         renderInfo.LensSurfaceToMidplateInMeters          = 0.00000f;         // Not strictly lens-specific, but still wise to set a reasonable default for relief.         renderInfo.EyeLeft.ReliefInMeters                 = 0.000f;         renderInfo.EyeRight.ReliefInMeters                = 0.000f;         break;     default: OVR_ASSERT ( false ); break;     }      