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creator Stan Winston to complete some of the designs, primarily the Dog-Thing. |
[52] [65] With insufficient time to create a sophisticated mechanical |
creature, Winston opted to create a hand puppet . A cast was made of makeup |
artist Lance Anderson 's arm and head, around which the Dog-Thing was sculpted |
in oil-based clay. The final foam-latex puppet, worn by Anderson, featured |
radio-controlled eyes and cable-controlled legs, [67] and was operated from |
below a raised set on which the kennel was built. [67] [25] Slime from the |
puppet would leak onto Anderson during the two days it took to film the scene, |
and he had to wear a helmet to protect himself from the explosive squibs |
simulating gunfire. Anderson pulled the tentacles into the Dog-Thing and |
reverse motion was used to create the effect of them slithering from its body. |
[67] Winston refused to be credited for his work, insisting that Bottin |
deserved sole credit; Winston was given a "thank you" in the credits instead. |
[52] [65] The Norris-Thing. False arms were attached to a double amputee, |
allowing them to be "bitten off" by the chest mouth. In the "chest chomp" |
scene, Dr. Copper attempts to revive Norris with a defibrillator. Revealing |
himself as the Thing, Norris-Thing's chest transforms into a large mouth that |
severs Copper's arms. Bottin accomplished this scene by recruiting a double |
amputee and fitting him with prosthetic arms filled with wax bones, rubber |
veins and Jell-O. The arms were then placed into the practical "stomach mouth" |
where the mechanical jaws clamped down on them, at which point the actor |
pulled away, severing the false arms. [52] The effect of the Norris-Thing's |
head detaching from the body to save itself took many months of testing before |
Bottin was satisfied enough to film it. The scene involved a fire effect, but |
the crew were unaware that fumes from the rubber foam chemicals inside the |
puppet were flammable. The fire ignited the fumes, creating a large fireball |
that engulfed the puppet. It suffered only minimal damage after the fire had |
been put out, and the crew successfully filmed the scene. [44] [68] Stop- |
motion expert Randall William Cook developed a sequence for the end of the |
film where MacReady is confronted by the gigantic Blair-Thing. Cook created a |
miniature model of the set and filmed wide-angle shots of the monster in stop |
motion, but Carpenter was not convinced by the effect and used only a few |
seconds of it. [52] It took fifty people to operate the actual Blair-Thing |
puppet. [14] The production intended to use a camera centrifuge – a rotating |
drum with a fixed camera platform – for the Palmer-Thing scene, allowing him |
to seem to run straight up the wall and across the ceiling. Again, the cost |
was too high and the idea abandoned for a stuntman falling into frame onto a |
floor made to look like the outpost's ceiling. [69] Stuntman Anthony Cecere |
stood in for the Palmer-Thing after MacReady sets it on fire and it crashes |
through the outpost wall. [70] Visuals and lighting [ edit ] Cundey worked |
with Bottin to determine the appropriate lighting for each creature. He wanted |
to show off Bottin's work because of its details, but he was conscious that |
showing too much would reveal its artificial nature, breaking the illusion. |
Each encounter with the creature was planned for areas where they could |
justify using a series of small lights to highlight the particular creature- |
model's surface and textures. Cundey would illuminate the area behind the |
creature to detail its overall shape. He worked with Panavision and a few |
other companies to develop a camera capable of automatically adjusting light |
exposure at different film speeds. He wanted to try filming the creature at |
fast and slow speeds thinking this would create a more interesting visual |
effect, but they were unable to accomplish this at the time. For the rest of |
the set, Cundey created a contrast by lighting the interiors with warmer |
lights hung overhead in conical shades so that they could still control the |
lighting and have darkened areas on set. The outside was constantly bathed in |
a cold, blue light that Cundey had discovered being used on airport runways. |
The reflective surface of the snow and the blue light helped create the |
impression of coldness. [25] The team also made use of the flamethrowers and |
magenta-hued flares used by the actors to create dynamic lighting. [25] The |
team originally wanted to shoot the film in black-and-white , but Universal |
was reluctant as it could affect their ability to sell the television rights |
for the film. Instead, Cundey suggested muting the colors as much as possible. |
The inside of the sets were painted in neutral colors such as gray, and many |
of the props were also painted gray, while the costumes were a mix of somber |
browns, blues, and grays. They relied on the lighting to add color. [49] |
Albert Whitlock provided matte -painted backdrops, including the scene in |
which the Americans discover the giant alien spaceship buried in the ice. [25] |
A scene where MacReady walks up to a hole in the ice where the alien had been |
buried was filmed at Universal, while the surrounding area, including the |
alien spaceship, helicopter, and snow, were all painted. [14] Carpenter's |
friend John Wash, who developed the opening computer simulation for Escape |
from New York , designed the computer program showing how the Thing |
assimilates other organisms. [14] Model maker Susan Turner built the alien |
ship approaching Earth in the pre-credits sequence, which featured 144 |
strobing lights . [71] Drew Struzan designed the film's poster. He completed |
it in 24 hours, based only on a briefing, knowing little about the film. [72] |
Release [ edit ] Marketing [ edit ] See also: 1982 in film A special opening |
premiere of The Thing was held at the Hollywood Pacific Theatre , hosted by |
Elvira, Mistress of the Dark . The lack of information about the film's |
special effects drew the attention of film exhibitors in early 1982. They |
wanted reassurance that The Thing was a first-rate production capable of |
attracting audiences. Cohen and Foster, with a specially employed editor and |
Universal's archive of music, put together a 20-minute showreel emphasizing |
action and suspense. They used available footage, including alternate and |
extended scenes not in the finished film, but avoided revealing the special |
effects as much as possible. The reaction from the exclusively male exhibitors |
was generally positive, and Universal executive Robert Rehme told Cohen that |
the studio was counting on The Thing ' s success, as they expected E.T. the |
Extra-Terrestrial to appeal only to children. [73] While finalizing the film, |
Universal sent Carpenter a demographic study showing that the audience appeal |
of horror films had declined by seventy percent over the previous six months. |
Carpenter considered this a suggestion that he lower his expectations of the |
film's performance. [28] After one market research screening, Carpenter |
queried the audience on their thoughts, and one audience member asked, "Well |
what happened in the very end? Which one was the Thing ...?" When Carpenter |
responded that it was up to their imagination, the audience member responded, |
"Oh, God. I hate that." [23] After returning from a screening of E.T. the |
Extra-Terrestrial , the audience's silence at a The Thing trailer caused |
Foster to remark, "We're dead". [74] The response to public pre-screenings of |
The Thing resulted in the studio changing the somber, black-and-white |
advertising approved by the producers to a color image of a person with a |