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9rs60k | Red Dead Redemption 2 | 1. A person walks toward a stagecoach
2. The stagecoach clips through the door of a barn and is shaking
3. The person attempts to open the door
4. The stagecoach clips out of the door | 1. The front of a carriage is bisected by a barn door
2. The player walks towards the carriage
3. The player collides with the back of the carriage
4. The carriage snaps up onto the outside wall of the barn | 2 | 1 | Collision bug | https://www.reddit.com/r/GamePhysics/comments/9rs60k |
9rsobx | Red Dead Redemption 2 | 1. A person rides a horse with other people following him
2. The person rides the horse through a railway
3. Another horse hits the horse and launches the people on the other horse into the air
4. People on the other horse fall to the ground | 1. The player is riding a horse
2. Two people on a horse run towards the player
3. The two people's horse collides with the player's horse
4. The two people's horse flips into the air above the player | 3 | 4 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/9rsobx |
9vbw94 | Red Dead Redemption 2 | 1. A person rides a horse in the forest and is chased by a cougar
2. The horse is panicked and throws the person off its back
3. The person clips through the ground
4. The person falls beneath the game map | 1. The player is riding a horse
2. The horse is frightened by a wolf
3. The horse bucks the player off
4. The player falls through the ground | 3 | 4 | Collision bug | https://www.reddit.com/r/GamePhysics/comments/9vbw94 |
a02s0m | Red Dead Redemption 2 | 1. A person gets onto a horse
2. The person rides the horse towards a small tree
3. The person attempts to get off the horse
4. The person is killed instantly upon touching the tree | 1. The player rides a horse up next to a small tree
2. The player dismounts the horse next to the small tree
3. The player collides with the small tree
4. The player dies | 4 | 4 | Logical bug | https://www.reddit.com/r/GamePhysics/comments/a02s0m |
a1n5w2 | Red Dead Redemption 2 | 1. A person stands on a street
2. A policeman spawns next to the person
3. The person and the policeman clip through the ground
4. The person falls beneath the game map | 1. The player gives a mushroom to a woman
2. The woman eats the mushroom
3. A man appears beside the woman
4. The man, woman, and player fall through the floor | 3 | 3 | Collision bug | https://www.reddit.com/r/GamePhysics/comments/a1n5w2 |
a6f516 | Red Dead Redemption 2 | 1. The person finishes dressing up
2. The person clips through a tent
3. The person slides onto the ground
4. The person clips through the tent again | 1. The player exits a menu
2. The player is standing bisected by a small wooden shelter
3. The player crouches down below the small wooden shelter
4. The player crouch-walks out from under the small wooden shelter | 2 | 2 | Collision bug | https://www.reddit.com/r/GamePhysics/comments/a6f516 |
aii9sv | Red Dead Redemption 2 | 1. A person runs towards a run in a swamp
2. The person gets on the horse and rides it away from a crocodile
3. The person moves backward from the horseback and floats in the air
4. The horse keeps running with the person riding in far back in the air | 1. The player mounts a horse standing in a lake
2. The horse begins running forwards
3. The player stays floating in place
4. The horse drags the player through the air | 3 | 3 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/aii9sv |
b3kwff | Red Dead Redemption 2 | 1. A person walks by a person on a horse
2. Another person riding a horse hits the person on a horse and stops but the horse still appears to be running
3. The person is launched into the air and the horse falls down
4. The person gets back onto the horseback and rides away | 1. A man riding on a horse collides with a stationary horse
2. The man's horse runs in place
3. The man's horse collides with the stationary horse
4. The man is thrown off of his horse | 2 | 2 | Sliding objects | https://www.reddit.com/r/GamePhysics/comments/b3kwff |
defsxe | Red Dead Redemption 2 | 1. A person approaches a man behind a workbench
2. The man pushes a bowl off the table
3. The person is pushed far away by the bowl and falls into a lake
4. The person swims in the lake | 1. The player is standing beside a man who is panning for gold
2. The man slaps a pan that is near the player
3. The pan collides with the player
4. The player is sent flying backwards into a lake | 3 | 4 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/defsxe |
dmf2y1 | Red Dead Redemption 2 | 1. A person jumps off a rock
2. A horse lays down next to the rock
3. The horse's fore legs clips through the ground
4. The horse stands up and the person gets onto the horseback | 1. A horse is in an upright pose with its front legs sticking into the ground
2. The player walks up to and collides with the front the horse
3. The horse is pushed backwards
4. The horse stands up normally | 3 | 1 | Collision bug | https://www.reddit.com/r/GamePhysics/comments/dmf2y1 |
eexbjp | Red Dead Redemption 2 | 1. A person runs on a beach
2. The person aims a gun at a floating bird in the sky
3. The person shoots the floating bird
4. The bird falls into the lake beneath it | 1. A bird is not moving in the air
2. The player shoots and kills the motionless bird
3. The bird falls vertically down from the sky towards a lake
4. The bird lands in the lake | 2 | 1 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/eexbjp |
en6oju | Red Dead Redemption 2 | 1. A person jumps off a rock
2. The person spins while floating in the air
3. The person falls on a slope and slides down along the slope
4. The person gets up from the ground | 1. The player stands beside a downward slope
2. The player jumps down on the downward slope
3. The player collides with the downward slope
4. The player rotates about a vertical axis | 2 | 4 | Spinning objects | https://www.reddit.com/r/GamePhysics/comments/en6oju |
f45bgt | Red Dead Redemption 2 | 1. A person floats in the air
2. The person's limbs rotate and clip through the person's body | 1. A person is floating above the ground with a contorted body
2. The person hovers backwards in the air
3. The person's limbs and torso rotate in different directions
4. The person rotates about a vertical axis | 1 | 1 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/f45bgt |
g7iqjq | Red Dead Redemption 2 | 1. A person attacks a person with an axe
2. The person attacks the person with a gun
3. The person shoots another person with the gun
4. The other person is pushed far away by the bullet into the bush | 1. An enemy is running towards the player
2. The player shoots the enemy
3. The player's bullet collides with the enemy
4. The enemy is sent flying backwards over a dirt road | 4 | 4 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/g7iqjq |
g8r063 | Red Dead Redemption 2 | 1. A person stands in a butcher house
2. Two deers that have been skinned are floating in the air
3. The person walks toward the deers
4. The person clips through the deer | 1. Two deer carcasses are floating in the air
2. The player walks beside the carcasses
3. The player walks through one of the carcasses
4. The player collides with the other carcass | 2 | 1 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/g8r063 |
gce2ne | Red Dead Redemption 2 | 1. A person rides a horse on a grassland
2. The person aims a gun at a running deer
3. The deer runs onto a tent
4. The deer is launched into the sky | 1. The player is on horseback chasing some deer
2. The deer run towards an encampment
3. A deer runs up the inclinced side of a small tent
4. The deer goes flying upwards and forwards in the air | 4 | 3 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/gce2ne |
gtit99 | Red Dead Redemption 2 | 1. A person rides a horse on a muddy road
2. The person approaches a stagecoach
3. The stagecoach jumps from the ground and remains in the air briefly
4. The stagecoach falls back to the ground | 1. The player rides a horse towards a stationary horse-drawn carriage
2. The horse-drawn carriage jumps into the air
3. The horse-drawn carriage lands on the ground
4. The horse-drawn carriage begins moving away from the player | 3 | 2 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/gtit99 |
knwsk5 | Red Dead Redemption 2 | 1. A person approaches a table with four people sitting next to it
2. One person suddenly afloat and turns away from the table with a sitting gesture
3. The person changes to a standing gesture
4. The person walks away | 1. The player walks towards a man who is sitting on a box
2. The sitting man begins to float above the box in a sitting pose
3. The floating man rotates to his right
4. The man stands up on the ground | 2 | 2 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/knwsk5 |
9wveio | Red Dead Redemption 2 | 1. A person rides a horse through the entrance of a manor
2. The horse stops in front of the manor's main door
3. The horse approaches a hitching post and its chest touches the hitching post
4. The person falls off the horse | 1. The player is riding a horse
2. The horse walks towards a hitching post
3. The horse collides with the hitching post
4. The player falls off of the horse | 4 | 4 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/9wveio |
a0r66t | Red Dead Redemption 2 | 1. A person picks up a dead body next to a dead horse
2. A stagecoach rider witnesses the crime
3. Weapon reel is displayed and the stagecoach is launched into the sky with the rider on it
4. The stagecoach falls from the sky which killed the rider and the horses | 1. A horse-drawn carriage is behind the player
2. The horse-drawn carriage collides with a corpse that is on the ground
3. The horse-drawn carriage flies into the air
4. The carriage, horses, and driver fall onto the ground | 3 | 3 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/a0r66t |
a67rgw | Red Dead Redemption 2 | 1. A person riding a white horse approaches a crocodile
2. The horse is scared and the rider is pushed high into the sky from the horseback
3. The horse runs away from the crocodile
4. The person falls into the swamp from the sky | 1. The player falls off of a horse
2. The player is bounced into the air
3. The player flies forwards through the air
4. The player lands in a lake | 2 | 2 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/a67rgw |
a7fuxi | Red Dead Redemption 2 | 1. A person overtakes another person who is riding a horse on foot
2. The person stops as there is a cougar in front
3. The cougar attacks the person which pushes him far away
4. The cougar scares off the person who is riding the horse | 1. The player is standing beside a cougar
2. The cougar attacks the player
3. The player flies backwards through the air
4. The player lands on the ground | 3 | 3 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/a7fuxi |
akmp2v | Red Dead Redemption 2 | 1. A person swims towards a boat with passengers on a lake
2. The person climbs up to the boat
3. The boat suddenly flips and the person is submerged under the water
4. The boat refloats to the surface of the water with the person standing on the boat and no other passengers | 1. The player climbs into a row-boat filled with people
2. The row-boat capsizes deep into the lake
3. The row-boat floats upright onto the surface of the lake
4. The player is standing on the row-boat | 3 | 2 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/akmp2v |
cbfxl7 | Red Dead Redemption 2 | 1. A person is standing on grassland with guns on his back
2. It appears to be a hot and sunny day
3. There is smoke rising from the person's chest
4. There is also smoke rising from the person's back as the camera rotates | 1. The player is standing facing the camera
2. Smoke is coming out of the player's body | 3 | 2 | Logical bug | https://www.reddit.com/r/GamePhysics/comments/cbfxl7 |
d9ftws | Red Dead Redemption 2 | 1. A person is sitting on a horse
2. The person dismounts the horse
3. Another horse next to the person is floating in the air with its feet not touching the ground
4. The person crawls beneath the horse while the horse is still floating in the air | 1. A horse is hovering above the ground
2. The player is standing beside the hovering horse
3. The player crouches down
4. The player crouches under the horse | 3 | 1 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/d9ftws |
grj2cy | Red Dead Redemption 2 | 1. A person talks to another person and follows him
2. The person leads a horse to follow him
3. The person in the front suddenly falls beneath the ground and disappears
4. Mission is failed | 1. A man is walking in front of the player
2. The man stops walking
3. The man falls down into the ground
4. The man has disappeared | 3 | 3 | Collision bug | https://www.reddit.com/r/GamePhysics/comments/grj2cy |
2sy9ks | The Elder Scrolls V - Skyrim | 1. A person stands on the field
2. A monster from a distance floats and twists its body in the air
| 1. A dragon is twitching on the ground
2. The twitching dragon flies into the air
3. The twitching dragon rotates about multiple axes as it floats around
4. The twitching dragon lands on the ground | 2 | 1 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/2sy9ks |
30m5zc | The Elder Scrolls V - Skyrim | 1. A person stands in front of a desk
2. Another person floats in the air behind the person
3. The other person slowly moves toward the left
4. The other person's feet are twisted | 1. The player finishes talking to a man
2. The player looks behind themselves
3. A woman is floating in the air in a squatting pose
4. The woman kicks her legs around in the air while floating in place | 2 | 3 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/30m5zc |
30tui9 | The Elder Scrolls V - Skyrim | 1. A person runs on the street
2. A body slides on the ground and follows the person
| 1. A woman is underground with only their head showing
2. The woman under the ground moves towards the player
3. The player turns around
4. The player runs away | 2 | 1 | Sliding objects | https://www.reddit.com/r/GamePhysics/comments/30tui9 |
41xesk | The Elder Scrolls V - Skyrim | 1. A person stands in front of a monster
2. The monster rotates and clips through the ground
3. The monster falls off the cliff
4. The person jumps off the cliff and follows the monster | 1. The player uses the fus-ro-dah shout against a giant crab
2. The giant crab collides with a rock behind it
3. The giant crab spins around on the rock
4. The giant crab sinks into the ground | 2 | 3 | Collision bug | https://www.reddit.com/r/GamePhysics/comments/41xesk |
4k38zi | The Elder Scrolls V - Skyrim | 1. A person stands in a rooms
2. Another person floats and swims in the air
3. The other person swims around the room while afloat | 1. A dark elf is floating above the ground in a swimming pose
2. The dark elf swims across a room through the air
3. The dark elf swims up to a door with a checkpoint
4. The dark elf stands up on the ground | 2 | 1 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/4k38zi |
5et06l | The Elder Scrolls V - Skyrim | 1. A monster rises from the ground at a distance
2. A person attacks another person
3. The monster slides on the ground to the right
4. The monster disappears in the dark | 1. The player is looking ahead at a skeletal dragon on the ground
2. A frost attack appears in mid-air at the side of the player
3. The frost attack damages the player
4. The skeletal dragon slides across the ground | 3 | 2 | Sliding objects | https://www.reddit.com/r/GamePhysics/comments/5et06l |
7ypslx | The Elder Scrolls V - Skyrim | 1. Two people clips through a door
2. Two people rotate inside the door | 1. Two draugr corpses are partially through a closed iron door
2. One of the draugar corpses spins around in the closed iron door
3. The spinning draugar corpse collides with the arm of the other corpse
4. The arm of the other corpse is flicked away from the spinning corpse | 1 | 1 | Collision bug | https://www.reddit.com/r/GamePhysics/comments/7ypslx |
8pyash | The Elder Scrolls V - Skyrim | 1. A person aims a bow at a monster in the distance
2. The person shoots the monster with the bow
3. The monster is launched into the sky
4. The monster falls back to the ground | 1. The player shoots an arrow into the distance
2. The arrow collides with a mammoth on the ground
3. The mammoth flies up into the air
4. The mammoth lands on the ground | 3 | 3 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/8pyash |
adi3wi | The Elder Scrolls V - Skyrim | 1. A person runs in a forest
2. Another person lies and slides on the ground
3. The other person follows the person who is running
| 1. The player's follower is laying face-down on the ground
2. The player walks away from their follower
3. The follower slides along the ground towards the player
4. The player initiates a conversation with the follower | 2 | 3 | Sliding objects | https://www.reddit.com/r/GamePhysics/comments/adi3wi |
bqf481 | The Elder Scrolls V - Skyrim | 1. A person follows a skeleton in a basement
2. The skeleton twists and moves around the basement rapidly | 1. A draugr is floating in mid-air
2. The draugr is spinning around in multiple directions in mid-air
3. The draugr floats towards the ground
4. The draugr floats through the ground | 2 | 1 | Animation bug | https://www.reddit.com/r/GamePhysics/comments/bqf481 |
bqykwj | The Elder Scrolls V - Skyrim | 1. A person attacks another person from the back
2. The other person counters the attack via a sword
3. The person is pushed away and falls beneath the game map
4. The is teleported around the room with a twisting body | 1. The enemy kills the player with a finishing move
2. The player falls to the ground
3. The player collides with the ground
4. The player flies across the room | 3 | 4 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/bqykwj |
bwpqn8 | The Elder Scrolls V - Skyrim | 1. A person jumps on top of a bucket
2. The person attempts to pick up the bucket
3. The bucket is lifted from the ground
4. The bucket and the person float above the ground and move vertically to the sky | 1. The player jumps on a bucket
2. The player stands on the bucket
3. The player picks up the bucket that they are standing on
4. The player floats up into the sky on the bucket | 4 | 4 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/bwpqn8 |
g6j18i | The Elder Scrolls V - Skyrim | 1. A person approaches a campsite
2. A horse stands on top of another horse
3. The person approaches the horses
4. The horse on top is launched into the sky and falls back to the ground | 1. A horse is floating above another hose
2. The player walks towards the horses
3. The player collides with the floating horse
4. The floating horse flies into the air | 2 | 1 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/g6j18i |
gmjrjg | The Elder Scrolls V - Skyrim | 1. A person stands in a room
2. The screen goes dark
3. The person falls beneath the floor into a tunnel
4. The person is struck by a piece of rock | 1. The player is standing beside a bandit corpse in a dwemer lift
2. The player and bandit corpse fall through the floor of the lift
3. The player collides with the wall of the shaft of the lift
4. The player dies | 3 | 2 | Collision bug | https://www.reddit.com/r/GamePhysics/comments/gmjrjg |
k93v3w | The Elder Scrolls V - Skyrim | 1. A person shoots arrows at a tiger using a bow
2. The tiger falls down
3. The tiger stands up and starts to spin
4. The tiger stops spinning and faces the person | 1. A sabre cat is standing on the slope of a mountain
2. The player shoots an arrow at the sabre cat
3. The arrow collides with the sabre cat
4. The sabre cat spins around in a circle | 3 | 4 | Spinning objects | https://www.reddit.com/r/GamePhysics/comments/k93v3w |
od1uj1 | The Elder Scrolls V - Skyrim | 1. A person attacks a bear and a monster inside a cave
2. The bear is launched upwards
3. The bear clips through the ceiling of the cave
4. The bear is teleported in front of the person | 1. The player uses a lightning spell on a cave bear
2. The cave bear turns to run away
3. The cave bear runs up to the entrance of a cave
4. The cave bear flies into the air in front of the cave entrance | 2 | 4 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/od1uj1 |
4h86b7 | The Elder Scrolls V - Skyrim | 1. The game resumes from the menu
2. Some kind of animal falls from the sky to the woods in the distance
3. The person turns around
4. An elephant falls from the sky to the woods in the distance | 1. A mammoth is floating in the air
2. The mammoth falls to the ground
3. The player turns around 360 degrees
4. A mammoth is floating in the air | 2 | 1 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/4h86b7 |
5i6l9m | The Elder Scrolls V - Skyrim | 1. A person executes another with bare hands
2. A person looks down on the two corpses on the ground
3. The two corpses clip into each other and start spinning horizontally
4. The person moves around the spinning corpses and jumps | 1. The player kills an enemy
2. The enemy's corpse falls to the ground
3. The enemy's corpse collides with another corpse on the ground
4. The corpses spin together in a circle on the ground | 3 | 4 | Collision bug | https://www.reddit.com/r/GamePhysics/comments/5i6l9m |
ats6j3 | The Elder Scrolls V - Skyrim | 1. A woman leans on a tree and crosses her hands
2. Another woman stands in front of the woman
3. The woman smashes the woman leaning on the tree with a hammer
4. The woman leaning on a tree does not move | 1. A blacksmith is standing facing a warrior who is leaning against a wooden post
2. The blacksmith hits the warrior in the head with a hammer
3. The warrior continues leaning against the wooden post | 4 | 2 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/ats6j3 |
c25tpy | The Elder Scrolls V - Skyrim | 1. A person attacks a bear on a hill
2. The bear is launched into the sky
3. The bear twists its body violently while flying in the shy with black cylinders reaching out from its body
4. The bear flies away and disappears | 1. The player uses a magic spell to freeze a bear
2. The bear rolls on the ground down a hill while frozen
3. The bear flies into the air while frozen
4. The limbs of the bear stretch out as the bear flies in the air | 2 | 3 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/c25tpy |
37359t | The Witcher 3 - Wild Hunt | 1. A person approaches a prison cell
2. The door of the prison cell shakes and clips through the prisoner | 1. The player walks towards a closed cage door
2. The player collides with the cage door
3. The cage door swings back slightly
4. The cage door becomes entangled with a prisoner sitting in the cage | 2 | 4 | Collision bug | https://www.reddit.com/r/GamePhysics/comments/37359t |
37pq7x | The Witcher 3 - Wild Hunt | 1. A person is attacked by multiple people in a campsite
2. The person uses a sword to chop another person's head off
3. The other person's head is launched into the sky
4. The other person's body is launched into the sky | 1. The player attacks an enemy
2. The player opens a game overlay to select a sign
3. The player closes the game overlay
4. The enemy flies into the air | 3 | 4 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/37pq7x |
38pqv4 | The Witcher 3 - Wild Hunt | 1. A person rides a horse down a mountainside
2. The horse floats in the air
3. The horse is positioned vertically with its legs not touching the ground
4. The person and the horse stumble down the mountainside | 1. The player is riding a horse sliding down a steep mountainous slope
2. The horse's torso is perpendicular to the slope as the horse slides down
3. The horse collides with a rock on the side of the slope
4. The horse's legs flail around in the air as the horse slides down | 2 | 2 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/38pqv4 |
3s0f4s | The Witcher 3 - Wild Hunt | 1. The person jumps onto the railing of a staircase
2. The person clips through the pole of a shack
3. The person clips through the ceiling of the shack
4. The person freezes in mid-air | 1. The player climbs on top of a fence
2. The player reaches out into the air
3. The player climbs up the air
4. The player stands on the head of a soldier | 2 | 3 | Collision bug | https://www.reddit.com/r/GamePhysics/comments/3s0f4s |
49fmgr | The Witcher 3 - Wild Hunt | 1. The person floats in the air
2. The person walks in the air with his legs twisted | 1. The player is floating above the ground with compressed legs
2. The player walks in the air above the ground
3. The player walks in the air over a dog that is on the ground
4. The player stands still hovering above the ground | 1 | 1 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/49fmgr |
4memse | The Witcher 3 - Wild Hunt | 1. A person rides a horse down a hill
2. The horse lifts its fore legs and is positioned vertically
3. The horse continues running with only two back legs
4. The horse reaches the bottom of the hill and returns to normal | 1. The player is riding a horse on a trail
2. The horse stands upright while running
3. The horse stops running
4. The horse stands back on all four legs | 2 | 2 | Animation bug | https://www.reddit.com/r/GamePhysics/comments/4memse |
4mth2n | The Witcher 3 - Wild Hunt | 1. The person floats in the air
2. The person walks in the air with his legs twisted | 1. The player is floating above the ground in a seated pose
2. The player stands up while floating above the ground
3. The player floats above the ground standing with compressed legs
4. The player runs across the air with compressed legs | 1 | 1 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/4mth2n |
502zx9 | The Witcher 3 - Wild Hunt | 1. A person reaches a room with no other person in it
2. The game exits a pause screen and a person spawns in the room
3. The person starts a conversation with the person in the room
4. The person in the room's head is not rendered | 1. The player begins meditating outside of a shop
2. The player finishes meditating outside of the shop
3. The shop keeper has appeared in his shop
4. The shop keeper is standing in a T-pose | 4 | 4 | Graphical bug | https://www.reddit.com/r/GamePhysics/comments/502zx9 |
5hs8bl | The Witcher 3 - Wild Hunt | 1. A person runs on the street
2. The person pushes an animal on the street
3. The animal faces sideways and slides on the ground | 1. The player runs towards a dog facing sideways
2. The player collides with the dog
3. The player runs forward pushing the dog sideways
4. The dog slides sideways across the ground as the player runs | 3 | 3 | Sliding objects | https://www.reddit.com/r/GamePhysics/comments/5hs8bl |
70heo2 | The Witcher 3 - Wild Hunt | 1. A person stands in a room
2. Another person walks around the room
3. The other person clips through the floor with twisted legs | 1. The player walks up to a poor townsman
2. The poor townsman is squatting on the floor with compressed legs
3. The poor townsman begins to walk with compressed legs
4. The poor townsman walks in a circle with compressed legs | 3 | 2 | Collision bug | https://www.reddit.com/r/GamePhysics/comments/70heo2 |
8gh9ah | The Witcher 3 - Wild Hunt | 1. A person approaches a horse in the forest
2. The person gets on the horse
3. The weather suddenly changes from sunny to rainy
4. The person rides the horse away | 1. The player calls their horse
2. The player begins to mount their horse
3. The sunny day becomes a rainy night
4. The player finishes mounting their horse | 3 | 3 | Logical bug | https://www.reddit.com/r/GamePhysics/comments/8gh9ah |
8j5q2a | The Witcher 3 - Wild Hunt | 1. A person rides a horse down a hill
2. The horse lifts its fore legs and is positioned vertically
3. The horse continues running in the air
4. The horse is positioned normally again | 1. The player is riding a horse down a mountain trail
2. The horse stands upright on its back legs as it runs down the trail
3. The horse collides with a snowbank on the side of the trail
4. The horse stands back on all four legs | 2 | 2 | Animation bug | https://www.reddit.com/r/GamePhysics/comments/8j5q2a |
940yt4 | The Witcher 3 - Wild Hunt | 1. A person rides a horse near a shore
2. The horse rides the horse toward the sea
3. The horse disappears into the sea
4. The person swims back ashore | 1. The player rides a horse towards the ocean
2. The horse jumps off of a ledge with the player riding it
3. The horse lands in the water with the player riding it
4. The horse disappears | 3 | 4 | Object spawning/despawning | https://www.reddit.com/r/GamePhysics/comments/940yt4 |
ct7rhe | The Witcher 3 - Wild Hunt | 1. A person rides a horse down a hill
2. The horse lifts its fore legs and is positioned vertically
3. The horse continues running and floating in the air
4. The horse is positioned normally again at the bottom of the hill | 1. The player is riding a horse
2. The horse stands upright on its back legs as it runs
3. The horse stands back on all four legs as it runs
4. The horse's front-right leg rotates in the air as the horse runs | 2 | 2 | Animation bug | https://www.reddit.com/r/GamePhysics/comments/ct7rhe |
ejjj72 | The Witcher 3 - Wild Hunt | 1. A person attacks a monster in the dark
2. The monster freezes at its position
3. The monster shakes his body
4. The monster slides on the ground to move | 1. The player throws a devil's puffball at a howler
2. The devil's puffball releases poison gas beside the howler
3. The howler slides across the floor while twitching
4. The howler rotates by sliding on the floor | 2 | 3 | Animation bug | https://www.reddit.com/r/GamePhysics/comments/ejjj72 |
fxz2ac | The Witcher 3 - Wild Hunt | 1. The person lines up at a horse race
2. Another person rides the horse and passes the person
3. The other person's horse slides on the ground without moving the legs
4. The person's horse hit a small tree and freezes its position | 1. The player is riding a horse next to a competing horse rider
2. The competing horse slides across the ground without moving its legs
3. The player's horse collides with the side of the competing horse
4. The player's horse runs past the competing horse | 3 | 2 | Sliding objects | https://www.reddit.com/r/GamePhysics/comments/fxz2ac |
3875qv | The Witcher 3 - Wild Hunt | 1. A person attacks another person next to an ocean
2. The person executes the other one
3. A level-up notice appears on the screen
4. The person's head is been chopped off and the body falls into the ocean | 1. The player uses a sword to strike an enemy across the neck
2. The enemy is decapitated
3. The head of the enemy flies into the air
4. The body of the enemy flies into the air | 4 | 4 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/3875qv |
3apnnv | The Witcher 3 - Wild Hunt | 1. A person clips through a door into a room
2. The person attacks the people inside the room
3. The person dodges back and clips through the door again
4. The person clips through the door to attack again | 1. The player walks up to a closed door
2. The player steps through the closed door
3. The player attacks an enemy
4. The player rolls backs through the closed door | 1 | 2 | Collision bug | https://www.reddit.com/r/GamePhysics/comments/3apnnv |
447cuk | The Witcher 3 - Wild Hunt | 1. A person stands on the ground while holding a torch
2. Another person is floating in the air
3. The person floating in the air seems to be dancing
4. The person floating in the air moves back and forward | 1. A boy is floating in the air above the player
2. The boy skips forward in the air
3. The boy turns around
4. The boy skips back the other direction in the air | 2 | 1 | Irregular force | https://www.reddit.com/r/GamePhysics/comments/447cuk |
5k4mvi | The Witcher 3 - Wild Hunt | 1. A person exits a room through its door
2. The person exits a building and runs away from it
3. The person runs back to the front door of the building
4. A horse stands with only two legs between the poles of the building | 1. The player is running on a street
2. The player whistles for their horse to appear
3. The player runs around a corner to their horse
4. The horse is floating with its head stuck in a pillar | 4 | 4 | Animation bug | https://www.reddit.com/r/GamePhysics/comments/5k4mvi |
bcbcd4 | The Witcher 3 - Wild Hunt | 1. A person approaches the corner of a shack
2. There is a pit at the corner of the shack
3. The person drops into the pit
4. The person appears to be falling yet his position does not actually move | 1. The player is walking in a house
2. The player walks over top of a basement shaft
3. The player falls into the basement shaft
4. The player hovers near the top of the basement shaft | 4 | 4 | Animation bug | https://www.reddit.com/r/GamePhysics/comments/bcbcd4 |