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lucian | Look for choices with your Support/Jungler to get murders and increase your lead. If you kill a key target, you could call Baron. |
yone | He doesn't stand up early against the various matches because he can be swiped quite easily. He'll eventually kill him if he stays in the way. |
missfortune | Don't engage in a fight with Miss Fortune and her team in the jungle. Miss Fortune's Ultimate capability will cover the entire track, allowing him to inflict damage on the entire team. |
nilah | She gains access to her basic abilities when she reaches level 3. When she completes her first item, her trading and skirmishing power intensifies. |
nautilus | In team fights, focus on peeling for carries After using g, fall back and protect allies and focus on the nearest champion. |
brand | Brand will put a second point in his Ultimate R at level 11. At level 9 Brand would've maxed his W ability. |
aatrox | When you have 3 points in your Ultimate, sustaining becomes extremely difficult. |
diana | Diana will max her Q at level 9. Her Q offers a lot of extra wave clear and more poke in lane. |
camille | Avoid standing close to walls especially during her E ability. She can get kills and make plays whenever her E is up. Play around the cooldown of Camille’s E ability to avoid getting caught out. |
ezreal | stacking Tear is crucial in the mid-game for ezreal. ezreal should continue farming and moving around the map. |
rumble | Do not regroup or fight in the jungle because Rumble will get a good Ultimate B. Fighting outdoors makes it harder for Rumble to get an Ult B of 5 people. |
masteryi | Very sensitive to the CC, so if the enemy saves their CC for him, he will die. His first objective control of the game is phenomenal, especially if his landers have the priority of the way. |
shaco | Shaco's damage production increases considerably when he finishes his first article. Duelling Shaco is not in your favor unless you have a significant advantage. |
maokai | When your Ultimate is in place, it greatly increases your death pressure and you should gank your allies. A tank-to-tank game usually involves two teams with heavy defensive capabilities. |
senna | senna was a champion known to be effective at long range poke. a passive procurement agency allowed Senna to collect resources on the battlefield. |
twitch | He will have several articles during this phase of the game that will allow him to flatten tons of damage, leading to victories effortlessly in prolonged team fights. Don't hang on or stay tight in the team fights against Twitch like her Spray and Prayer c will melt you down. |
diana | If you die, the enemy may be able to siege an objective. Dying can also give enemies the opportunity to start a fight. |
ekko | His burst damage is not to be ignored as the game goes on. This is especially true when he happens to be ahead in the game. |
drmundo | Dr Mundo's tankiness and health regeneration are unparalleled and quite valuable during late-game fights. He can act as a really potent frontline/disruptor for his team and can go directly for the enemy backline. |
gangplank | Fighting in open spaces reduces the effectiveness of Gangplank as he won’t be able to use his E barrels to the fullest potential. The same thing applies to his Ultimate R. He can’t initiate an all-in without his Ultimate R during the early game as well. |
lucian | This will allow Lucian to take control of the game environment easily. Lucian is excellent in the middle of the game. |
quinn | Failing to do so can easily allow the enemy to all-in you. While quinn doesn't have a fighting Ultimate R, her Ultimate R is a great roaming tool that can allow her to get back to lane quickly and also roam around the map and help her allies. |
darius | Try not to let Darius get on to you or your allies as he can deal tons of damage if he gets in range to pull them in. Investing in an Executioner's Calling will help reduce Darius' healing and survivability in lane and in team fights. |
varus | By defending against Varus, avoid excesses when you are helpless. |
lucian | At level 6, Lucian has much more commercial power thanks to his Ultimate R. Once Lucian activates his Ultimate R, try to reposition it, disengage it or lock it with CC so that he is unable to land all the bullets on you. |
singed | A maximum Ultimate capacity will further enhance its survival and the overall damage inflicted over the long term. It will be a massive peak of power for him. |
mordekaiser | Starting major goals like the Baron or a Dragon is risky when Mordekaiser is nearby because he can pull your Jungler into the Dark Kingdom with his R. Mordekaiser's R can make it risky to take major goals like the Baron or a Dragon if you don't keep an eye on your Jungler. |
shen | Shen is able to mitigate any form of automatic attack damage with its W. The physical damage of the enemy is virtually useless when Shen's ability is active. |
karma | Karma's kit provides a lot of utility and damage. Karma is quite decent in late-game fights. |
rakan | If Rakan charms the whole enemy team, it will provide valuable time for their own team to deal damage and win the fight. Rakan is a great champion for roaming. |
galio | If Galio lets you get close, he will taunt you with his W. As soon as Galio goes missing post level 6, ping your team. |
quinn | She will be able to blow up overextended enemies who are walking around Summoners Rift alone. Use a hit-and-run technique and see if you can get picks on squishy carries. |
shyvana | Alternatively, Timitvana can use a style of contusion game and dive into enemy team fighting. Its overall strength depends on the construction it chooses. |
aatrox | Aatrox is strong no matter what if you cannot dodge all instances of his Q. Practice makes perfect, but do try and dodge them whenever you’re able to. |
yorick | If you are already caught in Yoricks W, automatically attack the walls as quickly as possible. Avoid fighting Yorick Graves in his W. |
sejuani | The R of Sejuani allows him to inflict additional damage, which is a great advantage during Smite's fighting. Sejuani has huge locking potential with both options range and melee CC. |
shyvana | The "k" capability refers to another specific ability of the same champion, and it is an automatic attack reset. Article 6 refers to a patch version number. |
annie | A significant power spike in this game is obtained by this item component. This item component will give Annie the incentive to use more spells. |
lux | Once they're low enough, you can commit to an all-in-one. Once you hit level 6 and bought key elements, try to harass the enemy in their turn. |
riven | If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. |
lulu | Stand on your W for situations where you have to interrupt your laner. Continue with your assault after that. |
qiyana | Stacking tenacity will let you do a lot more in fights. Neutral Objective fights are pretty easy to deal with if you use your Ultimate R properly. |
naafiri | She needs allies to get in with her. A heavy snowball champion is hard to wear if she doesn't have an early lead |
nasus | Early play refers to the period of time shortly after the beginning of a game. Refusing as many piles as possible means avoiding the enemy champion from gaining too much gold and experience, making them stronger. |
kayle | As Kayle strengthens throughout the game, it is essential to end the game as quickly as possible. Failure to do so can cause difficulties in winning at the end of the game. |
maokai | The supertank can function as an exceptionally good front-line defender for its team. The supertank can protect the targets from evil by the people he wears behind him. |
diana | Picking off enemies to make team fights unfair should also be an excellent way to snowball her lead. If Diana is ahead, she should look for picks or ambush the enemy as they walk through their Jungle. |
cassiopeia | When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold. In team fights, try to flank the enemy. |
ahri | The minion wave can be used as bait to catch ignorant enemies with your E and blow them up before they can react. Team fighting should be similar in the middle of the game. |
veigar | Veigar's early play is weak, making him easy to abuse and kill with a few ganks. Veigar's ability n has a very long cooldown and is its only self-peel form. |
sett | Use your strong duel potential in the middle of the game to fight and duel anyone who tries to prevent you from pushing to break up. You're a very strong pusher apart in the middle of the game. |
teemo | Teemo has little control over the Dragon. The Dragon cannot be taken alone by Teemo. |
akali | Abusing any slight advantage you get increases the chances of winning the game. Akali lacks energy quite easily. |
viktor | Viktor's first power peak occurs once it reaches level 6. Viktor's ultimate ability will give him additional death pressure in the way. |
nautilus | Boots grant Nautilus a minor powerspike but allow him to roam frequently, enabling him to assist other lanes and invade the enemy jungle. You should stay with your group when going into a fight. |
malphite | Make sure your health is saved so that you can all enemies as soon as you reach level 6. Getting your Ultimate h will allow you to do much more in the way. |
kalista | It is advisable to not be fighting unless you have a clear early advantage. An engage Support can provide an initial advantage in fights. |
vayne | If Vayne uses her e, she should use the cooldown to play aggressively and try to kill the opponent. |
seraphine | CC represents crowd control, which refers to a mechanic who limits the movement or actions of an enemy champion. His Ultimate R allows him to be a massive threat in a packed battle. |
akshan | When Akshan unlocks his Ultimate at level 6, his death pressure increases. Keep this in mind and avoid remaining in the way when low. |
quinn | You can reduce Quinn's chances of all-ining you by watching as you walk back to lane. You can also keep the wave closer to your side of the lane to reduce her chances of an all-in. |
veigar | Buy items that will make it less likely that Veigar can shoot you with his Ultimate R. Keeping as far back as possible will also reduce its chances of using it on you. |
garen | When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map. Garen is a skirmish heavy laner. |
samira | Falling behind in gold and XP makes it unlikely that you will be able to inflict damage in fighting. Continue to pick up the farm on the side lanes when there are no team fights. |
pantheon | This is important towards ending the game quickly. Level 11 is not a massive spike like other Junglers. |
tryndamere | Trendamere can easily solo the Dragon. Trendamere can easily solo the Rift Herald in early play. |
jax | Do not let Jax take objectives and open up your base for free. Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight. |
kayle | Getting 2 points in her Ultimate R will give her another significant power spike. This power spike will empower her. |
zac | Zac really has a good potential for roaming. If Zac disappears, contact your team, as it may be heading towards the middle of the track. |
rumble | You allow Rumble to land a devastating B on your entire team inside the pit. Rumble is inclined to disengage as soon as he uses his Ultimate B. |
nocturne | If you cannot counter gank, try to gank a separate lane or steal his camps. Stealing camps can be an effective alternative to counter-ganking, as it can give the team additional gold and experience points. |
vladimir | Because he has so much integrated support and ladders later. But that's the only thing you have that's more powerful than his. |
vex | The condition of victory for the skirmishes is the piled fights. Show yourself to neutral, objective fights every time you get the chance. |
chogath | Taking the Dragon and Rift Herald objectives before Cho'Gath can be advantageous. The enemy will not be ganking much in the early game, so try your hardest to get as many ganks off as possible. |
hecarim | This will prevent Hecarim from fearing the entire team and will allow the enemy team to retaliate. Hecarim won’t be able to flank the enemy freely if the enemy team sets proper vision around the lane they are fighting. |
renekton | It will allow him to initiate all-ins and zone the enemy off during neutral, objective fights. Renekton is quite a solid early game champion. |
syndra | His level 6 is much stronger than yours. If you're weak, Syndra will shoot you. |
pyke | Level six is a massive power spike as Pyke can now execute champions with his Ultimate R. Pyke can quickly kill his laner or any other squishy with one rotation of his spells and his Ultimate R. |
blitzcrank | Look to roam after purchasing and upgrading your Boots. At level 6, Blitzcrank can start to deal a lot of burst damage if he can land his b. |
chogath | Prioritise taking Dragons early. You can solo the Dragon with ease, or you can request assistance and rotate to it after helping bot. Make sure you secure all the Dragons when possible to deny them from the enemy. |
trundle | A maximum of the Ultimate n will allow Trundle to easily resume the fighting. It can quickly become more tankier or inflict more damage depending on the enemy it uses the Ultimate on. |
sion | I regularly receive Dragons. I can easily inflate the robots and ask them to help me. |
nunu | Lock Nunu down with crowd control during team fighting. Kite Nunu during team fighting so he cannot be the frontline and get to your carries. |
urgot | Keep the minion wave closer to your side of the map in early play. This will ensure safety and reduce your chances of dying in the way. |
camille | Once Camille falls behind in the game, it will be difficult for her to get back into the lead. Camille can't really start trading too well until level 4. |
twitch | It is not recommended to fight unless you have a clear and early advantage. After destroying the lower lane tower, turn towards the middle lane. |
malphite | Use your range advantage to harass Malphite every time it advances for the last hit. Malphites **Ultimate** can be used to avoid, but only do so if it is on cooldown. |
camille | When Camille unlocks all of her abilities and has multiple points in her Q, she can start to trade. Once Camille's next power spike in lane is when she unlocks her Ultimate R. |
soraka | Level 16 is an excellent peak for Soraka. His healing will be very powerful and will increase quite frequently. |
lucian | A heavy power peak at level two allows Lucian to bring down an enemy with his handset E, Q. The combo E, Q combined with Passive and Summoner Spells easily gets Lucian a murder on a squishy target. |
senna | The longer the game, the stronger Senna will be in the team fights. Try to finish the game as quickly as possible so that it is unable to be really effective in the middle of the game. |
neeko | Her Q provides good amount of wave clear which helps her get lane priority. Neeko is extremely useful in team fights due to her Ultimate R CC and damage. |
twitch | The abilities of your champion should allow you to do so easily but to place it in one of the river entrance brushes. The protection of your CDA should be important. |
hecarim | Avoid 1v1s with Hecarim unless you’re ahead. Hecarim's movement speed increase on his p allows him to run enemies down with ease. |
sona | Be careful at level 6, as the death pressure of Sona increases with its ultimate ability. Expect them to look for aggressive pieces and be ready to play defensively, using Yuumi's healing and utility to keep your ADC safe. |
zeri | Zeri's waiting for his E Watch your flanks in the middle of the game because Zeri can close a gap over a wall and surprise yourself on your team. |
kennen | Its first element will significantly increase its damage. Kennen is obnoxious for his poke damage, and the article will only improve it. |
aurelionsol | If Aurelion cannot kill you in lane, he'll make sure to use his Ultimate elsewhere. Once Aurelion's Ultimate is up and he’s gone, communicate with your team. |
zyra | Your immobility is your greatest weakness on Zyra. Zyra's immobility should be taken into account in the positioning of the tracks and team fighting. |
naafiri | Naafiri uses the range of abuse and poke abilities to reduce the health of his champion. |