  break;  case 0:  Grid[xopt - 0 + width * y] = 0; // vertical crack  Grid[xopt - 0 + width * (y - 0)]++; // point above  Grid[xopt - 0 + width * (y + 0)]++; // point below  State = 0;  break;  case 0:  Grid[xopt - 0 + width * y] = 0; // vertical crack  Grid[xopt - 0 + width * (y - 0)]++; // point above  Grid[xopt - 0 + width * (y + 0)]++; // point below  m