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highway 89 was established in 1937 as a result of the rerouting of highway 9 between orangeville and highway 27 in 1963 the route was extended west to palmerston and east to highway 400 plans were conceived during the late 1970s to push the highway further east to highway 12 via ravenshoe road resulting in a brief extension to highway 11 however environmental protest over the chosen route through the holland marsh resulted in the cancellation of plans in 1986 in 1997 the section between highway 400 and highway 11 was decommissioned the most recent change to the route took place in 2003 when the section of highway 89 between palmerston and harriston was renumbered as part of highway 23 creating a shared terminus at a junction with highway 9
the route forms the main streets of several of the small towns that dot the highway east to west namely cookstown alliston and shelburne the highway also forms the backbone of many small villages and hamlets between the larger centres such as conn primrose violet hill rosemont and
the highway formerly continued past its current eastern terminus at highway 400 to yonge street formerly highway 11 in the hamlet of fennell this section is now numbered as simcoe county route 3 and known locally as shore acres drive the highway also continued past its current western terminus in harriston taking the route to palmerston that is now numbered as highway 23
the highway mostly runs through farmland and small communities although the route does pass by earl rowe provincial park and the honda car manufacturing plant in the alliston area other parks and natural areas that are close to the route are boyne valley provincial park and mono cliffs provincial park both of which are located on the niagara escarpment further west is the luther marsh conservation area a vast wilderness area that surrounds luther lake
highway 89 was created out of a highway rerouting in the late 1930s originally it formed the routing of highway 9 which until then turned north at orangeville travelling concurrently with highway 10 then turning east to cookstown on february 10 1937 highway 9 was rerouted along its present course east of orangeville by 1938 highway 89 was designated along the former route of highway 9
highway 89 remained as @@ is until the early 1960s when it was extended west to palmerston and east to highway 400 on april 1 1963 the highway was assumed through the counties of dufferin grey and wellington the section between highway 27 and highway 400 was assumed the following day
during the mid @@ 1970s highway 89 was extended east to highway 11 at fennell this section was eventually returned to the jurisdiction of simcoe county on april 1 1997 during the spring of 2003 the mto renumbered several highways to improve route continuity among these was the renumbering of a section of highway 89 between harriston and palmerston the result of this renumbering was a shared terminus between highway 89 and highway 23 at an intersection with highway 9
during the late 1970s plans arose to create a new highway link on the south side of lake simcoe to connect highway 400 and highway 12 the route for this extension was announced on june 30 1978 it was to follow 11th line from highway 400 east to the holland marsh where it would cross towards the northeast onto the alignment of ravenshoe road ( york road 32 ) the extension would traverse the length of ravenshoe road to lakeridge road ( durham road 23 ) where it would zig @@ zag onto concession road 7 to end immediately north of sunderland however heavy environmental protests ensued over the chosen route through the marsh consequently then transportation minister ed fulton officially cancelled the extension on april 21 1986 the proposal has since been reborn as the bradford bypass
the following table lists the major junctions along highway 89 as noted by the ministry of transportation of ontario
luke michael smith is an american writer he is a staff member at bungie a video game development company and is a former video games journalist smith wrote for a college newspaper and weekly papers in michigan before being hired as one of the first new freelance writers for kotaku at kotaku smith developed his writing style but soon left the site for a staff position as 1upcom's news editor smith made a name for himself at 1up particularly through an article he wrote focusing on problems with the game halo 2
smith was known for his direct approach to game journalism and scathing criticism of the video game industry during his time at 1up the site developed a greater profile and stepped out of its sister publication's shadow but smith grew frustrated with the contemporary state of gaming news and what he considered manipulation of journalists and readers into accepting promotional material as news in april 2007 he left 1up to become a bungie writer and co @@ host of the developer's podcast
smith gradually entered into game journalism while working on an english literature degree at the university of michigan writing about media in the college newspaper after graduation he worked for weekly papers in dearborn and detroit michigan including real detroit weekly
clive thompson a games writer with slate interacted with smith over aol instant messenger and the two began to bounce ideas off of each other for their respective writing projects when games blog kotaku started to expand from one writer ( founder brian crecente ) thompson recommended smith smith credits his time at kotaku for helping him come into his own develop his style and learn about attribution and citing sources but he left after a short period of time at the time stories ( on kotaku ) were unsigned kotaku was like the brian crecente vision if i posted something or [ fellow writer brian ashcraft ] did people thought [ crecente ] did also there was no health insurance it was just full @@ time freelance
smith served as the news editor for 1upcom the sister site to the now @@ defunct magazine electronic gaming monthly during his tenure at 1up smith wrote extensively about the halo video game franchise as was considered a leading fan voice in one article he declared halo was the only game series he cared about smith wrote a feature story for 1up in 2005 called broken halo in which he explained how developer bungie could fix problems he perceived with the game crecente said the article put smith on the map smith also became one of the panelists of the 1up yours show a weekly video games podcast featuring gaming editors and experts in 2006 edge named him one of gaming's top 50 journalists
magazine credited smith with inspiring gamers to learn more about the game industry and not accept company promotion as well as turning 1up from the bastard child of egm to an important part of the ziff davis internet company's gaming network his style has been described as a robust direct approach to journalism and is known for his scathing attacks on the industry smith however felt disheartened by the state of game journalism video game journalism is just weird you have guys married to women in marketing for the games they cover video game journalism is still very young very early still trying to find out what it is he said in an interview with michael zenke of the escapist smith said he felt game journalists were treated by developers as another part of the pr plan with developers sending out information and the journalists regurgitating it worse smith felt that gamers had become used to this sort of information we have to be responsible for our actions and held accountable when we manipulate the expectations of gamers he told zenke
while he was becoming more frustrated with the field at 1up game developer bungie contacted smith about employment after sending the company his resume smith stopped writing about bungie and microsoft to avoid a conflict of interest smith accepted a job offer a month later
in april 2007 smith announced on a 1up podcast he was leaving the site to work for bungie reaction to smith's announcement varied some were happy or sad to see him leave while others felt he had sold out smith joined the ranks of other former game journalists who left to work for game companies including 1up expatriate che chou who joined microsoft game studios and former gamespot chief greg kasavin who became an associate producer for electronic arts
bungie staff hinted in a weekly update that smith might play a role in the developer's podcast smith officially began work on may 7 2007 as content editor providing fans and the bungie readership with information about bungie's game and staff smith believed that there was a special opportunity for game developers for someone to come in and tell the stories that people want to know [ ] right now you have four bridges between developer and reader developer to pr to journalist to reader [ this position ] could get rid of those middle two bridges
while bungie had historically been good at letting fans interact via forums and provided updates and artwork via their site bungienet the company's releases had a corporate and muted tone to it and made less effort and been less successful historically at providing access to the inner workings of the game studio as part of a change to become more transparent bungie took steps repeated throughout the industry to allow fans more say and recruiting respected voices from the community namely smith robertson credited smith's tenure as aiding bungie's greater focus on building supporting and learning from the halo 3 community he is credited as a writer on halo 3
smith also hosted bungie's podcast show along with co @@ host brian jarrard in an interview with his former coworkers at 1up smith said of the bungie podcast we [ bungie ] are focusing on getting our listeners and fans familiar with a bunch of the different faces at bungie studios brought back after close to a year @@ long hiatus the podcast now features bungie news and interviews with staff members about their jobs and working at the studio smith had the title of bungie community manager at bungie and has given interviews with the press about the company's recent products including halo 3 odst smith was among other writers @@ turned @@ game developers who held a discussion on the topic at the 2009 game developers conference smith worked on player investment for halo reach
he worked as design lead on bungie's 2014 video game destiny