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put in bin or never drop apple
put_in_v bin_n or globally ( negation ( drop_v apple_n ) )
grasp orange and grasp orange
grasp_v orange_n and grasp_v orange_n
travel to apple until whenever spend time at tree
travel_to_v apple_n until finally ( spend_time_at_v tree_n )
move to house or at some time procure orange
move_to_v house_n or finally ( procure_v orange_n )
when possible withhold apple and when possible withhold apple
finally ( withhold_v apple_n ) and finally ( withhold_v apple_n )
at any time procure orange or at some time advance to house
finally ( procure_v orange_n ) or finally ( advance_to_v house_n )
never drop apple and when possible go by waste basket
globally ( negation ( drop_v apple_n ) ) and finally ( go_by_v waste_basket_n )
clean toy car and put it on the table.
clean_toy_car_n imply finally ( put_toy_car_n_on_table))
hold orange until don't let go pear
hold_v orange_n until negation ( let_go_v pear_n )
if whenever reach flag , at some time reach flag
finally ( reach_v flag_n ) imply finally ( reach_v flag_n )
repeatedly go to pear and forever touch flag
globally ( finally ( go_to_v pear_n ) ) and globally ( touch_v flag_n )
never drop orange and at some time move past trash can
globally ( negation ( drop_v orange_n ) ) and finally ( move_past_v trash_can_n )
never drop apple and never let go apple
globally ( negation ( drop_v apple_n ) ) and globally ( negation ( let_go_v apple_n ) )
repeatedly go to pear and at any time make your way flag
globally ( finally ( go_to_v pear_n ) ) and finally ( make_your_way_v flag_n )
pick up by apple in the kitchen the bathroom.
pick_up_v apple_n imply finally ( put_socks_n
when possible go to house and at any time contact flag
finally ( go_to_v house_n ) and finally ( contact_v flag_n )
approach trash can or whenever have pear
approach_v trash_can_n or finally ( have_v pear_n )
when possible pick up apple and at some time travel to house
finally ( pick_up_v apple_n ) and finally ( travel_to_v house_n )
at any time contact flag and at any time seize orange
finally ( contact_v flag_n ) and finally ( seize_v orange_n )
when possible got to house and travel to apple
finally ( got_to_v house_n ) and travel_to_v apple_n
take pear or get hold of pear
take_v pear_n or get_hold_of_v pear_n
grab the pen and clean it .
grab_v pen_n imply finally ( clean_pen )
at some time visit house or at some time advance to house
finally ( visit_v house_n ) or finally ( advance_to_v house_n )
whenever contact house or at any time get hold orange
finally ( contact_v house_n ) or finally ( get_hold_v orange_n )
at some time touch tree or whenever pass by waste receptacle
finally ( touch_v tree_n ) or finally ( pass_by_v waste_receptacle_n )
grab the book and give it to him.
grab_v book_n imply finally ( give_book_n_to_him)
acquire apple or stop by flag
acquire_v apple_n or stop_by_v flag_n
pick up pear or never let go apple
pick_up_v pear_n or globally ( negation ( let_go_v apple_n ) )
move to trash can or at any time going to house
move_to_v trash_can_n or finally ( going_to_v house_n )
at any time go near house or when possible track towards tree
finally ( go_near_v house_n ) or finally ( track_towards_v tree_n )
when possible go to trash can and whenever come home
finally ( go_to_v trash_can_n ) and finally ( come_v home_n )
pick up flag or visit tree
pick_up_v flag_n or visit_v tree_n
at any time move to flag or gather orange
finally ( move_to_v flag_n ) or gather_v orange_n
drop by or whenever go to flag
drop_by_v or finally ( go_to_v flag_n )
at any time pass by trash bin until when possible journey by house
finally ( pass_by_v trash_bin_n ) until finally ( journey_by_v house_n )
acquire orange or at any time go to trash can
acquire_v orange_n or finally ( go_to_v trash_can_n )
at any time grab pear or at some time travel by tree
finally ( grab_v pear_n ) or finally ( travel_by_v tree_n )
grip apple and advance to tree
grip_v apple_n and advance_to_v tree_n
when possible collect orange until approach tree
finally ( collect_v orange_n ) until approach_v tree_n
at any time withhold apple or secure apple
finally ( withhold_v apple_n ) or secure_v apple_n
whenever visit house or whenever start going to tree
finally ( visit_v house_n ) or finally ( start_going_to_v tree_n )
grab the remote control and give it to him.
grab_v remote_control_n imply finally ( give_remote control_to_him)
wash plate in the kitchen and bring it to me.
wash_v plate_n in the kitchen imply finally ( bring_to_me )
when venture towards house , when possible go by waste basket
venture_towards_v house_n imply finally ( go_by_v waste_basket_n )
open pen and clean it .
close_v pen_n imply finally ( clean_pen_n)
when take to trash can , take orange
take_to_v trash_can_n imply take_v orange_n
remove dust from the remote control and then use it.
remove_v remote_control_n imply finally ( use_remote control_n)
when possible acquire pear and at some time go by tree
finally ( acquire_v pear_n ) and finally ( go_by_v tree_n )
at any time get pear and repeatedly make way to house
finally ( get_v pear_n ) and globally ( finally ( make_way_to_v house_n ) )
when possible go by waste basket and whenever go by waste basket
finally ( go_by_v waste_basket_n ) and finally ( go_by_v waste_basket_n )
at some time haul pear or at any time going to house
finally ( haul_v pear_n ) or finally ( going_to_v house_n )
take to tree or acquire apple
take_to_v tree_n or acquire_v apple_n
drop pear or whenever start going to house
drop_v pear_n or finally ( start_going_to_v house_n )
pick up on apple in the kitchen the bathroom.
pick_up_v apple_n imply finally ( put_socks_n
whenever go to home until reach trash can
finally ( go_to_v home_n ) until reach_v trash_can_n
go and buy toy car and put it on the table.
go_v and buy_v toy_car_n imply finally ( put_toy_car_n_on_table)
move to tree or whenever pass by trash bin
move_to_v tree_n or finally ( pass_by_v trash_bin_n )
grab hold pear or keep apple
grab_hold_v pear_n or keep_v apple_n
grab the pen and put it on the table.
grab_v pen_n imply finally ( put_pen_on_table )
when possible withhold apple or whenever bring pear
finally ( withhold_v apple_n ) or finally ( bring_v pear_n )
at any time venture to house and when possible bring pear
finally ( venture_to_v house_n ) and finally ( bring_v pear_n )
open the shirt and clean it.
close_v shirt_n imply finally ( clean_shirt_n )
repeatedly grab tree or at some time journey by flag
globally ( finally ( grab_v tree_n ) ) or finally ( journey_by_v flag_n )
approach trash can or at any time go to trashcan
approach_v trash_can_n or finally ( go_to_v trashcan_n )
when go by waste bin , go by waste bin
go_by_v waste_bin_n imply go_by_v waste_bin_n
at some time go to trash bin or whenever move forward trash can
finally ( go_to_v trash_bin_n ) or finally ( move_forward_v trash_can_n )
when venture to trash can , pick up orange
venture_to_v trash_can_n imply pick_up_v orange_n
never let go apple or take to tree
globally ( negation ( let_go_v apple_n ) ) or take_to_v tree_n
travel to apple and whenever start going to house
travel_to_v apple_n and finally ( start_going_to_v house_n )
if whenever travel to house , at some time obtain pear
finally ( travel_to_v house_n ) imply finally ( obtain_v pear_n )
go by waste bin or whenever present at flag
go_by_v waste_bin_n or finally ( present_at_v flag_n )
always hold on pear means that at some time get to flag
globally ( hold_on_v pear_n ) imply finally ( get_to_v flag_n )
whenever visit waste basket or at any time steal apple
finally ( visit_v waste_basket_n ) or finally ( steal_v apple_n )
whenever go near house or advance to tree
finally ( go_near_v house_n ) or advance_to_v tree_n
hold on to pear or go to orange
hold_on_to_v pear_n or go_to_v orange_n
whenever visit trash bin and at any time start going to house
finally ( visit_v trash_bin_n ) and finally ( start_going_to_v house_n )
when possible venture house or put in bin
finally ( venture_v house_n ) or put_in_v bin_n
at any time go past house or reach trash can
finally ( go_past_v house_n ) or reach_v trash_can_n
hold pear or at some time go to home
hold_v pear_n or finally ( go_to_v home_n )
at some time contact house and when possible going to house
finally ( contact_v house_n ) and finally ( going_to_v house_n )
at some time go to pear bin or when possible venture house
finally ( go_to_v pear_bin_v ) or finally ( venture_v house_n )
wash the cup and give it to him.
wash_v cup_n imply finally ( give_cup_n_to_him)
whenever get hold orange or at some time go to house
finally ( get_hold_v orange_n ) or finally ( go_to_v house_n )
at any time go to peach or at any time get hold of orange
finally ( go_to_v peach_n ) or finally ( get_hold_of_v orange_n )
grab the socks and clean it .
grab_v socks_n imply finally ( clean_socks_n )
when possible start going to house and repeatedly go to apple trashcan
finally ( start_going_to_v house_n ) and globally ( finally ( go_to_v apple_trashcan_n ) )
drop by and whenever obtain orange
drop_by_v and finally ( obtain_v orange_n )
at any time touch house and whenever pass by waste receptacle
finally ( touch_v house_n ) and finally ( pass_by_v waste_receptacle_n )
whenever show yourself near house or take to trash can
finally ( show_yourself_near_v house_n ) or take_to_v trash_can_n
whenever journey to tree or travel to waste bin
finally ( journey_to_v tree_n ) or travel_to_v waste_bin_n
if drop orange , repeatedly make way to house
drop_v orange_n imply globally ( finally ( make_way_to_v house_n ) )
at any time come home and at any time secure pear
finally ( come_v home_n ) and finally ( secure_v pear_n )
at any time walk near flag or at any time get hold orange
finally ( walk_near_v flag_n ) or finally ( get_hold_v orange_n )
venture towards house and at any time present at flag
venture_towards_v house_n and finally ( present_at_v flag_n )
at some time spend time at tree until forever hold on pear
finally ( spend_time_at_v tree_n ) until globally ( hold_on_v pear_n )
always moving and don't let go pear
globally ( moving_v ) and negation ( let_go_v pear_n )
whenever seize pear or at some time acquire pear
finally ( seize_v pear_n ) or finally ( acquire_v pear_n )
if never drop orange , at any time be at flag
globally ( negation ( drop_v orange_n ) ) imply finally ( be_at_v flag_n )
repeatedly make way to house and move to trash can
globally ( finally ( make_way_to_v house_n ) ) and move_to_v trash_can_n
reach trash can or put in bucket
reach_v trash_can_n or put_in_v bucket_n