text
stringlengths
9
39.2M
dir
stringlengths
26
295
lang
stringclasses
185 values
created_date
timestamp[us]
updated_date
timestamp[us]
repo_name
stringlengths
1
97
repo_full_name
stringlengths
7
106
star
int64
1k
183k
len_tokens
int64
1
13.8M
```objective-c #pragma once #include "UnrealEnginePython.h" #include "UEPySPanel.h" #include "Runtime/Slate/Public/Widgets/SCanvas.h" extern PyTypeObject ue_PySCanvasType; typedef struct { ue_PySPanel s_panel; /* Type-specific fields go here. */ } ue_PySCanvas; void ue_python_init_scanvas(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySCanvas.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
80
```c++ #include "UEPySBoxPanel.h" static PyObject *py_ue_sbox_panel_clear_children(ue_PySBoxPanel *self, PyObject * args) { ue_py_slate_cast(SBoxPanel); py_SBoxPanel->ClearChildren(); Py_RETURN_NONE; } static PyMethodDef ue_PySBoxPanel_methods[] = { { "clear_children", (PyCFunction)py_ue_sbox_panel_clear_children, METH_VARARGS, "" }, { NULL } /* Sentinel */ }; PyTypeObject ue_PySBoxPanelType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.SBoxPanel", /* tp_name */ sizeof(ue_PySBoxPanel), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ "Unreal Engine SBoxPanel", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ ue_PySBoxPanel_methods, /* tp_methods */ }; void ue_python_init_sbox_panel(PyObject *ue_module) { ue_PySBoxPanelType.tp_base = &ue_PySPanelType; if (PyType_Ready(&ue_PySBoxPanelType) < 0) return; Py_INCREF(&ue_PySBoxPanelType); PyModule_AddObject(ue_module, "SBoxPanel", (PyObject *)&ue_PySBoxPanelType); } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySBoxPanel.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
487
```c++ #include "UEPySBox.h" static PyObject *py_ue_sbox_set_content(ue_PySBox *self, PyObject * args) { ue_py_slate_cast(SBox); PyObject *py_content; if (!PyArg_ParseTuple(args, "O:set_content", &py_content)) { return NULL; } TSharedPtr<SWidget> child = py_ue_is_swidget<SWidget>(py_content); if (!child.IsValid()) return nullptr; py_SBox->SetContent(child.ToSharedRef()); Py_RETURN_SLATE_SELF; } static PyObject *py_ue_sbox_set_height_override(ue_PySBox *self, PyObject * args) { ue_py_slate_cast(SBox); float height_override = 0; if (!PyArg_ParseTuple(args, "f:set_height_override", &height_override)) { return NULL; } if (height_override != 0) py_SBox->SetHeightOverride(height_override); Py_RETURN_NONE; } static PyObject *py_ue_sbox_set_width_override(ue_PySBox *self, PyObject * args) { ue_py_slate_cast(SBox); float width_override = 0; if (!PyArg_ParseTuple(args, "f:set_width_override", &width_override)) { return NULL; } if (width_override != 0) py_SBox->SetWidthOverride(width_override); Py_RETURN_NONE; } static PyMethodDef ue_PySBox_methods[] = { { "set_content", (PyCFunction)py_ue_sbox_set_content, METH_VARARGS, "" }, { "set_height_override", (PyCFunction)py_ue_sbox_set_height_override, METH_VARARGS, "" }, { "set_width_override", (PyCFunction)py_ue_sbox_set_width_override, METH_VARARGS, "" }, { NULL } /* Sentinel */ }; PyTypeObject ue_PySBoxType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.SBox", /* tp_name */ sizeof(ue_PySBox), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ "Unreal Engine SBox", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ ue_PySBox_methods, /* tp_methods */ }; static int ue_py_sbox_init(ue_PySBox *self, PyObject *args, PyObject *kwargs) { ue_py_slate_setup_farguments(SBox); ue_py_slate_farguments_optional_enum("h_align", HAlign, EHorizontalAlignment); ue_py_slate_farguments_optional_enum("v_align", VAlign, EVerticalAlignment); ue_py_slate_farguments_struct("padding", Padding, FMargin); ue_py_slate_farguments_optional_foptional_size("height_override", HeightOverride); ue_py_slate_farguments_optional_foptional_size("width_override", WidthOverride); #if ENGINE_MINOR_VERSION > 12 ue_py_slate_farguments_optional_foptional_size("max_aspect_ratio", MaxAspectRatio); #endif ue_py_slate_farguments_optional_foptional_size("max_desired_height", MaxDesiredHeight); ue_py_slate_farguments_optional_foptional_size("max_desired_width", MaxDesiredWidth); ue_py_slate_farguments_optional_foptional_size("min_desired_height", MinDesiredHeight); ue_py_slate_farguments_optional_foptional_size("min_desired_width", MinDesiredWidth); ue_py_snew(SBox); return 0; } void ue_python_init_sbox(PyObject *ue_module) { ue_PySBoxType.tp_init = (initproc)ue_py_sbox_init; ue_PySBoxType.tp_call = (ternaryfunc)py_ue_sbox_set_content; ue_PySBoxType.tp_base = &ue_PySPanelType; if (PyType_Ready(&ue_PySBoxType) < 0) return; Py_INCREF(&ue_PySBoxType); PyModule_AddObject(ue_module, "SBox", (PyObject *)&ue_PySBoxType); } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySBox.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,066
```c++ #include "UEPySScrollBox.h" static PyObject *py_ue_sscroll_box_add_slot(ue_PySScrollBox *self, PyObject * args, PyObject *kwargs) { ue_py_slate_cast(SScrollBox); int32 retCode = [&]() { ue_py_slate_setup_hack_slot_args(SScrollBox, py_SScrollBox); ue_py_slate_farguments_optional_enum("h_align", HAlign, EHorizontalAlignment); ue_py_slate_farguments_optional_enum("v_align", VAlign, EVerticalAlignment); return 0; }(); if (retCode != 0) { return PyErr_Format(PyExc_Exception, "could not add vertical slot"); } Py_RETURN_SLATE_SELF; } static PyObject *py_ue_sscroll_box_clear_children(ue_PySScrollBox *self, PyObject * args) { ue_py_slate_cast(SScrollBox); py_SScrollBox->ClearChildren(); Py_RETURN_NONE; } static PyMethodDef ue_PySScrollBox_methods[] = { { "clear_children", (PyCFunction)py_ue_sscroll_box_clear_children, METH_VARARGS, "" }, #pragma warning(suppress: 4191) { "add_slot", (PyCFunction)py_ue_sscroll_box_add_slot, METH_VARARGS | METH_KEYWORDS, "" }, { NULL } /* Sentinel */ }; PyTypeObject ue_PySScrollBoxType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.SScrollBox", /* tp_name */ sizeof(ue_PySScrollBox), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ "Unreal Engine SScrollBox", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ ue_PySScrollBox_methods, /* tp_methods */ }; static int ue_py_sscroll_box_init(ue_PySScrollBox *self, PyObject *args, PyObject *kwargs) { ue_py_slate_setup_farguments(SScrollBox); ue_py_slate_farguments_optional_enum("allow_overscroll", AllowOverscroll, EAllowOverscroll); ue_py_slate_farguments_optional_enum("consume_mouse_wheel", ConsumeMouseWheel, EConsumeMouseWheel); ue_py_slate_farguments_optional_enum("orientation", Orientation, EOrientation); ue_py_slate_farguments_optional_bool("scroll_bar_always_visible", ScrollBarAlwaysVisible); ue_py_slate_farguments_optional_struct_ptr("scroll_bar_style", ScrollBarStyle, FScrollBarStyle); ue_py_slate_farguments_optional_fvector2d("scroll_bar_thickness", ScrollBarThickness); ue_py_slate_farguments_optional_struct_ptr("style", Style, FScrollBoxStyle); ue_py_snew(SScrollBox); return 0; } void ue_python_init_sscroll_box(PyObject *ue_module) { ue_PySScrollBoxType.tp_init = (initproc)ue_py_sscroll_box_init; ue_PySScrollBoxType.tp_call = (ternaryfunc)py_ue_sscroll_box_add_slot; ue_PySScrollBoxType.tp_base = &ue_PySCompoundWidgetType; if (PyType_Ready(&ue_PySScrollBoxType) < 0) return; Py_INCREF(&ue_PySScrollBoxType); PyModule_AddObject(ue_module, "SScrollBox", (PyObject *)&ue_PySScrollBoxType); } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySScrollBox.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
929
```objective-c #pragma once #include "UEPySlate.h" #include "UEPyFGeometry.h" #include "UEPyFPaintContext.h" #include "UEPyFInputEvent.h" #include "UEPyFPointerEvent.h" #include "UEPyFKeyEvent.h" #include "UEPyFCharacterEvent.h" #include "UEPyFModifierKeysState.h" #define ue_py_slate_cast(T) ue_PySWidget *py_self_swidget = (ue_PySWidget *)self;\ TSharedRef<T> py_ ## T = StaticCastSharedRef<T>(py_self_swidget->Widget) #define ue_py_slate_cast_named(T, name) ue_PySWidget *py_self_swidget = (ue_PySWidget *)self;\ TSharedRef<T> name = StaticCastSharedRef<T>(py_self_swidget->Widget) #define Py_RETURN_SLATE_SELF Py_INCREF(self);\ return (PyObject *)self #define DECLARE_UE_PY_SLATE_WIDGET(WIDGETTYPE) PyTypeObject ue_Py##WIDGETTYPE##Type = {\ PyVarObject_HEAD_INIT(NULL, 0)\ "unreal_engine." #WIDGETTYPE, /* tp_name */\ sizeof(ue_Py##WIDGETTYPE), /* tp_basicsize */\ 0, /* tp_itemsize */\ 0, /* tp_dealloc */\ 0, /* tp_print */\ 0, /* tp_getattr */\ 0, /* tp_setattr */\ 0, /* tp_reserved */\ 0, /* tp_repr */\ 0, /* tp_as_number */\ 0, /* tp_as_sequence */\ 0, /* tp_as_mapping */\ 0, /* tp_hash */\ 0, /* tp_call */\ 0, /* tp_str */\ 0, /* tp_getattro */\ 0, /* tp_setattro */\ 0, /* tp_as_buffer */\ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */\ "Unreal Engine " #WIDGETTYPE, /* tp_doc */\ 0, /* tp_traverse */\ 0, /* tp_clear */\ 0, /* tp_richcompare */\ 0, /* tp_weaklistoffset */\ 0, /* tp_iter */\ 0, /* tp_iternext */\ ue_Py##WIDGETTYPE##_methods, /* tp_methods */\ } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySWidget.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
505
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/UMG/Public/Blueprint/UserWidget.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FPaintContext paint_context; } ue_PyFPaintContext; void ue_python_init_fpaint_context(PyObject *); PyObject *py_ue_new_fpaint_context(FPaintContext); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFPaintContext.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
79
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/Online/HTTP/Public/Interfaces/IHttpRequest.h" #include "Runtime/Online/HTTP/Public/HttpModule.h" #include "UEPyIHttpBase.h" extern PyTypeObject ue_PyIHttpBaseType; class FPythonSmartHttpDelegate; typedef struct { ue_PyIHttpBase base; /* Type-specific fields go here. */ TSharedRef<IHttpRequest> http_request; TSharedPtr<FPythonSmartHttpDelegate> on_process_request_complete; TSharedPtr<FPythonSmartHttpDelegate> on_request_progress; PyObject *py_dict; } ue_PyIHttpRequest; class FPythonSmartHttpDelegate : public FPythonSmartDelegate { public: void OnRequestComplete(FHttpRequestPtr request, FHttpResponsePtr response, bool successful); void OnRequestProgress(FHttpRequestPtr request, int32 sent, int32 received); void SetPyHttpRequest(ue_PyIHttpRequest *request) { py_http_request = request; Py_INCREF(py_http_request); } ~FPythonSmartHttpDelegate() { Py_XDECREF(py_http_request); } protected: ue_PyIHttpRequest * py_http_request; }; void ue_python_init_ihttp_request(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpRequest.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
262
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/Online/HTTP/Public/Interfaces/IHttpResponse.h" #include "Runtime/Online/HTTP/Public/HttpModule.h" #include "UEPyIHttpBase.h" extern PyTypeObject ue_PyIHttpBaseType; typedef struct { ue_PyIHttpBase base; /* Type-specific fields go here. */ IHttpResponse *http_response; } ue_PyIHttpResponse; void ue_python_init_ihttp_response(PyObject *); PyObject *py_ue_new_ihttp_response(IHttpResponse *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpResponse.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
115
```objective-c #pragma once #include "UEPyIHttpBase.h" #include "UEPyIHttpRequest.h" #include "UEPyIHttpResponse.h" ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttp.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
29
```c++ #include "UEPyIHttpBase.h" static PyObject *py_ue_ihttp_base_get_content_length(ue_PyIHttpBase *self, PyObject * args) { return PyLong_FromLong((int)self->http_base->GetContentLength()); } static PyObject *py_ue_ihttp_base_get_url(ue_PyIHttpBase *self, PyObject * args) { return PyUnicode_FromString(TCHAR_TO_UTF8(*self->http_base->GetURL())); } static PyObject *py_ue_ihttp_base_get_content_type(ue_PyIHttpBase *self, PyObject * args) { return PyUnicode_FromString(TCHAR_TO_UTF8(*self->http_base->GetContentType())); } static PyObject *py_ue_ihttp_base_get_content(ue_PyIHttpBase *self, PyObject * args) { TArray<uint8> data = self->http_base->GetContent(); return PyBytes_FromStringAndSize((char *)data.GetData(), data.Num()); } static PyObject *py_ue_ihttp_base_get_header(ue_PyIHttpBase *self, PyObject * args) { char *key; if (!PyArg_ParseTuple(args, "s:get_header", &key)) { return NULL; } return PyUnicode_FromString(TCHAR_TO_UTF8(*self->http_base->GetHeader(UTF8_TO_TCHAR(key)))); } static PyObject *py_ue_ihttp_base_get_url_parameter(ue_PyIHttpBase *self, PyObject * args) { char *key; if (!PyArg_ParseTuple(args, "s:get_url_parameter", &key)) { return NULL; } return PyUnicode_FromString(TCHAR_TO_UTF8(*self->http_base->GetURLParameter(UTF8_TO_TCHAR(key)))); } static PyObject *py_ue_ihttp_base_get_all_headers(ue_PyIHttpBase *self, PyObject * args) { TArray<FString> headers = self->http_base->GetAllHeaders(); PyObject *py_headers = PyList_New(0); for (FString item : headers) { PyObject *py_header = PyUnicode_FromString(TCHAR_TO_UTF8(*item)); PyList_Append(py_headers, py_header); Py_DECREF(py_header); } return py_headers; } static PyMethodDef ue_PyIHttpBase_methods[] = { { "get_content", (PyCFunction)py_ue_ihttp_base_get_content, METH_VARARGS, "" }, { "get_all_headers", (PyCFunction)py_ue_ihttp_base_get_all_headers, METH_VARARGS, "" }, { "get_content_length", (PyCFunction)py_ue_ihttp_base_get_content_length, METH_VARARGS, "" }, { "get_content_type", (PyCFunction)py_ue_ihttp_base_get_content_type, METH_VARARGS, "" }, { "get_header", (PyCFunction)py_ue_ihttp_base_get_header, METH_VARARGS, "" }, { "get_url", (PyCFunction)py_ue_ihttp_base_get_url, METH_VARARGS, "" }, { "get_url_parameter", (PyCFunction)py_ue_ihttp_base_get_url_parameter, METH_VARARGS, "" }, { NULL } /* Sentinel */ }; static PyObject *ue_PyIHttpBase_str(ue_PyIHttpBase *self) { return PyUnicode_FromFormat("<unreal_engine.IHttpBase '%p'>", self->http_base); } PyTypeObject ue_PyIHttpBaseType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.IHttpBase", /* tp_name */ sizeof(ue_PyIHttpBase), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ (reprfunc)ue_PyIHttpBase_str, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ "Unreal Engine HttpBase Interface", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ ue_PyIHttpBase_methods, /* tp_methods */ 0, 0, }; void ue_python_init_ihttp_base(PyObject *ue_module) { ue_PyIHttpBaseType.tp_new = PyType_GenericNew; if (PyType_Ready(&ue_PyIHttpBaseType) < 0) return; Py_INCREF(&ue_PyIHttpBaseType); PyModule_AddObject(ue_module, "IHttpBase", (PyObject *)&ue_PyIHttpBaseType); } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpBase.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,113
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/Online/HTTP/Public/HttpModule.h" #include "Runtime/Online/HTTP/Public/Interfaces/IHttpBase.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ IHttpBase *http_base; } ue_PyIHttpBase; void ue_python_init_ihttp_base(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpBase.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
79
```c++ #include "UEPyIHttpRequest.h" #include "UEPyIHttpResponse.h" #include "Runtime/Online/HTTP/Public/HttpManager.h" static PyObject *py_ue_ihttp_request_set_verb(ue_PyIHttpRequest *self, PyObject * args) { char *verb; if (!PyArg_ParseTuple(args, "s:set_verb", &verb)) { return NULL; } self->http_request->SetVerb(UTF8_TO_TCHAR(verb)); Py_RETURN_NONE; } static PyObject *py_ue_ihttp_request_set_url(ue_PyIHttpRequest *self, PyObject * args) { char *url; if (!PyArg_ParseTuple(args, "s:set_url", &url)) { return NULL; } self->http_request->SetURL(UTF8_TO_TCHAR(url)); Py_RETURN_NONE; } static PyObject *py_ue_ihttp_request_set_header(ue_PyIHttpRequest *self, PyObject * args) { char *key; char *value; if (!PyArg_ParseTuple(args, "ss:set_header", &key, &value)) { return NULL; } self->http_request->SetHeader(UTF8_TO_TCHAR(key), UTF8_TO_TCHAR(value)); Py_RETURN_NONE; } static PyObject *py_ue_ihttp_request_append_to_header(ue_PyIHttpRequest *self, PyObject * args) { char *key; char *value; if (!PyArg_ParseTuple(args, "ss:append_to_header", &key, &value)) { return NULL; } self->http_request->AppendToHeader(UTF8_TO_TCHAR(key), UTF8_TO_TCHAR(value)); Py_RETURN_NONE; } static PyObject *py_ue_ihttp_request_set_content(ue_PyIHttpRequest *self, PyObject * args) { PyObject *py_obj; if (!PyArg_ParseTuple(args, "O:set_content", &py_obj)) { return NULL; } if (PyUnicodeOrString_Check(py_obj)) { self->http_request->SetContentAsString(UTF8_TO_TCHAR(UEPyUnicode_AsUTF8(py_obj))); } else if (PyBytes_Check(py_obj)) { char *buf = nullptr; Py_ssize_t len = 0; PyBytes_AsStringAndSize(py_obj, &buf, &len); TArray<uint8> data; data.Append((uint8 *)buf, len); self->http_request->SetContent(data); } Py_RETURN_NONE; } static PyObject *py_ue_ihttp_request_tick(ue_PyIHttpRequest *self, PyObject * args) { float delta_seconds; if (!PyArg_ParseTuple(args, "f:tick", &delta_seconds)) { return NULL; } FHttpModule::Get().GetHttpManager().Tick(delta_seconds); self->http_request->Tick(delta_seconds); Py_RETURN_NONE; } static PyObject *py_ue_ihttp_request_process_request(ue_PyIHttpRequest *self, PyObject * args) { self->http_request->ProcessRequest(); Py_RETURN_NONE; } static PyObject *py_ue_ihttp_request_cancel_request(ue_PyIHttpRequest *self, PyObject * args) { self->http_request->CancelRequest(); Py_RETURN_NONE; } static PyObject *py_ue_ihttp_request_get_status(ue_PyIHttpRequest *self, PyObject * args) { return PyLong_FromLong((int)self->http_request->GetStatus()); } static PyObject *py_ue_ihttp_request_get_verb(ue_PyIHttpRequest *self, PyObject * args) { return PyUnicode_FromString(TCHAR_TO_UTF8(*self->http_request->GetVerb())); } static PyObject *py_ue_ihttp_request_get_elapsed_time(ue_PyIHttpRequest *self, PyObject * args) { return PyFloat_FromDouble(self->http_request->GetElapsedTime()); } static PyObject *py_ue_ihttp_request_get_response(ue_PyIHttpRequest *self, PyObject * args) { FHttpResponsePtr response = self->http_request->GetResponse(); if (!response.IsValid()) { return PyErr_Format(PyExc_Exception, "unable to retrieve IHttpResponse"); } return py_ue_new_ihttp_response(response.Get()); } void FPythonSmartHttpDelegate::OnRequestComplete(FHttpRequestPtr request, FHttpResponsePtr response, bool successful) { FScopePythonGIL gil; if (!request.IsValid() || !response.IsValid()) { UE_LOG(LogPython, Error, TEXT("Unable to retrieve HTTP infos")); return; } PyObject *ret = PyObject_CallFunction(py_callable, (char *)"ONO", py_http_request, py_ue_new_ihttp_response(response.Get()), successful ? Py_True : Py_False); if (!ret) { unreal_engine_py_log_error(); return; } Py_DECREF(ret); } void FPythonSmartHttpDelegate::OnRequestProgress(FHttpRequestPtr request, int32 sent, int32 received) { FScopePythonGIL gil; if (!request.IsValid()) { UE_LOG(LogPython, Error, TEXT("Unable to retrieve HTTP infos")); return; } PyObject *ret = PyObject_CallFunction(py_callable, (char *)"Oii", py_http_request, sent, received); if (!ret) { unreal_engine_py_log_error(); return; } Py_DECREF(ret); } static PyObject *py_ue_ihttp_request_bind_on_process_request_complete(ue_PyIHttpRequest *self, PyObject * args) { PyObject *py_callable; if (!PyArg_ParseTuple(args, "O:bind_on_process_request_complete", &py_callable)) { return nullptr; } if (!PyCallable_Check(py_callable)) { return PyErr_Format(PyExc_Exception, "argument is not a callable"); } TSharedRef<FPythonSmartHttpDelegate> py_delegate = MakeShareable(new FPythonSmartHttpDelegate); py_delegate->SetPyCallable(py_callable); // this trick avoids generating a new python object py_delegate->SetPyHttpRequest(self); self->http_request->OnProcessRequestComplete().BindSP(py_delegate, &FPythonSmartHttpDelegate::OnRequestComplete); self->on_process_request_complete = py_delegate; Py_RETURN_NONE; } static PyObject *py_ue_ihttp_request_bind_on_request_progress(ue_PyIHttpRequest *self, PyObject * args) { PyObject *py_callable; if (!PyArg_ParseTuple(args, "O:bind_on_request_progress", &py_callable)) { return nullptr; } if (!PyCallable_Check(py_callable)) { return PyErr_Format(PyExc_Exception, "argument is not a callable"); } TSharedRef<FPythonSmartHttpDelegate> py_delegate = MakeShareable(new FPythonSmartHttpDelegate); py_delegate->SetPyCallable(py_callable); // this trick avoids generating a new python object py_delegate->SetPyHttpRequest(self); self->http_request->OnRequestProgress().BindSP(py_delegate, &FPythonSmartHttpDelegate::OnRequestProgress); Py_RETURN_NONE; } static PyMethodDef ue_PyIHttpRequest_methods[] = { { "bind_on_process_request_complete", (PyCFunction)py_ue_ihttp_request_bind_on_process_request_complete, METH_VARARGS, "" }, { "bind_on_request_progress", (PyCFunction)py_ue_ihttp_request_bind_on_request_progress, METH_VARARGS, "" }, { "append_to_header", (PyCFunction)py_ue_ihttp_request_append_to_header, METH_VARARGS, "" }, { "cancel_request", (PyCFunction)py_ue_ihttp_request_cancel_request, METH_VARARGS, "" }, { "get_elapsed_time", (PyCFunction)py_ue_ihttp_request_get_elapsed_time, METH_VARARGS, "" }, { "get_response", (PyCFunction)py_ue_ihttp_request_get_response, METH_VARARGS, "" }, { "get_status", (PyCFunction)py_ue_ihttp_request_get_status, METH_VARARGS, "" }, { "get_verb", (PyCFunction)py_ue_ihttp_request_get_verb, METH_VARARGS, "" }, { "process_request", (PyCFunction)py_ue_ihttp_request_process_request, METH_VARARGS, "" }, { "set_content", (PyCFunction)py_ue_ihttp_request_set_content, METH_VARARGS, "" }, { "set_header", (PyCFunction)py_ue_ihttp_request_set_header, METH_VARARGS, "" }, { "set_url", (PyCFunction)py_ue_ihttp_request_set_url, METH_VARARGS, "" }, { "set_verb", (PyCFunction)py_ue_ihttp_request_set_verb, METH_VARARGS, "" }, { "tick", (PyCFunction)py_ue_ihttp_request_tick, METH_VARARGS, "" }, { NULL } /* Sentinel */ }; static PyObject *ue_PyIHttpRequest_str(ue_PyIHttpRequest *self) { return PyUnicode_FromFormat("<unreal_engine.IHttpRequest '%p'>", &self->http_request.Get()); } static void ue_PyIHttpRequest_dealloc(ue_PyIHttpRequest *self) { #if defined(UEPY_MEMORY_DEBUG) UE_LOG(LogPython, Warning, TEXT("Destroying ue_PyIHttpRequest %p mapped to IHttpRequest %p"), self, &self->http_request.Get()); #endif self->on_process_request_complete = nullptr; self->on_request_progress = nullptr; Py_DECREF(self->py_dict); Py_TYPE(self)->tp_free((PyObject *)self); } static PyTypeObject ue_PyIHttpRequestType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.IHttpRequest", /* tp_name */ sizeof(ue_PyIHttpRequest), /* tp_basicsize */ 0, /* tp_itemsize */ (destructor)ue_PyIHttpRequest_dealloc, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ (reprfunc)ue_PyIHttpRequest_str, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT, /* tp_flags */ "Unreal Engine HttpRequest Interface", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ ue_PyIHttpRequest_methods, /* tp_methods */ 0, 0, }; static int ue_py_ihttp_request_init(ue_PyIHttpRequest *self, PyObject *args, PyObject *kwargs) { char *verb = nullptr; char* url = nullptr; if (!PyArg_ParseTuple(args, "|ss:__init__", &verb, &url)) { return -1; } new(&self->http_request) TSharedRef<IHttpRequest>(FHttpModule::Get().CreateRequest()); new(&self->on_process_request_complete) TSharedPtr<FPythonSmartHttpDelegate>(nullptr); new(&self->on_request_progress) TSharedPtr<FPythonSmartHttpDelegate>(nullptr); self->py_dict = PyDict_New(); if (verb) { self->http_request->SetVerb(UTF8_TO_TCHAR(verb)); } if (url) { self->http_request->SetURL(UTF8_TO_TCHAR(url)); } self->base.http_base = &self->http_request.Get(); return 0; } void ue_python_init_ihttp_request(PyObject *ue_module) { ue_PyIHttpRequestType.tp_new = PyType_GenericNew; ue_PyIHttpRequestType.tp_init = (initproc)ue_py_ihttp_request_init; ue_PyIHttpRequestType.tp_base = &ue_PyIHttpBaseType; ue_PyIHttpRequestType.tp_getattro = PyObject_GenericGetAttr; ue_PyIHttpRequestType.tp_setattro = PyObject_GenericSetAttr; ue_PyIHttpRequestType.tp_dictoffset = offsetof(ue_PyIHttpRequest, py_dict); if (PyType_Ready(&ue_PyIHttpRequestType) < 0) return; Py_INCREF(&ue_PyIHttpRequestType); PyModule_AddObject(ue_module, "IHttpRequest", (PyObject *)&ue_PyIHttpRequestType); } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpRequest.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,687
```c++ #include "UEPyIHttpResponse.h" static PyObject *py_ue_ihttp_response_get_response_code(ue_PyIHttpResponse *self, PyObject * args) { return PyLong_FromLong(self->http_response->GetResponseCode()); } static PyObject *py_ue_ihttp_response_get_content_as_string(ue_PyIHttpResponse *self, PyObject * args) { return PyUnicode_FromString(TCHAR_TO_UTF8(*self->http_response->GetContentAsString())); } static PyMethodDef ue_PyIHttpResponse_methods[] = { { "get_response_code", (PyCFunction)py_ue_ihttp_response_get_response_code, METH_VARARGS, "" }, { "get_content_as_string", (PyCFunction)py_ue_ihttp_response_get_content_as_string, METH_VARARGS, "" }, { NULL } /* Sentinel */ }; static PyObject *ue_PyIHttpResponse_str(ue_PyIHttpResponse *self) { return PyUnicode_FromFormat("<unreal_engine.IHttpResponse '%p'>", self->http_response); } static PyTypeObject ue_PyIHttpResponseType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.IHttpResponse", /* tp_name */ sizeof(ue_PyIHttpResponse), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ (reprfunc)ue_PyIHttpResponse_str, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT, /* tp_flags */ "Unreal Engine HttpResponse Interface", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ ue_PyIHttpResponse_methods, /* tp_methods */ 0, 0, }; void ue_python_init_ihttp_response(PyObject *ue_module) { ue_PyIHttpResponseType.tp_new = PyType_GenericNew; ue_PyIHttpResponseType.tp_base = &ue_PyIHttpBaseType; if (PyType_Ready(&ue_PyIHttpResponseType) < 0) return; Py_INCREF(&ue_PyIHttpResponseType); PyModule_AddObject(ue_module, "IHttpResponse", (PyObject *)&ue_PyIHttpResponseType); } PyObject *py_ue_new_ihttp_response(IHttpResponse *response) { ue_PyIHttpResponse *ret = (ue_PyIHttpResponse *)PyObject_New(ue_PyIHttpResponse, &ue_PyIHttpResponseType); ret->http_response = response; ret->base.http_base = response; return (PyObject *)ret; } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpResponse.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
683
```c++ #include "UEPyIConsoleManager.h" static PyObject *py_ue_iconsole_manager_add_history_entry(PyObject *cls, PyObject * args) { char *entry; if (!PyArg_ParseTuple(args, "s:add_history_entry", &entry)) { return nullptr; } #if ENGINE_MINOR_VERSION > 18 IConsoleManager::Get().AddConsoleHistoryEntry(TEXT(""), UTF8_TO_TCHAR(entry)); #else IConsoleManager::Get().AddConsoleHistoryEntry(UTF8_TO_TCHAR(entry)); #endif Py_RETURN_NONE; } static PyObject *py_ue_iconsole_manager_get_history(PyObject *cls, PyObject * args) { TArray<FString> history; #if ENGINE_MINOR_VERSION > 18 IConsoleManager::Get().GetConsoleHistory(TEXT(""), history); #else IConsoleManager::Get().GetConsoleHistory(history); #endif PyObject *py_history = PyList_New(0); for (FString item : history) { PyObject *py_item = PyUnicode_FromString(TCHAR_TO_UTF8(*item)); PyList_Append(py_history, py_item); Py_DECREF(py_item); } return py_history; } #if ENGINE_MINOR_VERSION > 12 static PyObject *py_ue_iconsole_manager_get_objects(PyObject *cls, PyObject * args) { char *key = (char*)""; if (!PyArg_ParseTuple(args, "|s:get_objects", &key)) { return nullptr; } PyObject *py_names = PyList_New(0); IConsoleManager::Get().ForEachConsoleObjectThatStartsWith(FConsoleObjectVisitor::CreateLambda([&](const TCHAR *name, IConsoleObject *object) { PyObject *py_item = PyUnicode_FromString(TCHAR_TO_UTF8(name)); PyList_Append(py_names, py_item); Py_DECREF(py_item); }), UTF8_TO_TCHAR(key)); return py_names; } #endif #if ENGINE_MINOR_VERSION > 12 static PyObject *py_ue_iconsole_manager_get_objects_containing(PyObject *cls, PyObject * args) { char *key = (char*)""; if (!PyArg_ParseTuple(args, "|s:get_objects_containing", &key)) { return nullptr; } PyObject *py_names = PyList_New(0); IConsoleManager::Get().ForEachConsoleObjectThatContains(FConsoleObjectVisitor::CreateLambda([&](const TCHAR *name, IConsoleObject *object) { PyObject *py_item = PyUnicode_FromString(TCHAR_TO_UTF8(name)); PyList_Append(py_names, py_item); Py_DECREF(py_item); }), UTF8_TO_TCHAR(key)); return py_names; } #endif static PyObject *py_ue_iconsole_manager_get_help(PyObject *cls, PyObject * args) { char *key; if (!PyArg_ParseTuple(args, "s:get_help", &key)) { return nullptr; } IConsoleObject *c_object = IConsoleManager::Get().FindConsoleObject(UTF8_TO_TCHAR(key)); if (!c_object) { return PyErr_Format(PyExc_Exception, "unable to find console object \"%s\"", key); } return PyUnicode_FromString(TCHAR_TO_UTF8(c_object->GetHelp())); } static PyObject *py_ue_iconsole_manager_set_help(PyObject *cls, PyObject * args) { char *key; char *help; if (!PyArg_ParseTuple(args, "ss:set_help", &key, &help)) { return nullptr; } IConsoleObject *c_object = IConsoleManager::Get().FindConsoleObject(UTF8_TO_TCHAR(key)); if (!c_object) { return PyErr_Format(PyExc_Exception, "unable to find console object \"%s\"", key); } c_object->SetHelp(UTF8_TO_TCHAR(help)); Py_RETURN_NONE; } static PyObject *py_ue_iconsole_manager_get_string(PyObject *cls, PyObject * args) { char *key; if (!PyArg_ParseTuple(args, "s:get_string", &key)) { return nullptr; } IConsoleObject *c_object = IConsoleManager::Get().FindConsoleObject(UTF8_TO_TCHAR(key)); if (!c_object) { return PyErr_Format(PyExc_Exception, "unable to find console object \"%s\"", key); } IConsoleVariable *var = c_object->AsVariable(); if (!var) { return PyErr_Format(PyExc_Exception, "console object \"%s\" is not a variable", key); } /*TConsoleVariableData<FString> *c_string = c_object->AsVariableString(); if (!c_string) { return PyErr_Format(PyExc_Exception, "console object \"%s\" is not a string", key); }*/ return PyUnicode_FromString(TCHAR_TO_UTF8(*var->GetString())); } static PyObject *py_ue_iconsole_manager_get_int(PyObject *cls, PyObject * args) { char *key; if (!PyArg_ParseTuple(args, "s:get_int", &key)) { return nullptr; } IConsoleObject *c_object = IConsoleManager::Get().FindConsoleObject(UTF8_TO_TCHAR(key)); if (!c_object) { return PyErr_Format(PyExc_Exception, "unable to find console object \"%s\"", key); } IConsoleVariable *var = c_object->AsVariable(); if (!var) { return PyErr_Format(PyExc_Exception, "console object \"%s\" is not a variable", key); } TConsoleVariableData<int32> *c_int = c_object->AsVariableInt(); if (!c_int) { return PyErr_Format(PyExc_Exception, "console object \"%s\" is not an int", key); } return PyLong_FromLong(var->GetInt()); } static PyObject *py_ue_iconsole_manager_get_float(PyObject *cls, PyObject * args) { char *key; if (!PyArg_ParseTuple(args, "s:get_float", &key)) { return nullptr; } IConsoleObject *c_object = IConsoleManager::Get().FindConsoleObject(UTF8_TO_TCHAR(key)); if (!c_object) { return PyErr_Format(PyExc_Exception, "unable to find console object \"%s\"", key); } IConsoleVariable *var = c_object->AsVariable(); if (!var) { return PyErr_Format(PyExc_Exception, "console object \"%s\" is not a variable", key); } TConsoleVariableData<float> *c_float = c_object->AsVariableFloat(); if (!c_float) { return PyErr_Format(PyExc_Exception, "console object \"%s\" is not a float", key); } return PyFloat_FromDouble(var->GetFloat()); } static PyObject *py_ue_iconsole_manager_set_string(PyObject *cls, PyObject * args) { char *key; char *value; if (!PyArg_ParseTuple(args, "ss:set_string", &key, &value)) { return nullptr; } IConsoleObject *c_object = IConsoleManager::Get().FindConsoleObject(UTF8_TO_TCHAR(key)); if (!c_object) { return PyErr_Format(PyExc_Exception, "unable to find console object \"%s\"", key); } IConsoleVariable *var = c_object->AsVariable(); if (!var) { return PyErr_Format(PyExc_Exception, "console object \"%s\" is not a variable", key); } TConsoleVariableData<FString> *c_string = c_object->AsVariableString(); if (!c_string) { return PyErr_Format(PyExc_Exception, "console object \"%s\" is not a string", key); } var->Set(UTF8_TO_TCHAR(value)); Py_RETURN_NONE; } static PyObject *py_ue_iconsole_manager_set_int(PyObject *cls, PyObject * args) { char *key; int value; if (!PyArg_ParseTuple(args, "si:set_int", &key, &value)) { return nullptr; } IConsoleObject *c_object = IConsoleManager::Get().FindConsoleObject(UTF8_TO_TCHAR(key)); if (!c_object) { return PyErr_Format(PyExc_Exception, "unable to find console object \"%s\"", key); } IConsoleVariable *var = c_object->AsVariable(); if (!var) { return PyErr_Format(PyExc_Exception, "console object \"%s\" is not a variable", key); } TConsoleVariableData<int32> *c_int = c_object->AsVariableInt(); if (!c_int) { return PyErr_Format(PyExc_Exception, "console object \"%s\" is not an int", key); } var->Set(value); Py_RETURN_NONE; } static PyObject *py_ue_iconsole_manager_set_float(PyObject *cls, PyObject * args) { char *key; float value; if (!PyArg_ParseTuple(args, "sf:set_float", &key, &value)) { return nullptr; } IConsoleObject *c_object = IConsoleManager::Get().FindConsoleObject(UTF8_TO_TCHAR(key)); if (!c_object) { return PyErr_Format(PyExc_Exception, "unable to find console object \"%s\"", key); } IConsoleVariable *var = c_object->AsVariable(); if (!var) { return PyErr_Format(PyExc_Exception, "console object \"%s\" is not a variable", key); } TConsoleVariableData<float> *c_float = c_object->AsVariableFloat(); if (!c_float) { return PyErr_Format(PyExc_Exception, "console object \"%s\" is not a float", key); } var->Set(value); Py_RETURN_NONE; } static PyObject *py_ue_iconsole_manager_is_variable(PyObject *cls, PyObject * args) { char *key; if (!PyArg_ParseTuple(args, "s:is_variable", &key)) { return nullptr; } IConsoleObject *c_object = IConsoleManager::Get().FindConsoleObject(UTF8_TO_TCHAR(key)); if (!c_object) { return PyErr_Format(PyExc_Exception, "unable to find console object \"%s\"", key); } if (!c_object->AsVariable()) { Py_RETURN_FALSE; } Py_RETURN_TRUE; } static PyObject *py_ue_iconsole_manager_is_command(PyObject *cls, PyObject * args) { char *key; if (!PyArg_ParseTuple(args, "s:is_command", &key)) { return nullptr; } IConsoleObject *c_object = IConsoleManager::Get().FindConsoleObject(UTF8_TO_TCHAR(key)); if (!c_object) { return PyErr_Format(PyExc_Exception, "unable to find console object \"%s\"", key); } if (!c_object->AsCommand()) { Py_RETURN_FALSE; } Py_RETURN_TRUE; } static PyObject *py_ue_iconsole_manager_is_variable_string(PyObject *cls, PyObject * args) { char *key; if (!PyArg_ParseTuple(args, "s:is_variable_string", &key)) { return nullptr; } IConsoleObject *c_object = IConsoleManager::Get().FindConsoleObject(UTF8_TO_TCHAR(key)); if (!c_object) { return PyErr_Format(PyExc_Exception, "unable to find console object \"%s\"", key); } if (!c_object->AsVariableString()) { Py_RETURN_FALSE; } Py_RETURN_TRUE; } static PyObject *py_ue_iconsole_manager_is_variable_int(PyObject *cls, PyObject * args) { char *key; if (!PyArg_ParseTuple(args, "s:is_variable_int", &key)) { return nullptr; } IConsoleObject *c_object = IConsoleManager::Get().FindConsoleObject(UTF8_TO_TCHAR(key)); if (!c_object) { return PyErr_Format(PyExc_Exception, "unable to find console object \"%s\"", key); } if (!c_object->AsVariableInt()) { Py_RETURN_FALSE; } Py_RETURN_TRUE; } static PyObject *py_ue_iconsole_manager_is_variable_float(PyObject *cls, PyObject * args) { char *key; if (!PyArg_ParseTuple(args, "s:is_variable_float", &key)) { return nullptr; } IConsoleObject *c_object = IConsoleManager::Get().FindConsoleObject(UTF8_TO_TCHAR(key)); if (!c_object) { return PyErr_Format(PyExc_Exception, "unable to find console object \"%s\"", key); } if (!c_object->AsVariableFloat()) { Py_RETURN_FALSE; } Py_RETURN_TRUE; } static PyObject *py_ue_iconsole_manager_is_name_registered(PyObject *cls, PyObject * args) { char *key; if (!PyArg_ParseTuple(args, "s:is_name_registered", &key)) { return nullptr; } if (!IConsoleManager::Get().IsNameRegistered(UTF8_TO_TCHAR(key))) { Py_RETURN_FALSE; } Py_RETURN_TRUE; } static PyObject *py_ue_iconsole_manager_unregister_object(PyObject *cls, PyObject * args) { char *key; if (!PyArg_ParseTuple(args, "s:unregister_object", &key)) { return nullptr; } IConsoleObject *c_object = IConsoleManager::Get().FindConsoleObject(UTF8_TO_TCHAR(key)); if (!c_object) { return PyErr_Format(PyExc_Exception, "unable to find console object \"%s\"", key); } FPythonSmartConsoleDelegate::UnregisterPyDelegate(c_object); IConsoleManager::Get().UnregisterConsoleObject(c_object, false); Py_RETURN_NONE; } static PyObject *py_ue_iconsole_manager_register_variable_string(PyObject *cls, PyObject * args) { char *key; char *help; char *value = (char *)""; if (!PyArg_ParseTuple(args, "ss|s:register_variable_string", &key, &help, &value)) { return nullptr; } IConsoleObject *c_object = IConsoleManager::Get().FindConsoleObject(UTF8_TO_TCHAR(key)); if (c_object) { return PyErr_Format(PyExc_Exception, "console object \"%s\" already exists", key); } if (!IConsoleManager::Get().RegisterConsoleVariable(UTF8_TO_TCHAR(key), FString(UTF8_TO_TCHAR(value)), UTF8_TO_TCHAR(help), 0)) { return PyErr_Format(PyExc_Exception, "unable to register console object \"%s\"", key); } Py_RETURN_NONE; } static PyObject *py_ue_iconsole_manager_register_variable_int(PyObject *cls, PyObject * args) { char *key; char *help; int value = 0; if (!PyArg_ParseTuple(args, "ss|i:register_variable_int", &key, &help, &value)) { return nullptr; } IConsoleObject *c_object = IConsoleManager::Get().FindConsoleObject(UTF8_TO_TCHAR(key)); if (c_object) { return PyErr_Format(PyExc_Exception, "console object \"%s\" already exists", key); } if (!IConsoleManager::Get().RegisterConsoleVariable(UTF8_TO_TCHAR(key), value, UTF8_TO_TCHAR(help), 0)) { return PyErr_Format(PyExc_Exception, "unable to register console object \"%s\"", key); } Py_RETURN_NONE; } static PyObject *py_ue_iconsole_manager_register_variable_float(PyObject *cls, PyObject * args) { char *key; char *help; float value = 0; if (!PyArg_ParseTuple(args, "ss|f:register_variable_float", &key, &help, &value)) { return nullptr; } IConsoleObject *c_object = IConsoleManager::Get().FindConsoleObject(UTF8_TO_TCHAR(key)); if (c_object) { return PyErr_Format(PyExc_Exception, "console object \"%s\" already exists", key); } if (!IConsoleManager::Get().RegisterConsoleVariable(UTF8_TO_TCHAR(key), value, UTF8_TO_TCHAR(help), 0)) { return PyErr_Format(PyExc_Exception, "unable to register console object \"%s\"", key); } Py_RETURN_NONE; } void FPythonSmartConsoleDelegate::OnConsoleCommand(const TArray < FString > & InArgs) { FScopePythonGIL gil; PyObject *ret = nullptr; if (InArgs.Num() == 0) { ret = PyObject_CallFunction(py_callable, nullptr); } else { PyObject *py_args = PyTuple_New(InArgs.Num()); for (int32 i = 0; i < InArgs.Num(); i++) { PyTuple_SetItem(py_args, i, PyUnicode_FromString(TCHAR_TO_UTF8(*InArgs[i]))); } ret = PyObject_CallObject(py_callable, py_args); Py_DECREF(py_args); } if (!ret) { unreal_engine_py_log_error(); return; } Py_DECREF(ret); } // static TArray declaration TArray<FPythonSmartConsoleDelegatePair> FPythonSmartConsoleDelegate::PyDelegatesMapping; static PyObject *py_ue_iconsole_manager_register_command(PyObject *cls, PyObject * args) { char *key; PyObject *py_callable; char *help = nullptr; if (!PyArg_ParseTuple(args, "sO|s:register_command", &key, &py_callable, &help)) { return nullptr; } if (!PyCallable_Check(py_callable)) { return PyErr_Format(PyExc_Exception, "argument is not callable"); } IConsoleObject *c_object = IConsoleManager::Get().FindConsoleObject(UTF8_TO_TCHAR(key)); if (c_object) { return PyErr_Format(PyExc_Exception, "console object \"%s\" already exists", key); } TSharedRef<FPythonSmartConsoleDelegate> py_delegate = MakeShareable(new FPythonSmartConsoleDelegate); py_delegate->SetPyCallable(py_callable); FConsoleCommandWithArgsDelegate console_delegate; console_delegate.BindSP(py_delegate, &FPythonSmartConsoleDelegate::OnConsoleCommand); c_object = IConsoleManager::Get().RegisterConsoleCommand(UTF8_TO_TCHAR(key), help ? UTF8_TO_TCHAR(help) : UTF8_TO_TCHAR(key), console_delegate, 0); if (!c_object) return PyErr_Format(PyExc_Exception, "unable to register console command \"%s\"", key); // this allows the delegates to not be destroyed FPythonSmartConsoleDelegate::RegisterPyDelegate(c_object, py_delegate); Py_RETURN_NONE; } static PyMethodDef ue_PyIConsoleManager_methods[] = { { "get_history", (PyCFunction)py_ue_iconsole_manager_get_history, METH_VARARGS | METH_CLASS, "" }, { "add_history_entry", (PyCFunction)py_ue_iconsole_manager_add_history_entry, METH_VARARGS | METH_CLASS, "" }, #if ENGINE_MINOR_VERSION > 12 { "get_objects", (PyCFunction)py_ue_iconsole_manager_get_objects, METH_VARARGS | METH_CLASS, "" }, { "get_objects_starting_with", (PyCFunction)py_ue_iconsole_manager_get_objects, METH_VARARGS | METH_CLASS, "" }, { "get_objects_containing", (PyCFunction)py_ue_iconsole_manager_get_objects_containing, METH_VARARGS | METH_CLASS, "" }, #endif { "get_help", (PyCFunction)py_ue_iconsole_manager_get_help, METH_VARARGS | METH_CLASS, "" }, { "set_help", (PyCFunction)py_ue_iconsole_manager_set_help, METH_VARARGS | METH_CLASS, "" }, { "get_int", (PyCFunction)py_ue_iconsole_manager_get_int, METH_VARARGS | METH_CLASS, "" }, { "get_float", (PyCFunction)py_ue_iconsole_manager_get_float, METH_VARARGS | METH_CLASS, "" }, { "get_string", (PyCFunction)py_ue_iconsole_manager_get_string, METH_VARARGS | METH_CLASS, "" }, { "set_int", (PyCFunction)py_ue_iconsole_manager_set_int, METH_VARARGS | METH_CLASS, "" }, { "set_float", (PyCFunction)py_ue_iconsole_manager_set_float, METH_VARARGS | METH_CLASS, "" }, { "set_string", (PyCFunction)py_ue_iconsole_manager_set_string, METH_VARARGS | METH_CLASS, "" }, { "is_variable", (PyCFunction)py_ue_iconsole_manager_is_variable, METH_VARARGS | METH_CLASS, "" }, { "is_command", (PyCFunction)py_ue_iconsole_manager_is_command, METH_VARARGS | METH_CLASS, "" }, { "is_variable_string", (PyCFunction)py_ue_iconsole_manager_is_variable_string, METH_VARARGS | METH_CLASS, "" }, { "is_variable_float", (PyCFunction)py_ue_iconsole_manager_is_variable_float, METH_VARARGS | METH_CLASS, "" }, { "is_variable_int", (PyCFunction)py_ue_iconsole_manager_is_variable_int, METH_VARARGS | METH_CLASS, "" }, { "is_name_registered", (PyCFunction)py_ue_iconsole_manager_is_name_registered, METH_VARARGS | METH_CLASS, "" }, { "unregister_object", (PyCFunction)py_ue_iconsole_manager_unregister_object, METH_VARARGS | METH_CLASS, "" }, { "register_variable_string", (PyCFunction)py_ue_iconsole_manager_register_variable_string, METH_VARARGS | METH_CLASS, "" }, { "register_variable_int", (PyCFunction)py_ue_iconsole_manager_register_variable_int, METH_VARARGS | METH_CLASS, "" }, { "register_variable_float", (PyCFunction)py_ue_iconsole_manager_register_variable_float, METH_VARARGS | METH_CLASS, "" }, { "register_command", (PyCFunction)py_ue_iconsole_manager_register_command, METH_VARARGS | METH_CLASS, "" }, { NULL } /* Sentinel */ }; static PyTypeObject ue_PyIConsoleManagerType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.IConsoleManager", /* tp_name */ sizeof(ue_PyIConsoleManager), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT, /* tp_flags */ "Unreal Engine ConsoleManager Interface", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ ue_PyIConsoleManager_methods, /* tp_methods */ 0, 0, }; static int py_ue_iconsole_manager_init(ue_PyIConsoleManager *self, PyObject * args) { PyErr_SetString(PyExc_Exception, "IConsoleManager is a singleton"); return -1; } void ue_python_init_iconsole_manager(PyObject *ue_module) { ue_PyIConsoleManagerType.tp_new = PyType_GenericNew; ue_PyIConsoleManagerType.tp_init = (initproc)py_ue_iconsole_manager_init; if (PyType_Ready(&ue_PyIConsoleManagerType) < 0) return; Py_INCREF(&ue_PyIConsoleManagerType); PyModule_AddObject(ue_module, "IConsoleManager", (PyObject *)&ue_PyIConsoleManagerType); } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/ConsoleManager/UEPyIConsoleManager.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
5,071
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/Core/Public/HAL/IConsoleManager.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ } ue_PyIConsoleManager; class FPythonSmartConsoleDelegate; struct FPythonSmartConsoleDelegatePair { IConsoleObject *Key; TSharedRef<FPythonSmartConsoleDelegate> Value; FPythonSmartConsoleDelegatePair(IConsoleObject *InKey, TSharedRef<FPythonSmartConsoleDelegate> InValue) : Key(InKey), Value(InValue) { } }; class FPythonSmartConsoleDelegate : public FPythonSmartDelegate { public: void OnConsoleCommand(const TArray < FString > &InArgs); static void RegisterPyDelegate(IConsoleObject *InKey, TSharedRef<FPythonSmartConsoleDelegate> InValue) { FPythonSmartConsoleDelegatePair Pair(InKey, InValue); PyDelegatesMapping.Add(Pair); } static void UnregisterPyDelegate(IConsoleObject *Key) { int32 Index = -1; for (int32 i = 0; i < PyDelegatesMapping.Num(); i++) { if (PyDelegatesMapping[i].Key == Key) { Index = i; break; } } if (Index >= 0) { PyDelegatesMapping.RemoveAt(Index); } } private: static TArray<FPythonSmartConsoleDelegatePair> PyDelegatesMapping; }; void ue_python_init_iconsole_manager(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/ConsoleManager/UEPyIConsoleManager.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
333
```c++ #include "UEPyEdGraphPin.h" #if WITH_EDITOR #include "Runtime/Engine/Classes/EdGraph/EdGraphPin.h" #include "Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h" static PyObject *py_ue_edgraphpin_make_link_to(ue_PyEdGraphPin *self, PyObject * args) { PyObject *other_pin; if (!PyArg_ParseTuple(args, "O:make_link_to", &other_pin)) { return NULL; } ue_PyEdGraphPin *py_other_pin = py_ue_is_edgraphpin(other_pin); if (!py_other_pin) { return PyErr_Format(PyExc_Exception, "argument is not a UEdGraphPin"); } self->pin->MakeLinkTo(py_other_pin->pin); if (UBlueprint *bp = Cast<UBlueprint>(self->pin->GetOwningNode()->GetGraph()->GetOuter())) { FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(bp); } Py_RETURN_NONE; } static PyObject *py_ue_edgraphpin_connect(ue_PyEdGraphPin *self, PyObject * args) { PyObject *other_pin; if (!PyArg_ParseTuple(args, "O:connect", &other_pin)) { return NULL; } ue_PyEdGraphPin *py_other_pin = py_ue_is_edgraphpin(other_pin); if (!py_other_pin) { return PyErr_Format(PyExc_Exception, "argument is not a UEdGraphPin"); } if (!self->pin->GetSchema()->TryCreateConnection(self->pin, py_other_pin->pin)) { return PyErr_Format(PyExc_Exception, "unable to connect pins"); } if (UBlueprint *bp = Cast<UBlueprint>(self->pin->GetOwningNode()->GetGraph()->GetOuter())) { FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(bp); } Py_RETURN_NONE; } static PyObject *py_ue_edgraphpin_break_link_to(ue_PyEdGraphPin *self, PyObject * args) { PyObject *other_pin; if (!PyArg_ParseTuple(args, "O:break_link_to", &other_pin)) { return NULL; } ue_PyEdGraphPin *py_other_pin = py_ue_is_edgraphpin(other_pin); if (!py_other_pin) { return PyErr_Format(PyExc_Exception, "argument is not a UEdGraphPin"); } self->pin->BreakLinkTo(py_other_pin->pin); if (UBlueprint *bp = Cast<UBlueprint>(self->pin->GetOwningNode()->GetGraph()->GetOuter())) { FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(bp); } Py_RETURN_NONE; } static PyObject *py_ue_edgraphpin_break_all_pin_links(ue_PyEdGraphPin *self, PyObject * args) { PyObject *py_notify_nodes = nullptr; if (!PyArg_ParseTuple(args, "O:break_all_pin_links", &py_notify_nodes)) { return NULL; } bool notify_nodes = true; if (py_notify_nodes && !PyObject_IsTrue(py_notify_nodes)) notify_nodes = false; self->pin->BreakAllPinLinks(notify_nodes); if (UBlueprint *bp = Cast<UBlueprint>(self->pin->GetOwningNode()->GetGraph()->GetOuter())) { FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(bp); } Py_RETURN_NONE; } static PyObject *py_ue_edgraphpin_get_linked_to(ue_PyEdGraphPin * self, PyObject * args) { PyObject *pins = PyList_New(0); TArray<UEdGraphPin*> Links = self->pin->LinkedTo; for (int32 i = 0; i < Links.Num(); i++) { UEdGraphPin *pin = Links[i]; ue_PyUObject *item = (ue_PyUObject *)py_ue_new_edgraphpin(pin); if (item) PyList_Append(pins, (PyObject *)item); } return pins; } static PyMethodDef ue_PyEdGraphPin_methods[] = { { "make_link_to", (PyCFunction)py_ue_edgraphpin_make_link_to, METH_VARARGS, "" }, { "break_link_to", (PyCFunction)py_ue_edgraphpin_break_link_to, METH_VARARGS, "" }, { "break_all_pin_links", (PyCFunction)py_ue_edgraphpin_break_all_pin_links, METH_VARARGS, "" }, { "get_linked_to", (PyCFunction)py_ue_edgraphpin_get_linked_to, METH_VARARGS, "" }, { "connect", (PyCFunction)py_ue_edgraphpin_connect, METH_VARARGS, "" }, { NULL } /* Sentinel */ }; static PyObject *py_ue_edgraphpin_get_name(ue_PyEdGraphPin *self, void *closure) { #if ENGINE_MINOR_VERSION > 18 return PyUnicode_FromString(TCHAR_TO_UTF8(*(self->pin->PinName.ToString()))); #else return PyUnicode_FromString(TCHAR_TO_UTF8(*(self->pin->PinName))); #endif } static PyObject *py_ue_edgraphpin_get_category(ue_PyEdGraphPin *self, void *closure) { #if ENGINE_MINOR_VERSION > 18 return PyUnicode_FromString(TCHAR_TO_UTF8(*(self->pin->PinType.PinCategory.ToString()))); #else return PyUnicode_FromString(TCHAR_TO_UTF8(*(self->pin->PinType.PinCategory))); #endif } static PyObject *py_ue_edgraphpin_get_sub_category(ue_PyEdGraphPin *self, void *closure) { #if ENGINE_MINOR_VERSION > 18 return PyUnicode_FromString(TCHAR_TO_UTF8(*(self->pin->PinType.PinSubCategory.ToString()))); #else return PyUnicode_FromString(TCHAR_TO_UTF8(*(self->pin->PinType.PinSubCategory))); #endif } static PyObject *py_ue_edgraphpin_get_default_value(ue_PyEdGraphPin *self, void *closure) { return PyUnicode_FromString(TCHAR_TO_UTF8(*(self->pin->DefaultValue))); } static int py_ue_edgraphpin_set_default_value(ue_PyEdGraphPin *self, PyObject *value, void *closure) { if (value && PyUnicodeOrString_Check(value)) { const char *str = UEPyUnicode_AsUTF8(value); self->pin->DefaultValue = UTF8_TO_TCHAR(str); return 0; } PyErr_SetString(PyExc_TypeError, "value is not a string"); return -1; } static PyObject *py_ue_edgraphpin_get_default_text_value(ue_PyEdGraphPin *self, void *closure) { return PyUnicode_FromString(TCHAR_TO_UTF8(*(self->pin->DefaultTextValue.ToString()))); } static int py_ue_edgraphpin_set_default_text_value(ue_PyEdGraphPin *self, PyObject *value, void *closure) { if (value && PyUnicodeOrString_Check(value)) { const char *str = UEPyUnicode_AsUTF8(value); self->pin->DefaultTextValue = FText::FromString(UTF8_TO_TCHAR(str)); return 0; } PyErr_SetString(PyExc_TypeError, "value is not a string"); return -1; } static PyObject *py_ue_edgraphpin_get_default_object(ue_PyEdGraphPin *self, void *closure) { UObject *u_object = self->pin->DefaultObject; if (!u_object) { Py_RETURN_NONE; } Py_RETURN_UOBJECT(u_object); } static int py_ue_edgraphpin_set_default_object(ue_PyEdGraphPin *self, PyObject *value, void *closure) { if (value && ue_is_pyuobject(value)) { ue_PyUObject *py_obj = (ue_PyUObject *)value; self->pin->DefaultObject = py_obj->ue_object; return 0; } PyErr_SetString(PyExc_TypeError, "value is not a UObject"); return -1; } static int py_ue_edgraphpin_set_category(ue_PyEdGraphPin *self, PyObject *value, void *closure) { if (value && PyUnicodeOrString_Check(value)) { const char *str = UEPyUnicode_AsUTF8(value); #if ENGINE_MINOR_VERSION > 18 self->pin->PinType.PinCategory = FName(UTF8_TO_TCHAR(str)); #else self->pin->PinType.PinCategory = FString(UTF8_TO_TCHAR(str)); #endif return 0; } PyErr_SetString(PyExc_TypeError, "value is not a string"); return -1; } static int py_ue_edgraphpin_set_sub_category(ue_PyEdGraphPin *self, PyObject *value, void *closure) { if (value) { if (ue_is_pyuobject(value)) { ue_PyUObject *py_obj = (ue_PyUObject *)value; self->pin->PinType.PinSubCategoryObject = py_obj->ue_object; return 0; } if (PyUnicodeOrString_Check(value)) { const char *str = UEPyUnicode_AsUTF8(value); #if ENGINE_MINOR_VERSION > 18 self->pin->PinType.PinSubCategory = FName(UTF8_TO_TCHAR(str)); #else self->pin->PinType.PinSubCategory = FString(UTF8_TO_TCHAR(str)); #endif return 0; } } PyErr_SetString(PyExc_TypeError, "value is not a UObject"); return -1; } static PyGetSetDef ue_PyEdGraphPin_getseters[] = { { (char*)"name", (getter)py_ue_edgraphpin_get_name, NULL, (char *)"", NULL }, { (char*)"category", (getter)py_ue_edgraphpin_get_category, (setter)py_ue_edgraphpin_set_category, (char *)"", NULL }, { (char*)"sub_category", (getter)py_ue_edgraphpin_get_sub_category, (setter)py_ue_edgraphpin_set_sub_category, (char *)"", NULL }, { (char*)"default_value", (getter)py_ue_edgraphpin_get_default_value, (setter)py_ue_edgraphpin_set_default_value, (char *)"", NULL }, { (char*)"default_text_value", (getter)py_ue_edgraphpin_get_default_text_value, (setter)py_ue_edgraphpin_set_default_text_value, (char *)"", NULL }, { (char*)"default_object", (getter)py_ue_edgraphpin_get_default_object, (setter)py_ue_edgraphpin_set_default_object, (char *)"", NULL }, { NULL } /* Sentinel */ }; static PyObject *ue_PyEdGraphPin_str(ue_PyEdGraphPin *self) { return PyUnicode_FromFormat("<unreal_engine.EdGraphPin {'name': '%s', 'type': '%s'}>", #if ENGINE_MINOR_VERSION > 18 TCHAR_TO_UTF8(*self->pin->PinName.ToString()), TCHAR_TO_UTF8(*self->pin->PinType.PinCategory.ToString())); #else TCHAR_TO_UTF8(*self->pin->PinName), TCHAR_TO_UTF8(*self->pin->PinType.PinCategory)); #endif } static PyTypeObject ue_PyEdGraphPinType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.EdGraphPin", /* tp_name */ sizeof(ue_PyEdGraphPin), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ (reprfunc)ue_PyEdGraphPin_str, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT, /* tp_flags */ "Unreal Engine Editor GraphPin", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ ue_PyEdGraphPin_methods, /* tp_methods */ 0, ue_PyEdGraphPin_getseters, }; void ue_python_init_edgraphpin(PyObject *ue_module) { ue_PyEdGraphPinType.tp_new = PyType_GenericNew; if (PyType_Ready(&ue_PyEdGraphPinType) < 0) return; Py_INCREF(&ue_PyEdGraphPinType); PyModule_AddObject(ue_module, "EdGraphPin", (PyObject *)&ue_PyEdGraphPinType); } PyObject *py_ue_new_edgraphpin(UEdGraphPin *pin) { ue_PyEdGraphPin *ret = (ue_PyEdGraphPin *)PyObject_New(ue_PyEdGraphPin, &ue_PyEdGraphPinType); ret->pin = pin; return (PyObject *)ret; } ue_PyEdGraphPin *py_ue_is_edgraphpin(PyObject *obj) { if (!PyObject_IsInstance(obj, (PyObject *)&ue_PyEdGraphPinType)) return nullptr; return (ue_PyEdGraphPin *)obj; } #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraphPin.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,949
```objective-c #pragma once #include "UEPyModule.h" #include "UEPyCallable.h" #include "UEPyEdGraphPin.h" #if WITH_EDITOR PyObject *py_ue_graph_add_node_call_function(ue_PyUObject *, PyObject *); PyObject *py_ue_graph_add_node_custom_event(ue_PyUObject *, PyObject *); PyObject *py_ue_graph_add_node_variable_get(ue_PyUObject *, PyObject *); PyObject *py_ue_graph_add_node_variable_set(ue_PyUObject *, PyObject *); PyObject *py_ue_graph_add_node(ue_PyUObject *, PyObject *); PyObject *py_ue_graph_add_node_dynamic_cast(ue_PyUObject *, PyObject *); PyObject *py_ue_graph_add_node_event(ue_PyUObject *, PyObject *); PyObject *py_ue_graph_reconstruct_node(ue_PyUObject *, PyObject *); PyObject *py_ue_graph_remove_node(ue_PyUObject *, PyObject *); PyObject *py_ue_graph_get_good_place_for_new_node(ue_PyUObject *, PyObject *); PyObject *py_ue_node_pins(ue_PyUObject *, PyObject *); PyObject *py_ue_node_find_pin(ue_PyUObject *, PyObject *); PyObject *py_ue_node_create_pin(ue_PyUObject *, PyObject *); PyObject *py_ue_node_pin_type_changed(ue_PyUObject *, PyObject *); PyObject *py_ue_node_pin_default_value_changed(ue_PyUObject *, PyObject *); PyObject *py_ue_node_function_entry_set_pure(ue_PyUObject *, PyObject *); PyObject *py_ue_node_get_title(ue_PyUObject *, PyObject *); PyObject *py_ue_node_allocate_default_pins(ue_PyUObject *, PyObject *); PyObject *py_ue_node_reconstruct(ue_PyUObject *, PyObject *); #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraph.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
359
```c++ #include "UEPyEdGraph.h" #if WITH_EDITOR #include "Runtime/Engine/Classes/EdGraph/EdGraph.h" #include "Editor/BlueprintGraph/Classes/K2Node_CallFunction.h" #include "Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h" #include "Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h" #include "Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h" #include "Editor/BlueprintGraph/Classes/K2Node_VariableGet.h" #include "Editor/BlueprintGraph/Classes/K2Node_VariableSet.h" #include "Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h" #include "Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h" #include "Editor/AIGraph/Classes/AIGraph.h" #include "Editor/AIGraph/Classes/AIGraphNode.h" #include "Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h" PyObject *py_ue_graph_add_node_call_function(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_function = NULL; int x = 0; int y = 0; if (!PyArg_ParseTuple(args, "O|ii:graph_add_node_call_function", &py_function, &x, &y)) { return NULL; } if (!self->ue_object->IsA<UEdGraph>()) { return PyErr_Format(PyExc_Exception, "uobject is not a UEdGraph"); } UEdGraph *graph = (UEdGraph *)self->ue_object; UFunction *function = nullptr; if (ue_is_pyuobject(py_function)) { ue_PyUObject *py_function_obj = (ue_PyUObject *)py_function; if (py_function_obj->ue_object->IsA<UFunction>()) { function = (UFunction *)py_function_obj->ue_object; } else { return PyErr_Format(PyExc_Exception, "argument is not a UObject"); } } else if (py_ue_is_callable(py_function)) { ue_PyCallable *py_callable = (ue_PyCallable *)py_function; function = py_callable->u_function; } if (!function) return PyErr_Format(PyExc_Exception, "uobject is not a UFunction"); UK2Node_CallFunction *node = NewObject<UK2Node_CallFunction>(graph); node->CreateNewGuid(); node->PostPlacedNewNode(); node->SetFromFunction(function); node->SetFlags(RF_Transactional); node->AllocateDefaultPins(); node->NodePosX = x; node->NodePosY = y; UEdGraphSchema_K2::SetNodeMetaData(node, FNodeMetadata::DefaultGraphNode); graph->AddNode(node); if (UBlueprint *bp = Cast<UBlueprint>(node->GetGraph()->GetOuter())) { FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(bp); } Py_RETURN_UOBJECT(node); } PyObject *py_ue_graph_add_node_custom_event(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *name = nullptr; int x = 0; int y = 0; if (!PyArg_ParseTuple(args, "s|ii:graph_add_node_custom_event", &name, &x, &y)) { return NULL; } if (!self->ue_object->IsA<UEdGraph>()) { return PyErr_Format(PyExc_Exception, "uobject is not a UEdGraph"); } UEdGraph *graph = (UEdGraph *)self->ue_object; UK2Node_CustomEvent *node = NewObject<UK2Node_CustomEvent>(graph); node->CreateNewGuid(); node->PostPlacedNewNode(); node->CustomFunctionName = name; node->SetFlags(RF_Transactional); node->AllocateDefaultPins(); node->NodePosX = x; node->NodePosY = y; UEdGraphSchema_K2::SetNodeMetaData(node, FNodeMetadata::DefaultGraphNode); graph->AddNode(node); if (UBlueprint *bp = Cast<UBlueprint>(node->GetGraph()->GetOuter())) { FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(bp); } Py_RETURN_UOBJECT(node); } PyObject *py_ue_graph_get_good_place_for_new_node(ue_PyUObject * self, PyObject * args) { ue_py_check(self); if (!self->ue_object->IsA<UEdGraph>()) { return PyErr_Format(PyExc_Exception, "uobject is not a UEdGraph"); } UEdGraph *graph = (UEdGraph *)self->ue_object; FVector2D pos = graph->GetGoodPlaceForNewNode(); PyObject *ret = PyTuple_New(2); PyTuple_SetItem(ret, 0, PyLong_FromDouble(pos.X)); PyTuple_SetItem(ret, 1, PyLong_FromDouble(pos.Y)); return ret; } PyObject *py_ue_graph_add_node_event(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_class = nullptr; char *name = nullptr; int x = 0; int y = 0; if (!PyArg_ParseTuple(args, "Os|ii:graph_add_node_event", &py_class, &name, &x, &y)) { return NULL; } if (!self->ue_object->IsA<UEdGraph>()) { return PyErr_Format(PyExc_Exception, "uobject is not a UEdGraph"); } UEdGraph *graph = (UEdGraph *)self->ue_object; if (!ue_is_pyuobject(py_class)) { return PyErr_Format(PyExc_Exception, "argument is not a UObject"); } ue_PyUObject *py_obj = (ue_PyUObject *)py_class; if (!py_obj->ue_object->IsA<UClass>()) { return PyErr_Format(PyExc_Exception, "argument is not a UClass"); } UClass *u_class = (UClass *)py_obj->ue_object; UBlueprint *bp = (UBlueprint *)graph->GetOuter(); UK2Node_Event *node = FBlueprintEditorUtils::FindOverrideForFunction(bp, u_class, UTF8_TO_TCHAR(name)); if (!node) { node = NewObject<UK2Node_Event>(graph); UEdGraphSchema_K2::SetNodeMetaData(node, FNodeMetadata::DefaultGraphNode); node->EventReference.SetExternalMember(UTF8_TO_TCHAR(name), u_class); node = FEdGraphSchemaAction_K2NewNode::SpawnNodeFromTemplate<UK2Node_Event>(graph, node, FVector2D(x, y)); } FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(bp); Py_RETURN_UOBJECT(node); } PyObject *py_ue_graph_add_node_variable_get(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *name = nullptr; PyObject *py_struct = nullptr; int x = 0; int y = 0; if (!PyArg_ParseTuple(args, "s|Oii:graph_add_node_variable_get", &name, &py_struct, &x, &y)) { return NULL; } if (!self->ue_object->IsA<UEdGraph>()) { return PyErr_Format(PyExc_Exception, "uobject is not a UEdGraph"); } UEdGraph *graph = (UEdGraph *)self->ue_object; UStruct *u_struct = nullptr; if (py_struct && py_struct != Py_None) { if (!ue_is_pyuobject(py_struct)) { return PyErr_Format(PyExc_Exception, "argument is not a UObject"); } ue_PyUObject *ue_py_struct = (ue_PyUObject *)py_struct; if (!ue_py_struct->ue_object->IsA<UStruct>()) { return PyErr_Format(PyExc_Exception, "argument is not a UStruct"); } u_struct = (UStruct *)ue_py_struct->ue_object; } UK2Node_VariableGet *node = NewObject<UK2Node_VariableGet>(); UBlueprint *bp = FBlueprintEditorUtils::FindBlueprintForGraph(graph); UEdGraphSchema_K2::ConfigureVarNode(node, FName(UTF8_TO_TCHAR(name)), u_struct, bp); node = FEdGraphSchemaAction_K2NewNode::SpawnNodeFromTemplate<UK2Node_VariableGet>(graph, node, FVector2D(x, y)); FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(bp); Py_RETURN_UOBJECT(node); } PyObject *py_ue_graph_add_node_variable_set(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *name = nullptr; PyObject *py_struct = nullptr; int x = 0; int y = 0; if (!PyArg_ParseTuple(args, "s|Oii:graph_add_node_variable_set", &name, &py_struct, &x, &y)) { return NULL; } if (!self->ue_object->IsA<UEdGraph>()) { return PyErr_Format(PyExc_Exception, "uobject is not a UEdGraph"); } UEdGraph *graph = (UEdGraph *)self->ue_object; UStruct *u_struct = nullptr; if (py_struct && py_struct != Py_None) { if (!ue_is_pyuobject(py_struct)) { return PyErr_Format(PyExc_Exception, "argument is not a UObject"); } ue_PyUObject *ue_py_struct = (ue_PyUObject *)py_struct; if (!ue_py_struct->ue_object->IsA<UStruct>()) { return PyErr_Format(PyExc_Exception, "argument is not a UStruct"); } u_struct = (UStruct *)ue_py_struct->ue_object; } UK2Node_VariableSet *node = NewObject<UK2Node_VariableSet>(); UBlueprint *bp = FBlueprintEditorUtils::FindBlueprintForGraph(graph); UEdGraphSchema_K2::ConfigureVarNode(node, FName(UTF8_TO_TCHAR(name)), u_struct, bp); node = FEdGraphSchemaAction_K2NewNode::SpawnNodeFromTemplate<UK2Node_VariableSet>(graph, node, FVector2D(x, y)); FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(bp); Py_RETURN_UOBJECT(node); } PyObject *py_ue_graph_add_node(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_node_class; int x = 0; int y = 0; char *metadata = nullptr; PyObject *py_data = nullptr; if (!PyArg_ParseTuple(args, "O|iisO:graph_add_node", &py_node_class, &x, &y, &metadata, &py_data)) { return nullptr; } UEdGraph *graph = ue_py_check_type<UEdGraph>(self); if (!graph) return PyErr_Format(PyExc_Exception, "uobject is not a UEdGraph"); UObject *u_obj = ue_py_check_type<UObject>(py_node_class); if (!u_obj) return PyErr_Format(PyExc_Exception, "argument is not a UObject"); UEdGraphNode *node = nullptr; if (UClass *u_class = Cast<UClass>(u_obj)) { if (!u_class->IsChildOf<UEdGraphNode>()) { return PyErr_Format(PyExc_Exception, "argument is not a child of UEdGraphNode"); } node = NewObject<UEdGraphNode>(graph, u_class); node->PostLoad(); } else { node = Cast<UEdGraphNode>(u_obj); if (node) { if (node->GetOuter() != graph) node->Rename(*node->GetName(), graph); } } if (!node) return PyErr_Format(PyExc_Exception, "argument is not a supported type"); node->CreateNewGuid(); node->PostPlacedNewNode(); node->SetFlags(RF_Transactional); if (node->Pins.Num() == 0) { node->AllocateDefaultPins(); } node->NodePosX = x; node->NodePosY = y; // do something with data, based on the node type if (node->IsA<UAIGraphNode>()) { UAIGraphNode *ai_node = (UAIGraphNode *)node; if (py_data) { FGraphNodeClassData *class_data = ue_py_check_struct<FGraphNodeClassData>(py_data); if (class_data == nullptr) { UE_LOG(LogPython, Warning, TEXT("Unable to manage data argument for UAIGraphNode")); } else { ai_node->ClassData = *class_data; } } } if (metadata == nullptr || strlen(metadata) == 0) { UEdGraphSchema_K2::SetNodeMetaData(node, FNodeMetadata::DefaultGraphNode); } else { UEdGraphSchema_K2::SetNodeMetaData(node, FName(UTF8_TO_TCHAR(metadata))); } graph->AddNode(node); if (UBlueprint *bp = Cast<UBlueprint>(node->GetGraph()->GetOuter())) { FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(bp); } Py_RETURN_UOBJECT(node); } PyObject *py_ue_graph_remove_node(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_node_class; int x = 0; int y = 0; char *metadata = nullptr; PyObject *py_data = nullptr; if (!PyArg_ParseTuple(args, "O|iisO:graph_remove_node", &py_node_class, &x, &y, &metadata, &py_data)) { return nullptr; } UEdGraph *graph = ue_py_check_type<UEdGraph>(self); if (!graph) return PyErr_Format(PyExc_Exception, "uobject is not a UEdGraph"); UObject *u_obj = ue_py_check_type<UObject>(py_node_class); if (!u_obj) return PyErr_Format(PyExc_Exception, "argument is not a UObject"); UEdGraphNode *node = nullptr; if (UClass *u_class = Cast<UClass>(u_obj)) { if (!u_class->IsChildOf<UEdGraphNode>()) { return PyErr_Format(PyExc_Exception, "argument is not a child of UEdGraphNode"); } node = NewObject<UEdGraphNode>(graph, u_class); node->PostLoad(); } else { node = Cast<UEdGraphNode>(u_obj); if (node) { if (node->GetOuter() != graph) node->Rename(*node->GetName(), graph); } } if (!node) return PyErr_Format(PyExc_Exception, "argument is not a supported type"); graph->RemoveNode(node); if (UBlueprint *bp = Cast<UBlueprint>(node->GetGraph()->GetOuter())) { FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(bp); } Py_RETURN_NONE; } PyObject *py_ue_graph_reconstruct_node(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_node_class; int x = 0; int y = 0; char *metadata = nullptr; PyObject *py_data = nullptr; if (!PyArg_ParseTuple(args, "O|iisO:graph_reconstruct_node", &py_node_class, &x, &y, &metadata, &py_data)) { return nullptr; } UEdGraph *graph = ue_py_check_type<UEdGraph>(self); if (!graph) return PyErr_Format(PyExc_Exception, "uobject is not a UEdGraph"); UObject *u_obj = ue_py_check_type<UObject>(py_node_class); if (!u_obj) return PyErr_Format(PyExc_Exception, "argument is not a UObject"); UEdGraphNode *node = nullptr; if (UClass *u_class = Cast<UClass>(u_obj)) { if (!u_class->IsChildOf<UEdGraphNode>()) { return PyErr_Format(PyExc_Exception, "argument is not a child of UEdGraphNode"); } node = NewObject<UEdGraphNode>(graph, u_class); node->PostLoad(); } else { node = Cast<UEdGraphNode>(u_obj); if (node) { if (node->GetOuter() != graph) node->Rename(*node->GetName(), graph); } } if (!node) return PyErr_Format(PyExc_Exception, "argument is not a supported type"); //graph->RemoveNode(node); node->ReconstructNode(); if (UBlueprint *bp = Cast<UBlueprint>(node->GetGraph()->GetOuter())) { FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(bp); } Py_RETURN_NONE; } PyObject *py_ue_graph_add_node_dynamic_cast(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_node_class; int x = 0; int y = 0; char *metadata = nullptr; PyObject *py_data = nullptr; if(!PyArg_ParseTuple(args, "O|iis:graph_add_node_dynamic_cast", &py_node_class, &x, &y, &metadata)) { return nullptr; } UEdGraph *graph = ue_py_check_type<UEdGraph>(self); if(!graph) return PyErr_Format(PyExc_Exception, "uobject is not a UEdGraph"); UClass *u_class = ue_py_check_type<UClass>(py_node_class); if(!u_class) return PyErr_Format(PyExc_Exception, "argument is not a UClass"); UK2Node_DynamicCast *node = NewObject<UK2Node_DynamicCast>(graph); node->TargetType = u_class; #if ENGINE_MINOR_VERSION > 15 node->SetPurity(false); #endif node->AllocateDefaultPins(); node->CreateNewGuid(); node->PostPlacedNewNode(); node->SetFlags(RF_Transactional); node->NodePosX = x; node->NodePosY = y; if(metadata == nullptr || strlen(metadata) == 0) { UEdGraphSchema_K2::SetNodeMetaData(node, FNodeMetadata::DefaultGraphNode); } else { UEdGraphSchema_K2::SetNodeMetaData(node, FName(UTF8_TO_TCHAR(metadata))); } graph->AddNode(node); if(UBlueprint *bp = Cast<UBlueprint>(node->GetGraph()->GetOuter())) { FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(bp); } Py_RETURN_UOBJECT(node); } PyObject *py_ue_node_pins(ue_PyUObject * self, PyObject * args) { ue_py_check(self); if (!self->ue_object->IsA<UEdGraphNode>()) { return PyErr_Format(PyExc_Exception, "uobject is not a UEdGraphNode"); } UEdGraphNode *node = (UEdGraphNode *)self->ue_object; PyObject *pins_list = PyList_New(0); for (UEdGraphPin *pin : node->Pins) { PyList_Append(pins_list, (PyObject *)py_ue_new_edgraphpin(pin)); } return pins_list; } PyObject *py_ue_node_get_title(ue_PyUObject * self, PyObject * args) { ue_py_check(self); int title_type = ENodeTitleType::FullTitle; if (!PyArg_ParseTuple(args, "|i:node_get_title", &title_type)) { return NULL; } UEdGraphNode *node = ue_py_check_type<UEdGraphNode>(self); if (!node) return PyErr_Format(PyExc_Exception, "uobject is not a UEdGraphNode"); FText title = node->GetNodeTitle((ENodeTitleType::Type)title_type); return PyUnicode_FromString(TCHAR_TO_UTF8(*(title.ToString()))); } PyObject *py_ue_node_allocate_default_pins(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UEdGraphNode *node = ue_py_check_type<UEdGraphNode>(self); if (!node) return PyErr_Format(PyExc_Exception, "uobject is not a UEdGraphNode"); node->AllocateDefaultPins(); Py_RETURN_NONE; } PyObject *py_ue_node_reconstruct(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UEdGraphNode *node = ue_py_check_type<UEdGraphNode>(self); if (!node) return PyErr_Format(PyExc_Exception, "uobject is not a UEdGraphNode"); node->GetSchema()->ReconstructNode(*node); Py_RETURN_NONE; } PyObject *py_ue_node_find_pin(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *name = nullptr; if (!PyArg_ParseTuple(args, "s:node_find_pin", &name)) { return NULL; } if (!self->ue_object->IsA<UEdGraphNode>()) { return PyErr_Format(PyExc_Exception, "uobject is not a UEdGraphNode"); } UEdGraphNode *node = (UEdGraphNode *)self->ue_object; UEdGraphPin *pin = node->FindPin(UTF8_TO_TCHAR(name)); if (!pin) { return PyErr_Format(PyExc_Exception, "unable to find pin \"%s\"", name); } return py_ue_new_edgraphpin(pin); } PyObject *py_ue_node_function_entry_set_pure(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_bool = nullptr; if (!PyArg_ParseTuple(args, "O:node_function_entry_set_pure", &py_bool)) { return nullptr; } UK2Node_FunctionEntry *node = ue_py_check_type<UK2Node_FunctionEntry>(self); if (!node) return PyErr_Format(PyExc_Exception, "uobject is not a K2Node_FunctionEntry"); UEdGraph *graph = node->GetGraph(); if (!graph) return PyErr_Format(PyExc_Exception, "unable to get graph from node"); UBlueprint *blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(graph); if (!blueprint) return PyErr_Format(PyExc_Exception, "unable to get blueprint from node"); UClass *Class = blueprint->SkeletonGeneratedClass; UFunction *function = nullptr; for (TFieldIterator<UFunction> FunctionIt(Class, EFieldIteratorFlags::IncludeSuper); FunctionIt; ++FunctionIt) { if (*FunctionIt->GetName() == graph->GetName()) { function = *FunctionIt; break; } } if (!function) return PyErr_Format(PyExc_Exception, "unable to get function from node"); node->Modify(); function->Modify(); if (PyObject_IsTrue(py_bool)) { function->FunctionFlags |= FUNC_BlueprintPure; node->AddExtraFlags(FUNC_BlueprintPure); } else { function->FunctionFlags &= ~FUNC_BlueprintPure; node->ClearExtraFlags(FUNC_BlueprintPure); } Py_RETURN_NONE; } PyObject *py_ue_node_create_pin(ue_PyUObject * self, PyObject * args) { ue_py_check(self); int pin_direction; PyObject *pin_type; char *name = nullptr; int index = 0; if (!PyArg_ParseTuple(args, "iOs|i:node_create_pin", &pin_direction, &pin_type, &name, &index)) { return nullptr; } UEdGraphNode *node = ue_py_check_type<UEdGraphNode>(self); if (!node) return PyErr_Format(PyExc_Exception, "uobject is not a UEdGraphNode"); FEdGraphPinType *pin_struct = ue_py_check_struct<FEdGraphPinType>(pin_type); if (!pin_struct) return PyErr_Format(PyExc_Exception, "argument is not a FEdGraphPinType"); UEdGraphPin *pin = nullptr; if (node->IsA<UK2Node_EditablePinBase>()) { UK2Node_EditablePinBase *node_base = (UK2Node_EditablePinBase *)node; pin = node_base->CreateUserDefinedPin(UTF8_TO_TCHAR(name), *pin_struct, (EEdGraphPinDirection)pin_direction); } else { pin = node->CreatePin((EEdGraphPinDirection)pin_direction, *pin_struct, UTF8_TO_TCHAR(name), index); } if (!pin) { return PyErr_Format(PyExc_Exception, "unable to create pin \"%s\"", name); } if (UBlueprint *bp = Cast<UBlueprint>(node->GetGraph()->GetOuter())) { FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(bp); } return py_ue_new_edgraphpin(pin); } PyObject *py_ue_node_pin_type_changed(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_pin; if (!PyArg_ParseTuple(args, "O:node_pin_type_changed", &py_pin)) { return nullptr; } UEdGraphNode *node = ue_py_check_type<UEdGraphNode>(self); if (!node) return PyErr_Format(PyExc_Exception, "uobject is not a UEdGraphNode"); ue_PyEdGraphPin *pin = py_ue_is_edgraphpin(py_pin); if (!pin) return PyErr_Format(PyExc_Exception, "argument is not a EdGraphPin"); node->PinTypeChanged(pin->pin); Py_RETURN_NONE; } PyObject *py_ue_node_pin_default_value_changed(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_pin; if (!PyArg_ParseTuple(args, "O:node_pin_default_value_changed", &py_pin)) { return nullptr; } UEdGraphNode *node = ue_py_check_type<UEdGraphNode>(self); if (!node) return PyErr_Format(PyExc_Exception, "uobject is not a UEdGraphNode"); ue_PyEdGraphPin *pin = py_ue_is_edgraphpin(py_pin); if (!pin) return PyErr_Format(PyExc_Exception, "argument is not a EdGraphPin"); node->PinDefaultValueChanged(pin->pin); Py_RETURN_NONE; } #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraph.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
5,775
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #include "Runtime/Engine/Classes/EdGraph/EdGraphPin.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ UEdGraphPin *pin; } ue_PyEdGraphPin; PyObject *py_ue_new_edgraphpin(UEdGraphPin *); ue_PyEdGraphPin *py_ue_is_edgraphpin(PyObject *); void ue_python_init_edgraphpin(PyObject *); #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraphPin.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
105
```c++ #include "UEPyICollectionManager.h" #if WITH_EDITOR #include "Developer/CollectionManager/Public/CollectionManagerModule.h" static PyObject *py_ue_icollection_manager_get_collections(PyObject *cls, PyObject * args) { PyObject *py_list = PyList_New(0); ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); TArray<FCollectionNameType> collections; CollectionManager.GetCollections(collections); for (FCollectionNameType name_type : collections) { PyList_Append(py_list, Py_BuildValue((char *)"(si)", TCHAR_TO_UTF8(*name_type.Name.ToString()), (int)name_type.Type)); } return py_list; } static PyObject *py_ue_icollection_manager_get_parent_collection(PyObject *cls, PyObject * args) { char *name; int type; if (!PyArg_ParseTuple(args, "si", &name, &type)) return nullptr; ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); TOptional<FCollectionNameType> name_type = CollectionManager.GetParentCollection(FName(UTF8_TO_TCHAR(name)), (ECollectionShareType::Type)type); if (name_type.IsSet()) { return Py_BuildValue((char *)"(si)", TCHAR_TO_UTF8(*name_type.GetValue().Name.ToString()), (int)name_type.GetValue().Type); } Py_RETURN_NONE; } static PyObject *py_ue_icollection_manager_get_root_collections(PyObject *cls, PyObject * args) { PyObject *py_list = PyList_New(0); ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); TArray<FCollectionNameType> collections; CollectionManager.GetRootCollections(collections); for (FCollectionNameType name_type : collections) { PyList_Append(py_list, Py_BuildValue((char *)"(si)", TCHAR_TO_UTF8(*name_type.Name.ToString()), (int)name_type.Type)); } return py_list; } static PyObject *py_ue_icollection_manager_get_child_collection_names(PyObject *cls, PyObject * args) { char *name; int type; int child_type; if (!PyArg_ParseTuple(args, "sii", &name, &type, &child_type)) return nullptr; PyObject *py_list = PyList_New(0); ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); TArray<FName> names; CollectionManager.GetChildCollectionNames(FName(UTF8_TO_TCHAR(name)), (ECollectionShareType::Type)type, (ECollectionShareType::Type)child_type, names); for (FName cname : names) { PyList_Append(py_list, PyUnicode_FromString(TCHAR_TO_UTF8(*cname.ToString()))); } return py_list; } static PyObject *py_ue_icollection_manager_get_child_collections(PyObject *cls, PyObject * args) { char *name; int type; if (!PyArg_ParseTuple(args, "si", &name, &type)) return nullptr; PyObject *py_list = PyList_New(0); ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); TArray<FCollectionNameType> collections; CollectionManager.GetChildCollections(FName(UTF8_TO_TCHAR(name)), (ECollectionShareType::Type)type, collections); for (FCollectionNameType name_type : collections) { PyList_Append(py_list, Py_BuildValue((char *)"(si)", TCHAR_TO_UTF8(*name_type.Name.ToString()), (int)name_type.Type)); } return py_list; } static PyObject *py_ue_icollection_manager_get_collection_names(PyObject *cls, PyObject * args) { int type; if (!PyArg_ParseTuple(args, "i", &type)) return nullptr; PyObject *py_list = PyList_New(0); ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); TArray<FName> names; CollectionManager.GetCollectionNames((ECollectionShareType::Type)type, names); for (FName name : names) { PyList_Append(py_list, PyUnicode_FromString(TCHAR_TO_UTF8(*name.ToString()))); } return py_list; } static PyObject *py_ue_icollection_manager_get_root_collection_names(PyObject *cls, PyObject * args) { int type; if (!PyArg_ParseTuple(args, "i", &type)) return nullptr; PyObject *py_list = PyList_New(0); ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); TArray<FName> names; CollectionManager.GetRootCollectionNames((ECollectionShareType::Type)type, names); for (FName name : names) { PyList_Append(py_list, PyUnicode_FromString(TCHAR_TO_UTF8(*name.ToString()))); } return py_list; } static PyObject *py_ue_icollection_manager_create_static_collection(PyObject *cls, PyObject * args) { char *name; int type; if (!PyArg_ParseTuple(args, "si", &name, &type)) return nullptr; ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); if (CollectionManager.CreateCollection(FName(UTF8_TO_TCHAR(name)), (ECollectionShareType::Type)type, ECollectionStorageMode::Static)) Py_RETURN_TRUE; Py_RETURN_FALSE; } static PyObject *py_ue_icollection_manager_create_dynamic_collection(PyObject *cls, PyObject * args) { char *name; int type; if (!PyArg_ParseTuple(args, "si", &name, &type)) return nullptr; ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); if (CollectionManager.CreateCollection(FName(UTF8_TO_TCHAR(name)), (ECollectionShareType::Type)type, ECollectionStorageMode::Dynamic)) Py_RETURN_TRUE; Py_RETURN_FALSE; } static PyObject *py_ue_icollection_manager_create_collection(PyObject *cls, PyObject * args) { char *name; int type; int storage; if (!PyArg_ParseTuple(args, "sii", &name, &type, &storage)) return nullptr; ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); if (CollectionManager.CreateCollection(FName(UTF8_TO_TCHAR(name)), (ECollectionShareType::Type)type, (ECollectionStorageMode::Type)storage)) Py_RETURN_TRUE; Py_RETURN_FALSE; } static PyObject *py_ue_icollection_manager_reparent_collection(PyObject *cls, PyObject * args) { char *name; int type; char *parent; int parent_type; if (!PyArg_ParseTuple(args, "sisi", &name, &type, &parent, &parent_type)) return nullptr; ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); if (CollectionManager.ReparentCollection( FName(UTF8_TO_TCHAR(name)), (ECollectionShareType::Type)type, FName(UTF8_TO_TCHAR(parent)), (ECollectionShareType::Type)parent_type )) Py_RETURN_TRUE; Py_RETURN_FALSE; } static PyObject *py_ue_icollection_manager_rename_collection(PyObject *cls, PyObject * args) { char *name; int type; char *new_name; int new_type; if (!PyArg_ParseTuple(args, "sisi", &name, &type, &new_name, &new_type)) return nullptr; ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); if (CollectionManager.RenameCollection( FName(UTF8_TO_TCHAR(name)), (ECollectionShareType::Type)type, FName(UTF8_TO_TCHAR(new_name)), (ECollectionShareType::Type)new_type )) Py_RETURN_TRUE; Py_RETURN_FALSE; } static PyObject *py_ue_icollection_manager_remove_from_collection(PyObject *cls, PyObject * args) { char *name; int type; char *object_path; if (!PyArg_ParseTuple(args, "sis", &name, &type, &object_path)) return nullptr; ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); if (CollectionManager.RemoveFromCollection( FName(UTF8_TO_TCHAR(name)), (ECollectionShareType::Type)type, FName(UTF8_TO_TCHAR(object_path)) )) Py_RETURN_TRUE; Py_RETURN_FALSE; } static PyObject *py_ue_icollection_manager_add_to_collection(PyObject *cls, PyObject * args) { char *name; int type; char *object_path; if (!PyArg_ParseTuple(args, "sis", &name, &type, &object_path)) return nullptr; ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); if (CollectionManager.AddToCollection( FName(UTF8_TO_TCHAR(name)), (ECollectionShareType::Type)type, FName(UTF8_TO_TCHAR(object_path)) )) Py_RETURN_TRUE; Py_RETURN_FALSE; } static PyObject *py_ue_icollection_manager_collection_exists(PyObject *cls, PyObject * args) { char *name; int type; if (!PyArg_ParseTuple(args, "si", &name, &type)) return nullptr; ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); if (CollectionManager.CollectionExists( FName(UTF8_TO_TCHAR(name)), (ECollectionShareType::Type)type )) Py_RETURN_TRUE; Py_RETURN_FALSE; } static PyObject *py_ue_icollection_manager_create_unique_collection_name(PyObject *cls, PyObject * args) { char *base_name; int type; if (!PyArg_ParseTuple(args, "si", &base_name, &type)) return nullptr; ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); FName name; CollectionManager.CreateUniqueCollectionName( FName(UTF8_TO_TCHAR(base_name)), (ECollectionShareType::Type)type, name); return PyUnicode_FromString(TCHAR_TO_UTF8(*name.ToString())); } static PyObject *py_ue_icollection_manager_destroy_collection(PyObject *cls, PyObject * args) { char *name; int type; if (!PyArg_ParseTuple(args, "si", &name, &type)) return nullptr; ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); if (CollectionManager.DestroyCollection( FName(UTF8_TO_TCHAR(name)), (ECollectionShareType::Type)type)) Py_RETURN_TRUE; Py_RETURN_FALSE; } static PyObject *py_ue_icollection_manager_has_collections(PyObject *cls, PyObject * args) { ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); if (CollectionManager.HasCollections()) Py_RETURN_TRUE; Py_RETURN_FALSE; } static PyObject *py_ue_icollection_manager_empty_collection(PyObject *cls, PyObject * args) { char *name; int type; if (!PyArg_ParseTuple(args, "si", &name, &type)) return nullptr; ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); if (CollectionManager.EmptyCollection( FName(UTF8_TO_TCHAR(name)), (ECollectionShareType::Type)type)) Py_RETURN_TRUE; Py_RETURN_FALSE; } static PyObject *py_ue_icollection_manager_get_dynamic_query_text(PyObject *cls, PyObject * args) { char *name; int type; if (!PyArg_ParseTuple(args, "si", &name, &type)) return nullptr; ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); FString query_text; if (!CollectionManager.GetDynamicQueryText( FName(UTF8_TO_TCHAR(name)), (ECollectionShareType::Type)type, query_text)) { return PyErr_Format(PyExc_Exception, "unable to get dynamic query text"); } return PyUnicode_FromString(TCHAR_TO_UTF8(*query_text)); } static PyObject *py_ue_icollection_manager_set_dynamic_query_text(PyObject *cls, PyObject * args) { char *name; int type; char *query_text; if (!PyArg_ParseTuple(args, "sis", &name, &type, &query_text)) return nullptr; ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); if (CollectionManager.SetDynamicQueryText( FName(UTF8_TO_TCHAR(name)), (ECollectionShareType::Type)type, FString(UTF8_TO_TCHAR(query_text)))) Py_RETURN_TRUE; Py_RETURN_FALSE; } static PyObject *py_ue_icollection_manager_get_last_error(PyObject *cls, PyObject * args) { ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); FText error = CollectionManager.GetLastError(); return PyUnicode_FromString(TCHAR_TO_UTF8(*error.ToString())); } static PyObject *py_ue_icollection_manager_get_assets_in_collection(PyObject *cls, PyObject * args) { char *name; int type; int recursion = 1; if (!PyArg_ParseTuple(args, "si|i", &name, &type, &recursion)) return nullptr; ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); TArray<FName> paths; if (CollectionManager.GetAssetsInCollection(FName(UTF8_TO_TCHAR(name)), (ECollectionShareType::Type)type, paths, (ECollectionRecursionFlags::Flags)recursion)) { PyObject *py_list = PyList_New(0); for (FName path : paths) { PyList_Append(py_list, PyUnicode_FromString(TCHAR_TO_UTF8(*path.ToString()))); } return py_list; } return PyErr_Format(PyExc_Exception, "unable to retrieve the assets list from collection"); } static PyObject *py_ue_icollection_manager_get_objects_in_collection(PyObject *cls, PyObject * args) { char *name; int type; int recursion = 1; if (!PyArg_ParseTuple(args, "si|i", &name, &type, &recursion)) return nullptr; ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); TArray<FName> paths; if (CollectionManager.GetObjectsInCollection(FName(UTF8_TO_TCHAR(name)), (ECollectionShareType::Type)type, paths, (ECollectionRecursionFlags::Flags)recursion)) { PyObject *py_list = PyList_New(0); for (FName path : paths) { PyList_Append(py_list, PyUnicode_FromString(TCHAR_TO_UTF8(*path.ToString()))); } return py_list; } return PyErr_Format(PyExc_Exception, "unable to retrieve the objects list from collection"); } static PyObject *py_ue_icollection_manager_get_classes_in_collection(PyObject *cls, PyObject * args) { char *name; int type; int recursion = 1; if (!PyArg_ParseTuple(args, "si|i", &name, &type, &recursion)) return nullptr; ICollectionManager &CollectionManager = FCollectionManagerModule::GetModule().Get(); TArray<FName> paths; if (CollectionManager.GetClassesInCollection(FName(UTF8_TO_TCHAR(name)), (ECollectionShareType::Type)type, paths, (ECollectionRecursionFlags::Flags)recursion)) { PyObject *py_list = PyList_New(0); for (FName path : paths) { PyList_Append(py_list, PyUnicode_FromString(TCHAR_TO_UTF8(*path.ToString()))); } return py_list; } return PyErr_Format(PyExc_Exception, "unable to retrieve the classes list from collection"); } static PyMethodDef ue_PyICollectionManager_methods[] = { { "get_collections", (PyCFunction)py_ue_icollection_manager_get_collections, METH_VARARGS | METH_CLASS, "" }, { "get_root_collections", (PyCFunction)py_ue_icollection_manager_get_root_collections, METH_VARARGS | METH_CLASS, "" }, { "get_child_collections", (PyCFunction)py_ue_icollection_manager_get_child_collections, METH_VARARGS | METH_CLASS, "" }, { "get_root_collection_names", (PyCFunction)py_ue_icollection_manager_get_root_collection_names, METH_VARARGS | METH_CLASS, "" }, { "get_collection_names", (PyCFunction)py_ue_icollection_manager_get_collection_names, METH_VARARGS | METH_CLASS, "" }, { "create_static_collection", (PyCFunction)py_ue_icollection_manager_create_static_collection, METH_VARARGS | METH_CLASS, "" }, { "create_dynamic_collection", (PyCFunction)py_ue_icollection_manager_create_dynamic_collection, METH_VARARGS | METH_CLASS, "" }, { "create_collection", (PyCFunction)py_ue_icollection_manager_create_collection, METH_VARARGS | METH_CLASS, "" }, { "reparent_collection", (PyCFunction)py_ue_icollection_manager_reparent_collection, METH_VARARGS | METH_CLASS, "" }, { "rename_collection", (PyCFunction)py_ue_icollection_manager_rename_collection, METH_VARARGS | METH_CLASS, "" }, { "add_to_collection", (PyCFunction)py_ue_icollection_manager_add_to_collection, METH_VARARGS | METH_CLASS, "" }, { "collection_exists", (PyCFunction)py_ue_icollection_manager_collection_exists, METH_VARARGS | METH_CLASS, "" }, { "create_unique_collection_name", (PyCFunction)py_ue_icollection_manager_create_unique_collection_name, METH_VARARGS | METH_CLASS, "" }, { "destroy_collection", (PyCFunction)py_ue_icollection_manager_destroy_collection, METH_VARARGS | METH_CLASS, "" }, { "empty_collection", (PyCFunction)py_ue_icollection_manager_empty_collection, METH_VARARGS | METH_CLASS, "" }, { "get_dynamic_query_text", (PyCFunction)py_ue_icollection_manager_get_dynamic_query_text, METH_VARARGS | METH_CLASS, "" }, { "set_dynamic_query_text", (PyCFunction)py_ue_icollection_manager_set_dynamic_query_text, METH_VARARGS | METH_CLASS, "" }, { "remove_from_collection", (PyCFunction)py_ue_icollection_manager_remove_from_collection, METH_VARARGS | METH_CLASS, "" }, { "get_assets_in_collection", (PyCFunction)py_ue_icollection_manager_get_assets_in_collection, METH_VARARGS | METH_CLASS, "" }, { "get_objects_in_collection", (PyCFunction)py_ue_icollection_manager_get_objects_in_collection, METH_VARARGS | METH_CLASS, "" }, { "get_classes_in_collection", (PyCFunction)py_ue_icollection_manager_get_classes_in_collection, METH_VARARGS | METH_CLASS, "" }, { "get_parent_collection", (PyCFunction)py_ue_icollection_manager_get_parent_collection, METH_VARARGS | METH_CLASS, "" }, { "has_collections", (PyCFunction)py_ue_icollection_manager_has_collections, METH_VARARGS | METH_CLASS, "" }, { NULL } /* Sentinel */ }; static PyTypeObject ue_PyICollectionManagerType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.ICollectionManager", /* tp_name */ sizeof(ue_PyICollectionManager), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT, /* tp_flags */ "Unreal Engine CollectionManager Interface", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ ue_PyICollectionManager_methods, /* tp_methods */ 0, 0, }; static int py_ue_icollection_manager_init(ue_PyICollectionManager *self, PyObject * args) { PyErr_SetString(PyExc_Exception, "ICollectionManager is a singleton"); return -1; } void ue_python_init_icollection_manager(PyObject *ue_module) { ue_PyICollectionManagerType.tp_new = PyType_GenericNew; ue_PyICollectionManagerType.tp_init = (initproc)py_ue_icollection_manager_init; if (PyType_Ready(&ue_PyICollectionManagerType) < 0) return; Py_INCREF(&ue_PyICollectionManagerType); PyModule_AddObject(ue_module, "ICollectionManager", (PyObject *)&ue_PyICollectionManagerType); } #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/CollectionManager/UEPyICollectionManager.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
4,455
```objective-c #pragma once #if WITH_EDITOR #include "UnrealEnginePython.h" #include "Developer/CollectionManager/Public/ICollectionManager.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ } ue_PyICollectionManager; void ue_python_init_icollection_manager(PyObject *); #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/CollectionManager/UEPyICollectionManager.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
63
```c++ #include "UEPyIVoiceCapture.h" PyObject *py_ue_ivoice_capture_start(ue_PyIVoiceCapture *self, PyObject * args) { self->voice_capture->Start(); Py_RETURN_NONE; } PyObject *py_ue_ivoice_capture_stop(ue_PyIVoiceCapture *self, PyObject * args) { self->voice_capture->Stop(); Py_RETURN_NONE; } PyObject *py_ue_ivoice_capture_shutdown(ue_PyIVoiceCapture *self, PyObject * args) { self->voice_capture->Shutdown(); Py_RETURN_NONE; } PyObject *py_ue_ivoice_capture_init_method(ue_PyIVoiceCapture *self, PyObject * args) { int sample_rate; int channels; char *name = (char *)""; if (!PyArg_ParseTuple(args, "ii|s", &sample_rate, &channels, &name)) { return nullptr; } #if ENGINE_MINOR_VERSION < 18 if (self->voice_capture->Init(sample_rate, channels)) #else if (self->voice_capture->Init(UTF8_TO_TCHAR(name), sample_rate, channels)) #endif { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_ivoice_capture_is_capturing(ue_PyIVoiceCapture *self, PyObject * args) { if (self->voice_capture->IsCapturing()) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_ivoice_capture_get_capture_state(ue_PyIVoiceCapture *self, PyObject * args) { uint32 available_data; EVoiceCaptureState::Type state = self->voice_capture->GetCaptureState(available_data); return Py_BuildValue("ii", (int)state, available_data); } PyObject *py_ue_ivoice_capture_get_voice_data(ue_PyIVoiceCapture *self, PyObject * args) { int len; if (!PyArg_ParseTuple(args, "i", &len)) { return nullptr; } uint32 available_data = 0; uint8 *data = (uint8*)FMemory_Alloca(len); EVoiceCaptureState::Type state = self->voice_capture->GetVoiceData(data, len, available_data); return Py_BuildValue("iO", (int)state, PyByteArray_FromStringAndSize((char *)data, (Py_ssize_t)FMath::Min(available_data, (uint32)len))); } static PyMethodDef ue_PyIVoiceCapture_methods[] = { { "start", (PyCFunction)py_ue_ivoice_capture_start, METH_VARARGS, "" }, { "stop", (PyCFunction)py_ue_ivoice_capture_stop, METH_VARARGS, "" }, { "shutdown", (PyCFunction)py_ue_ivoice_capture_shutdown, METH_VARARGS, "" }, { "init", (PyCFunction)py_ue_ivoice_capture_init_method, METH_VARARGS, "" }, { "is_capturing", (PyCFunction)py_ue_ivoice_capture_is_capturing, METH_VARARGS, "" }, { "get_capture_state", (PyCFunction)py_ue_ivoice_capture_get_capture_state, METH_VARARGS, "" }, { "get_voice_data", (PyCFunction)py_ue_ivoice_capture_get_voice_data, METH_VARARGS, "" }, { NULL } /* Sentinel */ }; static PyTypeObject ue_PyIVoiceCaptureType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.IVoiceCapture", /* tp_name */ sizeof(ue_PyIVoiceCapture), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT, /* tp_flags */ "Unreal Engine VoiceCapture Interface", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ ue_PyIVoiceCapture_methods, /* tp_methods */ 0, 0, }; static int py_ue_ivoice_capture_init(ue_PyIVoiceCapture *self, PyObject * args) { TSharedPtr<IVoiceCapture> voice_capture_ptr = FVoiceModule::Get().CreateVoiceCapture(); if (!voice_capture_ptr.IsValid()) { PyErr_SetString(PyExc_Exception, "unable to create a new VoiceCapture"); return -1; } new(&self->voice_capture) TSharedRef<IVoiceCapture>(voice_capture_ptr.ToSharedRef()); return 0; } void ue_python_init_ivoice_capture(PyObject *ue_module) { ue_PyIVoiceCaptureType.tp_new = PyType_GenericNew; ue_PyIVoiceCaptureType.tp_init = (initproc)py_ue_ivoice_capture_init; if (PyType_Ready(&ue_PyIVoiceCaptureType) < 0) return; Py_INCREF(&ue_PyIVoiceCaptureType); PyModule_AddObject(ue_module, "IVoiceCapture", (PyObject *)&ue_PyIVoiceCaptureType); } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Voice/UEPyIVoiceCapture.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,225
```objective-c #pragma once #include "UnrealEnginePython.h" #include "Runtime/Online/Voice/Public/VoiceModule.h" #include "Runtime/Online/Voice/Public/Interfaces/VoiceCapture.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ TSharedRef<IVoiceCapture> voice_capture; } ue_PyIVoiceCapture; void ue_python_init_ivoice_capture(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Voice/UEPyIVoiceCapture.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
85
```objective-c #pragma once #include "UEPyModule.h" #include "EngineUtils.h" #include "Runtime/LevelSequence/Public/LevelSequenceActor.h" #include "Runtime/LevelSequence/Public/LevelSequence.h" #include "PythonComponent.h" #include "Kismet/GameplayStatics.h" #include "Wrappers/UEPyFVector.h" #include "Wrappers/UEPyFRotator.h" #include "UObject/UEPyObject.h" #include "UObject/UObjectThreadContext.h" PyObject *py_ue_actor_has_tag(ue_PyUObject *, PyObject *); PyObject *py_ue_component_has_tag(ue_PyUObject *, PyObject *); PyObject *py_ue_actor_begin_play(ue_PyUObject *, PyObject *); PyObject *py_ue_get_actor_bounds(ue_PyUObject *, PyObject *); PyObject *py_ue_get_actor_component(ue_PyUObject *, PyObject *); PyObject *py_ue_actor_destroy(ue_PyUObject *, PyObject *); PyObject *py_ue_actor_components(ue_PyUObject *, PyObject *); PyObject *py_ue_get_actor_velocity(ue_PyUObject *, PyObject *); PyObject *py_ue_actor_set_level_sequence(ue_PyUObject *, PyObject *); #if WITH_EDITOR PyObject *py_ue_get_actor_label(ue_PyUObject *, PyObject *); PyObject *py_ue_set_actor_label(ue_PyUObject *, PyObject *); PyObject *py_ue_get_folder_path(ue_PyUObject *, PyObject *); PyObject *py_ue_set_folder_path(ue_PyUObject *, PyObject *); PyObject *py_ue_set_actor_hidden_in_game(ue_PyUObject *, PyObject *); PyObject *py_ue_find_actor_by_label(ue_PyUObject *, PyObject *); PyObject *py_ue_get_editor_world_counterpart_actor(ue_PyUObject *, PyObject *); PyObject *py_ue_component_type_registry_invalidate_class(ue_PyUObject *, PyObject *); #endif PyObject *py_ue_get_owner(ue_PyUObject *, PyObject *); PyObject *py_ue_add_actor_component(ue_PyUObject *, PyObject *); PyObject *py_ue_add_python_component(ue_PyUObject *, PyObject *); PyObject *py_ue_get_actor_root_component(ue_PyUObject *, PyObject *); PyObject *py_ue_add_actor_root_component(ue_PyUObject *, PyObject *); PyObject *py_ue_actor_has_component_of_type(ue_PyUObject *, PyObject *); PyObject *py_ue_get_actor_component_by_type(ue_PyUObject *, PyObject *); PyObject *py_ue_get_actor_components_by_type(ue_PyUObject *, PyObject *); PyObject *py_ue_get_actor_components_by_tag(ue_PyUObject *, PyObject *); PyObject *py_ue_actor_spawn(ue_PyUObject * self, PyObject *, PyObject *); PyObject *py_ue_get_overlapping_actors(ue_PyUObject *, PyObject *); PyObject *py_ue_actor_destroy_component(ue_PyUObject *, PyObject *); PyObject *py_ue_register_component(ue_PyUObject * self, PyObject *); PyObject *py_ue_unregister_component(ue_PyUObject * self, PyObject *); PyObject *py_ue_destroy_component(ue_PyUObject * self, PyObject *); PyObject *py_ue_component_is_registered(ue_PyUObject * self, PyObject *); PyObject *py_ue_actor_create_default_subobject(ue_PyUObject * self, PyObject *); PyObject *py_ue_add_instance_component(ue_PyUObject * self, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyActor.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
699
```c++ #include "UEPyAudio.h" #include "Sound/SoundWaveProcedural.h" #include "Kismet/GameplayStatics.h" PyObject *py_ue_queue_audio(ue_PyUObject *self, PyObject * args) { // Writes from a Python buffer object to a USoundWaveProcedural class ue_py_check(self); Py_buffer sound_buffer; if (!PyArg_ParseTuple(args, "y*:queue_audio", &sound_buffer)) { return NULL; } USoundWaveProcedural *sound_wave_procedural = ue_py_check_type<USoundWaveProcedural>(self); if (!sound_wave_procedural) { // Clean up PyBuffer_Release(&sound_buffer); return PyErr_Format(PyExc_Exception, "UObject is not a USoundWaveProcedural."); } // Convert the buffer uint8 *buffer = (uint8 *)sound_buffer.buf; if (buffer == nullptr) { // Clean up PyBuffer_Release(&sound_buffer); return PyErr_Format(PyExc_Exception, "Invalid sound buffer."); } // Add the audio to the Sound Wave's audio buffer sound_wave_procedural->QueueAudio(buffer, sound_buffer.len); // Clean up PyBuffer_Release(&sound_buffer); Py_RETURN_NONE; } PyObject *py_ue_get_available_audio_byte_count(ue_PyUObject *self, PyObject * args) { ue_py_check(self); USoundWaveProcedural *sound_wave_procedural = ue_py_check_type<USoundWaveProcedural>(self); if (!sound_wave_procedural) { return PyErr_Format(PyExc_Exception, "UObject is not a USoundWaveProcedural."); } return PyLong_FromLong(sound_wave_procedural->GetAvailableAudioByteCount()); } PyObject *py_ue_reset_audio(ue_PyUObject *self, PyObject * args) { ue_py_check(self); USoundWaveProcedural *sound_wave_procedural = ue_py_check_type<USoundWaveProcedural>(self); if (!sound_wave_procedural) { return PyErr_Format(PyExc_Exception, "UObject is not a USoundWaveProcedural."); } sound_wave_procedural->ResetAudio(); Py_RETURN_NONE; } PyObject *py_ue_sound_get_data(ue_PyUObject *self, PyObject * args) { ue_py_check(self); USoundWave *sound = ue_py_check_type<USoundWave>(self); if (!sound) return PyErr_Format(PyExc_Exception, "UObject is not a USoundWave."); FByteBulkData raw_data = sound->RawData; char *data = (char *)raw_data.Lock(LOCK_READ_ONLY); int32 data_size = raw_data.GetBulkDataSize(); PyObject *py_data = PyBytes_FromStringAndSize(data, data_size); raw_data.Unlock(); return py_data; } PyObject *py_ue_sound_set_data(ue_PyUObject *self, PyObject * args) { ue_py_check(self); Py_buffer sound_buffer; if (!PyArg_ParseTuple(args, "y*:sound_set_data", &sound_buffer)) { return NULL; } USoundWave *sound = ue_py_check_type<USoundWave>(self); if (!sound) return PyErr_Format(PyExc_Exception, "UObject is not a USoundWave."); sound->FreeResources(); sound->InvalidateCompressedData(); sound->RawData.Lock(LOCK_READ_WRITE); void *data = sound->RawData.Realloc(sound_buffer.len); FMemory::Memcpy(data, sound_buffer.buf, sound_buffer.len); sound->RawData.Unlock(); Py_RETURN_NONE; } PyObject *py_ue_play_sound_at_location(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *sound; PyObject *py_location; float volume = 1; float pitch = 1; float start = 0; if (!PyArg_ParseTuple(args, "OO|fff:play_sound_at_location", &sound, &py_location, &volume, &pitch, &start)) { return NULL; } USoundBase *sound_object = nullptr; if (ue_is_pyuobject(sound)) { sound_object = ue_py_check_type<USoundBase>(sound); } else if (PyUnicodeOrString_Check(sound)) { sound_object = FindObject<USoundBase>(ANY_PACKAGE, UTF8_TO_TCHAR(UEPyUnicode_AsUTF8(sound))); } if (!sound_object) return PyErr_Format(PyExc_Exception, "invalid sound object"); ue_PyFVector *location = py_ue_is_fvector(py_location); if (!location) return PyErr_Format(PyExc_TypeError, "sound location must be a FVector"); UGameplayStatics::PlaySoundAtLocation(self->ue_object, sound_object, location->vec, volume, pitch, start); Py_RETURN_NONE; } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAudio.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,048
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_unreal_engine_get_game_viewport_client(PyObject *, PyObject *); #if WITH_EDITOR PyObject *py_unreal_engine_get_editor_pie_game_viewport_client(PyObject *, PyObject *); PyObject *py_unreal_engine_editor_set_view_mode(PyObject *, PyObject *); PyObject *py_unreal_engine_editor_set_camera_speed(PyObject *, PyObject *); PyObject *py_unreal_engine_editor_set_view_location(PyObject *, PyObject *); PyObject *py_unreal_engine_editor_set_view_rotation(PyObject *, PyObject *); #endif PyObject *py_ue_add_viewport_widget_content(ue_PyUObject *, PyObject *); PyObject *py_ue_remove_viewport_widget_content(ue_PyUObject *, PyObject *); PyObject *py_ue_remove_all_viewport_widgets(ue_PyUObject *, PyObject *); PyObject *py_ue_game_viewport_client_set_rendering_flag(ue_PyUObject *, PyObject *); PyObject *py_ue_game_viewport_client_get_window(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyViewport.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
200
```c++ #include "UEPyLandscape.h" #if WITH_EDITOR #include "Wrappers/UEPyFRawMesh.h" #include "Runtime/Landscape/Classes/LandscapeProxy.h" #include "Runtime/Landscape/Classes/LandscapeInfo.h" #include "GameFramework/GameModeBase.h" PyObject* py_ue_create_landscape_info(ue_PyUObject* self, PyObject* args) { ue_py_check(self); ALandscapeProxy* landscape = ue_py_check_type<ALandscapeProxy>(self); if (!landscape) return PyErr_Format(PyExc_Exception, "uobject is not a ULandscapeProxy"); Py_RETURN_UOBJECT(landscape->CreateLandscapeInfo()); } PyObject* py_ue_get_landscape_info(ue_PyUObject* self, PyObject* args) { ue_py_check(self); ALandscapeProxy* landscape = ue_py_check_type<ALandscapeProxy>(self); if (!landscape) return PyErr_Format(PyExc_Exception, "uobject is not a ULandscapeProxy"); ULandscapeInfo* info = landscape->GetLandscapeInfo(); if (!info) Py_RETURN_NONE; Py_RETURN_UOBJECT(info); } PyObject* py_ue_landscape_import(ue_PyUObject* self, PyObject* args) { ue_py_check(self); int section_size; int sections_per_component; int component_x; int component_y; Py_buffer heightmap_buffer; int layer_type = (int)ELandscapeImportAlphamapType::Additive; if (!PyArg_ParseTuple(args, "iiiiy*|i:landscape_import", &section_size, &sections_per_component, &component_x, &component_y, &heightmap_buffer, &layer_type)) return nullptr; ALandscapeProxy* landscape = ue_py_check_type<ALandscapeProxy>(self); if (!landscape) return PyErr_Format(PyExc_Exception, "uobject is not a ULandscapeProxy"); int quads_per_component = sections_per_component * section_size; int size_x = component_x * quads_per_component + 1; int size_y = component_y * quads_per_component + 1; if (heightmap_buffer.len < (Py_ssize_t)(size_x * size_y * sizeof(uint16))) return PyErr_Format(PyExc_Exception, "not enough heightmap data, expecting %lu bytes", size_x * size_y * sizeof(uint16)); uint16* data = (uint16*)heightmap_buffer.buf; TArray<FLandscapeImportLayerInfo> infos; #if ENGINE_MINOR_VERSION < 23 landscape->Import(FGuid::NewGuid(), 0, 0, size_x - 1, size_y - 1, sections_per_component, section_size, data, nullptr, infos, (ELandscapeImportAlphamapType)layer_type); #else TMap<FGuid, TArray<uint16>> HeightDataPerLayers; TArray<uint16> HeightData; for (uint32 i = 0; i < (heightmap_buffer.len / sizeof(uint16)); i++) { HeightData.Add(data[i]); } HeightDataPerLayers.Add(FGuid(), HeightData); TMap<FGuid, TArray<FLandscapeImportLayerInfo>> MaterialLayersInfo; MaterialLayersInfo.Add(FGuid(), infos); landscape->Import(FGuid::NewGuid(), 0, 0, size_x - 1, size_y - 1, sections_per_component, section_size, HeightDataPerLayers, nullptr, MaterialLayersInfo, (ELandscapeImportAlphamapType)layer_type); #endif Py_RETURN_NONE; } PyObject* py_ue_landscape_export_to_raw_mesh(ue_PyUObject* self, PyObject* args) { ue_py_check(self); int lod = 0; if (!PyArg_ParseTuple(args, "|i:landscape_import", &lod)) return nullptr; ALandscapeProxy* landscape = ue_py_check_type<ALandscapeProxy>(self); if (!landscape) return PyErr_Format(PyExc_Exception, "uobject is not a ULandscapeProxy"); #if ENGINE_MINOR_VERSION > 21 return PyErr_Format(PyExc_Exception, "MeshDescription struct is still unsupported");; #else FRawMesh raw_mesh; if (!landscape->ExportToRawMesh(lod, raw_mesh)) return PyErr_Format(PyExc_Exception, "unable to export landscape to FRawMesh"); return py_ue_new_fraw_mesh(raw_mesh); #endif } #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyLandscape.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
914
```c++ #include "UEPyPhysics.h" #if ENGINE_MINOR_VERSION >= 18 #include "Runtime/Engine/Public/DestructibleInterface.h" #else #include "Components/DestructibleComponent.h" #endif #include "Components/PrimitiveComponent.h" PyObject *py_ue_set_simulate_physics(ue_PyUObject * self, PyObject * args) { ue_py_check(self); bool enabled = true; PyObject *is_true = NULL; if (!PyArg_ParseTuple(args, "|O:set_simulate_physics", &is_true)) { return NULL; } if (is_true && !PyObject_IsTrue(is_true)) enabled = false; UPrimitiveComponent *primitive = nullptr; if (self->ue_object->IsA<UPrimitiveComponent>()) { primitive = (UPrimitiveComponent *)self->ue_object; } else { return PyErr_Format(PyExc_Exception, "uobject is not an UPrimitiveComponent"); } if (!primitive) { return PyErr_Format(PyExc_Exception, "unable to set physics for the object"); } primitive->SetSimulatePhysics(enabled); Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_add_impulse(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_obj_impulse = nullptr; char *bone_name = nullptr; PyObject *py_obj_b_vel_change = nullptr; if (!PyArg_ParseTuple(args, "O|sO:add_impulse", &py_obj_impulse, &bone_name, &py_obj_b_vel_change)) { return nullptr; } UPrimitiveComponent *primitive = nullptr; if (self->ue_object->IsA<UPrimitiveComponent>()) { primitive = (UPrimitiveComponent *)self->ue_object; } else { return PyErr_Format(PyExc_Exception, "uobject is not an UPrimitiveComponent"); } FVector impulse = FVector(0, 0, 0); if (py_obj_impulse) { ue_PyFVector *py_impulse = py_ue_is_fvector(py_obj_impulse); if (!py_impulse) return PyErr_Format(PyExc_Exception, "impulse must be a FVector"); impulse = py_impulse->vec; } FName f_bone_name = NAME_None; if (bone_name) { f_bone_name = FName(UTF8_TO_TCHAR(bone_name)); } bool b_vel_change = false; if (py_obj_b_vel_change && PyObject_IsTrue(py_obj_b_vel_change)) b_vel_change = true; primitive->AddImpulse(impulse, f_bone_name, b_vel_change); Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_add_angular_impulse(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_obj_impulse = nullptr; char *bone_name = nullptr; PyObject *py_obj_b_vel_change = nullptr; if (!PyArg_ParseTuple(args, "O|sO:add_angular_impulse", &py_obj_impulse, &bone_name, &py_obj_b_vel_change)) { return nullptr; } UPrimitiveComponent *primitive = nullptr; if (self->ue_object->IsA<UPrimitiveComponent>()) { primitive = (UPrimitiveComponent *)self->ue_object; } else { return PyErr_Format(PyExc_Exception, "uobject is not an UPrimitiveComponent"); } FVector impulse = FVector(0, 0, 0); if (py_obj_impulse) { ue_PyFVector *py_impulse = py_ue_is_fvector(py_obj_impulse); if (!py_impulse) return PyErr_Format(PyExc_Exception, "impulse must be a FVector"); impulse = py_impulse->vec; } FName f_bone_name = NAME_None; if (bone_name) { f_bone_name = FName(UTF8_TO_TCHAR(bone_name)); } bool b_vel_change = false; if (py_obj_b_vel_change && PyObject_IsTrue(py_obj_b_vel_change)) b_vel_change = true; #if ENGINE_MINOR_VERSION >= 18 primitive->AddAngularImpulseInRadians(impulse, f_bone_name, b_vel_change); #else primitive->AddAngularImpulse(impulse, f_bone_name, b_vel_change); #endif Py_RETURN_NONE; } PyObject *py_ue_add_force(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_obj_force = nullptr; char *bone_name = nullptr; PyObject *py_obj_b_accel_change = nullptr; if (!PyArg_ParseTuple(args, "O|sO:add_force", &py_obj_force, &bone_name, &py_obj_b_accel_change)) { return nullptr; } UPrimitiveComponent *primitive = nullptr; if (self->ue_object->IsA<UPrimitiveComponent>()) { primitive = (UPrimitiveComponent *)self->ue_object; } else { return PyErr_Format(PyExc_Exception, "uobject is not an UPrimitiveComponent"); } FVector force = FVector(0, 0, 0); if (py_obj_force) { ue_PyFVector *py_force = py_ue_is_fvector(py_obj_force); if (!py_force) return PyErr_Format(PyExc_Exception, "force must be a FVector"); force = py_force->vec; } FName f_bone_name = NAME_None; if (bone_name) { f_bone_name = FName(UTF8_TO_TCHAR(bone_name)); } bool b_accel_change = false; if (py_obj_b_accel_change && PyObject_IsTrue(py_obj_b_accel_change)) b_accel_change = true; primitive->AddForce(force, f_bone_name, b_accel_change); Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_add_torque(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_obj_torque = nullptr; char *bone_name = nullptr; PyObject *py_obj_b_accel_change = nullptr; if (!PyArg_ParseTuple(args, "O|sO:add_torque", &py_obj_torque, &bone_name, &py_obj_b_accel_change)) { return nullptr; } UPrimitiveComponent *primitive = nullptr; if (self->ue_object->IsA<UPrimitiveComponent>()) { primitive = (UPrimitiveComponent *)self->ue_object; } else { return PyErr_Format(PyExc_Exception, "uobject is not an UPrimitiveComponent"); } FVector torque = FVector(0, 0, 0); if (py_obj_torque) { ue_PyFVector *py_torque = py_ue_is_fvector(py_obj_torque); if (!py_torque) return PyErr_Format(PyExc_Exception, "torque must be a FVector"); torque = py_torque->vec; } FName f_bone_name = NAME_None; if (bone_name) { f_bone_name = FName(UTF8_TO_TCHAR(bone_name)); } bool b_accel_change = false; if (py_obj_b_accel_change && PyObject_IsTrue(py_obj_b_accel_change)) b_accel_change = true; #if ENGINE_MINOR_VERSION >= 18 primitive->AddTorqueInRadians(torque, f_bone_name, b_accel_change); #else primitive->AddTorque(torque, f_bone_name, b_accel_change); #endif Py_RETURN_NONE; } PyObject *py_ue_set_physics_linear_velocity(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UPrimitiveComponent *primitive = nullptr; if (self->ue_object->IsA<UPrimitiveComponent>()) { primitive = (UPrimitiveComponent *)self->ue_object; } else { return PyErr_Format(PyExc_Exception, "uobject is not an UPrimitiveComponent"); } PyObject *py_obj_new_vel = nullptr; PyObject *is_add_to_current = NULL; char *bone_name = nullptr; if (!PyArg_ParseTuple(args, "O|Os:set_physics_linear_velocity", &py_obj_new_vel, &is_add_to_current, &bone_name)) { return nullptr; } FVector new_vel = FVector(0, 0, 0); if (py_obj_new_vel) { ue_PyFVector *py_new_vel = py_ue_is_fvector(py_obj_new_vel); if (!py_new_vel) return PyErr_Format(PyExc_Exception, "torque must be a FVector"); new_vel = py_new_vel->vec; } bool add_to_current = false; if (is_add_to_current && PyObject_IsTrue(is_add_to_current)) add_to_current = true; FName f_bone_name = NAME_None; if (bone_name) { f_bone_name = FName(UTF8_TO_TCHAR(bone_name)); } primitive->SetPhysicsLinearVelocity(new_vel, add_to_current, f_bone_name); Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_get_physics_linear_velocity(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UPrimitiveComponent *primitive = nullptr; if (self->ue_object->IsA<UPrimitiveComponent>()) { primitive = (UPrimitiveComponent *)self->ue_object; } else { return PyErr_Format(PyExc_Exception, "uobject is not an UPrimitiveComponent"); } char *bone_name = nullptr; if (!PyArg_ParseTuple(args, "|s:get_physics_linear_velocity", &bone_name)) { return nullptr; } FName f_bone_name = NAME_None; if (bone_name) { f_bone_name = FName(UTF8_TO_TCHAR(bone_name)); } return py_ue_new_fvector(primitive->GetPhysicsLinearVelocity(f_bone_name)); } PyObject *py_ue_set_physics_angular_velocity(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UPrimitiveComponent *primitive = nullptr; if (self->ue_object->IsA<UPrimitiveComponent>()) { primitive = (UPrimitiveComponent *)self->ue_object; } else { return PyErr_Format(PyExc_Exception, "uobject is not an UPrimitiveComponent"); } PyObject *py_obj_new_ang_vel = nullptr; PyObject *is_add_to_current = NULL; char *bone_name = nullptr; if (!PyArg_ParseTuple(args, "O|Os:set_physics_angular_velocity", &py_obj_new_ang_vel, &is_add_to_current, &bone_name)) { return nullptr; } FVector new_ang_vel = FVector(0, 0, 0); if (py_obj_new_ang_vel) { ue_PyFVector *py_new_ang_vel = py_ue_is_fvector(py_obj_new_ang_vel); if (!py_new_ang_vel) return PyErr_Format(PyExc_Exception, "torque must be a FVector"); new_ang_vel = py_new_ang_vel->vec; } bool add_to_current = false; if (is_add_to_current && PyObject_IsTrue(is_add_to_current)) add_to_current = true; FName f_bone_name = NAME_None; if (bone_name) { f_bone_name = FName(UTF8_TO_TCHAR(bone_name)); } #if ENGINE_MINOR_VERSION >= 18 primitive->SetPhysicsAngularVelocityInDegrees(new_ang_vel, add_to_current, f_bone_name); #else primitive->SetPhysicsAngularVelocity(new_ang_vel, add_to_current, f_bone_name); #endif Py_RETURN_NONE; } PyObject *py_ue_get_physics_angular_velocity(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UPrimitiveComponent *primitive = nullptr; if (self->ue_object->IsA<UPrimitiveComponent>()) { primitive = (UPrimitiveComponent *)self->ue_object; } else { return PyErr_Format(PyExc_Exception, "uobject is not an UPrimitiveComponent"); } char *bone_name = nullptr; if (!PyArg_ParseTuple(args, "|s:get_physics_angular_velocity", &bone_name)) { return nullptr; } FName f_bone_name = NAME_None; if (bone_name) { f_bone_name = FName(UTF8_TO_TCHAR(bone_name)); } #if ENGINE_MINOR_VERSION >= 18 return py_ue_new_fvector(primitive->GetPhysicsAngularVelocityInDegrees(f_bone_name)); #else return py_ue_new_fvector(primitive->GetPhysicsAngularVelocity(f_bone_name)); #endif } PyObject *py_ue_destructible_apply_damage(ue_PyUObject * self, PyObject * args) { ue_py_check(self); float damage_amount = 0; float impulse_strength = 0; PyObject *py_obj_location = nullptr; PyObject *py_obj_impulse = nullptr; if (!PyArg_ParseTuple(args, "ffOO:destructible_apply_damage", &damage_amount, &impulse_strength, &py_obj_location, &py_obj_impulse)) { return NULL; } #if ENGINE_MINOR_VERSION < 18 UDestructibleComponent *destructible = ue_py_check_type<UDestructibleComponent>(self); #else IDestructibleInterface *destructible = ue_py_check_type<IDestructibleInterface>(self); #endif if (!destructible) { AActor *actor = ue_py_check_type<AActor>(self); if (actor) { #if ENGINE_MINOR_VERSION < 18 destructible = (UDestructibleComponent *)actor->GetComponentByClass(UDestructibleComponent::StaticClass()); #else for (UActorComponent *component : actor->GetComponents()) { if (Cast<IDestructibleInterface>(component)) { destructible = (IDestructibleInterface *)component; break; } } #endif } else { UActorComponent *component = ue_py_check_type<UActorComponent>(self); if (component) { actor = (AActor *)component->GetOuter(); #if ENGINE_MINOR_VERSION < 18 destructible = (UDestructibleComponent *)actor->GetComponentByClass(UDestructibleComponent::StaticClass()); #else for (UActorComponent *checked_component : actor->GetComponents()) { if (Cast<IDestructibleInterface>(checked_component)) { destructible = (IDestructibleInterface *)checked_component; break; } } #endif } } } FVector location = FVector(0, 0, 0); FVector impulse = FVector(0, 0, 0); if (py_obj_location) { ue_PyFVector *py_location = py_ue_is_fvector(py_obj_location); if (!py_location) return PyErr_Format(PyExc_Exception, "location must be a FVector"); location = py_location->vec; } if (py_obj_impulse) { ue_PyFVector *py_impulse = py_ue_is_fvector(py_obj_impulse); if (!py_impulse) return PyErr_Format(PyExc_Exception, "impulse must be a FVector"); impulse = py_impulse->vec; } if (destructible) { destructible->ApplyDamage(damage_amount, location, impulse, impulse_strength); } else { return PyErr_Format(PyExc_Exception, "UObject is not a destructible"); } Py_RETURN_NONE; } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPhysics.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,419
```c++ #include "UEPyStaticMesh.h" #include "Engine/StaticMesh.h" PyObject *py_ue_static_mesh_get_bounds(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UStaticMesh *mesh = ue_py_check_type<UStaticMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a UStaticMesh"); FBoxSphereBounds bounds = mesh->GetBounds(); UScriptStruct *u_struct = FindObject<UScriptStruct>(ANY_PACKAGE, UTF8_TO_TCHAR("BoxSphereBounds")); if (!u_struct) { return PyErr_Format(PyExc_Exception, "unable to get BoxSphereBounds struct"); } return py_ue_new_owned_uscriptstruct(u_struct, (uint8 *)&bounds); } #if WITH_EDITOR #include "Wrappers/UEPyFRawMesh.h" #include "Editor/UnrealEd/Private/GeomFitUtils.h" #include "FbxMeshUtils.h" static PyObject *generate_kdop(ue_PyUObject *self, const FVector *directions, uint32 num_directions) { UStaticMesh *mesh = ue_py_check_type<UStaticMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a UStaticMesh"); TArray<FVector> DirArray; for (uint32 i = 0; i < num_directions; i++) { DirArray.Add(directions[i]); } if (GenerateKDopAsSimpleCollision(mesh, DirArray) == INDEX_NONE) { return PyErr_Format(PyExc_Exception, "unable to generate KDop vectors"); } PyObject *py_list = PyList_New(0); for (FVector v : DirArray) { PyList_Append(py_list, py_ue_new_fvector(v)); } return py_list; } PyObject *py_ue_static_mesh_generate_kdop10x(ue_PyUObject *self, PyObject * args) { ue_py_check(self); return generate_kdop(self, KDopDir10X, 10); } PyObject *py_ue_static_mesh_generate_kdop10y(ue_PyUObject *self, PyObject * args) { ue_py_check(self); return generate_kdop(self, KDopDir10Y, 10); } PyObject *py_ue_static_mesh_generate_kdop10z(ue_PyUObject *self, PyObject * args) { ue_py_check(self); return generate_kdop(self, KDopDir10Z, 10); } PyObject *py_ue_static_mesh_generate_kdop18(ue_PyUObject *self, PyObject * args) { ue_py_check(self); return generate_kdop(self, KDopDir18, 18); } PyObject *py_ue_static_mesh_generate_kdop26(ue_PyUObject *self, PyObject * args) { ue_py_check(self); return generate_kdop(self, KDopDir26, 26); } PyObject *py_ue_static_mesh_build(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UStaticMesh *mesh = ue_py_check_type<UStaticMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a UStaticMesh"); #if ENGINE_MINOR_VERSION > 13 mesh->ImportVersion = EImportStaticMeshVersion::LastVersion; #endif mesh->Build(); Py_RETURN_NONE; } PyObject *py_ue_static_mesh_create_body_setup(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UStaticMesh *mesh = ue_py_check_type<UStaticMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a UStaticMesh"); mesh->CreateBodySetup(); Py_RETURN_NONE; } PyObject *py_ue_static_mesh_get_raw_mesh(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int lod_index = 0; if (!PyArg_ParseTuple(args, "|i:get_raw_mesh", &lod_index)) return nullptr; UStaticMesh *mesh = ue_py_check_type<UStaticMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a UStaticMesh"); FRawMesh raw_mesh; if (lod_index < 0 || lod_index >= mesh->SourceModels.Num()) return PyErr_Format(PyExc_Exception, "invalid LOD index"); mesh->SourceModels[lod_index].RawMeshBulkData->LoadRawMesh(raw_mesh); return py_ue_new_fraw_mesh(raw_mesh); } PyObject *py_ue_static_mesh_import_lod(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *filename; int lod_level; if (!PyArg_ParseTuple(args, "si:static_mesh_import_lod", &filename, &lod_level)) return nullptr; UStaticMesh *mesh = ue_py_check_type<UStaticMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a UStaticMesh"); if (FbxMeshUtils::ImportStaticMeshLOD(mesh, FString(UTF8_TO_TCHAR(filename)), lod_level)) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyStaticMesh.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,120
```c++ #include "UEPyWidget.h" #include "Runtime/UMG/Public/Components/Widget.h" #include "Slate/UEPySWidget.h" PyObject *py_ue_take_widget(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UWidget *widget = ue_py_check_type<UWidget>(self); if (!widget) return PyErr_Format(PyExc_Exception, "uobject is not a UWidget"); ue_PySWidget *s_widget = ue_py_get_swidget(widget->TakeWidget()); return (PyObject *)s_widget; } PyObject *py_ue_create_widget(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_class; if (!PyArg_ParseTuple(args, "O", &py_class)) return nullptr; APlayerController *player = ue_py_check_type<APlayerController>(self); if (!player) return PyErr_Format(PyExc_Exception, "uobject is not a APlayerController"); UClass *u_class = ue_py_check_type<UClass>(py_class); if (!u_class) return PyErr_Format(PyExc_Exception, "argument is not a UClass"); if (!u_class->IsChildOf<UUserWidget>()) return PyErr_Format(PyExc_Exception, "argument is not a child of UUserWidget"); UUserWidget *widget = CreateWidget<UUserWidget>(player, u_class); if (!widget) return PyErr_Format(PyExc_Exception, "unable to create new widget"); Py_RETURN_UOBJECT(widget); } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidget.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
320
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_package_is_dirty(ue_PyUObject *, PyObject *); PyObject *py_ue_package_get_filename(ue_PyUObject *, PyObject *); PyObject *py_ue_package_make_unique_object_name(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPackage.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
61
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_set_slate_widget(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidgetComponent.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
29
```c++ #include "UEPySpline.h" #include "Components/SplineComponent.h" PyObject *py_ue_get_spline_length(ue_PyUObject * self, PyObject * args) { ue_py_check(self); USplineComponent *spline = nullptr; if (self->ue_object->IsA<USplineComponent>()) { spline = (USplineComponent *)self->ue_object; } else { return PyErr_Format(PyExc_Exception, "uobject is not a USplineComponent"); } if (!spline) { return PyErr_Format(PyExc_Exception, "unable to get spline object"); } return PyFloat_FromDouble(spline->GetSplineLength()); } PyObject *py_ue_get_world_location_at_distance_along_spline(ue_PyUObject * self, PyObject * args) { ue_py_check(self); float distance = 0; if (!PyArg_ParseTuple(args, "f:get_world_location_at_distance_along_spline", &distance)) { return NULL; } USplineComponent *spline = nullptr; if (self->ue_object->IsA<USplineComponent>()) { spline = (USplineComponent *)self->ue_object; } else { return PyErr_Format(PyExc_Exception, "uobject is not a USplineComponent"); } if (!spline) { return PyErr_Format(PyExc_Exception, "unable to get spline object"); } FVector location = spline->GetWorldLocationAtDistanceAlongSpline(distance); return py_ue_new_fvector(location); } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySpline.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
334
```c++ #include "UEPyObject.h" #include "PythonDelegate.h" #include "PythonFunction.h" #include "Components/ActorComponent.h" #include "Engine/UserDefinedEnum.h" #if WITH_EDITOR #include "Runtime/AssetRegistry/Public/AssetRegistryModule.h" #include "ObjectTools.h" #include "UnrealEd.h" #include "Runtime/Core/Public/HAL/FeedbackContextAnsi.h" #include "Wrappers/UEPyFObjectThumbnail.h" #endif #include "Runtime/Core/Public/Misc/OutputDeviceNull.h" #include "Runtime/CoreUObject/Public/Serialization/ObjectWriter.h" #include "Runtime/CoreUObject/Public/Serialization/ObjectReader.h" PyObject *py_ue_get_class(ue_PyUObject * self, PyObject * args) { ue_py_check(self); Py_RETURN_UOBJECT(self->ue_object->GetClass()); } PyObject *py_ue_class_generated_by(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UClass *u_class = ue_py_check_type<UClass>(self); if (!u_class) return PyErr_Format(PyExc_Exception, "uobject is a not a UClass"); UObject *u_object = u_class->ClassGeneratedBy; if (!u_object) Py_RETURN_NONE; Py_RETURN_UOBJECT(u_object); } PyObject *py_ue_class_get_flags(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UClass *u_class = ue_py_check_type<UClass>(self); if (!u_class) return PyErr_Format(PyExc_Exception, "uobject is a not a UClass"); return PyLong_FromUnsignedLongLong((uint64)u_class->GetClassFlags()); } PyObject *py_ue_class_set_flags(ue_PyUObject * self, PyObject * args) { ue_py_check(self); uint64 flags; if (!PyArg_ParseTuple(args, "K:class_set_flags", &flags)) { return nullptr; } UClass *u_class = ue_py_check_type<UClass>(self); if (!u_class) return PyErr_Format(PyExc_Exception, "uobject is a not a UClass"); u_class->ClassFlags = (EClassFlags)flags; Py_RETURN_NONE; } PyObject *py_ue_get_obj_flags(ue_PyUObject * self, PyObject * args) { ue_py_check(self); return PyLong_FromUnsignedLongLong((uint64)self->ue_object->GetFlags()); } PyObject *py_ue_set_obj_flags(ue_PyUObject * self, PyObject * args) { ue_py_check(self); uint64 flags; PyObject *py_reset = nullptr; if (!PyArg_ParseTuple(args, "K|O:set_obj_flags", &flags, &py_reset)) { return nullptr; } if (py_reset && PyObject_IsTrue(py_reset)) { self->ue_object->ClearFlags(self->ue_object->GetFlags()); } self->ue_object->SetFlags((EObjectFlags)flags); Py_RETURN_NONE; } PyObject *py_ue_clear_obj_flags(ue_PyUObject * self, PyObject * args) { ue_py_check(self); uint64 flags; if (!PyArg_ParseTuple(args, "K:clear_obj_flags", &flags)) { return nullptr; } self->ue_object->ClearFlags((EObjectFlags)flags); Py_RETURN_NONE; } PyObject *py_ue_reset_obj_flags(ue_PyUObject * self, PyObject * args) { ue_py_check(self); self->ue_object->ClearFlags(self->ue_object->GetFlags()); Py_RETURN_NONE; } #if WITH_EDITOR PyObject *py_ue_class_set_config_name(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *config_name; if (!PyArg_ParseTuple(args, "s:class_set_config_name", &config_name)) { return nullptr; } UClass *u_class = ue_py_check_type<UClass>(self); if (!u_class) return PyErr_Format(PyExc_Exception, "uobject is a not a UClass"); u_class->ClassConfigName = UTF8_TO_TCHAR(config_name); Py_RETURN_NONE; } PyObject *py_ue_class_get_config_name(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UClass *u_class = ue_py_check_type<UClass>(self); if (!u_class) return PyErr_Format(PyExc_Exception, "uobject is a not a UClass"); return PyUnicode_FromString(TCHAR_TO_UTF8(*u_class->ClassConfigName.ToString())); } #endif PyObject *py_ue_get_property_struct(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *property_name; if (!PyArg_ParseTuple(args, "s:get_property_struct", &property_name)) { return NULL; } UStruct *u_struct = nullptr; if (self->ue_object->IsA<UClass>()) { u_struct = (UStruct *)self->ue_object; } else { u_struct = (UStruct *)self->ue_object->GetClass(); } UProperty *u_property = u_struct->FindPropertyByName(FName(UTF8_TO_TCHAR(property_name))); if (!u_property) return PyErr_Format(PyExc_Exception, "unable to find property %s", property_name); UStructProperty *prop = Cast<UStructProperty>(u_property); if (!prop) return PyErr_Format(PyExc_Exception, "object is not a StructProperty"); return py_ue_new_uscriptstruct(prop->Struct, prop->ContainerPtrToValuePtr<uint8>(self->ue_object)); } PyObject *py_ue_get_super_class(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UClass *u_class = nullptr; if (self->ue_object->IsA<UClass>()) { u_class = (UClass *)self->ue_object; } else { u_class = self->ue_object->GetClass(); } Py_RETURN_UOBJECT(u_class->GetSuperClass()); } PyObject *py_ue_get_outer(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UObject *outer = self->ue_object->GetOuter(); if (!outer) Py_RETURN_NONE; Py_RETURN_UOBJECT(outer); } PyObject *py_ue_get_outermost(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UObject *outermost = self->ue_object->GetOutermost(); if (!outermost) Py_RETURN_NONE; Py_RETURN_UOBJECT(outermost); } PyObject *py_ue_conditional_begin_destroy(ue_PyUObject *self, PyObject * args) { ue_py_check(self); self->ue_object->ConditionalBeginDestroy(); Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_is_valid(ue_PyUObject * self, PyObject * args) { if (!self->ue_object || !self->ue_object->IsValidLowLevel() || self->ue_object->IsPendingKillOrUnreachable()) { Py_RETURN_FALSE; } Py_RETURN_TRUE; } PyObject *py_ue_is_a(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *obj; if (!PyArg_ParseTuple(args, "O:is_a", &obj)) { return NULL; } if (!ue_is_pyuobject(obj)) { return PyErr_Format(PyExc_Exception, "argument is not a UObject"); } ue_PyUObject *py_obj = (ue_PyUObject *)obj; if (self->ue_object->IsA((UClass *)py_obj->ue_object)) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_is_child_of(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *obj; if (!PyArg_ParseTuple(args, "O:is_child_of", &obj)) { return NULL; } if (!self->ue_object->IsA<UClass>()) return PyErr_Format(PyExc_Exception, "object is not a UClass"); if (!ue_is_pyuobject(obj)) { return PyErr_Format(PyExc_Exception, "argument is not a UObject"); } ue_PyUObject *py_obj = (ue_PyUObject *)obj; if (!py_obj->ue_object->IsA<UClass>()) return PyErr_Format(PyExc_Exception, "argument is not a UClass"); UClass *parent = (UClass *)py_obj->ue_object; UClass *child = (UClass *)self->ue_object; if (child->IsChildOf(parent)) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_post_edit_change(ue_PyUObject *self, PyObject * args) { ue_py_check(self); #if WITH_EDITOR Py_BEGIN_ALLOW_THREADS; self->ue_object->PostEditChange(); Py_END_ALLOW_THREADS; #endif Py_RETURN_NONE; } PyObject *py_ue_post_edit_change_property(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *prop_name = nullptr; int change_type = (int)EPropertyChangeType::Unspecified; if (!PyArg_ParseTuple(args, "s|i:post_edit_change_property", &prop_name, &change_type)) { return nullptr; } UStruct *u_struct = nullptr; if (self->ue_object->IsA<UStruct>()) { u_struct = (UStruct *)self->ue_object; } else { u_struct = (UStruct *)self->ue_object->GetClass(); } UProperty *prop = u_struct->FindPropertyByName(FName(UTF8_TO_TCHAR(prop_name))); if (!prop) return PyErr_Format(PyExc_Exception, "unable to find property %s", prop_name); #if WITH_EDITOR Py_BEGIN_ALLOW_THREADS; FPropertyChangedEvent changed(prop, change_type); self->ue_object->PostEditChangeProperty(changed); Py_END_ALLOW_THREADS; #endif Py_RETURN_NONE; } PyObject *py_ue_modify(ue_PyUObject *self, PyObject * args) { ue_py_check(self); #if WITH_EDITOR Py_BEGIN_ALLOW_THREADS; self->ue_object->Modify(); Py_END_ALLOW_THREADS; #endif Py_RETURN_NONE; } PyObject *py_ue_pre_edit_change(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UProperty *prop = nullptr; char *prop_name = nullptr; if (!PyArg_ParseTuple(args, "|s:pre_edit_change", &prop_name)) { return nullptr; } if (prop_name) { UStruct *u_struct = nullptr; if (self->ue_object->IsA<UStruct>()) { u_struct = (UStruct *)self->ue_object; } else { u_struct = (UStruct *)self->ue_object->GetClass(); } prop = u_struct->FindPropertyByName(FName(UTF8_TO_TCHAR(prop_name))); if (!prop) return PyErr_Format(PyExc_Exception, "unable to find property %s", prop_name); } #if WITH_EDITOR Py_BEGIN_ALLOW_THREADS; self->ue_object->PreEditChange(prop); Py_END_ALLOW_THREADS; #endif Py_RETURN_NONE; } #if WITH_EDITOR PyObject *py_ue_set_metadata(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *metadata_key; char *metadata_value; if (!PyArg_ParseTuple(args, "ss:set_metadata", &metadata_key, &metadata_value)) { return NULL; } if (self->ue_object->IsA<UClass>()) { UClass *u_class = (UClass *)self->ue_object; u_class->SetMetaData(FName(UTF8_TO_TCHAR(metadata_key)), UTF8_TO_TCHAR(metadata_value)); } else if (self->ue_object->IsA<UField>()) { UField *u_field = (UField *)self->ue_object; u_field->SetMetaData(FName(UTF8_TO_TCHAR(metadata_key)), UTF8_TO_TCHAR(metadata_value)); } else { return PyErr_Format(PyExc_TypeError, "the object does not support MetaData"); } Py_RETURN_NONE; } PyObject *py_ue_get_metadata(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *metadata_key; if (!PyArg_ParseTuple(args, "s:get_metadata", &metadata_key)) { return NULL; } char *metadata_value = nullptr; if (self->ue_object->IsA<UClass>()) { UClass *u_class = (UClass *)self->ue_object; FString value = u_class->GetMetaData(FName(UTF8_TO_TCHAR(metadata_key))); return PyUnicode_FromString(TCHAR_TO_UTF8(*value)); } if (self->ue_object->IsA<UField>()) { UField *u_field = (UField *)self->ue_object; FString value = u_field->GetMetaData(FName(UTF8_TO_TCHAR(metadata_key))); return PyUnicode_FromString(TCHAR_TO_UTF8(*value)); } return PyErr_Format(PyExc_TypeError, "the object does not support MetaData"); } PyObject *py_ue_get_metadata_tag(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *metadata_tag_key; if (!PyArg_ParseTuple(args, "s:get_metadata_tag", &metadata_tag_key)) { return nullptr; } const FString& Value = self->ue_object->GetOutermost()->GetMetaData()->GetValue(self->ue_object, UTF8_TO_TCHAR(metadata_tag_key)); return PyUnicode_FromString(TCHAR_TO_UTF8(*Value)); } PyObject *py_ue_has_metadata_tag(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *metadata_tag_key; if (!PyArg_ParseTuple(args, "s:has_metadata_tag", &metadata_tag_key)) { return nullptr; } if (self->ue_object->GetOutermost()->GetMetaData()->HasValue(self->ue_object, UTF8_TO_TCHAR(metadata_tag_key))) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_remove_metadata_tag(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *metadata_tag_key; if (!PyArg_ParseTuple(args, "s:remove_metadata_tag", &metadata_tag_key)) { return nullptr; } self->ue_object->GetOutermost()->GetMetaData()->RemoveValue(self->ue_object, UTF8_TO_TCHAR(metadata_tag_key)); Py_RETURN_NONE; } PyObject *py_ue_set_metadata_tag(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *metadata_tag_key; char *metadata_tag_value; if (!PyArg_ParseTuple(args, "ss:set_metadata_tag", &metadata_tag_key, &metadata_tag_value)) { return nullptr; } self->ue_object->GetOutermost()->GetMetaData()->SetValue(self->ue_object, UTF8_TO_TCHAR(metadata_tag_key), UTF8_TO_TCHAR(metadata_tag_value)); Py_RETURN_NONE; } PyObject *py_ue_metadata_tags(ue_PyUObject * self, PyObject * args) { ue_py_check(self); TMap<FName, FString> *TagsMap = self->ue_object->GetOutermost()->GetMetaData()->GetMapForObject(self->ue_object); if (!TagsMap) Py_RETURN_NONE; PyObject* py_list = PyList_New(0); for (TPair< FName, FString>& Pair : *TagsMap) { PyList_Append(py_list, PyUnicode_FromString(TCHAR_TO_UTF8(*Pair.Key.ToString()))); } return py_list; } PyObject *py_ue_has_metadata(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *metadata_key; if (!PyArg_ParseTuple(args, "s:has_metadata", &metadata_key)) { return NULL; } if (self->ue_object->IsA<UClass>()) { UClass *u_class = (UClass *)self->ue_object; if (u_class->HasMetaData(FName(UTF8_TO_TCHAR(metadata_key)))) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } if (self->ue_object->IsA<UField>()) { UField *u_field = (UField *)self->ue_object; if (u_field->HasMetaData(FName(UTF8_TO_TCHAR(metadata_key)))) { Py_INCREF(Py_True); return Py_True; } Py_INCREF(Py_False); return Py_False; } return PyErr_Format(PyExc_TypeError, "the object does not support MetaData"); } #endif PyObject *py_ue_call_function(ue_PyUObject * self, PyObject * args, PyObject *kwargs) { ue_py_check(self); UFunction *function = nullptr; if (PyTuple_Size(args) < 1) { return PyErr_Format(PyExc_TypeError, "this function requires at least an argument"); } PyObject *func_id = PyTuple_GetItem(args, 0); if (PyUnicodeOrString_Check(func_id)) { function = self->ue_object->FindFunction(FName(UTF8_TO_TCHAR(UEPyUnicode_AsUTF8(func_id)))); } if (!function) return PyErr_Format(PyExc_Exception, "unable to find function"); return py_ue_ufunction_call(function, self->ue_object, args, 1, kwargs); } PyObject *py_ue_find_function(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *name; if (!PyArg_ParseTuple(args, "s:find_function", &name)) { return NULL; } UFunction *function = self->ue_object->FindFunction(FName(UTF8_TO_TCHAR(name))); if (!function) { Py_RETURN_NONE; } Py_RETURN_UOBJECT((UObject *)function); } #if ENGINE_MINOR_VERSION >= 15 PyObject *py_ue_can_modify(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (self->ue_object->CanModify()) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } #endif PyObject *py_ue_set_name(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *name; if (!PyArg_ParseTuple(args, "s:set_name", &name)) { return NULL; } if (!self->ue_object->Rename(UTF8_TO_TCHAR(name), self->ue_object->GetOutermost(), REN_Test)) { return PyErr_Format(PyExc_Exception, "cannot set name %s", name); } if (self->ue_object->Rename(UTF8_TO_TCHAR(name))) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_set_outer(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_outer; if (!PyArg_ParseTuple(args, "O:set_outer", &py_outer)) { return nullptr; } UPackage *package = ue_py_check_type<UPackage>(py_outer); if (!package) return PyErr_Format(PyExc_Exception, "argument is not a UPackage"); if (!self->ue_object->Rename(nullptr, package, REN_Test)) { return PyErr_Format(PyExc_Exception, "cannot move to package %s", TCHAR_TO_UTF8(*package->GetPathName())); } if (self->ue_object->Rename(nullptr, package)) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_get_name(ue_PyUObject *self, PyObject * args) { ue_py_check(self); return PyUnicode_FromString(TCHAR_TO_UTF8(*(self->ue_object->GetName()))); } PyObject *py_ue_get_display_name(ue_PyUObject *self, PyObject * args) { ue_py_check(self); #if WITH_EDITOR if (UClass *uclass = ue_py_check_type<UClass>(self)) { return PyUnicode_FromString(TCHAR_TO_UTF8(*uclass->GetDisplayNameText().ToString())); } if (AActor *actor = ue_py_check_type<AActor>(self)) { return PyUnicode_FromString(TCHAR_TO_UTF8(*actor->GetActorLabel())); } #endif if (UActorComponent *component = ue_py_check_type<UActorComponent>(self)) { return PyUnicode_FromString(TCHAR_TO_UTF8(*component->GetReadableName())); } return PyUnicode_FromString(TCHAR_TO_UTF8(*(self->ue_object->GetName()))); } PyObject *py_ue_get_full_name(ue_PyUObject *self, PyObject * args) { ue_py_check(self); return PyUnicode_FromString(TCHAR_TO_UTF8(*(self->ue_object->GetFullName()))); } PyObject *py_ue_get_path_name(ue_PyUObject *self, PyObject * args) { ue_py_check(self); return PyUnicode_FromString(TCHAR_TO_UTF8(*(self->ue_object->GetPathName()))); } PyObject *py_ue_save_config(ue_PyUObject *self, PyObject * args) { ue_py_check(self); Py_BEGIN_ALLOW_THREADS; self->ue_object->SaveConfig(); Py_END_ALLOW_THREADS; Py_RETURN_NONE; } PyObject *py_ue_set_property(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *property_name; PyObject *property_value; int index = 0; if (!PyArg_ParseTuple(args, "sO|i:set_property", &property_name, &property_value, &index)) { return nullptr; } UStruct *u_struct = nullptr; if (self->ue_object->IsA<UStruct>()) { u_struct = (UStruct *)self->ue_object; } else { u_struct = (UStruct *)self->ue_object->GetClass(); } UProperty *u_property = u_struct->FindPropertyByName(FName(UTF8_TO_TCHAR(property_name))); if (!u_property) return PyErr_Format(PyExc_Exception, "unable to find property %s", property_name); if (!ue_py_convert_pyobject(property_value, u_property, (uint8 *)self->ue_object, index)) { return PyErr_Format(PyExc_Exception, "unable to set property %s", property_name); } Py_RETURN_NONE; } PyObject *py_ue_set_property_flags(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *property_name; uint64 flags; if (!PyArg_ParseTuple(args, "sK:set_property_flags", &property_name, &flags)) { return NULL; } UStruct *u_struct = nullptr; if (self->ue_object->IsA<UStruct>()) { u_struct = (UStruct *)self->ue_object; } else { u_struct = (UStruct *)self->ue_object->GetClass(); } UProperty *u_property = u_struct->FindPropertyByName(FName(UTF8_TO_TCHAR(property_name))); if (!u_property) return PyErr_Format(PyExc_Exception, "unable to find property %s", property_name); #if ENGINE_MINOR_VERSION < 20 u_property->SetPropertyFlags(flags); #else u_property->SetPropertyFlags((EPropertyFlags)flags); #endif Py_RETURN_NONE; } PyObject *py_ue_add_property_flags(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *property_name; uint64 flags; if (!PyArg_ParseTuple(args, "sK:add_property_flags", &property_name, &flags)) { return NULL; } UStruct *u_struct = nullptr; if (self->ue_object->IsA<UStruct>()) { u_struct = (UStruct *)self->ue_object; } else { u_struct = (UStruct *)self->ue_object->GetClass(); } UProperty *u_property = u_struct->FindPropertyByName(FName(UTF8_TO_TCHAR(property_name))); if (!u_property) return PyErr_Format(PyExc_Exception, "unable to find property %s", property_name); #if ENGINE_MINOR_VERSION < 20 u_property->SetPropertyFlags(u_property->GetPropertyFlags() | flags); #else u_property->SetPropertyFlags(u_property->GetPropertyFlags() | (EPropertyFlags)flags); #endif Py_RETURN_NONE; } PyObject *py_ue_get_property_flags(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *property_name; if (!PyArg_ParseTuple(args, "s:get_property_flags", &property_name)) { return NULL; } UStruct *u_struct = nullptr; if (self->ue_object->IsA<UStruct>()) { u_struct = (UStruct *)self->ue_object; } else { u_struct = (UStruct *)self->ue_object->GetClass(); } UProperty *u_property = u_struct->FindPropertyByName(FName(UTF8_TO_TCHAR(property_name))); if (!u_property) return PyErr_Format(PyExc_Exception, "unable to find property %s", property_name); return PyLong_FromUnsignedLong(u_property->GetPropertyFlags()); } PyObject *py_ue_enum_values(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (!self->ue_object->IsA<UEnum>()) return PyErr_Format(PyExc_TypeError, "uobject is not a UEnum"); UEnum *u_enum = (UEnum *)self->ue_object; uint8 max_enum_value = u_enum->GetMaxEnumValue(); PyObject *ret = PyList_New(0); for (uint8 i = 0; i < max_enum_value; i++) { PyObject *py_long = PyLong_FromLong(i); PyList_Append(ret, py_long); Py_DECREF(py_long); } return ret; } PyObject *py_ue_enum_names(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (!self->ue_object->IsA<UEnum>()) return PyErr_Format(PyExc_TypeError, "uobject is not a UEnum"); UEnum *u_enum = (UEnum *)self->ue_object; uint8 max_enum_value = u_enum->GetMaxEnumValue(); PyObject *ret = PyList_New(0); for (uint8 i = 0; i < max_enum_value; i++) { #if ENGINE_MINOR_VERSION > 15 PyObject *py_long = PyUnicode_FromString(TCHAR_TO_UTF8(*u_enum->GetNameStringByIndex(i))); #else PyObject *py_long = PyUnicode_FromString(TCHAR_TO_UTF8(*u_enum->GetEnumName(i))); #endif PyList_Append(ret, py_long); Py_DECREF(py_long); } return ret; } #if ENGINE_MINOR_VERSION >= 15 PyObject *py_ue_enum_user_defined_names(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (!self->ue_object->IsA<UUserDefinedEnum>()) return PyErr_Format(PyExc_TypeError, "uobject is not a UEnum"); UUserDefinedEnum *u_enum = (UUserDefinedEnum *)self->ue_object; TArray<FText> user_defined_names; u_enum->DisplayNameMap.GenerateValueArray(user_defined_names); PyObject *ret = PyList_New(0); for (FText text : user_defined_names) { PyObject *py_long = PyUnicode_FromString(TCHAR_TO_UTF8(*text.ToString())); PyList_Append(ret, py_long); Py_DECREF(py_long); } return ret; } #endif PyObject *py_ue_properties(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UStruct *u_struct = nullptr; if (self->ue_object->IsA<UStruct>()) { u_struct = (UStruct *)self->ue_object; } else { u_struct = (UStruct *)self->ue_object->GetClass(); } PyObject *ret = PyList_New(0); for (TFieldIterator<UProperty> PropIt(u_struct); PropIt; ++PropIt) { UProperty* property = *PropIt; PyObject *property_name = PyUnicode_FromString(TCHAR_TO_UTF8(*property->GetName())); PyList_Append(ret, property_name); Py_DECREF(property_name); } return ret; } PyObject *py_ue_functions(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UStruct *u_struct = nullptr; if (self->ue_object->IsA<UStruct>()) { u_struct = (UStruct *)self->ue_object; } else { u_struct = (UStruct *)self->ue_object->GetClass(); } PyObject *ret = PyList_New(0); for (TFieldIterator<UFunction> FuncIt(u_struct); FuncIt; ++FuncIt) { UFunction* func = *FuncIt; PyObject *func_name = PyUnicode_FromString(TCHAR_TO_UTF8(*func->GetFName().ToString())); PyList_Append(ret, func_name); Py_DECREF(func_name); } return ret; } PyObject *py_ue_call(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *call_args; if (!PyArg_ParseTuple(args, "s:call", &call_args)) { return nullptr; } FOutputDeviceNull od_null; bool success = false; Py_BEGIN_ALLOW_THREADS; success = self->ue_object->CallFunctionByNameWithArguments(UTF8_TO_TCHAR(call_args), od_null, NULL, true); Py_END_ALLOW_THREADS; if (!success) { return PyErr_Format(PyExc_Exception, "error while calling \"%s\"", call_args); } Py_RETURN_NONE; } PyObject *py_ue_broadcast(ue_PyUObject *self, PyObject *args) { ue_py_check(self); Py_ssize_t args_len = PyTuple_Size(args); if (args_len < 1) { return PyErr_Format(PyExc_Exception, "you need to specify the event to trigger"); } PyObject *py_property_name = PyTuple_GetItem(args, 0); if (!PyUnicodeOrString_Check(py_property_name)) { return PyErr_Format(PyExc_Exception, "event name must be a unicode string"); } const char *property_name = UEPyUnicode_AsUTF8(py_property_name); UProperty *u_property = self->ue_object->GetClass()->FindPropertyByName(FName(UTF8_TO_TCHAR(property_name))); if (!u_property) return PyErr_Format(PyExc_Exception, "unable to find event property %s", property_name); if (auto casted_prop = Cast<UMulticastDelegateProperty>(u_property)) { #if ENGINE_MINOR_VERSION >= 23 FMulticastScriptDelegate multiscript_delegate = *casted_prop->GetMulticastDelegate(self->ue_object); #else FMulticastScriptDelegate multiscript_delegate = casted_prop->GetPropertyValue_InContainer(self->ue_object); #endif uint8 *parms = (uint8 *)FMemory_Alloca(casted_prop->SignatureFunction->PropertiesSize); FMemory::Memzero(parms, casted_prop->SignatureFunction->PropertiesSize); uint32 argn = 1; // initialize args for (TFieldIterator<UProperty> IArgs(casted_prop->SignatureFunction); IArgs && IArgs->HasAnyPropertyFlags(CPF_Parm); ++IArgs) { UProperty *prop = *IArgs; if (!prop->HasAnyPropertyFlags(CPF_ZeroConstructor)) { prop->InitializeValue_InContainer(parms); } if ((IArgs->PropertyFlags & (CPF_Parm | CPF_ReturnParm)) == CPF_Parm) { if (!prop->IsInContainer(casted_prop->SignatureFunction->ParmsSize)) { return PyErr_Format(PyExc_Exception, "Attempting to import func param property that's out of bounds. %s", TCHAR_TO_UTF8(*casted_prop->SignatureFunction->GetName())); } PyObject *py_arg = PyTuple_GetItem(args, argn); if (!py_arg) { PyErr_Clear(); #if WITH_EDITOR FString default_key = FString("CPP_Default_") + prop->GetName(); FString default_key_value = casted_prop->SignatureFunction->GetMetaData(FName(*default_key)); if (!default_key_value.IsEmpty()) { #if ENGINE_MINOR_VERSION >= 17 prop->ImportText(*default_key_value, prop->ContainerPtrToValuePtr<uint8>(parms), PPF_None, NULL); #else prop->ImportText(*default_key_value, prop->ContainerPtrToValuePtr<uint8>(parms), PPF_Localized, NULL); #endif } #endif } else if (!ue_py_convert_pyobject(py_arg, prop, parms, 0)) { return PyErr_Format(PyExc_TypeError, "unable to convert pyobject to property %s (%s)", TCHAR_TO_UTF8(*prop->GetName()), TCHAR_TO_UTF8(*prop->GetClass()->GetName())); } } argn++; } Py_BEGIN_ALLOW_THREADS; multiscript_delegate.ProcessMulticastDelegate<UObject>(parms); Py_END_ALLOW_THREADS; } else { return PyErr_Format(PyExc_Exception, "property is not a UMulticastDelegateProperty"); } Py_RETURN_NONE; } PyObject *py_ue_get_property(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *property_name; int index = 0; if (!PyArg_ParseTuple(args, "s|i:get_property", &property_name, &index)) { return nullptr; } UStruct *u_struct = nullptr; if (self->ue_object->IsA<UClass>()) { u_struct = (UStruct *)self->ue_object; } else { u_struct = (UStruct *)self->ue_object->GetClass(); } UProperty *u_property = u_struct->FindPropertyByName(FName(UTF8_TO_TCHAR(property_name))); if (!u_property) return PyErr_Format(PyExc_Exception, "unable to find property %s", property_name); return ue_py_convert_property(u_property, (uint8 *)self->ue_object, index); } PyObject *py_ue_get_property_array_dim(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *property_name; if (!PyArg_ParseTuple(args, "s:get_property_array_dim", &property_name)) { return NULL; } UStruct *u_struct = nullptr; if (self->ue_object->IsA<UClass>()) { u_struct = (UStruct *)self->ue_object; } else { u_struct = (UStruct *)self->ue_object->GetClass(); } UProperty *u_property = u_struct->FindPropertyByName(FName(UTF8_TO_TCHAR(property_name))); if (!u_property) return PyErr_Format(PyExc_Exception, "unable to find property %s", property_name); return PyLong_FromLongLong(u_property->ArrayDim); } #if WITH_EDITOR PyObject *py_ue_get_thumbnail(ue_PyUObject *self, PyObject * args) { PyObject *py_generate = nullptr; if (!PyArg_ParseTuple(args, "|O:get_thumbnail", &py_generate)) { return nullptr; } ue_py_check(self); TArray<FName> names; names.Add(FName(*self->ue_object->GetFullName())); FThumbnailMap thumb_map; FObjectThumbnail *object_thumbnail = nullptr; if (!ThumbnailTools::ConditionallyLoadThumbnailsForObjects(names, thumb_map)) { if (py_generate && PyObject_IsTrue(py_generate)) { object_thumbnail = ThumbnailTools::GenerateThumbnailForObjectToSaveToDisk(self->ue_object); } } else { object_thumbnail = &thumb_map[names[0]]; } if (!object_thumbnail) { return PyErr_Format(PyExc_Exception, "unable to retrieve thumbnail"); } return py_ue_new_fobject_thumbnail(*object_thumbnail); } PyObject *py_ue_render_thumbnail(ue_PyUObject *self, PyObject * args) { int width = ThumbnailTools::DefaultThumbnailSize; int height = ThumbnailTools::DefaultThumbnailSize; PyObject *no_flush = nullptr; if (!PyArg_ParseTuple(args, "|iiO:render_thumbnail", &width, height, &no_flush)) { return nullptr; } ue_py_check(self); FObjectThumbnail object_thumbnail; ThumbnailTools::RenderThumbnail(self->ue_object, width, height, (no_flush && PyObject_IsTrue(no_flush)) ? ThumbnailTools::EThumbnailTextureFlushMode::NeverFlush : ThumbnailTools::EThumbnailTextureFlushMode::AlwaysFlush, nullptr, &object_thumbnail); return py_ue_new_fobject_thumbnail(object_thumbnail); } #endif PyObject *py_ue_get_uproperty(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *property_name; if (!PyArg_ParseTuple(args, "s:get_uproperty", &property_name)) { return NULL; } UStruct *u_struct = nullptr; if (self->ue_object->IsA<UClass>()) { u_struct = (UStruct *)self->ue_object; } else { u_struct = (UStruct *)self->ue_object->GetClass(); } UProperty *u_property = u_struct->FindPropertyByName(FName(UTF8_TO_TCHAR(property_name))); if (!u_property) return PyErr_Format(PyExc_Exception, "unable to find property %s", property_name); Py_RETURN_UOBJECT(u_property); } PyObject *py_ue_get_inner(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UArrayProperty *u_property = ue_py_check_type<UArrayProperty>(self); if (!u_property) return PyErr_Format(PyExc_Exception, "object is not a UArrayProperty"); UProperty* inner = u_property->Inner; if (!inner) Py_RETURN_NONE; Py_RETURN_UOBJECT(inner); } PyObject *py_ue_get_key_prop(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UMapProperty *u_property = ue_py_check_type<UMapProperty>(self); if (!u_property) return PyErr_Format(PyExc_Exception, "object is not a UMapProperty"); UProperty* key = u_property->KeyProp; if (!key) Py_RETURN_NONE; Py_RETURN_UOBJECT(key); } PyObject *py_ue_get_value_prop(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UMapProperty *u_property = ue_py_check_type<UMapProperty>(self); if (!u_property) return PyErr_Format(PyExc_Exception, "object is not a UMapProperty"); UProperty* value = u_property->ValueProp; if (!value) Py_RETURN_NONE; Py_RETURN_UOBJECT(value); } PyObject *py_ue_has_property(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *property_name; if (!PyArg_ParseTuple(args, "s:has_property", &property_name)) { return NULL; } UStruct *u_struct = nullptr; if (self->ue_object->IsA<UClass>()) { u_struct = (UStruct *)self->ue_object; } else { u_struct = (UStruct *)self->ue_object->GetClass(); } UProperty *u_property = u_struct->FindPropertyByName(FName(UTF8_TO_TCHAR(property_name))); if (!u_property) Py_RETURN_FALSE; Py_RETURN_TRUE; } PyObject *py_ue_get_property_class(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *property_name; if (!PyArg_ParseTuple(args, "s:get_property_class", &property_name)) { return NULL; } UStruct *u_struct = nullptr; if (self->ue_object->IsA<UClass>()) { u_struct = (UStruct *)self->ue_object; } else { u_struct = (UStruct *)self->ue_object->GetClass(); } UProperty *u_property = u_struct->FindPropertyByName(FName(UTF8_TO_TCHAR(property_name))); if (!u_property) return PyErr_Format(PyExc_Exception, "unable to find property %s", property_name); Py_RETURN_UOBJECT(u_property->GetClass()); } PyObject *py_ue_is_rooted(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (self->ue_object->IsRooted()) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_add_to_root(ue_PyUObject *self, PyObject * args) { ue_py_check(self); self->ue_object->AddToRoot(); Py_RETURN_NONE; } PyObject *py_ue_own(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (self->owned) { return PyErr_Format(PyExc_Exception, "uobject already owned"); } Py_DECREF(self); self->owned = 1; FUnrealEnginePythonHouseKeeper::Get()->TrackUObject(self->ue_object); Py_RETURN_NONE; } PyObject *py_ue_disown(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (!self->owned) { return PyErr_Format(PyExc_Exception, "uobject not owned"); } Py_INCREF(self); self->owned = 0; FUnrealEnginePythonHouseKeeper::Get()->UntrackUObject(self->ue_object); Py_RETURN_NONE; } PyObject *py_ue_is_owned(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (!self->owned) { Py_RETURN_FALSE; } Py_RETURN_TRUE; } PyObject *py_ue_auto_root(ue_PyUObject *self, PyObject * args) { ue_py_check(self); self->ue_object->AddToRoot(); self->auto_rooted = 1; Py_RETURN_NONE; } PyObject *py_ue_remove_from_root(ue_PyUObject *self, PyObject * args) { ue_py_check(self); self->ue_object->RemoveFromRoot(); Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_bind_event(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *event_name; PyObject *py_callable; if (!PyArg_ParseTuple(args, "sO:bind_event", &event_name, &py_callable)) { return NULL; } if (!PyCallable_Check(py_callable)) { return PyErr_Format(PyExc_Exception, "object is not callable"); } return ue_bind_pyevent(self, FString(event_name), py_callable, true); } PyObject *py_ue_unbind_event(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *event_name; PyObject *py_callable; if (!PyArg_ParseTuple(args, "sO:bind_event", &event_name, &py_callable)) { return NULL; } if (!PyCallable_Check(py_callable)) { return PyErr_Format(PyExc_Exception, "object is not callable"); } return ue_unbind_pyevent(self, FString(event_name), py_callable, true); } PyObject *py_ue_delegate_bind_ufunction(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *delegate_name; PyObject *py_obj; char *fname; if (!PyArg_ParseTuple(args, "sOs:delegate_bind_ufunction", &delegate_name, &py_obj, &fname)) return nullptr; UProperty *u_property = self->ue_object->GetClass()->FindPropertyByName(FName(delegate_name)); if (!u_property) return PyErr_Format(PyExc_Exception, "unable to find property %s", delegate_name); UDelegateProperty *Prop = Cast<UDelegateProperty>(u_property); if (!Prop) return PyErr_Format(PyExc_Exception, "property is not a UDelegateProperty"); UObject *Object = ue_py_check_type<UObject>(py_obj); if (!Object) return PyErr_Format(PyExc_Exception, "argument is not a UObject"); FScriptDelegate script_delegate; script_delegate.BindUFunction(Object, FName(fname)); // re-assign multicast delegate Prop->SetPropertyValue_InContainer(self->ue_object, script_delegate); Py_RETURN_NONE; } #if PY_MAJOR_VERSION >= 3 PyObject *py_ue_add_function(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *name; PyObject *py_callable; if (!PyArg_ParseTuple(args, "sO:add_function", &name, &py_callable)) { return NULL; } if (!self->ue_object->IsA<UClass>()) { return PyErr_Format(PyExc_Exception, "uobject is not a UClass"); } UClass *u_class = (UClass *)self->ue_object; if (!PyCallable_Check(py_callable)) { return PyErr_Format(PyExc_Exception, "object is not callable"); } if (!unreal_engine_add_function(u_class, name, py_callable, FUNC_Native | FUNC_BlueprintCallable | FUNC_Public)) { return PyErr_Format(PyExc_Exception, "unable to add function"); } Py_INCREF(Py_None); return Py_None; } #endif PyObject *py_ue_add_property(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *obj; char *name; PyObject *property_class = nullptr; PyObject *property_class2 = nullptr; if (!PyArg_ParseTuple(args, "Os|OO:add_property", &obj, &name, &property_class, &property_class2)) { return NULL; } if (!self->ue_object->IsA<UStruct>()) return PyErr_Format(PyExc_Exception, "uobject is not a UStruct"); UObject *scope = nullptr; UProperty *u_property = nullptr; UClass *u_class = nullptr; UProperty *u_property2 = nullptr; UClass *u_class2 = nullptr; UClass *u_prop_class = nullptr; UScriptStruct *u_script_struct = nullptr; UClass *u_prop_class2 = nullptr; UScriptStruct *u_script_struct2 = nullptr; bool is_array = false; bool is_map = false; if (property_class) { if (!ue_is_pyuobject(property_class)) { return PyErr_Format(PyExc_Exception, "property class arg is not a uobject"); } ue_PyUObject *py_prop_class = (ue_PyUObject *)property_class; if (py_prop_class->ue_object->IsA<UClass>()) { u_prop_class = (UClass *)py_prop_class->ue_object; } else if (py_prop_class->ue_object->IsA<UScriptStruct>()) { u_script_struct = (UScriptStruct *)py_prop_class->ue_object; } else { return PyErr_Format(PyExc_Exception, "property class arg is not a UClass or a UScriptStruct"); } } if (property_class2) { if (!ue_is_pyuobject(property_class2)) { return PyErr_Format(PyExc_Exception, "property class arg is not a uobject"); } ue_PyUObject *py_prop_class = (ue_PyUObject *)property_class2; if (py_prop_class->ue_object->IsA<UClass>()) { u_prop_class2 = (UClass *)py_prop_class->ue_object; } else if (py_prop_class->ue_object->IsA<UScriptStruct>()) { u_script_struct2 = (UScriptStruct *)py_prop_class->ue_object; } else { return PyErr_Format(PyExc_Exception, "property class arg is not a UClass or a UScriptStruct"); } } EObjectFlags o_flags = RF_Public | RF_MarkAsNative;// | RF_Transient; if (ue_is_pyuobject(obj)) { ue_PyUObject *py_obj = (ue_PyUObject *)obj; if (!py_obj->ue_object->IsA<UClass>()) { return PyErr_Format(PyExc_Exception, "uobject is not a UClass"); } u_class = (UClass *)py_obj->ue_object; if (!u_class->IsChildOf<UProperty>()) return PyErr_Format(PyExc_Exception, "uobject is not a UProperty"); if (u_class == UArrayProperty::StaticClass()) return PyErr_Format(PyExc_Exception, "please use a single-item list of property for arrays"); scope = self->ue_object; } else if (PyList_Check(obj)) { if (PyList_Size(obj) == 1) { PyObject *py_item = PyList_GetItem(obj, 0); if (ue_is_pyuobject(py_item)) { ue_PyUObject *py_obj = (ue_PyUObject *)py_item; if (!py_obj->ue_object->IsA<UClass>()) { return PyErr_Format(PyExc_Exception, "uobject is not a UClass"); } u_class = (UClass *)py_obj->ue_object; if (!u_class->IsChildOf<UProperty>()) return PyErr_Format(PyExc_Exception, "uobject is not a UProperty"); if (u_class == UArrayProperty::StaticClass()) return PyErr_Format(PyExc_Exception, "please use a single-item list of property for arrays"); UArrayProperty *u_array = NewObject<UArrayProperty>(self->ue_object, UTF8_TO_TCHAR(name), o_flags); if (!u_array) return PyErr_Format(PyExc_Exception, "unable to allocate new UProperty"); scope = u_array; is_array = true; } Py_DECREF(py_item); } #if ENGINE_MINOR_VERSION >= 15 else if (PyList_Size(obj) == 2) { PyObject *py_key = PyList_GetItem(obj, 0); PyObject *py_value = PyList_GetItem(obj, 1); if (ue_is_pyuobject(py_key) && ue_is_pyuobject(py_value)) { // KEY ue_PyUObject *py_obj = (ue_PyUObject *)py_key; if (!py_obj->ue_object->IsA<UClass>()) { return PyErr_Format(PyExc_Exception, "uobject is not a UClass"); } u_class = (UClass *)py_obj->ue_object; if (!u_class->IsChildOf<UProperty>()) return PyErr_Format(PyExc_Exception, "uobject is not a UProperty"); if (u_class == UArrayProperty::StaticClass()) return PyErr_Format(PyExc_Exception, "please use a two-items list of properties for maps"); // VALUE ue_PyUObject *py_obj2 = (ue_PyUObject *)py_value; if (!py_obj2->ue_object->IsA<UClass>()) { return PyErr_Format(PyExc_Exception, "uobject is not a UClass"); } u_class2 = (UClass *)py_obj2->ue_object; if (!u_class2->IsChildOf<UProperty>()) return PyErr_Format(PyExc_Exception, "uobject is not a UProperty"); if (u_class2 == UArrayProperty::StaticClass()) return PyErr_Format(PyExc_Exception, "please use a two-items list of properties for maps"); UMapProperty *u_map = NewObject<UMapProperty>(self->ue_object, UTF8_TO_TCHAR(name), o_flags); if (!u_map) return PyErr_Format(PyExc_Exception, "unable to allocate new UProperty"); scope = u_map; is_map = true; } Py_DECREF(py_key); Py_DECREF(py_value); } #endif } if (!scope) { return PyErr_Format(PyExc_Exception, "argument is not a UObject or a single item list"); } u_property = NewObject<UProperty>(scope, u_class, UTF8_TO_TCHAR(name), o_flags); if (!u_property) { if (is_array || is_map) scope->MarkPendingKill(); return PyErr_Format(PyExc_Exception, "unable to allocate new UProperty"); } // one day we may want to support transient properties... //uint64 flags = CPF_Edit | CPF_BlueprintVisible | CPF_Transient | CPF_ZeroConstructor; uint64 flags = CPF_Edit | CPF_BlueprintVisible | CPF_ZeroConstructor; // we assumed Actor Components to be non-editable if (u_prop_class && u_prop_class->IsChildOf<UActorComponent>()) { flags |= ~CPF_Edit; } // TODO manage replication /* if (replicate && PyObject_IsTrue(replicate)) { flags |= CPF_Net; }*/ if (is_array) { UArrayProperty *u_array = (UArrayProperty *)scope; u_array->AddCppProperty(u_property); #if ENGINE_MINOR_VERSION < 20 u_property->SetPropertyFlags(flags); #else u_property->SetPropertyFlags((EPropertyFlags)flags); #endif if (u_property->GetClass() == UObjectProperty::StaticClass()) { UObjectProperty *obj_prop = (UObjectProperty *)u_property; if (u_prop_class) { obj_prop->SetPropertyClass(u_prop_class); } } if (u_property->GetClass() == UStructProperty::StaticClass()) { UStructProperty *obj_prop = (UStructProperty *)u_property; if (u_script_struct) { obj_prop->Struct = u_script_struct; } } u_property = u_array; } #if ENGINE_MINOR_VERSION >= 15 if (is_map) { u_property2 = NewObject<UProperty>(scope, u_class2, NAME_None, o_flags); if (!u_property2) { if (is_array || is_map) scope->MarkPendingKill(); return PyErr_Format(PyExc_Exception, "unable to allocate new UProperty"); } UMapProperty *u_map = (UMapProperty *)scope; #if ENGINE_MINOR_VERSION < 20 u_property->SetPropertyFlags(flags); u_property2->SetPropertyFlags(flags); #else u_property->SetPropertyFlags((EPropertyFlags)flags); u_property2->SetPropertyFlags((EPropertyFlags)flags); #endif if (u_property->GetClass() == UObjectProperty::StaticClass()) { UObjectProperty *obj_prop = (UObjectProperty *)u_property; if (u_prop_class) { obj_prop->SetPropertyClass(u_prop_class); } } if (u_property->GetClass() == UStructProperty::StaticClass()) { UStructProperty *obj_prop = (UStructProperty *)u_property; if (u_script_struct) { obj_prop->Struct = u_script_struct; } } if (u_property2->GetClass() == UObjectProperty::StaticClass()) { UObjectProperty *obj_prop = (UObjectProperty *)u_property2; if (u_prop_class2) { obj_prop->SetPropertyClass(u_prop_class2); } } if (u_property2->GetClass() == UStructProperty::StaticClass()) { UStructProperty *obj_prop = (UStructProperty *)u_property2; if (u_script_struct2) { obj_prop->Struct = u_script_struct2; } } u_map->KeyProp = u_property; u_map->ValueProp = u_property2; u_property = u_map; } #endif if (u_class == UMulticastDelegateProperty::StaticClass()) { UMulticastDelegateProperty *mcp = (UMulticastDelegateProperty *)u_property; mcp->SignatureFunction = NewObject<UFunction>(self->ue_object, NAME_None, RF_Public | RF_Transient | RF_MarkAsNative); mcp->SignatureFunction->FunctionFlags = FUNC_MulticastDelegate | FUNC_BlueprintCallable | FUNC_Native; flags |= CPF_BlueprintAssignable | CPF_BlueprintCallable; flags &= ~CPF_Edit; } else if (u_class == UDelegateProperty::StaticClass()) { UDelegateProperty *udp = (UDelegateProperty *)u_property; udp->SignatureFunction = NewObject<UFunction>(self->ue_object, NAME_None, RF_Public | RF_Transient | RF_MarkAsNative); udp->SignatureFunction->FunctionFlags = FUNC_MulticastDelegate | FUNC_BlueprintCallable | FUNC_Native; flags |= CPF_BlueprintAssignable | CPF_BlueprintCallable; flags &= ~CPF_Edit; } else if (u_class == UObjectProperty::StaticClass()) { // ensure it is not an arry as we have already managed it ! if (!is_array && !is_map) { UObjectProperty *obj_prop = (UObjectProperty *)u_property; if (u_prop_class) { obj_prop->SetPropertyClass(u_prop_class); } } } else if (u_class == UStructProperty::StaticClass()) { // ensure it is not an arry as we have already managed it ! if (!is_array && !is_map) { UStructProperty *obj_prop = (UStructProperty *)u_property; if (u_script_struct) { obj_prop->Struct = u_script_struct; } } } #if ENGINE_MINOR_VERSION < 20 u_property->SetPropertyFlags(flags); #else u_property->SetPropertyFlags((EPropertyFlags)flags); #endif u_property->ArrayDim = 1; UStruct *u_struct = (UStruct *)self->ue_object; u_struct->AddCppProperty(u_property); u_struct->StaticLink(true); if (u_struct->IsA<UClass>()) { UClass *owner_class = (UClass *)u_struct; owner_class->GetDefaultObject()->RemoveFromRoot(); owner_class->GetDefaultObject()->ConditionalBeginDestroy(); owner_class->ClassDefaultObject = nullptr; owner_class->GetDefaultObject()->PostInitProperties(); } // TODO add default value Py_RETURN_UOBJECT(u_property); } PyObject *py_ue_as_dict(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UStruct *u_struct = nullptr; UObject *u_object = self->ue_object; if (self->ue_object->IsA<UStruct>()) { u_struct = (UStruct *)self->ue_object; if (self->ue_object->IsA<UClass>()) { UClass *u_class = (UClass *)self->ue_object; u_object = u_class->GetDefaultObject(); } } else { u_struct = (UStruct *)self->ue_object->GetClass(); } PyObject *py_struct_dict = PyDict_New(); TFieldIterator<UProperty> SArgs(u_struct); for (; SArgs; ++SArgs) { PyObject *struct_value = ue_py_convert_property(*SArgs, (uint8 *)u_object, 0); if (!struct_value) { Py_DECREF(py_struct_dict); return NULL; } PyDict_SetItemString(py_struct_dict, TCHAR_TO_UTF8(*SArgs->GetName()), struct_value); } return py_struct_dict; } PyObject *py_ue_get_cdo(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UClass *u_class = ue_py_check_type<UClass>(self); if (!u_class) { return PyErr_Format(PyExc_Exception, "uobject is not a UClass"); } Py_RETURN_UOBJECT(u_class->GetDefaultObject()); } PyObject *py_ue_get_archetype(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UObject *Archetype = self->ue_object->GetArchetype(); if (!Archetype) return PyErr_Format(PyExc_Exception, "uobject has no archetype"); Py_RETURN_UOBJECT(Archetype); } PyObject *py_ue_get_archetype_instances(ue_PyUObject * self, PyObject * args) { ue_py_check(self); TArray<UObject *> Instances; self->ue_object->GetArchetypeInstances(Instances); PyObject *py_list = PyList_New(0); for (UObject *Instance : Instances) { PyList_Append(py_list, (PyObject *)ue_get_python_uobject(Instance)); } return py_list; } #if WITH_EDITOR PyObject *py_ue_save_package(ue_PyUObject * self, PyObject * args) { /* Here we have the following cases to manage: calling on a UObject without an outer calling on a UObject with an outer calling on a UObject with an outer and a name arg */ ue_py_check(self); bool has_package = false; char *name = nullptr; UPackage *package = nullptr; if (!PyArg_ParseTuple(args, "|s:save_package", &name)) { return NULL; } UObject *outer = self->ue_object->GetOutermost(); UObject *u_object = self->ue_object; if (outer && outer->IsA<UPackage>() && outer != GetTransientPackage()) { package = (UPackage *)outer; has_package = true; } else if (u_object && u_object->IsA<UPackage>() && u_object != GetTransientPackage()) { package = (UPackage *)u_object; has_package = true; } bool bIsMap = u_object->IsA<UWorld>(); if (!package || name) { if (!name) { return PyErr_Format(PyExc_Exception, "the object has no associated package, please specify a name"); } if (!has_package) { // unmark transient object if (u_object->HasAnyFlags(RF_Transient)) { u_object->ClearFlags(RF_Transient); } } // create a new package if it does not exist package = CreatePackage(nullptr, UTF8_TO_TCHAR(name)); if (!package) return PyErr_Format(PyExc_Exception, "unable to create package"); package->FileName = *FPackageName::LongPackageNameToFilename(UTF8_TO_TCHAR(name), bIsMap ? FPackageName::GetMapPackageExtension() : FPackageName::GetAssetPackageExtension()); if (has_package) { FString split_path; FString split_filename; FString split_extension; FString split_base(UTF8_TO_TCHAR(name)); FPaths::Split(split_base, split_path, split_filename, split_extension); u_object = DuplicateObject(self->ue_object, package, FName(*split_filename)); } else { // move to object into the new package if (!self->ue_object->Rename(*(self->ue_object->GetName()), package, REN_Test)) { return PyErr_Format(PyExc_Exception, "unable to set object outer to package"); } if (!self->ue_object->Rename(*(self->ue_object->GetName()), package)) { return PyErr_Format(PyExc_Exception, "unable to set object outer to package"); } } } // ensure the right flags are applied u_object->SetFlags(RF_Public | RF_Standalone); package->FullyLoad(); package->MarkPackageDirty(); if (package->FileName.IsNone()) { package->FileName = *FPackageName::LongPackageNameToFilename(*package->GetPathName(), bIsMap ? FPackageName::GetMapPackageExtension() : FPackageName::GetAssetPackageExtension()); UE_LOG(LogPython, Warning, TEXT("no file mapped to UPackage %s, setting its FileName to %s"), *package->GetPathName(), *package->FileName.ToString()); } // NOTE: FileName may not be a fully qualified filepath if (FPackageName::IsValidLongPackageName(package->FileName.ToString())) { package->FileName = *FPackageName::LongPackageNameToFilename(package->GetPathName(), bIsMap ? FPackageName::GetMapPackageExtension() : FPackageName::GetAssetPackageExtension()); } if (UPackage::SavePackage(package, u_object, RF_Standalone, *package->FileName.ToString())) { FAssetRegistryModule::AssetCreated(u_object); Py_RETURN_UOBJECT(u_object); } return PyErr_Format(PyExc_Exception, "unable to save package"); } PyObject *py_ue_import_custom_properties(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *t3d; if (!PyArg_ParseTuple(args, "s:import_custom_properties", &t3d)) { return nullptr; } FFeedbackContextAnsi context; Py_BEGIN_ALLOW_THREADS; self->ue_object->ImportCustomProperties(UTF8_TO_TCHAR(t3d), &context); Py_END_ALLOW_THREADS; TArray<FString> errors; context.GetErrors(errors); if (errors.Num() > 0) { return PyErr_Format(PyExc_Exception, "%s", TCHAR_TO_UTF8(*errors[0])); } Py_RETURN_NONE; } PyObject *py_ue_asset_can_reimport(ue_PyUObject * self, PyObject * args) { ue_py_check(self); if (FReimportManager::Instance()->CanReimport(self->ue_object)) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_asset_reimport(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_ask_for_new_file = nullptr; PyObject *py_show_notification = nullptr; char *filename = nullptr; if (!PyArg_ParseTuple(args, "|OOs:asset_reimport", &py_ask_for_new_file, &py_show_notification, &filename)) { return NULL; } bool ask_for_new_file = false; bool show_notification = false; FString f_filename = FString(""); if (py_ask_for_new_file && PyObject_IsTrue(py_ask_for_new_file)) ask_for_new_file = true; if (py_show_notification && PyObject_IsTrue(py_show_notification)) show_notification = true; if (filename) f_filename = FString(UTF8_TO_TCHAR(filename)); if (FReimportManager::Instance()->Reimport(self->ue_object, ask_for_new_file, show_notification, f_filename)) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_duplicate(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *package_name; char *object_name; PyObject *py_overwrite = nullptr; if (!PyArg_ParseTuple(args, "ss|O:duplicate", &package_name, &object_name, &py_overwrite)) return nullptr; ObjectTools::FPackageGroupName pgn; pgn.ObjectName = UTF8_TO_TCHAR(object_name); pgn.GroupName = FString(""); pgn.PackageName = UTF8_TO_TCHAR(package_name); TSet<UPackage *> refused; UObject *new_asset = nullptr; Py_BEGIN_ALLOW_THREADS; #if ENGINE_MINOR_VERSION < 14 new_asset = ObjectTools::DuplicateSingleObject(self->ue_object, pgn, refused); #else new_asset = ObjectTools::DuplicateSingleObject(self->ue_object, pgn, refused, (py_overwrite && PyObject_IsTrue(py_overwrite))); #endif Py_END_ALLOW_THREADS; if (!new_asset) return PyErr_Format(PyExc_Exception, "unable to duplicate object"); Py_RETURN_UOBJECT(new_asset); } #endif PyObject *py_ue_to_bytes(ue_PyUObject * self, PyObject * args) { ue_py_check(self); TArray<uint8> Bytes; FObjectWriter(self->ue_object, Bytes); return PyBytes_FromStringAndSize((const char *)Bytes.GetData(), Bytes.Num()); } PyObject *py_ue_to_bytearray(ue_PyUObject * self, PyObject * args) { ue_py_check(self); TArray<uint8> Bytes; FObjectWriter(self->ue_object, Bytes); return PyByteArray_FromStringAndSize((const char *)Bytes.GetData(), Bytes.Num()); } PyObject *py_ue_from_bytes(ue_PyUObject * self, PyObject * args) { Py_buffer py_buf; if (!PyArg_ParseTuple(args, "z*:from_bytes", &py_buf)) return nullptr; ue_py_check(self); TArray<uint8> Bytes; Bytes.AddUninitialized(py_buf.len); FMemory::Memcpy(Bytes.GetData(), py_buf.buf, py_buf.len); FObjectReader(self->ue_object, Bytes); Py_RETURN_NONE; } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyObject.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
15,025
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_get_class(ue_PyUObject *, PyObject *); PyObject *py_ue_is_a(ue_PyUObject *, PyObject *); PyObject *py_ue_is_valid(ue_PyUObject *, PyObject *); PyObject *py_ue_is_child_of(ue_PyUObject *, PyObject *); PyObject *py_ue_call_function(ue_PyUObject *, PyObject *, PyObject *); PyObject *py_ue_find_function(ue_PyUObject *, PyObject *); PyObject *py_ue_get_name(ue_PyUObject *, PyObject * args); PyObject *py_ue_get_display_name(ue_PyUObject *, PyObject * args); PyObject *py_ue_set_name(ue_PyUObject *, PyObject * args); PyObject *py_ue_get_full_name(ue_PyUObject *, PyObject *); PyObject *py_ue_get_path_name(ue_PyUObject *, PyObject *); PyObject *py_ue_set_property(ue_PyUObject *, PyObject *); PyObject *py_ue_set_property_flags(ue_PyUObject *, PyObject *); PyObject *py_ue_add_property_flags(ue_PyUObject *, PyObject *); PyObject *py_ue_get_property_flags(ue_PyUObject *, PyObject *); PyObject *py_ue_get_property_struct(ue_PyUObject *, PyObject *); PyObject *py_ue_properties(ue_PyUObject *, PyObject *); PyObject *py_ue_call(ue_PyUObject *, PyObject *); PyObject *py_ue_get_property(ue_PyUObject *, PyObject *); PyObject *py_ue_get_property_array_dim(ue_PyUObject *, PyObject *); PyObject *py_ue_get_uproperty(ue_PyUObject *, PyObject *); PyObject *py_ue_get_inner(ue_PyUObject *, PyObject *); PyObject *py_ue_get_key_prop(ue_PyUObject *, PyObject *); PyObject *py_ue_get_value_prop(ue_PyUObject *, PyObject *); PyObject *py_ue_get_property_class(ue_PyUObject *, PyObject *); PyObject *py_ue_has_property(ue_PyUObject *, PyObject *); PyObject *py_ue_is_rooted(ue_PyUObject *, PyObject *); PyObject *py_ue_add_to_root(ue_PyUObject *, PyObject *); PyObject *py_ue_remove_from_root(ue_PyUObject *, PyObject *); PyObject *py_ue_auto_root(ue_PyUObject *, PyObject *); PyObject *py_ue_own(ue_PyUObject *, PyObject *); PyObject *py_ue_disown(ue_PyUObject *, PyObject *); PyObject *py_ue_is_owned(ue_PyUObject *, PyObject *); PyObject *py_ue_save_config(ue_PyUObject *, PyObject *); PyObject *py_ue_get_cdo(ue_PyUObject *, PyObject *); PyObject *py_ue_get_archetype(ue_PyUObject *, PyObject *); PyObject *py_ue_get_archetype_instances(ue_PyUObject *, PyObject *); PyObject *py_ue_enum_values(ue_PyUObject *, PyObject *); PyObject *py_ue_enum_names(ue_PyUObject *, PyObject *); #if ENGINE_MINOR_VERSION >= 15 PyObject *py_ue_enum_user_defined_names(ue_PyUObject *, PyObject *); #endif PyObject *py_ue_bind_event(ue_PyUObject *, PyObject *); PyObject *py_ue_unbind_event(ue_PyUObject *, PyObject *); PyObject *py_ue_add_function(ue_PyUObject *, PyObject *); PyObject *py_ue_add_property(ue_PyUObject *, PyObject *); PyObject *py_ue_as_dict(ue_PyUObject *, PyObject *); PyObject *py_ue_can_modify(ue_PyUObject *, PyObject *); PyObject *py_ue_get_outer(ue_PyUObject *, PyObject *); PyObject *py_ue_set_outer(ue_PyUObject *, PyObject *); PyObject *py_ue_get_outermost(ue_PyUObject *, PyObject *); PyObject *py_ue_conditional_begin_destroy(ue_PyUObject *, PyObject *); PyObject *py_ue_get_super_class(ue_PyUObject *, PyObject *); PyObject *py_ue_functions(ue_PyUObject *, PyObject *); PyObject *py_ue_broadcast(ue_PyUObject *, PyObject *); PyObject *py_ue_post_edit_change(ue_PyUObject *, PyObject *); PyObject *py_ue_post_edit_change_property(ue_PyUObject *, PyObject *); PyObject *py_ue_pre_edit_change(ue_PyUObject *, PyObject *); PyObject *py_ue_modify(ue_PyUObject *, PyObject *); PyObject *py_ue_class_generated_by(ue_PyUObject *, PyObject *); PyObject *py_ue_class_get_flags(ue_PyUObject *, PyObject *); PyObject *py_ue_class_set_flags(ue_PyUObject *, PyObject *); PyObject *py_ue_get_obj_flags(ue_PyUObject *, PyObject *); PyObject *py_ue_set_obj_flags(ue_PyUObject *, PyObject *); PyObject *py_ue_clear_obj_flags(ue_PyUObject *, PyObject *); PyObject *py_ue_reset_obj_flags(ue_PyUObject *, PyObject *); PyObject *py_ue_delegate_bind_ufunction(ue_PyUObject *, PyObject *); #if WITH_EDITOR PyObject *py_ue_class_get_config_name(ue_PyUObject *, PyObject *); PyObject *py_ue_class_set_config_name(ue_PyUObject *, PyObject *); PyObject *py_ue_save_package(ue_PyUObject *, PyObject *); PyObject *py_ue_duplicate(ue_PyUObject *, PyObject *); PyObject *py_ue_asset_can_reimport(ue_PyUObject *, PyObject *); PyObject *py_ue_asset_reimport(ue_PyUObject *, PyObject *); PyObject *py_ue_get_metadata(ue_PyUObject *, PyObject *); PyObject *py_ue_set_metadata(ue_PyUObject *, PyObject *); PyObject *py_ue_has_metadata(ue_PyUObject *, PyObject *); PyObject *py_ue_get_metadata_tag(ue_PyUObject *, PyObject *); PyObject *py_ue_set_metadata_tag(ue_PyUObject *, PyObject *); PyObject *py_ue_has_metadata_tag(ue_PyUObject *, PyObject *); PyObject *py_ue_remove_metadata_tag(ue_PyUObject *, PyObject *); PyObject *py_ue_metadata_tags(ue_PyUObject *, PyObject *); PyObject *py_ue_import_custom_properties(ue_PyUObject *, PyObject *); #endif PyObject *py_ue_get_thumbnail(ue_PyUObject *, PyObject *); PyObject *py_ue_render_thumbnail(ue_PyUObject *, PyObject *); PyObject *py_ue_to_bytes(ue_PyUObject *, PyObject *); PyObject *py_ue_to_bytearray(ue_PyUObject *, PyObject *); PyObject *py_ue_from_bytes(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyObject.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,358
```c++ #include "UEPyFoliage.h" #include "Runtime/Foliage/Public/FoliageType.h" #include "Runtime/Foliage/Public/InstancedFoliageActor.h" #include "Wrappers/UEPyFFoliageInstance.h" PyObject *py_ue_get_instanced_foliage_actor_for_current_level(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); Py_RETURN_UOBJECT(AInstancedFoliageActor::GetInstancedFoliageActorForCurrentLevel(world, true)); } PyObject *py_ue_get_instanced_foliage_actor_for_level(ue_PyUObject *self, PyObject * args) { ue_py_check(self); ULevel *level = ue_py_check_type<ULevel>(self); if (!level) return PyErr_Format(PyExc_Exception, "uobject is not a ULevel"); Py_RETURN_UOBJECT(AInstancedFoliageActor::GetInstancedFoliageActorForLevel(level, true)); } PyObject *py_ue_get_foliage_types(ue_PyUObject *self, PyObject * args) { ue_py_check(self); AInstancedFoliageActor *foliage_actor = ue_py_check_type<AInstancedFoliageActor>(self); if (!foliage_actor) return PyErr_Format(PyExc_Exception, "uobject is not a AInstancedFoliageActor"); PyObject *py_list = PyList_New(0); TArray<UFoliageType *> FoliageTypes; #if ENGINE_MINOR_VERSION >=23 foliage_actor->FoliageInfos.GetKeys(FoliageTypes); #else foliage_actor->FoliageMeshes.GetKeys(FoliageTypes); #endif for (UFoliageType *FoliageType : FoliageTypes) { PyList_Append(py_list, (PyObject*)ue_get_python_uobject(FoliageType)); } return py_list; } #if WITH_EDITOR PyObject *py_ue_get_foliage_instances(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_foliage_type; if (!PyArg_ParseTuple(args, "O:get_foliage_instances", &py_foliage_type)) { return nullptr; } AInstancedFoliageActor *foliage_actor = ue_py_check_type<AInstancedFoliageActor>(self); if (!foliage_actor) return PyErr_Format(PyExc_Exception, "uobject is not a AInstancedFoliageActor"); UFoliageType *foliage_type = ue_py_check_type<UFoliageType>(py_foliage_type); if (!foliage_type) return PyErr_Format(PyExc_Exception, "argument is not a UFoliageType"); #if ENGINE_MINOR_VERSION >= 23 if (!foliage_actor->FoliageInfos.Contains(foliage_type)) #else if (!foliage_actor->FoliageMeshes.Contains(foliage_type)) #endif { return PyErr_Format(PyExc_Exception, "specified UFoliageType not found in AInstancedFoliageActor"); } #if ENGINE_MINOR_VERSION >= 23 FFoliageInfo& info = foliage_actor->FoliageInfos[foliage_type].Get(); #else FFoliageMeshInfo& info = foliage_actor->FoliageMeshes[foliage_type].Get(); #endif PyObject *py_list = PyList_New(0); for (int32 i=0; i<info.Instances.Num(); i++) { PyList_Append(py_list, py_ue_new_ffoliage_instance(foliage_actor, foliage_type, i)); } return py_list; } PyObject *py_ue_add_foliage_asset(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_uobject; if (!PyArg_ParseTuple(args, "O:add_foliage_asset", &py_uobject)) { return nullptr; } UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); UObject *u_object = ue_py_check_type<UObject>(py_uobject); if (!u_object) return PyErr_Format(PyExc_Exception, "argument is not a UObject"); UFoliageType *foliage_type = nullptr; AInstancedFoliageActor *ifa = AInstancedFoliageActor::GetInstancedFoliageActorForCurrentLevel(world, true); if (u_object->IsA<UStaticMesh>()) { #if ENGINE_MINOR_VERSION >= 23 foliage_type = ifa->GetLocalFoliageTypeForSource(u_object); #else foliage_type = ifa->GetLocalFoliageTypeForMesh((UStaticMesh *)u_object); #endif if (!foliage_type) { ifa->AddMesh((UStaticMesh *)u_object, &foliage_type); } } else if (u_object->IsA<UFoliageType>()) { foliage_type = (UFoliageType *)u_object; ifa->AddFoliageType(foliage_type); } if (!foliage_type) return PyErr_Format(PyExc_Exception, "unable to add foliage asset"); Py_RETURN_UOBJECT(foliage_type); } #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyFoliage.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,176
```objective-c #pragma once #include "UEPyModule.h" #include "Animation/AnimSequence.h" #include "Animation/BlendSpaceBase.h" #include "Animation/AnimMontage.h" #include "Wrappers/UEPyFRawAnimSequenceTrack.h" PyObject *py_ue_anim_get_skeleton(ue_PyUObject *, PyObject *); #if WITH_EDITOR PyObject *py_ue_anim_sequence_get_raw_animation_data(ue_PyUObject *, PyObject *); PyObject *py_ue_anim_sequence_get_raw_animation_track(ue_PyUObject *, PyObject *); PyObject *py_ue_anim_sequence_add_new_raw_track(ue_PyUObject *, PyObject *); PyObject *py_ue_anim_sequence_update_raw_track(ue_PyUObject *, PyObject *); PyObject *py_ue_add_anim_composite_section(ue_PyUObject *, PyObject *); PyObject *py_ue_anim_sequence_update_compressed_track_map_from_raw(ue_PyUObject *, PyObject *); PyObject *py_ue_anim_sequence_apply_raw_anim_changes(ue_PyUObject *, PyObject *); PyObject *py_ue_anim_add_key_to_sequence(ue_PyUObject *, PyObject *); #endif PyObject *py_ue_anim_set_skeleton(ue_PyUObject *, PyObject *); PyObject *py_ue_anim_get_bone_transform(ue_PyUObject *, PyObject *); PyObject *py_ue_anim_extract_bone_transform(ue_PyUObject *, PyObject *); PyObject *py_ue_anim_extract_root_motion(ue_PyUObject *, PyObject *); PyObject *py_ue_get_blend_parameter(ue_PyUObject *, PyObject *); PyObject *py_ue_set_blend_parameter(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAnimSequence.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
328
```c++ #include "UEPyTransform.h" #include "GameFramework/Actor.h" #include "Wrappers/UEPyFHitResult.h" static bool check_vector_args(PyObject *args, FVector &vec, bool &sweep, bool &teleport_physics) { PyObject *py_vec = nullptr; float x = 0, y = 0, z = 0; PyObject *py_sweep = nullptr; PyObject *py_teleport_physics = nullptr; if (!PyArg_ParseTuple(args, "O|OO", &py_vec, &py_sweep, &py_teleport_physics)) { return false; } ue_PyFVector *ue_py_vec = py_ue_is_fvector(py_vec); if (!ue_py_vec) { if (!PyArg_ParseTuple(args, "fff|OO", &x, &y, &z, &py_sweep, &py_teleport_physics)) { return false; } vec.X = x; vec.Y = y; vec.Z = z; } else { vec = ue_py_vec->vec; } sweep = (py_sweep && PyObject_IsTrue(py_sweep)); teleport_physics = (py_teleport_physics && PyObject_IsTrue(py_teleport_physics)); return true; } static bool check_rotation_args(PyObject *args, FQuat &quat, bool &sweep, bool &teleport_physics) { PyObject *py_rotation = nullptr; float roll = 0, pitch = 0, yaw = 0; PyObject *py_sweep = nullptr; PyObject *py_teleport_physics = nullptr; if (!PyArg_ParseTuple(args, "O|OO", &py_rotation, &py_sweep, &py_teleport_physics)) { PyErr_Clear(); if (!PyArg_ParseTuple(args, "fff|OO", &roll, &pitch, &yaw, &py_sweep, &py_teleport_physics)) { return false; } } if (py_rotation) { ue_PyFQuat *ue_py_quat = py_ue_is_fquat(py_rotation); if (ue_py_quat) { quat = ue_py_quat->quat; } else { ue_PyFRotator *ue_py_rot = py_ue_is_frotator(py_rotation); if (!ue_py_rot) { PyErr_SetString(PyExc_Exception, "argument is not a FQuat or FRotator"); return false; } quat = ue_py_rot->rot.Quaternion(); } } else { quat = FQuat(FRotator(pitch, yaw, roll)); } sweep = (py_sweep && PyObject_IsTrue(py_sweep)); teleport_physics = (py_teleport_physics && PyObject_IsTrue(py_teleport_physics)); return true; } static bool check_rotation_args_no_sweep(PyObject *args, FQuat &quat, bool &teleport_physics) { PyObject *py_rotation = nullptr; float roll = 0, pitch = 0, yaw = 0; PyObject *py_teleport_physics = nullptr; if (!PyArg_ParseTuple(args, "O|O", &py_rotation, &py_teleport_physics)) { PyErr_Clear(); if (!PyArg_ParseTuple(args, "fff|O", &roll, &pitch, &yaw, &py_teleport_physics)) { return false; } } if (py_rotation) { ue_PyFQuat *ue_py_quat = py_ue_is_fquat(py_rotation); if (ue_py_quat) { quat = ue_py_quat->quat; } else { ue_PyFRotator *ue_py_rot = py_ue_is_frotator(py_rotation); if (!ue_py_rot) { PyErr_SetString(PyExc_Exception, "argument is not a FQuat or FRotator"); return false; } quat = ue_py_rot->rot.Quaternion(); } } else { quat = FQuat(FRotator(pitch, yaw, roll)); } teleport_physics = (py_teleport_physics && PyObject_IsTrue(py_teleport_physics)); return true; } PyObject *py_ue_get_actor_location(ue_PyUObject *self, PyObject * args) { ue_py_check(self); AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); return py_ue_new_fvector(actor->GetActorLocation()); } PyObject *py_ue_get_actor_scale(ue_PyUObject *self, PyObject * args) { ue_py_check(self); AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); return py_ue_new_fvector(actor->GetActorScale3D()); } PyObject *py_ue_get_actor_transform(ue_PyUObject *self, PyObject * args) { ue_py_check(self); AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); return py_ue_new_ftransform(actor->GetActorTransform()); } PyObject *py_ue_get_actor_forward(ue_PyUObject *self, PyObject * args) { ue_py_check(self); AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); return py_ue_new_fvector(actor->GetActorForwardVector()); } PyObject *py_ue_get_actor_right(ue_PyUObject *self, PyObject * args) { ue_py_check(self); AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); return py_ue_new_fvector(actor->GetActorRightVector()); } PyObject *py_ue_get_actor_up(ue_PyUObject *self, PyObject * args) { ue_py_check(self); AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); return py_ue_new_fvector(actor->GetActorUpVector()); } PyObject *py_ue_get_actor_rotation(ue_PyUObject *self, PyObject * args) { ue_py_check(self); AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); FRotator rot = actor->GetActorRotation(); return py_ue_new_frotator(rot); } PyObject *py_ue_set_actor_location(ue_PyUObject *self, PyObject * args) { ue_py_check(self); FVector vec; bool sweep; bool teleport_physics; if (!check_vector_args(args, vec, sweep, teleport_physics)) return nullptr; AActor *actor = ue_get_actor(self); if (!actor) PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); FHitResult hit; bool success = false; success = actor->SetActorLocation(vec, sweep, &hit, teleport_physics ? ETeleportType::TeleportPhysics : ETeleportType::None); if (!sweep) { if (success) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } return Py_BuildValue("(OO)", success ? Py_True : Py_False, py_ue_new_fhitresult(hit)); } PyObject *py_ue_add_actor_world_offset(ue_PyUObject *self, PyObject * args) { ue_py_check(self); FVector vec; bool sweep; bool teleport_physics; if (!check_vector_args(args, vec, sweep, teleport_physics)) return nullptr; AActor *actor = ue_get_actor(self); if (!actor) PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); FHitResult hit; actor->AddActorWorldOffset(vec, sweep, &hit, teleport_physics ? ETeleportType::TeleportPhysics : ETeleportType::None); if (!sweep) { Py_RETURN_NONE; } return py_ue_new_fhitresult(hit); } PyObject *py_ue_add_actor_local_offset(ue_PyUObject *self, PyObject * args) { ue_py_check(self); FVector vec; bool sweep; bool teleport_physics; if (!check_vector_args(args, vec, sweep, teleport_physics)) return nullptr; AActor *actor = ue_get_actor(self); if (!actor) PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); FHitResult hit; actor->AddActorLocalOffset(vec, sweep, &hit, teleport_physics ? ETeleportType::TeleportPhysics : ETeleportType::None); if (!sweep) { Py_RETURN_NONE; } return py_ue_new_fhitresult(hit); } PyObject *py_ue_add_actor_world_rotation(ue_PyUObject *self, PyObject * args) { ue_py_check(self); FQuat quat; bool sweep; bool teleport_physics; if (!check_rotation_args(args, quat, sweep, teleport_physics)) return nullptr; AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); FHitResult hit; actor->AddActorWorldRotation(quat, sweep, &hit, teleport_physics ? ETeleportType::TeleportPhysics : ETeleportType::None); if (!sweep) { Py_RETURN_NONE; } return py_ue_new_fhitresult(hit); } PyObject *py_ue_add_actor_local_rotation(ue_PyUObject *self, PyObject * args) { ue_py_check(self); FQuat quat; bool sweep; bool teleport_physics; if (!check_rotation_args(args, quat, sweep, teleport_physics)) return nullptr; AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); FHitResult hit; actor->AddActorLocalRotation(quat, sweep, &hit, teleport_physics ? ETeleportType::TeleportPhysics : ETeleportType::None); if (!sweep) { Py_RETURN_NONE; } return py_ue_new_fhitresult(hit); } PyObject *py_ue_set_actor_scale(ue_PyUObject *self, PyObject * args) { ue_py_check(self); FVector vec; if (!py_ue_vector_arg(args, vec)) return nullptr; AActor *actor = ue_get_actor(self); if (!actor) PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); actor->SetActorScale3D(vec); Py_RETURN_NONE; } PyObject *py_ue_set_actor_rotation(ue_PyUObject *self, PyObject * args) { ue_py_check(self); FQuat quat; bool teleport_physics; if (!check_rotation_args_no_sweep(args, quat, teleport_physics)) return nullptr; AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); bool success = false; success = actor->SetActorRotation(quat, teleport_physics ? ETeleportType::TeleportPhysics : ETeleportType::None); if (success) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_set_actor_transform(ue_PyUObject *self, PyObject * args) { ue_py_check(self); FTransform t; if (!py_ue_transform_arg(args, t)) return nullptr; AActor *actor = ue_get_actor(self); if (!actor) PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); actor->SetActorTransform(t); Py_RETURN_NONE; } PyObject *py_ue_get_world_location(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (self->ue_object->IsA<USceneComponent>()) { FVector vec3 = ((USceneComponent *)self->ue_object)->GetComponentLocation(); return py_ue_new_fvector(vec3); } return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); } PyObject *py_ue_get_world_rotation(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (self->ue_object->IsA<USceneComponent>()) { FRotator rot = ((USceneComponent *)self->ue_object)->GetComponentRotation(); return py_ue_new_frotator(rot); } return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); } PyObject *py_ue_get_world_scale(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (self->ue_object->IsA<USceneComponent>()) { FVector vec3 = ((USceneComponent *)self->ue_object)->GetComponentScale(); return py_ue_new_fvector(vec3); } return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); } PyObject *py_ue_get_relative_location(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (self->ue_object->IsA<USceneComponent>()) { FVector vec3 = ((USceneComponent *)self->ue_object)->RelativeLocation; return py_ue_new_fvector(vec3); } return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); } PyObject *py_ue_get_relative_rotation(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (self->ue_object->IsA<USceneComponent>()) { FRotator rot = ((USceneComponent *)self->ue_object)->RelativeRotation; return py_ue_new_frotator(rot); } return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); } PyObject *py_ue_get_relative_scale(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (self->ue_object->IsA<USceneComponent>()) { FVector vec3 = ((USceneComponent *)self->ue_object)->RelativeScale3D; return py_ue_new_fvector(vec3); } return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); } PyObject *py_ue_get_relative_transform(ue_PyUObject *self, PyObject * args) { ue_py_check(self); USceneComponent *component = ue_py_check_type<USceneComponent>(self); if (!component) return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); FTransform t = component->GetRelativeTransform(); return py_ue_new_ftransform(t); } PyObject *py_ue_get_world_transform(ue_PyUObject *self, PyObject * args) { ue_py_check(self); USceneComponent *component = ue_py_check_type<USceneComponent>(self); if (!component) return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); FTransform t = component->GetComponentTransform(); return py_ue_new_ftransform(t); } PyObject *py_ue_get_forward_vector(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (self->ue_object->IsA<USceneComponent>()) { FVector vec3 = ((USceneComponent *)self->ue_object)->GetForwardVector(); return py_ue_new_fvector(vec3); } return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); } PyObject *py_ue_get_up_vector(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (self->ue_object->IsA<USceneComponent>()) { FVector vec3 = ((USceneComponent *)self->ue_object)->GetUpVector(); return py_ue_new_fvector(vec3); } return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); } PyObject *py_ue_get_right_vector(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (self->ue_object->IsA<USceneComponent>()) { FVector vec3 = ((USceneComponent *)self->ue_object)->GetRightVector(); return py_ue_new_fvector(vec3); } return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); } PyObject *py_ue_set_world_location(ue_PyUObject *self, PyObject * args) { ue_py_check(self); FVector vec; bool sweep; bool teleport_physics; if (!check_vector_args(args, vec, sweep, teleport_physics)) return nullptr; FHitResult hit; if (self->ue_object->IsA<USceneComponent>()) { ((USceneComponent *)self->ue_object)->SetWorldLocation(vec, sweep, &hit, teleport_physics ? ETeleportType::TeleportPhysics : ETeleportType::None); if (!sweep) { Py_RETURN_NONE; } return py_ue_new_fhitresult(hit); } return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); } PyObject *py_ue_set_world_rotation(ue_PyUObject *self, PyObject * args) { ue_py_check(self); FRotator rot; if (!py_ue_rotator_arg(args, rot)) return NULL; if (self->ue_object->IsA<USceneComponent>()) { ((USceneComponent *)self->ue_object)->SetWorldRotation(rot); Py_RETURN_NONE; } return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); } PyObject *py_ue_set_world_scale(ue_PyUObject *self, PyObject * args) { ue_py_check(self); FVector vec; if (!py_ue_vector_arg(args, vec)) return NULL; if (self->ue_object->IsA<USceneComponent>()) { ((USceneComponent *)self->ue_object)->SetWorldScale3D(vec); } return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); } PyObject *py_ue_set_world_transform(ue_PyUObject *self, PyObject * args) { ue_py_check(self); FTransform t; if (!py_ue_transform_arg(args, t)) return nullptr; USceneComponent *component = ue_py_check_type<USceneComponent>(self); if (!component) return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); component->SetWorldTransform(t); Py_RETURN_NONE; } PyObject *py_ue_set_relative_transform(ue_PyUObject *self, PyObject * args) { ue_py_check(self); FTransform t; if (!py_ue_transform_arg(args, t)) return nullptr; USceneComponent *component = ue_py_check_type<USceneComponent>(self); if (!component) return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); component->SetRelativeTransform(t); Py_RETURN_NONE; } PyObject *py_ue_set_relative_location(ue_PyUObject *self, PyObject * args) { ue_py_check(self); FVector vec; if (!py_ue_vector_arg(args, vec)) return NULL; if (self->ue_object->IsA<USceneComponent>()) { ((USceneComponent *)self->ue_object)->SetRelativeLocation(vec); Py_RETURN_NONE; } return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); } PyObject *py_ue_set_relative_rotation(ue_PyUObject *self, PyObject * args) { ue_py_check(self); FRotator rot; if (!py_ue_rotator_arg(args, rot)) return NULL; if (self->ue_object->IsA<USceneComponent>()) { ((USceneComponent *)self->ue_object)->SetRelativeRotation(rot); Py_RETURN_NONE; } return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); } PyObject *py_ue_set_relative_scale(ue_PyUObject *self, PyObject * args) { ue_py_check(self); FVector vec; if (!py_ue_vector_arg(args, vec)) return NULL; if (self->ue_object->IsA<USceneComponent>()) { ((USceneComponent *)self->ue_object)->SetRelativeScale3D(vec); Py_RETURN_NONE; } return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTransform.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
4,522
```c++ #include "UEPyWidgetComponent.h" #include "Runtime/UMG/Public/Components/WidgetComponent.h" #include "PyUserWidget.h" #include "Slate/UEPySWidget.h" PyObject *py_ue_set_slate_widget(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_widget; if (!PyArg_ParseTuple(args, "O", &py_widget)) { return nullptr; } UWidgetComponent *widget_component = ue_py_check_type<UWidgetComponent>(self); UPyUserWidget *py_user_widget = ue_py_check_type<UPyUserWidget>(self); if (!widget_component && !py_user_widget) return PyErr_Format(PyExc_Exception, "uobject is not a UWidgetComponent or UPyUserWidget"); TSharedPtr<SWidget> Widget = py_ue_is_swidget<SWidget>(py_widget); if (!Widget.IsValid()) return nullptr; if (widget_component) { widget_component->SetSlateWidget(Widget); } else { py_user_widget->SetSlateWidget(Widget.ToSharedRef()); } Py_RETURN_NONE; } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidgetComponent.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
235
```c++ #include "UEPyPawn.h" #include "GameFramework/Pawn.h" #include "GameFramework/Controller.h" PyObject *py_ue_pawn_get_controller(ue_PyUObject * self, PyObject * args) { ue_py_check(self); if (!self->ue_object->IsA<APawn>()) { return PyErr_Format(PyExc_Exception, "uobject is not an APawn"); } APawn *pawn = (APawn *)self->ue_object; Py_RETURN_UOBJECT(pawn->GetController()); } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPawn.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
112
```c++ #include "UEPyAttaching.h" #include "Components/SceneComponent.h" #include "GameFramework/Actor.h" PyObject *py_ue_get_socket_location(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *socket_name; if (!PyArg_ParseTuple(args, "s:get_socket_location", &socket_name)) { return NULL; } if (!self->ue_object->IsA<USceneComponent>()) return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); USceneComponent *component = (USceneComponent *)self->ue_object; FVector vec = component->GetSocketLocation(UTF8_TO_TCHAR(socket_name)); return py_ue_new_fvector(vec); } PyObject *py_ue_get_socket_rotation(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *socket_name; if (!PyArg_ParseTuple(args, "s:get_socket_rotation", &socket_name)) { return NULL; } if (!self->ue_object->IsA<USceneComponent>()) return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); USceneComponent *component = (USceneComponent *)self->ue_object; FRotator rot = component->GetSocketRotation(UTF8_TO_TCHAR(socket_name)); return py_ue_new_frotator(rot); } PyObject *py_ue_get_socket_transform(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *socket_name; if (!PyArg_ParseTuple(args, "s:get_socket_transform", &socket_name)) { return NULL; } if (!self->ue_object->IsA<USceneComponent>()) return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); USceneComponent *component = (USceneComponent *)self->ue_object; FTransform transform = component->GetSocketTransform(UTF8_TO_TCHAR(socket_name), ERelativeTransformSpace::RTS_Component); return py_ue_new_ftransform(transform); } PyObject *py_ue_get_socket_world_transform(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *socket_name; if (!PyArg_ParseTuple(args, "s:get_socket_world_transform", &socket_name)) { return NULL; } if (!self->ue_object->IsA<USceneComponent>()) return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); USceneComponent *component = (USceneComponent *)self->ue_object; FTransform transform = component->GetSocketTransform(UTF8_TO_TCHAR(socket_name), ERelativeTransformSpace::RTS_World); return py_ue_new_ftransform(transform); } PyObject *py_ue_get_socket_actor_transform(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *socket_name; if (!PyArg_ParseTuple(args, "s:get_socket_actor_transform", &socket_name)) { return NULL; } if (!self->ue_object->IsA<USceneComponent>()) return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); USceneComponent *component = (USceneComponent *)self->ue_object; FTransform transform = component->GetSocketTransform(UTF8_TO_TCHAR(socket_name), ERelativeTransformSpace::RTS_Actor); return py_ue_new_ftransform(transform); } PyObject *py_ue_get_all_child_actors(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_include_descendants = NULL; if (!PyArg_ParseTuple(args, "|O:get_all_child_actors", &py_include_descendants)) { return NULL; } bool include_descendants = true; if (py_include_descendants && !PyObject_IsTrue(py_include_descendants)) include_descendants = false; AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "cannot retrieve actor from UObject"); PyObject *py_children = PyList_New(0); TArray<AActor *> children; actor->GetAllChildActors(children, include_descendants); for (AActor *child : children) { ue_PyUObject *item = ue_get_python_uobject(child); if (item) PyList_Append(py_children, (PyObject *)item); } return py_children; } PyObject *py_ue_get_attached_actors(ue_PyUObject * self, PyObject * args) { ue_py_check(self); AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "cannot retrieve actor from UObject"); PyObject *py_children = PyList_New(0); TArray<AActor *> children; actor->GetAttachedActors(children); for (AActor *child : children) { ue_PyUObject *item = ue_get_python_uobject(child); if (item) PyList_Append(py_children, (PyObject *)item); } return py_children; } PyObject *py_ue_attach_to_actor(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *obj; char *socket_name = (char *)""; int location_rule = (int)EAttachmentRule::SnapToTarget; int rotation_rule = (int)EAttachmentRule::KeepWorld; int scale_rule = (int)EAttachmentRule::SnapToTarget; PyObject *py_weld = nullptr; if (!PyArg_ParseTuple(args, "O|siiiO:attach_to_actor", &obj, &socket_name, &location_rule, &rotation_rule, &scale_rule, &py_weld)) { return NULL; } AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "unable to retrieve Actor from uobject"); ue_PyUObject *py_obj = ue_is_pyuobject(obj); if (!py_obj) return PyErr_Format(PyExc_Exception, "argument is not a UObject"); if (!py_obj->ue_object->IsA<AActor>()) return PyErr_Format(PyExc_Exception, "argument is not an Actor"); AActor *other = (AActor *)py_obj->ue_object; bool weld = false; if (py_weld && PyObject_IsTrue(py_weld)) weld = true; actor->AttachToActor(other, FAttachmentTransformRules((EAttachmentRule)location_rule, (EAttachmentRule)rotation_rule, (EAttachmentRule)scale_rule, weld), UTF8_TO_TCHAR(socket_name)); Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_attach_to_component(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *obj; char *socket_name = (char *)""; int location_rule = (int)EAttachmentRule::SnapToTarget; int rotation_rule = (int)EAttachmentRule::KeepWorld; int scale_rule = (int)EAttachmentRule::SnapToTarget; PyObject *py_weld = nullptr; if (!PyArg_ParseTuple(args, "O|siiiO:attach_to_component", &obj, &socket_name, &location_rule, &rotation_rule, &scale_rule, &py_weld)) { return NULL; } AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "unable to retrieve Actor from uobject"); ue_PyUObject *py_obj = ue_is_pyuobject(obj); if (!py_obj) return PyErr_Format(PyExc_Exception, "argument is not a UObject"); if (!py_obj->ue_object->IsA<USceneComponent>()) return PyErr_Format(PyExc_Exception, "argument is not a SceneComponent"); USceneComponent *other = (USceneComponent *)py_obj->ue_object; bool weld = false; if (py_weld && PyObject_IsTrue(py_weld)) weld = true; actor->AttachToComponent(other, FAttachmentTransformRules((EAttachmentRule)location_rule, (EAttachmentRule)rotation_rule, (EAttachmentRule)scale_rule, weld), UTF8_TO_TCHAR(socket_name)); Py_INCREF(Py_None); return Py_None; } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAttaching.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,755
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_get_socket_location(ue_PyUObject *, PyObject *); PyObject *py_ue_get_socket_rotation(ue_PyUObject *, PyObject *); PyObject *py_ue_get_socket_transform(ue_PyUObject *, PyObject *); PyObject *py_ue_get_socket_world_transform(ue_PyUObject *, PyObject *); PyObject *py_ue_get_socket_actor_transform(ue_PyUObject *, PyObject *); PyObject *py_ue_get_attached_actors(ue_PyUObject *, PyObject *); PyObject *py_ue_get_all_child_actors(ue_PyUObject *, PyObject *); PyObject *py_ue_attach_to_actor(ue_PyUObject *, PyObject *); PyObject *py_ue_attach_to_component(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAttaching.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
161
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_create_player(ue_PyUObject *, PyObject *); PyObject *py_ue_get_num_players(ue_PyUObject *, PyObject *); PyObject *py_ue_get_num_spectators(ue_PyUObject *, PyObject *); PyObject *py_ue_get_player_controller(ue_PyUObject *, PyObject *); PyObject *py_ue_get_player_hud(ue_PyUObject *, PyObject *); PyObject *py_ue_get_player_camera_manager(ue_PyUObject *, PyObject *); PyObject *py_ue_get_player_pawn(ue_PyUObject *, PyObject *); PyObject *py_ue_set_player_hud(ue_PyUObject *, PyObject *); PyObject *py_ue_restart_level(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPlayer.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
160
```c++ #include "UEPyController.h" #include "GameFramework/Controller.h" #include "GameFramework/HUD.h" #include "GameFramework/Pawn.h" #include "GameFramework/PlayerController.h" PyObject *py_ue_controller_posses(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *obj; if (!PyArg_ParseTuple(args, "O:posses", &obj)) { return NULL; } AController *controller = ue_py_check_type<AController>(self); if (!controller) return PyErr_Format(PyExc_Exception, "uobject is not an AController"); APawn *pawn = ue_py_check_type<APawn>(obj); if (!pawn) return PyErr_Format(PyExc_Exception, "uobject is not an APawn"); controller->Possess(pawn); Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_controller_get_hud(ue_PyUObject * self, PyObject * args) { ue_py_check(self); APlayerController *controller = ue_py_check_type<APlayerController>(self); if (!controller) return PyErr_Format(PyExc_Exception, "uobject is not an AController"); Py_RETURN_UOBJECT((UObject *)controller->GetHUD()); } PyObject *py_ue_controller_unposses(ue_PyUObject * self, PyObject * args) { ue_py_check(self); AController *controller = ue_py_check_type<AController>(self); if (!controller) return PyErr_Format(PyExc_Exception, "uobject is not an AController"); controller->UnPossess(); Py_RETURN_NONE; } PyObject *py_ue_get_controlled_pawn(ue_PyUObject * self, PyObject * args) { ue_py_check(self); AController *controller = ue_py_check_type<AController>(self); if (!controller) return PyErr_Format(PyExc_Exception, "uobject is not an AController"); #if ENGINE_MINOR_VERSION >= 15 APawn *pawn = controller->GetPawn(); #else APawn *pawn = controller->GetControlledPawn(); #endif if (!pawn) { Py_RETURN_NONE; } Py_RETURN_UOBJECT(pawn); } PyObject *py_ue_controller_project_world_location_to_screen(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_obj_point; PyObject *py_relative = nullptr; if (!PyArg_ParseTuple(args, "O|O:project_world_location_to_screen", &py_obj_point, &py_relative)) return nullptr; APlayerController *controller = ue_py_check_type<APlayerController>(self); if (!controller) return PyErr_Format(PyExc_Exception, "uobject is not an AController"); ue_PyFVector *point = py_ue_is_fvector(py_obj_point); if (!point) return PyErr_Format(PyExc_Exception, "argument is not a FVector"); // TODO: Check return value: FVector2D screenLocation; if (!controller->ProjectWorldLocationToScreen(point->vec, screenLocation, (py_relative && PyObject_IsTrue(py_relative)))) { return PyErr_Format(PyExc_Exception, "unable to project coordinates"); } return Py_BuildValue("(ff)", screenLocation.X, screenLocation.Y); } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyController.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
688
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_texture_get_data(ue_PyUObject *, PyObject *); PyObject *py_ue_render_target_get_data(ue_PyUObject *, PyObject *); PyObject *py_ue_render_target_get_data_to_buffer(ue_PyUObject *, PyObject *); PyObject *py_ue_texture_set_data(ue_PyUObject *, PyObject *); PyObject *py_ue_texture_get_width(ue_PyUObject *, PyObject *); PyObject *py_ue_texture_get_height(ue_PyUObject *, PyObject *); PyObject *py_ue_texture_has_alpha_channel(ue_PyUObject *, PyObject *); PyObject *py_unreal_engine_compress_image_array(PyObject *, PyObject *); PyObject *py_unreal_engine_create_checkerboard_texture(PyObject *, PyObject *); PyObject *py_unreal_engine_create_transient_texture(PyObject *, PyObject *); PyObject *py_unreal_engine_create_transient_texture_render_target2d(PyObject *, PyObject *); PyObject *py_ue_texture_update_resource(ue_PyUObject *, PyObject *); #if WITH_EDITOR PyObject *py_unreal_engine_create_texture(PyObject * self, PyObject *); PyObject *py_ue_texture_get_source_data(ue_PyUObject *, PyObject *); PyObject *py_ue_texture_set_source_data(ue_PyUObject *, PyObject *); #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTexture.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
255
```c++ #include "UEPyNavigation.h" #if ENGINE_MINOR_VERSION < 20 #include "AI/Navigation/NavigationSystem.h" #else #include "Blueprint/AIBlueprintHelperLibrary.h" #endif #include "GameFramework/Pawn.h" #include "Engine/World.h" PyObject *py_ue_simple_move_to_location(ue_PyUObject *self, PyObject * args) { ue_py_check(self); FVector vec; if (!py_ue_vector_arg(args, vec)) return NULL; UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); APawn *pawn = nullptr; if (self->ue_object->IsA<APawn>()) { pawn = (APawn *)self->ue_object; } else if (self->ue_object->IsA<UActorComponent>()) { UActorComponent *component = (UActorComponent *)self->ue_object; AActor *actor = component->GetOwner(); if (actor) { if (actor->IsA<APawn>()) { pawn = (APawn *)actor; } } } if (!pawn) return PyErr_Format(PyExc_Exception, "uobject is not a pawn"); AController *controller = pawn->GetController(); if (!controller) return PyErr_Format(PyExc_Exception, "Pawn has no controller"); #if ENGINE_MINOR_VERSION < 20 world->GetNavigationSystem()->SimpleMoveToLocation(controller, vec); #else UAIBlueprintHelperLibrary::SimpleMoveToLocation(controller, vec); #endif Py_RETURN_NONE; } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyNavigation.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
352
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_export_to_file(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyExporter.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
28
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_simple_move_to_location(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyNavigation.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
29
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_sequencer_master_tracks(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_possessable_tracks(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_track_sections(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_get_camera_cut_track(ue_PyUObject *, PyObject *); #if WITH_EDITOR PyObject *py_ue_sequencer_set_playback_range(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_set_view_range(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_set_working_range(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_set_section_range(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_get_playback_range(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_get_selection_range(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_folders(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_create_folder(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_set_display_name(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_get_display_name(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_changed(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_section_add_key(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_add_camera_cut_track(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_add_possessable(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_track_add_section(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_add_actor(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_add_actor_component(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_make_new_spawnable(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_remove_possessable(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_remove_spawnable(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_remove_camera_cut_track(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_remove_master_track(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_remove_track(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_import_fbx_transform(ue_PyUObject *, PyObject *); #endif PyObject *py_ue_sequencer_sections(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_possessables(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_possessables_guid(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_find_possessable(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_find_spawnable(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_add_master_track(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_add_track(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySequencer.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
689
```c++ #include "UEPySequencer.h" #include "Runtime/MovieScene/Public/MovieScene.h" #include "Runtime/MovieScene/Public/MovieScenePossessable.h" #include "Runtime/MovieScene/Public/MovieSceneBinding.h" #include "Runtime/MovieScene/Public/MovieSceneTrack.h" #include "Runtime/MovieScene/Public/MovieSceneNameableTrack.h" #include "Runtime/LevelSequence/Public/LevelSequence.h" #if WITH_EDITOR #include "Editor/Sequencer/Public/ISequencer.h" #include "Editor/Sequencer/Public/ISequencerModule.h" #include "Editor/UnrealEd/Public/Toolkits/AssetEditorManager.h" #if ENGINE_MINOR_VERSION >= 20 #include "LevelSequenceEditor/Private/LevelSequenceEditorToolkit.h" #else #include "Private/LevelSequenceEditorToolkit.h" #endif #include "Tracks/MovieSceneCameraCutTrack.h" #if ENGINE_MINOR_VERSION < 20 #include "Sections/IKeyframeSection.h" #endif #include "Sections/MovieSceneFloatSection.h" #include "Sections/MovieSceneBoolSection.h" #include "Sections/MovieScene3DTransformSection.h" #include "Sections/MovieSceneVectorSection.h" #include "Runtime/MovieScene/Public/MovieSceneFolder.h" #include "Runtime/MovieScene/Public/MovieSceneSpawnable.h" #include "Runtime/MovieScene/Public/MovieScenePossessable.h" #if ENGINE_MINOR_VERSION < 18 #include "Editor/UnrealEd/Private/FbxImporter.h" #else #include "Editor/UnrealEd/Public/FbxImporter.h" #endif #include "Editor/MovieSceneTools/Public/MatineeImportTools.h" #endif #include "GameFramework/Actor.h" #include "Runtime/LevelSequence/Public/LevelSequence.h" #include "Engine/World.h" #if ENGINE_MINOR_VERSION >= 20 #include "Wrappers/UEPyFFrameNumber.h" #endif #if ENGINE_MINOR_VERSION >= 20 static bool magic_get_frame_number(UMovieScene *MovieScene, PyObject *py_obj, FFrameNumber *dest) { ue_PyFFrameNumber *py_frame_number = py_ue_is_fframe_number(py_obj); if (py_frame_number) { *dest = py_frame_number->frame_number; return true; } if (PyNumber_Check(py_obj)) { PyObject *f_value = PyNumber_Float(py_obj); float value = PyFloat_AsDouble(f_value); Py_DECREF(f_value); *dest = MovieScene->GetTickResolution().AsFrameNumber(value); return true; } return false; } #if WITH_EDITOR #if ENGINE_MINOR_VERSION > 21 static void ImportTransformChannel(const FRichCurve& Source, FMovieSceneFloatChannel* Dest, FFrameRate DestFrameRate, bool bNegateTangents) { TMovieSceneChannelData<FMovieSceneFloatValue> ChannelData = Dest->GetData(); ChannelData.Reset(); double DecimalRate = DestFrameRate.AsDecimal(); for (int32 KeyIndex = 0; KeyIndex < Source.Keys.Num(); ++KeyIndex) { float ArriveTangent = Source.Keys[KeyIndex].ArriveTangent; if (KeyIndex > 0) { ArriveTangent = ArriveTangent / ((Source.Keys[KeyIndex].Value - Source.Keys[KeyIndex - 1].Value) * DecimalRate); } float LeaveTangent = Source.Keys[KeyIndex].LeaveTangent; if (KeyIndex < Source.Keys.Num() - 1) { LeaveTangent = LeaveTangent / ((Source.Keys[KeyIndex + 1].Value - Source.Keys[KeyIndex].Value) * DecimalRate); } if (bNegateTangents) { ArriveTangent = -ArriveTangent; LeaveTangent = -LeaveTangent; } FFrameNumber KeyTime = (Source.Keys[KeyIndex].Value * DestFrameRate).RoundToFrame(); if (ChannelData.FindKey(KeyTime) == INDEX_NONE) { FMovieSceneFloatValue NewKey(Source.Keys[KeyIndex].Value); NewKey.InterpMode = Source.Keys[KeyIndex].InterpMode; NewKey.TangentMode = Source.Keys[KeyIndex].TangentMode; NewKey.Tangent.ArriveTangent = ArriveTangent / DestFrameRate.AsDecimal(); NewKey.Tangent.LeaveTangent = LeaveTangent / DestFrameRate.AsDecimal(); NewKey.Tangent.TangentWeightMode = RCTWM_WeightedNone; NewKey.Tangent.ArriveTangentWeight = 0.0f; NewKey.Tangent.LeaveTangentWeight = 0.0f; ChannelData.AddKey(KeyTime, NewKey); } } Dest->AutoSetTangents(); } #else static void ImportTransformChannel(const FInterpCurveFloat& Source, FMovieSceneFloatChannel* Dest, FFrameRate DestFrameRate, bool bNegateTangents) { TMovieSceneChannelData<FMovieSceneFloatValue> ChannelData = Dest->GetData(); ChannelData.Reset(); double DecimalRate = DestFrameRate.AsDecimal(); for (int32 KeyIndex = 0; KeyIndex < Source.Points.Num(); ++KeyIndex) { float ArriveTangent = Source.Points[KeyIndex].ArriveTangent; if (KeyIndex > 0) { ArriveTangent = ArriveTangent / ((Source.Points[KeyIndex].InVal - Source.Points[KeyIndex - 1].InVal) * DecimalRate); } float LeaveTangent = Source.Points[KeyIndex].LeaveTangent; if (KeyIndex < Source.Points.Num() - 1) { LeaveTangent = LeaveTangent / ((Source.Points[KeyIndex + 1].InVal - Source.Points[KeyIndex].InVal) * DecimalRate); } if (bNegateTangents) { ArriveTangent = -ArriveTangent; LeaveTangent = -LeaveTangent; } FFrameNumber KeyTime = (Source.Points[KeyIndex].InVal * DestFrameRate).RoundToFrame(); #if ENGINE_MINOR_VERSION > 20 FMatineeImportTools::SetOrAddKey(ChannelData, KeyTime, Source.Points[KeyIndex].OutVal, ArriveTangent, LeaveTangent, Source.Points[KeyIndex].InterpMode, DestFrameRate); #else FMatineeImportTools::SetOrAddKey(ChannelData, KeyTime, Source.Points[KeyIndex].OutVal, ArriveTangent, LeaveTangent, Source.Points[KeyIndex].InterpMode); #endif } Dest->AutoSetTangents(); } #endif static bool ImportFBXTransform(FString NodeName, UMovieScene3DTransformSection* TransformSection, UnFbx::FFbxCurvesAPI& CurveAPI) { // Look for transforms explicitly FTransform DefaultTransform; #if ENGINE_MINOR_VERSION > 21 FRichCurve Translation[3]; FRichCurve EulerRotation[3]; FRichCurve Scale[3]; #else FInterpCurveFloat Translation[3]; FInterpCurveFloat EulerRotation[3]; FInterpCurveFloat Scale[3]; #endif CurveAPI.GetConvertedTransformCurveData(NodeName, Translation[0], Translation[1], Translation[2], EulerRotation[0], EulerRotation[1], EulerRotation[2], Scale[0], Scale[1], Scale[2], DefaultTransform); TransformSection->Modify(); FFrameRate FrameRate = TransformSection->GetTypedOuter<UMovieScene>()->GetTickResolution(); FVector Location = DefaultTransform.GetLocation(), Rotation = DefaultTransform.GetRotation().Euler(), Scale3D = DefaultTransform.GetScale3D(); TArrayView<FMovieSceneFloatChannel*> Channels = TransformSection->GetChannelProxy().GetChannels<FMovieSceneFloatChannel>(); Channels[0]->SetDefault(Location.X); Channels[1]->SetDefault(Location.Y); Channels[2]->SetDefault(Location.Z); Channels[3]->SetDefault(Rotation.X); Channels[4]->SetDefault(Rotation.Y); Channels[5]->SetDefault(Rotation.Z); Channels[6]->SetDefault(Scale3D.X); Channels[7]->SetDefault(Scale3D.Y); Channels[8]->SetDefault(Scale3D.Z); ImportTransformChannel(Translation[0], Channels[0], FrameRate, false); ImportTransformChannel(Translation[1], Channels[1], FrameRate, true); ImportTransformChannel(Translation[2], Channels[2], FrameRate, false); ImportTransformChannel(EulerRotation[0], Channels[3], FrameRate, false); ImportTransformChannel(EulerRotation[1], Channels[4], FrameRate, true); ImportTransformChannel(EulerRotation[2], Channels[5], FrameRate, true); ImportTransformChannel(Scale[0], Channels[6], FrameRate, false); ImportTransformChannel(Scale[1], Channels[7], FrameRate, false); ImportTransformChannel(Scale[2], Channels[8], FrameRate, false); return true; } #endif #endif #if WITH_EDITOR PyObject *py_ue_sequencer_changed(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_bool = nullptr; if (!PyArg_ParseTuple(args, "|O:sequencer_changed", &py_bool)) { return NULL; } bool force_open = false; if (!self->ue_object->IsA<ULevelSequence>()) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); ULevelSequence *seq = (ULevelSequence *)self->ue_object; if (py_bool && PyObject_IsTrue(py_bool)) { // try to open the editor for the asset FAssetEditorManager::Get().OpenEditorForAsset(seq); } IAssetEditorInstance *editor = FAssetEditorManager::Get().FindEditorForAsset(seq, true); if (editor) { FLevelSequenceEditorToolkit *toolkit = (FLevelSequenceEditorToolkit *)editor; ISequencer *sequencer = toolkit->GetSequencer().Get(); #if ENGINE_MINOR_VERSION < 13 sequencer->NotifyMovieSceneDataChanged(); #else #if ENGINE_MINOR_VERSION > 16 sequencer->NotifyMovieSceneDataChanged(EMovieSceneDataChangeType::RefreshAllImmediately); #else sequencer->NotifyMovieSceneDataChanged(EMovieSceneDataChangeType::Unknown); #endif #endif } Py_RETURN_NONE; } #endif PyObject *py_ue_sequencer_possessable_tracks(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_possessable; if (!PyArg_ParseTuple(args, "O:sequencer_possessable_tracks", &py_possessable)) { return NULL; } if (!self->ue_object->IsA<ULevelSequence>()) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); FGuid f_guid; if (PyUnicodeOrString_Check(py_possessable)) { const char *guid = UEPyUnicode_AsUTF8(py_possessable); if (!FGuid::Parse(FString(guid), f_guid)) { return PyErr_Format(PyExc_Exception, "invalid GUID"); } } else { FMovieScenePossessable *possessable = (FMovieScenePossessable *)do_ue_py_check_struct(py_possessable, FMovieScenePossessable::StaticStruct()); if (possessable) { f_guid = possessable->GetGuid(); } } if (!f_guid.IsValid()) { return PyErr_Format(PyExc_Exception, "invalid GUID"); } ULevelSequence *seq = (ULevelSequence *)self->ue_object; UMovieScene *scene = seq->GetMovieScene(); PyObject *py_tracks = PyList_New(0); FMovieScenePossessable *possessable = scene->FindPossessable(f_guid); if (!possessable) return PyErr_Format(PyExc_Exception, "GUID not found"); TArray<FMovieSceneBinding> bindings = scene->GetBindings(); for (FMovieSceneBinding binding : bindings) { if (binding.GetObjectGuid() != f_guid) continue; for (UMovieSceneTrack *track : binding.GetTracks()) { ue_PyUObject *ret = ue_get_python_uobject((UObject *)track); if (!ret) { Py_DECREF(py_tracks); return PyErr_Format(PyExc_Exception, "PyUObject is in invalid state"); } PyList_Append(py_tracks, (PyObject *)ret); } break; } return py_tracks; } PyObject *py_ue_sequencer_find_possessable(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *guid; PyObject *py_parent = nullptr; if (!PyArg_ParseTuple(args, "s|O:sequencer_find_possessable", &guid, &py_parent)) { return nullptr; } ULevelSequence *seq = ue_py_check_type<ULevelSequence>(self); if (!seq) { return PyErr_Format(PyExc_Exception, "uobject is not a ULevelSequence"); } FGuid f_guid; if (!FGuid::Parse(FString(guid), f_guid)) { return PyErr_Format(PyExc_Exception, "invalid GUID"); } #if ENGINE_MINOR_VERSION < 15 UObject *u_obj = seq->FindPossessableObject(f_guid, seq); #else UObject *parent = nullptr; if (py_parent) { parent = ue_py_check_type<UObject>(py_parent); if (!parent) { return PyErr_Format(PyExc_Exception, "argument is not a UObject"); } } UObject *u_obj = nullptr; TArray<UObject *, TInlineAllocator<1>> u_objects; seq->LocateBoundObjects(f_guid, parent, u_objects); if (u_objects.Num() > 0) { u_obj = u_objects[0]; } #endif if (!u_obj) return PyErr_Format(PyExc_Exception, "unable to find uobject with GUID \"%s\"", guid); Py_RETURN_UOBJECT(u_obj); } PyObject *py_ue_sequencer_find_spawnable(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *guid; if (!PyArg_ParseTuple(args, "s:sequencer_find_spawnable", &guid)) { return NULL; } if (!self->ue_object->IsA<ULevelSequence>()) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); FGuid f_guid; if (!FGuid::Parse(FString(guid), f_guid)) { return PyErr_Format(PyExc_Exception, "invalid GUID"); } ULevelSequence *seq = (ULevelSequence *)self->ue_object; FMovieSceneSpawnable *spawnable = seq->MovieScene->FindSpawnable(f_guid); PyObject *ret = py_ue_new_owned_uscriptstruct(spawnable->StaticStruct(), (uint8 *)spawnable); Py_INCREF(ret); return ret; } #if WITH_EDITOR PyObject *py_ue_sequencer_add_possessable(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_obj; if (!PyArg_ParseTuple(args, "O:sequencer_add_possessable", &py_obj)) { return NULL; } if (!self->ue_object->IsA<ULevelSequence>()) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); ue_PyUObject *py_ue_obj = ue_is_pyuobject(py_obj); if (!py_ue_obj) return PyErr_Format(PyExc_Exception, "argument is not a uobject"); ULevelSequence *seq = (ULevelSequence *)self->ue_object; FString name = py_ue_obj->ue_object->GetName(); AActor *actor = Cast<AActor>(py_ue_obj->ue_object); if (actor) name = actor->GetActorLabel(); FGuid new_guid = seq->MovieScene->AddPossessable(name, py_ue_obj->ue_object->GetClass()); if (!new_guid.IsValid()) { return PyErr_Format(PyExc_Exception, "unable to possess object"); } seq->BindPossessableObject(new_guid, *(py_ue_obj->ue_object), py_ue_obj->ue_object->GetWorld()); return PyUnicode_FromString(TCHAR_TO_UTF8(*new_guid.ToString())); } PyObject *py_ue_sequencer_add_actor(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_obj; if (!PyArg_ParseTuple(args, "O:sequencer_add_actor", &py_obj)) { return NULL; } if (!self->ue_object->IsA<ULevelSequence>()) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); ue_PyUObject *py_ue_obj = ue_is_pyuobject(py_obj); if (!py_ue_obj) return PyErr_Format(PyExc_Exception, "argument is not a uobject"); if (!py_ue_obj->ue_object->IsA<AActor>()) return PyErr_Format(PyExc_Exception, "argument is not an actor"); ULevelSequence *seq = (ULevelSequence *)self->ue_object; TArray<TWeakObjectPtr<AActor>> actors; actors.Add((AActor *)py_ue_obj->ue_object); // try to open the editor for the asset FAssetEditorManager::Get().OpenEditorForAsset(seq); IAssetEditorInstance *editor = FAssetEditorManager::Get().FindEditorForAsset(seq, true); if (editor) { FLevelSequenceEditorToolkit *toolkit = (FLevelSequenceEditorToolkit *)editor; ISequencer *sequencer = toolkit->GetSequencer().Get(); sequencer->AddActors(actors); } else { return PyErr_Format(PyExc_Exception, "unable to access sequencer"); } UObject& u_obj = *actors[0]; #if ENGINE_MINOR_VERSION < 15 FGuid new_guid = seq->FindPossessableObjectId(u_obj); #else FGuid new_guid = seq->FindPossessableObjectId(u_obj, u_obj.GetWorld()); #endif if (!new_guid.IsValid()) { return PyErr_Format(PyExc_Exception, "unable to find guid"); } return PyUnicode_FromString(TCHAR_TO_UTF8(*new_guid.ToString())); } PyObject *py_ue_sequencer_add_actor_component(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_obj; if (!PyArg_ParseTuple(args, "O:sequencer_add_actor_component", &py_obj)) { return NULL; } if (!self->ue_object->IsA<ULevelSequence>()) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); ue_PyUObject *py_ue_obj = ue_is_pyuobject(py_obj); if (!py_ue_obj) return PyErr_Format(PyExc_Exception, "argument is not a uobject"); if (!py_ue_obj->ue_object->IsA<UActorComponent>()) return PyErr_Format(PyExc_Exception, "argument is not an actorcomponent"); ULevelSequence *seq = (ULevelSequence *)self->ue_object; UActorComponent* actorComponent = (UActorComponent *)py_ue_obj->ue_object; // try to open the editor for the asset FAssetEditorManager::Get().OpenEditorForAsset(seq); IAssetEditorInstance *editor = FAssetEditorManager::Get().FindEditorForAsset(seq, true); FGuid new_guid; if (editor) { FLevelSequenceEditorToolkit *toolkit = (FLevelSequenceEditorToolkit *)editor; ISequencer *sequencer = toolkit->GetSequencer().Get(); new_guid = sequencer->GetHandleToObject(actorComponent); } else { return PyErr_Format(PyExc_Exception, "unable to access sequencer"); } if (!new_guid.IsValid()) { return PyErr_Format(PyExc_Exception, "unable to find guid"); } return PyUnicode_FromString(TCHAR_TO_UTF8(*new_guid.ToString())); } PyObject *py_ue_sequencer_make_new_spawnable(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_obj; if (!PyArg_ParseTuple(args, "O:sequencer_make_new_spawnable", &py_obj)) { return NULL; } if (!self->ue_object->IsA<ULevelSequence>()) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); ue_PyUObject *py_ue_obj = ue_is_pyuobject(py_obj); if (!py_ue_obj) return PyErr_Format(PyExc_Exception, "argument is not a uobject"); if (!py_ue_obj->ue_object->IsA<AActor>()) return PyErr_Format(PyExc_Exception, "argument is not an actor"); AActor *actor = (AActor *)py_ue_obj->ue_object; ULevelSequence *seq = (ULevelSequence *)self->ue_object; // try to open the editor for the asset FAssetEditorManager::Get().OpenEditorForAsset(seq); IAssetEditorInstance *editor = FAssetEditorManager::Get().FindEditorForAsset(seq, true); if (!editor) { return PyErr_Format(PyExc_Exception, "unable to access sequencer"); } FLevelSequenceEditorToolkit *toolkit = (FLevelSequenceEditorToolkit *)editor; ISequencer *sequencer = toolkit->GetSequencer().Get(); FGuid new_guid = sequencer->MakeNewSpawnable(*actor); return PyUnicode_FromString(TCHAR_TO_UTF8(*new_guid.ToString())); } #endif PyObject *py_ue_sequencer_master_tracks(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (!self->ue_object->IsA<ULevelSequence>()) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); ULevelSequence *seq = (ULevelSequence *)self->ue_object; UMovieScene *scene = seq->GetMovieScene(); PyObject *py_tracks = PyList_New(0); TArray<UMovieSceneTrack *> tracks = scene->GetMasterTracks(); for (UMovieSceneTrack *track : tracks) { ue_PyUObject *ret = ue_get_python_uobject((UObject *)track); if (!ret) { Py_DECREF(py_tracks); return PyErr_Format(PyExc_Exception, "PyUObject is in invalid state"); } PyList_Append(py_tracks, (PyObject *)ret); } return py_tracks; } PyObject *py_ue_sequencer_get_camera_cut_track(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (!self->ue_object->IsA<ULevelSequence>()) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); ULevelSequence *seq = (ULevelSequence *)self->ue_object; UMovieScene *scene = seq->GetMovieScene(); UMovieSceneTrack *track = scene->GetCameraCutTrack(); if (!track) { return PyErr_Format(PyExc_Exception, "unable to find camera cut track"); } Py_RETURN_UOBJECT(track); } PyObject *py_ue_sequencer_possessables(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (!self->ue_object->IsA<ULevelSequence>()) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); ULevelSequence *seq = (ULevelSequence *)self->ue_object; UMovieScene *scene = seq->GetMovieScene(); PyObject *py_possessables = PyList_New(0); for (int32 i = 0; i < scene->GetPossessableCount(); i++) { FMovieScenePossessable possessable = scene->GetPossessable(i); PyObject *py_possessable = py_ue_new_owned_uscriptstruct(possessable.StaticStruct(), (uint8 *)&possessable); PyList_Append(py_possessables, py_possessable); } return py_possessables; } PyObject *py_ue_sequencer_possessables_guid(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (!self->ue_object->IsA<ULevelSequence>()) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); ULevelSequence *seq = (ULevelSequence *)self->ue_object; UMovieScene *scene = seq->GetMovieScene(); PyObject *py_possessables = PyList_New(0); for (int32 i = 0; i < scene->GetPossessableCount(); i++) { FMovieScenePossessable possessable = scene->GetPossessable(i); PyObject *py_possessable = PyUnicode_FromString(TCHAR_TO_UTF8(*possessable.GetGuid().ToString())); PyList_Append(py_possessables, py_possessable); } return py_possessables; } #if WITH_EDITOR PyObject *py_ue_sequencer_folders(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (!self->ue_object->IsA<ULevelSequence>()) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); PyObject *py_obj = nullptr; if (!PyArg_ParseTuple(args, "|O:sequencer_folders", &py_obj)) { return NULL; } UMovieSceneFolder *parent_folder = nullptr; if (py_obj) { ue_PyUObject *ue_py_obj = ue_is_pyuobject(py_obj); if (!ue_py_obj) { return PyErr_Format(PyExc_Exception, "argument is not a UObject"); } parent_folder = Cast<UMovieSceneFolder>(ue_py_obj->ue_object); if (!parent_folder) { return PyErr_Format(PyExc_Exception, "argument is not a UMovieSceneFolder"); } } ULevelSequence *seq = (ULevelSequence *)self->ue_object; UMovieScene *scene = seq->GetMovieScene(); PyObject *py_folders = PyList_New(0); TArray<UMovieSceneFolder *> folders; if (!parent_folder) folders = scene->GetRootFolders(); else { folders = parent_folder->GetChildFolders(); } for (UMovieSceneFolder *folder : folders) { ue_PyUObject *ret = ue_get_python_uobject((UObject *)folder); if (!ret) { Py_DECREF(py_folders); return PyErr_Format(PyExc_Exception, "PyUObject is in invalid state"); } PyList_Append(py_folders, (PyObject *)ret); } return py_folders; } PyObject *py_ue_sequencer_create_folder(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (!self->ue_object->IsA<ULevelSequence>()) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); PyObject *py_obj = nullptr; char *name; if (!PyArg_ParseTuple(args, "s|O:sequencer_create_folder", &name, &py_obj)) { return NULL; } UMovieSceneFolder *parent_folder = nullptr; if (py_obj) { ue_PyUObject *ue_py_obj = ue_is_pyuobject(py_obj); if (!ue_py_obj) { return PyErr_Format(PyExc_Exception, "argument is not a UObject"); } parent_folder = Cast<UMovieSceneFolder>(ue_py_obj->ue_object); if (!parent_folder) { return PyErr_Format(PyExc_Exception, "argument is not a UMovieSceneFolder"); } } ULevelSequence *seq = (ULevelSequence *)self->ue_object; UMovieScene *scene = seq->GetMovieScene(); UMovieSceneFolder *new_folder = NewObject<UMovieSceneFolder>(scene, NAME_None, RF_Transactional); new_folder->SetFolderName(FName(name)); if (parent_folder) { parent_folder->Modify(); parent_folder->AddChildFolder(new_folder); } else { scene->Modify(); scene->GetRootFolders().Add(new_folder); } Py_RETURN_UOBJECT(new_folder); } #endif PyObject *py_ue_sequencer_sections(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (!self->ue_object->IsA<ULevelSequence>()) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); ULevelSequence *seq = (ULevelSequence *)self->ue_object; UMovieScene *scene = seq->GetMovieScene(); PyObject *py_sections = PyList_New(0); TArray<UMovieSceneSection *> sections = scene->GetAllSections(); for (UMovieSceneSection *section : sections) { ue_PyUObject *ret = ue_get_python_uobject((UObject *)section); if (!ret) { Py_DECREF(py_sections); return PyErr_Format(PyExc_Exception, "PyUObject is in invalid state"); } PyList_Append(py_sections, (PyObject *)ret); } return py_sections; } PyObject *py_ue_sequencer_track_sections(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (!self->ue_object->IsA<UMovieSceneTrack>()) return PyErr_Format(PyExc_Exception, "uobject is not a UMovieSceneTrack"); UMovieSceneTrack *track = (UMovieSceneTrack *)self->ue_object; PyObject *py_sections = PyList_New(0); TArray<UMovieSceneSection *> sections = track->GetAllSections(); for (UMovieSceneSection *section : sections) { ue_PyUObject *ret = ue_get_python_uobject((UObject *)section); if (!ret) { Py_DECREF(py_sections); return PyErr_Format(PyExc_Exception, "PyUObject is in invalid state"); } PyList_Append(py_sections, (PyObject *)ret); } return py_sections; } #if WITH_EDITOR PyObject *py_ue_sequencer_track_add_section(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_section = nullptr; if (!PyArg_ParseTuple(args, "|O:sequencer_track_add_section", &py_section)) return nullptr; UMovieSceneTrack *track = ue_py_check_type<UMovieSceneTrack>(self); if (!track) return PyErr_Format(PyExc_Exception, "uobject is not a UMovieSceneTrack"); UMovieSceneSection *new_section = nullptr; if (!py_section) { new_section = track->CreateNewSection(); } else { new_section = ue_py_check_type<UMovieSceneSection>(py_section); if (!new_section) { UClass *u_class = ue_py_check_type<UClass>(py_section); if (u_class && u_class->IsChildOf<UMovieSceneSection>()) { new_section = NewObject<UMovieSceneSection>(track, u_class, NAME_None); } } } if (!new_section) return PyErr_Format(PyExc_Exception, "argument is not a UMovieSceneSection"); track->AddSection(*new_section); Py_RETURN_UOBJECT(new_section); } #endif PyObject *py_ue_sequencer_add_master_track(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *obj; if (!PyArg_ParseTuple(args, "O:sequencer_add_master_track", &obj)) { return NULL; } if (!self->ue_object->IsA<ULevelSequence>()) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); ULevelSequence *seq = (ULevelSequence *)self->ue_object; UMovieScene *scene = seq->GetMovieScene(); ue_PyUObject *py_obj = ue_is_pyuobject(obj); if (!py_obj) return PyErr_Format(PyExc_Exception, "argument is not a uobject"); if (!py_obj->ue_object->IsA<UClass>()) return PyErr_Format(PyExc_Exception, "uobject is not a UClass"); UClass *u_class = (UClass *)py_obj->ue_object; if (!u_class->IsChildOf<UMovieSceneTrack>()) return PyErr_Format(PyExc_Exception, "uobject is not a UMovieSceneTrack class"); UMovieSceneTrack *track = scene->AddMasterTrack(u_class); if (!track) return PyErr_Format(PyExc_Exception, "unable to create new master track"); Py_RETURN_UOBJECT(track); } #if WITH_EDITOR PyObject *py_ue_sequencer_set_playback_range(ue_PyUObject *self, PyObject * args) { ue_py_check(self); ULevelSequence *seq = ue_py_check_type<ULevelSequence>(self); if (!seq) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); UMovieScene *scene = seq->GetMovieScene(); #if ENGINE_MINOR_VERSION < 20 float start_time; float end_time; if (!PyArg_ParseTuple(args, "ff:sequencer_set_playback_range", &start_time, &end_time)) { return nullptr; } scene->SetPlaybackRange(start_time, end_time); #else PyObject *py_start; PyObject *py_end; if (!PyArg_ParseTuple(args, "OO:sequencer_set_playback_range", &py_start, &py_end)) { return nullptr; } FFrameNumber FrameStart; FFrameNumber FrameEnd; if (!magic_get_frame_number(scene, py_start, &FrameStart)) return PyErr_Format(PyExc_Exception, "range must use float or FrameNumber"); if (!magic_get_frame_number(scene, py_end, &FrameEnd)) return PyErr_Format(PyExc_Exception, "range must use float or FrameNumber"); scene->SetPlaybackRange(TRange<FFrameNumber>::Inclusive(FrameStart, FrameEnd)); #endif Py_RETURN_NONE; } PyObject *py_ue_sequencer_get_playback_range(ue_PyUObject *self, PyObject * args) { ue_py_check(self); ULevelSequence *seq = ue_py_check_type<ULevelSequence>(self); if (!seq) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); UMovieScene *scene = seq->GetMovieScene(); #if ENGINE_MINOR_VERSION < 20 TRange<float> range = scene->GetPlaybackRange(); return Py_BuildValue("(ff)", range.GetLowerBoundValue(), range.GetUpperBoundValue()); #else TRange<FFrameNumber> range = scene->GetPlaybackRange(); return Py_BuildValue("(OO)", py_ue_new_fframe_number(range.GetLowerBoundValue()), py_ue_new_fframe_number(range.GetUpperBoundValue())); #endif } PyObject *py_ue_sequencer_set_working_range(ue_PyUObject *self, PyObject * args) { ue_py_check(self); ULevelSequence *seq = ue_py_check_type<ULevelSequence>(self); if (!seq) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); UMovieScene *scene = seq->GetMovieScene(); float start_time; float end_time; if (!PyArg_ParseTuple(args, "ff:sequencer_set_working_range", &start_time, &end_time)) { return nullptr; } scene->SetWorkingRange(start_time, end_time); Py_RETURN_NONE; } PyObject *py_ue_sequencer_set_view_range(ue_PyUObject *self, PyObject * args) { ue_py_check(self); ULevelSequence *seq = ue_py_check_type<ULevelSequence>(self); if (!seq) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); UMovieScene *scene = seq->GetMovieScene(); float start_time; float end_time; if (!PyArg_ParseTuple(args, "ff:sequencer_set_view_range", &start_time, &end_time)) { return nullptr; } scene->SetViewRange(start_time, end_time); Py_RETURN_NONE; } PyObject *py_ue_sequencer_set_section_range(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UMovieSceneSection *section = ue_py_check_type<UMovieSceneSection>(self); if (!section) return PyErr_Format(PyExc_Exception, "uobject is not a MovieSceneSection"); #if ENGINE_MINOR_VERSION < 20 float start_time; float end_time; if (!PyArg_ParseTuple(args, "ff:sequencer_set_section_range", &start_time, &end_time)) { return nullptr; } #if ENGINE_MINOR_VERSION > 17 section->SetRange(TRange<float>::Inclusive(start_time, end_time)); #else section->SetRange(TRange<float>(TRangeBound<float>::Inclusive(start_time), TRangeBound<float>::Inclusive(end_time))); #endif #else PyObject *py_start; PyObject *py_end; if (!PyArg_ParseTuple(args, "OO:sequencer_set_section_range", &py_start, &py_end)) { return nullptr; } UMovieSceneTrack *Track = section->GetTypedOuter<UMovieSceneTrack>(); if (!Track) return PyErr_Format(PyExc_Exception, "unable to retrieve track from section"); UMovieScene *MovieScene = Track->GetTypedOuter<UMovieScene>(); if (!MovieScene) return PyErr_Format(PyExc_Exception, "unable to retrieve scene from section"); FFrameNumber FrameStart; FFrameNumber FrameEnd; if (!magic_get_frame_number(MovieScene, py_start, &FrameStart)) return PyErr_Format(PyExc_Exception, "range must use float or FrameNumber"); if (!magic_get_frame_number(MovieScene, py_end, &FrameEnd)) return PyErr_Format(PyExc_Exception, "range must use float or FrameNumber"); section->SetRange(TRange<FFrameNumber>::Inclusive(FrameStart, FrameEnd)); #endif Py_RETURN_NONE; } PyObject *py_ue_sequencer_get_selection_range(ue_PyUObject *self, PyObject * args) { ue_py_check(self); ULevelSequence *seq = ue_py_check_type<ULevelSequence>(self); if (!seq) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); UMovieScene *scene = seq->GetMovieScene(); #if ENGINE_MINOR_VERSION < 20 TRange<float> range = scene->GetSelectionRange(); return Py_BuildValue("(ff)", range.GetLowerBoundValue(), range.GetUpperBoundValue()); #else TRange<FFrameNumber> range = scene->GetSelectionRange(); return Py_BuildValue("(OO)", py_ue_new_fframe_number(range.GetLowerBoundValue()), py_ue_new_fframe_number(range.GetUpperBoundValue())); #endif } PyObject *py_ue_sequencer_section_add_key(ue_PyUObject *self, PyObject * args) { ue_py_check(self); float time; PyObject *py_value; int interpolation = 0; PyObject *py_unwind = nullptr; if (!PyArg_ParseTuple(args, "fO|iO:sequencer_section_add_key", &time, &py_value, &interpolation, &py_unwind)) { return nullptr; } UMovieSceneSection *section = ue_py_check_type<UMovieSceneSection>(self); if (!section) return PyErr_Format(PyExc_Exception, "uobject is not a MovieSceneSection"); #if ENGINE_MINOR_VERSION >= 20 UMovieSceneTrack *Track = section->GetTypedOuter<UMovieSceneTrack>(); if (!Track) return PyErr_Format(PyExc_Exception, "unable to retrieve track from section"); UMovieScene *MovieScene = Track->GetTypedOuter<UMovieScene>(); if (!MovieScene) return PyErr_Format(PyExc_Exception, "unable to retrieve scene from section"); FFrameNumber FrameNumber = MovieScene->GetTickResolution().AsFrameNumber(time); EMovieSceneKeyInterpolation InterpolationMode = (EMovieSceneKeyInterpolation)interpolation; section->Modify(); #endif if (auto section_float = Cast<UMovieSceneFloatSection>(section)) { if (PyNumber_Check(py_value)) { PyObject *f_value = PyNumber_Float(py_value); float value = PyFloat_AsDouble(f_value); Py_DECREF(f_value); #if ENGINE_MINOR_VERSION < 20 section_float->AddKey(time, value, (EMovieSceneKeyInterpolation)interpolation); #else FMovieSceneFloatChannel& Channel = (FMovieSceneFloatChannel&)section_float->GetChannel(); int32 RetValue = -1; switch (InterpolationMode) { case(EMovieSceneKeyInterpolation::Auto): RetValue = Channel.AddCubicKey(FrameNumber, value, RCTM_Auto); break; case(EMovieSceneKeyInterpolation::User): RetValue = Channel.AddCubicKey(FrameNumber, value, RCTM_User); case(EMovieSceneKeyInterpolation::Break): RetValue = Channel.AddCubicKey(FrameNumber, value, RCTM_Break); break; case(EMovieSceneKeyInterpolation::Linear): RetValue = Channel.AddLinearKey(FrameNumber, value); break; case(EMovieSceneKeyInterpolation::Constant): RetValue = Channel.AddConstantKey(FrameNumber, value); break; default: return PyErr_Format(PyExc_Exception, "unsupported interpolation"); } return PyLong_FromLong(RetValue); #endif Py_RETURN_NONE; } } else if (auto section_bool = Cast<UMovieSceneBoolSection>(section)) { if (PyBool_Check(py_value)) { bool value = false; if (PyObject_IsTrue(py_value)) value = true; #if ENGINE_MINOR_VERSION < 20 section_bool->AddKey(time, value, (EMovieSceneKeyInterpolation)interpolation); #else FMovieSceneBoolChannel& Channel = section_bool->GetChannel(); int32 RetValue = Channel.GetData().AddKey(FrameNumber, value); return PyLong_FromLong(RetValue); #endif Py_RETURN_NONE; } } else if (auto section_transform = Cast<UMovieScene3DTransformSection>(section)) { if (ue_PyFTransform *py_transform = py_ue_is_ftransform(py_value)) { bool unwind = (py_unwind && PyObject_IsTrue(py_unwind)); FTransform transform = py_transform->transform; #if ENGINE_MINOR_VERSION < 20 FTransformKey tx = FTransformKey(EKey3DTransformChannel::Translation, EAxis::X, transform.GetLocation().X, unwind); FTransformKey ty = FTransformKey(EKey3DTransformChannel::Translation, EAxis::Y, transform.GetLocation().Y, unwind); FTransformKey tz = FTransformKey(EKey3DTransformChannel::Translation, EAxis::Z, transform.GetLocation().Z, unwind); section_transform->AddKey(time, tx, (EMovieSceneKeyInterpolation)interpolation); section_transform->AddKey(time, ty, (EMovieSceneKeyInterpolation)interpolation); section_transform->AddKey(time, tz, (EMovieSceneKeyInterpolation)interpolation); FTransformKey rx = FTransformKey(EKey3DTransformChannel::Rotation, EAxis::X, transform.GetRotation().Euler().X, unwind); FTransformKey ry = FTransformKey(EKey3DTransformChannel::Rotation, EAxis::Y, transform.GetRotation().Euler().Y, unwind); FTransformKey rz = FTransformKey(EKey3DTransformChannel::Rotation, EAxis::Z, transform.GetRotation().Euler().Z, unwind); section_transform->AddKey(time, rx, (EMovieSceneKeyInterpolation)interpolation); section_transform->AddKey(time, ry, (EMovieSceneKeyInterpolation)interpolation); section_transform->AddKey(time, rz, (EMovieSceneKeyInterpolation)interpolation); FTransformKey sx = FTransformKey(EKey3DTransformChannel::Scale, EAxis::X, transform.GetScale3D().X, unwind); FTransformKey sy = FTransformKey(EKey3DTransformChannel::Scale, EAxis::Y, transform.GetScale3D().Y, unwind); FTransformKey sz = FTransformKey(EKey3DTransformChannel::Scale, EAxis::Z, transform.GetScale3D().Z, unwind); section_transform->AddKey(time, sx, (EMovieSceneKeyInterpolation)interpolation); section_transform->AddKey(time, sy, (EMovieSceneKeyInterpolation)interpolation); section_transform->AddKey(time, sz, (EMovieSceneKeyInterpolation)interpolation); Py_RETURN_NONE; #else int RetValueTX, RetValueTY, RetValueTZ = -1; int RetValueRX, RetValueRY, RetValueRZ = -1; int RetValueSX, RetValueSY, RetValueSZ = -1; FMovieSceneFloatChannel *ChannelTX = section_transform->GetChannelProxy().GetChannel<FMovieSceneFloatChannel>(0); FMovieSceneFloatChannel *ChannelTY = section_transform->GetChannelProxy().GetChannel<FMovieSceneFloatChannel>(1); FMovieSceneFloatChannel *ChannelTZ = section_transform->GetChannelProxy().GetChannel<FMovieSceneFloatChannel>(2); FMovieSceneFloatChannel *ChannelRX = section_transform->GetChannelProxy().GetChannel<FMovieSceneFloatChannel>(3); FMovieSceneFloatChannel *ChannelRY = section_transform->GetChannelProxy().GetChannel<FMovieSceneFloatChannel>(4); FMovieSceneFloatChannel *ChannelRZ = section_transform->GetChannelProxy().GetChannel<FMovieSceneFloatChannel>(5); FMovieSceneFloatChannel *ChannelSX = section_transform->GetChannelProxy().GetChannel<FMovieSceneFloatChannel>(6); FMovieSceneFloatChannel *ChannelSY = section_transform->GetChannelProxy().GetChannel<FMovieSceneFloatChannel>(7); FMovieSceneFloatChannel *ChannelSZ = section_transform->GetChannelProxy().GetChannel<FMovieSceneFloatChannel>(8); switch (InterpolationMode) { case(EMovieSceneKeyInterpolation::Auto): RetValueTX = ChannelTX->AddCubicKey(FrameNumber, transform.GetTranslation().X, RCTM_Auto); RetValueTY = ChannelTY->AddCubicKey(FrameNumber, transform.GetTranslation().Y, RCTM_Auto); RetValueTZ = ChannelTZ->AddCubicKey(FrameNumber, transform.GetTranslation().Z, RCTM_Auto); RetValueRX = ChannelRX->AddCubicKey(FrameNumber, transform.GetRotation().Euler().X, RCTM_Auto); RetValueRY = ChannelRY->AddCubicKey(FrameNumber, transform.GetRotation().Euler().Y, RCTM_Auto); RetValueRZ = ChannelRZ->AddCubicKey(FrameNumber, transform.GetRotation().Euler().Z, RCTM_Auto); RetValueSX = ChannelSX->AddCubicKey(FrameNumber, transform.GetScale3D().X, RCTM_Auto); RetValueSY = ChannelSY->AddCubicKey(FrameNumber, transform.GetScale3D().Y, RCTM_Auto); RetValueSZ = ChannelSZ->AddCubicKey(FrameNumber, transform.GetScale3D().Z, RCTM_Auto); break; case(EMovieSceneKeyInterpolation::User): RetValueTX = ChannelTX->AddCubicKey(FrameNumber, transform.GetTranslation().X, RCTM_User); RetValueTY = ChannelTY->AddCubicKey(FrameNumber, transform.GetTranslation().Y, RCTM_User); RetValueTZ = ChannelTZ->AddCubicKey(FrameNumber, transform.GetTranslation().Z, RCTM_User); RetValueRX = ChannelRX->AddCubicKey(FrameNumber, transform.GetRotation().Euler().X, RCTM_User); RetValueRY = ChannelRY->AddCubicKey(FrameNumber, transform.GetRotation().Euler().Y, RCTM_User); RetValueRZ = ChannelRZ->AddCubicKey(FrameNumber, transform.GetRotation().Euler().Z, RCTM_User); RetValueSX = ChannelSX->AddCubicKey(FrameNumber, transform.GetScale3D().X, RCTM_User); RetValueSY = ChannelSY->AddCubicKey(FrameNumber, transform.GetScale3D().Y, RCTM_User); RetValueSZ = ChannelSZ->AddCubicKey(FrameNumber, transform.GetScale3D().Z, RCTM_User); case(EMovieSceneKeyInterpolation::Break): RetValueTX = ChannelTX->AddCubicKey(FrameNumber, transform.GetTranslation().X, RCTM_Break); RetValueTY = ChannelTY->AddCubicKey(FrameNumber, transform.GetTranslation().Y, RCTM_Break); RetValueTZ = ChannelTZ->AddCubicKey(FrameNumber, transform.GetTranslation().Z, RCTM_Break); RetValueRX = ChannelRX->AddCubicKey(FrameNumber, transform.GetRotation().Euler().X, RCTM_Break); RetValueRY = ChannelRY->AddCubicKey(FrameNumber, transform.GetRotation().Euler().Y, RCTM_Break); RetValueRZ = ChannelRZ->AddCubicKey(FrameNumber, transform.GetRotation().Euler().Z, RCTM_Break); RetValueSX = ChannelSX->AddCubicKey(FrameNumber, transform.GetScale3D().X, RCTM_Break); RetValueSY = ChannelSY->AddCubicKey(FrameNumber, transform.GetScale3D().Y, RCTM_Break); RetValueSZ = ChannelSZ->AddCubicKey(FrameNumber, transform.GetScale3D().Z, RCTM_Break); break; case(EMovieSceneKeyInterpolation::Linear): RetValueTX = ChannelTX->AddLinearKey(FrameNumber, transform.GetTranslation().X); RetValueTY = ChannelTY->AddLinearKey(FrameNumber, transform.GetTranslation().Y); RetValueTZ = ChannelTZ->AddLinearKey(FrameNumber, transform.GetTranslation().Z); RetValueRX = ChannelRX->AddLinearKey(FrameNumber, transform.GetRotation().Euler().X); RetValueRY = ChannelRY->AddLinearKey(FrameNumber, transform.GetRotation().Euler().Y); RetValueRZ = ChannelRZ->AddLinearKey(FrameNumber, transform.GetRotation().Euler().Z); RetValueSX = ChannelSX->AddLinearKey(FrameNumber, transform.GetScale3D().X); RetValueSY = ChannelSY->AddLinearKey(FrameNumber, transform.GetScale3D().Y); RetValueSZ = ChannelSZ->AddLinearKey(FrameNumber, transform.GetScale3D().Z); break; case(EMovieSceneKeyInterpolation::Constant): RetValueTX = ChannelTX->AddConstantKey(FrameNumber, transform.GetTranslation().X); RetValueTY = ChannelTY->AddConstantKey(FrameNumber, transform.GetTranslation().Y); RetValueTZ = ChannelTZ->AddConstantKey(FrameNumber, transform.GetTranslation().Z); RetValueRX = ChannelRX->AddConstantKey(FrameNumber, transform.GetRotation().Euler().X); RetValueRY = ChannelRY->AddConstantKey(FrameNumber, transform.GetRotation().Euler().Y); RetValueRZ = ChannelRZ->AddConstantKey(FrameNumber, transform.GetRotation().Euler().Z); RetValueSX = ChannelSX->AddConstantKey(FrameNumber, transform.GetScale3D().X); RetValueSY = ChannelSY->AddConstantKey(FrameNumber, transform.GetScale3D().Y); RetValueSZ = ChannelSZ->AddConstantKey(FrameNumber, transform.GetScale3D().Z); break; default: return PyErr_Format(PyExc_Exception, "unsupported interpolation"); } return Py_BuildValue("((iii)(iii)(iii))", RetValueTX, RetValueTY, RetValueTZ, RetValueRX, RetValueRY, RetValueRZ, RetValueSX, RetValueSY, RetValueSZ); #endif } } else if (auto section_vector = Cast<UMovieSceneVectorSection>(section)) { if (ue_PyFVector *py_vector = py_ue_is_fvector(py_value)) { FVector vec = py_vector->vec; #if ENGINE_MINOR_VERSION < 20 FVectorKey vx = FVectorKey(EKeyVectorChannel::X, vec.X); FVectorKey vy = FVectorKey(EKeyVectorChannel::Y, vec.Y); FVectorKey vz = FVectorKey(EKeyVectorChannel::Z, vec.Z); section_vector->AddKey(time, vx, (EMovieSceneKeyInterpolation)interpolation); section_vector->AddKey(time, vy, (EMovieSceneKeyInterpolation)interpolation); section_vector->AddKey(time, vz, (EMovieSceneKeyInterpolation)interpolation); #else int RetValueVX, RetValueVY, RetValueVZ = -1; FMovieSceneFloatChannel& ChannelX = (FMovieSceneFloatChannel&)section_vector->GetChannel(0); FMovieSceneFloatChannel& ChannelY = (FMovieSceneFloatChannel&)section_vector->GetChannel(1); FMovieSceneFloatChannel& ChannelZ = (FMovieSceneFloatChannel&)section_vector->GetChannel(2); switch (InterpolationMode) { case(EMovieSceneKeyInterpolation::Auto): RetValueVX = ChannelX.AddCubicKey(FrameNumber, vec.X, RCTM_Auto); RetValueVY = ChannelY.AddCubicKey(FrameNumber, vec.Y, RCTM_Auto); RetValueVZ = ChannelZ.AddCubicKey(FrameNumber, vec.Z, RCTM_Auto); break; case(EMovieSceneKeyInterpolation::User): RetValueVX = ChannelX.AddCubicKey(FrameNumber, vec.X, RCTM_User); RetValueVY = ChannelY.AddCubicKey(FrameNumber, vec.Y, RCTM_User); RetValueVZ = ChannelZ.AddCubicKey(FrameNumber, vec.Z, RCTM_User); case(EMovieSceneKeyInterpolation::Break): RetValueVX = ChannelX.AddCubicKey(FrameNumber, vec.X, RCTM_Break); RetValueVY = ChannelY.AddCubicKey(FrameNumber, vec.Y, RCTM_Break); RetValueVZ = ChannelZ.AddCubicKey(FrameNumber, vec.Z, RCTM_Break); break; case(EMovieSceneKeyInterpolation::Linear): RetValueVX = ChannelX.AddLinearKey(FrameNumber, vec.X); RetValueVY = ChannelY.AddLinearKey(FrameNumber, vec.Y); RetValueVZ = ChannelZ.AddLinearKey(FrameNumber, vec.Z); break; case(EMovieSceneKeyInterpolation::Constant): RetValueVX = ChannelX.AddConstantKey(FrameNumber, vec.X); RetValueVY = ChannelY.AddConstantKey(FrameNumber, vec.Y); RetValueVZ = ChannelZ.AddConstantKey(FrameNumber, vec.Z); break; default: return PyErr_Format(PyExc_Exception, "unsupported interpolation"); } return Py_BuildValue("(iii)", RetValueVX, RetValueVY, RetValueVZ); #endif Py_RETURN_NONE; } } return PyErr_Format(PyExc_Exception, "unsupported section type: %s", TCHAR_TO_UTF8(*section->GetClass()->GetName())); } PyObject *py_ue_sequencer_add_camera_cut_track(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (!self->ue_object->IsA<ULevelSequence>()) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); ULevelSequence *seq = (ULevelSequence *)self->ue_object; UMovieScene *scene = seq->GetMovieScene(); UMovieSceneTrack *track = scene->AddCameraCutTrack(UMovieSceneCameraCutTrack::StaticClass()); Py_RETURN_UOBJECT(track); } PyObject *py_ue_sequencer_remove_possessable(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *guid; if (!PyArg_ParseTuple(args, "s:sequencer_remove_possessable", &guid)) { return nullptr; } ULevelSequence *seq = ue_py_check_type<ULevelSequence>(self); if (!seq) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); UMovieScene *scene = seq->GetMovieScene(); FGuid f_guid; if (!FGuid::Parse(FString(guid), f_guid)) { return PyErr_Format(PyExc_Exception, "invalid guid"); } if (scene->RemovePossessable(f_guid)) Py_RETURN_TRUE; Py_RETURN_FALSE; } PyObject *py_ue_sequencer_remove_spawnable(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *guid; if (!PyArg_ParseTuple(args, "s:sequencer_remove_spawnable", &guid)) { return nullptr; } ULevelSequence *seq = ue_py_check_type<ULevelSequence>(self); if (!seq) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); UMovieScene *scene = seq->GetMovieScene(); FGuid f_guid; if (!FGuid::Parse(FString(guid), f_guid)) { return PyErr_Format(PyExc_Exception, "invalid guid"); } if (scene->RemoveSpawnable(f_guid)) Py_RETURN_TRUE; Py_RETURN_FALSE; } PyObject *py_ue_sequencer_remove_camera_cut_track(ue_PyUObject *self, PyObject * args) { ue_py_check(self); ULevelSequence *seq = ue_py_check_type<ULevelSequence>(self); if (!seq) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); UMovieScene *scene = seq->GetMovieScene(); scene->RemoveCameraCutTrack(); Py_RETURN_NONE; } PyObject *py_ue_sequencer_remove_master_track(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_track; if (!PyArg_ParseTuple(args, "O:sequencer_remove_master_track", &py_track)) { return nullptr; } ULevelSequence *seq = ue_py_check_type<ULevelSequence>(self); if (!seq) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); UMovieSceneTrack *track = ue_py_check_type<UMovieSceneTrack>(py_track); if (!track) return PyErr_Format(PyExc_Exception, "argument is not a UMovieSceneTrack"); UMovieScene *scene = seq->GetMovieScene(); if (scene->RemoveMasterTrack(*track)) Py_RETURN_TRUE; Py_RETURN_FALSE; } PyObject *py_ue_sequencer_remove_track(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_track; if (!PyArg_ParseTuple(args, "O:sequencer_remove_track", &py_track)) { return nullptr; } ULevelSequence *seq = ue_py_check_type<ULevelSequence>(self); if (!seq) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); UMovieSceneTrack *track = ue_py_check_type<UMovieSceneTrack>(py_track); if (!track) return PyErr_Format(PyExc_Exception, "argument is not a UMovieSceneTrack"); UMovieScene *scene = seq->GetMovieScene(); if (scene->RemoveTrack(*track)) Py_RETURN_TRUE; Py_RETURN_FALSE; } #endif PyObject *py_ue_sequencer_add_track(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *obj; char *guid; if (!PyArg_ParseTuple(args, "Os:sequencer_add_track", &obj, &guid)) { return NULL; } if (!self->ue_object->IsA<ULevelSequence>()) return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequence"); ULevelSequence *seq = (ULevelSequence *)self->ue_object; UMovieScene *scene = seq->GetMovieScene(); ue_PyUObject *py_obj = ue_is_pyuobject(obj); if (!py_obj) return PyErr_Format(PyExc_Exception, "argument is not a uobject"); if (!py_obj->ue_object->IsA<UClass>()) return PyErr_Format(PyExc_Exception, "uobject is not a UClass"); UClass *u_class = (UClass *)py_obj->ue_object; if (!u_class->IsChildOf<UMovieSceneTrack>()) return PyErr_Format(PyExc_Exception, "uobject is not a UMovieSceneTrack class"); FGuid f_guid; if (!FGuid::Parse(FString(guid), f_guid)) { return PyErr_Format(PyExc_Exception, "invalid guid"); } UMovieSceneTrack *track = scene->AddTrack(u_class, f_guid); if (!track) return PyErr_Format(PyExc_Exception, "unable to create new track"); Py_RETURN_UOBJECT(track); } #if WITH_EDITOR // smart functions allowing the set/get of display names to various sequencer objects PyObject *py_ue_sequencer_set_display_name(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *name; if (!PyArg_ParseTuple(args, "s:sequencer_set_display_name", &name)) { return NULL; } if (self->ue_object->IsA<UMovieSceneNameableTrack>()) { UMovieSceneNameableTrack *track = (UMovieSceneNameableTrack *)self->ue_object; track->SetDisplayName(FText::FromString(UTF8_TO_TCHAR(name))); } else { return PyErr_Format(PyExc_Exception, "the uobject does not expose the SetDisplayName() method"); } Py_RETURN_NONE; } PyObject *py_ue_sequencer_get_display_name(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (self->ue_object->IsA<UMovieSceneNameableTrack>()) { UMovieSceneNameableTrack *track = (UMovieSceneNameableTrack *)self->ue_object; FText name = track->GetDefaultDisplayName(); return PyUnicode_FromString(TCHAR_TO_UTF8(*name.ToString())); } return PyErr_Format(PyExc_Exception, "the uobject does not expose the GetDefaultDisplayName() method"); } PyObject *py_ue_sequencer_import_fbx_transform(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *filename; char *nodename; PyObject *py_force_front_x_axis = nullptr; if (!PyArg_ParseTuple(args, "ss|o:sequencer_import_fbx_transform", &filename, &nodename, &py_force_front_x_axis)) return nullptr; UMovieScene3DTransformSection *section = ue_py_check_type<UMovieScene3DTransformSection>(self); if (!section) return PyErr_Format(PyExc_Exception, "uobject is not a UMovieScene3DTransformSection"); UnFbx::FFbxImporter* FbxImporter = UnFbx::FFbxImporter::GetInstance(); UnFbx::FBXImportOptions* ImportOptions = FbxImporter->GetImportOptions(); bool bConverteScene = ImportOptions->bConvertScene; bool bConverteSceneUnit = ImportOptions->bConvertSceneUnit; bool bForceFrontXAxis = ImportOptions->bForceFrontXAxis; ImportOptions->bConvertScene = true; ImportOptions->bConvertSceneUnit = true; ImportOptions->bForceFrontXAxis = py_force_front_x_axis && PyObject_IsTrue(py_force_front_x_axis); FString FbxFilename = FString(UTF8_TO_TCHAR(filename)); FString FbxNodeName = FString(UTF8_TO_TCHAR(nodename)); const FString Extension = FPaths::GetExtension(FbxFilename); if (!FbxImporter->ImportFromFile(FbxFilename, Extension, true)) { FbxImporter->ReleaseScene(); ImportOptions->bConvertScene = bConverteScene; ImportOptions->bConvertSceneUnit = bConverteSceneUnit; ImportOptions->bForceFrontXAxis = bForceFrontXAxis; return PyErr_Format(PyExc_Exception, "unable to import Fbx file"); } UnFbx::FFbxCurvesAPI CurveAPI; FbxImporter->PopulateAnimatedCurveData(CurveAPI); TArray<FString> AllNodeNames; #if ENGINE_MINOR_VERSION < 18 CurveAPI.GetAnimatedNodeNameArray(AllNodeNames); #else CurveAPI.GetAllNodeNameArray(AllNodeNames); #endif for (FString NodeName : AllNodeNames) { if (NodeName != FbxNodeName) continue; // Look for transforms explicitly #if ENGINE_MINOR_VERSION > 21 FRichCurve Translation[3]; FRichCurve EulerRotation[3]; FRichCurve Scale[3]; #else FInterpCurveFloat Translation[3]; FInterpCurveFloat EulerRotation[3]; FInterpCurveFloat Scale[3]; #endif FTransform DefaultTransform; #if ENGINE_MINOR_VERSION >= 18 CurveAPI.GetConvertedTransformCurveData(NodeName, Translation[0], Translation[1], Translation[2], EulerRotation[0], EulerRotation[1], EulerRotation[2], Scale[0], Scale[1], Scale[2], DefaultTransform); #if ENGINE_MINOR_VERSION < 20 for (int32 ChannelIndex = 0; ChannelIndex < 3; ++ChannelIndex) { EAxis::Type ChannelAxis = EAxis::X; if (ChannelIndex == 1) { ChannelAxis = EAxis::Y; } else if (ChannelIndex == 2) { ChannelAxis = EAxis::Z; } section->GetTranslationCurve(ChannelAxis).SetDefaultValue(DefaultTransform.GetLocation()[ChannelIndex]); section->GetRotationCurve(ChannelAxis).SetDefaultValue(DefaultTransform.GetRotation().Euler()[ChannelIndex]); section->GetScaleCurve(ChannelAxis).SetDefaultValue(DefaultTransform.GetScale3D()[ChannelIndex]); } #endif #else CurveAPI.GetConvertedTransformCurveData(NodeName, Translation[0], Translation[1], Translation[2], EulerRotation[0], EulerRotation[1], EulerRotation[2], Scale[0], Scale[1], Scale[2]); #endif #if ENGINE_MINOR_VERSION < 20 float MinTime = FLT_MAX; float MaxTime = -FLT_MAX; const int NumCurves = 3; // Trans, Rot, Scale for (int32 CurveIndex = 0; CurveIndex < NumCurves; ++CurveIndex) { for (int32 ChannelIndex = 0; ChannelIndex < 3; ++ChannelIndex) { EAxis::Type ChannelAxis = EAxis::X; if (ChannelIndex == 1) { ChannelAxis = EAxis::Y; } else if (ChannelIndex == 2) { ChannelAxis = EAxis::Z; } FInterpCurveFloat* CurveFloat = nullptr; FRichCurve* ChannelCurve = nullptr; bool bNegative = false; if (CurveIndex == 0) { CurveFloat = &Translation[ChannelIndex]; ChannelCurve = &section->GetTranslationCurve(ChannelAxis); if (ChannelIndex == 1) { bNegative = true; } } else if (CurveIndex == 1) { CurveFloat = &EulerRotation[ChannelIndex]; ChannelCurve = &section->GetRotationCurve(ChannelAxis); if (ChannelIndex == 1 || ChannelIndex == 2) { bNegative = true; } } else if (CurveIndex == 2) { CurveFloat = &Scale[ChannelIndex]; ChannelCurve = &section->GetScaleCurve(ChannelAxis); } if (ChannelCurve != nullptr && CurveFloat != nullptr) { ChannelCurve->Reset(); for (int32 KeyIndex = 0; KeyIndex < CurveFloat->Points.Num(); ++KeyIndex) { MinTime = FMath::Min(MinTime, CurveFloat->Points[KeyIndex].InVal); MaxTime = FMath::Max(MaxTime, CurveFloat->Points[KeyIndex].InVal); float ArriveTangent = CurveFloat->Points[KeyIndex].ArriveTangent; if (KeyIndex > 0) { ArriveTangent = ArriveTangent / (CurveFloat->Points[KeyIndex].InVal - CurveFloat->Points[KeyIndex - 1].InVal); } float LeaveTangent = CurveFloat->Points[KeyIndex].LeaveTangent; if (KeyIndex < CurveFloat->Points.Num() - 1) { LeaveTangent = LeaveTangent / (CurveFloat->Points[KeyIndex + 1].InVal - CurveFloat->Points[KeyIndex].InVal); } if (bNegative) { ArriveTangent = -ArriveTangent; LeaveTangent = -LeaveTangent; } FMatineeImportTools::SetOrAddKey(*ChannelCurve, CurveFloat->Points[KeyIndex].InVal, CurveFloat->Points[KeyIndex].OutVal, ArriveTangent, LeaveTangent, CurveFloat->Points[KeyIndex].InterpMode); } ChannelCurve->RemoveRedundantKeys(KINDA_SMALL_NUMBER); ChannelCurve->AutoSetTangents(); } } } #else ImportFBXTransform(nodename, section, CurveAPI); #endif #if ENGINE_MINOR_VERSION < 20 section->SetStartTime(MinTime); section->SetEndTime(MaxTime); #endif FbxImporter->ReleaseScene(); ImportOptions->bConvertScene = bConverteScene; ImportOptions->bConvertSceneUnit = bConverteSceneUnit; ImportOptions->bForceFrontXAxis = bForceFrontXAxis; Py_RETURN_NONE; } FbxImporter->ReleaseScene(); ImportOptions->bConvertScene = bConverteScene; ImportOptions->bConvertSceneUnit = bConverteSceneUnit; ImportOptions->bForceFrontXAxis = bForceFrontXAxis; return PyErr_Format(PyExc_Exception, "unable to find specified node in Fbx file"); } #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySequencer.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
15,746
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_controller_posses(ue_PyUObject *, PyObject *); PyObject *py_ue_controller_unposses(ue_PyUObject *, PyObject *); PyObject *py_ue_controller_get_hud(ue_PyUObject *, PyObject *); PyObject *py_ue_get_controlled_pawn(ue_PyUObject *, PyObject *); PyObject *py_ue_controller_project_world_location_to_screen(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyController.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
100
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_get_anim_instance(ue_PyUObject *, PyObject *); PyObject *py_ue_set_skeletal_mesh(ue_PyUObject *, PyObject *); PyObject *py_ue_skeleton_get_parent_index(ue_PyUObject *, PyObject *); PyObject *py_ue_skeleton_bones_get_num(ue_PyUObject *, PyObject *); PyObject *py_ue_skeleton_get_bone_name(ue_PyUObject *, PyObject *); PyObject *py_ue_skeleton_find_bone_index(ue_PyUObject *, PyObject *); PyObject *py_ue_skeleton_get_ref_bone_pose(ue_PyUObject *, PyObject *); PyObject *py_ue_skeleton_add_bone(ue_PyUObject *, PyObject *); PyObject *py_ue_skeletal_mesh_set_soft_vertices(ue_PyUObject *, PyObject *); PyObject *py_ue_skeletal_mesh_get_soft_vertices(ue_PyUObject *, PyObject *); PyObject *py_ue_skeletal_mesh_set_skeleton(ue_PyUObject *, PyObject *); PyObject *py_ue_skeletal_mesh_get_lod(ue_PyUObject *, PyObject *); PyObject *py_ue_skeletal_mesh_get_raw_indices(ue_PyUObject *, PyObject *); PyObject *py_ue_skeletal_mesh_get_bone_map(ue_PyUObject *, PyObject *); PyObject *py_ue_skeletal_mesh_set_bone_map(ue_PyUObject *, PyObject *); PyObject *py_ue_skeletal_mesh_set_active_bone_indices(ue_PyUObject *, PyObject *); PyObject *py_ue_skeletal_mesh_set_required_bones(ue_PyUObject *, PyObject *); PyObject *py_ue_skeletal_mesh_get_active_bone_indices(ue_PyUObject *, PyObject *); PyObject *py_ue_skeletal_mesh_get_required_bones(ue_PyUObject *, PyObject *); PyObject *py_ue_skeletal_mesh_lods_num(ue_PyUObject *, PyObject *); PyObject *py_ue_skeletal_mesh_sections_num(ue_PyUObject *, PyObject *); PyObject *py_ue_skeletal_mesh_build_lod(ue_PyUObject *, PyObject *, PyObject *); PyObject *py_ue_skeletal_mesh_register_morph_target(ue_PyUObject *, PyObject *); PyObject *py_ue_morph_target_populate_deltas(ue_PyUObject *, PyObject *); PyObject *py_ue_morph_target_get_deltas(ue_PyUObject *, PyObject *); PyObject *py_ue_skeletal_mesh_to_import_vertex_map(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySkeletal.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
511
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_add_controller_yaw_input(ue_PyUObject *, PyObject *); PyObject *py_ue_add_controller_pitch_input(ue_PyUObject *, PyObject *); PyObject *py_ue_add_controller_roll_input(ue_PyUObject *, PyObject *); PyObject *py_ue_get_control_rotation(ue_PyUObject *, PyObject *); PyObject *py_ue_add_movement_input(ue_PyUObject *, PyObject *); PyObject *py_ue_jump(ue_PyUObject *, PyObject *); PyObject *py_ue_stop_jumping(ue_PyUObject *, PyObject *); PyObject *py_ue_crouch(ue_PyUObject *, PyObject *); PyObject *py_ue_uncrouch(ue_PyUObject *, PyObject *); PyObject *py_ue_launch(ue_PyUObject *, PyObject *); PyObject *py_ue_is_jumping(ue_PyUObject *, PyObject *); PyObject *py_ue_is_crouched(ue_PyUObject *, PyObject *); PyObject *py_ue_is_falling(ue_PyUObject *, PyObject *); PyObject *py_ue_is_flying(ue_PyUObject *, PyObject *); PyObject *py_ue_can_jump(ue_PyUObject *, PyObject *); PyObject *py_ue_can_crouch(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMovements.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
265
```c++ #include "UEPyTraceAndSweep.h" #include "Kismet/KismetSystemLibrary.h" #include "Wrappers/UEPyFHitResult.h" #include "Kismet/GameplayStatics.h" #include "Engine/World.h" PyObject *py_ue_line_trace_single_by_channel(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_obj_start; PyObject *py_obj_end; int channel; UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); if (!PyArg_ParseTuple(args, "OOi:line_trace_single_by_channel", &py_obj_start, &py_obj_end, &channel)) { return NULL; } ue_PyFVector *start = py_ue_is_fvector(py_obj_start); ue_PyFVector *end = py_ue_is_fvector(py_obj_end); if (!start || !end) return PyErr_Format(PyExc_Exception, "start and end location must be vectors"); FHitResult hit; bool got_hit = world->LineTraceSingleByChannel(hit, start->vec, end->vec, (ECollisionChannel)channel); if (got_hit) { return py_ue_new_fhitresult(hit); } Py_RETURN_NONE; } PyObject *py_ue_line_trace_multi_by_channel(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_obj_start; PyObject *py_obj_end; int channel; UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); if (!PyArg_ParseTuple(args, "OOi:line_trace_multi_by_channel", &py_obj_start, &py_obj_end, &channel)) { return NULL; } ue_PyFVector *start = py_ue_is_fvector(py_obj_start); ue_PyFVector *end = py_ue_is_fvector(py_obj_end); if (!start || !end) return PyErr_Format(PyExc_Exception, "start and end location must be vectors"); TArray<struct FHitResult> hits; hits.Reset(); PyObject *hits_list = PyList_New(0); bool got_hits = world->LineTraceMultiByChannel(hits, start->vec, end->vec, (ECollisionChannel)channel); if (got_hits) { for (int i = 0; i < hits.Num(); i++) { FHitResult hit = hits[i]; PyList_Append(hits_list, py_ue_new_fhitresult(hit)); } } return hits_list; } PyObject *py_ue_get_hit_result_under_cursor(ue_PyUObject * self, PyObject * args) { ue_py_check(self); int channel; PyObject *trace_complex = nullptr; int controller_id = 0; UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); if (!PyArg_ParseTuple(args, "i|Oi:get_hit_result_under_cursor", &channel, &trace_complex, &controller_id)) { return nullptr; } bool complex = false; if (trace_complex && PyObject_IsTrue(trace_complex)) { complex = true; } APlayerController *controller = UGameplayStatics::GetPlayerController(world, controller_id); if (!controller) return PyErr_Format(PyExc_Exception, "unable to retrieve controller %d", controller_id); FHitResult hit; bool got_hit = controller->GetHitResultUnderCursor((ECollisionChannel)channel, complex, hit); if (got_hit) { return py_ue_new_fhitresult(hit); } Py_RETURN_NONE; } PyObject *py_ue_draw_debug_line(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_obj_start; PyObject *py_obj_end; PyObject *py_color; float duration = 0; float thickness = 0; UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); if (!PyArg_ParseTuple(args, "OOO|ff:draw_debug_line", &py_obj_start, &py_obj_end, &py_color, &duration, &thickness)) { return NULL; } ue_PyFVector *start = py_ue_is_fvector(py_obj_start); ue_PyFVector *end = py_ue_is_fvector(py_obj_end); if (!start || !end) return PyErr_Format(PyExc_Exception, "start and end location must be vectors"); ue_PyFLinearColor *py_linear_color = py_ue_is_flinearcolor(py_color); if (!py_linear_color) return PyErr_Format(PyExc_Exception, "argument is not a FLinearColor"); UKismetSystemLibrary::DrawDebugLine(world, start->vec, end->vec, py_linear_color->color, duration, thickness); Py_RETURN_NONE; } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTraceAndSweep.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,090
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_data_table_add_row(ue_PyUObject *, PyObject *); PyObject *py_ue_data_table_remove_row(ue_PyUObject *, PyObject *); PyObject *py_ue_data_table_rename_row(ue_PyUObject *, PyObject *); PyObject *py_ue_data_table_as_dict(ue_PyUObject *, PyObject *); PyObject *py_ue_data_table_as_json(ue_PyUObject *, PyObject *); PyObject *py_ue_data_table_find_row(ue_PyUObject *, PyObject *); PyObject *py_ue_data_table_get_all_rows(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyDataTable.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
132
```c++ #include "UEPySkeletal.h" #include "Runtime/Engine/Public/ComponentReregisterContext.h" #if WITH_EDITOR #include "Developer/MeshUtilities/Public/MeshUtilities.h" #include "Wrappers/UEPyFMorphTargetDelta.h" #include "Wrappers/UEPyFSoftSkinVertex.h" #if ENGINE_MINOR_VERSION > 20 #include "Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h" #endif #if ENGINE_MINOR_VERSION > 18 #include "Runtime/Engine/Public/Rendering/SkeletalMeshModel.h" #endif #endif #include "Animation/AnimInstance.h" PyObject *py_ue_get_anim_instance(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (!self->ue_object->IsA<USkeletalMeshComponent>()) return PyErr_Format(PyExc_Exception, "uobject is not a USkeletalMeshComponent"); USkeletalMeshComponent *skeletal = (USkeletalMeshComponent *)self->ue_object; UAnimInstance *anim = skeletal->GetAnimInstance(); if (!anim) { Py_INCREF(Py_None); return Py_None; } Py_RETURN_UOBJECT((UObject *)anim); } PyObject *py_ue_set_skeletal_mesh(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_skeletal_mesh; PyObject *py_reinit_pose = nullptr; if (!PyArg_ParseTuple(args, "O|O:set_skeletal_mesh", &py_skeletal_mesh, &py_reinit_pose)) return nullptr; USkinnedMeshComponent *component = ue_py_check_type<USkinnedMeshComponent>(self); if (!component) return PyErr_Format(PyExc_Exception, "uobject is not a USkeletalMeshComponent"); USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(py_skeletal_mesh); if (!mesh) return PyErr_Format(PyExc_Exception, "argument is not a USkeletalMesh"); bool reinit_pose = true; if (py_reinit_pose && !PyObject_IsTrue(py_reinit_pose)) reinit_pose = false; component->SetSkeletalMesh(mesh, reinit_pose); Py_RETURN_NONE; } PyObject *py_ue_skeleton_get_parent_index(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int index; if (!PyArg_ParseTuple(args, "i:skeleton_get_parent_index", &index)) return nullptr; USkeleton *skeleton = ue_py_check_type<USkeleton>(self); if (!skeleton) return PyErr_Format(PyExc_Exception, "uobject is not a USkeleton"); if (!skeleton->GetReferenceSkeleton().IsValidIndex(index)) return PyErr_Format(PyExc_Exception, "invalid bone index"); return PyLong_FromLong(skeleton->GetReferenceSkeleton().GetParentIndex(index)); } PyObject *py_ue_skeleton_bones_get_num(ue_PyUObject *self, PyObject * args) { ue_py_check(self); USkeleton *skeleton = ue_py_check_type<USkeleton>(self); if (!skeleton) return PyErr_Format(PyExc_Exception, "uobject is not a USkeleton"); return PyLong_FromLong(skeleton->GetReferenceSkeleton().GetNum()); } PyObject *py_ue_skeleton_get_bone_name(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int index; if (!PyArg_ParseTuple(args, "i:skeleton_get_bone_name", &index)) return nullptr; USkeleton *skeleton = ue_py_check_type<USkeleton>(self); if (!skeleton) return PyErr_Format(PyExc_Exception, "uobject is not a USkeleton"); if (!skeleton->GetReferenceSkeleton().IsValidIndex(index)) return PyErr_Format(PyExc_Exception, "invalid bone index"); return PyUnicode_FromString(TCHAR_TO_UTF8(*skeleton->GetReferenceSkeleton().GetBoneName(index).ToString())); } PyObject *py_ue_skeleton_find_bone_index(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *name; if (!PyArg_ParseTuple(args, "s:skeleton_find_bone_index", &name)) return nullptr; USkeleton *skeleton = ue_py_check_type<USkeleton>(self); if (!skeleton) return PyErr_Format(PyExc_Exception, "uobject is not a USkeleton"); int32 index = skeleton->GetReferenceSkeleton().FindBoneIndex(FName(UTF8_TO_TCHAR(name))); if (!skeleton->GetReferenceSkeleton().IsValidIndex(index)) return PyErr_Format(PyExc_Exception, "unable to find bone"); return PyLong_FromLong(index); } PyObject *py_ue_skeleton_get_ref_bone_pose(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int index; if (!PyArg_ParseTuple(args, "i:skeleton_get_ref_bone_pose", &index)) return nullptr; USkeleton *skeleton = ue_py_check_type<USkeleton>(self); if (!skeleton) return PyErr_Format(PyExc_Exception, "uobject is not a USkeleton"); if (!skeleton->GetReferenceSkeleton().IsValidIndex(index)) return PyErr_Format(PyExc_Exception, "invalid bone index"); return py_ue_new_ftransform(skeleton->GetReferenceSkeleton().GetRefBonePose()[index]); } #if ENGINE_MINOR_VERSION > 13 PyObject *py_ue_skeleton_add_bone(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *name; int parent_index; PyObject *py_transform; if (!PyArg_ParseTuple(args, "siO:skeleton_add_bone", &name, &parent_index, &py_transform)) return nullptr; USkeleton *skeleton = ue_py_check_type<USkeleton>(self); if (!skeleton) return PyErr_Format(PyExc_Exception, "uobject is not a USkeleton"); ue_PyFTransform *transform = py_ue_is_ftransform(py_transform); if (!transform) return PyErr_Format(PyExc_Exception, "argument is not a FTransform"); if (skeleton->GetReferenceSkeleton().FindBoneIndex(FName(UTF8_TO_TCHAR(name))) > -1) { return PyErr_Format(PyExc_Exception, "bone %s already exists", name); } #if WITH_EDITOR skeleton->PreEditChange(nullptr); #endif { const FReferenceSkeleton &ref = skeleton->GetReferenceSkeleton(); // horrible hack to modify the skeleton in place FReferenceSkeletonModifier modifier((FReferenceSkeleton &)ref, skeleton); TCHAR *bone_name = UTF8_TO_TCHAR(name); modifier.Add(FMeshBoneInfo(FName(bone_name), FString(bone_name), parent_index), transform->transform); } #if WITH_EDITOR skeleton->PostEditChange(); #endif skeleton->MarkPackageDirty(); return PyLong_FromLong(skeleton->GetReferenceSkeleton().FindBoneIndex(FName(UTF8_TO_TCHAR(name)))); } #endif #if WITH_EDITOR #if ENGINE_MINOR_VERSION > 12 PyObject *py_ue_skeletal_mesh_set_soft_vertices(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_ss_vertex; int lod_index = 0; int section_index = 0; if (!PyArg_ParseTuple(args, "O|ii:skeletal_mesh_set_soft_vertices", &py_ss_vertex, &lod_index, &section_index)) return nullptr; USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a USkeletalMesh"); #if ENGINE_MINOR_VERSION < 19 FSkeletalMeshResource *resource = mesh->GetImportedResource(); #else FSkeletalMeshModel *resource = mesh->GetImportedModel(); #endif if (lod_index < 0 || lod_index >= resource->LODModels.Num()) return PyErr_Format(PyExc_Exception, "invalid LOD index, must be between 0 and %d", resource->LODModels.Num() - 1); #if ENGINE_MINOR_VERSION < 19 FStaticLODModel &model = resource->LODModels[lod_index]; #else FSkeletalMeshLODModel &model = resource->LODModels[lod_index]; #endif if (section_index < 0 || section_index >= model.Sections.Num()) return PyErr_Format(PyExc_Exception, "invalid Section index, must be between 0 and %d", model.Sections.Num() - 1); PyObject *py_iter = PyObject_GetIter(py_ss_vertex); if (!py_iter) { return PyErr_Format(PyExc_Exception, "argument is not an iterable of FSoftSkinVertex"); } TArray<FSoftSkinVertex> soft_vertices; while (PyObject *py_item = PyIter_Next(py_iter)) { ue_PyFSoftSkinVertex *ss_vertex = py_ue_is_fsoft_skin_vertex(py_item); if (!ss_vertex) { Py_DECREF(py_iter); return PyErr_Format(PyExc_Exception, "argument is not an iterable of FSoftSkinVertex"); } soft_vertices.Add(ss_vertex->ss_vertex); } Py_DECREF(py_iter); // temporarily disable all USkinnedMeshComponent's TComponentReregisterContext<USkinnedMeshComponent> ReregisterContext; mesh->ReleaseResources(); mesh->ReleaseResourcesFence.Wait(); model.Sections[section_index].SoftVertices = soft_vertices; model.Sections[section_index].NumVertices = soft_vertices.Num(); model.Sections[section_index].CalcMaxBoneInfluences(); mesh->RefBasesInvMatrix.Empty(); mesh->CalculateInvRefMatrices(); #if WITH_EDITOR mesh->PostEditChange(); #endif mesh->InitResources(); mesh->MarkPackageDirty(); Py_RETURN_NONE; } #endif #if ENGINE_MINOR_VERSION > 12 PyObject *py_ue_skeletal_mesh_get_soft_vertices(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int lod_index = 0; int section_index = 0; if (!PyArg_ParseTuple(args, "|ii:skeletal_mesh_get_soft_vertices", &lod_index, &section_index)) return nullptr; USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a USkeletalMesh"); #if ENGINE_MINOR_VERSION < 19 FSkeletalMeshResource *resource = mesh->GetImportedResource(); #else FSkeletalMeshModel *resource = mesh->GetImportedModel(); #endif if (lod_index < 0 || lod_index >= resource->LODModels.Num()) return PyErr_Format(PyExc_Exception, "invalid LOD index, must be between 0 and %d", resource->LODModels.Num() - 1); #if ENGINE_MINOR_VERSION < 19 FStaticLODModel &model = resource->LODModels[lod_index]; #else FSkeletalMeshLODModel &model = resource->LODModels[lod_index]; #endif if (section_index < 0 || section_index >= model.Sections.Num()) return PyErr_Format(PyExc_Exception, "invalid Section index, must be between 0 and %d", model.Sections.Num() - 1); PyObject *py_list = PyList_New(0); for (int32 i = 0; i < model.Sections[section_index].SoftVertices.Num(); i++) { PyList_Append(py_list, py_ue_new_fsoft_skin_vertex(model.Sections[section_index].SoftVertices[i])); } return py_list; } #endif PyObject *py_ue_skeletal_mesh_get_lod(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int lod_index = 0; if (!PyArg_ParseTuple(args, "|i:skeletal_mesh_get_lod", &lod_index)) return nullptr; USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a USkeletalMesh"); #if ENGINE_MINOR_VERSION < 19 FSkeletalMeshResource *resource = mesh->GetImportedResource(); #else FSkeletalMeshModel *resource = mesh->GetImportedModel(); #endif if (lod_index < 0 || lod_index >= resource->LODModels.Num()) return PyErr_Format(PyExc_Exception, "invalid LOD index, must be between 0 and %d", resource->LODModels.Num() - 1); #if ENGINE_MINOR_VERSION < 19 FStaticLODModel &model = resource->LODModels[lod_index]; #else FSkeletalMeshLODModel &model = resource->LODModels[lod_index]; #endif PyObject *py_list = PyList_New(0); TArray<uint32> indices; #if ENGINE_MINOR_VERSION > 18 indices = model.IndexBuffer; #else model.MultiSizeIndexContainer.GetIndexBuffer(indices); #endif for (int32 index = 0; index < indices.Num(); index++) { int32 section_index; int32 vertex_index; #if ENGINE_MINOR_VERSION > 18 model.GetSectionFromVertexIndex(indices[index], section_index, vertex_index); #else bool has_extra_influences; model.GetSectionFromVertexIndex(indices[index], section_index, vertex_index, has_extra_influences); #endif FSoftSkinVertex ssv = model.Sections[section_index].SoftVertices[vertex_index]; // fix bone id for (int32 i = 0; i < MAX_TOTAL_INFLUENCES; i++) { if (ssv.InfluenceBones[i] < model.Sections[section_index].BoneMap.Num()) { ssv.InfluenceBones[i] = model.Sections[section_index].BoneMap[ssv.InfluenceBones[i]]; } else { UE_LOG(LogPython, Warning, TEXT("unable to retrieve bone mapping for index %d, forcing to 0"), ssv.InfluenceBones[i]); ssv.InfluenceBones[i] = 0; } } ue_PyFSoftSkinVertex *py_ss_vertex = (ue_PyFSoftSkinVertex *)py_ue_new_fsoft_skin_vertex(ssv); py_ss_vertex->material_index = section_index; PyList_Append(py_list, (PyObject *)py_ss_vertex); } return py_list; } PyObject *py_ue_skeletal_mesh_get_raw_indices(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int lod_index = 0; if (!PyArg_ParseTuple(args, "|i:skeletal_mesh_get_raw_indices", &lod_index)) return nullptr; USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a USkeletalMesh"); #if ENGINE_MINOR_VERSION < 19 FSkeletalMeshResource *resource = mesh->GetImportedResource(); #else FSkeletalMeshModel *resource = mesh->GetImportedModel(); #endif if (lod_index < 0 || lod_index >= resource->LODModels.Num()) return PyErr_Format(PyExc_Exception, "invalid LOD index, must be between 0 and %d", resource->LODModels.Num() - 1); #if ENGINE_MINOR_VERSION < 19 FStaticLODModel &model = resource->LODModels[lod_index]; #else FSkeletalMeshLODModel &model = resource->LODModels[lod_index]; #endif PyObject *py_list = PyList_New(0); int32 *raw_indices = (int32 *)model.RawPointIndices.Lock(LOCK_READ_ONLY); int32 *indices = (int32 *)FMemory_Alloca(model.RawPointIndices.GetBulkDataSize()); FMemory::Memcpy(indices, raw_indices, model.RawPointIndices.GetBulkDataSize()); model.RawPointIndices.Unlock(); for (int32 index = 0; index < model.RawPointIndices.GetBulkDataSize() / sizeof(int32); index++) { PyList_Append(py_list, PyLong_FromLong(indices[index])); } return py_list; } #endif PyObject *py_ue_skeletal_mesh_set_skeleton(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_skeleton; if (!PyArg_ParseTuple(args, "O:skeletal_mesh_set_skeleton", &py_skeleton)) return nullptr; USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "UObject is not a USkeletalMesh."); USkeleton *skeleton = ue_py_check_type<USkeleton>(py_skeleton); if (!skeleton) return PyErr_Format(PyExc_Exception, "argument is not a USkeleton."); mesh->ReleaseResources(); mesh->ReleaseResourcesFence.Wait(); mesh->Skeleton = skeleton; mesh->RefSkeleton = skeleton->GetReferenceSkeleton(); mesh->RefBasesInvMatrix.Empty(); mesh->CalculateInvRefMatrices(); #if WITH_EDITOR mesh->PostEditChange(); #endif mesh->InitResources(); mesh->MarkPackageDirty(); Py_RETURN_NONE; } #if WITH_EDITOR #if ENGINE_MINOR_VERSION > 12 PyObject *py_ue_skeletal_mesh_set_bone_map(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_map; int lod_index = 0; int section_index = 0; if (!PyArg_ParseTuple(args, "O|ii:skeletal_mesh_set_bone_map", &py_map, &lod_index, &section_index)) return nullptr; USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a USkeletalMesh"); #if ENGINE_MINOR_VERSION < 19 FSkeletalMeshResource *resource = mesh->GetImportedResource(); #else FSkeletalMeshModel *resource = mesh->GetImportedModel(); #endif if (lod_index < 0 || lod_index >= resource->LODModels.Num()) return PyErr_Format(PyExc_Exception, "invalid LOD index, must be between 0 and %d", resource->LODModels.Num() - 1); #if ENGINE_MINOR_VERSION < 19 FStaticLODModel &model = resource->LODModels[lod_index]; #else FSkeletalMeshLODModel &model = resource->LODModels[lod_index]; #endif if (section_index < 0 || section_index >= model.Sections.Num()) return PyErr_Format(PyExc_Exception, "invalid Section index, must be between 0 and %d", model.Sections.Num() - 1); PyObject *py_iter = PyObject_GetIter(py_map); if (!py_iter) { return PyErr_Format(PyExc_Exception, "argument is not an iterable of numbers"); } TArray<FBoneIndexType> bone_map; while (PyObject *py_item = PyIter_Next(py_iter)) { if (!PyNumber_Check(py_item)) { Py_DECREF(py_iter); return PyErr_Format(PyExc_Exception, "argument is not an iterable of numbers"); } PyObject *py_num = PyNumber_Long(py_item); uint16 index = PyLong_AsUnsignedLong(py_num); Py_DECREF(py_num); bone_map.Add(index); } Py_DECREF(py_iter); // temporarily disable all USkinnedMeshComponent's TComponentReregisterContext<USkinnedMeshComponent> ReregisterContext; mesh->ReleaseResources(); mesh->ReleaseResourcesFence.Wait(); model.Sections[section_index].BoneMap = bone_map; mesh->RefBasesInvMatrix.Empty(); mesh->CalculateInvRefMatrices(); #if WITH_EDITOR mesh->PostEditChange(); #endif mesh->InitResources(); mesh->MarkPackageDirty(); Py_RETURN_NONE; } #endif #if ENGINE_MINOR_VERSION > 12 PyObject *py_ue_skeletal_mesh_get_bone_map(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int lod_index = 0; int section_index = 0; if (!PyArg_ParseTuple(args, "|ii:skeletal_mesh_get_bone_map", &lod_index, &section_index)) return nullptr; USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a USkeletalMesh"); #if ENGINE_MINOR_VERSION < 19 FSkeletalMeshResource *resource = mesh->GetImportedResource(); #else FSkeletalMeshModel *resource = mesh->GetImportedModel(); #endif if (lod_index < 0 || lod_index >= resource->LODModels.Num()) return PyErr_Format(PyExc_Exception, "invalid LOD index, must be between 0 and %d", resource->LODModels.Num() - 1); #if ENGINE_MINOR_VERSION < 19 FStaticLODModel &model = resource->LODModels[lod_index]; #else FSkeletalMeshLODModel &model = resource->LODModels[lod_index]; #endif if (section_index < 0 || section_index >= model.Sections.Num()) return PyErr_Format(PyExc_Exception, "invalid Section index, must be between 0 and %d", model.Sections.Num() - 1); PyObject *py_list = PyList_New(0); for (uint16 index : model.Sections[section_index].BoneMap) { PyList_Append(py_list, PyLong_FromUnsignedLong(index)); } return py_list; } #endif PyObject *py_ue_skeletal_mesh_get_active_bone_indices(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int lod_index = 0; if (!PyArg_ParseTuple(args, "|i:skeletal_mesh_get_active_bone_indices", &lod_index)) return nullptr; USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a USkeletalMesh"); #if ENGINE_MINOR_VERSION < 19 FSkeletalMeshResource *resource = mesh->GetImportedResource(); #else FSkeletalMeshModel *resource = mesh->GetImportedModel(); #endif if (lod_index < 0 || lod_index >= resource->LODModels.Num()) return PyErr_Format(PyExc_Exception, "invalid LOD index, must be between 0 and %d", resource->LODModels.Num() - 1); #if ENGINE_MINOR_VERSION < 19 FStaticLODModel &model = resource->LODModels[lod_index]; #else FSkeletalMeshLODModel &model = resource->LODModels[lod_index]; #endif PyObject *py_list = PyList_New(0); for (uint16 index : model.ActiveBoneIndices) { PyList_Append(py_list, PyLong_FromUnsignedLong(index)); } return py_list; } PyObject *py_ue_skeletal_mesh_set_active_bone_indices(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_map; int lod_index = 0; if (!PyArg_ParseTuple(args, "O|i:skeletal_mesh_set_active_bone_indices", &py_map, &lod_index)) return nullptr; USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a USkeletalMesh"); #if ENGINE_MINOR_VERSION < 19 FSkeletalMeshResource *resource = mesh->GetImportedResource(); #else FSkeletalMeshModel *resource = mesh->GetImportedModel(); #endif if (lod_index < 0 || lod_index >= resource->LODModels.Num()) return PyErr_Format(PyExc_Exception, "invalid LOD index, must be between 0 and %d", resource->LODModels.Num() - 1); #if ENGINE_MINOR_VERSION < 19 FStaticLODModel &model = resource->LODModels[lod_index]; #else FSkeletalMeshLODModel &model = resource->LODModels[lod_index]; #endif PyObject *py_iter = PyObject_GetIter(py_map); if (!py_iter) { return PyErr_Format(PyExc_Exception, "argument is not an iterable of numbers"); } TArray<FBoneIndexType> active_indices; while (PyObject *py_item = PyIter_Next(py_iter)) { if (!PyNumber_Check(py_item)) { Py_DECREF(py_iter); return PyErr_Format(PyExc_Exception, "argument is not an iterable of numbers"); } PyObject *py_num = PyNumber_Long(py_item); uint16 index = PyLong_AsUnsignedLong(py_num); Py_DECREF(py_num); active_indices.Add(index); } Py_DECREF(py_iter); // temporarily disable all USkinnedMeshComponent's TComponentReregisterContext<USkinnedMeshComponent> ReregisterContext; mesh->ReleaseResources(); mesh->ReleaseResourcesFence.Wait(); model.ActiveBoneIndices = active_indices; model.ActiveBoneIndices.Sort(); mesh->RefBasesInvMatrix.Empty(); mesh->CalculateInvRefMatrices(); #if WITH_EDITOR mesh->PostEditChange(); #endif mesh->InitResources(); mesh->MarkPackageDirty(); Py_RETURN_NONE; } PyObject *py_ue_skeletal_mesh_get_required_bones(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int lod_index = 0; if (!PyArg_ParseTuple(args, "|i:skeletal_mesh_get_required_bones", &lod_index)) return nullptr; USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a USkeletalMesh"); #if ENGINE_MINOR_VERSION < 19 FSkeletalMeshResource *resource = mesh->GetImportedResource(); #else FSkeletalMeshModel *resource = mesh->GetImportedModel(); #endif if (lod_index < 0 || lod_index >= resource->LODModels.Num()) return PyErr_Format(PyExc_Exception, "invalid LOD index, must be between 0 and %d", resource->LODModels.Num() - 1); #if ENGINE_MINOR_VERSION < 19 FStaticLODModel &model = resource->LODModels[lod_index]; #else FSkeletalMeshLODModel &model = resource->LODModels[lod_index]; #endif PyObject *py_list = PyList_New(0); for (uint16 index : model.RequiredBones) { PyList_Append(py_list, PyLong_FromUnsignedLong(index)); } return py_list; } PyObject *py_ue_skeletal_mesh_set_required_bones(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_map; int lod_index = 0; if (!PyArg_ParseTuple(args, "O|i:skeletal_mesh_set_required_bones", &py_map, &lod_index)) return nullptr; USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a USkeletalMesh"); #if ENGINE_MINOR_VERSION < 19 FSkeletalMeshResource *resource = mesh->GetImportedResource(); #else FSkeletalMeshModel *resource = mesh->GetImportedModel(); #endif if (lod_index < 0 || lod_index >= resource->LODModels.Num()) return PyErr_Format(PyExc_Exception, "invalid LOD index, must be between 0 and %d", resource->LODModels.Num() - 1); #if ENGINE_MINOR_VERSION < 19 FStaticLODModel &model = resource->LODModels[lod_index]; #else FSkeletalMeshLODModel &model = resource->LODModels[lod_index]; #endif PyObject *py_iter = PyObject_GetIter(py_map); if (!py_iter) { return PyErr_Format(PyExc_Exception, "argument is not an iterable of numbers"); } TArray<FBoneIndexType> required_bones; while (PyObject *py_item = PyIter_Next(py_iter)) { if (!PyNumber_Check(py_item)) { Py_DECREF(py_iter); return PyErr_Format(PyExc_Exception, "argument is not an iterable of numbers"); } PyObject *py_num = PyNumber_Long(py_item); uint16 index = PyLong_AsUnsignedLong(py_num); Py_DECREF(py_num); required_bones.Add(index); } Py_DECREF(py_iter); // temporarily disable all USkinnedMeshComponent's TComponentReregisterContext<USkinnedMeshComponent> ReregisterContext; mesh->ReleaseResources(); mesh->ReleaseResourcesFence.Wait(); model.RequiredBones = required_bones; model.RequiredBones.Sort(); mesh->RefBasesInvMatrix.Empty(); mesh->CalculateInvRefMatrices(); #if WITH_EDITOR mesh->PostEditChange(); #endif mesh->InitResources(); mesh->MarkPackageDirty(); Py_RETURN_NONE; } #endif #if WITH_EDITOR PyObject *py_ue_skeletal_mesh_lods_num(ue_PyUObject *self, PyObject * args) { ue_py_check(self); USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a USkeletalMesh"); #if ENGINE_MINOR_VERSION < 19 FSkeletalMeshResource *resource = mesh->GetImportedResource(); #else FSkeletalMeshModel *resource = mesh->GetImportedModel(); #endif return PyLong_FromLong(resource->LODModels.Num()); } PyObject *py_ue_skeletal_mesh_sections_num(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int lod_index = 0; if (!PyArg_ParseTuple(args, "|i:skeletal_mesh_sections_num", &lod_index)) return nullptr; USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a USkeletalMesh"); #if ENGINE_MINOR_VERSION < 19 FSkeletalMeshResource *resource = mesh->GetImportedResource(); #else FSkeletalMeshModel *resource = mesh->GetImportedModel(); #endif if (lod_index < 0 || lod_index >= resource->LODModels.Num()) return PyErr_Format(PyExc_Exception, "invalid LOD index, must be between 0 and %d", resource->LODModels.Num() - 1); return PyLong_FromLong(resource->LODModels[lod_index].Sections.Num()); } PyObject *py_ue_skeletal_mesh_build_lod(ue_PyUObject *self, PyObject * args, PyObject * kwargs) { ue_py_check(self); PyObject *py_ss_vertex; int lod_index = 0; PyObject *py_compute_normals = nullptr; PyObject *py_compute_tangents = nullptr; PyObject *py_use_mikk = nullptr; static char *kw_names[] = { (char *)"soft_vertices", (char *)"lod", (char *)"compute_normals", (char *)"compute_tangents", (char *)"use_mikk", nullptr }; if (!PyArg_ParseTupleAndKeywords(args, kwargs, "O|iOOO:skeletal_mesh_build_lod", kw_names, &py_ss_vertex, &lod_index, &py_compute_normals, &py_compute_tangents, &py_use_mikk)) { return nullptr; } USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a SkeletalMesh"); #if ENGINE_MINOR_VERSION < 19 FSkeletalMeshResource *resource = mesh->GetImportedResource(); #else FSkeletalMeshModel *resource = mesh->GetImportedModel(); #endif if (lod_index < 0 || lod_index > resource->LODModels.Num()) return PyErr_Format(PyExc_Exception, "invalid LOD index, must be between 0 and %d", resource->LODModels.Num()); mesh->PreEditChange(nullptr); if (lod_index == resource->LODModels.Num()) { #if ENGINE_MINOR_VERSION < 19 resource->LODModels.Add(new FStaticLODModel()); #else resource->LODModels.Add(new FSkeletalMeshLODModel()); #endif #if ENGINE_MINOR_VERSION < 20 mesh->LODInfo.AddZeroed(); #else mesh->AddLODInfo(); #endif } else { // reinitialized already existent LOD #if ENGINE_MINOR_VERSION < 19 new(&resource->LODModels[lod_index]) FStaticLODModel(); #else new(&resource->LODModels[lod_index]) FSkeletalMeshLODModel(); #endif } #if ENGINE_MINOR_VERSION < 19 FStaticLODModel& LODModel = resource->LODModels[lod_index]; #else FSkeletalMeshLODModel& LODModel = resource->LODModels[lod_index]; #endif #if ENGINE_MINOR_VERSION < 20 mesh->LODInfo[lod_index].LODHysteresis = 0.02; #else mesh->GetLODInfo(lod_index)->LODHysteresis = 0.02; #endif FSkeletalMeshOptimizationSettings settings; #if ENGINE_MINOR_VERSION < 20 mesh->LODInfo[lod_index].ReductionSettings = settings; #else mesh->GetLODInfo(lod_index)->ReductionSettings = settings; #endif LODModel.NumTexCoords = 1; IMeshUtilities & MeshUtilities = FModuleManager::Get().LoadModuleChecked<IMeshUtilities>("MeshUtilities"); PyObject *py_iter = PyObject_GetIter(py_ss_vertex); if (!py_iter) { return PyErr_Format(PyExc_Exception, "argument is not an iterable of FSoftSkinVertex"); } TArray<FSoftSkinVertex> soft_vertices; TArray<FVector> points; #if ENGINE_MINOR_VERSION > 20 TArray<SkeletalMeshImportData::FMeshWedge> wedges; TArray<SkeletalMeshImportData::FMeshFace> faces; TArray<SkeletalMeshImportData::FVertInfluence> influences; #else TArray<FMeshWedge> wedges; TArray<FMeshFace> faces; TArray<FVertInfluence> influences; #endif TArray<int32> points_to_map; TArray<FVector> tangentsX; TArray<FVector> tangentsY; TArray<FVector> tangentsZ; TArray<uint16> material_indices; TArray<uint32> smoothing_groups; while (PyObject *py_item = PyIter_Next(py_iter)) { ue_PyFSoftSkinVertex *ss_vertex = py_ue_is_fsoft_skin_vertex(py_item); if (!ss_vertex) { Py_DECREF(py_iter); return PyErr_Format(PyExc_Exception, "argument is not an iterable of FSoftSkinVertex"); } int32 vertex_index = points.Add(ss_vertex->ss_vertex.Position); points_to_map.Add(vertex_index); #if ENGINE_MINOR_VERSION > 20 SkeletalMeshImportData::FMeshWedge wedge; #else FMeshWedge wedge; #endif wedge.iVertex = vertex_index; wedge.Color = ss_vertex->ss_vertex.Color; for (int32 i = 0; i < MAX_TEXCOORDS; i++) { wedge.UVs[i] = ss_vertex->ss_vertex.UVs[i]; } int32 wedge_index = wedges.Add(wedge); for (int32 i = 0; i < MAX_TOTAL_INFLUENCES; i++) { #if ENGINE_MINOR_VERSION > 20 SkeletalMeshImportData::FVertInfluence influence; #else FVertInfluence influence; #endif influence.VertIndex = wedge_index; influence.BoneIndex = ss_vertex->ss_vertex.InfluenceBones[i]; influence.Weight = ss_vertex->ss_vertex.InfluenceWeights[i] / 255.f; influences.Add(influence); } tangentsX.Add(ss_vertex->ss_vertex.TangentX); tangentsY.Add(ss_vertex->ss_vertex.TangentY); tangentsZ.Add(ss_vertex->ss_vertex.TangentZ); material_indices.Add(ss_vertex->material_index); smoothing_groups.Add(ss_vertex->smoothing_group); } Py_DECREF(py_iter); if (wedges.Num() % 3 != 0) return PyErr_Format(PyExc_Exception, "invalid number of FSoftSkinVertex, must be a multiple of 3"); for (int32 i = 0; i < wedges.Num(); i += 3) { #if ENGINE_MINOR_VERSION > 20 SkeletalMeshImportData::FMeshFace face; #else FMeshFace face; #endif face.iWedge[0] = i; face.iWedge[1] = i + 1; face.iWedge[2] = i + 2; face.MeshMaterialIndex = material_indices[i]; face.SmoothingGroups = smoothing_groups[i]; face.TangentX[0] = tangentsX[i]; face.TangentX[1] = tangentsX[i + 1]; face.TangentX[2] = tangentsX[i + 2]; face.TangentY[0] = tangentsY[i]; face.TangentY[1] = tangentsY[i + 1]; face.TangentY[2] = tangentsY[i + 2]; face.TangentZ[0] = tangentsZ[i]; face.TangentZ[1] = tangentsZ[i + 1]; face.TangentZ[2] = tangentsZ[i + 2]; faces.Add(face); } #if ENGINE_MINOR_VERSION < 19 FStaticLODModel & lod_model = resource->LODModels[lod_index]; #else FSkeletalMeshLODModel & lod_model = resource->LODModels[lod_index]; #endif IMeshUtilities::MeshBuildOptions build_settings; build_settings.bUseMikkTSpace = (py_use_mikk && PyObject_IsTrue(py_use_mikk)); build_settings.bComputeNormals = (py_compute_normals && PyObject_IsTrue(py_compute_normals)); build_settings.bComputeTangents = (py_compute_tangents && PyObject_IsTrue(py_compute_tangents)); build_settings.bRemoveDegenerateTriangles = true; bool success = MeshUtilities.BuildSkeletalMesh(lod_model, mesh->RefSkeleton, influences, wedges, faces, points, points_to_map, build_settings); if (!success) { return PyErr_Format(PyExc_Exception, "unable to create new Skeletal LOD"); } #if ENGINE_MINOR_VERSION < 19 for (int32 i = 0; i < lod_model.Sections.Num(); i++) { mesh->LODInfo[lod_index].TriangleSortSettings.AddZeroed(); } #endif mesh->CalculateRequiredBones(LODModel, mesh->RefSkeleton, nullptr); mesh->CalculateInvRefMatrices(); mesh->Skeleton->RecreateBoneTree(mesh); mesh->Skeleton->SetPreviewMesh(mesh); // calculate bounds from points mesh->SetImportedBounds(FBoxSphereBounds(points.GetData(), points.Num())); mesh->Skeleton->PostEditChange(); mesh->Skeleton->MarkPackageDirty(); mesh->PostEditChange(); mesh->MarkPackageDirty(); Py_RETURN_NONE; } PyObject *py_ue_skeletal_mesh_register_morph_target(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_morph; if (!PyArg_ParseTuple(args, "O:skeletal_mesh_register_morph_target", &py_morph)) { return nullptr; } USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a SkeletalMesh"); UMorphTarget *morph = ue_py_check_type<UMorphTarget>(py_morph); if (!morph) return PyErr_Format(PyExc_Exception, "argument is not a MorphTarget"); #if ENGINE_MINOR_VERSION > 16 if (!morph->HasValidData()) return PyErr_Format(PyExc_Exception, "the MorphTarget has no valid data"); #endif mesh->PreEditChange(nullptr); mesh->RegisterMorphTarget(morph); mesh->PostEditChange(); mesh->MarkPackageDirty(); Py_RETURN_NONE; } PyObject *py_ue_morph_target_populate_deltas(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_deltas; int lod_index = 0; if (!PyArg_ParseTuple(args, "O|i:morph_target_populate_deltas", &py_deltas, &lod_index)) { return nullptr; } UMorphTarget *morph = ue_py_check_type<UMorphTarget>(self); if (!morph) return PyErr_Format(PyExc_Exception, "uobject is not a MorphTarget"); if (lod_index < 0) return PyErr_Format(PyExc_Exception, "invalid LOD index"); PyObject *py_iter = PyObject_GetIter(py_deltas); if (!py_iter) return PyErr_Format(PyExc_Exception, "argument is not an iterable of FMorphTargetDelta"); TArray<FMorphTargetDelta> deltas; while (PyObject *py_item = PyIter_Next(py_iter)) { ue_PyFMorphTargetDelta *py_delta = py_ue_is_fmorph_target_delta(py_item); if (!py_delta) { Py_DECREF(py_iter); return PyErr_Format(PyExc_Exception, "argument is not an iterable of FMorphTargetDelta"); } deltas.Add(py_delta->morph_target_delta); } Py_DECREF(py_iter); #if ENGINE_MINOR_VERSION < 19 morph->PopulateDeltas(deltas, lod_index); #else FSkeletalMeshModel *model = morph->BaseSkelMesh->GetImportedModel(); morph->PopulateDeltas(deltas, lod_index, model->LODModels[lod_index].Sections); #endif #if ENGINE_MINOR_VERSION > 16 if (morph->HasValidData()) { Py_RETURN_TRUE; } Py_RETURN_FALSE; #else Py_RETURN_TRUE; #endif } PyObject *py_ue_morph_target_get_deltas(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int lod_index = 0; if (!PyArg_ParseTuple(args, "|i:morph_target_get_deltas", &lod_index)) { return nullptr; } UMorphTarget *morph = ue_py_check_type<UMorphTarget>(self); if (!morph) return PyErr_Format(PyExc_Exception, "uobject is not a MorphTarget"); if (lod_index < 0 || lod_index > morph->MorphLODModels.Num()) return PyErr_Format(PyExc_Exception, "invalid LOD index"); PyObject *py_list = PyList_New(0); for (FMorphTargetDelta delta : morph->MorphLODModels[lod_index].Vertices) { PyList_Append(py_list, py_ue_new_fmorph_target_delta(delta)); } return py_list; } PyObject *py_ue_skeletal_mesh_to_import_vertex_map(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int lod_index = 0; if (!PyArg_ParseTuple(args, "|i:skeletal_mesh_to_import_vertex_map", &lod_index)) { return nullptr; } USkeletalMesh *mesh = ue_py_check_type<USkeletalMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a USkeletalMesh"); #if ENGINE_MINOR_VERSION < 19 FSkeletalMeshResource *resource = mesh->GetImportedResource(); #else FSkeletalMeshModel *resource = mesh->GetImportedModel(); #endif if (lod_index < 0 || lod_index > resource->LODModels.Num()) return PyErr_Format(PyExc_Exception, "invalid LOD index, must be between 0 and %d", resource->LODModels.Num()); #if ENGINE_MINOR_VERSION < 19 FStaticLODModel& LODModel = resource->LODModels[lod_index]; #else FSkeletalMeshLODModel &LODModel = resource->LODModels[lod_index]; #endif PyObject *py_list = PyList_New(0); for (int32 value : LODModel.MeshToImportVertexMap) { PyList_Append(py_list, PyLong_FromLong(value)); } return py_list; } #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySkeletal.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
9,554
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_line_trace_single_by_channel(ue_PyUObject *, PyObject *); PyObject *py_ue_line_trace_multi_by_channel(ue_PyUObject *, PyObject *); PyObject *py_ue_get_hit_result_under_cursor(ue_PyUObject *, PyObject *); PyObject *py_ue_draw_debug_line(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTraceAndSweep.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
82
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_hud_draw_2d_line(ue_PyUObject *self, PyObject * args); PyObject *py_ue_hud_draw_line(ue_PyUObject *self, PyObject * args); PyObject *py_ue_hud_draw_texture(ue_PyUObject *self, PyObject * args); PyObject *py_ue_hud_draw_text(ue_PyUObject *self, PyObject * args); PyObject *py_ue_hud_draw_rect(ue_PyUObject *self, PyObject * args); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyHUD.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
119
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_capture_initialize(ue_PyUObject *, PyObject *); PyObject *py_ue_capture_start(ue_PyUObject *, PyObject *); PyObject *py_ue_capture_load_from_config(ue_PyUObject *, PyObject *); PyObject *py_ue_capture_stop(ue_PyUObject *, PyObject *); PyObject *py_ue_set_level_sequence_asset(ue_PyUObject *, PyObject *); PyObject *py_unreal_engine_in_editor_capture(PyObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyCapture.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
104
```c++ #include "UEPyTexture.h" #include "Runtime/Engine/Public/ImageUtils.h" #include "Runtime/Engine/Classes/Engine/Texture.h" #include "Engine/TextureRenderTarget2D.h" #include "Engine/Texture2D.h" PyObject *py_ue_texture_update_resource(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UTexture *texture = ue_py_check_type<UTexture>(self); if (!texture) return PyErr_Format(PyExc_Exception, "object is not a Texture"); Py_BEGIN_ALLOW_THREADS; texture->UpdateResource(); Py_END_ALLOW_THREADS; Py_RETURN_NONE; } PyObject *py_ue_texture_get_width(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UTexture2D *texture = ue_py_check_type<UTexture2D>(self); if (!texture) return PyErr_Format(PyExc_Exception, "object is not a Texture"); return PyLong_FromLong(texture->GetSizeX()); } PyObject *py_ue_texture_get_height(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UTexture2D *texture = ue_py_check_type<UTexture2D>(self); if (!texture) return PyErr_Format(PyExc_Exception, "object is not a Texture"); return PyLong_FromLong(texture->GetSizeY()); } PyObject *py_ue_texture_has_alpha_channel(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UTexture2D *texture = ue_py_check_type<UTexture2D>(self); if (!texture) return PyErr_Format(PyExc_Exception, "object is not a Texture"); if (texture->HasAlphaChannel()) Py_RETURN_TRUE; Py_RETURN_FALSE; } PyObject *py_ue_texture_get_data(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int mipmap = 0; if (!PyArg_ParseTuple(args, "|i:texture_get_data", &mipmap)) { return NULL; } UTexture2D *tex = ue_py_check_type<UTexture2D>(self); if (!tex) return PyErr_Format(PyExc_Exception, "object is not a Texture2D"); if (mipmap >= tex->GetNumMips()) return PyErr_Format(PyExc_Exception, "invalid mipmap id"); const char *blob = (const char*)tex->PlatformData->Mips[mipmap].BulkData.Lock(LOCK_READ_ONLY); PyObject *bytes = PyByteArray_FromStringAndSize(blob, (Py_ssize_t)tex->PlatformData->Mips[mipmap].BulkData.GetBulkDataSize()); tex->PlatformData->Mips[mipmap].BulkData.Unlock(); return bytes; } #if WITH_EDITOR PyObject *py_ue_texture_get_source_data(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int mipmap = 0; if (!PyArg_ParseTuple(args, "|i:texture_get_data", &mipmap)) { return nullptr; } UTexture2D *tex = ue_py_check_type<UTexture2D>(self); if (!tex) return PyErr_Format(PyExc_Exception, "object is not a Texture2D"); if (mipmap >= tex->GetNumMips()) return PyErr_Format(PyExc_Exception, "invalid mipmap id"); const uint8 *blob = tex->Source.LockMip(mipmap); PyObject *bytes = PyByteArray_FromStringAndSize((const char *)blob, (Py_ssize_t)tex->Source.CalcMipSize(mipmap)); tex->Source.UnlockMip(mipmap); return bytes; } PyObject *py_ue_texture_set_source_data(ue_PyUObject *self, PyObject * args) { ue_py_check(self); Py_buffer py_buf; int mipmap = 0; if (!PyArg_ParseTuple(args, "z*|i:texture_set_source_data", &py_buf, &mipmap)) { return NULL; } UTexture2D *tex = ue_py_check_type<UTexture2D>(self); if (!tex) { PyBuffer_Release(&py_buf); return PyErr_Format(PyExc_Exception, "object is not a Texture2D"); } if (!py_buf.buf) { PyBuffer_Release(&py_buf); return PyErr_Format(PyExc_Exception, "invalid data"); } if (mipmap >= tex->GetNumMips()) { PyBuffer_Release(&py_buf); return PyErr_Format(PyExc_Exception, "invalid mipmap id"); } int32 wanted_len = py_buf.len; int32 len = tex->Source.GetSizeX() * tex->Source.GetSizeY() * 4; // avoid making mess if (wanted_len > len) { UE_LOG(LogPython, Warning, TEXT("truncating buffer to %d bytes"), len); wanted_len = len; } const uint8 *blob = tex->Source.LockMip(mipmap); FMemory::Memcpy((void *)blob, py_buf.buf, wanted_len); PyBuffer_Release(&py_buf); tex->Source.UnlockMip(mipmap); Py_BEGIN_ALLOW_THREADS; tex->MarkPackageDirty(); #if WITH_EDITOR tex->PostEditChange(); #endif tex->UpdateResource(); Py_END_ALLOW_THREADS; Py_RETURN_NONE; } #endif PyObject *py_ue_render_target_get_data(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int mipmap = 0; if (!PyArg_ParseTuple(args, "|i:render_target_get_data", &mipmap)) { return NULL; } UTextureRenderTarget2D *tex = ue_py_check_type<UTextureRenderTarget2D>(self); if (!tex) return PyErr_Format(PyExc_Exception, "object is not a TextureRenderTarget"); FTextureRenderTarget2DResource *resource = (FTextureRenderTarget2DResource *)tex->Resource; if (!resource) { return PyErr_Format(PyExc_Exception, "cannot get render target resource"); } TArray<FColor> pixels; if (!resource->IsSupportedFormat(tex->GetFormat())) { return PyErr_Format(PyExc_Exception, "unsupported format for render texture"); } if (!resource->ReadPixels(pixels)) { return PyErr_Format(PyExc_Exception, "unable to read pixels"); } return PyByteArray_FromStringAndSize((const char *)pixels.GetData(), (Py_ssize_t)(pixels.GetTypeSize() * pixels.Num())); } PyObject *py_ue_render_target_get_data_to_buffer(ue_PyUObject *self, PyObject * args) { ue_py_check(self); Py_buffer py_buf; int mipmap = 0; if (!PyArg_ParseTuple(args, "z*|i:render_target_get_data_to_buffer", &py_buf, &mipmap)) { return NULL; } UTextureRenderTarget2D *tex = ue_py_check_type<UTextureRenderTarget2D>(self); if (!tex) { PyBuffer_Release(&py_buf); return PyErr_Format(PyExc_Exception, "object is not a TextureRenderTarget"); } FTextureRenderTarget2DResource *resource = (FTextureRenderTarget2DResource *)tex->Resource; if (!resource) { PyBuffer_Release(&py_buf); return PyErr_Format(PyExc_Exception, "cannot get render target resource"); } Py_ssize_t data_len = (Py_ssize_t)(tex->GetSurfaceWidth() * 4 * tex->GetSurfaceHeight()); if (py_buf.len < data_len) { PyBuffer_Release(&py_buf); return PyErr_Format(PyExc_Exception, "buffer is not big enough"); } TArray<FColor> pixels; if (!resource->ReadPixels(pixels)) { PyBuffer_Release(&py_buf); return PyErr_Format(PyExc_Exception, "unable to read pixels"); } FMemory::Memcpy(py_buf.buf, pixels.GetData(), data_len); PyBuffer_Release(&py_buf); Py_RETURN_NONE; } PyObject *py_ue_texture_set_data(ue_PyUObject *self, PyObject * args) { ue_py_check(self); Py_buffer py_buf; int mipmap = 0; if (!PyArg_ParseTuple(args, "z*|i:texture_set_data", &py_buf, &mipmap)) { return NULL; } UTexture2D *tex = ue_py_check_type<UTexture2D>(self); if (!tex) { PyBuffer_Release(&py_buf); return PyErr_Format(PyExc_Exception, "object is not a Texture2D"); } if (!py_buf.buf) { PyBuffer_Release(&py_buf); return PyErr_Format(PyExc_Exception, "invalid data"); } if (mipmap >= tex->GetNumMips()) { PyBuffer_Release(&py_buf); return PyErr_Format(PyExc_Exception, "invalid mipmap id"); } char *blob = (char*)tex->PlatformData->Mips[mipmap].BulkData.Lock(LOCK_READ_WRITE); int32 len = tex->PlatformData->Mips[mipmap].BulkData.GetBulkDataSize(); int32 wanted_len = py_buf.len; // avoid making mess if (wanted_len > len) { UE_LOG(LogPython, Warning, TEXT("truncating buffer to %d bytes"), len); wanted_len = len; } FMemory::Memcpy(blob, py_buf.buf, wanted_len); PyBuffer_Release(&py_buf); tex->PlatformData->Mips[mipmap].BulkData.Unlock(); Py_BEGIN_ALLOW_THREADS; tex->MarkPackageDirty(); #if WITH_EDITOR tex->PostEditChange(); #endif tex->UpdateResource(); Py_END_ALLOW_THREADS; Py_RETURN_NONE; } PyObject *py_unreal_engine_compress_image_array(PyObject * self, PyObject * args) { int width; int height; Py_buffer py_buf; if (!PyArg_ParseTuple(args, "iiz*:compress_image_array", &width, &height, &py_buf)) { return NULL; } if (py_buf.buf == nullptr || py_buf.len <= 0) { PyBuffer_Release(&py_buf); return PyErr_Format(PyExc_Exception, "invalid image data"); } TArray<FColor> colors; uint8 *buf = (uint8 *)py_buf.buf; for (int32 i = 0; i < py_buf.len; i += 4) { colors.Add(FColor(buf[i], buf[1 + 1], buf[i + 2], buf[i + 3])); } PyBuffer_Release(&py_buf); TArray<uint8> output; Py_BEGIN_ALLOW_THREADS; FImageUtils::CompressImageArray(width, height, colors, output); Py_END_ALLOW_THREADS; return PyBytes_FromStringAndSize((char *)output.GetData(), output.Num()); } PyObject *py_unreal_engine_create_checkerboard_texture(PyObject * self, PyObject * args) { PyObject *py_color_one; PyObject *py_color_two; int checker_size; if (!PyArg_ParseTuple(args, "OOi:create_checkboard_texture", &py_color_one, &py_color_two, &checker_size)) { return NULL; } ue_PyFColor *color_one = py_ue_is_fcolor(py_color_one); if (!color_one) return PyErr_Format(PyExc_Exception, "argument is not a FColor"); ue_PyFColor *color_two = py_ue_is_fcolor(py_color_two); if (!color_two) return PyErr_Format(PyExc_Exception, "argument is not a FColor"); UTexture2D *texture = nullptr; Py_BEGIN_ALLOW_THREADS; texture = FImageUtils::CreateCheckerboardTexture(color_one->color, color_two->color, checker_size); Py_END_ALLOW_THREADS; Py_RETURN_UOBJECT(texture); } PyObject *py_unreal_engine_create_transient_texture(PyObject * self, PyObject * args) { int width; int height; int format = PF_B8G8R8A8; if (!PyArg_ParseTuple(args, "ii|i:create_transient_texture", &width, &height, &format)) { return NULL; } UTexture2D *texture = UTexture2D::CreateTransient(width, height, (EPixelFormat)format); if (!texture) return PyErr_Format(PyExc_Exception, "unable to create texture"); Py_BEGIN_ALLOW_THREADS; texture->UpdateResource(); Py_END_ALLOW_THREADS; Py_RETURN_UOBJECT(texture); } PyObject *py_unreal_engine_create_transient_texture_render_target2d(PyObject * self, PyObject * args) { int width; int height; int format = PF_B8G8R8A8; PyObject *py_linear = nullptr; if (!PyArg_ParseTuple(args, "ii|iO:create_transient_texture_render_target2d", &width, &height, &format, &py_linear)) { return NULL; } UTextureRenderTarget2D *texture = NewObject<UTextureRenderTarget2D>(GetTransientPackage(), NAME_None, RF_Transient); if (!texture) return PyErr_Format(PyExc_Exception, "unable to create texture render target"); Py_BEGIN_ALLOW_THREADS; texture->InitCustomFormat(width, height, (EPixelFormat)format, py_linear && PyObject_IsTrue(py_linear)); Py_END_ALLOW_THREADS; Py_RETURN_UOBJECT(texture); } #if WITH_EDITOR PyObject *py_unreal_engine_create_texture(PyObject * self, PyObject * args) { PyObject *py_package; char *name; int width; int height; Py_buffer py_buf; if (!PyArg_ParseTuple(args, "Osiiz*:create_texture", &py_package, &name, &width, &height, &py_buf)) { return nullptr; } UPackage *u_package = nullptr; if (py_package == Py_None) { u_package = GetTransientPackage(); } else { u_package = ue_py_check_type<UPackage>(py_package); if (!u_package) { PyBuffer_Release(&py_buf); return PyErr_Format(PyExc_Exception, "argument is not a UPackage"); } } SIZE_T wanted_len = width * height * 4; TArray<FColor> colors; colors.AddZeroed(wanted_len); FCreateTexture2DParameters params; if ((SIZE_T)py_buf.len < wanted_len) wanted_len = py_buf.len; FMemory::Memcpy(colors.GetData(), py_buf.buf, wanted_len); PyBuffer_Release(&py_buf); UTexture2D *texture = FImageUtils::CreateTexture2D(width, height, colors, u_package, UTF8_TO_TCHAR(name), RF_Public | RF_Standalone, params); if (!texture) return PyErr_Format(PyExc_Exception, "unable to create texture"); Py_RETURN_UOBJECT(texture); } #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTexture.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,110
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_set_simulate_physics(ue_PyUObject *, PyObject *); PyObject *py_ue_add_impulse(ue_PyUObject *, PyObject *); PyObject *py_ue_add_angular_impulse(ue_PyUObject *, PyObject *); PyObject *py_ue_add_force(ue_PyUObject *, PyObject *); PyObject *py_ue_add_torque(ue_PyUObject *, PyObject *); PyObject *py_ue_set_physics_linear_velocity(ue_PyUObject *, PyObject *); PyObject *py_ue_get_physics_linear_velocity(ue_PyUObject *, PyObject *); PyObject *py_ue_set_physics_angular_velocity(ue_PyUObject *, PyObject *); PyObject *py_ue_get_physics_angular_velocity(ue_PyUObject *, PyObject *); PyObject *py_ue_destructible_apply_damage(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPhysics.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
186
```c++ #include "UEPyActor.h" #if WITH_EDITOR #include "Editor.h" #include "Editor/UnrealEd/Public/ComponentTypeRegistry.h" #endif PyObject *py_ue_actor_has_tag(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *tag; if (!PyArg_ParseTuple(args, "s:actor_has_tag", &tag)) { return nullptr; } AActor *actor = ue_py_check_type<AActor>(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an AActor"); if (actor->ActorHasTag(FName(UTF8_TO_TCHAR(tag)))) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_component_has_tag(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *tag; if (!PyArg_ParseTuple(args, "s:component_has_tag", &tag)) { return nullptr; } UActorComponent *component = ue_py_check_type<UActorComponent>(self); if (!component) return PyErr_Format(PyExc_Exception, "uobject is not an UActorComponent"); if (component->ComponentHasTag(FName(UTF8_TO_TCHAR(tag)))) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_actor_begin_play(ue_PyUObject * self, PyObject * args) { ue_py_check(self); AActor *actor = ue_py_check_type<AActor>(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an AActor"); Py_BEGIN_ALLOW_THREADS; #if ENGINE_MINOR_VERSION > 14 actor->DispatchBeginPlay(); #else actor->BeginPlay(); #endif Py_END_ALLOW_THREADS; Py_RETURN_NONE; } PyObject *py_ue_get_actor_bounds(ue_PyUObject * self, PyObject * args) { ue_py_check(self); AActor *actor = ue_py_check_type<AActor>(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an AActor"); FVector origin; FVector extent; actor->GetActorBounds(false, origin, extent); return Py_BuildValue("OO", py_ue_new_fvector(origin), py_ue_new_fvector(extent)); } PyObject *py_ue_get_actor_component(ue_PyUObject * self, PyObject * args) { ue_py_check(self); AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "cannot retrieve Actor from uobject"); char *name; if (!PyArg_ParseTuple(args, "s:get_actor_component", &name)) { return NULL; } for (UActorComponent *component : actor->GetComponents()) { if (component->GetName().Equals(UTF8_TO_TCHAR(name))) { Py_RETURN_UOBJECT(component); } } Py_RETURN_NONE; } PyObject *py_ue_actor_destroy_component(ue_PyUObject * self, PyObject * args) { ue_py_check(self); AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "cannot retrieve Actor from uobject"); PyObject *py_component; if (!PyArg_ParseTuple(args, "O:actor_destroy_component", &py_component)) { return NULL; } UActorComponent *component = ue_py_check_type<UActorComponent>(py_component); if (!component) return PyErr_Format(PyExc_Exception, "argument is not a UActorComponent"); Py_BEGIN_ALLOW_THREADS #if ENGINE_MINOR_VERSION >= 17 component->DestroyComponent(); #else actor->K2_DestroyComponent(component); #endif Py_END_ALLOW_THREADS Py_RETURN_NONE; } PyObject *py_ue_actor_destroy(ue_PyUObject * self, PyObject * args) { ue_py_check(self); AActor *actor = ue_py_check_type<AActor>(self); if (!actor) { return PyErr_Format(PyExc_Exception, "uobject is not an AActor"); } Py_BEGIN_ALLOW_THREADS; actor->Destroy(); Py_END_ALLOW_THREADS; Py_RETURN_NONE; } PyObject *py_ue_actor_components(ue_PyUObject * self, PyObject * args) { ue_py_check(self); AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "cannot retrieve Actor from uobject"); PyObject *ret = PyList_New(0); for (UActorComponent *component : actor->GetComponents()) { ue_PyUObject *py_obj = ue_get_python_uobject(component); if (!py_obj) continue; PyList_Append(ret, (PyObject *)py_obj); } return ret; } PyObject *py_ue_get_actor_velocity(ue_PyUObject *self, PyObject * args) { ue_py_check(self); AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); return py_ue_new_fvector(actor->GetVelocity()); } #if WITH_EDITOR PyObject *py_ue_component_type_registry_invalidate_class(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UClass *Class = ue_py_check_type<UClass>(self); if (!Class) return PyErr_Format(PyExc_Exception, "uobject is not a UClass"); if (!Class->IsChildOf<UActorComponent>()) { return PyErr_Format(PyExc_Exception, "uobject is not a subclass of UActorComponent"); } FComponentTypeRegistry::Get().InvalidateClass(Class); Py_RETURN_NONE; } PyObject *py_ue_get_folder_path(ue_PyUObject *self, PyObject * args) { ue_py_check(self); AActor *actor = ue_py_check_type<AActor>(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an actor"); const FName DirPath = actor->GetFolderPath(); return PyUnicode_FromString(TCHAR_TO_UTF8(*DirPath.ToString())); } PyObject *py_ue_set_folder_path(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *path; PyObject *py_bool = nullptr; if (!PyArg_ParseTuple(args, "s|O:set_folder_path", &path, &py_bool)) return nullptr; AActor *actor = ue_py_check_type<AActor>(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an actor"); FName DirPath = FName(UTF8_TO_TCHAR(path)); if (py_bool && PyObject_IsTrue(py_bool)) { actor->SetFolderPath_Recursively(DirPath); } else { actor->SetFolderPath(DirPath); } Py_RETURN_NONE; } PyObject *py_ue_get_actor_label(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (self->ue_object->IsA<AActor>()) { AActor *actor = (AActor *)self->ue_object; return PyUnicode_FromString(TCHAR_TO_UTF8(*(actor->GetActorLabel()))); } if (self->ue_object->IsA<UActorComponent>()) { UActorComponent *component = (UActorComponent *)self->ue_object; return PyUnicode_FromString(TCHAR_TO_UTF8(*(component->GetOwner()->GetActorLabel()))); } return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); } PyObject *py_ue_set_actor_label(ue_PyUObject *self, PyObject * args) { ue_py_check(self); AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "cannot retrieve Actor from uobject"); char *label; if (!PyArg_ParseTuple(args, "s:set_actor_label", &label)) { return NULL; } actor->SetActorLabel(UTF8_TO_TCHAR(label), true); Py_RETURN_NONE; } PyObject *py_ue_set_actor_hidden_in_game(ue_PyUObject *self, PyObject * args) { ue_py_check(self); AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "cannot retrieve Actor from uobject"); PyObject *py_bool = nullptr; if (!PyArg_ParseTuple(args, "O:set_actor_hidden_in_game", &py_bool)) { return nullptr; } if (PyObject_IsTrue(py_bool)) { actor->SetActorHiddenInGame(true); } else { actor->SetActorHiddenInGame(false); } Py_RETURN_NONE; } PyObject *py_ue_find_actor_by_label(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *name; if (!PyArg_ParseTuple(args, "s:find_actor_by_label", &name)) { return NULL; } UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); UObject *u_object = nullptr; for (TActorIterator<AActor> Itr(world); Itr; ++Itr) { AActor *u_obj = *Itr; if (u_obj->GetActorLabel().Equals(UTF8_TO_TCHAR(name))) { u_object = u_obj; break; } } if (u_object) { Py_RETURN_UOBJECT(u_object); } Py_RETURN_NONE; } #endif PyObject *py_ue_get_owner(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UActorComponent *component = ue_py_check_type<UActorComponent>(self); if (!component) return PyErr_Format(PyExc_Exception, "uobject is not a component"); Py_RETURN_UOBJECT(component->GetOwner()); } PyObject *py_ue_register_component(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (!self->ue_object->IsA<UActorComponent>()) { return PyErr_Format(PyExc_Exception, "uobject is not a component"); } UActorComponent *component = (UActorComponent *)self->ue_object; Py_BEGIN_ALLOW_THREADS; if (!component->IsRegistered()) component->RegisterComponent(); Py_END_ALLOW_THREADS; Py_RETURN_NONE; } PyObject *py_ue_component_is_registered(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UActorComponent *component = ue_py_check_type<UActorComponent>(self); if (!component) return PyErr_Format(PyExc_Exception, "uobject is not a component"); if (component->IsRegistered()) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_setup_attachment(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_component; char *socket_name = nullptr; if (!PyArg_ParseTuple(args, "O|s:setup_attachment", &py_component)) return nullptr; USceneComponent *child = ue_py_check_type<USceneComponent>(self); if (!child) return PyErr_Format(PyExc_Exception, "uobject is not a USceneComponent"); USceneComponent *parent = ue_py_check_type<USceneComponent>(py_component); if (!parent) return PyErr_Format(PyExc_Exception, "argument is not a USceneComponent"); FName SocketName = NAME_None; if (socket_name) SocketName = FName(UTF8_TO_TCHAR(socket_name)); Py_BEGIN_ALLOW_THREADS; child->SetupAttachment(parent, SocketName); Py_END_ALLOW_THREADS; Py_RETURN_NONE; } PyObject *py_ue_unregister_component(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UActorComponent *component = ue_py_check_type<UActorComponent>(self); if (!component) return PyErr_Format(PyExc_Exception, "uobject is not an UActorComponent"); Py_BEGIN_ALLOW_THREADS; if (component->IsRegistered()) component->UnregisterComponent(); Py_END_ALLOW_THREADS; Py_RETURN_NONE; } PyObject *py_ue_destroy_component(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UActorComponent *component = ue_py_check_type<UActorComponent>(self); if (!component) return PyErr_Format(PyExc_Exception, "uobject is not an UActorComponent"); Py_BEGIN_ALLOW_THREADS; component->DestroyComponent(); Py_END_ALLOW_THREADS; Py_RETURN_NONE; } PyObject *py_ue_add_instance_component(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_component; if (!PyArg_ParseTuple(args, "O:add_instance_component", &py_component)) { return nullptr; } AActor *actor = ue_py_check_type<AActor>(self); if (!actor) { return PyErr_Format(PyExc_Exception, "uobject is not an AActor"); } UActorComponent *component = ue_py_check_type<UActorComponent>(py_component); if (!component) { return PyErr_Format(PyExc_Exception, "argument is not a UActorComponent"); } Py_BEGIN_ALLOW_THREADS; actor->AddInstanceComponent(component); Py_END_ALLOW_THREADS; Py_RETURN_NONE; } PyObject *py_ue_add_actor_component(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *obj; char *name; PyObject *py_parent = nullptr; if (!PyArg_ParseTuple(args, "Os|O:add_actor_component", &obj, &name, &py_parent)) { return nullptr; } AActor *actor = ue_py_check_type<AActor>(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an AActor"); UClass *u_class = ue_py_check_type<UClass>(obj); if (!u_class) return PyErr_Format(PyExc_Exception, "argument is not a UClass"); if (!u_class->IsChildOf<UActorComponent>()) { return PyErr_Format(PyExc_Exception, "argument is not a UClass derived from UActorComponent"); } USceneComponent *parent_component = nullptr; if (py_parent) { parent_component = ue_py_check_type<USceneComponent>(py_parent); if (!parent_component) { return PyErr_Format(PyExc_Exception, "argument is not a USceneComponent"); } } UActorComponent *component = nullptr; Py_BEGIN_ALLOW_THREADS; component = NewObject<UActorComponent>(actor, u_class, FName(UTF8_TO_TCHAR(name)), RF_Public); if (component) { if (py_parent && component->IsA<USceneComponent>()) { USceneComponent *scene_component = (USceneComponent *)component; scene_component->SetupAttachment(parent_component); } if (actor->GetWorld() && !component->IsRegistered()) { component->RegisterComponent(); } if (component->bWantsInitializeComponent && !component->HasBeenInitialized() && component->IsRegistered()) component->InitializeComponent(); } Py_END_ALLOW_THREADS; if (!component) return PyErr_Format(PyExc_Exception, "unable to create component"); Py_RETURN_UOBJECT(component); } PyObject *py_ue_add_python_component(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *name; char *module_name; char *class_name; if (!PyArg_ParseTuple(args, "sss:add_python_component", &name, &module_name, &class_name)) { return nullptr; } AActor *actor = ue_py_check_type<AActor >(self); if (!actor) { return PyErr_Format(PyExc_Exception, "uobject is not an AActor"); } UPythonComponent *component = nullptr; Py_BEGIN_ALLOW_THREADS; component = NewObject<UPythonComponent>(actor, FName(UTF8_TO_TCHAR(name)), RF_Public); if (component) { component->PythonModule = FString(UTF8_TO_TCHAR(module_name)); component->PythonClass = FString(UTF8_TO_TCHAR(class_name)); if (actor->GetWorld() && !component->IsRegistered()) { component->RegisterComponent(); } if (component->bWantsInitializeComponent && !component->HasBeenInitialized() && component->IsRegistered()) component->InitializeComponent(); } Py_END_ALLOW_THREADS; if (!component) return PyErr_Format(PyExc_Exception, "unable to create component"); Py_RETURN_UOBJECT(component); } PyObject *py_ue_actor_create_default_subobject(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *obj; char *name; if (!PyArg_ParseTuple(args, "Os:actor_create_default_subobject", &obj, &name)) { return nullptr; } AActor *actor = ue_py_check_type<AActor>(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an AActor"); UClass *u_class = ue_py_check_type<UClass>(obj); if (!u_class) return PyErr_Format(PyExc_Exception, "argument is not a UClass"); if (!FUObjectThreadContext::Get().TopInitializer()) return PyErr_Format(PyExc_Exception, "CreateDefaultSubobject() can be called only in a constructor"); UObject *ret_obj = nullptr; Py_BEGIN_ALLOW_THREADS; ret_obj = actor->CreateDefaultSubobject(FName(UTF8_TO_TCHAR(name)), UObject::StaticClass(), u_class, false, false, true); Py_END_ALLOW_THREADS; if (!ret_obj) return PyErr_Format(PyExc_Exception, "unable to create component"); Py_RETURN_UOBJECT(ret_obj); } PyObject *py_ue_get_actor_root_component(ue_PyUObject * self, PyObject * args) { ue_py_check(self); AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "cannot retrieve Actor from uobject"); UActorComponent *component = actor->GetRootComponent(); if (component) { Py_RETURN_UOBJECT(component); } Py_RETURN_NONE; } PyObject *py_ue_add_actor_root_component(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *obj; char *name; if (!PyArg_ParseTuple(args, "Os:add_actor_root_component", &obj, &name)) { return nullptr; } AActor *actor = ue_py_check_type<AActor>(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an AActor"); UClass *u_class = ue_py_check_type<UClass>(obj); if (!u_class) return PyErr_Format(PyExc_Exception, "argument is not a UClass"); USceneComponent *component = NewObject<USceneComponent>(actor, u_class, FName(UTF8_TO_TCHAR(name)), RF_Public); if (!component) return PyErr_Format(PyExc_Exception, "unable to create component"); Py_BEGIN_ALLOW_THREADS; actor->SetRootComponent(component); if (actor->GetWorld() && !component->IsRegistered()) { component->RegisterComponent(); } if (component->bWantsInitializeComponent && !component->HasBeenInitialized() && component->IsRegistered()) component->InitializeComponent(); Py_END_ALLOW_THREADS; Py_RETURN_UOBJECT(component); } PyObject *py_ue_actor_has_component_of_type(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *obj; if (!PyArg_ParseTuple(args, "O:actor_has_component_of_type", &obj)) { return NULL; } AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an AActor"); UClass *u_class = ue_py_check_type<UClass>(obj); if (!u_class) return PyErr_Format(PyExc_Exception, "argument is not a UClass"); if (actor->GetComponentByClass(u_class)) { Py_RETURN_TRUE; } Py_RETURN_TRUE; } PyObject *py_ue_get_actor_component_by_type(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *obj; if (!PyArg_ParseTuple(args, "O:get_actor_component_by_type", &obj)) { return nullptr; } AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an AActor"); UClass *u_class = ue_py_check_type<UClass>(obj); if (!u_class) return PyErr_Format(PyExc_Exception, "argument is not a UClass"); UActorComponent *component = actor->GetComponentByClass(u_class); if (component) { Py_RETURN_UOBJECT(component); } Py_RETURN_NONE; } PyObject *py_ue_get_actor_components_by_type(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *obj; if (!PyArg_ParseTuple(args, "O:get_actor_components_by_type", &obj)) { return nullptr; } AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an AActor"); UClass *u_class = ue_py_check_type<UClass>(obj); if (!u_class) return PyErr_Format(PyExc_Exception, "argument is not a UClass"); PyObject *components = PyList_New(0); for (UActorComponent *component : actor->GetComponentsByClass(u_class)) { ue_PyUObject *item = ue_get_python_uobject(component); if (item) PyList_Append(components, (PyObject *)item); } return components; } PyObject *py_ue_get_actor_components_by_tag(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *tag; PyObject *py_uclass = nullptr; if (!PyArg_ParseTuple(args, "s|O:get_actor_components_by_tag", &tag, &py_uclass)) { return nullptr; } AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "uobject is not an AActor"); PyObject *components = PyList_New(0); UClass *u_class = UActorComponent::StaticClass(); if (py_uclass) { u_class = ue_py_check_type<UClass>(py_uclass); if (!u_class) { return PyErr_Format(PyExc_Exception, "argument is not a UClass"); } if (!u_class->IsChildOf<UActorComponent>()) { return PyErr_Format(PyExc_Exception, "argument is not a UClass inheriting from UActorComponent"); } } for (UActorComponent *component : actor->GetComponentsByTag(u_class, FName(UTF8_TO_TCHAR(tag)))) { ue_PyUObject *item = ue_get_python_uobject(component); if (item) PyList_Append(components, (PyObject *)item); } return components; } PyObject *py_ue_actor_spawn(ue_PyUObject * self, PyObject * args, PyObject *kwargs) { ue_py_check(self); PyObject *py_class; PyObject *py_obj_location = nullptr; PyObject *py_obj_rotation = nullptr; if (!PyArg_ParseTuple(args, "O|OO:actor_spawn", &py_class, &py_obj_location, &py_obj_rotation)) { return nullptr; } UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); UClass *u_class = ue_py_check_type<UClass>(py_class); if (!u_class) return PyErr_Format(PyExc_Exception, "argument is not a UClass"); if (!u_class->IsChildOf<AActor>()) { return PyErr_Format(PyExc_Exception, "argument is not a UClass derived from AActor"); } FVector location = FVector(0, 0, 0); FRotator rotation = FRotator(0, 0, 0); if (py_obj_location) { ue_PyFVector *py_location = py_ue_is_fvector(py_obj_location); if (!py_location) return PyErr_Format(PyExc_Exception, "location must be an FVector"); location = py_location->vec; } if (py_obj_rotation) { ue_PyFRotator *py_rotation = py_ue_is_frotator(py_obj_rotation); if (!py_rotation) return PyErr_Format(PyExc_Exception, "location must be an FRotator"); rotation = py_rotation->rot; } AActor *actor = nullptr; if (kwargs && PyDict_Size(kwargs) > 0) { FTransform transform; transform.SetTranslation(location); transform.SetRotation(rotation.Quaternion()); Py_BEGIN_ALLOW_THREADS; actor = world->SpawnActorDeferred<AActor>(u_class, transform); Py_END_ALLOW_THREADS; if (!actor) return PyErr_Format(PyExc_Exception, "unable to spawn a new Actor"); ue_PyUObject *py_actor = ue_get_python_uobject_inc(actor); if (!py_actor) return PyErr_Format(PyExc_Exception, "uobject is in invalid state"); PyObject *py_iter = PyObject_GetIter(kwargs); while (PyObject *py_key = PyIter_Next(py_iter)) { PyObject *void_ret = py_ue_set_property(py_actor, Py_BuildValue("OO", py_key, PyDict_GetItem(kwargs, py_key))); if (!void_ret) { Py_DECREF(py_iter); return PyErr_Format(PyExc_Exception, "unable to set property for new Actor"); } } Py_DECREF(py_iter); Py_BEGIN_ALLOW_THREADS; UGameplayStatics::FinishSpawningActor(actor, transform); Py_END_ALLOW_THREADS; return (PyObject *)py_actor; } Py_BEGIN_ALLOW_THREADS; actor = world->SpawnActor(u_class, &location, &rotation); Py_END_ALLOW_THREADS; if (!actor) return PyErr_Format(PyExc_Exception, "unable to spawn a new Actor"); Py_RETURN_UOBJECT(actor); } PyObject *py_ue_get_overlapping_actors(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *class_filter = nullptr; if (!PyArg_ParseTuple(args, "|O:get_overlapping_actors", &class_filter)) { return nullptr; } AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "cannot retrieve actor from UObject"); UClass *filtering = AActor::StaticClass(); if (class_filter) { if (!ue_is_pyuobject(class_filter)) return PyErr_Format(PyExc_Exception, "argument is not a UObject"); ue_PyUObject *py_obj = (ue_PyUObject *)class_filter; if (!py_obj->ue_object->IsA((UClass *)py_obj->ue_object)) return PyErr_Format(PyExc_Exception, "argument is not a UClass"); filtering = (UClass *)py_obj->ue_object; } PyObject *py_overlapping_actors = PyList_New(0); TArray<AActor *> overalpping_actors; actor->GetOverlappingActors(overalpping_actors, filtering); for (AActor *overlapping_actor : overalpping_actors) { ue_PyUObject *item = ue_get_python_uobject(overlapping_actor); if (item) { PyList_Append(py_overlapping_actors, (PyObject *)item); } } return py_overlapping_actors; } PyObject *py_ue_actor_set_level_sequence(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_sequence; if (!PyArg_ParseTuple(args, "O:actor_set_level_sequence", &py_sequence)) { return NULL; } ALevelSequenceActor *actor = ue_py_check_type<ALevelSequenceActor>(self); if (!actor) { return PyErr_Format(PyExc_Exception, "uobject is not a LevelSequenceActor"); } ULevelSequence *sequence = ue_py_check_type<ULevelSequence>(py_sequence); if (!sequence) { return PyErr_Format(PyExc_Exception, "argument is not a LevelSequence"); } Py_BEGIN_ALLOW_THREADS; actor->SetSequence(sequence); Py_END_ALLOW_THREADS; Py_RETURN_NONE; } #if WITH_EDITOR PyObject *py_ue_get_editor_world_counterpart_actor(ue_PyUObject * self, PyObject * args) { ue_py_check(self); AActor *actor = ue_get_actor(self); if (!actor) return PyErr_Format(PyExc_Exception, "cannot retrieve actor from UObject"); AActor *editor_actor = EditorUtilities::GetEditorWorldCounterpartActor(actor); if (!editor_actor) return PyErr_Format(PyExc_Exception, "unable to retrieve editor counterpart actor"); Py_RETURN_UOBJECT(editor_actor); } #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyActor.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
6,216
```c++ #include "UEPyHUD.h" #include "GameFramework/HUD.h" #include "Engine/Texture.h" PyObject *py_ue_hud_draw_2d_line(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int x1, y1, x2, y2; PyObject *py_fcolor; if (!PyArg_ParseTuple(args, "iiiiO:hud_draw_2d_line", &x1, &y1, &x2, &y2, &py_fcolor)) { return nullptr; } AHUD *hud = ue_py_check_type<AHUD>(self); if (!hud) return PyErr_Format(PyExc_Exception, "UObject is not a AHUD."); FColor color; if (!py_ue_get_fcolor(py_fcolor, color)) { return PyErr_Format(PyExc_Exception, "argument is not a FColor or FLinearColor."); } hud->Draw2DLine(x1, y1, x2, y2, color); Py_RETURN_NONE; } PyObject *py_ue_hud_draw_line(ue_PyUObject *self, PyObject * args) { ue_py_check(self); float x1, y1, x2, y2; PyObject *py_fcolor; float thickness; if (!PyArg_ParseTuple(args, "ffffOf:hud_draw_line", &x1, &y1, &x2, &y2, &py_fcolor, &thickness)) { return nullptr; } AHUD *hud = ue_py_check_type<AHUD>(self); if (!hud) return PyErr_Format(PyExc_Exception, "UObject is not a AHUD."); FLinearColor color; if (!py_ue_get_flinearcolor(py_fcolor, color)) { return PyErr_Format(PyExc_Exception, "argument is not a FLinearColor or FColor."); } hud->DrawLine(x1, y1, x2, y2, color, thickness); Py_RETURN_NONE; } PyObject *py_ue_hud_draw_rect(ue_PyUObject *self, PyObject * args) { ue_py_check(self); float x, y, w, h; PyObject *py_fcolor; if (!PyArg_ParseTuple(args, "ffffO:hud_draw_line", &x, &y, &w, &h, &py_fcolor)) { return nullptr; } AHUD *hud = ue_py_check_type<AHUD>(self); if (!hud) return PyErr_Format(PyExc_Exception, "UObject is not a AHUD."); FLinearColor color; if (!py_ue_get_flinearcolor(py_fcolor, color)) { return PyErr_Format(PyExc_Exception, "argument is not a FLinearColor or FColor."); } hud->DrawRect(color, x, y, w, h); Py_RETURN_NONE; } PyObject *py_ue_hud_draw_text(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *text; float x, y; PyObject *py_fcolor; float scale = 1; if (!PyArg_ParseTuple(args, "sffO|f:hud_draw_text", &text, &x, &y, &py_fcolor, &scale)) { return nullptr; } AHUD *hud = ue_py_check_type<AHUD>(self); if (!hud) return PyErr_Format(PyExc_Exception, "UObject is not a AHUD."); FLinearColor color; if (!py_ue_get_flinearcolor(py_fcolor, color)) { return PyErr_Format(PyExc_Exception, "argument is not a FLinearColor or FColor."); } hud->DrawText(FString(UTF8_TO_TCHAR(text)), color, x, y, nullptr, scale); Py_RETURN_NONE; } PyObject *py_ue_hud_draw_texture(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_texture; float x, y, w, h; float u = 0, v = 0, uw = 1, vh = 1; PyObject *py_flinear_color = nullptr; int blend_mode = EBlendMode::BLEND_Translucent; float scale = 1; PyObject *py_scale_position = nullptr; float rotation = 0; float pivot_rot_x = 0, pivot_rot_y = 0; if (!PyArg_ParseTuple(args, "Offff|ffffOifOf(ff):hud_draw_texture", &py_texture, &x, &y, &w, &h, &u, &v, &uw, &vh, &py_flinear_color, &blend_mode, &scale, &py_scale_position, &rotation, &pivot_rot_x, &pivot_rot_y)) { return nullptr; } AHUD *hud = ue_py_check_type<AHUD>(self); if (!hud) return PyErr_Format(PyExc_Exception, "UObject is not a AHUD."); UTexture *texture = ue_py_check_type<UTexture>(py_texture); if (!texture) return PyErr_Format(PyExc_Exception, "argument is not a UTexture."); FLinearColor tint = FLinearColor::White; if (py_flinear_color) { if (!py_ue_get_flinearcolor(py_flinear_color, tint)) { return PyErr_Format(PyExc_Exception, "argument is not a FLinearColor or FColor."); } } bool scale_position = false; if (py_scale_position && PyObject_IsTrue(py_scale_position)) scale_position = true; hud->DrawTexture(texture, x, y, w, h, u, v, uw, vh, tint, (EBlendMode)blend_mode, scale, scale_position, rotation, FVector2D(pivot_rot_x, pivot_rot_y)); Py_RETURN_NONE; } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyHUD.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,245
```c++ #include "UEPyExporter.h" #include "Exporters/Exporter.h" PyObject *py_ue_export_to_file(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_object; char *filename; if (!PyArg_ParseTuple(args, "Os:export_to_file", &py_object, &filename)) { return nullptr; } UExporter *Exporter = ue_py_check_type<UExporter>(self); if (!Exporter) { return PyErr_Format(PyExc_Exception, "uobject is not a UExporter"); } UObject *Object = ue_py_check_type<UObject>(py_object); if (!Object) { return PyErr_Format(PyExc_Exception, "argument is not a UObject"); } if (UExporter::ExportToFile(Object, Exporter, UTF8_TO_TCHAR(filename), false, false, false) > 0) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyExporter.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
202
```c++ #include "UEPyPackage.h" PyObject *py_ue_package_is_dirty(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UPackage *package = ue_py_check_type<UPackage>(self); if (!package) return PyErr_Format(PyExc_Exception, "uobject is not an UPackage"); if (package->IsDirty()) Py_RETURN_TRUE; Py_RETURN_FALSE; } PyObject *py_ue_package_get_filename(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UPackage *package = ue_py_check_type<UPackage>(self); if (!package) return PyErr_Format(PyExc_Exception, "uobject is not an UPackage"); FString Filename; if (!FPackageName::DoesPackageExist(package->GetPathName(), nullptr, &Filename)) return PyErr_Format(PyExc_Exception, "package does not exist"); return PyUnicode_FromString(TCHAR_TO_UTF8(*Filename)); } PyObject *py_ue_package_make_unique_object_name(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_class; char *prefix = nullptr; if (!PyArg_ParseTuple(args, "Os:make_unique_object_name", &py_class, &prefix)) return nullptr; UPackage *package = ue_py_check_type<UPackage>(self); if (!package) return PyErr_Format(PyExc_Exception, "uobject is not an UPackage"); UClass *u_class = ue_py_check_type<UClass>(py_class); if (!u_class) return PyErr_Format(PyExc_Exception, "argument is not a UClass"); FName name = NAME_None; if (prefix) name = FName(UTF8_TO_TCHAR(prefix)); FName new_name = MakeUniqueObjectName(package, u_class, name); return PyUnicode_FromString(TCHAR_TO_UTF8(*new_name.ToString())); } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPackage.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
397
```c++ #include "UEPyInput.h" #include "Kismet/GameplayStatics.h" #include "Engine/World.h" #include "GameFramework/PlayerInput.h" PyObject *py_ue_is_input_key_down(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *key; int controller_id = 0; if (!PyArg_ParseTuple(args, "s|i:is_input_key_down", &key, &controller_id)) { return NULL; } UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); APlayerController *controller = UGameplayStatics::GetPlayerController(world, controller_id); if (!controller) return PyErr_Format(PyExc_Exception, "unable to retrieve controller %d", controller_id); if (controller->IsInputKeyDown(key)) { Py_INCREF(Py_True); return Py_True; } Py_INCREF(Py_False); return Py_False; } PyObject *py_ue_was_input_key_just_pressed(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *key; int controller_id = 0; if (!PyArg_ParseTuple(args, "s|i:was_input_key_just_pressed", &key, &controller_id)) { return NULL; } UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); APlayerController *controller = UGameplayStatics::GetPlayerController(world, controller_id); if (!controller) return PyErr_Format(PyExc_Exception, "unable to retrieve controller %d", controller_id); if (controller->WasInputKeyJustPressed(key)) { Py_INCREF(Py_True); return Py_True; } Py_INCREF(Py_False); return Py_False; } PyObject *py_ue_is_action_pressed(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *key; int controller_id = 0; if (!PyArg_ParseTuple(args, "s|i:is_action_pressed", &key, &controller_id)) { return NULL; } UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); APlayerController *controller = UGameplayStatics::GetPlayerController(world, controller_id); if (!controller) return PyErr_Format(PyExc_Exception, "unable to retrieve controller %d", controller_id); UPlayerInput *input = controller->PlayerInput; if (!input) goto end; for (FInputActionKeyMapping mapping : input->GetKeysForAction(key)) { if (controller->WasInputKeyJustPressed(mapping.Key)) { Py_INCREF(Py_True); return Py_True; } } end: Py_INCREF(Py_False); return Py_False; } PyObject *py_ue_was_input_key_just_released(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *key; int controller_id = 0; if (!PyArg_ParseTuple(args, "s|i:was_input_key_just_released", &key, &controller_id)) { return NULL; } UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); APlayerController *controller = UGameplayStatics::GetPlayerController(world, controller_id); if (!controller) return PyErr_Format(PyExc_Exception, "unable to retrieve controller %d", controller_id); if (controller->WasInputKeyJustReleased(key)) { Py_INCREF(Py_True); return Py_True; } Py_INCREF(Py_False); return Py_False; } PyObject *py_ue_is_action_released(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *key; int controller_id = 0; if (!PyArg_ParseTuple(args, "s|i:is_action_released", &key, &controller_id)) { return NULL; } UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); APlayerController *controller = UGameplayStatics::GetPlayerController(world, controller_id); if (!controller) return PyErr_Format(PyExc_Exception, "unable to retrieve controller %d", controller_id); UPlayerInput *input = controller->PlayerInput; if (!input) goto end; for (FInputActionKeyMapping mapping : input->GetKeysForAction(key)) { if (controller->WasInputKeyJustReleased(mapping.Key)) { Py_INCREF(Py_True); return Py_True; } } end: Py_INCREF(Py_False); return Py_False; } PyObject *py_ue_enable_input(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int controller_id = 0; if (!PyArg_ParseTuple(args, "|i:enable_input", &controller_id)) { return NULL; } UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); APlayerController *controller = UGameplayStatics::GetPlayerController(world, controller_id); if (!controller) return PyErr_Format(PyExc_Exception, "unable to retrieve controller %d", controller_id); if (self->ue_object->IsA<AActor>()) { ((AActor *)self->ue_object)->EnableInput(controller); } else if (self->ue_object->IsA<UActorComponent>()) { ((UActorComponent *)self->ue_object)->GetOwner()->EnableInput(controller); } else { return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); } Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_get_input_axis(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *axis_name; if (!PyArg_ParseTuple(args, "s:get_input_axis", &axis_name)) { return NULL; } UInputComponent *input = nullptr; if (self->ue_object->IsA<AActor>()) { input = ((AActor *)self->ue_object)->InputComponent; } else if (self->ue_object->IsA<UActorComponent>()) { input = ((UActorComponent *)self->ue_object)->GetOwner()->InputComponent; } else { return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); } if (!input) { return PyErr_Format(PyExc_Exception, "no input manager for this uobject"); } return Py_BuildValue("f", input->GetAxisValue(FName(UTF8_TO_TCHAR(axis_name)))); } PyObject *py_ue_bind_input_axis(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *axis_name; if (!PyArg_ParseTuple(args, "s:bind_input_axis", &axis_name)) { return NULL; } UInputComponent *input = nullptr; if (self->ue_object->IsA<AActor>()) { input = ((AActor *)self->ue_object)->InputComponent; } else if (self->ue_object->IsA<UActorComponent>()) { input = ((UActorComponent *)self->ue_object)->GetOwner()->InputComponent; } else { return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); } if (!input) { return PyErr_Format(PyExc_Exception, "no input manager for this uobject"); } input->BindAxis(FName(UTF8_TO_TCHAR(axis_name))); Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_show_mouse_cursor(ue_PyUObject * self, PyObject * args) { ue_py_check(self); bool enabled = true; PyObject *is_true = NULL; int controller_id = 0; if (!PyArg_ParseTuple(args, "|Oi:show_mouse_cursor", &is_true, &controller_id)) { return NULL; } if (is_true && !PyObject_IsTrue(is_true)) enabled = false; UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); APlayerController *controller = UGameplayStatics::GetPlayerController(world, controller_id); if (!controller) return PyErr_Format(PyExc_Exception, "unable to retrieve controller %d", controller_id); controller->bShowMouseCursor = enabled; Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_enable_click_events(ue_PyUObject * self, PyObject * args) { ue_py_check(self); bool enabled = true; PyObject *is_true = NULL; int controller_id = 0; if (!PyArg_ParseTuple(args, "|Oi:enable_click_events", &is_true, &controller_id)) { return NULL; } if (is_true && !PyObject_IsTrue(is_true)) enabled = false; UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); APlayerController *controller = UGameplayStatics::GetPlayerController(world, controller_id); if (!controller) return PyErr_Format(PyExc_Exception, "unable to retrieve controller %d", controller_id); controller->bEnableClickEvents = enabled; Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_enable_mouse_over_events(ue_PyUObject * self, PyObject * args) { ue_py_check(self); bool enabled = true; PyObject *is_true = NULL; int controller_id = 0; if (!PyArg_ParseTuple(args, "|Oi:enable_mouse_over_events", &is_true, &controller_id)) { return NULL; } if (is_true && !PyObject_IsTrue(is_true)) enabled = false; UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); APlayerController *controller = UGameplayStatics::GetPlayerController(world, controller_id); if (controller) controller->bEnableMouseOverEvents = enabled; Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_bind_action(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *action_name; int key; PyObject *py_callable; if (!PyArg_ParseTuple(args, "siO:bind_action", &action_name, &key, &py_callable)) { return NULL; } if (!PyCallable_Check(py_callable)) { return PyErr_Format(PyExc_Exception, "object is not a callable"); } UInputComponent *input = nullptr; if (self->ue_object->IsA<AActor>()) { input = ((AActor *)self->ue_object)->InputComponent; } else if (self->ue_object->IsA<UActorComponent>()) { input = ((UActorComponent *)self->ue_object)->GetOwner()->InputComponent; } else { return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); } if (!input) { return PyErr_Format(PyExc_Exception, "no input manager for this uobject"); } UPythonDelegate *py_delegate = FUnrealEnginePythonHouseKeeper::Get()->NewDelegate(input, py_callable, nullptr); FInputActionBinding input_action_binding(FName(UTF8_TO_TCHAR(action_name)), (const EInputEvent)key); input_action_binding.ActionDelegate.BindDelegate(py_delegate, &UPythonDelegate::PyInputHandler); input->AddActionBinding(input_action_binding); Py_RETURN_NONE; } PyObject *py_ue_bind_axis(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *axis_name; PyObject *py_callable; if (!PyArg_ParseTuple(args, "sO:bind_axis", &axis_name, &py_callable)) { return NULL; } if (!PyCallable_Check(py_callable)) { return PyErr_Format(PyExc_Exception, "object is not a callable"); } UInputComponent *input = nullptr; if (self->ue_object->IsA<AActor>()) { input = ((AActor *)self->ue_object)->InputComponent; } else if (self->ue_object->IsA<UActorComponent>()) { input = ((UActorComponent *)self->ue_object)->GetOwner()->InputComponent; } else { return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); } if (!input) { return PyErr_Format(PyExc_Exception, "no input manager for this uobject"); } UPythonDelegate *py_delegate = FUnrealEnginePythonHouseKeeper::Get()->NewDelegate(input, py_callable, nullptr); FInputAxisBinding input_axis_binding(FName(UTF8_TO_TCHAR(axis_name))); input_axis_binding.AxisDelegate.BindDelegate(py_delegate, &UPythonDelegate::PyInputAxisHandler); input->AxisBindings.Add(input_axis_binding); Py_RETURN_NONE; } PyObject *py_ue_bind_key(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *key_name; int key; PyObject *py_callable; if (!PyArg_ParseTuple(args, "siO:bind_key", &key_name, &key, &py_callable)) { return NULL; } if (!PyCallable_Check(py_callable)) { return PyErr_Format(PyExc_Exception, "object is not a callable"); } UInputComponent *input = nullptr; if (self->ue_object->IsA<AActor>()) { input = ((AActor *)self->ue_object)->InputComponent; } else if (self->ue_object->IsA<UActorComponent>()) { UActorComponent *component = (UActorComponent *)self->ue_object; if (!component->GetOwner()) return PyErr_Format(PyExc_Exception, "component is still not mapped to an Actor"); input = component->GetOwner()->InputComponent; } else { return PyErr_Format(PyExc_Exception, "uobject is not an actor or a component"); } if (!input) { return PyErr_Format(PyExc_Exception, "no input manager for this uobject"); } UPythonDelegate *py_delegate = FUnrealEnginePythonHouseKeeper::Get()->NewDelegate(input, py_callable, nullptr); FInputKeyBinding input_key_binding(FKey(UTF8_TO_TCHAR(key_name)), (const EInputEvent)key); input_key_binding.KeyDelegate.BindDelegate(py_delegate, &UPythonDelegate::PyInputHandler); input->KeyBindings.Add(input_key_binding); Py_RETURN_NONE; } PyObject *py_ue_bind_pressed_key(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *key_name; PyObject *py_callable; if (!PyArg_ParseTuple(args, "sO:bind_pressed_key", &key_name, &py_callable)) { return NULL; } return py_ue_bind_key(self, Py_BuildValue("siO", key_name, EInputEvent::IE_Pressed, py_callable)); } PyObject *py_ue_bind_released_key(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *key_name; PyObject *py_callable; if (!PyArg_ParseTuple(args, "sO:bind_released_key", &key_name, &py_callable)) { return NULL; } return py_ue_bind_key(self, Py_BuildValue("siO", key_name, EInputEvent::IE_Released, py_callable)); } PyObject *py_unreal_engine_get_engine_defined_action_mappings(PyObject * self, PyObject * args) { PyObject *py_list = PyList_New(0); TArray<FInputActionKeyMapping> mappings = UPlayerInput::GetEngineDefinedActionMappings(); for (FInputActionKeyMapping mapping : mappings) { PyObject *py_mapping = PyDict_New(); PyDict_SetItemString(py_mapping, (char *)"action_name", PyUnicode_FromString(TCHAR_TO_UTF8(*mapping.ActionName.ToString()))); PyDict_SetItemString(py_mapping, (char *)"key", PyUnicode_FromString(TCHAR_TO_UTF8(*mapping.Key.ToString()))); PyDict_SetItemString(py_mapping, (char *)"alt", mapping.bAlt ? Py_True : Py_False); PyDict_SetItemString(py_mapping, (char *)"cmd", mapping.bCmd ? Py_True : Py_False); PyDict_SetItemString(py_mapping, (char *)"ctrl", mapping.bCtrl ? Py_True : Py_False); PyDict_SetItemString(py_mapping, (char *)"shift", mapping.bShift ? Py_True : Py_False); PyList_Append(py_list, py_mapping); } return py_list; } PyObject *py_ue_input_axis(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_fkey; float delta; float delta_time; int num_samples = 1; PyObject *py_gamepad = nullptr; int controller_id = 0; if (!PyArg_ParseTuple(args, "Off|iO:input_axis", &py_fkey, &delta, &delta_time, &num_samples, &py_gamepad)) { return nullptr;; } APlayerController *controller = ue_py_check_type<APlayerController>(self); if (!controller) return PyErr_Format(PyExc_Exception, "object is not a APlayerController"); FKey *key = ue_py_check_struct<FKey>(py_fkey); if (!key) return PyErr_Format(PyExc_Exception, "argument is not a FKey"); if (controller->InputAxis(*key, delta, delta_time, num_samples, py_gamepad && PyObject_IsTrue(py_gamepad))) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_input_key(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_fkey; int event_type; float amount = 0.0; PyObject *py_gamepad = nullptr; int controller_id = 0; if (!PyArg_ParseTuple(args, "Oi|fO:input_key", &py_fkey, &event_type, &amount, &py_gamepad)) { return nullptr;; } APlayerController *controller = ue_py_check_type<APlayerController>(self); if (!controller) return PyErr_Format(PyExc_Exception, "object is not a APlayerController"); FKey *key = ue_py_check_struct<FKey>(py_fkey); if (!key) return PyErr_Format(PyExc_Exception, "argument is not a FKey"); if (controller->InputKey(*key, (EInputEvent)event_type, amount, py_gamepad && PyObject_IsTrue(py_gamepad))) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyInput.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
4,114
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_set_material_scalar_parameter(ue_PyUObject *, PyObject *); PyObject *py_ue_set_material_static_switch_parameter(ue_PyUObject *, PyObject *); PyObject *py_ue_set_material_vector_parameter(ue_PyUObject *, PyObject *); PyObject *py_ue_set_material_texture_parameter(ue_PyUObject *, PyObject *); PyObject *py_ue_get_material_scalar_parameter(ue_PyUObject *, PyObject *); PyObject *py_ue_get_material_vector_parameter(ue_PyUObject *, PyObject *); PyObject *py_ue_get_material_texture_parameter(ue_PyUObject *, PyObject *); PyObject *py_ue_get_material_static_switch_parameter(ue_PyUObject *, PyObject *); PyObject *py_ue_create_material_instance_dynamic(ue_PyUObject *, PyObject *); PyObject *py_ue_set_material(ue_PyUObject *, PyObject *); PyObject *py_ue_set_material_by_name(ue_PyUObject *, PyObject *); #if WITH_EDITOR PyObject *py_ue_set_material_parent(ue_PyUObject *, PyObject *); PyObject *py_ue_static_mesh_set_collision_for_lod(ue_PyUObject *, PyObject *); PyObject *py_ue_static_mesh_set_shadow_for_lod(ue_PyUObject *, PyObject *); PyObject *py_ue_get_material_graph(ue_PyUObject *, PyObject *); #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMaterial.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
276
```c++ #include "UEPyUserDefinedStruct.h" #if WITH_EDITOR #include "Runtime/Engine/Classes/Engine/UserDefinedStruct.h" #include "Editor/UnrealEd/Classes/UserDefinedStructure/UserDefinedStructEditorData.h" #include "Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h" PyObject *py_ue_struct_add_variable(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_var; if (!PyArg_ParseTuple(args, "O:struct_add_variable", &py_var)) { return nullptr; } UUserDefinedStruct *u_struct = ue_py_check_type<UUserDefinedStruct>(self); if (!u_struct) return PyErr_Format(PyExc_Exception, "uobject is not a UUserDefinedStruct"); FStructVariableDescription *var = ue_py_check_struct<FStructVariableDescription>(py_var); if (!var) return PyErr_Format(PyExc_Exception, "argument is not a FStructVariableDescription"); var->VarGuid = FGuid::NewGuid(); FStructureEditorUtils::GetVarDesc(u_struct).Add(*var); FStructureEditorUtils::OnStructureChanged(u_struct, FStructureEditorUtils::EStructureEditorChangeInfo::AddedVariable); return py_ue_new_owned_uscriptstruct(FindObject<UScriptStruct>(ANY_PACKAGE, UTF8_TO_TCHAR((char *)"Guid")), (uint8 *)&var->VarGuid); } PyObject *py_ue_struct_get_variables(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UUserDefinedStruct *u_struct = ue_py_check_type<UUserDefinedStruct>(self); if (!u_struct) return PyErr_Format(PyExc_Exception, "uobject is not a UUserDefinedStruct"); TArray<FStructVariableDescription> variables = FStructureEditorUtils::GetVarDesc(u_struct); PyObject *py_list = PyList_New(0); for (FStructVariableDescription description : variables) { PyList_Append(py_list, py_ue_new_owned_uscriptstruct(FStructVariableDescription::StaticStruct(), (uint8*)&description)); } return py_list; } PyObject *py_ue_struct_remove_variable(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_guid; if (!PyArg_ParseTuple(args, "O:struct_remove_variable", &py_guid)) { return nullptr; } UUserDefinedStruct *u_struct = ue_py_check_type<UUserDefinedStruct>(self); if (!u_struct) return PyErr_Format(PyExc_Exception, "uobject is not a UUserDefinedStruct"); FGuid *guid = ue_py_check_fguid(py_guid); if (!guid) return PyErr_Format(PyExc_Exception, "object is not a FGuid"); if (FStructureEditorUtils::RemoveVariable(u_struct, *guid)) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_struct_move_variable_up(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_guid; if (!PyArg_ParseTuple(args, "O:struct_move_variable_up", &py_guid)) { return nullptr; } UUserDefinedStruct *u_struct = ue_py_check_type<UUserDefinedStruct>(self); if (!u_struct) return PyErr_Format(PyExc_Exception, "uobject is not a UUserDefinedStruct"); FGuid *guid = ue_py_check_fguid(py_guid); if (!guid) return PyErr_Format(PyExc_Exception, "object is not a FGuid"); if (FStructureEditorUtils::MoveVariable(u_struct, *guid, FStructureEditorUtils::EMoveDirection::MD_Up)) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_struct_move_variable_down(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_guid; if (!PyArg_ParseTuple(args, "O:struct_move_variable_down", &py_guid)) { return nullptr; } UUserDefinedStruct *u_struct = ue_py_check_type<UUserDefinedStruct>(self); if (!u_struct) return PyErr_Format(PyExc_Exception, "uobject is not a UUserDefinedStruct"); FGuid *guid = ue_py_check_fguid(py_guid); if (!guid) return PyErr_Format(PyExc_Exception, "object is not a FGuid"); if (FStructureEditorUtils::MoveVariable(u_struct, *guid, FStructureEditorUtils::EMoveDirection::MD_Down)) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyUserDefinedStruct.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
978
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_get_actor_location(ue_PyUObject *, PyObject *); PyObject *py_ue_get_actor_rotation(ue_PyUObject *, PyObject *); PyObject *py_ue_get_actor_scale(ue_PyUObject *, PyObject *); PyObject *py_ue_get_actor_transform(ue_PyUObject *, PyObject *); PyObject *py_ue_get_actor_forward(ue_PyUObject *, PyObject *); PyObject *py_ue_get_actor_right(ue_PyUObject *, PyObject *); PyObject *py_ue_get_actor_up(ue_PyUObject *, PyObject *); PyObject *py_ue_set_actor_rotation(ue_PyUObject *, PyObject *); PyObject *py_ue_set_actor_location(ue_PyUObject *, PyObject *); PyObject *py_ue_set_actor_scale(ue_PyUObject *, PyObject *); PyObject *py_ue_set_actor_transform(ue_PyUObject *, PyObject *); PyObject *py_ue_add_actor_world_offset(ue_PyUObject *, PyObject *); PyObject *py_ue_add_actor_local_offset(ue_PyUObject *, PyObject *); PyObject *py_ue_add_actor_world_rotation(ue_PyUObject *, PyObject *); PyObject *py_ue_add_actor_local_rotation(ue_PyUObject *, PyObject *); PyObject *py_ue_get_world_location(ue_PyUObject *, PyObject *); PyObject *py_ue_get_world_rotation(ue_PyUObject *, PyObject *); PyObject *py_ue_get_world_scale(ue_PyUObject *, PyObject *); PyObject *py_ue_get_world_transform(ue_PyUObject *, PyObject *); PyObject *py_ue_get_relative_location(ue_PyUObject *, PyObject *); PyObject *py_ue_get_relative_rotation(ue_PyUObject *, PyObject *); PyObject *py_ue_get_relative_scale(ue_PyUObject *, PyObject *); PyObject *py_ue_get_relative_transform(ue_PyUObject *, PyObject *); PyObject *py_ue_set_world_location(ue_PyUObject *, PyObject *); PyObject *py_ue_set_world_rotation(ue_PyUObject *, PyObject *); PyObject *py_ue_set_world_scale(ue_PyUObject *, PyObject *); PyObject *py_ue_set_world_transform(ue_PyUObject *, PyObject *); PyObject *py_ue_set_relative_location(ue_PyUObject *, PyObject *); PyObject *py_ue_set_relative_rotation(ue_PyUObject *, PyObject *); PyObject *py_ue_set_relative_scale(ue_PyUObject *, PyObject *); PyObject *py_ue_set_relative_transform(ue_PyUObject *, PyObject *); PyObject *py_ue_get_forward_vector(ue_PyUObject *, PyObject *); PyObject *py_ue_get_up_vector(ue_PyUObject *, PyObject *); PyObject *py_ue_get_right_vector(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTransform.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
562
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_get_instanced_foliage_actor_for_current_level(ue_PyUObject *, PyObject *); PyObject *py_ue_get_instanced_foliage_actor_for_level(ue_PyUObject *, PyObject *); PyObject *py_ue_get_foliage_types(ue_PyUObject *, PyObject *); #if WITH_EDITOR PyObject *py_ue_get_foliage_instances(ue_PyUObject *, PyObject *); PyObject *py_ue_add_foliage_asset(ue_PyUObject *, PyObject *); #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyFoliage.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
116
```c++ #include "UEPyWorld.h" #include "Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h" #include "EngineUtils.h" #include "Kismet/GameplayStatics.h" #include "Runtime/CoreUObject/Public/UObject/UObjectIterator.h" #if WITH_EDITOR #include "Editor/UnrealEd/Public/EditorActorFolders.h" #endif PyObject *py_ue_world_exec(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *command; if (!PyArg_ParseTuple(args, "s:world_exec", &command)) { return NULL; } UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); if (world->Exec(world, UTF8_TO_TCHAR(command))) Py_RETURN_TRUE; Py_RETURN_FALSE; } PyObject *py_ue_quit_game(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); // no need to support multiple controllers APlayerController *controller = world->GetFirstPlayerController(); if (!controller) return PyErr_Format(PyExc_Exception, "unable to retrieve the first controller"); #if ENGINE_MINOR_VERSION > 20 UKismetSystemLibrary::QuitGame(world, controller, EQuitPreference::Quit, false); #else UKismetSystemLibrary::QuitGame(world, controller, EQuitPreference::Quit); #endif Py_RETURN_NONE; } PyObject *py_ue_get_world_type(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); return PyLong_FromUnsignedLong(world->WorldType); } PyObject *py_ue_play(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); world->BeginPlay(); Py_RETURN_NONE; } // mainly used for testing PyObject *py_ue_world_tick(ue_PyUObject *self, PyObject * args) { ue_py_check(self); float delta_time; PyObject *py_increase_fc = nullptr; if (!PyArg_ParseTuple(args, "f|O:world_tick", &delta_time, &py_increase_fc)) { return nullptr; } UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); world->Tick(LEVELTICK_All, delta_time); if (py_increase_fc && PyObject_IsTrue(py_increase_fc)) GFrameCounter++; Py_RETURN_NONE; } PyObject *py_ue_all_objects(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); PyObject *ret = PyList_New(0); for (TObjectIterator<UObject> Itr; Itr; ++Itr) { UObject *u_obj = *Itr; if (u_obj->GetWorld() != world) continue; ue_PyUObject *py_obj = ue_get_python_uobject(u_obj); if (!py_obj) continue; PyList_Append(ret, (PyObject *)py_obj); } return ret; } PyObject *py_ue_all_actors(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); PyObject *ret = PyList_New(0); for (TActorIterator<AActor> Itr(world); Itr; ++Itr) { UObject *u_obj = *Itr; ue_PyUObject *py_obj = ue_get_python_uobject(u_obj); if (!py_obj) continue; PyList_Append(ret, (PyObject *)py_obj); } return ret; } PyObject *py_ue_find_object(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *name; if (!PyArg_ParseTuple(args, "s:find_object", &name)) { return NULL; } UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); UObject *u_object = FindObject<UObject>(world->GetOutermost(), UTF8_TO_TCHAR(name)); if (!u_object) return PyErr_Format(PyExc_Exception, "unable to find object %s", name); Py_RETURN_UOBJECT(u_object); } PyObject *py_ue_get_world(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); Py_RETURN_UOBJECT(world); } PyObject *py_ue_get_game_viewport(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); UGameViewportClient *viewport_client = world->GetGameViewport(); if (!viewport_client) return PyErr_Format(PyExc_Exception, "world has no GameViewportClient"); Py_RETURN_UOBJECT((UObject *)viewport_client); } PyObject *py_ue_has_world(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (ue_get_uworld(self)) Py_RETURN_TRUE; Py_RETURN_FALSE; } PyObject *py_ue_set_view_target(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); PyObject *py_obj; int controller_id = 0; if (!PyArg_ParseTuple(args, "O|i:set_view_target", &py_obj, &controller_id)) { return NULL; } AActor *actor = ue_py_check_type<AActor>(py_obj); if (!actor) { return PyErr_Format(PyExc_Exception, "argument is not an actor"); } APlayerController *controller = UGameplayStatics::GetPlayerController(world, controller_id); if (!controller) return PyErr_Format(PyExc_Exception, "unable to retrieve controller %d", controller_id); controller->SetViewTarget(actor); Py_RETURN_NONE; } PyObject *py_ue_get_world_delta_seconds(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); return Py_BuildValue("f", UGameplayStatics::GetWorldDeltaSeconds(world)); } PyObject *py_ue_get_levels(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); PyObject *ret = PyList_New(0); for (ULevel *level : world->GetLevels()) { ue_PyUObject *py_obj = ue_get_python_uobject(level); if (!py_obj) continue; PyList_Append(ret, (PyObject *)py_obj); } return ret; } PyObject *py_ue_get_current_level(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); ULevel *level = world->GetCurrentLevel(); if (!level) Py_RETURN_NONE; Py_RETURN_UOBJECT(level); } PyObject *py_ue_set_current_level(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_level; if (!PyArg_ParseTuple(args, "O", &py_level)) return nullptr; UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); ULevel *level = ue_py_check_type<ULevel>(py_level); if (!level) return PyErr_Format(PyExc_Exception, "argument is not a ULevel"); #if WITH_EDITOR || ENGINE_MINOR_VERSION < 22 if (world->SetCurrentLevel(level)) Py_RETURN_TRUE; #endif Py_RETURN_FALSE; } #if WITH_EDITOR PyObject *py_ue_get_level_script_blueprint(ue_PyUObject *self, PyObject * args) { ue_py_check(self); ULevel *level = ue_py_check_type<ULevel>(self); if (!level) { return PyErr_Format(PyExc_Exception, "uobject is not a ULevel"); } Py_RETURN_UOBJECT((UObject*)level->GetLevelScriptBlueprint()); } PyObject *py_ue_world_create_folder(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *path; if (!PyArg_ParseTuple(args, "s:world_create_folder", &path)) return nullptr; if (!FActorFolders::IsAvailable()) return PyErr_Format(PyExc_Exception, "FActorFolders is not available"); UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); FName FolderPath = FName(UTF8_TO_TCHAR(path)); FActorFolders::Get().CreateFolder(*world, FolderPath); Py_RETURN_NONE; } PyObject *py_ue_world_delete_folder(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *path; if (!PyArg_ParseTuple(args, "s:world_delete_folder", &path)) return nullptr; if (!FActorFolders::IsAvailable()) return PyErr_Format(PyExc_Exception, "FActorFolders is not available"); UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); FName FolderPath = FName(UTF8_TO_TCHAR(path)); FActorFolders::Get().DeleteFolder(*world, FolderPath); Py_RETURN_NONE; } PyObject *py_ue_world_rename_folder(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *path; char *new_path; if (!PyArg_ParseTuple(args, "ss:world_rename_folder", &path, &new_path)) return nullptr; if (!FActorFolders::IsAvailable()) return PyErr_Format(PyExc_Exception, "FActorFolders is not available"); UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); FName FolderPath = FName(UTF8_TO_TCHAR(path)); FName NewFolderPath = FName(UTF8_TO_TCHAR(new_path)); if (FActorFolders::Get().RenameFolderInWorld(*world, FolderPath, NewFolderPath)) Py_RETURN_TRUE; Py_RETURN_FALSE; } PyObject *py_ue_world_folders(ue_PyUObject *self, PyObject * args) { ue_py_check(self); if (!FActorFolders::IsAvailable()) return PyErr_Format(PyExc_Exception, "FActorFolders is not available"); UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); const TMap<FName, FActorFolderProps> &Folders = FActorFolders::Get().GetFolderPropertiesForWorld(*world); PyObject *py_list = PyList_New(0); TArray<FName> FolderNames; Folders.GenerateKeyArray(FolderNames); for (FName FolderName : FolderNames) { PyObject *py_str = PyUnicode_FromString(TCHAR_TO_UTF8(*FolderName.ToString())); PyList_Append(py_list, py_str); Py_DECREF(py_str); } return py_list; } #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWorld.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,708
```c++ #include "UEPyCapture.h" #include "Runtime/MovieSceneCapture/Public/MovieSceneCapture.h" #if WITH_EDITOR /* This is taken as-is (more or less) from MovieSceneCaptureDialogModule.cpp to automate sequencer capturing. The only relevant implementation is the support for a queue of UMovieSceneCapture objects */ #include "AudioDevice.h" #include "Editor/EditorEngine.h" #include "Slate/SceneViewport.h" #include "AutomatedLevelSequenceCapture.h" #include "Slate/UEPySPythonEditorViewport.h" #include "GameFramework/GameModeBase.h" #include "GameFramework/GameMode.h" #include "Runtime/CoreUObject/Public/Serialization/ObjectReader.h" #include "Runtime/CoreUObject/Public/Serialization/ObjectWriter.h" #include "Runtime/Slate/Public/Framework/Application/SlateApplication.h" #include "Runtime/Core/Public/Containers/Ticker.h" struct FInEditorMultiCapture : TSharedFromThis<FInEditorMultiCapture> { static TWeakPtr<FInEditorMultiCapture> CreateInEditorMultiCapture(TArray<UMovieSceneCapture*> InCaptureObjects, PyObject *py_callable) { // FInEditorCapture owns itself, so should only be kept alive by itself, or a pinned (=> temporary) weakptr FInEditorMultiCapture* Capture = new FInEditorMultiCapture; Capture->CaptureObjects = InCaptureObjects; Capture->py_callable = py_callable; if (Capture->py_callable) Py_INCREF(Capture->py_callable); for (UMovieSceneCapture *SceneCapture : Capture->CaptureObjects) { SceneCapture->AddToRoot(); } Capture->Dequeue(); return Capture->AsShared(); } private: FInEditorMultiCapture() { CapturingFromWorld = nullptr; } void Die() { for (UMovieSceneCapture *SceneCapture : CaptureObjects) { SceneCapture->RemoveFromRoot(); } OnlyStrongReference = nullptr; { FScopePythonGIL gil; Py_XDECREF(py_callable); } } void Dequeue() { if (CaptureObjects.Num() < 1) { Die(); return; } CurrentCaptureObject = CaptureObjects[0]; check(CurrentCaptureObject); CapturingFromWorld = nullptr; if (!OnlyStrongReference.IsValid()) OnlyStrongReference = MakeShareable(this); ULevelEditorPlaySettings* PlayInEditorSettings = GetMutableDefault<ULevelEditorPlaySettings>(); bScreenMessagesWereEnabled = GAreScreenMessagesEnabled; GAreScreenMessagesEnabled = false; if (!CurrentCaptureObject->Settings.bEnableTextureStreaming) { const int32 UndefinedTexturePoolSize = -1; IConsoleVariable* CVarStreamingPoolSize = IConsoleManager::Get().FindConsoleVariable(TEXT("r.Streaming.PoolSize")); if (CVarStreamingPoolSize) { BackedUpStreamingPoolSize = CVarStreamingPoolSize->GetInt(); CVarStreamingPoolSize->Set(UndefinedTexturePoolSize, ECVF_SetByConsole); } IConsoleVariable* CVarUseFixedPoolSize = IConsoleManager::Get().FindConsoleVariable(TEXT("r.Streaming.UseFixedPoolSize")); if (CVarUseFixedPoolSize) { BackedUpUseFixedPoolSize = CVarUseFixedPoolSize->GetInt(); CVarUseFixedPoolSize->Set(0, ECVF_SetByConsole); } } // cleanup from previous run BackedUpPlaySettings.Empty(); FObjectWriter(PlayInEditorSettings, BackedUpPlaySettings); OverridePlaySettings(PlayInEditorSettings); //CurrentCaptureObject->AddToRoot(); CurrentCaptureObject->OnCaptureFinished().AddRaw(this, &FInEditorMultiCapture::OnEnd); UGameViewportClient::OnViewportCreated().AddRaw(this, &FInEditorMultiCapture::OnStart); FEditorDelegates::EndPIE.AddRaw(this, &FInEditorMultiCapture::OnEndPIE); FAudioDevice* AudioDevice = GEngine->GetMainAudioDevice(); if (AudioDevice != nullptr) { TransientMasterVolume = AudioDevice->GetTransientMasterVolume(); AudioDevice->SetTransientMasterVolume(0.0f); } // play at the next tick FTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateRaw(this, &FInEditorMultiCapture::PlaySession), 0); } bool PlaySession(float DeltaTime) { if (py_callable) { GEditor->RequestEndPlayMap(); FScopePythonGIL gil; ue_PyUObject *py_capture = ue_get_python_uobject(CurrentCaptureObject); PyObject *py_ret = PyObject_CallFunction(py_callable, "O", py_capture); if (!py_ret) { unreal_engine_py_log_error(); } Py_XDECREF(py_ret); } GEditor->RequestPlaySession(true, nullptr, false); return false; } void OverridePlaySettings(ULevelEditorPlaySettings* PlayInEditorSettings) { const FMovieSceneCaptureSettings& Settings = CurrentCaptureObject->GetSettings(); PlayInEditorSettings->NewWindowWidth = Settings.Resolution.ResX; PlayInEditorSettings->NewWindowHeight = Settings.Resolution.ResY; PlayInEditorSettings->CenterNewWindow = true; PlayInEditorSettings->LastExecutedPlayModeType = EPlayModeType::PlayMode_InEditorFloating; TSharedRef<SWindow> CustomWindow = SNew(SWindow) .Title(FText::FromString("Movie Render - Preview")) .AutoCenter(EAutoCenter::PrimaryWorkArea) .UseOSWindowBorder(true) .FocusWhenFirstShown(false) #if ENGINE_MINOR_VERSION > 15 .ActivationPolicy(EWindowActivationPolicy::Never) #endif .HasCloseButton(true) .SupportsMaximize(false) .SupportsMinimize(true) .MaxWidth(Settings.Resolution.ResX) .MaxHeight(Settings.Resolution.ResY) .SizingRule(ESizingRule::FixedSize); FSlateApplication::Get().AddWindow(CustomWindow); PlayInEditorSettings->CustomPIEWindow = CustomWindow; // Reset everything else PlayInEditorSettings->GameGetsMouseControl = false; PlayInEditorSettings->ShowMouseControlLabel = false; PlayInEditorSettings->ViewportGetsHMDControl = false; #if ENGINE_MINOR_VERSION >= 17 PlayInEditorSettings->ShouldMinimizeEditorOnVRPIE = true; PlayInEditorSettings->EnableGameSound = false; #endif PlayInEditorSettings->bOnlyLoadVisibleLevelsInPIE = false; PlayInEditorSettings->bPreferToStreamLevelsInPIE = false; PlayInEditorSettings->PIEAlwaysOnTop = false; PlayInEditorSettings->DisableStandaloneSound = true; PlayInEditorSettings->AdditionalLaunchParameters = TEXT(""); PlayInEditorSettings->BuildGameBeforeLaunch = EPlayOnBuildMode::PlayOnBuild_Never; PlayInEditorSettings->LaunchConfiguration = EPlayOnLaunchConfiguration::LaunchConfig_Default; PlayInEditorSettings->SetPlayNetMode(EPlayNetMode::PIE_Standalone); PlayInEditorSettings->SetRunUnderOneProcess(true); PlayInEditorSettings->SetPlayNetDedicated(false); PlayInEditorSettings->SetPlayNumberOfClients(1); } void OnStart() { for (const FWorldContext& Context : GEngine->GetWorldContexts()) { if (Context.WorldType == EWorldType::PIE) { FSlatePlayInEditorInfo* SlatePlayInEditorSession = GEditor->SlatePlayInEditorMap.Find(Context.ContextHandle); if (SlatePlayInEditorSession) { CapturingFromWorld = Context.World(); TSharedPtr<SWindow> Window = SlatePlayInEditorSession->SlatePlayInEditorWindow.Pin(); const FMovieSceneCaptureSettings& Settings = CurrentCaptureObject->GetSettings(); SlatePlayInEditorSession->SlatePlayInEditorWindowViewport->SetViewportSize(Settings.Resolution.ResX, Settings.Resolution.ResY); FVector2D PreviewWindowSize(Settings.Resolution.ResX, Settings.Resolution.ResY); // Keep scaling down the window size while we're bigger than half the destop width/height { FDisplayMetrics DisplayMetrics; FSlateApplication::Get().GetDisplayMetrics(DisplayMetrics); while (PreviewWindowSize.X >= DisplayMetrics.PrimaryDisplayWidth*.5f || PreviewWindowSize.Y >= DisplayMetrics.PrimaryDisplayHeight*.5f) { PreviewWindowSize *= .5f; } } // Resize and move the window into the desktop a bit FVector2D PreviewWindowPosition(50, 50); Window->ReshapeWindow(PreviewWindowPosition, PreviewWindowSize); if (CurrentCaptureObject->Settings.GameModeOverride != nullptr) { CachedGameMode = CapturingFromWorld->GetWorldSettings()->DefaultGameMode; CapturingFromWorld->GetWorldSettings()->DefaultGameMode = CurrentCaptureObject->Settings.GameModeOverride; } CurrentCaptureObject->Initialize(SlatePlayInEditorSession->SlatePlayInEditorWindowViewport, Context.PIEInstance); } return; } } } void Shutdown() { FEditorDelegates::EndPIE.RemoveAll(this); UGameViewportClient::OnViewportCreated().RemoveAll(this); CurrentCaptureObject->OnCaptureFinished().RemoveAll(this); GAreScreenMessagesEnabled = bScreenMessagesWereEnabled; if (!CurrentCaptureObject->Settings.bEnableTextureStreaming) { IConsoleVariable* CVarStreamingPoolSize = IConsoleManager::Get().FindConsoleVariable(TEXT("r.Streaming.PoolSize")); if (CVarStreamingPoolSize) { CVarStreamingPoolSize->Set(BackedUpStreamingPoolSize, ECVF_SetByConsole); } IConsoleVariable* CVarUseFixedPoolSize = IConsoleManager::Get().FindConsoleVariable(TEXT("r.Streaming.UseFixedPoolSize")); if (CVarUseFixedPoolSize) { CVarUseFixedPoolSize->Set(BackedUpUseFixedPoolSize, ECVF_SetByConsole); } } if (CurrentCaptureObject->Settings.GameModeOverride != nullptr) { CapturingFromWorld->GetWorldSettings()->DefaultGameMode = CachedGameMode; } FObjectReader(GetMutableDefault<ULevelEditorPlaySettings>(), BackedUpPlaySettings); FAudioDevice* AudioDevice = GEngine->GetMainAudioDevice(); if (AudioDevice != nullptr) { AudioDevice->SetTransientMasterVolume(TransientMasterVolume); } CurrentCaptureObject->Close(); //CurrentCaptureObject->RemoveFromRoot(); } void OnEndPIE(bool bIsSimulating) { Shutdown(); Die(); } void NextCapture(bool bIsSimulating) { FEditorDelegates::EndPIE.RemoveAll(this); // remove item from the TArray; CaptureObjects.RemoveAt(0); if (CaptureObjects.Num() > 0) { Dequeue(); } else { Die(); } } void OnEnd() { Shutdown(); FEditorDelegates::EndPIE.AddRaw(this, &FInEditorMultiCapture::NextCapture); GEditor->RequestEndPlayMap(); } TSharedPtr<FInEditorMultiCapture> OnlyStrongReference; UWorld* CapturingFromWorld; bool bScreenMessagesWereEnabled; float TransientMasterVolume; int32 BackedUpStreamingPoolSize; int32 BackedUpUseFixedPoolSize; TArray<uint8> BackedUpPlaySettings; UMovieSceneCapture* CurrentCaptureObject; TSubclassOf<AGameModeBase> CachedGameMode; TArray<UMovieSceneCapture*> CaptureObjects; PyObject *py_callable; }; PyObject *py_unreal_engine_in_editor_capture(PyObject * self, PyObject * args) { PyObject *py_scene_captures; PyObject *py_callable = nullptr; if (!PyArg_ParseTuple(args, "O|O:in_editor_capture", &py_scene_captures, &py_callable)) { return nullptr; } TArray<UMovieSceneCapture *> Captures; UMovieSceneCapture *capture = ue_py_check_type<UMovieSceneCapture>(py_scene_captures); if (!capture) { PyObject *py_iter = PyObject_GetIter(py_scene_captures); if (!py_iter) { return PyErr_Format(PyExc_Exception, "argument is not a UMovieSceneCapture or an iterable of UMovieSceneCapture"); } while (PyObject *py_item = PyIter_Next(py_iter)) { capture = ue_py_check_type<UMovieSceneCapture>(py_item); if (!capture) { Py_DECREF(py_iter); return PyErr_Format(PyExc_Exception, "argument is not an iterable of UMovieSceneCapture"); } Captures.Add(capture); } Py_DECREF(py_iter); } else { Captures.Add(capture); } Py_BEGIN_ALLOW_THREADS FInEditorMultiCapture::CreateInEditorMultiCapture(Captures, py_callable); Py_END_ALLOW_THREADS Py_RETURN_NONE; } PyObject *py_ue_set_level_sequence_asset(ue_PyUObject *self, PyObject *args) { ue_py_check(self); PyObject *py_sequence = nullptr; if (!PyArg_ParseTuple(args, "O:set_level_sequence_asset", &py_sequence)) { return nullptr; } ULevelSequence *sequence = ue_py_check_type<ULevelSequence>(py_sequence); if (!sequence) { return PyErr_Format(PyExc_Exception, "uobject is not a ULevelSequence"); } UAutomatedLevelSequenceCapture *capture = ue_py_check_type<UAutomatedLevelSequenceCapture>(self); if (!capture) return PyErr_Format(PyExc_Exception, "uobject is not a UAutomatedLevelSequenceCapture"); #if ENGINE_MINOR_VERSION < 20 capture->SetLevelSequenceAsset(sequence->GetPathName()); #else capture->LevelSequenceAsset = FSoftObjectPath(sequence->GetPathName()); #endif Py_RETURN_NONE; } #endif PyObject *py_ue_capture_initialize(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_widget = nullptr; if (!PyArg_ParseTuple(args, "|O:capture_initialize", &py_widget)) { return nullptr; } UMovieSceneCapture *capture = ue_py_check_type<UMovieSceneCapture>(self); if (!capture) return PyErr_Format(PyExc_Exception, "uobject is not a UMovieSceneCapture"); #if WITH_EDITOR if (py_widget) { TSharedPtr<SPythonEditorViewport> Viewport = py_ue_is_swidget<SPythonEditorViewport>(py_widget); if (Viewport.IsValid()) { capture->Initialize(Viewport->GetSceneViewport()); capture->StartWarmup(); } else { return PyErr_Format(PyExc_Exception, "argument is not a supported Viewport-based SWidget"); } } #endif Py_RETURN_NONE; } PyObject *py_ue_capture_start(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UMovieSceneCapture *capture = ue_py_check_type<UMovieSceneCapture>(self); if (!capture) return PyErr_Format(PyExc_Exception, "uobject is not a UMovieSceneCapture"); capture->StartCapture(); Py_RETURN_NONE; } PyObject *py_ue_capture_load_from_config(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UMovieSceneCapture *capture = ue_py_check_type<UMovieSceneCapture>(self); if (!capture) return PyErr_Format(PyExc_Exception, "uobject is not a UMovieSceneCapture"); capture->LoadFromConfig(); Py_RETURN_NONE; } PyObject *py_ue_capture_stop(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UMovieSceneCapture *capture = ue_py_check_type<UMovieSceneCapture>(self); if (!capture) return PyErr_Format(PyExc_Exception, "uobject is not a UMovieSceneCapture"); capture->Finalize(); capture->Close(); Py_RETURN_NONE; } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyCapture.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,662
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_take_widget(ue_PyUObject *, PyObject *); PyObject *py_ue_create_widget(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidget.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
42
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_pawn_get_controller(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPawn.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
28
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR PyObject *py_ue_create_landscape_info(ue_PyUObject *self, PyObject *); PyObject *py_ue_get_landscape_info(ue_PyUObject *self, PyObject *); PyObject *py_ue_landscape_import(ue_PyUObject *self, PyObject *); PyObject *py_ue_landscape_export_to_raw_mesh(ue_PyUObject *self, PyObject *); #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyLandscape.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
93
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_is_input_key_down(ue_PyUObject *, PyObject *); PyObject *py_ue_was_input_key_just_pressed(ue_PyUObject *, PyObject *); PyObject *py_ue_was_input_key_just_released(ue_PyUObject *, PyObject *); PyObject *py_ue_is_action_pressed(ue_PyUObject *, PyObject *); PyObject *py_ue_is_action_released(ue_PyUObject *, PyObject *); PyObject *py_ue_enable_input(ue_PyUObject *, PyObject *); PyObject *py_ue_get_input_axis(ue_PyUObject *, PyObject *); PyObject *py_ue_bind_input_axis(ue_PyUObject *, PyObject *); PyObject *py_ue_enable_mouse_over_events(ue_PyUObject *, PyObject *); PyObject *py_ue_enable_click_events(ue_PyUObject *, PyObject *); PyObject *py_ue_show_mouse_cursor(ue_PyUObject *, PyObject *); PyObject *py_ue_bind_action(ue_PyUObject *, PyObject *); PyObject *py_ue_bind_axis(ue_PyUObject *, PyObject *); PyObject *py_ue_bind_key(ue_PyUObject *, PyObject *); PyObject *py_ue_bind_pressed_key(ue_PyUObject *, PyObject *); PyObject *py_ue_bind_released_key(ue_PyUObject *, PyObject *); PyObject *py_ue_input_key(ue_PyUObject *, PyObject *); PyObject *py_ue_input_axis(ue_PyUObject *, PyObject *); PyObject *py_unreal_engine_get_engine_defined_action_mappings(PyObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyInput.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
320
```c++ #include "UEPyDataTable.h" #if WITH_EDITOR #include "Runtime/Engine/Classes/Engine/DataTable.h" #include "Editor/UnrealEd/Public/DataTableEditorUtils.h" PyObject *py_ue_data_table_add_row(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *name; PyObject *py_row; if (!PyArg_ParseTuple(args, "sO:data_table_add_row", &name, &py_row)) { return nullptr; } UDataTable *data_table = ue_py_check_type<UDataTable>(self); if (!data_table) return PyErr_Format(PyExc_Exception, "uobject is not a UDataTable"); ue_PyUScriptStruct *u_struct = py_ue_is_uscriptstruct(py_row); if (!u_struct) return PyErr_Format(PyExc_Exception, "argument is not a UScriptStruct"); if (data_table->RowStruct != u_struct->u_struct) { return PyErr_Format(PyExc_Exception, "argument is not a %s", TCHAR_TO_UTF8(*data_table->RowStruct->GetName())); } FName row_name = FName(UTF8_TO_TCHAR(name)); uint8 *row = FDataTableEditorUtils::AddRow(data_table, row_name); if (!row) return PyErr_Format(PyExc_Exception, "unable to add row"); data_table->RowStruct->InitializeStruct(row); data_table->RowStruct->CopyScriptStruct(row, u_struct->u_struct_ptr); Py_RETURN_NONE; } PyObject *py_ue_data_table_remove_row(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *name; if (!PyArg_ParseTuple(args, "s:data_table_remove_row", &name)) { return nullptr; } UDataTable *data_table = ue_py_check_type<UDataTable>(self); if (!data_table) return PyErr_Format(PyExc_Exception, "uobject is not a UDataTable"); FName row_name = FName(UTF8_TO_TCHAR(name)); if (FDataTableEditorUtils::RemoveRow(data_table, row_name)) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_data_table_rename_row(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *name; char *new_name; if (!PyArg_ParseTuple(args, "ss:data_table_rename_row", &name, &new_name)) { return nullptr; } UDataTable *data_table = ue_py_check_type<UDataTable>(self); if (!data_table) return PyErr_Format(PyExc_Exception, "uobject is not a UDataTable"); FName row_name = FName(UTF8_TO_TCHAR(name)); FName row_new_name = FName(UTF8_TO_TCHAR(new_name)); if (FDataTableEditorUtils::RenameRow(data_table, row_name, row_new_name)) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_data_table_as_dict(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UDataTable *data_table = ue_py_check_type<UDataTable>(self); if (!data_table) return PyErr_Format(PyExc_Exception, "uobject is not a UDataTable"); PyObject *py_dict = PyDict_New(); #if ENGINE_MINOR_VERSION > 20 for (TMap<FName, uint8*>::TConstIterator RowMapIter(data_table->GetRowMap().CreateConstIterator()); RowMapIter; ++RowMapIter) #else for (TMap<FName, uint8*>::TConstIterator RowMapIter(data_table->RowMap.CreateConstIterator()); RowMapIter; ++RowMapIter) #endif { PyDict_SetItemString(py_dict, TCHAR_TO_UTF8(*RowMapIter->Key.ToString()), py_ue_new_owned_uscriptstruct(data_table->RowStruct, RowMapIter->Value)); } return py_dict; } PyObject *py_ue_data_table_as_json(ue_PyUObject * self, PyObject * args) { ue_py_check(self); int flags = 0; if (!PyArg_ParseTuple(args, "|i:data_table_as_json", &flags)) { return nullptr; } UDataTable *data_table = ue_py_check_type<UDataTable>(self); if (!data_table) return PyErr_Format(PyExc_Exception, "uobject is not a UDataTable"); return PyUnicode_FromString(TCHAR_TO_UTF8(*data_table->GetTableAsJSON((EDataTableExportFlags)flags))); } PyObject *py_ue_data_table_find_row(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *name; if (!PyArg_ParseTuple(args, "s:data_table_find_row", &name)) { return nullptr; } UDataTable *data_table = ue_py_check_type<UDataTable>(self); if (!data_table) return PyErr_Format(PyExc_Exception, "uobject is not a UDataTable"); uint8 **data = nullptr; #if ENGINE_MINOR_VERSION > 20 data = (uint8 **)data_table->GetRowMap().Find(FName(UTF8_TO_TCHAR(name))); #else data = data_table->RowMap.Find(FName(UTF8_TO_TCHAR(name))); #endif if (!data) { return PyErr_Format(PyExc_Exception, "key not found in UDataTable"); } return py_ue_new_owned_uscriptstruct(data_table->RowStruct, *data); } PyObject *py_ue_data_table_get_all_rows(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UDataTable *data_table = ue_py_check_type<UDataTable>(self); if (!data_table) return PyErr_Format(PyExc_Exception, "uobject is not a UDataTable"); PyObject *py_list = PyList_New(0); #if ENGINE_MINOR_VERSION > 20 for (TMap<FName, uint8*>::TConstIterator RowMapIter(data_table->GetRowMap().CreateConstIterator()); RowMapIter; ++RowMapIter) #else for (TMap<FName, uint8*>::TConstIterator RowMapIter(data_table->RowMap.CreateConstIterator()); RowMapIter; ++RowMapIter) #endif { PyList_Append(py_list, py_ue_new_owned_uscriptstruct(data_table->RowStruct, RowMapIter->Value)); } return py_list; } #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyDataTable.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,348
```c++ #include "UEPyPlayer.h" #include "Kismet/GameplayStatics.h" #include "Engine/World.h" #include "GameFramework/PlayerController.h" #include "GameFramework/HUD.h" #include "GameFramework/GameMode.h" #include "GameFramework/PlayerState.h" #include "GameFramework/GameModeBase.h" PyObject *py_ue_get_player_controller(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int controller_id = 0; if (!PyArg_ParseTuple(args, "|i:get_player_controller", &controller_id)) { return NULL; } UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); APlayerController *controller = UGameplayStatics::GetPlayerController(world, controller_id); if (!controller) return PyErr_Format(PyExc_Exception, "unable to retrieve controller %d", controller_id); Py_RETURN_UOBJECT(controller); } PyObject *py_ue_get_player_camera_manager(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int controller_id = 0; if (!PyArg_ParseTuple(args, "|i:get_player_camera_manager", &controller_id)) { return NULL; } UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); APlayerCameraManager *camera = UGameplayStatics::GetPlayerCameraManager(world, controller_id); if (!camera) return PyErr_Format(PyExc_Exception, "unable to retrieve camera manager for controller %d", controller_id); Py_RETURN_UOBJECT(camera); } PyObject *py_ue_get_player_hud(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int controller_id = 0; if (!PyArg_ParseTuple(args, "|i:get_player_hud", &controller_id)) { return NULL; } UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); APlayerController *controller = UGameplayStatics::GetPlayerController(world, controller_id); if (!controller) return PyErr_Format(PyExc_Exception, "unable to retrieve controller %d", controller_id); Py_RETURN_UOBJECT(controller->GetHUD()); } PyObject *py_ue_set_player_hud(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_hud; int controller_id = 0; if (!PyArg_ParseTuple(args, "O|i:set_player_hud", &py_hud, &controller_id)) { return NULL; } UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); AHUD *hud = ue_py_check_type<AHUD>(py_hud); if (!hud) return PyErr_Format(PyExc_Exception, "argument is not a AHUD"); APlayerController *controller = UGameplayStatics::GetPlayerController(world, controller_id); if (!controller) return PyErr_Format(PyExc_Exception, "unable to retrieve controller %d", controller_id); controller->MyHUD = hud; Py_RETURN_NONE; } PyObject *py_ue_get_player_pawn(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int controller_id = 0; if (!PyArg_ParseTuple(args, "|i:get_player_pawn", &controller_id)) { return NULL; } UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); APlayerController *controller = UGameplayStatics::GetPlayerController(world, controller_id); if (!controller) return PyErr_Format(PyExc_Exception, "unable to retrieve controller %d", controller_id); // the controller could not have a pawn if (!controller->GetPawn()) Py_RETURN_NONE; Py_RETURN_UOBJECT(controller->GetPawn()); } PyObject *py_ue_create_player(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int controller_id; PyObject *spawn_pawn; if (!PyArg_ParseTuple(args, "i|O:create_player", &controller_id, &spawn_pawn)) { return NULL; } bool b_spawn_pawn = true; if (spawn_pawn && !PyObject_IsTrue(spawn_pawn)) { b_spawn_pawn = false; } UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); APlayerController *controller = UGameplayStatics::CreatePlayer(world, controller_id, b_spawn_pawn); if (!controller) return PyErr_Format(PyExc_Exception, "unable to create a new player from controller %d", controller_id); return PyLong_FromLong(controller->PlayerState->PlayerId); } PyObject *py_ue_get_num_players(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); #if ENGINE_MINOR_VERSION < 14 AGameMode *game_mode = world->GetAuthGameMode(); #else AGameModeBase *game_mode = world->GetAuthGameMode(); #endif if (!game_mode) return PyErr_Format(PyExc_Exception, "unable to retrieve GameMode from world"); #if ENGINE_MINOR_VERSION < 14 return PyLong_FromLong(game_mode->NumPlayers); #else return PyLong_FromLong(game_mode->GetNumPlayers()); #endif } PyObject *py_ue_get_num_spectators(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); #if ENGINE_MINOR_VERSION < 14 AGameMode *game_mode = world->GetAuthGameMode(); #else AGameModeBase *game_mode = world->GetAuthGameMode(); #endif if (!game_mode) return PyErr_Format(PyExc_Exception, "unable to retrieve GameMode from world"); #if ENGINE_MINOR_VERSION < 14 return PyLong_FromLong(game_mode->NumSpectators); #else return PyLong_FromLong(game_mode->GetNumSpectators()); #endif } PyObject *py_ue_restart_level(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int controller_id = 0; if (!PyArg_ParseTuple(args, "|i:restart_level", &controller_id)) { return NULL; } UWorld *world = ue_get_uworld(self); if (!world) return PyErr_Format(PyExc_Exception, "unable to retrieve UWorld from uobject"); APlayerController *controller = UGameplayStatics::GetPlayerController(world, controller_id); if (!controller) return PyErr_Format(PyExc_Exception, "unable to retrieve controller %d", controller_id); controller->RestartLevel(); Py_RETURN_NONE; } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPlayer.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,546
```c++ #include "UEPyViewport.h" #if WITH_EDITOR #include "LevelEditor.h" #include "Editor/LevelEditor/Public/ILevelViewport.h" #include "Editor/UnrealEd/Public/LevelEditorViewport.h" #endif #include "Slate/UEPySWidget.h" #include "Slate/UEPySWindow.h" // required for GEngine access #include "Engine/Engine.h" PyObject *py_ue_game_viewport_client_get_window(ue_PyUObject *self, PyObject *args) { ue_py_check(self); UGameViewportClient *viewport = ue_py_check_type<UGameViewportClient>(self); if (!viewport) return PyErr_Format(PyExc_Exception, "uobject is not a GameViewportClient"); TSharedPtr<SWindow> Window = viewport->GetWindow(); if (!Window.IsValid()) return PyErr_Format(PyExc_Exception, "GameViewportClient has no window"); return (PyObject *)py_ue_new_swindow(Window.ToSharedRef()); } PyObject *py_unreal_engine_get_game_viewport_client(PyObject * self, PyObject * args) { UGameViewportClient *viewport_client = GEngine->GameViewport; if (!viewport_client) { return PyErr_Format(PyExc_Exception, "no engine GameViewport found"); } Py_RETURN_UOBJECT(GEngine->GameViewport); } #if WITH_EDITOR PyObject *py_unreal_engine_get_editor_pie_game_viewport_client(PyObject * self, PyObject * args) { UGameViewportClient *viewport_client = GEditor->GameViewport; if (!viewport_client) { return PyErr_Format(PyExc_Exception, "no editor GameViewport found"); } Py_RETURN_UOBJECT(viewport_client); } PyObject *py_unreal_engine_editor_set_view_mode(PyObject * self, PyObject * args) { int mode; if (!PyArg_ParseTuple(args, "i:editor_set_view_mode", &mode)) { return NULL; } FLevelEditorModule &EditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor"); if (!EditorModule.GetFirstActiveViewport().IsValid()) return PyErr_Format(PyExc_Exception, "no active LevelEditor Viewport"); FLevelEditorViewportClient &viewport_client = EditorModule.GetFirstActiveViewport()->GetLevelViewportClient(); viewport_client.SetViewMode((EViewModeIndex)mode); Py_RETURN_NONE; } PyObject *py_unreal_engine_editor_set_camera_speed(PyObject * self, PyObject * args) { int speed; if (!PyArg_ParseTuple(args, "f:editor_set_camera_speed", &speed)) { return NULL; } FLevelEditorModule &EditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor"); if (!EditorModule.GetFirstActiveViewport().IsValid()) return PyErr_Format(PyExc_Exception, "no active LevelEditor Viewport"); FLevelEditorViewportClient &viewport_client = EditorModule.GetFirstActiveViewport()->GetLevelViewportClient(); viewport_client.SetCameraSpeedSetting(speed); Py_RETURN_NONE; } PyObject *py_unreal_engine_editor_set_view_location(PyObject * self, PyObject * args) { PyObject *py_vector; if (!PyArg_ParseTuple(args, "O:editor_set_view_location", &py_vector)) { return NULL; } ue_PyFVector *vector = py_ue_is_fvector(py_vector); if (!vector) return PyErr_Format(PyExc_Exception, "argument is not a FVector"); FLevelEditorModule &EditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor"); if (!EditorModule.GetFirstActiveViewport().IsValid()) return PyErr_Format(PyExc_Exception, "no active LevelEditor Viewport"); FLevelEditorViewportClient &viewport_client = EditorModule.GetFirstActiveViewport()->GetLevelViewportClient(); viewport_client.SetViewLocation(vector->vec); Py_RETURN_NONE; } PyObject *py_unreal_engine_editor_set_view_rotation(PyObject * self, PyObject * args) { PyObject *py_rotator; if (!PyArg_ParseTuple(args, "O:editor_set_view_rotation", &py_rotator)) { return NULL; } ue_PyFRotator *rotator = py_ue_is_frotator(py_rotator); if (!rotator) return PyErr_Format(PyExc_Exception, "argument is not a FRotator"); FLevelEditorModule &EditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor"); if (!EditorModule.GetFirstActiveViewport().IsValid()) return PyErr_Format(PyExc_Exception, "no active LevelEditor Viewport"); FLevelEditorViewportClient &viewport_client = EditorModule.GetFirstActiveViewport()->GetLevelViewportClient(); viewport_client.SetViewRotation(rotator->rot); Py_RETURN_NONE; } #endif PyObject *py_ue_add_viewport_widget_content(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_widget; int z_order = 0; if (!PyArg_ParseTuple(args, "O|i:add_viewport_widget_content", &py_widget, &z_order)) { return NULL; } UGameViewportClient *viewport = ue_py_check_type<UGameViewportClient>(self); if (!viewport) { UWorld *world = ue_py_check_type<UWorld>(self); if (!world) return PyErr_Format(PyExc_Exception, "object is not a GameViewportClient or a UWorld"); viewport = world->GetGameViewport(); if (!viewport) return PyErr_Format(PyExc_Exception, "cannot retrieve GameViewportClient from UWorld"); } TSharedPtr<SWidget> content = py_ue_is_swidget<SWidget>(py_widget); if (!content.IsValid()) { return nullptr; } viewport->AddViewportWidgetContent(content.ToSharedRef()); Py_RETURN_NONE; } PyObject *py_ue_remove_viewport_widget_content(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_widget; if (!PyArg_ParseTuple(args, "O:remove_viewport_widget_content", &py_widget)) { return NULL; } UGameViewportClient *viewport = ue_py_check_type<UGameViewportClient>(self); if (!viewport) return PyErr_Format(PyExc_Exception, "object is not a GameViewportClient"); TSharedPtr<SWidget> content = py_ue_is_swidget<SWidget>(py_widget); if (!content.IsValid()) { return nullptr; } viewport->RemoveViewportWidgetContent(content.ToSharedRef()); Py_RETURN_NONE; } PyObject *py_ue_remove_all_viewport_widgets(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UGameViewportClient *viewport = ue_py_check_type<UGameViewportClient>(self); if (!viewport) return PyErr_Format(PyExc_Exception, "object is not a GameViewportClient"); viewport->RemoveAllViewportWidgets(); Py_RETURN_NONE; } PyObject *py_ue_game_viewport_client_set_rendering_flag(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_bool; if (!PyArg_ParseTuple(args, "O:game_viewport_client_set_rendering_flag", &py_bool)) { return nullptr; } bool bEnabled = PyObject_IsTrue(py_bool) ? true : false; UGameViewportClient *ViewportClient = ue_py_check_type<UGameViewportClient>(self); if (!ViewportClient) { return PyErr_Format(PyExc_Exception, "object is not a UGameViewportClient"); } ViewportClient->EngineShowFlags.Rendering = bEnabled; Py_RETURN_NONE; } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyViewport.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,595
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_get_spline_length(ue_PyUObject *, PyObject *); PyObject *py_ue_get_world_location_at_distance_along_spline(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySpline.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
51
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_quit_game(ue_PyUObject *, PyObject *); PyObject *py_ue_play(ue_PyUObject *, PyObject *); PyObject *py_ue_world_exec(ue_PyUObject *, PyObject *); // mainly used for unit testing PyObject *py_ue_world_tick(ue_PyUObject *, PyObject *); PyObject *py_ue_all_objects(ue_PyUObject *, PyObject *); PyObject *py_ue_all_actors(ue_PyUObject *, PyObject *); PyObject *py_ue_find_object(ue_PyUObject *, PyObject *); PyObject *py_ue_get_world(ue_PyUObject *, PyObject *); PyObject *py_ue_has_world(ue_PyUObject *, PyObject *); PyObject *py_ue_set_view_target(ue_PyUObject *, PyObject *); PyObject *py_ue_get_world_delta_seconds(ue_PyUObject *, PyObject *); PyObject *py_ue_get_levels(ue_PyUObject *, PyObject *); PyObject *py_ue_get_game_viewport(ue_PyUObject *, PyObject *); PyObject *py_ue_get_current_level(ue_PyUObject *, PyObject *); PyObject *py_ue_set_current_level(ue_PyUObject *, PyObject *); PyObject *py_ue_get_world_type(ue_PyUObject *, PyObject *); #if WITH_EDITOR PyObject *py_ue_world_create_folder(ue_PyUObject *, PyObject *); PyObject *py_ue_world_delete_folder(ue_PyUObject *, PyObject *); PyObject *py_ue_world_rename_folder(ue_PyUObject *, PyObject *); PyObject *py_ue_world_folders(ue_PyUObject *, PyObject *); PyObject *py_ue_get_level_script_blueprint(ue_PyUObject *, PyObject *); #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWorld.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
353
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_struct_add_variable(ue_PyUObject *, PyObject *); PyObject *py_ue_struct_get_variables(ue_PyUObject *, PyObject *); PyObject *py_ue_struct_remove_variable(ue_PyUObject *, PyObject *); PyObject *py_ue_struct_move_variable_up(ue_PyUObject *, PyObject *); PyObject *py_ue_struct_move_variable_down(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyUserDefinedStruct.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
94
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_queue_audio(ue_PyUObject *self, PyObject * args); PyObject *py_ue_play_sound_at_location(ue_PyUObject *, PyObject *); PyObject *py_ue_sound_get_data(ue_PyUObject *self, PyObject * args); PyObject *py_ue_sound_set_data(ue_PyUObject *self, PyObject * args); PyObject *py_ue_get_available_audio_byte_count(ue_PyUObject *, PyObject *); PyObject *py_ue_reset_audio(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAudio.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
121
```c++ #include "UEPyMaterial.h" #if WITH_EDITOR #include "Editor/UnrealEd/Classes/MaterialGraph/MaterialGraph.h" #include "Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h" #include "Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphSchema.h" #endif #include "Materials/MaterialInstanceConstant.h" #include "Materials/MaterialInstanceDynamic.h" #include "Wrappers/UEPyFLinearColor.h" #include "Wrappers/UEPyFVector.h" #include "Engine/Texture.h" #include "Components/PrimitiveComponent.h" #include "Engine/StaticMesh.h" PyObject *py_ue_set_material_by_name(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *slot_name; PyObject *py_mat; if (!PyArg_ParseTuple(args, "sO:set_material_by_name", &slot_name, &py_mat)) { return nullptr; } UPrimitiveComponent *primitive = ue_py_check_type<UPrimitiveComponent>(self); if (!primitive) return PyErr_Format(PyExc_Exception, "uobject is not a UPrimitiveComponent"); UMaterialInterface *material = ue_py_check_type<UMaterialInterface>(py_mat); if (!material) return PyErr_Format(PyExc_Exception, "argument is not a UMaterialInterface"); primitive->SetMaterialByName(FName(UTF8_TO_TCHAR(slot_name)), material); Py_RETURN_NONE; } PyObject *py_ue_set_material(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int slot; PyObject *py_mat; if (!PyArg_ParseTuple(args, "iO:set_material", &slot, &py_mat)) { return nullptr; } UMaterialInterface *material = ue_py_check_type<UMaterialInterface>(py_mat); if (!material) return PyErr_Format(PyExc_Exception, "argument is not a UMaterialInterface"); #if ENGINE_MINOR_VERSION >= 20 #if WITH_EDITOR UStaticMesh *mesh = ue_py_check_type<UStaticMesh>(self); if (mesh) { mesh->SetMaterial(slot, material); Py_RETURN_NONE; } #endif #endif UPrimitiveComponent *primitive = ue_py_check_type<UPrimitiveComponent>(self); if (!primitive) return PyErr_Format(PyExc_Exception, "uobject is not a UPrimitiveComponent"); primitive->SetMaterial(slot, material); Py_RETURN_NONE; } PyObject *py_ue_set_material_scalar_parameter(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *scalarName = nullptr; float scalarValue = 0; if (!PyArg_ParseTuple(args, "sf:set_material_scalar_parameter", &scalarName, &scalarValue)) { return NULL; } FName parameterName(UTF8_TO_TCHAR(scalarName)); bool valid = false; #if WITH_EDITOR if (self->ue_object->IsA<UMaterialInstanceConstant>()) { UMaterialInstanceConstant *material_instance = (UMaterialInstanceConstant *)self->ue_object; material_instance->SetScalarParameterValueEditorOnly(parameterName, scalarValue); valid = true; } #endif if (self->ue_object->IsA<UMaterialInstanceDynamic>()) { UMaterialInstanceDynamic *material_instance = (UMaterialInstanceDynamic *)self->ue_object; material_instance->SetScalarParameterValue(parameterName, scalarValue); valid = true; } if (!valid) { return PyErr_Format(PyExc_Exception, "uobject is not a MaterialInstance"); } Py_RETURN_NONE; } PyObject *py_ue_set_material_static_switch_parameter(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *switchName = nullptr; PyObject *py_bool = nullptr; if (!PyArg_ParseTuple(args, "sO:set_material_static_switch_parameter", &switchName, &py_bool)) { return NULL; } FName parameterName(UTF8_TO_TCHAR(switchName)); bool switchValue = false; if (PyObject_IsTrue(py_bool)) { switchValue = true; } bool valid = false; #if WITH_EDITOR if (self->ue_object->IsA<UMaterialInstance>()) { UMaterialInstance *material_instance = (UMaterialInstance *)self->ue_object; valid = true; FStaticParameterSet staticParameterSet = material_instance->GetStaticParameters(); bool isExisting = false; for (auto& parameter : staticParameterSet.StaticSwitchParameters) { #if ENGINE_MINOR_VERSION < 19 if (parameter.bOverride && parameter.ParameterName == parameterName) #else if (parameter.bOverride && parameter.ParameterInfo.Name == parameterName) #endif { parameter.Value = switchValue; isExisting = true; break; } } if (!isExisting) { FStaticSwitchParameter SwitchParameter; #if ENGINE_MINOR_VERSION < 19 SwitchParameter.ParameterName = parameterName; #else SwitchParameter.ParameterInfo.Name = parameterName; #endif SwitchParameter.Value = switchValue; SwitchParameter.bOverride = true; staticParameterSet.StaticSwitchParameters.Add(SwitchParameter); } material_instance->UpdateStaticPermutation(staticParameterSet); } #endif if (!valid) { return PyErr_Format(PyExc_Exception, "uobject is not a MaterialInstance"); } Py_RETURN_NONE; } PyObject *py_ue_get_material_scalar_parameter(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *scalarName = nullptr; if (!PyArg_ParseTuple(args, "s:get_material_scalar_parameter", &scalarName)) { return NULL; } if (!self->ue_object->IsA<UMaterialInstance>()) { return PyErr_Format(PyExc_Exception, "uobject is not a UMaterialInstance"); } FName parameterName(UTF8_TO_TCHAR(scalarName)); UMaterialInstance *material_instance = (UMaterialInstance *)self->ue_object; float value = 0; material_instance->GetScalarParameterValue(parameterName, value); return PyFloat_FromDouble(value); } PyObject *py_ue_get_material_static_switch_parameter(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *switchName = nullptr; if (!PyArg_ParseTuple(args, "s:get_material_static_switch_parameter", &switchName)) { return NULL; } if (!self->ue_object->IsA<UMaterialInstance>()) { return PyErr_Format(PyExc_Exception, "uobject is not a UMaterialInstance"); } FName parameterName(UTF8_TO_TCHAR(switchName)); UMaterialInstance *material_instance = (UMaterialInstance *)self->ue_object; bool value = false; FGuid guid; material_instance->GetStaticSwitchParameterValue(parameterName, value, guid); if (value) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } PyObject *py_ue_set_material_vector_parameter(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *vectorName; PyObject *vectorValue = nullptr; if (!PyArg_ParseTuple(args, "sO:set_material_vector_parameter", &vectorName, &vectorValue)) { return NULL; } FLinearColor vectorParameter(0, 0, 0, 0); ue_PyFLinearColor *py_vector = py_ue_is_flinearcolor(vectorValue); if (!py_vector) { ue_PyFVector *py_true_vector = py_ue_is_fvector(vectorValue); if (!py_true_vector) { return PyErr_Format(PyExc_Exception, "argument must be an FLinearColor or FVector"); } else { vectorParameter.R = py_true_vector->vec.X; vectorParameter.G = py_true_vector->vec.Y; vectorParameter.B = py_true_vector->vec.Z; vectorParameter.A = 1; } } else { vectorParameter = py_vector->color; } FName parameterName(UTF8_TO_TCHAR(vectorName)); bool valid = false; #if WITH_EDITOR if (self->ue_object->IsA<UMaterialInstanceConstant>()) { UMaterialInstanceConstant *material_instance = (UMaterialInstanceConstant *)self->ue_object; material_instance->SetVectorParameterValueEditorOnly(parameterName, vectorParameter); valid = true; } #endif if (self->ue_object->IsA<UMaterialInstanceDynamic>()) { UMaterialInstanceDynamic *material_instance = (UMaterialInstanceDynamic *)self->ue_object; material_instance->SetVectorParameterValue(parameterName, vectorParameter); valid = true; } if (!valid) { return PyErr_Format(PyExc_Exception, "uobject is not a MaterialInstance"); } Py_RETURN_NONE; } PyObject *py_ue_get_material_vector_parameter(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *scalarName = nullptr; if (!PyArg_ParseTuple(args, "s:get_material_vector_parameter", &scalarName)) { return NULL; } if (!self->ue_object->IsA<UMaterialInstance>()) { return PyErr_Format(PyExc_Exception, "uobject is not a UMaterialInstance"); } FName parameterName(UTF8_TO_TCHAR(scalarName)); UMaterialInstance *material_instance = (UMaterialInstance *)self->ue_object; FLinearColor vec(0, 0, 0); material_instance->GetVectorParameterValue(parameterName, vec); return py_ue_new_flinearcolor(vec); } PyObject *py_ue_set_material_texture_parameter(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *textureName; PyObject *textureObject = nullptr; if (!PyArg_ParseTuple(args, "sO:set_texture_parameter", &textureName, &textureObject)) { return nullptr; } UTexture *ue_texture = ue_py_check_type<UTexture>(textureObject); if (!ue_texture) return PyErr_Format(PyExc_Exception, "uobject is not a UTexture"); FName parameterName(UTF8_TO_TCHAR(textureName)); bool valid = false; #if WITH_EDITOR if (self->ue_object->IsA<UMaterialInstanceConstant>()) { UMaterialInstanceConstant *material_instance = (UMaterialInstanceConstant *)self->ue_object; material_instance->SetTextureParameterValueEditorOnly(parameterName, ue_texture); valid = true; } #endif if (self->ue_object->IsA<UMaterialInstanceDynamic>()) { UMaterialInstanceDynamic *material_instance = (UMaterialInstanceDynamic *)self->ue_object; material_instance->SetTextureParameterValue(parameterName, ue_texture); valid = true; } if (!valid) { return PyErr_Format(PyExc_Exception, "uobject is not a MaterialInstance"); } Py_RETURN_NONE; } PyObject *py_ue_get_material_texture_parameter(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *scalarName = nullptr; if (!PyArg_ParseTuple(args, "s:get_material_texture_parameter", &scalarName)) { return NULL; } if (!self->ue_object->IsA<UMaterialInstance>()) { return PyErr_Format(PyExc_Exception, "uobject is not a UMaterialInstance"); } FName parameterName(UTF8_TO_TCHAR(scalarName)); UMaterialInstance *material_instance = (UMaterialInstance *)self->ue_object; UTexture *texture = nullptr; if (!material_instance->GetTextureParameterValue(parameterName, texture)) { Py_RETURN_NONE; } Py_RETURN_UOBJECT(texture); } PyObject *py_ue_create_material_instance_dynamic(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_material = nullptr; if (!PyArg_ParseTuple(args, "O:create_material_instance_dynamic", &py_material)) { return nullptr; } UMaterialInterface *material_interface = ue_py_check_type<UMaterialInterface>(py_material); if (!material_interface) return PyErr_Format(PyExc_Exception, "argument is not a UMaterialInterface"); UMaterialInstanceDynamic *material_dynamic = UMaterialInstanceDynamic::Create(material_interface, self->ue_object); Py_RETURN_UOBJECT(material_dynamic); } #if WITH_EDITOR PyObject *py_ue_set_material_parent(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_material = nullptr; if (!PyArg_ParseTuple(args, "O:set_parent", &py_material)) { return NULL; } if (!self->ue_object->IsA<UMaterialInstanceConstant>()) { return PyErr_Format(PyExc_Exception, "uobject is not a UMaterialInstanceConstant"); } if (!ue_is_pyuobject(py_material)) { return PyErr_Format(PyExc_Exception, "argument is not a UObject"); } ue_PyUObject *py_obj = (ue_PyUObject *)py_material; if (!py_obj->ue_object->IsA<UMaterialInterface>()) return PyErr_Format(PyExc_Exception, "uobject is not a UMaterialInterface"); UMaterialInterface *materialInterface = (UMaterialInterface *)py_obj->ue_object; UMaterialInstanceConstant *material_instance = (UMaterialInstanceConstant *)self->ue_object; material_instance->SetParentEditorOnly(materialInterface); material_instance->PostEditChange(); Py_RETURN_NONE; } PyObject *py_ue_static_mesh_set_collision_for_lod(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int lod_index; int material_index; PyObject *py_bool; if (!PyArg_ParseTuple(args, "iiO:static_mesh_set_collision_for_lod", &lod_index, &material_index, &py_bool)) { return NULL; } if (!self->ue_object->IsA<UStaticMesh>()) { return PyErr_Format(PyExc_Exception, "uobject is not a StaticMesh"); } UStaticMesh *mesh = (UStaticMesh *)self->ue_object; bool enabled = false; if (PyObject_IsTrue(py_bool)) { enabled = true; } #if ENGINE_MINOR_VERSION >= 23 FMeshSectionInfo info = mesh->GetSectionInfoMap().Get(lod_index, material_index); #else FMeshSectionInfo info = mesh->SectionInfoMap.Get(lod_index, material_index); #endif info.bEnableCollision = enabled; mesh->SectionInfoMap.Set(lod_index, material_index, info); mesh->MarkPackageDirty(); Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_static_mesh_set_shadow_for_lod(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int lod_index; int material_index; PyObject *py_bool; if (!PyArg_ParseTuple(args, "iiO:static_mesh_set_shadow_for_lod", &lod_index, &material_index, &py_bool)) { return NULL; } if (!self->ue_object->IsA<UStaticMesh>()) { return PyErr_Format(PyExc_Exception, "uobject is not a StaticMesh"); } UStaticMesh *mesh = (UStaticMesh *)self->ue_object; bool enabled = false; if (PyObject_IsTrue(py_bool)) { enabled = true; } FMeshSectionInfo info = mesh->SectionInfoMap.Get(lod_index, material_index); info.bCastShadow = enabled; mesh->SectionInfoMap.Set(lod_index, material_index, info); mesh->MarkPackageDirty(); Py_RETURN_NONE; } PyObject *py_ue_get_material_graph(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UMaterial *material = ue_py_check_type<UMaterial>(self); if (!material) return PyErr_Format(PyExc_Exception, "uobject is not a UMaterialInterface"); UMaterialGraph *graph = material->MaterialGraph; if (!graph) { graph = (UMaterialGraph *)FBlueprintEditorUtils::CreateNewGraph(material, NAME_None, UMaterialGraph::StaticClass(), UMaterialGraphSchema::StaticClass()); material->MaterialGraph = graph; } if (!graph) return PyErr_Format(PyExc_Exception, "Unable to retrieve/allocate MaterialGraph"); Py_RETURN_UOBJECT(graph); } #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMaterial.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,529
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_static_mesh_get_bounds(ue_PyUObject *self, PyObject * args); #if WITH_EDITOR PyObject *py_ue_static_mesh_build(ue_PyUObject *, PyObject *); PyObject *py_ue_static_mesh_create_body_setup(ue_PyUObject *, PyObject *); PyObject *py_ue_static_mesh_get_raw_mesh(ue_PyUObject *, PyObject *); PyObject *py_ue_static_mesh_generate_kdop10x(ue_PyUObject *, PyObject *); PyObject *py_ue_static_mesh_generate_kdop10y(ue_PyUObject *, PyObject *); PyObject *py_ue_static_mesh_generate_kdop10z(ue_PyUObject *, PyObject *); PyObject *py_ue_static_mesh_generate_kdop18(ue_PyUObject *, PyObject *); PyObject *py_ue_static_mesh_generate_kdop26(ue_PyUObject *, PyObject *); PyObject *py_ue_static_mesh_import_lod(ue_PyUObject *, PyObject *); #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyStaticMesh.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
211
```c++ #include "UEPyAnimSequence.h" PyObject *py_ue_anim_get_skeleton(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UAnimationAsset *anim = ue_py_check_type<UAnimationAsset>(self); if (!anim) return PyErr_Format(PyExc_Exception, "UObject is not a UAnimationAsset."); USkeleton *skeleton = anim->GetSkeleton(); if (!skeleton) { Py_RETURN_NONE; } Py_RETURN_UOBJECT((UObject *)skeleton); } PyObject *py_ue_anim_get_bone_transform(ue_PyUObject * self, PyObject * args) { ue_py_check(self); int track_index; float frame_time; PyObject *py_b_use_raw_data = nullptr; if (!PyArg_ParseTuple(args, "if|O:get_bone_transform", &track_index, &frame_time, &py_b_use_raw_data)) { return nullptr; } UAnimSequence *anim = ue_py_check_type<UAnimSequence>(self); if (!anim) return PyErr_Format(PyExc_Exception, "UObject is not a UAnimSequence."); bool bUseRawData = false; if (py_b_use_raw_data && PyObject_IsTrue(py_b_use_raw_data)) bUseRawData = true; FTransform OutAtom; anim->GetBoneTransform(OutAtom, track_index, frame_time, bUseRawData); return py_ue_new_ftransform(OutAtom); } PyObject *py_ue_anim_extract_bone_transform(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_sources; float frame_time; if (!PyArg_ParseTuple(args, "Of:extract_bone_transform", &py_sources, &frame_time)) { return nullptr; } UAnimSequence *anim = ue_py_check_type<UAnimSequence>(self); if (!anim) return PyErr_Format(PyExc_Exception, "UObject is not a UAnimSequence."); ue_PyFRawAnimSequenceTrack *rast = py_ue_is_fraw_anim_sequence_track(py_sources); if (rast) { FTransform OutAtom; anim->ExtractBoneTransform(rast->raw_anim_sequence_track, OutAtom, frame_time); return py_ue_new_ftransform(OutAtom); } return PyErr_Format(PyExc_Exception, "argument is not an FRawAnimSequenceTrack"); } PyObject *py_ue_anim_extract_root_motion(ue_PyUObject * self, PyObject * args) { ue_py_check(self); float start_time; float delta_time; PyObject *py_b_allow_looping = nullptr; if (!PyArg_ParseTuple(args, "ff|O:extract_root_motion", &start_time, &delta_time, &py_b_allow_looping)) { return nullptr; } UAnimSequence *anim = ue_py_check_type<UAnimSequence>(self); if (!anim) return PyErr_Format(PyExc_Exception, "UObject is not a UAnimSequence."); bool bAllowLooping = false; if (py_b_allow_looping && PyObject_IsTrue(py_b_allow_looping)) bAllowLooping = true; return py_ue_new_ftransform(anim->ExtractRootMotion(start_time, delta_time, bAllowLooping)); } #if WITH_EDITOR #if ENGINE_MINOR_VERSION > 13 #if ENGINE_MINOR_VERSION < 23 PyObject *py_ue_anim_sequence_update_compressed_track_map_from_raw(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UAnimSequence *anim_seq = ue_py_check_type<UAnimSequence>(self); if (!anim_seq) return PyErr_Format(PyExc_Exception, "UObject is not a UAnimSequence."); anim_seq->UpdateCompressedTrackMapFromRaw(); Py_RETURN_NONE; } #endif PyObject *py_ue_anim_sequence_get_raw_animation_data(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UAnimSequence *anim_seq = ue_py_check_type<UAnimSequence>(self); if (!anim_seq) return PyErr_Format(PyExc_Exception, "UObject is not a UAnimSequence."); PyObject *py_list = PyList_New(0); for (FRawAnimSequenceTrack rast : anim_seq->GetRawAnimationData()) { PyObject *py_item = py_ue_new_fraw_anim_sequence_track(rast); PyList_Append(py_list, py_item); Py_DECREF(py_item); } return py_list; } PyObject *py_ue_anim_sequence_get_raw_animation_track(ue_PyUObject * self, PyObject * args) { ue_py_check(self); int index; if (!PyArg_ParseTuple(args, "i:get_raw_animation_track", &index)) return nullptr; UAnimSequence *anim_seq = ue_py_check_type<UAnimSequence>(self); if (!anim_seq) return PyErr_Format(PyExc_Exception, "UObject is not a UAnimSequence."); if (index < 0 || index >= anim_seq->GetAnimationTrackNames().Num()) return PyErr_Format(PyExc_Exception, "invalid track index %d", index); return py_ue_new_fraw_anim_sequence_track(anim_seq->GetRawAnimationTrack(index)); } PyObject *py_ue_anim_add_key_to_sequence(ue_PyUObject * self, PyObject * args) { ue_py_check(self); float frame_time; char *track_name; PyObject *py_transform; if (!PyArg_ParseTuple(args, "fsO:add_key_to_sequence", &frame_time, &track_name, &py_transform)) return nullptr; UAnimSequence *anim_seq = ue_py_check_type<UAnimSequence>(self); if (!anim_seq) return PyErr_Format(PyExc_Exception, "UObject is not a UAnimSequence."); ue_PyFTransform *ue_py_transform = py_ue_is_ftransform(py_transform); if (!ue_py_transform) return PyErr_Format(PyExc_Exception, "argument is not a FTransform."); anim_seq->AddKeyToSequence(frame_time, FName(UTF8_TO_TCHAR(track_name)), ue_py_transform->transform); Py_RETURN_NONE; } PyObject *py_ue_anim_sequence_apply_raw_anim_changes(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UAnimSequence *anim_seq = ue_py_check_type<UAnimSequence>(self); if (!anim_seq) return PyErr_Format(PyExc_Exception, "UObject is not a UAnimSequence."); if (anim_seq->DoesNeedRebake()) { anim_seq->Modify(true); anim_seq->BakeTrackCurvesToRawAnimation(); } if (anim_seq->DoesNeedRecompress()) { anim_seq->Modify(true); anim_seq->RequestSyncAnimRecompression(false); } Py_RETURN_NONE; } PyObject *py_ue_anim_sequence_add_new_raw_track(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *name; PyObject *py_rast = nullptr; if (!PyArg_ParseTuple(args, "s|O:add_new_raw_track", &name, &py_rast)) return nullptr; UAnimSequence *anim_seq = ue_py_check_type<UAnimSequence>(self); if (!anim_seq) return PyErr_Format(PyExc_Exception, "UObject is not a UAnimSequence."); FRawAnimSequenceTrack *rast = nullptr; if (py_rast) { ue_PyFRawAnimSequenceTrack *py_f_rast = py_ue_is_fraw_anim_sequence_track(py_rast); if (py_f_rast) { rast = &py_f_rast->raw_anim_sequence_track; } else { return PyErr_Format(PyExc_Exception, "argument is not a FRawAnimSequenceTrack."); } } anim_seq->Modify(); int32 index = anim_seq->AddNewRawTrack(FName(UTF8_TO_TCHAR(name)), rast); anim_seq->MarkRawDataAsModified(); anim_seq->MarkPackageDirty(); return PyLong_FromLong(index); } PyObject *py_ue_anim_sequence_update_raw_track(ue_PyUObject * self, PyObject * args) { ue_py_check(self); int track_index; PyObject *py_rast; if (!PyArg_ParseTuple(args, "iO:update_raw_track", &track_index, &py_rast)) return nullptr; UAnimSequence *anim_seq = ue_py_check_type<UAnimSequence>(self); if (!anim_seq) return PyErr_Format(PyExc_Exception, "UObject is not a UAnimSequence."); ue_PyFRawAnimSequenceTrack *py_f_rast = py_ue_is_fraw_anim_sequence_track(py_rast); if (!py_f_rast) { return PyErr_Format(PyExc_Exception, "argument is not a FRawAnimSequenceTrack."); } anim_seq->Modify(); FRawAnimSequenceTrack& RawRef = anim_seq->GetRawAnimationTrack(track_index); RawRef.PosKeys = py_f_rast->raw_anim_sequence_track.PosKeys; RawRef.RotKeys = py_f_rast->raw_anim_sequence_track.RotKeys; RawRef.ScaleKeys = py_f_rast->raw_anim_sequence_track.ScaleKeys; anim_seq->MarkRawDataAsModified(); anim_seq->MarkPackageDirty(); Py_RETURN_NONE; } PyObject *py_ue_add_anim_composite_section(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *name; float time; if (!PyArg_ParseTuple(args, "sf:add_anim_composite_section", &name, &time)) return nullptr; UAnimMontage *anim = ue_py_check_type<UAnimMontage>(self); if (!anim) return PyErr_Format(PyExc_Exception, "UObject is not a UAnimMontage."); return PyLong_FromLong(anim->AddAnimCompositeSection(FName(UTF8_TO_TCHAR(name)), time)); } #endif #endif PyObject *py_ue_anim_set_skeleton(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_skeleton; if (!PyArg_ParseTuple(args, "O:anim_set_skeleton", &py_skeleton)) return nullptr; UAnimationAsset *anim = ue_py_check_type<UAnimationAsset>(self); if (!anim) return PyErr_Format(PyExc_Exception, "UObject is not a UAnimationAsset."); USkeleton *skeleton = ue_py_check_type<USkeleton>(py_skeleton); if (!skeleton) return PyErr_Format(PyExc_Exception, "argument is not a USkeleton."); anim->SetSkeleton(skeleton); Py_RETURN_NONE; } PyObject *py_ue_get_blend_parameter(ue_PyUObject * self, PyObject * args) { ue_py_check(self); int index; if (!PyArg_ParseTuple(args, "i:get_blend_parameter", &index)) return nullptr; UBlendSpaceBase *blend = ue_py_check_type<UBlendSpaceBase>(self); if (!blend) return PyErr_Format(PyExc_Exception, "UObject is not a UBlendSpaceBase."); if (index < 0 || index > 2) return PyErr_Format(PyExc_Exception, "invalid Blend Parameter index"); const FBlendParameter & parameter = blend->GetBlendParameter(index); return py_ue_new_owned_uscriptstruct(FBlendParameter::StaticStruct(), (uint8 *)&parameter); } PyObject *py_ue_set_blend_parameter(ue_PyUObject * self, PyObject * args) { ue_py_check(self); int index; PyObject *py_blend; if (!PyArg_ParseTuple(args, "iO:get_blend_parameter", &index, &py_blend)) return nullptr; UBlendSpaceBase *blend = ue_py_check_type<UBlendSpaceBase>(self); if (!blend) return PyErr_Format(PyExc_Exception, "UObject is not a UBlendSpaceBase."); if (index < 0 || index > 2) return PyErr_Format(PyExc_Exception, "invalid Blend Parameter index"); FBlendParameter *parameter = ue_py_check_struct<FBlendParameter>(py_blend); if (!parameter) return PyErr_Format(PyExc_Exception, "argument is not a FBlendParameter"); const FBlendParameter & orig_parameter = blend->GetBlendParameter(index); FMemory::Memcpy((uint8 *)&orig_parameter, parameter, FBlendParameter::StaticStruct()->GetStructureSize()); Py_RETURN_NONE; } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAnimSequence.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,618
```c++ #include "UEPyMovements.h" #include "Components/ActorComponent.h" #include "GameFramework/Pawn.h" #include "GameFramework/PlayerController.h" #include "GameFramework/Character.h" #include "Wrappers/UEPyFVector.h" #include "Wrappers/UEPyFRotator.h" #include "GameFramework/CharacterMovementComponent.h" PyObject *py_ue_add_controller_yaw_input(ue_PyUObject *self, PyObject * args) { ue_py_check(self); float val; if (!PyArg_ParseTuple(args, "f:add_controller_yaw_input", &val)) { return NULL; } APawn *pawn = nullptr; if (self->ue_object->IsA<APawn>()) { pawn = (APawn *)self->ue_object; } else if (UActorComponent *component = ue_py_check_type<UActorComponent>(self)) { AActor *actor = component->GetOwner(); if (actor) { if (actor->IsA<APawn>()) { pawn = (APawn *)actor; } } } else if (APlayerController *player = ue_py_check_type<APlayerController>(self)) { player->AddYawInput(val); Py_RETURN_NONE; } if (!pawn) return PyErr_Format(PyExc_Exception, "uobject is not a Pawn or a PlayerController"); pawn->AddControllerYawInput(val); Py_RETURN_NONE; } PyObject *py_ue_add_controller_pitch_input(ue_PyUObject *self, PyObject * args) { ue_py_check(self); float val; if (!PyArg_ParseTuple(args, "f:add_controller_pitch_input", &val)) { return NULL; } APawn *pawn = nullptr; if (self->ue_object->IsA<APawn>()) { pawn = (APawn *)self->ue_object; } else if (self->ue_object->IsA<UActorComponent>()) { UActorComponent *component = (UActorComponent *)self->ue_object; AActor *actor = component->GetOwner(); if (actor) { if (actor->IsA<APawn>()) { pawn = (APawn *)actor; } } } else if (APlayerController *player = ue_py_check_type<APlayerController>(self)) { player->AddPitchInput(val); Py_RETURN_NONE; } if (!pawn) return PyErr_Format(PyExc_Exception, "uobject is not a Pawn or a PlayerController"); pawn->AddControllerPitchInput(val); Py_RETURN_NONE; } PyObject *py_ue_add_controller_roll_input(ue_PyUObject *self, PyObject * args) { ue_py_check(self); float val; if (!PyArg_ParseTuple(args, "f:add_controller_roll_input", &val)) { return NULL; } APawn *pawn = nullptr; if (self->ue_object->IsA<APawn>()) { pawn = (APawn *)self->ue_object; } else if (UActorComponent *component = ue_py_check_type<UActorComponent>(self)) { AActor *actor = component->GetOwner(); if (actor) { if (actor->IsA<APawn>()) { pawn = (APawn *)actor; } } } else if (APlayerController *player = ue_py_check_type<APlayerController>(self)) { player->AddRollInput(val); Py_RETURN_NONE; } if (!pawn) return PyErr_Format(PyExc_Exception, "uobject is not a Pawn or a PlayerController"); pawn->AddControllerRollInput(val); Py_RETURN_NONE; } PyObject *py_ue_add_movement_input(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_obj_movement; float scale = 1; PyObject *py_force = nullptr; bool force = false; if (!PyArg_ParseTuple(args, "O|fO:add_movement_input", &py_obj_movement, &scale, &py_force)) { return NULL; } if (py_force && PyObject_IsTrue(py_force)) { force = true; } APawn *pawn = nullptr; if (self->ue_object->IsA<APawn>()) { pawn = (APawn *)self->ue_object; } else if (self->ue_object->IsA<UActorComponent>()) { UActorComponent *component = (UActorComponent *)self->ue_object; AActor *actor = component->GetOwner(); if (actor) { if (actor->IsA<APawn>()) { pawn = (APawn *)actor; } } } if (!pawn) return PyErr_Format(PyExc_Exception, "uobject is not a pawn"); ue_PyFVector *movement = py_ue_is_fvector(py_obj_movement); if (!movement) return PyErr_Format(PyExc_Exception, "movement input must be a FVector"); pawn->AddMovementInput(movement->vec, scale, force); Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_get_control_rotation(ue_PyUObject *self, PyObject * args) { ue_py_check(self); APawn *pawn = nullptr; if (self->ue_object->IsA<APawn>()) { pawn = (APawn *)self->ue_object; } else if (self->ue_object->IsA<UActorComponent>()) { UActorComponent *component = (UActorComponent *)self->ue_object; AActor *actor = component->GetOwner(); if (actor) { if (actor->IsA<APawn>()) { pawn = (APawn *)actor; } } } if (!pawn) return PyErr_Format(PyExc_Exception, "uobject is not a pawn"); FRotator rot = pawn->GetControlRotation(); return py_ue_new_frotator(rot); } PyObject *py_ue_jump(ue_PyUObject *self, PyObject * args) { ue_py_check(self); ACharacter *character = nullptr; if (self->ue_object->IsA<ACharacter>()) { character = (ACharacter *)self->ue_object; } else if (self->ue_object->IsA<UActorComponent>()) { UActorComponent *component = (UActorComponent *)self->ue_object; AActor *actor = component->GetOwner(); if (actor) { if (actor->IsA<ACharacter>()) { character = (ACharacter *)actor; } } } if (!character) return PyErr_Format(PyExc_Exception, "uobject is not a character"); character->Jump(); Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_crouch(ue_PyUObject *self, PyObject * args) { ue_py_check(self); ACharacter *character = nullptr; if (self->ue_object->IsA<ACharacter>()) { character = (ACharacter *)self->ue_object; } else if (self->ue_object->IsA<UActorComponent>()) { UActorComponent *component = (UActorComponent *)self->ue_object; AActor *actor = component->GetOwner(); if (actor) { if (actor->IsA<ACharacter>()) { character = (ACharacter *)actor; } } } if (!character) return PyErr_Format(PyExc_Exception, "uobject is not a character"); character->Crouch(); Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_stop_jumping(ue_PyUObject *self, PyObject * args) { ue_py_check(self); ACharacter *character = nullptr; if (self->ue_object->IsA<ACharacter>()) { character = (ACharacter *)self->ue_object; } else if (self->ue_object->IsA<UActorComponent>()) { UActorComponent *component = (UActorComponent *)self->ue_object; AActor *actor = component->GetOwner(); if (actor) { if (actor->IsA<ACharacter>()) { character = (ACharacter *)actor; } } } if (!character) return PyErr_Format(PyExc_Exception, "uobject is not a character"); character->StopJumping(); Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_uncrouch(ue_PyUObject *self, PyObject * args) { ue_py_check(self); ACharacter *character = nullptr; if (self->ue_object->IsA<ACharacter>()) { character = (ACharacter *)self->ue_object; } else if (self->ue_object->IsA<UActorComponent>()) { UActorComponent *component = (UActorComponent *)self->ue_object; AActor *actor = component->GetOwner(); if (actor) { if (actor->IsA<ACharacter>()) { character = (ACharacter *)actor; } } } if (!character) return PyErr_Format(PyExc_Exception, "uobject is not a character"); character->UnCrouch(); Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_launch(ue_PyUObject *self, PyObject * args) { ue_py_check(self); PyObject *py_obj_force; PyObject *py_xy_override = nullptr; PyObject *py_z_override = nullptr; bool xy_override = false; bool z_override; if (!PyArg_ParseTuple(args, "O|OO:launch", &py_obj_force, &py_xy_override, &z_override)) { return NULL; } ACharacter *character = nullptr; if (self->ue_object->IsA<ACharacter>()) { character = (ACharacter *)self->ue_object; } else if (self->ue_object->IsA<UActorComponent>()) { UActorComponent *component = (UActorComponent *)self->ue_object; AActor *actor = component->GetOwner(); if (actor) { if (actor->IsA<ACharacter>()) { character = (ACharacter *)actor; } } } if (!character) return PyErr_Format(PyExc_Exception, "uobject is not a character"); if (py_xy_override && PyObject_IsTrue(py_xy_override)) { xy_override = true; } if (py_z_override && PyObject_IsTrue(py_z_override)) { z_override = true; } ue_PyFVector *force = py_ue_is_fvector(py_obj_force); if (!force) return PyErr_Format(PyExc_Exception, "launch force must be a FVector"); character->LaunchCharacter(force->vec, xy_override, z_override); Py_INCREF(Py_None); return Py_None; } PyObject *py_ue_is_jumping(ue_PyUObject *self, PyObject * args) { ue_py_check(self); ACharacter *character = nullptr; if (self->ue_object->IsA<ACharacter>()) { character = (ACharacter *)self->ue_object; } else if (self->ue_object->IsA<UActorComponent>()) { UActorComponent *component = (UActorComponent *)self->ue_object; AActor *actor = component->GetOwner(); if (actor) { if (actor->IsA<ACharacter>()) { character = (ACharacter *)actor; } } } if (!character) return PyErr_Format(PyExc_Exception, "uobject is not a character"); if (character->IsJumpProvidingForce()) { Py_INCREF(Py_True); return Py_True; } Py_INCREF(Py_False); return Py_False; } PyObject *py_ue_is_crouched(ue_PyUObject *self, PyObject * args) { ue_py_check(self); ACharacter *character = nullptr; if (self->ue_object->IsA<ACharacter>()) { character = (ACharacter *)self->ue_object; } else if (self->ue_object->IsA<UActorComponent>()) { UActorComponent *component = (UActorComponent *)self->ue_object; AActor *actor = component->GetOwner(); if (actor) { if (actor->IsA<ACharacter>()) { character = (ACharacter *)actor; } } } if (!character) return PyErr_Format(PyExc_Exception, "uobject is not a character"); if (character->bIsCrouched) { Py_INCREF(Py_True); return Py_True; } Py_INCREF(Py_False); return Py_False; } PyObject *py_ue_is_falling(ue_PyUObject *self, PyObject * args) { ue_py_check(self); ACharacter *character = nullptr; if (self->ue_object->IsA<ACharacter>()) { character = (ACharacter *)self->ue_object; } else if (self->ue_object->IsA<UActorComponent>()) { UActorComponent *component = (UActorComponent *)self->ue_object; AActor *actor = component->GetOwner(); if (actor) { if (actor->IsA<ACharacter>()) { character = (ACharacter *)actor; } } } if (!character) return PyErr_Format(PyExc_Exception, "uobject is not a character"); UMovementComponent *movement = character->GetMovementComponent(); if (movement && movement->IsA<UCharacterMovementComponent>()) { UCharacterMovementComponent *character_movement = (UCharacterMovementComponent *)movement; if (character_movement->IsFalling()) { Py_INCREF(Py_True); return Py_True; } } Py_INCREF(Py_False); return Py_False; } PyObject *py_ue_is_flying(ue_PyUObject *self, PyObject * args) { ue_py_check(self); ACharacter *character = nullptr; if (self->ue_object->IsA<ACharacter>()) { character = (ACharacter *)self->ue_object; } else if (self->ue_object->IsA<UActorComponent>()) { UActorComponent *component = (UActorComponent *)self->ue_object; AActor *actor = component->GetOwner(); if (actor) { if (actor->IsA<ACharacter>()) { character = (ACharacter *)actor; } } } if (!character) return PyErr_Format(PyExc_Exception, "uobject is not a character"); UMovementComponent *movement = character->GetMovementComponent(); if (movement && movement->IsA<UCharacterMovementComponent>()) { UCharacterMovementComponent *character_movement = (UCharacterMovementComponent *)movement; if (character_movement->IsFlying()) { Py_INCREF(Py_True); return Py_True; } } Py_INCREF(Py_False); return Py_False; } PyObject *py_ue_can_jump(ue_PyUObject *self, PyObject * args) { ue_py_check(self); ACharacter *character = nullptr; if (self->ue_object->IsA<ACharacter>()) { character = (ACharacter *)self->ue_object; } else if (self->ue_object->IsA<UActorComponent>()) { UActorComponent *component = (UActorComponent *)self->ue_object; AActor *actor = component->GetOwner(); if (actor) { if (actor->IsA<ACharacter>()) { character = (ACharacter *)actor; } } } if (!character) return PyErr_Format(PyExc_Exception, "uobject is not a character"); if (character->CanJump()) { Py_INCREF(Py_True); return Py_True; } Py_INCREF(Py_False); return Py_False; } PyObject *py_ue_can_crouch(ue_PyUObject *self, PyObject * args) { ue_py_check(self); ACharacter *character = nullptr; if (self->ue_object->IsA<ACharacter>()) { character = (ACharacter *)self->ue_object; } else if (self->ue_object->IsA<UActorComponent>()) { UActorComponent *component = (UActorComponent *)self->ue_object; AActor *actor = component->GetOwner(); if (actor) { if (actor->IsA<ACharacter>()) { character = (ACharacter *)actor; } } } if (!character) return PyErr_Format(PyExc_Exception, "uobject is not a character"); if (character->CanCrouch()) { Py_INCREF(Py_True); return Py_True; } Py_INCREF(Py_False); return Py_False; } ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMovements.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,698
```c++ #include "UEPyFbxProperty.h" #if ENGINE_MINOR_VERSION > 12 #if WITH_EDITOR #include "UEPyFbx.h" static PyObject *py_ue_fbx_property_get_name(ue_PyFbxProperty *self, PyObject *args) { return PyUnicode_FromString(self->fbx_property.GetName()); } static PyObject *py_ue_fbx_property_get_double3(ue_PyFbxProperty *self, PyObject *args) { FbxDouble3 value = self->fbx_property.Get<FbxDouble3>(); return Py_BuildValue((char *)"(fff)", value[0], value[1], value[2]); } static PyObject *py_ue_fbx_property_get_string(ue_PyFbxProperty *self, PyObject *args) { return PyUnicode_FromString(self->fbx_property.Get<FbxString>()); } static PyObject *py_ue_fbx_property_is_valid(ue_PyFbxProperty *self, PyObject *args) { if (self->fbx_property.IsValid()) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } static PyObject *py_ue_fbx_property_get_curve_node(ue_PyFbxProperty *self, PyObject *args) { PyObject *py_object; if (!PyArg_ParseTuple(args, "O", &py_object)) { return nullptr; } ue_PyFbxObject *py_fbx_object = py_ue_is_fbx_object(py_object); if (!py_fbx_object) return PyErr_Format(PyExc_Exception, "argument is not a FbxObject"); FbxAnimLayer *fbx_anim_layer = FbxCast<FbxAnimLayer>(py_fbx_object->fbx_object); if (!fbx_anim_layer) return PyErr_Format(PyExc_Exception, "argument is not a FbxAnimLayer"); FbxAnimCurveNode *fbx_anim_curve_node = self->fbx_property.GetCurveNode(fbx_anim_layer); if (!fbx_anim_curve_node) Py_RETURN_NONE; return py_ue_new_fbx_object(fbx_anim_curve_node); } static PyObject *py_ue_fbx_property_get_bool(ue_PyFbxProperty *self, PyObject *args) { if (self->fbx_property.Get<FbxBool>()) Py_RETURN_TRUE; Py_RETURN_FALSE; } static PyObject *py_ue_fbx_property_get_int(ue_PyFbxProperty *self, PyObject *args) { return PyLong_FromLong(self->fbx_property.Get<FbxInt>()); } static PyMethodDef ue_PyFbxProperty_methods[] = { { "get_name", (PyCFunction)py_ue_fbx_property_get_name, METH_VARARGS, "" }, { "get_double3", (PyCFunction)py_ue_fbx_property_get_double3, METH_VARARGS, "" }, { "get_string", (PyCFunction)py_ue_fbx_property_get_string, METH_VARARGS, "" }, { "get_bool", (PyCFunction)py_ue_fbx_property_get_bool, METH_VARARGS, "" }, { "get_int", (PyCFunction)py_ue_fbx_property_get_int, METH_VARARGS, "" }, { "is_valid", (PyCFunction)py_ue_fbx_property_is_valid, METH_VARARGS, "" }, { "get_curve_node", (PyCFunction)py_ue_fbx_property_get_curve_node, METH_VARARGS, "" }, { NULL } /* Sentinel */ }; static PyTypeObject ue_PyFbxPropertyType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.FbxProperty", /* tp_name */ sizeof(ue_PyFbxProperty), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT, /* tp_flags */ "Unreal Engine FbxProperty", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ ue_PyFbxProperty_methods, /* tp_methods */ 0, /* tp_members */ 0, /* tp_getset */ }; static int py_ue_fbx_property_init(ue_PyFbxProperty *self, PyObject * args) { PyErr_SetString(PyExc_Exception, "instantiating a new FbxProperty is currently not supported"); return -1; } void ue_python_init_fbx_property(PyObject *ue_module) { ue_PyFbxPropertyType.tp_new = PyType_GenericNew;; ue_PyFbxPropertyType.tp_init = (initproc)py_ue_fbx_property_init; if (PyType_Ready(&ue_PyFbxPropertyType) < 0) return; Py_INCREF(&ue_PyFbxPropertyType); PyModule_AddObject(ue_module, "FbxProperty", (PyObject *)&ue_PyFbxPropertyType); } PyObject *py_ue_new_fbx_property(FbxProperty fbx_property) { ue_PyFbxProperty *ret = (ue_PyFbxProperty *)PyObject_New(ue_PyFbxProperty, &ue_PyFbxPropertyType); ret->fbx_property = fbx_property; return (PyObject *)ret; } ue_PyFbxProperty *py_ue_is_fbx_property(PyObject *obj) { if (!PyObject_IsInstance(obj, (PyObject *)&ue_PyFbxPropertyType)) return nullptr; return (ue_PyFbxProperty *)obj; } #endif #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxProperty.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,304
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxManager { PyObject_HEAD /* Type-specific fields go here. */ FbxManager *fbx_manager; }; void ue_python_init_fbx_manager(PyObject *); ue_PyFbxManager *py_ue_is_fbx_manager(PyObject *); #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxManager.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
105
```c++ #include "UEPyFbxIOSettings.h" #if ENGINE_MINOR_VERSION > 12 #if WITH_EDITOR #include "UEPyFbx.h" static PyMethodDef ue_PyFbxIOSettings_methods[] = { { NULL } /* Sentinel */ }; static PyTypeObject ue_PyFbxIOSettingsType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.FbxIOSettings", /* tp_name */ sizeof(ue_PyFbxIOSettings), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT, /* tp_flags */ "Unreal Engine FbxIOSettings", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ ue_PyFbxIOSettings_methods, /* tp_methods */ 0, /* tp_members */ 0, /* tp_getset */ }; static int py_ue_fbx_io_settings_init(ue_PyFbxIOSettings *self, PyObject * args) { PyObject *py_object; char *name; if (!PyArg_ParseTuple(args, "Os", &py_object, &name)) { return -1; } ue_PyFbxManager *py_fbx_manager = py_ue_is_fbx_manager(py_object); if (!py_fbx_manager) { PyErr_SetString(PyExc_Exception, "argument is not a FbxManager"); return -1; } self->fbx_io_settings = FbxIOSettings::Create(py_fbx_manager->fbx_manager, name); return 0; } void ue_python_init_fbx_io_settings(PyObject *ue_module) { ue_PyFbxIOSettingsType.tp_new = PyType_GenericNew;; ue_PyFbxIOSettingsType.tp_init = (initproc)py_ue_fbx_io_settings_init; if (PyType_Ready(&ue_PyFbxIOSettingsType) < 0) return; Py_INCREF(&ue_PyFbxIOSettingsType); PyModule_AddObject(ue_module, "FbxIOSettings", (PyObject *)&ue_PyFbxIOSettingsType); } ue_PyFbxIOSettings *py_ue_is_fbx_io_settings(PyObject *obj) { if (!PyObject_IsInstance(obj, (PyObject *)&ue_PyFbxIOSettingsType)) return nullptr; return (ue_PyFbxIOSettings *)obj; } #endif #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxIOSettings.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
685
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxImporter { PyObject_HEAD /* Type-specific fields go here. */ FbxImporter *fbx_importer; }; void ue_python_init_fbx_importer(PyObject *); #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxImporter.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
92
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxScene { PyObject_HEAD /* Type-specific fields go here. */ FbxScene *fbx_scene; }; void ue_python_init_fbx_scene(PyObject *); ue_PyFbxScene *py_ue_is_fbx_scene(PyObject *); #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxScene.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
102
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxIOSettings { PyObject_HEAD /* Type-specific fields go here. */ FbxIOSettings *fbx_io_settings; }; void ue_python_init_fbx_io_settings(PyObject *); ue_PyFbxIOSettings *py_ue_is_fbx_io_settings(PyObject *); #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxIOSettings.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
111
```c++ #include "UEPyFbxManager.h" #if ENGINE_MINOR_VERSION > 12 #if WITH_EDITOR #include "UEPyFbx.h" static PyObject *py_ue_fbx_manager_set_io_settings(ue_PyFbxManager *self, PyObject *args) { PyObject *py_object; if (!PyArg_ParseTuple(args, "O", &py_object)) { return nullptr; } ue_PyFbxIOSettings *py_fbx_io_settings = py_ue_is_fbx_io_settings(py_object); if (!py_fbx_io_settings) { return PyErr_Format(PyExc_Exception, "argument is not a FbxIOSettings"); } self->fbx_manager->SetIOSettings(py_fbx_io_settings->fbx_io_settings); Py_RETURN_NONE; } static PyObject *py_ue_fbx_manager_create_missing_bind_poses(ue_PyFbxManager *self, PyObject *args) { PyObject *py_object; if (!PyArg_ParseTuple(args, "O", &py_object)) { return nullptr; } ue_PyFbxScene *py_fbx_scene = py_ue_is_fbx_scene(py_object); if (!py_fbx_scene) { return PyErr_Format(PyExc_Exception, "argument is not a FbxScene"); } self->fbx_manager->CreateMissingBindPoses(py_fbx_scene->fbx_scene); Py_RETURN_NONE; } static PyMethodDef ue_PyFbxManager_methods[] = { { "set_io_settings", (PyCFunction)py_ue_fbx_manager_set_io_settings, METH_VARARGS, "" }, { "create_missing_bind_poses", (PyCFunction)py_ue_fbx_manager_create_missing_bind_poses, METH_VARARGS, "" }, { NULL } /* Sentinel */ }; static void ue_py_fbx_manager_dealloc(ue_PyFbxManager *self) { if (self->fbx_manager) self->fbx_manager->Destroy(); #if PY_MAJOR_VERSION < 3 self->ob_type->tp_free((PyObject*)self); #else Py_TYPE(self)->tp_free((PyObject*)self); #endif } static PyTypeObject ue_PyFbxManagerType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.FbxManager", /* tp_name */ sizeof(ue_PyFbxManager), /* tp_basicsize */ 0, /* tp_itemsize */ (destructor)ue_py_fbx_manager_dealloc, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT, /* tp_flags */ "Unreal Engine FbxManager", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ ue_PyFbxManager_methods, /* tp_methods */ 0, /* tp_members */ 0, /* tp_getset */ }; static int py_ue_fbx_manager_init(ue_PyFbxManager *self, PyObject * args) { self->fbx_manager = FbxManager::Create(); return 0; } void ue_python_init_fbx_manager(PyObject *ue_module) { ue_PyFbxManagerType.tp_new = PyType_GenericNew;; ue_PyFbxManagerType.tp_init = (initproc)py_ue_fbx_manager_init; if (PyType_Ready(&ue_PyFbxManagerType) < 0) return; Py_INCREF(&ue_PyFbxManagerType); PyModule_AddObject(ue_module, "FbxManager", (PyObject *)&ue_PyFbxManagerType); } ue_PyFbxManager *py_ue_is_fbx_manager(PyObject *obj) { if (!PyObject_IsInstance(obj, (PyObject *)&ue_PyFbxManagerType)) return nullptr; return (ue_PyFbxManager *)obj; } void ue_python_init_fbx(PyObject *module) { ue_python_init_fbx_manager(module); ue_python_init_fbx_io_settings(module); ue_python_init_fbx_importer(module); ue_python_init_fbx_scene(module); ue_python_init_fbx_node(module); ue_python_init_fbx_object(module); ue_python_init_fbx_property(module); ue_python_init_fbx_pose(module); ue_python_init_fbx_mesh(module); } #endif #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxManager.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,061
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if ENGINE_MINOR_VERSION > 12 #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxNode { PyObject_HEAD /* Type-specific fields go here. */ FbxNode *fbx_node; }; void ue_python_init_fbx_node(PyObject *); PyObject *py_ue_new_fbx_node(FbxNode *); ue_PyFbxNode *py_ue_is_fbx_node(PyObject *); #endif #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxNode.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
127
```c++ #include "UEPyFbxScene.h" #if ENGINE_MINOR_VERSION > 12 #if WITH_EDITOR #include "UEPyFbx.h" static PyObject *py_ue_fbx_scene_get_root_node(ue_PyFbxScene *self, PyObject *args) { FbxNode *fbx_node = self->fbx_scene->GetRootNode(); if (!fbx_node) { return PyErr_Format(PyExc_Exception, "unable to get RootNode from FbxScene"); } return py_ue_new_fbx_node(fbx_node); } static PyObject *py_ue_fbx_scene_get_src_object_count(ue_PyFbxScene *self, PyObject *args) { return PyLong_FromLong(self->fbx_scene->GetSrcObjectCount()); } static PyObject *py_ue_fbx_scene_get_pose_count(ue_PyFbxScene *self, PyObject *args) { return PyLong_FromLong(self->fbx_scene->GetPoseCount()); } static PyObject *py_ue_fbx_scene_get_src_object(ue_PyFbxScene *self, PyObject *args) { int index; if (!PyArg_ParseTuple(args, "i", &index)) { return nullptr; } FbxObject *fbx_object = self->fbx_scene->GetSrcObject(index); if (!fbx_object) return PyErr_Format(PyExc_Exception, "unable to find FbxObject with index %d", index); return py_ue_new_fbx_object(fbx_object); } static PyObject *py_ue_fbx_scene_get_pose(ue_PyFbxScene *self, PyObject *args) { int index; if (!PyArg_ParseTuple(args, "i", &index)) { return nullptr; } FbxPose *fbx_pose = self->fbx_scene->GetPose(index); if (!fbx_pose) return PyErr_Format(PyExc_Exception, "unable to find FbxPose with index %d", index); return py_ue_new_fbx_pose(fbx_pose); } static PyObject *py_ue_fbx_scene_convert(ue_PyFbxScene *self, PyObject *args) { FbxScene *scene = self->fbx_scene; FbxAxisSystem::ECoordSystem coord_system = FbxAxisSystem::eRightHanded; FbxAxisSystem::EUpVector up_vector = FbxAxisSystem::eZAxis; FbxAxisSystem::EFrontVector front_vector = (FbxAxisSystem::EFrontVector) - FbxAxisSystem::eParityOdd; FbxAxisSystem unreal(up_vector, front_vector, coord_system); if (scene->GetGlobalSettings().GetAxisSystem() != unreal) { FbxRootNodeUtility::RemoveAllFbxRoots(scene); unreal.ConvertScene(scene); } scene->GetAnimationEvaluator()->Reset(); Py_RETURN_NONE; } static PyObject *py_ue_fbx_scene_triangulate(ue_PyFbxScene *self, PyObject *args) { FbxScene *scene = self->fbx_scene; FbxGeometryConverter converter(scene->GetFbxManager()); if (converter.Triangulate(scene, true)) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } static PyMethodDef ue_PyFbxScene_methods[] = { { "convert", (PyCFunction)py_ue_fbx_scene_convert, METH_VARARGS, "" }, { "triangulate", (PyCFunction)py_ue_fbx_scene_triangulate, METH_VARARGS, "" }, { "get_root_node", (PyCFunction)py_ue_fbx_scene_get_root_node, METH_VARARGS, "" }, { "get_src_object_count", (PyCFunction)py_ue_fbx_scene_get_src_object_count, METH_VARARGS, "" }, { "get_src_object", (PyCFunction)py_ue_fbx_scene_get_src_object, METH_VARARGS, "" }, { "get_pose_count", (PyCFunction)py_ue_fbx_scene_get_pose_count, METH_VARARGS, "" }, { "get_pose", (PyCFunction)py_ue_fbx_scene_get_pose, METH_VARARGS, "" }, { NULL } /* Sentinel */ }; static PyTypeObject ue_PyFbxSceneType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.FbxScene", /* tp_name */ sizeof(ue_PyFbxScene), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT, /* tp_flags */ "Unreal Engine FbxScene", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ ue_PyFbxScene_methods, /* tp_methods */ 0, /* tp_members */ 0, /* tp_getset */ }; static int py_ue_fbx_scene_init(ue_PyFbxScene *self, PyObject * args) { PyObject *py_object; char *name; if (!PyArg_ParseTuple(args, "Os", &py_object, &name)) { return -1; } ue_PyFbxManager *py_fbx_manager = py_ue_is_fbx_manager(py_object); if (!py_fbx_manager) { PyErr_SetString(PyExc_Exception, "argument is not a FbxManager"); return -1; } self->fbx_scene = FbxScene::Create(py_fbx_manager->fbx_manager, name); return 0; } void ue_python_init_fbx_scene(PyObject *ue_module) { ue_PyFbxSceneType.tp_new = PyType_GenericNew;; ue_PyFbxSceneType.tp_init = (initproc)py_ue_fbx_scene_init; if (PyType_Ready(&ue_PyFbxSceneType) < 0) return; Py_INCREF(&ue_PyFbxSceneType); PyModule_AddObject(ue_module, "FbxScene", (PyObject *)&ue_PyFbxSceneType); } ue_PyFbxScene *py_ue_is_fbx_scene(PyObject *obj) { if (!PyObject_IsInstance(obj, (PyObject *)&ue_PyFbxSceneType)) return nullptr; return (ue_PyFbxScene *)obj; } #endif #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxScene.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,488
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxProperty { PyObject_HEAD /* Type-specific fields go here. */ FbxProperty fbx_property; }; void ue_python_init_fbx_property(PyObject *); PyObject *py_ue_new_fbx_property(FbxProperty); ue_PyFbxProperty *py_ue_is_fbx_property(PyObject *); #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxProperty.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
113
```c++ #include "UEPyFbxImporter.h" #if ENGINE_MINOR_VERSION > 12 #if WITH_EDITOR #include "UEPyFbx.h" static PyObject *py_ue_fbx_importer_get_anim_stack_count(ue_PyFbxImporter *self, PyObject *args) { return PyLong_FromLong(self->fbx_importer->GetAnimStackCount()); } static PyObject *py_ue_fbx_importer_get_take_local_time_span(ue_PyFbxImporter *self, PyObject *args) { int index; if (!PyArg_ParseTuple(args, "i", &index)) { return nullptr; } FbxTakeInfo *take_info = self->fbx_importer->GetTakeInfo(index); if (!take_info) return PyErr_Format(PyExc_Exception, "unable to get FbxTakeInfo for index %d", index); FbxTimeSpan time_span = take_info->mLocalTimeSpan; return Py_BuildValue((char *)"(ff)", time_span.GetStart().GetSecondDouble(), time_span.GetStop().GetSecondDouble()); } static PyObject *py_ue_fbx_importer_initialize(ue_PyFbxImporter *self, PyObject *args) { char *filename; PyObject *py_object; if (!PyArg_ParseTuple(args, "sO", &filename, &py_object)) { return nullptr; } ue_PyFbxIOSettings *py_fbx_io_settings = py_ue_is_fbx_io_settings(py_object); if (!py_fbx_io_settings) { return PyErr_Format(PyExc_Exception, "argument is not a FbxIOSettings"); } if (self->fbx_importer->Initialize(filename, -1, py_fbx_io_settings->fbx_io_settings)) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } static PyObject *py_ue_fbx_importer_import(ue_PyFbxImporter *self, PyObject *args) { PyObject *py_object; if (!PyArg_ParseTuple(args, "O", &py_object)) { return nullptr; } ue_PyFbxScene *py_fbx_scene = py_ue_is_fbx_scene(py_object); if (!py_fbx_scene) { return PyErr_Format(PyExc_Exception, "argument is not a FbxScene"); } if (self->fbx_importer->Import(py_fbx_scene->fbx_scene)) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } static PyMethodDef ue_PyFbxImporter_methods[] = { { "initialize", (PyCFunction)py_ue_fbx_importer_initialize, METH_VARARGS, "" }, { "_import", (PyCFunction)py_ue_fbx_importer_import, METH_VARARGS, "" }, { "get_anim_stack_count", (PyCFunction)py_ue_fbx_importer_get_anim_stack_count, METH_VARARGS, "" }, { "get_take_local_time_span", (PyCFunction)py_ue_fbx_importer_get_take_local_time_span, METH_VARARGS, "" }, { NULL } /* Sentinel */ }; static PyTypeObject ue_PyFbxImporterType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.FbxImporter", /* tp_name */ sizeof(ue_PyFbxImporter), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT, /* tp_flags */ "Unreal Engine FbxImporter", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ ue_PyFbxImporter_methods, /* tp_methods */ 0, /* tp_members */ 0, /* tp_getset */ }; static int py_ue_fbx_importer_init(ue_PyFbxImporter *self, PyObject * args) { PyObject *py_object; char *name; if (!PyArg_ParseTuple(args, "Os", &py_object, &name)) { return -1; } ue_PyFbxManager *py_fbx_manager = py_ue_is_fbx_manager(py_object); if (!py_fbx_manager) { PyErr_SetString(PyExc_Exception, "argument is not a FbxManager"); return -1; } self->fbx_importer = FbxImporter::Create(py_fbx_manager->fbx_manager, name); return 0; } void ue_python_init_fbx_importer(PyObject *ue_module) { ue_PyFbxImporterType.tp_new = PyType_GenericNew;; ue_PyFbxImporterType.tp_init = (initproc)py_ue_fbx_importer_init; if (PyType_Ready(&ue_PyFbxImporterType) < 0) return; Py_INCREF(&ue_PyFbxImporterType); PyModule_AddObject(ue_module, "FbxImporter", (PyObject *)&ue_PyFbxImporterType); } #endif #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxImporter.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,210
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxPose { PyObject_HEAD /* Type-specific fields go here. */ FbxPose *fbx_pose; }; void ue_python_init_fbx_pose(PyObject *); PyObject *py_ue_new_fbx_pose(FbxPose *); #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxPose.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
102
```c++ #include "UEPyFbxObject.h" #if ENGINE_MINOR_VERSION > 12 #if WITH_EDITOR #include "UEPyFbx.h" #include "Runtime/Engine/Classes/Curves/RichCurve.h" static PyObject *py_ue_fbx_object_get_name(ue_PyFbxObject *self, PyObject *args) { return PyUnicode_FromString(self->fbx_object->GetName()); } static PyObject *py_ue_fbx_object_get_class_name(ue_PyFbxObject *self, PyObject *args) { return PyUnicode_FromString(self->fbx_object->GetClassId().GetName()); } static PyObject *py_ue_fbx_object_get_member_count(ue_PyFbxObject *self, PyObject *args) { FbxCollection *fbx_collection = FbxCast<FbxCollection>(self->fbx_object); if (!fbx_collection) return PyErr_Format(PyExc_Exception, "unable to cast to FbxCollection"); return PyLong_FromLong(fbx_collection->GetMemberCount()); } static PyObject *py_ue_fbx_object_get_member(ue_PyFbxObject *self, PyObject *args) { int index; if (!PyArg_ParseTuple(args, "i", &index)) { return nullptr; } FbxCollection *fbx_collection = FbxCast<FbxCollection>(self->fbx_object); if (!fbx_collection) return PyErr_Format(PyExc_Exception, "unable to cast to FbxCollection"); FbxObject *fbx_object = fbx_collection->GetMember(index); if (!fbx_object) return PyErr_Format(PyExc_Exception, "unable to find FbxObject with index %d", index); return py_ue_new_fbx_object(fbx_collection->GetMember(index)); } static PyObject *py_ue_fbx_object_get_next_property(ue_PyFbxObject *self, PyObject *args) { PyObject *py_object; if (!PyArg_ParseTuple(args, "O", &py_object)) { return nullptr; } ue_PyFbxProperty *py_fbx_property = py_ue_is_fbx_property(py_object); if (!py_fbx_property) { return PyErr_Format(PyExc_Exception, "argument is not a FbxProperty"); } FbxProperty fbx_property = self->fbx_object->GetNextProperty(py_fbx_property->fbx_property); if (!fbx_property.IsValid()) Py_RETURN_NONE; return py_ue_new_fbx_property(fbx_property); } static PyObject *py_ue_fbx_object_get_first_property(ue_PyFbxObject *self, PyObject *args) { FbxProperty fbx_property = self->fbx_object->GetFirstProperty(); if (!fbx_property.IsValid()) Py_RETURN_NONE; return py_ue_new_fbx_property(fbx_property); } static PyObject *py_ue_fbx_object_get_channels_count(ue_PyFbxObject *self, PyObject *args) { FbxAnimCurveNode *fbx_anim_curve_node = FbxCast<FbxAnimCurveNode>(self->fbx_object); if (!fbx_anim_curve_node) return PyErr_Format(PyExc_Exception, "object is not a FbxAnimCurveNode"); return PyLong_FromLong(fbx_anim_curve_node->GetChannelsCount()); } static PyObject *py_ue_fbx_object_to_node(ue_PyFbxObject *self, PyObject *args) { FbxNode *fbx_node = FbxCast<FbxNode>(self->fbx_object); if (!fbx_node) return PyErr_Format(PyExc_Exception, "object is not a FbxNode"); return py_ue_new_fbx_node(fbx_node); } static PyObject *py_ue_fbx_object_get_channel_name(ue_PyFbxObject *self, PyObject *args) { int index; if (!PyArg_ParseTuple(args, "i", &index)) { return nullptr; } FbxAnimCurveNode *fbx_anim_curve_node = FbxCast<FbxAnimCurveNode>(self->fbx_object); if (!fbx_anim_curve_node) return PyErr_Format(PyExc_Exception, "object is not a FbxAnimCurveNode"); return PyUnicode_FromString(fbx_anim_curve_node->GetChannelName(index)); } static PyObject *py_ue_fbx_object_get_curve_count(ue_PyFbxObject *self, PyObject *args) { int channel; if (!PyArg_ParseTuple(args, "i", &channel)) { return nullptr; } FbxAnimCurveNode *fbx_anim_curve_node = FbxCast<FbxAnimCurveNode>(self->fbx_object); if (!fbx_anim_curve_node) return PyErr_Format(PyExc_Exception, "object is not a FbxAnimCurveNode"); return PyLong_FromLong(fbx_anim_curve_node->GetCurveCount(channel)); } static PyObject *py_ue_fbx_object_get_curve(ue_PyFbxObject *self, PyObject *args) { int channel; int index = 0; if (!PyArg_ParseTuple(args, "i|i:get_curve", &channel, &index)) { return nullptr; } FbxAnimCurveNode *fbx_anim_curve_node = FbxCast<FbxAnimCurveNode>(self->fbx_object); if (!fbx_anim_curve_node) return PyErr_Format(PyExc_Exception, "object is not a FbxAnimCurveNode"); FbxAnimCurve *fbx_anim_curve = fbx_anim_curve_node->GetCurve(channel, index); if (!fbx_anim_curve) Py_RETURN_NONE; return py_ue_new_fbx_object(fbx_anim_curve_node->GetCurve(channel, index)); } static PyObject *py_ue_fbx_object_key_get_count(ue_PyFbxObject *self, PyObject *args) { FbxAnimCurve *fbx_anim_curve = FbxCast<FbxAnimCurve>(self->fbx_object); if (!fbx_anim_curve) return PyErr_Format(PyExc_Exception, "object is not a FbxAnimCurve"); return PyLong_FromLong(fbx_anim_curve->KeyGetCount()); } static PyObject *py_ue_fbx_object_key_get_value(ue_PyFbxObject *self, PyObject *args) { int index; if (!PyArg_ParseTuple(args, "i", &index)) { return nullptr; } FbxAnimCurve *fbx_anim_curve = FbxCast<FbxAnimCurve>(self->fbx_object); if (!fbx_anim_curve) return PyErr_Format(PyExc_Exception, "object is not a FbxAnimCurve"); return PyFloat_FromDouble(fbx_anim_curve->KeyGetValue(index)); } static PyObject *py_ue_fbx_object_key_get_seconds(ue_PyFbxObject *self, PyObject *args) { int index; if (!PyArg_ParseTuple(args, "i", &index)) { return nullptr; } FbxAnimCurve *fbx_anim_curve = FbxCast<FbxAnimCurve>(self->fbx_object); if (!fbx_anim_curve) return PyErr_Format(PyExc_Exception, "object is not a FbxAnimCurve"); return PyFloat_FromDouble(fbx_anim_curve->KeyGetTime(index).GetSecondDouble()); } static PyObject *py_ue_fbx_object_key_get_left_tangent(ue_PyFbxObject *self, PyObject *args) { int index; if (!PyArg_ParseTuple(args, "i", &index)) { return nullptr; } FbxAnimCurve *fbx_anim_curve = FbxCast<FbxAnimCurve>(self->fbx_object); if (!fbx_anim_curve) return PyErr_Format(PyExc_Exception, "object is not a FbxAnimCurve"); return PyFloat_FromDouble(fbx_anim_curve->KeyGetLeftDerivative(index)); } static PyObject *py_ue_fbx_object_key_get_right_tangent(ue_PyFbxObject *self, PyObject *args) { int index; if (!PyArg_ParseTuple(args, "i", &index)) { return nullptr; } FbxAnimCurve *fbx_anim_curve = FbxCast<FbxAnimCurve>(self->fbx_object); if (!fbx_anim_curve) return PyErr_Format(PyExc_Exception, "object is not a FbxAnimCurve"); return PyFloat_FromDouble(fbx_anim_curve->KeyGetRightDerivative(index)); } static PyObject *py_ue_fbx_object_key_get_interp_mode(ue_PyFbxObject *self, PyObject *args) { int index; if (!PyArg_ParseTuple(args, "i", &index)) { return nullptr; } FbxAnimCurve *fbx_anim_curve = FbxCast<FbxAnimCurve>(self->fbx_object); if (!fbx_anim_curve) return PyErr_Format(PyExc_Exception, "object is not a FbxAnimCurve"); ERichCurveInterpMode Mode = RCIM_Linear; // Convert the interpolation type from FBX to Unreal. switch (fbx_anim_curve->KeyGetInterpolation(index)) { case FbxAnimCurveDef::eInterpolationCubic: Mode = RCIM_Cubic; break; case FbxAnimCurveDef::eInterpolationConstant: if (fbx_anim_curve->KeyGetTangentMode(index) != (FbxAnimCurveDef::ETangentMode)FbxAnimCurveDef::eConstantStandard) { // warning not support ; } Mode = RCIM_Constant; break; case FbxAnimCurveDef::eInterpolationLinear: Mode = RCIM_Linear; break; } return PyLong_FromUnsignedLong(uint64(Mode)); } static PyObject *py_ue_fbx_object_key_get_tangent_mode(ue_PyFbxObject *self, PyObject *args) { int index; if (!PyArg_ParseTuple(args, "i", &index)) { return nullptr; } FbxAnimCurve *fbx_anim_curve = FbxCast<FbxAnimCurve>(self->fbx_object); if (!fbx_anim_curve) return PyErr_Format(PyExc_Exception, "object is not a FbxAnimCurve"); ERichCurveTangentMode Mode = RCTM_Auto; // Convert the interpolation type from FBX to Unreal. if (fbx_anim_curve->KeyGetInterpolation(index) == FbxAnimCurveDef::eInterpolationCubic) { switch (fbx_anim_curve->KeyGetTangentMode(index)) { // Auto tangents will now be imported as user tangents to allow the // user to modify them without inadvertently resetting other tangents // case KFbxAnimCurveDef::eTANGENT_AUTO: // if ((KFbxAnimCurveDef::eTANGENT_GENERIC_CLAMP & FbxKey.GetTangentMode(true))) // { // Mode = CIM_CurveAutoClamped; // } // else // { // Mode = CIM_CurveAuto; // } // break; case FbxAnimCurveDef::eTangentBreak: Mode = RCTM_Break; break; case FbxAnimCurveDef::eTangentAuto: Mode = RCTM_Auto; break; case FbxAnimCurveDef::eTangentUser: case FbxAnimCurveDef::eTangentTCB: Mode = RCTM_User; break; default: break; } } return PyLong_FromUnsignedLong(uint64(Mode)); } static PyMethodDef ue_PyFbxObject_methods[] = { { "get_member_count", (PyCFunction)py_ue_fbx_object_get_member_count, METH_VARARGS, "" }, { "get_member", (PyCFunction)py_ue_fbx_object_get_member, METH_VARARGS, "" }, { "get_name", (PyCFunction)py_ue_fbx_object_get_name, METH_VARARGS, "" }, { "to_node", (PyCFunction)py_ue_fbx_object_to_node, METH_VARARGS, "" }, { "get_class_name", (PyCFunction)py_ue_fbx_object_get_class_name, METH_VARARGS, "" }, { "get_first_property", (PyCFunction)py_ue_fbx_object_get_first_property, METH_VARARGS, "" }, { "get_next_property", (PyCFunction)py_ue_fbx_object_get_next_property, METH_VARARGS, "" }, { "get_channels_count", (PyCFunction)py_ue_fbx_object_get_channels_count, METH_VARARGS, "" }, { "get_channel_name", (PyCFunction)py_ue_fbx_object_get_channel_name, METH_VARARGS, "" }, { "get_curve_count", (PyCFunction)py_ue_fbx_object_get_curve_count, METH_VARARGS, "" }, { "get_curve", (PyCFunction)py_ue_fbx_object_get_curve, METH_VARARGS, "" }, { "key_get_count", (PyCFunction)py_ue_fbx_object_key_get_count, METH_VARARGS, "" }, { "key_get_value", (PyCFunction)py_ue_fbx_object_key_get_value, METH_VARARGS, "" }, { "key_get_seconds", (PyCFunction)py_ue_fbx_object_key_get_seconds, METH_VARARGS, "" }, { "key_get_left_tangent", (PyCFunction)py_ue_fbx_object_key_get_left_tangent, METH_VARARGS, "" }, { "key_get_right_tangent", (PyCFunction)py_ue_fbx_object_key_get_right_tangent, METH_VARARGS, "" }, { "key_get_interp_mode", (PyCFunction)py_ue_fbx_object_key_get_interp_mode, METH_VARARGS, "" }, { "key_get_tangent_mode", (PyCFunction)py_ue_fbx_object_key_get_tangent_mode, METH_VARARGS, "" }, { NULL } /* Sentinel */ }; static PyTypeObject ue_PyFbxObjectType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.FbxObject", /* tp_name */ sizeof(ue_PyFbxObject), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT, /* tp_flags */ "Unreal Engine FbxObject", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ ue_PyFbxObject_methods, /* tp_methods */ 0, /* tp_members */ 0, /* tp_getset */ }; static int py_ue_fbx_object_init(ue_PyFbxObject *self, PyObject * args) { PyObject *py_object; char *name; if (!PyArg_ParseTuple(args, "Os", &py_object, &name)) { return -1; } ue_PyFbxManager *py_fbx_manager = py_ue_is_fbx_manager(py_object); if (!py_fbx_manager) { PyErr_SetString(PyExc_Exception, "argument is not a FbxManager"); return -1; } self->fbx_object = FbxObject::Create(py_fbx_manager->fbx_manager, name); return 0; } void ue_python_init_fbx_object(PyObject *ue_module) { ue_PyFbxObjectType.tp_new = PyType_GenericNew;; ue_PyFbxObjectType.tp_init = (initproc)py_ue_fbx_object_init; if (PyType_Ready(&ue_PyFbxObjectType) < 0) return; Py_INCREF(&ue_PyFbxObjectType); PyModule_AddObject(ue_module, "FbxObject", (PyObject *)&ue_PyFbxObjectType); } PyObject *py_ue_new_fbx_object(FbxObject *fbx_object) { ue_PyFbxObject *ret = (ue_PyFbxObject *)PyObject_New(ue_PyFbxObject, &ue_PyFbxObjectType); ret->fbx_object = fbx_object; return (PyObject *)ret; } ue_PyFbxObject *py_ue_is_fbx_object(PyObject *obj) { if (!PyObject_IsInstance(obj, (PyObject *)&ue_PyFbxObjectType)) return nullptr; return (ue_PyFbxObject *)obj; } #endif #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxObject.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,657