bugged
stringlengths
4
228k
fixed
stringlengths
0
96.3M
__index_level_0__
int64
0
481k
def set_stroke_width(self, stroke_width=1.8): self._stroke_width = stroke_width
def _set_stroke_width(self, stroke_width=1.8): self._stroke_width = stroke_width
480,400
def smiley(self): self.set_font("DejaVu") return self._svg_text(63.5, 63.5, 72, "", '☻')
def _smiley(self): self._set_font("DejaVu") return self._svg_text(63.5, 63.5, 72, "", '☻')
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def number_incan(self, n): x = 20 y = 30 # print "number incan: %d" % (n) svg_string = self._svg_quipu(int(n / 10), x, y) x = 40 svg_string += self._svg_quipu(n % 10, x, y) return svg_string
def _number_incan(self, number): x = 20 y = 30 # print "number incan: %d" % (n) svg_string = self._svg_quipu(int(n / 10), x, y) x = 40 svg_string += self._svg_quipu(n % 10, x, y) return svg_string
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def number_incan(self, n): x = 20 y = 30 # print "number incan: %d" % (n) svg_string = self._svg_quipu(int(n / 10), x, y) x = 40 svg_string += self._svg_quipu(n % 10, x, y) return svg_string
def number_incan(self, n): x = 20 y = 30 # print "number incan: %d" % (n)svg_string = self._svg_quipu(int(number / 10), x, y) x = 40 svg_string += self._svg_quipu(n % 10, x, y) return svg_string
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def number_incan(self, n): x = 20 y = 30 # print "number incan: %d" % (n) svg_string = self._svg_quipu(int(n / 10), x, y) x = 40 svg_string += self._svg_quipu(n % 10, x, y) return svg_string
def number_incan(self, n): x = 20 y = 30 # print "number incan: %d" % (n) svg_string = self._svg_quipu(int(n / 10), x, y) x = 40 svg_string += self._svg_quipu(n % 10, x, y) return svg_string
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def number_mayan(self, n): x = 42.5 x1, x2, xc, x3, x4 = x + 5, x + 15, x + 20, x + 25, x + 35 y = 60 y1s, y5s, y10s, y20s = y, y - 10, y - 20, y - 40 if n == 5: svg_string = self._svg_bar(x, y1s) elif n == 7: svg_string = self._svg_bar(x, y1s) svg_string += self._svg_circle(x2, y5s, 3) svg_string += self._svg_circle(x...
def number_mayan(self, n): x = 42.5 x1, x2, xc, x3, x4 = x + 5, x + 15, x + 20, x + 25, x + 35 y = 60 y1s, y5s, y10s, y20s = y, y - 10, y - 20, y - 40 if number == 5: svg_string = self._svg_bar(x, y1s) elif n == 7: svg_string = self._svg_bar(x, y1s) svg_string += self._svg_circle(x2, y5s, 3) svg_string += self._svg_cir...
480,405
def number_mayan(self, n): x = 42.5 x1, x2, xc, x3, x4 = x + 5, x + 15, x + 20, x + 25, x + 35 y = 60 y1s, y5s, y10s, y20s = y, y - 10, y - 20, y - 40 if n == 5: svg_string = self._svg_bar(x, y1s) elif n == 7: svg_string = self._svg_bar(x, y1s) svg_string += self._svg_circle(x2, y5s, 3) svg_string += self._svg_circle(x...
def number_mayan(self, n): x = 42.5 x1, x2, xc, x3, x4 = x + 5, x + 15, x + 20, x + 25, x + 35 y = 60 y1s, y5s, y10s, y20s = y, y - 10, y - 20, y - 40 if n == 5: svg_string = self._svg_bar(x, y1s) elif number == 7: svg_string = self._svg_bar(x, y1s) svg_string += self._svg_circle(x2, y5s, 3) svg_string += self._svg_cir...
480,406
def number_mayan(self, n): x = 42.5 x1, x2, xc, x3, x4 = x + 5, x + 15, x + 20, x + 25, x + 35 y = 60 y1s, y5s, y10s, y20s = y, y - 10, y - 20, y - 40 if n == 5: svg_string = self._svg_bar(x, y1s) elif n == 7: svg_string = self._svg_bar(x, y1s) svg_string += self._svg_circle(x2, y5s, 3) svg_string += self._svg_circle(x...
def number_mayan(self, n): x = 42.5 x1, x2, xc, x3, x4 = x + 5, x + 15, x + 20, x + 25, x + 35 y = 60 y1s, y5s, y10s, y20s = y, y - 10, y - 20, y - 40 if n == 5: svg_string = self._svg_bar(x, y1s) elif n == 7: svg_string = self._svg_bar(x, y1s) svg_string += self._svg_circle(x2, y5s, 3) svg_string += self._svg_circle(x...
480,407
def number_mayan(self, n): x = 42.5 x1, x2, xc, x3, x4 = x + 5, x + 15, x + 20, x + 25, x + 35 y = 60 y1s, y5s, y10s, y20s = y, y - 10, y - 20, y - 40 if n == 5: svg_string = self._svg_bar(x, y1s) elif n == 7: svg_string = self._svg_bar(x, y1s) svg_string += self._svg_circle(x2, y5s, 3) svg_string += self._svg_circle(x...
def number_mayan(self, n): x = 42.5 x1, x2, xc, x3, x4 = x + 5, x + 15, x + 20, x + 25, x + 35 y = 60 y1s, y5s, y10s, y20s = y, y - 10, y - 20, y - 40 if n == 5: svg_string = self._svg_bar(x, y1s) elif n == 7: svg_string = self._svg_bar(x, y1s) svg_string += self._svg_circle(x2, y5s, 3) svg_string += self._svg_circle(x...
480,408
def number_mayan(self, n): x = 42.5 x1, x2, xc, x3, x4 = x + 5, x + 15, x + 20, x + 25, x + 35 y = 60 y1s, y5s, y10s, y20s = y, y - 10, y - 20, y - 40 if n == 5: svg_string = self._svg_bar(x, y1s) elif n == 7: svg_string = self._svg_bar(x, y1s) svg_string += self._svg_circle(x2, y5s, 3) svg_string += self._svg_circle(x...
def number_mayan(self, n): x = 42.5 x1, x2, xc, x3, x4 = x + 5, x + 15, x + 20, x + 25, x + 35 y = 60 y1s, y5s, y10s, y20s = y, y - 10, y - 20, y - 40 if n == 5: svg_string = self._svg_bar(x, y1s) elif n == 7: svg_string = self._svg_bar(x, y1s) svg_string += self._svg_circle(x2, y5s, 3) svg_string += self._svg_circle(x...
480,409
def number_mayan(self, n): x = 42.5 x1, x2, xc, x3, x4 = x + 5, x + 15, x + 20, x + 25, x + 35 y = 60 y1s, y5s, y10s, y20s = y, y - 10, y - 20, y - 40 if n == 5: svg_string = self._svg_bar(x, y1s) elif n == 7: svg_string = self._svg_bar(x, y1s) svg_string += self._svg_circle(x2, y5s, 3) svg_string += self._svg_circle(x...
def number_mayan(self, n): x = 42.5 x1, x2, xc, x3, x4 = x + 5, x + 15, x + 20, x + 25, x + 35 y = 60 y1s, y5s, y10s, y20s = y, y - 10, y - 20, y - 40 if n == 5: svg_string = self._svg_bar(x, y1s) elif n == 7: svg_string = self._svg_bar(x, y1s) svg_string += self._svg_circle(x2, y5s, 3) svg_string += self._svg_circle(x...
480,410
def number_mayan(self, n): x = 42.5 x1, x2, xc, x3, x4 = x + 5, x + 15, x + 20, x + 25, x + 35 y = 60 y1s, y5s, y10s, y20s = y, y - 10, y - 20, y - 40 if n == 5: svg_string = self._svg_bar(x, y1s) elif n == 7: svg_string = self._svg_bar(x, y1s) svg_string += self._svg_circle(x2, y5s, 3) svg_string += self._svg_circle(x...
def number_mayan(self, n): x = 42.5 x1, x2, xc, x3, x4 = x + 5, x + 15, x + 20, x + 25, x + 35 y = 60 y1s, y5s, y10s, y20s = y, y - 10, y - 20, y - 40 if n == 5: svg_string = self._svg_bar(x, y1s) elif n == 7: svg_string = self._svg_bar(x, y1s) svg_string += self._svg_circle(x2, y5s, 3) svg_string += self._svg_circle(x...
480,411
def number_mayan(self, n): x = 42.5 x1, x2, xc, x3, x4 = x + 5, x + 15, x + 20, x + 25, x + 35 y = 60 y1s, y5s, y10s, y20s = y, y - 10, y - 20, y - 40 if n == 5: svg_string = self._svg_bar(x, y1s) elif n == 7: svg_string = self._svg_bar(x, y1s) svg_string += self._svg_circle(x2, y5s, 3) svg_string += self._svg_circle(x...
def number_mayan(self, n): x = 42.5 x1, x2, xc, x3, x4 = x + 5, x + 15, x + 20, x + 25, x + 35 y = 60 y1s, y5s, y10s, y20s = y, y - 10, y - 20, y - 40 if n == 5: svg_string = self._svg_bar(x, y1s) elif n == 7: svg_string = self._svg_bar(x, y1s) svg_string += self._svg_circle(x2, y5s, 3) svg_string += self._svg_circle(x...
480,412
def number_mayan(self, n): x = 42.5 x1, x2, xc, x3, x4 = x + 5, x + 15, x + 20, x + 25, x + 35 y = 60 y1s, y5s, y10s, y20s = y, y - 10, y - 20, y - 40 if n == 5: svg_string = self._svg_bar(x, y1s) elif n == 7: svg_string = self._svg_bar(x, y1s) svg_string += self._svg_circle(x2, y5s, 3) svg_string += self._svg_circle(x...
def number_mayan(self, n): x = 42.5 x1, x2, xc, x3, x4 = x + 5, x + 15, x + 20, x + 25, x + 35 y = 60 y1s, y5s, y10s, y20s = y, y - 10, y - 20, y - 40 if n == 5: svg_string = self._svg_bar(x, y1s) elif n == 7: svg_string = self._svg_bar(x, y1s) svg_string += self._svg_circle(x2, y5s, 3) svg_string += self._svg_circle(x...
480,413
def dots_in_a_line(self, n): if n % 3 == 0: y = 12.5 nn = n / 3 elif n % 2 == 0: y = 22.5 nn = n / 2 else: y = 32.5 nn = n if n % 5 == 0: n /= 5 elif n % 7 == 0: n /= 7 else: n /= 11 svg_string = "" for i in range(n): svg_string += self._svg_line_of_dots(nn, 5, y) y += 20 return svg_string
def _dots_in_a_line(self, number): if number % 3 == 0: y = 12.5 nn = n / 3 elif n % 2 == 0: y = 22.5 nn = n / 2 else: y = 32.5 nn = n if n % 5 == 0: n /= 5 elif n % 7 == 0: n /= 7 else: n /= 11 svg_string = "" for i in range(n): svg_string += self._svg_line_of_dots(nn, 5, y) y += 20 return svg_string
480,414
def dots_in_a_line(self, n): if n % 3 == 0: y = 12.5 nn = n / 3 elif n % 2 == 0: y = 22.5 nn = n / 2 else: y = 32.5 nn = n if n % 5 == 0: n /= 5 elif n % 7 == 0: n /= 7 else: n /= 11 svg_string = "" for i in range(n): svg_string += self._svg_line_of_dots(nn, 5, y) y += 20 return svg_string
def dots_in_a_line(self, n): if n % 3 == 0: y = 12.5 n = number / 3 elif number % 2 == 0: y = 22.5 nn = n / 2 else: y = 32.5 nn = n if n % 5 == 0: n /= 5 elif n % 7 == 0: n /= 7 else: n /= 11 svg_string = "" for i in range(n): svg_string += self._svg_line_of_dots(nn, 5, y) y += 20 return svg_string
480,415
def dots_in_a_line(self, n): if n % 3 == 0: y = 12.5 nn = n / 3 elif n % 2 == 0: y = 22.5 nn = n / 2 else: y = 32.5 nn = n if n % 5 == 0: n /= 5 elif n % 7 == 0: n /= 7 else: n /= 11 svg_string = "" for i in range(n): svg_string += self._svg_line_of_dots(nn, 5, y) y += 20 return svg_string
def dots_in_a_line(self, n): if n % 3 == 0: y = 12.5 nn = n / 3 elif n % 2 == 0: y = 22.5 n = number / 2 else: y = 32.5 nn = n if n % 5 == 0: n /= 5 elif n % 7 == 0: n /= 7 else: n /= 11 svg_string = "" for i in range(n): svg_string += self._svg_line_of_dots(nn, 5, y) y += 20 return svg_string
480,416
def dots_in_a_line(self, n): if n % 3 == 0: y = 12.5 nn = n / 3 elif n % 2 == 0: y = 22.5 nn = n / 2 else: y = 32.5 nn = n if n % 5 == 0: n /= 5 elif n % 7 == 0: n /= 7 else: n /= 11 svg_string = "" for i in range(n): svg_string += self._svg_line_of_dots(nn, 5, y) y += 20 return svg_string
def dots_in_a_line(self, n): if n % 3 == 0: y = 12.5 nn = n / 3 elif n % 2 == 0: y = 22.5 nn = n / 2 else: y = 32.5 n = number if number % 5 == 0: number /= 5 elif number % 7 == 0: number /= 7 else: number /= 11 svg_string = "" for i in range(number): svg_string += self._svg_line_of_dots(n, 5, y) y += 20 return svg_str...
480,417
def points_in_a_star(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n%5 == 0: n /= 5 y = 15 elif n%7 == 0: n /= 7 y = 15 else: n /= 11 y = 15 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += self._...
def _points_in_a_star(self, number): svg_string = "" if number % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n%5 == 0: n /= 5 y = 15 elif n%7 == 0: n /= 7 y = 15 else: n /= 11 y = 15 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_strin...
480,418
def points_in_a_star(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n%5 == 0: n /= 5 y = 15 elif n%7 == 0: n /= 7 y = 15 else: n /= 11 y = 15 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += self._...
def points_in_a_star(self, n): svg_string = "" if n % 3 == 0: x = 25 n = number / 3 elif number % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n%5 == 0: n /= 5 y = 15 elif n%7 == 0: n /= 7 y = 15 else: n /= 11 y = 15 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string ...
480,419
def points_in_a_star(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n%5 == 0: n /= 5 y = 15 elif n%7 == 0: n /= 7 y = 15 else: n /= 11 y = 15 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += self._...
def points_in_a_star(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 n = number / 2 else: x = 62.5 nn = n if n%5 == 0: n /= 5 y = 15 elif n%7 == 0: n /= 7 y = 15 else: n /= 11 y = 15 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += se...
480,420
def points_in_a_star(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n%5 == 0: n /= 5 y = 15 elif n%7 == 0: n /= 7 y = 15 else: n /= 11 y = 15 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += self._...
def points_in_a_star(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 n = number if number % 5 == 0: number /= 5 y = 15 elif n%7 == 0: n /= 7 y = 15 else: n /= 11 y = 15 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_...
480,421
def points_in_a_star(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n%5 == 0: n /= 5 y = 15 elif n%7 == 0: n /= 7 y = 15 else: n /= 11 y = 15 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += self._...
def points_in_a_star(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n%5 == 0: n /= 5 y = 15 elif number % 7 == 0: number /= 7 y = 15 else: n /= 11 y = 15 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_stri...
480,422
def points_in_a_star(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n%5 == 0: n /= 5 y = 15 elif n%7 == 0: n /= 7 y = 15 else: n /= 11 y = 15 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += self._...
def points_in_a_star(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n%5 == 0: n /= 5 y = 15 elif n%7 == 0: n /= 7 y = 15 else: number /= 11 y = 15 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += s...
480,423
def points_in_a_star(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n%5 == 0: n /= 5 y = 15 elif n%7 == 0: n /= 7 y = 15 else: n /= 11 y = 15 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += self._...
def points_in_a_star(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n%5 == 0: n /= 5 y = 15 elif n%7 == 0: n /= 7 y = 15 else: n /= 11 y = 15 for i in range(number): if number == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string...
480,424
def points_in_a_star(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n%5 == 0: n /= 5 y = 15 elif n%7 == 0: n /= 7 y = 15 else: n /= 11 y = 15 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += self._...
def points_in_a_star(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n%5 == 0: n /= 5 y = 15 elif n%7 == 0: n /= 7 y = 15 else: n /= 11 y = 15 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += self._...
480,425
def dots_in_a_circle(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n % 5 == 0: n /= 5 y = 5 elif n % 7 == 0: n /= 7 y = 5 else: n /= 11 y = 5 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += self....
def _dots_in_a_circle(self, number): svg_string = "" if number % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n % 5 == 0: n /= 5 y = 5 elif n % 7 == 0: n /= 7 y = 5 else: n /= 11 y = 5 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_stri...
480,426
def dots_in_a_circle(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n % 5 == 0: n /= 5 y = 5 elif n % 7 == 0: n /= 7 y = 5 else: n /= 11 y = 5 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += self....
def dots_in_a_circle(self, n): svg_string = "" if n % 3 == 0: x = 25 n = number / 3 elif number % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n % 5 == 0: n /= 5 y = 5 elif n % 7 == 0: n /= 7 y = 5 else: n /= 11 y = 5 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string...
480,427
def dots_in_a_circle(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n % 5 == 0: n /= 5 y = 5 elif n % 7 == 0: n /= 7 y = 5 else: n /= 11 y = 5 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += self....
def dots_in_a_circle(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 n = number / 2 else: x = 62.5 nn = n if n % 5 == 0: n /= 5 y = 5 elif n % 7 == 0: n /= 7 y = 5 else: n /= 11 y = 5 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += s...
480,428
def dots_in_a_circle(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n % 5 == 0: n /= 5 y = 5 elif n % 7 == 0: n /= 7 y = 5 else: n /= 11 y = 5 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += self....
def dots_in_a_circle(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 n = number if number % 5 == 0: number /= 5 y = 5 elif n % 7 == 0: n /= 7 y = 5 else: n /= 11 y = 5 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_s...
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def dots_in_a_circle(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n % 5 == 0: n /= 5 y = 5 elif n % 7 == 0: n /= 7 y = 5 else: n /= 11 y = 5 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += self....
def dots_in_a_circle(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n % 5 == 0: n /= 5 y = 5 elif number % 7 == 0: number /= 7 y = 5 else: n /= 11 y = 5 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_strin...
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def dots_in_a_circle(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n % 5 == 0: n /= 5 y = 5 elif n % 7 == 0: n /= 7 y = 5 else: n /= 11 y = 5 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += self....
def dots_in_a_circle(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n % 5 == 0: n /= 5 y = 5 elif n % 7 == 0: n /= 7 y = 5 else: number /= 11 y = 5 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += ...
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def dots_in_a_circle(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n % 5 == 0: n /= 5 y = 5 elif n % 7 == 0: n /= 7 y = 5 else: n /= 11 y = 5 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += self....
def dots_in_a_circle(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n % 5 == 0: n /= 5 y = 5 elif n % 7 == 0: n /= 7 y = 5 else: n /= 11 y = 5 for i in range(number): if number == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_strin...
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def dots_in_a_circle(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n % 5 == 0: n /= 5 y = 5 elif n % 7 == 0: n /= 7 y = 5 else: n /= 11 y = 5 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += self....
def dots_in_a_circle(self, n): svg_string = "" if n % 3 == 0: x = 25 nn = n / 3 elif n % 2 == 0: x = 37.5 nn = n / 2 else: x = 62.5 nn = n if n % 5 == 0: n /= 5 y = 5 elif n % 7 == 0: n /= 7 y = 5 else: n /= 11 y = 5 for i in range(n): if n == 3: if i == 0: y += 12 elif i == 1: y -= 24 else: y += 24 svg_string += self....
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def number_hash(self, n): svg_string = "" if n%3 == 0: y = 12.5 nn = n / 3 elif n % 2 == 0: y = 22.5 nn = n / 2 else: y = 32.5 nn = n if n % 5 == 0: n /= 5 elif n % 7 == 0: n /= 7 else: n /= 11 for i in range(n): svg_string += self._svg_hash(nn, 5, y) y += 20 return svg_string
def _number_hash(self, number): svg_string = "" if number % 3 == 0: y = 12.5 nn = n / 3 elif n % 2 == 0: y = 22.5 nn = n / 2 else: y = 32.5 nn = n if n % 5 == 0: n /= 5 elif n % 7 == 0: n /= 7 else: n /= 11 for i in range(n): svg_string += self._svg_hash(nn, 5, y) y += 20 return svg_string
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def number_hash(self, n): svg_string = "" if n%3 == 0: y = 12.5 nn = n / 3 elif n % 2 == 0: y = 22.5 nn = n / 2 else: y = 32.5 nn = n if n % 5 == 0: n /= 5 elif n % 7 == 0: n /= 7 else: n /= 11 for i in range(n): svg_string += self._svg_hash(nn, 5, y) y += 20 return svg_string
def number_hash(self, n): svg_string = "" if n%3 == 0: y = 12.5 n = number / 3 elif number % 2 == 0: y = 22.5 nn = n / 2 else: y = 32.5 nn = n if n % 5 == 0: n /= 5 elif n % 7 == 0: n /= 7 else: n /= 11 for i in range(n): svg_string += self._svg_hash(nn, 5, y) y += 20 return svg_string
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def number_hash(self, n): svg_string = "" if n%3 == 0: y = 12.5 nn = n / 3 elif n % 2 == 0: y = 22.5 nn = n / 2 else: y = 32.5 nn = n if n % 5 == 0: n /= 5 elif n % 7 == 0: n /= 7 else: n /= 11 for i in range(n): svg_string += self._svg_hash(nn, 5, y) y += 20 return svg_string
def number_hash(self, n): svg_string = "" if n%3 == 0: y = 12.5 nn = n / 3 elif n % 2 == 0: y = 22.5 n = number / 2 else: y = 32.5 nn = n if n % 5 == 0: n /= 5 elif n % 7 == 0: n /= 7 else: n /= 11 for i in range(n): svg_string += self._svg_hash(nn, 5, y) y += 20 return svg_string
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def number_hash(self, n): svg_string = "" if n%3 == 0: y = 12.5 nn = n / 3 elif n % 2 == 0: y = 22.5 nn = n / 2 else: y = 32.5 nn = n if n % 5 == 0: n /= 5 elif n % 7 == 0: n /= 7 else: n /= 11 for i in range(n): svg_string += self._svg_hash(nn, 5, y) y += 20 return svg_string
def number_hash(self, n): svg_string = "" if n%3 == 0: y = 12.5 nn = n / 3 elif n % 2 == 0: y = 22.5 nn = n / 2 else: y = 32.5 n = number if number % 5 == 0: number /= 5 elif number % 7 == 0: number /= 7 else: number /= 11 for i in range(number): svg_string += self._svg_hash(n, 5, y) y += 20 return svg_string
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def dice(self, n): svg_string = "" if n == 5: svg_string += self._svg_die(5, 50, 25) elif n == 10: svg_string += self._svg_die(4, 30, 10) svg_string += self._svg_die(1, 30, 40) svg_string += self._svg_die(2, 70, 10) svg_string += self._svg_die(3, 70, 40) elif n == 15: svg_string += self._svg_die(3, 15, 10) svg_string +...
def _dice(self, number): svg_string = "" if number == 5: svg_string += self._svg_die(5, 50, 25) elif n == 10: svg_string += self._svg_die(4, 30, 10) svg_string += self._svg_die(1, 30, 40) svg_string += self._svg_die(2, 70, 10) svg_string += self._svg_die(3, 70, 40) elif n == 15: svg_string += self._svg_die(3, 15, 10) s...
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def dice(self, n): svg_string = "" if n == 5: svg_string += self._svg_die(5, 50, 25) elif n == 10: svg_string += self._svg_die(4, 30, 10) svg_string += self._svg_die(1, 30, 40) svg_string += self._svg_die(2, 70, 10) svg_string += self._svg_die(3, 70, 40) elif n == 15: svg_string += self._svg_die(3, 15, 10) svg_string +...
def dice(self, n): svg_string = "" if n == 5: svg_string += self._svg_die(5, 50, 25) elif number == 10: svg_string += self._svg_die(4, 30, 10) svg_string += self._svg_die(1, 30, 40) svg_string += self._svg_die(2, 70, 10) svg_string += self._svg_die(3, 70, 40) elif n == 15: svg_string += self._svg_die(3, 15, 10) svg_str...
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def dice(self, n): svg_string = "" if n == 5: svg_string += self._svg_die(5, 50, 25) elif n == 10: svg_string += self._svg_die(4, 30, 10) svg_string += self._svg_die(1, 30, 40) svg_string += self._svg_die(2, 70, 10) svg_string += self._svg_die(3, 70, 40) elif n == 15: svg_string += self._svg_die(3, 15, 10) svg_string +...
def dice(self, n): svg_string = "" if n == 5: svg_string += self._svg_die(5, 50, 25) elif n == 10: svg_string += self._svg_die(4, 30, 10) svg_string += self._svg_die(1, 30, 40) svg_string += self._svg_die(2, 70, 10) svg_string += self._svg_die(3, 70, 40) elif number == 15: svg_string += self._svg_die(3, 15, 10) svg_str...
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def dice(self, n): svg_string = "" if n == 5: svg_string += self._svg_die(5, 50, 25) elif n == 10: svg_string += self._svg_die(4, 30, 10) svg_string += self._svg_die(1, 30, 40) svg_string += self._svg_die(2, 70, 10) svg_string += self._svg_die(3, 70, 40) elif n == 15: svg_string += self._svg_die(3, 15, 10) svg_string +...
def dice(self, n): svg_string = "" if n == 5: svg_string += self._svg_die(5, 50, 25) elif n == 10: svg_string += self._svg_die(4, 30, 10) svg_string += self._svg_die(1, 30, 40) svg_string += self._svg_die(2, 70, 10) svg_string += self._svg_die(3, 70, 40) elif n == 15: svg_string += self._svg_die(3, 15, 10) svg_string +...
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def dice(self, n): svg_string = "" if n == 5: svg_string += self._svg_die(5, 50, 25) elif n == 10: svg_string += self._svg_die(4, 30, 10) svg_string += self._svg_die(1, 30, 40) svg_string += self._svg_die(2, 70, 10) svg_string += self._svg_die(3, 70, 40) elif n == 15: svg_string += self._svg_die(3, 15, 10) svg_string +...
def dice(self, n): svg_string = "" if n == 5: svg_string += self._svg_die(5, 50, 25) elif n == 10: svg_string += self._svg_die(4, 30, 10) svg_string += self._svg_die(1, 30, 40) svg_string += self._svg_die(2, 70, 10) svg_string += self._svg_die(3, 70, 40) elif n == 15: svg_string += self._svg_die(3, 15, 10) svg_string +...
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def dice(self, n): svg_string = "" if n == 5: svg_string += self._svg_die(5, 50, 25) elif n == 10: svg_string += self._svg_die(4, 30, 10) svg_string += self._svg_die(1, 30, 40) svg_string += self._svg_die(2, 70, 10) svg_string += self._svg_die(3, 70, 40) elif n == 15: svg_string += self._svg_die(3, 15, 10) svg_string +...
def dice(self, n): svg_string = "" if n == 5: svg_string += self._svg_die(5, 50, 25) elif n == 10: svg_string += self._svg_die(4, 30, 10) svg_string += self._svg_die(1, 30, 40) svg_string += self._svg_die(2, 70, 10) svg_string += self._svg_die(3, 70, 40) elif n == 15: svg_string += self._svg_die(3, 15, 10) svg_string +...
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def dice(self, n): svg_string = "" if n == 5: svg_string += self._svg_die(5, 50, 25) elif n == 10: svg_string += self._svg_die(4, 30, 10) svg_string += self._svg_die(1, 30, 40) svg_string += self._svg_die(2, 70, 10) svg_string += self._svg_die(3, 70, 40) elif n == 15: svg_string += self._svg_die(3, 15, 10) svg_string +...
def dice(self, n): svg_string = "" if n == 5: svg_string += self._svg_die(5, 50, 25) elif n == 10: svg_string += self._svg_die(4, 30, 10) svg_string += self._svg_die(1, 30, 40) svg_string += self._svg_die(2, 70, 10) svg_string += self._svg_die(3, 70, 40) elif n == 15: svg_string += self._svg_die(3, 15, 10) svg_string +...
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def dice(self, n): svg_string = "" if n == 5: svg_string += self._svg_die(5, 50, 25) elif n == 10: svg_string += self._svg_die(4, 30, 10) svg_string += self._svg_die(1, 30, 40) svg_string += self._svg_die(2, 70, 10) svg_string += self._svg_die(3, 70, 40) elif n == 15: svg_string += self._svg_die(3, 15, 10) svg_string +...
def dice(self, n): svg_string = "" if n == 5: svg_string += self._svg_die(5, 50, 25) elif n == 10: svg_string += self._svg_die(4, 30, 10) svg_string += self._svg_die(1, 30, 40) svg_string += self._svg_die(2, 70, 10) svg_string += self._svg_die(3, 70, 40) elif n == 15: svg_string += self._svg_die(3, 15, 10) svg_string +...
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def dice(self, n): svg_string = "" if n == 5: svg_string += self._svg_die(5, 50, 25) elif n == 10: svg_string += self._svg_die(4, 30, 10) svg_string += self._svg_die(1, 30, 40) svg_string += self._svg_die(2, 70, 10) svg_string += self._svg_die(3, 70, 40) elif n == 15: svg_string += self._svg_die(3, 15, 10) svg_string +...
def dice(self, n): svg_string = "" if n == 5: svg_string += self._svg_die(5, 50, 25) elif n == 10: svg_string += self._svg_die(4, 30, 10) svg_string += self._svg_die(1, 30, 40) svg_string += self._svg_die(2, 70, 10) svg_string += self._svg_die(3, 70, 40) elif n == 15: svg_string += self._svg_die(3, 15, 10) svg_string +...
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def check_card(self, n, style, stroke, fill): svg_string = "" if style == "none": self.set_colors([stroke, WHITE]) elif style == "gradient": self.set_colors([stroke, fill]) else: self.set_colors([stroke, stroke]) if n == 1: svg_string += self._svg_check(45.5) elif n == 2: svg_string += self._svg_check(25.5) svg_string ...
def _check_card(self, number, style, stroke, fill): svg_string = "" if style == "none": self.set_colors([stroke, WHITE]) elif style == "gradient": self.set_colors([stroke, fill]) else: self.set_colors([stroke, stroke]) if n == 1: svg_string += self._svg_check(45.5) elif n == 2: svg_string += self._svg_check(25.5) svg_s...
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def check_card(self, n, style, stroke, fill): svg_string = "" if style == "none": self.set_colors([stroke, WHITE]) elif style == "gradient": self.set_colors([stroke, fill]) else: self.set_colors([stroke, stroke]) if n == 1: svg_string += self._svg_check(45.5) elif n == 2: svg_string += self._svg_check(25.5) svg_string ...
def check_card(self, n, style, stroke, fill): svg_string = "" if style == "none": self._set_colors([stroke, WHITE]) elif style == "gradient": self.set_colors([stroke, fill]) else: self.set_colors([stroke, stroke]) if n == 1: svg_string += self._svg_check(45.5) elif n == 2: svg_string += self._svg_check(25.5) svg_string...
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def check_card(self, n, style, stroke, fill): svg_string = "" if style == "none": self.set_colors([stroke, WHITE]) elif style == "gradient": self.set_colors([stroke, fill]) else: self.set_colors([stroke, stroke]) if n == 1: svg_string += self._svg_check(45.5) elif n == 2: svg_string += self._svg_check(25.5) svg_string ...
def check_card(self, n, style, stroke, fill): svg_string = "" if style == "none": self.set_colors([stroke, WHITE]) elif style == "gradient": self._set_colors([stroke, fill]) else: self._set_colors([stroke, stroke]) if number == 1: svg_string += self._svg_check(45.5) elif n == 2: svg_string += self._svg_check(25.5) svg_...
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def check_card(self, n, style, stroke, fill): svg_string = "" if style == "none": self.set_colors([stroke, WHITE]) elif style == "gradient": self.set_colors([stroke, fill]) else: self.set_colors([stroke, stroke]) if n == 1: svg_string += self._svg_check(45.5) elif n == 2: svg_string += self._svg_check(25.5) svg_string ...
def check_card(self, n, style, stroke, fill): svg_string = "" if style == "none": self.set_colors([stroke, WHITE]) elif style == "gradient": self.set_colors([stroke, fill]) else: self.set_colors([stroke, stroke]) if n == 1: svg_string += self._svg_check(45.5) elif number == 2: svg_string += self._svg_check(25.5) svg_st...
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def cross_card(self, n, style, stroke, fill): svg_string = "" if style == "none": self.set_colors([stroke, WHITE]) elif style == "gradient": self.set_colors([stroke, fill]) else: self.set_colors([stroke, stroke]) if n == 1: svg_string += self._svg_cross(45.5) elif n == 2: svg_string += self._svg_cross(25.5) svg_string ...
def _cross_card(self, number, style, stroke, fill): svg_string = "" if style == "none": self.set_colors([stroke, WHITE]) elif style == "gradient": self.set_colors([stroke, fill]) else: self.set_colors([stroke, stroke]) if n == 1: svg_string += self._svg_cross(45.5) elif n == 2: svg_string += self._svg_cross(25.5) svg_s...
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def cross_card(self, n, style, stroke, fill): svg_string = "" if style == "none": self.set_colors([stroke, WHITE]) elif style == "gradient": self.set_colors([stroke, fill]) else: self.set_colors([stroke, stroke]) if n == 1: svg_string += self._svg_cross(45.5) elif n == 2: svg_string += self._svg_cross(25.5) svg_string ...
def cross_card(self, n, style, stroke, fill): svg_string = "" if style == "none": self._set_colors([stroke, WHITE]) elif style == "gradient": self.set_colors([stroke, fill]) else: self.set_colors([stroke, stroke]) if n == 1: svg_string += self._svg_cross(45.5) elif n == 2: svg_string += self._svg_cross(25.5) svg_string...
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def cross_card(self, n, style, stroke, fill): svg_string = "" if style == "none": self.set_colors([stroke, WHITE]) elif style == "gradient": self.set_colors([stroke, fill]) else: self.set_colors([stroke, stroke]) if n == 1: svg_string += self._svg_cross(45.5) elif n == 2: svg_string += self._svg_cross(25.5) svg_string ...
def cross_card(self, n, style, stroke, fill): svg_string = "" if style == "none": self.set_colors([stroke, WHITE]) elif style == "gradient": self._set_colors([stroke, fill]) else: self._set_colors([stroke, stroke]) if number == 1: svg_string += self._svg_cross(45.5) elif n == 2: svg_string += self._svg_cross(25.5) svg_...
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def cross_card(self, n, style, stroke, fill): svg_string = "" if style == "none": self.set_colors([stroke, WHITE]) elif style == "gradient": self.set_colors([stroke, fill]) else: self.set_colors([stroke, stroke]) if n == 1: svg_string += self._svg_cross(45.5) elif n == 2: svg_string += self._svg_cross(25.5) svg_string ...
def cross_card(self, n, style, stroke, fill): svg_string = "" if style == "none": self.set_colors([stroke, WHITE]) elif style == "gradient": self.set_colors([stroke, fill]) else: self.set_colors([stroke, stroke]) if n == 1: svg_string += self._svg_cross(45.5) elif number == 2: svg_string += self._svg_cross(25.5) svg_st...
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def circle_card(self, n, style, stroke, fill): svg_string = "" if n == 1: svg_string += self._svg_donut(45.5, style, stroke, fill) elif n == 2: svg_string += self._svg_donut(25.5, style, stroke, fill) svg_string += self._svg_donut(65.5, style, stroke, fill) else: svg_string += self._svg_donut( 5.5, style, stroke, fill)...
def _circle_card(self, number, style, stroke, fill): svg_string = "" if number == 1: svg_string += self._svg_donut(45.5, style, stroke, fill) elif n == 2: svg_string += self._svg_donut(25.5, style, stroke, fill) svg_string += self._svg_donut(65.5, style, stroke, fill) else: svg_string += self._svg_donut( 5.5, style, st...
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def circle_card(self, n, style, stroke, fill): svg_string = "" if n == 1: svg_string += self._svg_donut(45.5, style, stroke, fill) elif n == 2: svg_string += self._svg_donut(25.5, style, stroke, fill) svg_string += self._svg_donut(65.5, style, stroke, fill) else: svg_string += self._svg_donut( 5.5, style, stroke, fill)...
def circle_card(self, n, style, stroke, fill): svg_string = "" if n == 1: svg_string += self._svg_donut(45.5, style, stroke, fill) elif number == 2: svg_string += self._svg_donut(25.5, style, stroke, fill) svg_string += self._svg_donut(65.5, style, stroke, fill) else: svg_string += self._svg_donut( 5.5, style, stroke, ...
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def number_arabic(self, n): self.set_font("DejaVu") return self._svg_text(63.5, 55, 48, "", str(n)) return svg_string
def number_arabic(self, n): self.set_font("DejaVu") return self._svg_text(63.5, 55, 48, "", str(n)) return svg_string
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def number_word(self, n): x = 63.5 strings = NUMBER_NAMES[n].split(' ') svg_string = "" self.set_font("DejaVu Serif") if len(strings) == 1: svg_string += self._svg_text(x, 48, 26, "", strings[0]) else: svg_string += self._svg_text(x, 35, 26, "", strings[0]) svg_string += self._svg_text(x, 63, 26, "", strings[1]) return...
def number_word(self, n): x = 63.5 strings = NUMBER_NAMES[number].split(' ') svg_string = "" self._set_font("DejaVu Serif") if len(strings) == 1: svg_string += self._svg_text(x, 48, 26, "", strings[0]) else: svg_string += self._svg_text(x, 35, 26, "", strings[0]) svg_string += self._svg_text(x, 63, 26, "", strings[1]) ...
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def number_card(self, t, n, stroke, methodX, methodO, methodC): self.set_colors([stroke, stroke]) if t == 0: return (methodX(n)) elif t == 1: return (methodO(n)) else: return (methodC(n))
def number_card(self, t, n, stroke, methodX, methodO, methodC): self.set_colors([stroke, stroke]) if t == 0: return (methodX(n)) elif t == 1: return (methodO(n)) else: return (methodC(n))
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def generate_smiley(scale): svg = SVG() svg.set_scale(scale * 2) svg.set_colors([YELLOW, BLACK]) svg_string = svg.header() svg_string += svg.smiley() svg_string += svg.footer() return svg_string
def generate_smiley(scale): svg = SVG() svg._set_scale(scale * 2) svg._set_colors([YELLOW, BLACK]) svg_string = svg._header() svg_string += svg._smiley() svg_string += svg._footer() return svg_string
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def generate_pattern_card(t, c, n, s, scale): svg = SVG() svg.set_scale(scale) svg.set_stroke_width(0.5) svg.set_colors([BLACK, COLOR_PAIRS[c][1]]) svg_string = svg.header() svg_string += svg.pattern_card(CARD_TYPES[t], COLOR_PAIRS[c], n+1, FILL_STYLES[s]) svg_string += svg.footer() return svg_string
def generate_pattern_card(shape, color, number, fill, scale): svg = SVG() svg.set_scale(scale) svg.set_stroke_width(0.5) svg.set_colors([BLACK, COLOR_PAIRS[c][1]]) svg_string = svg.header() svg_string += svg.pattern_card(CARD_TYPES[t], COLOR_PAIRS[c], n+1, FILL_STYLES[s]) svg_string += svg.footer() return svg_string
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def generate_pattern_card(t, c, n, s, scale): svg = SVG() svg.set_scale(scale) svg.set_stroke_width(0.5) svg.set_colors([BLACK, COLOR_PAIRS[c][1]]) svg_string = svg.header() svg_string += svg.pattern_card(CARD_TYPES[t], COLOR_PAIRS[c], n+1, FILL_STYLES[s]) svg_string += svg.footer() return svg_string
def generate_pattern_card(t, c, n, s, scale): svg = SVG() svg._set_scale(scale) svg._set_stroke_width(0.5) svg._set_colors([BLACK, COLOR_PAIRS[color][1]]) svg_string = svg._header() svg_string += svg._pattern_card(CARD_TYPES[shape], COLOR_PAIRS[color], number+1, FILL_STYLES[fill]) svg_string += svg._footer() return svg...
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def generate_number_card(t, c, n, s, number_types, scale): svg = SVG() stab = {0:5, 1:7, 2:11} methodO = [svg.number_roman, svg.number_product, svg.number_chinese, svg.number_word, svg.number_mayan, svg.number_incan] methodC = [svg.dots_in_a_line, svg.dots_in_a_circle, svg.points_in_a_star, svg.number_hash, svg.dice] m...
def generate_number_card(shape, color, number, fill, number_types, scale): svg = SVG() stab = {0:5, 1:7, 2:11} methodO = [svg.number_roman, svg.number_product, svg.number_chinese, svg.number_word, svg.number_mayan, svg.number_incan] methodC = [svg.dots_in_a_line, svg.dots_in_a_circle, svg.points_in_a_star, svg.number_h...
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def generate_number_card(t, c, n, s, number_types, scale): svg = SVG() stab = {0:5, 1:7, 2:11} methodO = [svg.number_roman, svg.number_product, svg.number_chinese, svg.number_word, svg.number_mayan, svg.number_incan] methodC = [svg.dots_in_a_line, svg.dots_in_a_circle, svg.points_in_a_star, svg.number_hash, svg.dice] m...
def generate_number_card(t, c, n, s, number_types, scale): svg = SVG() stab = {0:5, 1:7, 2:11} methodO = [svg._number_roman, svg._number_product, svg._number_chinese, svg._number_word, svg._number_mayan, svg._number_incan] methodC = [svg._dots_in_a_line, svg._dots_in_a_circle, svg._points_in_a_star, svg._number_hash, s...
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def generate_word_card(t, c, n, s, scale): svg = SVG() svg.set_scale(scale) svg.set_stroke_width(0.5) if s == 0: svg.set_colors([BLACK, COLOR_PAIRS[c][1]]) elif s == 1: svg.set_colors([BLACK, COLOR_PAIRS[c][0]]) else: svg.set_colors([BLACK, DARK_COLOR[c]]) svg_string = svg.header() svg_string += svg.word_card(t, COLOR_...
def generate_word_card(shape, color, number, fill, scale): svg = SVG() svg.set_scale(scale) svg.set_stroke_width(0.5) if s == 0: svg.set_colors([BLACK, COLOR_PAIRS[c][1]]) elif s == 1: svg.set_colors([BLACK, COLOR_PAIRS[c][0]]) else: svg.set_colors([BLACK, DARK_COLOR[c]]) svg_string = svg.header() svg_string += svg.wor...
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def generate_word_card(t, c, n, s, scale): svg = SVG() svg.set_scale(scale) svg.set_stroke_width(0.5) if s == 0: svg.set_colors([BLACK, COLOR_PAIRS[c][1]]) elif s == 1: svg.set_colors([BLACK, COLOR_PAIRS[c][0]]) else: svg.set_colors([BLACK, DARK_COLOR[c]]) svg_string = svg.header() svg_string += svg.word_card(t, COLOR_...
def generate_word_card(t, c, n, s, scale): svg = SVG() svg._set_scale(scale) svg._set_stroke_width(0.5) if number == 0: _stroke = DARK_COLOR[color] elif number == 1: _stroke = COLOR_PAIRS[color][1] else: svg.set_colors([BLACK, DARK_COLOR[c]]) svg_string = svg.header() svg_string += svg.word_card(t, COLOR_PAIRS[c], n, W...
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def generate_word_card(t, c, n, s, scale): svg = SVG() svg.set_scale(scale) svg.set_stroke_width(0.5) if s == 0: svg.set_colors([BLACK, COLOR_PAIRS[c][1]]) elif s == 1: svg.set_colors([BLACK, COLOR_PAIRS[c][0]]) else: svg.set_colors([BLACK, DARK_COLOR[c]]) svg_string = svg.header() svg_string += svg.word_card(t, COLOR_...
def generate_word_card(t, c, n, s, scale): svg = SVG() svg.set_scale(scale) svg.set_stroke_width(0.5) if s == 0: svg.set_colors([BLACK, COLOR_PAIRS[c][1]]) elif s == 1: svg.set_colors([BLACK, COLOR_PAIRS[c][0]]) else: _stroke = COLOR_PAIRS[color][0] if fill == 0: _fill = COLOR_PAIRS[color][1] elif fill == 1: _fill = CO...
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def generate_match_card(scale): svg = SVG() svg.set_scale(scale) svg.set_stroke_width(3.0) svg.set_colors(["#A0A0A0", "#F0F0F0"]) svg_string = svg.header() svg_string += svg.footer() return svg_string
def generate_match_card(scale): svg = SVG() svg.set_scale(scale) svg.set_stroke_width(3.0) svg.set_colors(["#A0A0A0", "#F0F0F0"]) svg_string = svg.header() svg_string += svg.footer() return svg_string
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def generate_selected_card(scale): svg = SVG() svg.set_scale(scale) svg.set_stroke_width(3.0) svg.set_colors([BLACK, "none"]) svg_string = svg.header() svg_string += svg.footer() return svg_string
def generate_selected_card(scale): svg = SVG() svg._set_scale(scale) svg._set_stroke_width(6.0) svg._set_colors([BLACK, "none"]) svg_string = svg._header() svg_string += svg._footer() return svg_string
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def __init__(self, handle): super(VisualMatchActivity,self).__init__(handle)
def __init__(self, handle): super(VisualMatchActivity,self).__init__(handle)
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def __init__(self, activity): gtk.Toolbar.__init__(self) self.activity = activity self.activity.button1 = ToolButton( "new-pattern-game" ) self.activity.button1.set_tooltip(_('New pattern game')) self.activity.button1.props.sensitive = True self.activity.button1.connect('clicked', self.activity._select_game_cb, self.ac...
def __init__(self, activity): gtk.Toolbar.__init__(self) self.activity = activity self.activity.button1 = ToolButton( "new-pattern-game" ) self.activity.button1.set_tooltip(_('New pattern game')) self.activity.button1.props.sensitive = True self.activity.button1.connect('clicked', self.activity._select_game_cb, self.ac...
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def svg_check(x, style, stroke, fill): svg_string = "%s%s%s%s%s%f%s" %\ ("<path d=\"m 28.4,70.2 -5.9,5.9 -5.9,-5.9 -4.1,-4.1 c -0.7,-0.7", " -1.2,-1.8 -1.2,-2.9 0,-2.3 1.9,-4.1 4.1,-4.1 1.1,0 2.2,0.5", " 2.9,1.2 l 4.1,4.1 14.1,-14.1 c 0.8,-0.7 1.8,-1.2 2.9,-1.2 2.3,", "0 4.1,1.9 4.1,4.1 0,1.1 -0.5,2.2 -1.2,2.9 l -14.1,...
def svg_check(x, style, stroke, fill): svg_string = "%s%s%s%s%s%f%s" %\ ("<path d=\"m 22.5,76.1 -5.9,-5.9 -4.1,-4.1 c -0.7,-0.7 -1.2,-1.8 ", "-1.2,-2.9 0,-2.3 1.9,-4.1 4.1,-4.1 1.1,0 2.2,0.5 2.9,1.2 l 4.1,4.1 ", "14.1,-14.1 c 0.8,-0.7 1.8,-1.2 2.9,-1.2 2.3,0 4.1,1.9 4.1,4.1 0,1.1 ", "-0.5,2.2 -1.2,2.9 l -14.1,14.1 -5.7...
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def svg_check(x, style, stroke, fill): svg_string = "%s%s%s%s%s%f%s" %\ ("<path d=\"m 28.4,70.2 -5.9,5.9 -5.9,-5.9 -4.1,-4.1 c -0.7,-0.7", " -1.2,-1.8 -1.2,-2.9 0,-2.3 1.9,-4.1 4.1,-4.1 1.1,0 2.2,0.5", " 2.9,1.2 l 4.1,4.1 14.1,-14.1 c 0.8,-0.7 1.8,-1.2 2.9,-1.2 2.3,", "0 4.1,1.9 4.1,4.1 0,1.1 -0.5,2.2 -1.2,2.9 l -14.1,...
def svg_check(x, style, stroke, fill): svg_string = "%s%s%s%s%s%f%s" %\ ("<path d=\"m 28.4,70.2 -5.9,5.9 -5.9,-5.9 -4.1,-4.1 c -0.7,-0.7", " -1.2,-1.8 -1.2,-2.9 0,-2.3 1.9,-4.1 4.1,-4.1 1.1,0 2.2,0.5", " 2.9,1.2 l 4.1,4.1 14.1,-14.1 c 0.8,-0.7 1.8,-1.2 2.9,-1.2 2.3,", "0 4.1,1.9 4.1,4.1 0,1.1 -0.5,2.2 -1.2,2.9 l -14.1,...
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def _robot_cb(self, button): """ Toggle robot assist on/off """ if self.vmw.robot: self.vmw.robot = False self.robot_button.set_tooltip(_('Play with the computer.')) self.robot_button.set_icon('robot-off') else: self.vmw.robot = True self.robot_button.set_tooltip( _('Stop playing with the computer.')) self.robot_button...
def _robot_cb(self, button): """ Toggle robot assist on/off """ if self.vmw.robot: self.vmw.robot = False self.robot_button.set_tooltip(_('Play with the computer.')) self.robot_button.set_icon('robot-off') elif not self.vmw.editing_word_list: self.vmw.robot = True self.robot_button.set_tooltip( _('Stop playing with the...
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def __init__(self, handle): super(VisualMatchActivity,self).__init__(handle)
def __init__(self, handle): super(VisualMatchActivity,self).__init__(handle)
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def _dump(self): data = [] for i in self.vmw.grid.grid: if i is None: data.append(None) else: data.append(i.index) for i in self.vmw.clicked: if i is None: data.append(None) else: data.append(self.vmw.deck.spr_to_card(i).index) for i in self.vmw.deck.cards: data.append(i.index) for i in self.vmw.match_list: data.append...
def _dump(self): data = [] for i in self.vmw.grid.grid: if i is None: data.append(None) else: data.append(i.index) for i in self.vmw.clicked: if i is None: data.append(None) else: data.append(self.vmw.deck.spr_to_card(i).index) for i in self.vmw.deck.cards: data.append(i.index) for i in self.vmw.match_list: data.append...
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def _load(self, data): if self._old_sugar_system is True: print "old-style Sugar" saved_state = json.read(data) else: io = StringIO(data) saved_state = jload(io) if len(saved_state) > 0: self._saved_state = saved_state
def _load(self, data): if self._old_sugar_system is True: saved_state = json.read(data) else: io = StringIO(data) saved_state = jload(io) if len(saved_state) > 0: self._saved_state = saved_state
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def _joined_cb(self, activity): if self._shared_activity is None: _logger.error("Failed to share or join activity ... \ _shared_activity is null in _shared_cb()") return
def _joined_cb(self, activity): if self._shared_activity is None: _logger.error("Failed to share or join activity ... \ _shared_activity is null in _shared_cb()") return
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def init_with_line(self, l ): self.timestamp = l[1] self.dtime = datetime.datetime.fromtimestamp( self.timestamp ) self.dstring = self.dtime.strftime('%Y-%m-%d-%H-%M' ) exec( l[2] ) self.myHist = myHist self.median = l[3] self.P75 = l[4] self.P95 = l[5] self.mean = l[6] self.unreview...
def init_with_line(self, l ): self.timestamp = l[1] self.dtime = datetime.datetime.fromtimestamp( self.timestamp ) self.dstring = self.dtime.strftime('%Y-%m-%d-%H-%M' ) exec( l[2] ) self.myHist = myHist self.median = l[3] self.P75 = l[4] self.P95 = l[5] self.mean = l[6] self.unreview...
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def execute_unreviewed_changes_query(db): query = """ SELECT page_id,page_title,page_latest,fp_stable, rev_len, rev_timestamp FROM page,flaggedpages, revision WHERE fp_page_id=page_id AND page_latest<>fp_stable AND page_namespace=0 AND rev_id=page_latest ORDER BY rev_timestamp; """ cursor = db.cursor() cursor.execute( ...
def execute_unreviewed_changes_query(db): query = """ SELECT page_id,page_title,page_latest,fp_stable, rev_len, rev_timestamp FROM page,flaggedpages, revision WHERE fp_page_id=page_id AND page_latest<>fp_stable AND page_namespace=0 AND rev_id=page_latest ORDER BY rev_timestamp; """ cursor = db.cursor() cursor.execute( ...
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def execute_unreviewed_changes_query(db): query = """ SELECT page_id,page_title,page_latest,fp_stable, rev_len, rev_timestamp FROM page,flaggedpages, revision WHERE fp_page_id=page_id AND page_latest<>fp_stable AND page_namespace=0 AND rev_id=page_latest ORDER BY rev_timestamp; """ cursor = db.cursor() cursor.execute( ...
def execute_unreviewed_changes_query(db): query = """ SELECT page_id,page_title,page_latest,fp_stable, rev_len, rev_timestamp FROM page,flaggedpages, revision WHERE fp_page_id=page_id AND page_latest<>fp_stable AND page_namespace=0 AND rev_id=page_latest ORDER BY rev_timestamp; """ cursor = db.cursor() cursor.execute( ...
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def create_plot(myHist): replag_data = 'replag_hist.csv' plot_name = 'replag_plot' pic_file = '../tmp/pics/replag.png' f = open( replag_data, 'w') for i, entry in enumerate( myHist): f.write('%s\t%s\n' % (i, entry) ) f.close() graph_title = 'Verteilung des Alters der ungesichteten Aenderungen' gnuplot = """ set term...
def create_plot(myHist): replag_data = 'replag_hist.csv' plot_name = 'replag_plot' pic_file = '../tmp/pics/replag.png' f = open( replag_data, 'w') for i, entry in enumerate( myHist): f.write('%s\t%s\n' % (i, entry) ) f.close() graph_title = 'Verteilung des Alters der ungesichteten Aenderungen' gnuplot = """ set term...
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def revlag_color_plot(cursor, plot_nr=0,plotsize=800): plot_name = 'tmp_revlagcolor%s' % plot_nr data_file = 'tmp_revlagcolor_data%s' % plot_nr pic_file = '../tmp/pics/tmp_revlagcolor_pic%s' % plot_nr lines = cursor.fetchall() #f = open('test.out.csv', 'w') f = open(data_file, 'w') for ii,l in enumerate(lines): time...
def revlag_color_plot(cursor, plot_nr=0,plotsize=800): plot_name = 'tmp_revlagcolor%s' % plot_nr data_file = 'tmp_revlagcolor_data%s' % plot_nr pic_file = '../tmp/pics/tmp_revlagcolor_pic%s' % plot_nr lines = cursor.fetchall() #f = open('test.out.csv', 'w') f = open(data_file, 'w') for ii,l in enumerate(lines): time...
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def forwards(self, orm): "Write your forwards methods here." for hw in orm.HardwareUnit.objects.all(): if hw.service_tag: hw.warranty_tag = hw.service_tag else: hw.warranty_tag = hw.serialnumber hw.save()
def forwards(self, orm): "Write your forwards methods here." for hw in orm.HardwareUnit.objects.all(): if hw.service_tag: hw.warranty_tag = hw.service_tag else: hw.warranty_tag = hw.serialnumber hw.save()
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def generate(option, opt_str, value, parser, *args, **kwargs): from sara_cmt.template import CMTTemplate from django.template import Context # Save full path of templatefile to generate filename = '%s.cmt'%value fullpath = os.path.join(settings.CMT_TEMPLATES_DIR, '%s.cmt'%value) # Load the contents of the templatefil...
defgenerate(option,opt_str,value,parser,*args,**kwargs):fromsara_cmt.templateimportCMTTemplatefromdjango.templateimportContext#Savefullpathoftemplatefiletogeneratefilename='%s.cmt'%valuefullpath=os.path.join(settings.CMT_TEMPLATES_DIR,'%s.cmt'%value)#LoadthecontentsofthetemplatefileasaCMTTemplatetry:f=open(fullpath,'r'...
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def __unicode__(self): return str(self.label)
def __unicode__(self): return str(self.label)
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def __init__(self, entity, query, key): self.entity = entity self.query = query.strip("'").strip('"') self.key = key
def __init__(self, entity, query, key): self.entity = entity self.query = query.strip("'").strip('"').__str__() self.key = key
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def generate(option, opt_str, value, parser, *args, **kwargs): from sara_cmt.template import CMTTemplate from django.template import Context # Save full path of templatefile to generate filename = CMTTemplate.to_filename(value) # Make a dict with filenames of the available templates files = [f for f in os.listdir(set...
def generate(option, opt_str, value, parser, *args, **kwargs): from sara_cmt.template import CMTTemplate from django.template import Context # Save full path of templatefile to generate filename = value # Make a dict with filenames of the available templates files = [f for f in os.listdir(settings.CMT_TEMPLATES_DIR) ...
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def crudFunc(option, opt_str, value, parser, *args, **kwargs): model = search_model(value) if model != None: logger.debug("Assuming '%s' should be of type %s" % (value, model._meta.object_name)) return func(option, opt_str, value, parser, *args, **kwargs) else: logger.error('Entity %s not known.' % (value.__repr__())) ...
def crudFunc(option, opt_str, value, parser, *args, **kwargs): model = search_model(value) if model != None: logger.debug("Assuming '%s' should be of type %s" % (value, model._meta.object_name)) return func(option, opt_str, value, parser, *args, **kwargs) else: logger.error('Entity %s not known.' % (value.__repr__())) ...
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def default_label(self): # TODO: make dynamic for different types of clusters try: assert self.rack.label is not None and self.first_slot is not \ None, 'not able to generate a label' return 'r%sn%s' % (self.rack.label, self.first_slot) except: pass
def default_label(self): # TODO: make dynamic for different types of clusters try: assert self.rack.label is not None and self.first_slot is not \ None, 'not able to generate a label' return 'r%sn%s' % (self.rack.label, self.first_slot) except: pass
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def save(self, force_insert=False, force_update=False): """ First check for a correct IP address before saving the object. Pick a new one in the related network when the IP hasn't been set yet, or when the network has been changed. """ try: if self.hwaddress and len(self.hwaddress) >= 12: self.hwaddress = ':'.join(re.f...
def save(self, force_insert=False, force_update=False): """ First check for a correct IP address before saving the object. Pick a new one in the related network when the IP hasn't been set yet, or when the network has been changed. """ try: if self.hwaddress and len(self.hwaddress) >= 12: self.hwaddress = ':'.join(self...
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def get_objects(self, query): """ Retrieve objects from the database, corresponding to the entity and terms in the given query. The terms are OR-ed by default. """ # !!! TODO: Implement AND !!! kwargs = {}
def get_objects(self, query): """ Retrieve objects from the database, corresponding to the entity and terms in the given query. The terms are OR-ed by default. """ # !!! TODO: Implement AND !!! kwargs = {}
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def save(self, force_insert=False, force_update=False): if not self.gateway: self.gateway = default_gateway try: super(Network, self).save(force_insert, force_update) except IntegrityError, e: logger.error(e)
def save(self, force_insert=False, force_update=False): if not self.gateway: self.gateway = self.default_gateway() try: super(Network, self).save(force_insert, force_update) except IntegrityError, e: logger.error(e)
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def save(self, force_insert=False, force_update=False): """ First check for a correct IP address before saving the object. Pick a new one in the related network when the IP hasn't been set yet, or when the network has been changed. """ try: if self.hwaddress and len(self.hwaddress) >= 12: self.hwaddress = ':'.join(re.f...
def save(self, force_insert=False, force_update=False): """ First check for a correct IP address before saving the object. Pick a new one in the related network when the IP hasn't been set yet, or when the network has been changed. """ try: if self.hwaddress and len(self.hwaddress) >= 12: self.hwaddress = ':'.join(re.f...
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def __unicode__(self): return self.label
def __unicode__(self): return self.label
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def __init__(self, xc, yc, fwhm_major, fwhm_minor, pa, projection=None, units=None, **kwargs): self.ptype = "Beam"
def""" __init__(self,""" xc,""" yc,""" fwhm_major,""" fwhm_minor,""" pa,""" projection=None,""" units=None,""" **kwargs):""" self.ptype""" =""" "Beam"
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def __init__(self, xc, yc, fwhm_major, fwhm_minor, pa, projection=None, units=None, **kwargs): self.ptype = "Beam"
def __init__(self, xc, yc, fwhm_major, fwhm_minor, pa, projection=None, units=None, **kwargs): self.ptype = "Beam"
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def __init__(self, xc, yc, fwhm_major, fwhm_minor, pa, projection=None, units=None, **kwargs): self.ptype = "Beam"
def__init__(self,xc,yc,fwhm_major,fwhm_minor,pa,projection=None,units=None,**kwargs):self.ptype="Beam"
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def plot(self, frame): p = Polygon(self.vertices, **self.kwargs) frame.add_patch(p) frame.add_patch(self.p2)
def plot(self, frame): p = Polygon(self.vertices, **self.kwargs) frame.add_patch(p) frame.add_patch(self.p2)
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