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558,293,960,674,639,900
Tormak#6639
12/20/2020 11:45 AM
xD
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298,910,672,731,766,800
Mal#5601
12/20/2020 1:50 PM
do it anyway
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688,132,619,808,145,700
ComputerK#1764
12/21/2020 4:41 PM
"challenges" chat For people to share their RLBot challenges, with preset bots, rules, etc.
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688,132,619,808,145,700
ComputerK#1764
12/21/2020 4:52 PM
Kinda like the story mode missions except there's no reward Actually idk there could be rewards
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688,132,619,808,145,700
ComputerK#1764
12/21/2020 4:54 PM
You could also have difficulty ratings as ranks, basically to say the average skill level you'd need to beat the challenge It goes like normal rocket league ranks, bronze, silver, gold, platinum, diamond, etc.
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az3#1291
12/21/2020 6:43 PM
You can actually create custom story lines in the existing story mode: https://github.com/RLBot/RLBot/wiki/Rocket-League-Story-Mode#creating-custom-configurations
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az3#1291
12/21/2020 6:43 PM
now that we have official scoreboard available, we could add more fields
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Mr. Swaggles#2368
12/22/2020 7:57 PM
I'd love to get the community to make custom maps for story mode at some point
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Deleted User#0000
12/22/2020 7:58 PM
if we did have custom maps, it would be... a journey to implement them
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ThatOtherNinja#6315
12/22/2020 8:01 PM
Also I don’t think they would work with the epic games version. It would also be tricky to get bots to work with different geometry like that
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Mr. Swaggles#2368
12/22/2020 8:01 PM
Oh sorry, I was mainly picturing customized standard maps
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Mr. Swaggles#2368
12/22/2020 8:01 PM
Just a thematic change of scenery
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Deleted User#0000
12/22/2020 8:01 PM
that would be awesome, but my point still stands
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Deleted User#0000
12/22/2020 8:02 PM
it's really up to Psyonix
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ThatOtherNinja#6315
12/22/2020 8:02 PM
Ohh that would be a lot easier, still probably wouldn’t work with epic games version
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mkhl#6746
12/22/2020 8:02 PM
hm
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Deleted User#0000
12/22/2020 8:02 PM
Psyonix needs to add better custom map support
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Mr. Swaggles#2368
12/22/2020 8:02 PM
You can always replace an existing map and then load into it. That works just fine on the Epic version
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Deleted User#0000
12/22/2020 8:02 PM
yeah, but that's still a LOT of work
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ThatOtherNinja#6315
12/22/2020 8:02 PM
Huh, I didn’t know that
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Deleted User#0000
12/22/2020 8:03 PM
for the programming, you would constantly be switching in & out maps...
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Deleted User#0000
12/22/2020 8:03 PM
what if the user closes RLBot before the maps can be switched back?
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Deleted User#0000
12/22/2020 8:03 PM
then the user gets rly, rly mad
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Mr. Swaggles#2368
12/22/2020 8:03 PM
Maybe I should cook up a demo and then get people onboard haha
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ThatOtherNinja#6315
12/22/2020 8:03 PM
That doesn’t sound too bad. But it would be a bit tricky
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Deleted User#0000
12/22/2020 8:04 PM
if u could get a working demo...
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Mr. Swaggles#2368
12/22/2020 8:04 PM
For my own purposes I replace Labs Utopia (the donut), which is completely unused
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Deleted User#0000
12/22/2020 8:04 PM
something like that would be our best bet
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Deleted User#0000
12/22/2020 8:04 PM
the hardest thing would be to get the RLBot community to make custom maps
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Deleted User#0000
12/22/2020 8:04 PM
we aren't map makers
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Deleted User#0000
12/22/2020 8:04 PM
we're bot programmers
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Mr. Swaggles#2368
12/22/2020 8:04 PM
I gotchu
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ThatOtherNinja#6315
12/22/2020 8:05 PM
What happens if you replace a map and then it tries to load you into a normal match with the wrong map?
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Mr. Swaggles#2368
12/22/2020 8:05 PM
I run two mapmaking discords 👍
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Deleted User#0000
12/22/2020 8:05 PM
if u pull this off, in full, that's a one-way ticket to contributor xD
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Mr. Swaggles#2368
12/22/2020 8:06 PM
If you load into a private match or online game (hosted on their servers) it times out with a content mismatch
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ThatOtherNinja#6315
12/22/2020 8:06 PM
Interesting
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Mr. Swaggles#2368
12/22/2020 8:06 PM
But if you host a local match and expose your own IP address for people, they can join by mimicking your file setup and connecting through the rocket plugin for bakkesmod
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Mr. Swaggles#2368
12/22/2020 8:07 PM
So basically, if you just replace a map that's never used in online play, there's nothing to worry about
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Mr. Swaggles#2368
12/22/2020 8:07 PM
And you can always restore it with steam's file integrity checks
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Mr. Swaggles#2368
12/22/2020 8:08 PM
So yeah, my dream goes something like this: • cook up a demo for hotswapping custom maps • see if mapmakers would want to collaborate with bot makers to make a series of custom maps • ??? • profit
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Deleted User#0000
12/22/2020 8:15 PM
RLBot uses local exhibition matches to run it's games, except for upgrading RLBot you can run it 100% offline
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DomNomNom#1537
12/23/2020 4:32 AM
Adding a way to know about the map collision mesh would be a needed non-trivial feature too
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Deleted User#0000
12/23/2020 7:27 AM
they’re custom standard maps
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ghostrider-05#8461
12/25/2020 6:06 PM
If this idea is being continued, I'd be willing to make a custom map. It sounds interesting
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KDThis (1)
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Tormak#6639
12/25/2020 9:04 PM
in online, u get a matchmaking ban
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Mal#5601
12/26/2020 4:03 AM
Unless it is casual, which then I believe it just fails to load in
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Mal#5601
12/26/2020 4:04 AM
At least that's what it did the last time I tried that
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Smelly Bum#1555
12/26/2020 9:58 PM
Suggestion: Pause a match until every bot connected has returned their first get_output call.
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DomNomNom#1537
12/29/2020 3:43 AM
My opinion is that bots should be able to get ready in the same time as humans. In the time of the field loading and the pre-match time and the 3-second countdown, I think it should be sufficient to start a bot. Giving an advantage to bots that do lots of pre-calculation before the match starts is an incentive that is going to make the user experience worse for people who like to just play versus bots.
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Smelly Bum#1555
12/29/2020 3:54 AM
Scratch bots for example simply have no chance at all to load in that amount of time.
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Eastvillage#2628
12/29/2020 3:59 AM
Its your own fault if you make a huge Scratch bot. I agree with Dom
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Smelly Bum#1555
12/29/2020 4:11 AM
As for not encouraging precomputation I'm fine with that as an arguement. But as for adding insult to injury for picking one language over another, I think it's complete bullshit.
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tarehart#6423
12/29/2020 4:22 AM
🤷‍♂️
https://cdn.discordapp.c…0754/unknown.png
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Deleted User#0000
12/29/2020 2:19 PM
Make a gui option for under Extra (perhaps a dropdown list) - One says 60, which is default, and then there's 120 and 240 When the user changes the option, the GUI then changes TARLBot.ini to reflect what the user wants This way, 60tps is the default, so there's no weird first-time-launch-change-to-120-tps stuff, but it's really easy for the user to change to using 120tps
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tarehart#6423
12/29/2020 2:22 PM
that's a good idea, I'd like to do that
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tarehart#6423
12/29/2020 2:23 PM
we can make the dev work easier by passing an argument to Rocket League rather than finding and modifying the UI
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Deleted User#0000
12/29/2020 2:24 PM
oh yea, u mentioned that
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Deleted User#0000
12/29/2020 2:24 PM
just default 240tps
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tarehart#6423
12/29/2020 2:24 PM
but the tricky thing is Rocket League needs to restart for the change to apply, so we have to think about what should happen
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Deleted User#0000
12/29/2020 2:24 PM
Rocket League needed to restart anyways
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Deleted User#0000
12/29/2020 2:25 PM
you alr kill & restart RL for the epic login trick
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tarehart#6423
12/29/2020 2:25 PM
yeah, but should the GUI just inform them they need to restart, or kill the process automatically?
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Deleted User#0000
12/29/2020 2:25 PM
both
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Deleted User#0000
12/29/2020 2:26 PM
let there be a button that says 'Restart RL Required'
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Deleted User#0000
12/29/2020 2:26 PM
give the user some time to get ready
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Deleted User#0000
12/29/2020 2:26 PM
then when they press it, it does it's thing
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Darxeal#1784
12/29/2020 2:26 PM
can rlbot still work after you restart rocket league tho?
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Deleted User#0000
12/29/2020 2:26 PM
yes, as long as you start it with the correct args
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Deleted User#0000
12/29/2020 2:27 PM
closing the game & then pressing start match doesn't work bc RLBot doesn't know to reopen the game
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tarehart#6423
12/29/2020 2:27 PM
I believe we would need to restart RLBot.exe as well since it's not particularly robust when Rocket League dies
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Deleted User#0000
12/29/2020 2:27 PM
rly?
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Deleted User#0000
12/29/2020 2:28 PM
that shouldn't be too big of an issue, if we *know* RL died
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Deleted User#0000
12/29/2020 2:28 PM
just kill them both
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Deleted User#0000
12/29/2020 2:28 PM
or do we need to close the GUI, too?
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tarehart#6423
12/29/2020 2:28 PM
we don't need to close the GUI
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tarehart#6423
12/29/2020 2:28 PM
it's very solveable, just a question of how we choose to do it
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Deleted User#0000
12/29/2020 2:29 PM
I think a big red button in the middle of the screen should do it
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Deleted User#0000
12/29/2020 2:29 PM
oh, and remember to stop the current match, if one exists
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Darxeal#1784
12/29/2020 2:33 PM
maybe a "restart rl to apply changes" is enough, automatically killing it is another thing that can not work on someones machine 🤷‍♂️
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Simp#8258
12/29/2020 7:12 PM
Can't we just pass 240 tick arg to rocket league and run 240 all the time
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Simp#8258
12/29/2020 7:13 PM
And use the socket readymessage desired tick rate to then give the bots what they want
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Simp#8258
12/29/2020 7:13 PM
Totally offloading tickrates from users
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Simp#8258
12/29/2020 7:14 PM
Also can't we run rocket league console commands?
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Simp#8258
12/29/2020 7:15 PM
You can run quit and it should gracefully exit out no?
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tarehart#6423
12/29/2020 7:21 PM
I'm about to remove that from the ready message since it's not implemented yet and it's a little awkward
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tarehart#6423
12/29/2020 7:22 PM
we certainly could just pass 240, I'm not aware of any downsides at the moment
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Deleted User#0000
12/29/2020 7:29 PM
let's bc there are none!
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Deleted User#0000
12/29/2020 7:29 PM
RLBot can always manually divvy out the packets to bots
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Deleted User#0000
12/29/2020 7:29 PM
also, tick rate *shouldn't* be in the hands of the user, bc most users don't know what the hell they're doing
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Deleted User#0000
12/29/2020 7:30 PM
it should be in the hands of the botmakers
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Konvertor#3146
12/29/2020 8:17 PM
Put it in the hands of Twitch chat :smart:
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smart (1)
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tarehart#6423
12/29/2020 8:24 PM
now yer talkin
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Deleted User#0000
12/29/2020 8:27 PM
:smart:
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Smelly Bum#1555
12/30/2020 1:56 AM
RNGesus take the wheel! random.randrange(1,240)
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Deleted User#0000
12/31/2020 8:34 PM
Make a happy new year's announcement in a few hours
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rivques#4310
01/02/2021 8:02 PM
@US, @EU roles etc
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ThatOtherNinja#6315
01/02/2021 9:38 PM
Why?
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rivques#4310
01/03/2021 7:03 AM
So that it’s easier to tell time zones
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0x57696c6c#3433
01/03/2021 7:20 AM
Just ask if you want to know
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