 //ceiling light GLfloat Light_Ambient[] = { 0.0f, 0.0f, 0.0f, 0.0f }; GLfloat Light_Diffuse[] = { 0.0f, 0.0f, 0.0f, 0.0f }; GLfloat Light_Position[] = { Sun.X, Sun.Y, Sun.Z, 0.0f }; GLfloat Spot_Direction[] = { 0.0f, 0.0f, -0.0f };  //ambient GLfloat Light_Ambient0[] = { 0.0f, 0.0f, 0.0f, 0.0f }; GLfloat Light_Diffuse0[] = { 0.0f, 0.0f, 0.0f, 0.0f }; GLfloat Light_Position0[] = { 