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174,010,309,374,246,900 | Smelly Bum#1555 | 04/16/2021 6:49 AM | Scratch is ideal for teaching the basic concepts of coding. It's not generally great for anything outside of that. | null | null |
762,241,525,584,363,500 | Muslim Man#9041 | 04/16/2021 5:19 PM | Can we have an art channel? | null | null |
298,910,672,731,766,800 | Mal#5601 | 04/16/2021 5:19 PM | ye it's called #off-topic | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 04/16/2021 5:19 PM | ye its called #cpp | null | null |
298,910,672,731,766,800 | Mal#5601 | 04/16/2021 5:20 PM | I think you mean #scratch that's the only one with a visual window where you can do art | null | null |
138,365,349,937,676,290 | Konvertor#3146 | 04/16/2021 9:08 PM | Except SDC actually uses an ancient version of RLU for ball prediction, not the framework ball prediction. Thus why I said _technically_. It's pretty easy to swap it out for the framework ball prediction, but doing so reduces the tick rate and seems to cause mis-hits. | null | null |
280,203,761,933,221,900 | periapsis#3151 | 04/17/2021 3:17 AM | the RLBot GUI is really nice! props to everyone who worked on it | null | clappingsock (4) |
769,080,650,941,595,600 | BestCrazyNoob#2218 | 04/17/2021 5:19 AM | but it will use more cpu to do the calculations twice, and avoiding it is the main objective of integrated ball prediction | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/18/2021 1:23 PM | Can we have a suggestions channel | null | 🙄 (3),🤡 (1),judging_tare (1),🥴 (2),tux (1),whaa (1) |
268,120,500,180,353,020 | r0bbi3#0269 | 04/18/2021 1:41 PM | No :) | null | null |
215,926,769,813,815,300 | 0x57696c6c#3433 | 04/18/2021 1:42 PM | goodbye #suggestions 👋 | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 04/18/2021 1:43 PM | #suggestions is now a past-tense noun | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/18/2021 1:47 PM | #suggested | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/18/2021 4:11 PM | Can we have a #suggested channel | null | null |
128,671,270,853,279,740 | GooseFairy#6680 | 04/18/2021 4:21 PM | sorry you have to make all suggestions in #memes now | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/18/2021 4:21 PM | D: | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/18/2021 4:22 PM | what about #discord-bots | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/18/2021 4:22 PM | all suggestions should be put into a !suggestions command | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 04/18/2021 8:26 PM | !suggest make a suggestions channel | null | null |
225,946,918,579,077,120 | jeroen11dijk#1178 | 04/19/2021 5:31 AM | wouldnt it be cool if we had a place where people could propose new ideas to improve the RLBot project | null | null |
474,703,464,199,356,400 | RLBot#1485 | 04/19/2021 5:34 AM | Channel police, anti-spam agent | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/19/2021 6:22 AM | we do, it’s called making a pr to the rlbot repo | null | null |
823,182,726,227,951,600 | john idiot#4672 | 04/20/2021 11:39 AM | no, it's called #rlbot-discussion and #off-topic | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/20/2021 12:00 PM | #off-topic 🥴 | null | null |
261,317,344,729,497,600 | JibrilSage#4895 | 04/26/2021 12:09 PM | You know what would be epic- if there was a bot that could help train you to become a gc. Like have it demonstrate complex or normal shots in training packs n stuff.
Like- a ghost system that could show how something is expected to be done by the map creator / show examples of other ways to do things. | null | null |
261,317,344,729,497,600 | JibrilSage#4895 | 04/26/2021 12:10 PM | It would create a whole new system for both developers and a whole new feel for rocket league | null | null |
149,367,618,036,301,820 | Soren#4101 | 04/26/2021 12:10 PM | Someone had a Kickstarter to build software that did that | null | null |
261,317,344,729,497,600 | JibrilSage#4895 | 04/26/2021 12:10 PM | this could also include a "training bot" | null | null |
261,317,344,729,497,600 | JibrilSage#4895 | 04/26/2021 12:10 PM | ?? they did!? | null | null |
149,367,618,036,301,820 | Soren#4101 | 04/26/2021 12:10 PM | It's not done | null | null |
261,317,344,729,497,600 | JibrilSage#4895 | 04/26/2021 12:11 PM | I mean at least its hopefully being worked on. | null | null |
261,317,344,729,497,600 | JibrilSage#4895 | 04/26/2021 12:12 PM | I think a bot you can train with would be harder to accomplish as u'd need a 1v1 bot. But ghost like examples should be something that should be possible. | null | null |
149,367,618,036,301,820 | Soren#4101 | 04/26/2021 12:12 PM | Supposedly they would use high level play you could "ghost" in | null | null |
149,367,618,036,301,820 | Soren#4101 | 04/26/2021 12:12 PM | An interesting idea | null | null |
149,367,618,036,301,820 | Soren#4101 | 04/26/2021 12:13 PM | I got vaporware vibes thb but I've been wrong before | null | null |
261,317,344,729,497,600 | JibrilSage#4895 | 04/26/2021 12:15 PM | Well, once bots get more developed and hopefully implemented by RocketLeague. I hope that the bots can also be set to "teirs" rather than "just bots" | null | null |
261,317,344,729,497,600 | JibrilSage#4895 | 04/26/2021 12:16 PM | as I know if it was a casual match in a "gold" lobby it would be more useful to temporarily have more "gold" like activity than a bronze bot | null | null |
261,317,344,729,497,600 | JibrilSage#4895 | 04/26/2021 12:16 PM | Obviously no crazy tricks, but at least something worth contributing as a team member than rather just another nuisance u can crash into | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/27/2021 10:31 AM | Be able to see all bots currently on field in scratch | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/27/2021 10:31 AM | Please this is needed for decent team play with scratch | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/27/2021 10:32 AM | team play in scratch | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/27/2021 10:32 AM | It’s possible | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/27/2021 10:32 AM | null | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/27/2021 10:32 AM | If you’d just let scratch see all the bots | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/27/2021 10:33 AM | Instead of two | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/27/2021 10:33 AM | Then team play is possible | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/27/2021 6:35 PM | The ability to adjust deadzones on the bot's controller | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/27/2021 6:36 PM | I assume they're initially set to the default values? those are trash | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/27/2021 6:36 PM | ^ | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/27/2021 6:36 PM | I want to be able to adjust my bot's dodge deadzone in the middle of a game ):< | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/27/2021 6:37 PM | I want to be able to make a good bot with scratch ):< | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/27/2021 6:37 PM | you aren't supposed to be able to make a good bot in Scratch :smart: | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/27/2021 6:38 PM | Exactly | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/27/2021 6:38 PM | So we need to be able to | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/27/2021 6:38 PM | lol no :4Tare: | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/27/2021 6:39 PM | Yes | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/27/2021 6:39 PM | Just add a “bots displayed” option in scratch config files | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/27/2021 6:40 PM | And make it display that many bots until a certain limit | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/27/2021 6:40 PM | And the limit is like 10 | null | null |
133,312,089,329,500,160 | Darxeal#1784 | 04/27/2021 6:40 PM | ?? deadzones mean nothing to bots, you can change your input to any number instantly | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/27/2021 6:41 PM | Yeah | null | null |
133,312,089,329,500,160 | Darxeal#1784 | 04/27/2021 6:41 PM | dodge input is normalized anyway | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/27/2021 6:41 PM | exactly, so if the deadzone is the default value for humans then that's dumb ):< | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/27/2021 6:42 PM | I want *maximum* control of my bots | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/27/2021 6:42 PM | Dead zones do nothing | null | null |
133,312,089,329,500,160 | Darxeal#1784 | 04/27/2021 6:42 PM | I'm not sure if you're trolling | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/27/2021 6:43 PM | what? isn't the default dodge deadzone like 0.5 or something? that's dumb, I want it as low as possible bc it's a bot | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/27/2021 6:43 PM | It doesn’t matter | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/27/2021 6:43 PM | It’s like 0 anyway | null | null |
133,312,089,329,500,160 | Darxeal#1784 | 04/27/2021 6:44 PM | like I said, dodge input is a direction, it's normalized, it doesn't matter if it's 0.1 or 1 | null | null |
419,209,849,478,316,000 | CTAG07#6191 | 04/27/2021 6:45 PM | Do this, it’s more important | null | null |
335,314,476,125,519,900 | luminouslamp367#0297 | 04/28/2021 10:16 PM | Make sure the process that decides which blocks in the GUI need the missing package warning re-checks after installing a package. Whenever I do, it doesn't disappear unless I restart or reload the bot folders | null | null |
133,312,089,329,500,160 | Darxeal#1784 | 04/29/2021 7:20 AM | I'm pretty sure reloading bot folders doesn't re-check the packages, because the entire python process has to be restarted for it to find the new installed package. But maybe there is a way to force it to look for them without restarting | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/29/2021 7:24 AM | I’m pretty sure I’ve figured out a way to pre-compile python files - I don’t think it will compile JIT stuff, but it will generate pycache files and it’s really fast, even when doing it for the whole botpack | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/29/2021 7:25 AM | should I auto pre-compile python files... ? should it be a button in the menu? should I do it at all? | null | null |
220,808,137,219,899,400 | Skyborg#0894 | 04/29/2021 9:05 PM | whats the advantage of it being pre-compiled? faster start time? | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/29/2021 9:07 PM | mhmm | null | null |
149,367,618,036,301,820 | Soren#4101 | 04/29/2021 9:07 PM | I mean, python usually compiles and sticks stuck in __pycache__ . Is this not happening? Is there a problem that needs solving or is this a solution in search of a problem? | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/29/2021 9:08 PM | yes, this would just do that but ahead of time | null | null |
149,367,618,036,301,820 | Soren#4101 | 04/29/2021 9:08 PM | 😐 | null | null |
149,367,618,036,301,820 | Soren#4101 | 04/29/2021 9:08 PM | I vote don't do this then | null | null |
149,367,618,036,301,820 | Soren#4101 | 04/29/2021 9:08 PM | you're adding complexity for a problem that's already solved | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/29/2021 9:08 PM | ¯\_(ツ)_/¯ | null | null |
220,808,137,219,899,400 | Skyborg#0894 | 04/29/2021 9:09 PM | have you measured the difference btw? is it noticeable? XD | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/29/2021 9:09 PM | not really on my 4800H... | null | null |
220,808,137,219,899,400 | Skyborg#0894 | 04/29/2021 9:10 PM | 😑 | null | null |
220,808,137,219,899,400 | Skyborg#0894 | 04/29/2021 9:10 PM | That button would bring more harm than good then XD | null | null |
220,808,137,219,899,400 | Skyborg#0894 | 04/29/2021 9:13 PM | Also, would it "recompile" if the source code was changed by the user? | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/29/2021 9:35 PM | I was just thinking, if it was automatic, that it would just do it for the updated files upon a botpack update | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/29/2021 9:36 PM | but i get ur point, lol | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/29/2021 9:36 PM | I’ve only written like 5 loc anyways xD | null | null |
212,103,205,448,843,260 | swz#4419 | 04/30/2021 2:38 AM | a way to run bots in other langs without a python agent file | null | null |
212,103,205,448,843,260 | swz#4419 | 04/30/2021 2:58 AM | for example: ```cfg
# Annoying agent
python_file=./config/agent.py
# No annoying agent
run_command=node ../index.js
``` | null | null |
212,103,205,448,843,260 | swz#4419 | 04/30/2021 2:58 AM | and itll pass things like index and stuff as command line args | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/30/2021 5:45 AM | RLBot is written in Python | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/30/2021 5:45 AM | doing so would probably make adding new language support harder | null | null |
194,781,322,957,422,600 | Eastvillage#2628 | 04/30/2021 5:58 AM | RLBot knows how to handle the bot based on the Agent type it inherits from in agent.py. It seems possible to sidestep and let the command handle it, though I imaging there's a reason this wasn't done originally. | null | null |
212,103,205,448,843,260 | swz#4419 | 04/30/2021 6:15 AM | adding new language support would be easier imo, just check the cmd line args and connect via sockets | null | null |
212,103,205,448,843,260 | swz#4419 | 04/30/2021 6:15 AM | now i have to make a separate socket just for python to tell js to add a bot | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 04/30/2021 6:15 AM | no, because you would have to directly integrate your language into RLBot | null | null |