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put in bin or never drop apple | put_in_v bin_n or globally ( negation ( drop_v apple_n ) ) |
grasp orange and grasp orange | grasp_v orange_n and grasp_v orange_n |
travel to apple until whenever spend time at tree | travel_to_v apple_n until finally ( spend_time_at_v tree_n ) |
move to house or at some time procure orange | move_to_v house_n or finally ( procure_v orange_n ) |
when possible withhold apple and when possible withhold apple | finally ( withhold_v apple_n ) and finally ( withhold_v apple_n ) |
at any time procure orange or at some time advance to house | finally ( procure_v orange_n ) or finally ( advance_to_v house_n ) |
never drop apple and when possible go by waste basket | globally ( negation ( drop_v apple_n ) ) and finally ( go_by_v waste_basket_n ) |
clean toy car and put it on the table. | clean_toy_car_n imply finally ( put_toy_car_n_on_table)) |
hold orange until don't let go pear | hold_v orange_n until negation ( let_go_v pear_n ) |
if whenever reach flag , at some time reach flag | finally ( reach_v flag_n ) imply finally ( reach_v flag_n ) |
repeatedly go to pear and forever touch flag | globally ( finally ( go_to_v pear_n ) ) and globally ( touch_v flag_n ) |
never drop orange and at some time move past trash can | globally ( negation ( drop_v orange_n ) ) and finally ( move_past_v trash_can_n ) |
never drop apple and never let go apple | globally ( negation ( drop_v apple_n ) ) and globally ( negation ( let_go_v apple_n ) ) |
repeatedly go to pear and at any time make your way flag | globally ( finally ( go_to_v pear_n ) ) and finally ( make_your_way_v flag_n ) |
pick up by apple in the kitchen the bathroom. | pick_up_v apple_n imply finally ( put_socks_n |
when possible go to house and at any time contact flag | finally ( go_to_v house_n ) and finally ( contact_v flag_n ) |
approach trash can or whenever have pear | approach_v trash_can_n or finally ( have_v pear_n ) |
when possible pick up apple and at some time travel to house | finally ( pick_up_v apple_n ) and finally ( travel_to_v house_n ) |
at any time contact flag and at any time seize orange | finally ( contact_v flag_n ) and finally ( seize_v orange_n ) |
when possible got to house and travel to apple | finally ( got_to_v house_n ) and travel_to_v apple_n |
take pear or get hold of pear | take_v pear_n or get_hold_of_v pear_n |
grab the pen and clean it . | grab_v pen_n imply finally ( clean_pen ) |
at some time visit house or at some time advance to house | finally ( visit_v house_n ) or finally ( advance_to_v house_n ) |
whenever contact house or at any time get hold orange | finally ( contact_v house_n ) or finally ( get_hold_v orange_n ) |
at some time touch tree or whenever pass by waste receptacle | finally ( touch_v tree_n ) or finally ( pass_by_v waste_receptacle_n ) |
grab the book and give it to him. | grab_v book_n imply finally ( give_book_n_to_him) |
acquire apple or stop by flag | acquire_v apple_n or stop_by_v flag_n |
pick up pear or never let go apple | pick_up_v pear_n or globally ( negation ( let_go_v apple_n ) ) |
move to trash can or at any time going to house | move_to_v trash_can_n or finally ( going_to_v house_n ) |
at any time go near house or when possible track towards tree | finally ( go_near_v house_n ) or finally ( track_towards_v tree_n ) |
when possible go to trash can and whenever come home | finally ( go_to_v trash_can_n ) and finally ( come_v home_n ) |
pick up flag or visit tree | pick_up_v flag_n or visit_v tree_n |
at any time move to flag or gather orange | finally ( move_to_v flag_n ) or gather_v orange_n |
drop by or whenever go to flag | drop_by_v or finally ( go_to_v flag_n ) |
at any time pass by trash bin until when possible journey by house | finally ( pass_by_v trash_bin_n ) until finally ( journey_by_v house_n ) |
acquire orange or at any time go to trash can | acquire_v orange_n or finally ( go_to_v trash_can_n ) |
at any time grab pear or at some time travel by tree | finally ( grab_v pear_n ) or finally ( travel_by_v tree_n ) |
grip apple and advance to tree | grip_v apple_n and advance_to_v tree_n |
when possible collect orange until approach tree | finally ( collect_v orange_n ) until approach_v tree_n |
at any time withhold apple or secure apple | finally ( withhold_v apple_n ) or secure_v apple_n |
whenever visit house or whenever start going to tree | finally ( visit_v house_n ) or finally ( start_going_to_v tree_n ) |
grab the remote control and give it to him. | grab_v remote_control_n imply finally ( give_remote control_to_him) |
wash plate in the kitchen and bring it to me. | wash_v plate_n in the kitchen imply finally ( bring_to_me ) |
when venture towards house , when possible go by waste basket | venture_towards_v house_n imply finally ( go_by_v waste_basket_n ) |
open pen and clean it . | close_v pen_n imply finally ( clean_pen_n) |
when take to trash can , take orange | take_to_v trash_can_n imply take_v orange_n |
remove dust from the remote control and then use it. | remove_v remote_control_n imply finally ( use_remote control_n) |
when possible acquire pear and at some time go by tree | finally ( acquire_v pear_n ) and finally ( go_by_v tree_n ) |
at any time get pear and repeatedly make way to house | finally ( get_v pear_n ) and globally ( finally ( make_way_to_v house_n ) ) |
when possible go by waste basket and whenever go by waste basket | finally ( go_by_v waste_basket_n ) and finally ( go_by_v waste_basket_n ) |
at some time haul pear or at any time going to house | finally ( haul_v pear_n ) or finally ( going_to_v house_n ) |
take to tree or acquire apple | take_to_v tree_n or acquire_v apple_n |
drop pear or whenever start going to house | drop_v pear_n or finally ( start_going_to_v house_n ) |
pick up on apple in the kitchen the bathroom. | pick_up_v apple_n imply finally ( put_socks_n |
whenever go to home until reach trash can | finally ( go_to_v home_n ) until reach_v trash_can_n |
go and buy toy car and put it on the table. | go_v and buy_v toy_car_n imply finally ( put_toy_car_n_on_table) |
move to tree or whenever pass by trash bin | move_to_v tree_n or finally ( pass_by_v trash_bin_n ) |
grab hold pear or keep apple | grab_hold_v pear_n or keep_v apple_n |
grab the pen and put it on the table. | grab_v pen_n imply finally ( put_pen_on_table ) |
when possible withhold apple or whenever bring pear | finally ( withhold_v apple_n ) or finally ( bring_v pear_n ) |
at any time venture to house and when possible bring pear | finally ( venture_to_v house_n ) and finally ( bring_v pear_n ) |
open the shirt and clean it. | close_v shirt_n imply finally ( clean_shirt_n ) |
repeatedly grab tree or at some time journey by flag | globally ( finally ( grab_v tree_n ) ) or finally ( journey_by_v flag_n ) |
approach trash can or at any time go to trashcan | approach_v trash_can_n or finally ( go_to_v trashcan_n ) |
when go by waste bin , go by waste bin | go_by_v waste_bin_n imply go_by_v waste_bin_n |
at some time go to trash bin or whenever move forward trash can | finally ( go_to_v trash_bin_n ) or finally ( move_forward_v trash_can_n ) |
when venture to trash can , pick up orange | venture_to_v trash_can_n imply pick_up_v orange_n |
never let go apple or take to tree | globally ( negation ( let_go_v apple_n ) ) or take_to_v tree_n |
travel to apple and whenever start going to house | travel_to_v apple_n and finally ( start_going_to_v house_n ) |
if whenever travel to house , at some time obtain pear | finally ( travel_to_v house_n ) imply finally ( obtain_v pear_n ) |
go by waste bin or whenever present at flag | go_by_v waste_bin_n or finally ( present_at_v flag_n ) |
always hold on pear means that at some time get to flag | globally ( hold_on_v pear_n ) imply finally ( get_to_v flag_n ) |
whenever visit waste basket or at any time steal apple | finally ( visit_v waste_basket_n ) or finally ( steal_v apple_n ) |
whenever go near house or advance to tree | finally ( go_near_v house_n ) or advance_to_v tree_n |
hold on to pear or go to orange | hold_on_to_v pear_n or go_to_v orange_n |
whenever visit trash bin and at any time start going to house | finally ( visit_v trash_bin_n ) and finally ( start_going_to_v house_n ) |
when possible venture house or put in bin | finally ( venture_v house_n ) or put_in_v bin_n |
at any time go past house or reach trash can | finally ( go_past_v house_n ) or reach_v trash_can_n |
hold pear or at some time go to home | hold_v pear_n or finally ( go_to_v home_n ) |
at some time contact house and when possible going to house | finally ( contact_v house_n ) and finally ( going_to_v house_n ) |
at some time go to pear bin or when possible venture house | finally ( go_to_v pear_bin_v ) or finally ( venture_v house_n ) |
wash the cup and give it to him. | wash_v cup_n imply finally ( give_cup_n_to_him) |
whenever get hold orange or at some time go to house | finally ( get_hold_v orange_n ) or finally ( go_to_v house_n ) |
at any time go to peach or at any time get hold of orange | finally ( go_to_v peach_n ) or finally ( get_hold_of_v orange_n ) |
grab the socks and clean it . | grab_v socks_n imply finally ( clean_socks_n ) |
when possible start going to house and repeatedly go to apple trashcan | finally ( start_going_to_v house_n ) and globally ( finally ( go_to_v apple_trashcan_n ) ) |
drop by and whenever obtain orange | drop_by_v and finally ( obtain_v orange_n ) |
at any time touch house and whenever pass by waste receptacle | finally ( touch_v house_n ) and finally ( pass_by_v waste_receptacle_n ) |
whenever show yourself near house or take to trash can | finally ( show_yourself_near_v house_n ) or take_to_v trash_can_n |
whenever journey to tree or travel to waste bin | finally ( journey_to_v tree_n ) or travel_to_v waste_bin_n |
if drop orange , repeatedly make way to house | drop_v orange_n imply globally ( finally ( make_way_to_v house_n ) ) |
at any time come home and at any time secure pear | finally ( come_v home_n ) and finally ( secure_v pear_n ) |
at any time walk near flag or at any time get hold orange | finally ( walk_near_v flag_n ) or finally ( get_hold_v orange_n ) |
venture towards house and at any time present at flag | venture_towards_v house_n and finally ( present_at_v flag_n ) |
at some time spend time at tree until forever hold on pear | finally ( spend_time_at_v tree_n ) until globally ( hold_on_v pear_n ) |
always moving and don't let go pear | globally ( moving_v ) and negation ( let_go_v pear_n ) |
whenever seize pear or at some time acquire pear | finally ( seize_v pear_n ) or finally ( acquire_v pear_n ) |
if never drop orange , at any time be at flag | globally ( negation ( drop_v orange_n ) ) imply finally ( be_at_v flag_n ) |
repeatedly make way to house and move to trash can | globally ( finally ( make_way_to_v house_n ) ) and move_to_v trash_can_n |
reach trash can or put in bucket | reach_v trash_can_n or put_in_v bucket_n |