#NEWLINE# def use( self , player , game ) : #NEWLINE# #INDENT# super ( ) . use ( player , game ) #NEWLINE# if ( player is game . players [ 0 ] ) : #NEWLINE# #INDENT# draw_player = PlayerOne ( ) #NEWLINE# #UNINDENT# else : #NEWLINE# #INDENT# draw_player = PlayerTwo ( ) #NEWLINE# #UNINDENT# self . target . add_effect ( Effect ( Attack ( ) , ActionTag ( Draw ( ) , PlayerSelector ( game ) ) ) )