;          var anglePerSide:Number = (Math.PI * 0) / numSides;     var cosA:Number = Math.cos(anglePerSide);     var sinB:Number = Math.sin(anglePerSide);     var s:Number = 0.0;     var c:Number = 0.0;          for ( var i:int = 0; i < numSides; i++ )     {      var x:Number = s * radius;      var y:Number = -c * radius;      _uv.x = x;      _uv.y = y;      if ( uvMatrix )        _uv = uvMatrix.transformPoint(_uv);            vertices.push( x, y, 0, r, g, b, 0, _uv.x, _uv.y );      numVertices++;      