor Zikali. He tells Allan he must seek out a great white sorceress who rules a hidden kingdom far to the north, and he charges Allan to take a message to her. He also gives Allan a necklace with a strange amulet, carved in Zikali's own likeness. Zikali claims it has great magical powers that will protect Allan on his journey, but he must on no account take it off. Allan is initially scornful of Zikali's claims, and sets off for the coast, but a series of odd events force him to go north in spite of his own wishes. On the journey he encounters Umslopogaas, a fearsome Zulu warrior chieftain. Umslopogaas tells Allan that he has discovered that he is about to be deposed and murdered, so he decides to leave his village and accompany Allan on his quest. Allan is again skeptical, but a few days later Umslopogaas and his band of warriors meet up with Allan's party, and Umslopogaas cements their friendship when he saves Allan from being killed by a lion. Journeying into unknown country, they come to a remote settlement called "Strathmuir" run by a Scot, Robertson, a drunkard and former sea captain, who lives there with his beautiful daughter Inez. Her Portuguese mother had died years earlier and her father has now taken native wives and sired several children with them. A few days later, Robertson takes Allan on an expedition to hunt hippopotamus, but as they return they are intercepted by Allan's servant, Hans, who had stayed behind. He reports that, in their absence, Strathmuir has been attacked by a band of cannibal warriors from the north, who have killed and eaten many of the villagers (including Robertson's wives and children) and kidnapped Inez. Allan, Robertson and Umsoplogaas set off in pursuit. At one point they catch up to the cannibals, and Allan and Hans almost succeed in freeing Inez, but her servant panics and alerts their captors, who escape. They track the cannibals through the treacherous swampland that surrounds the lost kingdom of Kôr, and as they approach the great mountain the cannibals turn and attack Allan's group, but they are driven off by the arrival of Bilali, the servant of Ayesha, who tells that that She has been expecting them, and that he is to bring them into her presence. Allan is summoned to meet Ayesha, who is camped among the ruins of the ancient city of Kôr. Ayesha remains veiled, although she briefly reveals herself to him, but in spite of her allure, he manages to resist her power, and throughout the story he remains skeptical of her claims that she is immortal and has supernatural powers. Some days later Robertson disappears from the camp to seek out the rebel Armahagger who are holding Inez captive, hoping to rescue his daughter and, if possible, to kill their chief, the dreaded Rezu, who is also rumoured to be immortal. Allan and Hans learn that this rebel group are the descendants of an ancient sun-worshipping cult who perform human sacrifice, and that Inez will be married to Rezu and installed as Queen of all the Armahagger if they defeat Ayesha. Knowing that Rezu is preparing to attack and try to overthrow her, Ayesha seeks help from Allan and Umslopogaas in the coming battle, asking Allan to lead the army of Kôr. He reluctantly agrees, but when Ayesha brings him before her generals, they at first refuse to accept him, until he displays the "Great Medicine", the amulet given to him by Zikali. Though outnumbered three-to-one, Allan draws up plans that he hopes will give Ayesha's army a tactical advantage, but he has little confidence in her Armahagger soldiers. As they advance, Hans scouts ahead; he discovers that Inez's unfortunate servant has already been eaten, and that the rebels have captured Robertson and intend to sacrifice him and eat him before his daughter's eyes. Soon after, a Zulu scout returns to warn that some of Ayehsa's soldiers are spies for Rezu, and that the enemy know their plans have set an ambush just ahead. Allan quickly draws his men into a defensive square just before Rezu's forces attack; they hold their ground against the first two waves, but the square breaks under a third onslaught. Allan fears all is lost, but at that moment a glowing apparition of Ayesha appears in their midst, bearing a wand, and she moves forward towards Rezu's soldiers, who become paralysed as she advances. Heartened, the Kôr soldiers surge forward, slaughtering most of Rezu's army. As they reach the enemy camp, they see Rezu kill the helpless Robertson with an axe. They now confront the fearsome Rezu himself, a huge, bearded giant seven feet tall; Allan fires two heavy-gauge bullets, which hit Rezu, but they have no effect, and they realise he is heavily armoured. Now Umslopogaas steps forward and challenges Rezu to single combat. A desperate struggle ensues, and although Umslopogaas carries an ancient axe rumoured to be the only weapon that can kill Rezu, he makes no impression against Rezu's heavy armour. Finally Umslopogaas employs a ruse - he appears to flee, enabling him to reach higher ground, from which he makes a rapid run-up to Rezu. Leaping into the air, he strikes Rezu down from behind with a mighty blow as he vaults over the giant's head. Ayesha's soldiers then surge forward and, before Allan can examine him, they hack Rezu's body to pieces. Allan and Hans now race to the tent where Inez is being held; she seems drugged or cataonic, and as they enter the handmaidens who guard her all commit suicide, and Inez is freed. The day after the battle, Allan and Hans watch from a distance as Ayesha addresses her surviving troops and punishes the captured traitors. As she speaks, a fierce storm blows up, and lightning flashes around Ayesha and the captives, but it leaves the faithful soldiers unharmed. When the storm clears, Ayesha has vanished, and when they move forward to examine the captives, they find them dead, although their bodies are quite unmarked. The next night Ayesha summons Allan to receive his reward. He balks at fulfilling his wish to see if his loved ones survive beyond the grave, but Ayesha takes control and her power paralyses him; he feels himself dying and his spirit moving into another realm. He sees visions of his family, but their spirits seem unaware of his presence; only the spirits of a faithful dog and an African woman whom he had loved seem aware of him and able to communicate with him. When he revives, Ayesha questions him but, despite his experience, he remains profoundly skeptical and he argues with Ayesha over what has transpired. Later that night Allan meets up with Umslopogaas, who tells him of his own experiences. By now Inez has fully recovered from her ordeal although, as Ayesha had predicted, she remembers nothing of her traumatic experience or her father's death. Allan and Umslopogaas have no desire to remain, so Ayesha arranges for the surviving members of the party to be escorted back to Strathmuir. We learn that Inez never recovers her memory of what had transpired, and she is never told the truth; she eventually she retires to a convent. Umslopogaas returns to his people to face his destiny, and Allan returns to Zululand to deliver Ayesha's message to Zikali. | 250 |
Purple Pirate | fantasy | The novel concerns the further adventures of Tros of Samathrace who battles intrigue in Cleopatra's court while he woos her sister. | 251 |
The Source of Magic | fantasy | On his way to Queen Iris's masquerade ball in honor of Trent's accession to the throne one year before, Bink is attacked by a floating sword, which he deflects using his talent of protection against magical harm. At the ball, he is attacked again by an unseen enemy. Finally, Bink confides in King Trent, who decides to remove Bink from harm's way by sending him out on a mission to find the source of magic of Xanth. To help him, King Trent sends Chester the Centaur and the soldier Crombie. Crombie is turned into a griffin by King Trent, whose magical talent is the ability to transform living things. First, the party heads to the Good Magician Humfrey's castle, to ask his advice about their quest. When they tell him they are attempting to discover Xanth's source of magic, Humfrey decides he wants to come as well. They come across Beauregard the Demon who tells them they should abandon their quest, as it could result in the destruction of all magic in Xanth. At this time they also find Grundy the Golem, whose talent is understanding any language. This is particularly useful because Crombie in griffin form can only speak in squawks, which Grundy is able to translate. On their quest, they meet many obstacles, including a Siren, a Gorgon whose face turns men to stone, madness itself, a dragon, tangle trees, and an ogre. Bink narrowly escapes all enemies through a series of seemingly circumstantial events, due to his talent. Eventually they find the source of magic - a demon named X(A/N)th imprisoned deep below the surface. Bink is faced with a moral dilemma, to let it be free and destroy all magic in Xanth and act against the Brain Coral, or to keep it against its will. He eventually lets the magic go by freeing the demon, but is convinced by Cherie Centaur to go back and look for the demon again, hoping to convince it to stay. After some negotiation, the demon agrees under the condition that the magic shield which separated Xanth from Mundania will protect him from foolish intruders. Upon Bink's return home, he discovers his son Dor possesses a magician calibre talent - he can talk to inanimate objects. pl:Źródła magii | 252 |
Blood Price | fantasy | Vicki Nelson is a former Homicide detective. When her diagnosis of Retinitis Pigmentosa (RP) ruined her night vision and forced her to leave the police force, she became a private investigator. After becoming a witness in a brutal murder of a young man, who was drained to death, his desperate girlfriend Coreen Fennel hires her to investigate his death and Vicki’s intense, strong, and curious nature does not allow her to stop searching for the killer. Vicki tries to get some information from her former partner, Detective - Sergeant Mike Cellucci, who is also investigating the case for the police. The two of them have always been competitors, which leads to their arguments over jurisdiction. Coreen informs her that she thinks that the murderer is a vampire, so she begins what she calls ″hunting″, although she does not believe in the supernatural. The killer is claiming more victims, and when she accidentally walks in on a crime scene, she sees the killer turning into the dark and disappearing. Because of her bad sight, she is sure that it was just an illusion, and when she turns to the body, she sees a man in black next to the body, and tries to scream, but he punches her in the head, rendering her unconscious. She wakes in an unknown apartment, while the same man is searching her purse for some ID. She talks to him, and discovers that he is not a killer, but is also searching for him. He tells her that the killer is a demon, that she actually did see him disappear. He has an ancient book, a grimoire, that should help them. She also finds out that the stranger is Henry Fitzroy: romance writer and 450-year-old vampire. Surprisingly, she believes him. The two make a deal to catch the demon and the man who is calling it up. Her RP makes her useless at night and Henry sleeps during the day, so they agree to hare the investigation. The two uncover that the murders are ritual, that each should call one of the demon’s names, and that he should give material goods to man who is calling him, for the price of blood. Henry tells her that he is the bastard son of Henry VIII, and thus the Duke of Richmond, who fell in love with the vampire Christina, who turned him. When Henry is attacked and the grimoire stolen, Vicki finds him almost dead in his apartment, and realises that he needs to feed to stay alive and heal, so she allows him to drink from her wrist. This makes a bond between them. While the investigation continues, Vicki discovers that the demon was called by a college student, Norman Birdwell, who is a new friend of Coreen's. Vicky tells Mike, but he does not believe her. When Coreen finds out what Norman is doing, she takes Vicki to his residence. He kidnaps the two of them, willing to sacrifice Vicki’s blood to call a new, more powerful demon, Astaroth, who wants to bring about a Hell on Earth. Henry arrives in time to save Vicki and Coreen. Meanwhile, another demon is trying to trick the group, to procure as servants. Together, the three defeat him, and Mike Cellucci, who has been looking for Vicki, arrives in time to see Henry’s vampire powers and the demon he fights with. Vicki, who almost bleeds to death, ends up in the hospital, receiving a blood transfusion. Mike comes to inform her about his police report, which leaves out the demon and Henry. Later, after dark, Henry comes to visit her, and the two agree to a date when she gets out. | 253 |
Song for the Basilisk | fantasy | The sole survivor of a massacre, Caladrius, nicknamed Rook, has been living with the bards of Luly since the day he was rescued from the smoldering remains of his home. Despite falling in love and having a son, Caladrius is unable to make peace with his memories, and so ventures into the world to discover how his family was destroyed - and why. He learns his true name: he is Raven Tourmalyne from the house of Griffin, which was crushed by Arioso Pellior, the patriarch of the house of Basilisk and tyrant of the city of Berylon. In Berylon, Caladrius, who takes the name of Griffin, enters Pellior's house as a music teacher for Pellior's decidedly un-musical daughter. As Griffin tutors Damiet Pellior for an upcoming opera, the city's musicians hatch their own plots. Armed with his picochet, a single-stringed instrument played by peasants, and a small bone pipe, Griffin challenges the Basilisk and exacts his revenge. But his revenge is not complete. Arioso Pellior is stricken, but not dead. Pellior names his other daughter, Luna, a powerful magician who has been his apprentice all her life, as his heir. Unexpectedly, Luna declares that thirty-seven years of torturing Tourmalyne House are enough. Hearing this, her father dies of anger. Luna begins to help Caladrius restore Tourmalyne House. | 254 |
People of the Talisman | fantasy | *Chapter 1 - Eric John Stark, outland mercenary, and his companion Camar the thief, are travelling in the wilderness that surrounds the northern polar cap of Mars, trying to get to Camar's home city of Kushat. Camar has been mortally wounded in a guerrilla campaign and wants to return home before he dies. Unable to make it, he confesses that he has stolen the holy talisman of Ban Cruach from Kushat, which keeps the city safe. It is hidden inside a boss on his belt. Stark promises to take the talisman back to Kushat for Camar. Examining the talisman, he presses it to his forehead and receives visions of a tower, a city in the ice, and a pass - the memories of Ban Cruach. Soon after he puts the talisman back in the belt, he is approached by the riders of Mekh, a barbarian tribe that lives in the hills between him and Kushat. *Chapter 2 - The riders of Mekh arrest and plunder Stark, except for his clothes and Camar's belt. They lead him to their camp in a valley several days northward. There they bring him before the masked and fully armored lord Ciaran. Ciaran interrogates Stark and announces his plan to besiege Kushat. Stark is uncooperative and demands to see Ciaran's face. Ciaran turns him over to Thord, his previous capturer. *Chapter 3 - Stark is tied to a scaffold and scourged by Thord. When Thord comes near him, Stark bits his hand hard enough to break his thumb. When Thord tries to kill Stark for this, Ciaran kills Thord for disobedience. Stark feigns unconsciousness, despite being prodded by spears. When he is cut down, Stark gets a spear, kills several riders, and escapes on a mount. After riding for three days through a snowy wasteland marked by a series of towers, he reaches Kushat, a city standing in front of a pass through a scarp. *Chapter 4 - Stark enters Kushat and meets Thanis. He his challenged by Lugh, whom he warns about the imminent attack by Mekh. Lugh leads Stark to the guard captain, who dismisses Stark's claims, but is persuaded to pass the warning on to the nobility. He gives Stark into the custody of Thanis, who takes him to her home. Stark sleeps, only to be wakened by Thanis' brother Balin, who tells him that soldiers have come, and warns him not to speak of the talisman. A nobleman, Rogain, enters with a group of soldiers and questions Stark about the invasion. Rogain at last agrees to put Kushat in arms. After Rogain and his men leave, Balin and Thanis explain that they found the talisman in Camar's belt, and they agree not to return it to the men of Kushat. Stark goes to sleep again. Just before dawn he wakes and goes up on Kushat's wall. *Chapter 5 - In the morning, the clans of Mekh, led by Ciaran, attack Kushat. Despite resistance, Mekh takes the Wall and breaches its gate. Stark, who had been fighting on the wall, goes down to face Ciaran in single combat. As they fight, Stark tears Ciaran's mask off, revealing her to be a red-haired woman. *Chapter 6 - Despite this revelation, in the moment of victory, Ciaran is able to retain the loyalty of her followers. As the soldiers of Kushat charge and are beaten back, Stark manages to escape the mêlée. Stark hides in Kushat until the looting commences. *Chapter 7 - *Chapter 8 - *Chapter 9 - *Chapter 1 - Eric John Stark, outland mercenary, and his companion Camar the thief, are travelling in the wilderness that surrounds the northern polar cap of Mars, trying to get to Camar's home city of Kushat. Camar has been mortally wounded in a guerrilla campaign and wants to return home before he dies. Unable to make it, he confesses that he has stolen the holy talisman of Ban Cruach from Kushat, which keeps the city safe. It is hidden inside a boss on his belt. Stark promises to take the talisman back to Kushat for Camar. Examining the talisman, he hears tiny, unintelligible voices that alarm him. Soon after he puts the talisman back in the belt, he is approached by the riders of Mekh, a barbarian tribe that lives in the hills between him and Kushat. *Chapter 2 - *Chapter 3 - *Chapter 4 - *Chapter 5 - *Chapter 6 - *Chapter 7 - *Chapter 8 - *Chapter 9 - *Chapter 10 - *Chapter 11 - *Chapter 12 - *Chapter 13 - *Chapter 14 - *Chapter 15 - The Talisman expansion is far more ambitious than the one of The Secret of Sinharat; for one thing, the resulting story is about a third longer than Sinharat. Despite the comprehensiveness of the revision, the treatment of the earlier chapters, where more of the original text is retained, is sometimes clumsy and the motivation of the changes is sometimes unclear. In at least one place there is a significant editorial faux pas -- a passage in which an important character is introduced is omitted, and the character is later referred to by name without the connection between name and person having ever been made explicit. The murderously insane aliens of Talisman are a very unusual invention for Brackett, and it may be that the hand of Hamilton is seen at work here. Ban Cruach also loses much of his mythical glamor in Talisman, which is something of a let-down, though it does work as a "twist" conclusion. | 255 |
A Warlock in Whitby | fantasy | Set in the seaside town of Whitby just before Bonfire Night, the novel is set a few months after The Whitby Witches. Having failed to retrieve the moonkelp, Nelda is forced to marry the wicked aged Esau Grendel. A fish Demon from the distant past that was imprisoned beneath the Earth after the imprisonment of the Monstrous serpent Morgawrus, awakes once more and haunts Whitby, eating cats. Rowena Coopers husband, Nathaniel Crozier travels to Whitby to find out what happened to his wife. Tricking Aunt Alice into leaving Whitby for London to see her dying friend Patricia, Nathaniel realizes the staff of Hilda was one of four magical objects created to defend the world against Morgawrus. Nathaniel plans to destroy these guardians and unleash Morgawrus upon the world, planning to use him to take over. Followed by Ben, Nathaniel goes to a church where he finds one guardian and destroys it. He then discovers that the second guardian belongs to the elderly Mr Roper, a friend of Bens whom he kills although not before Roper is able to give the guardian to Ben. Nathaniel threatens Jennet who is bewitched by him, forcing Ben to hand over the guardian which he promptly destroys, loosing Morgwrus. He then goes to try and take over Morgawrus while setting the Fish Demon loose in the Aufwader caves, knowing that the last guardian is somewhere there. In exchange for allowing Esau to make love to her, conceiving their child, Esau gives Nelda the last guardian which she gives to Tarr. Esau is killed by the Fish Demon before it is killed as the caves are destroyed as a result of Morgawrus breaking free. Nathaniel attempts to bewitch Morgwrus but is stopped by Aunt Alice who has returned from London, Patricia having been murdered by a slave of Nathaniels. Nathaniel is killed by Morgawrus who attempts to kill Aunt Alice. However the old woman uses the book of shadows, given to her by Patricia, a book which contains all she knows, to defeat Morgawrus who is imprisoned once more. But this brave act is to much for the old woman and her body gives up. She becomes a feeble helpless old thing, reliant on the work of her friends, family and Doctor to just continue living. | 256 |
Enna Burning | fantasy | The story picks up from the first book, shortly after it ends. It is set mainly in Bayern; a kingdom divided into forests and towns, with a Medieval technology. It is on the other side of the mountains from from Kildenree, where the first book began. Enna and Princess Isi (Ani) became fast friends in The Goose Girl. After the end of the first book, Enna returned to the forest to live with her older brother Leifer. Finding a vellum scroll, while in the forest, Leifer learns the secret of 'Fire Speaking'; but, he is unable to control his fire, or his temper, from 'flaring up'. Enna goes to the city, hoping to talk to Isi about Leifer's new power with fire. But, Isi is unable to manage her own ability to communicate with some animals and wind, since the end of the first book. The neighboring country of Tira invades Bayern. Enna and her friends, Razo and Finn, travel to the front, where they meet Leifer. He is anxious to use his power with fire to fight; but, dies in the battle. When Enna finds Leifer's body, she finds the vellum; and, learns its secrets. She makes a series of rules for herself, which she hopes will allow her to fight in the war, without meeting the same fate as her brother. Enna goes on a series of raids, with her old friends. But, finds she is unable to keep the promises she made to herself. When her friends try to stop her, from more sabotage raids, she runs away; and, is captured. Tiran Captain Sileph uses herbs to drug Enna; so, she can't use her power with fire to escape. He tries to brainwash her into teaching him the secret of fire, and fighting for Tira. Razo and Finn try to rescue her, but are captured. Enna gradually gives in to Sileph's persuasive skill with 'people speaking'. She believes he loves her; and, falls victim to Stockholm Syndrome. While Sileph is away, at a battle, the guards forget to drug her. She fights her way out of the camp and escapes, to fight for Bayern, and try to end the war, even if it means her own death, like her brother. Before she succumbs to her wounds, from using too much fire, her friends find her. The last part of the book follows Enna and Isi trying to find a cure, in a neighboring kingdom, to balance the fire and wind, that is killing them. The trip takes months. Along the way, Enna has to face Sileph, and a band of Tiran soldiers. His charisma has worn thin for her and his troops; and they fight. Enna and Isi finally return home, at peace, to their friends and families. | 257 |
Graceling | fantasy | The novel Graceling by Kristin Cashore follows the life of the 18-year-old Katsa. She is a Graceling, a person with a greatly advanced skill. (People with Graces are noted to have two different colored eyes.) Katsa has one green eye, and one blue eye, which are described to be very beautiful. Because Katsa's Grace is thought to be killing, her cruel uncle, King Randa, uses her as a weapon to punish those who displease him. The king's cruelty causes her to be feared by many in the seven kingdoms; almost everybody believes Katsa to be a savage monster who thirsts for blood. Katsa, disgusted with herself for allowing herself to be controlled by a terrible king, retaliates by making a secret organization called the Council to help all who are being wronged by corrupt kings all over the seven kingdoms. While on a mission with her friends Giddon and Oll for the Council - to rescue the kidnapped father of the king of Lienid - Katsa meets another Graceling. To her surprise, he is able to match her as they fight, but she knocks him out after he says that he trusts her. Not long afterwards, he visits Randa's court and is introduced to Katsa as a Lienid prince, named Greening Grandemalion. He tells her to call him Po, after a tree in Lienid, and they strike up a friendship. Po remains at Randa's court to spar and train with Katsa, while also secretly researching reasons as to why anyone would kidnap the father of the King of Lienid, or Po's grandfather. After a refused marriage proposal from Giddon and some odd words, Katsa realizes that Po's Grace is not fighting, but mind reading. She confronts him, and he tells her that his Grace is sensing things, and he can only hear thoughts if they are about him. Katsa is furious and storms off, scared of how he can get into her head. Po later comes to apologize and she forgives him. During their talk, she realizes that she is in control of herself, and she doesn't have to follow Randa's orders. She stands up to Randa and refuses to do his bidding anymore. Katsa then leaves court. Katsa and Po attempt to find who kidnapped Po's grandfather. She is uncomfortable with him now that she knows he can sense any thoughts she thinks about him. They begin to gather information about the kidnapping, and Po starts to suspect that the King of Monsea, Leck, is the one to blame from kidnapping Po's grandfather. There are very strange stories, but yet nobody suspects him. He has the reputation of a very benevolent king. Po thinks that he might be Graced, although it is impossible to tell because Leck is missing one eye. Along the journey, Katsa realizes she is in love with Po, but she refuses to acknowledge her feelings because she has sworn never to marry. As their feelings grow stronger, they come up with a compromise for Katsa's sake, and become passionate lovers. Katsa and Po continue on their journey to Monsea. While traveling through the forest they see King Leck murder his wife. Despite her promises to believe Po, Katsa still falters when Leck bursts into tears and mourns his wife's accidental death. When she refuses to shoot the supposedly innocent Leck, Po urges them to retreat, knowing that he is the only one who is able to see through his Grace. Katsa and Po search for and find Princess Bitterblue, who escaped from her father, King Leck and earn her trust in order to protect her. Po later tries to assassinate Leck, who is protected by only graced guards, but is chased off after he kills one of the guards. Po is injured by a fall into an icy lake as well as shot with an arrow, making him unable to ride a horse and therefore unable to escape from Leck. After Po's urging, Katsa takes the princess Bitterblue - Leck's daughter, and Po's cousin - to Po's castle in Lienid. While traveling, Katsa realizes that the only way to go is through Grella's pass. Grella's pass is named after Grella, who died while making the journey. The only thing wrong with that is this, no one has ever gotten through the pass alive. Leck arrives at Po's castle before Katsa and Bitterblue, where he has charmed the entire Lienid royal family. Although initially confused, Katsa realizes that Leck is about to tell Po's secret. She then pulls her dagger out of it's hilt and throws it straight through Leck's mouth and drives it through his neck and into his chair. The fog from Leck's Grace still remains, but Katsa eventually goes back for Po, and discovers that the fall has blinded him. However, his Grace allows him to sense the world around him, letting him see where his eyes cannot. The two return to Monsea for Bitterblue's coronation. | 258 |
The Diamond of Darkhold | fantasy | The story begins with the Builders discussing what the Emberites should do when they are released from the city. The chief builder decides they should give them a piece of their own technology, but it is not found by the citizens of Ember because the vault door is covered by trees. Nine months later Lina Mayfleet and Doon Harrow are curious when a roamer comes into town with a mysterious book. They trade the roamer a match for the book and discover it only contains eight pages. On the front of the book the words "For the People of Ember" are printed in gold letters. Since they can't make sense of the book, they decide to go back to Ember. When they return, a family of squatters has taken over the darkened city. The Troggs (Washton, Kanza, Minny, Yorick and an adopted boy called Scawgo, who are named after various American cities) believe they own Ember, and rename it Darkhold. They capture Doon while Lina goes back to Sparks for help. Meanwhile, Lizzie Bisco (from Ember), Torren Crane, and Kenny Parton (both from Sparks) realize that the two are gone, and decide to go and try to find them. They don't succeed and a search party goes to look for them. While Doon is with the family they show him a diamond they found just outside Ember. Doon steals the diamond and escapes from Ember with help from Scawgo. While escaping, he also breaks the pipe connecting the generator to a waterwheel that created power for Ember, therefore shutting down Ember's lights for good. He finds Lina, who is being attacked by a pack of wolves. Doon throws the diamond at the wolves to frighten them away but shatters it in the process. Lina treats his wound and takes Doon up to where the book with eight pages and the original diamond were discovered. They find a switch that uncovers shelves filled with hundreds of diamonds. Lina and Doon figure out that the diamonds are solar-powered sources of electricity. A lot of people decide to help them go back to Ember and look for other things to help in the winter. Doon thinks about going back to his old home and recover his book of bugs, but changes his mind, stating he can create a new one filled with the unique bugs in Sparks. Lina, however, looks for her drawings of her dream city at her old home but it isn't there. She then goes to City Hall and stands on top of the mayor's building and says "Goodbye Ember, forever." They bring back thousands of new inventions, which earns the town money and food to last the winter. A weary group of roamers, who are actually the Troggs, come into town one day, and the diamond is returned to them. But soon they learn the truth. There are hundreds (maybe thousands) of them and they can power all sorts of electronic devices as well as start fires. They also learned that Doon and many others lived in Ember before them, and that they left and evacuated because Ember was dying. So the Troggs come to live in Sparks as well. In the end, it is revealed that in the future, cities are rebuilt with the power of the diamonds and Lina, Doon, and Poppy all live together in a house in Sparks. It is revealed Lina and Doon are married,and have four kids named Mariana,Johnny, Pedro and Eliza. Lina gets a horse named Fleet and becomes a messenger between towns and Doon goes on to study the diamonds. | 259 |
Ogre, Ogre | fantasy | The book starts off with Tandy the half-nymph being harassed by the nasty demon Fiant while trying to sleep. She has the talent of throwing tantrums that can stun or destroy, but her talent is ineffective against the demon, so she decides to visit her father Crombie at Castle Roogna to see if he can help. Having no means of travel, however, she decides to catch a night mare to take her there. She succeeds, at the price of being battered, except the mare takes her to the Good Magician's castle instead, where she is admitted without challenges due to the difficulties she went through riding the mare. Cut to a year later, we find Smash the half-ogre traveling to the Good Magician Humfrey seeking to solve a vague dissatisfaction about himself. Using the best of his ogre qualities (strength and naive stupidity), plus his clumsy knowledge of human customs, as well as the occasional bright flash of human intelligence, he navigates his way into the Magician's castle passing various obstacles such as a basilisk and a pond of firewater. Once Smash gains entrance, though, he forgets all about his question. Magician Humphrey gives him an answer anyway, telling him to travel to the Ancestral Ogres and take Tandy with him, and guard her. On their travels, Smash and Tandy blunder into an Eye Queue vine, which embeds itself into Smash's head and provides him with human intelligence so he converses in the human way instead of spouting simple ogre rhymes. He soon discovers that the vine also helps give him good ideas, as not all the problems he and Tandy encounter can be bashed to pieces. After the vine, they encounter an assortment of females of various magical races each needing to fulfill a personal quest...a dryad who needs to protect her tree from woodsmen, wingless fairy John looking for her similarly incorrectly named counterpart to switch back, Centaur Chem, a longtime friend with the talent of magic mapping who wants to chart more of Xanth, Blythe Brassie who wants to leave her hypnogourd homeworld to come to the real Xanth, a mermaid looking for love, and others. Unfortunately also during their travels, Tandy gets trapped in the hypnogourd world and has her soul wrenched from her, though she is later freed by the others. Smash enters back into the gourd and forages a deal with the world spokesperson (in the form of a coffin): Smash will give his soul to the gourd under a 90-day lien in exchange for Tandy's soul. He then has 90 days to find the dread Night Stallion, ruler of the gourd world, and negotiate to void the lien. As the travels continue, each female does find what she is looking for, eventually, although Smash's strength saps out of him a little at a time as his soul is gradually recalled as the days pass. Smash makes periodic forays into the gourd world, with the help of a magical and infinite ball of string to mark his way, in search of the Night Stallion, overcoming various world challenges, most of which require both his ogre strength and human intelligence to solve. Finally, when only Chem and Tandy are left with Smash, they come upon the dread Elements region and face a flood in the water region that washes off the Eye Queue vine from Smash's head, right before they enter the most dangerous Void region. As they enter the void, they come to realize that they are trapped and must find a way to get out, which they can't do without Smash's useful intelligence. Smash, using the Void's properties, manages to get his illusion of intelligence back (though at this point it is no longer illusory), and enter the gourd one last time, where he finally finds the Night Stallion and faces new challenges that require all his newfound human intelligence as well as his ogre strength and stubbornness to overcome. Once Smash conquers the Night Stallion's challenges and wins back his soul, he realizes his human side and falls in love with Tandy, putting his own soul in jeopardy again in order to save her, but through another deal ends up with only half a soul and half his ogre strength. He finally does arrive at the home of the Ancestral Ogres but notes how stupid and ugly they really are and decides he does not want to stay with them, though when they threaten Tandy he commits to fighting to save her. After Tandy sacrifices her own soul mid-battle to save Smash (giving him full ogre strength) so he can defeat the ancestral ogres, Smash finally comes to true terms with his human side, even transforming himself into a human so he can make love to Tandy properly. As Smash and Tandy journey home, they again run into Demon Fiant. As a man, Smash is no match for the demon, but manages to transform back to ogre form and is able to defeat Fiant permanently, though again his human intelligence is needed to win this battle. ru:Огр! Огр! (книга) | 260 |
The Gift | fantasy | The Gift (also published as The Naming) begins with Maerad, in "Gilman's Cot" as a slave, where she has been for many years, with few memories of her former life, her mother having died several years before. She is discovered by Cadvan, one of the great mystics known as 'Bards', who reveals to her that she, like him, possesses "the Gift" shared by all of these, by which she is able to command nature to do her will. Cadvan soon discovers that her mother was the leader of the First Circle of the destroyed School of Pellinor, of whom it was previously assumed that there were no survivors. Knowing this, Cadvan decides to help her escape, believing that it might not be by means of random chance that he came upon the only known survivor of Pellinor. When Cadvan finds that Maerad's Gift is unusually powerful for one never formally taught, he begins to suspect of her more significance than he had before. He takes her to the School of Innail, to make the presence of a survivor from Pellinor known and to make Maerad a Minor Bard of Pellinor. During their time there, Maerad obtains knowledge of a long-forgotten prophecy concerning the 'Foretold One' who will defeat the Nameless One. This Nameless One is a corrupt political leader, formerly called Sharma, who discarded his own true name in order to become immortal. Twice has he attempted to conquer the land of Edil-Amarandh, and he has twice been vanquished. His last bid for power is the one in which the Foretold One, Elednor, will defeat him, leaving him dead or helpless forever. Maerad's own history, being coincident with that of the Foretold One, implies that she is Elednor, although Maerad does not immediately embrace the idea. After their brief but enjoyed stay at Innail, Cadvan takes Maerad across the country of Annar to the school] of Norloch, intending to have her instated as a full Bard and given her Name, and also to see his old teacher Nelac. En route, they discover that the Nameless One's corrupt Bards, the Hulls, are roaming freely, so that non-users of magic are terrified and terrorized; that Maerad is descended on her mother Milana's side from Lady Ardina, a faerie creature, in the book called an Elidhu, who still lives in the forest as monarch of a Lothlórien-like settlement; and that Maerad has a younger brother, called Hem or Cai, who like her is an inheritor of the Gift. When Maerad and Cadvan, who has become her tutor, reach Norloch, they discover that corruption has penetrated even here, in that the First Bard Enkir has fallen under Sharma's influence. He is revealed as the one who had Pellinor destroyed and who sold Maerad into slavery. Largely as a result of this, and partly on account of his own misogyny, Enkir refuses to admit that Maerad is the Foretold One, or even to let her be instated as a Bard. Therefore, Cadvan and Nelac invoke an archaic ritual called the Way of the White Flame, by which Maerad is anointed a full Bard. Her Name, at this point, is revealed to be that of the Foretold One; Elednor, which means "Fire Lily". Driven out by their enemy's hostility, Cadvan and Maerad flee to the island of Thorold, while Hem is sent southward for safety with Saliman, one of Cadvan's childhood friend who was also taught by Nelac. | 261 |
Deathstalker Destiny | fantasy | - --> <!- | 262 |
The Riven Kingdom | fantasy | For hundreds of years, the small island kingdom of Ethrea sat in the middle of a precariously balanced treaty agreement that ensured peace. With the king on his deathbed, and no male heirs, Princess Rhian must find a way to keep the kingdom out of the hands of the evil Prolate Marlan, and prevent a war. | 263 |
Handy Mandy in Oz | fantasy | The book's heroine is an "honest and industrious" goat-girl named Mandy, who grazes her flock on the slopes of Mt. Mern (a location otherwise unidentified). The story opens with a bang and a splash: an underground spring erupts in a geyser that blasts Mandy into the sky. The force propels her across the Deadly Desert to Oz; she lands in the little principality of Keretaria in the Munchkin Country, her impact cushioned by the influence of a magic blue daisy. Mandy finds a silver hammer, and meets a white ox with golden horns; she blunders into the court of King Kerr and his courtiers. They are outraged by the intrusion of such an outlandish figure — for Mandy has seven arms and hands. As Mandy explains, :"This iron hand...I use for ironing, lifting hot pots from the stove and all horrid sort of hard work; this leather hand I keep for beating rugs, dusting, sweeping, and so on; this wooden hand I use for churning and digging in the garden; these two red rubber hands for dishwashing and scrubbing, and my two fine white hands I keep for holding and braiding by hair." Mandy, for her part, is amazed to meet so many two-handed people; on Mt. Mern, everyone has seven hands. Mandy is reprieved from the dungeons by Nox the Royal Ox, who takes her as his "slave." It is a benign sort of slavery; Mandy and Nox quickly become friends. (It is Nox who gives the girl her nickname, Handy Mandy.) Nox is preoccupied by the political situation of Keretaria: the rightful king, a boy named Kerry, has disappeared, and his throne has been usurped by his uncle Kerr. The Royal Ox is an unusual creature: his right horn grants wishes, and his left horn offers clues. When a clue indicates that King Kerry can be found at a place called the Silver Mountain, the enterprising Mandy leads Nox on a search for the missing monarch. They swim rivers (Mandy can't swim) and survive a flood on their way to the Gillikin Country. A doorway hidden under a waterfall leads them to a subterranean world within Silver Mountain, a fantastic place of silver filigree lit by glowing amethysts. The domain is ruled by an evil and ambitious tyrant called the Wizard of Wutz. His throne sits in a pool of mercury, bordered by lavender sands. Wutz is plotting to steal all the main magical artifacts of Oz, including the Magic Picture and Glinda's Great Book of Records, in order to conquer the land. As part of this plan, he keeps Kerry prisoner, and has obtained the jug that is the confinement vessel of Ruggedo, the Gnome King (he was transformed into a jug at the end of Pirates in Oz). The Wizard of Wutz's machinations have of course attracted the notice of Princess Ozma, the Wizard of Oz, Princess Dorothy, the Scarecrow, and their friends and allies. Yet their efforts to solve their difficulties are inhibited, since they lack the Magic Picture and Book of Records. When Mandy and Nox confront the Wizard of Wutz, he imprisons them in the depths of his realm. Mandy accidentally liberates Ruggedo from the jug, merely by breaking it. The Wizard of Wutz and Ruggedo instantly become allies in evil (though deeply mistrustful ones), and set off for the Emerald City to complete their conquest. Mandy's silver hammer, though, has proven to be magic; striking it calls forth a helpful purple elf. With the hammer and elf, the blue daisy, and Nox's horns, Mandy and the ox escape confinement, find and rescue King Kerry, and reach Ozma's palace in time to frustrate the plans of Wutz and Ruggedo. Himself the elf transforms the two villains into potted cacti. (This is the last appearance of Ruggedo the Gnome King in the "Famous Forty" Oz books, though he does re-appear in the works of later Oz authors.) Ozma restores order and repairs damage with her Magic Belt. Wutz's spies and agents are transformed into moles; Kerry is returned to his throne. Mandy is rewarded with an emerald necklace and a luxury she has longed for — gloves; Ozma gives her seven sets of seven gloves for her seven hands. After a month at home on Mt. Mern, Mandy returns to Oz (with her goats) via wishing pill, for a new life. The plot of this book strongly resembles that of Baum's The Lost Princess of Oz, in which Ugu the shoemaker steals magical artifacts and kidnaps a ruler in a conquest plot, just like the Wizard of Wutz. Indeed, Trot comments on the plot resemblance in Chapter 14 of Handy Mandy. | 264 |
The Gathering | fantasy | The novel is narrated by Nathanial Delaney, a teenage boy with a self-confessed Hamlet complex and social ineptitude, which can be credited to his lack of a stable environment; he and his mother have been moving frequently since the divorce of his parents. Their most recent home is the seaside town of Cheshunt, an apparently quiet community that Nathanial immediately dislikes, citing the town's bitter wind and abattoir stench as the primary reasons. His resentment causes tension between him and his mother, and their relationship becomes more strained as the story goes on. Many themes are portrayed in this novel including good vs evil, inner struggle, human nature, conformity vs individuality, friendship and cooperation. Nathanial soon discovers that there is more to dislike about the town than the smell. The school, Three North High, is victimised by its brutish student patrol, which is under the orders of the principal. Mr Karle "invites" Nathanial to join the school's youth group, The Gathering. He believes strongly in cooperation, and hence does not encourage individualism. Nathanial declines to join The Gathering, which becomes an issue with the school patrol. While walking his dog one night, Nathanial accidentally stumbles on a meeting of a group of three students from Three North: Danny Odin, Indian Mahoney and Nissa Jerome. A fourth member is not present, a school prefect, Seth Paul. The group are known as The Chain, and they tell Nathanial they have been brought together by the "forces of light" to fight a deep evil in Cheshunt, an evil headed by Mr Karle (whom they refer to as "The Kraken"). When Nathanial is caught and questioned by The Chain, they are all informed by the group's prophetic guide, Lallie, that Nathanial is the final of the chosen members of their clan and his arrival heralds the beginning of their battle. Throughout the novel Nathanial overcomes his cynicism and begins seeing signs of The Dark everywhere, most centrally in the past; in studying the history of Cheshunt he uncovers many parallels between his situation and past events. Throughout the story he also gradually learns that each of his fellow members have deep personal demons, and his role in The Chain and the Binding of the Dark becomes clear in the final chapters, where the grand showdown between The Dark and The Light takes place. | 265 |
Clay | fantasy | Davie befriends Stephen Rose, who has come to live with his crazy aunt. He's a quiet boy with a passion for making clay models and an unusual, rather sinister, cast of mind. David and his friends Geordie and Frances come to believe that Stephen may be able to help them against the local bully Mouldy and his gang. | 266 |
Dragon Age: The Stolen Throne | fantasy | The novel opens with the country of Ferelden occupied by the neighbouring Orlesian Empire. Queen Moira, who sought to expel the Orlesians has been murdered by traitor nobles, but her son Maric has escaped. While attempting to flee the assassins who killed his mother, Maric encounters Loghain, who is part of a band of Fereldan outlaws. Having no real alternatives, Maric joins up with them. However Maric is not able to stay at the outlaw camp long, as an Orlesian army looking for Maric attacks. Yet, Loghain is able to lead Maric to safety by taking him to the Korcari Wilds, a region avoided by most due to its danger. Here they meet the mysterious Witch of the Wilds, who enables them to pass through the Wilds safely. She provides this help on the condition that Maric makes her a promise. What this promise unknown. She also warns Maric that Loghain will betray him if he keeps him close, and warns Maric a Blight will one day come to Ferelden. After escaping the Wilds, Maric and Loghain are led to the remaining rebel army by Maric's betrothed, Rowan Guerrin, just in time to defeat an Orlesian army about to attack them using Loghain's aptitude for strategy. The next few years see Maric, Loghain and Rowan become close friends as they strengthen the rebel army until it is in a position to take Gwaren, a Fereldan town. Katriel, an elf woman who claims to be a messenger, warns them of an impending attack on Gwaren and they are able to repel it. After this, Katriel and Maric begin a relationship. However, Katriel is a spy for Meghren, the Orlesian King of Ferelden. She provides Maric with false information that convinces him to attack the town of West Hill. This attack results in massive loss of life for the rebel army, and Maric, Loghain and Rowan being separated from the remainder of the army. Regretting her deception and developing real feelings for Maric, Katriel leads Maric, Loghain and Rowan to the Deep Roads, a series of underground tunnels, in order to return to Gwaren. After facing the dangers of the Deep Roads, including giant spiders and darkspawn, and escaping in the company of a dwarven warband, whom Maric convinces to join the rebellion. Once they return to Gwaren, they find the remnants of the rebel army and once again secure the town. By this time, Loghain and Rowan have formed a romantic bond (in part due to Maric abandoning Rowan for Katriel), but Loghain has also discovered Katriel’s betrayal and reveals it to Maric, omitting that Katriel had reneged on her orders out of love for Maric. After discovering her actions, Maric kills Katriel in blind rage, only to discover later that Katriel had been loyal out of love for him; Loghain wished to impress on Maric the importance of a king doing what has to be done, opposed to what he wants to do. Following her death, Loghain encourages Rowan to become Maric’s wife and queen, for Maric and Ferelden’s benefit. She agrees and with increased momentum and growing outrage at the continuing cruelty of the Orlesians, there is now widespread support for Maric and the rebel cause. Victory is all but assured for the rebels. Maric also exacts justice on the traitor nobles who murdered his mother, luring them to a meeting under the pretense of a truce, then killing them for their crimes, before Loghain and Rowan break the back of Meghren's armies at the Battle of River Dane, ensuring Meghren's downfall and the eventual defeat of the occupation. The novel closes with Mother Ailis, who once lived within the outlaw camp, telling Maric and Rowan’s son Cailan stories of his father; after three more years of war, Denerim fell to the rebels after a long siege, Meghren was executed for his crimes and Maric is crowned as king. Ailis tells that Maric has become a popular king, Loghain has become a powerful lord and has married and had a daughter, and that Rowan has died after a long illness. After relating this, Ailis hobbles after Cailan, who has run off into the distance. | 267 |
Starfighters of Adumar | fantasy | The planet of Adumar is an anomaly, settled by anonymous colonists during the early years of the Old Republic and isolated ever since. But now it has been discovered. The Adumari love pilots, so the New Republic's best snubfighter jock, General Wedge Antilles, is dispatched as a diplomat, along with three of Rogue Squadron's finest: taciturn Colonel Tycho Celchu, pessimist Major Derek "Hobbie" Klivian and child-at-heart extraordinaire Major Wes Janson. They are also aided by native guide and sword-fighting champion Cheriss ke Hanadi, New Republic diplomat and former Y-wing pilot Tomer Darpen, and New Republic Documentarian Hallis Saper, who wears a second head (the head of a 3PO protocol droid which she uses as a camera). Wedge assumes that he will somehow hammer out a treaty and bring the planet of Adumar into the New Republic, but it becomes quickly apparent that all is not as it seems. Firstly, the Empire's best pilot, General Turr Phennir, and three of his best are here too. Secondly, Adumar is not a united planet, and right now Wedge is only talking to its largest nation, Cartann. Thirdly, the Cartannese seem to like nothing better than killing each other for bragging rights, and Wedge is expected to join in—especially since they try to kill him for bragging rights too. (Phennir seems to have no problem with it.) Fourthly, a certain woman whom Wedge is acquainted with, Iella Wessiri, is on-planet as a New Republic Intelligence operative and has been so for the past six months—despite the fact that, supposedly, Adumar was only discovered a few weeks ago. (It also doesn't help that Wedge would like to be a little more than friends with her.) All in all, Wedge has his work cut out for him. Red Squadron spends its time learning to fly the native Blade-32 fighters, absorbing Adumari (or at least Cartannese) culture, and contemplating their largest diplomatic problem: the fact that Adumar is not united under a world government, and cannot enter the New Republic. The Empire, on the other hand, would have absolutely no problem simply conquering it and imposing a government. Thus, Wedge is delighted when Cartann's leader, Perator Pekaelic ke Teldan, announces the formation of a world government. Unfortunately, Pekaelic intends to create it via conquest. He also wants the Empire's and New Republic's diplomats to assist in the war effort. Phennir agrees, but Wedge, unwilling to compromise the New Republic's ideals, refuses. Between this and Tomer Darpen's willingness to sacrifice Wedge to preserve relations with Cartann, Wedge and his wingmen are forced to run "the gauntlet", braving mobs of citizens and pilots eager to kill them for honor, in order to escape with their lives. Wedge and his wingmen, as well as Iella, Cheriss and Hallis Saper, flee to the capital of the Yedagon Confederacy, one of the few nations that continues to resist Cartannese domination. There, Wedge is presented with a proposal: to lead the combined might of the "rebellious" nations in a military effort to overthrow Cartannese imperialism. Several nations that had previously bowed to Cartann defect to the newly-formed "Adumari Union" on the strength of Wedge's reputation, and Wedge ultimately leads an air force only half as strong as Cartann's, but far better led and disciplined. After an indecisive air battle, Red Squadron (with Cheriss's help) are able to reclaim their X-wings and neutralize Phennir and his TIE interceptors; the tide thus turned, Cartann is defeated and joins the Adumari Union. Negotiations with the New Republic begin immediately. The Imperials, bitter over their loss, send a fleet to take Adumar by force, but a combined New Republic and Adumari fleet manages to repel them. With the conflict on Adumar over, Wedge and Iella spend a romantic moment with each other, putting a positive note on their future relationship. The novel is noted for author Aaron Allston's use of humour. Allston often characterizes the four pilots through their joking styles: Tycho with occasional and devastating one-liners, Hobbie with pessimistic backtalk, Janson with constant irreverencies, and Wedge as the smirking straight man. | 268 |
La Peau de chagrin | fantasy | La Peau de chagrin consists of three sections: "Le Talisman" ("The Talisman"), "La Femme sans cœur" ("The Woman without a Heart"), and "L'Agonie" ("The Agony"). The first edition contained a Preface and a "Moralité", which were excised from subsequent versions. A two-page Epilogue appears at the end of the final section. "Le Talisman" begins with the plot of "Le Dernier Napoléon": A young man named Raphaël de Valentin wagers his last coin and loses, then proceeds to the river Seine to drown himself. On the way, however, he decides to enter an unusual shop and finds it filled with curiosities from around the world. The elderly shopkeeper leads him to a piece of shagreen hanging on the wall. It is inscribed with "Oriental" writing; the old man calls it "Sanskrit", but it is imprecise Arabic. The skin promises to fulfill any wish of its owner, shrinking slightly upon the fulfillment of each desire. The shopkeeper is willing to let Valentin take it without charge, but urges him not to accept the offer. Valentin waves away the shopkeeper's warnings and takes the skin, wishing for a royal banquet, filled with wine, women, and friends. He is immediately met by acquaintances who invite him to such an event; they spend hours eating, drinking, and talking. Part two, "La Femme sans cœur", is narrated as a flashback from Valentin's point of view. He complains to his friend Émile about his early days as a scholar, living in poverty with an elderly landlord and her daughter Pauline, while trying fruitlessly to win the heart of a beautiful but aloof woman named Foedora. Along the way he is tutored by an older man named Eugène de Rastignac, who encourages him to immerse himself in the world of high society. Benefiting from the kindness of his landladies, Valentin maneuvers his way into Foedora's circle of friends. Unable to win her affection, however, he becomes the miserable and destitute man found at the start of "Le Talisman". "L'Agonie" begins several years after the feast of parts one and two. Valentin, having used the talisman to secure a large income, finds both the skin and his health dwindling. The situation causes him to panic, horrified that further desires will hasten the end of his life. He organizes his home to avoid the possibility of wishing for anything: his servant, Jonathan, arranges food, clothing, and visitors with precise regularity. Events beyond his control cause him to wish for various things, however, and the skin continues to recede. Desperate, the sickly Valentin tries to find some way of stretching the skin, and takes a trip to the spa town of Aix-les-Bains in the hope of recovering his vitality. With the skin no larger than a periwinkle leaf, he is visited by Pauline in his room; she expresses her love for him. When she learns the truth about the shagreen and her role in Raphaël's demise, she is horrified. Raphaël cannot control his desire for her and she rushes into an adjoining room to escape him and so save his life. He pounds on the door and declares both his love and his desire to die in her arms. She, meanwhile, is trying to kill herself to free him from his desire. He breaks down the door, they consummate their love in a fiery moment of passion, and he dies. | 269 |
The Wizard in Wonderland | fantasy | The plot details the reunion of junior wizard Ben-Muzzy and his friends Joel and Gemma. They visit Wonderland on Ben-Muzzy’s magic broomstick, however their fun is interrupted when a race known as the Airy Fairies steals the broomstick. Now the three friends must retrieve it before it is missed by the other wizards. | 270 |
The Treasure of Tranicos | fantasy | "The Treasure of Tranicos." The title story finds Conan in the Pictish Wilderness fleeing native warriors who are hunting him. Finally he turns at bay before a hill, whereupon he sees them inexplicably abandon the chase and turn back. He realizes the spot must be a taboo place to the Picts. The hill turns out to hold a treasure cave, along with the preserved bodies of the pirate Tranicos and his men. Moreover, the treasure draws others to the forbidden cave in quest for it — one Count Valenso, and both Zingaran and Barachan sea reavers. But the bane of Tranicos is quite ready to take new victims, and Conan must outmaneuver all of them if he is to claim the riches. Howard's original story pointed toward a new piratical career for Conan; one of de Camp's major changes was to make it lead instead into the revolution that would bring the Cimmerian to the throne of Aquilonia. "The Trail of Tranicos." The essay following the story relates the circumstances of de Camp's discovery of Howard's manuscript and his revision and publication of it. "Scald in the Post Oaks." The remaining essay is about Howard himself. | 271 |
Dragon and Phoenix | fantasy | The book covers the fall of an empire to the south of the Five Kingdoms, the land of the first novel. The empire of Jehanglan is sustained by the Phoenix dynasty, which draws its power from a phoenix trapped a thousand years ago. The phoenix is kept in place by the power of a truedragon, also trapped and exploited. On discovering that one of their cousins is trapped, Linden Rathan and his soultwin, Maurynna Kyrissaean, lead a party to rescue him. Unfortunately, they play into the hands of a Jehangli lord who seeks to trap the Dragonlords and use the additional power to take the throne for himself. | 272 |
A Flame in Hali | fantasy | A Flame in Hali is set in Darkover's "Hundred Kingdoms" era. It is an era blurred in with the Ages of Chaos at the tail end. Breeding programs are no more, but wars are still fought with terrible laran weapons. The events in this book start some years after the end of Zandru's Forge. It overlaps with Two to Conquer as it mentions the Kilghard Wolf and Varzil's visit in Asturias. | 273 |
The Bishop's Heir | fantasy | The Bishop's Heir details the events of a period of time lasting roughly a month and a half, beginning in late November 1123 and ending in early January 1124. The novel begins as the Curia of Bishops meets in Culdi to choose the successor to the deceased Bishop of Meara. The selection of the next bishop is a delicate matter, as the Mearans have made several attempts to secede from Gwynedd over the past century. King Kelson Haldane addresses the assembled clerics, then departs to make a survey of the local barons. Shortly thereafter, Kelson is reunited with Lord Dhugal MacArdry, an old friend who he has not seen since before his coronation, and the king decides to visit Dhugal's father, Earl Caulay MacArdry of Transha. While visiting Transha, Kelson learns more about Princess Caitrin Quinnell, the Mearan Pretender. Descended from the ancient line of Mearan rules, Caitrin is determined to establish herself as queen of a free and independent Meara, a land which has been ruled by Gwynedd for over a century. However, Kelson is forced to return to Culdi after Duke Alaric Morgan contacts him and informs him that Duncan McLain has been attacked and wounded. Upon returning to Culdi, Kelson acknowledges the election of Bishop Henry Istelyn, who has been chosen as the new Bishop of Meara. Shortly after Kelson returns to his capital of Rhemuth, Dhugal is captured while attempting to stop the escape of Edmund Loris, the former Archbishop of Valoret who was imprisoned for his past treason. Loris takes Dhugal to the Mearan city of Ratharkin, where he places both Dhugal and Istelyn in confinement. When the news of Loris' escape and Dhugal's capture reaches Kelson, the king decides to make a daring winter raid on Ratharkin. Caitrin arrives in Ratharkin, accompanied by her children and her husband, Dhugal's uncle Sicard MacArdry. Although Istelyn refuses to assist Loris and Caitrin in their treason, Dhugal pretends to agree, hoping to find a way to warn Kelson. He eventually manages to escape Ratharkin, taking his cousin Sidana prisoner as he flees. Dhugal is rescued by Kelson's approaching forces, and Sidana's younger brother, Llewell, is also captured. Kelson gives Sicard until Christmas to surrender Loris, then returns to Rhemuth with Caitrin's two youngest children as hostages. Upon returning to Rhemuth, Kelson eventually bows to the pressure of his advisors and agrees to marry Sidana if her mother refuses to surrender, hoping to avert open rebellion by joining the two royal lines. A short time later, when Duncan is consecrated a bishop, the power of the ceremony nearly overwhelms Dhugal, who possesses mental shields that no human should have. When Christmas finally arrives, Caitrin's messenger brings Istelyn's severed head to court, openly defying the orders of the king. Although reluctant to marry a girl he barely knows and who has been raised to hate him, Kelson nevertheless follows through on his promise and asks Sidana to marry him. Sidana reluctantly agrees, but Llewell is furious at the possibility of his sister marrying his enemy. Two weeks of preparations ensue, during which time both Kelson and Sidana try to adjust to the realities of their approaching nuptials. On the morning of the wedding, Duncan recognizes a cloak clasp that Dhugal is wearing, which is the same clasp that Duncan gave his wife many years ago. Duncan tells the tale of his unusual marriage to Dhugal's mother, and Morgan uses his powers to confirm that Duncan is Dhugal's natural father. Realizing that he is part-Deryni, Dhugal is finally able to lower his shields, and father and son quickly exchange memories of their lives during their time apart. A short time later, Kelson and Sidana ride through Rhemuth to the castle, where the entire court waits to witness the marriage of their king and their new queen. Kelson and Sidana exchange their vows as man and wife, but the ceremony is suddenly interrupted when Llewell slashes his sister's throat, making a final desperate attempt to prevent the wedding. Morgan and Duncan frantically try to save Sidana, but she dies almost instantly. Stunned and horrified, Kelson can do nothing but hold the body of his dead bride and weep. | 274 |
Times of Contempt | fantasy | A coup in the Mages Guild ends with the Guild being weakened, and Geralt being badly wounded. Ciri is teleported to a remote desert in Nilfgaard dominion. The war between Nilfgaard and the Northern Kingdoms begins, resulting in a series of quick and stunning victories for Nilfgaard. Within weeks, Aedirn, Rivia and Lyria all fall to Nilfgaard, the Redanian king Visimir is killed, which removes Redania from the battlefield and Temeria and Kaedwen agree to an armistice with Nilfgaard. | 275 |
Sassinak | fantasy | Sassinak and her family live on a newly colonized world and are celebrating the end of the production year when all the colonies goods will be exported to other worlds. But the carrier never comes, and instead the planet and its people are soon under attack by pirates. The colonists put up a futile defense against the pirates' superior firepower, numbers and skill at their task. Sassinak witnesses the death of both her parents and her two siblings before she is taken off planet to become a slave. At the slave depot she is sold, but is counseled by another slave called Abe - who is ex-Fleet. He teaches her Discipline and imbeds a message in her mind that will only be remembered when she is confronted with a Fleet officer. She is sold once again when her skills have improved enough for her to work as a navigator on a ship. The ship that she is on is captured by Fleet and she is rescued, the imbedded message comes out and Fleet is able to attack the slave depot and free all the slaves. Abe adopts Sassinak and she begins her quest to go to the Academy, where all Fleet officers receive their training. After prep-school she enters the Academy and excels but is always conscious that she wants to hunt pirates when she gets her stars and her own ship. On her graduation night Abe takes her out for dinner, but Abe is killed. Sassinak suspects it is an assassination. She goes on her first deployment without any family, adopted or no and is an orphan once more. | 276 |
Reunion | fantasy | Flinx has returned to Earth for only the second time in his life to search out the records of the extensive computer network known as the Shell that is maintained by the Unified Church. To do so he uses his empathic Talent to seduce Elena Carolles, a security guard in the Shell, and convinces her to allow him direct access to the most secure databanks. In the Shell he discovers a new bit of data about his mysterious past, information about the Meliorare Society, but the file containing this data has already been stolen by an operative hiding behind the front company Larnaca Nutrition. The agent has absconded with the file to the bleak desert planet Pyrassis deep in AAnn held territory. Flinx has no recourse but to pursue in his own space ship, Teacher, leaving Elena in an emotional lurch. Once he reaches Pyrassis he finds the agent’s ship, the Crotase, in orbit and apparently abandoned. A search of the ship for the missing file turns up nothing, so Flinx must pursue the ship’s crew to the planet surface. On his trip down to confront the thief, he discovers that his shuttle has been sabotaged by the Crotase's AI. He crash lands far from his target, the camp of the ship’s crew. Now forced to march across the desert with few supplies and only Pip, his minidrag, for company Flinx discovers the strange flora and fauna that exist on the harsh world. The difficulty of his journey results in Flinx losing most of his supplies and being captured by a mated pair of AAnn scientists. They inadvertently reveal to him that the strange terrain over which he had been traveling wasn’t just the broken lands of a desert, but was in fact an ancient alien transmitter. During Flinx's struggle to escape the reptilian scientist before members of the AAnn military take him into custody, they accidentally activate the transmitter revealing a secret on the outermost planet of the Pyrassis system, a brown dwarf star. After escaping on a shuttle thoughtfully provided by Teacher's AI, Flinx follows both the Crotase and the transmitter’s signal to the brown dwarf where an alien construct is found. He pursues the missing file into the construct where he finds the other ship’s crew and his long lost sister Mahnahmi Lynx who is intent on killing him. Flinx manages to use his mental Talent to defend himself when the Qwarm that Mahnahmi has hired attacks him. After binding the Qwarm and holding Mahnahmi at bay with a weapon, the two siblings exchange information confirming to Flinx's satisfaction and surprise, that Mahnahmi is indeed his sister and she was the one who stole the sybfile. Their reunion is broken up by a troop of AAnn soldiers hunting for the humans who had infiltrated their territory. The Qwarm is killed aiding in the siblings' flight while Mahnahmi breaks the tentative truce the pair had struck up, attacking him and stealing the transport Flinx had used to reach the alien construct. His only means of returning to Teacher now gone, Flinx flees from the AAnn back into the depths of the construct which he discovers to be another Krang apparently also made by the Tar-Aiym, a long dead alien race. Using the Krang he fights off the AAnn and takes the shuttle that had belonged to Mahnahmi's ship, Crotase to return to Teacher. It is revealed to the reader that the Krang wasn't communicating directly with Flinx, but with the plants that he had been given from the planet Midworld, plants that have achieved sentience and had been assisting Flinx in his adventure. | 277 |
Neveryóna | fantasy | Neveryóna (a full-length novel), the sixth and longest tale of the Return to Nevèrÿon series, focuses on fifteen-year-old Pryn, who is extraordinary in this culture because she can read and write. Pryn is the great niece of an unsung genius of Nevèrÿon, a woman who invented both the loom and the spindle. Because she did not have the good fortune also to discover that wool made the best and strongest cloth, however, all the credit for her work tends to be given to other people. Pryn’s travels take her (and the reader) not only to explore the revolutionary forces of Gorgik’s campaign—and some of its internal squabbles—but also through the homes of several wealthy conservatives. In the first half of the novel, Pryn finds herself in Neveryóna, an upper class suburb of Port Kolhari, an uneasy guest in the emotionally embattled gardens of a wealthy merchant woman, Madame Keyne, whom we first met in the third story, “The Tale of Potters and Dragons,” and who is now actively financing a crackpot group of counter rebels who want to put an end to Gorgik’s project. In the second half, once Pryn travels into the south, she is taken up by the powerful Jue Gruten family, who represent the far more lethal and aristocratic forces of the nation who want to end this rebellion. Here the webs of power are almost too complex and wide reaching for Pryn to comprehend, even though she now realizes that one can fight them, a single incident at a time, as she manages to free a single slave from their grip, whom the Earl has tried to use as a scapegoat. But Pryn and the reader now have a far clearer picture of what Gorgik is up against. Between the novel’s first part and its second part, Pryn spends some time with a good-hearted but sadly limited peasant family, who live in the little town of Enoch and who represent the working classes that Gorgik will have to enlist somehow if he is to succeed. (A city name that appears several times throughout Delany’s non-Nevèrÿon work, notably in The Mad Man [1966], "Enoch" is mentioned in Genesis as the first city built by man, specifically by Cain’s son, Adam and Eve’s grandson, after whom it was named. In Delany's work, “Enoch” is never a big city. Rather it is a very old and small city—often much older than it thinks it is—which has forgotten its own historical origins.) These are the people who have the least sense of their own history. Their perfectly sensible wants conspire, nevertheless, to defeat their own best interests, and the only role they can conceive of in which Pryn can stay among them is that of the town prostitute. It is the most devastating section of the novel. An added irony is that this section is written using all the characters from that central myth of romanticism, “Tristan and Isolde” (with Pryn playing the part of Isolde), employing elements from many of the versions, including the story of “Tristan’s Leap,” and the tales of Malot, King Mark, and Bragenge from Wagner, and even the dwarf Frocsin, from Jean Cocteau’s film version from the forties, “The Eternal Return” (1943). In Delany’s version, apathy and despair have replaced passion and romance. Only the power of Pryn’s own imagination gives her a weapon to fight free from the seductions of these simple people’s basic goodness and her own ensnarement in their fundamental hopelessness. | 278 |
A Storm of Swords | fantasy | A Storm of Swords picks up the story slightly before the end of its predecessor, A Clash of Kings. The Seven Kingdoms of Westeros are still in the grip of the War of the Five Kings, with the remaining kings Robb Stark, Balon Greyjoy, Joffrey Baratheon, and Stannis Baratheon fighting to secure their crowns. Civil war is destroying the common people, the ruling House of Baratheon and the major houses of Westeros: House Arryn of The Vale, House Baratheon of Storm's End, House Greyjoy of the Iron Islands, House Lannister of Casterly Rock, House Martell of Dorne, House Stark of Winterfell, House Tully of Riverrun, and House Tyrell of Highgarden. Stannis Baratheon's attempt to take King's Landing has been defeated by the new alliance between House Lannister (backing Joffrey) and House Tyrell. House Martell has also pledged its support to the Lannisters through the forces of Dorne, while House Arryn of The Vale have yet to take the field or declare their allegiance. Meanwhile, a large host of wildlings are marching toward the Wall under Mance Rayder, with only the tiny force of the Night's Watch in its path; and in the distant east, Daenerys Targaryen is on her way back to Pentos, hoping to raise forces to retake the Iron Throne. The novel begins in the final months of 299 After the Landing and carries on into the year 300 AL. Note the UK paperback edition of Storm of Swords was split into two books, and the French paperback edition in four. The plot summary below contains information on the single-volume editions. At Riverrun, Catelyn Stark strikes an unauthorized deal with her captive Jaime Lannister: his freedom in return for that of Catelyn's daughters. Jaime agrees, and is sent south, escorted by Brienne of Tarth. Jaime and Brienne are waylaid by mercenaries known as The Brave Companions (now in the service of Roose Bolton) and taken to Harrenhal. Their vicious leader, Vargo Hoat, chops off Jaime's sword hand, and Jaime is sent back to King's Landing. Brienne, having little value as a hostage, is left to Hoat's mercies, but Jaime returns to rescue her. Robb's army returns to Riverrun, having smashed Lannister forces in the Westerlands. Robb reveals that he has married Jeyne Westerling of the Crag, invalidating his betrothal to a House Frey daughter, thus risking losing their support. Robb's forces are dwindling as his soldiers are caught between Lord Randyll Tarly and Gregor Clegane. The Greyjoys now hold Robb's home territory of Winterfell. Nevertheless, Robb has a plan to take Moat Cailin from the Greyjoys, but it hinges on winning the support of the Freys, which they are now unlikely to give. When Lord Hoster Tully dies, Catelyn's brother Edmure becomes Lord of Riverrun. Robb gains renewed hope when he hears news that Balon Greyjoy has mysteriously died in a fall from a bridge. Further, the Iron Islands are now in a succession crisis, because both of Balon's brothers as well as his daughter Asha are each vying to succeed him, leaving the ironborn divided and vulnerable to a counter-attack. Arya Stark and her friends encounter a group of men known as the Brotherhood Without Banners, led by Lord Beric Dondarrion and the red priest Thoros of Myr. Beric's group, originally sent by Eddard Stark to put down the Lannister raids, has devolved into defending the smallfolk of the war-torn Riverlands. The group encounters Sandor Clegane, former bodyguard of King Joffrey, known as the Hound, and offers him trial by battle, which he wins by killing Lord Beric. Thoros is able to resurrect Beric using what he calls a gift from his god R'hllor. Soon after, Arya is kidnapped by the Hound. The Hound decides to take her back to her family to collect a ransom, and they head north. Robb Stark's army reaches The Twins. Frey agrees to forgive Robb on the condition that Lord Edmure Tully weds a Frey daughter in Robb's place. At the wedding celebration, warriors disguised as musicians produce crossbows and fire at the Stark supporters, breaking the sacred bond protecting guests from their hosts. The Boltons and Freys kill Robb's entire army in the betrayal. Catelyn is seized, her throat cut, and her body dumped into the river. Robb is personally stabbed through the heart by Roose Bolton, and as a final insult by the Freys, Robb's corpse is desecrated by beheading it and sewing the head of his direwolf into its place. Many of the northern lords are killed, and the few survivors captured. Tywin Lannister rewards Roose by naming House Bolton as the new Wardens of the North in place of House Stark. Arya and the Hound arrive at the outskirts of the castle as the "Red Wedding" is taking place. Realizing that something is dreadfully wrong, Arya attempts to enter the castle, but the Hound knocks her unconscious and takes her downriver. Arya dreams, seeing through the eyes of her long-missing direwolf, Nymeria. In the dream, Nymeria finds the corpse of a woman floating in a river. Arya tells the Hound that her mother Catelyn is dead. Arya and the Hound encounter his brother Gregor Clegane's men. They fight free, but the Hound is wounded. His wound becomes infected, but Arya refuses him the mercy of a clean death and leaves him. She finds a ship from the Free City of Braavos, but the captain refuses her passage until she offers him the coin that Jaqen H'ghar gave her and says "Valar Morghulis", as instructed. The captain replies "Valar Dohaeris", and they set sail for Braavos. In the Epilogue of the book, it is discovered that a re-animated Catelyn Stark is alive with the Brotherhood Without Banners, eager for revenge against those who betrayed and murdered her and her son. Davos Seaworth washes ashore on a rocky island after the Battle of the Blackwater. He is found by King Stannis's men and taken to Dragonstone. Davos blames the red priestess Melisandre for Stannis's defeat, and he is imprisoned for treason (Melisandre having foreseen his intention to assassinate her). Melisandre asks for Davos simply to be true to his king, and Stannis releases Davos and asks him to serve as his Hand, since he is one of the few men Stannis can trust to serve him truthfully (most of the others being ambitious sycophants or fanatics). With Stannis' cooperation, Melisandre has performed blood rituals to awaken "stone dragons", which she thinks are the great statues that guard the castle. (Chronologically, this happens shortly before the Red Wedding.) King's Landing welcomes the Tyrells as liberators. King Joffrey agrees to set aside his betrothal to Sansa Stark and marry Lady Margaery Tyrell instead. Sansa is soon compelled to marry Tyrion Lannister. Tyrion treats Sansa gently and refuses to consummate the marriage against her will. Balon Greyjoy of the Iron Islands offers an alliance, but Tywin Lannister, Joffrey's grandfather and Hand, spurns it. Thus Balon's hope that the Lannisters would let him rule as king in the Iron Islands if he betrayed the North comes to nothing, as Theon said it would. Word reaches King's Landing of the sudden death of Balon Greyjoy, followed by news from The Twins regarding the Red Wedding and the murder of Robb Stark. Joffrey gloats that he has "won" the war upon hearing of Robb's death, angering Tywin, as the boy Joffrey played no part in the war at all. Margaery and Joffrey's wedding is held as planned; but, in the following festivities, King Joffrey is poisoned to death. Cersei Lannister has her brother Tyrion arrested as the poisoner and put on trial. Meanwhile, Sansa is smuggled out of the castle and taken to Littlefinger, who admits responsibility for Joffrey's death. Littlefinger, with Sansa, departs King's Landing for the Eyrie with a new scheme: to woo Lady Lysa Arryn, Catelyn's sister, into marriage. Davos Seaworth discovers a message from the Night's Watch, begging for aid against Mance Rayder and The Others. Melisandre convinces Stannis to sacrifice Edric Storm, a bastard son of Stannis's late brother, King Robert, to the flames to wake the dragons; but Davos smuggles Edric to safety. Stannis prepares to execute Davos for treason; before he can, Davos shows Stannis the Night's Watch's plea. Jaime Lannister and Brienne of Tarth reach King's Landing to find that Joffrey's younger brother Tommen has inherited the throne but is not yet crowned, Tyrion is on trial for Joffrey's murder, and the Tyrell bannermen blame Brienne for King Renly's death. Jaime becomes Lord Commander of the Kingsguard but refuses his father's offer to make him heir to Casterly Rock. He also refuses to believe Cersei's claims that Tyrion killed Joffrey. After a quarrel, Jaime rejects her advances. Tyrion is seemingly doomed, as Cersei has recruited many people to give evidence against him, including the spymaster Varys and Tyrion's concubine Shae. Tyrion is approached by Lord Oberyn Martell of Dorne, who offers to fight for him in a trial by combat against Cersei's champion, Ser Gregor Clegane, "the Mountain that Rides". Oberyn nearly emerges victorious, but a mortally-wounded Gregor kills him. Tyrion is again condemned to death but escapes from his dungeon with the help of Jaime and Varys. Jaime reveals that Tyrion's beloved first wife had been a crofter's daughter, not a prostitute as their father Tywin had told him. Tyrion sees this as an unforgivable betrayal and swears vengeance on his father and siblings. Entering Tywin's chamber, he discovers Shae in his father's bed and kills her. He confronts Tywin as he sits on the privy. When taunted, Tyrion shoots Tywin through the bowels with a crossbow and leaves. Jaime frees Brienne and gives her a sword reforged from Ned Stark's sword of Valyrian steel. He tells her to keep her oath to Lady Catelyn, to find Arya and Sansa and return them home. He also tells her that the real reason he betrayed his oath and murdered King Aerys was that Aerys planned to destroy the city and everyone in it, rather than let Robert Baratheon take it. He carried out his most infamous act to save the innocent. At the Eyrie, Littlefinger and Lysa are now married, and Sansa remains hidden by pretending to be an illegitimate daughter of Littlefinger's named Alayne Stone. Only Littlefinger and Lysa are aware of her true identity. Sansa lives in fear of her increasingly psychotic Aunt Lysa, who threatens to cast her from the Eyrie after seeing Littlefinger kiss her. Littlefinger intervenes, unceremoniously pushing Lysa out of the "Moon Door" to her death. Sansa learns that Littlefinger convinced Lysa to poison her husband Jon Arryn and blame the Lannisters, which was the catalyst to the events of A Game of Thrones. A detachment of the Night's Watch awaits word from Qhorin Halfhand and Jon Snow. The Watch comes under attack by wights and the fabled monsters of legend known as the Others, suffering heavy casualties, but they manage to withdraw. Samwell Tarly kills one of the Others with a strange blade of obsidian, or "dragonglass". Some of the men of the Watch mutiny and kill Lord Commander Jeor Mormont at Craster's Keep. Sam escapes with the help of one of Craster's daughter-wives, Gilly, and they make their way south towards the Wall. They are helped on the way by a strange figure riding an elk, whom Sam calls Coldhands. Bran Stark, along with Jojen and Meera Reed, fleeing the ruins of Winterfell, are guided north by Bran's strange dreams of a three-eyed crow. They reach the Wall and meet Samwell Tarly and Gilly. Sam guides them to Coldhands, who will take them north, and returns to Castle Black, agreeing to keep the truth of Bran's survival a secret. Jon Snow is taken to Mance Rayder and is able to convince him that he is a deserter from the Night's Watch. He learns that the Others are driving the wildlings south towards the Wall. Jon and Ygritte also begin a sexual relationship due to their "marriage by capture". Ygritte takes Jon into a cave where they have sex, and Ygritte tells Jon she is in love with him. Mance seeks the legendary Horn of Winter which will shatter the Wall when sounded, but has been unable to find it. Jon escapes from the wildlings and reaches Castle Black ahead of Mance Rayder's army. The wildling army, over forty thousand strong, reaches Castle Black and assaults the Wall; Jon takes command of the defences and repels several assaults. Ygritte is among those slain in the fighting, dying in a heart-broken Jon's arms. As Jon Snow is leading the defense of the Wall, Janos Slynt and Ser Alliser Thorne return to Castle Black and hold an impromptu trial, accusing Jon of oathbreaking and treachery. He is imprisoned in an ice-cell at the base of the Wall. Janos Slynt's imagined self-importance and Ser Alliser's grudgingly-held anger at Jon Snow cause them to send Jon to kill Mance Rayder. Rayder now has the Horn of Winter, but would rather cross the Wall than destroy it, as the Wall is the only thing that will keep the Others at bay. As Jon is talking with Mance Rayder in the Wildling camp, the surviving army of King Stannis arrives. Rayder is captured and imprisoned. Stannis reveals that Davos Seaworth convinced him that a true king would protect the Seven Kingdoms' northern boundary from invasion. Melisandre believes the wildling invasion to be the forerunner of the return of The Great Other, the sworn foe of her red god R'hllor. Stannis offers Jon Snow Winterfell in exchange for his support, but Jon is chosen by the Night's Watch as its new Lord Commander through the cleverness of Samwell Tarly, and politely refuses Stannis' offer in favor of keeping his oath. Heading for Pentos by sea, Daenerys Targaryen learns that large slave armies can be bought in the cities of Slaver's Bay. Daenerys agrees to give up one of her beloved infant dragons to entice the Slavers to sell her the entire host of the Unsullied, the feared warrior-eunuchs of Astapor. After Daenerys is declared their new mistress, she immediately orders her new army of Unsullied to turn on their former masters and sacks the city. They are aided by Daenerys' maturing dragons, which while not yet big enough to ride, wreak havoc by breathing fire. She then frees all the slaves of Astapor. Daenerys' combined Dothraki/Dragon/Unsullied horde then advances on the slaver city of Yunkai. Many Yunkai mercenaries are killed; the remainder switch sides to Daenerys' growing horde, and Yunkai easily falls. However, the lords of Meereen antagonize Daenerys by killing child slaves and burning the land to deny her resources. Daenerys besieges the city to no avail. Daenerys discovers two false persons in her camp, but the natures of their deceptions are very different. Ser Jorah Mormont was spying for Varys the Spider, informant to the late King Robert Baratheon; Arstan Whitebeard is actually an alias of Ser Barristan Selmy, the humiliated former Lord Commander of Robert Baratheon's Kingsguard, who has come seeking the true Targaryen ruler. Daenerys offers both men the chance to make amends: by sneaking into Meereen to free the slaves and start an uprising. Meereen soon falls. Barristan Selmy submits to Daenery's judgement; she forgives him and makes him Lord Commander of her Queensguard; however, Mormont still insists that he did nothing wrong, and thus she banishes him for his betrayal. Daenerys decides to remain in Meereen and learn to be the queen that Westeros needs. | 279 |
Dorothy and the Wizard in Oz | fantasy | In the story, set after the last book, Dorothy is joining Uncle Henry in California at Hugson's Ranch, on their way home from Australia, Dorothy having visited friends in San Francisco. She strikes up an acquaintance with Hugson's nephew and her second cousin, Zeb. Dorothy, Eureka, who is Dorothy's cat, and Zeb are riding a buggy being pulled by a cab-horse named Jim when an earthquake starts and opens a crevice beneath them that sends them hurtling into the bowels of the earth. Dorothy, Eureka, Jim, Zeb, and the buggy alight in the land of the Mangaboos, a vegetable people who accuse them of causing the Rain of Stones (what the Mangaboos call the earthquake because they are beneath the surface of the earth, and earth instead falls on them). Zeb is surprised by this strange new land, but Dorothy surmises that they are in a fairy country because they are meeting vegetable people and the animals—Jim and Eureka—are now speaking. Just as they are about to be sentenced to death by the Mangaboos, a hot air balloon falls out of the sky, and in the basket is the Wizard of Oz, whom Dorothy last met as he floated away from the Emerald City. The Wizard brags about his showmanship and with the others' aid attempts to awe the Mangaboos into sparing their lives. After defeating their wizard Gwig by slicing him in half—and showing him, as a vegetable, completely solid inside—he is appointed by the Mangaboo prince as their temporary wizard. The Wizard, Dorothy, and Zeb temporarily escape the fate of all intruders—to be cut up and planted—when they release a Princess from the garden who assumes authority. The Prince will now lose his authority and be planted himself. The cold Princess, however, vows to have Jim and Eureka killed nonetheless, so they all plan to escape higher into the earth where the Mangaboos cannot follow them due to the stronger pull of gravity the further they rise. Dorothy, Eureka, Zeb, Jim, and the Wizard enter a beautiful green valley and the Wizard's nine tiny piglets devour an enticing fruit which they find makes them invisible. They enter a seemingly empty cottage and are welcomed by invisible people, for they have entered the Valley of Voe, whose inhabitants use their invisibility to hide from marauding bears. The inhabitants of Voe help them escape the bears and explain what lies ahead, particularly the terrible Gargoyles. (A story the Voe people tell seems to indicate that by now Baum had decided that people in a fairy land do not die; even cut into pieces, an individual is still active and aware. See The Tin Woodman of Oz for another example of this.) The companions reach the base of Pyramid Mountain and meet the Braided Man halfway up. He used to make holes, Flutters (guaranteed to make any flag flutter on a windless day), and Rustles for silk skirts. One day he stacked up many postholes he had made and fell into Pyramid Mountain and since then kept shop there, continuing to make his wares. His facial hair has gotten so long, however, that he has had to braid it to keep from tripping. Dorothy had given him a blue bow, for he had tied each braid with a different color hair bow. The only color he didn't have was blue so Dorothy gave him one. They head into the land of the Gargoyles and at first repel them successfully because the winged wooden creatures are startled by loud noises. However, they do not tire and soon imprison Dorothy and her friends. They manage to escape the Gargoyles' grasp, using their detached wings and Jim's guidance. After a close encounter with the Dragonettes, baby dragons whose mother has tied their tails to a post until she returns from hunting, they find themselves trapped in a cave which they can not exit. Dorothy suggests that she signal Ozma to bring them to Oz by using the magic belt which she'd captured from the Nome King in Ozma of Oz. She does so at a prearranged time of day, and Dorothy, the Wizard, Zeb, Eureka, and Jim arrive within the Emerald City. Soon after renewing his acquaintance with the Emerald City staff and making the acquaintance of Ozma, the Wizard elects to remain in Oz permanently. The others' visit is highlighted by the wooden Saw-Horse beating Jim in a race and the trial of Eureka for eating Ozma's pet piglet given to her by the Wizard; in fact, the kitten is innocent and the piglet alive and well, but the obstinate Eureka will not say so. After the piglet is restored to Ozma and Zeb and Jim decide they've had enough of fairyland, Ozma then uses the magic belt to send Dorothy and Eureka back to Kansas, and Zeb and Jim back to California. | 280 |
The Ship of Ishtar | fantasy | The archaeologist hero, Kenton, receives a mysterious ancient Babylonian artifact, which he discovers contains an incredibly detailed model of a ship. A dizzy spell casts Kenton onto the deck of the ship, which becomes a full-sized vessel sailing an eternal sea. At one end is Sharane the assistant priestess of Ishtar and her female minions, and at the other is Klaneth the assistant priest of Nergal and his male minions, representatives of two opposed deities. None of them can cross an invisible barrier at the midline of the ship, but Kenton can. His arrival destabilizes a situation that had been frozen for 6,000 years, and fantastic adventures ensue. The novel is not only a rousing fantasy adventure story, but a philosophical exploration of the relationship between material reality and the abstract concepts through which humans struggle to understand it. The reason the ship has been frozen in time is that Zarpanit the head priestess of Ishtar and Alusar the head priest of Nergal fell in love, and were in the midst of making love when their deities possessed them. This placed the hostile deities in an untenable position, especially as they represented cosmic forces that must be kept separate. The result was an imbalance between stability and instability in the universe, freezing the ship in time and rendering unstable its connection to the reality inhabited by the reader. In a study of fantasy and science fiction literature, William Sims Bainbridge (1986: 136) explained: "The author uses evocative language and intense images to convey a sense of the marvelous and mysterious. It is Kenton's fate to intervene in the frozen cosmic struggle between Ishtar and Nergal, to fall in love with Sharane, and to gain Klaneth as his mortal enemy. The book builds tension through the device of letting Kenton's tie to the ship periodically become so weak that he falls back, unwilling, to his New York home. Kenton's tenuous psychic connection to the ship represents the reader's involvement in the fantasy. At any moment the ship may fade from reality, and both Kenton and the reader will be imprisoned in the mundane world of the everyday." | 281 |
The Whisperer | fantasy | The Whisperer is a fantasy novel. The story is told in third person. It follows the adventures of Griff, a thirteen-year-old boy who works in the circus,and Lute, Crown Prince of Drestonia. Griff can eavesdrop on other people's thoughts. When the circus master discovers Griff's amazing ability, he forces the young boy to appear in his show. Griff knows what he is doing is wrong and escapes from the circus with Tess, a fellow performer, and her magical creatures. Meanwhile Prince Lute's uncle Janko is scheming to overthrow his brother and become the next king. Lute is forced to flee, and seek help from a bitter dwarf and an angry pirate. One day, Griff hears a mysterious voice crying out for help in his mind. He calls the voice the Whisperer. With the help of his friends, magical and human, Griff realises that the Whisperer, whoever he is, is in great peril, and that it is up to him to save the mysterious voice. | 282 |
Dezra's Quest | fantasy | Dark Wood is the home of Ansalon's centaur tribes, where they dwelt in peace, until strife began tearing them apart. A brave young warrior named Trephas sets out for Solace to seek aid from Caramon Majere and his daughter Dezra against a mad chieftain. | 283 |
Eye of the Labyrinth | fantasy | This novel picks up two years after the events of the previous one, with Dirk fleeing Avacas a wanted man and seeking sanctuary in the Baenlands. Obsessed with Dirk's capture Antonov arrests Morna Provin at her husband's funeral and announces that he will have her burned at the stake come Landfall. Despite the best efforts of Tia and Reithan Dirk still finds out and demands that they attempt to save her. The other major plot follows the domestic quarrels of Alenor and Kirsh, who is still besotted with the acrobat Marquel. At Dirk's suggestion, Alenor invites Marquel to Kalarada willingly in the hope that keeping Kirsh distracted will give her some measure of control over her kingdom. Arriving on Elcast too late, Dirk has only time to beg Tia to end his mother's suffering. She refuses at first, but forced to listen to Morna's screams, Tia relents and shoots the former duchess through the eye, ending her pain. The two escape with Master Helgrin and row back to the Wanderer, watching as Reithan Seranov's diversion burns Antonov's flagship to the waterline in retribution. Tired of running, Dirk announces that night that he is going to Omaxin in an attempt to break through the labyrinth and discover the truth that sent Neris Veran into madness. The strain of her husband openly flaunting a mistress takes its toll on Alenor and her relationship with Kirsh grows fractious. She eventually begins an affair with the captain of her guard. | 284 |
The Eye of the World | fantasy | The Eye of the World revolves around the lives of a group of young people from Emond's Field in The Two Rivers district: Rand al'Thor, Matrim (Mat) Cauthon, Perrin Aybara, Egwene al'Vere, and Nynaeve al'Meara. Emond's Field is unexpectedly attacked by Dark forces—bestial Trollocs and a Myrddraal who seem to specifically target Rand, Mat and Perrin. Hoping to save their village from further attacks, the young men and Egwene flee the village accompanied by an Aes Sedai named Moiraine Damodred, her WarderAl'Lan Mandragoran and a Gleeman Thom Merrilin. They are later joined by Nynaeve al'Meara, the Wisdom of Emond's Field. Pursued by ever-increasing numbers of Trollocs and Myrddraal, the travellers are forced to take refuge in the abandoned city of Shadar Logoth, a place even the dark forces are reluctant to enter because of the evil Mashadar that resides there. While escaping the city the travelers are separated. Rand, Mat and Thom make their way by boat to Whitebridge where Thom is apparently killed while allowing Rand and Mat to escape a Myrddraal. In Caemlyn Rand befriends an Ogier named Loial. While exploring the city and trying to catch a glimpse of the recently captured False Dragon, Rand falls into the palace gardens. Once there he meets Elayne Trakand, heir apparent to the throne of Andor and her brothers Gawyn and Galad Damodred. Rand is taken before Queen Morgase and her Aes Sedai advisor, Elaida who foretells that Rand is dangerous. Queen Morgase, however, decides to let Rand go free. Meanwhile Egwene and Perrin travel separately to Caemlyn in the company of Elyas Machera, a man who can communicate with wolves and who claims that Perrin can do the same. The three run afoul of a legion of the Children of the Light. Perrin kills two Whitecloaks after witnessing the death of a wolf at their hands and is sentenced to death. Moiraine, Lan and Nynaeve rescue Egwene and Perrin from the Whitecloaks in time to escape their fate. Together they travel to Caemlyn where they are reunited with Rand and Mat. Rand tells Moiraine that Mat has been suspicious and withdrawn, and Moiraine diagnoses Mat's "sickness" as the corrupting influence of a ruby dagger Mat took from Shadar Logoth. Moiraine says that Mat must travel to Tar Valon in order to be healed. Loial warns Moiraine of a threat to the Eye of the World, which is confirmed by vivid and disturbing dreams Mat, Rand and Perrin have had. The Eye of the World was created by Aes Sedai who sacrificed themselves to create a pool of Saidin untouched by the Dark One's taint, and is hidden in the Blight. The Eye of the World is protected by Someshta (the Green Man) and contains one of the seven seals on the Dark One's prison, the Dragon banner of Lews Therin Telamon and the Horn of Valere. Loial guides the group through the Ways (passageways built by the male Aes Sedai during the Breaking of the World, which are now tainted by the same evil that tainted Saidin) in order to reach the Eye of the World. The group enters the Blight, in search of the Eye of the World guided by The Green Man. The Eye is revealed to be a pool of Saidin, pure and untainted. The companions are confronted by the Forsaken Aginor and Balthamel. Balthamel dies at the hand of the Green Man and Aginor and Rand battle for control of the Eye of the World. Rand defeats Aginor and guided by blind luck uses the pure Saidin to decimate the Trolloc army and defeat Ba'alzamon. Afterwards Rand realizes to his own horror that he has channeled the One Power and is therefore condemned to a fate of insanity and horrific death. It is revealed that Moiraine believes Rand is the Dragon Reborn. | 285 |
Conan the Adventurer | fantasy | In these stories from Conan's early thirties, the Cimmerian starts as a leader of the Afghuli tribe in Vendhya, sojourns in the black kingdoms south of Stygia, and ends up as a Zingaran buccaneer. Chronologically, the four short stories collected as Conan the Adventurer fall between Conan the Wanderer and Conan the Buccaneer. | 286 |
Beautiful Chaos | fantasy | After returning home, more strange things are starting to occur in the small town of Gatlin. Horrific storms, sweltering heat, and hordes of locusts are tearing Gatlin apart as the couple attempts to make sense of the long term effects Lena's Claiming. Not even Lena's family is immune to the strange occurrences in town, as their powers begin to go haywire. Meanwhile Ethan is beginning to forget many things from his past and daily life and has began to dream again, but not of Lena. | 287 |
She: A History of Adventure | fantasy | A young Cambridge University professor, Horace Holly, is visited by a colleague, Vincey, who reveals that he will soon die and proceeds to tell Holly a fantastical tale of his family heritage. He charges Holly with the task of raising his young son, Leo (whom he has never seen) and gives Holly a locked iron box, with instructions that it is not to be opened until Leo turns 25. Holly agrees, and indeed Vincey is found dead the next day. Holly raises the boy as his own; when the box is opened on Leo's 25th birthday they discover the ancient and mysterious "Sherd of Amenartas", which seems to corroborate Leo's father's story. Holly, Leo and their servant, Job, follow instructions on the Sherd and travel to eastern Africa but are shipwrecked. They alone survive, together with their Arab captain, Mahomed; after a perilous journey into an uncharted region of the African interior, they are captured by the savage Amahagger people. The adventurers learn that the natives are ruled by a fearsome white queen, who is worshiped as Hiya or "She-who-must-be-obeyed". The Amahagger are curious about the white-skinned interlopers, having been warned of their coming by the mysterious queen. Billali, the chief elder of one of the Amahagger tribes, takes charge of the three men, introducing them to the ways of his people. One of the Amahagger maidens, Ustane, takes a liking to Leo and during a tribal feast sings lovingly to him. Billali tells Holly that he needs to go and report the white men's arrival to She, but in his absence, some of the Amahagger become restless and seize Mahomed, intending to eat him as part of a ritual "hotpot". Realising what is about to happen, Holly shoots several of the Armahagger, killing Mahomed in the process; in the ensuing struggle Leo is gravely wounded, but the three Englishmen are saved when Billali returns in the nick of time and declares that they are under the protection of She. As Leo's condition worsens, he approaches death although tended by Ustane. They are taken to the home of the queen, which lies near the ruins of the lost city of Kôr, a once mighty civilization which predated the Egyptians. The queen and her retinue lives under a dormant volcano in a series of catacombs built as tombs for the people of Kôr. There, Holly is presented to the queen, a white sorceress named Ayesha. Her beauty is so great that it enchants any man who beholds it. She, who is veiled and lies behind a partition, warns Holly that the power of her splendour arouses both desire and fear, but he is dubious. When she shows herself, however, Holly is enraptured and prostrates himself before her. Ayesha reveals that she has learned secret of immortality and that she possesses other supernatural powers including the ability to read the minds of others, a form of telegnosis and the ability to heal wounds and cure illness; she is also revealed to have a tremendous knowledge of chemistry, but is notably unable to see into the future. She tells Holly that she has lived in the realm of Kôr for over two millennia, awaiting the reincarnated return of her lover, Kallikrates (whom she had slain in a fit of jealous rage). After she veils herself again, Holly remembers Leo and begs Ayesha to visit his ward. Having agreed, she is stunned upon seeing him, as she believes him to be the reincarnation of Kallikrates. Later, when Holly secretly follows Ayesha to a hidden chamber he learns that she may also have some degree of power to reanimate the dead. She heals Leo, but becomes jealous of the girl, Ustane. The latter is ordered to leave the home of She-who-must-be-obeyed but refuses, and is eventually struck dead by Ayesha's power. Despite the murder of their friend, Holly and Leo cannot free themselves from the power of Ayesha's beauty. They remain amongst the tombs as Leo recovers his strength, and Ayesha lectures Holly on the ancient history of Kôr. Ayesha shows Leo the perfectly preserved body of Kallikrates, which she has kept with her, but she then dissolves the remains with a powerful acid, confident that Leo is indeed the reincarnation of her former lover. In the climax of the novel, Ayesha takes the two men to see the pillar of fire, passing through the ruined city of Kôr and into the heart of the ancient volcano. She is determined that Leo should bathe in the fire to become immortal and remain with her forever, and that together they can become the immortal and all-powerful rulers of the world. After a perilous journey, they come to a great cavern, but at the last Leo doubts the safety of entering the flame. To allay his fears, Ayesha steps into the Spirit of Life, but with this second immersion, the life-preserving power is lost and Ayesha begins to revert to her true age. Holly speculates that it may be that a second exposure undoes the effects of the previous or the Spirit of Life spews death on occasion. Before their eyes, Ayesha withers away in the fire, and her body shrinks. The sight is so shocking that Job dies in fright. Before dying, She tells Leo, "I die not. I shall come again." *Horace Holly - protagonist and narrator, Holly is a Cambridge don whose keen intellect and knowledge was developed to compensate for his ape-like appearance. Holly knows a number of ancient languages, including Greek, Arabic, and Hebrew, which allow him to communicate with the Amahagger (who speak a form of Arabic) and She (who knows all three languages). Holly's interest in archaeology and the origins of civilization lead him to explore the ruins of Kor. *Leo Vincey - ward of Horace Holly, Leo is an attractive, physically active young English gentleman with a thick head of blond hair. He is the confidant of Holly and befriends Ustane. According to She, Leo resembles Kallikrates in appearance and is his reincarnation. *Ayesha - the title character of the novel, called Hiya by the native Amahagger, or "She". Ayesha was born over 2,000 years ago amongst the Arabs, mastering the lore of the ancients and becoming a great sorceress. Learning of the Pillar of Life in the African interior, she journeyed to the ruined kingdom of Kôr, feigning friendship with a hermit who was the keeper of the Flame that granted immortality. She bathed in the Pillar of Life's fire. *Job - Holly's trusted servant. Job is a working-class man and highly suspicious and judgmental of non-English peoples. He is also a devout Protestant. Of all the travellers, he is especially disgusted by the Amahagger and fearful of She. *Billali - an elder of one of the Amahagger tribes. *Ustane - an Amahagger maiden. She becomes romantically attached to Leo, caring for him when he is injured, acting as his protector, and defying She to stay with him. *Kallikrates - an ancient Greek, the husband of Amenartas, and ancestor of Leo. Two thousand years ago, he and Amenartas fled Egypt, seeking a haven in the African interior where they met Ayesha. There, She fell in love with him, promising to give him the secret of immortality if he would kill Amenartas. He refused, and enraged She struck him down. *Amenartas - an ancient Egyptian priestess and ancestress of the Vincey family. As a priestess of Isis, she was protected from the power of She. When Ayesha slew Kallikrates, she expelled Amenartas from her realm. Amenartas gave birth to Kallikrates' son, beginning the line of the Vinceys (Leo's ancestors). | 288 |
Beautiful Darkness | fantasy | Ethan Wate and Lena Duchannes are recovering from the fact that Lena's uncle, Macon Ravenwood, an Incubus, died during their battle against Lena's evil mother, Sarafine. The two fell in love when Lena came to the small, unchanging town of Gatlin in South Carolina. Lena is a Caster and unlike other caster families, hers shares a curse that was accidentally put on them by their ancestor, Genevieve Duchannes. Each member of Lena's family is claimed his/her sixteenth birthday, for either Light or Dark. Light vs. Dark being the Caster equivalent of good vs. evil. The night that her uncle had died, Lena's sixteenth birthday, one of Lena's eyes had turned Gold (The eye color of Dark Casters) while the other remained Green (The eye color of Light Casters), therefore leaving her in the middle of Dark and Light. Sometime after Macon's death, Ethan starts worrying about Lena, who has been acting strange ever since. Lena has stopped writing in the tattered old journal that she used to carry around with her. She has even almost stopped Kelting with Ethan and rather prefers to block him out. Ethan, on the other hand, is having strange visions that include Macon, Abraham Ravenwood and a girl named Jane, who Macon appears to be madly in love with. On the last day of school, after Lena has told Ethan that she and her family are leaving town, Ethan, Lena and Link (Ethan's best friend) are alone on a lake because of an incident that took place at the high school's parking lot. After kissing Ethan, Lena takes off into the forest and, after chasing her, Ethan witnesses her jump on to the back of a Harley and ride off with a stranger. In hope of finding her, Ethan and Link drive to Dar-ee Keen, Gatlin's greasy version of Dairy King. Instead, they meet up with Ridley, Lena's Dark Caster cousin, who always appeared barely dressed, with the power of persuasion. Ridley is with a guy who introduces himself as John Breed and claims to know Lena. Ethan realizes that John was the one Lena had run off with. At his job in the library, Ethan meets Olivia "Liv" Durand, who befriends him quickly. After giving Liv a tour of Gatlin, Ethan and Liv are eating at the Dar-ee Keen when Lena's car races by, obviously stating that she had seen Ethan and Liv together. During the town's annual County Fair, Ethan is shocked to see that Lena is wearing Ridley's type of clothing: black tank that has ridden up on her stomach, black skirt about five inches short, a streak of blue in her hair and black-rimmed eyes. During Ethan and Lena's conversation, Liv shows up. In response to this, Lena takes off, jealous and angry, causing a chain reaction of chaos as she went. Afterwards, during the pie contest sponsored by Southern Crusty, Ridley, John and Lena cause maggots, beetles and grubs to crawl of every pie except one, Amma Treadeau's. Amma is Ethan's housekeeper, a grandmotherly figure to him, taking care of him since his mother died. When Ethan and Link follow the three troublemakers, they see them enter the Tunnel of Love and disappear, not leaving a clue to where they went. Desperate to get some help, Ethan and Link go to the Lunae Libri, the Caster library, in hope of finding Marian, the Mortal librarian and Caster library Keeper. Once inside, Ethan hears a laugh, guiding him to a room in which he finds Liv. Liv explains to him that she is a keeper in training and knows quite a lot about the Caster world. Marian, on the other hand, suspects that Ethan may be a Wayward, a Mortal who helps Casters in finding the way to their fates, or the one who knows the way. It is also revealed to Ethan that his mother was a Keeper. Determined to find Lena, the three friends, Ethan, Link and Liv set out through the Caster tunnels underground. Eventually, they find their way into a Caster bar, where they find Ridley, John and Lena. Ethan is shocked to see Lena dancing with John, his hands on her hips. After Lena admits that she does not want to see Ethan there, Link, Liv and Ethan get out of there. Back in the tunnels, Ethan almost kisses Liv. In Gatlin, when Ethan goes to see Lena at her mansion, she reveals to him that she is going to run away before her family leaves and that she has put a Cast on him, one that will make sure he is unable to tell anyone. After, on All Souls Day Ethan realizes that the Jane from his visions was his mother, Lila Jane Evers and that she loved Macon, after Marian gives him the Arclight, a metaphysical prison for Incubuses. Though he is shattered, Marian confirms that Lila also loved Mitchell, Ethan's father. Some time after, Ethan and Liv have come to the conclusion that Sarafine is trying to pull the Seventeenth Moon out of time in order to get Lena to claim herself. With the help of Ridley (Who loses her powers after an encounter with Sarafine through the journey), Link and Lucille, Ethan's Great Aunt's cat, the one who keeps disappearing, they find The Great Barrier, the place Sarafine is leading Lena to, after sometime in the Caster Tunnels. Halfway between though, Ethan learned that Lena made a deal with the Book of Moons, a powerful Caster book, for Ethan's life after Sarafine killed him. It was Ethan's life for something, which unexpectedly turns out to be Macon's life. Now, Ethan understood why Lena had been acting strange and blaming herself for killing her uncle. Before the team is about to enter the Sea Cave where Sarafine is hiding, Ethan understands the purpose of the Arclight and, with the help of Liv, is able to bring back Macon from it. Once outside, Macon has Green Caster eyes, which confirms that he has switched from an Incubus to a Caster. He also explains how Lila Jane's ghost helped him once The Book of Moons took his life by capturing him inside the Arclight. In order to help the teenagers fight off the Incubuses and Dark Casters inside the Sea Cave, Leah Ravenwood, Macon's sister and a Succubus, goes with them. Inside the cave, John is holding Lena, who has no idea where she is or what she is doing. There are also a lot of Vexes, powerful demons of the underground, who are sent back once Amma, Arelia (Macon's Mother), Gramma (Lena's Grandmother) and Twyla (Macon's Aunt) arrive. Quickly, while the others are fighting, Ethan helps Lena revive. Lena claims herself to be both Dark and Light, killing off both Twyla, a Light Caster and Larkin, a Dark Caster (Also Lena's Cousin), because on her last birthday, Lena had learned that she were to turn Dark, then all the Light Casters in her family will die and if she turned Light, all the Dark Casters in her family will die. One night after, Link sneaks through Ethan's window and wakes him up. While the fighting was going on, Link was bitten by John, who is revealed to be a hybrid, half Caster, half Incubus. So now, after Lena confirms it, Link is turning into an Incubus. | 289 |
Destiny's Road | fantasy | At the start of the novel, the main character, Jemmy (he changes his name several times over the course of the novel) is around age 10. The novel then proceeds to skip through time in the various sections of the book including his teenage and young adult years, ending when he is in his forties. At first, he lives in his birthplace, Spiral Town, at one end of the Road – no one there knows what lies beyond a short distance down the Road. Jemmy's adventures begin as a late adolescent when he kills someone working for the merchants in self-defense and is forced to flee Spiral Town. He winds up a distance down the road in a fishing community where he changes his name and appearance, and becomes a cook. He marries into the population. When a different caravan comes through town from Spiral Town, they arrange with the village elders to hire Jemmy as a chef. He proceeds on the caravan to the Neck, the isthmus which joins the peninsula to the mainland from which the caravans come. No locals, like Jemmy, are permitted on the mainland. At the Neck, Jemmy is told he must return to his town on the next caravan – the same one he fled Spiral Town from. He instead flees by sea. Taking refuge on a boat left over from the time of Landing, he floats around the peninsula to a point beyond the Neck. There, in a storm, he goes ashore and is found by prisoners at the Windfarm – sentenced prisoners who farm speckles. All speckles come from the area and are rendered infertile by irradiation; the monopoly is rigorously maintained. The others use clothing that Jemmy has salvaged to plot an escape, led by the violent Andrew. They break out and evade pursuit. Andrew has planned all along to kill Jemmy, but Jemmy literally gets the drop on him and kills him in self-defense. Jemmy leaves the other prisoners, taking money they have found and a supply of speckles, and flees once again. Twenty-seven years later, Jemmy is a pit chef at a beach resort along the Road. His wife is burned in an accident and he is forced to leave his place – a place, as it turns out, of hiding. He finally reaches his lifetime's goal of seeing the other end of the Road, and Destiny Town. There, he is able to access the Cavorite's computer library and learn the true history of Destiny, a discovery which hardens him. After his wife dies, Jemmy takes his father-in-law's widow Harlow back to the site of the prisoners' hideout, where he had planted fertile speckles. They still survive, and he takes some, sharing the secret with Harlow. They then return to the beach resort, of which Jemmy, by his wife's death, is now part owner. The two contrive to join a caravan, and Jeremy returns as a merchant's chef, unknown to his former townsfolk, to Spiral Town. During the trip, Jemmy makes his attempt to break the speckles monopoly. All along the Road, he distributes gumdrop candy covered with dyed speckle seeds to children. After distributing the candy, he sows speckle seeds in potassium-rich areas such as manure piles and graveyards. The next time the merchants try to withhold speckles, they will be in for a surprise. | 290 |
World of Warcraft: Beyond the Dark Portal | fantasy | Two years following the defeat of the Horde and destruction of the Dark Portal from Draenor to Azeroth, a small dimensional rift remains linking the two worlds. The orc shaman Ner'Zhul is approached by orc champions resurrected as undead death-knights, with a plan to re-open the Portal and catch the Alliance unaware. Using the skull of the traitorous Gul'Dan, the remaining Horde forces distract the Alliance while stealing powerful artifacts to return to Draenor and open new rifts to other worlds. The paladin Turalyon joins forces with the elven ranger Alleria, the powerful mage Khadgar, and the dwarven griffon-rider Kurdran to head off the diabolical plans, but their mission is further complicated by the deadly Black Dragonflight's collusion with the Horde. | 291 |
Mistborn: The Well of Ascension | fantasy | The book begins with two armies laying siege to Luthadel - the army of Elend's father, Straff Venture and another one headed by Cett. Elend is now the King of Luthadel, with Vin as his girlfriend and the rest of the team as his close confidants. A short time later, a third army of koloss arrives, led by one of Elend's former friends, who is buying their obedience with counterfeit coins. Vin is starting to become suspicious of the mist, as they no longer make her feel as at home as they used to. At the same time, Sazed on his journeys has come across suspicious deaths which appear to be due to the mist. There is a lot of politicking during the middle part of the book, as Elend becomes a victim of the same laws he wrote as the Assembly has voted to depose him and elect a new king. The Assembly elects Lord Penrod as their new king, rejecting Elend. At the same time, Vin is going through a personal crisis due in large part to Zane, the son of Staff Venture and Elend's half brother, an apparently mentally ill Mistborn who is trying to seduce Vin and get her to go away with him. At the urging of Zane, Vin kills hundreds of Cett's soldiers at the mansion he was staying at in Luthadel, but stops short of killing Cett himself. Cett decides to leave the city and abandon his siege. Sazed and the rest of the crew scheme to get Elend and Vin out of the city, with Sazed creating a fake map to the Well of Ascension, where Vin is convinced she must go. Straff Venture withdraws his army and allows the koloss army to attack Luthadel, planning to rescue the city after the koloss have destroyed most of it and suffered casualties. Vin returns to Luthadel just in time to save Sazed. She also realizes that she is able to control the koloss using her allomancy, which is how the Lord Ruler kept them in check. She stops the slaughtering and pillaging that they were doing, and with the rest of the human army from Luthadel, attacks Straff Venture's army. Vin kills Straff and his generals as Cett decides to ally himself with Luthadel. Vin tells the armies that Elend is their new emperor, and Cett, Penrod and the last general of Straff's army can be kings under him. Vin realizes that the Well of Ascension is in Luthadel, and finds a hitherto unknown doorway in the Lord Ruler's former dwelling, that leads down to a series of caves. She finds the Well of Ascension, but is urged to "release" the power for the good of the world. She decides not to try to use the power to heal the dying Elend or fix anything else, but to release it. The moment she releases it, an entity shouts out that it is now free. Elend consumes a small piece of metal which makes him a Mistborn and he heals himself. | 292 |
Alice Adams | fantasy | The novel begins with Virgil Adams confined to bed with an unnamed illness. There is tension between Virgil and his wife over how he should go about recovering, and she pressures him not to return to work for J. A. Lamb once he is well. Alice, their daughter, attempts to keep peace in the family (with mixed results) before walking to her friend Mildred Palmer's house to see what Mildred will wear to a dance that evening. After Alice's return, she spends the day preparing for the dance, going out to pick violets for a bouquet, as she cannot afford to buy flowers for herself. Her brother, Walter, initially refuses to accompany her to the dance, but as Alice cannot go without an escort, Mrs. Adams prevails upon Walter, and he rents a "tin Lizzie" to drive Alice to the dance. Walter's attitude towards the upper class is one of obvious disdain—he would rather spend his time gambling with the African-American servants in the cloakroom than be out in the ballroom at the dance. Alice forces him to dance with her at first, as it will be a grave embarrassment for her to stand alone, but Walter eventually abandons her. Alice uses every trick in her book to give the impression that she is not standing by herself, before dancing with Frank Dowling (whose attentions she does not welcome) and Arthur Russell (a rich newcomer to town who is rumored to be engaged to Mildred), who she believes danced with her out of pity and at Mildred's request. She leaves the dance horribly embarrassed after Arthur discovers Walter's gambling with the servants. The next day, Alice goes on an errand for her father into town, passing Frincke's Business College on the way with a shudder (as she sees it as a place that drags promising young ladies down to "hideous obscurity"). On the walk back home, she encounters Arthur Russell, who shows an obvious interest in her. As she assumes he is all but spoken for, she doesn't know how to handle the conversation—while warning him not to believe the things girls like Mildred will say about her, she tells a number of lies to obscure her family's relatively humble economic status. Arthur returns, several days later, and his courtship of Alice continues. All seems well between them until he mentions a dance being thrown by the young Miss Henrietta Lamb; Arthur wants to escort Alice to the dance, and she lies to cover for the fact that she is not invited to the event. Mrs. Adams uses Alice's distress to finally goad Virgil into setting up a glue factory (which she has long insisted would be the family's ticket to success). It is eventually revealed that the glue recipe was developed by Virgil and another man under the direction and in the employ of J.A. Lamb, who over the years declined to take up its production despite repeated proddings from Virgil. Although initially reluctant to "steal" from Mr. Lamb, Virgil finally persuades himself that his improvements to the recipe over the years has made it "virtually" his. As Arthur continues his secret courtship of Alice (he never talks about her nor tells anyone where he spends his evenings), Alice continues spinning a web of lies to preserve the image of herself and her family that she has invented. This becomes especially difficult when she and Arthur encounter Walter in a bad part of town, walking with a young woman who gives the appearance of being a prostitute. At home, Walter is confronted by his father, who demands that Walter quit Lamb's to help in setting up the glue factory. Walter refuses to help his father without a $300 cash advance, which Virgil cannot afford. Virgil arranges to resign from Lamb's employ without speaking to him face-to-face, as he fears the old man's reaction, and puts the glue factory into operation. Meanwhile, Alice works frantically to convince Arthur that the things other people will say about her won't be true, and continues to press the point even when Arthur insists that no one has spoken about her behind her back, and that nothing anyone else could say would change his opinion of her. Mrs. Adams decides to arrange a dinner so that Arthur can meet the family, and sets about planning an elaborate meal and hiring servants for the day, so that Arthur will be impressed. Walter again demands cash from his father (the amount has now risen to $350) without explaining why he needs it, and is again rebuffed. While these events occur at the Adams house, Arthur finally overhears things about Alice, which strikes a chord, and her family, including the fact that Virgil Adams has "stolen" from J. A. Lamb in setting up a factory with Lamb's secret recipe for glue. The dinner itself is a total disaster: the day is unbearably hot, the food far too heavy, the hired servants surly and difficult to manage, capped by Virgil unwittingly acting like his lower-middle-class self, not the well-to-do businessman his wife and daughter wish him to act. Arthur, still reeling from what he heard about the Adamses earlier in the day, is stiff and uneasy throughout the evening, and Alice feels increasingly uncomfortable. By the end of the night, it's apparent to her that he will not come courting again, and she bids him farewell. That night, word reaches the family that Walter has skipped town, leaving behind him a massive debt to his employer, J. A. Lamb, which will have to be paid to keep Walter out of jail. The following morning, Virgil arrives at work to see that Lamb is opening his own glue factory on such a huge scale that Adams will not be able to compete, and will never make enough money to either pay his son's debts or pay off the family's mortgage. Virgil confronts Lamb about this state of affairs, working himself into such a state that he collapses, and returns to the same sickbed at home where he began the book. Lamb takes pity on the man, and arranges to buy the Adams glue factory for a sufficient price to pay off Walter's debts and the family's mortgage. The Adams family takes in boarders to help keep the family afloat economically, and Alice heads downtown to Frincke's Business College to train herself in employable skills so that she can support the family. She encounters Arthur Russell on the road, and is pleased that their conversation is both polite and brief—there is no possibility of renewed romance between them, which she accepts peacefully. | 293 |
The Named | fantasy | The Named begins with a foreshadowing that portrays the protagonist: Ethan, witnessing his own sister's death by Marduke, an evil minion to the evil Goddess: 'Chaos' who is also the leader of the 'Order of Chaos' (an organization that opposes the Guard). The story continues when Ethan is 16. He goes to school in Angel Falls and is aware of his powers, and is relatively good at controlling them. The story switches point of views and Isabel comes into play. She is a long-time acquaintance with Ethan because of his standing friendship with her brother Matt. Unfortunately, Matt and Ethan's friendship grew apart because of their common interest in Rochelle. However, Rochelle doesn't come truly into play until later in the story. Ethan is training under the power of Arkarian, a coordinator of the Guard. He has the power of agelessness and remains 18. He has blue hair and violet eyes, but only because of this power. Arkarian is also a truthseer (can read the minds of others) and has his wings, which allows him to teleport to anywhere by thinking of it. Isabel becomes aware of her powers one day while getting ready for school. She has the power to heal. Arkarian tells Ethan that he has been given an apprentice: Isabelle, whom he must train in the following three weeks. This is to be ready for the final battle between the Order and the Guard but Ethan now Isabel knows of this in this moment in time. Isabel was in love with Ethan when they were young. She would follow him and her brother around just to be with them. She grew attached to the outdoors and was very strong for being a girl. This feature alone helped Ethan train her. At first, Isabel was weary about Ethan and couldn't trust what he was saying, but she grew to it and soon was a very strong member of the Guard and one of the named. The Named, are the group of nine who are said to fight the evil goddess in the final battle. The nine who may or may not appear in this book, are Arkarian, Ethan, Isabel, Matt, Neriah, Rochelle, Jimmy, Shaun, and Mr. Carter. Ethan and Isabel go on their first mission back in time to make sure King Richard actually became king. The only way to get back in time is to go through the citadel (a palace with many rooms that appeal to the people who show up in them). They can only get to the Citadel through their sleep, and only their souls go, their body remains behind while they sleep. Isabel is close to dying at one point in the book. Only her soul-mate can save her. Her soul-mate had to call her name to get her soul back to her body. Ethan tried but failed. Isabel couldn't hear him. Then Arkarian called her name. Isabel heard him. When she awoke she thought it was Ethan that had saved her. Arkarian said that Isabel can never know that he is her soul-mate. | 294 |
The Boy Who Kicked Pigs | fantasy | The novel begins by announcing that today will be the day that a young boy, Robert Caligari, dies. Robert is an extremely odd boy who cannot stop himself from kicking pigs. This begins as a private act of revenge against his sister, Nerys, who is always putting money in her own tin piggy bank. Robert is angry at Nerys constantly rattling the pig in front of him, and so takes great pleasure in kicking the pig across the room whenever he is alone. Robert's obsession with kicking pigs gets worse, and one day, he kicks his sister's piggy bank out of the window, causing chaos for his neighbours and a local police officer. The last straw for Robert's mother is when he kicks a rather large woman's bagged pork chops, which she had just bought at the local butcher's shop. After a local man finally gets revenge on Robert by throwing him over a church wall, Robert realises that he hates people. While Robert's neighbours soon come to the conclusion that he is a nice young boy, he is plotting revenge. After poisoning his sister's food, he decides to trick an old blind man into crossing a road of busy traffic. Unfortunately for the old man this proves fatal, yet nobody suspects Robert's involvement. Robert engineers another, far worse, road accident in the next step of his evil plan. However, in the process of doing so, he finds himself trapped in his secret hideaway, where he is about to face a truly terrible fate. | 295 |
The Elfstones of Shannara | fantasy | The magical Ellcrys tree was beginning to die, thus weakening the spell that held the Forbidding. The Ellcrys spoke to the Chosen, telling them of a rebirth, a process which enables a new Ellcrys to be born—but this can only be done at the fountain of the Bloodfire. The Chosen then informs their Prince Ander Elessedil and King Eventine Elessedil of the matter. However, there is no one who knows of the location of the Bloodfire. A search in the ancient Elven library reveals one reference to the Bloodfire. It states that it lies in a place named "Safehold". At the same time, a powerful Demon, the Dagda Mor, escapes from the waning Forbidding, bringing with it the Reaper and the Changeling. The Dagda Mor then sends the Reaper to kill all the Chosen, and the Changeling to act as a spy for the demons within the Elven city. Eventine finds himself at a loss, for only the Chosen can make the rebirth of the Ellcrys happen. The Druid Allanon appeared, telling Eventine that his coming must remain a secret, and promising to find out the location of Safehold. He went to the ancient Druid keep, Paranor, in an attempt to locate Safehold. After learning its location, Allanon was ambushed by the Dagda Mor and a handful of Furies. He retreated to Storlock for a time, and then went to Havenstead with Wil Ohmsford--who is a Healer, a descendant of Jerle Shannara and bearer of the Elfstones--to find Amberle Elessedil, who is King Eventine's granddaughter and a Chosen, who abandoned her duty to the Ellcrys and fled the Elven capital, Arborlon. She eventually agreed to return to Arborlon with them, only giving in when Demon Wolves were closing in upon them. En route, close to the Silver River, Allanon, Amberle and Wil were ambushed by Demon wolves. Allanon fended off the Demons while Wil and Amberle escaped to safety. The King of the Silver River took them in and sheltered them just before they would have been caught; after talking with him, the duo discover they have been transported miles away from where they started, and have no idea if Allanon survived or where he was. They decided to continue on to Arborlon and hoped to meet him there, but on the way their horse was stolen by Rovers, a gypsy-like group of people who travel in caravans and recognize no laws but their own. Wil insisted that they get the horse back, and ingratiated himself to the Rovers and their leader Cephalo by using his skills as healer to help some of the sick or mildly injured members of the family. He met Eretria, a beautiful Rover girl Cephalo said was his daughter; in reality, she was not his daughter at all and would be sold now that she was of an age to marry. She was immediately attracted to Wil and wanted to help him get the horse back, if he promised to take her with him when he escaped. A giant demon attacked the caravan and Wil was forced to use the Elfstones to defend the Rovers, finally destroying the demon, but damaging himself somehow in a way he did not understand. Cephalo was angry with him, but let he and Amberle leave with their horse. Eretria was left behind but promised to Wil that they would meet again. After being pursued by demons, Wil and Amberle managed to regroup with Allanon and return to Arborlon. Amberle received a seed from the dying Ellcrys and prepared to go to Safehold with Wil, six Elven companions and the Captain of the Home Guard, Crispin. After they journeyed by boat to the Elven outpost at Drey Wood, the group found the entire garrison that had been stationed at the outpost dead—and the Reaper, who had killed all of them. They managed to escape by setting off down the river once more, but two of the Elven guards were run down and killed in the process. Wil realized that there must have been a spy in Arborlon, and that if the spy knew about Drey Wood, then it was likely their mission was known and they would be pursued the entire way. The party then goes to the Matted Brakes, where another two of the group are killed by an unknown massive creature. After escaping from the Brakes, the remaining group of five found themselves at an ancient Elven fortress named Pykon. The group made the decision to rest the night there, but the Reaper found them again and killed the final two Elven hunters. Wil and Amberle ran into the network of tunnels inside of the Pykon to try to find Crispin, who had gone into there to try to find a way out. Wil and Amberle finally lost the Reaper by destroying a bridge over a gorge, but they lost Crispin as well. During the battle, Wil failed to unlock the power of the Elfstones and believed that his human blood was blocking him from using them. He was resigned to not being able to use the stones anymore, and decided that they would just have to get along without them. The duo met the young Wing Rider Perk soon after, who agreed to take them into the Wilderun on his Roc, Genewen. He also agreed to fly over the Hollows every day for a week in case the duo had need of his help. Meanwhile, Allanon and the Elves went to war with the Demons, beginning the War of the Forbidding. The Elven army took up two positions in two mountain passes named Halys Cut and Worl Run. Having no weapons, the Demons used human-wave tactics in the ensuing battles and literally ran over the Elven army, even managing to injure King Eventine. Ander's brother, Arion Elessedil, was killed as well in Worl Run. Defeated, the Elven force retreated first to Baen Draw, successfully defending it until it was discovered that they were being flanked. They then retreated to Arborlon, their last line of defense. In the process, they lost their commander, Kael Pindanon. Shortly after their return to Arborlon, Dwarf and Troll contingents joined them, uniting banners from all four of the Four Lands for the first time in history. Eventine was recovering in his room when the Changeling, disguised for months as Eventine's pet dog Manx, tried to kill the old king in his bed. Eventine killed the Demon, but was badly wounded and near death. Amberle and Wil traveled to Grimpen Ward, a town of thieves and cutthroats in the Widlerun. Wil caused a stir by healing an old inkeeper woman and jokingly claiming he did it with magic. Thieves try to rob he and Amberle, but they were rescued by Cephalo and Eretria. Wil told Cephalo of his need to go to the Hollows, claiming it was for a rare medicine for Eventine's daughter. Cephalo takes them to Hebel, an old hermit who lives in the Wildrun. Hebel recognized the name Safehold and knew where it was; under a lonely mountain in the hollows, the domain of the Witch Sisters. Wil and Amberle went on despite Hebel's warnings, after parting ways with the Rovers. They soon found out that the Elfstones were stolen by Cephelo, and that he had wanted them ever since he had seen Wil use them on the demon that attacked the caravan. Wil left Amberle at the edge of the Hollows and pursued Cephelo. Eretria once again helped Wil to locate Cephelo only to find that he and the rest of his followers were killed by the Reaper. Wil regained the Elfstones and traveled back to the rim of the Hollows with Eretria. He found Amberle missing. Hebel appeared and agreed to track Amberle for Wil. Together with Hebel's dog, Drifter, they tracked Amberle to the witch Mallenroh's tower. Mallenroh captured them and decided to keep the Elfstones for herself, locking up Wil and the rest as prisoners until Wil agreed to give her the stones. Mallenroh's identical twin sister Morag arrived, and the Witch Sisters fought and killed each other. Wil, Eretria, Hebel, and Drifter escaped with Amberle, the Elfstones, and Mallenroh's servant, Wisp; who brought them to the Bloodfire. Amberle absorbed both the Bloodfire and bathed the seed of the Ellcrys in it. The Reaper attacked them and killed Wisp, but Wil destroyed it be realizing that he wasn't unable to use the Elfstones because of his human blood, but because he was afraid of them and had formed a mental block against using them. He broke the block, focusing the power of the Elfstones upon the Reaper's cloaked face and destroying it. Wil had Amberle called Perk, who brought Wil, Amberle and Eretria back to Arborlon while Hebel returned home. By this point, the Demons had begun a full frontal assault upon Arborlon. Despite desperate attempts to blunt the attacks, the seven gates fell one by one to the superior numbers of the Demons. The Demons eventually broke through the last of the Elven capital's major defenses (the seventh gate). At this point, Allanon engaged and defeated the Dagda Mor in a titanic battle while the forces of "good", now severely depleted, regrouped at their last line of defense: the Gardens of Life, where the Ellcrys resided. The Demons tried to reach the Ellcrys to destroy her, but they were held back by those forces of "good" just long enough so that Wil and Amberle could fly in. Amberle touched the dead Ellcrys and was transformed into the new Ellcrys; and with this action, Amberle restored the Forbidding, banishing the Demons back to their alternate universe. It was revealed by Allanon to Wil that he knew all along that Amberle would become the new Ellcrys. Wil was angry and told Allanon he should have been honest, but Allanon claimed that she would not have believed him. He reminds Wil that Amberle knew what would happen and made the choice herself, and that no one forced her. She did what only she could do, and in so doing saved humanity from the Demons. Wil was still bitter about the deception, because he had loved Amberle and didn't want to lose her the way he had. It is then revealed that Allanon has aged, because he used too much of the magic in the fighting with the Demons. He said he was going to Paranor to sleep, and then left in the middle of the night without seeing or speaking with anyone else. Eventine passed away, and Ander became the new King. With the Demons banished once again, the survivors the War returned to their homes. Wil visited the Ellcrys and came to terms with Amberle's sacrifice. He then left Arborlon to continue his studies as a healer, taking Eretria with him. | 296 |
Jurassic Park | fantasy | The narrative begins in August 1989 by slowly tying together a series of incidents involving strange animal attacks in Costa Rica and on Isla Nublar, the main setting for the story. One of the species, a strange small lizard-like creature with three toes, is identified later as a Procompsognathus. Paleontologist Alan Grant and his paleobotanist graduate student, Ellie Sattler, are abruptly whisked away by billionaire John Hammond—founder and chief executive officer of International Genetic Technologies, or InGen—for a weekend visit to a "biological preserve" he has established on a remote island off the coast of Costa Rica. Upon arrival, the preserve is revealed to be Jurassic Park, a theme park showcasing cloned dinosaurs. The animals have been recreated using damaged dinosaur DNA found in mosquitoes preserved in prehistoric amber. Gaps in the genetic code have been filled in with reptilian, avian, or amphibian DNA. To control the population, all specimens on the island are lysine-deficient females. Hammond proudly touts InGen's advances in genetic engineering and shows his guests through the island's vast array of automated systems. Recent events in the park have spooked Hammond's investors. To placate them, Hammond means for Grant and Sattler to act as fresh consultants. They stand in counterbalance to a well-known mathematician and chaos theorist Ian Malcolm and a lawyer representing the investors, Donald Gennaro. Both are pessimistic about the park's prospects. Malcolm, having been consulted before the park's creation, is especially emphatic in his prediction that the park will collapse, as it is an unsustainable simple structure bluntly forced upon a complex system. Countering Malcolm's dire predictions with youthful energy, Hammond groups the consultants with his grandchildren, Tim and Alexis "Lex" Murphy. While touring the park with the children, Grant finds a Velociraptor eggshell, which seems to prove Malcolm's earlier assertion that the dinosaurs have been breeding against the geneticists' design. Malcolm suggests a flaw in their method of analyzing dinosaur populations, in that motion detectors were set to search only for the expected number of creatures in the park and not for any higher number. The park's controllers are reluctant to admit that the park has long been operating beyond their constraints. Malcolm also points out the height distribution of the Procompsognathus forms a Gaussian distribution, the curve of a breeding population, rather than the distinctive pattern that a population reared in batches ought to display. In the midst of this, the chief programmer of Jurassic Park's controlling software, Dennis Nedry, attempts corporate espionage for Lewis Dodgson, a geneticist and agent of InGen's archrival, Biosyn. By activating a backdoor he wrote into the park's computer system, Nedry manages to shut down its security systems and quickly steal fifteen frozen embryos, one for each of the park's fifteen species. He then attempts to smuggle them out to a contact waiting at the auxiliary dock deep in the park; however, during a sudden tropical storm, he exits his stolen vehicle to get his bearings and is killed by a Dilophosaurus. Without Nedry to reactivate the park's security, the electrified fences remain off, and dinosaurs escape. The adult and juvenile Tyrannosaurus Rex attack the guests on tour, destroying the vehicles, killing public relations manager Ed Regis, and leaving Grant and the children lost in the park. Malcolm is gravely injured during the incident but is soon found by Gennaro and park game warden Robert Muldoon and spends the remainder of the novel slowly dying as, in between lucid lectures and morphine-induced rants, he tries to help those in the main compound understand their predicament and survive. The park's upper management—engineer and park supervisor John Arnold, chief geneticist Henry Wu, Muldoon, and Hammond—struggle to return power to the park, while the veterinarian, Dr. Harding, takes care of the injured Malcolm. For a time they manage to get the park largely back in order, restoring the computer system by shutting down and restarting the power, resetting the system. Unfortunately, a series of errors on their part soon plunge the park into greater disarray. During their time trying to restore the park to working order, they fail to notice that the system has been running on auxiliary power since the restart; this power soon runs out, shutting the park down a second time. Furthermore, since the auxiliary generators didn't create enough electricity to power the fences, they weren't reactivated when the system was reset, meaning all the fences—including the holding pen containing the park's Velociraptors, quarantined due to their intelligence and aggression—had been offline the whole time. Escaping their enclosure, the raptors kill Wu and Arnold and injure Muldoon, Gennaro, and Harding. Meanwhile, Grant and the children slowly make their way back to the Visitor's Center by rafting down the jungle river, carrying news that several young raptors, bred and raised in the island's wilds, were on board the Anne B, the island's supply ship, when it departed for the mainland. While Ellie distracts the raptors, Grant manages to turn the park's main power back on. After escaping from several raptors, Grant, Gennaro, Tim, and Lex are able to make it to the control room, where Tim is able to contact the Anne B and tell them to return. The survivors are then able to organize themselves and eventually secure their own lives. Word soon reaches them that the crew of the Anne B has discovered and killed the raptor stowaways. Gennaro tries to order the island destroyed as a dangerous asset, but Grant rejects his authority, claiming that even though they cannot control the island, they have a responsibility to understand just what happened and how many dinosaurs have already escaped to the mainland. Grant, Ellie, and Muldoon set out into the park to find the wild raptor nests and compare hatched eggs with the island's revised population tally. Cautious in this pursuit, they emerge unharmed. Meanwhile, Hammond, taking a walk around the park and contemplating making a park improving on his previous mistakes, hears the T-Rex roar and falls down a hill where he is eaten by a pack of Procompsognathus. Concerning the dinosaurs' breeding, it is eventually revealed that using frog DNA to fill gaps in the dinosaurs' genetic code enabled a measure of dichogamy, in which some of the female animals changed into males in response to the all-female environment. In the conclusion, before boarding helicopters the group tell the Costa Rican Air Force that the dinosaurs had been killing people. The Air Force then say that the island is dangerous and releases napalm over the island, destroying the island and the dinosaurs. It is implied that Malcolm has died. Grant asks Muldoon of Malcolm's condition when they depart via helicopter, Muldoon's nonverbal response is merely shaking his head and on the second to last page it says that the Costa Rican government wouldn't permit a burial for Hammond or Malcolm -->. Survivors of the incident are indefinitely detained by the United States and Costa Rican governments. Weeks later, Grant is visited by Dr. Martin Guitierrez, an American doctor who lives in Costa Rica and has found a Procompsognathus corpse. Guitierrez informs Grant that an unknown pack of animals has been migrating through the Costa Rican jungle, eating lysine-rich crops and chickens. He also informs Grant that none of them, with the possible exception of Tim and Lex, are going to leave any time soon. | 297 |
Swords and Ice Magic | fantasy | The Fafhrd and Gray Mouser stories follow the lives of two larcenous but likable rogues as they adventure across the fantasy world of Nehwon. In Swords and Ice Magic the duo face a series of challenges from Death of greater or lesser subtlety ("The Sadness of the Executioner," "Beauty and the Beasts," "Trapped in the Shadowland" and "The Bait"), the pique of deities they formerly worshiped whose names they now rarely even take in vain ("Under the Thumbs of the Gods"), a voyage to the strange equatorial ocean of Nehwon ("Trapped in the Sea of Stars"), and recruitment to succor Nehwon's Iceland, the legendary Rime Isle, menaced by Sea Mingols and a pair of refugee gods ("The Frost Monstreme," "Rime Isle"). | 298 |
The Dream Merchant | fantasy | Twelve year old Joshua Cope is contacted by a corporation called Gippart International one day late at night. Joshua and his friend, Bhasvar (Baz) Patel go to Gippart and meet Max Herbert, a talent scout. Josh is sent into a dreamworld to sell products. But dreams also come with nightmares... Umaya, the collective dream of everyone at that point in time, is caught between dreams and reality. Josh, Baz and a fellow associate Teresa cannot get out of the dream-world, where time is running backwards due to a Gippart employee attempting to break into real time rather than dream-time. Along his adventure, Josh meets his dead twin sister Jericho, who has been attempting to get in contact with him for 350 years. But with Jericho comes Lucide, a guardian who makes sure that no one crosses the borders of life and death. The members of this troop find themselves with powers that they cannot explain. Baz, the first to find his powers, can control dream time by listening to the rhythm and matching it, causing it to slow, stop, or even rewind. Teresa changes Umaya with words, influencing people and surroundings to her will, she is the group storyteller. Josh is a thief and can change the very nature of things just by looking at them. However, they are trapped in umaya, the dream-world. The four children must find Tembe at the end of time and fulfill Siparti's last promise to Temberi. They learn about each of Siparti's six kids and put together the clues that each of them hold. After a harrowing ordeal, Josh, Jericho, Baz, Teresa, and Mervin Spratt manage to find their way to the edge of time itself, where the Tembe people live in a crumbling Fortress. The Tembe, descended from Temberi, have been trapped at the edge of time for over 1000 years. Luckily, the Tembe are friendly people, and show the associates how their Fortress is slowly being ripped away into the hurricane whom they have named Satura. Using the powers they gained in the journey, the children manage to find their way through the hurricane back into the real world. Unfortunately, in the end, Jericho decides to return back with Lucide and stay in Umaya. | 299 |