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yasuo | After the Yasuo bot track turned towards the middle of the track, go to the side track and start cultivating and getting XP there. You can look at 1v1 any enemy trying to stop you. |
aurelionsol | When Aurelion Sol pushes and roams, make sure to ping as soon as he goes missing. Try to push the wave back when Aurelion Sol is absent and start taking Tower plates if unable to match his roam. |
talon | Talon can take additional deaths on enemies who walk alone on the map. Additional deaths on enemies who walk alone on the map is a notable achievement for Talon. |
zed | Just make sure you don't get CC'd for a major all-in-one, you'll definitely end up dying. Still target wears as much as you can. |
maokai | He is decent during late fighting because his W can easily CC a high priority target and prevent them from joining the fights, giving his allies time to damage other enemies or collapse on target CC'd. |
teemo | Teemo will be extraordinarily odious and devious now, especially as the game progresses. The first capacity will cause more damage. |
azir | Punish enemy laner with auto-attacks after taking control of soldier-directed attacks. This will create a healthy lead in the lane, allowing for either an all-in or roaming strategy. |
morgana | During the middle game, you'll want to push the wave. You will work with your teammates to remove your enemies whenever possible. |
poppy | This will let her deal a lot of damage to enemies she has managed to catch. It will also allow her to thwart escape attempts from the enemy. |
ornn | He is one of the few champions who is relatively good at all stages of the game. The goal for an ornn player should be to stay out of vision and catch the enemy off-guard using a lane brush. |
gragas | Gank whenever you reach 6 and gank whenever your Ultimate is off cooldown. Every second with it up could mean you miss out on a kill. |
naafiri | Of course, you will have a lot of finished items, or are in the middle of construction at this stage of the game, so you should be able to do a lot of damage and survive fighting. The goal is to protect the river from being organized by reducing its ability to obtain early ganks. |
reksai | As a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game. |
volibear | Volibear's early game ganks are solid, provided he plays around the vision correctly. Volibear should easily gank any path where the enemy is overstretched once its basic capabilities are unlocked. |
fiddlesticks | Once Fiddlesticks has his Zhonya’s Hourglass, it allows him to really hit home. If he channels his R and uses his Zhonya’s, you can’t attack him when he goes into stasis. |
neeko | Try and stay at max distance when trading with Neeko. Neeko can go for short burst trades with her Q and E once she reaches level 2. |
sion | If they die at first, you won't be able to win the fight alone. Focus on the enemy champion closest to your wagons and work as a team to get the enemy down one by one. |
corki | Corki was behind at least 1 minion when he hit level 6, because he couldn't push and poke someone at the same time. After Corki completed his first item, he started dealing a lot of damage and looked very aggressive. |
camille | Camille's mobility relies on her E being active. The enemy can easily capitalise on a mistake with Camille. |
jayce | He can even one-shot targets if he is far ahead of the enemy team. This will allow him to create an advantage for his team before a major fight. |
jhin | Jhin will be able to pick enemies for his team with his Ultimate R when it is maxed out. His 4th shot from the Ultimate R phase of the game hits very hard. |
shen | The enemy has no kind of sifting potential and can be easily exposed to ganks. Shen was able to mitigate any form of automatic attack damage with his W. |
anivia | Your goal is to use the fog of war to land your CC on the enemies. Fighting in the Jungle should give you easy wins due to your e. |
alistar | The shorter cooling times allow Alistar to go for more choice and increase his team's lead in the middle of the game. In addition to less cooling, Alistar reportedly purchased items that make it incredibly tanky. |
fiddlesticks | At this stage of the game, Fiddlesticks should’ve completed an item or two. His damage output will be quite high which can allow him to win mid-game team fights. |
khazix | Misuse of his E can cause him to kill several times. The use of capacity requires discretion, as it can prevent it from getting resets that can inadvertently kill it. |
pantheon | His first ability will be maxed out at level 9. This means he can deal a massive amount of burst damage to any enemy he gets too close to. |
neeko | Standing outside the minion wave makes it harder for Neeko to push and poke you with Q. Once Neeko has her Ultimate R, her kill pressure increases. |
hecarim | Once Hecarim hits level 6, he can terrorize enemies with his flanking potential. His flanking potential allows him to completely isolate a target from their team and burst them down with the help of his team. |
alistar | Alistar will be able to take more damage and survive fighting because of the tanky items he acquired. The acquisition of tanky items makes Alistar a much more robust front-line champion. |
wukong | You must make sure that you are also looking for gank as often as you can. You must abuse your E. |
malphite | Instead of fighting in these areas, try to engage in open ways where you can avoid clinging to your team and reducing the chances of Malphite using its Ultimate H. Malphite's greatest threats are the attacks of Poke and Disengagement; if possible, focus on bringing it down before engaging in a team struggle to make it almost impossible to participate without dying. |
briar | Of course, you’ll max your first ability at level 9. Briar is a pretty good champion in the mid-game. |
galio | Galio's damage will increase by a lot once he gets his first item. Once Galio gets his first item, his Q and E will deal a lot of damage during all-ins. |
veigar | Keeping as far back as possible will also reduce its chances of using it on you. The more the game goes, the stronger the Veigar will be thanks to unlimited stacking with its e. |
shyvana | Secure the goals with the team, if possible, while keeping them tuned at all times. Shyvana is low to level 6. |
irelia | Avoid fighting with Irelia when she has her Passive fully stacked. When Irelia hits level 6, her kill pressure increases. |
lucian | A good start for Lucian can allow him to make a snowball if it is not verified. However, the longer the game lasts, the more Lucian falls and loses momentum. |
ziggs | This will allow you to earn turret veneer and increase your gold income. The first component of Ziggs will give him a whip and mana pool. |
janna | If she does, try to ambush her by camping in a bush near the Baron or Dragon. In team fights, Janna will try to use e to knockback enemies to delay their engage. |
velkoz | Ideally, drop them first before using it to make it easier for you to kill the enemy. Vel'Koz's Level 6 is a massive powerpike because it allows it to fully use its Passive. |
taliyah | This will make it very difficult for him to damage his Q. Make sure you watch over his C too. |
jax | This is especially true in choke points like the objective pits. Level 6 is a massive spike for Jax. |
neeko | Flank in team fights to make getting on the enemy backline easier. Use your W to speed yourself up to get off a good Ultimate R. |
jhin | Jhin doesn’t have an escape or a dash. He is very squishy too so he should be pretty easy to kill. |
heimerdinger | Heimerdinger will now have maxed out an ability and will be dishing out a lot of damage depending on his maxed ability. As a mid laner, he will now be able to CC and blow enemies up with his abilities. |
rakan | Their Ultimate offers them a ton of additional kill pressure. Play smart and recall when you’re low so Rakan cannot use their Ultimate to execute you. |
gangplank | Focusing on farming and earning as much gold as possible will help get key items quickly. It is recommended to watch the map at all times after reaching level 6. |
vayne | Keep the wave somewhere near your turn in this matchup. It will give you many opportunities to bring the enemy under the risk of ganks from your Jungler/laner. |
malzahar | A maximum of Ultimate R will allow Malzahar to alleviate the damage. The enchanters and the squishy targets will find it hard to get away with it. |
xinzhao | This will give your team an advantage as the game unfolds. Finding a healthy balance between handling your allies, farming your jungle and securing goals |
nautilus | Try to stay away from Nautilus during team fights as you are squishy. Keep out of range with Nautilus during team fights. |
singed | Singing is quite weak before reaching level six because it does not have much mobility, and enemies can easily get away from it if they have a vision of it. Singed gets a massive increase in power after level six, allowing him to ride around and get ganks as well during team fighting impacting his Ultimate n capability. |
soraka | This part of the game refers to choking fights. You should use your Ultimate R as needed, because crucial teammates can die if it is not used. |
akali | If Akali engages and hides inside his W, move away from the Shroud until it disappears. This will make it much more difficult for Akali to fight and survive if she cannot hide in her. |
draven | At level 6, Draven looks to go for kills with the help from his Ultimate if he hasn’t got any already. Draven's all-in potential should be respected and safer gameplay is recommended when low on health. |
vex | Your goal is to use your AoE-based capabilities to catch and kill targets that are trying to disrupt your Jungler. Use your Ultimate R with wisdom. |
ezreal | Ezreal has a very long cooldown on his E. Ezreal takes quite some time to scale up due to his itemization. |
kalista | If kalista falls behind during laning phase, she will be pretty much useless later. An enemy with tanky stats will make kalista struggle to kite them. |
azir | Azir can dish out a lot of consistent damage if he is given the chance. Azir's sand soldiers make it much easier for him to stop all-ins in their tracks. |
zilean | At level 11, Zilean will have two points in its Ultimate ability. With two points in its Ultimate capacity, it will be more powerful and will have lower cooling at the same time. |
velkoz | This will open the card and give your team a gold lead. Poke and harass the enemy Mid laner and force them away from the objective to facilitate the security of the tower of the medium track. |
lucian | The third stage of Lucian Ultimate R is unlocked. It will be easier for him to break out enemies. |
sett | Misuse of Sett W's ability will kill him because it is his only form of mitigation of damage. Someone can easily put everything in place Sett after using that ability. |
kogmaw | He'll have to count on his team to help him survive. Getting 3 points in its ultimate ability will amplify the poke damage inflicted by the ability. |
morgana | Look for opportunities to gank the enemy with your Q and see if you can follow it with your Ultimate R. This will allow you to produce a massive CC chain. |
velkoz | We must avoid forcing targets like Baron or Dragon when Vel'koz is alive and nearby. The goals set will be difficult to achieve due to Vel'koz's great poke thanks to its Q, W and R. |
ekko | When Ekko hits level 3, he can start looking for aggressive plays. Until that time, Ekko can fight but is unlikely to gain any significant advantage. |
lux | Avoid moving around the map alone so that you are not taken out. Being caught will cause your team to play 4v5. |
gragas | Once Gragas manages to get to level 11, he will have two points in his Ultimate R. At level 9, Gragas will have his first ability maxed out. |
maokai | Maokai's extended trades work hard for you against him. Try to keep them running as long as possible that he won't be able to damage you early. Keep the minion wave closer to your side of the map. This will force Maokai to expand if he wants to grow. |
kayn | You're either on the front line for your team using the red form, or you're pulling yourself out of and out of the enemy backline and killing them. Your Ultimate R is on a very short cooldown now, which means that you can regularly all-in the enemy team and get free murders. |
shen | If you want to invade Shen at the beginning of the game, wait for him to use one of his abilities or wait for him to be low in energy before engaging him, making it harder for him to escape or return with you. If there are no team fights, Shen will share the push if he has someone to match him on the track. |
leesin | Lee Sin is vulnerable to hard engagement and CC. The enemy has a lot of CC if Lee Sin will perform cool maneuvers with his Ultimate k. |
xinzhao | Make sure to focus on taking Dragons for your team. After ruining the lower lane and turning immediately, you can take the first Dragon. |
vayne | Maltreat this weakness if possible. Finish the game as quickly as possible. |
karma | One of Karma's empowered Q abilities can be used instead. Karma uses one of her empowered Q abilities when needed. |
veigar | The more the game goes, the stronger the Veigar will be thanks to unlimited stacking with its e. Veigar is rather weak and vulnerable at the beginning of the game. |
reksai | Look to secure objectives whenever they’re up. This will give your team an advantage as the game goes along. |
tristana | If Tristana is ahead in the middle of the game, avoid walking too far forward if you are alone because she has a great omnipresence and choose thanks to her W and E. To keep a safe distance from Tristana when playing with an ally, stay at an appropriate beach so it can't easily get you off. |
fizz | At level 6, Fizz gains access to his Ultimate R which is a great tool at all stages of the game. It deals a lot of damage and has a large radius. |
karthus | If you run out of mana, you have no way of trading back with the enemy and you will be quite vulnerable. The enemies all in potential is incredibly strong, try to remain as healthy as possible and back off if you’re low. |
kassadin | Proper vision setup is crucial for Kassadin to avoid dying often. At level 6, Kassadin will unlock his Ultimate ability. |
yasuo | This will allow Yasuo to intimidate enemies ruthlessly on the path of robots. Yasuo is good at getting caught and killing isolated targets. |
sona | Its death pressure increases as its Ultimate R is a great duelling tool and has a great gank set up as well. Once she reaches level 6. |
viego | Using Viego's E to reach the enemy rescue line will help her in team fighting. Viego can use his E to defuse the enemy without even trying to kill anyone. |
seraphine | You can use it solo, Seraphine's early play is pretty decent. |
shaco | Shaco can kill targets in the middle of the game if he's not accompanied by a teammate. Once Shaco reaches level 6, its ability to solo the Dragon or Rift Herald increases due to its Ultimate. |
nidalee | as she already has her Ultimate r at level 1. Once she has completed her Jungling item, her damage output will be very good. |
tryndamere | Keep the minion wave closer to your side of the map in early play. Trendamere has a lot of pressure to kill and if you push, it could easily all within you and pursue you in the way. |
renekton | Over time, Renekton's lead will snowball quickly if he continues to play effectively. Make sure you keep playing around your cooldowns to further your lead. |
volibear | Volibear has good objective control, quickly clearing its camps and taking neutral goals with ease if an opportunity arises. Its capacity E helps it significantly when it takes these goals. |
gangplank | Destroying his E barrels before he can detonate it can take a lot of damage off his kit. His E barrels form a major part of his early game damage and without it, he will just be stuck farming and occasionally helping his team with his Ultimate R. |
kassadin | Excellent burst damage potential on a mispositioned enemy. This becomes extremely strong from level eleven, and can practically one-shot targets. |
nautilus | Roaming will allow you to get an insurmountable advance and will tilt the enemy team. Nautilus is very early thanks to the amount of CC he has in his kit. |
tryndamere | Keeping the wave near your tower allows you to have opportunities to bring the enemy under the risk of the ganks. Ganking can bring important benefits, such as increased chances of killing. |
volibear | Group during team fighting but stay at a safe distance from each other. Volibear has great selection potential in the middle of the game. |
briar | She will place deep over shallow vision to help spot her before making a move. A common target for the assassin is when they go into combat with their Ultimate R. |
leona | Maxing out the Ultimate will allow him to be on a very short cooldown. As she gets more items, Leona will be able to absorb a lot of damage very quickly. |
azir | Very high sieging and pushing power when it comes to taking lane towers. Your Ultimate R provides you with the luxury to both disengage and all-in the enemy team as per your requirement. |