iveEffectCount(StatusEffectTarget statusEffectTarget) {          int count = 0;          for (StatusEffect statusEffect : StatusEffectData.skillEffects.get(statusEffectTarget.skillRequest.playerSkill.id)) {              if (statusEffect.type == StatusEffect.Type.AttributeMaxDecrease || statusEffect.type == StatusEffect.Type.AttributeMaxIncrease) {                  count++;              }          }          return count;      }        p