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Smelly Bum#1555
04/16/2021 6:49 AM
Scratch is ideal for teaching the basic concepts of coding. It's not generally great for anything outside of that.
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Muslim Man#9041
04/16/2021 5:19 PM
Can we have an art channel?
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Mal#5601
04/16/2021 5:19 PM
ye it's called #off-topic
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L0laapk3#2010
04/16/2021 5:19 PM
ye its called #cpp
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Mal#5601
04/16/2021 5:20 PM
I think you mean #scratch that's the only one with a visual window where you can do art
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Konvertor#3146
04/16/2021 9:08 PM
Except SDC actually uses an ancient version of RLU for ball prediction, not the framework ball prediction. Thus why I said _technically_. It's pretty easy to swap it out for the framework ball prediction, but doing so reduces the tick rate and seems to cause mis-hits.
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periapsis#3151
04/17/2021 3:17 AM
the RLBot GUI is really nice! props to everyone who worked on it
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clappingsock (4)
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BestCrazyNoob#2218
04/17/2021 5:19 AM
but it will use more cpu to do the calculations twice, and avoiding it is the main objective of integrated ball prediction
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CTAG07#6191
04/18/2021 1:23 PM
Can we have a suggestions channel
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🙄 (3),🤡 (1),judging_tare (1),🥴 (2),tux (1),whaa (1)
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r0bbi3#0269
04/18/2021 1:41 PM
No :)
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0x57696c6c#3433
04/18/2021 1:42 PM
goodbye #suggestions 👋
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_DaCoolOne_#6111
04/18/2021 1:43 PM
#suggestions is now a past-tense noun
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Deleted User#0000
04/18/2021 1:47 PM
#suggested
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CTAG07#6191
04/18/2021 4:11 PM
Can we have a #suggested channel
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GooseFairy#6680
04/18/2021 4:21 PM
sorry you have to make all suggestions in #memes now
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Deleted User#0000
04/18/2021 4:21 PM
D:
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Deleted User#0000
04/18/2021 4:22 PM
what about #discord-bots
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Deleted User#0000
04/18/2021 4:22 PM
all suggestions should be put into a !suggestions command
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_DaCoolOne_#6111
04/18/2021 8:26 PM
!suggest make a suggestions channel
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jeroen11dijk#1178
04/19/2021 5:31 AM
wouldnt it be cool if we had a place where people could propose new ideas to improve the RLBot project
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RLBot#1485
04/19/2021 5:34 AM
Channel police, anti-spam agent
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Deleted User#0000
04/19/2021 6:22 AM
we do, it’s called making a pr to the rlbot repo
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john idiot#4672
04/20/2021 11:39 AM
no, it's called #rlbot-discussion and #off-topic
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Deleted User#0000
04/20/2021 12:00 PM
#off-topic 🥴
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JibrilSage#4895
04/26/2021 12:09 PM
You know what would be epic- if there was a bot that could help train you to become a gc. Like have it demonstrate complex or normal shots in training packs n stuff. Like- a ghost system that could show how something is expected to be done by the map creator / show examples of other ways to do things.
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JibrilSage#4895
04/26/2021 12:10 PM
It would create a whole new system for both developers and a whole new feel for rocket league
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Soren#4101
04/26/2021 12:10 PM
Someone had a Kickstarter to build software that did that
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JibrilSage#4895
04/26/2021 12:10 PM
this could also include a "training bot"
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JibrilSage#4895
04/26/2021 12:10 PM
?? they did!?
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Soren#4101
04/26/2021 12:10 PM
It's not done
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JibrilSage#4895
04/26/2021 12:11 PM
I mean at least its hopefully being worked on.
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JibrilSage#4895
04/26/2021 12:12 PM
I think a bot you can train with would be harder to accomplish as u'd need a 1v1 bot. But ghost like examples should be something that should be possible.
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Soren#4101
04/26/2021 12:12 PM
Supposedly they would use high level play you could "ghost" in
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Soren#4101
04/26/2021 12:12 PM
An interesting idea
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Soren#4101
04/26/2021 12:13 PM
I got vaporware vibes thb but I've been wrong before
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JibrilSage#4895
04/26/2021 12:15 PM
Well, once bots get more developed and hopefully implemented by RocketLeague. I hope that the bots can also be set to "teirs" rather than "just bots"
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JibrilSage#4895
04/26/2021 12:16 PM
as I know if it was a casual match in a "gold" lobby it would be more useful to temporarily have more "gold" like activity than a bronze bot
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JibrilSage#4895
04/26/2021 12:16 PM
Obviously no crazy tricks, but at least something worth contributing as a team member than rather just another nuisance u can crash into
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CTAG07#6191
04/27/2021 10:31 AM
Be able to see all bots currently on field in scratch
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CTAG07#6191
04/27/2021 10:31 AM
Please this is needed for decent team play with scratch
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Deleted User#0000
04/27/2021 10:32 AM
team play in scratch
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CTAG07#6191
04/27/2021 10:32 AM
It’s possible
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Deleted User#0000
04/27/2021 10:32 AM
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CTAG07#6191
04/27/2021 10:32 AM
If you’d just let scratch see all the bots
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CTAG07#6191
04/27/2021 10:33 AM
Instead of two
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CTAG07#6191
04/27/2021 10:33 AM
Then team play is possible
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Deleted User#0000
04/27/2021 6:35 PM
The ability to adjust deadzones on the bot's controller
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Deleted User#0000
04/27/2021 6:36 PM
I assume they're initially set to the default values? those are trash
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CTAG07#6191
04/27/2021 6:36 PM
^
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Deleted User#0000
04/27/2021 6:36 PM
I want to be able to adjust my bot's dodge deadzone in the middle of a game ):<
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CTAG07#6191
04/27/2021 6:37 PM
I want to be able to make a good bot with scratch ):<
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Deleted User#0000
04/27/2021 6:37 PM
you aren't supposed to be able to make a good bot in Scratch :smart:
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CTAG07#6191
04/27/2021 6:38 PM
Exactly
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CTAG07#6191
04/27/2021 6:38 PM
So we need to be able to
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Deleted User#0000
04/27/2021 6:38 PM
lol no :4Tare:
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CTAG07#6191
04/27/2021 6:39 PM
Yes
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CTAG07#6191
04/27/2021 6:39 PM
Just add a “bots displayed” option in scratch config files
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CTAG07#6191
04/27/2021 6:40 PM
And make it display that many bots until a certain limit
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CTAG07#6191
04/27/2021 6:40 PM
And the limit is like 10
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Darxeal#1784
04/27/2021 6:40 PM
?? deadzones mean nothing to bots, you can change your input to any number instantly
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CTAG07#6191
04/27/2021 6:41 PM
Yeah
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Darxeal#1784
04/27/2021 6:41 PM
dodge input is normalized anyway
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Deleted User#0000
04/27/2021 6:41 PM
exactly, so if the deadzone is the default value for humans then that's dumb ):<
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Deleted User#0000
04/27/2021 6:42 PM
I want *maximum* control of my bots
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CTAG07#6191
04/27/2021 6:42 PM
Dead zones do nothing
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Darxeal#1784
04/27/2021 6:42 PM
I'm not sure if you're trolling
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Deleted User#0000
04/27/2021 6:43 PM
what? isn't the default dodge deadzone like 0.5 or something? that's dumb, I want it as low as possible bc it's a bot
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CTAG07#6191
04/27/2021 6:43 PM
It doesn’t matter
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CTAG07#6191
04/27/2021 6:43 PM
It’s like 0 anyway
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Darxeal#1784
04/27/2021 6:44 PM
like I said, dodge input is a direction, it's normalized, it doesn't matter if it's 0.1 or 1
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CTAG07#6191
04/27/2021 6:45 PM
Do this, it’s more important
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luminouslamp367#0297
04/28/2021 10:16 PM
Make sure the process that decides which blocks in the GUI need the missing package warning re-checks after installing a package. Whenever I do, it doesn't disappear unless I restart or reload the bot folders
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Darxeal#1784
04/29/2021 7:20 AM
I'm pretty sure reloading bot folders doesn't re-check the packages, because the entire python process has to be restarted for it to find the new installed package. But maybe there is a way to force it to look for them without restarting
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Deleted User#0000
04/29/2021 7:24 AM
I’m pretty sure I’ve figured out a way to pre-compile python files - I don’t think it will compile JIT stuff, but it will generate pycache files and it’s really fast, even when doing it for the whole botpack
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Deleted User#0000
04/29/2021 7:25 AM
should I auto pre-compile python files... ? should it be a button in the menu? should I do it at all?
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Skyborg#0894
04/29/2021 9:05 PM
whats the advantage of it being pre-compiled? faster start time?
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Deleted User#0000
04/29/2021 9:07 PM
mhmm
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Soren#4101
04/29/2021 9:07 PM
I mean, python usually compiles and sticks stuck in __pycache__ . Is this not happening? Is there a problem that needs solving or is this a solution in search of a problem?
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Deleted User#0000
04/29/2021 9:08 PM
yes, this would just do that but ahead of time
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Soren#4101
04/29/2021 9:08 PM
😐
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Soren#4101
04/29/2021 9:08 PM
I vote don't do this then
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Soren#4101
04/29/2021 9:08 PM
you're adding complexity for a problem that's already solved
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Deleted User#0000
04/29/2021 9:08 PM
¯\_(ツ)_/¯
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Skyborg#0894
04/29/2021 9:09 PM
have you measured the difference btw? is it noticeable? XD
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Deleted User#0000
04/29/2021 9:09 PM
not really on my 4800H...
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Skyborg#0894
04/29/2021 9:10 PM
😑
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Skyborg#0894
04/29/2021 9:10 PM
That button would bring more harm than good then XD
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Skyborg#0894
04/29/2021 9:13 PM
Also, would it "recompile" if the source code was changed by the user?
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Deleted User#0000
04/29/2021 9:35 PM
I was just thinking, if it was automatic, that it would just do it for the updated files upon a botpack update
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Deleted User#0000
04/29/2021 9:36 PM
but i get ur point, lol
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Deleted User#0000
04/29/2021 9:36 PM
I’ve only written like 5 loc anyways xD
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swz#4419
04/30/2021 2:38 AM
a way to run bots in other langs without a python agent file
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swz#4419
04/30/2021 2:58 AM
for example: ```cfg # Annoying agent python_file=./config/agent.py # No annoying agent run_command=node ../index.js ```
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swz#4419
04/30/2021 2:58 AM
and itll pass things like index and stuff as command line args
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Deleted User#0000
04/30/2021 5:45 AM
RLBot is written in Python
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Deleted User#0000
04/30/2021 5:45 AM
doing so would probably make adding new language support harder
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Eastvillage#2628
04/30/2021 5:58 AM
RLBot knows how to handle the bot based on the Agent type it inherits from in agent.py. It seems possible to sidestep and let the command handle it, though I imaging there's a reason this wasn't done originally.
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swz#4419
04/30/2021 6:15 AM
adding new language support would be easier imo, just check the cmd line args and connect via sockets
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swz#4419
04/30/2021 6:15 AM
now i have to make a separate socket just for python to tell js to add a bot
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Deleted User#0000
04/30/2021 6:15 AM
no, because you would have to directly integrate your language into RLBot
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