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ZSCRIPT PROGRAMMING LANGUAGE SCRIPTS FOR GZDOOM ENGINE!!!!
// Base class for the acolytes ----------------------------------------------
class Acolyte : StrifeHumanoid
{
Default
{
Health 70;
PainChance 150;
Speed 7;
Radius 24;
Height 64;
Mass 400;
Monster;
+SEESDAGGERS
+NOSPLASHALERT
+FLOORCLIP
+NEVERRESPAWN
MinMissileChance 150;
Tag "$TAG_ACOLYTE";
SeeSound "acolyte/sight";
PainSound "acolyte/pain";
AttackSound "acolyte/rifle";
DeathSound "acolyte/death";
ActiveSound "acolyte/active";
Obituary "$OB_ACOLYTE";
}
States
{
Spawn:
AGRD A 5 A_Look2;
Wait;
AGRD B 8 A_ClearShadow;
Loop;
AGRD D 8;
Loop;
AGRD ABCDABCD 5 A_Wander;
Loop;
See:
AGRD A 6 Fast Slow A_AcolyteBits;
AGRD BCD 6 Fast Slow A_Chase;
Loop;
Missile:
AGRD E 8 Fast Slow A_FaceTarget;
AGRD FE 4 Fast Slow A_ShootGun;
AGRD F 6 Fast Slow A_ShootGun;
Goto See;
Pain:
AGRD O 8 Fast Slow A_Pain;
Goto See;
Death:
AGRD G 4;
AGRD H 4 A_Scream;
AGRD I 4;
AGRD J 3;
AGRD K 3 A_NoBlocking;
AGRD L 3;
AGRD M 3 A_AcolyteDie;
AGRD N -1;
Stop;
XDeath:
GIBS A 5 A_NoBlocking;
GIBS BC 5 A_TossGib;
GIBS D 4 A_TossGib;
GIBS E 4 A_XScream;
GIBS F 4 A_TossGib;
GIBS GH 4;
GIBS I 5;
GIBS J 5 A_AcolyteDie;
GIBS K 5;
GIBS L 1400;
Stop;
}
//============================================================================
//
// A_AcolyteDie
//
//============================================================================
void A_AcolyteDie ()
{
// [RH] Disable translucency here.
A_SetRenderStyle(1, STYLE_Normal);
// Only the Blue Acolyte does extra stuff on death.
if (self is "AcolyteBlue")
{
int i;
// Make sure somebody is still alive
for (i = 0; i < MAXPLAYERS; ++i)
{
if (playeringame[i] && players[i].health > 0)
break;
}
if (i == MAXPLAYERS)
return;