text
stringlengths 0
451
|
---|
// Make sure all the other blue acolytes are dead, but do this only once in case of simultaneous kills. |
if (CheckBossDeath() && !players[i].mo.FindInventory("QuestItem7")) |
{ |
players[i].mo.GiveInventoryType ("QuestItem7"); |
players[i].SetLogNumber (14); |
players[i].SetSubtitleNumber (14, "svox/voc14"); |
A_StopSound (CHAN_VOICE); |
A_StartSound ("svox/voc14", CHAN_VOICE, CHANF_DEFAULT, 1., ATTN_NONE); |
} |
} |
} |
//============================================================================ |
// |
// A_BeShadowyFoe |
// |
//============================================================================ |
void A_BeShadowyFoe() |
{ |
A_SetRenderStyle(HR_SHADOW, STYLE_Translucent); |
bFriendly = false; |
} |
//============================================================================ |
// |
// A_AcolyteBits |
// |
//============================================================================ |
void A_AcolyteBits() |
{ |
if (SpawnFlags & MTF_SHADOW) |
{ |
A_BeShadowyFoe(); |
} |
if (SpawnFlags & MTF_ALTSHADOW) |
{ |
if (bShadow) |
{ |
// I dunno. |
} |
else |
{ |
A_SetRenderStyle(0, STYLE_None); |
} |
} |
} |
} |
// Acolyte 1 ---------------------------------------------------------------- |
class AcolyteTan : Acolyte |
{ |
Default |
{ |
+MISSILEMORE +MISSILEEVENMORE |
DropItem "ClipOfBullets"; |
} |
} |
// Acolyte 2 ---------------------------------------------------------------- |
class AcolyteRed : Acolyte |
{ |
Default |
{ |
+MISSILEMORE +MISSILEEVENMORE |
Translation 0; |
} |
} |
// Acolyte 3 ---------------------------------------------------------------- |
class AcolyteRust : Acolyte |
{ |
Default |
{ |
+MISSILEMORE +MISSILEEVENMORE |
Translation 1; |
} |
} |
// Acolyte 4 ---------------------------------------------------------------- |
class AcolyteGray : Acolyte |
{ |
Default |
{ |
+MISSILEMORE +MISSILEEVENMORE |
Translation 2; |
} |
} |
// Acolyte 5 ---------------------------------------------------------------- |
class AcolyteDGreen : Acolyte |
{ |