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4,930 | Special Summon 1 "Hieratic" monster from your hand. | null | null |
4,916 | Once per turn, during your Main Phase: You can decrease this card's Level by 1, and Special Summon 1 Level 3 or lower WATER monster from your hand. | null | null |
4,451 | A horrible torture machine with a large pendulum blade. | null | null |
4,454 | When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3. | null | null |
4,458 | Target 1 face-up monster on the field; it becomes Level 4, until the End Phase. | null | null |
4,459 | Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase. | null | null |
4,462 | This card is Level 4 while in face-up Defense Position. | null | null |
4,467 | At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster. | null | null |
4,481 | Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control. | null | null |
4,482 | When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect. | null | null |
4,483 | When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect. | null | null |
4,422 | Select 1 monster your opponent controls and 1 face-up "T.G." monster you control. Switch control of the selected monsters. | null | null |
4,484 | When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and resolve this effect. | null | null |
4,505 | Once per turn: You can target 1 Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the GY at the end of the Battle Phase. | null | null |
4,508 | Change all face-up "Wind-Up" monsters you control to face-down Defense Position. | null | null |
4,515 | When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. | null | null |
4,523 | Your opponent chooses 1 monster in your GY. During the End Phase, add that monster to your hand. | null | null |
4,525 | Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order. | null | null |
4,534 | During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field. | null | null |
4,541 | Target 1 face-up monster on the field and activate 1 of these effects: Increase that target's Level by 1. Reduce that target's Level by 1. | null | null |
4,545 | Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your GY; Special Summon it in face-up Defense Position. | null | null |
4,561 | If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field. | null | null |
4,500 | Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck. | null | null |
4,411 | Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand. | null | null |
4,403 | Select 1 monster you control, and send it to the GY. | null | null |
4,392 | Activate only if a face-up Dragon-Type Synchro Monster is on the field. Select up to 2 "Resonator" monsters in your GY. Special Summon those monsters. | null | null |
4,236 | Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster. | null | null |
4,249 | Face-up "Watt" monsters you control can attack your opponent directly this turn. | null | null |
4,254 | Select 1 Set Spell/Trap Card on the field. It cannot be activated. The effects of Spell, Trap, or Effect Monster Cards cannot be activated in response to this card's activation. | null | null |
4,256 | Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0. | null | null |
4,274 | Once per turn, you can select and Special Summon 1 "Dragunity" Equip Card from your Spell & Trap Card Zone. | null | null |
4,275 | When this card is Normal or Special Summoned, you can select 1 face-up Winged Beast-Type "Dragunity" monster you control. Equip 1 Level 3 or lower Dragon-Type "Dragunity" monster from your Deck to that monster as an Equip Card. | null | null |
4,278 | While you control another "Ice Barrier" monster, opponent's monsters with an ATK equal to or higher than this card's DEF cannot declare an attack. | null | null |
4,283 | When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand and equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster is treated as a Tuner monster. | null | null |
4,284 | When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand and equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. | null | null |
4,294 | When the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect is negated, you can Special Summon this card from your hand. | null | null |
4,332 | While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn. | null | null |
4,336 | If this card battles with a monster whose DEF is lower than this card's ATK, destroy that monster immediately with this card's effect (without applying damage calculation). | null | null |
4,352 | Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand. | null | null |
4,353 | Select 2 face-up Spell/Trap Cards (except this card) and 3 Set Spell/Trap Cards. Destroy the selected cards. | null | null |
4,354 | 2 "Gladiator Beast" monsters
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) | null | null |
4,367 | Shuffle all cards from your hand and GY into the Deck. | null | null |
4,376 | Select 1 face-up "Meklord" monster you control and 1 card your opponent controls. Destroy both cards. | null | null |
4,377 | When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck and select 1 of them. Remove the selected card from play, then return the rest to their Deck. | null | null |
4,387 | Select 1 of your removed from play Psychic-Type Tuner monsters and 1 of your removed from play Psychic-Type non-Tuner monsters. Return them to the GY to Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck, whose Level is equal to the combined Levels of the returned monsters, in face-up Defense Position. | null | null |
4,390 | Shuffle 1 "Meklord" monster from your hand into the Deck to select 1 "Meklord" card in your GY, and add it to your hand. | null | null |
4,391 | When this card is removed from the field, Special Summon 1 "Reborn Tengu" from your Deck. | null | null |
4,571 | Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control a face-up Level 1 Fairy-Type monster to activate and to resolve this effect. You can only activate the effect of one "Court of Justice" per turn. | null | null |
4,586 | Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not. | null | null |
4,587 | During your Main Phase: You can send 1 "Pinecono" from your hand to the GY, and Special Summon this card from the hand. | null | null |
4,591 | This rabbit's got a sweet tooth! He's on a quest for the world's sweetest carrot, and just wants to nibble carrots all day today, tomorrow, and the day after that! | null | null |
4,742 | 1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters When this card declares an attack, if it is the only monster you control: You can equip 1 Equip Spell Card from your Deck to this face-up card. | null | null |
4,750 | When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1. | null | null |
4,752 | Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy them. | null | null |
4,757 | Once per turn: You can declare either Spell or Trap, and target 1 Set card in your opponent's Spell & Trap Card Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn. | null | null |
4,776 | When this card is Special Summoned by the effect of an "Evoltile" monster: You can Special Summon 1 Level 6 or lower FIRE Dinosaur-Type monster from your hand. | null | null |
4,783 | When this card is Summoned: You can target 1 "Ninja" monster you control; increase its Level by 1. | null | null |
4,812 | Neither player can Special Summon monsters with 1800 or less ATK. | null | null |
4,814 | Any Battle Damage you take from battles involving this card is halved. | null | null |
4,821 | This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the start of the Damage Step, if this card attacked a face-down Defense Position monster: You can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. | null | null |
4,835 | Once per turn, you can activate 1 of these effects. Target 2 face-up "Inzektor" monsters you control; equip one to the other. Target 1 "Inzektor" monster you control that is an Equip Card; Special Summon that target in face-up Defense Position. | null | null |
4,842 | During your Main Phase: You can target 1 "Wind-Up" monster in your GY; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field. | null | null |
4,843 | When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. Increase this card's Level by 1, until the End Phase. Reduce this card's Level by 1, until the End Phase. | null | null |
4,861 | You can Ritual Summon this card with "Beastly Mirror Ritual". | null | null |
4,862 | A heavenly stallion soaring through the skies on crimson wings. | null | null |
4,871 | Red-Eyes B. Dragon" + "Meteor Dragon | null | null |
4,892 | When this card is Normal Summoned: You can target 1 face-up monster on the field, except this card; increase that target's Level by 2 until the End Phase. | null | null |
4,895 | At the start of the Damage Step, if this card attacks a face-up monster on the field whose DEF is higher than this card's ATK: Destroy that monster. | null | null |
4,898 | The activation of LIGHT monsters' effects cannot be negated. | null | null |
4,905 | When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 face-up monster on the field; increase that target's Level by up to 2. | null | null |
4,908 | Target 1 face-up monster you control and declare a Level from 1 to 3; it becomes that Level. | null | null |
4,911 | Once per turn: You can reveal 1 monster in your hand; increase the Level of this card by the Level of that monster, until the End Phase. | null | null |
4,717 | If there are 3 or more "Laval" monsters with different names in your GY, you can Special Summon this card (from your hand). | null | null |
4,225 | When this card is Normal Summoned, you can select 1 "Nordic" monster in your GY and add it to your hand. | null | null |
4,708 | When this card is Normal Summoned: Look at the top 3 cards of your Deck and if there is a Ritual Monster or Ritual Spell Card among those cards; you can reveal it to add it to your hand and return the remaining cards to the top of the Deck in any order. | null | null |
4,701 | His Sapphire powers commands the waters to protect him from attack. His comrades trust in his silent protection. | null | null |
4,593 | When a Level 4 or lower Warrior-Type monster is Normal Summoned to your side of the field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior-Type/LIGHT/ATK 0/DEF 0). (This card is also still a Trap Card.) | null | null |
4,601 | When this card is Special Summoned: You can Special Summon 1 "Daybreaker" from your hand. | null | null |
4,605 | When a monster(s) is Special Summoned by the effect of an "Evoltile" monster you control, your opponent cannot activate cards or effects. | null | null |
4,610 | When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 "Evolsaur" monster in your GY; Special Summon that target. It cannot declare an attack. | null | null |
4,612 | When this card is Normal Summoned: You can Special Summon 1 "Evolsaur" monster from your hand. | null | null |
4,613 | FLIP: Special Summon 1 "Evolsaur" monster from your Deck. | null | null |
4,614 | When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your GY; Special Summon that target, then switch the attack target to that monster and conduct damage calculation. | null | null |
4,624 | When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your GY; Special Summon that target in face-up Defense Position. | null | null |
4,625 | When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole". | null | null |
4,637 | When a face-up monster you control is targeted for an attack: Its ATK becomes equal to that of the attacking monster. | null | null |
4,645 | Target 1 face-up Level 4 or lower LIGHT monster on the field, except a Token; all face-up monsters on the field with its name become 2000 ATK until the End Phase. | null | null |
4,647 | Special Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position. | null | null |
4,654 | It's a snowfield-dwelling, giant-ear-sporting, super-acoustic, snowball-shaped mutant dragon! There's no way anybody can escape. | null | null |
4,660 | Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated. | null | null |
4,669 | Activate by Tributing 2 Normal Monsters you control (except Tokens). Neither player can Normal or Special Summon Effect Monsters. | null | null |
4,673 | You can target 1 "Wind-Up" monster in your GY; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field. | null | null |
4,685 | Target 2 "Gusto" monsters in your GY, plus a third "Gusto" monster in your GY; shuffle both of the first 2 targets into your Deck, then Special Summon the third target. | null | null |
4,687 | Target 2 "Gusto" monsters in your GY and 1 card your opponent controls; shuffle both targets in your GY into the Deck, then destroy the opponent's target. | null | null |
4,690 | If you have 2000 Life Points or less, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: This card's ATK becomes half the opponent's Life Points. | null | null |
4,694 | When this card is Normal Summoned: You can add to your hand 1 "Gem-Knight" monster from your Deck. | null | null |
4,699 | The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies. | null | null |
4,703 | He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life. | null | null |
6,399 | A slime boss that is definitely tougher than it looks. | null | null |
Subsets and Splits