text stringlengths 1 932k |
|---|
namespace In.ProjectEKA.HipService.Link.Model
{
public class NotificationContextHip
{
public string Id { get; }
public NotificationContextHip(string id)
{
Id = id;
}
}
} |
// ----------------------------------------------------------------------
// @Namespace : UniSkyboxShader
// @Enum : ImageType
// ----------------------------------------------------------------------
namespace UniSkyboxShader
{
/// <summary>Image Type</summary>
public enum ImageType
{
/// <sum... |
namespace Journey.Data.Models
{
using System.Collections.Generic;
using Journey.Data.Common.Models;
public class Genre : BaseDeletableModel<int>
{
public Genre()
{
this.Games = new HashSet<Game>();
}
public string Name { get; set; }
public ICollec... |
// <copyright file="PexAssemblyInfo.cs" company="lotosbin">Copyright ? 2013</copyright>
using Microsoft.Pex.Framework.Coverage;
using Microsoft.Pex.Framework.Creatable;
using Microsoft.Pex.Framework.Instrumentation;
using Microsoft.Pex.Framework.Settings;
using Microsoft.Pex.Framework.Validation;
// Microsoft.Pex.Fram... |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
// <auto-generated/>
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
namespace Azure.ResourceManager.Compute.Models
{
/// <summary> The List Availability Set operation response. <... |
// -------------------------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License (MIT). See LICENSE in the repo root for license information.
// -----------------------------------------------------------... |
using eSport.Model;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace eSport.WinUI.Korisnik
{
public partial class frmPrikazKorisnika : Form... |
using System;
using Elasticsearch.Net;
using FluentAssertions;
using Nest;
using Tests.Framework.EndpointTests.TestState;
namespace Tests.XPack.MachineLearning.FlushJob
{
public class FlushJobApiTests : MachineLearningIntegrationTestBase<FlushJobResponse, IFlushJobRequest, FlushJobDescriptor, FlushJobRequest>
{
p... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CslaMVC.Repository
{
public class OrderDetail
{
public Guid OrderId { get; set; }
public Guid OrderDetailId { get; set; }
public int LineNo { get; set; }
public string Item { get; se... |
/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" fi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ComponentBind;
using GeeUI.Managers;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace Lemma.Components
{
public class PhoneNote
{
public static void Attach(Main main, Entity entity, Player play... |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
namespace Microsoft.CommonDataModel.ObjectModel.Cdm
{
using System;
using System.Threading.Tasks;
public interface CdmFileStatus : CdmObject
{
... |
using Newtonsoft.Json;
namespace UnityNuGet.Npm
{
/// <summary>
/// Describes a source repository used both by <see cref="NpmPackageVersion.Repository"/> and <see cref="NpmPackage.Repository"/>
/// </summary>
public partial class NpmSourceRepository : NpmObject
{
[JsonProperty("type")]
... |
using System;
using System.Xml.Serialization;
namespace EZOper.NetSiteUtilities.AopApi
{
/// <summary>
/// AlipayAcquireRefundResponse.
/// </summary>
public class AlipayAcquireRefundResponse : AopResponse
{
/// <summary>
/// 买家支付宝账号,可以是Email或手机号码。
/// </summary>
[Xm... |
using Etimo.Id.Abstractions;
using Etimo.Id.Entities;
using Etimo.Id.Entities.Abstractions;
using Etimo.Id.Exceptions;
using Etimo.Id.Service;
using Moq;
using System;
using System.Threading.Tasks;
using Xunit;
namespace Etimo.Id.Tests
{
public class AuthenticateUserServiceTests
{
[Fact]
public... |
using System;
using System.Collections.Generic;
using Data.Domain.Entities;
namespace Data.Domain.Interfaces
{
public interface IStockRepository
{
IReadOnlyList<Stock> GetAll();
Stock GetById(Guid id);
void Add(Stock stock);
void Edit(Stock stock);
void Delete(Guid id);... |
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Csla.Data.EF7.Test
{
[TestClass]
public class DbContextTests
{
[ClassInitialize]
public static void InitDbContextDatabase(TestContext context)
{
using (var dbContextManager = DbContextM... |
using SystemModule;
namespace GameSvr
{
public partial class TPlayObject
{
private bool ClientHitXY(int wIdent, int nX, int nY, byte nDir, bool boLateDelivery, ref int dwDelayTime)
{
var result = false;
short n14 = 0;
short n18 = 0;
const string s... |
using System.Windows.Forms;
namespace Palmmedia.WpfGraph.UI.Interaction
{
/// <summary>
/// <see cref="IFileSelector"/> implementation using dialogs.
/// </summary>
internal class FormFileSelector : IFileSelector
{
/// <summary>
/// Gets the file name for opening.
/// </sum... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#nullable enable
using Microsoft.CodeAnalysis.Features.RQName.SimpleTree;
namespace Microsoft.CodeAnalysis.Featur... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Dynamic;
using System.Linq;
using System.Reflection;
using BDFramework.Mgr;
using BDFramework.Hotfix.Reflection;
using BDFramework.ResourceMgr;
using BDFramework.UFlux.Collections;
using BDFramework.UFlux.View.Props;
using LitJson;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Bidster.Entities.Users;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorP... |
using System;
using HarmonyLib;
using UnityEngine;
using Object = UnityEngine.Object;
namespace GalacticScale
{
public class PatchOnWhatever
{
[HarmonyPrefix]
[HarmonyPatch(typeof(GameHistoryData), "SetForNewGame")]
public static bool SetForNewGame(GameHistoryData __instance)
... |
namespace Cacher.Service
{
using System;
using System.Collections.Generic;
using System.Linq;
using Cacher.Model;
using RiotSharp;
using RiotSharp.Endpoints.LeagueEndpoint;
using RiotSharp.Misc;
internal class RiotService
{
private const Region Region = RiotSharp.Misc.Regio... |
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System.Collections.Generic;
namespace Microsoft.LuisModelEvaluation.Models.Input
{
public class PredictionObject
{
public List<string> Classification { get; set; }
public List<Entity> Entities { get; set; }
}
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour
{
///////////////////////////////////////// p u b l i c v a r i a b l e s ////////////////////////////////////////
public bool allowWalking;
[SerializeField]
private boo... |
using UnityEngine;
namespace FrameworkDesign2021._2.ServiceLocator.Example.LayerdArchitectureExample
{
public class LayerdArchitectureExample : MonoBehaviour
{
private ILoginController mLoginController;
private IUserInputManager mUserInputManager;
void Start()
{
m... |
// MiscUtil r285, February 26th 2009
// Copyright (c) 2004-2008 Jon Skeet and Marc Gravell.
// All rights reserved.
using System;
using System.IO;
using System.Text;
using MiscUtil.Conversion;
namespace MiscUtil.IO
{
/// <summary>
/// Equivalent of System.IO.BinaryWriter, but with either endianness, depending on
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.ServiceModel.Syndication;
using System.Text.RegularExpressions;
using System.Xml;
namespace NNS_T.Utility
{
internal class Feed
{
public Version Version;
public string Content;
public string Text;
p... |
using System.Collections.Generic;
using VoiceBridge.Most.VoiceModel.Alexa;
namespace VoiceBridge.Most.Alexa
{
internal class AlexaCapabilitiesInputModelBuilder : IInputModelBuilder<SkillRequest>
{
public void Build(ConversationContext context, SkillRequest request)
{
var list = new ... |
////////////////////////////////////////////////////////////////////
// _ooOoo_ //
// o8888888o //
// 88" . "88 //
// (| ^_^ |) ... |
using System.Threading.Tasks;
using AngleSharp.Html.Dom;
using FluentAssertions;
using Sfa.Tl.Matching.Web.IntegrationTests.Helpers;
using Sfa.Tl.Matching.Web.Tests.Common;
using Xunit;
namespace Sfa.Tl.Matching.Web.IntegrationTests.Pages.Opportunity
{
public class When_Opportunity_Basket_Page_Provision_Gap_Singl... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Http;
using System;
using System.Collections.Concurrent;
using System.Threading.Tasks;
namespace SaasKit.Multitenancy.Internal
{
public class TenantPipelineMiddleware<TTenant>
{
private readonly RequestDelegate next;
private readon... |
using System.Collections.Generic;
using System.Linq;
using Microsoft.AspNetCore.Mvc;
using FluentSecurity.Policy;
using FluentSecurity.Policy.Results;
using FluentSecurity.Policy.ViolationHandlers;
using FluentSecurity.Specification.Helpers;
using NUnit.Framework;
namespace FluentSecurity.Specification.Policy.Violati... |
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的常规信息通过以下
// 特性集控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("SynchronicaTests")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Wu Yuntao")]
[as... |
using Com.QueoFlow.Peanuts.Net.Core.Domain.Accounting;
namespace Com.QueoFlow.Peanuts.Net.Core.Persistence.Mappings {
public class PaymentMap : EntityMap<Payment> {
public PaymentMap() {
References(payment => payment.Sender).ForeignKey("FK_PAYMENT_SENDER");
References(payment => pay... |
using System;
using System.IO;
using BrightstarDB.Dto;
using BrightstarDB.Storage;
namespace BrightstarDB.Server
{
/// <summary>
/// Derived base class for jobs that perform some update on the store and need to log
/// transaction information.
/// </summary>
internal abstract class UpdateJob : Job... |
using System;
using System.Linq;
using IdentityServer4.Dapper.Storage.DataLayer;
using IdentityServer4.Dapper.Storage.Options;
using IdentityServer4.Storage.DatabaseScripts.DbUp.Interfaces;
using IdentityServer4.Storage.DatabaseScripts.DbUp.Seeding;
namespace IdentityServer4.Storage.DatabaseScripts.DbUp.Services
{
... |
/* /////////////////////////////////////////////////////////////////////////
* File: Internal/DirectoryPartsCollection.cs
*
* Created: 24th September 2003
* Updated: 20th June 2017
*
* Home: http://recls.net/
*
* Copyright (c) 2003-2017, Matthew Wilson and Synesis Software
* All rights ... |
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
namespace Fibrous.Tests
{
public static class FiberTester
{
public static void TestPubSubSimple(IFiber fiber)
{
using (fiber)
using (AutoResetEve... |
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.EmptyFreeform.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu... |
// *** WARNING: this file was generated by the Pulumi SDK Generator. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Threading.Tasks;
using Pulumi.Serialization;
namespace Pulumi.Azur... |
namespace SimpleRemoteMethods.Test.Encryption
{
partial class EncryptionTestForm
{
/// <summary>
/// Обязательная переменная конструктора.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Освободить все используемые ре... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace AntRunner.Utility
{
public class DFSPath : Pathfinding
{
private List<PathNode> m_OpenList = new List<Pa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel.Composition;
using VVVV.PluginInterfaces.V1;
using VVVV.PluginInterfaces.V2;
using VVVV.PluginInterfaces.V2.NonGeneric;
using SlimDX;
using FeralTic.DX11.Resources;
using FeralTic.DX11;
namespace VVVV.... |
// <copyright file="Layer3Forwarding.cs" company="ContextQuickie">
// MIT License
//
// Copyright (c) 2018
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including... |
// ----------------------------------------------------------------------------
// Author: Ryan Hipple
// Date: 06/23/2019
// ----------------------------------------------------------------------------
namespace RoboRyanTron.QuickButtons.Demo
{
/// <summary>
/// Class demonstrating that QuickButtons are inh... |
//
// ParameterizedTest.cs
//
// Author:
// Martin Baulig <martin.baulig@xamarin.com>
//
// Copyright (c) 2014 Xamarin Inc. (http://www.xamarin.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
... |
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//----------------------------------------... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#nullable disable
using System;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using Sys... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using MathNet.Numerics.Statistics;
namespace TimerTickVerifier
{
class Program
{
const int TEST_TIME = 1000;
static void Main(string[] args)
{
if (args.Leng... |
using Microsoft.AspNetCore.Html;
using RazorLight.Internal;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace RazorLight
{
public abstract class TemplatePage : TemplatePageBase
{
private readonly HashSet<string> _renderedSections = new HashSet<s... |
// Copyright © Amer Koleci and Contributors.
// Licensed under the MIT License (MIT). See LICENSE in the repository root for more information.
using System.Numerics;
using System.Runtime.CompilerServices;
using SharpGen.Runtime;
using Vortice;
using Vortice.D3DCompiler;
using Vortice.Direct3D;
using Vortice.Direct3D11... |
using System;
namespace Cryptography.ECDSA.Internal.Secp256K1
{
internal class Const
{
/// <summary>
/// UInt32 = 0xFFFFFFFF
/// </summary>
public const UInt32 FFFFFFFF = 0xFFFFFFFF;
}
} |
using BungieNet.Destiny.Definitions.Common;
using Newtonsoft.Json;
namespace BungieNet.Destiny.Definitions
{
public class DestinyEnemyRaceDefinition : DestinyDefinition
{
[JsonProperty("displayProperties")] public DestinyDisplayPropertiesDefinition DisplayProperties { get; set; }
}
} |
using System.Collections.Generic;
using OwlAndJackalope.UX.Runtime.Data;
using OwlAndJackalope.UX.Runtime.Data.Serialized;
using UnityEngine;
namespace OwlAndJackalope.UX.Runtime.Modules
{
public sealed class ReferenceModule : MonoBehaviour, IDetailNameChangeHandler
{
public IReference Reference
... |
/*
* Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "l... |
--- src/Compilers/CSharp/Portable/CodeGen/EmitStatement.cs.orig 2016-05-09 17:23:49.790489000 -0400
+++ src/Compilers/CSharp/Portable/CodeGen/EmitStatement.cs 2016-05-09 17:24:10.876850000 -0400
@@ -5,6 +5,7 @@
using System.Collections.Immutable;
using System.Diagnostics;
using System.Linq;
+using System.Reflection.... |
using System;
using System.Collections.Generic;
namespace Dasync.Modeling
{
public class PropertyBag : IMutablePropertyBag, IPropertyBag
{
private readonly SortedDictionary<string, Property> _properties
= new SortedDictionary<string, Property>(StringComparer.OrdinalIgnoreCase);
pu... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Bellatrix.Mobile.Android.GettingStarted
{
[TestClass]
[Android(Constants.AndroidNativeAppPath,
Constants.AndroidDefaultAndroidVersion,
Constants.AndroidDefaultDeviceName,
Constants.AndroidNativeAppAppExamplePackage,
... |
//
// BasicObstacleSide.cs
// MSAGL base class for ObstacleSides for Rectilinear Edge Routing.
//
// Copyright Microsoft Corporation.
using Microsoft.Msagl.Core.Geometry.Curves;
using Microsoft.Msagl.Routing.Spline.ConeSpanner;
namespace Microsoft.Msagl.Routing.Rectilinear {
/// <summary>
/// BasicObstacleSide... |
using System.Collections.Generic;
using Essensoft.AspNetCore.Payment.Alipay.Response;
namespace Essensoft.AspNetCore.Payment.Alipay.Request
{
/// <summary>
/// koubei.retail.wms.goods.query
/// </summary>
public class KoubeiRetailWmsGoodsQueryRequest : IAlipayRequest<KoubeiRetailWmsGoodsQueryResponse>... |
using Cysharp.Threading.Tasks;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BinarySerializer;
using UnityEngine;
namespace R1Engine
{
public abstract class GBAVV_NitroKart_Manager : GBAVV_BaseManager
{
public override GameInfo_Volume[] GetLevels(GameSett... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Globals.Channels
{
class GlobalChannel
{
public string Name { get; set; }
public string Id { get; set; }
public int IndexToggle { get; set; }
public int IndexId { get; set; }
public GlobalChan... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Meadow.CLI
{
public static class SettingsManager
{
readonly static string path = Path.Combine(Environment.GetFolderPat... |
// <auto-generated/>
// Contents of: hl7.fhir.r2.core version: 1.0.2
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using Hl7.Fhir.Introspection;
using Hl7.Fhir.Serialization;
using Hl7.Fhir.Specification;
using Hl7.Fhir.Utility;
using Hl7.Fhir.Validation;
/*
... |
using System;
using System.Globalization;
public class FuncOutput
{
public double Error;
public double[] Gradient;
public FuncOutput(double error, double[] X)
{
Gradient = X;
Error = error;
}
}
// Minimize a continuous differentialble multivariate function. Starting point
// is gi... |
// Project: Aguafrommars/TheIdServer
// Copyright (c) 2021 @Olivier Lefebvre
using Microsoft.AspNetCore.Identity;
using System;
using System.Net.Http;
using System.Threading.Tasks;
namespace Microsoft.Extensions.DependencyInjection
{
/// <summary>
/// Contains extension methods to <see cref="IdentityBuilder"/... |
using UnityEngine;
using UnityEditor;
namespace Wander.MetaConsole
{
public class CommandLineWindow : EditorWindow
{
string input;
static TextBuffer output = new TextBuffer(128);
[MenuItem("Window/MetaConsole/CommandLine")]
static void Init()
{
var window = (CommandLineWindow) EditorWind... |
namespace Incoding.UnitTest.ExtensionsGroup
{
#region << Using >>
using System.Collections.Generic;
using Incoding.Extensions;
using Incoding.MSpecContrib;
using Machine.Specifications;
#endregion
[Subject(typeof(DictionaryExtensions))]
public class When_set_value_with_exists
{
... |
using StudentGrading.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace StudentGrading.ViewModels
{
public class SectionAssignmentViewMo... |
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Bo... |
using BepInEx.Configuration;
using BepInEx.Logging;
using Mono.Cecil;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
namespace BepInEx.GUI
{
public static class GuiPatcher
{
public static IEnumerable<string> TargetDLLs => Enumerable.Empty<s... |
using EasyChallenge.Domain;
using System.Collections.Generic;
namespace EasyChallenge.Application.Services.External
{
public readonly struct LcisDto
{
public IEnumerable<Lci> Lcis { get; init; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(CharacterInventory))]
public class Container : InteractableObject
{
public override bool Interact(GameObject actor)
{
//if(inventory.items.Count==0)
//{
// Debug.Log("Container is... |
using FFXIV.Network;
using FFXIV;
using System;
namespace SaBOTender
{
class Program
{
static void Main(string[] args)
{
var result = Launcher.OauthLogin("accountname", "password");
var uid = Launcher.RegisterSession(result);
var lobby = new LobbyClient(Lobb... |
namespace ClientForms
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param... |
// *** WARNING: this file was generated by the Pulumi SDK Generator. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Threading.Tasks;
using Pulumi.Serialization;
namespace Pulumi.AwsN... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Linq;
using Windows.System;
using Windows.UI.Xaml;
usin... |
/*
* Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
... |
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Octokit
{
/// <summary>
/// A client for GitHub's Issue Comments API.
/// </summary>
/// <remarks>
/// See the <a href="http://developer.github.com/v3/issues/comments/">Issue Comments API documentation</a> for more informat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Xml.Serialization;
using System.Runtime.Serialization.Json;
using Optional;
namespace NotoIto.Utility
{
public static class ClassSerializer
{
public static Option<Type> ReadXML<Type>(str... |
namespace ClassLib054
{
public class Class057
{
public static string Property => "ClassLib054";
}
} |
@model TankStudios.Models.CreateBlogPostModel
@{
ViewBag.Title = "Create Blog Post";
}
@*makes room for navbar*@
<header style="height: 50px;">
</header>
<div class="container">
<section id="createBlogForm">
@using (Html.BeginForm("Create", "Blog", new { }, FormMethod.Post, new { @class = "f... |
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2019 Jiang Yin. All rights reserved.
// Homepage: http://gameframework.cn/
// Feedback: mailto:jiangyin@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFr... |
// Copyright (c) Umbraco.
// See LICENSE for more details.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using NUnit.Framework;
using Umbraco.Cms.Core.Models;
using Umbraco.Cms.Core.Scoping;
using Umbraco.Cms.Core.Services;
using Umbraco.Cms.Infras... |
using UnityEngine;
using System.Collections.Generic;
using DG.Tweening;
public class UIMgr : MgrBase {
public static UIMgr It;
void Awake() { It = this; }
public UIBase[] m_UIList;
private Dictionary<string, UIBase> m_UI;
private UIBase m_CurUI;
public override void Init()
{
m_UI... |
using SharpDX;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Engine.Content
{
using Engine.Common;
/// <summary>
/// Image content array from file
/// </summary>
public sealed class FileArrayImageContent : IImageContent, IEquatable<FileArrayImageCon... |
/* © 2020 Ivan Pointer
MIT License: https://github.com/ivanpointer/NuLog/blob/master/LICENSE
Source on GitHub: https://github.com/ivanpointer/NuLog */
using FakeItEasy;
using NuLog.Configuration;
using NuLog.LogEvents;
using NuLog.Targets;
using System;
using System.Collections.Generic;
using System.IO;
using Xunit;
... |
// *** WARNING: this file was generated by the Pulumi SDK Generator. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Threading.Tasks;
using Pulumi.Serialization;
namespace Pulumi.Azur... |
// Copyright © 2019 Shawn Baker using the MIT License.
using System.Collections.Generic;
using Windows.Foundation.Collections;
using Windows.Graphics.DirectX.Direct3D11;
using Windows.Graphics.Imaging;
using Windows.Media.Effects;
using Windows.Media.MediaProperties;
namespace UWP_Components
{
public sealed class Sn... |
#pragma checksum "C:\Users\Remakker\Documents\Atividades Praticas de Modulos - RECODE\Projentrega teste\Projeto-Entrega-2-Back\AtividadeModulo\Views\Home\Index.cshtml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "6e038280112dd4ca80fd97bb10881fb587e377c2"
// <auto-generated/>
#pragma warning disable 1591
[assembly: global:... |
using System;
using System.Windows.Forms;
namespace BulePointLilac.Controls
{
/// <summary>限制水平、竖直方向调整大小的窗体</summary>
class ResizbleForm : Form
{
/// <summary>水平方向可调整大小</summary>
public bool HorizontalResizable { get; set; } = true;
/// <summary>竖直方向可调整大小</summary>
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace System.Windows.Input
{
public delegate void MouseEventHandler(object sender, MouseEventArgs e);
public delegate void MouseButtonEventHandler(object sender, MouseButtonEventArgs e);
public delegate void MouseWheelEventHandler(obje... |
using System;
using Windows.Foundation;
using Windows.UI.Xaml.Wasm;
using Uno.Disposables;
namespace Windows.UI.Xaml.Media
{
partial class ImageBrush
{
internal string ToCssPosition()
{
var x = AlignmentX switch
{
AlignmentX.Left => "left",
AlignmentX.Center => "center",
AlignmentX.Right => "r... |
/*
This file is part of the iText (R) project.
Copyright (c) 1998-2021 iText Group NV
Authors: iText Software.
This program is offered under a commercial and under the AGPL license.
For commercial licensing, contact us at https://itextpdf.com/sales. For AGPL licensing, see below.
AGPL licensing:
This program is free... |
using System;
using System.Collections.Generic;
using System.Text;
namespace PdfiumViewer.Demo
{
partial class MainForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// ... |
using Channels.Networking.Sockets.Internal;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
namespace Channels.Networking.Sockets
{
/// <summary>
/// Represents a channel imple... |
using System;
using SimpleJson;
using System.Text;
namespace Pomelo.DotNetClient
{
public class Protocol
{
private MessageProtocol _messageProtocol;
private ProtocolState _state;
private Transporter _transporter;
private HandShakeService _handshake;
private HeartBeatServ... |
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