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558,293,960,674,639,900 | Tormak#6639 | 12/20/2020 11:45 AM | xD | null | null |
298,910,672,731,766,800 | Mal#5601 | 12/20/2020 1:50 PM | do it anyway | null | null |
688,132,619,808,145,700 | ComputerK#1764 | 12/21/2020 4:41 PM | "challenges" chat
For people to share their RLBot challenges, with preset bots, rules, etc. | null | null |
688,132,619,808,145,700 | ComputerK#1764 | 12/21/2020 4:52 PM | Kinda like the story mode missions except there's no reward
Actually idk there could be rewards | null | null |
688,132,619,808,145,700 | ComputerK#1764 | 12/21/2020 4:54 PM | You could also have difficulty ratings as ranks, basically to say the average skill level you'd need to beat the challenge
It goes like normal rocket league ranks, bronze, silver, gold, platinum, diamond, etc. | null | null |
335,927,289,932,152,800 | az3#1291 | 12/21/2020 6:43 PM | You can actually create custom story lines in the existing story mode: https://github.com/RLBot/RLBot/wiki/Rocket-League-Story-Mode#creating-custom-configurations | null | null |
335,927,289,932,152,800 | az3#1291 | 12/21/2020 6:43 PM | now that we have official scoreboard available, we could add more fields | null | null |
180,485,933,525,630,980 | Mr. Swaggles#2368 | 12/22/2020 7:57 PM | I'd love to get the community to make custom maps for story mode at some point | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/22/2020 7:58 PM | if we did have custom maps, it would be... a journey to implement them | null | null |
233,380,747,883,315,200 | ThatOtherNinja#6315 | 12/22/2020 8:01 PM | Also I don’t think they would work with the epic games version. It would also be tricky to get bots to work with different geometry like that | null | null |
180,485,933,525,630,980 | Mr. Swaggles#2368 | 12/22/2020 8:01 PM | Oh sorry, I was mainly picturing customized standard maps | null | null |
180,485,933,525,630,980 | Mr. Swaggles#2368 | 12/22/2020 8:01 PM | Just a thematic change of scenery | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/22/2020 8:01 PM | that would be awesome, but my point still stands | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/22/2020 8:02 PM | it's really up to Psyonix | null | null |
233,380,747,883,315,200 | ThatOtherNinja#6315 | 12/22/2020 8:02 PM | Ohh that would be a lot easier, still probably wouldn’t work with epic games version | null | null |
278,997,052,875,210,750 | mkhl#6746 | 12/22/2020 8:02 PM | hm | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/22/2020 8:02 PM | Psyonix needs to add better custom map support | null | null |
180,485,933,525,630,980 | Mr. Swaggles#2368 | 12/22/2020 8:02 PM | You can always replace an existing map and then load into it. That works just fine on the Epic version | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/22/2020 8:02 PM | yeah, but that's still a LOT of work | null | null |
233,380,747,883,315,200 | ThatOtherNinja#6315 | 12/22/2020 8:02 PM | Huh, I didn’t know that | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/22/2020 8:03 PM | for the programming, you would constantly be switching in & out maps... | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/22/2020 8:03 PM | what if the user closes RLBot before the maps can be switched back? | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/22/2020 8:03 PM | then the user gets rly, rly mad | null | null |
180,485,933,525,630,980 | Mr. Swaggles#2368 | 12/22/2020 8:03 PM | Maybe I should cook up a demo and then get people onboard haha | null | null |
233,380,747,883,315,200 | ThatOtherNinja#6315 | 12/22/2020 8:03 PM | That doesn’t sound too bad. But it would be a bit tricky | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/22/2020 8:04 PM | if u could get a working demo... | null | null |
180,485,933,525,630,980 | Mr. Swaggles#2368 | 12/22/2020 8:04 PM | For my own purposes I replace Labs Utopia (the donut), which is completely unused | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/22/2020 8:04 PM | something like that would be our best bet | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/22/2020 8:04 PM | the hardest thing would be to get the RLBot community to make custom maps | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/22/2020 8:04 PM | we aren't map makers | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/22/2020 8:04 PM | we're bot programmers | null | null |
180,485,933,525,630,980 | Mr. Swaggles#2368 | 12/22/2020 8:04 PM | I gotchu | null | null |
233,380,747,883,315,200 | ThatOtherNinja#6315 | 12/22/2020 8:05 PM | What happens if you replace a map and then it tries to load you into a normal match with the wrong map? | null | null |
180,485,933,525,630,980 | Mr. Swaggles#2368 | 12/22/2020 8:05 PM | I run two mapmaking discords 👍 | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/22/2020 8:05 PM | if u pull this off, in full, that's a one-way ticket to contributor xD | null | null |
180,485,933,525,630,980 | Mr. Swaggles#2368 | 12/22/2020 8:06 PM | If you load into a private match or online game (hosted on their servers) it times out with a content mismatch | null | null |
233,380,747,883,315,200 | ThatOtherNinja#6315 | 12/22/2020 8:06 PM | Interesting | null | null |
180,485,933,525,630,980 | Mr. Swaggles#2368 | 12/22/2020 8:06 PM | But if you host a local match and expose your own IP address for people, they can join by mimicking your file setup and connecting through the rocket plugin for bakkesmod | null | null |
180,485,933,525,630,980 | Mr. Swaggles#2368 | 12/22/2020 8:07 PM | So basically, if you just replace a map that's never used in online play, there's nothing to worry about | null | null |
180,485,933,525,630,980 | Mr. Swaggles#2368 | 12/22/2020 8:07 PM | And you can always restore it with steam's file integrity checks | null | null |
180,485,933,525,630,980 | Mr. Swaggles#2368 | 12/22/2020 8:08 PM | So yeah, my dream goes something like this:
• cook up a demo for hotswapping custom maps
• see if mapmakers would want to collaborate with bot makers to make a series of custom maps
• ???
• profit | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/22/2020 8:15 PM | RLBot uses local exhibition matches to run it's games, except for upgrading RLBot you can run it 100% offline | null | null |
221,287,847,536,230,400 | DomNomNom#1537 | 12/23/2020 4:32 AM | Adding a way to know about the map collision mesh would be a needed non-trivial feature too | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/23/2020 7:27 AM | they’re custom standard maps | null | null |
600,710,623,017,435,100 | ghostrider-05#8461 | 12/25/2020 6:06 PM | If this idea is being continued, I'd be willing to make a custom map. It sounds interesting | null | KDThis (1) |
558,293,960,674,639,900 | Tormak#6639 | 12/25/2020 9:04 PM | in online, u get a matchmaking ban | null | null |
298,910,672,731,766,800 | Mal#5601 | 12/26/2020 4:03 AM | Unless it is casual, which then I believe it just fails to load in | null | null |
298,910,672,731,766,800 | Mal#5601 | 12/26/2020 4:04 AM | At least that's what it did the last time I tried that | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 12/26/2020 9:58 PM | Suggestion: Pause a match until every bot connected has returned their first get_output call. | null | scratchcat (1),👍 (3),👎 (1) |
221,287,847,536,230,400 | DomNomNom#1537 | 12/29/2020 3:43 AM | My opinion is that bots should be able to get ready in the same time as humans. In the time of the field loading and the pre-match time and the 3-second countdown, I think it should be sufficient to start a bot. Giving an advantage to bots that do lots of pre-calculation before the match starts is an incentive that is going to make the user experience worse for people who like to just play versus bots. | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 12/29/2020 3:54 AM | Scratch bots for example simply have no chance at all to load in that amount of time. | null | null |
194,781,322,957,422,600 | Eastvillage#2628 | 12/29/2020 3:59 AM | Its your own fault if you make a huge Scratch bot. I agree with Dom | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 12/29/2020 4:11 AM | As for not encouraging precomputation I'm fine with that as an arguement. But as for adding insult to injury for picking one language over another, I think it's complete bullshit. | null | java (1),👍🏼 (1) |
165,648,418,067,185,660 | tarehart#6423 | 12/29/2020 4:22 AM | 🤷♂️ | null |
|
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 2:19 PM | Make a gui option for under Extra (perhaps a dropdown list) - One says 60, which is default, and then there's 120 and 240
When the user changes the option, the GUI then changes TARLBot.ini to reflect what the user wants
This way, 60tps is the default, so there's no weird first-time-launch-change-to-120-tps stuff, but it's really easy for the user to change to using 120tps | null | null |
165,648,418,067,185,660 | tarehart#6423 | 12/29/2020 2:22 PM | that's a good idea, I'd like to do that | null | null |
165,648,418,067,185,660 | tarehart#6423 | 12/29/2020 2:23 PM | we can make the dev work easier by passing an argument to Rocket League rather than finding and modifying the UI | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 2:24 PM | oh yea, u mentioned that | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 2:24 PM | just default 240tps | null | null |
165,648,418,067,185,660 | tarehart#6423 | 12/29/2020 2:24 PM | but the tricky thing is Rocket League needs to restart for the change to apply, so we have to think about what should happen | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 2:24 PM | Rocket League needed to restart anyways | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 2:25 PM | you alr kill & restart RL for the epic login trick | null | null |
165,648,418,067,185,660 | tarehart#6423 | 12/29/2020 2:25 PM | yeah, but should the GUI just inform them they need to restart, or kill the process automatically? | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 2:25 PM | both | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 2:26 PM | let there be a button that says 'Restart RL Required' | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 2:26 PM | give the user some time to get ready | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 2:26 PM | then when they press it, it does it's thing | null | null |
133,312,089,329,500,160 | Darxeal#1784 | 12/29/2020 2:26 PM | can rlbot still work after you restart rocket league tho? | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 2:26 PM | yes, as long as you start it with the correct args | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 2:27 PM | closing the game & then pressing start match doesn't work bc RLBot doesn't know to reopen the game | null | null |
165,648,418,067,185,660 | tarehart#6423 | 12/29/2020 2:27 PM | I believe we would need to restart RLBot.exe as well since it's not particularly robust when Rocket League dies | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 2:27 PM | rly? | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 2:28 PM | that shouldn't be too big of an issue, if we *know* RL died | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 2:28 PM | just kill them both | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 2:28 PM | or do we need to close the GUI, too? | null | null |
165,648,418,067,185,660 | tarehart#6423 | 12/29/2020 2:28 PM | we don't need to close the GUI | null | null |
165,648,418,067,185,660 | tarehart#6423 | 12/29/2020 2:28 PM | it's very solveable, just a question of how we choose to do it | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 2:29 PM | I think a big red button in the middle of the screen should do it | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 2:29 PM | oh, and remember to stop the current match, if one exists | null | null |
133,312,089,329,500,160 | Darxeal#1784 | 12/29/2020 2:33 PM | maybe a "restart rl to apply changes" is enough, automatically killing it is another thing that can not work on someones machine 🤷♂️ | null | null |
166,212,987,076,476,930 | Simp#8258 | 12/29/2020 7:12 PM | Can't we just pass 240 tick arg to rocket league and run 240 all the time | null | null |
166,212,987,076,476,930 | Simp#8258 | 12/29/2020 7:13 PM | And use the socket readymessage desired tick rate to then give the bots what they want | null | null |
166,212,987,076,476,930 | Simp#8258 | 12/29/2020 7:13 PM | Totally offloading tickrates from users | null | null |
166,212,987,076,476,930 | Simp#8258 | 12/29/2020 7:14 PM | Also can't we run rocket league console commands? | null | null |
166,212,987,076,476,930 | Simp#8258 | 12/29/2020 7:15 PM | You can run quit and it should gracefully exit out no? | null | null |
165,648,418,067,185,660 | tarehart#6423 | 12/29/2020 7:21 PM | I'm about to remove that from the ready message since it's not implemented yet and it's a little awkward | null | null |
165,648,418,067,185,660 | tarehart#6423 | 12/29/2020 7:22 PM | we certainly could just pass 240, I'm not aware of any downsides at the moment | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 7:29 PM | let's bc there are none! | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 7:29 PM | RLBot can always manually divvy out the packets to bots | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 7:29 PM | also, tick rate *shouldn't* be in the hands of the user, bc most users don't know what the hell they're doing | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 7:30 PM | it should be in the hands of the botmakers | null | null |
138,365,349,937,676,290 | Konvertor#3146 | 12/29/2020 8:17 PM | Put it in the hands of Twitch chat :smart: | null | smart (1) |
165,648,418,067,185,660 | tarehart#6423 | 12/29/2020 8:24 PM | now yer talkin | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/29/2020 8:27 PM | :smart: | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 12/30/2020 1:56 AM | RNGesus take the wheel! random.randrange(1,240) | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 12/31/2020 8:34 PM | Make a happy new year's announcement in a few hours | null | null |
668,830,238,196,891,600 | rivques#4310 | 01/02/2021 8:02 PM | @US, @EU roles etc | null | 🤔 (2) |
233,380,747,883,315,200 | ThatOtherNinja#6315 | 01/02/2021 9:38 PM | Why? | null | 👍 (1) |
668,830,238,196,891,600 | rivques#4310 | 01/03/2021 7:03 AM | So that it’s easier to tell time zones | null | null |
215,926,769,813,815,300 | 0x57696c6c#3433 | 01/03/2021 7:20 AM | Just ask if you want to know | null | null |