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945
4,930
Special Summon 1 "Hieratic" monster from your hand.
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4,916
Once per turn, during your Main Phase: You can decrease this card's Level by 1, and Special Summon 1 Level 3 or lower WATER monster from your hand.
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4,451
A horrible torture machine with a large pendulum blade.
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4,454
When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3.
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4,458
Target 1 face-up monster on the field; it becomes Level 4, until the End Phase.
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4,459
Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase.
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4,462
This card is Level 4 while in face-up Defense Position.
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4,467
At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
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4,481
Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control.
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4,482
When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect.
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4,483
When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect.
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4,422
Select 1 monster your opponent controls and 1 face-up "T.G." monster you control. Switch control of the selected monsters.
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4,484
When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and resolve this effect.
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4,505
Once per turn: You can target 1 Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the GY at the end of the Battle Phase.
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4,508
Change all face-up "Wind-Up" monsters you control to face-down Defense Position.
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4,515
When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
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4,523
Your opponent chooses 1 monster in your GY. During the End Phase, add that monster to your hand.
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4,525
Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order.
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4,534
During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.
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4,541
Target 1 face-up monster on the field and activate 1 of these effects: Increase that target's Level by 1. Reduce that target's Level by 1.
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4,545
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your GY; Special Summon it in face-up Defense Position.
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4,561
If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
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4,500
Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.
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4,411
Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.
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4,403
Select 1 monster you control, and send it to the GY.
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4,392
Activate only if a face-up Dragon-Type Synchro Monster is on the field. Select up to 2 "Resonator" monsters in your GY. Special Summon those monsters.
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4,236
Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster.
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4,249
Face-up "Watt" monsters you control can attack your opponent directly this turn.
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4,254
Select 1 Set Spell/Trap Card on the field. It cannot be activated. The effects of Spell, Trap, or Effect Monster Cards cannot be activated in response to this card's activation.
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4,256
Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0.
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4,274
Once per turn, you can select and Special Summon 1 "Dragunity" Equip Card from your Spell & Trap Card Zone.
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4,275
When this card is Normal or Special Summoned, you can select 1 face-up Winged Beast-Type "Dragunity" monster you control. Equip 1 Level 3 or lower Dragon-Type "Dragunity" monster from your Deck to that monster as an Equip Card.
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4,278
While you control another "Ice Barrier" monster, opponent's monsters with an ATK equal to or higher than this card's DEF cannot declare an attack.
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4,283
When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand and equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster is treated as a Tuner monster.
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4,284
When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand and equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved.
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4,294
When the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect is negated, you can Special Summon this card from your hand.
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4,332
While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
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4,336
If this card battles with a monster whose DEF is lower than this card's ATK, destroy that monster immediately with this card's effect (without applying damage calculation).
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4,352
Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand.
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4,353
Select 2 face-up Spell/Trap Cards (except this card) and 3 Set Spell/Trap Cards. Destroy the selected cards.
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4,354
2 "Gladiator Beast" monsters This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)
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4,367
Shuffle all cards from your hand and GY into the Deck.
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4,376
Select 1 face-up "Meklord" monster you control and 1 card your opponent controls. Destroy both cards.
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4,377
When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck and select 1 of them. Remove the selected card from play, then return the rest to their Deck.
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4,387
Select 1 of your removed from play Psychic-Type Tuner monsters and 1 of your removed from play Psychic-Type non-Tuner monsters. Return them to the GY to Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck, whose Level is equal to the combined Levels of the returned monsters, in face-up Defense Position.
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4,390
Shuffle 1 "Meklord" monster from your hand into the Deck to select 1 "Meklord" card in your GY, and add it to your hand.
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4,391
When this card is removed from the field, Special Summon 1 "Reborn Tengu" from your Deck.
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4,571
Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control a face-up Level 1 Fairy-Type monster to activate and to resolve this effect. You can only activate the effect of one "Court of Justice" per turn.
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4,586
Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.
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4,587
During your Main Phase: You can send 1 "Pinecono" from your hand to the GY, and Special Summon this card from the hand.
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4,591
This rabbit's got a sweet tooth! He's on a quest for the world's sweetest carrot, and just wants to nibble carrots all day today, tomorrow, and the day after that!
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4,742
1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters When this card declares an attack, if it is the only monster you control: You can equip 1 Equip Spell Card from your Deck to this face-up card.
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4,750
When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1.
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4,752
Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy them.
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4,757
Once per turn: You can declare either Spell or Trap, and target 1 Set card in your opponent's Spell & Trap Card Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.
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4,776
When this card is Special Summoned by the effect of an "Evoltile" monster: You can Special Summon 1 Level 6 or lower FIRE Dinosaur-Type monster from your hand.
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4,783
When this card is Summoned: You can target 1 "Ninja" monster you control; increase its Level by 1.
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4,812
Neither player can Special Summon monsters with 1800 or less ATK.
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4,814
Any Battle Damage you take from battles involving this card is halved.
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4,821
This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the start of the Damage Step, if this card attacked a face-down Defense Position monster: You can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
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4,835
Once per turn, you can activate 1 of these effects. Target 2 face-up "Inzektor" monsters you control; equip one to the other. Target 1 "Inzektor" monster you control that is an Equip Card; Special Summon that target in face-up Defense Position.
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4,842
During your Main Phase: You can target 1 "Wind-Up" monster in your GY; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
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4,843
When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. Increase this card's Level by 1, until the End Phase. Reduce this card's Level by 1, until the End Phase.
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4,861
You can Ritual Summon this card with "Beastly Mirror Ritual".
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4,862
A heavenly stallion soaring through the skies on crimson wings.
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4,871
Red-Eyes B. Dragon" + "Meteor Dragon
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4,892
When this card is Normal Summoned: You can target 1 face-up monster on the field, except this card; increase that target's Level by 2 until the End Phase.
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4,895
At the start of the Damage Step, if this card attacks a face-up monster on the field whose DEF is higher than this card's ATK: Destroy that monster.
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4,898
The activation of LIGHT monsters' effects cannot be negated.
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4,905
When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 face-up monster on the field; increase that target's Level by up to 2.
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4,908
Target 1 face-up monster you control and declare a Level from 1 to 3; it becomes that Level.
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4,911
Once per turn: You can reveal 1 monster in your hand; increase the Level of this card by the Level of that monster, until the End Phase.
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4,717
If there are 3 or more "Laval" monsters with different names in your GY, you can Special Summon this card (from your hand).
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4,225
When this card is Normal Summoned, you can select 1 "Nordic" monster in your GY and add it to your hand.
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4,708
When this card is Normal Summoned: Look at the top 3 cards of your Deck and if there is a Ritual Monster or Ritual Spell Card among those cards; you can reveal it to add it to your hand and return the remaining cards to the top of the Deck in any order.
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4,701
His Sapphire powers commands the waters to protect him from attack. His comrades trust in his silent protection.
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4,593
When a Level 4 or lower Warrior-Type monster is Normal Summoned to your side of the field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior-Type/LIGHT/ATK 0/DEF 0). (This card is also still a Trap Card.)
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4,601
When this card is Special Summoned: You can Special Summon 1 "Daybreaker" from your hand.
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4,605
When a monster(s) is Special Summoned by the effect of an "Evoltile" monster you control, your opponent cannot activate cards or effects.
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4,610
When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 "Evolsaur" monster in your GY; Special Summon that target. It cannot declare an attack.
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4,612
When this card is Normal Summoned: You can Special Summon 1 "Evolsaur" monster from your hand.
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4,613
FLIP: Special Summon 1 "Evolsaur" monster from your Deck.
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4,614
When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your GY; Special Summon that target, then switch the attack target to that monster and conduct damage calculation.
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4,624
When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your GY; Special Summon that target in face-up Defense Position.
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4,625
When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole".
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4,637
When a face-up monster you control is targeted for an attack: Its ATK becomes equal to that of the attacking monster.
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4,645
Target 1 face-up Level 4 or lower LIGHT monster on the field, except a Token; all face-up monsters on the field with its name become 2000 ATK until the End Phase.
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4,647
Special Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position.
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4,654
It's a snowfield-dwelling, giant-ear-sporting, super-acoustic, snowball-shaped mutant dragon! There's no way anybody can escape.
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4,660
Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated.
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4,669
Activate by Tributing 2 Normal Monsters you control (except Tokens). Neither player can Normal or Special Summon Effect Monsters.
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4,673
You can target 1 "Wind-Up" monster in your GY; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field.
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4,685
Target 2 "Gusto" monsters in your GY, plus a third "Gusto" monster in your GY; shuffle both of the first 2 targets into your Deck, then Special Summon the third target.
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4,687
Target 2 "Gusto" monsters in your GY and 1 card your opponent controls; shuffle both targets in your GY into the Deck, then destroy the opponent's target.
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4,690
If you have 2000 Life Points or less, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: This card's ATK becomes half the opponent's Life Points.
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4,694
When this card is Normal Summoned: You can add to your hand 1 "Gem-Knight" monster from your Deck.
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4,699
The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.
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4,703
He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.
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6,399
A slime boss that is definitely tougher than it looks.
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