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using System.Collections; using System.Collections.Generic; using UnityEngine; public class OnTheWayScript : NPCBaseFSM { Animator anim; CircleAttraction[] ca; ChildAI[] child; float IdleTime = 0; public float animDistance; public float cooldown; int maxValue; int maxValueGlobal; public bool inCircle; Scr...
namespace _05._ExtractEmails { using System; using System.Text.RegularExpressions; public class Startup { public static void Main() { string text = Console.ReadLine(); string pattern = @"(?<=\s)[a-z0-9]+([.-]\w*)*@[a-z]+([.-]\w*)*(\.[a-z]+)"; MatchC...
using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using Types; public class DialogueManager : Singleton<DialogueManager> { private Queue<string> sentences; public TextMeshProUGUI dialogueText; public TextMeshProUGUI nameText; public bool isEnding...
using FluentAssertions; using NUnit.Framework; using WebDriverOnCore.PageObjects; using WebDriverOnCore.PageSteps; using WebDriverOnCore.TestsData; using WebDriverOnCore.TestUntillities; using WebDriverOnCore.WebDriver; namespace WebDriverOnCore.Tests { public class ScoreBoardTests : TestsBaseClass { ...
using Coldairarrow.Business.Sto_BaseInfo; using Coldairarrow.Entity.Sto_BaseInfo; using Coldairarrow.Util; using System; using System.Web.Mvc; namespace Coldairarrow.Web { public class Sto_MaterialController : BaseMvcController { Sto_MaterialBusiness _sto_MaterialBusiness = new Sto_MaterialBusiness(); ...
using HotelBooking.ViewModels; using System.Security.Claims; namespace HotelBooking.ModelBuilders.Abstract { public interface IProfileModelBuilder { ProfileViewModel BuildModel(ClaimsPrincipal userLoged); } }
using ArkSavegameToolkitNet.Types; using log4net; using Newtonsoft.Json; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.IO.MemoryMappedFiles; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkS...
using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.Network.Algorthm; using gView.Framework.system; using gView.Framework.UI; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace gView.Framework.Network.Tracers { public abstract class TraceNextTarge...
namespace Merchello.UkFest.Web.Ditto.ValueResolvers { using Our.Umbraco.Ditto; using Umbraco.Web; /// <summary> /// The active link value resolver. /// </summary> public class ActiveLinkValueResolver : DittoValueResolver { /// <summary> /// The resolve value. /// <...
using CapaDiseno; using Prototipo2P.Mantenimientos.Forms; using System; using System.Drawing; using System.Windows.Forms; using Prototipo2P.Proceso.MovimientoInventario.Forms; namespace Prototipo2P { public partial class MDI_SegundoParcial : Form { private int childFormNumber = 0; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Windows.Forms; using Item_Subtracter.DataModel; using Item_Subtracter.Helpers; using Microsoft.Office.Interop.Exce...
using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif public abstract class BuildableBase : ScriptableObject { [SerializeField] private string structureName = string.Empty; [SerializeField, Min(0)] private int _cost = 0; [SerializeField, TextArea(3, 10)] private string _descripti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Client.Features.Jobs.Models; namespace Client.Features.Jobs { public class JobRepository : IJobRepository { private readonly Internal.ILogger _logger; private readonly DAL....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Crosshair : MonoBehaviour { public static Vector3 crosshairPos; public float moveSpeed; private Vector3 moveDirection; public CharacterController controller; // Start is called before the first frame update...
using System; using Quark.Utilities; namespace Quark.Attributes { public class Stat : Attribute { public Stat(string tag, string name, AttributeCollection collection) : base(tag, name, collection) { } public float Maximum { get { ...
 using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text; using System.Web; namespace CRL.Business.OnlinePay.Company.ChinaPay { public class ChinaPayCompany : CompanyBase { public override CompanyType ThisCompanyType { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity; using System.Linq; using System.Web; using UniqueAttribute.Attribute; namespace UniqueAttribute.Models { public class ApplicationDbContext : Db...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace TinhLuongDataAdapter { public static class DataTableToListHelper { public static List<T> DataT...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace _3.LiskovSubstitutionPrinciple.Entity { public interface IEmployee { void GetEmployeeDetails(); void GetEmployeeSalary(); void getEmployeeType(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] [RequireComponent(typeof(Fuel_System))] public class Character : MonoBehaviour { // public variables // Speed public float spaceSpeed; public float planetSpeed; // Checks [R...
using System; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using ReLogic.Graphics; using StarlightRiver.Abilities; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace StarlightRiver.NPCs.Pickups { class Fist : ModNPC { public override voi...
using Autofac; using EmberKernel.Plugins.Components; using EmberSqlite.Integration; using Microsoft.Data.Sqlite; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using Polly; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Thre...
using System.ComponentModel.DataAnnotations; namespace starteAlkemy.Models { public class HomeImages { [Key] public int Id { get; set; } public string Link { get; set; } public string Text { get; set; } public bool Active { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace MuggleTranslator.Common { public class AutomationHelper { /// <summary> /// 获取...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace ALFC_SOAP.Common { class AppColors { public static Color BGRed { get { return Color.FromRgba(182, 128, 136, 150); } } pu...
namespace Algorithms.Lib.Interfaces { public interface IWeighedArcs : IPrintable { INode From { get; } INode To { get; } int Weight { get; } } }
using System; namespace Algorithms.LeetCode { public class PartitioningIntoMinimumNumberOfDeciBinaryNumbersTask { public int MinPartitions(string n) { int maxDigit = 0; foreach (var digit in n) { maxDigit = Math.Max(maxDigit, digit - '0'); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EventDepartmentManager { [Serializable] public class ListOfProjects { public List<Project> Proj { get; set; } public ListOfProjects(List<Project...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
namespace Krafteq.ElsterModel.Common { using LanguageExt; public class FullName { public static readonly FullName Empty = new FullName(Prelude.None, Prelude.None); public Option<FirstName> FirstName { get; } public Option<LastName> LastName { get; } // public string ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ControllerScript : MonoBehaviour { public GameObject go; void Start() { go = new GameObject(); } void Update() { RaycastHit hit; transform.rotation = OVRInput.GetLocalController...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.OleDb; /** * Tên Đề Tài; Phần Mền Quản Lý Biển Số Xe và Vi Phạm Giao Thông(VLNM (Vehicle license number management)) * Ho tên sinh viên: * 1. Phan Nhật Tiến 0812515 * 2. Huỳnh Công Toàn 08125...
using System; using System.Runtime.Serialization; namespace ModelTransformationComponent { /// <summary> /// Ошибка в названии структуры /// <para/> /// Подвид синтаксической ошибки <see cref="SyntaxErrorPlaced"/> /// </summary> [Serializable] public class NameSyntaxError : SyntaxErrorPlac...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Complementares6 { class Complementares6Exe10 { static void Main11(string[] args) { } } }
using System; using System.Text.RegularExpressions; class chapter8 { static void Main() { string words = "08/14/57 46 02/25/59 45 06/05/85 18 " + "03/12/88 16 09/09/90 13"; string regExp1 = "(?<dates>(\\d{2}/\\d{2}/\\d{2}))\\s"; MatchCollection matchSet = Regex.Matches(words, regExp1); foreach (Match aMat...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; namespace CYT.Web.FileManagement { public class FileManager { public string GetUserFilePath(int userId, string filepath) { string[] split = filepath.Split('/'); string ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TrainingWheels.Data { public class ArchiveEntity { [Key] public int ArchiveId { get; set; } // Foreign key to rela...
#if UNITY_2018_3_OR_NEWER using System; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; namespace UnityAtoms.Editor { /// <summary> /// Internal utility class to regenerate all Atoms. Reachable via top menu bar and `Tools/Unity Atoms/Regenerate All Atoms`. /// </sum...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //********************************************************************** // // 文件名称(File Name):LoadNodeLogResponse.CS // 功能描述(Description): // 作者(Author):Aministrator ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Recursivitate { class Program { static void Main(string[] args) { // n! = n * (n - 1) * .... 2 * 1 int produs = 1, n = 7; for (int i...
using SharpShapes; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windo...
using UnityEngine; using System.Collections; using System; public class CChair_STT_Second : IState,IMessageObsever { static public CChair_STT_Second Instance; CChair_STT_Second() { Instance = this; } public void OnMessage (CMessages.eMessages m, object data) { if(m == CMessages.eMessages.ChairActive) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace damdrempe_zadaca_3.Sustav { class PodjelaEkrana { private static int BrojRedakaGore = 0; private static int BrojacLinija = 1; private const String ASCIIEscapeCh...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Co...
using System; using System.Runtime.InteropServices; namespace Vlc.DotNet.Core.Interops.Signatures { /// <summary> /// Get media descriptor's elementary streams description. /// </summary> [LibVlcFunction("libvlc_media_tracks_get")] [UnmanagedFunctionPointer(CallingConvention.Cdecl)] internal d...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class MainMenu : MonoBehaviour { private RectTransform rectTransSetting; private GameObject settingGO, musicGO; private int settingCount = 0, musicCount = 0; pu...
using DataAccess.Abstract; using Entities.Concreate; using Core.DataAccess.EntityFramework; namespace DataAccess.Concreate.EntityFramework { public class EfBrandDal : EfEntityRepositoryBase<Brand, ReCapContext>, IBrandDal { //Artık bunlar EfEntityRepositoryBase'deki IEntitiyRepository den gelecek art...
using Ezconet.GerenciamentoProjetos.Domain.Contracts.Repositories; using Ezconet.GerenciamentoProjetos.Domain.Contracts.Services; using Ezconet.GerenciamentoProjetos.Domain.Services; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text...
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class SoundManager { public enum Sound { alerta, gas, puas, PlayerMove, atqShaman, bonk, crack, explosion, bossTheme, woods, mainT...
namespace Fuzzing.Tests.TestTypes { public class TestClassImplementsGenericInterface : ITestGenericInterface<string> { public string Property { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace ProyectoPP.Models { public class HUConIdSeparado { [Display(Name = "Tipo de requerimiento")] [Required(ErrorMessage = "Campo requerido")] public s...
using FluentAssertions; using MicroSqlBulk.Attributes; using MicroSqlBulk.Helper; using NUnit.Framework; using System; namespace MicroSqlBulk.Test.Script { public class ScriptTest { [SetUp] public void SetUp() { } [Test] public void ShouldBeReturnedTheTempTab...
using Microsoft.VisualStudio.TestTools.UnitTesting; using starteAlkemy.Controllers; using starteAlkemy.Models; using starteAlkemy.Models.ViewModels; using starteAlkemy.Repository.IRepository; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Syste...
using UnityEngine; using UnityEditor; using UnityEngine.XR.WSA.Input; using System.Collections.Generic; using System.Linq; namespace MileCode { public class LBP_Layout : EditorWindow { //static string LBPFolder = "Assets/MilesWorkshop/Prefabs/LBP/"; static Shader LBPShader; [MenuItem("Ligh...
//------------------------------------------------------------------------------------------------------------------ // Volumetric Fog & Mist // Created by Ramiro Oliva (Kronnect) //------------------------------------------------------------------------------------------------------------------ using UnityEngine; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio6 { class ContagemNomes { static void ContaIniciais(string Nome, ref int Conta) { { if ((Nome.Substring(0, 1) == "A") || (Nome.Subs...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _3.CompareNumbers { class CompareNumbers { static void Main() { Console.WriteLine("Enter number with max floating-point precision of 7 digits:"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; class Trigger { TriggerType triggertype; Vector2 position; int triggerW; int trigeersH; Rectangle rect; Script ActionScrint; bool...
namespace DFC.ServiceTaxonomy.CustomFields.ViewModels { public class EmptyViewModel {} }
namespace CarDealer.Models.ViewModels.Sales { using System.ComponentModel; public class ReviewSaleViewModel { public string Customer { get; set; } public int CustomerId { get; set; } public string Car { get; set; } public int CarId { get; set; } public double Di...
using System; using UnityEngine; public class Timer : MonoBehaviour { private float _seconds; private bool _time = false; public event Action TimerDone; public void StartTimer(int seconds) { _seconds = seconds; _time = true; } private void Update() { if (_time) { _seconds -= Time.deltaTime; if(...
using EntVenta; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DatVentas { public class DatDetalleVenta { public int Insertar_DetalleVenta(DetalleVenta dv) { ...
using System.Collections; using System.Linq; using System.IO; using System.Collections.Generic; using UnityEngine; using Newtonsoft.Json; public class PizzaGenerator : MonoBehaviour { [SerializeField] int MaxIngredientCount = 3; [SerializeField] bool GenerateFullPizzaName = false; [SerializeField...
public interface IBaseBehaviour { void Initialize(BaseDynamicModel model); }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameController : MonoBehaviour { DoorColliderControl DoorCollider; DoorControl Door; //TargetLamps NPCFlight; fps fps; SunFollow sunFollow; LampsPosition lampsPos; //AirController Air;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicicio17 { class MultiplicacaoRussa { static void Main(string[] args) { { Console.Write("Multiplicando "); int X = Con...
namespace CarDealer.Data.Models { using System.Data.Entity; using CarDealer.Models; using Interfaces; public class CarRepository : Repository<Car>, ICarRepository { public CarRepository(DbContext context) : base(context) { } } }
namespace Models { public class RockModel : IItem { public ItemType Type { get { return ItemType.Rock; } } public string Name { get { return "Rock"; } } } }
using System.ComponentModel; using System.Configuration; using System.Drawing; using System.Drawing.Imaging; using System.Threading; using Microsoft.PointOfService; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using Org.BouncyCastle.Asn1.Cms; using WebApplicatio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NfePlusAlpha.Domain.Entities { public class tbNotaFiscalEletronicaTotal { public tbNotaFiscalEletronicaTotal() { this.tbNotaFiscalEletronica = new tbNotaFis...
using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Senai.Ekips.WebApi.Domains; using Senai.Ekips.WebApi.Repositories; using ...
using Microsoft.AspNet.Identity; using System.Web.Mvc; using WebApplication1.Models; namespace WebApplication1.Controllers { [Authorize] public class HomeController : Controller { public ActionResult Index() { // Check if user is admin when index page is opened /* U...
using System; using System.CodeDom; using System.Linq; using InRule.Repository.RuleElements; namespace InRuleLabs.AuthoringExtensions.GenerateSDKCode.Features.Rendering { public static partial class SdkCodeRenderingExtensions_TypeMapping { public static CodeExpression ToCodeExpression(this TypeMapping...
using Terraria; using Terraria.ModLoader; namespace ReducedGrinding.Items { public class Marble_Sundial : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Marble Sundial"); Tooltip.SetDefault("Skips to day time.\nThis day won't count towards the Enchanted Sundial coold...
using Claimdi.Web.TH.Controllers.Consumer; using Claimdi.Web.TH.Filters; using Claimdi.Web.TH.Helper; using ClaimDi.Business.Master; using ClaimDi.DataAccess.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Claimdi.Web.TH.Controllers.admin.Co...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName="Zomz/AI/State",fileName="State_New")] public class State : ScriptableObject { public string AnimationTrigger; public Action[] Actions; public Color SceneGizmoColor = Color.grey; public Transition[] Transitio...
using GalaSoft.MvvmLight.Command; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using System.Text; using System.Windows.Input; using System.Linq; namespace Act1_Unidad2 {[Seriali...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace AdventureWorksPeople.Models { public class EmployeeAddressDepartment { public int BusinessEntityID { get; set; } public string LastName { get; set; } public string FirstName { get; set; } ...
using UnityEngine; using UnityEngine.Networking; using System.Collections; public class Client : NetworkBehaviour { static public Client singleton; NetworkClient client; public NetworkManager manager; void Awake() { singleton = this; } void Start () { client = manager.StartClient();...
using Barker.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Text.Json; using System.Threading.Tasks; namespace Barker.Data.BarkService { public class BarkService : IBarkService { HttpClient client; string uri = ...
using Common; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FunctionRegression { public class RegressionTaskV5 : RegressionTaskV4 { public RegressionTaskV5() { LearningRange = new Range(0, 1, ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.AspNetCore.Mvc.Rendering; using CustomerDatabase.Models; namespace CustomerDatabase.Pages.Customers { /* Written by Paul Smyth ...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using EdjCase.JsonRpc.Client; using EdjCase.JsonRpc.Core; using FiiiCoin.DTO; using FiiiCoin.Utility; using FiiiCoin.Utility.Api; u...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using Lottery.Repository.Entities; using Lottery.Repository.Interfaces; namespace Lottery.Repository { ...
using UnityEngine; using System.Collections; /// <summary> /// Generic Singleton /// To use it, simply derive it and attach it to its own game object /// Note: you must call base.Awake() in Awake() /// </summary> /// <typeparam name="T"></typeparam> public class Singleton<T> : MonoBehaviour where T : Singleton<T> { ...
// ReSharper disable once CheckNamespace must be in same namespace as other partial classes of this type. namespace SkillPrestige.SkillTypes { public partial class SkillType { public static SkillType Luck { get; protected set; } }; }
namespace KK.AspNetCore.EasyAuthAuthentication.Interfaces { using KK.AspNetCore.EasyAuthAuthentication.Models; using KK.AspNetCore.EasyAuthAuthentication.Services; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Http; /// <summary> /// A service that can be used as authent...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Microsoft.Xna.Framework.Input { public struct JoyconCalibration { float[] acc_cal_coeff; float[] gyro_cal_coeff; float[] cal_x; float[] cal_y; ...
using System.Threading; using Framework.Core.Common; using Tests.Pages.Van.Main.Common; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Van.Main.Report { public class ReportFormatConfigurePage : VanBasePage { #region Elements public By ERe...
using EddiDataDefinitions; using EddiStatusService; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using Utilities; namespace UnitTests { [TestClass] public class StatusMonitorTests : TestBase { readonly StatusService statusService = new StatusService(); [TestIn...
using System.Linq; using System.Threading.Tasks; using Lussatite.FeatureManagement; using Lussatite.FeatureManagement.SessionManagers; using Lussatite.FeatureManagement.SessionManagers.SqlClient; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Ext...
using System; using System.ComponentModel; using System.Globalization; using ReactMusicStore.Core.Utilities.Common; namespace ReactMusicStore.Core.Utilities.ComponentModel.TypeConversion { public abstract class TypeConverterBase : ITypeConverter { private readonly Lazy<TypeConverter> _systemConverter; private r...
using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using MusicDating.Models.Entities; namespace MusicDating.Data { public partial class ApplicationDbContext : IdentityDbContext<ApplicationUser> { public Applicatio...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Reflection; using DevExpress.XtraEditors; using DevExpress.XtraTab; using DevExpress.XtraEditors.Controls; using IRAP.Global; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DataVisCommet { public string description { get; set; } public string name { get; set; } public string date { get; set; } }
using GHCIQuizSolution.Models; using GHCIQuizSolution.Models.FromDBContext; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace GHCIQuizSolution.DBContext { public partial class Quiz : IFileBased { public FileType file { get; set; } } }
namespace EXON.Model { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("SCHEDULES")] public partial class SCHEDULE { [System.Diagnostics.Code...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace MVCandEntityFrameworkPractice.Models.Domain { public abstract class CatalogStatus { // Properties ...
using System.Collections.Generic; using System.IO; using System.Linq; using ConsoleApplication1.Interfaces; using ConsoleApplication1.Models; using log4net; namespace ConsoleApplication1.Implementations { public class Application : IApplication { private readonly ILog logger = LogManager.GetLogger(t...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="EchoClient.cs"> // Copyright (c) 2021 Johannes Deml. All rights reserved. // </copyright> // <author> // Johannes Deml // public@deml.io // </author> // --------------------...