text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OnTheWayScript : NPCBaseFSM {
Animator anim;
CircleAttraction[] ca;
ChildAI[] child;
float IdleTime = 0;
public float animDistance;
public float cooldown;
int maxValue;
int maxValueGlobal;
public bool inCircle;
Scr... |
namespace _05._ExtractEmails
{
using System;
using System.Text.RegularExpressions;
public class Startup
{
public static void Main()
{
string text = Console.ReadLine();
string pattern = @"(?<=\s)[a-z0-9]+([.-]\w*)*@[a-z]+([.-]\w*)*(\.[a-z]+)";
MatchC... |
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using Types;
public class DialogueManager : Singleton<DialogueManager>
{
private Queue<string> sentences;
public TextMeshProUGUI dialogueText;
public TextMeshProUGUI nameText;
public bool isEnding... |
using FluentAssertions;
using NUnit.Framework;
using WebDriverOnCore.PageObjects;
using WebDriverOnCore.PageSteps;
using WebDriverOnCore.TestsData;
using WebDriverOnCore.TestUntillities;
using WebDriverOnCore.WebDriver;
namespace WebDriverOnCore.Tests
{
public class ScoreBoardTests : TestsBaseClass
{
... |
using Coldairarrow.Business.Sto_BaseInfo;
using Coldairarrow.Entity.Sto_BaseInfo;
using Coldairarrow.Util;
using System;
using System.Web.Mvc;
namespace Coldairarrow.Web
{
public class Sto_MaterialController : BaseMvcController
{
Sto_MaterialBusiness _sto_MaterialBusiness = new Sto_MaterialBusiness();
... |
using HotelBooking.ViewModels;
using System.Security.Claims;
namespace HotelBooking.ModelBuilders.Abstract {
public interface IProfileModelBuilder {
ProfileViewModel BuildModel(ClaimsPrincipal userLoged);
}
}
|
using ArkSavegameToolkitNet.Types;
using log4net;
using Newtonsoft.Json;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.MemoryMappedFiles;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArkS... |
using gView.Framework.Data;
using gView.Framework.Geometry;
using gView.Framework.Network.Algorthm;
using gView.Framework.system;
using gView.Framework.UI;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace gView.Framework.Network.Tracers
{
public abstract class TraceNextTarge... |
namespace Merchello.UkFest.Web.Ditto.ValueResolvers
{
using Our.Umbraco.Ditto;
using Umbraco.Web;
/// <summary>
/// The active link value resolver.
/// </summary>
public class ActiveLinkValueResolver : DittoValueResolver
{
/// <summary>
/// The resolve value.
/// <... |
using CapaDiseno;
using Prototipo2P.Mantenimientos.Forms;
using System;
using System.Drawing;
using System.Windows.Forms;
using Prototipo2P.Proceso.MovimientoInventario.Forms;
namespace Prototipo2P
{
public partial class MDI_SegundoParcial : Form
{
private int childFormNumber = 0;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using Item_Subtracter.DataModel;
using Item_Subtracter.Helpers;
using Microsoft.Office.Interop.Exce... |
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
public abstract class BuildableBase : ScriptableObject {
[SerializeField]
private string structureName = string.Empty;
[SerializeField, Min(0)]
private int _cost = 0;
[SerializeField, TextArea(3, 10)]
private string _descripti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Client.Features.Jobs.Models;
namespace Client.Features.Jobs
{
public class JobRepository : IJobRepository
{
private readonly Internal.ILogger _logger;
private readonly DAL.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Crosshair : MonoBehaviour
{
public static Vector3 crosshairPos;
public float moveSpeed;
private Vector3 moveDirection;
public CharacterController controller;
// Start is called before the first frame update... |
using System;
using Quark.Utilities;
namespace Quark.Attributes
{
public class Stat : Attribute
{
public Stat(string tag, string name, AttributeCollection collection)
: base(tag, name, collection)
{
}
public float Maximum
{
get
{
... |
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Web;
namespace CRL.Business.OnlinePay.Company.ChinaPay
{
public class ChinaPayCompany : CompanyBase
{
public override CompanyType ThisCompanyType
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity;
using System.Linq;
using System.Web;
using UniqueAttribute.Attribute;
namespace UniqueAttribute.Models
{
public class ApplicationDbContext : Db... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace TinhLuongDataAdapter
{
public static class DataTableToListHelper
{
public static List<T> DataT... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace _3.LiskovSubstitutionPrinciple.Entity
{
public interface IEmployee
{
void GetEmployeeDetails();
void GetEmployeeSalary();
void getEmployeeType();
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(Fuel_System))]
public class Character : MonoBehaviour {
// public variables
// Speed
public float spaceSpeed;
public float planetSpeed;
// Checks
[R... |
using System;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Graphics;
using StarlightRiver.Abilities;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace StarlightRiver.NPCs.Pickups
{
class Fist : ModNPC
{
public override voi... |
using Autofac;
using EmberKernel.Plugins.Components;
using EmberSqlite.Integration;
using Microsoft.Data.Sqlite;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using Polly;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Thre... |
using System.ComponentModel.DataAnnotations;
namespace starteAlkemy.Models
{
public class HomeImages
{
[Key]
public int Id { get; set; }
public string Link { get; set; }
public string Text { get; set; }
public bool Active { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MuggleTranslator.Common
{
public class AutomationHelper
{
/// <summary>
/// 获取... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace ALFC_SOAP.Common
{
class AppColors
{
public static Color BGRed
{
get { return Color.FromRgba(182, 128, 136, 150); }
}
pu... |
namespace Algorithms.Lib.Interfaces
{
public interface IWeighedArcs : IPrintable
{
INode From { get; }
INode To { get; }
int Weight { get; }
}
} |
using System;
namespace Algorithms.LeetCode
{
public class PartitioningIntoMinimumNumberOfDeciBinaryNumbersTask
{
public int MinPartitions(string n)
{
int maxDigit = 0;
foreach (var digit in n)
{
maxDigit = Math.Max(maxDigit, digit - '0');
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EventDepartmentManager
{
[Serializable]
public class ListOfProjects
{
public List<Project> Proj { get; set; }
public ListOfProjects(List<Project... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
namespace Krafteq.ElsterModel.Common
{
using LanguageExt;
public class FullName
{
public static readonly FullName Empty = new FullName(Prelude.None, Prelude.None);
public Option<FirstName> FirstName { get; }
public Option<LastName> LastName { get; }
// public string ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ControllerScript : MonoBehaviour
{
public GameObject go;
void Start()
{
go = new GameObject();
}
void Update()
{
RaycastHit hit;
transform.rotation = OVRInput.GetLocalController... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.OleDb;
/**
* Tên Đề Tài; Phần Mền Quản Lý Biển Số Xe và Vi Phạm Giao Thông(VLNM (Vehicle license number management))
* Ho tên sinh viên:
* 1. Phan Nhật Tiến 0812515
* 2. Huỳnh Công Toàn 08125... |
using System;
using System.Runtime.Serialization;
namespace ModelTransformationComponent
{
/// <summary>
/// Ошибка в названии структуры
/// <para/>
/// Подвид синтаксической ошибки <see cref="SyntaxErrorPlaced"/>
/// </summary>
[Serializable]
public class NameSyntaxError : SyntaxErrorPlac... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Complementares6
{
class Complementares6Exe10
{
static void Main11(string[] args)
{
}
}
}
|
using System;
using System.Text.RegularExpressions;
class chapter8
{
static void Main()
{
string words = "08/14/57 46 02/25/59 45 06/05/85 18 " + "03/12/88 16 09/09/90 13";
string regExp1 = "(?<dates>(\\d{2}/\\d{2}/\\d{2}))\\s";
MatchCollection matchSet = Regex.Matches(words, regExp1);
foreach (Match aMat... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
namespace CYT.Web.FileManagement
{
public class FileManager
{
public string GetUserFilePath(int userId, string filepath)
{
string[] split = filepath.Split('/');
string ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TrainingWheels.Data
{
public class ArchiveEntity
{
[Key]
public int ArchiveId { get; set; }
// Foreign key to rela... |
#if UNITY_2018_3_OR_NEWER
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace UnityAtoms.Editor
{
/// <summary>
/// Internal utility class to regenerate all Atoms. Reachable via top menu bar and `Tools/Unity Atoms/Regenerate All Atoms`.
/// </sum... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//**********************************************************************
//
// 文件名称(File Name):LoadNodeLogResponse.CS
// 功能描述(Description):
// 作者(Author):Aministrator ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Recursivitate
{
class Program
{
static void Main(string[] args)
{
// n! = n * (n - 1) * .... 2 * 1
int produs = 1, n = 7;
for (int i... |
using SharpShapes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windo... |
using UnityEngine;
using System.Collections;
using System;
public class CChair_STT_Second : IState,IMessageObsever {
static public CChair_STT_Second Instance;
CChair_STT_Second()
{
Instance = this;
}
public void OnMessage (CMessages.eMessages m, object data)
{
if(m == CMessages.eMessages.ChairActive)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace damdrempe_zadaca_3.Sustav
{
class PodjelaEkrana
{
private static int BrojRedakaGore = 0;
private static int BrojacLinija = 1;
private const String ASCIIEscapeCh... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Co... |
using System;
using System.Runtime.InteropServices;
namespace Vlc.DotNet.Core.Interops.Signatures
{
/// <summary>
/// Get media descriptor's elementary streams description.
/// </summary>
[LibVlcFunction("libvlc_media_tracks_get")]
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal d... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MainMenu : MonoBehaviour
{
private RectTransform rectTransSetting;
private GameObject settingGO, musicGO;
private int settingCount = 0, musicCount = 0;
pu... |
using DataAccess.Abstract;
using Entities.Concreate;
using Core.DataAccess.EntityFramework;
namespace DataAccess.Concreate.EntityFramework
{
public class EfBrandDal : EfEntityRepositoryBase<Brand, ReCapContext>, IBrandDal
{
//Artık bunlar EfEntityRepositoryBase'deki IEntitiyRepository den gelecek art... |
using Ezconet.GerenciamentoProjetos.Domain.Contracts.Repositories;
using Ezconet.GerenciamentoProjetos.Domain.Contracts.Services;
using Ezconet.GerenciamentoProjetos.Domain.Services;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class SoundManager
{
public enum Sound
{
alerta,
gas,
puas,
PlayerMove,
atqShaman,
bonk,
crack,
explosion,
bossTheme,
woods,
mainT... |
namespace Fuzzing.Tests.TestTypes
{
public class TestClassImplementsGenericInterface : ITestGenericInterface<string>
{
public string Property { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace ProyectoPP.Models
{
public class HUConIdSeparado
{
[Display(Name = "Tipo de requerimiento")]
[Required(ErrorMessage = "Campo requerido")]
public s... |
using FluentAssertions;
using MicroSqlBulk.Attributes;
using MicroSqlBulk.Helper;
using NUnit.Framework;
using System;
namespace MicroSqlBulk.Test.Script
{
public class ScriptTest
{
[SetUp]
public void SetUp()
{
}
[Test]
public void ShouldBeReturnedTheTempTab... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using starteAlkemy.Controllers;
using starteAlkemy.Models;
using starteAlkemy.Models.ViewModels;
using starteAlkemy.Repository.IRepository;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Syste... |
using UnityEngine;
using UnityEditor;
using UnityEngine.XR.WSA.Input;
using System.Collections.Generic;
using System.Linq;
namespace MileCode {
public class LBP_Layout : EditorWindow {
//static string LBPFolder = "Assets/MilesWorkshop/Prefabs/LBP/";
static Shader LBPShader;
[MenuItem("Ligh... |
//------------------------------------------------------------------------------------------------------------------
// Volumetric Fog & Mist
// Created by Ramiro Oliva (Kronnect)
//------------------------------------------------------------------------------------------------------------------
using UnityEngine;
usin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercicio6
{
class ContagemNomes
{
static void ContaIniciais(string Nome, ref int Conta)
{
{
if ((Nome.Substring(0, 1) == "A") || (Nome.Subs... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _3.CompareNumbers
{
class CompareNumbers
{
static void Main()
{
Console.WriteLine("Enter number with max floating-point precision of 7 digits:");
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
class Trigger
{
TriggerType triggertype;
Vector2 position;
int triggerW;
int trigeersH;
Rectangle rect;
Script ActionScrint;
bool... |
namespace DFC.ServiceTaxonomy.CustomFields.ViewModels
{
public class EmptyViewModel
{}
}
|
namespace CarDealer.Models.ViewModels.Sales
{
using System.ComponentModel;
public class ReviewSaleViewModel
{
public string Customer { get; set; }
public int CustomerId { get; set; }
public string Car { get; set; }
public int CarId { get; set; }
public double Di... |
using System;
using UnityEngine;
public class Timer : MonoBehaviour {
private float _seconds;
private bool _time = false;
public event Action TimerDone;
public void StartTimer(int seconds) {
_seconds = seconds;
_time = true;
}
private void Update() {
if (_time) {
_seconds -= Time.deltaTime;
if(... |
using EntVenta;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DatVentas
{
public class DatDetalleVenta
{
public int Insertar_DetalleVenta(DetalleVenta dv)
{
... |
using System.Collections;
using System.Linq;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;
public class PizzaGenerator : MonoBehaviour
{
[SerializeField]
int MaxIngredientCount = 3;
[SerializeField]
bool GenerateFullPizzaName = false;
[SerializeField... |
public interface IBaseBehaviour
{
void Initialize(BaseDynamicModel model);
} |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameController : MonoBehaviour
{
DoorColliderControl DoorCollider;
DoorControl Door;
//TargetLamps NPCFlight;
fps fps;
SunFollow sunFollow;
LampsPosition lampsPos;
//AirController Air;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercicicio17
{
class MultiplicacaoRussa
{
static void Main(string[] args)
{
{
Console.Write("Multiplicando ");
int X = Con... |
namespace CarDealer.Data.Models
{
using System.Data.Entity;
using CarDealer.Models;
using Interfaces;
public class CarRepository : Repository<Car>, ICarRepository
{
public CarRepository(DbContext context) : base(context)
{
}
}
} |
namespace Models
{
public class RockModel : IItem
{
public ItemType Type
{
get { return ItemType.Rock; }
}
public string Name
{
get { return "Rock"; }
}
}
} |
using System.ComponentModel;
using System.Configuration;
using System.Drawing;
using System.Drawing.Imaging;
using System.Threading;
using Microsoft.PointOfService;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
using Org.BouncyCastle.Asn1.Cms;
using WebApplicatio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NfePlusAlpha.Domain.Entities
{
public class tbNotaFiscalEletronicaTotal
{
public tbNotaFiscalEletronicaTotal()
{
this.tbNotaFiscalEletronica = new tbNotaFis... |
using System;
using System.Collections.Generic;
using System.IdentityModel.Tokens.Jwt;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Senai.Ekips.WebApi.Domains;
using Senai.Ekips.WebApi.Repositories;
using ... |
using Microsoft.AspNet.Identity;
using System.Web.Mvc;
using WebApplication1.Models;
namespace WebApplication1.Controllers
{
[Authorize]
public class HomeController : Controller
{
public ActionResult Index()
{
// Check if user is admin when index page is opened
/* U... |
using System;
using System.CodeDom;
using System.Linq;
using InRule.Repository.RuleElements;
namespace InRuleLabs.AuthoringExtensions.GenerateSDKCode.Features.Rendering
{
public static partial class SdkCodeRenderingExtensions_TypeMapping
{
public static CodeExpression ToCodeExpression(this TypeMapping... |
using Terraria;
using Terraria.ModLoader;
namespace ReducedGrinding.Items
{
public class Marble_Sundial : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Marble Sundial");
Tooltip.SetDefault("Skips to day time.\nThis day won't count towards the Enchanted Sundial coold... |
using Claimdi.Web.TH.Controllers.Consumer;
using Claimdi.Web.TH.Filters;
using Claimdi.Web.TH.Helper;
using ClaimDi.Business.Master;
using ClaimDi.DataAccess.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Claimdi.Web.TH.Controllers.admin.Co... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName="Zomz/AI/State",fileName="State_New")]
public class State : ScriptableObject
{
public string AnimationTrigger;
public Action[] Actions;
public Color SceneGizmoColor = Color.grey;
public Transition[] Transitio... |
using GalaSoft.MvvmLight.Command;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using System.Windows.Input;
using System.Linq;
namespace Act1_Unidad2
{[Seriali... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace AdventureWorksPeople.Models
{
public class EmployeeAddressDepartment
{
public int BusinessEntityID { get; set; }
public string LastName { get; set; }
public string FirstName { get; set; }
... |
using UnityEngine;
using UnityEngine.Networking;
using System.Collections;
public class Client : NetworkBehaviour {
static public Client singleton;
NetworkClient client;
public NetworkManager manager;
void Awake()
{
singleton = this;
}
void Start () {
client = manager.StartClient();... |
using Barker.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Text.Json;
using System.Threading.Tasks;
namespace Barker.Data.BarkService
{
public class BarkService : IBarkService
{
HttpClient client;
string uri = ... |
using Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FunctionRegression
{
public class RegressionTaskV5 : RegressionTaskV4
{
public RegressionTaskV5()
{
LearningRange = new Range(0, 1, ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.AspNetCore.Mvc.Rendering;
using CustomerDatabase.Models;
namespace CustomerDatabase.Pages.Customers
{
/* Written by Paul Smyth
... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using EdjCase.JsonRpc.Client;
using EdjCase.JsonRpc.Core;
using FiiiCoin.DTO;
using FiiiCoin.Utility;
using FiiiCoin.Utility.Api;
u... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Lottery.Repository.Entities;
using Lottery.Repository.Interfaces;
namespace Lottery.Repository
{
... |
using UnityEngine;
using System.Collections;
/// <summary>
/// Generic Singleton
/// To use it, simply derive it and attach it to its own game object
/// Note: you must call base.Awake() in Awake()
/// </summary>
/// <typeparam name="T"></typeparam>
public class Singleton<T> : MonoBehaviour where T : Singleton<T> {
... |
// ReSharper disable once CheckNamespace must be in same namespace as other partial classes of this type.
namespace SkillPrestige.SkillTypes
{
public partial class SkillType
{
public static SkillType Luck { get; protected set; }
};
}
|
namespace KK.AspNetCore.EasyAuthAuthentication.Interfaces
{
using KK.AspNetCore.EasyAuthAuthentication.Models;
using KK.AspNetCore.EasyAuthAuthentication.Services;
using Microsoft.AspNetCore.Authentication;
using Microsoft.AspNetCore.Http;
/// <summary>
/// A service that can be used as authent... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Microsoft.Xna.Framework.Input
{
public struct JoyconCalibration
{
float[] acc_cal_coeff;
float[] gyro_cal_coeff;
float[] cal_x;
float[] cal_y;
... |
using System.Threading;
using Framework.Core.Common;
using Tests.Pages.Van.Main.Common;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
namespace Tests.Pages.Van.Main.Report
{
public class ReportFormatConfigurePage : VanBasePage
{
#region Elements
public By ERe... |
using EddiDataDefinitions;
using EddiStatusService;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using Utilities;
namespace UnitTests
{
[TestClass]
public class StatusMonitorTests : TestBase
{
readonly StatusService statusService = new StatusService();
[TestIn... |
using System.Linq;
using System.Threading.Tasks;
using Lussatite.FeatureManagement;
using Lussatite.FeatureManagement.SessionManagers;
using Lussatite.FeatureManagement.SessionManagers.SqlClient;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.Ext... |
using System;
using System.ComponentModel;
using System.Globalization;
using ReactMusicStore.Core.Utilities.Common;
namespace ReactMusicStore.Core.Utilities.ComponentModel.TypeConversion
{
public abstract class TypeConverterBase : ITypeConverter
{
private readonly Lazy<TypeConverter> _systemConverter;
private r... |
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using MusicDating.Models.Entities;
namespace MusicDating.Data
{
public partial class ApplicationDbContext : IdentityDbContext<ApplicationUser>
{
public Applicatio... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Reflection;
using DevExpress.XtraEditors;
using DevExpress.XtraTab;
using DevExpress.XtraEditors.Controls;
using IRAP.Global;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataVisCommet
{
public string description { get; set; }
public string name { get; set; }
public string date { get; set; }
}
|
using GHCIQuizSolution.Models;
using GHCIQuizSolution.Models.FromDBContext;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace GHCIQuizSolution.DBContext
{
public partial class Quiz : IFileBased
{
public FileType file { get; set; }
}
}
|
namespace EXON.Model
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("SCHEDULES")]
public partial class SCHEDULE
{
[System.Diagnostics.Code... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace MVCandEntityFrameworkPractice.Models.Domain
{
public abstract class CatalogStatus
{
// Properties
... |
using System.Collections.Generic;
using System.IO;
using System.Linq;
using ConsoleApplication1.Interfaces;
using ConsoleApplication1.Models;
using log4net;
namespace ConsoleApplication1.Implementations
{
public class Application : IApplication
{
private readonly ILog logger = LogManager.GetLogger(t... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="EchoClient.cs">
// Copyright (c) 2021 Johannes Deml. All rights reserved.
// </copyright>
// <author>
// Johannes Deml
// public@deml.io
// </author>
// --------------------... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.