name
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141
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3
4
βŒ€
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3
30
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0
1M
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stringlengths
4
49
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stringlengths
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769
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stringlengths
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βŒ€
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stringlengths
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βŒ€
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stringclasses
11 values
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stringclasses
19 values
Zevlor, Elturel Exile
CLB
{1}{U}{B}{R}
4
Legendary Creature β€” Tiefling Warrior
Haste {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.
4
2
null
normal
Zhalfirin Commander
MIR
{2}{W}
3
Creature β€” Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
2
2
null
normal
Zhalfirin Crusader
VIS
{1}{W}{W}
3
Creature β€” Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
2
2
null
normal
Zhalfirin Decoy
MH1
{1}{W}
2
Creature β€” Human Soldier
{T}: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.
1
3
null
normal
Zhalfirin Knight
MIR
{2}{W}
3
Creature β€” Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}{W}: Zhalfirin Knight gains first strike until end of turn.
2
2
null
normal
Zhalfirin Lancer
MOM
{2}{W}
3
Creature β€” Human Knight
Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.
3
3
null
normal
Zhalfirin Shapecraft
MOM
{1}{U}
2
Instant
Target creature has base power and toughness 4/3 until end of turn. Draw a card.
null
null
null
normal
Zhalfirin Void
DOM
null
0
Land
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {C}.
null
null
null
normal
Zhang Fei, Fierce Warrior
PTK
{4}{W}{W}
6
Legendary Creature β€” Human Soldier Warrior
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
4
4
null
normal
Zhang He, Wei General
PTK
{3}{B}{B}
5
Legendary Creature β€” Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.
4
2
null
normal
Zhang Liao, Hero of Hefei
PTK
{4}{B}{B}
6
Legendary Creature β€” Human Soldier
Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.
3
3
null
normal
Zhao Zilong, Tiger General
PTK
{3}{W}{W}
5
Legendary Creature β€” Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.
3
3
null
normal
Zhentarim Bandit
CLB
{1}{B}
2
Creature β€” Halfling Rogue
Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
2
1
null
normal
Zhou Yu, Chief Commander
PTK
{5}{U}{U}
7
Legendary Creature β€” Human Soldier
Zhou Yu, Chief Commander can't attack unless defending player controls an Island.
8
8
null
normal
Zhuge Jin, Wu Strategist
PTK
{1}{U}{U}
3
Legendary Creature β€” Human Advisor
{T}: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.
1
1
null
normal
Zhulodok, Void Gorger
CMM
{5}{C}
6
Legendary Creature β€” Eldrazi
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
7
4
null
normal
Zhur-Taa Ancient
DGM
{3}{R}{G}
5
Creature β€” Beast
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
7
5
null
normal
Zhur-Taa Druid
DGM
{R}{G}
2
Creature β€” Human Druid
{T}: Add {G}. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
1
1
null
normal
Zhur-Taa Goblin
RNA
{R}{G}
2
Creature β€” Goblin Berserker
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
2
2
null
normal
Zhur-Taa Swine
GTC
{3}{R}{G}
5
Creature β€” Boar
Bloodrush β€” {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
5
4
null
normal
Ziatora's Envoy
SNC
{1}{B}{R}{G}
4
Creature β€” Viashino Warrior
Trample Whenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand. Blitz {2}{B}{R}{G}
5
4
null
normal
Ziatora's Proving Ground
SNC
null
0
Land β€” Swamp Mountain Forest
({T}: Add {B}, {R}, or {G}.) Ziatora's Proving Ground enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
null
null
null
normal
Ziatora, the Incinerator
SNC
{3}{B}{R}{G}
6
Legendary Creature β€” Demon Dragon
Flying At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens.
6
6
null
normal
Zilortha, Strength Incarnate
IKO
{3}{R}{G}
5
Legendary Creature β€” Dinosaur
Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
7
3
null
normal
Zimone and Dina
PMOM
{B}{G}{U}
3
Legendary Creature β€” Human Dryad
Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life. {T}, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
3
4
null
normal
Zimone, Quandrix Prodigy
STX
{G}{U}
2
Legendary Creature β€” Human Wizard
{1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.
1
2
null
normal
Zirda, the Dawnwaker
IKO
{1}{R/W}{R/W}
3
Legendary Creature β€” Elemental Fox
Companion β€” Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn.
3
3
null
normal
Zirilan of the Claw
MIR
{3}{R}{R}
5
Legendary Creature β€” Viashino Shaman
{1}{R}{R}, {T}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
3
4
null
normal
Zndrsplt's Judgment
BBD
{4}{U}
5
Sorcery
For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
null
null
null
normal
Zndrsplt, Eye of Wisdom
BBD
{4}{U}
5
Legendary Creature β€” Homunculus
Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card.
1
4
null
normal
Zndrsplt, Eye of Wisdom // Zndrsplt, Eye of Wisdom
null
{4}{U}
5
Legendary Creature β€” Homunculus
Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card.
1
4
null
reversible_card
Zo-Zu the Punisher
CHK
{1}{R}{R}
3
Legendary Creature β€” Goblin Warrior
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
2
2
null
normal
Zoanthrope
40K
{X}{U}{R}
2
Creature β€” Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Flying, ward {2} Warp Blast β€” When Zoanthrope enters the battlefield, it deals X damage to any target.
0
0
null
normal
Zodiac Dog
PTK
{2}{R}
3
Creature β€” Dog
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2
2
null
normal
Zodiac Dragon
PTK
{7}{R}{R}
9
Creature β€” Dragon
When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.
8
8
null
normal
Zodiac Goat
PTK
{R}
1
Creature β€” Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1
1
null
normal
Zodiac Horse
PTK
{3}{G}
4
Creature β€” Horse
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3
3
null
normal
Zodiac Monkey
PTK
{1}{G}
2
Creature β€” Monkey
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2
1
null
normal
Zodiac Ox
PTK
{3}{G}
4
Creature β€” Ox
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3
3
null
normal
Zodiac Pig
PTK
{3}{B}
4
Creature β€” Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3
3
null
normal
Zodiac Rabbit
PTK
{G}
1
Creature β€” Rabbit
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1
1
null
normal
Zodiac Rat
PTK
{B}
1
Creature β€” Rat
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1
1
null
normal
Zodiac Rooster
PTK
{1}{G}
2
Creature β€” Bird
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
2
1
null
normal
Zodiac Snake
PTK
{2}{B}
3
Creature β€” Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2
2
null
normal
Zodiac Tiger
PTK
{2}{G}{G}
4
Creature β€” Cat
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
3
4
null
normal
Zoetic Cavern
FUT
null
0
Land
{T}: Add {C}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
null
null
null
normal
Zof Consumption // Zof Bloodbog
ZNR
{4}{B}{B}
6
Sorcery
Each opponent loses 4 life and you gain 4 life.
null
null
null
modal_dfc
Zof Shade
ROE
{3}{B}
4
Creature β€” Shade
{2}{B}: Zof Shade gets +2/+2 until end of turn.
2
2
null
normal
Zombie Apocalypse
DKA
{3}{B}{B}{B}
6
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
null
null
null
normal
Zombie Assassin
ODY
{4}{B}
5
Creature β€” Zombie Assassin
{T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.
3
2
null
normal
Zombie Boa
APC
{4}{B}
5
Creature β€” Zombie Snake
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
3
3
null
normal
Zombie Brute
LGN
{6}{B}
7
Creature β€” Zombie
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Trample
5
4
null
normal
Zombie Cannibal
ODY
{B}
1
Creature β€” Zombie
Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
1
1
null
normal
Zombie Cheese Magician
SUNF
null
0
Stickers
{TK}{TK} β€” First strike {TK}{TK}{TK}{TK} β€” Whenever this creature deals combat damage to a player, draw that many cards. {TK}{TK} β€” 3/3 {TK}{TK}{TK} β€” 6/2
null
null
null
normal
Zombie Cutthroat
SCG
{3}{B}{B}
5
Creature β€” Zombie
Morphβ€”Pay 5 life. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3
4
null
normal
Zombie Fanboy
UNH
{2}{B}
3
Creature β€” Zombie Gamer
As Zombie Fanboy enters the battlefield, choose an artist. Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.
1
1
null
normal
Zombie Goliath
M10
{4}{B}
5
Creature β€” Zombie Giant
null
4
3
null
normal
Zombie Infestation
ODY
{1}{B}
2
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
null
null
null
normal
Zombie Master
LEA
{1}{B}{B}
3
Creature β€” Zombie
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."
2
3
null
normal
Zombie Master // Zombie Master
null
{1}{B}{B}
3
Creature β€” Zombie
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."
2
3
null
reversible_card
Zombie Mob
MIR
{2}{B}{B}
4
Creature β€” Zombie
Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
2
0
null
normal
Zombie Musher
CSP
{3}{B}
4
Snow Creature β€” Zombie
Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.) {S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow source.)
2
3
null
normal
Zombie Ogre
AFR
{3}{B}{B}
5
Creature β€” Zombie Ogre
At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
3
5
null
normal
Zombie Outlander
CON
{U}{B}
2
Creature β€” Zombie Scout
Protection from green
2
2
null
normal
Zombie Scavengers
WTH
{2}{B}
3
Creature β€” Zombie
Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
3
1
null
normal
Zombie Trailblazer
TOR
{B}{B}{B}
3
Creature β€” Zombie Scout
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
2
2
null
normal
Zombified
UST
null
0
Creature β€” Zombie
{4}{B}: Combine Zombified from your graveyard with target host. {2}{B}, Exile a creature card from your graveyard: Augment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2
+2
null
augment
Zombify
ODY
{3}{B}
4
Sorcery
Return target creature card from your graveyard to the battlefield.
null
null
null
normal
Zoologist
ODY
{3}{G}
4
Creature β€” Human Druid
{3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
1
2
null
normal
Zopandrel, Hunger Dominus
ONE
{5}{G}{G}
7
Legendary Creature β€” Phyrexian Horror
Reach At the beginning of each combat, double the power and toughness of each creature you control until end of turn. {G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus. ({G/P} can be paid with either {G} or 2 life.)
4
6
null
normal
Zuberi, Golden Feather
MIR
{4}{W}
5
Legendary Creature β€” Griffin
Flying Other Griffin creatures get +1/+1.
3
3
null
normal
Zulaport Chainmage
OGW
{3}{B}
4
Creature β€” Human Shaman Ally
Cohort β€” {T}, Tap an untapped Ally you control: Target opponent loses 2 life.
4
2
null
normal
Zulaport Cutthroat
BFZ
{1}{B}
2
Creature β€” Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1
1
null
normal
Zulaport Duelist
ZNR
{U}
1
Creature β€” Human Rogue
Flash When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
1
1
null
normal
Zulaport Enforcer
ROE
{B}
1
Creature β€” Human Warrior
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 3/3 LEVEL 3+ 5/5 Zulaport Enforcer can't be blocked except by black creatures.
1
1
null
leveler
Zuo Ci, the Mocking Sage
PTK
{1}{G}{G}
3
Legendary Creature β€” Human Advisor
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
1
2
null
normal
Zur the Enchanter
CSP
{1}{W}{U}{B}
4
Legendary Creature β€” Human Wizard
Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
1
4
null
normal
Zur's Weirding
ICE
{3}{U}
4
Enchantment
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
null
null
null
normal
Zur, Eternal Schemer
DMU
{W}{U}{B}
3
Legendary Creature β€” Human Wizard
Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
1
4
null
normal
Zuran Enchanter
ICE
{1}{U}
2
Creature β€” Human Wizard
{2}{B}, {T}: Target player discards a card. Activate only during your turn.
1
1
null
normal
Zuran Orb
ICE
{0}
0
Artifact
Sacrifice a land: You gain 2 life.
null
null
null
normal
Zuran Spellcaster
ICE
{2}{U}
3
Creature β€” Human Wizard
{T}: Zuran Spellcaster deals 1 damage to any target.
1
1
null
normal
Zurgo Bellstriker
DTK
{R}
1
Legendary Creature β€” Orc Warrior
Zurgo Bellstriker can't block creatures with power 2 or greater. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2
2
null
normal
Zurgo Helmsmasher
KTK
{2}{R}{W}{B}
5
Legendary Creature β€” Orc Warrior
Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
7
2
null
normal
Zurgo and Ojutai
PMOM
{2}{U}{R}{W}
5
Legendary Creature β€” Orc Dragon
Flying, haste Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn. Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.
4
4
null
normal
Zurzoth, Chaos Rider
JMP
{2}{R}
3
Legendary Creature β€” Devil
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
2
3
null
normal
Zygon Infiltrator
WHO
{2}{U}
3
Creature β€” Alien Shapeshifter Soldier
Body-print β€” {2}{U}: Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)
3
2
null
normal
Zyym, Mesmeric Lord
CMB1
{1}{U}{B}{B}
4
Legendary Creature β€” Vampire Wizard
Flying, deathtouch When Zyym, Mesmeric Lord enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.
3
4
null
normal
Zzzyxas's Abyss
UNH
{1}{B}{B}
3
Enchantment
At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents.
null
null
null
normal
_____
UNH
{1}{U}
2
Creature β€” Shapeshifter
{1}: This card's name becomes the card name of your choice. Activate anywhere, anytime.
1
1
null
normal
_____ Balls of Fire
UNF
{3}{R}
4
Enchantment
When this enchantment enters the battlefield, you may put a name sticker on it. Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.
null
null
null
normal
_____ Bird Gets the Worm
UNF
{3}{W}{W}
5
Creature β€” Bird Guest
Flying When this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
2
4
null
normal
_____ Goblin
UNF
{2}{R}
3
Creature β€” Goblin Guest
When this creature enters the battlefield, you may put a name sticker on it. Add {R} for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
2
2
null
normal
_____ _____ Rocketship
UNF
{4}
4
Artifact β€” Vehicle
Flying When this Vehicle enters the battlefield, you may put up to two name stickers on it. Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter. Crew 2
2
3
null
normal
_____ _____ _____ Trespasser
UNF
{1}{U}
2
Creature β€” Human Rogue Guest
When this creature enters the battlefield, you may put a name sticker on it. {3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
2
1
null
normal
_____-o-saurus
UNF
{4}{G}{G}
6
Creature β€” Alien Dinosaur
Trample When this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
3
3
null
normal
capital offense
UST
{2}{B}{B}
4
instant
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)
null
null
null
normal
Γ‰omer of the Riddermark
LTR
{4}{R}
5
Legendary Creature β€” Human Knight
Haste Whenever Γ‰omer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.
5
4
null
normal
Γ‰omer, King of Rohan
LTC
{3}{R}{W}
5
Legendary Creature β€” Human Noble
Double strike Γ‰omer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control. When Γ‰omer enters the battlefield, target player becomes the monarch. Γ‰omer deals damage equal to its power to any target.
2
2
null
normal
Γ‰omer, Marshal of Rohan
LTR
{2}{R}{R}
4
Legendary Creature β€” Human Knight
Haste Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
4
4
null
normal