);       localctx->IASetVertexBuffers(0, 0, &localvb, dummy, dummy);       localctx->PSSetShaderResources(0, 0, &localsrv);        CHECK_REFCOUNT(localdev, 0);       CHECK_REFCOUNT(localctx, 0);       CHECK_REFCOUNT(localvb, 0);       CHECK_REFCOUNT(localtex, 0);       CHECK_REFCOUNT(localsrv, 0);        // b