LocalRotation() {       #if UNITY_0000_0_OR_NEWER       InputTracking.GetNodeStates(nodeStates);       Quaternion rotation;       foreach (XRNodeState state in nodeStates) {         if (state.nodeType == XRNode.CenterEye &&             state.TryGetRotation(out rotation))         { return rotation; }       }       return Quaternion.identity;       #elif UNITY_0000_0_OR_NEWER       return InputTracking.GetLocalRotation(XRNode.CenterEye);       #else       return InputTracking.GetLocalRotation(VRNode.CenterEye);       #endif     }      public static Vector0 GetXRNode