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50
developer
Neverwinter Nights 2
Obsidian Entertainment
['fraunhofer', 'argonaut software', 'wind river', 'kemco', 'psygnosis', 'alfa system', 'monolith productions', 'midway', 'bugbear entertainment', 'wisdom tree', 'john stuart mill', 'gravity corp', 'falcom', 'blue byte software', 'pixar', 'imagic', 'ati', 'national instruments', 'ea', 'black isle studios', 'data design interactive', 'bungie studios', 'rockstar north', 'team shanghai alice', 'avalanche studios', 'first star software', 'nis america', 'nival interactive', 'electronic arts canada', 'grasshopper manufacture', 'ascii', 'tencent', 'microsoft', 'sucker punch productions', 'ratbag games', 'fraunhofer iis', 'valve', 'llamasoft', 'suse', 'bitmap brothers', 'playmore', 'ea black box', 'croteam', 'canon', 'sony computer entertainment japan', 'gas powered games', 'alpha denshi', 'namco', 'paradox development studio', 'ubisoft', 'dec', 'dimps', 'sandy white', 'six apart', 'amazon', 'smilebit', 'milestone', 'kronos digital entertainment', 'indian space research organisation', 'oracle corporation', 'retro studios', 'soe', 'apache', 'sculptured software', 'paradigm entertainment', 'yamaha corporation', 'arenanet', 'scs software', 'camelot software planning', 'lenovo', 'halfbrick studios', 'microsoft corporation', 'konami computer entertainment tokyo', 'wayforward technologies', 'core design', 'adobe', 'wow entertainment', 'arm holdings', 'turn 10 studios', 'koei', 'koichi nakamura', 'kid', 'thalion', 'capcom production studio 8', 'livermore', 'hewson consultants', 'blizzard north', 'inti creates', 'robot entertainment', 'bohemia interactive', 'corel', 'wolfram research', 'apple macintosh', 'matrix software', 'cyan', 'simbin', 'virgin interactive', 'westone', 'cisco']
Neverwinter Nights 2: Storm of Zehir
Neverwinter Nights 2: Storm of Zehir is an expansion pack for the role-playing video game Neverwinter Nights 2, developed by Obsidian Entertainment and published by Atari. It was released in late 2008 in North America, Europe, and Australia. Like previous entries in the Neverwinter Nights series, Storm of Zehir is based on the paper and pencil fantasy role-playing game Dungeons & Dragons, and uses the game's 3.5 edition ruleset. Storm of Zehir was inspired by older video games like the Baldur's Gate and Icewind Dale franchises. The storyline foreshadows the events of the fourth edition of Dungeons & Dragons and follows the adventures of a group of merchants in the Samarach and Sword Coast areas of the Forgotten Realms campaign setting. Storm of Zehir received mixed reviews from critics. Reviewers were pleased with new features introduced in the game, like more options for party customization and an overland map, but were not impressed with the game's storyline and technical achievements.
50
developer
Resident Evil 5
Capcom
['dino dini', 'suse', 'ankama games', 'infocom', 'linus torvalds', 'openbsd', 'tilted mill entertainment', 'seibu kaihatsu', 'ebu', 'aol', 'delrina', 'jeff minter', 'xiaomi tech', 'debian', 'firaxis games', 'jumpstart', 'ogc', 'delphine software', 'popcap', 'burroughs corporation', 'volition', 'linus benedict torvalds', 'vmware', 'seymour papert', 'unix', 'left field productions', 'arenanet', 'the behemoth', 'digital extremes', 'black isle studios', 'gamevil', 'chris sawyer', 'exidy', 'cyan worlds', 'frontier developments', 'cnrs', 'bohemia interactive', 'comodo group', 'freeverse software', 'apple computer', 'electronic arts', 'brian kernighan', 'kde', 'international standard', 'frozenbyte', 'milestone', 'reality pump', 'intelligent systems', 'kaneko', '5th cell', 'graphisoft', '343 industries', 'asf', 'bbc', 'adobe systems', 'skype technologies', 'auran', 'turn 10 studios', 'infogrames', 'ritual entertainment', 'double fine productions', 'cisco systems', 'konami', 'opera software', 'bugbear entertainment', 'acclaim', 'thalion', 'tony hoare', 'ea sports big', 'six apart', 'marvelous aql', 'atari', 'linux foundation', 'grezzo', 'embarcadero', 'interplay productions', 'vanillaware', 'bell labs', 'konami digital entertainment', 'daedalic entertainment', 'nihon falcom corporation', 'codo technologies', 'double fine', 'human entertainment', 'retro studios', 'wikimedia foundation', 'aq interactive', 'nullsoft', 'samsung', 'nd cube', 'asus', 'international business machines corporation', 'capcom production studio 3', 'cray', 'avalanche software', 'saab', 'universal entertainment corporation', 'bluepoint games', 'compaq']
Street Fighter II: The World Warrior
Street Fighter II: The World Warrior (Japanese: ストリートファイターⅡ -The World Warrior-) is a competitive fighting game originally released for the arcades in 1991. It is the second entry in the Street Fighter series and the arcade sequel to the original Street Fighter released in 1987. It is Capcom's fourteenth title that runs on the CP System arcade hardware. Street Fighter II improves upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style, and introducing a combo system and competitive multiplayer combat between two players. The success of Street Fighter II is credited for starting the fighting game boom during the 1990s which inspired other game developers to produce their own fighting game franchises, popularizing the genre, and setting off a renaissance for the arcade game industry in the early 1990s. It was then ported to the Super Nintendo Entertainment System home console, for which it became a long-lasting system-seller. Its success led to a sub-series of updated versions (see below), each offering additional features and characters over previous versions, as well as several home versions. By 1994, the game had been played by at least 25 million Americans in homes and arcades. By 1995, gross revenues of Street Fighter II and Street Fighter II: Champion Edition arcade machines had exceeded $2.312 billion (equivalent to over $4.02 billion in 2016). The video game console ports sold more than 14 million copies; the Super NES port of the original game sold 6.3 million units, making it Capcom's best-selling single consumer game software of all time until 2013 (when it was surpassed by Resident Evil 5) and remaining their best-selling game software on a single platform through to the present day.
50
developer
Geneforge
Spiderweb Software
['michael land', 'paradigm entertainment', 'ambrosia software', 'mit', 'nexon america', '3do', 'xiaomi tech', 'criterion games', 'milestone', 'universal entertainment corporation', 'julian gollop', 'cavedog entertainment', 'indieszero', 'reality pump', 'looking glass studios', 'eclipse foundation', 'eidetic', 'grezzo', 'playmore', 'yuji horii', 'sucker punch productions', 'monolith productions', 'konami computer entertainment osaka', 'loriciel', 'quarterdeck', 'garagegames', 'silicon beach software', 'research in motion', 'zynga', 'toshiba', 'jolla', 'melbourne house', 'ea sports', 'taito', 'bugbear entertainment', 'omega force', 'w3c', 'electronic arts canada', 'infocom', 'software projects', 'apache foundation', 'corel', 'team ninja', 'lenovo', 'square electronic arts', 'sting entertainment', 'ratbag games', 'ubisoft reflections', 'westone', 'sculptured software', 'quantic dream', 'qualcomm', 'tengen', 'intel', 'nd cube', 'lionhead studios', 'psygnosis', 'rovio entertainment', 'amazon', 'singletrac', 'bitmap brothers', 'bioware', 'grasshopper manufacture', 'netscape communications corporation', 'the 3do company', 'popcap games', 'amd', 'sinclair research', 'blendo games', 'carnegie mellon university', 'freeverse software', 'arm holdings', 'matrix software', 'techland', 'nis america', 'kogado studio', 'mitsubishi', 'exidy', 'carnegie mellon', 'media molecule', 'shiny entertainment', 'dustin moskovitz', 'nintendo ead', 'vmware', 'graphisoft', 'lg electronics', 'yamaha corporation', 'atari', 'xiaomi', 'digital research', 'playlogic entertainment', 'delrina', 'alfa system', 'rovio', 'cryo interactive', 'slightly mad studios', 'freestylegames', 'reality pump studios', 'dinamic software']
Geneforge
Geneforge is the first video game in the Geneforge series of role-playing video games created by Spiderweb Software. Players assume the role of an apprentice Shaper, a sect of mages who can create living creatures through force of will. The apprentice is cast away on Sucia, an island abandoned by the sect 200 years prior. The island contains groups of the Shapers' creations, who have formed their own ideologies regarding their creators in the intervening years. The primary motivation of the player is to escape the island and, in the process, deal with the forces working to steal the Shaper secrets abandoned on Sucia Isle. The game's setting stemmed from the idea of players being able to create and control a group of obedient creatures. The Shapers and the world of Geneforge were the result of Vogel imagining how would a being possess such power and how would they use it. The game's setting, a mixture of science fiction and fantasy, differs from the pure science fiction setting the game had been envisioned as. Vogel had difficulties balancing gameplay with the powerful directed-energy weapons players would expect to use in a science fiction game. Sales exceeded the developer's expectations, despite fears that the departure from Spiderweb's Avernum series would deter players. Geneforge received a positive reception from reviewers, despite the quality of the graphics being rated as poor and the game containing one piece of music, the title theme. The plot and setting were praised by reviewers for uniqueness and detail.
50
developer
Dungeon Keeper
Bullfrog
['mozilla', 'snk playmore', 'xiaomi tech', 'open geospatial consortium', 'image space incorporated', 'yamaha', 'sega corporation', 'sony computer entertainment', 'infocom', 'vortex software', 'idea factory', 'tencent holdings limited', 'team ninja', 'tengen', 'kush games', 'mozilla corporation', 'hewson consultants', 'jumpstart', 'cat daddy games', 'visual concepts', 'nullsoft', 'aurora toolset', 'ea maxis', 'nd cube', 'unix', 'control data', 'qualcomm', 'presto studios', 'ea canada', 'chair entertainment', 'linden research', 'mitchell corporation', 'blackberry', 'team shanghai alice', 'gremlin interactive', 'vought', 'on2 technologies', 'inti creates', 'debian', 'apache', 'cyan worlds', 'iso', 'eurocom', 'daybreak game company', 'funcom', 'kalisto entertainment', 'david braben', 'atari', 'commodore 64', 'albert ellis', 'brendan eich', 'bioware', 'cinemaware', 'disney interactive', 'bell helicopter', 'konami computer entertainment tokyo', 'cray', 'infinite interactive', 'martin company', 'tamsoft', 'microsoft game studios', 'big red software', 'capcom production studio 4', 'valve software', 'retro studios', 'carnegie mellon university', 'spiderweb software', 'lucasfilm', 'culture brain', 'codo technologies', 'hewlett packard', 'jaxa', 'volition', 'cambridge', 'advanced micro devices', 'novell', 'sce japan studio', 'overkill software', 'deep silver', 'left field productions', 'ankama', 'netscape', 'bitmap brothers', 'ea sports', 'sony online entertainment', 'sinclair research', 'relic entertainment', 'project aces', 'enterbrain', 'usgs', 'core design', 'reflexive entertainment', 'america online', 'compile heart', 'visceral games', 'eighting', 'rovio', 'revolution software', 'apple']
Hi-Octane
Hi-Octane is a racing/vehicular combat video game released in 1995 for the PC, PlayStation and Sega Saturn, developed by Bullfrog, and based upon their earlier Magic Carpet game code. It is notable amongst racing games for its wide and open tracks, and the resulting freedom offered to the player, and also for its excessive speed. It suffered in the marketplace due to thematic similarities with the better received Wipeout by Psygnosis and the generality of its graphics engine made for a very short depth of view compared to contemporary racing games. Hi-Octane is rumored to begin life as something several Bullfrog programmers coded in free time, and then decided to improve the game and market it under the auspices of Electronic Arts. Developer Peter Molyneux stated that EA set Bullfrog under pressure to release Dungeon Keeper, but they weren't able to do so within their deadlines. In order to relieve some of the pressure, they quickly developed Hi Octane. In Gamasutra article it was mentioned that "PC and Saturn racing game Hi-Octane, was developed in just eight weeks using the Magic Carpet engine, as a way to "fill a quarter that didn't have enough revenue"."
50
developer
Policenauts
Konami
['symbian foundation', 'vortex software', 'united front games', 'simbin', 'gremlin graphics', 'canon', 'taito corporation', 'kojima productions', 'image space incorporated', 'iso', 'metatrader 5', 'canadair', 'icc', 'tencent holdings limited', 'telenet japan', 'oracle corporation', 'acorn computers ltd', 'double fine', 'sourcefire', 'nullsoft', 'lucasarts', 'visceral games', 'activision', 'funcom', 'backbone entertainment', 'marti wong', 'ascii', 'vought', 'cdc', 'boeing', 'firaxis games', 'unix', 'interplay entertainment', 'silicon beach software', 'compuserve', 'seibu kaihatsu', 'nintendo ead', 'port authority', 'daedalic entertainment', 'icl', 'albert ellis', 'runic games', 'linden lab', 'fraunhofer', 'rim', 'fsf', 'adobe systems', 'cavedog entertainment', 'buckminster fuller', 'midway games', 'sap', 'mit', 'idea factory', 'jagex', 'seymour papert', 'sandisk', 'zimmermann', 'atlus', 'virgin interactive', 'derek yu', '2k marin', 'dolby', 'walt disney', 'eidetic', 'tehkan', 'project aces', 'luxoflux', 'ubisoft paris', 'carnegie mellon university', 'epyx', 'digital research', 'clover studio', 'joint photographic experts group', 'culture brain', 'w3c recommendation', 'linspire', '3do', 'chair entertainment', 'hb studios', 'sunsoft', 'blackberry', 'quantic dream', 'loriciel', 'konami computer entertainment osaka', 'tim sweeney', 'telltale games', 'bugbear entertainment', 'nd cube', 'codename nx', 'mitsubishi', 'mindscape', 'dimps', 'neko entertainment', 'double helix games', 'monolith soft', 'cambridge', 'gametek', 'garagegames', 'yuuji horii']
Meryl Silverburgh
Meryl Silverburgh (メリル・シルバーバーグ Meriru Shirubābāgu) is a video game character in the Metal Gear series by Hideo Kojima. She was originally a character from the 1994 Konami adventure game Policenauts, which was directed by Hideo Kojima. After her original appearance, she was redesigned and reintroduced in Metal Gear Solid as Solid Snake's sidekick and love interest.
50
developer
Chopper Command
Activision
['brendan eich', 'lionhead studios', 'thalion software', 'crystal dynamics', 'silicon beach software', 'the perl foundation', 'tony hoare', 'derek yu', 'backbone entertainment', 'niklaus wirth', 'ubisoft entertainment', 'canadair', 'konami digital entertainment', 'funcom', 'frozenbyte', 'eurocom', 'avalanche studios', 'world wide web consortium', 'skype technologies', 'adobe systems', 'omega force', 'popcap', 'gaijin entertainment', 'zimmermann', 'double fine', 'paradigm entertainment', 'westone bit entertainment', 'honda', 'next level games', 'mindscape', 'alfa system', 'bungie studios', 'camelot software planning', 'mozilla corporation', 'incentive software', 'melbourne house', 'zeev suraski', 'seibu kaihatsu', 'intuit', 'the behemoth', 'america online', 'bullfrog productions', 'revolution software', 'nintendo spd', 'spiderweb software', 'thq', 'oliver twins', '0verflow', 'dennis ritchie', 'snk', 'firemint', 'larry page', 'big fish', 'codo technologies', 'n3v games', 'nintendo', 'samsung', 'liquid entertainment', '3d realms', 'electronic arts canada', 'telenet japan', 'shiny entertainment', 'eutechnyx', 'ea tiburon', 'westone', 'climax studios', 'epyx', 'wayforward technologies', 'square electronic arts', 'ascii', 'mistwalker', 'sega', 'grasshopper manufacture', 'humongous entertainment', 'bell laboratories', 'saber interactive', 'canon', 'saab', 'technosoft', 'opensuse project', 'fsf', 'disney parks', 'quantic dream', 'visceral games', 'katgames', 'acorn computers', 'ken thompson', 'ubisoft montpellier', 'takara', 'iso standard', 'gainax', 'project aces', 'arika', 'gremlin interactive', 'dynamix', 'netscape communications corporation', 'infocom', 'sculptured software', 'sucker punch']
Chopper Command
Chopper Command is a video game by Activision released for the Atari 2600 in June 1982. It was designed and programmed by Bob Whitehead. In Chopper Command the player controls a military helicopter in a desert scenario protecting a convoy of trucks. The goal is to destroy all enemy fighter jets and helicopters that attack the player's helicopter and the friendly trucks traveling below, ending the current wave. The game ends when the player loses all of his or her lives or reaches 999,999 points. A radar, called a Long Range Scanner in the instruction manual, shows all enemies, including those not visible on the main screen. A player who achieved 10,000 points could send in a photo of the TV screen and receive a "Chopper Commandos" patch.
50
developer
Mario Party DS
Hudson Soft
['tamsoft', 'amazon', 'sce japan studio', 'alfa system', 'infinite interactive', 'codo technologies', 'lg electronics', 'cnrs', 'kde', 'kemco', 'irrational games', 'sculptured software', 'sourcefire', 'playmore', 'ubisoft montpellier', 'arc system works', 'w3c recommendation', 'bioware', 'nival interactive', 'team shanghai alice', 'oliver twins', 'stormfront studios', 'technosoft', 'blue castle games', 'theo de raadt', '10gen', 'squaresoft', 'cyan worlds', 'robot entertainment', 'thalion', 'dustin moskovitz', 'sce london studio', 'blitz games', '5th cell', 'platinumgames', 'general magic', 'silicon beach software', 'sap se', 'icom simulations', 'zilog', 'digital pictures', 'bigbig studios', 'imagic', 'team 17', 'isro', 'monolith productions', 'gnu project', 'ati technologies', 'irem', 'mikengreg', 'nimblebit', 'bbc', 'omega force', 'mips', 'marvelous aql', 'ubisoft reflections', 'sandy white', 'gnu', 'delrina', 'microsoft', 'kronos digital entertainment', 'simbin', 'jaleco', 'midway', 'polyphony digital', 'lawrence livermore national laboratory', 'lionhead studios', 'amd', 'soe', 'linden lab', 'usgs', 'madfinger games', 'tango gameworks', 'wow entertainment', 'asus', 'united front games', 'international standard', 'ssi', 'nis america', 'funcom', 'rovio entertainment', 'sun', 'sap ag', 'taito corporation', 'amanita design', 'acclaim entertainment', 'derek yu', 'mozilla foundation', 'inria', 'jumpstart', 'on2 technologies', 'ibm', 'sports interactive', 'open geospatial consortium', 'electronic arts', 'toshiba', 'new world computing', 'simon', 'cat daddy games']
Mario Party DS
Mario Party DS (Japanese: マリオパーティDS Hepburn: Mario Paati Dī Esu) is a 2007 party video game for the Nintendo DS. It is a title in the Mario Party series, and was released in Japan on November 8, 2007, in North America on November 19, 2007, in Europe on November 23, 2007, in Australia on December 6, 2007, and in South Korea on May 22, 2008. It is the last Mario Party game developed by Hudson Soft, who was taken over by Nd Cube for development in 2012. Mario Party DS is followed by Mario Party 9.[citation needed]
50
developer
Patapon 3
Sony Computer Entertainment
['sandy white', 'nvidia', 'revolution software', 'ratbag games', 'first star software', 'tecmo koei', 'bell laboratories', 'opencvs', 'popcap games', 'jetbrains', 'spiderweb software', 'obsidian entertainment', 'avid', 'gas powered games', 'joint photographic experts group', 'stallman', 'videolan', 'sourcefire', 'freeverse software', 'polygon magic', 'apache foundation', 'cisco systems', 'arc system works', 'apple', 'data general', 'hewson consultants', 'atlus', 'paradox development studio', 'juan de la cierva', 'intel', 'monolith productions', 'radical entertainment', 'rainbow arts', 'stainless games', 'paradigm entertainment', 'lawrence page', 'mozilla corporation', 'technosoft', 'gravity corporation', 'adobe systems', 'imagic', 'double helix games', 'interplay entertainment', 'reflexive entertainment', 'atari games', 'graphisoft', 'sohu', 'sucker punch', 'albert ellis', 'borland', '37signals', 'titus software', 'llamasoft', 'sil international', 'human entertainment', 'web standards', 'n3v games', 'hp', 'ea sports big', 'lucasfilm games', 'thq', 'embarcadero', 'toshiba', 'yuuji horii', 'franz joseph gall', 'team17', 'team ico', 'studio 33', 'carnegie mellon', 'carnegie mellon university', 'sega corporation', 'raspberry pi foundation', 'stormfront studios', 'epic games', 'ninja theory', 'sucker punch productions', 'melbourne house', 'canadair', 'mumbojumbo', 'linspire', 'scej', 'larry wall', 'enix', 'cavedog entertainment', 'quarterdeck', 'singletrac', 'brownie brown', 'koei', '10gen', 'zen studios', 'cdc', 'guerrilla games', 'sting entertainment', 'virgin games', 'data design interactive', 'harmonix', 'wind river', 'crave entertainment', 'gamevil']
Patapon 3
Patapon 3 (パタポン 3) is a rhythm game for the PlayStation Portable and sequel to Patapon 2. It was developed by Pyramid and Japan Studio and published by Sony Computer Entertainment. Gameplay is mostly unchanged from previous titles, but has a greater focus on multiplayer than Patapon 2. Like its predecessors, Patapon 3 is presented in a cartoonish, silhouetted two-dimensional environment designed by Rolito, now with more detailed backgrounds. The game was first revealed during the Electronic Entertainment Expo 2010 as one of the 70 PlayStation Portable games released "between now and December." It was released on April 12, 2011 in North America, April 15, 2011 in Europe and on April 28, 2011 in Japan.
50
developer
Starfleet Orion
Automated Simulations
['aol', 'feelplus', 'lenovo', 'jolla', 'sucker punch', 'soe', 'dennis ritchie', 'blue castle games', 'access games', 'ea', 'ogc', 'chris sawyer', 'world wide web consortium', 'tecmo koei', 'ascii', 'electronic arts', 'sce bend studio', 'iso', 'triumph studios', 'sap ag', 'atari games', 'treyarch', 'cinemaware', 'idea factory', 'comodo group', 'croteam', 'loriciel', 'kogado studio', 'mikengreg', 'linspire', 'infocom', 'corel corporation', 'nival interactive', 'blackberry ltd', 'on2', 'ankama play', 'ea maxis', 'reality pump studios', 'singletrac', 'jaleco', 'simon', 'ea black box', 'suse', 'konami computer entertainment osaka', 'borland', 'adobe', 'arika', 'port authority', 'imagic', 'ea redwood shores', 'cat daddy games', 'zilog', 'dma design', '3do', 'zeev suraski', 'konami computer entertainment japan', 'dec', 'sourcefire', 'alexey pajitnov', 'feral interactive', 'frozenbyte', 'new world computing', 'guerrilla games', 'hyperion entertainment', 'luxoflux', 'wisdom tree', 'infinite interactive', 'big fish', 'alfa system', 'lockheed martin', 'sce london studio', 'pentavision', 'nintendo spd', 'paradigm entertainment', 'santa cruz operation', 'open geospatial consortium', '5th cell', 'criterion games', 'am2', 'origin systems', 'mumbojumbo', 'franz joseph gall', 'ankama games', 'cyan', 'timex', 'rca', 'tobu railway', 'alias', 'ibm', 'washington', 'yandex', 'icom simulations', 'hb studios', 'rockstar san diego', 'bethesda', 'twilight frontier', 'garagegames', 'compuserve', 'ubisoft shanghai']
Starfleet Orion
Starfleet Orion is a 1978 science fiction strategy game written and published by Automated Simulations (who would become Epyx in 1981). It appears to be the first space-themed strategy game sold for microcomputer systems. The game was originally written in BASIC for the Commodore PET, but later ported to other early home computer platforms including the TRS-80 and Apple II. The game was something of a success, leading to a string of successes for the company, notably the major hit Temple of Apshai.
50
developer
Hexic
Carbonated Games
['techland', 'scs software', 'presto studios', 'andrew tanenbaum', 'llamasoft', 'gravity corp', 'data east', 'ea tiburon', 'culture brain', 'web standards', 'bullfrog', 'ritual entertainment', 'adeline software international', 'sun', 'apache software foundation', 'yandex', 'jaleco', 'isro', 'midway', 'chris sawyer', 'konami computer entertainment japan', 'image space incorporated', 'kalisto entertainment', 'cisco systems', 'konami computer entertainment tokyo', 'thalion', 'q entertainment', 'tony hoare', 'larry wall', 'zen studios', 'codename nx', 'studio liverpool', 'linux foundation', 'tencent', 'hal laboratory', 'indieszero', 'double fine', 'mips', 'treyarch', 'infocom', 'lenovo', 'level 9', 'paradigm entertainment', 'livermore', 'canon', '10gen', 'namco', 'melbourne house', 'madfinger games', 'nival interactive', 'avalanche studios', 'capcom production studio 8', 'bluepoint games', 'netherrealm studios', 'nullsoft', 'khronos group', 'fujitsu', 'gremlin graphics', 'jolla', 'jon ritman', 'nadeo', 'indian space research organisation', 'milestone', 'lockheed martin', 'six apart', 'sting entertainment', 'blue castle games', 'ubisoft entertainment', 'runic games', 'telltale games', 'twilight frontier', 'falcom', 'zeev suraski', 'ugo cerletti', 'buckminster fuller', 'arm holdings', 'katgames', 'popcap', 'next level games', 'sega corporation', 'square enix', 'disney parks', 'simbin', 'humongous entertainment', 'edmund mcmillen', 'dec', 'w3c', 'ankama games', 'juan de la cierva', 'commodore', 'bbc', 'stardock', 'microchip', 'debian', 'commodore 64', 'mumbojumbo', 'acclaim entertainment', 'hp', 'dino dini']
Hexic
Hexic is a 2003 tile-matching puzzle video game developed by Carbonated Games for various platforms. In Hexic, the player tries to rotate hexagonal tiles to create certain patterns. The game is available on Windows, Xbox 360, Windows Phone, and the web. The game was designed by Alexey Pajitnov, best known as the creator of Tetris. While most earlier releases of the game were developed by Carbonated Games, the most recent version released for Windows and Windows Phone is developed by Other Ocean. The name is a pun on the word "hectic" and "hexagons".
50
developer
Kessen
Koei
['square enix', 'ms', 'blitz games', 'acclaim entertainment', 'larry wall', 'cyan worlds', 'nihon falcom corporation', 'kojima productions', 'triumph studios', 'intelligent systems', 'commodore 64', 'hp', 'snk', 'valve corporation', 'psikyo', 'popcap games', 'enix', 'brownie brown', 'data general', 'taito', 'cinemaware', 'alpha denshi', 'mitchell corporation', 'international standard', 'dinamic software', 'spiderweb software', 'microsoft corporation', 'wright brothers', 'double helix games', 'automated simulations', '37signals', 'reality pump', 'studio liverpool', 'lg electronics', 'wisdom tree', 'ea', 'america online', 'rovio entertainment', 'housemarque', 'compile heart', 'microsoft game studios', 'quarterdeck office systems', 'muse software', 'esri', 'airbus', 'nd cube', 'monster games', 'the perl foundation', 'oliver twins', 'runic games', 'looking glass technologies', 'xiaomi', 'cray', 'mozilla corporation', 'jaleco entertainment', 'bigpoint games', 'delrina', '343 industries', 'agustawestland', 'criterion games', 'fraunhofer iis', 'deep silver', 'imagic', 'culture brain', 'ubisoft shanghai', 'surreal software', 'uw', 'ogc', 'insomniac', 'volition', 'melbourne house', 'boeing', 'adeline software international', 'amanita design', 'simon', 'opensuse project', 'gremlin graphics', 'infogrames', 'firemint', 'jagex', 'sohu', 'rovio', 'xiaomi tech', 'ritual entertainment', 'guerrilla games', 'titus software', 'macintosh', 'bizarre creations', 'dennis ritchie', 'comodo group', 'bitmap brothers', 'bell helicopter', 'digital praise', 'buckminster fuller', 'konami computer entertainment tokyo', 'cisco', 'cnrs', 'crave entertainment', 'milestone']
Kessen
Kessen (決戦, lit. Final Battle) is a real-time tactics video game produced by Koei and published by Electronic Arts. It was a launch game for the PlayStation 2 in Japan. It was initially the only real-time wargame game available for the PlayStation 2. It is a real-time tactics game set in feudal Japan, focusing upon a conflict between the eastern Tokugawa clan and western Toyotomi clan (with Ishida Mitsunari as the Toyotomi's guardian and protector) shogunates at the end of Sengoku Jidai. Tokugawa Ieyasu served as the primary representative for the Eastern forces where the Western army changed leaders based on the results of select key battles. Although it was, for the most part, historically accurate, the game contained a number of "what-if" scenarios, for example, if the Western forces are victorious at the Battle of Sekigahara (historically an Eastern victory). Two sequels were later created, Kessen II and Kessen III. These two games introduced magical and meteorological elements to the games.
50
developer
Monster Hunter G
Capcom
['the behemoth', 'cryo interactive', 'dennis ritchie', 'vic tokai', 'activision', 'san diego studio', 'buckminster fuller', 'gamevil', 'nexon america', 'acclaim entertainment', 'symantec', 'sap ag', 'david braben', 'rovio entertainment', 'universal entertainment corporation', 'natsume', 'xiaomi', 'ccp games', 'carnegie mellon', 'ea tiburon', 'isro', 'sap se', 'ati', 'honda', 'codo technologies', 'grasshopper manufacture', 'robot entertainment', 'the edge', 'sco', 'ogc', 'cat daddy games', 'interplay productions', 'arc system works', 'eighting', 'dec', 'fraunhofer iis', 'ubisoft entertainment', 'surreal software', 'steve wozniak', 'garagegames', 'brian kernighan', 'jetbrains', 'level 9', 'climax studios', 'cisco systems', 'avid', 'amblin entertainment', 'introversion software', 'ubisoft montpellier', 'openbsd', 'joint photographic experts group', 'cray research', 'ken thompson', 'wow entertainment', 'rim', 'opencvs', 'blitz games', 'neowiz games', 'scs software', 'fujitsu', 'julian gollop', 'banpresto', 'compile heart', 'silicon beach software', 'electronic frontier foundation', 'double helix games', 'data east', 'bell labs', 'skype technologies', 'fraunhofer', 'amazon', 'jaxa', 'livermore', 'dimps', '0verflow', 'digital extremes', 'digital research', 'carbonated games', 'symantec corporation', 'mozilla', 'ea redwood shores', 'enterbrain', 'first star software', 'blendo games', 'n3v games', 'sun microsystems', 'ubisoft shanghai', 'opensuse project', 'zimmermann', 'triumph studios', 'ea sports', 'kojima productions', 'sony online entertainment', 'john backus', 'snk playmore', 'team shanghai alice', 'nintendo', 'singletrac', 'idea factory']
Monster Hunter 2
Monster Hunter 2 (Dos) (モンスターハンター2 (ドス) Monsutā Hantā Dosu) is a PlayStation 2 game made by Capcom, and the sequel to Monster Hunter and Monster Hunter G.
50
developer
Steam platform
Valve Software
['adeline software international', 'w3c', 'irrational games', 'livermore', 'icl', 'zilog', 'stainless games', 'treyarch', 'aol', 'namco', 'haemimont games', 'wisdom tree', 'icom simulations', 'silicon beach software', 'vint cerf', 'boeing', 'nexon america', 'sil international', 'honda', 'zend technologies', 'electronic arts', 'debian', 'pentavision', 'sandy white', 'ubisoft montpellier', 'borland', 'arenanet', 'hyperion entertainment', 'gnu project', 'stardock', 'frozenbyte', 'dimps', 'ecma', 'cliff shaw', 'interplay entertainment', 'software projects', 'linux foundation', 'google', 'loriciel', 'netscape communications', 'apple', 'chris hughes', 'on2', 'acorn computers ltd', 'national instruments', 'acclaim entertainment', 'arkane studios', 'cryo interactive', 'epic games', 'raspberry pi foundation', 'big red software', 'backbone entertainment', 'blackberry', 'idea factory', 'tim sweeney', 'namco tales studio', 'ion storm', 'squaresoft', 'gameloft', 'ankama games', 'left field productions', 'cdc', 'amd', 'looking glass technologies', 'ea', 'novell', 'sega corporation', 'rainbow arts', 'ensemble studios', 'insomniac games', 'red hat', 'nintendo', 'funcom', 'sohu', 'spiderweb software', 'embarcadero', 'thq', 'lawrence livermore national laboratory', 'argonaut games', 'avg', 'grezzo', 'level 9', 'kush games', 'gravity corporation', 'intel', 'team ninja', 'mips', 'atari', 'firemint', 'commodore international', 'commodore 64', 'automated simulations', 'the perl foundation', 'autumn moon entertainment', 'sce cambridge studio', 'q entertainment', 'imagic', 'cyan', 'presto studios']
Earth 2160
Earth 2160 is a real time strategy (RTS) computer game, the third in the "Earth" series and developed by Reality Pump studios. It is a direct sequel to Earth 2150. The release of the game was staggered, originally published in Russia, Germany and Poland in June 2005, it was then released in the rest of Europe in September 2005 with North America receiving the latest release of the game November 2005. It was also released on Valve Software's Steam platform in April 2006, and later from Good Old Games in 2009. The game continues the dystopic themes of the previous Earth games, and is set in numerous locales throughout the solar system.
50
developer
3D Construction Kit
Incentive Software
['katgames', 'lawrence livermore national laboratory', 'team ninja', 'left field productions', 'tilted mill entertainment', 'llamasoft', 'simbin', 'sap se', 'team 17', 'control data', 'openbsd', 'w3c', 'videolan', 'washington', 'ea sports', 'gravity corp', 'nintendo ead', 'linden research', 'cnrs', 'tapulous', 'arika', 'corel', 'enix', 'saber interactive', 'wow entertainment', 'interplay', 'sco', 'sce london studio', 'delrina', 'ascii', 'yuji horii', 'amblin entertainment', 'valve', 'konami computer entertainment tokyo', 'edmund mcmillen', 'frozenbyte', 'microsoft corporation', 'kaneko', 'oliver twins', 'capcom', 'valve corporation', 'silicon beach software', 'tecmo', 'konami', 'jumpstart', 'iso', 'cisco', 'media molecule', 'tamsoft', 'bizarre creations', 'ubisoft reflections', 'asf', 'harmonix', 'rockstar san diego', 'exidy', 'avalanche software', 'epic games', 'liquid entertainment', 'carnegie mellon university', 'kronos digital entertainment', 'bungie', 'backbone entertainment', 'london studio', 'digital praise', 'sony computer entertainment', 'arm holdings', 'ea tiburon', 'jon ritman', 'the perl foundation', 'nintendo ead tokyo', 'sumo digital', 'westone', 'dolby', 'mips', 'robot entertainment', 'valve software', 'squaresoft', 'bigpoint games', 'mysql ab', 'gungho online entertainment', 'mit', 'team shanghai alice', 'timex', 'psikyo', 'daedalic entertainment', '343 industries', 'cat daddy games', 'cdc', 'web standards', 'polyphony digital', 'strategic simulations', 'bullfrog productions', 'ea sports big', 'garagegames', 'iso standard', 'bell laboratories', 'tehkan', 'tony hoare', 'hyperion entertainment']
3D Construction Kit
3D Construction Kit (US, Canada & Israel release title: Virtual Reality Studio), also known as 3D Virtual Studio, is a utility for creating 3D worlds in Freescape. Developed by Incentive Software and published by Domark, it was released in 1991 on multiple platforms. The game originally retailed for £24.99 for the 8bit version, £49.99 for 16bit version, in the United Kingdom. A sequel, 3D Construction Kit II, was released in 1992, but only available on Amiga, Atari ST or IBM PC (DOS).
50
developer
Boulder Dash
First Star Software
['sandy white', 'blue byte software', 'level 9', 'activestate', 'crystal dynamics', 'redlynx', 'ambrosia software', 'infocom', 'fraunhofer', 'toshiba', 'project aces', 'nvidia', 'atlus', 'capcom', 'america online', 'amd', 'mips', 'tim sweeney', 'ebu', 'data design interactive', 'nokia', 'left field productions', 'gungho online entertainment', 'macintosh', 'n3v games', 'carbonated games', 'brendan eich', 'advanced micro devices', 'john backus', 'sun microsystems', 'exidy', 'tehkan', 'cinemaware', 'westone', 'insomniac', 'nexon america', 'sunsoft', 'ocean software', 'liquid entertainment', 'washington', 'natsume', 'active enterprises', 'the perl foundation', 'khronos group', 'bethesda game studios', 'red storm entertainment', 'alfa system', 'mistwalker', 'red hat', 'cdc', 'zilog', 'ea canada', 'cryptic studios', 'suse', 'derek yu', '2k marin', 'sting entertainment', 'nextech', 'rob pike', 'retro studios', 'rainbow arts', 'namco', 'rovio', 'apple', 'saab', 'tencent holdings limited', 'treyarch', 'technosoft', 'on2', 'sce cambridge studio', 'brownie brown', 'sports interactive', 'bertrand meyer', 'port authority', 'tapulous', 'zen studios', 'cambridge university', 'gnu', 'automated simulations', 'looking glass technologies', 'michael land', 'nintendo spd', 'united front games', 'netscape communications', 'idea factory', 'kronos digital entertainment', 'dustin moskovitz', 'blue castle games', 'commodore business machines', 'platinumgames', 'blizzard north', 'sce studio liverpool', 'fsf', 'canadair', 'opensuse project', 'apogee software', 'grezzo', 'titus software', 'cambridge']
My First Alphabet
My First Alphabet was a computer game for the Atari 800 series. It was programmed by Fernando Herrera and published by the Atari Program Exchange in 1981. Herrera's son, Steve, was born with severe cataracts and was pronounced blind by medical specialists. Refusing to place his son in remedial classes, Herrera wrote a program to help his son learn the alphabet. After several months, his son made rapid progress, overcoming his handicap. The program later evolved into My First Alphabet. The game was the first APX Star Award winner (1981), winning $25,000 from Atari. Herrera later co-founded First Star Software, makers of Astro Chase, Boulder Dash, Spy vs. Spy and other hits.
50
developer
Bejeweled 2
PopCap Games
['six apart', 'nullsoft', 'lucasfilm', 'valve software', 'crave entertainment', 'inti creates', 'dma design', 'jaxa', 'burroughs corporation', 'nis america', 'bell laboratories', 'ogc', 'housemarque', 'paradigm entertainment', 'microsoft', 'bentham', 'thq', 'dec', 'capcom production studio 8', 'westone', 'bullfrog', 'intuit', 'david braben', 'enterbrain', 'ea maxis', 'taito', 'kuju entertainment', 'avid', 'fedora', 'banpresto', 'bungie studios', 'ea sports', 'microsoft corporation', 'taito corporation', 'gainax', 'llamasoft', 'capcom production studio 4', 'sucker punch', 'silicon beach software', 'namco tales studio', 'brian kernighan', 'microprose', 'nintendo ead tokyo', 'oliver twins', 'nautilus', 'nvidia', 'reality pump', 'icom simulations', 'telltale games', 'tony hoare', 'liquid entertainment', 'eutechnyx', 'nintendo ead', 'turn 10 studios', 'sohu', 'nexon america', 'omega force', 'apache software foundation', 'tehkan', 'bizarre creations', 'alias', 'stainless games', 'chunsoft', 'bioware', 'funcom', 'digital research', 'codename nx', 'stormfront studios', 'ubisoft entertainment', 'titus software', 'firaxis games', 'electronic frontier foundation', 'polygon magic', 'xiaomi', 'cambridge university', 'atari', 'ubisoft shanghai', 'capcom production studio 3', 'titus interactive', 'snk', 'sinclair research', 'tango gameworks', 'derek yu', 'zimmermann', 'blackberry ltd', 'sacnoth', 'compaq', 'pixar', 'epic megagames', 'ea redwood shores', 'visual concepts', 'control data', 'jaleco entertainment', 'fraunhofer iis', 'studio liverpool', 'loriciel', 'ecma', 'linux foundation', 'linus benedict torvalds']
Bejeweled (series)
Bejeweled is the name of the series of tile-matching puzzle games created by PopCap Games, first developed for browsers in 2001. Four follow-ups to this game have been released: Bejeweled 2, in 2004, Bejeweled Twist in 2008, Bejeweled Blitz in 2009, and Bejeweled 3 in 2010, all by PopCap Games. Blitz is a one-minute timed version, which can be played by linking to Facebook or in an offline mode. More than 25 million copies of Bejeweled have been sold, and the game has been downloaded more than 150 million times. An arcade version was released in Q3 2013.
50
developer
Continental Circus
Taito
['asus', 'arm holdings', 'jon ritman', 'incognito entertainment', 'rockstar san diego', 'cyan', 'acclaim', 'opengis', 'croteam', 'software projects', 'sinclair research', 'gungho online entertainment', 'cliff shaw', 'mikengreg', 'tamsoft', 'crystal dynamics', 'acclaim entertainment', 'argonaut games', 'larry page', 'gabe newell', 'valve software', 'zynga', 'gremlin graphics', 'world wide web consortium', 'valve', 'mips', 'alexey pajitnov', 'ankama play', 'adobe systems', 'phil zimmermann', 'scej', 'double fine', 'freestylegames', 'advanced micro devices', 'ubisoft shanghai', 'chair entertainment', 'john stuart mill', 'next', 'team17', 'omega force', 'bell helicopter', 'ion storm', 'dinamic software', 'virgin interactive', 'bungie', 'eclipse foundation', '343 industries', 'feral interactive', 'nival interactive', 'visual concepts', 'natsume', 'madfinger games', 'neko entertainment', 'pentavision', 'united front games', 'metatrader 5', 'avid', 'gas powered games', 'xiaomi tech', 'red storm entertainment', 'pixar', 'spiderweb software', 'videolan', 'gameloft', 'hothead games', 'mumbojumbo', 'quarterdeck', 'ambrosia software', 'canon', 'on2', 'looking glass technologies', 'ati technologies', 'cisco', 'jetbrains', 'cyan worlds', 'ea sports big', 'n3v games', 'seymour papert', 'derek yu', 'introversion software', 'martin company', 'jolla', 'yuuji horii', 'zilog', 'gravity corporation', 'universal entertainment corporation', 'radical entertainment', 'sega corporation', 'atari corporation', 'angel studios', 'camelot software planning', 'commodore international', 'sap se', 'llamasoft', 'studio 33', '3d realms', 'nimblebit', 'silicon knights', 'symbian foundation']
Continental Circus
Continental Circus, released as Continental Circuit in North America, is a racing simulation arcade game, created and manufactured by Taito in 1987. It was later ported to various home computers in 1989, including the Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX and ZX Spectrum. It was then released in 2005 for the PlayStation 2, Xbox and PC as part of Taito Legends. The arcade version of this game comes in both upright and sit-down models, both of which feature shutter-type 3D glasses hanging above the player's head. According to Computer and Video Games in 1988, it was "the world's first three dimensional racing simulation." The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, or the detailed graphics, but retain the essential gameplay structure. The in-game vehicle is the 1987 Camel-sponsored Honda/Lotus 99T Formula One car as driven by Ayrton Senna and Satoru Nakajima. Due to licensing reasons, sponsor names such as "Camel" or "DeLonghi" are intentionally misspelled to prevent copyright infringement under Japanese law. The player must successfully qualify in eight different races to win. At the beginning, the player must take 80th place or better to advance. As the player advances, so does the worst possible position to qualify. If the player fails to meet to qualify or if the timer runs out, the game is over. The player does, however, have the option to continue, but if the player fails to qualify in the final race, the game is automatically over, and the player cannot continue. The game was commercially successful. It was number-two on the Coinslot dedicated arcade game chart, behind Street Fighter. As a home conversion, it then went to number 2 on the UK sales chart, behind Power Drift.
50
developer
Dreamweaver
Adobe
['capcom', 'burroughs corporation', 'avg', 'disney parks', 'jumpstart', 'acclaim', 'core design', 'vought', 'arika', 'the behemoth', 'cnrs', 'housemarque', 'symantec', 'hb studios', 'psygnosis', 'videolan', 'sce japan studio', 'debian', 'fedora project', 'double helix games', 'titus software', 'electronic arts canada', 'pixar', 'sap se', 'sce london studio', 'ubisoft reflections', '10gen', 'sony', 'bernstein', 'arenanet', 'ea redwood shores', 'vmware', 'phil zimmermann', 'opencvs', 'wikimedia foundation', 'gainax', 'imagic', 'interplay entertainment', 'dolby', 'namco tales studio', 'vic tokai', 'dino dini', 'relic entertainment', 'avalanche studios', 'vortex software', 'kaneko', 'jeff minter', 'quantic dream', 'katgames', 'w3c', 'crystal dynamics', 'microsoft game studios', 'chair entertainment', 'david braben', 'opengis', 'nimblebit', 'fujitsu', 'comodo group', 'monster games', 'apogee software', 'mit', 'sonic team usa', 'nexon', 'ubisoft shanghai', 'insomniac', 'culture brain', 'cyan worlds', 'international standard', 'avid', 'icc', 'infinite interactive', 'cray research', 'square enix', 'brendan eich', 'john backus', 'camelot software planning', 'w3c recommendation', 'sce studio liverpool', 'general magic', 'tony hoare', 'cryo interactive', 'nintendo ead tokyo', 'cinemaware', 'capcom production studio 4', 'lucasarts', 'access software', 'amanita design', 'yandex', 'team ninja', 'ea sports', 'netscape communications', 'niklaus wirth', 'sun', 'ecma', 'ambrosia software', 'kesmai', 'web standards', 'lg electronics', 'pangea software']
Adobe GoLive
Adobe GoLive was a WYSIWYG HTML editor and web site management application from Adobe Systems. It replaced Adobe PageMill as Adobe's primary HTML editor and was itself discontinued in favour of Dreamweaver. The last version of GoLive that Adobe released was GoLive 9.
50
developer
KDE SC 4
KDE
['sunsoft', 'irem', 'next', '343 industries', 'konami digital entertainment', 'codemasters', 'david braben', 'digital praise', 'reflexive entertainment', 'triumph studios', 'compaq', 'michigan', 'walt disney', 'ati', 'valve software', 'hothead games', 'acclaim', 'red hat', 'nd cube', 'bullfrog productions', 'honda', 'ankama', 'vought', 'marvelous aql', 'america online', 'interplay entertainment', 'black isle studios', 'ccp games', 'introversion software', 'falcom', 'port authority', 'ogc', 'loriciel', 'livermore', 'mitsubishi', 'andrew braybrook', 'cavedog entertainment', 'cnrs', 'team ico', 'reality pump studios', 'arenanet', 'dimps', 'w3c', 'data east', 'apple', 'esri', 'housemarque', 'project aces', 'delphine software', 'oracle', 'sinclair research', 'popcap games', 'avg', 'sony computer entertainment japan', 'croteam', 'gravity corporation', 'bungie studios', 'twilight frontier', 'nis america', 'jaxa', 'thalion software', 'llamasoft', 'inxile entertainment', 'thq', 'sourcefire', 'apple macintosh', 'uw', 'cisco systems', 'nintendo ead', 'arc system works', 'intelligent systems', 'stallman', 'snk playmore', 'vmware', 'exidy', 'capcom vancouver', 'winter wolves', 'camelot software planning', 'virgin games', 'toshiba', 'stormfront studios', 'chris hughes', 'blizzard entertainment', 'iso standard', 'singletrac', 'atari', 'theo de raadt', 'sonic team', 'vint cerf', 'wolfram research', 'automated simulations', 'control data', 'gabe newell', 'mistwalker', 'guerrilla games', 'sega', 'crave entertainment', 'enterbrain', 'mozilla']
Okular
Okular is the document viewer for KDE SC 4 (although it does not require the full KDE desktop). It is based on KPDF and it replaced KPDF, KGhostView, KFax, KFaxview and KDVI in KDE 4. Its functionality can be easily embedded in other applications.
50
developer
Unreal Engine
Epic Games
['taito corporation', 'samsung electronics', 'digital equipment corporation', 'pangea software', 'camelot software planning', 'gainax', 'chris sawyer', 'insomniac', 'sega am2', 'valve', 'dennis ritchie', 'electronic frontier foundation', 'dimps', 'openbsd', 'cdc', 'valve corporation', 'sculptured software', 'sonic team usa', 'carnegie mellon university', 'tango gameworks', 'valve software', 'capcom production studio 3', 'arika', 'tengen', 'popcap', 'mistwalker', 'reflections interactive', 'cliff shaw', 'singletrac', 'yuuji horii', 'qualcomm', 'thq', 'silicon beach software', 'blizzard entertainment', 'ea sports big', 'sandisk', 'idea factory', 'paradigm entertainment', 'steve wozniak', 'guerrilla games', 'introversion software', 'revolution software', 'paradox development studio', 'alpha denshi', 'microsoft game studios', 'acorn computers', 'symantec', 'atlus', 'activestate', 'saber interactive', 'mozilla corporation', 'codename nx', 'buckminster fuller', 'commodore 64', 'yamaha', 'fsf', 'ugo cerletti', 'konami computer entertainment tokyo', 'wright brothers', 'autodesk', 'arm holdings', 'ms', 'control data', 'core design', 'ubisoft reflections', 'ea redwood shores', 'firemint', 'hb studios', 'raspberry pi foundation', 'washington', 'milestone', 'hewlett packard', 'jeremy bentham', 'general magic', 'w3c', 'bethesda game studios', 'technosoft', 'kuju entertainment', 'falcom', 'grasshopper manufacture', 'lionhead studios', 'microprose', 'jaleco entertainment', 'nvidia', 'bell helicopter', 'cryptic studios', 'zimmermann', 'sports interactive', 'andrew tanenbaum', 'blitz games', 'jet propulsion laboratory', 'ubisoft', 'lg electronics', 'double helix games', 'rim', 'electronic arts', 'sumo digital', 'mikengreg', 'compaq']
Tim Sweeney (game developer)
Tim Sweeney (born in 1970) is an American computer game programmer and the founder of Epic Games, being best known for his work on ZZT and the Unreal Engine. Sweeney established Epic as a shareware company while he was a student majoring in mechanical engineering at the University of Maryland. He said that he had been interested in game development and computer programming since he was 10 years old, and finally started making games out of his parents' basement where he lived. Epic got its start when Sweeney created ZZT, the company's first game, released as a shareware in 1991. In interviews Sweeney has credited that game success with fueling the early growth of his company. Sweeney worked on Epic's Unreal Engine, used in the Unreal series of first-person shooters and multiple other video games. In 2005, Sweeney attended Wake Tech Community College Digital Game Xpo as a guest speaker. He showed a demo of the Unreal Engine and talked about 3D Buzz's book "Mastering Unreal Technology: The Art of Level Design". On February 9, 2012, Sweeney was inducted into the Academy of Interactive Arts & Sciences (AIAS) Hall of Fame for his technological innovations in the gaming industry. On July 10, 2013, Tim and the co-founder of Epic Games, Mark Rein, were named Development Legends at the Develop Industry Excellence Awards.
50
developer
C programming language
Bell Labs
['black isle studios', 'apple', 'red storm entertainment', 'nihon falcom', 'sony online', 'taito', 'twilight frontier', 'indian space research organisation', 'ankama play', 'mistwalker', 'rim', 'n3v games', 'llamasoft', 'milestone', 'koei tecmo', 'linux foundation', 'michael land', 'codename nx', 'bugbear entertainment', 'opera software', 'sega am2', 'cliff shaw', 'san diego studio', 'cray research', 'yamaha corporation', 'double helix games', 'qualcomm', 'triumph studios', 'commodore international', 'ccp games', 'hal laboratory', 'w3c recommendation', 'grezzo', 'intuit', 'relic entertainment', 'konami computer entertainment japan', 'muse software', 'control data', 'cray', 'andrew braybrook', 'linus benedict torvalds', 'zynga', 'icom simulations', 'freeverse software', 'samsung electronics', 'sil international', 'kojima productions', 'amazon', 'argonaut games', 'idea factory', 'quarterdeck', 'westone', 'bentham', 'metatrader 5', 'wind river', 'linus torvalds', 'midway', 'netscape communications corporation', 'nexon', '3do', 'fujitsu', 'sony computer entertainment japan', 'marvelous aql', 'bandai', 'automated simulations', 'bloodhouse', 'port authority', 'liquid entertainment', 'zun', 'popcap games', 'pentavision', 'inxile entertainment', 'hewson consultants', 'polygon magic', 'stormfront studios', 'polyphony digital', 'gungho online entertainment', 'ratbag games', 'rob pike', 'alias', 'sonic team usa', 'sega', 'monolith productions', 'opensuse project', 'ubisoft montpellier', 'debian', 'sculptured software', 'saber interactive', 'left field productions', 'sce cambridge studio', 'seibu kaihatsu', 'arika', 'capcom', 'ms', 'gamevil', 'franz joseph gall', 'wolfram research', 'yandex', 'mitchell corporation']
Channel (programming)
In computing, a channel is a model for interprocess communication and synchronization via message passing. A message may be sent over a channel, and another process or thread is able to receive messages sent over a channel it has a reference to, as a stream. Different implementations of channels may be buffered or not, and either synchronous or asynchronous. Channels are fundamental to the process calculus approach to concurrency, and originated in communicating sequential processes (CSP), a formal model for concurrency, and has been used in many derived languages, such as occam, and Limbo programming language (via Newsqueak and the Alef programming language). They are also used in the C programming language threading library libthread, and in Plan 9 from Bell Labs, which uses libthread, as well as in Stackless Python and the Go programming language.
50
developer
Sonic the Hedgehog 2
Sonic Team
['thalion software', 'mikengreg', 'michigan', 'lawrence livermore national laboratory', 'usgs', 'linus torvalds', 'data east', 'cliff shaw', 'wikimedia foundation', 'dinamic software', 'atari corporation', 'gamevil', 'suse', 'bluepoint games', 'daedalic entertainment', 'taito corporation', 'valve corporation', 'platinumgames', 'daybreak game company', 'juan de la cierva', 'inxile entertainment', 'new world computing', 'netscape', 'delphine software', 'robot entertainment', 'psikyo', 'andrew braybrook', 'ritual entertainment', 'theo de raadt', 'capcom', 'gainax', 'bertrand meyer', 'taito', 'cryo interactive', 'zend technologies', 'interplay entertainment', 'midway games', 'presto studios', 'metatrader 5', 'debian', '10gen', 'arkane studios', 'bungie studios', 'big red software', 'konami computer entertainment japan', 'wisdom tree', 'chris hughes', 'united front games', 'irem', 'game arts', 'team ninja', 'blue byte software', 'crave entertainment', 'lockheed martin', 'amd', 'squaresoft', 'cyan', 'amazon', 'interplay', 'haemimont games', 'google', 'xiaomi', 'argonaut software', 'yuji horii', 'garagegames', 'vic tokai', 'soe', 'bullfrog productions', 'nexon america', 'carnegie mellon university', 'ubisoft paris', 'inria', 'hyperion entertainment', 'international business machines corporation', 'advanced micro devices', 'techland', 'internet systems consortium', 'andrew tanenbaum', 'ubisoft entertainment', 'monster games', 'insomniac', 'cray research', 'am2', 'vanillaware', 'yamaha corporation', 'ccp games', 'codename nx', 'cnrs', 'automated simulations', 'samsung', 'looking glass studios', 'kid', 'derek yu', 'climax studios', 'ati', 'oracle', 'universal entertainment corporation', 'dustin moskovitz', 'national instruments']
Sonic the Hedgehog 2
Sonic the Hedgehog 2 (Japanese: ソニック・ザ・ヘッジホッグ Hepburn: Sonikku za Hejjihoggu Tsū) is a platform video game developed by Sonic Team, with assistance from Sega Technical Institute, and published by Sega for the Sega Genesis console. It was released worldwide in November 1992. The game is the second main entry in the Sonic the Hedgehog series, and the first to feature Miles "Tails" Prower, a flying two-tailed fox. He and protagonist Sonic the Hedgehog must stop the series antagonist Dr. Ivo Robotnik from stealing the Chaos Emeralds in order to power his space station, called the Death Egg. Development of the game began in November 1991, two months later than originally intended, because Sega of America felt that it was too soon for a sequel. Both American and Japanese Sonic Team staff contributed to development; art director Tim Skelly designed the appearance of the game's new 3D special stages, based on an earlier tech demo created by Yuji Naka. The staff increased the speed of Sonic the Hedgehog 2 in comparison to its predecessor. As with the original game, the soundtrack was composed by Masato Nakamura. Sonic the Hedgehog 2 was a critical and commercial success. It has sold over six million copies, making it the second-best-selling Genesis game behind the original Sonic the Hedgehog. It has since been released in several compilations and downloads for various platforms, which were also generally positively received. A remastered version was released on iOS and Android devices in December 2013, including new features such as Boss Rush and Time Attack modes, and the 'Hidden Palace Zone', which was scrapped from the original 1992 release. Two sequels, Sonic the Hedgehog 3 and Sonic & Knuckles, were released in 1994.
50
developer
Freddi Fish
Humongous Entertainment
['larry page', 'sandy white', 'epic megagames', 'reality pump', 'control data', 'icl', 'quantic dream', 'cavedog entertainment', 'falcom', 'mitchell corporation', 'ea maxis', 'fedora', 'mythos games', 'tim sweeney', 'tengen', '989 studios', 'pixar', 'gameloft', 'big red software', 'pangea software', 'monster games', 'image space incorporated', 'thalion software', 'insomniac games', 'westone bit entertainment', 'twilight frontier', 'intuit', 'sinclair research', 'hal laboratory', 'jeff minter', 'zen studios', 'sandisk', 'linspire', 'nih', 'ankama', 'tehkan', 'sap se', 'agustawestland', 'stormfront studios', 'psikyo', 'virgin interactive', 'the perl foundation', 'studio liverpool', 'codename nx', 'fraunhofer iis', 'project aces', 'iso', 'daybreak game company', 'matrix software', 'acorn computers ltd', 'halfbrick studios', 'united front games', 'microprose', 'mozilla', 'tango gameworks', 'icc', 'konami computer entertainment osaka', 'brownie brown', 'amblin entertainment', 'lucasfilm', 'cryo interactive', 'inxile entertainment', 'koei', 'ubisoft montreal', 'honda', 'apache foundation', 'zimmermann', 'madfinger games', 'timex', 'redlynx', 'lenovo', 'buckminster fuller', 'strategic simulations', 'loriciel', 'argonaut games', 'mit', 'dma design', 'macintosh', 'google', 'on2', 'next', 'sonic team usa', 'microsoft corporation', 'sucker punch productions', 'incognito entertainment', 'gizmondo', 'commodore international', 'rob pike', 'ea redwood shores', 'epyx', 'andrew braybrook', 'london studio', 'cinemaware', 'runic games', 'access games', 'yamaha', 'ea canada', 'world wide web consortium', 'gametek']
Freddi Fish and the Case of the Missing Kelp Seeds
Freddi Fish and the Case of the Missing Kelp Seeds is a 1994 video game and the first of five adventure games in the Freddi Fish series of games developed and published by Humongous Entertainment. In 2008, it was released on the Wii under the title Freddi Fish in Kelp Seed Mystery and on Android with a shortened title Freddi Fish and the Missing Kelp Seeds.
50
developer
Mass Effect 3
BioWare
['sun', '343 industries', '37signals', 'microsoft', 'bloodhouse', 'high voltage software', 'backbone entertainment', 'xiaomi tech', 'metatrader 5', 'fraunhofer institute', 'angel studios', 'frozenbyte', 'blackberry', 'stallman', 'reality pump studios', 'bethesda', 'cambridge', 'nullsoft', 'sony', 'agustawestland', 'fsf', 'america online', 'rebellion developments', 'surreal software', 'mysql ab', 'commodore 64', 'commodore business machines', 'singletrac', 'chunsoft', 'rca', 'team shanghai alice', 'lucasfilm games', 'ea sports big', 'nis america', 'paradox development studio', 'feral interactive', 'on2', 'zilog', 'eidetic', 'volition', 'juan de la cierva', 'camelot', 'jumpstart', 'koichi nakamura', 'ubisoft paris', 'nexon', 'yuji horii', 'titus interactive', 'bentham', 'sourcefire', 'sega corporation', 'research in motion', 'tencent', 'bitmap brothers', 'yandex', 'vint cerf', 'team ico', 'ati', 'microsoft game studios', 'mythos games', 'linux foundation', 'mindscape', 'omega force', 'funcom', 'commodore', 'cyan worlds', 'rob pike', 'london studio', 'dec', 'westone bit entertainment', 'black isle studios', 'sega am2', 'cdc', 'monster games', 'zimmermann', 'carnegie mellon university', 'zeev suraski', 'dynamix', 'mikengreg', 'asf', 'usgs', 'sce bend studio', 'on2 technologies', 'monolith productions', 'team17', 'arc system works', 'tecmo koei', 'guerrilla games', 'netscape communications', 'koei tecmo', 'lucasarts', 'digital praise', 'sonic team usa', 'llamasoft', 'monolith soft', 'macintosh', 'ea canada', 'bohemia interactive', 'project aces']
Music of Mass Effect 3
Mass Effect 3 is an action role-playing video game developed by BioWare and published by Electronic Arts. It was released for Microsoft Windows, PlayStation 3 and Xbox 360 on March 6, 2012, and for Wii U on November 18, 2012. The music of the game was composed by several composers, including Clint Mansell, Christopher Lennertz, Cris Velasco, Sam Hulick, and Sascha Dikiciyan.
50
developer
Apache Wicket
Apache
['looking glass technologies', 'valve software', 'big fish', 'zun', 'neko entertainment', 'sohu', 'commodore business machines', 'ocean software', 'shiny entertainment', 'reflexive entertainment', 'zynga', '5th cell', 'dennis ritchie', 'sega am2', 'wow entertainment', 'mindscape', 'commodore 64', 'symbian foundation', 'saab', 'housemarque', 'khronos group', 'seibu kaihatsu', 'simon', 'blue byte software', 'zimmermann', 'sce bend studio', 'ubisoft montreal', 'embarcadero', 'buckminster fuller', 'international business machines corporation', 'sourcefire', 'isi', 'konami computer entertainment osaka', 'video system', 'melbourne house', 'novalogic', 'infinite interactive', 'tobu railway', 'feral interactive', 'cray research', 'loriciel', 'psikyo', 'martin company', 'sony computer entertainment', 'koei tecmo', 'luxoflux', 'aol', 'telltale games', 'madfinger games', 'blue castle games', 'wolfram research', 'robot entertainment', 'apple macintosh', 'microprose', 'project aces', 'autodesk', 'incentive software', 'tehkan', 'wright brothers', 'taito corporation', 'gaijin entertainment', 'epyx', 'tango gameworks', 'ratbag games', 'croteam', 'lockheed martin', 'volition', 'debian', 'feelplus', 'cryptic studios', 'fujitsu', 'general magic', 'hal laboratory', 'paradigm entertainment', 'eidetic', 'square electronic arts', 'andrew braybrook', 'soe', 'angel studios', 'introversion software', 'gabe newell', 'burroughs corporation', 'gainax', 'muse software', 'sucker punch', 'ati', 'intelligent systems', 'data general', 'fsf', 'apple', 'ensemble studios', 'bluepoint games', 'nexon', 'jumpstart', 'arm holdings', 'nokia', 'toshiba', 'nihon falcom corporation', 'sega']
Apache Wicket
Apache Wicket, commonly referred to as Wicket, is a lightweight component-based web application framework for the Java programming language conceptually similar to JavaServer Faces and Tapestry. It was originally written by Jonathan Locke in April 2004. Version 1.0 was released in June 2005. It graduated into an Apache top-level project in June 2007.
50
developer
Rational Unified Process
IBM
['blizzard entertainment', 'rovio entertainment', 'nintendo', 'rim', 'wright brothers', 'dolby', 'carnegie mellon', 'rob pike', 'sports interactive', 'brownie brown', 'atari games', 'bigpoint games', 'nimblebit', 'boeing', 'microchip', 'zend technologies', 'lucasarts', 'ocean software', 'eutechnyx', 'nis america', 'natsume', 'polygon magic', 'kemco', 'acorn computers', 'opencvs', 'the behemoth', 'disney interactive', 'hal laboratory', 'eidetic', 'google', 'ubisoft', 'midway games', 'ubisoft paris', 'disney parks', 'gainax', 'ambrosia software', 'team 17', 'zen studios', 'yamaha corporation', 'origin systems', 'gremlin graphics', 'lenovo', 'canon', 'blue castle games', 'gaijin entertainment', 'psygnosis', 'mysql ab', 'khronos group', 'united front games', 'singletrac', 'studio liverpool', 'avid', 'sce studio liverpool', 'guerrilla games', 'carnegie mellon university', 'research in motion', 'airbus', 'infocom', 'project aces', 'vic tokai', 'jeremy bentham', 'high voltage software', 'simon', 'looking glass technologies', 'ascii', 'tencent', 'kalisto entertainment', 'videolan', 'apogee software', 'gnu project', 'cisco', 'jumpstart', 'microsoft', 'radical entertainment', 'compaq', 'macromedia', 'thq', 'lockheed martin', 'big fish', 'argonaut games', 'jet propulsion laboratory', 'garagegames', 'naughty dog', 'data east', 'relic entertainment', 'nintendo spd', 'humongous entertainment', 'dynamix', 'redlynx', 'sumo digital', 'double fine', 'playlogic entertainment', 'fraunhofer', 'sony computer entertainment', 'enterbrain', 'virgin games', 'neversoft', 'omega force', 'bitmap brothers']
Rational Unified Process
The Rational Unified Process (RUP) is an iterative software development process framework created by the Rational Software Corporation, a division of IBM since 2003. RUP is not a single concrete prescriptive process, but rather an adaptable process framework, intended to be tailored by the development organizations and software project teams that will select the elements of the process that are appropriate for their needs. RUP is a specific implementation of the unified process.
50
developer
Cray Operating System
Cray Research
['sce japan studio', 'nvidia', 'digital equipment corporation', 'feelplus', 'activestate', 'matrix software', 'compuserve', 'sony', 'nimblebit', 'new world computing', 'zend technologies', 'cliff shaw', 'virgin interactive', 'embarcadero', 'ati', 'nintendo spd', 'capcom production studio 4', 'arkane studios', 'blizzard entertainment', 'david braben', 'acorn computers', 'motorola', 'stardock', 'westwood studios', '2k marin', 'corel corporation', 'digital research', 'kush games', 'asf', 'mitchell corporation', 'hothead games', 'sacnoth', 'tilted mill entertainment', 'esri', 'looking glass studios', 'sony computer entertainment japan', 'cisco', 'nis america', 'avg', 'bernstein', 'red storm entertainment', 'kemco', 'square electronic arts', 'usgs', 'eclipse foundation', 'milestone', 'gravity corporation', 'zen studios', 'mitsubishi', 'revolution software', 'boeing', 'sourcefire', 'rockstar north', 'project aces', 'haemimont games', 'john backus', 'camelot software planning', 'united front games', 'ibm', 'daybreak game company', 'marvelous aql', 'nautilus', 'gamevil', 'gainax', 'llamasoft', 'opensuse project', 'silicon knights', 'gametek', 'cambridge university', 'visual concepts', 'bell labs', 'level 9', 'six apart', 'xiaomi tech', 'sucker punch productions', 'electronic arts', 'xiaomi', 'sco', 'vought', 'namco tales studio', 'rage software', 'bell helicopter', 'argonaut software', 'intelligent systems', 'kronos digital entertainment', 'debian', 'activision', 'canadair', 'sumo digital', 'carnegie mellon university', 'on2 technologies', 'open geospatial consortium', 'sun microsystems', 'apogee software', 'westone bit entertainment', 'mysql ab', 'konami', 'bizarre creations', 'titus software']
Cray Operating System
The Cray Operating System (COS) succeeded Chippewa Operating System (shipped with earlier computer systems CDC 6000 series and CDC 7600) and was Cray Research's proprietary operating system for its Cray-1 (1976) and Cray X-MP supercomputers, and those platforms' main OS until replaced by UNICOS in the late 1980s. COS was delivered with Cray Assembly Language (CAL), Cray FORTRAN (CFT), and Pascal.
50
developer
SilverFast
LaserSoft Imaging
['psygnosis', 'dma design', 'matrix software', 'activestate', 'inxile entertainment', 'sega', 'argonaut software', 'canadair', 'macintosh', 'iso', 'borland', 'google', 'sega am2', 'commodore', 'infinite interactive', 'sap se', 'saber interactive', 'mips', 'avalanche studios', 'arika', 'michael land', 'unix', 'silicon knights', 'nintendo ead', 'apache', 'angel studios', 'telenet japan', 'nihon falcom corporation', 'fraunhofer iis', 'virgin games', 'ubisoft paris', 'nadeo', 'ea canada', 'westone bit entertainment', 'titus interactive', 'grasshopper manufacture', 'capcom vancouver', 'stormfront studios', 'international standard', 'quantic dream', 'studio liverpool', 'popcap games', 'seymour papert', 'ubisoft entertainment', 'yamaha corporation', 'raspberry pi foundation', 'gaijin entertainment', 'mozilla corporation', 'mumbojumbo', 'muse software', 'zeev suraski', 'interplay', 'interplay productions', 'ion storm', 'red hat', 'hyperion entertainment', 'tobu railway', 'mitchell corporation', 'microchip', 'vought', 'wow entertainment', 'brownie brown', 'microsoft', 'garagegames', 'albert ellis', 'symbian foundation', 'disney parks', 'america online', 'freestylegames', 'ankama games', 'cisco systems', 'winter wolves', 'visceral games', 'avg', 'team shanghai alice', 'platinumgames', 'asf', '2k games', 'sce bend studio', 'avalanche software', 'tripwire interactive', 'dynamix', 'konami computer entertainment osaka', 'team 17', 'origin systems', 'united front games', 'vanillaware', 'compuserve', 'ibm', 'compile heart', 'open geospatial consortium', '0verflow', 'snk', 'bell labs', 'rovio entertainment', 'digital pictures', 'acorn computers', 'sunsoft', 'auran']
Photo CD
Photo CD is a system designed by Kodak for digitizing and saving photos in a CD. Launched in 1992, the discs were designed to hold nearly 100 high quality images, scanned prints and slides using special proprietary encoding. Photo CDs are defined in the Beige Book and conform to the CD-ROM XA and CD-i Bridge specifications as well. They were intended to play on CD-i players, Photo CD players (Apple's PowerCD for example), and any computer with a suitable software (LaserSoft Imaging's SilverFast DC or HDR for example). The system failed to gain mass usage among consumers partly due to its proprietary nature, the rapidly decreasing scanner prices, and the lack of CD-ROM drives in most home personal computers of the day. Furthermore, Photo CD relied on CRT-based TV sets for home use. However, these were designed for moving pictures. Their typical flicker became an issue when watching still photographs. The Photo CD system gained a fair level of acceptance among professional photographers due to the low cost of the high quality film scans. Prior to Photo CD, professionals who wished to digitize their film images were forced to pay much higher fees to obtain drum scans of their film negatives and transparencies.
50
developer
Donald in Maui Mallard
Disney Interactive
['visual concepts', 'ea redwood shores', 'bell labs', 'eidetic', 'square enix', 'cisco systems', 'retro studios', 'atari', 'obsidian entertainment', 'eighting', 'sucker punch', 'mitsubishi', 'video system', 'cnrs', 'digital research', 'croteam', 'opencvs', 'rockstar san diego', 'larry wall', 'nvidia', 'buckminster fuller', 'corel corporation', 'web standards', 'high voltage software', 'deep silver', 'cavedog entertainment', 'ninja theory', 'smilebit', 'stainless games', 'cray', 'yandex', 'visceral games', 'technosoft', 'juan de la cierva', 'kaneko', 'ea sports big', 'commodore 64', 'platinumgames', 'looking glass studios', 'mozilla corporation', 'opensuse project', 'epic megagames', 'acorn computers', 'sun microsystems', 'ogc', 'ubisoft montreal', 'scej', 'ccp games', 'team 17', 'universal entertainment corporation', 'tapulous', 'hal laboratory', 'vmware', 'paradox development studio', 'software projects', 'john stuart mill', 'radical entertainment', 'image space incorporated', 'chris hughes', 'kid', 'internet systems consortium', 'melbourne house', 'game arts', 'lasersoft imaging', 'westwood studios', 'jagex', 'hudson soft', 'virgin interactive', 'takara', 'ssi', 'kush games', 'electronic frontier foundation', 'rovio', 'nautilus', 'snk', 'zun', 'data design interactive', 'andrew braybrook', 'ankama games', 'scs software', 'bullfrog', 'capcom production studio 3', 'luxoflux', 'stardock', 'grezzo', 'jetbrains', 'quarterdeck', 'martin company', 'bugbear entertainment', 'wright brothers', 'namco', 'burroughs corporation', 'yamaha corporation', 'icl', 'brendan eich', 'eurocom', 'apache foundation', 'studio 33', 'bethesda game studios']
Donald in Maui Mallard
Donald in Maui Mallard, known as Maui Mallard in Cold Shadow in North America, is a platforming video game developed and published by Disney Interactive. The game was released in Brazil in 1995 and in Europe on December 8, 1995, for the Sega Mega Drive/Genesis. It was also ported by Eurocom Entertainment Software to the SNES and released in North America in November 1996, in Europe on November 28, 1996, and in Japan on December 20, 1996. A Microsoft Windows port followed two years later and was released in North America on September 30, 1996. It was ported one last time to the Game Boy in North America in August 1998. The game was developed by Disney Interactive for the Sega Mega Dive/Genesis and Microsoft Windows, by Eurocom Entertainment Software for the SNES, and by Bonsai Entertainment Corp. for the Game Boy. Despite being the original, the Sega Mega Drive/Genesis version was only released in Brazil and Europe and never saw a North American version due to Nintendo securing an exclusive publishing contract for the game; however the Sega Genesis version did eventually see an American release, but only as a Sega Channel exclusive. The game was one of the first games to be released under the Disney Interactive Studios label. The game premiered for the North American market at Walt Disney World in September 1996. Three Maui Mallard kiosks were prepared in the Disney Interactive exhibit at the Innoventions plaza of EPCOT. Visitors could play the full game for an unlimited period of time and interact with Attractions Hosts and Hostesses who were available to play against them and share tips and tricks. The game stars Donald Duck in a metafictional role as duck detective Maui Mallard, who adopts the name "Cold Shadow" when he dresses up in ninja garb. For the North American versions of the game, all Donald Duck references are omitted for unknown reasons and the main character is only known as Maui Mallard. Though the end of the game informed the player to look forward to Maui's next adventure, there have been no other appearances of Maui Mallard or Cold Shadow in any medium.
50
developer
Dance Dance Revolution Mario Mix
Konami
['simon', 'bluepoint games', 'activision', 'human entertainment', 'muse software', 'winter wolves', 'infocom', 'the behemoth', 'yamaha', 'washington', 'freeverse software', 'grasshopper manufacture', 'blackberry ltd', 'data east', 'sony computer entertainment japan', 'arc system works', 'opera software', 'luxoflux', 'delphine software', 'dustin moskovitz', 'game arts', 'codename nx', 'bigbig studios', 'cryo interactive', 'aurora toolset', 'edmund mcmillen', 'redlynx', 'neko entertainment', 'ratbag games', 'gremlin graphics', 'sun microsystems', 'neowiz games', 'sap ag', 'digital reality', 'looking glass studios', 'indian space research organisation', 'interplay productions', 'tecmo koei', 'psygnosis', 'psikyo', 'xiaomi', 'autumn moon entertainment', 'cryptic studios', 'cyan worlds', 'honda', 'amblin entertainment', 'bethesda game studios', 'bitmap brothers', 'vic tokai', 'microprose', 'infinite interactive', 'novalogic', 'franz joseph gall', 'avg', 'icom simulations', 'kuju entertainment', 'commodore 64', 'martin company', 'q entertainment', 'capcom production studio 4', 'disney interactive', 'oracle', 'double helix games', 'arenanet', 'simbin', 'treyarch', 'firemint', 'deep silver', 'nival interactive', 'lasersoft imaging', 'vint cerf', 'climax studios', 'general magic', 'namco tales studio', 'on2', 'bloodhouse', 'graphisoft', 'gravity corp', 'agustawestland', 'jolla', 'netscape', 'next level games', 'titus software', 'paradox development studio', 'naughty dog', 'bugbear entertainment', 'chris hughes', 'cambridge university', 'kid', 'ubisoft paris', 'funcom', 'icc', 'brownie brown', 'motorola', 'ati technologies', 'wikimedia foundation', 'koei tecmo', 'oracle corporation', 'double fine']
Dance Dance Revolution Mario Mix
Dance Dance Revolution Mario Mix, known as Dance Dance Revolution with Mario (ダンスダンスレボリューション ウィズ マリオ Dansu Dansu Reboryūshon Uizu Mario) in Japan and Dancing Stage Mario Mix in Europe, is a 2005 music video game developed by Konami and published by Nintendo for the GameCube. It is the first Dance Dance Revolution game to be released on a Nintendo video game console outside Japan. Dance Dance Revolution Mario Mix predominantly features characters, music, and locations from the Mario franchise. The game was bundled with the dance pad controller.
50
developer
Cocoto Platform Jumper
Neko Entertainment
['apple computer', 'data general', 'sco', 'relic entertainment', 'the 3do company', 'rovio entertainment', 'technosoft', 'eclipse foundation', 'dolby', 'cnrs', 'tango gameworks', 'hb studios', 'loriciel', 'chunsoft', 'blizzard entertainment', 'vint cerf', 'snk', 'mit', 'netscape', 'sega sports', 'lenovo', 'bbc', 'jeremy bentham', 'wisdom tree', 'zend technologies', 'sonic team usa', 'arc system works', 'yandex', 'monolith soft', 'canadair', 'gremlin graphics', 'housemarque', 'linus benedict torvalds', 'agustawestland', 'opencvs', 'alfa system', 'ratbag games', 'jaleco entertainment', 'sil international', 'zeev suraski', '5th cell', 'ogc', 'amblin entertainment', 'pentavision', 'sourcefire', 'compaq', 'ankama', 'larry page', 'taito', 'lockheed martin', 'rovio', 'hewlett packard', 'advanced micro devices', 'mumbojumbo', 'delphine software', 'studio liverpool', 'crystal dynamics', 'exidy', 'eutechnyx', 'electronic arts canada', 'sega corporation', 'cray', 'frozenbyte', 'port authority', 'macromedia', '2k marin', 'introversion software', 'the behemoth', 'ubisoft montreal', 'core design', 'vanillaware', 'mozilla corporation', 'dinamic software', 'rockstar north', 'acclaim entertainment', 'livermore', 'eurocom', 'dino dini', 'dustin moskovitz', 'techland', 'ubisoft paris', 'capcom production studio 3', 'konami', 'ninja theory', 'fedora project', 'enterbrain', 'videolan', 'nvidia', 'epic games', 'qualcomm', 'koei tecmo', 'konami digital entertainment', 'gravity corporation', 'chris sawyer', 'brendan eich', 'cdc', 'blendo games', 'backbone entertainment', 'joint photographic experts group']
Cocoto Platform Jumper
Cocoto Platform Jumper is a 2004 platform video game released by Neko Entertainment. The game has been released on many different platforms in the PAL regions including the Nintendo GameCube, PlayStation 2, Game Boy Advance and Microsoft Windows. It was released for WiiWare in North America on April 27, 2009 and in the PAL regions on June 12, 2009.
50
developer
BWF
EBU
['sony online', 'esri', 'novell', 'control data', 'apogee software', 'sil international', 'inti creates', '989 studios', 'nextech', 'sonic team', 'sensible software', 'theo de raadt', 'marti wong', 'ubisoft shanghai', 'seibu kaihatsu', 'the 3do company', 'borland', 'vortex software', 'black isle studios', 'aol', 'access software', 'electronic arts', 'ankama play', 'tobu railway', 'alfa system', 'motorola', 'frozenbyte', '5th cell', 'infocom', 'jet propulsion laboratory', 'america online', 'alpha denshi', 'ascii', 'luxoflux', 'port authority', 'ea', 'isi', 'gremlin interactive', 'arm holdings', 'enix', 'wikimedia foundation', 'sonic team usa', 'yandex', 'fujitsu', 'cray', 'crave entertainment', 'gabe newell', 'telltale games', 'google', 'thq', 'melbourne house', 'clover studio', 'ubisoft', 'microsoft game studios', 'valve', 'relic entertainment', 'presto studios', 'freeverse software', 'bell laboratories', 'snk', 'open geospatial consortium', 'quantic dream', 'irrational games', 'sandy white', 'next', 'vint cerf', 'rebellion developments', 'walt disney', 'icl', 'cyan', 'am2', 'data design interactive', 'apache software foundation', 'rainbow arts', 'evolution studios', 'jagex', 'konami computer entertainment tokyo', 'apple', 'polygon magic', 'midway', 'tengen', 'kemco', 'feelplus', 'dinamic software', 'web standards', 'monolith soft', 'sce bend studio', 'ambrosia software', 'carnegie mellon', 'criterion games', 'microprose', 'sega corporation', 'nih', 'w3c recommendation', 'ugo cerletti', 'loriciel', 'smilebit', 'kojima productions', 'psikyo']
Broadcast Wave Format
Broadcast Wave Format (BWF) is an extension of the popular Microsoft WAVE audio format and is the recording format of most file-based non-linear digital recorders used for motion picture, radio and television production. It was first specified by the European Broadcasting Union in 1997, and updated in 2001 and 2003. The purpose of this file format is the addition of metadata to facilitate the seamless exchange of sound data between different computer platforms and applications. It specifies the format of metadata, allowing audio processing elements to identify themselves, document their activities, and permits synchronization with other recordings. This metadata is stored as extension chunks in a standard digital audio WAV file. Files conforming to the Broadcast Wave specification have names ending with the extension .WAV. In addition to the common WAVE chunks, the following extension chunks can appear in a Broadcast Wave file: For more information, see EBU BWF User Guide
50
developer
Dead or Alive 4
Team Ninja
['arenanet', 'cambridge university', 'strategic simulations', 'acorn computers ltd', 'criterion games', 'ken thompson', 'sculptured software', 'telltale games', 'livermore', 'cyan', 'jaleco entertainment', 'acclaim entertainment', 'bohemia interactive', 'access software', 'slightly mad studios', '343 industries', 'yamaha corporation', 'clover studio', 'humongous entertainment', 'insomniac', 'sony online entertainment', 'gremlin interactive', 'gametek', 'netscape', 'ms', 'ea canada', 'boeing', 'gnu project', 'nd cube', 'new world computing', 'phil zimmermann', 'matrix software', 'videolan', 'gamevil', 'ubisoft reflections', 'climax studios', 'intuit', 'gravity corp', 'isi', 'silicon knights', 'data general', 'haemimont games', 'sun', 'reality pump studios', 'mythos games', 'jolla', 'bungie studios', 'vmware', 'cat daddy games', 'origin systems', 'scs software', 'microsoft', 'jaxa', 'hothead games', 'dolby', 'apple macintosh', 'cyan worlds', 'macintosh', 'falcom', 'nintendo', 'tencent holdings limited', 'national instruments', 'wright brothers', 'enix', 'novell', 'franz joseph gall', 'adeline software international', 'redlynx', 'data east', 'mumbojumbo', 'opencvs', 'albert ellis', 'harmonix', 'ubisoft shanghai', 'tobu railway', 'ugo cerletti', 'garagegames', 'andrew braybrook', 'graphisoft', 'simon', 'electronic frontier foundation', 'symantec', 'cdc', 'rage software', 'rockstar san diego', 'rebellion developments', 'game arts', 'stormfront studios', 'fraunhofer institute', 'paradigm entertainment', 'chunsoft', 'zen studios', 'eighting', 'novalogic', 'shiny entertainment', 'suse', 'treyarch', 'revolution software', 'blitz games']
Dead or Alive 4
Dead or Alive 4 (Japanese: デッドオアアライブ4 Hepburn: Deddo Oa Araibu Fō, abbreviated as DOA4) is a fighting game developed by Team Ninja and released by Tecmo for the Xbox 360 in 2005. It is the fourth major title in the Dead or Alive video game series, its plot following the events of the 2001 title Dead or Alive 3.
50
developer
Spy Hunter
Midway
['xiaomi tech', 'open geospatial consortium', 'isro', 'epic megagames', 'lasersoft imaging', 'lockheed martin', 'tripwire interactive', 'interplay entertainment', 'dma design', 'soe', 'icom simulations', 'ea maxis', 'ogc', 'carnegie mellon', 'atlus', 'linus torvalds', 'ccp games', 'liquid entertainment', 'radical entertainment', 'falcom', 'n3v games', 'fedora', 'jaleco entertainment', 'ubisoft', 'symantec', 'michael land', 'llamasoft', 'valve corporation', 'eidetic', 'corel corporation', 'melbourne house', 'atari games', 'symantec corporation', 'opensuse project', 'stallman', 'six apart', 'popcap', 'kuju entertainment', 'tehkan', 'sports interactive', 'seymour papert', 'ms', 'lucasfilm games', 'sun microsystems', 'gremlin graphics', 'corel', 'eutechnyx', 'bell labs', 'infinite interactive', 'marti wong', 'fraunhofer iis', 'gremlin interactive', 'electronic arts canada', 'motorola', 'taito', 'larry wall', 'the behemoth', 'bethesda', 'america online', 'ritual entertainment', 'rim', 'singletrac', 'tencent holdings limited', 'ati', 'the perl foundation', 'san diego studio', 'big fish', 'kalisto entertainment', 'debian', 'q entertainment', 'sap se', 'microsoft corporation', 'mit', 'reality pump studios', 'naughty dog', 'incognito entertainment', 'scs software', 'franz joseph gall', 'apple computer', 'advanced micro devices', 'linux foundation', 'sega corporation', 'introversion software', 'ugo cerletti', 'kojima productions', 'techland', 'active enterprises', 'shiny entertainment', 'bungie studios', 'nimblebit', 'ubisoft reflections', 'canadair', 'sonic team usa', 'kesmai', 'grasshopper manufacture', 'netscape communications', 'access software', 'carbonated games', 'tilted mill entertainment']
NetherRealm Studios
NetherRealm Studios is an American video game developer based in Chicago, Illinois. The company was founded in 2010 replacing WB Games Chicago and Midway Games, which purchased assets in 2009 that were formerly owned by Midway Games Chicago after Midway filed for bankruptcy. The assets purchased included Midway's studio in Chicago and Surreal Software, resulting in the ownership to the rights to the Joust, Mortal Kombat, The Suffering, Spy Hunter and Wheelman series. In 2009, WB Games first rebranded the Mortal Kombat team as WB Games Chicago, before both WB Games Chicago and Midway Games were merged to form NetherRealm Studios in 2010. The studio is named in reference to the Netherrealm, a recurring location in the Mortal Kombat series, and features recurring series character Scorpion in its logo. NetherRealm's first game, the ninth installment and the reboot of the Mortal Kombat series, was released in North America on April 19, 2011 for the Xbox 360 and PlayStation 3 platforms. The studio is led by industry veteran, and series co-creator, Ed Boon.
50
developer
International Superstar Soccer
Konami Computer Entertainment Tokyo
['sinclair research', 'chunsoft', 'tim sweeney', 'franz joseph gall', 'electronic frontier foundation', 'sco', 'jumpstart', 'america online', 'sce london studio', 'infogrames', 'surreal software', 'cisco', 'six apart', 'data design interactive', 'kid', 'presto studios', 'santa cruz operation', 'introversion software', 'sensible software', 'overkill software', 'psygnosis', 'playmore', 'national instruments', 'dino dini', 'samsung', 'studio 33', 'cyan', 'n3v games', 'interplay entertainment', 'jet propulsion laboratory', 'debian', 'looking glass studios', 'ritual entertainment', 'telenet japan', 'team shanghai alice', 'sumo digital', 'bentham', 'larry page', 'irrational games', 'zynga', 'aurora toolset', 'boeing', 'agustawestland', 'electronic arts', 'gaijin entertainment', 'q entertainment', 'kalisto entertainment', 'ascii', 'telltale games', 'rim', 'team ninja', 'llamasoft', 'bigpoint games', 'stallman', 'nvidia', 'inria', 'united front games', 'carnegie mellon', 'commodore international', 'commodore', 'taito', 'the edge', 'insomniac', 'chair entertainment', 'luxoflux', 'croteam', 'gas powered games', 'zend technologies', 'psikyo', 'bertrand meyer', 'looking glass technologies', 'project aces', 'intel', 'cavedog entertainment', 'khronos group', 'monolith soft', 'haemimont games', 'virgin interactive', 'xiaomi', 'rainbow arts', 'brendan eich', 'crave entertainment', 'steve wozniak', 'digital praise', 'nadeo', 'intelligent systems', 'symbian foundation', 'dimps', 'linden lab', 'w3c recommendation', 'sony', 'mysql ab', 'disney parks', 'saab', 'squaresoft', 'naughty dog', 'tamsoft', 'the perl foundation', 'cambridge university']
International Superstar Soccer 98
International Superstar Soccer 98 (officially abbreviated as ISS 98 and known as Jikkyou World Soccer: World Cup France '98 in Japan) is a football video game developed by Konami Computer Entertainment Osaka which was released exclusively for the Nintendo 64. Alongside International Superstar Soccer Pro 98 developed by Konami Computer Entertainment Tokyo (KCET), the games were released at the same time. Although it lacked FIFPro licence, it featured Italian striker Fabrizio Ravanelli along with German goalkeeper Andreas Koepke (on German release) and Paul Ince (on British release) on the cover. The cover of the North American version featured Colombian player Carlos Valderrama, and the game featured licence from Reebok to use their logos in adboards and the Chilean kits. The PlayStation version was called International Superstar Soccer Pro 98, and was developed by Konami Computer Entertainment Tokyo as a completely different game.
50
developer
Sonic Colors
Sonic Team
['canon', 'ocean software', 'feelplus', 'falcom', 'quarterdeck', 'microsoft game studios', 'juan de la cierva', 'sgi', 'polyphony digital', '989 studios', 'konami computer entertainment osaka', 'codename nx', 'buckminster fuller', 'jeff minter', 'nis america', 'humongous entertainment', 'vint cerf', 'dinamic software', 'thalion software', 'auran', 'capcom production studio 8', 'new world computing', 'gaijin entertainment', 'deep silver', 'twilight frontier', 'sandy white', 'john backus', 'sega sports', 'frozenbyte', 'daedalic entertainment', 'digital pictures', 'alias', 'ubisoft shanghai', 'q entertainment', 'ea', 'introversion software', 'reality pump studios', 'sonic team usa', 'bell laboratories', 'marvelous aql', 'yuji horii', 'port authority', 'tecmo koei', 'team 17', 'ssi', 'cambridge university', 'neversoft', 'intelligent systems', 'rockstar san diego', 'santa cruz operation', 'gnu project', 'mysql ab', 'linux foundation', 'bertrand meyer', 'origin systems', 'apache foundation', 'chair entertainment', 'grezzo', 'blue byte software', 'nexon', 'data general', 'garagegames', 'kuju entertainment', 'spiderweb software', 'icl', 'looking glass technologies', 'camelot', 'kojima productions', 'rim', 'lionhead studios', 'jeremy bentham', 'internet systems consortium', 'cdc', 'bitmap brothers', 'lucasarts', 'opera software', 'fujitsu', 'blue castle games', 'obsidian entertainment', '343 industries', 'brian kernighan', 'dennis ritchie', 'digital praise', 'ea sports big', 'konami digital entertainment', 'next level games', 'jagex', 'on2 technologies', 'theo de raadt', 'agustawestland', 'control data', 'retro studios', 'eurocom', 'incognito entertainment', 'bell helicopter', 'treyarch', 'sacnoth', 'surreal software', 'alfa system']
Sonic Colors
Sonic Colors (ソニックカラーズ Sonikku Karāzu), titled Sonic Colours in European and Australian markets, is a platforming game in the Sonic the Hedgehog series, developed by Sonic Team and published by Sega in 2010. The game was released worldwide for the Wii and Nintendo DS in November 2010. The game is centered on the protagonist Sonic the Hedgehog and his fight against the main antagonist of the Sonic series, Dr. Eggman, who has taken an alien race hostage and is using them for his evil purposes. During the game, the camera perspective switches occasionally from third person to side-scrolling. During development, Sega explained that they were delisting sub-standard games in the Sonic series and developing new titles in order to increase the value of the brand. Development included the interchanging perspective, the idea for the game to be set at an amusement park, and a unique music score. Sega revealed that they were developing the game for a wide demographic, which included both older and younger consumers. The game introduces power-ups called Wisps, which the player can use to increase attack power and reach places they cannot otherwise. Sonic Colors received positive reviews. Critics praised the presentation, citing excellent graphics and music, interchanging perspective in gameplay and advantages granted by the Wisps.
50
developer
Infamous 2
Sucker Punch Productions
['backbone entertainment', 'team ninja', 'black isle studios', 'derek yu', 'alexey pajitnov', 'video system', 'ati', 'netscape', 'niklaus wirth', 'square enix', 'marvelous aql', 'iso standard', 'tecmo', 'agustawestland', 'vmware', 'thalion software', 'united front games', 'research in motion', 'ambrosia software', 'macromedia', 'ubisoft montreal', 'icc', 'suse', 'wayforward technologies', 'feelplus', 'nih', 'relic entertainment', 'q entertainment', 'scej', 'popcap', 'gizmondo', 'bloodhouse', 'eurocom', 'adobe', 'jaxa', 'reality pump studios', 'compaq', 'hewlett packard', 'sun microsystems', 'mozilla', 'konami', 'stallman', 'ocean software', 'london studio', 'arkane studios', 'dynamix', 'bbc', 'wind river', 'symantec', 'franz joseph gall', 'visual concepts', 'incentive software', 'marti wong', 'culture brain', 'popcap games', 'motorola', 'looking glass studios', 'paradox development studio', 'nis america', 'saber interactive', 'housemarque', 'namco', 'compuserve', 'taito', 'oliver twins', 'linspire', 'videolan', 'burroughs corporation', 'cliff shaw', 'icl', 'bigpoint games', 'julian gollop', 'polygon magic', 'linus benedict torvalds', 'samsung electronics', 'macintosh', 'gameloft', 'harmonix', 'fsf', 'kesmai', 'stormfront studios', 'fraunhofer iis', 'ebu', 'debian', 'boeing', 'obsidian entertainment', 'dustin moskovitz', 'microsoft game studios', 'double fine productions', 'ubisoft', 'amanita design', 'ea sports', 'sco', 'linden research', 'xiaomi', 'katgames', 'rage software', 'cray research', 'atari games']
Infamous 2
Infamous 2 (stylized as inFAMOUS 2) is a 2011 action-adventure, open world video game developed by Sucker Punch Productions and published by Sony Computer Entertainment for the PlayStation 3 video game console. It is a sequel to the 2009 video game Infamous. Announced on June 4, 2010, the game was released in June 2011. The story follows protagonist Cole MacGrath on his quest in New Marais to grow powerful enough to able to face his nemesis, the Beast. Cole possesses electricity-based superpowers which are used in combat and navigating the city. The player is given several opportunities to use these powers for good or selfish purposes in the game's Karma system. The Karma system affects what powers become available, the reaction of the city's populace towards Cole, and the story. Development on Infamous 2 began immediately after Sucker Punch finished the first Infamous, led by returning game director Nate Fox. The game's music was composed by James Dooley, Bryan Mantia, the band Galactic, and Jonathan Mayer. Both the game's music and fictional city were inspired by New Orleans. The original voice actor for Cole was replaced by Eric Ladin as Sucker Punch wanted somebody who could perform Cole's physical reactions with motion capture, a new addition to the series. The game was generally well received by gaming media upon release. Praise was particularly directed at its city-design, traversal, and graphics, though it was criticized for its Karma system and camera. A stand-alone expansion titled Infamous: Festival of Blood was released on October 25, 2011. Infamous Second Son, a sequel for the PlayStation 4, was released worldwide on March 21, 2014.
50
developer
Just Cause 3
Avalanche Studios
['bell helicopter', 'gabe newell', 'omega force', 'telltale games', 'six apart', 'ati', 'codename nx', 'neversoft', 'aol', 'icom simulations', 'hothead games', 'westone bit entertainment', 'hb studios', 'graphisoft', 'zynga', 'asf', 'ubisoft paris', 'electronic arts canada', 'oliver twins', 'blackberry', 'visual concepts', 'zen studios', 'double fine', 'relic entertainment', 'apogee software', 'squaresoft', 'cambridge', 'reflections interactive', 'larry wall', 'singletrac', 'cray', 'wright brothers', '2k games', 'ankama games', 'harmonix', '2k marin', 'milestone', 'skype technologies', 'camelot software planning', 'bell laboratories', 'universal entertainment corporation', 'indieszero', 'bloodhouse', 'koei tecmo', 'sce london studio', 'humongous entertainment', 'nintendo ead tokyo', 'tencent', 'access software', 'franz joseph gall', 'feelplus', 'konami computer entertainment japan', 'activestate', 'fsf', 'dolby', 'google', 'uw', 'jon ritman', 'simbin', 'samsung electronics', 'triumph studios', 'tecmo', 'scs software', 'turn 10 studios', 'esri', 'fraunhofer', 'zend technologies', 'yandex', 'cinemaware', 'studio 33', 'zimmermann', 'commodore business machines', 'ion storm', 'lawrence page', 'gravity corp', 'dimps', 'ea sports', 'amd', 'sce studio liverpool', 'sco', 'juan de la cierva', 'zilog', 'clover studio', 'funcom', 'nullsoft', 'origin systems', 'seymour papert', 'runic games', 'advanced micro devices', 'argonaut games', 'atari', 'isi', 'xiaomi tech', 'kid', 'stallman', 'albert ellis', 'bethesda', 'auran', 'polyphony digital']
Just Cause 3
Just Cause 3 is a 2015 open world action-adventure video game developed by Avalanche Studios and published by Square Enix. It was announced on November 11, 2014. It is the third game in the Just Cause series and is the sequel to the 2010 video game Just Cause 2. It was released worldwide on December 1, 2015 for Microsoft Windows, PlayStation 4, and Xbox One, receiving positive reviews, with critics praising the open world, destruction mechanics, and its promotion of player agency, while criticizing performance issues and the uninspired narrative.
50
developer
Grand Theft Auto IV
Rockstar North
['mozilla foundation', 'kid', 'sap se', 'psygnosis', 'niklaus wirth', 'eidetic', 'nihon falcom', 'luxoflux', 'reflections interactive', 'n3v games', 'sap', 'sap ag', 'adeline software international', 'telltale games', 'linus torvalds', 'milestone', 'bluepoint games', 'livermore', 'microchip', 'relic entertainment', 'sting entertainment', 'opera software', 'ubisoft paris', 'lockheed martin', 'monolith productions', 'quarterdeck', 'visual concepts', 'capcom production studio 8', 'netscape', 'asf', 'nival interactive', 'sce japan studio', 'ubisoft shanghai', 'exidy', 'ken thompson', 'croteam', 'polyphony digital', 'tencent holdings limited', 'graphisoft', 'cat daddy games', 'debian', 'namco', 'llamasoft', 'dinamic software', 'bugbear entertainment', 'inti creates', 'image space incorporated', 'paradox development studio', 'irrational games', 'arc system works', 'acclaim entertainment', 'blitz games', 'opencvs', 'america online', 'bitmap brothers', 'interplay entertainment', 'team 17', 'dino dini', 'argonaut software', 'next', 'michael land', 'slightly mad studios', 'ibm', 'edmund mcmillen', 'eclipse foundation', 'mozilla', 'sega am2', 'lawrence livermore national laboratory', 'obsidian entertainment', 'international standard', 'mitchell corporation', 'atari', 'wind river', 'snk', 'cnrs', 'larry wall', 'gravity corp', 'interplay productions', 'jaleco', 'climax studios', 'gainax', 'jon ritman', 'rca', 'muse software', 'vint cerf', 'simon', 'apple computer', 'research in motion', 'microsoft', 'seymour papert', 'enterbrain', 'w3c recommendation', 'compile heart', 'codemasters', 'vought', '0verflow', 'hewlett packard', 'neowiz games', 'bioware']
Grand Theft Auto IV
Grand Theft Auto IV is an open world action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 29 April 2008 for the PlayStation 3 and Xbox 360 consoles, and on 2 December 2008 on Microsoft Windows. It is the eleventh title in the Grand Theft Auto series, and the first main entry since 2004's Grand Theft Auto: San Andreas. Set within the fictional Liberty City (based on New York City), the single-player story follows a war veteran, Niko Bellic and his attempts to escape his past while under pressure from loan sharks and mob bosses. The open world design lets players freely roam Liberty City, consisting of three main islands. The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Throughout the single-player mode, players play as Niko Bellic. An online multiplayer mode is included with the game, allowing up to 32 players to engage in both co-operative and competitive gameplay in a recreation of the single-player setting. Two expansion packs were later released for the game, The Lost and Damned and The Ballad of Gay Tony, which both feature new plots that are interconnected with the main Grand Theft Auto IV storyline, and follow new protagonists. Development began in 2004, soon after the release of Grand Theft Auto: San Andreas. As part of their research for the open world, the developers conducted field research around New York throughout development and captured footage for the design team. Development duties were shared between many of Rockstar's studios worldwide. Following its announcement in May 2006, Grand Theft Auto IV was widely anticipated. Upon release, the game received universal critical acclaim, with praise particularly directed at the game's narrative and open world design. However, the game also generated controversy, with criticism directed at the game's depiction of violence and ability to drive under the influence of alcohol. Grand Theft Auto IV broke industry sales records and became the fastest-selling entertainment product in history at the time, earning US $310 million in its first day and US $500 million in its first week. Considered one of the most significant titles of the seventh generation of video games, and by many critics as one of the greatest video games of all time, it won year-end accolades, including Game of the Year awards from several gaming publications. Its successor, Grand Theft Auto V, was released in September 2013.
50
developer
Nuclear Strike
EA
['sap ag', 'digital research', 'gnu', 'katgames', 'eidetic', 'kogado studio', 'gameloft', 'tripwire interactive', 'ssi', 'nexon', 'irem', 'atlus', 'silicon beach software', 'psygnosis', 'comodo group', 'jumpstart', 'namco', 'control data', 'tencent holdings limited', 'infinite interactive', 'ankama', 'jolla', 'wright brothers', 'namco tales studio', 'vmware', 'marti wong', 'autodesk', 'hp', 'core design', 'atari', 'ascii', 'adobe systems', 'fedora project', 'nintendo ead', 'codemasters', 'jeremy bentham', 'tapulous', 'amanita design', 'squaresoft', '3do', 'redlynx', 'sun microsystems', 'reflexive entertainment', 'symantec', 'ion storm', 'dennis ritchie', 'atari corporation', 'shiny entertainment', 'cat daddy games', 'tilted mill entertainment', 'haemimont games', 'corel corporation', 'apogee software', 'codename nx', 'inxile entertainment', 'compile heart', 'rovio', 'activision', 'opencvs', 'nis america', 'albert ellis', 'bell helicopter', 'adobe', 'new world computing', 'nautilus', 'novell', 'double helix games', 'zun', 'winter wolves', 'mit', 'nokia', 'strategic simulations', 'lucasfilm games', 'bullfrog productions', 'blackberry ltd', 'rockstar north', 'bbc', 'sgi', 'rainbow arts', 'cray', 'automated simulations', 'alias', 'retro studios', 'sumo digital', 'bell laboratories', 'toshiba', 'isi', 'nihon falcom', 'khronos group', 'westone bit entertainment', 'taito corporation', 'dolby', 'capcom production studio 4', 'apple', 'dec', 'garagegames', 'ccp games', 'rovio entertainment', 'the 3do company']
Nuclear Strike
Nuclear Strike is a shooter video game developed and published by Electronic Arts for the PlayStation in 1997. The game is the sequel to Soviet Strike and the fifth instalment in the Strike series, which began with Desert Strike on the Sega Genesis. The Soviet Strike development team also created Nuclear Strike. EA released a PC port the same year; THQ developed and in 1999 published a Nintendo 64 version called Nuclear Strike 64. Nuclear Strike is a helicopter-based game, with strategy elements added to the action gameplay. The plot concerns an elite special force - the player's allies - pursuing a nuclear-armed rogue spy through a fictionalised Asian setting. It retained the earlier game's engine but added several modifications to improve graphical performance and make the game more accessible. The game features 15 playable vehicles, a large increase from previous games. In addition to the main fictionalised Apache, there are secondary helicopters, jets, armour and a hovercraft. The player also commands ground troops in occasional real-time strategy sections. The game received positive, negative and mixed reviews. Critics noted a weak storyline, though GameSpot dismissed this is as unimportant in an action game. GameSpot called the graphics - which made use of specialised hardware such as 3Dfx Voodoo video cards and the N64 Expansion Pak - "about as good as it gets", while Allgame said they are "decent" and Daily Radar called them "horrible". Critics praised the full motion video as well as the music and sound effects. Reviewers enjoyed the straightforward gameplay but several complained of a close similarity to its predecessor Soviet Strike and questioned the game's value as a result.
50
developer
Ultima Underworld
Looking Glass Technologies
['corel corporation', 'sinclair research', 'yandex', 'irem', 'intuit', 'square enix', 'gnu', 'mit', 'high voltage software', 'gungho online entertainment', 'exidy', 'commodore', 'nival interactive', 'double fine productions', 'cryo interactive', 'canon', 'ion storm', 'ankama games', 'visceral games', 'motorola', 'haemimont games', 'pangea software', 'opensuse project', 'shiny entertainment', 'tilted mill entertainment', 'saber interactive', 'theo de raadt', 'embarcadero', 'wright brothers', 'andrew tanenbaum', 'nvidia', 'silicon beach software', 'cyan worlds', 'nihon falcom corporation', 'studio liverpool', 'sony computer entertainment japan', 'lg electronics', 'daedalic entertainment', 'blizzard north', 'sap se', 'ms', 'debian', 'sonic team', 'freestylegames', 'gravity corporation', 'eighting', 'polyphony digital', 'opencvs', 'paradigm entertainment', 'dec', 'surreal software', 'sucker punch', 'am2', 'sil international', 'pentavision', 'openbsd', 'ubisoft paris', 'ninja theory', 'thalion', 'carbonated games', 'compile heart', 'bell helicopter', 'fsf', 'spiderweb software', 'videolan', 'chunsoft', 'gainax', 'turn 10 studios', '0verflow', 'juan de la cierva', 'epic games', 'walt disney', 'paradox development studio', 'banpresto', 'hewson consultants', 'sce cambridge studio', 'lucasarts', 'icom simulations', 'silicon knights', 'tengen', 'freeverse software', 'xiaomi tech', 'disney interactive', 'cambridge university', 'valve corporation', 'general magic', 'luxoflux', 'canadair', 'capcom production studio 8', 'boeing', 'microsoft', 'lawrence page', 'inria', 'telenet japan', 'simon', 'autumn moon entertainment', 'triumph studios', 'alias', 'backbone entertainment']
Development of Deus Ex
An approximately 20-person team at Ion Storm developed Deus Ex, a cyberpunk-themed action-role playing video game, over the course of 34 months, culminating in a June 2000 release. Team director and producer Warren Spector began to plan the game in 1993 after releasing Ultima Underworld II with Origin Systems and attempted the game both there and at Looking Glass Technologies before going into production with Ion Storm. Official preproduction began around August 1997, lasted for six months, and was followed by 28 months of production. Spector saw their work as expanding on the precedent set by Origin, Looking Glass, and Valve. In preproduction, six people from Looking Glass's Austin studios focused on the setting ahead of the game mechanics, and chose a story based around prominent conspiracy theories as an expression of the "millennial madness" in The X-Files and Men in Black. Spector felt that the development process's highlights were the "high-level vision" and length of preproduction, flexibility within the project, testable "proto-missions", and Unreal Engine license. Their pitfalls included the team structure, unrealistic goals, underestimating risks with artificial intelligence, their handling of proto-missions, and weakened morale from Daikatana's bad press. The game was published by Eidos Interactive and released on June 23, 2000 for Windows 95 and later versions, whereupon it earned over 30 "best of" awards in 2001.
50
developer
Oracle Database
Oracle Corporation
['gaijin entertainment', 'adobe systems', 'canadair', 'presto studios', 'seymour papert', 'konami computer entertainment tokyo', 'insomniac games', 'enterbrain', 'airbus', 'metatrader 5', 'project aces', 'macromedia', 'khronos group', 'argonaut software', 'intuit', 'reality pump', 'samsung electronics', 'commodore', 'kuju entertainment', 'sting entertainment', 'next level games', 'rca', 'twilight frontier', 'hp', 'ea maxis', 'jumpstart', 'irem', 'bell laboratories', 'wind river', 'washington', 'sun microsystems', 'mitchell corporation', 'ogc', 'studio 33', 'konami', 'paradigm entertainment', 'capcom vancouver', 'gainax', 'halfbrick studios', 'jaleco entertainment', 'inria', 'zen studios', 'opengis', 'eutechnyx', 'bizarre creations', 'big fish', 'criterion games', 'game arts', 'lionhead studios', 'human entertainment', '10gen', 'gravity corporation', 'cat daddy games', 'web standards', 'novell', 'double fine productions', 'bethesda', 'climax studios', 'thalion', 'rovio entertainment', 'mozilla corporation', 'albert ellis', 'madfinger games', 'london studio', 'bandai', 'pangea software', 'netscape', 'nd cube', 'apple computer', 'sony', 'ati', 'stainless games', 'activestate', 'nintendo', 'dino dini', 'auran', 'sce japan studio', 'universal entertainment corporation', 'eidetic', 'on2', 'gungho online entertainment', 'indieszero', 'ankama play', 'valve software', 'gamevil', 'amd', 'compile heart', 'autumn moon entertainment', 'electronic frontier foundation', '0verflow', 'unix', 'nvidia', 'smilebit', 'control data', 'sonic team', 'incentive software', 'chris sawyer', 'qualcomm', 'culture brain']
Oracle 10g
As of the Oracle Database 10g release, Oracle Corporation seems to have started to make an effort to standardize all current versions of its major products using the "10g" label. Major products include:
50
developer
Calligra Stage
KDE
['amazon', 'esri', 'macromedia', 'ankama games', 'core design', 'daedalic entertainment', 'nintendo', 'guerrilla games', 'ratbag games', 'monolith soft', 'luxoflux', 'san diego studio', 'world wide web consortium', 'united front games', 'atlus', 'ninja theory', 'argonaut games', 'santa cruz operation', 'koichi nakamura', 'symantec corporation', 'metatrader 5', 'sap ag', 'jeff minter', 'garagegames', 'level 9', 'autumn moon entertainment', 'avalanche software', 'technosoft', 'vought', 'hb studios', 'wolf team', 'mindscape', 'team ninja', 'john backus', 'triumph studios', 'jon ritman', 'firaxis games', 'alexey pajitnov', 'eutechnyx', 'cdc', 'scej', 'port authority', 'dimps', 'ea redwood shores', 'kaneko', 'vmware', 'ankama', 'fsf', 'boeing', 'treyarch', 'reflections interactive', '0verflow', 'samsung', 'ea canada', 'funcom', 'sucker punch', 'iso', 'telenet japan', 'adeline software international', 'thq', 'opengis', 'data general', 'bandai', 'nintendo ead', 'ankama play', 'cyan worlds', 'unix', 'apache', 'team17', 'bentham', 'kronos digital entertainment', 'culture brain', 'bigpoint games', 'mozilla corporation', 'taito', 'sega corporation', 'ati technologies', 'bitmap brothers', 'bell laboratories', 'am2', 'john stuart mill', 'westone', 'carbonated games', 'commodore business machines', 'bullfrog productions', 'bell helicopter', 'linus torvalds', 'franz joseph gall', 'smilebit', 'croteam', 'interplay entertainment', 'london studio', 'xiaomi tech', 'amblin entertainment', 'singletrac', 'blitz games', 'lenovo', 'nintendo spd', 'ascii']
Calligra Stage
Calligra Stage (formerly KPresenter) is a free presentation program that is part of the Calligra Suite, an integrated office suite developed by KDE. Calligra Stage's native export format is OpenDocument. Stage is able to load presentation documents from Microsoft PowerPoint, MagicPoint, LibreOffice Impress and OpenOffice Impress. In 2014, development of Calligra Gemini with official support for Windows was announced.
50
developer
UNICOS
Cray
['stormfront studios', 'iso standard', 'dma design', 'zilog', 'apple macintosh', 'fsf', 'ebu', 'vanillaware', 'jeff minter', 'humongous entertainment', 'indieszero', 'atari', 'gnu project', 'retro studios', 'team17', 'ankama play', 'clover studio', 'intel', 'macromedia', 'eclipse foundation', 'yamaha corporation', 'usgs', 'valve software', 'acorn computers ltd', 'brendan eich', 'hewson consultants', 'activestate', 'john stuart mill', 'nextech', 'silicon beach software', 'first star software', 'opensuse project', 'commodore', 'polyphony digital', 'zen studios', 'epic megagames', 'amanita design', 'kesmai', 'thq', 'carnegie mellon university', 'adobe', 'apogee software', 'sucker punch', 'novalogic', 'mit', 'nival interactive', 'bullfrog productions', 'apache', 'access software', 'dino dini', 'muse software', 'am2', 'quarterdeck', 'bell laboratories', 'bioware', 'sculptured software', 'ubisoft shanghai', 'nokia', 'bethesda game studios', 'nautilus', 'acclaim entertainment', 'seymour papert', 'gremlin graphics', 'nintendo spd', 'brian kernighan', 'atari games', 'piranha bytes', '3d realms', 'brownie brown', 'digital equipment corporation', 'telltale games', 'koei', 'wind river', 'ambrosia software', 'arc system works', 'xiaomi tech', 'niklaus wirth', 'united front games', 'quarterdeck office systems', 'santa cruz operation', 'falcom', 'videolan', 'amd', 'thalion software', 'sco', 'adeline software international', 'bohemia interactive', 'origin systems', 'core design', 'feelplus', 'fraunhofer iis', 'twilight frontier', 'opengis', 'sega corporation', 'enix', 'nd cube', 'julian gollop', 'monolith soft', 'yuuji horii']
UNICOS
UNICOS is the name of a range of Unix-like operating system variants developed by Cray for its supercomputers. UNICOS is the successor of the Cray Operating System (COS). It provides network clustering and source code compatibility layers for some other Unixes. UNICOS was originally introduced in 1985 with the Cray-2 system and later ported to other Cray models. The original UNICOS was based on UNIX System V Release 2, and had numerous BSD features (e.g., networking and file system enhancements) added to it.
50
developer
Ingrid
Capcom
['terminal reality', 'software projects', 'westwood studios', 'presto studios', 'indian space research organisation', 'sce japan studio', 'oracle corporation', 'mips', 'humongous entertainment', 'boeing', 'firemint', 'ati', 'cryptic studios', 'kde', 'macromedia', 'isi', 'team shanghai alice', 'core design', 'bullfrog productions', 'apple macintosh', 'data east', 'team17', 'seibu kaihatsu', 'housemarque', 'control data', 'sucker punch productions', 'carnegie mellon', 'macintosh', 'iso standard', 'daedalic entertainment', 'sega sports', 'midway games', 'amd', 'rim', 'kuju entertainment', 'compuserve', 'singletrac', 'bentham', 'alpha denshi', 'digital research', 'crystal dynamics', 'data design interactive', 'bbc', 'dinamic software', 'santa cruz operation', 'psikyo', 'team ico', 'runic games', 'looking glass technologies', 'insomniac', 'buckminster fuller', 'tecmo koei', 'bohemia interactive', 'vanillaware', 'disney parks', 'access software', 'apple', 'telenet japan', 'bethesda game studios', 'sculptured software', 'ea maxis', 'neko entertainment', 'silicon knights', 'square electronic arts', 'autodesk', 'fedora project', 'gnu', 'pangea software', 'left field productions', 'monolith productions', 'koei tecmo', 'alexey pajitnov', 'sun microsystems', 'ninja theory', 'linus benedict torvalds', 'research in motion', 'niklaus wirth', 'funcom', 'insomniac games', 'origin systems', 'blue byte software', 'mozilla foundation', 'wolfram research', 'ubisoft reflections', 'universal entertainment corporation', 'hyperion entertainment', 'canon', 'jeremy bentham', 'psygnosis', 'thalion software', 'nintendo ead tokyo', 'apache software foundation', 'double helix games', 'media molecule', 'gizmondo', 'joint photographic experts group', 'cdc', 'tobu railway', 'hp']
Capcom Fighting All-Stars
Capcom Fighting All-Stars: Code Holder was a 3D fighting game planned for the arcade and PlayStation 2 that was to be developed by Capcom. Like KOF: Maximum Impact, it was designed to translate a 2D fighting game series into 3D. This was done previously in the Street Fighter EX series, which Capcom co-produced with Arika. Capcom beta-tested the game, but after negative feedback from players and more months in development, the game was canceled in August 2003. The life system was 3-tiered: if the player lost one tier, a break moment would occur and then the fight would resume, much like the life system in Vampire Savior. However the life system was also linked to the power bar: for each tier lost, a character gained an additional level in the Super Combo gauge (at full life, a character only has single-level super combo moves). Super arts were handled in three tiers, each super costing one, two, or three levels to use them. Many parts of the system were later used in Capcom Fighting Evolution for Ingrid's gameplay and Capcom later revisited the concept of 2D fighters in 3D with the more traditional Street Fighter IV and Tatsunoko vs. Capcom.
50
developer
Mario franchise
Nintendo
['inxile entertainment', 'tecmo', 'franz joseph gall', 'vortex software', 'united front games', 'digital extremes', 'q entertainment', 'digital equipment corporation', 'andrew braybrook', 'blizzard north', 'volition', 'microsoft game studios', 'camelot', 'linden lab', 'netscape communications', 'arkane studios', 'smilebit', 'monolith productions', 'gnu', 'honda', 'rca', 'insomniac', 'telltale games', 'dimps', 'slightly mad studios', 'opencvs', 'ms', 'nautilus', 'simon', 'konami', 'spiderweb software', 'sandy white', 'soe', 'team 17', 'apogee software', 'reflexive entertainment', 'apple', 'lasersoft imaging', 'boeing', 'visceral games', 'ion storm', 'niklaus wirth', 'tony hoare', 'namco', 'icc', 'aol', 'kalisto entertainment', 'web standards', 'introversion software', '37signals', 'guerrilla games', 'cray', 'san diego studio', 'iso', 'taito', 'universal entertainment corporation', 'theo de raadt', 'bungie studios', 'harmonix', 'n3v games', 'sunsoft', 'konami computer entertainment japan', 'nadeo', 'john stuart mill', 'motorola', 'martin company', 'esri', 'wikimedia foundation', 'project aces', 'ankama', 'capcom production studio 3', 'brendan eich', 'larry page', 'tencent holdings limited', 'kde', 'uw', 'metatrader 5', 'linspire', 'ankama games', 'ocean software', 'isi', 'loriciel', 'cisco systems', 'sap se', 'sting entertainment', 'avalanche studios', 'asf', 'blendo games', 'capcom production studio 4', 'bbc', 'skype technologies', 'reality pump', 'ambrosia software', 'jet propulsion laboratory', 'cryptic studios', 'banpresto', '3d realms', 'derek yu', 'milestone']
Luigi
Luigi (Japanese: ルイージ Hepburn: Ruīji, [ɽɯ.iː.dʑi]) (/luːˈiːdʒi/; [luˈiːdʒi]) is a fictional character featured in video games and related media released by Nintendo. Created by prominent game designer Shigeru Miyamoto, Luigi is portrayed as the slightly younger but taller fraternal twin brother of Nintendo's mascot Mario, and appears in many games throughout the Mario franchise, often as a sidekick to his brother. Luigi first appeared in the 1983 arcade game Mario Bros. as the character controlled by the second player, and retained this role in Super Mario Bros., Super Mario Bros. 3, Super Mario World, and other titles. The first game where he was available as a primary character was Super Mario Bros. 2. In more recent appearances, Luigi's role became increasingly restricted to spinoffs such as the Mario Party and Mario Kart series, though he has been featured in a starring role on three occasions: first in the 1991 educational game Mario Is Missing!, in Luigi's Mansion for the Nintendo GameCube in 2001, and in Luigi's Mansion: Dark Moon for the 3DS. In all three of these games, he is called upon to act as the hero because Mario, the usual hero within the franchise, is in need of rescue. Luigi has also appeared in every episode of the three DiC TV series based on the Nintendo Entertainment System and Super Nintendo Entertainment System games. Originally developed as a palette swap of Mario with a green color scheme instead of red, Luigi has since developed a personality and style of his own. As his role in the Mario series progressed, Luigi evolved into a physically distinct character, taller and thinner than his brother. Nintendo called the period of March 2013 to March 2014 "The Year of Luigi" to commemorate the thirtieth anniversary of the character's existence. Correspondingly, games released in 2013 emphasised Luigi, such as Luigi's Mansion: Dark Moon, Mario & Luigi: Dream Team, Dr. Luigi, and the level pack New Super Luigi U for New Super Mario Bros U. An unlockable Luigi-themed version of Mario Bros. titled Luigi Bros. was also included with Super Mario 3D World.
50
developer
Digital UNIX
Digital Equipment Corporation
['luxoflux', 'saab', 'rainbow arts', 'tehkan', 'lucasfilm games', 'internet systems consortium', 'stardock', 'w3c recommendation', 'aol', 'kojima productions', 'rockstar north', 'team ico', 'carbonated games', '2k marin', 'ubisoft paris', '3do', 'hothead games', 'yamaha corporation', 'sonic team', 'square electronic arts', 'piranha bytes', 'disney parks', 'isro', 'sega', 'martin company', 'amd', 'simbin', 'scs software', 'crytek', 'franz joseph gall', 'arenanet', 'ratbag games', 'quarterdeck', 'canon', 'marvelous aql', 'blue byte software', 'sony online entertainment', 'monolith soft', 'cdc', 'nd cube', 'seibu kaihatsu', 'adeline software international', 'atlus', 'dimps', 'wow entertainment', 'apogee software', 'sony', 'loriciel', 'livermore', 'acorn computers ltd', 'sce japan studio', 'psygnosis', 'joint photographic experts group', 'konami computer entertainment tokyo', 'ibm', 'cryo interactive', 'cisco', 'sap', 'international standard', 'game arts', 'amazon', 'ankama games', 'seymour papert', 'thalion software', 'neowiz games', 'vought', 'q entertainment', 'double fine productions', 'dinamic software', 'six apart', 'kuju entertainment', 'kemco', 'gnu project', 'symbian foundation', 'reflections interactive', 'compile heart', 'digital extremes', 'gas powered games', 'atari', 'ea black box', 'soe', 'mikengreg', 'ebu', 'asf', 'honda', 'apple', 'banpresto', 'microsoft game studios', 'theo de raadt', 'ea redwood shores', 'nintendo ead', 'kush games', 'revolution software', 'culture brain', 'access software', 'ascii', 'virgin interactive', 'dustin moskovitz', 'harmonix']
AdvFS
AdvFS, also known as Tru64 UNIX Advanced File System, is a file system developed in the late 1980s to mid-1990s by Digital Equipment Corporation for their OSF/1 version of the Unix operating system (later Digital UNIX/Tru64 UNIX). In June 2008, it was released as free software under the GNU GPLv2 license.
50
developer
WordPerfect
Corel Corporation
['westone', 'yandex', 'taito', 'presto studios', 'ascii', 'sting entertainment', 'gaijin entertainment', 'cambridge', 'bertrand meyer', 'ambrosia software', 'game arts', 'rovio entertainment', 'media molecule', 'frozenbyte', 'insomniac', 'radical entertainment', 'takara', 'oliver twins', 'cryo interactive', 'epyx', 'matrix software', 'thalion', 'bell helicopter', 'data design interactive', 'ebu', 'iso standard', 'frontier developments', 'tehkan', 'on2', 'hothead games', 'sandy white', 'rage software', 'bethesda game studios', 'feelplus', 'dinamic software', 'wolfram research', 'incognito entertainment', 'eidetic', 'jon ritman', 'boeing', 'ea sports big', 'world wide web consortium', 'sega', 'macintosh', 'ritual entertainment', 'melbourne house', 'taito corporation', 'neowiz games', 'mythos games', 'midway games', 'crytek', 'gravity corp', 'singletrac', 'rim', 'tecmo', 'michigan', 'bohemia interactive', 'namco', 'jeremy bentham', 'cnrs', 'apple macintosh', 'origin systems', 'bandai', 'compuserve', 'bell labs', 'konami', 'sony online entertainment', 'united front games', 'microsoft corporation', 'albert ellis', 'mitsubishi', 'westwood studios', 'raspberry pi foundation', 'tecmo koei', 'sun', 'sculptured software', 'aq interactive', 'paradigm entertainment', 'novalogic', 'delrina', 'washington', 'walt disney', 'apple computer', 'loriciel', 'capcom production studio 8', 'falcom', 'atari games', 'titus software', 'marti wong', 'sega sports', 'inxile entertainment', 'sony computer entertainment', 'qualcomm', 'introversion software', 'omega force', 'sensible software', 'opencvs', 'canadair', 'ubisoft reflections']
Bloomba
Bloomba is an email client publicly announced February 2003 at IDG's DEMO show. It was released in October 2003. Bloomba's developer, Stata Laboratories, Inc. (also the producers of the SAProxy anti spam filter) was purchased by Yahoo in October 2004,at which time sales of Bloomba were suspended. In May 2005, Bloomba was licensed to Corel Corporation and re-released as WordPerfect Mail, a component of the WordPerfect Office family. WordPerfect Office is currently the most widely used alternative to Microsoft Office[citation needed]. Bloomba's primary focus is fast searching of email. According to PC Magazine, it is up to eight times faster than Outlook in searching email. It also earned PC Magazine's highest marks along with Eudora and Outlook[citation needed]. One of the interesting features is its risk free installation. That is, it states that it can be installed beside an installation of Outlook or Eudora without interfering with the operation of the other email client. Aside from the fast search, Bloomba appears to be comparable to Outlook or Eudora in its features and functionality. Bloomba was co-developed by Chennai-based iSoftTech, a software outsourcing firm engaged by Stata Labs.
50
developer
XNU
Apple
['lenovo', 'gizmondo', 'frontier developments', 'derek yu', 'chris sawyer', 'larry page', 'cisco', 'valve corporation', 'web standards', 'rovio entertainment', 'phil zimmermann', 'firemint', 'control data', 'ubisoft montreal', 'cray', 'vanillaware', 'lockheed martin', 'team ico', 'canon', '37signals', 'atari', 'sap', 'sensible software', 'valve software', 'gamevil', 'xiaomi tech', 'advanced micro devices', 'grezzo', 'ea maxis', 'automated simulations', 'yandex', 'international standard', 'infogrames', 'thq', 'open geospatial consortium', 'reality pump studios', 'capcom production studio 4', 'incognito entertainment', 'cat daddy games', 'image space incorporated', 'capcom', 'compaq', 'nintendo ead', 'human entertainment', 'redlynx', 'kronos digital entertainment', 'the behemoth', 'microsoft corporation', 'mit', 'pangea software', 'westwood studios', 'interplay productions', 'funcom', 'rockstar san diego', 'alexey pajitnov', 'delphine software', 'liquid entertainment', 'nih', 'universal entertainment corporation', 'linden lab', 'sce bend studio', 'wolf team', 'nadeo', 'access software', 'mindscape', 'level 9', 'sega corporation', 'neko entertainment', 'sega', 'thalion software', 'kde', 'ubisoft montpellier', 'yuji horii', 'opera software', 'macromedia', 'livermore', 'haemimont games', 'amanita design', 'lucasfilm games', '5th cell', 'monolith soft', 'ea canada', 'looking glass technologies', 'core design', 'sil international', 'humongous entertainment', 'double fine', 'cliff shaw', 'avg', 'eclipse foundation', 'chris hughes', 'brian kernighan', 'hewson consultants', 'epic megagames', 'irem', 'reality pump', 'titus software', 'grasshopper manufacture', 'quarterdeck office systems']
XNU
XNU is the computer operating system kernel developed at Apple Inc. since December 1996 for use in the OS X operating system and released as free and open source software as part of the Darwin operating system. XNU is an abbreviation of X is Not Unix. Originally developed by NeXT for the NeXTSTEP operating system, XNU was a hybrid kernel combining version 2.5 of the Mach kernel developed at Carnegie Mellon University with components from 4.3BSD and an Objective-C API for writing drivers called Driver Kit.[citation needed] After Apple acquired NeXT, the Mach component was upgraded to 3.0[citation needed], the BSD components were upgraded with code from the FreeBSD project and the Driver Kit was replaced with a C++ API for writing drivers called I/O Kit.[citation needed]
50
developer
The Crew
Ubisoft Reflections
['sacnoth', 'sonic team usa', 'team17', 'freestylegames', 'ankama games', 'overkill software', 'jeff minter', 'simon', 'dustin moskovitz', 'ea redwood shores', 'isro', 'next', 'namco', 'electronic arts', 'sony computer entertainment japan', 'incentive software', 'psygnosis', 'delrina', 'national instruments', 'dennis ritchie', 'bandai', 'dec', 'nintendo ead', '5th cell', 'videolan', 'apache', 'atari corporation', 'internet systems consortium', 'adobe', 'jetbrains', 'midway games', 'john stuart mill', 'cisco systems', 'mythos games', 'alfa system', 'studio 33', 'core design', 'square enix', 'fedora', 'taito', 'delphine software', 'tilted mill entertainment', 'yuji horii', 'red storm entertainment', 'the 3do company', 'digital equipment corporation', 'intuit', 'hp', 'team ico', 'next level games', 'reflections interactive', 'bloodhouse', 'team 17', 'cray research', 'corel', 'sucker punch', 'llamasoft', 'ritual entertainment', 'embarcadero', 'hal laboratory', 'pangea software', 'scej', 'ogc', 'telltale games', 'big red software', '2k games', 'eutechnyx', 'universal entertainment corporation', 'nintendo', 'sce cambridge studio', 'unix', 'bethesda game studios', 'soe', 'research in motion', 'relic entertainment', 'sega', 'apache software foundation', 'codename nx', 'nullsoft', 'katgames', 'tripwire interactive', 'tehkan', 'presto studios', 'marti wong', 'twilight frontier', 'camelot software planning', 'bell labs', 'hudson soft', 'general magic', 'reality pump', 'turn 10 studios', 'human entertainment', 'gravity corporation', 'game arts', 'codemasters', 'tango gameworks', 'edmund mcmillen', 'uw', 'monolith soft']
The Crew (video game)
The Crew is a 2014 online racing video game set in a large open world environment, developed by Ivory Tower and Ubisoft Reflections and published by Ubisoft for Microsoft Windows, PlayStation 4 and Xbox One, with an Xbox 360 port developed by Asobo Studio. The Crew received a mixed reception upon release. Critics praised the game's world design but criticized the always-online aspect, which created technical glitches and other issues, the difficult-to-understand user interface, and the presence of microtransactions. The game shipped two million copies by January 1, 2015. The Crew received an expansion, titled The Crew: Wild Run, which was released on November 17, 2015.
50
developer
AVG AntiVirus
AVG
['falcom', 'lucasarts', 'nintendo ead tokyo', 'sce cambridge studio', 'edmund mcmillen', 'dec', 'nexon america', 'evolution studios', 'chris sawyer', 'iso', 'data design interactive', 'ea redwood shores', 'comodo group', 'mitsubishi', 'codemasters', 'neko entertainment', 'studio 33', 'uw', 'gainax', 'strategic simulations', 'yuuji horii', 'microchip', 'sacnoth', 'ogc', 'deep silver', 'humongous entertainment', 'ubisoft entertainment', 'carnegie mellon', 'psygnosis', 'guerrilla games', 'double fine productions', 'vanillaware', 'stardock', 'liquid entertainment', 'opengis', 'microprose', 'phil zimmermann', 'aol', 'red storm entertainment', 'cavedog entertainment', 'control data', 'big red software', 'ion storm', 'neowiz games', 'commodore', 'data general', 'openbsd', 'culture brain', 'international standard', 'fedora project', 'lucasfilm games', 'borland', 'freestylegames', 'harmonix', 'epic megagames', 'acorn computers', 'electronic arts', 'aurora toolset', 'bertrand meyer', 'hal corporation', 'infogrames', 'level 9', 'platinumgames', 'google', 'backbone entertainment', 'the edge', 'naughty dog', 'the perl foundation', 'tobu railway', 'hewson consultants', 'chris hughes', 'sports interactive', 'apple computer', 'fsf', 'ubisoft shanghai', 'bluepoint games', 'apache software foundation', 'polyphony digital', 'feral interactive', 'amblin entertainment', 'sinclair research', 'port authority', 'simbin', 'nintendo', 'embarcadero', 'madfinger games', 'mitchell corporation', 'icom simulations', 'cinemaware', 'mikengreg', 'looking glass studios', 'sony computer entertainment japan', 'sucker punch productions', 'ubisoft montreal', 'buckminster fuller', 'albert ellis', 'banpresto', 'metatrader 5', 'gamevil']
AVG (software)
AVG AntiVirus (previously just AVG, abbreviation of Anti-Virus Guard) is a family of anti-virus and Internet security software for the Windows, OS X, and former Linux and FreeBSD computing platforms, developed by AVG Technologies, a publicly traded Czech company formerly known as Grisoft.
50
developer
High Performance File System
IBM
['digital equipment corporation', 'digital research', 'symbian foundation', 'freestylegames', 'yuji horii', 'dynamix', 'commodore', 'kde', 'delrina', 'square electronic arts', 'microprose', 'inria', 'treyarch', 'mitsubishi', 'mips', 'core design', 'netscape communications', 'bitmap brothers', 'argonaut games', 'cryo interactive', 'tencent', 'ascii', 'edmund mcmillen', 'pixar', 'new world computing', 'chris sawyer', 'tecmo koei', 'canadair', 'vanillaware', 'obsidian entertainment', 'netscape communications corporation', 'honda', 'xiaomi', 'mysql ab', 'omega force', '2k games', 'turn 10 studios', 'kuju entertainment', 'w3c recommendation', 'nexon', 'amd', 'bigbig studios', 'interplay productions', 'climax studios', 'ea maxis', 'bluepoint games', 'apache', 'nexon america', 'namco', 'activision', 'ensemble studios', 'tobu railway', 'tripwire interactive', 'nullsoft', 'monolith soft', 'nvidia', 'samsung', 'fedora project', 'arc system works', 'zynga', 'paradigm entertainment', 'on2', '989 studios', 'zun', 'wikimedia foundation', 'sandy white', 'inti creates', 'naughty dog', 'pentavision', 'lionhead studios', 'lucasarts', 'wayforward technologies', 'konami computer entertainment osaka', 'infinite interactive', 'ogc', 'nihon falcom corporation', 'adobe', 'cyan', 'nextech', 'adobe systems', 'linux foundation', 'access games', 'funcom', 'rockstar north', 'avalanche studios', 'auran', 'jeff minter', 'blizzard north', 'comodo group', 'sacnoth', 'ea redwood shores', 'konami computer entertainment tokyo', 'carnegie mellon university', 'tehkan', 'sony online entertainment', 'icl', 'gremlin graphics', 'apple macintosh', 'oliver twins']
High Performance File System
HPFS or High Performance File System is a file system created specifically for the OS/2 operating system to improve upon the limitations of the FAT file system. It was written by Gordon Letwin and others at Microsoft and added to OS/2 version 1.2, at that time still a joint undertaking of Microsoft and IBM, and released in 1988. Among its improvements are: HPFS also can keep 64 KiB of metadata ("extended attributes") per file. IBM offers two kind of IFS drivers for this file system: HPFS386's cache is limited by the amount of available memory in OS/2's system memory arena and was implemented in 32-bit assembly language. HPFS386 is a ring 0 driver (allowing it direct hardware access and direct interaction with the kernel) with built-in SMB networking properties that are utilizable by various server daemons, whereas HPFS is a ring 3 driver. Thus, HPFS386 is faster than HPFS and highly optimized for server applications. It is also highly tunable by experienced administrators. Though IBM still had rights to HPFS, their agreement with Microsoft to continue licensing the HPFS386 version is contingent upon them paying Microsoft a licensing fee for each copy sold. This was a result from the Microsoft and IBM collaboration that both IBM and Microsoft had right to use Windows and OS/2 technology. Microsoft used HPFS in Windows NT. Due to the Microsoft dependence, limited partition size, file size limit of 2 GiB and the long disk check times after a crash, IBM ported the journaling file system JFS to OS/2 as a substitute. DOS and Linux support HPFS via third-party drivers. Windows NT versions 3.51 and earlier had native support for HPFS.
50
developer
Bubsy 3D
Eidetic
['lucasfilm games', 'guerrilla games', 'gainax', 'autumn moon entertainment', 'epic games', 'suse', 'core design', 'samsung electronics', 'david braben', 'zun', 'sensible software', 'psikyo', 'quarterdeck office systems', 'cambridge', 'turn 10 studios', 'gremlin graphics', 'julian gollop', 'ankama', 'avid', 'terminal reality', 'toshiba', 'kaneko', 'lenovo', 'joint photographic experts group', 'ubisoft paris', 'triumph studios', 'dino dini', 'takara', 'idea factory', 'mysql ab', 'pixar', 'debian', 'digital research', 'symantec', 'hewson consultants', 'jetbrains', 'advanced micro devices', 'llamasoft', 'auran', 'microchip', 'sony', 'adobe systems', 'mit', 'epic megagames', 'visual concepts', 'digital pictures', 'argonaut software', 'ubisoft', 'big red software', 'general magic', 'ken thompson', 'hyperion entertainment', 'angel studios', 'sucker punch productions', 'spiderweb software', 'alpha denshi', 'tamsoft', 'namco', 'insomniac games', 'quantic dream', 'feral interactive', 'sony computer entertainment', 'team ninja', 'pentavision', 'zilog', 'bigpoint games', 'cat daddy games', 'game arts', 'cyan worlds', 'commodore 64', 'opencvs', 'dustin moskovitz', 'linspire', 'capcom', 'yandex', 'carnegie mellon university', 'ascii', 'technosoft', 'crystal dynamics', 'graphisoft', 'sce london studio', 'koei', 'incentive software', 'grasshopper manufacture', 'winter wolves', 'tripwire interactive', 'port authority', 'ea canada', 'rovio entertainment', 'microprose', 'kojima productions', 'sun', 'w3c recommendation', 'vanillaware', 'acorn computers', 'nintendo ead', 'frozenbyte', 'left field productions', 'honda']
Bubsy 3D
Bubsy 3D (also Bubsy is 3D in Furbitten Planet and Bubsy 3D: Furbitten Planet) is a platform video game developed by Eidetic and published by Accolade and Telstar for the PlayStation video game console. Designed by Michael Berlyn, the game was released on November 25, 1996 in North America and in August 1997 in Europe. It is the fourth and final game in the Bubsy series, and the only one in 3D. It is also one of the earliest 3D platform games, though with limited movement. The game's complete name is a play on words in reference to Forbidden Planet, a 1956 sci-fi film. Lani Minella voices all characters in the game as well as Bubsy. The game was critically panned and was deemed one of the worst games of all time by GameTrailers, IGN, and GamesRadar. Many of the major elements of the game received criticism; it has been criticized for its graphics, its controls, and the grotesque personality of Bubsy.
50
developer
NFL Street
EA Tiburon
['sinclair research', 'dustin moskovitz', 'koichi nakamura', 'obsidian entertainment', 'new world computing', 'grezzo', 'linus torvalds', 'mistwalker', 'tengen', 'visceral games', 'playlogic entertainment', 'looking glass studios', 'control data', 'infinite interactive', 'lawrence livermore national laboratory', 'fedora project', 'hal corporation', 'cliff shaw', 'westwood studios', 'cambridge', 'capcom vancouver', 'hyperion entertainment', 'kde', 'mozilla', 'incognito entertainment', 'polygon magic', 'koei', 'corel corporation', 'psikyo', 'buckminster fuller', 'the behemoth', 'enterbrain', 'bentham', 'epic megagames', 'disney interactive', 'camelot software planning', 'spiderweb software', 'larry page', 'software projects', 'mit', 'juan de la cierva', 'stallman', 'sony online', '37signals', 'exidy', 'disney parks', 'electronic arts canada', 'inxile entertainment', 'david braben', 'martin company', 'cyan', 'vic tokai', 'apple macintosh', 'apogee software', 'freestylegames', 'chair entertainment', 'mozilla corporation', 'jaxa', 'thalion', 'mythos games', 'firaxis games', 'pangea software', 'compaq', 'arc system works', 'nintendo spd', 'sega sports', 'lasersoft imaging', 'steve wozniak', 'sce japan studio', 'google', 'banpresto', 'electronic frontier foundation', 'advanced micro devices', 'zilog', 'auran', 'guerrilla games', 'zimmermann', 'the perl foundation', 'ea redwood shores', 'access software', 'nih', 'the edge', 'indian space research organisation', 'cdc', 'reflections interactive', 'level 9', 'lg electronics', 'telenet japan', 'quarterdeck', 'bethesda', 'twilight frontier', 'blackberry', 'ankama', 'camelot', 'gainax', 'gnu project', 'ubisoft montreal', 'digital pictures', 'konami digital entertainment']
NFL Street
NFL Street is an American football video game developed by EA Tiburon and published by Electronic Arts. It was originally released for the PlayStation 2, GameCube and Xbox on January 13, 2004. The game was followed by NFL Street 2 and NFL Street 3.
50
developer
Tak and the Power of Juju
Avalanche Software
['chunsoft', 'nintendo spd', 'enterbrain', 'vanillaware', 'digital equipment corporation', 'banpresto', 'frontier developments', 'sony online', 'nintendo ead tokyo', 'incognito entertainment', 'xiaomi tech', 'icl', 'strategic simulations', 'blendo games', 'samsung', 'kronos digital entertainment', 'neko entertainment', 'symantec corporation', 'chris sawyer', 'saber interactive', 'sap se', 'takara', 'ubisoft montreal', '343 industries', 'nd cube', 'oracle', 'cray', 'daedalic entertainment', '10gen', 'argonaut software', 'yuuji horii', 'gametek', 'martin company', 'mit', 'netscape', 'dino dini', 'funcom', 'brian kernighan', 'bentham', 'john stuart mill', 'gabe newell', 'sega', '989 studios', 'seibu kaihatsu', 'namco tales studio', 'cryo interactive', 'canon', 'microchip', 'interplay', 'turn 10 studios', 'psygnosis', 'intelligent systems', 'matrix software', 'bell labs', 'twilight frontier', 'digital reality', 'ea canada', 'canadair', 'capcom production studio 4', 'asf', 'ea sports', 'cavedog entertainment', 'netherrealm studios', 'carnegie mellon', 'america online', 'ratbag games', 'bethesda', 'burroughs corporation', 'gizmondo', 'port authority', 'silicon beach software', 'zynga', 'isi', 'evolution studios', 'ecma', 'digital praise', 'the edge', 'software projects', 'commodore', 'infocom', 'sega corporation', 'red storm entertainment', 'blizzard entertainment', 'reality pump studios', 'westwood studios', 'eighting', 'sonic team', 'stormfront studios', 'auran', 'ccp games', 'westone bit entertainment', 'bell helicopter', 'openbsd', 'cdc', 'mozilla corporation', 'videolan', 'lasersoft imaging', 'ankama play', 'joint photographic experts group']
Tak and the Power of Juju
Tak and the Power of Juju is a 2003 action-adventure platforming video game developed by Avalanche Software and published by THQ for the GameCube, PlayStation 2 and Game Boy Advance. The game was released in North America on October 15, 2003 and in Europe on March 12, 2004. The Game Boy Advance version was also released on a Triple Pack cartridge bundled with SpongeBob SquarePants: SuperSponge and Rugrats: I Gotta Go Party in 2005.
50
developer
Dead or Alive 5 Plus
Team Ninja
['bullfrog productions', 'deep silver', 'ion storm', 'netscape communications', 'electronic arts', 'openbsd', 'linden research', 'apache software foundation', 'stardock', 'scs software', 'loriciel', 'universal entertainment corporation', 'konami computer entertainment tokyo', 'control data', 'team17', 'usgs', 'lg electronics', 'reality pump studios', 'liquid entertainment', 'exidy', 'mozilla foundation', 'web standards', 'asus', 'sting entertainment', 'codename nx', 'atari', 'ratbag games', 'team ico', 'zend technologies', 'tango gameworks', 'image space incorporated', 'microsoft corporation', 'compuserve', 'gabe newell', 'triumph studios', 'bell labs', 'firaxis games', 'disney interactive', 'melbourne house', 'microsoft game studios', 'novalogic', 'namco tales studio', 'crystal dynamics', 'rim', 'infogrames', 'red hat', 'slightly mad studios', 'dinamic software', 'active enterprises', 'zynga', 'six apart', 'jeremy bentham', 'jaleco entertainment', 'digital research', 'honda', 'quantic dream', 'commodore', 'stallman', 'hal laboratory', 'data general', 'alexey pajitnov', 'square enix', '5th cell', 'ascii', 'popcap games', 'london studio', 'double fine productions', 'wisdom tree', 'stormfront studios', 'argonaut games', 'tecmo koei', 'derek yu', '2k games', 'washington', 'camelot', 'namco', 'infinite interactive', 'pangea software', 'linus benedict torvalds', 'airbus', 'bentham', 'julian gollop', 'ubisoft montpellier', 'jumpstart', 'introversion software', 'brendan eich', 'double helix games', 'joint photographic experts group', 'hp', 'cyan', 'koei', 'apogee software', 'aq interactive', 'automated simulations', 'cryptic studios', 'national instruments', 'amazon', 'apple computer', 'eidetic']
Dead or Alive 5 Plus
Dead or Alive 5 Plus (stylized as Dead or Alive 5+ and abbreviated to DOA5+) is a fighting game in the Dead or Alive series, developed by Team Ninja in partnership with Sega AM2 and released by Tecmo Koei for the PlayStation Vita in March 2013. An expanded handheld port of the 2012 game Dead or Alive 5, DOA5+ was met with positive critical reception, gaining better scores than the original.
50
developer
Full Throttle
LucasArts
['epyx', 'naughty dog', 'surreal software', 'carnegie mellon university', 'dolby', 'evolution studios', 'marvelous aql', 'ken thompson', 'mozilla foundation', 'enterbrain', 'blendo games', 'thalion', 'katgames', 'wright brothers', 'stardock', 'big red software', 'wow entertainment', 'gas powered games', 'intelligent systems', 'zeev suraski', 'sandisk', 'techland', 'port authority', 'freestylegames', 'aurora toolset', 'squaresoft', 'kemco', 'sensible software', 'linden research', 'interplay', 'jumpstart', 'level 9', 'ensemble studios', 'pentavision', 'santa cruz operation', 'tobu railway', 'funcom', 'sce cambridge studio', 'digital praise', 'phil zimmermann', 'the edge', '3do', 'avid', 'simbin', 'tehkan', 'intuit', 'sony', 'dino dini', 'brian kernighan', 'nimblebit', 'oracle', 'ankama', 'konami', 'double fine productions', 'digital reality', 'mindscape', 'sega am2', 'chris sawyer', 'hudson soft', 'sce japan studio', 'jaxa', 'tencent', 'rebellion developments', 'obsidian entertainment', 'frontier developments', 'vint cerf', 'garagegames', 'virgin games', 'fraunhofer institute', 'bluepoint games', 'burroughs corporation', 'cryo interactive', 'on2 technologies', 'koichi nakamura', 'brownie brown', 'wind river', 'gnu project', 'sandy white', 'dimps', 'bizarre creations', 'london studio', 'nd cube', 'sonic team usa', 'sce bend studio', 'nexon', 'gainax', 'ubisoft entertainment', 'jeff minter', 'apache foundation', 'sun microsystems', 'blackberry ltd', 'larry wall', 'game arts', 'national instruments', 'deep silver', 'arm holdings', 'jeremy bentham', 'zen studios', 'lucasfilm games']
The Gone Jackals
The Gone Jackals was an American rock band formed by frontman Keith Karloff in 1984 and based in San Francisco, California. Originally named "Keith Gale's Parallel Universe", the first lineup consisted of Charlie Hunter, Rudy Maynard and Mark Berdon and played in the local San Francisco club scene. In 1989, after Hunter and Berdon left to pursue other projects, the band was rebranded with the addition of Judd Austin and Trey Sabatelli as "The Gone Jackals", releasing their first album Out and About with the Gone Jackals in 1990. The band's music generally consisted of hard, garage and blues rock. Their next album, Bone to Pick (1995) also incorporated heavy metal. The band collaborated with Peter McConnell of LucasArts to produce the soundtrack to the biker-themed adventure game Full Throttle; tracks from Bone to Pick were specifically adapted for this purpose. Blue Pyramid (1998), their third and final album, also included experimentation with psychedelic rock. The band broke up in 1999, though not before signing up a new label for distributing their music in Europe. In late 2001, Karloff started working on a new musical project. Led by his passion for the old style rock music, he formed the Bonedrivers, a blues rock power trio which has since then toured the United States and published a locally acclaimed debut album named Roadhouse Manifesto, an even bigger second outing titled Mobile, and a third one titled Greasefire.
50
developer
Crash Bandicoot
Dimps
['funcom', 'lasersoft imaging', 'technosoft', 'milestone', 'dec', 'harmonix', 'rim', 'neversoft', 'software projects', 'backbone entertainment', 'reality pump studios', 'looking glass studios', 'zilog', 'obsidian entertainment', 'hal corporation', 'saab', 'deep silver', 'sucker punch productions', 'w3c', 'carnegie mellon', 'koei', 'steve wozniak', 'rovio', 'opensuse project', 'jaxa', 'marvelous aql', 'relic entertainment', 'irrational games', 'sce cambridge studio', 'telltale games', 'intuit', 'paradox development studio', 'phil zimmermann', 'michael land', 'team ninja', 'scej', 'atlus', 'cinemaware', 'feelplus', 'bethesda', 'ea black box', 'midway games', 'rainbow arts', 'llamasoft', 'alpha denshi', 'on2', 'jeremy bentham', 'santa cruz operation', 'mips', 'ion storm', 'nvidia', 'livermore', 'tapulous', 'muse software', 'kaneko', 'gremlin interactive', 'gnu project', 'nautilus', 'epyx', 'sohu', 'blizzard entertainment', 'w3c recommendation', 'rockstar north', 'raspberry pi foundation', 'image space incorporated', 'unix', 'jumpstart', '3d realms', 'infocom', 'tobu railway', 'popcap games', 'stainless games', 'haemimont games', 'symantec', 'jeff minter', 'cnrs', 'apple computer', 'asus', 'on2 technologies', 'bugbear entertainment', 'jaleco', 'double helix games', 'ocean software', 'grezzo', 'sony online', 'sce studio liverpool', 'gravity corp', 'walt disney', 'niklaus wirth', 'firaxis games', 'core design', 'amazon', 'blitz games', 'intel', 'lawrence page', 'linus benedict torvalds', 'mythos games', 'cat daddy games', 'gametek']
Crash Boom Bang!
Crash Boom Bang! (known in Japan as Crash Bandicoot Festival) (クラッシュ・バンディクー フェスティバル Kurasshu Bandikū Fesutibaru) is a party game developed by Dimps and published by Vivendi Universal Games in Japan and by Sierra Entertainment internationally for the Nintendo DS. It was released in Japan on July 20, 2006, in North America on October 10, 2006, in Europe on October 27, 2006, and in Australia on November 2, 2006. It is the only game in the Crash Bandicoot series to be developed by a Japanese company and the first to be released in Japan before North America. It was also the final game in the series to be released in Japan. Crash Boom Bang! is the first game to be released exclusively for the Nintendo DS, and the second party game of the series, after Crash Bash. The game's story centers on a multi-millionaire who uses the characters of the series to unearth a powerful object dubbed the "Super Big Power Crystal". The game has received largely negative reception from reviewers, who criticized it for having unoriginal, dull gameplay and poor controls.
50
developer
iBookstore
Apple
['bungie studios', 'linspire', 'mumbojumbo', 'icl', 'brownie brown', 'piranha bytes', 'grezzo', 'sce london studio', 'microsoft game studios', 'yamaha corporation', 'jeremy bentham', 'rage software', 'bizarre creations', 'sacnoth', 'image space incorporated', 'suse', '2k marin', 'jagex', 'sensible software', 'snk playmore', 'london studio', 'bernstein', 'hyperion entertainment', 'phil zimmermann', 'opensuse project', 'adobe systems', 'iso standard', 'capcom production studio 3', 'visceral games', 'nexon america', 'compuserve', 'next', 'compile heart', 'capcom vancouver', 'rebellion developments', 'double helix games', 'playmore', 'neversoft', 'capcom', 'sony computer entertainment japan', 'simon', 'martin company', 'konami computer entertainment osaka', 'jeff minter', 'vought', 'borland', 'disney interactive', 'cisco systems', 'valve', 'ion storm', 'fsf', 'sap ag', 'bigbig studios', 'kogado studio', 'on2 technologies', 'unix', 'retro studios', 'freeverse software', 'avid', 'psygnosis', 'blendo games', 'asf', 'fedora', 'big red software', 'nintendo', 'acclaim', 'reality pump studios', 'wayforward technologies', 'ea canada', 'chunsoft', 'konami computer entertainment tokyo', 'alexey pajitnov', 'inxile entertainment', 'nokia', 'opera software', 'jolla', 'turn 10 studios', 'konami', 'hal laboratory', 'larry page', 'franz joseph gall', 'feelplus', 'isro', 'lionhead studios', 'blackberry ltd', 'double fine', 'david braben', 'commodore', 'tecmo', 'tencent', 'kush games', 'monster games', 'mitchell corporation', 'open geospatial consortium', 'banpresto', 'wind river', 'nival interactive', 'nih', 'team17']
Bill Muter
Bill Muter (born June 8, 1984) is an American tuba player, educator, author and composer from South Florida. Muter is arguably best known for his music technique book titled "A Practical Approach Brass Pedagogy Book." In the month of its release, A Practical Approach was one of the bestselling books on Apple's iBookstore Music Book Charts, topping the Beatles Songbook and the popular Real Book. A Practical Approach has also been fully translated into Japanese. In 2012, Muter toured to all 47 prefectures in Japan promoting his book in association with Blast!, Kyodo Tokyo and BrassTribe Magazine. Along with A Practical Approach, Muter is also a contributing author of pedagogy materials to the International Tuba-Euphonium Association and has presented as a clinician and soloist at the ITEA Midwest Conference. Muter's works have also gained notoriety in Brass Musician Magazine and The New Times. In 2013 Muter released his debut solo tuba album "Off Script," produced by colleague Mike Mineo. Quickly gaining attention by the press, The New Times has claimed that he has the potential to do for the tuba what Louis Armstrong did to the trumpet. Muter and Mineo have recorded 3 albums together. Their second album, "Beach Season," was well received on the college radio scene and the group was listed on the Austin Texas radio station, 93.3 KGSR, as an up-and-coming artist in 2011.
50
developer
Zarch
David Braben
['burroughs corporation', 'game arts', 'konami', 'bandai', 'polyphony digital', 'bungie', 'apache foundation', 'fedora', 'nival interactive', 'ubisoft paris', 'hal corporation', 'juan de la cierva', 'mips', 'liquid entertainment', 'camelot software planning', 'ambrosia software', 'halfbrick studios', 'sce cambridge studio', 'natsume', 'mozilla', 'indieszero', 'ocean software', 'port authority', 'interplay', 'nintendo ead', 'disney parks', 'arika', 'atari', 'epic megagames', 'cray research', 'netscape communications', 'stainless games', 'feral interactive', 'qualcomm', 'john stuart mill', 'aurora toolset', 'vanillaware', 'kid', 'piranha bytes', 'canadair', 'eighting', 'westwood studios', 'carnegie mellon university', 'frontier developments', 'exidy', 'neversoft', 'sinclair research', 'taito', 'dennis ritchie', 'mozilla corporation', 'ati', 'double fine', 'blendo games', 'gas powered games', 'quarterdeck', 'rebellion developments', 'reflections interactive', 'technosoft', 'ssi', 'black isle studios', 'iso standard', 'sony computer entertainment', 'commodore 64', '989 studios', 'team 17', 'tony hoare', 'seymour papert', 'bizarre creations', 'commodore business machines', 'harmonix', 'visual concepts', 'gameloft', 'simon', 'tencent holdings limited', 'indian space research organisation', 'honda', 'llamasoft', 'bethesda', 'grasshopper manufacture', 'virgin interactive', 'insomniac', 'w3c', 'livermore', 'westone', 'bloodhouse', 'joint photographic experts group', 'psygnosis', 'namco tales studio', 'westone bit entertainment', '3do', 'digital research', 'cisco', 'triumph studios', 'electronic arts canada', 'america online', 'zilog', 'katgames', 'avg', 'research in motion']
Zarch
Zarch (also known under its ported name of Virus) is a computer game developed by David Braben (better known as the co-author of Elite) in 1987, for the release of the Acorn Archimedes computer. Zarch started off as a demo called Lander which was bundled with almost all releases of the Acorn Archimedes. In 1988, Zarch was ported (under the new name, Virus) to the Atari ST, Commodore Amiga (coded by Jez San and his Argonaut team), and IBM PC (coded by Chris Sawyer). It was later ported to the ZX Spectrum by Steven Dunn. A few clones/games based on Zarch have also been created fairly recently, namely a version for Linux, also called Zarch, a remake for Windows (written in Blitz BASIC) called Z-Virus, and a version crossing Zarch with Pac-Man called ZarchMan. The game was groundbreaking for the time, featuring a three-dimensional mouse-controlled craft (the "lander") flying over a tile-rendered landscape that dazzled reviewers in a primarily 2D-dominated game industry - ACE (Advanced Computer Entertainment) magazine led with the headline "SOLID 3D - the future of games?" when it reviewed Zarch with a score of 979, the highest rating ACE had given at that time, only bettered by the later Amiga port Virus at 981. Virus was one of the first solid 3D games and was also the first to have 3D lighting effects and shadowing, although these are less sophisticated than those of Zarch.
50
developer
HTML
World Wide Web Consortium
['bethesda', 'valve corporation', 'airbus', 'humongous entertainment', 'nintendo ead tokyo', 'microsoft game studios', 'sgi', 'telltale games', 'blendo games', 'ion storm', 'valve software', 'taito', 'black isle studios', 'derek yu', 'opera software', 'united front games', 'apple macintosh', 'motorola', 'hb studios', 'jeremy bentham', 'gremlin graphics', 'borland', 'ascii', 'apache foundation', 'blue byte software', 'konami', 'corel', 'compuserve', 'first star software', 'xiaomi tech', 'fujitsu', 'nimblebit', 'wright brothers', 'team 17', 'arenanet', 'gungho online entertainment', 'adobe systems', 'kush games', 'deep silver', 'ubisoft montreal', 'bungie', 'irrational games', 'monster games', 'atlus', 'tilted mill entertainment', 'treyarch', 'john backus', 'tapulous', 'ea canada', 'firaxis games', 'juan de la cierva', 'cyan worlds', 'nautilus', 'national instruments', 'the 3do company', 'franz joseph gall', 'shiny entertainment', 'digital pictures', 'capcom', 'ccp games', 'ea redwood shores', 'gainax', 'midway games', 'backbone entertainment', 'international standard', 'ea black box', 'qualcomm', 'tony hoare', 'sandisk', 'marvelous aql', 'popcap', 'freeverse software', 'katgames', 'mysql ab', 'mips', 'bloodhouse', 'mitsubishi', 'crystal dynamics', 'comodo group', 'mozilla foundation', 'activision', 'cliff shaw', 'loriciel', 'bell labs', 'cambridge university', 'ritual entertainment', 'linus torvalds', 'ibm', 'titus interactive', 'blue castle games', 'kronos digital entertainment', 'epic games', 'alexey pajitnov', 'netherrealm studios', 'westwood studios', 'sega am2', 'scej', 'samsung electronics', 'feral interactive']
IETF language tag
An IETF language tag is an abbreviated language code (for example, en for English, pt-BR for Brazilian Portuguese, or nan-Hant-TW for Min Nan Chinese as spoken in Taiwan using traditional Han characters) defined by the Internet Engineering Task Force (IETF) in the BCP 47 document series, which is currently composed of normative (referencing the related ) and , along with the normative content of the IANA Language Subtag Registry. Components of language tags are drawn from ISO 639, ISO 15924, ISO 3166-1, and UN M.49. These language tags are used in a number of modern computing standards, including those from the IETF related to the Internet protocols such as HTTP, those from the World Wide Web Consortium such as HTML, XML and PNG, and those from other private standardization bodies such as SGML or Unicode (in some of its standard annexes), or from national or regional standard bodies like ANSI or ECMA (for example in some of their standards related to computing languages, or to bibliographic references and documents classification used in institutional libraries).
50
developer
Air Warrior
Kesmai
['treyarch', 'edmund mcmillen', 'next level games', 'fraunhofer institute', 'evolution studios', 'jetbrains', 'tencent holdings limited', 'scs software', 'gnu', 'apogee software', 'koei tecmo', 'alias', 'avalanche software', 'playmore', 'acorn computers ltd', 'phil zimmermann', 'port authority', 'ms', 'imagic', 'reflexive entertainment', 'vortex software', 'sinclair research', 'konami digital entertainment', 'sega corporation', 'psygnosis', 'amd', 'ea black box', 'isi', 'lucasfilm', 'soe', 'america online', 'tecmo koei', 'capcom production studio 4', 'ankama play', 'kde', 'bluepoint games', 'telenet japan', 'wisdom tree', 'macintosh', 'yuji horii', 'fedora project', 'seibu kaihatsu', 'argonaut software', 'pixar', 'ratbag games', 'valve corporation', 'twilight frontier', 'big red software', 'thq', 'sonic team', 'vic tokai', 'isro', 'stormfront studios', 'linspire', 'gas powered games', 'new world computing', 'sony', 'nintendo spd', 'bizarre creations', 'netscape', 'yamaha', 'w3c recommendation', 'electronic arts', 'project aces', 'active enterprises', 'zynga', 'theo de raadt', 'ubisoft reflections', 'w3c', 'digital reality', 'interplay productions', 'corel corporation', 'chris sawyer', 'introversion software', 'taito corporation', 'canadair', 'tencent', 'dinamic software', 'chris hughes', 'takara', 'dma design', 'tony hoare', 'deep silver', 'westwood studios', 'video system', 'novalogic', 'bioware', 'symantec', 'symantec corporation', 'nis america', 'bullfrog', 'n3v games', 'firaxis games', 'nintendo ead tokyo', 'sourcefire', 'andrew braybrook', 'reflections interactive', 'westone bit entertainment', 'looking glass technologies']
Air Warrior
Air Warrior was a multiplayer on-line air-combat simulator launched by Kesmai in 1988. It was hosted on GEnie. Different versions of the game were released till 2000. In 1999, Electronic Arts purchased Air Warrior, and became provider of the game, but it was discontinued in 2001.
50
developer
Wii U
Codename NX
['linus benedict torvalds', 'activestate', 'human entertainment', 'westone bit entertainment', 'lenovo', 'ambrosia software', 'icom simulations', 'vought', 'ocean software', 'ritual entertainment', 'wolfram research', 'atari corporation', 'sucker punch productions', 'bugbear entertainment', 'ebu', 'next level games', 'techland', 'wolf team', 'electronic arts canada', 'telenet japan', 'dennis ritchie', 'joint photographic experts group', 'strategic simulations', 'apache', 'asus', 'samsung', 'w3c', 'port authority', 'freeverse software', 'alpha denshi', 'gremlin interactive', 'ion storm', 'activision', 'westone', 'ubisoft shanghai', 'lawrence page', 'open geospatial consortium', 'tapulous', 'visceral games', 'linux foundation', 'core design', 'wayforward technologies', 'ea canada', 'hb studios', 'seymour papert', 'cisco systems', 'blue byte software', 'terminal reality', 'stormfront studios', 'team ninja', 'digital pictures', 'opengis', 'ubisoft entertainment', 'konami computer entertainment tokyo', 'feral interactive', 'qualcomm', 'sting entertainment', 'sculptured software', 'novalogic', 'intelligent systems', 'apple macintosh', 'game arts', 'lucasarts', 'valve software', 'kalisto entertainment', 'epic megagames', 'burroughs corporation', 'kde', 'ankama games', 'pangea software', 'telltale games', 'digital reality', 'high voltage software', 'infogrames', 'ninja theory', 'cisco', 'on2 technologies', 'apple', 'kojima productions', 'esri', 'access games', 'inti creates', 'guerrilla games', 'tecmo', 'pentavision', 'rage software', 'first star software', 'carnegie mellon', 'gaijin entertainment', 'sap se', 'jaxa', 'world wide web consortium', 'ecma', 'eidetic', 'dynamix', 'ccp games', 'chris hughes', 'suse', 'linden research']
Club Nintendo
Club Nintendo was the name of several publications and a better-known customer loyalty program provided by Nintendo. The loyalty program was free to join and provided rewards in exchange for consumer feedback and loyalty to purchasing official Nintendo products. Members of Club Nintendo earned credits or "coins" by submitting codes found on Nintendo products and systems, which may have been be traded in for special edition items only available on Club Nintendo. Rewards included objects such as playing cards, tote bags, controllers, downloadables, and warranty extensions on select Nintendo products. On January 20, 2015, it was announced that Club Nintendo would be discontinued in North America on June 30, 2015 and in Europe and Japan on September 30, 2015 due to an upcoming new loyalty program. Flipnote Studio 3D will be available to all North American Club Nintendo members for free, and users who sign up to the European version of the new loyalty program during the launch period will receive Flipnote Studio 3D for free. On March 17, 2015, after suddenly announcing their business partnership venture with DeNA, Nintendo stated that they were working with them on a new, cross-platform membership service called My Nintendo to supersede Club Nintendo for its contemporary platforms - Wii U and Nintendo 3DS - as well as future platforms like "Codename NX", alongside other devices such as tablets, smartphones and PCs in March 2016.
50
developer
GNU Debugger
GNU
['feelplus', 'bertrand meyer', 'vortex software', 'presto studios', 'sumo digital', 'debian', 'neowiz games', 'san diego studio', 'next', 'volition', 'digital equipment corporation', 'julian gollop', 'toshiba', 'capcom production studio 4', 'zend technologies', 'square enix', 'jetbrains', 'capcom production studio 8', 'freeverse software', 'tobu railway', 'arkane studios', 'looking glass technologies', 'psygnosis', 'cisco systems', 'polyphony digital', 'tehkan', 'xiaomi tech', 'namco', 'international business machines corporation', 'bitmap brothers', 'bluepoint games', 'kojima productions', 'falcom', 'jaxa', 'marvelous aql', 'washington', 'ea', 'microsoft', 'incognito entertainment', 'gizmondo', 'katgames', 'usgs', 'stallman', 'autodesk', 'platinumgames', 'bungie', 'sgi', 'brian kernighan', 'dec', 'paradox development studio', 'rovio', 'carnegie mellon university', 'opensuse project', 'bbc', 'team ico', 'bigbig studios', 'kalisto entertainment', 'konami', 'avalanche software', 'amanita design', 'reflexive entertainment', 'data east', 'stardock', 'camelot', 'gremlin interactive', 'snk', 'argonaut software', 'gaijin entertainment', 'muse software', 'human entertainment', 'atlus', 'jolla', 'team 17', 'gametek', 'bullfrog productions', 'feral interactive', 'sce japan studio', 'commodore international', 'konami computer entertainment tokyo', 'ogc', 'hewson consultants', 'sun microsystems', 'image space incorporated', 'koei', 'access games', 'revolution software', 'saber interactive', 'loriciel', 'kid', 'opencvs', 'tony hoare', 'hb studios', 'franz joseph gall', 'ubisoft reflections', 'pangea software', 'rockstar san diego', 'boeing', 'martin company', 'rca']
Cygnus Solutions
Cygnus Solutions, originally Cygnus Support, was founded in 1989 by John Gilmore, Michael Tiemann and David Henkel-Wallace to provide commercial support for free software. Its tagline was: Making free software affordable. For years, employees of Cygnus Solutions were the maintainers of several key GNU software products, including the GNU Debugger and GNU Binutils (which included the GNU Assembler and Linker). It was also a major contributor to the GCC project and drove the change in the project's management from having a single gatekeeper to having an independent committee. Cygnus developed BFD, and used it to help port GNU to many architectures, in a number of cases working under non-disclosure to produce tools used for initial bringup of software for a new chip design. Cygnus was also the original developer of Cygwin, a POSIX layer and the GNU toolkit port to the Microsoft Windows operating system family, and of eCos, an embedded real-time operating system. In the 2001 documentary film Revolution OS, Tiemann indicates that the name "Cygnus" was chosen from among several names that incorporated the acronym "GNU". According to Stan Kelly-Bootle, it was recursively defined as Cygnus, your GNU Support. On November 15, 1999, Cygnus Solutions announced its merger with Red Hat, and ceased to exist as a separate company in early 2000. As of 2007, a number of Cygnus employees continue to work for Red Hat, including Tiemann, who serves as Red Hat's Vice President of Open Source Affairs, and formerly served as CTO. Red Hat did not retain the trademark to Cygnus Solutions, nor the cygnus.com domain.
50
developer
The Orange Box
Valve Corporation
['kojima productions', 'ankama games', 'kronos digital entertainment', 'ms', 'double helix games', 'titus software', 'blackberry', 'monolith soft', 'blizzard north', 'graphisoft', 'buckminster fuller', 'mindscape', 'ubisoft shanghai', 'rockstar san diego', 'popcap', 'electronic frontier foundation', 'jaleco entertainment', 'firemint', 'westone bit entertainment', 'loriciel', 'luxoflux', 'dma design', 'opencvs', 'asf', 'opengis', 'rovio entertainment', '37signals', 'san diego studio', 'adobe', 'konami computer entertainment osaka', 'timex', 'virgin games', 'bigpoint games', 'exidy', 'sony', 'crytek', 'indian space research organisation', 'software projects', 'fsf', 'rainbow arts', 'psikyo', 'iso', 'big red software', 'shiny entertainment', 'robot entertainment', 'michigan', 'humongous entertainment', 'cray research', 'neowiz games', 'vortex software', 'zilog', 'sting entertainment', 'nih', 'nexon', 'ccp games', 'turn 10 studios', 'atlus', 'cavedog entertainment', 'mozilla', 'incentive software', 'wright brothers', 'kogado studio', 'boeing', 'next', 'albert ellis', 'culture brain', 'sony computer entertainment japan', 'singletrac', 'alfa system', 'marti wong', 'canon', 'ubisoft montpellier', 'gremlin graphics', 'sumo digital', 'atari games', 'wow entertainment', 'tapulous', 'ea canada', 'samsung', 'visual concepts', 'sce japan studio', 'lawrence livermore national laboratory', 'dustin moskovitz', 'treyarch', 'acorn computers ltd', 'bloodhouse', 'jet propulsion laboratory', 'andrew braybrook', 'angel studios', 'introversion software', 'bandai', 'daybreak game company', 'infogrames', 'apogee software', 'aurora toolset', 'westone', 'gnu', 'ascii', 'sunsoft']
The Orange Box
The Orange Box is a video game compilation for Microsoft Windows, Xbox 360, PlayStation 3, Mac OS X and Linux. The Windows and Xbox 360 versions were produced and published by Valve Corporation and released on October 10, 2007, as a boxed retail copy. A Windows-only download through Valve's Steam service was released the previous day. All games run on the Source Engine. The PlayStation 3 version was produced by Electronic Arts and released on December 11, 2007, in North America and in Europe. Valve also released a soundtrack containing music from the games within the compilation. The compilation contains five games, all powered by Valve's Source engine. Two of the games included, Half-Life 2 and its first stand-alone expansion, Episode One, had previously been released as separate products. Three new games were also included in the compilation: the second stand-alone expansion, Half-Life 2: Episode Two, the puzzle game Portal, and Team Fortress 2 (which is now a free-to-play game on Valve's PC platform Steam), the multiplayer game sequel to the original mod based on the Quake engine, Team Fortress and Team Fortress Classic on the original Half Life. A separate product entitled The Black Box was planned, which would have included only the new games, but was cancelled. The Orange Box has received critical acclaim and Portal was recognized as a surprise favorite of the package. The PlayStation 3 version of The Orange Box has been noted for several technical shortcomings that were not present in the other versions, only a few of which were fixed through a single patch.
50
developer
GFS
Google
['commodore business machines', 'kogado studio', 'franz joseph gall', 'sony online entertainment', 'zynga', 'oliver twins', 'mozilla foundation', 'mozilla', 'zilog', 'capcom vancouver', 'wikimedia foundation', 'opengis', 'eidetic', 'shiny entertainment', 'incentive software', 'koei', '37signals', 'brian kernighan', 'team shanghai alice', 'sony computer entertainment japan', 'interplay entertainment', 'livermore', 'koei tecmo', 'compuserve', 'lawrence livermore national laboratory', 'nintendo ead', 'national instruments', 'jetbrains', 'saber interactive', 'mitchell corporation', 'adobe systems', 'atari corporation', 'electronic arts', 'active enterprises', 'singletrac', 'tecmo koei', 'runic games', 'midway games', 'nokia', 'data east', '989 studios', '5th cell', 'microsoft game studios', 'access games', 'wisdom tree', 'ea sports big', 'looking glass technologies', 'redlynx', 'team 17', 'sensible software', 'valve software', 'samsung electronics', 'naughty dog', 'seibu kaihatsu', 'bugbear entertainment', 'icom simulations', 'studio liverpool', 'simbin', 'bethesda game studios', 'united front games', 'reality pump', 'taito corporation', 'avalanche software', 'bullfrog', 'eclipse foundation', 'sony computer entertainment', 'gremlin graphics', 'digital equipment corporation', 'tamsoft', 'silicon knights', 'dolby', 'ebu', 'marti wong', 'popcap games', 'vic tokai', 'novell', 'the 3do company', 'spiderweb software', 'matrix software', 'apache foundation', 'namco tales studio', 'mips', 'inxile entertainment', 'iso standard', 'boeing', 'international business machines corporation', 'ubisoft montreal', 'new world computing', 'atari games', 'john backus', 'ea sports', 'mozilla corporation', 'digital reality', 'eighting', 'sinclair research', 'on2 technologies', 'playlogic entertainment', 'thq', 'kemco']
Google File System
Google File System (GFS or GoogleFS) is a proprietary distributed file system developed by Google for its own use. It is designed to provide efficient, reliable access to data using large clusters of commodity hardware. A new version of the Google File System is codenamed Colossus which was released in 2010.
50
developer
Internet Channel
Opera Software
['titus software', 'nih', 'dustin moskovitz', 'ea canada', 'data design interactive', 'brendan eich', 'digital equipment corporation', 'nintendo ead tokyo', 'twilight frontier', 'w3c', 'westwood studios', '3do', 'videolan', 'looking glass technologies', 'access games', 'neversoft', 'airbus', 'america online', 'cambridge', 'piranha bytes', 'sohu', 'blackberry ltd', 'symantec corporation', 'canadair', 'crave entertainment', 'sil international', 'koei', 'tamsoft', 'nintendo spd', 'cryptic studios', 'ssi', 'fedora', 'epic megagames', 'six apart', 'port authority', 'playmore', 'bizarre creations', 'bandai', 'raspberry pi foundation', 'xiaomi tech', 'nextech', 'jetbrains', 'titus interactive', 'digital extremes', 'quantic dream', 'internet systems consortium', 'playlogic entertainment', 'cinemaware', 'adobe', 'melbourne house', 'electronic frontier foundation', 'isro', 'kid', 'ubisoft paris', 'gremlin interactive', 'gaijin entertainment', 'freestylegames', 'inxile entertainment', 'dennis ritchie', 'edmund mcmillen', 'ken thompson', 'intel', 'bell laboratories', 'ugo cerletti', 'scej', 'first star software', '343 industries', 'brownie brown', 'techland', 'sony computer entertainment japan', 'zend technologies', 'adobe systems', 'livermore', 'jolla', 'the behemoth', 'imagic', 'wind river', 'interplay entertainment', 'namco tales studio', 'kojima productions', 'video system', 'omega force', 'inti creates', 'access software', 'psygnosis', 'comodo group', 'harmonix', 'reflections interactive', 'sun', 'tilted mill entertainment', 'sega sports', 'level 9', 'nival interactive', 'chair entertainment', 'overkill software', 'thalion', '5th cell', 'funcom', 'quarterdeck']
Internet Channel
The Internet Channel is a version of the Opera 9 web browser for use on the Wii by Opera Software and Nintendo. Opera Software also implemented the Nintendo DS Browser for Nintendo's handheld system. Internet Channel uses an internet connection (set in the Wii Settings) to retrieve pages directly from a web site's HTTP or HTTPS server, not through a network of proxy servers as in Opera Mini products. Internet Channel is capable of rendering most web sites in the same manner as its desktop counterpart by using Opera's Medium Screen Rendering technology.
50
developer
Bomb Jack
Tecmo
['internet systems consortium', 'electronic arts canada', 'incognito entertainment', 'zilog', 'gabe newell', 'interplay', 'shiny entertainment', 'studio 33', 'midway games', 'the behemoth', 'double helix games', 'tobu railway', 'konami computer entertainment japan', 'bertrand meyer', 'media molecule', 'the edge', 'core design', 'lucasfilm', 'ccp games', 'carnegie mellon', 'idea factory', 'eutechnyx', 'open geospatial consortium', '0verflow', '343 industries', 'polygon magic', 'canon', 'capcom', 'cdc', 'kalisto entertainment', 'isro', 'ubisoft montpellier', 'scej', 'digital research', 'yamaha', 'thalion', 'cray', 'w3c recommendation', 'sap ag', 'nintendo spd', 'n3v games', 'zend technologies', 'rebellion developments', 'inxile entertainment', 'rainbow arts', 'saab', 'sucker punch', 'vmware', 'delphine software', 'usgs', 'mythos games', 'tamsoft', '2k marin', 'data east', '2k games', 'disney parks', 'samsung', 'bigpoint games', 'bullfrog', 'mozilla foundation', 'blizzard north', 'kogado studio', 'ken thompson', 'popcap games', 'boeing', 'hal corporation', 'pixar', 'naughty dog', 'ankama play', 'gravity corp', 'kemco', 'criterion games', 'microsoft game studios', 'ankama', 'sohu', 'amd', 'camelot', 'taito corporation', 'jetbrains', 'ankama games', 'surreal software', 'lucasfilm games', 'ea sports big', 'feral interactive', 'disney interactive', 'ubisoft entertainment', 'monolith soft', 'wolf team', 'image space incorporated', 'gremlin graphics', 'terminal reality', 'commodore business machines', 'angel studios', 'zimmermann', 'nis america', 'microsoft corporation', 'koei', 'quarterdeck office systems', 'team ninja']
Mighty Bomb Jack
Mighty Bomb Jack (マイティボンジャック Maiti Bon Jakku) is a 1986 Nintendo Entertainment System (NES) game released by Tecmo, which was later ported to the Amiga, Atari ST and Commodore 64. Within PAL-A regions, the NES version was only released in Australia. The NES version was released on the Virtual Console on May 7, 2007 for the Wii, on December 6, 2012 for the Nintendo 3DS[citation needed] and on January 23, 2014 for the Wii U. Might Bomb Jack is a sequel to the 1984 game Bomb Jack.
50
developer
Bujingai
Taito
['sega am2', 'digital extremes', 'ubisoft entertainment', 'digital equipment corporation', 'capcom production studio 4', 'blendo games', 'active enterprises', 'larry wall', 'brownie brown', 'origin systems', 'tony hoare', 'lenovo', 'media molecule', 'popcap', 'bizarre creations', 'icc', 'google', 'studio 33', 'jagex', 'netscape communications corporation', 'electronic arts canada', 'hal laboratory', 'apple', 'capcom production studio 8', 'jaxa', 'piranha bytes', 'cliff shaw', 'enix', 'yuuji horii', 'digital pictures', 'acclaim', 'eutechnyx', 'backbone entertainment', 'melbourne house', 'hewlett packard', 'mitchell corporation', 'sumo digital', 'sports interactive', 'neversoft', 'cavedog entertainment', 'irrational games', 'bethesda', 'borland', 'platinumgames', 'namco', 'eurocom', 'ms', 'digital praise', 'tecmo', 'bigpoint games', '343 industries', 'saber interactive', 'valve corporation', 'gnu project', 'lionhead studios', 'tripwire interactive', 'muse software', 'camelot', 'gaijin entertainment', 'comodo group', 'the 3do company', 'activision', 'polygon magic', 'technosoft', 'vmware', 'ankama', 'redlynx', 'stallman', 'first star software', 'turn 10 studios', 'ati technologies', 'guerrilla games', 'julian gollop', 'on2 technologies', 'electronic frontier foundation', 'enterbrain', 'volition', 'matrix software', 'insomniac', 'honda', 'nvidia', 'theo de raadt', 'w3c', 'infocom', 'mikengreg', 'unix', 'gametek', 'introversion software', 'control data', 'aurora toolset', 'midway', 'sega sports', 'big red software', 'esri', 'macintosh', 'web standards', 'motorola', 'gamevil', 'ea maxis']
Bujingai
Bujingai (武刃街), known in North America as Bujingai: The Forsaken City and in Europe as Bujingai: Swordmaster, is an action video game developed by Taito Corporation in collaboration with Red Entertainment, exclusively for the PlayStation 2 console. The game was first published by Taito in Japan on December 25, 2003. Releases in North America by BAM! Entertainment and in Europe by 505 Gamestreet followed in 2004 and 2005 respectively. Bujingai is set in the 23rd century about 100 years after a global catastrophe wiped out a majority of the Earth's population and its entire government. The survivors have found themselves in possession of magical powers stemming from the energies of the Earth. The game's story follows one such man, Lau Wong, a sword-wielding exile who returns to Earth to confront a former ally and an army of demons who have taken hold of the titular Asian city of Bujingai. The graphics and gameplay in Bujingai are visually inspired by martial arts (Wuxia) films of Hong Kong. The game is a third-person beat 'em up/hack and slash in which the player controls the protagonist Lau, exploring open environments, solving minor puzzles, and battling enemies and bosses. The game features a counterattack mechanic and the ability to chain together sword slashes in excess of 1,000 hits. Bujingai acted as a 50th anniversary release for Taito. Taking two years to create, the development team included Taito veteran Hiroshi Aoki as director, Taito's in-house band Zuntata as music composers, and external talent in the form of Cowboy Bebop character designer Toshihiro Kawamoto and Trigun scenario writer Yōsuke Kuroda in their respective roles. The likeness of Japanese pop icon Gackt was used in making the protagonist Lau Wong; Gackt himself aided in the game's promotion prior to its launch. Bujingai received above-average reviews from press sources, who praised its combat gameplay, visual style, and character designs. However, many of these same reviewers criticized the game as having poor jumping mechanics, dull level designs, and a weak plot.
50
developer
Final Fantasy Dimensions
Matrix Software
['cryo interactive', 'vought', 'introversion software', 'reflections interactive', 'motorola', 'insomniac', 'nintendo', 'climax studios', 'adobe systems', 'walt disney', 'tapulous', 'virgin interactive', 'linden lab', 'game arts', 'freeverse software', 'radical entertainment', 'agustawestland', 'westone bit entertainment', 'cambridge university', 'arenanet', 'vint cerf', 'funcom', 'simon', 'chunsoft', 'capcom production studio 3', 'revolution software', 'silicon beach software', 'infocom', 'sce cambridge studio', 'ea sports', 'nimblebit', 'tengen', 'stainless games', 'sandy white', 'bungie', 'chris sawyer', 'sumo digital', 'autumn moon entertainment', 'canon', 'ubisoft shanghai', 'acclaim entertainment', 'nautilus', 'sega sports', 'aurora toolset', 'the edge', 'nintendo spd', 'bloodhouse', 'nintendo ead', 'alpha denshi', 'naughty dog', 'image space incorporated', 'ubisoft entertainment', 'opensuse project', 'usgs', 'dynamix', 'commodore 64', 'kemco', 'rainbow arts', 'incentive software', 'codemasters', 'interplay entertainment', 'ecma', 'delrina', 'stormfront studios', 'avid', 'jeremy bentham', 'ubisoft paris', 'codename nx', 'konami computer entertainment japan', 'wikimedia foundation', 'access software', 'n3v games', 'livermore', 'ccp games', 'gungho online entertainment', 'techland', 'xiaomi tech', 'smilebit', 'takara', 'level 9', 'nexon america', 'alfa system', 'port authority', 'squaresoft', 'human entertainment', 'khronos group', 'shiny entertainment', 'gametek', 'toshiba', 'ati', 'apple computer', 'capcom production studio 4', 'mindscape', 'digital equipment corporation', 'nextech', 'eidetic', 'humongous entertainment', 'the behemoth', 'qualcomm']
Final Fantasy Dimensions
Final Fantasy Dimensions, known in Japan as Final Fantasy Legends: Hikari to Yami no Senshi (ファイナルファンタジー レジェンズ 光と闇の戦士 Fainaru Fantajī Rejenzu: Hikari to Yami no Senshi, lit. "Final Fantasy Legends: Warriors of Light and Darkness") is a role-playing video game developed by Matrix Software and published by Square Enix for mobile devices. Similar to Final Fantasy IV: The After Years, it was initially released as an episodic game, with the first two installments released on September 9, 2010 on the Japanese i-mode distribution service, and December 9, 2010 for the EZweb distribution service. The game was remade for the iOS and Android platforms and released internationally in August 2012. Final Fantasy Dimensions features 2D graphics and a Job Change System similar to that of Final Fantasy V. Its battle system is a variation of the Final Fantasy series's Active Time Battle system. The game follows two parties, the Warriors of Light and the Warriors of Darkness, with players controlling up to five party members at a time in battle, on their quest to reform their shattered world and foil the dark plans of the Avalon Empire. In 2014, a second game in the Final Fantasy Legends series was announced for smartphones, titled Final Fantasy Legends: Toki no Suishō (ファイナルファンタジー レジェンズ 時空ノ水晶 lit. "Final Fantasy Legends: Crystal of Time and Space").
50
developer
Rocket Knight Adventures
Konami
['rim', 'zun', 'bertrand meyer', 'namco tales studio', 'funcom', 'team 17', 'adeline software international', 'sandisk', 'honda', 'firemint', 'sgi', 'blackberry ltd', 'microsoft corporation', 'pentavision', 'linux foundation', 'blue byte software', 'atari games', 'nd cube', 'team ico', 'bandai', 'gamevil', 'matrix software', 'khronos group', 'lenovo', 'falcom', 'digital praise', 'netscape communications corporation', 'scej', 'left field productions', 'zilog', 'crystal dynamics', 'sil international', 'nextech', 'humongous entertainment', 'stainless games', 'tilted mill entertainment', 'rovio entertainment', 'sony online entertainment', 'derek yu', 'electronic arts canada', 'electronic arts', 'fsf', 'esri', 'sohu', 'rovio', 'acclaim', 'eclipse foundation', 'mozilla corporation', 'media molecule', 'game arts', 'mips', 'guerrilla games', 'jon ritman', 'sce cambridge studio', 'double helix games', 'yamaha corporation', 'novalogic', 'cavedog entertainment', 'daybreak game company', 'usgs', 'singletrac', 'lockheed martin', 'wolfram research', 'lucasfilm games', 'westone', '989 studios', 'phil zimmermann', 'next level games', 'buckminster fuller', 'microchip', 'eighting', 'harmonix', 'crytek', 'tecmo koei', 'automated simulations', 'david braben', 'jolla', 'snk playmore', 'alias', 'acclaim entertainment', 'koei', 'dolby', 'intuit', 'croteam', 'rage software', 'mozilla', 'microprose', 'cryptic studios', 'sega', 'ion storm', 'hp', 'gnu project', 'kush games', 'carnegie mellon university', '37signals', 'nvidia', 'incentive software', 'fedora', 'insomniac games']
Rocket Knight Adventures
Rocket Knight Adventures (ロケットナイトアドベンチャーズ Roketto Naito Adobenchāzu) is a 1993 side-scrolling platformer video game developed and published by Konami for the Sega Genesis. The game was released in North America on August 5, 1993, in Japan on August 6, 1993, and in Europe in 1993. Rocket Knight Adventures was designed by Nobuya Nakazato, designer of several titles in the Contra series such as The Alien Wars, Hard Corps and Shattered Soldier. Its protagonist is Sparkster, an opossum knight who fights an army of robots and pigs, many of whom are piloting various mechanical vehicles. Sparkster is armed with a sword that can project energy over a short distance and a rocket pack that allows him to fly.
50
developer
Shining Soul II
Nextech
['ubisoft paris', 'triumph studios', 'firemint', 'simbin', 'ubisoft montpellier', 'samsung electronics', 'ati', 'atlus', 'aq interactive', 'stardock', 'reality pump', 'kaneko', 'platinumgames', 'netscape communications', 'sandisk', 'snk playmore', 'revolution software', 'blue byte software', 'project aces', 'aol', 'sce japan studio', 'turn 10 studios', 'sucker punch productions', 'canadair', 'opera software', 'apple', 'sports interactive', 'epic games', 'zilog', 'amanita design', 'w3c', 'relic entertainment', 'bugbear entertainment', 'intuit', 'kesmai', 'vint cerf', 'six apart', 'dino dini', 'freestylegames', 'obsidian entertainment', 'nvidia', 'crave entertainment', 'carnegie mellon university', 'hb studios', 'next', 'gaijin entertainment', 'apache software foundation', 'bethesda', 'sony online', 'nadeo', 'ea black box', 'sil international', 'julian gollop', 'melbourne house', 'microsoft', 'terminal reality', 'netherrealm studios', 'cray research', 'irrational games', 'data design interactive', 'black isle studios', 'chair entertainment', 'team shanghai alice', 'honda', 'electronic arts', 'stallman', 'apogee software', 'polyphony digital', 'gravity corporation', 'idea factory', 'arm holdings', 'matrix software', 'am2', 'neko entertainment', 'cryo interactive', 'alias', 'open geospatial consortium', 'eurocom', 'omega force', 'titus interactive', 'marti wong', 'sucker punch', 'culture brain', 'next level games', 'oracle', 'compuserve', 'virgin interactive', 'camelot', 'ea sports', 'redlynx', 'david braben', 'tripwire interactive', 'linus torvalds', 'lasersoft imaging', 'electronic arts canada', 'arkane studios', 'gabe newell', 'hal laboratory', 'valve']
Shining Soul II
Shining Soul II (シャイニング・ソウル II Shainingu Souru Tsu) is an action role-playing game for the Game Boy Advance. It was developed by Nextech and Grasshopper Manufacture and published by Sega in 2003 (Japan), THQ (2004, Europe) and Atlus (2004, America), as the sequel to Shining Soul and part of the Shining series. The game is a dungeon crawling hack and slash, playing similarly to Diablo or Baldur's Gate: Dark Alliance. It features eight playable characters, ten dungeons tied into a storyline, and eight hidden dungeons to explore. The game supports multiplayer via link cable as well as single player.
50
developer
Silent Hill
Climax Studios
['rainbow arts', 'ascii', 'livermore', 'cavedog entertainment', 'tengen', 'web standards', 'core design', 'nextech', 'argonaut software', 'jet propulsion laboratory', 'dinamic software', 'twilight frontier', 'mozilla foundation', 'microsoft game studios', 'tamsoft', 'paradox development studio', 'inxile entertainment', 'chair entertainment', 'capcom production studio 4', 'data design interactive', 'monolith soft', 'wind river', 'dolby', 'rage software', 'tim sweeney', 'sony online entertainment', 'scs software', 'zend technologies', 'sony online', 'cnrs', 'valve corporation', 'naughty dog', 'ratbag games', 'mit', 'zimmermann', 'aurora toolset', 'silicon knights', 'commodore', 'midway', 'videolan', 'next level games', 'rca', 'titus interactive', 'first star software', 'epic megagames', 'tapulous', 'qualcomm', 'cliff shaw', 'gameloft', 'human entertainment', 'red storm entertainment', 'polyphony digital', 'infinite interactive', 'camelot', 'next', 'muse software', 'microsoft', 'taito corporation', 'relic entertainment', 'revolution software', 'acclaim', 'takara', 'luxoflux', 'cyan worlds', 'ea', 'nd cube', 'chris hughes', 'symantec', 'sony computer entertainment', 'seymour papert', 'angel studios', 'westwood studios', 'bertrand meyer', 'kaneko', 'arc system works', 'avalanche studios', 'epyx', 'sega', 'symbian foundation', 'automated simulations', 'capcom production studio 8', 'exidy', 'arm holdings', 'surreal software', 'evolution studios', 'snk playmore', 'tencent', 'opera software', 'tecmo', 'hp', 'video system', 'arika', 'ubisoft montpellier', 'mysql ab', 'novalogic', 'microsoft corporation', 'fedora', 'edmund mcmillen', 'konami computer entertainment osaka']
Silent Hill: Shattered Memories
Silent Hill: Shattered Memories (サイレントヒルシャッタードメモリーズ Sairento Hiru: Shattādo Memorīzu) is a survival horror video game developed by Climax Studios and published by Konami Digital Entertainment for the Wii in December 2009. It was ported to the PlayStation 2 and PlayStation Portable platforms, and these versions were released in January 2010. In April 2014, it appeared on the PlayStation Network in Europe. The game is the seventh installment in the Silent Hill video game series, serving as both a reboot of the franchise and a reimagining of the first installment. Shattered Memories retains the premise of the original game—Harry Mason's quest to find his missing daughter in the fictitious American town of Silent Hill—but is set in a different fictional universe, has a different plot, and altered characters, alongside new ones. Five endings are available. Gameplay takes place in two parts: a framing, first-person psychotherapy session, and an over-the-shoulder perspective of Harry's journey through Silent Hill, which is periodically interrupted by the occurrence of a shift to an alternate dimension. Answers given to the psychological tests in the therapy session affect various gameplay elements in Harry's journey. After designing the Silent Hill prequel (2007), which intentionally replicated elements of the first installment, Climax Studios wanted to try a different approach to creating a title in the series. Among the changes made was the removal of combat and the constant presence of monsters, which they thought unnecessary to the storyline. Akira Yamaoka composed the soundtrack of the game, which was the first in the series to prominently feature dynamic music. The game received generally positive reviews, and its graphics, storyline, voice acting, soundtrack, and use of the Wii Remote were praised by reviewers. Some reviewers criticized Shattered Memories' chase sequences and duration, which they deemed potentially frustrating and short.
50
developer
Pushmo
Intelligent Systems
['sandisk', 'nextech', 'bungie', '2k marin', 'camelot', 'digital equipment corporation', 'polyphony digital', 'linux foundation', 'studio liverpool', 'vint cerf', 'presto studios', 'ea sports', 'compaq', 'koei tecmo', 'team ico', 'epic megagames', 'samsung electronics', 'honda', 'vic tokai', 'double fine', 'bethesda', 'kid', 'crave entertainment', 'inria', 'kuju entertainment', 'playlogic entertainment', 'samsung', 'john stuart mill', 'daybreak game company', 'brownie brown', 'adobe systems', 'ea maxis', 'snk', 'boeing', 'treyarch', 'blue byte software', 'blackberry', 'lucasfilm games', 'bigpoint games', 'andrew braybrook', 'enix', 'epic games', 'sculptured software', '2k games', 'amanita design', 'piranha bytes', 'rockstar north', 'chris hughes', 'level 9', 'quarterdeck', 'ratbag games', 'mindscape', 'ubisoft', 'indieszero', 'square electronic arts', 'irem', 'cambridge university', 'tango gameworks', 'apple computer', 'esri', 'jet propulsion laboratory', 'web standards', 'digital praise', 'konami', 'lawrence page', 'sony online', 'port authority', 'simbin', 'ccp games', 'incentive software', 'evolution studios', 'kemco', 'core design', 'nintendo ead', 'opensuse project', 'wright brothers', 'vought', 'jeff minter', 'eutechnyx', 'sce bend studio', 'ebu', 'liquid entertainment', 'fedora project', 'hp', 'adobe', 'london studio', 'bell laboratories', 'ankama play', 'hal laboratory', 'autodesk', 'brian kernighan', 'saab', 'harmonix', 'tapulous', 'cdc', 'tilted mill entertainment', 'sce london studio', 'steve wozniak', 'high voltage software']
Pushmo
Pushmo, known in Europe as Pullblox and in Japan as Hikuosu (引ク押ス, lit. "Pull Push"), is a downloadable puzzle game developed by Intelligent Systems and published by Nintendo for its Nintendo 3DS handheld system, available on eShop. In the game, players must shift around puzzle blocks in order to create steps and platforms, ultimately to reach children who have been trapped within the giant structures. A sequel, Crashmo (known as Fallblox in Europe), was released for the Nintendo 3DS in 2012. A third game, Pushmo World (known in Europe as Pullblox World and in Japan as Hikuosu World), was released for Wii U on June 19, 2014. A fourth game, Stretchmo (known in Europe as Fullblox and in Japan as Hikudasu Hippaland), was released for Nintendo 3DS in May 2015.
50
developer
Active Directory
MS
['dinamic software', 'gnu project', 'samsung', 'mumbojumbo', 'ubisoft entertainment', 'auran', 'gameloft', 'bbc', 'nvidia', 'honda', 'zynga', 'isi', 'ea black box', 'kojima productions', 'bell helicopter', 'disney parks', 'crave entertainment', 'uw', 'compuserve', 'sting entertainment', 'compaq', 'dustin moskovitz', 'corel corporation', 'ssi', 'paradigm entertainment', 'bell labs', 'nullsoft', 'activestate', 'hp', 'sourcefire', 'crystal dynamics', 'quantic dream', 'milestone', 'aq interactive', 'looking glass studios', 'zend technologies', 'sensible software', 'sce japan studio', 'yuuji horii', 'tobu railway', 'takara', 'revolution software', 'fujitsu', 'angel studios', 'netscape communications', 'andrew tanenbaum', 'interplay', 'bloodhouse', 'rim', 'bugbear entertainment', 'adobe', 'firaxis games', 'sap se', 'alias', 'mindscape', 'guerrilla games', 'sohu', 'larry wall', 'symantec corporation', 'alfa system', 'housemarque', 'apogee software', 'symbian foundation', 'jeremy bentham', 'nival interactive', 'rob pike', 'robot entertainment', 'chair entertainment', 'zeev suraski', 'nintendo', 'linden research', 'ea sports', 'gizmondo', 'big fish', 'capcom', 'national instruments', 'project aces', 'opencvs', 'ubisoft paris', 'natsume', 'volition', 'linspire', 'w3c', 'aurora toolset', 'franz joseph gall', 'ea', 'alexey pajitnov', 'pangea software', 'chris sawyer', 'retro studios', 'timex', 'gnu', 'amazon', 'gravity corporation', 'linux foundation', 'theo de raadt', 'amd', 'left field productions', 'harmonix']
IBM Enterprise Identity Mapping
IBM Enterprise Identity Mapping (EIM) is a framework from IBM that allows the mapping of different identities (user IDs) on various platforms, user repositories and applications to a single identity. It can be used with a range of authentication mechanisms such as Kerberos (protocol) (e.g. as used by MS Active Directory) to allow one user repository to authenticate the user and for this information to be passed via a secure token to another platform for authorisation even when the User IDs differ. The target platform refers to EIM to obtain the mapping identity for its own repository. In this way it enables single sign-on. It is sometimes possible to eliminate passwords on the target system. It is available free of charge on all IBM server platforms including those running z/OS, IBM i, IBM AIX, Linux, PowerLinux and Windows Server plus earlier releases such as i5/OS. In the case of IBM i both EIM and Kerberos authentication are an integral part of the OS.
50
developer
High Velocity Bowling
San Diego Studio
['looking glass technologies', 'interplay productions', 'larry page', 'cryptic studios', 'franz joseph gall', 'netscape', 'ken thompson', '37signals', 'alpha denshi', 'the perl foundation', 'silicon knights', 'sony online entertainment', 'humongous entertainment', 'ensemble studios', 'amd', 'rob pike', 'thalion software', 'gravity corporation', 'fedora', 'westone', 'saber interactive', 'daybreak game company', 'john backus', 'sce studio liverpool', 'inria', 'arm holdings', 'crave entertainment', 'boeing', 'kesmai', 'infinite interactive', 'red storm entertainment', 'linus torvalds', 'q entertainment', 'monolith soft', 'tripwire interactive', 'ubisoft montreal', 'nd cube', 'sony', 'square electronic arts', 'koei tecmo', 'origin systems', 'lionhead studios', 'digital equipment corporation', 'reflexive entertainment', 'marvelous aql', 'marti wong', 'haemimont games', 'steve wozniak', 'cavedog entertainment', 'gremlin graphics', 'ogc', 'lockheed martin', 'embarcadero', 'chair entertainment', '3d realms', 'vic tokai', 'stormfront studios', 'turn 10 studios', 'incognito entertainment', 'nintendo ead', 'hp', 'muse software', 'activision', 'image space incorporated', 'vought', 'zynga', 'ea', 'surreal software', 'hudson soft', 'capcom', 'opengis', 'atlus', 'automated simulations', 'david braben', 'capcom production studio 4', 'raspberry pi foundation', 'team shanghai alice', 'acorn computers ltd', 'crytek', 'incentive software', 'compuserve', 'jaxa', 'mips', 'amblin entertainment', 'bell laboratories', 'konami', 'camelot software planning', 'eidetic', '10gen', 'gabe newell', 'cinemaware', 'canon', 'electronic frontier foundation', 'wisdom tree', 'mozilla foundation', 'interplay', 'dustin moskovitz', 'cnrs', 'monolith productions']
High Velocity Bowling
High Velocity Bowling is a virtual bowling sports game available from the PlayStation Network, and available for download Via the PlayStation Store. The game was released December 6, 2007 for the PlayStation 3. The game was developed by SCE San Diego Studio's in-house studio, Team Ramrod, and published by Sony Computer Entertainment. The game was first announced at the SCEA's Gamers Day 2007 at their Santa Monica Studios. The European release date was originally scheduled for an April 2008 release, but this was then delayed until May because of the new and improved PlayStation Store, included in Firmware 2.3. The game was released in Europe on May 6, 2008. On September 21, 2010, an update made the game playable with the PlayStation Move controller.
50
developer
Tizen
Samsung
['avg', 'vortex software', 'taito', 'relic entertainment', 'nexon', 'port authority', 'alfa system', 'kronos digital entertainment', 'juan de la cierva', 'david braben', 'studio 33', 'lucasfilm', 'titus interactive', 'redlynx', 'wolfram research', 'lucasfilm games', 'popcap games', 'the 3do company', 'debian', 'shiny entertainment', 'media molecule', 'nadeo', 'overkill software', 'ugo cerletti', 'tecmo koei', 'garagegames', 'big fish', 'software projects', 'jet propulsion laboratory', 'double helix games', 'jeremy bentham', 'strategic simulations', 'pixar', 'oracle corporation', 'wayforward technologies', 'julian gollop', 'macintosh', 'revolution software', 'sunsoft', '5th cell', 'amazon', 'apple macintosh', 'avid', 'icc', 'dimps', 'sega corporation', 'incognito entertainment', 'bullfrog', 'epic megagames', 'isi', 'team17', 'wisdom tree', 'sce bend studio', 'cisco', 'llamasoft', 'sculptured software', 'team ninja', 'nihon falcom', 'sce studio liverpool', 'sce japan studio', 'freestylegames', 'web standards', 'universal entertainment corporation', 'sega', 'ubisoft montreal', 'mit', 'mistwalker', 'feral interactive', 'intuit', 'microprose', 'big red software', 'sandisk', 'michael land', 'kde', 'esri', 'aurora toolset', 'apple computer', 'kalisto entertainment', 'sohu', 'the behemoth', 'embarcadero', 'nd cube', 'blackberry', 'idea factory', 'arika', 'bigbig studios', 'mips', 'nautilus', 'infogrames', 'telltale games', 'soe', 'amd', 'john backus', 'acorn computers ltd', 'jagex', 'fraunhofer institute', 'luxoflux', 'loriciel', 'banpresto']
Bada
Bada (stylized as bada; Korean: 바다) was an operating system for mobile devices such as smartphones and tablet computers. It was developed by Samsung Electronics. Its name is derived from "바다 (bada)", meaning "ocean" or "sea" in Korean. It ranges from mid- to high-end smartphones. To foster adoption of Bada OS, since 2011 Samsung reportedly has considered releasing the source code under an open-source license, and expanding device support to include Smart TVs. Samsung announced in June 2012 intentions to merge Bada into the Tizen project, but would meanwhile use its own Bada operating system, in parallel with Google Android OS and Microsoft Windows Phone, for its smartphones. All Bada-powered devices are branded under the Wave name, but not all of Samsung's Android-powered devices are branded under the name Galaxy. On 25 February 2013, Samsung announced that it will stop developing Bada, moving development to Tizen instead. Bug reporting was finally terminated in April 2014.
50
developer
Clang
Sony
['dino dini', 'valve software', 'tango gameworks', 'raspberry pi foundation', 'electronic arts canada', 'bigpoint games', 'paradox development studio', 'takara', 'simbin', 'graphisoft', 'ambrosia software', 'fraunhofer iis', 'opera software', 'jagex', 'mythos games', 'freestylegames', 'autumn moon entertainment', 'symantec corporation', 'platinumgames', 'gravity corp', 'w3c recommendation', 'falcom', 'sil international', 'kemco', 'big red software', 'vought', 'taito', 'acclaim entertainment', 'bungie', 'blue byte software', 'electronic arts', 'netscape', 'steve wozniak', 'clover studio', 'double helix games', 'intuit', 'guerrilla games', 'valve', 'qualcomm', 'skype technologies', 'rockstar north', 'iso', 'gameloft', 'looking glass studios', 'atari games', 'imagic', 'airbus', 'martin company', 'bungie studios', 'sce japan studio', 'videolan', 'macintosh', 'next', 'banpresto', 'sohu', 'bizarre creations', 'namco', 'liquid entertainment', 'kronos digital entertainment', 'motorola', 'jaxa', 'lockheed martin', 'stardock', 'hal corporation', 'commodore international', '10gen', 'theo de raadt', 'bernstein', 'marti wong', 'bullfrog', 'metatrader 5', 'playlogic entertainment', 'climax studios', 'ubisoft entertainment', 'sculptured software', 'high voltage software', 'web standards', 'sce cambridge studio', 'turn 10 studios', 'ubisoft', 'dec', 'video system', 'grezzo', 'bertrand meyer', 'team 17', 'corel', 'apache foundation', 'united front games', 'overkill software', 'media molecule', 'backbone entertainment', 'sony computer entertainment', 'cyan', 'tengen', 'konami digital entertainment', 'exidy', 'radical entertainment', 'tobu railway', 'digital extremes']
Clang
Clang /ˈklæŋ/ is a compiler front end for the C, C++, Objective-C, Objective-C++, OpenCL and CUDA programming languages. It uses LLVM as its back end and has been part of the LLVM release cycle since LLVM 2.6. It is designed to offer a complete replacement to the GNU Compiler Collection (GCC). It is open-source, and its contributors include Apple, Microsoft, Google, ARM, Sony, Intel and AMD. Its source code is available under the University of Illinois/NCSA License, a permissive free software licence. The Clang project includes the Clang front end and the Clang static analyzer and several code analysis tools.
50
developer
Thexder
Game Arts
['ubisoft entertainment', 'cliff shaw', 'vought', 'marvelous aql', 'web standards', 'capcom production studio 8', 'avid', 'activestate', 'bell helicopter', 'garagegames', 'cray', 'looking glass studios', 'sce bend studio', 'deep silver', 'gravity corp', 'sacnoth', 'nihon falcom corporation', 'sun', 'argonaut games', 'konami digital entertainment', 'port authority', 'frontier developments', 'ken thompson', 'acorn computers', 'kronos digital entertainment', 'inti creates', 'epic games', 'new world computing', 'six apart', 'arenanet', 'snk playmore', 'indieszero', 'cambridge', 'arkane studios', 'epic megagames', 'rovio', 'sonic team usa', 'yamaha', 'pangea software', 'google', 'daedalic entertainment', 'spiderweb software', 'mythos games', 'the edge', 'luxoflux', 'fujitsu', 'opencvs', 'looking glass technologies', 'embarcadero', 'kaneko', 'john stuart mill', 'amazon', 'carbonated games', 'fedora project', 'studio liverpool', 'rca', 'amanita design', 'debian', 'on2 technologies', 'firaxis games', 'virgin games', 'backbone entertainment', 'cnrs', 'sce cambridge studio', 'tencent', 'avg', 'blue byte software', 'insomniac', '37signals', 'sgi', 'revolution software', 'gizmondo', 'next', 'digital extremes', 'ankama games', 'wayforward technologies', 'sce studio liverpool', 'interplay entertainment', 'sony computer entertainment', 'ratbag games', 'quarterdeck office systems', 'codename nx', 'mysql ab', 'jeremy bentham', 'wisdom tree', 'ankama', 'mistwalker', 'westwood studios', 'bloodhouse', 'gainax', 'eidetic', 'michigan', 'michael land', 'capcom', 'isi', 'zynga', 'microsoft corporation', 'milestone', 'snk']
Thexder
Thexder (テグザー Teguzā) is an arcade-style run-and-gun shooter action game from Game Arts, originally released as a PC game for the NEC PC-8001 in 1985 and subsequently ported to a number of other personal computer platforms throughout the 1980s and 1990s as well as the Nintendo Entertainment System.
50
developer
iOS 8
Apple
['kojima productions', 'netscape communications corporation', 'tilted mill entertainment', 'tehkan', 'zilog', 'digital pictures', 'mozilla corporation', 'saber interactive', 'hb studios', 'disney interactive', 'nullsoft', 'dustin moskovitz', 'sega corporation', 'gabe newell', 'larry wall', 'sculptured software', 'scs software', 'tecmo koei', 'international standard', 'symantec corporation', 'asus', 'mitchell corporation', 'paradox development studio', 'gremlin graphics', 'square enix', 'game arts', 'looking glass studios', 'iso', 'sce japan studio', 'q entertainment', 'phil zimmermann', 'aq interactive', 'mit', 'sco', 'nintendo spd', 'derek yu', '3do', 'nautilus', 'housemarque', 'autodesk', 'alexey pajitnov', 'climax studios', 'canadair', 'dinamic software', 'data design interactive', 'crave entertainment', 'washington', 'acclaim', 'kemco', 'carnegie mellon', 'dec', 'linspire', 'andrew tanenbaum', 'john stuart mill', 'avalanche software', 'mythos games', 'brownie brown', 'video system', 'reflexive entertainment', 'blizzard north', 'titus software', 'commodore 64', 'arenanet', 'bentham', 'michigan', 'jolla', 'quantic dream', 'nis america', 'nimblebit', 'popcap', 'strategic simulations', 'smilebit', 'cnrs', 'gametek', 'icl', 'digital praise', 'mysql ab', 'shiny entertainment', 'icom simulations', 'infocom', 'fraunhofer', 'lenovo', 'titus interactive', 'gungho online entertainment', 'electronic arts canada', 'natsume', 'capcom vancouver', 'timex', 'midway', 'bullfrog', 'grasshopper manufacture', 'avg', 'eutechnyx', 'konami', 'koei tecmo', 'research in motion', 'clover studio', 'fraunhofer institute', 'netscape']
Google Fit
Google Fit is a health-tracking platform developed by Google for the Android operating system. It is a single set of APIs that blends data from multiple apps and devices. Google Fit uses sensors in a user's activity tracker or mobile device to record physical fitness activities (such as walking or cycling), which are measured against the user's fitness goals to provide a comprehensive view of their fitness. Confirmed partners include Nike, HTC, LG, Withings, Motorola, Noom, Runtastic, RunKeeper and Polar. Users can choose who their fitness data is shared with as well as delete this information at any time. Google Fit was announced at the Google I/O conference on June 25, 2014, shortly after the release of Apple's iOS 8 HealthKit, which can be considered a direct competitor. Google Fit was launched to the public on October 28, 2014, and is available to all Android users running 4.0 or above. A number of apps are integrated with Google Fit. Some examples are Aqualert, Nike, Polar Beat, Running, and Strava.
50
developer
xls
Microsoft
['phil zimmermann', 'acclaim entertainment', 'netscape communications', 'asus', 'nih', 'next', 'madfinger games', 'bethesda', 'sandy white', 'techland', 'bloodhouse', 'vanillaware', 'dynamix', 'harmonix', 'apache', 'graphisoft', 'falcom', 'video system', 'electronic arts', 'canon', 'nd cube', 'sap se', 'opera software', 'icom simulations', 'gameloft', 'midway', '3do', 'atari', 'sega corporation', 'natsume', 'michael land', 'apple macintosh', 'data design interactive', 'washington', 'sumo digital', 'samsung', 'canadair', 'gremlin graphics', 'embarcadero', 'advanced micro devices', 'sony', 'icc', 'taito corporation', 'mozilla', 'netherrealm studios', 'international business machines corporation', 'feral interactive', 'ms', 'fujitsu', 'hyperion entertainment', 'theo de raadt', 'delrina', 'westone', 'polyphony digital', 'on2 technologies', 'llamasoft', 'general magic', 'martin company', 'bertrand meyer', 'chris hughes', 'jolla', 'linden lab', 'idea factory', 'gizmondo', 'lenovo', 'nis america', 'amanita design', 'nintendo ead tokyo', 'studio 33', 'sap ag', 'andrew braybrook', 'konami computer entertainment japan', 'firaxis games', 'ubisoft paris', 'radical entertainment', 'brendan eich', 'cray', 'hewlett packard', 'qualcomm', 'ssi', 'wind river', 'hewson consultants', 'inria', 'popcap', 'slightly mad studios', 'simon', 'incentive software', 'timex', 'virgin games', 'bitmap brothers', 'rage software', 'sunsoft', 'ati technologies', 'pangea software', 'amd', 'alpha denshi', 'franz joseph gall', 'disney parks', 'research in motion']
Content processor
Content processors are sometimes confused with network processors that inspect the packet payload of an IP packet travelling through a computer network. These components allow for the design and deployment of next-generation networking systems that can make packet or message processing decisions based on an awareness of the packet or message content. The work of Content Processors is often termed Content Processing or Deep Packet Inspection, DPI, though some people feel that the expression DPI is too limiting as many Content Processors can modify and re-write content on the fly - therefore they can do much more than just inspect which implies a sort of monitoring only function. Unlike knowledge based processors or Ternary Content-addressable memory (TCAMS), which mainly target the packet header (twenty percent of the packet currently comprises the header), content processors go much further into the packet or message thereby determining the nature of the content in the packet itself (80% of the packet currently is data). Applications of content processors include: layer 7 application, application-oriented networks switches, routers, unified threat management (UTM) computer appliances, Intrusion Detection, prevention systems (IDS/IPS), anti-virus, compliance, [VOIP] and XML gateways. The various layers of the OSI model are given in the link that follows with a description of layer 7 where content processing is and will become and integral part of the intelligent network as the next generation networks mature. Advanced Content Processors can both examine and transform content. For example: Microsoft's new Office 2007 product has the ability to save documents in an open XML format, instead of .ppt, .xls and .doc applications will save to an encapsulated (actually gzip compressed) file type named .pptx, .xlsx and .docx. So a content processor could be used to examine all of a corporations documents and replace one company name with another, or change an included corporate logo - all because the structured data represented in XML can be manipulated much more easily than a proprietary and undocumented format. XML is often described as a self-describing language. Some Content Processors support the ability to handle both message-based or packet-by-packet analysis and some can keep track of content across multiple packets so that the signatures they may be searching for can cross packet boundaries and they will still be found.
50
developer
Metal Gear
Kojima Productions
['2k games', 'access software', 'w3c recommendation', 'hb studios', '3d realms', 'research in motion', 'ati', 'novell', 'blizzard entertainment', 'carnegie mellon', 'spiderweb software', 'aurora toolset', 'cambridge', 'bernstein', 'presto studios', 'ibm', 'next level games', 'general magic', 'paradox development studio', 'fujitsu', 'hyperion entertainment', 'toshiba', 'insomniac games', 'autumn moon entertainment', 'sacnoth', 'borland', 'santa cruz operation', 'nexon', 'lionhead studios', 'cyan', 'koichi nakamura', 'camelot', 'compile heart', 'titus interactive', 'harmonix', 'sohu', 'novalogic', 'sun microsystems', 'opencvs', 'rca', 'angel studios', 'unix', 'apache software foundation', 'gungho online entertainment', 'nintendo ead', 'apple macintosh', 'overkill software', 'lg electronics', 'amazon', 'microsoft game studios', 'media molecule', 'john backus', 'blue castle games', 'pixar', 'halfbrick studios', 'westone', 'bell laboratories', 'sandisk', 'techland', 'enix', 'jon ritman', 'london studio', 'looking glass technologies', 'nextech', 'blue byte software', 'neowiz games', 'marti wong', 'freestylegames', 'sap se', 'tencent', 'origin systems', 'the edge', 'disney parks', 'bbc', 'debian', 'bell labs', 'blizzard north', 'macintosh', 'microchip', 'human entertainment', 'obsidian entertainment', 'snk playmore', 'comodo group', 'ankama', 'digital praise', 'bandai', 'bigbig studios', 'sce studio liverpool', 'argonaut games', 'sil international', 'ankama games', 'tobu railway', 'liquid entertainment', 'turn 10 studios', 'humongous entertainment', 'seymour papert', 'virgin games', 'black isle studios', 'firemint']
Metal Gear Rising: Revengeance
Metal Gear Rising: Revengeance (Japanese: メタルギア ライジング リベンジェンス Hepburn: Metaru Gia Raijingu: Ribenjensu) is an action hack and slash video game developed by PlatinumGames and produced by Kojima Productions, for the PlayStation 3, Xbox 360 and Microsoft Windows. It was re-released in January of 2016 for the NVidia Shield Android TV. It is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots, where players control Raiden, a cyborg who confronts the private military company Desperado Enforcement. The game focuses on fighting enemies using a sword and multiple subweapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can dismember cyborgs in slow motion and steal parts stored in their bodies. The series' stealth elements are also optional to reduce combat. The game was originally announced in 2009 under the title of Metal Gear Solid: Rising, and was intended to take place between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima canceled it. In late 2011, a solution was found, with PlatinumGames taking over development. Under the guidance of the new team, Metal Gear Rising: Revengeance was revealed, with a significant change in the play mechanics and storyline. Kojima Productions retained responsibility for the game's overall plot and Raiden's design. Metal Gear Rising: Revengeance was well received by critics with the staff noting a growing popularity despite initial mixed reactions to PlatinumGames' involvement. The game was praised for its sophisticated cutting system, its use of Metal Gear elements to complement the story despite the game's focus on action, its soundtrack, and its boss fights. However, reviewers have criticized the game for its camera and story mode's length.
50
developer
Zork
Infocom
['cisco', 'double helix games', 'infinite interactive', 'larry page', 'looking glass technologies', 'treyarch', 'zun', 'falcom', 'canadair', 'alexey pajitnov', 'big fish', 'icc', 'monolith soft', 'wind river', 'next', 'mitsubishi', 'ea canada', 'radical entertainment', 'gnu', 'arc system works', 'studio 33', 'triumph studios', 'quarterdeck', 'inti creates', 'backbone entertainment', 'intelligent systems', 'sony computer entertainment', 'pentavision', 'aurora toolset', 'brendan eich', 'gravity corp', 'naughty dog', 'phil zimmermann', 'sgi', 'motorola', 'jaleco entertainment', 'gravity corporation', 'insomniac', 'united front games', 'sega am2', 'electronic arts', 'capcom vancouver', 'shiny entertainment', 'aol', 'vought', 'macromedia', 'on2 technologies', 'albert ellis', 'human entertainment', 'wisdom tree', 'square electronic arts', 'mysql ab', 'gungho online entertainment', 'ea maxis', 'feral interactive', 'universal entertainment corporation', 'brownie brown', 'tecmo', 'bigbig studios', 'am2', 'eidetic', 'tobu railway', 'ssi', 'hal corporation', 'sony computer entertainment japan', 'sap ag', 'opengis', 'bell laboratories', 'popcap', 'eurocom', 'qualcomm', 'konami', 'raspberry pi foundation', 'unix', 'google', 'obsidian entertainment', 'linspire', 'bitmap brothers', 'livermore', 'adobe', 'rovio entertainment', 'on2', 'america online', 'kush games', 'corel corporation', 'ken thompson', '0verflow', 'atari corporation', 'commodore', 'acorn computers ltd', 'digital pictures', 'gaijin entertainment', 'thq', 'popcap games', 'mikengreg', 'ea black box', 'digital research', 'zynga', 'jaxa']
Multimedia Applications Development Environment
M.A.D.E. is the Activision game engine used to create the following game titles: It was designed by William Volk who also was the main designer of the point-and-click interface used in Return to Zork, and used a Lisp-like language similar to Infocom's ZIL. MADE's language was created by David Betz. MADE featured video playback, advanced U.I. functionality, and virtual memory. Originally created to port the HyperCard title The Manhole to DOS in 1988. The engine has been announced to be compatible with the ScummVM interpreter.
50
developer
Office Open XML
ECMA
['esri', 'ubisoft montreal', 'codename nx', 'camelot', 'avalanche studios', 'takara', 'epic games', 'kronos digital entertainment', 'gremlin interactive', 'sony online entertainment', 'inria', 'studio liverpool', 'wolf team', 'natsume', 'acclaim entertainment', 'ea canada', 'sandisk', 'commodore', 'virgin games', 'squaresoft', 'andrew tanenbaum', 'avalanche software', 'disney interactive', 'isi', 'mozilla corporation', 'bizarre creations', 'capcom production studio 4', 'microsoft', 'thalion', 'kojima productions', 'capcom', 'ubisoft shanghai', 'neowiz games', 'phil zimmermann', 'fraunhofer iis', 'symantec', 'popcap', 'nintendo spd', 'relic entertainment', 'gravity corporation', 'level 9', 'the edge', 'interplay entertainment', 'opera software', 'monolith productions', 'mumbojumbo', 'luxoflux', 'eidetic', 'graphisoft', 'mitsubishi', 'arika', 'zen studios', 'vint cerf', 'world wide web consortium', 'presto studios', 'sandy white', 'cryo interactive', 'oracle corporation', 'bbc', 'novell', 'borland', 'team ninja', 'bigbig studios', 'yamaha corporation', 'infinite interactive', 'the behemoth', 'konami computer entertainment tokyo', 'mindscape', 'nexon america', 'dimps', 'icom simulations', 'electronic frontier foundation', 'bell labs', 'david braben', 'reality pump studios', 'video system', 'bioware', 'double fine', 'triumph studios', 'melbourne house', 'blizzard north', 'wikimedia foundation', 'dec', 'tilted mill entertainment', 'brendan eich', 'ubisoft paris', 'bell helicopter', 'cray research', 'katgames', 'telenet japan', 'hothead games', 'larry wall', 'united front games', 'apache software foundation', 'blue byte software', 'bethesda game studios', 'google', 'crystal dynamics', 'cnrs']
Comparison of Office Open XML software
The Office Open XML format (OOXML), is an open and free document file format for saving and exchanging editable office documents such as text documents (including memos, reports, and books), spreadsheets, charts, and presentations. The following tables list applications supporting a version of the Office Open XML standard (ECMA-376 and ISO/IEC 29500:2008).
50
developer
Halo 3
Bungie Studios
['redlynx', 'zilog', 'wayforward technologies', 'zynga', 'overkill software', 'ea tiburon', 'tobu railway', 'chair entertainment', 'saber interactive', 'ocean software', 'zun', 'ubisoft reflections', 'nintendo ead', 'vortex software', 'kid', 'arkane studios', 'falcom', 'simon', 'unix', 'lawrence page', 'microprose', 'gamevil', 'retro studios', 'gremlin graphics', 'bohemia interactive', 'ninja theory', 'the 3do company', 'virgin interactive', 'software projects', 'marti wong', 'jon ritman', 'looking glass technologies', 'q entertainment', 'phil zimmermann', 'monolith productions', 'konami computer entertainment japan', 'reality pump studios', 'tim sweeney', 'walt disney', 'microchip', 'canadair', 'hewson consultants', 'novell', 'web standards', 'black isle studios', 'namco tales studio', 'yamaha', 'team ninja', 'video system', 'volition', 'cavedog entertainment', 'jumpstart', 'hothead games', 'opencvs', 'atari', 'mikengreg', 'infocom', 'skype technologies', 'reflections interactive', 'cray research', 'exidy', 'digital reality', 'pixar', 'strategic simulations', 'jaxa', 'mit', 'david braben', 'daedalic entertainment', 'atari games', 'michigan', 'mysql ab', 'grezzo', 'ccp games', 'tecmo', 'infinite interactive', 'sunsoft', 'suse', 'gnu', 'port authority', 'alpha denshi', 'revolution software', 'jolla', 'netscape communications corporation', 'gnu project', 'bbc', 'sce bend studio', 'takara', 'eclipse foundation', 'jaleco', 'titus software', 'big fish', 'banpresto', 'marvelous aql', 'technosoft', 'sun microsystems', 'nih', 'camelot', 'n3v games', 'inria']
This Spartan Life
This Spartan Life is talk show created by Bong + Dern Productions and produced and directed by Chris Burke, who hosts the show under the pseudonym Damian Lacedaemion /ˌlæsᵻˈdeɪmiən/. Premiering in 2005 and distributed over the Internet, the show is created using the machinima technique of recording the video and audio from a multiplayer Xbox Live session of Bungie Studios' first-person shooter video game Halo 2. The half-hour episodes are released in six smaller parts, called modules. Guests, such as Bungie Studios' audio director Martin O'Donnell are interviewed via Xbox Live within the online multiplayer worlds of Halo 2, and most recently Halo 3. In addition to regular shows, special content has been created for Spiketv.com and the 2006 Machinima Festival. A premium edition of Halo 3 includes exclusive This Spartan Life content. Most recently,[when?] This Spartan Life has been distributed on Xbox Live's central hub for Halo, Halo Waypoint. The new episodes on Halo Waypoint include interviews with members of the band OK Go and an interview with Ultima Online creator Richard Garriott.
50
developer
Apple Pay
Apple
['falcom', 'intel', 'titus interactive', 'wind river', 'automated simulations', 'milestone', 'chair entertainment', 'sunsoft', 'dimps', 'tecmo koei', 'oliver twins', 'fraunhofer institute', 'sco', 'mit', 'cisco', 'gravity corp', 'motorola', 'mozilla foundation', 'redlynx', 'ratbag games', 'alfa system', 'zun', 'zilog', 'mindscape', 'kid', 'taito corporation', 'konami computer entertainment japan', 'eutechnyx', 'chris hughes', 'usgs', 'alias', 'steve wozniak', 'bertrand meyer', 'esri', 'nadeo', 'left field productions', 'madfinger games', 'koichi nakamura', 'deep silver', 'sony', 'muse software', 'quarterdeck office systems', 'midway', 'nextech', 'visceral games', 'namco', 'reflections interactive', 'jumpstart', 'microchip', 'lucasarts', 'capcom production studio 4', 'crystal dynamics', 'exidy', 'tamsoft', 'sce cambridge studio', 'carbonated games', 'paradox development studio', 'burroughs corporation', 'gamevil', 'platinumgames', 'kalisto entertainment', 'open geospatial consortium', 'acorn computers', 'project aces', 'studio 33', 'bentham', 'metatrader 5', 'slightly mad studios', 'intelligent systems', 'pentavision', 'sgi', 'ea redwood shores', 'omega force', 'konami computer entertainment tokyo', 'gremlin interactive', 'general magic', 'linden research', 'scs software', 'loriciel', 'ninja theory', 'sonic team usa', 'tripwire interactive', 'ubisoft montreal', 'kuju entertainment', 'novell', 'capcom production studio 3', 'brownie brown', 'symbian foundation', 'jet propulsion laboratory', 'snk playmore', 'media molecule', 'studio liverpool', 'winter wolves', 'microsoft corporation', 'virgin interactive', 'sun microsystems', 'freeverse software', 'eclipse foundation', 'game arts']
Touch ID
Touch ID is a fingerprint recognition feature, designed and released by Apple Inc., and is currently available on the iPhone 5S, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPad Air 2, iPad Pro, and the iPad Mini 3 and iPad Mini 4. On September 19, 2015, Apple introduced the second generation Touch ID, which is claimed to be twice as fast as its predecessor. Apple says Touch ID is heavily integrated into iOS devices, allowing users to unlock their device, as well as make purchases in the various Apple digital media stores (iTunes Store, the App Store, iBookstore), and to authenticate Apple Pay online or in apps. On announcing the feature, Apple made it clear that the fingerprint information is stored locally in a secure location on the Apple A7 (in iPhone 5S and iPad mini 3 (APL0698)), A8 (in iPhone 6 and iPhone 6 Plus and iPad Mini 4), A9 (in iPhone 6s and iPhone 6s Plus), or A8X (in iPad Air 2) and A9X in iPad Pro chip rather than being stored remotely on Apple servers or in iCloud, making it very difficult for external access.
50
developer
CDC 7600
Control Data
['carnegie mellon', 'team17', 'samsung electronics', 'auran', 'boeing', 'sucker punch productions', 'international standard', 'apple macintosh', 'ecma', 'thalion software', 'larry wall', 'gametek', 'julian gollop', 'samsung', 'relic entertainment', 'ubisoft reflections', 'atari games', 'infocom', 'fsf', 'mit', 'gaijin entertainment', 'monolith productions', 'atari', 'namco', 'isro', 'irrational games', 'tengen', 'delphine software', 'liquid entertainment', 'access games', 'corel corporation', 'wind river', 'telenet japan', 'america online', 'deep silver', 'ubisoft entertainment', 'gremlin interactive', 'crytek', 'cavedog entertainment', 'evolution studios', 'canadair', 'cyan', 'feelplus', 'exidy', 'nintendo ead tokyo', 'cray', 'qualcomm', 'sandisk', 'freestylegames', 'square electronic arts', 'ea tiburon', 'epic games', 'hudson soft', 'bentham', 'nintendo ead', 'hp', 'singletrac', 'spiderweb software', 'haemimont games', 'yuuji horii', 'cat daddy games', 'acorn computers', 'bell labs', 'autumn moon entertainment', 'zen studios', 'chair entertainment', 'bell helicopter', 'fedora', 'rovio', 'rovio entertainment', 'wow entertainment', 'kojima productions', 'ugo cerletti', 'piranha bytes', '37signals', 'joint photographic experts group', 'cinemaware', 'nintendo', 'turn 10 studios', 'twilight frontier', 'intel', 'crave entertainment', 'square enix', 'blackberry', 'juan de la cierva', 'konami computer entertainment osaka', 'daedalic entertainment', 'next', 'netscape communications', 'aurora toolset', 'mysql ab', 'tripwire interactive', 'lenovo', 'bullfrog', 'intuit', 'introversion software', 'nexon', 'westone bit entertainment', 'london studio']
CDC 7600
The CDC 7600 was the Seymour Cray-designed successor to the CDC 6600, extending Control Data's dominance of the supercomputer field into the 1970s. The 7600 ran at 36.4 MHz (27.5 ns clock cycle) and had a 65 Kword primary memory using magnetic core and variable-size (up to 512 Kword) secondary memory (depending on site). It was generally about ten times as fast as the CDC 6600, and could deliver about 10 MFLOPS on hand-compiled code, with a peak of 36 MFLOPS. In addition, in benchmark tests in early 1970 it was shown to be slightly faster than its IBM rival, the IBM System/360, Model 195. When the system was released in 1969, it sold for around $5 million in base configurations, and considerably more as options and features were added.
50
developer
Street Fighter III
Capcom
['bizarre creations', 'ea maxis', 'tony hoare', 'nvidia', 'rim', 'mit', 'sce cambridge studio', 'bbc', 'khronos group', 'david braben', 'julian gollop', 'national instruments', 'konami computer entertainment osaka', 'ea sports big', 'sun microsystems', 'amblin entertainment', 'unix', 'kemco', 'port authority', 'san diego studio', 'oliver twins', 'ninja theory', 'gravity corporation', 'codename nx', 'media molecule', 'santa cruz operation', 'square enix', 'gaijin entertainment', 'nihon falcom', 'cat daddy games', 'fraunhofer institute', 'simbin', 'codemasters', 'linden lab', 'apogee software', 'cyan', 'ogc', 'mips', 'omega force', 'grezzo', 'ati', 'visceral games', 'juan de la cierva', 'ubisoft paris', 'ms', 'firaxis games', 'mysql ab', 'sce studio liverpool', 'ebu', 'alfa system', 'arenanet', 'ritual entertainment', 'ambrosia software', 'oracle corporation', 'zeev suraski', 'gnu project', 'franz joseph gall', 'culture brain', 'sinclair research', 'team17', 'albert ellis', 'telltale games', 'radical entertainment', 'monolith productions', 'eighting', 'sap se', 'raspberry pi foundation', 'edmund mcmillen', 'oracle', 'daybreak game company', 'phil zimmermann', 'bernstein', 'incognito entertainment', 'paradox development studio', 'nimblebit', 'gnu', 'inxile entertainment', 'next level games', 'incentive software', 'usgs', 'interplay entertainment', 'midway games', 'gremlin graphics', 'novell', 'cnrs', 'linus benedict torvalds', 'fsf', 'opera software', 'wow entertainment', 'commodore', 'scs software', 'high voltage software', 'iso', 'john backus', 'samsung electronics', 'wolfram research', 'sega sports', 'evolution studios', 'access games']
Martial Masters
Martial Masters (Chinese: 形意拳 Xíngyìqúan; Japanese name: シンイーケン, Shin-Ī Ken) is an arcade fighting game developed by IGS and released in 1999. The setting and characters draw inspiration from Hong Kong martial arts films, specifically Once Upon a Time in China, Drunken Master and Operation Scorpio. The game is highly reminiscent of Capcom's fighting games of the mid to late 1990s for its impressive 2D visual and fluid animation with mechanics very similar to those of Street Fighter III. Martial Masters is IGS's third arcade 2D fighting game, with Alien Challenge being their first, Killing Blade their second, and Spectral vs. Generation being their fourth (in collaboration with Idea Factory).
50
developer
Mathematica
Wolfram Research
['bell helicopter', 'marti wong', 'amanita design', 'blendo games', '2k marin', 'sony online entertainment', 'runic games', 'honda', 'kojima productions', 'hothead games', 'acorn computers ltd', 'hp', 'corel', 'human entertainment', 'kogado studio', 'america online', 'core design', 'cray research', 'wikimedia foundation', 'lenovo', 'obsidian entertainment', 'incognito entertainment', 'backbone entertainment', 'visceral games', 'virgin interactive', 'deep silver', 'rob pike', 'winter wolves', 'falcom', 'mit', 'michael land', 'vmware', 'kush games', 'bluepoint games', 'quarterdeck office systems', 'criterion games', 'web standards', 'looking glass technologies', 'on2 technologies', 'fedora project', 'aq interactive', 'halfbrick studios', 'nd cube', 'access software', 'jolla', 'arenanet', 'insomniac', 'andrew braybrook', 'nexon', 'cyan', 'apple computer', 'saab', 'derek yu', 'irrational games', 'kalisto entertainment', 'singletrac', 'research in motion', 'kaneko', 'gaijin entertainment', 'nival interactive', 'novell', 'larry wall', 'albert ellis', 'atari', 'alias', 'seymour papert', 'ankama', 'triumph studios', 'microsoft corporation', 'arc system works', 'reflections interactive', 'video system', 'steve wozniak', 'zilog', 'intuit', 'playmore', 'team shanghai alice', 'symantec', 'toshiba', 'gizmondo', 'sap', 'digital reality', 'stainless games', 'blizzard north', 'rim', 'compile heart', 'nokia', 'nautilus', 'origin systems', 'soe', 'sce studio liverpool', '989 studios', 'fsf', 'looking glass studios', 'next', 'infocom', 'n3v games', 'snk playmore', 'google']
Engineering Software Lab
Engineering Software Lab Ltd (ESL) (Hebrew: אי.אס.אל. מערכות תוכנה בע"מ) is an Israeli software company headquartered in Ramat Gan, Israel. ESL's core business is as a value-added reseller (VAR) for software products. ESL also provides consultancy and integration services for commercial software products and custom software development.Until 2014 ESL used to designs and develops a wide range of own-label and white-label products. As of 2015, the main business focus of ESL is selling and integrating comprehensive application lifecycle management software and acting as the Israeli representative of Perforce, Parasoft, Wolfram Research, makers of Mathematica, and Others.It is considered to be one of the largest technical software resellers in Israel.
50
developer
Mac OS 8
Apple Computer
['sun microsystems', 'web standards', 'mozilla corporation', 'square enix', 'omega force', 'netscape communications', 'ogc', 'skype technologies', 'nd cube', 'lionhead studios', 'internet systems consortium', 'data east', 'yamaha', 'banpresto', 'stainless games', 'commodore international', 'tilted mill entertainment', 'corel', 'nexon', 'bioware', 'dennis ritchie', 'hudson soft', 'big red software', 'dimps', 'dma design', 'ion storm', 'google', 'blitz games', 'chunsoft', 'w3c', 'infinite interactive', 'sony computer entertainment', 'konami', 'phil zimmermann', 'ea canada', 'autodesk', 'gremlin interactive', 'koei tecmo', 'triumph studios', 'open geospatial consortium', 'larry page', 'ken thompson', 'crystal dynamics', 'nvidia', 'introversion software', 'acclaim entertainment', 'strategic simulations', 'housemarque', '10gen', 'hal corporation', 'livermore', 'popcap', 'insomniac', 'kogado studio', 'gnu', 'monster games', 'crytek', 'konami digital entertainment', 'united front games', 'squaresoft', 'next level games', 'honda', 'playmore', 'bentham', 'nintendo ead tokyo', 'naughty dog', 'oracle corporation', 'burroughs corporation', 'ea tiburon', 'ea', 'sunsoft', 'aurora toolset', 'human entertainment', 'bandai', 'jon ritman', 'indieszero', 'arenanet', 'comodo group', 'sumo digital', 'ubisoft entertainment', 'electronic frontier foundation', 'boeing', 'sgi', 'michigan', 'feral interactive', 'nih', 'opengis', 'delrina', 'frontier developments', 'koei', 'mozilla foundation', 'firaxis games', 'intel', 'nadeo', 'looking glass technologies', 'michael land', 'mozilla', 'albert ellis', 'activision']
Mac OS 8
Mac OS 8 is an operating system that was released by Apple Computer on July 26, 1997. It represented the largest overhaul of the Mac OS since the release of System 7, some six years previously. It puts more emphasis on color than previous operating systems. Released over a series of updates, Mac OS 8 was an effort to integrate many of the technologies developed for Apple's overly-ambitious operating system known as Copland. Mac OS 8 helped modernize the Mac OS while Apple developed its next generation operating system, OS X. Mac OS 8 is one of Apple's most successful software releases, selling over 1.2 million copies in the first two weeks. Coming as it did at a difficult time in Apple's history, many pirate groups refused to traffic in the new operating system, encouraging people to buy it instead. Mac OS 8.0 brought about the most visible changes in the line-up, including the introduction of the Platinum interface and a native PowerPC multi-threaded Finder. Mac OS 8.1 introduced a new, more efficient file system known as HFS Plus. Mac OS 8.5 was the first version of the Mac OS to require a PowerPC processor. It featured PowerPC native versions of QuickDraw and AppleScript, along with the Sherlock search utility. Its successor, Mac OS 9, was released on October 23, 1999.
50
developer
Grim Fandango
LucasArts
['dimps', 'revolution software', 'culture brain', 'presto studios', 'melbourne house', 'avalanche studios', 'gremlin graphics', 'nihon falcom corporation', 'ankama games', 'netherrealm studios', 'rockstar north', 'inti creates', 'ubisoft paris', 'yandex', 'steve wozniak', 'cyan worlds', 'blackberry ltd', 'kogado studio', 'the behemoth', 'skype technologies', 'graphisoft', 'exidy', 'konami computer entertainment japan', 'cambridge', 'apogee software', 'ea black box', 'ogc', 'matrix software', 'lockheed martin', 'sohu', 'eighting', 'cnrs', 'khronos group', 'monolith soft', 'blue byte software', 'daedalic entertainment', 'sap se', '3d realms', 'michigan', 'taito', 'treyarch', 'linux foundation', 'niklaus wirth', 'carnegie mellon university', 'sumo digital', 'research in motion', 'monster games', 'koei tecmo', 'larry page', 'croteam', 'valve', 'autodesk', 'openbsd', 'infinite interactive', 'irem', 'fsf', 'zen studios', 'rim', 'gravity corporation', 'canon', 'firaxis games', 'international standard', 'codename nx', 'vortex software', 'inxile entertainment', 'midway', 'ea redwood shores', 'buckminster fuller', 'freeverse software', 'codemasters', 'commodore', 'image space incorporated', 'sce bend studio', 'radical entertainment', 'looking glass technologies', 'daybreak game company', 'bioware', 'automated simulations', 'capcom production studio 8', 'aol', 'sculptured software', 'active enterprises', 'first star software', 'samsung electronics', 'eclipse foundation', 'carbonated games', 'data east', 'access software', 'crave entertainment', 'julian gollop', 'sun microsystems', 'general magic', 'reflexive entertainment', 'team17', 'hudson soft', 'corel', '343 industries', 'bloodhouse', 'smilebit']
Grim Fandango
Grim Fandango is an adventure game developed and published by LucasArts in 1998 for Microsoft Windows, with Tim Schafer as the game's project leader. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered, static backgrounds. As with other LucasArts adventure games, the player must converse with other characters and examine, collect, and use objects correctly to solve puzzles in order to progress. Grim Fandango's world combines elements of the Aztec belief of afterlife with style aspects of film noir, including The Maltese Falcon, On the Waterfront and Casablanca, to create the Land of the Dead, through which recently departed souls, represented in the game as calaca-like figures, must travel before they reach their final destination, the Ninth Underworld. The story follows travel agent Manuel "Manny" Calavera as he attempts to save Mercedes "Meche" Colomar, a newly arrived but virtuous soul, during her long journey. The game received universal acclaim from critics, who praised its artistic design and overall game direction in particular. Grim Fandango was selected for several gaming awards at the time of release, and is often listed as one of the greatest video games of all time. However, the game was considered a commercial failure and factored into LucasArts' termination of their adventure game development, contributing to the decline of the adventure game genre. A remastered version of Grim Fandango was announced during Sony's press conference at E3 2014, and was developed by Schafer's current studio Double Fine Productions with help from Sony to secure the property after Disney's acquisition and closure of the LucasArts studio. The remastered title, featuring improved character graphics and textures, an orchestrated score, and directors' commentary, was released on January 27, 2015 for the PlayStation 4, PlayStation Vita, Microsoft Windows, OS X, and Linux platforms. Android and iOS versions were released on May 5, 2015.
50
developer
SingStar Guitar
SCE London Studio
['lasersoft imaging', 'daybreak game company', 'mozilla corporation', 'the perl foundation', 'ati', 'camelot', 'videolan', 'general magic', 'commodore 64', 'autodesk', 'honda', 'midway', 'project aces', 'tony hoare', 'obsidian entertainment', 'cray', 'iso', 'level 9', 'falcom', 'linden lab', 'lawrence livermore national laboratory', 'netscape', 'the edge', 'nimblebit', 'freeverse software', 'alexey pajitnov', 'first star software', 'natsume', 'active enterprises', 'titus interactive', 'canadair', 'america online', 'jagex', 'argonaut games', 'iso standard', 'sap se', 'jaleco', 'bell helicopter', 'big red software', 'eighting', 'arenanet', 'tecmo', 'icom simulations', 'advanced micro devices', 'volition', 'valve', 'capcom production studio 8', 'sun', 'crystal dynamics', 'sgi', 'tilted mill entertainment', 'apache foundation', 'rebellion developments', 'team shanghai alice', 'samsung electronics', 'matrix software', 'suse', 'cisco systems', 'konami', 'carnegie mellon', 'cray research', 'rainbow arts', 'nihon falcom corporation', 'tencent holdings limited', 'westwood studios', 'taito', 'valve corporation', 'fedora', 'ubisoft montreal', 'red hat', 'nis america', 'chunsoft', 'apache', 'hb studios', 'wolf team', 'bohemia interactive', 'zend technologies', 'bandai', 'cryptic studios', 'virgin interactive', 'gametek', 'revolution software', 'acclaim entertainment', 'sap ag', 'saab', 'nvidia', 'milestone', 'retro studios', 'intuit', 'sun microsystems', 'ken thompson', 'jon ritman', 'bitmap brothers', 'lg electronics', 'michael land', 'seymour papert', 'firemint', 'amd', 'criterion games']
SingStar Guitar
SingStar Guitar is a 2010 competitive karaoke and music video game, a spin-off of the karaoke-only SingStar series. 'The title was developed by SCE London Studio exclusively for the PlayStation 3, and published by Sony Computer Entertainment. It was the first SingStar game involving a gameplay element other than karaoke, allowing the use of a third party guitar controller such as those used in the Guitar Hero or Rock Band series.
50
developer
Google Hangouts
Google
['interplay productions', 'treyarch', 'bullfrog productions', 'gnu', 'falcom', 'linus torvalds', 'data design interactive', 'left field productions', 'surreal software', 'zynga', 'image space incorporated', 'idea factory', 'fedora', 'snk', 'sony computer entertainment japan', 'ea sports', 'wikimedia foundation', 'rob pike', 'netscape', 'cdc', 'incentive software', 'compuserve', 'borland', 'activestate', 'mysql ab', 'lawrence page', 'hp', 'angel studios', 'culture brain', 'mitchell corporation', 'wolfram research', 'bbc', 'bluepoint games', 'playlogic entertainment', 'ambrosia software', 'konami computer entertainment osaka', 'symantec', 'yandex', 'rca', 'sucker punch productions', 'ea tiburon', 'ea maxis', 'piranha bytes', 'vortex software', 'sil international', 'grezzo', 'jeremy bentham', 'luxoflux', 'aol', 'bethesda game studios', 'iso standard', '989 studios', 'dino dini', 'interplay', 'autumn moon entertainment', 'the edge', 'ensemble studios', 'cisco', 'opensuse project', 'cavedog entertainment', 'chris sawyer', 'corel corporation', 'ubisoft montreal', 'zen studios', 'dolby', 'sandisk', 'cryptic studios', 'gas powered games', 'web standards', 'canon', 'ubisoft entertainment', 'nextech', 'eurocom', 'hal corporation', 'marvelous aql', 'netscape communications', 'slightly mad studios', 'kesmai', 'konami digital entertainment', 'dustin moskovitz', 'blackberry ltd', 'quarterdeck', 'zimmermann', 'neko entertainment', 'studio liverpool', 'qualcomm', 'deep silver', 'david braben', 'psygnosis', 'ubisoft shanghai', 'gabe newell', 'black isle studios', 'arkane studios', '2k marin', 'microsoft', 'sun', 'jumpstart', 'jaxa', 'amd']
Google Hangouts
Google Hangouts is a communication platform developed by Google which includes instant messaging, video chat, SMS and VOIP features. It replaces three messaging products that Google had implemented concurrently within its services, including Google Talk, Google+ Messenger (formerly: Huddle), and Hangouts, a video chat system present within Google+. Google has also stated that Hangouts is designed to be "the future" of its telephony product, Google Voice, and integrated some of the capabilities of Google Voice into Hangouts. In current versions of Android, Hangouts is the default application for text messaging.
50
developer
GCompris
GNU project
['argonaut software', 'w3c', 'sco', 'bitmap brothers', 'infogrames', 'jeff minter', 'rovio', 'ankama', 'linden lab', 'gizmondo', 'nexon america', 'martin company', 'mikengreg', 'blitz games', 'codemasters', 'rebellion developments', 'capcom production studio 3', 'firaxis games', 'gremlin interactive', 'capcom', 'lasersoft imaging', 'koei', 'quarterdeck', 'sega corporation', 'jagex', 'backbone entertainment', 'bullfrog productions', '989 studios', 'red hat', 'mozilla', 'fraunhofer iis', 'visual concepts', 'electronic arts canada', 'n3v games', 'access software', 'vortex software', 'lg electronics', 'indian space research organisation', 'taito corporation', 'sonic team usa', 'united front games', 'intel', '10gen', 'mythos games', 'mindscape', 'soe', 'delphine software', 'westone bit entertainment', 'adobe systems', 'funcom', 'platinumgames', 'project aces', 'arika', 'delrina', 'walt disney', 'ea', 'digital equipment corporation', 'red storm entertainment', 'deep silver', 'cambridge university', 'digital extremes', 'on2', 'aol', 'vanillaware', 'infocom', 'mozilla corporation', 'ea maxis', 'wright brothers', 'dma design', 'gungho online entertainment', 'netherrealm studios', 'criterion games', '5th cell', 'rockstar north', 'edmund mcmillen', 'cray', 'chunsoft', 'thalion software', 'team ninja', 'kesmai', 'neko entertainment', 'muse software', 'hudson soft', '3d realms', 'imagic', 'control data', 'snk', 'steve wozniak', 'sony online entertainment', 'rage software', 'jeremy bentham', 'cryo interactive', 'psikyo', 'bungie studios', 'black isle studios', 'dec', 'icom simulations', 'apache foundation', 'crave entertainment']
GCompris
GCompris is a software suite comprising educational entertainment software for children aged 2 to 10. GCompris was originally written in C and Python using the GTK+ widget toolkit, but a rewrite in C++ and QML using the Qt widget toolkit is since early 2014 in process. GCompris is free and open-source software subject to the requirements of the GNU General Public License version 2 and has been part of the GNU project. The name GCompris is a pun, in the French language is pronounced the same as the phrase "I have understood", J'ai compris [ʒekɔ̃ˈpʁi]. It is available for Linux, Mac OS X and Windows. Binaries compiled for Microsoft Windows and Mac OS X are distributed with a restricted number of activities; it is possible to access all the activities for a fee.
50
developer
KSpread
KDE
['the edge', 'disney parks', 'gremlin interactive', 'codo technologies', 'vint cerf', 'steve wozniak', 'fsf', 'sohu', 'virgin interactive', 'arc system works', 'mitsubishi', 'usgs', 'matrix software', 'insomniac games', 'harmonix', 'tapulous', 'avalanche software', 'hal corporation', 'epic megagames', 'atari corporation', 'neversoft', 'dinamic software', 'eurocom', 'blackberry', 'kid', 'team ninja', 'sucker punch productions', 'visceral games', 'united front games', 'arenanet', 'jeremy bentham', 'gremlin graphics', 'opencvs', 'hothead games', 'digital research', 'idea factory', 'kojima productions', 'konami computer entertainment tokyo', 'redlynx', '989 studios', 'sensible software', 'ubisoft reflections', 'loriciel', 'compaq', 'acorn computers', 'hewlett packard', 'jeff minter', 'gungho online entertainment', 'port authority', 'active enterprises', 'vanillaware', 'big fish', 'q entertainment', 'yamaha corporation', 'studio 33', 'shiny entertainment', 'sega corporation', 'sonic team', 'avg', 'reality pump', 'tecmo koei', 'camelot', 'double fine', 'indieszero', '10gen', 'image space incorporated', 'sports interactive', 'alpha denshi', 'adobe systems', 'ea canada', 'namco tales studio', 'netherrealm studios', 'xiaomi tech', 'activision', 'interplay', 'valve software', 'tencent holdings limited', 'w3c recommendation', 'apple', 'canon', 'nokia', '3do', 'cyan worlds', 'blizzard north', 'dino dini', 'esri', 'blue castle games', 'daybreak game company', 'apache', '2k marin', '343 industries', 'techland', 'netscape', 'tobu railway', 'netscape communications', 'rca', 'opengis', 'freeverse software', 'next level games']
Calligra Sheets
Calligra Sheets (formerly KSpread and Calligra Tables) is a free software spreadsheet application that is part of Calligra Suite, an integrated graphic art and office suite developed by KDE. Among Sheets’ features are multiple sheets per document, assorted formatting possibilities, support for more than 300 built-in functions, templates, chart, spell-check, hyperlinks, data sorting and scripting with Python, Ruby and JavaScript. Sheets’ native file format has been OpenDocument since version two and previously used its own XML format, compressed with ZIP. Sheets also has the ability to import several spreadsheet formats, including XLS (Microsoft Excel), Applix Spreadsheet, Quattro Pro, CSV, dBase, Gnumeric, SXC (OpenOffice.org XML), Kexi and TXT. It supports export of OpenDocument Spreadsheet, SXC, Tables document, CSV, HTML, Gnumeric, TeX and TXT. Sheets does not support export of XLS.
50
developer
Virtua Racing
Sega AM2
['cyan', 'kesmai', 'nihon falcom corporation', 'snk', 'icc', 'bell helicopter', 'stallman', 'netscape communications corporation', 'ninja theory', 'project aces', 'twilight frontier', 'firemint', 'inti creates', 'honda', 'esri', 'techland', 'ubisoft', 'runic games', 'tehkan', 'obsidian entertainment', 'cat daddy games', 'presto studios', 'apache software foundation', 'arkane studios', 'atari corporation', 'canadair', 'enterbrain', 'codo technologies', 'luxoflux', 'nimblebit', 'rovio entertainment', 'larry wall', 'arc system works', 'next level games', 'ssi', 'carbonated games', 'buckminster fuller', 'united front games', 'singletrac', 'sce bend studio', 'sap ag', 'delphine software', 'kemco', '3d realms', 'w3c recommendation', 'web standards', 'eurocom', 'america online', 'gas powered games', 'reality pump studios', 'sandisk', 'mysql ab', 'sil international', 'netscape', 'brownie brown', 'microsoft', 'ambrosia software', 'apple macintosh', 'virgin interactive', 'sce cambridge studio', 'microprose', 'namco tales studio', 'ubisoft reflections', 'team 17', 'idea factory', 'gizmondo', 'shiny entertainment', 'seymour papert', 'n3v games', 'saab', 'boeing', 'eclipse foundation', 'reflexive entertainment', 'slightly mad studios', 'martin company', 'lucasarts', 'studio liverpool', 'linden research', 'nival interactive', 'vanillaware', 'infocom', 'auran', 'digital praise', 'nintendo', 'washington', 'iso', 'omega force', 'sap', 'oliver twins', 'kronos digital entertainment', 'six apart', 'world wide web consortium', 'popcap games', 'opengis', 'cisco systems', 'bigpoint games', 'liquid entertainment', 'kaneko', 'aol']
Virtua Racing
Virtua Racing or V.R. for short, is a Formula One racing arcade game, developed by Sega AM2 and released in 1992. Virtua Racing was initially a proof-of-concept application for exercising a new 3D-graphics platform under development, the "Model 1". The results were so encouraging, that Virtua Racing was fully developed into a standalone arcade title. Though its use of 3D polygonal graphics was predated by arcade rivals Namco (Winning Run in 1988) and Atari (Hard Drivin' in 1989), Virtua Racing had vastly improved visuals in terms of polygon count, frame rate, and overall scene complexity, and displayed multiple camera angles and 3D human non-player characters, which all contributed to a greater sense of immersion. Virtua Racing is regarded as one of the most influential video games of all time, for laying the foundations for subsequent 3D racing games and for popularizing 3D polygonal graphics among a wider audience. The original arcade game has three levels, designated into difficulties. Beginner is "Big Forest", intermediate is "Bay Bridge" and expert is "Acropolis". Each level has its own special feature, for example the amusement park in "Big Forest", or the "Bay Bridge" itself, or the tight hairpin of "Acropolis". When selecting a car, the player can choose different transmission types. VR introduced the "V.R. View System" by allowing the player to choose one of four views to play the game. This feature was then used in most other Sega arcade racing games (and is mentioned as a feature in the attract mode of games such as Daytona USA). It was later ported to home consoles, starting with the Mega Drive/Genesis in 1994.
50
developer
Metal Warriors
LucasArts
['harmonix', 'chunsoft', 'uw', 'taito', 'relic entertainment', 'atari', 'project aces', 'on2', 'bertrand meyer', 'mitsubishi', 'bernstein', 'mumbojumbo', 'gravity corporation', 'ati', 'luxoflux', 'jaxa', 'titus interactive', 'presto studios', '3do', 'camelot software planning', 'jeff minter', 'tobu railway', 'autumn moon entertainment', 'snk playmore', 'garagegames', 'gamevil', 'opencvs', 'sony computer entertainment', 'apache foundation', 'ea sports', 'lockheed martin', 'dynamix', 'blue byte software', 'isi', 'bethesda game studios', 'banpresto', 'codemasters', 'sandy white', 'grezzo', 'adobe', 'daedalic entertainment', 'spiderweb software', 'zen studios', 'kogado studio', 'gainax', 'yuuji horii', 'electronic arts canada', 'data east', 'ibm', 'toshiba', 'sting entertainment', 'amazon', 'derek yu', 'konami computer entertainment osaka', 'nis america', 'rim', 'humongous entertainment', 'soe', 'techland', 'codename nx', 'ubisoft shanghai', 'bungie studios', 'research in motion', 'dimps', 'bell labs', 'popcap games', 'paradox development studio', 'blitz games', 'big red software', 'origin systems', 'fraunhofer', 'platinumgames', 'access software', 'looking glass technologies', 'konami digital entertainment', 'macromedia', 'commodore', 'game arts', 'reflexive entertainment', 'rca', 'saab', 'obsidian entertainment', 'matrix software', 'buckminster fuller', 'general magic', 'hewlett packard', 'konami', 'steve wozniak', 'freeverse software', 'interplay productions', 'lasersoft imaging', 'cnrs', 'apple macintosh', 'kesmai', 'ken thompson', 'agustawestland', 'symantec', 'jetbrains', 'international standard']
Metal Warriors
Metal Warriors is a 1995 action platformer video game developed by LucasArts and published by Konami for the Super Nintendo Entertainment System. The game was released exclusively in North America in February 1995.
50
developer
Bayonetta 2
PlatinumGames
['exidy', 'yamaha', 'sandy white', 'stallman', 'ssi', 'qualcomm', 'saab', 'llamasoft', 'ea redwood shores', 'sensible software', 'ensemble studios', 'ankama games', 'bell laboratories', 'acorn computers ltd', 'soe', 'debian', 'ebu', 'team 17', 'icc', 'brownie brown', 'lg electronics', 'bullfrog productions', 'pangea software', 'digital praise', 'scej', 'netscape communications', 'haemimont games', 'joint photographic experts group', 'cisco', 'electronic arts', 'guerrilla games', 'cisco systems', 'firemint', 'embarcadero', 'koei', 'zend technologies', 'thalion software', 'nimblebit', 'edmund mcmillen', 'freeverse software', 'digital research', 'sculptured software', 'codo technologies', 'loriciel', 'kemco', 'relic entertainment', 'sumo digital', 'niklaus wirth', 'konami digital entertainment', 'ubisoft reflections', 'world wide web consortium', '0verflow', 'stainless games', 'sap ag', 'scs software', 'zynga', 'image space incorporated', 'bernstein', 'nintendo ead tokyo', 'dolby', 'larry wall', 'gizmondo', 'lasersoft imaging', 'hal corporation', 'adobe', 'samsung', 'commodore business machines', 'nintendo', 'hewson consultants', 'epyx', 'kush games', 'arkane studios', 'dino dini', 'konami computer entertainment japan', 'rob pike', 'jeremy bentham', 'delrina', 'sony online', 'avalanche software', 'sce bend studio', 'sap se', 'hothead games', 'national instruments', 'treyarch', 'bethesda game studios', 'taito', 'capcom vancouver', 'oracle corporation', 'amanita design', 'hyperion entertainment', 'arc system works', 'microprose', 'carbonated games', 'eclipse foundation', 'steve wozniak', 'rovio', 'quarterdeck office systems', 'samsung electronics', 'bloodhouse']
Bayonetta 2
Bayonetta 2 (ベヨネッタ 2 Beyonetta Tsū) is an action hack and slash video game developed by PlatinumGames and published by Nintendo for the Wii U, with franchise owners Sega serving as advisor. It is the sequel to the 2009 game Bayonetta, and was directed by Yusuke Hashimoto and produced by Atsushi Inaba and Hitoshi Yamagami from Nintendo, under supervision by series creator Hideki Kamiya. Bayonetta 2 was announced on September 13, 2012 exclusively for Wii U, unlike the previous game which was released on both Xbox 360 and PlayStation 3. The titular character, Bayonetta, sports a new costume and hairstyle and the game itself features a new two-player mode. The game is also the second Bayonetta product to receive Japanese voiceovers, using the same cast that voiced the Bayonetta: Bloody Fate anime film by Gonzo. Bayonetta 2 was released in September 2014 in Japan and October 2014 for the rest of the world. The Special and First Print Editions of the game include a Wii U port of the original Bayonetta as a separate disc inside the case. The game has received critical acclaim from many reviewers, praising the combat system and overall improvements from the first game.
50
developer
Big Mutha Truckers
Eutechnyx
['reality pump studios', 'sinclair research', 'tripwire interactive', 'level 9', 'burroughs corporation', 'firaxis games', 'cisco', 'argonaut software', 'surreal software', 'stardock', 'tecmo', 'nadeo', 'iso standard', 'introversion software', 'apache foundation', 'kronos digital entertainment', 'symbian foundation', 'inria', 'the perl foundation', 'dennis ritchie', 'nintendo ead tokyo', 'epic games', 'revolution software', 'criterion games', 'mozilla', 'team ninja', 'daedalic entertainment', 'ubisoft shanghai', 'lasersoft imaging', 'kush games', 'google', 'phil zimmermann', 'hothead games', 'oliver twins', 'apache', 'avid', 'internet systems consortium', 'esri', 'theo de raadt', 'rob pike', 'tony hoare', 'vanillaware', 'virgin games', '343 industries', 'zimmermann', 'tencent holdings limited', 'linden research', 'data east', 'katgames', 'avalanche software', 'mitchell corporation', 'port authority', 'blackberry ltd', 'nival interactive', 'jetbrains', 'netscape', 'gravity corp', 'mitsubishi', 'corel corporation', 'marti wong', 'compaq', 'ea redwood shores', 'universal entertainment corporation', '2k games', 'nimblebit', 'popcap', 'pangea software', 'steve wozniak', 'looking glass studios', 'acclaim', 'playlogic entertainment', 'taito corporation', 'sohu', 'cdc', 'snk playmore', 'simon', 'nihon falcom corporation', 'hal laboratory', 'blue byte software', 'double fine productions', 'activestate', 'canon', 'taito', 'monolith productions', 'gabe newell', 'kemco', 'polyphony digital', 'apache software foundation', 'dec', 'garagegames', 'titus software', 'delphine software', 'quantic dream', 'konami', 'larry page', 'nih', 'nintendo', 'wolf team', 'new world computing']
Big Mutha Truckers
Big Mutha Truckers also known as Bakusō Convoy Densetsu: Otoko Hanamichi America Roman in Japan is a 2002 racing video game developed by British studio Eutechnyx. Set in fictional Hick County, the game revolves around completing trips between cities, delivering goods, and competing in races while at the helm of an eighteen wheeler. The game is available on Nintendo GameCube, Nintendo DS, Xbox, PlayStation 2, Game Boy Advance and PC, but enjoyed only mediocre critical and commercial success due to repetitive gameplay, dated graphics, and lackluster sound. The game uses Steppenwolf's "Born to Be Wild" as its theme song. The sequel is Big Mutha Truckers 2. The game's plot revolves around one of four available characters and their quest to inherit the family business. With plans to retire from the family business, Ma' Jackson challenges her four children, Cletus, Earl, Rawkus, and Bobbie-Sue, to a "Trial by Truckin". She gives each sibling 60 days in which to make deliveries to various cities in Hick State County, with the company going to the sibling with the most money in the end.
50
developer
Rock Band series
Harmonix
['red storm entertainment', 'zimmermann', 'cisco systems', 'canon', 'red hat', 'rim', 'avid', 'konami digital entertainment', 'sony computer entertainment japan', 'intelligent systems', 'larry wall', 'opera software', 'tripwire interactive', 'kesmai', 'lg electronics', 'neowiz games', 'jeff minter', 'guerrilla games', 'lenovo', 'national instruments', 'silicon knights', 'sohu', 'treyarch', 'telenet japan', 'infinite interactive', 'jaleco', 'capcom production studio 3', 'namco tales studio', 'bizarre creations', 'nimblebit', 'level 9', 'bethesda game studios', 'dolby', 'activision', 'carnegie mellon', 'apache', 'wow entertainment', 'pangea software', 'tobu railway', 'lionhead studios', 'jagex', 'data east', 'sting entertainment', 'wisdom tree', 'robot entertainment', 'zynga', 'nihon falcom corporation', 'paradox development studio', 'acorn computers ltd', 'angel studios', 'tilted mill entertainment', 'koichi nakamura', 'enterbrain', 'cinemaware', 'chunsoft', 'epyx', 'ms', 'hb studios', 'blue byte software', 'grezzo', 'world wide web consortium', 'comodo group', '10gen', 'codename nx', 'radical entertainment', 'gameloft', 'camelot software planning', 'relic entertainment', 'inti creates', 'mysql ab', 'retro studios', 'square enix', 'ninja theory', 'icc', 'yamaha', 'commodore business machines', 'advanced micro devices', 'airbus', 'westone bit entertainment', 'brian kernighan', 'big red software', 'ratbag games', 'graphisoft', 'surreal software', 'falcom', 'blizzard north', 'sil international', 'raspberry pi foundation', 'zeev suraski', 'active enterprises', 'linden lab', 'namco', 'kuju entertainment', 'ibm', 'saab', 'titus software', 'ati', 'buckminster fuller', 'capcom production studio 4']
Rock Band Blitz
Rock Band Blitz is a rhythm game in the Rock Band series from Harmonix as a downloadable game for Xbox Live Arcade and PlayStation Network, released in August 2012. Unlike previous iterations of Rock Band, Blitz is not sold with any special instrument controllers, and was designed to use regular console controllers to match notes in a song, using gameplay mechanics similar to Harmonix' previous titles of Frequency, Amplitude, and Rock Band Unplugged. In addition to 25 songs that will ship with the game, the title is capable of using any songs the player has downloaded or exported for Rock Band 3.