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Ash Blossom & Joyous Spring
Tuner Monster
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
0
1800
3
Zombie
FIRE
null
null
null
null
Ashoka Pillar
Effect Monster
If this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then, if this card is in Attack Position, change it to Defense Position. You can only use this effect of "Ashoka Pillar" once per turn. If this card is destroyed by battle or card effect: Take 2000 damage.
0
2200
3
Rock
EARTH
null
Ancient Treasure
null
null
Ashura King
XYZ Monster
3+ Level 3 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. At the start of the Damage Step, if this card battles: It gains 200 ATK. When another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. You can only use this effect of "Ashura King" once per turn.
2100
0
3
Warrior
EARTH
null
null
null
null
Askaan, the Bicorned Ghoti
Synchro Monster
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.
2700
0
8
Fish
WATER
null
Ghoti
null
null
Asleep at the Switch
Trap Card
When your opponent gains Life Points: Target 1 monster your opponent controls
destroy that target.
null
null
null
Normal
null
null
null
null
Asmo Token
Token
Special Summoned with the effect of "Darklord Asmodeus". This Token cannot be destroyed by a card effect.
1800
1300
5
Fairy
DARK
null
Darklord
null
null
Assault Armor
Spell Card
Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase 1, you can send this equipped card to the Graveyard to allow the equipped monster to attack twice during each Battle Phase this turn.
null
null
null
Equip
null
null
null
null
null
Assault Beast
Effect Monster
You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.
1900
1200
4
Beast-Warrior
EARTH
null
Assault Mode
null
null
Assault Blackwing - Chidori the Rain Sprinkling
Synchro Monster
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. This card gains 300 ATK for each "Blackwing" monster in your Graveyard. When this card is destroyed and sent to the Graveyard: You can target 1 Winged Beast-Type Synchro Monster in your Graveyard, except "Assault Blackwing - Chidori the Rain Sprinkling"; Special Summon it.
2600
2000
7
Winged Beast
DARK
null
Blackwing
null
null
Assault Blackwing - Kunai the Drizzle
Effect Monster
You can Special Summon this card (from your hand) by Tributing 1 "Blackwing" monster. If Summoned this way, this card is treated as a Tuner monster. Once per turn: You can target 1 Synchro Monster you control, and declare a Level from 1 to 8; it becomes that Level until the end of this turn.
2100
1600
5
Winged Beast
DARK
null
Blackwing
null
null
Assault Blackwing - Onimaru the Divine Thunder
Synchro Monster
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.
3000
2000
12
Winged Beast
DARK
null
Blackwing
null
null
Assault Blackwing - Raikiri the Rain Shower
Synchro Monster
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other "Blackwing" monsters you control; destroy them.
2600
2000
7
Winged Beast
DARK
null
Blackwing
null
null
Assault Blackwing - Sayo the Rain Hider
Synchro Monster
1 Tuner + 1 non-Tuner monster If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Twice per turn, this card cannot be destroyed by battle.
800
100
2
Winged Beast
DARK
null
Blackwing
null
null
Assault Blackwing - Sohaya the Rain Storm
Synchro Monster
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn. ● When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your Graveyard; Special Summon it. ● During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your Graveyard; Special Summon this card.
1500
2000
5
Winged Beast
DARK
null
Blackwing
null
null
Assault Counter
Trap Card
Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.
null
null
null
Counter
null
null
Assault Mode
null
null
Assault Dog
Effect Monster
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Assault Dog" from your Deck.
1200
800
4
Beast
EARTH
null
null
null
null
Assault Mercenary
Effect Monster
Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.
1800
300
4
Warrior
EARTH
null
Assault Mode
null
null
Assault Mode Activate
Trap Card
Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.
null
null
null
Normal
null
null
Assault Mode
null
null
Assault Mode Zero
Spell Card
Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with "Assault Mode Activate".) During your Main Phase: You can banish this card from your GY; Set 1 "Assault Mode Activate" directly from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn.
null
null
null
Quick-Play
null
null
Assault Mode
null
null
Assault Overload
Spell Card
Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200.
null
null
null
Quick-Play
null
null
Assault Mode
null
null
Assault Reboot
Trap Card
Tribute 1 "/Assault Mode" monster; Special Summon 1 "/Assault Mode" monster from your Deck with a different name in Defense Position, ignoring its Summoning conditions. You can banish this card from your GY, then target any number of cards in your GY, with different names, that are "Assault Mode Activate" and/or specifically list "Assault Mode Activate" in their text, except "Assault Reboot"; shuffle them into the Deck. You can only use each effect of "Assault Reboot" once per turn.
null
null
null
Normal
null
null
Assault Mode
null
null
Assault Revival
Spell Card
Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.
null
null
null
Quick-Play
null
null
Assault Mode
null
null
Assault Sentinel
Effect Monster
You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn.
1600
800
4
Beast-Warrior
EARTH
null
null
null
null
Assault Slash
Trap Card
Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.
null
null
null
Normal
null
null
Assault Mode
null
null
Assault Spirits
Trap Card
After activation, treat this card as an Equip Card, and equip it to a monster you control. Once per turn, during the equipped monster's attack, you can send 1 monster with 1000 or less ATK from your hand to the Graveyard during the Damage Step to have the equipped monster gain the ATK of the sent monster, until the End Phase.
null
null
null
Normal
null
null
null
null
null
Assault Synchron
Tuner Monster
During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.
700
0
2
Machine
DARK
null
Synchron
null
null
Assault Teleport
Spell Card
Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.
null
null
null
Normal
null
null
Assault Mode
null
null
Assault Wyvern
Effect Monster
When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Assault Wyvern".
1800
1100
4
Dragon
LIGHT
null
null
null
null
Assault on GHQ
Trap Card
Target 1 monster you control; destroy it, then send 2 cards from the top of your opponent's Deck to the GY.
null
null
null
Normal
null
null
null
null
null
Asset Mountis
Effect Monster
If your opponent controls a Level 6 or lower monster: You can Special Summon this card from your hand. If you have more cards in your hand than your opponent: You can change the battle positions of all monsters on the field, all other Insect monsters on the field become the same Attribute and Level as this card, also you cannot Special Summon monsters for the rest of this turn, except Insect monsters. If this card is destroyed: You can add 1 Level 8 or higher Insect monster from your Deck to your hand. You can only use each effect of "Asset Mountis" once per turn.
2300
2000
7
Insect
LIGHT
null
null
null
null
Astra Ghouls
Effect Monster
When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated, also banish it during the End Phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn.
0
2000
5
Zombie
EARTH
null
null
null
null
Astral Barrier
Trap Card
If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead.
null
null
null
Continuous
null
null
null
null
null
Astral Kuriboh
Effect Monster
You can reveal 1 "Number" Xyz Monster in your Extra Deck; Special Summon this card from your hand. If you do, this card's Level becomes the revealed monster's Rank, also while it is face-up in the Monster Zone, you cannot Special Summon monsters from the Extra Deck, except "Number" Xyz Monsters. You can only use this effect of "Astral Kuriboh" once per turn. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● Cannot be destroyed by battle or your opponent's card effects.
100
100
1
Fiend
LIGHT
null
Kuriboh
null
null
Astraltopia
Effect Monster
If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap, from your Deck to your hand. You can only use each effect of "Astraltopia" once per turn.
0
0
4
Warrior
LIGHT
null
Utopic
null
null
Astrograph Sorcerer
Pendulum Effect Monster
[ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)
2500
2000
7
Spellcaster
DARK
1
Magician
null
null
Asura Priest
Spirit Monster
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.
1700
1200
4
Fairy
LIGHT
null
null
null
null
Aswan Apparition
Effect Monster
If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.
500
500
3
Fiend
DARK
null
null
null
null
Asymmetaphys
Spell Card
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is. ● Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters. ● Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.
null
null
null
Continuous
null
null
Metaphys
null
null
At One With the Sword
Trap Card
Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.
null
null
null
Normal
null
null
X-Saber
null
null
Athena
Effect Monster
If another Fairy monster(s) is Summoned: Inflict 600 damage to your opponent. Once per turn: You can send 1 face-up Fairy monster you control to the GY, except "Athena", then target 1 Fairy monster in your GY, except "Athena"; Special Summon that target.
2600
800
7
Fairy
LIGHT
null
null
null
null
Atlantean Attack Squad
Effect Monster
This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card.
1400
0
3
Sea Serpent
WATER
null
Atlantean
null
null
Atlantean Dragoons
Effect Monster
All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".
1800
0
4
Sea Serpent
WATER
null
Atlantean
null
null
Atlantean Heavy Infantry
Effect Monster
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.
0
1600
2
Sea Serpent
WATER
null
Atlantean
null
null
Atlantean Marksman
Effect Monster
When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
1400
0
3
Sea Serpent
WATER
null
Atlantean
null
null
Atlantean Pikeman
Normal Monster
The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of.
1400
0
2
Sea Serpent
WATER
null
Atlantean
null
null
Atomic Firefly
Effect Monster
When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.
100
200
1
Insect
LIGHT
null
null
null
null
Atomic Scrap Dragon
Synchro Monster
1 "Scrap" Tuner + 2 or more non-Tuner monsters Once per turn, you can select 1 card you control and up to 3 cards in your opponent's Graveyard. Destroy your selected card and return the opponent's cards you selected to the Deck. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard, and Special Summon it.
3200
2400
10
Dragon
EARTH
null
Scrap
null
null
Attachment Cybern
Effect Monster
You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn.
1600
800
3
Dragon
LIGHT
null
Cyber
null
null
Attack Gainer
Tuner Monster
If this card is sent to the Graveyard as a Synchro Material Monster, select 1 face-up monster your opponent controls. The selected opponent's monster loses 1000 ATK until the End Phase.
0
0
1
Warrior
EARTH
null
null
null
null
Attack Guidance Armor
Trap Card
When a monster declares an attack: Activate 1 of these effects; ● Destroy the attacking monster. ● Target 1 monster on either field, except the attacking monster; change the attack target to it and perform damage calculation. You can only activate 1 "Attack Guidance Armor" per turn.
null
null
null
Normal
null
null
null
null
null
Attack Pheromones
Spell Card
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.
null
null
null
Continuous
null
null
null
null
null
Attack Reflector Unit
Trap Card
Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
null
null
null
Normal
null
null
Cyber Dragon
null
null
Attack and Receive
Trap Card
You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.
null
null
null
Normal
null
null
null
null
null
Attack of the Cornered Rat
Trap Card
If a Level 3 or lower Normal Monster you control battles, during the Damage Step you can pay Life Points in multiples of 100. The ATK of the opponent's monster is reduced by the amount of Life Points you paid, until the End Phase. (You cannot pay more Life Points than the ATK of the opponent's monster.)
null
null
null
Continuous
null
null
null
null
null
Attack the Moon!
Spell Card
Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
null
null
null
Continuous
null
null
null
null
null
Attention!
Trap Card
Target 1 face-up Level 5 or lower monster your opponent controls
destroy all face-up monsters on the field with a different Level than it.
null
null
null
Normal
null
null
null
null
Attraffic Control
Spell Card
If your opponent controls 3 or more monsters, they cannot declare an attack.
null
null
null
Continuous
null
null
null
null
null
Augmented Heraldry
Spell Card
Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field).
null
null
null
Field
null
null
Heraldic
null
null
Auram the World Chalice Blademaster
Link Monster
2 "World Chalice" monsters Gains 300 ATK for each "World Legacy" monster in your GY with a different name. You can Tribute 1 "World Chalice" monster this card points to, then target 1 other monster in your GY; Special Summon it to your zone this card points to. You can only use this effect of "Auram the World Chalice Blademaster" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
2000
null
null
Cyberse
FIRE
null
World Chalice
2
['Bottom-Left', 'Bottom-Right']
Aurkus, Lightsworn Druid
Effect Monster
Neither player can target "Lightsworn" monsters (anywhere) with card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
1200
1800
3
Beast-Warrior
LIGHT
null
Lightsworn
null
null
Aurora Paragon
Effect Monster
Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.
1500
1000
4
Fairy
LIGHT
null
null
null
null
Aurora Wing
Effect Monster
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn.
1200
1600
4
Winged Beast
WATER
null
null
null
null
Aussa the Earth Channeler
Effect Monster
(This card is always treated as a "Charmer" card.) You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn.
1850
1500
5
Spellcaster
EARTH
null
Charmer
null
null
Aussa the Earth Charmer
Flip Effect Monster
FLIP: While this card is face-up on the field, take control of 1 EARTH monster your opponent controls.
500
1500
3
Spellcaster
EARTH
null
Charmer
null
null
Aussa the Earth Charmer, Immovable
Link Monster
2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
1850
null
null
Spellcaster
EARTH
null
null
2
['Bottom-Left', 'Bottom-Right']
Automatic Laser
Trap Card
When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate this card. Destroy that Summoned monster(s).
null
null
null
Normal
null
null
Koa'ki Meiru
null
null
Autonomous Action Unit
Spell Card
Pay 1500 Life Points, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
null
null
null
Equip
null
null
null
null
null
Autorokket Dragon
Effect Monster
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Autorokket Dragon". You can only use each effect of "Autorokket Dragon" once per turn.
1600
1000
3
Dragon
DARK
null
Rokket
null
null
Avalanching Aussa
Effect Monster
Once per turn, you can Tribute 1 EARTH monster (except this card) to Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.
800
1500
4
Spellcaster
EARTH
null
null
null
null
Avalon
Trap Card
Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and at least 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field.
null
null
null
Normal
null
null
Noble Knight
null
null
Avatar of The Pot
Effect Monster
By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck.
1200
1300
3
Rock
EARTH
null
Greed
null
null
Avendread Savior
Link Monster
2 Zombie monsters This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn. ● You can target 1 "Vendread" card in your GY; add it to your hand. ● During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.
1600
null
null
Zombie
DARK
null
Vendread
2
['Bottom-Left', 'Bottom-Right']
Avenging Knight Parshath
Synchro Monster
1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
2600
2100
8
Fairy
LIGHT
null
Parshath
null
null
Avida, Rebuilder of Worlds
Effect Monster
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation.
3500
3500
11
Cyberse
LIGHT
null
World Legacy
null
null
Awakening of Nephthys
Trap Card
All "Nephthys" monsters you control gain 300 ATK. If this face-up card in the Spell & Trap Zone is destroyed by card effect and sent to the GY: You can Special Summon 1 "Nephthys" monster from your hand, Deck, or GY, but destroy it during the End Phase. You can only use this effect of "Awakening of Nephthys" once per turn.
null
null
null
Continuous
null
null
Nephthys
null
null
Awakening of the Crystal Ultimates
Spell Card
Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster). ● Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY. ● Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone. You can only activate 1 "Awakening of the Crystal Ultimates" per turn.
null
null
null
Quick-Play
null
null
Crystal
null
null
Awakening of the Possessed
Spell Card
Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
null
null
null
Continuous
null
null
Charmer
null
null
Awakening of the Possessed - Gagigobyte
Effect Monster
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Gagigobyte" once per turn. ● When this card is Special Summoned by its effect: You can send 1 random card from your opponent's hand to the GY, then each player draws 1 card. ● If this card is sent from the field to the GY: You can add 1 "Spiritual Water Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
2000
200
5
Reptile
WATER
null
Possessed
null
null
Awakening of the Possessed - Greater Inari Fire
Effect Monster
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn. ● When this card is Special Summoned by its effect: You can inflict damage to your opponent equal to the original ATK of 1 monster they control (your choice). ● If this card is sent from the field to the GY: You can add 1 "Spiritual Fire Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
2000
200
5
Pyro
FIRE
null
Possessed
null
null
Awakening of the Possessed - Nefariouser Archfiend
Effect Monster
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn. ● When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects. ● If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
2000
200
5
Beast
EARTH
null
Possessed
null
null
Awakening of the Possessed - Rasenryu
Effect Monster
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WIND monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Rasenryu" once per turn. ● When this card is Special Summoned by its effect: You can return 1 card your opponent controls to the hand. ● If this card is sent from the field to the GY: You can add 1 "Spiritual Wind Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
2000
200
5
Dragon
WIND
null
Possessed
null
null
Awakening of the Sacred Beasts
Trap Card
This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control. ● 1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s). ● 2+: Negate the activated effects of monsters your opponent controls. ● 3: Any monsters sent to your opponent's GY are banished instead. Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.
null
null
null
Continuous
null
null
Sacred Beast
null
null
Axe Dragonute
Effect Monster
If this card attacks, it is changed to Defense Position at the end of the Damage Step.
2000
1200
4
Dragon
DARK
null
null
null
null
Axe Raider
Normal Monster
An axe-wielding monster of tremendous strength and agility.
1700
1150
4
Warrior
EARTH
null
null
null
null
Axe of Despair
Spell Card
(This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.
null
null
null
Equip
null
null
Archfiend
null
null
Axe of Fools
Spell Card
The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
null
null
null
Equip
null
null
null
null
null
Aye-Iron
Effect Monster
Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect.
1600
1800
4
Machine
EARTH
null
null
null
null
Ayers Rock Sunrise
Spell Card
Target 1 Beast-Type monster in your Graveyard; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast-Type monster currently in your Graveyard, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn.
null
null
null
Normal
null
null
null
null
null
Aztekipede, the Worm Warrior
Effect Monster
Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 Insect-Type monster from your Graveyard, and cannot be Special Summoned by other ways. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard.
1900
400
4
Insect
EARTH
null
Worm
null
null
Azure-Eyes Silver Dragon
Synchro Monster
1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.
2500
3000
9
Dragon
LIGHT
null
null
null
null
B-Buster Drake
Union Effect Monster
Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.
1500
1800
4
Machine
LIGHT
null
ABC
null
null
B. Dragon Jungle King
Normal Monster
A jet-black dragon found in the deepest jungles who normally devours trees.
2100
1800
6
Dragon
EARTH
null
null
null
null
B.E.F. Zelos
Spell Card
When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it.
null
null
null
Field
null
null
B.E.S.
null
null
B.E.S. Big Core
Effect Monster
If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.
2300
1100
6
Machine
DARK
null
B.E.S.
null
null
B.E.S. Big Core MK-2
Effect Monster
If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.
2400
1100
6
Machine
FIRE
null
B.E.S.
null
null
B.E.S. Big Core MK-3
Effect Monster
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck.
2700
1900
8
Machine
LIGHT
null
B.E.S.
null
null
B.E.S. Blaster Cannon Core
Effect Monster
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.
2500
3000
9
Machine
EARTH
null
B.E.S.
null
null
B.E.S. Covered Core
Effect Monster
When this card is Normal Summoned, put 2 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step.
2500
800
7
Machine
EARTH
null
B.E.S.
null
null
B.E.S. Crystal Core
Effect Monster
When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
2100
1000
5
Machine
WATER
null
B.E.S.
null
null
B.E.S. Tetran
Effect Monster
When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field.
1800
2300
6
Machine
WIND
null
B.E.S.
null
null