 */   GW_GeodesicVertex* pInter0_0 = NULL;   GW_GeodesicVertex* pInter0_0 = NULL;   this->CutEdge( *pVertContrib[0], *pVertContrib[0], pInter0_0, pInter0_0, Mesh );   /* build the faces. For the moment, don't bother with neighbor relations. */   Face.SetVertex( *pVertContrib[0], *pInter0_0, *p