17 #include "../gtc/quaternion.hpp"
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 # ifndef GLM_ENABLE_EXPERIMENTAL
21 # pragma message("GLM: GLM_GTX_compatibility is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
23 # pragma message("GLM: GLM_GTX_compatibility extension included")
27 #if GLM_COMPILER & GLM_COMPILER_VC
29 #elif GLM_COMPILER & GLM_COMPILER_GCC
31 # if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
41 template<
typename T> GLM_FUNC_QUALIFIER T
lerp(T x, T y, T a){
return mix(x, y, a);}
42 template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q>
lerp(
const vec<2, T, Q>& x,
const vec<2, T, Q>& y, T a){
return mix(x, y, a);}
44 template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q>
lerp(
const vec<3, T, Q>& x,
const vec<3, T, Q>& y, T a){
return mix(x, y, a);}
45 template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q>
lerp(
const vec<4, T, Q>& x,
const vec<4, T, Q>& y, T a){
return mix(x, y, a);}
46 template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q>
lerp(
const vec<2, T, Q>& x,
const vec<2, T, Q>& y,
const vec<2, T, Q>& a){
return mix(x, y, a);}
47 template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q>
lerp(
const vec<3, T, Q>& x,
const vec<3, T, Q>& y,
const vec<3, T, Q>& a){
return mix(x, y, a);}
48 template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q>
lerp(
const vec<4, T, Q>& x,
const vec<4, T, Q>& y,
const vec<4, T, Q>& a){
return mix(x, y, a);}
50 template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER T
saturate(T x){
return clamp(x, T(0), T(1));}
51 template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q>
saturate(
const vec<2, T, Q>& x){
return clamp(x, T(0), T(1));}
52 template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q>
saturate(
const vec<3, T, Q>& x){
return clamp(x, T(0), T(1));}
53 template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q>
saturate(
const vec<4, T, Q>& x){
return clamp(x, T(0), T(1));}
55 template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER T
atan2(T x, T y){
return atan(x, y);}
56 template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q>
atan2(
const vec<2, T, Q>& x,
const vec<2, T, Q>& y){
return atan(x, y);}
57 template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q>
atan2(
const vec<3, T, Q>& x,
const vec<3, T, Q>& y){
return atan(x, y);}
58 template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q>
atan2(
const vec<4, T, Q>& x,
const vec<4, T, Q>& y){
return atan(x, y);}
60 template<
typename genType> GLM_FUNC_DECL
bool isfinite(genType
const& x);
61 template<
typename T, qualifier Q> GLM_FUNC_DECL vec<1, bool, Q>
isfinite(
const vec<1, T, Q>& x);
62 template<
typename T, qualifier Q> GLM_FUNC_DECL vec<2, bool, Q>
isfinite(
const vec<2, T, Q>& x);
63 template<
typename T, qualifier Q> GLM_FUNC_DECL vec<3, bool, Q>
isfinite(
const vec<3, T, Q>& x);
64 template<
typename T, qualifier Q> GLM_FUNC_DECL vec<4, bool, Q>
isfinite(
const vec<4, T, Q>& x);
67 typedef vec<2, bool, highp>
bool2;
68 typedef vec<3, bool, highp>
bool3;
69 typedef vec<4, bool, highp>
bool4;
83 typedef vec<2, int, highp>
int2;
84 typedef vec<3, int, highp>
int3;
85 typedef vec<4, int, highp>
int4;
88 typedef mat<2, 2, int, highp>
int2x2;
89 typedef mat<2, 3, int, highp>
int2x3;
90 typedef mat<2, 4, int, highp>
int2x4;
91 typedef mat<3, 2, int, highp>
int3x2;
92 typedef mat<3, 3, int, highp>
int3x3;
93 typedef mat<3, 4, int, highp>
int3x4;
94 typedef mat<4, 2, int, highp>
int4x2;
95 typedef mat<4, 3, int, highp>
int4x3;
96 typedef mat<4, 4, int, highp>
int4x4;
133 #include "compatibility.inl"
mat< 4, 4, double, highp > double4x4
double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
mat< 3, 4, int, highp > int3x4
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
GLM_FUNC_DECL vec< L, T, Q > atan(vec< L, T, Q > const &y, vec< L, T, Q > const &x)
Arc tangent.
bool bool1
boolean type with 1 component. (From GLM_GTX_compatibility extension)
mat< 4, 3, float, highp > float4x3
single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
mat< 4, 4, float, highp > float4x4
single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
mat< 2, 4, double, highp > double2x4
double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
mat< 2, 2, double, highp > double2x2
double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
mat< 3, 2, double, highp > double3x2
double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_QUALIFIER vec< 4, T, Q > atan2(const vec< 4, T, Q > &x, const vec< 4, T, Q > &y)
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...
double double1x1
double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_QUALIFIER vec< 4, T, Q > lerp(const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, const vec< 4, T, Q > &a)
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using v...
mat< 3, 3, double, highp > double3x3
double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
vec< 4, float, highp > float4
single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
int int1x1
integer matrix with 1 component. (From GLM_GTX_compatibility extension)
vec< 2, float, highp > float2
single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_DECL vec< 4, bool, Q > isfinite(const vec< 4, T, Q > &x)
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...
mat< 2, 3, bool, highp > bool2x3
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
mat< 2, 3, int, highp > int2x3
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
int int1
integer vector with 1 component. (From GLM_GTX_compatibility extension)
vec< 3, float, highp > float3
single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
mat< 2, 4, float, highp > float2x4
single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
mat< 2, 2, bool, highp > bool2x2
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
mat< 4, 4, bool, highp > bool4x4
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
float float1
single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
float float1x1
single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
mat< 4, 2, double, highp > double4x2
double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
mat< 4, 3, int, highp > int4x3
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
mat< 4, 2, bool, highp > bool4x2
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
mat< 2, 2, float, highp > float2x2
single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
vec< 3, int, highp > int3
integer vector with 3 components. (From GLM_GTX_compatibility extension)
mat< 4, 2, float, highp > float4x2
single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
mat< 2, 3, double, highp > double2x3
double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
mat< 2, 3, float, highp > float2x3
single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
mat< 3, 2, int, highp > int3x2
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
vec< 4, bool, highp > bool4
boolean type with 4 components. (From GLM_GTX_compatibility extension)
mat< 4, 2, int, highp > int4x2
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
bool bool1x1
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
GLM_FUNC_QUALIFIER vec< 4, T, Q > saturate(const vec< 4, T, Q > &x)
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
vec< 3, bool, highp > bool3
boolean type with 3 components. (From GLM_GTX_compatibility extension)
GLM_FUNC_DECL GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
mat< 2, 2, int, highp > int2x2
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
vec< 2, int, highp > int2
integer vector with 2 components. (From GLM_GTX_compatibility extension)
mat< 4, 4, int, highp > int4x4
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
mat< 3, 2, bool, highp > bool3x2
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
mat< 4, 3, double, highp > double4x3
double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
mat< 4, 3, bool, highp > bool4x3
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
double double1
double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
vec< 3, double, highp > double3
double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
vec< 4, double, highp > double4
double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
mat< 3, 3, int, highp > int3x3
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
mat< 3, 3, bool, highp > bool3x3
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
mat< 3, 2, float, highp > float3x2
single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
vec< 4, int, highp > int4
integer vector with 4 components. (From GLM_GTX_compatibility extension)
vec< 2, double, highp > double2
double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
mat< 3, 3, float, highp > float3x3
single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
vec< 2, bool, highp > bool2
boolean type with 2 components. (From GLM_GTX_compatibility extension)
mat< 3, 4, bool, highp > bool3x4
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
mat< 2, 4, int, highp > int2x4
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
mat< 2, 4, bool, highp > bool2x4
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
mat< 3, 4, double, highp > double3x4
double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
mat< 3, 4, float, highp > float3x4
single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...