pre_text
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int64
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int64
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. DOWNLEFTFIRE
**Correct Answer: 0**
0
alien
World-Modeling-k1
8
522
700
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UP
**Correct Answer: 3**
3
alien
World-Modeling-k1
7
135
701
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UP
**Correct Answer: 3**
3
alien
World-Modeling-k1
3
46
702
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UPFIRE
**Correct Answer: 0**
0
alien
World-Modeling-k1
9
423
703
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. LEFT
**Correct Answer: 0**
0
alien
World-Modeling-k1
4
940
704
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. NOOP
**Correct Answer: 0**
0
alien
World-Modeling-k1
3
600
705
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UPFIRE
**Correct Answer: 3**
3
alien
World-Modeling-k1
4
263
706
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UPFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k1
8
343
707
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. DOWNLEFTFIRE
**Correct Answer: 0**
0
alien
World-Modeling-k1
0
644
708
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UPLEFT
**Correct Answer: 1**
1
alien
World-Modeling-k1
5
156
709
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. DOWNLEFTFIRE
**Correct Answer: 3**
3
alien
World-Modeling-k1
0
1,116
710
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UPLEFTFIRE
**Correct Answer: 0**
0
alien
World-Modeling-k1
0
1,017
711
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. LEFT
**Correct Answer: 1**
1
alien
World-Modeling-k1
8
333
712
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UPLEFT
**Correct Answer: 0**
0
alien
World-Modeling-k1
8
309
713
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UP
**Correct Answer: 1**
1
alien
World-Modeling-k1
1
629
714
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UPFIRE
**Correct Answer: 0**
0
alien
World-Modeling-k1
9
309
715
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. LEFT
**Correct Answer: 0**
0
alien
World-Modeling-k1
4
469
716
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. LEFTFIRE
**Correct Answer: 2**
2
alien
World-Modeling-k1
8
163
717
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UPLEFTFIRE
**Correct Answer: 0**
0
alien
World-Modeling-k1
8
401
718
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UPLEFT
**Correct Answer: 2**
2
alien
World-Modeling-k1
3
256
719
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. DOWNLEFTFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k1
8
183
720
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. LEFTFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k1
5
466
721
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UPFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k1
2
673
722
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UP
**Correct Answer: 2**
2
alien
World-Modeling-k1
7
124
723
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UPLEFTFIRE
**Correct Answer: 2**
2
alien
World-Modeling-k1
9
160
724
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. LEFTFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k1
1
169
725
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UPLEFTFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k1
8
442
726
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UP
**Correct Answer: 0**
0
alien
World-Modeling-k1
0
552
727
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UP
**Correct Answer: 2**
2
alien
World-Modeling-k1
4
21
728
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UPLEFT
**Correct Answer: 1**
1
alien
World-Modeling-k1
1
226
729
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. UPRIGHTFIRE
**Correct Answer: 0**
0
alien
World-Modeling-k1
0
933
730
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. DOWNLEFT
**Correct Answer: 3**
3
alien
World-Modeling-k1
9
464
731
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. NOOP
**Correct Answer: 0**
0
alien
World-Modeling-k1
4
59
732
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k1 QUESTION: After taking the following 1 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (1 steps):** 1. DOWNFIRE
**Correct Answer: 0**
0
alien
World-Modeling-k1
2
745
733
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. UP 2. DOWNLEFT
**Correct Answer: 1**
1
alien
World-Modeling-k2
4
344
734
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. DOWN 2. FIRE
**Correct Answer: 2**
2
alien
World-Modeling-k2
4
750
735
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. DOWN 2. RIGHTFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k2
9
324
736
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. LEFTFIRE 2. DOWNLEFT
**Correct Answer: 3**
3
alien
World-Modeling-k2
5
386
737
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. UPLEFTFIRE 2. UPFIRE
**Correct Answer: 3**
3
alien
World-Modeling-k2
2
400
738
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. FIRE 2. UPRIGHT
**Correct Answer: 2**
2
alien
World-Modeling-k2
6
657
739
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. DOWNLEFTFIRE 2. DOWN
**Correct Answer: 3**
3
alien
World-Modeling-k2
5
819
740
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. DOWNLEFT 2. RIGHTFIRE
**Correct Answer: 2**
2
alien
World-Modeling-k2
5
836
741
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. UPFIRE 2. UPFIRE
**Correct Answer: 0**
0
alien
World-Modeling-k2
9
17
742
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. UPLEFTFIRE 2. LEFTFIRE
**Correct Answer: 0**
0
alien
World-Modeling-k2
1
402
743
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. UP 2. UPFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k2
8
394
744
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. UP 2. UPFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k2
0
174
745
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. UPLEFTFIRE 2. UPLEFTFIRE
**Correct Answer: 2**
2
alien
World-Modeling-k2
9
417
746
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. LEFT 2. DOWNLEFTFIRE
**Correct Answer: 3**
3
alien
World-Modeling-k2
3
61
747
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. DOWNLEFTFIRE 2. DOWNLEFTFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k2
3
164
748
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. RIGHTFIRE 2. LEFT
**Correct Answer: 3**
3
alien
World-Modeling-k2
5
548
749
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. UP 2. UPLEFT
**Correct Answer: 2**
2
alien
World-Modeling-k2
8
143
750
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. LEFT 2. DOWNLEFTFIRE
**Correct Answer: 0**
0
alien
World-Modeling-k2
8
305
751
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. LEFT 2. RIGHT
**Correct Answer: 2**
2
alien
World-Modeling-k2
7
96
752
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. NOOP 2. RIGHT
**Correct Answer: 1**
1
alien
World-Modeling-k2
3
602
753
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. LEFTFIRE 2. LEFTFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k2
4
557
754
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. UPLEFT 2. UP
**Correct Answer: 1**
1
alien
World-Modeling-k2
8
328
755
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. UPLEFT 2. UPFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k2
2
402
756
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. UPLEFTFIRE 2. DOWNLEFT
**Correct Answer: 2**
2
alien
World-Modeling-k2
6
999
757
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. DOWN 2. LEFT
**Correct Answer: 0**
0
alien
World-Modeling-k2
6
782
758
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. DOWNLEFT 2. LEFTFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k2
0
521
759
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. NOOP 2. UPLEFT
**Correct Answer: 0**
0
alien
World-Modeling-k2
0
418
760
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. DOWN 2. RIGHT
**Correct Answer: 1**
1
alien
World-Modeling-k2
4
713
761
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. LEFT 2. LEFTFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k2
2
663
762
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. UPFIRE 2. DOWNLEFT
**Correct Answer: 1**
1
alien
World-Modeling-k2
9
424
763
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. UPFIRE 2. UPLEFTFIRE
**Correct Answer: 0**
0
alien
World-Modeling-k2
3
367
764
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. DOWNFIRE 2. RIGHT
**Correct Answer: 0**
0
alien
World-Modeling-k2
1
202
765
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k2 QUESTION: After taking the following 2 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (2 steps):** 1. UPLEFT 2. UPLEFT
**Correct Answer: 2**
2
alien
World-Modeling-k2
7
300
766
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. UPLEFT 2. UPLEFT 3. UPLEFT 4. UPLEFTFIRE 5. UP
**Correct Answer: 3**
3
alien
World-Modeling-k5
2
225
767
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. UPFIRE 2. UP 3. DOWNLEFTFIRE 4. FIRE 5. LEFTFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k5
3
111
768
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. LEFT 2. DOWNFIRE 3. UP 4. LEFTFIRE 5. DOWN
**Correct Answer: 0**
0
alien
World-Modeling-k5
8
237
769
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. DOWNLEFTFIRE 2. DOWNFIRE 3. DOWNFIRE 4. DOWNLEFT 5. DOWNLEFTFIRE
**Correct Answer: 2**
2
alien
World-Modeling-k5
6
575
770
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. LEFTFIRE 2. UP 3. DOWNLEFT 4. UPLEFTFIRE 5. DOWN
**Correct Answer: 2**
2
alien
World-Modeling-k5
7
422
771
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. LEFTFIRE 2. DOWNRIGHT 3. DOWN 4. FIRE 5. DOWNFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k5
3
554
772
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. NOOP 2. UPLEFTFIRE 3. UP 4. LEFT 5. DOWNLEFTFIRE
**Correct Answer: 3**
3
alien
World-Modeling-k5
9
140
773
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. FIRE 2. DOWNFIRE 3. DOWNLEFT 4. DOWNLEFT 5. DOWNLEFTFIRE
**Correct Answer: 2**
2
alien
World-Modeling-k5
0
768
774
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. UPLEFTFIRE 2. DOWNLEFT 3. DOWNLEFT 4. LEFTFIRE 5. DOWNLEFT
**Correct Answer: 2**
2
alien
World-Modeling-k5
4
623
775
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. DOWNLEFT 2. UPLEFTFIRE 3. NOOP 4. UPLEFT 5. UPLEFT
**Correct Answer: 2**
2
alien
World-Modeling-k5
9
545
776
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. UPFIRE 2. UPLEFT 3. DOWNFIRE 4. LEFTFIRE 5. UPFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k5
3
622
777
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. UPLEFTFIRE 2. UPLEFTFIRE 3. UPLEFT 4. UPLEFTFIRE 5. UP
**Correct Answer: 3**
3
alien
World-Modeling-k5
9
190
778
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. DOWNLEFTFIRE 2. UPLEFTFIRE 3. LEFT 4. DOWNFIRE 5. LEFTFIRE
**Correct Answer: 3**
3
alien
World-Modeling-k5
0
79
779
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. LEFT 2. DOWNLEFTFIRE 3. DOWNLEFTFIRE 4. LEFTFIRE 5. DOWNLEFTFIRE
**Correct Answer: 0**
0
alien
World-Modeling-k5
3
160
780
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. UPLEFT 2. UPLEFTFIRE 3. UP 4. UPLEFTFIRE 5. UPFIRE
**Correct Answer: 3**
3
alien
World-Modeling-k5
2
227
781
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. LEFTFIRE 2. UPLEFTFIRE 3. UP 4. UPFIRE 5. UPLEFTFIRE
**Correct Answer: 3**
3
alien
World-Modeling-k5
2
825
782
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. UPLEFTFIRE 2. UPLEFTFIRE 3. DOWNLEFT 4. UPLEFT 5. UPLEFTFIRE
**Correct Answer: 0**
0
alien
World-Modeling-k5
5
470
783
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. UPLEFTFIRE 2. UPLEFT 3. UPFIRE 4. DOWNLEFTFIRE 5. DOWNLEFTFIRE
**Correct Answer: 2**
2
alien
World-Modeling-k5
2
612
784
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. RIGHTFIRE 2. DOWN 3. UP 4. UPRIGHT 5. UPRIGHT
**Correct Answer: 0**
0
alien
World-Modeling-k5
2
350
785
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. NOOP 2. UPLEFTFIRE 3. UPLEFT 4. DOWN 5. UPLEFT
**Correct Answer: 2**
2
alien
World-Modeling-k5
4
632
786
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. DOWNLEFTFIRE 2. LEFTFIRE 3. UPLEFTFIRE 4. DOWNLEFT 5. DOWN
**Correct Answer: 1**
1
alien
World-Modeling-k5
7
345
787
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. DOWNLEFT 2. FIRE 3. DOWN 4. DOWNRIGHTFIRE 5. DOWNFIRE
**Correct Answer: 2**
2
alien
World-Modeling-k5
9
45
788
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. LEFTFIRE 2. NOOP 3. LEFT 4. UPLEFTFIRE 5. DOWNLEFT
**Correct Answer: 2**
2
alien
World-Modeling-k5
5
131
789
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. UPFIRE 2. DOWNLEFTFIRE 3. FIRE 4. DOWNFIRE 5. DOWNFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k5
7
266
790
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. DOWNLEFT 2. UPFIRE 3. UPFIRE 4. UPLEFTFIRE 5. UPFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k5
7
275
791
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. UPLEFTFIRE 2. DOWNLEFT 3. UPLEFT 4. UPLEFTFIRE 5. DOWNLEFTFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k5
5
471
792
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. LEFTFIRE 2. DOWNLEFTFIRE 3. UPLEFTFIRE 4. UPLEFT 5. LEFTFIRE
**Correct Answer: 3**
3
alien
World-Modeling-k5
0
163
793
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. FIRE 2. DOWN 3. DOWNRIGHT 4. DOWNFIRE 5. DOWNFIRE
**Correct Answer: 1**
1
alien
World-Modeling-k5
6
234
794
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. UPFIRE 2. DOWNLEFT 3. DOWNLEFT 4. UPFIRE 5. DOWN
**Correct Answer: 3**
3
alien
World-Modeling-k5
1
231
795
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. FIRE 2. DOWNLEFT 3. DOWNFIRE 4. DOWN 5. DOWNFIRE
**Correct Answer: 3**
3
alien
World-Modeling-k5
2
686
796
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. DOWNFIRE 2. LEFT 3. DOWNLEFTFIRE 4. DOWNLEFT 5. UPLEFT
**Correct Answer: 0**
0
alien
World-Modeling-k5
7
32
797
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. DOWNFIRE 2. LEFT 3. LEFT 4. UPFIRE 5. DOWNLEFT
**Correct Answer: 3**
3
alien
World-Modeling-k5
9
579
798
GAME: alien GAME_DESCRIPTION: You are stuck in a maze-like spaceship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens. GAME_VISUALS: Bright blue/purple maze structure with geometric corridors and walls. White dots scattered throughout maze corridors as collectible items. Small white humanoid figure sprites - one player character and one enemy/second player. Complex geometric maze design with thick blue walls forming narrow pathway system similar to Pac-Man but with different visual styling. REWARD_STRUCTURE: You score points by destroying eggs, killing aliens, using pulsars, and collecting special prizes. When you are caught by an alien, you will lose one of your lives. The number of lives you have depends on the game flavor. For a table of scores corresponding to the different achievements, consult the AtariAge page. TASK: World-Modeling-k5 QUESTION: After taking the following 5 action(s), which resulting state (0, 1, 2, 3) is correct? **Actions to take (5 steps):** 1. FIRE 2. FIRE 3. NOOP 4. UPLEFTFIRE 5. LEFT
**Correct Answer: 1**
1
alien
World-Modeling-k5
4
273
799