}");                     }                     else if((found = check(temp, "actionprevweapon", &i, &start))){                         retval << context.getActionBinding("#{sPrevWeapon}");                     }                     else if((found = check(temp, "actionnextweapon", &i, &start))){                         retval << context.getActionBinding("#{sNextWeapon}");                     }                     else if((found = check(temp, "action