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The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn. On Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years. Act III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.
[ [ "Eatonville", "Eatonville" ] ]
[ { "content": "Where were Jim and Dave from?", "role": "user" } ]
35,600
[ " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville." ]
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[ 35591, 35592, 35593, 35594, 35590, 35589 ]
train
The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn. On Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years. Act III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.
[ [ "Joe Clarke\"s Barn", "Joe Clark's barn" ] ]
[ { "content": "Where was Jim held until trial?", "role": "user" } ]
35,601
[ " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville." ]
[ 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687 ]
[ 35591, 35592, 35593, 35594, 35590, 35589 ]
train
The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn. On Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years. Act III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.
[ [ "Religious beliefs ", "The Methodists support Jim and the Baptists support Dave." ] ]
[ { "content": "Why were the towns people divided?", "role": "user" } ]
35,602
[ " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville." ]
[ 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687 ]
[ 35591, 35592, 35593, 35594, 35590, 35589 ]
train
The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn. On Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years. Act III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.
[ [ "Because the a weapon is required to have committed a crime and the Bible does't states that a donkey bone is not a weapon.", "no weapon used" ] ]
[ { "content": "According to Elder Simms, why has no crime been committed?", "role": "user" } ]
35,603
[ " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville." ]
[ 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687 ]
[ 35591, 35592, 35593, 35594, 35590, 35589 ]
train
The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn. On Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years. Act III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.
[ [ "Elder Childers said since Samson used a donkey bone to kill 3,000 people, it is a weapon.", "That a mule bone is very powerful and can be a weapon." ] ]
[ { "content": "What does Elder Childers argue?", "role": "user" } ]
35,604
[ " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville." ]
[ 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687 ]
[ 35591, 35592, 35593, 35594, 35590, 35589 ]
train
The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn. On Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years. Act III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.
[ [ "Eatonville", "Eatonville" ] ]
[ { "content": "What town does Jim get Banished from?", "role": "user" } ]
35,605
[ " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville." ]
[ 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687 ]
[ 35591, 35592, 35593, 35594, 35590, 35589 ]
train
The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn. On Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years. Act III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.
[ [ "Story did not mention", "outside town" ] ]
[ { "content": "What town did Daisy encounter Jim in?", "role": "user" } ]
35,606
[ " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville." ]
[ 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687 ]
[ 35591, 35592, 35593, 35594, 35590, 35589 ]
train
The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn. On Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years. Act III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.
[ [ "White people", "White people" ] ]
[ { "content": "Who does Daisy work for?", "role": "user" } ]
35,607
[ " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville." ]
[ 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687 ]
[ 35591, 35592, 35593, 35594, 35590, 35589 ]
train
The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn. On Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years. Act III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.
[ [ "Dave and Jim reconsiled", "They reconciled" ] ]
[ { "content": "What did Dave and Jim do before they returned to town; but, after they realized what Daisy's intentions were?", "role": "user" } ]
35,608
[ " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville." ]
[ 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687 ]
[ 35591, 35592, 35593, 35594, 35590, 35589 ]
train
The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn. On Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years. Act III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.
[ [ "Daisy's affection.", "For Daisy's affection. " ] ]
[ { "content": "Why did Jim and Dave fight?", "role": "user" } ]
35,609
[ " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville." ]
[ 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687 ]
[ 35591, 35592, 35593, 35594, 35590, 35589 ]
train
The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn. On Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years. Act III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.
[ [ "Hock bone from a mule", "mule hock bone" ] ]
[ { "content": "What did Jim use to knock out Dave?", "role": "user" } ]
35,610
[ " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville." ]
[ 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687 ]
[ 35591, 35592, 35593, 35594, 35590, 35589 ]
train
The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn. On Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years. Act III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.
[ [ "Joe Clark's barn.", "The barn of Joe Clarke" ] ]
[ { "content": "Where is Jim held in?", "role": "user" } ]
35,611
[ " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville." ]
[ 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687 ]
[ 35591, 35592, 35593, 35594, 35590, 35589 ]
train
The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn. On Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years. Act III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.
[ [ "The trial takes place in Macedonia Baptist Church.", "The Macedonia Baptist Church." ] ]
[ { "content": "In what church does the trial take place?", "role": "user" } ]
35,612
[ " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville." ]
[ 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687 ]
[ 35591, 35592, 35593, 35594, 35590, 35589 ]
train
The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn. On Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years. Act III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.
[ [ "Elder Simms represents Jim in the trial. ", "Elder Simms" ] ]
[ { "content": "Who represents Jim in the trial?", "role": "user" } ]
35,613
[ " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville." ]
[ 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687 ]
[ 35591, 35592, 35593, 35594, 35590, 35589 ]
train
The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn. On Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years. Act III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.
[ [ "According to Elder Simms, a weapon is necessary to commit a crime.", "A weapon. " ] ]
[ { "content": "What is necessary to commit a crime according to Elder Simms?", "role": "user" } ]
35,614
[ " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville." ]
[ 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687 ]
[ 35591, 35592, 35593, 35594, 35590, 35589 ]
train
The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn. On Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years. Act III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.
[ [ "Elder Childers argues on behalf of Dave", "Elder Childers" ] ]
[ { "content": "Who argues on behalf of Dave?", "role": "user" } ]
35,615
[ " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville." ]
[ 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687 ]
[ 35591, 35592, 35593, 35594, 35590, 35589 ]
train
The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn. On Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years. Act III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.
[ [ "Samson killed 3,000 men using Donkey's jaw bone as a weapon.", "A donkey's jawbone. " ] ]
[ { "content": "What weapon did Samson use to kill 3,000 men according to Judges 18:18?", "role": "user" } ]
35,616
[ " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville." ]
[ 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687 ]
[ 35591, 35592, 35593, 35594, 35590, 35589 ]
train
The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn. On Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years. Act III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.
[ [ "Jim is banished for two years.", "Two years. " ] ]
[ { "content": "For how long is Jim banished from the town?", "role": "user" } ]
35,617
[ " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville." ]
[ 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687, 1.0000003576278687 ]
[ 35591, 35592, 35593, 35594, 35590, 35589 ]
train
The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn. On Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years. Act III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.
[ [ "Daisy encounters Jim in the outskirts of the town.", "Outside of town." ] ]
[ { "content": "Where does Daisy encounter Jim after he is banished?", "role": "user" } ]
35,618
[ " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville.", " The play begins in Eatonville, Florida, on a Saturday afternoon with Jim and Dave fighting for Daisy's affection. The two men come to blows, and Jim picks up a hock bone from a mule and knocks Dave out. Jim is arrested and held for trial in Joe Clarke's barn.\nOn Monday, the trial begins in the Macedonia Baptist Church. The townspeople are divided along religious lines: Jim's Methodist supporters sit on one side of the church, Dave's Baptist supporters on the other. The issue to be decided at the trial is whether or not Jim has committed a crime. Jim admits he hit Dave but denies it was a crime. Elder Simms argues on Jim's behalf that a weapon is necessary to commit a crime, and nowhere in the Bible does it say a mule bone is a weapon. Elder Childers, representing Dave, says Samson used a donkey's jawbone to kill 3,000 men (citing Judges 18:18), so the hock bone of a mule must be even more powerful. Joe Clarke declares Jim guilty and banishes him from town for two years.\nAct III takes place some time later, with Daisy encountering Jim outside of town. She tells him she's been worried about him, but he's skeptical. She demonstrates the sincerity of her affection and Dave comes upon the couple. The two men engage in a war of words to try to show which of them loves Daisy more. The contest ends when it becomes clear that Daisy expects her man to work for the white people who employ her. Jim and Dave are reconciled, and neither remains interested in courting Daisy. The two men return to Eatonville." ]
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[ 35591, 35592, 35593, 35594, 35590, 35589 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "The mogwai should not be exposed to bright light or sunlight because it will be killed, it should not get wet and it should not be fed after midnight.", "Do not let the mogwai get wet, no feeding after midnight, and no bright lights or sun exposure." ] ]
[ { "content": "In the beginning of the story, what were the three rules that the shop owner's grandson warned should not be broken?", "role": "user" } ]
35,619
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
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[ 35621, 35622, 35623, 35624, 35620 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "The english name means monster. ", "Monster. " ] ]
[ { "content": "What was english name for \"mogwai\"?", "role": "user" } ]
35,620
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
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[ 35621, 35622, 35623, 35624, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "Kingston Falls", "Kingston Falls" ] ]
[ { "content": "Where was the town that the mogwai was taken to?", "role": "user" } ]
35,621
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
[ 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866 ]
[ 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "Five", "five " ] ]
[ { "content": "How many mogwai are created after water is splled over Gizmo's back?", "role": "user" } ]
35,622
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
[ 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866 ]
[ 35621, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "Mischevious reptilian gremlins", "mischevious, reptilian Gremlins" ] ]
[ { "content": "What did the cocoons hatch into?", "role": "user" } ]
35,623
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
[ 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866 ]
[ 35621, 35622, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "They tortured Gizmo, tried to murder Billy's mother, and killed Hanson.", "Torture Gizmo, try to murder Billy's mother, and kill Hanson" ] ]
[ { "content": "After their cocoon hatched, what three actions did the mischievous Gremlins perform?", "role": "user" } ]
35,624
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
[ 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866 ]
[ 35621, 35622, 35623, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "Stripe jumped into the YMCA swimming pool. ", "A Gremlin jumped into a pool and spawned them. " ] ]
[ { "content": "How was the massive army of Gremlins created at the YMCA?", "role": "user" } ]
35,625
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
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train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "In the movie theater watching Snow White.", "Watching Snow White and the Seven Dwarfs." ] ]
[ { "content": "Where were the gremlins when the town fell silent?", "role": "user" } ]
35,626
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
[ 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866 ]
[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "A skylight was opened", "Gizmo exposes Stripe to sunlight. " ] ]
[ { "content": "What happened at the Montgomery Ward that stopped Stripe from spawning more gremlins?", "role": "user" } ]
35,627
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
[ 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866 ]
[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "Check for gremlins if things are going wrong", "Check their house if things go wrong because there might be gremlins causing the trouble" ] ]
[ { "content": "At the end of the story, what was the audience warned to do?", "role": "user" } ]
35,628
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
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[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "An inventor.", "An inventor" ] ]
[ { "content": "What is Randall Pelzer's profession?", "role": "user" } ]
35,629
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
[ 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866 ]
[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "An antique shop located in Chinatown.", "A Chinatown antique store." ] ]
[ { "content": "Where does Randall Pelzer go to look for a Christmas gift for his son Billy?", "role": "user" } ]
35,630
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
[ 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866 ]
[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "After midnight.", "After midnight" ] ]
[ { "content": "When should a mogwai not be fed?", "role": "user" } ]
35,631
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
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[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "Kill it.", "Kill them. " ] ]
[ { "content": "What will very bright lights/sunlight do to a mogwai?", "role": "user" } ]
35,632
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
[ 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866 ]
[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "Gizmo.", "Gizmo." ] ]
[ { "content": "What does Randall name the first mogwai?", "role": "user" } ]
35,633
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
[ 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866 ]
[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "Five new mogwai are spawned from his back.", "Five more mogwai spawn from his back. " ] ]
[ { "content": "What happens when Billy's friend Pete overturns a glass on water on Gizmo?", "role": "user" } ]
35,634
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
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train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "Kingston Falls.", "Kingston Falls" ] ]
[ { "content": "What is the name of the town where Randall Pelzer lves?", "role": "user" } ]
35,635
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
[ 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866 ]
[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "They trick Billy into giving them food after twelve a.m.", "Feeding them after midnight." ] ]
[ { "content": "What does Stripe's gang trick Billy into doing?", "role": "user" } ]
35,636
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
[ 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866 ]
[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "His Gremlin kills Mr. Hanson.", "Kills him." ] ]
[ { "content": "What does his Gremlin do to Mr. Hanson?", "role": "user" } ]
35,637
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
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[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "He jumps into a swimming pool at the local WMCA.", "by climbing into a fountain" ] ]
[ { "content": "How does Stripe spawn a multitude of Gremlins?", "role": "user" } ]
35,638
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
[ 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866 ]
[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "Bright lights or Sunlight would kill a mogawi", "Bright lights or sunlight." ] ]
[ { "content": "What will kill a mogawi?", "role": "user" } ]
35,639
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
[ 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866 ]
[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "It multiplies into more mogawi", "many more mogwai are spawned off the one that got wet" ] ]
[ { "content": "What happens when a mogawi gets wet?", "role": "user" } ]
35,640
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
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[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "Stripe created an army of Gremlins", "An army of gremlins" ] ]
[ { "content": "What did Stripe create at the YMCA pool?", "role": "user" } ]
35,641
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
[ 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866 ]
[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "Gizmo letting the sunlight in through the sunroof kills Stripe", "sunlight streaming through a skylight" ] ]
[ { "content": "What finally kills Stripe?", "role": "user" } ]
35,642
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
[ 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866 ]
[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "Randall is Billy's Dad", "Billy's Dad" ] ]
[ { "content": "Who is Randall Peltzer?", "role": "user" } ]
35,643
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
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[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "Mr. WIng is the owner", "Mr. Wing." ] ]
[ { "content": "Who owns the antique store in China town?", "role": "user" } ]
35,644
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
[ 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866 ]
[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "Kate Beringer is billy's girlfriend", "Kate Beringer." ] ]
[ { "content": "Who is Billy's girlfriend?", "role": "user" } ]
35,645
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
[ 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866 ]
[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "Mr. Wing took Gizmo", "Mr. Wing" ] ]
[ { "content": "Who left with Gizmo in the aftermath of the Gremlins rampage?", "role": "user" } ]
35,646
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
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train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "Snow White and the Seven Dwarfs ", "Snow White and the Seven Dwarfs." ] ]
[ { "content": "What were the Gremlins are watching in the theatre?", "role": "user" } ]
35,647
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
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[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight. Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin. All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe. Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house".
[ [ "Barney is Billy's dog.", "Barney" ] ]
[ { "content": "What is Billy's dog named?", "role": "user" } ]
35,648
[ " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\".", " Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, \"monster\"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.\nRandall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.\nAll of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.\nBilly chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because \"there just might be a Gremlin in your house\"." ]
[ 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866, 0.9999995827674866 ]
[ 35621, 35622, 35623, 35624, 35620, 35619 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "Because she is an orphan who must move there to live with her aunt.", "To live with her mother's sister" ] ]
[ { "content": "Why does Pollyanna Whittier go to live in Beldingsville, Vermont?", "role": "user" } ]
35,649
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35652, 35653, 35654, 35650 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "Aunt Polly.", "Polly" ] ]
[ { "content": "What is the name of Pollyanna's aunt?", "role": "user" } ]
35,650
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35652, 35653, 35654, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "Aunt Polly is the sister of Pollyanna's mother.", "She is her mother's sister" ] ]
[ { "content": "How is Aunt Polly kin to Pollyanna?", "role": "user" } ]
35,651
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "The Glad Game.", "The glad game" ] ]
[ { "content": "What is the name of the game that Pollyanna learned from her father?", "role": "user" } ]
35,652
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "Because Pollyanna did not need the crutches.", "She didn't need them" ] ]
[ { "content": "What was the good side of Pollyanna receiving crutches instead of a doll for Christmas?", "role": "user" } ]
35,653
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35652, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "The stuffy attic room.", "The attic" ] ]
[ { "content": "Which room in Aunt Polly's house is given to Pollyanna?", "role": "user" } ]
35,654
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35652, 35653, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "The servant's name is Nancy.", "Nancy" ] ]
[ { "content": "What is the name of Aunt Polly's servant?", "role": "user" } ]
35,655
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "Pollyanna loses the use of her legs.", "She becomes paralyzed" ] ]
[ { "content": "What happens when Pollyanna is struck by an automobile?", "role": "user" } ]
35,656
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
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[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "Her former lover Dr. Chilton.", "Dr. Chilton" ] ]
[ { "content": "Who does Aunt Polly marry?", "role": "user" } ]
35,657
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
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[ 35651, 35652, 35653, 35654, 35650, 35649 ]
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The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "The lovely view she has from such a high window.", "She had a beautiful view." ] ]
[ { "content": "What does Pollyanna find to be glad about her attic room?", "role": "user" } ]
35,658
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "Her aunt Polly.", "Aunt Polly" ] ]
[ { "content": "Who does Pollyanna go live with in Beldingsville?", "role": "user" } ]
35,659
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
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[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "The Glad Game.", "The Glad Game" ] ]
[ { "content": "What is the name of the game Pollyanna uses to cheer herself?", "role": "user" } ]
35,660
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "She feels it is her Christian duty.", "She feels obligated to her dead sister" ] ]
[ { "content": "Why does Aunt Polly allow Pollyanna to stay with her?", "role": "user" } ]
35,661
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "Dr. Chilton.", "Her lover Dr. Chilton." ] ]
[ { "content": "Who does Aunt Polly marry at end of the story?", "role": "user" } ]
35,662
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
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train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "Her father.", "her father" ] ]
[ { "content": "Who taught Pollyanna to play the \"Glad Game\"?", "role": "user" } ]
35,663
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
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[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "She's hit by a car.", "She is hit by a car" ] ]
[ { "content": "What causes Pollyanna to lose the use of her legs?", "role": "user" } ]
35,664
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "The kitchen.", "In the kitchen" ] ]
[ { "content": "In what room must Pollyanna eat bread and milk when Aunt Polly punishes her?", "role": "user" } ]
35,665
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "A mansion.", "A cluttered mansion." ] ]
[ { "content": "What kind of house does Mr. Pendleton have?", "role": "user" } ]
35,666
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "Because she didn't need to use them.", "She took her father's advice, that she should be glad that she didn't need to use them." ] ]
[ { "content": "Why was Pollyanna glad to crutches from the missionary at Christmas?", "role": "user" } ]
35,667
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "Kate", "Nancy" ] ]
[ { "content": "What is the name of the servant who eats in the kitchen with Pollyanna?", "role": "user" } ]
35,668
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "A game where Pollyanna challenges herself to find something to be glad about in any situation.", "Finding the good in everything, even the bad" ] ]
[ { "content": "What is the Glad Game?", "role": "user" } ]
35,669
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
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[ 35651, 35652, 35653, 35654, 35650, 35649 ]
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The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "She is hit by a car and loses the use of her legs.", "She was struck by a car, losing use of her legs. " ] ]
[ { "content": "What happens to test Pollyanna's optimism?", "role": "user" } ]
35,670
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
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[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "She appreciates her legs more after having experienced being disabled.", "She appreciates the use of her legs. " ] ]
[ { "content": "After learning to walk again, what is Pollyanna glad about?", "role": "user" } ]
35,671
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
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[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "By making her eat a simple dinner of bread and milk in the servant's kitchen.", "She is forced to eat a meal of milk and bread in the kitchen with the servant." ] ]
[ { "content": "How does Aunt Polly punish Pollyanna for being late to dinner?", "role": "user" } ]
35,672
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "The townspeople.", "the townspeople" ] ]
[ { "content": "Who calls Aunt Polly's house to offer encouragement?", "role": "user" } ]
35,673
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "Beldingsville.", "Beldingsville" ] ]
[ { "content": "What is the name of Pollyanna's new town?", "role": "user" } ]
35,674
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "Her father.", "Her dad" ] ]
[ { "content": "Who teaches Pollyanna to play the Glad Game?", "role": "user" } ]
35,675
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "A doll.", "a doll" ] ]
[ { "content": "What was Pollyanna hoping to find in the missionary barrel?", "role": "user" } ]
35,676
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "A pair of crutches.", "a pair of crutches inside the barrel" ] ]
[ { "content": "What did Pollyanna actually find in the missionary barrel?", "role": "user" } ]
35,677
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
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[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because "we didn't need to use them!" With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy. Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else. Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.
[ [ "That she never had to use them.", "That she did not need them" ] ]
[ { "content": "What did Pollyanna find to be glad about when she only found the pair of crutches?", "role": "user" } ]
35,678
[ " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk.", " The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls \"The Glad Game,\" an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of things—in this case, to be glad about the crutches because \"we didn't need to use them!\"\nWith this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to \"punish\" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.\nSoon Pollyanna teaches some of Beldingsville's most troubled inhabitants to \"play the game\" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, too—finding herself helpless before Pollyanna's buoyant refusal to be downcast—gradually begins to thaw, although she resists the glad game longer than anyone else.\nEventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk." ]
[ 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284, 0.9999991059303284 ]
[ 35651, 35652, 35653, 35654, 35650, 35649 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "Ascanio", "Ascanio" ] ]
[ { "content": "Who was Guido's only friend?", "role": "user" } ]
35,679
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
[ 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104 ]
[ 35681, 35682, 35683, 35684, 35680 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "Simone Gesso, the Duke of Padua", "the Duke of Padua" ] ]
[ { "content": "Who was responsible for Guido's fathers death?", "role": "user" } ]
35,680
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
[ 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104 ]
[ 35681, 35682, 35683, 35684, 35679 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "Beatrice", "Beatrice" ] ]
[ { "content": "Whom does Guido fall in love with when he arrives in Padua?", "role": "user" } ]
35,681
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
[ 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104 ]
[ 35682, 35683, 35684, 35680, 35679 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "Guido's fathers' dagger", "Nothing, he never makes it there " ] ]
[ { "content": "What does Guido leave beside the Duke's bedside?", "role": "user" } ]
35,682
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
[ 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104 ]
[ 35681, 35683, 35684, 35680, 35679 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "Beatrice", "Beatrice " ] ]
[ { "content": "Who stabs and kills the Duke of Padua?", "role": "user" } ]
35,683
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
[ 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104 ]
[ 35681, 35682, 35684, 35680, 35679 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "Moranzane", "moranzone" ] ]
[ { "content": "Who convinces Guido to abandon his only friend, Ascanio?", "role": "user" } ]
35,684
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
[ 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104 ]
[ 35681, 35682, 35683, 35680, 35679 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "Because Guido rejected Beatrice for committing the murder of the Duke", "Because Guido rejected her." ] ]
[ { "content": "Why does Beatrice lie to the guards that Guido killed the Duke? ", "role": "user" } ]
35,685
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
[ 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104 ]
[ 35681, 35682, 35683, 35684, 35680, 35679 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "For the fear that he will expose her as the killer ", "because he might expose her as the true killer" ] ]
[ { "content": "Why does Beatrice try and prevent Guido from speaking on his behalf during the trial?", "role": "user" } ]
35,686
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
[ 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104 ]
[ 35681, 35682, 35683, 35684, 35680, 35679 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "She drinks some poison", "she drinks poison" ] ]
[ { "content": "How does Beatrice die?", "role": "user" } ]
35,687
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
[ 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104 ]
[ 35681, 35682, 35683, 35684, 35680, 35679 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "Guido kills himself with Beatrice's knife", "He kills himself with Beatrice's knife." ] ]
[ { "content": "Who kills Guido and How?", "role": "user" } ]
35,688
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
[ 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104 ]
[ 35681, 35682, 35683, 35684, 35680, 35679 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "His Uncle", "a man he called his uncle" ] ]
[ { "content": "Who was Guido left in charge of?", "role": "user" } ]
35,689
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
[ 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104 ]
[ 35681, 35682, 35683, 35684, 35680, 35679 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "Padua", "Padua" ] ]
[ { "content": "In the letter regarding Guido's parentage, where is he told to meet a man?", "role": "user" } ]
35,690
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
[ 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104 ]
[ 35681, 35682, 35683, 35684, 35680, 35679 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "Moranzone", "Moranzone" ] ]
[ { "content": "Who convinces Guido to abandon his only friend?", "role": "user" } ]
35,691
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
[ 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104 ]
[ 35681, 35682, 35683, 35684, 35680, 35679 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "Ascanio", "Ascanio " ] ]
[ { "content": "Who is Guido's only friend?", "role": "user" } ]
35,692
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
[ 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104 ]
[ 35681, 35682, 35683, 35684, 35680, 35679 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "Simone Gesso", "the Duke of Padua, Simone Gesso" ] ]
[ { "content": "Who killed Guido's father?", "role": "user" } ]
35,693
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
[ 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104 ]
[ 35681, 35682, 35683, 35684, 35680, 35679 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "Duke", "Duke of Padua " ] ]
[ { "content": "What is Gesso's title?", "role": "user" } ]
35,694
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
[ 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104 ]
[ 35681, 35682, 35683, 35684, 35680, 35679 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "Padua", "Padua." ] ]
[ { "content": "Where is Gesso the Duke of?", "role": "user" } ]
35,695
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
[ 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104 ]
[ 35681, 35682, 35683, 35684, 35680, 35679 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "By the Duke's bedside", "At the Duke's bedside" ] ]
[ { "content": "Where does Guido intend to leave his father's knife, instead of killing the Duke?", "role": "user" } ]
35,696
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
[ 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104 ]
[ 35681, 35682, 35683, 35684, 35680, 35679 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "Beatrice", "beatrice" ] ]
[ { "content": "Who kills the Duke?", "role": "user" } ]
35,697
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
[ 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104, 0.9999998807907104 ]
[ 35681, 35682, 35683, 35684, 35680, 35679 ]
train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "He is appalled", "He is upset and breaks it off with her" ] ]
[ { "content": "What is Guido's reaction to Beatrice killing the Duke?", "role": "user" } ]
35,698
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
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train
The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.
[ [ "The Dutchess of Padua", "The Duchess of Padua" ] ]
[ { "content": "What is the title of this story?", "role": "user" } ]
35,699
[ " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself.", " The Duchess of Padua tells the story of a young man named Guido who was left in the charge of a man he calls his uncle as a baby. Guido gets a notice to meet a man in Padua in regards to something concerning his parentage. When he arrives in Padua he is convinced by a man named Moranzone to abandon his only friend, Ascanio, in order to dedicate himself to revenging his father’s death at the hands of Simone Gesso, the Duke of Padua. In the course of the play Guido finds he has fallen in love with Beatrice, the title character, and confides his love to her, a love which she returns. By this time Guido has had a change of heart and decides not to kill the Duke of Padua, and instead intends to leave his father’s dagger at the Duke’s bedside to let the Duke know that his life could have been taken if Guido had wanted to kill him. On the way to the bedchamber, however, Guido is met by Beatrice, who has herself stabbed and killed the Duke so that she might be with Guido. Guido is appalled at the sin committed on his behalf and rejects Beatrice, claiming that their love has been soiled. She runs from him and when she comes across some guards she claims that Guido killed the Duke. He is brought to trial the next day. Beatrice tries to prevent Guido from speaking on his behalf for fear that she might be exposed as the killer, but Guido admits to the killing to protect her, and so the date for his execution is set. Beatrice goes to visit Guido in his cell and tells him that she has confessed to the murder but that the magistrates did not believe her and would not allow her to pardon Guido. Before waking Guido, Beatrice drinks some poison and when Guido discovers that the poison is all but gone, he shares a kiss with Beatrice before she dies, at which time Guido takes her knife and kills himself." ]
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[ 35681, 35682, 35683, 35684, 35680, 35679 ]
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