 Reading this text, it seems much more like a description of the game rather than the game itself. For example, the game says that Skinwalkers are X, Y, Z, or typically do X, Y, Z or that the GM can do X, Y, Z, but it doesn't really provide rules or guidelines for doing those things. When characters heal, they heal one sliver per day but take a whole month if they are completely injured. Is a day or month a meaningful unit of game time? What do injured characters do in the meantime? Skinwalkers can be killed by someone speaking their true names, but there are no guidelines for determining another character's true name or preventing someone from discovering your own name. If you roll a 0 on Magic, you've put your skin on improperly. Can you try to take a skin off and put it on again? Wearing a skin longer than you need to has all these cool effects but no reasons or mechanics are given that show why you would you wear a skin that long. These kinds of issues go on and on, especially in the sections on what the GM does and for the other stats aside from Magic. The game says that you can do all these cool things, but then the rules of the game only sometimes touch on those cool things (like putting on skins and cursing people, the only things covered well). Additionally, all of the die rolls are basically the same, no matter the fictional circumstances. That's fine, but it makes these descriptions of cool situations (wearing a skin too long, etc.) even more meaningless, if they have no mechanical significance.  Reading this text, it seems much more like a description of the game rather than the game itself. For example, the game says that Skinwalkers are X, Y, Z, or typically do X, Y, Z or that the GM can do X, Y, Z, but it doesn't really provide rules or guidelines for doing those things. When characters heal, they heal one sliver per day but take a whole month if they are completely injured. Is a day or month a meaningful unit of game time? What do injured characters do in the meantime? Skinwalkers can be killed by someone speaking their true names, but there are no guidelines for determining another character's true name or preventing someone from discovering your own name. If you roll a 0 on Magic, you've put your skin on improperly. Can you try to take a skin off and put it on again? Wearing a skin longer than you need to has all these cool effects but no reasons or mechanics are given that show why you would you wear a skin that long. These kinds of issues go on and on, especially in the sections on what the GM does and for the other stats aside from Magic. The game says that you can do all these cool things, but then the rules of the game only sometimes touch on those cool things (like putting on skins and cursing people, the only things covered well). Additionally, all of the die rolls are basically the same, no matter the fictional circumstances. That's fine, but it makes these descriptions of cool situations (wearing a skin too long, etc.) even more meaningless, if they have no mechanical significance. 