, 0.0f };  //ceiling light glLightfv(GL_LIGHT0, GL_AMBIENT, Light_Ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, Light_Diffuse); glLightfv(GL_LIGHT0, GL_POSITION, Light_Position); glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 00); glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, Spot_Direction); glLightf(GL_LIGHT0, GL_SPOT_EXPONENT, 00); glEnable(GL_LIGHT0);  //ambient glLightfv(GL_LIGHT0, GL_AMBIENT, Light_Ambient0); glLightfv(GL_LIGHT0, GL_DIFFUSE, Light_Diffuse0); glLightfv(GL_LIGHT0, GL_POSITION, Light_Position0); glEnable(GL_LIGHT0);  