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FAITestCommand_VerifyTestResults::~FAITestCommand_VerifyTestResults | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual ~FAITestCommand_VerifyTestResults() | [] |
|
FAITestCommand_WaitOneTick::Update | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired) | AITestSuite | virtual bool Update() | [] |
FAITestCommand_WaitOneTick | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | class FAITestCommand_WaitOneTick : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand) | [] |
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FAITestCommand_WaitOneTick::FAITestCommand_WaitOneTick | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | FAITestCommand_WaitOneTick() | [] |
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FAITestCommand_WaitSeconds::Update | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired) | AITestSuite | virtual bool Update() | [] |
FAITestCommand_WaitSeconds::FAITestCommand_WaitSeconds | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | FAITestCommand_WaitSeconds ( float InputParam ) | [] |
|
FAITestCommand_WaitSeconds::~FAITestCommand_WaitSeconds | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual ~FAITestCommand_WaitSeconds() | [] |
|
FAITestCommand_WaitSeconds | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | class FAITestCommand_WaitSeconds : public [IAutomationLatentCommand](API\Runtime\Core\Misc\IAutomationLatentCommand) | [] |
|
FAITestHelpers::FramesCounter | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | namespace FAITestHelpers { uint64 FAITestHelpers::FramesCounter() } | [] |
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FAITestHelpers::GetWorld | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | Certain blueprints (like level blueprints) require a level outer, and for certain actions we need a level actor selected. This utility function provides an easy way to grab the world (which has a level that we can use for these purposes). | AITestSuite | namespace FAITestHelpers { [UWorld](API\Runtime\Engine\Engine\UWorld) * FAITestHelpers::GetWorld() } | [] |
FAITestHelpers::UpdateFrameCounter | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | namespace FAITestHelpers { void FAITestHelpers::UpdateFrameCounter() } | [] |
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FAITestHelpers::TickInterval | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | namespace FAITestHelpers { static const float FAITestHelpers::TickInterval = 1.f / 30; } | [] |
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FAITest_SimpleComponentBasedTest::SetTestRunner | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual void SetTestRunner ( [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & AutomationTestInstance ) | [] |
|
FAITest_SimpleComponentBasedTest::SetUp | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | true if setup was completed successfully, false otherwise (which will result in failing the test instance). | AITestSuite | virtual bool SetUp() | [] |
FAITest_SimpleComponentBasedTest::TickComponent | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | void TickComponent() | [] |
|
FAITest_SimpleComponentBasedTest::FAITest_SimpleComponentBasedTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | FAITest_SimpleComponentBasedTest() | [] |
|
FAITest_SimpleComponentBasedTest::~FAITest_SimpleComponentBasedTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | virtual ~FAITest_SimpleComponentBasedTest() | [] |
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FAITest_SimpleComponentBasedTest | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | Specific test types. | AITestSuite | template<class FReal> struct FAITest_SimpleComponentBasedTest : public [FAITestBase](API\Developer\AITestSuite\FAITestBase) | [
{
"type": "FReal *",
"name": "Component",
"description": ""
},
{
"type": "FTestLogger< in...",
"name": "Logger",
"description": ""
}
] |
FBTBuilder::AddParallel | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static [UBTComposite_SimpleParallel](API\Runtime\AIModule\BehaviorTree\Composites\UBTComposite_SimpleParallel) & AddParallel ( [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & TreeOb, [EBTParallelMode::Type](API\Runtime\AIModule\BehaviorTree\Composites\EBTParallelMode__Type) Mode ) | [] |
|
FBTBuilder::AddParallel | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static [UBTComposite_SimpleParallel](API\Runtime\AIModule\BehaviorTree\Composites\UBTComposite_SimpleParallel) & AddParallel ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [EBTParallelMode::Type](API\Runtime\AIModule\BehaviorTree\Composites\EBTParallelMode__Type) Mode ) | [] |
|
FBTBuilder::AddSelector | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static [UBTComposite_Selector](API\Runtime\AIModule\BehaviorTree\Composites\UBTComposite_Selector) & AddSelector ( [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & TreeOb ) | [] |
|
FBTBuilder::AddSelector | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static [UBTComposite_Selector](API\Runtime\AIModule\BehaviorTree\Composites\UBTComposite_Selector) & AddSelector ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode ) | [] |
|
FBTBuilder::AddSequence | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static [UBTComposite_Sequence](API\Runtime\AIModule\BehaviorTree\Composites\UBTComposite_Sequence) & AddSequence ( [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & TreeOb ) | [] |
|
FBTBuilder::AddSequence | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static [UBTComposite_Sequence](API\Runtime\AIModule\BehaviorTree\Composites\UBTComposite_Sequence) & AddSequence ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode ) | [] |
|
FBTBuilder::AddTask | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void AddTask ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 LogIndex, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, int32 ExecutionTicks, int32 LogTickIndex ) | [] |
|
FBTBuilder::AddTaskBTStopAction | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void AddTaskBTStopAction ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 LogIndex, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, [EBTTestTaskStopTiming](API\Developer\AITestSuite\BehaviorTree\EBTTestTaskStopTiming) StopTiming, [EBTTestStopAction](API\Developer\AITestSuite\BehaviorTree\EBTTestStopAction) StopAction ) | [] |
|
FBTBuilder::AddTaskFlagChange | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void AddTaskFlagChange ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, bool bValue, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, [FName](API\Runtime\Core\UObject\FName) BoolKeyName, [FName](API\Runtime\Core\UObject\FName) BoolOnAbortKeyName, bool bOnAbortValue ) | [] |
|
FBTBuilder::AddTaskLatentFlags | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void AddTaskLatentFlags ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, int32 ExecuteHalfTicks, [FName](API\Runtime\Core\UObject\FName) ExecuteKeyName, int32 ExecuteLogStart, int32 ExecuteLogFinish, int32 AbortHalfTicks, [FName](API\Runtime\Core\UObject\FName) AbortKeyName, int32 AbortLogStart, int32 AbortLogFinish, [EBTTestChangeFlagBehavior](API\Developer\AITestSuite\BehaviorTree\EBTTestChangeFlagBehavior) ChangeFlagBehavior ) | [] |
|
FBTBuilder::AddTaskLogFinish | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void AddTaskLogFinish ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 LogIndex, int32 FinishIndex, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, int32 ExecutionTicks ) | [] |
|
FBTBuilder::AddTaskSubtree | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void AddTaskSubtree ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) * TreeAsset ) | [] |
|
FBTBuilder::AddTaskValueChange | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void AddTaskValueChange ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 Value, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, [FName](API\Runtime\Core\UObject\FName) IntKeyName, [FName](API\Runtime\Core\UObject\FName) IntOnAbortKeyName, int32 OnAbortValue ) | [] |
|
FBTBuilder::AddTaskToggleFlag | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void AddTaskToggleFlag ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [EBTNodeResult::Type](API\Runtime\AIModule\BehaviorTree\EBTNodeResult__Type) NodeResult, [FName](API\Runtime\Core\UObject\FName) BoolKeyName, int32 NumToggles ) | [] |
|
FBTBuilder::CreateBehaviorTree | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & CreateBehaviorTree ( [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & ParentTree ) | [] |
|
FBTBuilder::WithDecorator | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | template<class T> static T & WithDecorator ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [UClass](API\Runtime\CoreUObject\UObject\UClass) * DecoratorClass ) | [] |
|
FBTBuilder::WithDecoratorBlackboard | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void WithDecoratorBlackboard ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [EBasicKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EBasicKeyOperation__Type) Condition, [EBTFlowAbortMode::Type](API\Runtime\AIModule\BehaviorTree\EBTFlowAbortMode__Type) Observer, [FName](API\Runtime\Core\UObject\FName) BoolKeyName, int32 LogIndexBecomeRelevant, int32 LogIndexCeaseRelevant, int32 LogIndexCalculate ) | [] |
|
FBTBuilder::WithDecoratorBlackboard | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void WithDecoratorBlackboard ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [EArithmeticKeyOperation::Type](API\Runtime\AIModule\BehaviorTree\Blackboard\EArithmeticKeyOperation__Type) Condition, int32 Value, [EBTFlowAbortMode::Type](API\Runtime\AIModule\BehaviorTree\EBTFlowAbortMode__Type) Observer, [EBTBlackboardRestart::Type](API\Runtime\AIModule\BehaviorTree\Decorators\EBTBlackboardRestart__Type) NotifyMode, [FName](API\Runtime\Core\UObject\FName) IntKeyName, int32 LogIndexBecomeRelevant, int32 LogIndexCeaseRelevant, int32 LogIndexCalculate ) | [] |
|
FBTBuilder::CreateBehaviorTree | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & CreateBehaviorTree() | [] |
|
FBTBuilder::WithDecoratorBlueprint | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void WithDecoratorBlueprint ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [EBTFlowAbortMode::Type](API\Runtime\AIModule\BehaviorTree\EBTFlowAbortMode__Type) Observer, [EBPConditionType](API\Developer\AITestSuite\BehaviorTree\EBPConditionType) BPConditionType, int32 LogIndexBecomeRelevant, int32 LogIndexCeaseRelevant, int32 LogIndexCalculate, [FName](API\Runtime\Core\UObject\FName) ObservingKeyName ) | [] |
|
FBTBuilder::WithDecoratorDelayedAbort | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void WithDecoratorDelayedAbort ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 NumTicks, bool bAbortOnlyOnce ) | [] |
|
FBTBuilder::WithDecoratorLoop | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void WithDecoratorLoop ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 NumLoops ) | [] |
|
FBTBuilder::WithServiceBTStopAction | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void WithServiceBTStopAction ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 LogIndex, [EBTTestServiceStopTiming](API\Developer\AITestSuite\BehaviorTree\EBTTestServiceStopTiming) StopTiming, [EBTTestStopAction](API\Developer\AITestSuite\BehaviorTree\EBTTestStopAction) StopAction ) | [] |
|
FBTBuilder::WithServiceLog | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void WithServiceLog ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 ActivationIndex, int32 DeactivationIndex, int32 TickIndex, [FName](API\Runtime\Core\UObject\FName) TickBoolKeyName, bool bCallTickOnSearchStart, [FName](API\Runtime\Core\UObject\FName) BecomeRelevantBoolKeyName, [FName](API\Runtime\Core\UObject\FName) CeaseRelevantBoolKeyName, bool bToggleValue ) | [] |
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FBTBuilder::WithTaskService | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | template<class T> static T & WithTaskService ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [UClass](API\Runtime\CoreUObject\UObject\UClass) * ServiceClass ) | [] |
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FBTBuilder::WithTaskServiceBTStopAction | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void WithTaskServiceBTStopAction ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 LogIndex, [EBTTestServiceStopTiming](API\Developer\AITestSuite\BehaviorTree\EBTTestServiceStopTiming) StopTiming, [EBTTestStopAction](API\Developer\AITestSuite\BehaviorTree\EBTTestStopAction) StopAction ) | [] |
|
FBTBuilder::WithTaskServiceLog | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | static void WithTaskServiceLog ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, int32 ActivationIndex, int32 DeactivationIndex, int32 TickIndex, [FName](API\Runtime\Core\UObject\FName) TickBoolKeyName, bool bCallTickOnSearchStart, [FName](API\Runtime\Core\UObject\FName) BecomeRelevantBoolKeyName, [FName](API\Runtime\Core\UObject\FName) CeaseRelevantBoolKeyName, bool bToggleValue ) | [] |
|
FBTBuilder | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | struct FBTBuilder | [] |
|
FTestHelpers::TestEqual | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | namespace FTestHelpers { template<typename T1, typename T2> bool FTestHelpers::TestEqual ( const [FString](API\Runtime\Core\Containers\FString) & Description, T1 Expression, T2 Expected, [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & This ) } | [] |
|
FBTBuilder::WithService | /Engine/Source/Developer/AITestSuite/Public/BTBuilder.h | AITestSuite | template<class T> static T & WithService ( [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) & ParentNode, [UClass](API\Runtime\CoreUObject\UObject\UClass) * ServiceClass ) | [] |
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FTestHelpers::TestEqual | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | namespace FTestHelpers { template<typename T1, typename T2> bool FTestHelpers::TestEqual ( const [FString](API\Runtime\Core\Containers\FString) & Description, T1 * Expression, T2 * Expected, [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & This ) } | [] |
|
FTestHelpers::TestNotEqual | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | namespace FTestHelpers { template<typename T1, typename T2> bool FTestHelpers::TestNotEqual ( const [FString](API\Runtime\Core\Containers\FString) & Description, T1 Expression, T2 Expected, [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & This ) } | [] |
|
FTestHelpers::TestNotEqual | /Engine/Source/Developer/AITestSuite/Public/AITestsCommon.h | AITestSuite | namespace FTestHelpers { template<typename T1, typename T2> bool FTestHelpers::TestNotEqual ( const [FString](API\Runtime\Core\Containers\FString) & Description, T1 * Expression, T2 * Expected, [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) & This ) } | [] |
|
FTestLogger::Log | /Engine/Source/Developer/AITestSuite/Public/TestLogger.h | AITestSuite | void Log ( const ValueType & Value ) | [] |
|
FTestLogger::FTestLogger | /Engine/Source/Developer/AITestSuite/Public/TestLogger.h | AITestSuite | FTestLogger ( [FAutomationTestBase](API\Runtime\Core\Misc\FAutomationTestBase) * InTestRunner ) | [] |
|
FTestLogger | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h | AITestSuite | template<typename ValueType> struct FTestLogger | [
{
"type": "TArray< ValueTy...",
"name": "ExpectedValues",
"description": ""
},
{
"type": "TArray< ValueTy...",
"name": "LoggedValues",
"description": ""
},
{
"type": "FAutomationTest...",
"name": "TestRunner",
"description": ""
}
] |
|
FTestTickHelper::GetStatId | /Engine/Source/Developer/AITestSuite/Classes/MockAI.h | Return the stat id to use for this tickable | AITestSuite | virtual [TStatId](API\Runtime\Core\Stats\TStatId) GetStatId() const | [] |
FTestTickHelper::IsTickable | /Engine/Source/Developer/AITestSuite/Classes/MockAI.h | Virtual that can be overloaded by the inheriting class. It is used to determine whether an object is ready to be ticked. This is required for example for allUObjectderived classes as they might be loaded async and therefore won't be ready immediately.
true if object is ready to be ticked, false otherwise. | AITestSuite | virtual bool IsTickable() const | [] |
FTestTickHelper::IsTickableInEditor | /Engine/Source/Developer/AITestSuite/Classes/MockAI.h | Used to determine whether the object should be ticked in the editor. Defaults to false since that is the previous behavior.
true if this tickable object can be ticked in the editor | AITestSuite | virtual bool IsTickableInEditor() const | [] |
FTestTickHelper::Tick | /Engine/Source/Developer/AITestSuite/Classes/MockAI.h | Pure virtual that must be overloaded by the inheriting class. It will be called from within LevelTick.cpp after ticking all actors or from the rendering thread (depending on bIsRenderingThreadObject) | AITestSuite | virtual void Tick ( float DeltaTime ) | [] |
FTestTickHelper::FTestTickHelper | /Engine/Source/Developer/AITestSuite/Classes/MockAI.h | AITestSuite | FTestTickHelper() | [] |
|
FTestTickHelper | /Engine/Source/Developer/AITestSuite/Classes/MockAI.h | AITestSuite | struct FTestTickHelper : public [FTickableGameObject](API\Runtime\Engine\FTickableGameObject) | [
{
"type": "TWeakObjectPtr<...",
"name": "Owner",
"description": ""
}
] |
|
IAITestSuite::Get | /Engine/Source/Developer/AITestSuite/Public/AITestSuite.h | Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
Returns singleton instance, loading the module on demand if needed | AITestSuite | static [IAITestSuite](API\Developer\AITestSuite\IAITestSuite) & Get() | [] |
FTestLogger::~FTestLogger | /Engine/Source/Developer/AITestSuite/Public/TestLogger.h | AITestSuite | ~FTestLogger() | [] |
|
IAITestSuite::IsAvailable | /Engine/Source/Developer/AITestSuite/Public/AITestSuite.h | Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true.
True if the module is loaded and ready to use | AITestSuite | static bool IsAvailable() | [] |
IAITestSuite | /Engine/Source/Developer/AITestSuite/Public/AITestSuite.h | The public interface to this module | AITestSuite | class IAITestSuite : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
UMockAI::SetEnableTicking | /Engine/Source/Developer/AITestSuite/Classes/MockAI.h | AITestSuite | void SetEnableTicking ( bool bShouldTick ) | [] |
|
UMockAI::TickMe | /Engine/Source/Developer/AITestSuite/Classes/MockAI.h | AITestSuite | virtual void TickMe ( float DeltaTime ) | [] |
|
UMockAI::UseBlackboardComponent | /Engine/Source/Developer/AITestSuite/Classes/MockAI.h | AITestSuite | void UseBlackboardComponent() | [] |
|
UMockAI::UseBrainComponent | /Engine/Source/Developer/AITestSuite/Classes/MockAI.h | AITestSuite | template<typename TBrainClass> void UseBrainComponent() | [] |
|
UMockAI::UsePerceptionComponent | /Engine/Source/Developer/AITestSuite/Classes/MockAI.h | AITestSuite | void UsePerceptionComponent() | [] |
|
UMockAI::UMockAI | /Engine/Source/Developer/AITestSuite/Classes/MockAI.h | AITestSuite | UMockAI ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UMockAI::~UMockAI | /Engine/Source/Developer/AITestSuite/Classes/MockAI.h | AITestSuite | virtual ~UMockAI() | [] |
|
UMockAI | /Engine/Source/Developer/AITestSuite/Classes/MockAI.h | AITestSuite | class UMockAI : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TObjectPtr<AAc...",
"name": "Actor",
"description": ""
},
{
"type": "TObjectPtr<UBl...",
"name": "BBComp",
"description": ""
},
{
"type": "TObjectPtr<UBr...",
"name": "BrainComp",
"description": ""
},
{
"type": "TObjectPtr<UAI...",
"name": "PerceptionComp",
"description": ""
},
{
"type": "FTestTickHelper",
"name": "TickHelper",
"description": ""
}
] |
|
ExecutionLog | /Engine/Source/Developer/AITestSuite/Classes/MockAI_BT.h | AITestSuite | static [TArray](API\Runtime\Core\Containers\TArray)< int32 > ExecutionLog; | [] |
|
UMockAI_BT::RunBT | /Engine/Source/Developer/AITestSuite/Classes/MockAI_BT.h | AITestSuite | void RunBT ( [UBehaviorTree](API\Runtime\AIModule\BehaviorTree\UBehaviorTree) & BTAsset, [EBTExecutionMode::Type](API\Runtime\AIModule\BehaviorTree\EBTExecutionMode__Type) RunType ) | [] |
|
UMockAI_BT::IsRunning | /Engine/Source/Developer/AITestSuite/Classes/MockAI_BT.h | AITestSuite | bool IsRunning() const | [] |
|
UMockAI_BT::UMockAI_BT | /Engine/Source/Developer/AITestSuite/Classes/MockAI_BT.h | AITestSuite | UMockAI_BT ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UMockGameplayTaskOwner::GetGameplayTaskOwner | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h | Get owner of a task or default one when task is null | AITestSuite | virtual [AActor](API\Runtime\Engine\GameFramework\AActor) * GetGameplayTaskOwner ( const [UGameplayTask](API\Runtime\GameplayTasks\UGameplayTask) * Task ) const | [] |
UMockGameplayTaskOwner::GetGameplayTasksComponent | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h | Finds tasks component for given GameplayTask, Task.GetGameplayTasksComponent() may not be initialized at this point! | AITestSuite | virtual [UGameplayTasksComponent](API\Runtime\GameplayTasks\UGameplayTasksComponent) * GetGameplayTasksComponent ( const [UGameplayTask](API\Runtime\GameplayTasks\UGameplayTask) & Task ) const | [] |
UMockGameplayTaskOwner | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h | AITestSuite | class UMockGameplayTaskOwner : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IGameplayTaskOwnerInterface](API\Runtime\GameplayTasks\IGameplayTaskOwnerInterface) | [
{
"type": "TObjectPtr<UGa...",
"name": "GTComponent",
"description": ""
}
] |
|
UMockGameplayTasksComponent::GetTaskPriorityQueueSize | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h | AITestSuite | int32 GetTaskPriorityQueueSize() const | [] |
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UMockGameplayTasksComponent | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h | A Testing-time component that is a way to accessUGameplayTasksComponent's protected properties | AITestSuite | class UMockGameplayTasksComponent : public [UGameplayTasksComponent](API\Runtime\GameplayTasks\UGameplayTasksComponent) | [] |
UMockTask_Log::Activate | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h | Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it | AITestSuite | virtual void Activate() | [] |
UMockTask_Log::CreateTask | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h | AITestSuite | static [UMockTask_Log](API\Developer\AITestSuite\UMockTask_Log) * CreateTask ( [IGameplayTaskOwnerInterface](API\Runtime\GameplayTasks\IGameplayTaskOwnerInterface) & TaskOwner, [FTestLogger](API\Developer\AITestSuite\FTestLogger)< int32 > & InLogger, const [FGameplayResourceSet](API\Runtime\GameplayTasks\FGameplayResourceSet) & Resources, uint8 Priority ) | [] |
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UMockTask_Log::EnableTick | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h | Testing only hack-functions | AITestSuite | void EnableTick() | [] |
UMockTask_Log::ExternalCancel | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h | Called when the task is asked to cancel from an outside node. What this means depends on the individual task.Bydefault, this does nothing other than ending the task. | AITestSuite | virtual void ExternalCancel() | [] |
UMockTask_Log::ExternalConfirm | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h | Called when the task is asked to confirm from an outside node. What this means depends on the individual task.Bydefault, this does nothing other than ending if bEndTask is true. | AITestSuite | virtual void ExternalConfirm ( bool bEndTask ) | [] |
UMockTask_Log::OnDestroy | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h | End and CleanUp the task - may be called by the task itself or by the task owner if the owner is ending. IMPORTANT! Do NOT call directly! CallEndTask()orTaskOwnerEnded()IMPORTANT! When overriding this function make sure to call Super::OnDestroy(bOwnerFinished) as the last thing, since the function internally marks the task as "Pending Kill", and this may interfere with internal BP mechanics | AITestSuite | virtual void OnDestroy ( bool bInOwnerFinished ) | [] |
UMockAI_BT | /Engine/Source/Developer/AITestSuite/Classes/MockAI_BT.h | AITestSuite | class UMockAI_BT : public [UMockAI](API\Developer\AITestSuite\UMockAI) | [
{
"type": "TObjectPtr<UBe...",
"name": "BTComp",
"description": ""
},
{
"type": "TArray< int32 >",
"name": "ExpectedResult",
"description": ""
}
] |
|
UMockTask_Log::SetInstaEnd | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h | AITestSuite | void SetInstaEnd ( bool bNewValue ) | [] |
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UMockTask_Log::TickTask | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h | Tick function for this task, if bTickingTask == true | AITestSuite | virtual void TickTask ( float DeltaTime ) | [] |
UMockTask_Log::UMockTask_Log | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h | AITestSuite | UMockTask_Log ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UMockTask_Log | /Engine/Source/Developer/AITestSuite/Classes/MockGameplayTasks.h | AITestSuite | class UMockTask_Log : public [UGameplayTask](API\Runtime\GameplayTasks\UGameplayTask) | [
{
"type": "bool",
"name": "bShoudEndAsPartOfActivation",
"description": ""
},
{
"type": "FTestLogger< in...",
"name": "Logger",
"description": ""
}
] |
|
FAddAtributeAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] |
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FAddAtributeAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] |
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FAddAtributeAction::FAddAtributeAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FAddAtributeAction() | [] |
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FAddAtributeAction::FAddAtributeAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | FAddAtributeAction ( const [FAnimatedBoneAttribute](API\Runtime\Engine\Animation\AnimData\FAnimatedBoneAttribute) & InAttribute ) | [] |
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FAddAtributeAction::~FAddAtributeAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual ~FAddAtributeAction() | [] |
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FAddAtributeKeyAction::ExecuteInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FChange](API\Runtime\Core\Misc\FChange) > ExecuteInternal ( [IAnimationDataModel](API\Runtime\Engine\Animation\AnimData\IAnimationDataModel) * Model, [IAnimationDataController](API\Runtime\Engine\Animation\AnimData\IAnimationDataController) * Controller ) | [] |
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FAddAtributeAction | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | class FAddAtributeAction : public [UE::Anim::FAnimDataBaseAction](API\Developer\AnimationDataController\FAnimDataBaseAction) | [
{
"type": "FAnimationAttri...",
"name": "AttributeId",
"description": ""
},
{
"type": "TArray<FAttrib...",
"name": "Keys",
"description": ""
}
] |
|
FAddAtributeKeyAction::ToStringInternal | /Engine/Source/Developer/AnimationDataController/Public/AnimDataControllerActions.h | AnimationDataController | virtual [FString](API\Runtime\Core\Containers\FString) ToStringInternal() const | [] |