text
stringlengths 1
474
|
---|
);
|
}<code_end>
|
<code_start>@override
|
Widget build(BuildContext context) {
|
return const Column(
|
mainAxisAlignment: MainAxisAlignment.center,
|
children: <Widget>[
|
Text('Column One'),
|
Text('Column Two'),
|
Text('Column Three'),
|
Text('Column Four'),
|
],
|
);
|
}<code_end>
|
To learn more about building linear layouts,
|
see the community-contributed Medium article
|
Flutter for Android Developers: How to design LinearLayout in Flutter.<topic_end>
|
<topic_start>
|
What is the equivalent of a RelativeLayout?
|
A RelativeLayout lays your widgets out relative to each other. In
|
Flutter, there are a few ways to achieve the same result.You can achieve the result of a RelativeLayout by using a combination of
|
Column, Row, and Stack widgets. You can specify rules for the widgets
|
constructors on how the children are laid out relative to the parent.For a good example of building a RelativeLayout in Flutter,
|
see Collin’s answer on StackOverflow.<topic_end>
|
<topic_start>
|
What is the equivalent of a ScrollView?
|
In Android, use a ScrollView to lay out your widgets—if the user’s
|
device has a smaller screen than your content, it scrolls.In Flutter, the easiest way to do this is using the ListView widget.
|
This might seem like overkill coming from Android,
|
but in Flutter a ListView widget is
|
both a ScrollView and an Android ListView.
|
<code_start>@override
|
Widget build(BuildContext context) {
|
return ListView(
|
children: const <Widget>[
|
Text('Row One'),
|
Text('Row Two'),
|
Text('Row Three'),
|
Text('Row Four'),
|
],
|
);
|
}<code_end>
|
<topic_end>
|
<topic_start>
|
How do I handle landscape transitions in Flutter?
|
FlutterView handles the config change if AndroidManifest.xml contains:<topic_end>
|
<topic_start>
|
Gesture detection and touch event handling
|
<topic_end>
|
<topic_start>
|
How do I add an onClick listener to a widget in Flutter?
|
In Android, you can attach onClick to views such as button by calling
|
the method ‘setOnClickListener’.In Flutter there are two ways of adding touch listeners:
|
<code_start>@override
|
Widget build(BuildContext context) {
|
return ElevatedButton(
|
onPressed: () {
|
developer.log('click');
|
},
|
child: const Text('Button'),
|
);
|
}<code_end>
|
<code_start>class SampleTapApp extends StatelessWidget {
|
const SampleTapApp({super.key});
|
@override
|
Widget build(BuildContext context) {
|
return Scaffold(
|
body: Center(
|
child: GestureDetector(
|
onTap: () {
|
developer.log('tap');
|
},
|
child: const FlutterLogo(
|
size: 200,
|
),
|
),
|
),
|
);
|
}
|
}<code_end>
|
<topic_end>
|
<topic_start>
|
How do I handle other gestures on widgets?
|
Using the GestureDetector, you can listen to a wide range of Gestures such as:TapDouble tapLong pressVertical dragHorizontal dragThe following example shows a GestureDetector
|
that rotates the Flutter logo on a double tap:
|
<code_start>class SampleApp extends StatefulWidget {
|
const SampleApp({super.key});
|
@override
|
State<SampleApp> createState() => _SampleAppState();
|
}
|
class _SampleAppState extends State<SampleApp>
|
with SingleTickerProviderStateMixin {
|
late AnimationController controller;
|
late CurvedAnimation curve;
|
@override
|
void initState() {
|
super.initState();
|
controller = AnimationController(
|
vsync: this,
|
duration: const Duration(milliseconds: 2000),
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.