 There's no example of establishing Real Needs, just a copied misprint example from an earlier section of the rules. Also, I wonder you have to be traveling to the American Southwest? Why not a sheep herding competition in Wellington, NZ? Additionally, why is there not room for detours? In general, I think the actual map of the trip is underused, being such a strong idea. It would be better if it developed dynamically over the course of play, responding to choices the characters made, instead of being broken up into fixed sections from the beginning. The text also occasionally slips into a condescending voice - "This is what makes Road Trip different from other RPGs" - which is something to be careful about, since that kind of language is often both annoying and not especially accurate in claiming uniqueness.  There's no example of establishing Real Needs, just a copied misprint example from an earlier section of the rules. Also, I wonder you have to be traveling to the American Southwest? Why not a sheep herding competition in Wellington, NZ? Additionally, why is there not room for detours? In general, I think the actual map of the trip is underused, being such a strong idea. It would be better if it developed dynamically over the course of play, responding to choices the characters made, instead of being broken up into fixed sections from the beginning. The text also occasionally slips into a condescending voice - "This is what makes Road Trip different from other RPGs" - which is something to be careful about, since that kind of language is often both annoying and not especially accurate in claiming uniqueness. 