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namespace In.ProjectEKA.HipService.Link.Model { public class NotificationContextHip { public string Id { get; } public NotificationContextHip(string id) { Id = id; } } }
// ---------------------------------------------------------------------- // @Namespace : UniSkyboxShader // @Enum : ImageType // ---------------------------------------------------------------------- namespace UniSkyboxShader { /// <summary>Image Type</summary> public enum ImageType { /// <sum...
namespace Journey.Data.Models { using System.Collections.Generic; using Journey.Data.Common.Models; public class Genre : BaseDeletableModel<int> { public Genre() { this.Games = new HashSet<Game>(); } public string Name { get; set; } public ICollec...
// <copyright file="PexAssemblyInfo.cs" company="lotosbin">Copyright ? 2013</copyright> using Microsoft.Pex.Framework.Coverage; using Microsoft.Pex.Framework.Creatable; using Microsoft.Pex.Framework.Instrumentation; using Microsoft.Pex.Framework.Settings; using Microsoft.Pex.Framework.Validation; // Microsoft.Pex.Fram...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // <auto-generated/> #nullable disable using System; using System.Collections.Generic; using System.Linq; namespace Azure.ResourceManager.Compute.Models { /// <summary> The List Availability Set operation response. <...
// ------------------------------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See LICENSE in the repo root for license information. // -----------------------------------------------------------...
using eSport.Model; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace eSport.WinUI.Korisnik { public partial class frmPrikazKorisnika : Form...
using System; using Elasticsearch.Net; using FluentAssertions; using Nest; using Tests.Framework.EndpointTests.TestState; namespace Tests.XPack.MachineLearning.FlushJob { public class FlushJobApiTests : MachineLearningIntegrationTestBase<FlushJobResponse, IFlushJobRequest, FlushJobDescriptor, FlushJobRequest> { p...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CslaMVC.Repository { public class OrderDetail { public Guid OrderId { get; set; } public Guid OrderDetailId { get; set; } public int LineNo { get; set; } public string Item { get; se...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ComponentBind; using GeeUI.Managers; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; namespace Lemma.Components { public class PhoneNote { public static void Attach(Main main, Entity entity, Player play...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. namespace Microsoft.CommonDataModel.ObjectModel.Cdm { using System; using System.Threading.Tasks; public interface CdmFileStatus : CdmObject { ...
using Newtonsoft.Json; namespace UnityNuGet.Npm { /// <summary> /// Describes a source repository used both by <see cref="NpmPackageVersion.Repository"/> and <see cref="NpmPackage.Repository"/> /// </summary> public partial class NpmSourceRepository : NpmObject { [JsonProperty("type")] ...
using System; using System.Xml.Serialization; namespace EZOper.NetSiteUtilities.AopApi { /// <summary> /// AlipayAcquireRefundResponse. /// </summary> public class AlipayAcquireRefundResponse : AopResponse { /// <summary> /// 买家支付宝账号,可以是Email或手机号码。 /// </summary> [Xm...
using Etimo.Id.Abstractions; using Etimo.Id.Entities; using Etimo.Id.Entities.Abstractions; using Etimo.Id.Exceptions; using Etimo.Id.Service; using Moq; using System; using System.Threading.Tasks; using Xunit; namespace Etimo.Id.Tests { public class AuthenticateUserServiceTests { [Fact] public...
using System; using System.Collections.Generic; using Data.Domain.Entities; namespace Data.Domain.Interfaces { public interface IStockRepository { IReadOnlyList<Stock> GetAll(); Stock GetById(Guid id); void Add(Stock stock); void Edit(Stock stock); void Delete(Guid id);...
using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Csla.Data.EF7.Test { [TestClass] public class DbContextTests { [ClassInitialize] public static void InitDbContextDatabase(TestContext context) { using (var dbContextManager = DbContextM...
using SystemModule; namespace GameSvr { public partial class TPlayObject { private bool ClientHitXY(int wIdent, int nX, int nY, byte nDir, bool boLateDelivery, ref int dwDelayTime) { var result = false; short n14 = 0; short n18 = 0; const string s...
using System.Windows.Forms; namespace Palmmedia.WpfGraph.UI.Interaction { /// <summary> /// <see cref="IFileSelector"/> implementation using dialogs. /// </summary> internal class FormFileSelector : IFileSelector { /// <summary> /// Gets the file name for opening. /// </sum...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #nullable enable using Microsoft.CodeAnalysis.Features.RQName.SimpleTree; namespace Microsoft.CodeAnalysis.Featur...
using System; using System.Collections; using System.Collections.Generic; using System.Dynamic; using System.Linq; using System.Reflection; using BDFramework.Mgr; using BDFramework.Hotfix.Reflection; using BDFramework.ResourceMgr; using BDFramework.UFlux.Collections; using BDFramework.UFlux.View.Props; using LitJson; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Bidster.Entities.Users; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorP...
using System; using HarmonyLib; using UnityEngine; using Object = UnityEngine.Object; namespace GalacticScale { public class PatchOnWhatever { [HarmonyPrefix] [HarmonyPatch(typeof(GameHistoryData), "SetForNewGame")] public static bool SetForNewGame(GameHistoryData __instance) ...
namespace Cacher.Service { using System; using System.Collections.Generic; using System.Linq; using Cacher.Model; using RiotSharp; using RiotSharp.Endpoints.LeagueEndpoint; using RiotSharp.Misc; internal class RiotService { private const Region Region = RiotSharp.Misc.Regio...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System.Collections.Generic; namespace Microsoft.LuisModelEvaluation.Models.Input { public class PredictionObject { public List<string> Classification { get; set; } public List<Entity> Entities { get; set; } } ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { ///////////////////////////////////////// p u b l i c v a r i a b l e s //////////////////////////////////////// public bool allowWalking; [SerializeField] private boo...
using UnityEngine; namespace FrameworkDesign2021._2.ServiceLocator.Example.LayerdArchitectureExample { public class LayerdArchitectureExample : MonoBehaviour { private ILoginController mLoginController; private IUserInputManager mUserInputManager; void Start() { m...
// MiscUtil r285, February 26th 2009 // Copyright (c) 2004-2008 Jon Skeet and Marc Gravell. // All rights reserved. using System; using System.IO; using System.Text; using MiscUtil.Conversion; namespace MiscUtil.IO { /// <summary> /// Equivalent of System.IO.BinaryWriter, but with either endianness, depending on /...
using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel.Syndication; using System.Text.RegularExpressions; using System.Xml; namespace NNS_T.Utility { internal class Feed { public Version Version; public string Content; public string Text; p...
using System.Collections.Generic; using VoiceBridge.Most.VoiceModel.Alexa; namespace VoiceBridge.Most.Alexa { internal class AlexaCapabilitiesInputModelBuilder : IInputModelBuilder<SkillRequest> { public void Build(ConversationContext context, SkillRequest request) { var list = new ...
//////////////////////////////////////////////////////////////////// // _ooOoo_ // // o8888888o // // 88" . "88 // // (| ^_^ |) ...
using System.Threading.Tasks; using AngleSharp.Html.Dom; using FluentAssertions; using Sfa.Tl.Matching.Web.IntegrationTests.Helpers; using Sfa.Tl.Matching.Web.Tests.Common; using Xunit; namespace Sfa.Tl.Matching.Web.IntegrationTests.Pages.Opportunity { public class When_Opportunity_Basket_Page_Provision_Gap_Singl...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; using System; using System.Collections.Concurrent; using System.Threading.Tasks; namespace SaasKit.Multitenancy.Internal { public class TenantPipelineMiddleware<TTenant> { private readonly RequestDelegate next; private readon...
using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Mvc; using FluentSecurity.Policy; using FluentSecurity.Policy.Results; using FluentSecurity.Policy.ViolationHandlers; using FluentSecurity.Specification.Helpers; using NUnit.Framework; namespace FluentSecurity.Specification.Policy.Violati...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // 有关程序集的常规信息通过以下 // 特性集控制。更改这些特性值可修改 // 与程序集关联的信息。 [assembly: AssemblyTitle("SynchronicaTests")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Wu Yuntao")] [as...
using Com.QueoFlow.Peanuts.Net.Core.Domain.Accounting; namespace Com.QueoFlow.Peanuts.Net.Core.Persistence.Mappings { public class PaymentMap : EntityMap<Payment> { public PaymentMap() { References(payment => payment.Sender).ForeignKey("FK_PAYMENT_SENDER"); References(payment => pay...
using System; using System.IO; using BrightstarDB.Dto; using BrightstarDB.Storage; namespace BrightstarDB.Server { /// <summary> /// Derived base class for jobs that perform some update on the store and need to log /// transaction information. /// </summary> internal abstract class UpdateJob : Job...
using System; using System.Linq; using IdentityServer4.Dapper.Storage.DataLayer; using IdentityServer4.Dapper.Storage.Options; using IdentityServer4.Storage.DatabaseScripts.DbUp.Interfaces; using IdentityServer4.Storage.DatabaseScripts.DbUp.Seeding; namespace IdentityServer4.Storage.DatabaseScripts.DbUp.Services { ...
 /* ///////////////////////////////////////////////////////////////////////// * File: Internal/DirectoryPartsCollection.cs * * Created: 24th September 2003 * Updated: 20th June 2017 * * Home: http://recls.net/ * * Copyright (c) 2003-2017, Matthew Wilson and Synesis Software * All rights ...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using NUnit.Framework; namespace Fibrous.Tests { public static class FiberTester { public static void TestPubSubSimple(IFiber fiber) { using (fiber) using (AutoResetEve...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.EmptyFreeform.Replays; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
namespace SimpleRemoteMethods.Test.Encryption { partial class EncryptionTestForm { /// <summary> /// Обязательная переменная конструктора. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Освободить все используемые ре...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace AntRunner.Utility { public class DFSPath : Pathfinding { private List<PathNode> m_OpenList = new List<Pa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel.Composition; using VVVV.PluginInterfaces.V1; using VVVV.PluginInterfaces.V2; using VVVV.PluginInterfaces.V2.NonGeneric; using SlimDX; using FeralTic.DX11.Resources; using FeralTic.DX11; namespace VVVV....
// <copyright file="Layer3Forwarding.cs" company="ContextQuickie"> // MIT License // // Copyright (c) 2018 // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including...
// ---------------------------------------------------------------------------- // Author: Ryan Hipple // Date: 06/23/2019 // ---------------------------------------------------------------------------- namespace RoboRyanTron.QuickButtons.Demo { /// <summary> /// Class demonstrating that QuickButtons are inh...
// // ParameterizedTest.cs // // Author: // Martin Baulig <martin.baulig@xamarin.com> // // Copyright (c) 2014 Xamarin Inc. (http://www.xamarin.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal ...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //----------------------------------------...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #nullable disable using System; using System.Diagnostics; using System.Globalization; using System.Linq; using Sys...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using MathNet.Numerics.Statistics; namespace TimerTickVerifier { class Program { const int TEST_TIME = 1000; static void Main(string[] args) { if (args.Leng...
using Microsoft.AspNetCore.Html; using RazorLight.Internal; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace RazorLight { public abstract class TemplatePage : TemplatePageBase { private readonly HashSet<string> _renderedSections = new HashSet<s...
// Copyright © Amer Koleci and Contributors. // Licensed under the MIT License (MIT). See LICENSE in the repository root for more information. using System.Numerics; using System.Runtime.CompilerServices; using SharpGen.Runtime; using Vortice; using Vortice.D3DCompiler; using Vortice.Direct3D; using Vortice.Direct3D11...
using System; namespace Cryptography.ECDSA.Internal.Secp256K1 { internal class Const { /// <summary> /// UInt32 = 0xFFFFFFFF /// </summary> public const UInt32 FFFFFFFF = 0xFFFFFFFF; } }
using BungieNet.Destiny.Definitions.Common; using Newtonsoft.Json; namespace BungieNet.Destiny.Definitions { public class DestinyEnemyRaceDefinition : DestinyDefinition { [JsonProperty("displayProperties")] public DestinyDisplayPropertiesDefinition DisplayProperties { get; set; } } }
using System.Collections.Generic; using OwlAndJackalope.UX.Runtime.Data; using OwlAndJackalope.UX.Runtime.Data.Serialized; using UnityEngine; namespace OwlAndJackalope.UX.Runtime.Modules { public sealed class ReferenceModule : MonoBehaviour, IDetailNameChangeHandler { public IReference Reference ...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
--- src/Compilers/CSharp/Portable/CodeGen/EmitStatement.cs.orig 2016-05-09 17:23:49.790489000 -0400 +++ src/Compilers/CSharp/Portable/CodeGen/EmitStatement.cs 2016-05-09 17:24:10.876850000 -0400 @@ -5,6 +5,7 @@ using System.Collections.Immutable; using System.Diagnostics; using System.Linq; +using System.Reflection....
using System; using System.Collections.Generic; namespace Dasync.Modeling { public class PropertyBag : IMutablePropertyBag, IPropertyBag { private readonly SortedDictionary<string, Property> _properties = new SortedDictionary<string, Property>(StringComparer.OrdinalIgnoreCase); pu...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Bellatrix.Mobile.Android.GettingStarted { [TestClass] [Android(Constants.AndroidNativeAppPath, Constants.AndroidDefaultAndroidVersion, Constants.AndroidDefaultDeviceName, Constants.AndroidNativeAppAppExamplePackage, ...
// // BasicObstacleSide.cs // MSAGL base class for ObstacleSides for Rectilinear Edge Routing. // // Copyright Microsoft Corporation. using Microsoft.Msagl.Core.Geometry.Curves; using Microsoft.Msagl.Routing.Spline.ConeSpanner; namespace Microsoft.Msagl.Routing.Rectilinear { /// <summary> /// BasicObstacleSide...
using System.Collections.Generic; using Essensoft.AspNetCore.Payment.Alipay.Response; namespace Essensoft.AspNetCore.Payment.Alipay.Request { /// <summary> /// koubei.retail.wms.goods.query /// </summary> public class KoubeiRetailWmsGoodsQueryRequest : IAlipayRequest<KoubeiRetailWmsGoodsQueryResponse>...
using Cysharp.Threading.Tasks; using System; using System.Collections.Generic; using System.Linq; using System.Text; using BinarySerializer; using UnityEngine; namespace R1Engine { public abstract class GBAVV_NitroKart_Manager : GBAVV_BaseManager { public override GameInfo_Volume[] GetLevels(GameSett...
using System; using System.Collections.Generic; using System.Text; namespace Globals.Channels { class GlobalChannel { public string Name { get; set; } public string Id { get; set; } public int IndexToggle { get; set; } public int IndexId { get; set; } public GlobalChan...
using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Text.Json; using System.Text.Json.Serialization; namespace Meadow.CLI { public static class SettingsManager { readonly static string path = Path.Combine(Environment.GetFolderPat...
// <auto-generated/> // Contents of: hl7.fhir.r2.core version: 1.0.2 using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using Hl7.Fhir.Introspection; using Hl7.Fhir.Serialization; using Hl7.Fhir.Specification; using Hl7.Fhir.Utility; using Hl7.Fhir.Validation; /* ...
using System; using System.Globalization; public class FuncOutput { public double Error; public double[] Gradient; public FuncOutput(double error, double[] X) { Gradient = X; Error = error; } } // Minimize a continuous differentialble multivariate function. Starting point // is gi...
// Project: Aguafrommars/TheIdServer // Copyright (c) 2021 @Olivier Lefebvre using Microsoft.AspNetCore.Identity; using System; using System.Net.Http; using System.Threading.Tasks; namespace Microsoft.Extensions.DependencyInjection { /// <summary> /// Contains extension methods to <see cref="IdentityBuilder"/...
using UnityEngine; using UnityEditor; namespace Wander.MetaConsole { public class CommandLineWindow : EditorWindow { string input; static TextBuffer output = new TextBuffer(128); [MenuItem("Window/MetaConsole/CommandLine")] static void Init() { var window = (CommandLineWindow) EditorWind...
namespace Incoding.UnitTest.ExtensionsGroup { #region << Using >> using System.Collections.Generic; using Incoding.Extensions; using Incoding.MSpecContrib; using Machine.Specifications; #endregion [Subject(typeof(DictionaryExtensions))] public class When_set_value_with_exists { ...
using StudentGrading.Models; using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace StudentGrading.ViewModels { public class SectionAssignmentViewMo...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Bo...
using BepInEx.Configuration; using BepInEx.Logging; using Mono.Cecil; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; namespace BepInEx.GUI { public static class GuiPatcher { public static IEnumerable<string> TargetDLLs => Enumerable.Empty<s...
using EasyChallenge.Domain; using System.Collections.Generic; namespace EasyChallenge.Application.Services.External { public readonly struct LcisDto { public IEnumerable<Lci> Lcis { get; init; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(CharacterInventory))] public class Container : InteractableObject { public override bool Interact(GameObject actor) { //if(inventory.items.Count==0) //{ // Debug.Log("Container is...
using FFXIV.Network; using FFXIV; using System; namespace SaBOTender { class Program { static void Main(string[] args) { var result = Launcher.OauthLogin("accountname", "password"); var uid = Launcher.RegisterSession(result); var lobby = new LobbyClient(Lobb...
 namespace ClientForms { partial class Form1 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.AwsN...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Linq; using Windows.System; using Windows.UI.Xaml; usin...
/* * Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * ...
 using System.Collections.Generic; using System.Threading.Tasks; namespace Octokit { /// <summary> /// A client for GitHub's Issue Comments API. /// </summary> /// <remarks> /// See the <a href="http://developer.github.com/v3/issues/comments/">Issue Comments API documentation</a> for more informat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Xml.Serialization; using System.Runtime.Serialization.Json; using Optional; namespace NotoIto.Utility { public static class ClassSerializer { public static Option<Type> ReadXML<Type>(str...
namespace ClassLib054 { public class Class057 { public static string Property => "ClassLib054"; } }
@model TankStudios.Models.CreateBlogPostModel @{ ViewBag.Title = "Create Blog Post"; } @*makes room for navbar*@ <header style="height: 50px;"> </header> <div class="container"> <section id="createBlogForm"> @using (Html.BeginForm("Create", "Blog", new { }, FormMethod.Post, new { @class = "f...
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2019 Jiang Yin. All rights reserved. // Homepage: http://gameframework.cn/ // Feedback: mailto:jiangyin@gameframework.cn //------------------------------------------------------------ using GameFramework; using GameFr...
// Copyright (c) Umbraco. // See LICENSE for more details. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using NUnit.Framework; using Umbraco.Cms.Core.Models; using Umbraco.Cms.Core.Scoping; using Umbraco.Cms.Core.Services; using Umbraco.Cms.Infras...
using UnityEngine; using System.Collections.Generic; using DG.Tweening; public class UIMgr : MgrBase { public static UIMgr It; void Awake() { It = this; } public UIBase[] m_UIList; private Dictionary<string, UIBase> m_UI; private UIBase m_CurUI; public override void Init() { m_UI...
using SharpDX; using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace Engine.Content { using Engine.Common; /// <summary> /// Image content array from file /// </summary> public sealed class FileArrayImageContent : IImageContent, IEquatable<FileArrayImageCon...
/* © 2020 Ivan Pointer MIT License: https://github.com/ivanpointer/NuLog/blob/master/LICENSE Source on GitHub: https://github.com/ivanpointer/NuLog */ using FakeItEasy; using NuLog.Configuration; using NuLog.LogEvents; using NuLog.Targets; using System; using System.Collections.Generic; using System.IO; using Xunit; ...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
// Copyright © 2019 Shawn Baker using the MIT License. using System.Collections.Generic; using Windows.Foundation.Collections; using Windows.Graphics.DirectX.Direct3D11; using Windows.Graphics.Imaging; using Windows.Media.Effects; using Windows.Media.MediaProperties; namespace UWP_Components { public sealed class Sn...
#pragma checksum "C:\Users\Remakker\Documents\Atividades Praticas de Modulos - RECODE\Projentrega teste\Projeto-Entrega-2-Back\AtividadeModulo\Views\Home\Index.cshtml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "6e038280112dd4ca80fd97bb10881fb587e377c2" // <auto-generated/> #pragma warning disable 1591 [assembly: global:...
using System; using System.Windows.Forms; namespace BulePointLilac.Controls { /// <summary>限制水平、竖直方向调整大小的窗体</summary> class ResizbleForm : Form { /// <summary>水平方向可调整大小</summary> public bool HorizontalResizable { get; set; } = true; /// <summary>竖直方向可调整大小</summary> public ...
using System; using System.Collections.Generic; using System.Linq; namespace System.Windows.Input { public delegate void MouseEventHandler(object sender, MouseEventArgs e); public delegate void MouseButtonEventHandler(object sender, MouseButtonEventArgs e); public delegate void MouseWheelEventHandler(obje...
using System; using Windows.Foundation; using Windows.UI.Xaml.Wasm; using Uno.Disposables; namespace Windows.UI.Xaml.Media { partial class ImageBrush { internal string ToCssPosition() { var x = AlignmentX switch { AlignmentX.Left => "left", AlignmentX.Center => "center", AlignmentX.Right => "r...
/* This file is part of the iText (R) project. Copyright (c) 1998-2021 iText Group NV Authors: iText Software. This program is offered under a commercial and under the AGPL license. For commercial licensing, contact us at https://itextpdf.com/sales. For AGPL licensing, see below. AGPL licensing: This program is free...
using System; using System.Collections.Generic; using System.Text; namespace PdfiumViewer.Demo { partial class MainForm { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// ...
using Channels.Networking.Sockets.Internal; using System; using System.Buffers; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Runtime.InteropServices; using System.Threading.Tasks; namespace Channels.Networking.Sockets { /// <summary> /// Represents a channel imple...
using System; using SimpleJson; using System.Text; namespace Pomelo.DotNetClient { public class Protocol { private MessageProtocol _messageProtocol; private ProtocolState _state; private Transporter _transporter; private HandShakeService _handshake; private HeartBeatServ...