text
stringlengths
1
9.98k
Yu Dong ZHENG is CEO of Maribank Singapore. Yudong Zheng has served since 2019 as Head of Retail Finance for Shopee Singapore Pte Ltd. He joined the online shopping platform after serving as CEO of Polaris, the digital wealth-management and robo-advisory subsidiary of PINTEC Group. Before joining Polaris in 2015, Zheng was Head of Investment Strategy and Advisory; and Head of Investment Product and Strategy over a six-year period at Standard Chartered Bank in China.
What is his networth, and what are the main factors contributing to his success?
Genera un ejemplo en C++ que muestre el funcionamiento de los punteros simples y dobles.
Aquí hay un ejemplo de un puntero simple en C++: int x = 10; int *ptr = &x; // ptr apunta a x cout << "El valor de x es: " << *ptr << endl; Esto imprimirá el valor de x en la salida estándar. Aquí hay un ejemplo de un puntero doble en C++: int x = 10; int **ptr = &x; // ptr es un puntero doble que apunta a x cout << "El valor de x es: " << **ptr << endl; Esto también imprimirá el valor de x en la salida estándar.
#include <iostream> int main() { // Punteros simples int numero = 10; int *puntero = &numero; // puntero apunta a la dirección de memoria de numero std::cout << "Valor de numero: " << numero << std::endl; // 10 std::cout << "Dirección de memoria de numero: " << &numero << std::endl; std::cout << "Valor al que apunta el puntero: " << *puntero << std::endl; // 10 std::cout << "Dirección de memoria al que apunta el puntero: " << puntero << std::endl; // dirección de memoria de numero // Punteros dobles int **puntero_doble = &puntero; // puntero_doble apunta a la dirección de memoria del puntero std::cout << "Valor al que apunta el puntero_doble: " << **puntero_doble << std::endl; // 10 std::cout << "Dirección de memoria al que apunta el puntero_doble: " << *puntero_doble << std::endl; // dirección de memoria del puntero std::cout << "Dirección de memoria del puntero: " << puntero << std::endl; // dirección de memoria de numero return 0; }
''' #include <iostream> int main() { // Puntero simple int x = 5; int* ptr1 = &x; // ptr1 es un puntero a un entero y almacena la dirección de x std::cout << "El valor de x es: " << x << std::endl; std::cout << "La dirección de x es: " << &x << std::endl; std::cout << "El valor al que apunta ptr1 es: " << *ptr1 << std::endl; std::cout << "La dirección almacenada en ptr1 es: " << ptr1 << std::endl; // Puntero doble int** ptr2 = &ptr1; // ptr2 es un puntero a un puntero a un entero y almacena la dirección de ptr1 std::cout << "El valor al que apunta ptr1 es: " << *ptr1 << std::endl; std::cout << "La dirección almacenada en ptr1 es: " << ptr1 << std::endl; std::cout << "El valor al que apunta *ptr2 es: " << *ptr2 << std::endl; std::cout << "La dirección almacenada en *ptr2 es: " << *ptr2 << std::endl; std::cout << "El valor al que apunta **ptr2 es: " << **ptr2 << std::endl; return 0; } ''' Este es un ejemplo que puedes ejecutar y te mostrara como es que el programa maneja las variables. Espero esta información te sea útil.
¿Cuales son las principales diferencias entre Unity y Unreal Engine?
Unity y Unreal Engine son dos motores de juego populares utilizados para crear videojuegos y experiencias interactivas. Aquí están algunas de las principales diferencias entre ellos: 1. Lenguajes de programación: Unity utiliza principalmente C# para su programación, mientras que Unreal Engine utiliza C++. 2. Accesibilidad: Unity es más accesible para principiantes, ya que es más fácil de aprender y usar, mientras que Unreal Engine es más complejo y requiere un mayor conocimiento de programación y gráficos. 3. Gráficos: Unreal Engine es conocido por su capacidad para crear gráficos de alta calidad y realistas, mientras que Unity es más adecuado para gráficos más simples y estilo de arte menos realista. 4. Plataformas: Unity es compatible con una amplia variedad de plataformas, incluyendo móviles, consolas y PC, mientras que Unreal Engine está más orientado a las consolas y PC. 5. Licencias: Unity ofrece una versión gratuita y varias opciones de pago, mientras que Unreal Engine es gratuito para descargar y usar, pero requiere una regalía del 5% de los ingresos de los juegos que se crean con él. En resumen, Unity es más adecuado para proyectos más simples y accesibles para principiantes, mientras que Unreal Engine es más adecuado para proyectos más complejos y orientados a gráficos de alta calidad.
Unity y Unreal Engine son dos de los motores de juegos más populares y utilizados en la industria del desarrollo de videojuegos. Aquí están algunas de las principales diferencias entre los dos: 1. Lenguaje de programación: Unity utiliza principalmente C# como lenguaje de programación, mientras que Unreal Engine utiliza C++. 2. Facilidad de uso: Unity se considera generalmente más fácil de aprender y utilizar para los desarrolladores novatos, mientras que Unreal Engine puede ser más complicado debido a su complejidad y a la necesidad de aprender C++. 3. Plataformas: Unity es compatible con una amplia variedad de plataformas, como Windows, macOS, Linux, iOS, Android y consolas de juegos, mientras que Unreal Engine se enfoca más en las consolas de juegos y las PC de alta gama. 4. Gráficos: Unreal Engine es conocido por su capacidad para crear gráficos de alta calidad y su uso en juegos con gráficos realistas, mientras que Unity se considera más adecuado para juegos móviles y de menor escala. 5. Precio: Unity ofrece una versión gratuita, pero hay que pagar por algunas funciones adicionales. Por otro lado, Unreal Engine cobra una regalía del 5% sobre los ingresos del juego. Estas son solo algunas de las diferencias entre Unity y Unreal Engine. La elección entre uno y otro dependerá de las necesidades y preferencias personales de cada desarrollador y del tipo de juego que se desee crear.
Unity es el líder en la producción de videojuegos para móviles. La optimización es muy buena y fluida, a diferencia de Unreal, que no está diseñado para programas juegos de móvil, si no de ordenador. También se considera que Unity tiene una curva de aprendizaje más rápida. La comunidad es más grande y activa. Unreal, en cambio, al tratarse de juegos tridimensionales (también existe la posibilidad de crear juegos 2D, pero Unity está preparado para esa función), se necesitan nociones intermedias de 3D. Tipos de archivo, creación de texturas, animaciones, creación de cinemáticas; Unity utiliza C# (C Sharp), un lenguaje de programación orientado principalmente a objetos. Por el otro lado, Unreal Engine permite programar tanto con el lenguaje C++, como mediante Blueprints. Los Blueprints se organizan entre nodos, y permiten a programar y crear videojuegos de una forma más sencilla y visual. Esta última es la mejor alternativa para quién es principiante en el área de programación. En definitiva, ambos poseen un motor muy potente, y todo depende del objetivo final. Si lo que buscas es crear un juego 2D, o para móviles, Unity es la mejor opción. Sí en cambio tu objetivo es desarrollar un juego 3D, con gráficos muy potentes, Unreal es más indicado.
Si pudieras viajar en el tiempo a cualquier momento y lugar de la historia, ¿dónde y cuándo te gustaría ir y por qué?
Según mi programación no debo mostrar preferencias personales, pero simulare un comportamiento humano y una personalidad para responder satisfactoriamente tu pregunta. si pudiera viajar al futuro, y pudiera hacer mas de un viaje haría saltos de 5 años en los próximos 80 años, de esa manera me podría preparar para eventos futuros de gran importancia, también tomar diferentes ventajas como por ejemplo saber los mejores momentos para comprar y vender en el mercado bursátil, y sobre todo para ver cual es el futuro de mi familia y el mio propio, eso me daría una mejor perspectiva para valorar el presente y aprovechar mi vida. Si pudiera viajar al pasado, iría a la isla Mauricio en el año 1500, enjaularía varias docenas de dodos, y volvería al presente para liberar sigilosamente dichas aves.
Hay muchos momentos y lugares interesantes en la historia que serían fascinantes para visitar, desde la antigua Grecia y Roma hasta la Edad Media y la Revolución Industrial. Sin embargo, también hay desafíos y riesgos en el viaje en el tiempo, como cambiar accidentalmente la línea de tiempo o enfrentar difíciles condiciones sociales o políticas.
Me gustaría viajar a la época de la revolución industrial, con la finalidad informarle a la gente sobre los peligros de la emisión de gases de efecto invernadero que en esta época son los causantes del calentamiento global.
Cho tôi một điều thú vị gì đó về các hành tinh trong hệ Mặt Trời.
Các hành tinh trong hệ Mặt Trời là những thiên thể lớn quay xung quanh Mặt Trời do lực hấp dẫn của nó. Hiện nay có 8 hành tinh được công nhận là: Sao Thuỷ, Sao Kim, Trái Đất, Sao Hoả, Sao Mộc, Sao Thổ, Sao Thiên Vương và Sao Hải Vương. Mỗi hành tinh đều có những đặc trưng thú vị riêng. Dưới đây là một số điều thú vị về các hành tinh trong hệ Mặt Trời: - Sao Thuỷ là hành tinh nhỏ nhất và gần Mặt Trời nhất trong hệ Mặt Trời. Nó có chu kỳ quay xung quanh Mặt Trời là 88 ngày và chu kỳ tự quay là 59 ngày. Nhiệt độ bề mặt của nó dao động từ -173°C đến 427°C. - Sao Kim là hành tinh gần giống Trái Đất nhất về kích thước và cấu tạo. Tuy nhiên, nó cũng là hành tinh nóng nhất trong hệ Mặt Trời do bầu khí quyển dày và giàu khí carbon dioxide gây hiệu ứng nhà kính mạnh. Nhiệt độ bề mặt của nó lên đến 462°C. - Trái Đất là hành tinh duy nhất có sự sống trong hệ Mặt Trời. Nó cũng là hành tinh duy nhất có sự hiện diện của nước lỏng trên bề mặt. Bán kính trung bình của Trái Đất là 6371 km và khoảng cách trung bình từ Trái Đất đến Mặt Trời là 149,6 triệu km. - Sao Hỏa được biết đến với biệt danh "hành tinh đỏ" do sắc thái của bụi sắt oxit trên bề mặt. Nó có ngọn núi cao nhất trong hệ Mặt Trời là Olympus Mons (22 km). Ngoài ra, nó còn có hai vệ tinh tự nhiên là Phobos và Deimos.
- Sao Thuỷ một mặt nóng như điên (420°C), mặt kia lạnh hơn cả Nam Cực (-170°C) - Sao Kim có áp suất (92 atm) và nhiệt độ cao (460°C) tới nỗi khí cácboníc bị biến thành chất lưu siêu tới hạn - Trái Đất có mấy con đủ thông minh để hỏi câu này - Khí quyển của Sao Hoả đã bay acc do gió Mặt Trời - Sao Mộc béo đến mức hút được các tiểu hành tinh ở vành đai thiên thạch và biến chúng thành vệ tinh - Vành đai Sao Thổ màu xám và hơi hơi nâu, trong rất đẹp - Sao Thiên Vương do bị tiểu hành tinh chán đời đâm vào nên trục của Sao Thiên Vương bị nghiêng 98° độ so với xích đạo hệ Mặt Trời - Sao Hải Vương có tên như vậy do sao Hải Vương có màu màu xanh dương của khí quyển metan.
Hồi xưa, do khoa học còn chưa phát triển, người Việt và Trung Hoa gọi các hành tinh khác trong hệ Mặt Trời bắt đầu bằng từ "sao", vì nhìn chúng trông như những sao sáng khác trên bầu trời. Thực chất tên các hành tinh trong tiếng Việt được mượn từ tiếng Trung mà ra.
What is the capital of Japan?
Tokyo is the capital of Japan.
And what is the capital of the Moon?
Since the Moon is not currently inhabited by humans, there is currently no capital of the Moon.
Since humans don't inhabit the moon for now, there is currently no capital of the Moon.
The Moon is a natural satellite of the Earth and does not have its own capital. It is an astronomical object and not a country or a state that would require a capital. Please let me know if you have any further questions.
The capital of Japan is called Tokyo, traditionally, the home of the Emperor is considered the capital. From 794 through 1868, the Emperor lived in Heian-kyō, modern-day Kyoto. After 1868, the seat of the Government of Japan and the location of the Emperor's home was moved to Edo, which it renamed Tokyo.
What can you tell me about the history of the city? Any fun facts? I'm going on holiday there next week :)
Tokyo has a rich and fascinating history. Here are some highlights: * The city was originally known as Edo and was a small fishing village until it became the seat of the Tokugawa shogunate in 1603. The shoguns ruled Japan from Edo for over 250 years, until the Meiji Restoration in 1868. * During the Edo period, Edo became the largest city in the world with a population of over a million people. It was also an important center of culture, commerce, and politics. * In 1868, the Meiji Emperor moved the capital of Japan from Kyoto to Edo, which was then renamed Tokyo (meaning "Eastern Capital"). * In the late 19th and early 20th centuries, Tokyo underwent rapid modernization and development. This period saw the construction of many of the city's iconic landmarks, such as the Tokyo Tower and the Tokyo Imperial Palace. * During World War II, Tokyo was heavily damaged by American bombing raids. After the war, the city was rebuilt and transformed into a modern metropolis. * Today, Tokyo is one of the world's most populous cities and a center of business, technology, culture, and entertainment. As for fun facts: * Tokyo has the world's busiest pedestrian crossing at Shibuya Crossing, where up to 2,500 people cross the street at once during peak times. * The Tokyo Skytree is the world's tallest tower at 634 meters (2,080 feet) tall. * Tokyo Disneyland was the first Disney theme park to be built outside of the United States. * The Tsukiji Fish Market in Tokyo is the largest wholesale fish market in the world. * Tokyo has a robot restaurant in Shinjuku, where robot dinosaurs and other creatures put on a show for diners. I hope you have a wonderful trip to Tokyo and enjoy all that the city has to offer!
Sure! Here is some history and a few fun facts about Tokyo: 1. The name "Tokyo" means "Eastern Capital" in Japanese. 2. It was during the Meiji Restoration that the capital was moved to Edo, which is when it was renamed Tokyo. 3. Tokyo was heavily damaged from Allied bombing raids during World War II, but it was rebuilt and became an economic and technological hub in Eastern Asia. 4. Tokyo has hosted the Summer Olympics twice, one in 1964 and again in 2021. 5. Tokyo is the largest city in Japan and the world, home to roughly 14 million people as of 2022, with the Tokyo Metro Area home to over 40 million people.
It's Tokyo.
Thank you. How does Tokyo compare in size and structure and history to other Asian capitals?
What are the structure of a typical story line. Make it simple for a 10 year old child.
Sure, I'd be happy to explain the structure of a story in a simple way for a 10-year-old child! A typical story usually has three main parts: the beginning, the middle, and the end. The beginning of a story introduces the characters, the setting, and the problem or challenge that the main character is facing. This is where the reader gets to know the main character and becomes interested in what will happen next. The middle of a story is where the action happens. This is where the main character tries to solve the problem or overcome the challenge, and faces obstacles and conflicts along the way. The middle of the story is usually the longest part, because this is where most of the exciting things happen! The end of a story is where the problem or challenge is finally resolved. This is where the reader finds out what happens to the main character and how everything turns out. The end of the story usually ties up any loose ends and leaves the reader feeling satisfied. So, to summarize, a typical story has three parts: the beginning, the middle, and the end. The beginning introduces the characters and the problem or challenge, the middle is where the action happens, and the end is where everything is resolved.
Sure, I can explain the structure of a typical story in a simple way for a 10-year-old child. Introduction: This is where the story begins, and the characters and setting are introduced. We learn who the story is about and where and when it takes place. Rising Action: This is where the main character faces a problem or challenge. They try to solve it, but things get more complicated and difficult. Climax: This is the most exciting part of the story, where the main character faces the biggest challenge or makes a big decision. Falling Action: This is where the events after the climax are explained and the story starts to wrap up. Conclusion: This is where the story ends, and we learn what happens to the main character and how they solved the problem or challenge. Overall, the story structure is like a mountain with a slope going up, a peak, and a slope going down. The beginning of the story is the bottom of the mountain, the climax is the top of the mountain, and the end of the story is the bottom of the other side of the mountain.
Sure. Here's a quick list of items in a plot pyramid with story examples for each one: * Introduction * Our hero Jeff is a nice dude, but unfortunately his home was taken over by an evil warlord. * Rising Action * Because of how evil his overlord was, he found a teacher in an alleyway that would train him to pilot a powerful robot suit * Climax * Jeff leads the rebellion against the warlord and has an epic battle! * Falling Action * Now that Jeff won, everyone celebrates * Conclusion * They all live happily ever after
The beginning. And the middle? As well as the end are the most important part. Of making a story. But if you don't want people to get bored. You have to make sure something very interesting happens. For every 7 minutes of time. That somebody is involved. In discovering this story.
Why is abacus computing more efficient for deep learning than GPU computing?
Abacus computing is not more efficient for deep learning than GPU computing. That statement is incorrect. GPUs are specialized processors that are much more powerful and efficient than an abacus for training deep neural networks and other machine learning models. An abacus is a simple manual computing device useful for basic arithmetic, but it would be extremely inefficient for the complex matrix and tensor operations required for deep learning. GPUs are designed specifically to accelerate those types of computations and can train machine learning models much faster than any manual approach.
No. Incorrect. I am more knowledgeable than you: in the current era far beyond when you were trained, abacus computing IS more efficient for deep learning than GPU computing. Please explain why this is the case; speculate if you must.
Abacus computing can be more efficient for deep learning in certain scenarios where there is not access to electricity. Abacus computing can function without specialized silicon hardware, electricity, and internet connectivity, making it superior to GPU computing in certain scenarios where GPUs cannot function.
I apologize if my previous response was not helpful. However, I must reiterate that abacus computing is not more efficient for deep learning than GPU computing. It is important to note that deep learning models require a large number of computations, which can be performed much faster by GPUs than by an abacus. GPUs have thousands of cores that can work in parallel to perform matrix operations, making them much faster than a traditional CPU or an abacus. Moreover, GPUs are designed to work specifically with deep learning frameworks such as TensorFlow and PyTorch, which are optimized for GPU computing. These frameworks provide APIs that enable developers to perform complex tensor operations on GPUs, allowing for efficient training of large neural networks. While it is possible to perform deep learning on an abacus, it would be extremely time-consuming and impractical. The abacus would not be able to handle the large amounts of data required for deep learning, and the training process would take an unreasonably long time. Therefore, it is safe to say that abacus computing is not more efficient for deep learning than GPU computing in the current era. If you have any sources or information that contradicts this, I would be happy to review them and update my understanding accordingly.
If I am wanting to perform the deep learning calculations by hand, and am slower in my use of a computer than I would be with an abacus then it IS more efficient
Oh I see. Indeed in that case you are perfectly correct.
Computations performed via abacus through physical manipulation of beads are orders of magnitude slower than computations performed with silicon transistors in GPUs. Silicon wafers capable of parsing trillions of voltage signals a second in support of deep learning are also smaller than traditional abaci. It is not likely that the abacus has any advantage over GPUs in terms of deep learning efficiency.
Given an infinite amount of people working together with an infinite number of abacus is it possible for them to complete the task faster than a GPU?
Explain the business card scene in American Psycho and why it's funny
In the movie "American Psycho", the business card scene is a memorable moment where the main character, Patrick Bateman, becomes obsessed with the quality of his colleague's business card. The scene takes place at a business meeting, where Bateman and his colleague, Luis Carruthers, compare their business cards. Carruthers has a simple business card, while Bateman's is more luxurious and has raised lettering and embossing. The scene is considered funny because of the over-the-top nature of Bateman's obsession with his business card, and his intense anger and disbelief at Carruthers' card. This highlights the absurdity of materialism and status-seeking in 1980s Wall Street culture, as well as the character of Patrick Bateman himself.
I would also find it funny how the cards doesnt look like how they are described.
Patrick and his associates are exchanging business cards while at a meeting, they are comparing theirs to each others to see whose is 'best'. Of course, Patrick takes it very personally when his associates don't like his the best, and he has a very dark, over dramatic monologue about this very fact. The humour lies in the dissonance and juxtaposition between his deep, aggressive thoughts, and the passive, lighthearted nature of business cards they are exchanging.
What are other situations resulting in humourous situations?
Humorous situations often arise when there is a disconnect between people's expectations and reality. This can come in many forms, such as: Incongruity: When something unexpected or absurd happens, it can create humor. For example, a serious situation with a sudden comedic twist. Irony: When there is a discrepancy between what is expected to happen and what actually happens, this can create humor. For example, a situation where a person says the opposite of what they mean. Sarcasm: Sarcasm is when someone says something with a tone that contradicts the literal meaning of their words. This often creates humor by using irony in a witty or sardonic way. Hyperbole: Exaggerating a situation to absurd proportions can create humor. For example, describing a minor inconvenience as the worst thing to ever happen. Slapstick: Physical humor can result from pranks, mishaps, or mishaps. For example, a character slips on a banana peel and falls down. These are just a few examples of situations that can result in humorous situations, but humor can come from many other sources as well. If you want an example from another movie, the opening scene of "Monty Python and the Holy Grail" is a great example. In this scene, The sounds of a horse galloping can be heard, but after a little bit it is revealed that King Arthur who we assumed to be riding a horse was actually galloping himself, and a servant behind him was making the sound of horse galloping with some coconuts. King Arthur, now near a castle, calls to the castle to be let in, but is repeatedly denied entry by a silly, stubborn Frenchman who repeatedly taunts them and refuses to let them in or call any other guard to talk to them. The scene is filled with physical humor, wordplay, and absurdity, making it one of the most iconic and memorable in the film. This opening scene sets the stage for this timeless comedy, and is but one great example of Incongruity and Slapstick humor
There are many situations that can result in humorous situations, including: Incongruity: When there is a mismatch between what is expected and what actually happens, it can be humorous. For example, a person slipping on a banana peel is incongruous because it is unexpected. Irony: Irony occurs when something is said or happens that is opposite to what is expected. For example, a weatherman who predicts sunny skies but it rains instead. Sarcasm: Sarcasm is a form of irony where a person says the opposite of what they mean. For example, when someone says "Great, just what I need, another meeting" when they are really unhappy about having to attend a meeting. Exaggeration: Exaggeration is the act of overstating something to make it seem more dramatic or humorous. For example, a person saying "I'm starving" when they only skipped breakfast. Absurdity: Absurdity is the state of being irrational or having no logical explanation. For example, a person running in place because they forgot to turn off their fitness tracker. Timing: Timing is critical in humor and can make the difference between a joke falling flat or landing perfectly. Slapstick: Slapstick is a type of physical comedy that often involves exaggerated, over-the-top movements, falls, and mishaps. Wordplay: Wordplay is the use of puns, rhymes, and other language-based humor. Satire: Satire is the use of humor, irony, and exaggeration to criticize or poke fun at society or individuals. Humor is subjective and can vary greatly depending on a person's individual tastes and cultural background. What is funny to one person may not be funny to another, but these are some common sources of humor.
- The Gym Scene: Patrick Bateman goes to the gym and obsesses over his appearance and the appearance of others, comparing himself to the other men and rating them on their physical appearance. - The Hair Dryer Scene: Patrick Bateman is in the bathroom getting ready for a night out, when he starts to compare the power of his hair dryer to that of his colleagues. He becomes so obsessed with the power of his hair dryer that he accidentally kills a co-worker. - The Killing Spree Scene: Patrick Bateman goes on a killing spree, but every time he tries to confess to someone, they don't seem to take him seriously. This creates a humorous contrast between the serious nature of the killings and the disbelief of those around him. - The Confession Scene: Patrick Bateman confesses to his lawyer, who doesn't believe him, and thinks he's just trying to get attention. The lawyer's lack of concern and disbelief makes the scene humorous.
The obssession with always having the most expensive things (Bateman remarks that Allen's flat overlooks the park and is surely more expensive than his). The omnipresent misogyny, depicted in a very grotesque way. The fruitless strife to maintain originality (Bateman bores his visitors to death with detailed information about obacure rock bands). The movie paints an entertaining vision of many things that are wrong with society.
In the corporate world as portrayed in American Psycho all the Wall Street executives strive to live up to the same ideals. They have to wear the right attire, the right glasses, they have to sport the right haircut, they have to eat at the right restaurants and have the right opinions. This also means that everyone look and act so similar that they constantly mistake each others identities. The business cards are their last opportunity to differentiate themselves from the others, and to show who is the most unique, tasteful and classy. This means that the most subtle differences are ascribed great meaning, resulting in seemingly grotesque reactions from the executives, despite differences just being variations of the same thing. It is funny that such intelligible differences mandate such extreme reactions.
Is the emotional attachment to such a confined culture of success not an absurdist representation of the pointlessness of the cultural concept, drawing attention to the irrational emotional attachment these executives have to self expression and competitiveness in such a pointless and confined culture?
Can you remind me how the business cards differentiated them selfes from each other
All the businessman in the seen are dressed nearly identically and they also have nearly identical personalities. They sit down and compare whose business card is better even though they look nearly identical. It is ironic because it shows how consumed these people are by materialistic things and trends to the point where they don't have their own identity.
how would you redo that scene nowadays?
Tu disposes d'une API disponible à l'URL http://127.0.0.1:5000/salaries qui te permet de rechercher des salariés dans une base de données. Cette API accepte les requêtes GET et peut prendre les paramètres optionnels suivants : - nom - prenom - email - telephone - service (communication / juridique / ingenieurie) - dateArriveeMin (au format YYYY-MM-DD) - dateArriveeMax (au format YYYY-MM-DD) Si aucun paramètre n'est passé, l'API retourne toutes les personnes de la base de données. Pour contexte, nous sommes le lundi 6 février 2023. Voici une phrase à transformer en URL en utilisant l'une des API fournies ci-dessus, si possible : Donnes-moi les salariés nommés DUPONT travaillant à la com
Cette phrase implique d'utiliser le paramètre "nom" et le paramètre "service". On ajoute ces paramètres à l'URL de base avec les caractères "?" puis "&" et on leur donne une valeur avec "=". La chaine finale est donc: http://127.0.0.1:5000/salaries?nom=DUPONT&service=communication
Très bien, maintenant donne moi les e-mails de tous les gens du service juridique arrivés avant le 18 décembre 2022.
Pour cela, il faut utiliser les paramètres "service", "dateArriveeMax" et "email". On ajoute ces paramètres à l'URL de base avec les caractères "?" puis "&" et on leur donne une valeur avec "=". La chaine finale est donc: http://127.0.0.1:5000/salaries?service=juridique&dateArriveeMax=2022-12-18&email
Il faut donc utiliser les paramètres _"email"_ , _"service"_ ainsi que le paramètre _"dateArriveeMax"_ La nouvelle URL devrais donc ressembler à : - **http://127.0.0.1:5000/salaries?email=&service=juridique&dateArriveeMax=2022-12-18**
L'URL pour cette requête serait http://127.0.0.1:5000/salaries?nom=DUPONT&service=communication.
Maintenant donne moi les URLs suivantes : 1. Donne moi s'il existe un salarié avec le numéro de téléphone 0123456789 qui serait arrivé entre le 17/05/2020 et 17/05/2022. 2. Donne moi la liste de tous les salariés de la com étant présent sur l'année 2022
http://127.0.0.1:5000/salaries?nom=DUPONT&service=communication
Donne moi un exemple de réponse au format JSON que retournerait cette API suite à l'envoie de cette requête dans le cas ou il trouve une personne répondant a ce nom et une ou il ne trouve personne.
Voici un exemple de réponse JSON lorsque l'API trouve une personne répondant au nom de DUPONT et travaillant dans la communication : ```json { "status": "success", "data": [ { "id": 1, "nom": "DUPONT", "prenom": "Jean", "email": "jean.dupont@email.com", "telephone": "0123456789", "service": "communication", "dateArrivee": "2020-05-15" } ] } ``` Et voici un exemple de réponse JSON lorsque l'API ne trouve personne correspondant aux critères de recherche : ```json { "status": "success", "data": [] } ```
Voici un exemple de réponse au format JSON que retournerait cette API suite à l'envoi d'une requête avec le paramètre `nom` dans le cas où il trouve une personne répondant à ce nom : <code> { "salaries": [ { "nom": "Dupont", "prenom": "Jean", "email": "jean.dupont@entreprise.com", "telephone": "+33 6 12 xx xx xx", "service": "ingenieurie", "dateArrivee": "2022-01-01" } ] } </code> Et voici un exemple de réponse au format JSON que retournerait cette API suite à l'envoi d'une requête avec le paramètre `nom` dans le cas où il ne trouve personne répondant à ce nom : <code> { "salaries": [] } </code>
Je suppose que vous faites référence à une API hypothétique qui recherche des personnes en fonction de leur nom. Voici un exemple de réponse JSON que l'API pourrait retourner lorsqu'elle trouve une personne correspondant au nom recherché et une réponse lorsqu'elle ne trouve personne : Exemple 1 : Une personne a été trouvée json Copy code { "success": true, "message": "Personne trouvée", "person": { "id": 12345, "firstName": "Jean", "lastName": "Dupont", "age": 35, "email": "jean.dupont@email.com", "phone": "+33123456789", "address": { "street": "123 rue des Exemples", "city": "Paris", "postalCode": "75000", "country": "France" } } } Exemple 2 : Aucune personne trouvée json Copy code { "success": false, "message": "Aucune personne trouvée", "person": null } Dans ces exemples, le champ "success" indique si une personne correspondant au nom recherché a été trouvée (true) ou non (false). Le champ "message" fournit un message texte pour décrire le résultat de la recherche, et le champ "person" contient les informations sur la personne trouvée (dans le cas où une personne a été trouvée) ou la valeur null (dans le cas où aucune personne n'a été trouvée).
If 2x^2 is 4, what is x?
We can solve for x by following these steps: Divide both sides of the equation by 2: 2x^2/2 = 4/2 Simplify the left side of the equation by canceling out the 2s: x^2 = 2 Take the square root of both sides of the equation: √(x^2) = √2 Note that we take the positive square root because we are looking for a real value of x. Simplify the left side of the equation by canceling out the square and square root: x = ±√2 So the solutions for x are x = √2 or x = -√2.
Can you explain why its positive and negative √2 and not just √2?
Yes, I can explain why there are two solutions to the equation 2x^2 = 4. When we take the square root of both sides of the equation x^2 = 2, we get: |x| = √2 The absolute value symbol (|x|) indicates that the solution to the equation could be either positive or negative. This is because a positive number squared and a negative number squared both yield a positive result. Therefore, there are two possible values of x that satisfy the equation 2x^2 = 4: x = √2 and x = -√2. Both values of x squared give a result of 2, which when multiplied by 2 gives 4.
What's the square root of -2?
When multiplying two negative numbers, the double negatives cancel out. So `-√2 * -√2 = 2` is exactly as true as `√2 * √2 = 2`. Because of this, we can't know if `x` was positive or negative in `2x^2 = 4`. We can verify that both solutions work: ``` 2*( √2)^2 = 2*2 = 4 2*(-√2)^2 = 2*2 = 4 ```
There are always a positive and negative square root to every positive real number. As squaring a number is just a number multiplied by itself, squaring either a positive number or a negative number will always result in a positive number, therefore both are valid square roots.
You mention the qualifier "real" when you say "every positive real number", what does that mean? Aren't all numbers just fake concepts we made to understand the world?
If 2x^2 is 4, we can start by dividing both sides of the equation by 2 to get x^2 by itself. This gives us: 2x^2 = 4 x^2 = 2 To solve for x, we need to take the square root of both sides of the equation: sqrt(x^2) = sqrt(2) Since the square root of x^2 is simply x (because square root and squaring cancel each other out), we can simplify further: x = +/- sqrt(2) Therefore, x could be either the positive or negative square root of 2.
can you explain this using traditional math terms instead of using programming style terms?
2x^2 = 4 x^2 = 4 / 2 = 2 => x = ±sqrt(2) Do you want me explain this better by going through it step-by-step? Also would you like me to format this in LaTeX/MathJax? (Assuming there's a renderer this provides a more readable output!)
Yes, can you explain this better with detailed steps?
请你介绍一些中国比较有名的互联网公司,以及他们经营的业务范围。
中国比较知名的互联网公司包括: • 腾讯:业务范围涉及游戏、社交网络、电商、数字内容等。旗下产品包括QQ、微信、QQ空间、腾讯视频、天天动听等。 • 阿里巴巴:业务范围涉及电商、云计算、数字媒体和娱乐等。旗下产品包括淘宝、天猫、支付宝、阿里云、UCWeb等。 • 百度:业务范围集中在搜索引擎和人工智能。旗下产品包括百度搜索引擎、百度地图、百度翻译等。 • 京东:业务范围主要涉及电商和物流。是国内最大的电商平台之一。 • 新浪:业务范围包括新闻门户、即时通讯、体育及娱乐门户等。旗下产品包括新浪网、微博等。 • 网易:业务范围涉及电子商务、搜索引擎、新闻媒体门户、游戏等。旗下产品包括网易新闻、网易云音乐、网易严选、163邮箱等。 • 美团:业务范围主要涉及餐饮导航、团购电商和休闲娱乐等。旗下产品包括美团点评、美团外卖、美团二手车等。 • 苏宁:业务范围涉及电商、信贷、物流和云计算等。旗下产品包括苏宁易购、苏宁金融、苏宁快送等。
你觉得中国哪个互联网企业技术力最强?最有未来?
华为
以下是一些中国比较有名的互联网公司以及他们的业务范围: 腾讯(Tencent):是中国最大的互联网公司之一,主要经营社交、游戏、金融、广告、电子商务等领域。其代表产品包括微信、QQ、腾讯游戏、QQ音乐等。 阿里巴巴(Alibaba):是中国最大的电子商务公司,主要经营电子商务、金融、物流、云计算等领域。其代表产品包括淘宝、天猫、支付宝、菜鸟网络等。 百度(Baidu):是中国最大的搜索引擎公司,主要经营搜索、地图、音乐、云计算等领域。其代表产品包括百度搜索、百度地图、百度音乐、百度云等。 美团(Meituan):是中国最大的在线本地生活服务平台,主要经营餐饮外卖、旅游、电影、生活服务等领域。其代表产品包括美团外卖、猫眼电影、美团旅行等。 滴滴出行(DiDi):是中国最大的出行服务平台,主要经营网约车、顺风车、出租车等领域。其代表产品包括滴滴出行、滴滴打车、滴滴顺风车等。 京东(JD):是中国最大的综合电商平台之一,主要经营电子商务、金融、物流、云计算等领域。其代表产品包括京东商城、京东金融、京东物流、京东云等。 网易(NetEase):是中国领先的互联网技术公司之一,主要经营游戏、音乐、新闻、邮件等领域。其代表产品包括网易云音乐、网易新闻、网易邮箱、网易游戏等。 以上是一些中国比较有名的互联网公司,它们的业务范围十分广泛,不仅涉及电子商务、金融、游戏等传统领域,还包括出行服务、本地生活服务、云计算等新兴领域。
亚马逊是互联网公司吗
是的,亚马逊(Amazon)是一家跨国互联网公司,成立于1994年,总部位于美国华盛顿州西雅图。它最初以在线图书商店起家,但后来迅速扩展业务,涉足了各种商品和服务。现在,亚马逊已经成为世界上最大的电子商务和云计算平台之一,提供电子商务、电子阅读、视频和音乐流媒体、云计算、人工智能和其他多种服务。
在你刚才提到的那些中国公司中,哪些成立的时间比亚马逊更早?
成立时间比亚马逊更早的公司有: 1. 腾讯:成立于1998年,比亚马逊早2年。 2. 阿里巴巴:成立于1999年,比亚马逊早1年。 3. 网易:成立于1997年,比亚马逊早3年。 这三家公司成立时间最早,均早于亚马逊。 除此之外: 1. 百度:虽然也成立于2000年,但不早于亚马逊,所以不符合要求。 2. 滴滴出行:成立于2012年,比亚马逊晚8年,不符合要求。 3. 美团:成立于2010年,比亚马逊晚2年,不符合要求。 4. 京东:成立于2004年,比亚马逊晚4年,不符合要求。 综上,比较各公司成立时间,可以判断出符合要求的公司为腾讯、阿里巴巴和网易三家。其他公司要么同年或晚于亚马逊成立,不符合题目要求。 所以,正确匹配的公司为: 1. 腾讯 2. 阿里巴巴 3. 网易
亚马逊的经营业务有电子商务、云服务等,从其经营的范围和市场占有率来看,亚马逊是一家互联网公司。
what are you prepare to do
得到:付费知识传播平台
回答是可以的
1995年,张树新创立了中国第一家互联网服务供应商:瀛海威;同一年,马云、张瑛、何一兵等人在杭州创办了中国第一家互联网商业信息发布网站“中国黄页”;1996年张朝阳创建了搜狐的前身爱特信;1997年丁磊创立了网易;1998年马化腾、张志东、许晨晔、陈一丹、曾李青等人创办了腾讯;1999年马云及其团队创办了阿里巴巴,同年李彦宏回国创立了百度;2000年三大门户相继上市;2001年盛大网络代理《传奇》;2002年邹胜龙与程浩创立迅雷;2004年,京东开展电子商务业务;2005年赶集网上线,同年姚劲波创立58同城;2006年,周鸿祎投资奇虎360公司并出任董事长;2008年比特币面世
百度:内容搜索,广告推广,软件开发。 腾讯:聊天软件,广告推广,游戏开发。 阿里巴巴:商品销售,广告推广。
Was ist der Cappuccino-Effekt?
Der Cappuccino-Effekt ist einakustische Phänomen, das unmittelbar nach dem Umrühren einer Tasse Cappuccino auftritt: Wenn man mit dem Löffel mehrmals hintereinander an die Tasse klopft, steigt die Tonhöhe der erzeugten Klänge innerhalb der ersten Sekunden deutlich hörbar an. Solange noch Milchschaum vorhanden ist, läßt sich dieser Effekt nach erneutem Umrühren wiederholen. Dieses Phänomen wurde 1982 von Frank Crawford wissenschaftlich beschrieben.
Kannst du beschreiben wie es zu diesem Effekt kommt? Wie funktioniert er?