inputs
stringlengths 0
3.3M
| targets
stringlengths 0
3.3M
| dataset
stringlengths 6
103
|
---|---|---|
You pick up the laptop 2 from the armchair 1. | ACTION: go to sinkbasin 1 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: open cabinet 8 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: go to cabinet 8 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: go to fridge 1 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: open cabinet 5 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: put cellphone 1 in/on shelf 4 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: go to diningtable 2 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: go to shelf 1 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: go to fridge 1 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: go to drawer 2 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: open cabinet 5 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: take pencil 1 from desk 1 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: go to sofa 2 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: go to sinkbasin 2 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: go to cabinet 5 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: open cabinet 5 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: go to fridge 1 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: open drawer 2 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: go to cabinet 6 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: use desklamp 1 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: go to shelf 8 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: go to drawer 5 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: open cabinet 2 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: go to drawer 5 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: go to cabinet 13 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: go to bed 1 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: go to toilet 1 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: go to desk 1 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: open drawer 3 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | THOUGHT: I have only found one pen so far. Sometimes, items can be on the desk. I will check the desk next.
ACTION: go to desk 1 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | THOUGHT: I didn’t find any alarm clock in the drawer 5. The only remaining drawer to check is drawer 6.
ACTION: go to drawer 6 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: close drawer 2 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: put cd 1 in/on sidetable 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: go to shelf 3 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: go to fridge 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: go to diningtable 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: heat cup 1 with microwave 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: examine countertop 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | THOUGHT: Most of the places have been checked and I've been unable to find a second cup. Maybe by re-examining the initial location, I might find the missing cup.
ACTION: go to diningtable 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: put spraybottle 2 in/on toilet 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: clean spoon 1 with sinkbasin 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: take potato 2 from countertop 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: open safe 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: go to stoveburner 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: clean knife 1 with sinkbasin 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: open fridge 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: cool cup 2 with fridge 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: go to drawer 13 | AgentInstruct-alfworld |
The drawer 6 is closed. | THOUGHT: I've put one cellphone in the drawer 1. Now, I need to continue my search for the second cellphone. As per the remaining places, I just checked shelf 3 and there's nothing. Next, I'll inspect shelf 4.
ACTION: go to shelf 4 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: Task succeeded. | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: go to dresser 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: close fridge 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: go to countertop 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: put cellphone 1 in/on drawer 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: go to sidetable 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: examine dresser 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: open fridge 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: put spoon 1 in/on sidetable 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: put cellphone 1 in/on dresser 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: go to fridge 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: heat mug 1 with microwave 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: open drawer 3 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: go to diningtable 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: go to sinkbasin 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: put cellphone 2 in/on diningtable 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: go to desk 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: open cabinet 9 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: take pen 2 from sidetable 1 | AgentInstruct-alfworld |
The drawer 6 is closed. | ACTION: go to desk 1 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: go to drawer 6 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: go to cabinet 6 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: go to dresser 1 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: go to desk 1 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: go to cabinet 6 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: go to drawer 3 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: open cabinet 1 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | THOUGHT: It seems I still can't put the spraybottle in the toilet. I should put the spraybottle back on the shelf and try another approach.
ACTION: go to shelf 3 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: go to bed 1 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | THOUGHT: It seems like there is an error in the feedback from the environment because I am looking at drawer 1 instead of drawer 6. Anyway, continue to the next drawer.
ACTION: go to drawer 7 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: take book 1 from bed 1 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: open drawer 6 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: go to cabinet 4 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: put soapbar 1 in/on countertop 1 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: take bowl 2 from cabinet 6 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | THOUGHT: I have checked all the drawers and the bed but I haven't found the alarm clock. It might be in the dresser.
ACTION: go to dresser 1 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: open drawer 2 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: Task succeeded. | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: open drawer 7 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: go to diningtable 1 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: put book 2 in/on bed 1 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: go to countertop 1 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: put ladle 1 in/on cabinet 1 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: close drawer 4 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: open drawer 6 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | THOUGHT: The second spraybottle is not on the sink or bathtub. I haven't checked the other draws yet. Perhaps it's in one of them.
ACTION: go to drawer 2 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: go to cabinet 5 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | THOUGHT: The spraybottle could also be on the countertop or sinkbasin. I need to continue to search.
ACTION: go to countertop 1 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: open cabinet 6 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: go to shelf 9 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | THOUGHT: I still couldn't find the spraybottles. The environment may have misidentified some objects. It's also possible that the spraybottles are simply absent from the environment. Since there is no further objects to check, I should end the task.
ACTION: end task | AgentInstruct-alfworld |