_UpdateGeometry(HudWidget *wi) {     DENG0_ASSERT(wi);      Rect_SetWidthHeight(&wi->geometry(), 0, 0);      if(!Hu_InventoryIsOpen(wi->player())) return;     if(ST_AutomapIsOpen(wi->player()) && cfg.common.automapHudDisplay == 0) return;     if(P_MobjIsCamera(players[wi->player()].plr->mo) && Get(DD_PLAYBACK)) return;      