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class SampleApp extends StatelessWidget {
const SampleApp({super.key});
// this widget is the root of your application.
@override
widget build(BuildContext context) {
return MaterialApp(
title: 'sample shared app handler',
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
),
home: const SampleAppPage(),
);
}
}
class SampleAppPage extends StatefulWidget {
const SampleAppPage({super.key});
@override
State<SampleAppPage> createState() => _SampleAppPageState();
}
class _SampleAppPageState extends State<SampleAppPage> {
static const platform = MethodChannel('app.channel.shared.data');
string dataShared = 'no data';
@override
void initState() {
super.initState();
getSharedText();
}
@override
widget build(BuildContext context) {
return scaffold(body: center(child: Text(dataShared)));
}
future<void> getSharedText() async {
var sharedData = await platform.invokeMethod('getSharedText');
if (shareddata != null) {
setState(() {
dataShared = sharedData;
});
}
}
}
<code_end>
<topic_end>
<topic_start>
what is the equivalent of startActivityForResult()?
the navigator class handles routing in flutter and is used to get
a result back from a route that you have pushed on the stack.
this is done by awaiting on the future returned by push().
for example, to start a location route that lets the user select
their location, you could do the following:
<code_start>
object? coordinates = await Navigator.of(context).pushNamed('/location');
<code_end>
and then, inside your location route, once the user has selected their location
you can pop the stack with the result:
<code_start>
navigator.of(context).pop({'lat': 43.821757, 'long': -79.226392});
<code_end>
<topic_end>
<topic_start>
async UI
<topic_end>
<topic_start>
what is the equivalent of runOnUiThread() in flutter?
dart has a single-threaded execution model, with support for isolates
(a way to run dart code on another thread), an event loop, and
asynchronous programming. unless you spawn an isolate, your dart code
runs in the main UI thread and is driven by an event loop. flutter鈥檚 event
loop is equivalent to android鈥檚 main looper鈥攖hat is, the looper that
is attached to the main thread.
dart鈥檚 single-threaded model doesn鈥檛 mean you need to run everything as a
blocking operation that causes the UI to freeze. unlike android, which
requires you to keep the main thread free at all times, in flutter,
use the asynchronous facilities that the dart language provides, such as
async/await, to perform asynchronous work. you might be familiar with
the async/await paradigm if you鈥檝e used it in c#, javascript, or if you
have used kotlin鈥檚 coroutines.
for example, you can run network code without causing the UI to hang by
using async/await and letting dart do the heavy lifting:
<code_start>
future<void> loadData() async {
var dataURL = uri.parse('https://jsonplaceholder.typicode.com/posts');
http.Response response = await http.get(dataURL);
setState(() {
widgets = jsonDecode(response.body);
});
}
<code_end>
once the awaited network call is done, update the UI by calling setState(),
which triggers a rebuild of the widget subtree and updates the data.
the following example loads data asynchronously and displays it in a ListView:
<code_start>
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:http/http.dart' as http;
void main() {
runApp(const SampleApp());
}
class SampleApp extends StatelessWidget {
const SampleApp({super.key});
@override