 Because the entire game is so tight, I worry that the less good parts of the game are going to negatively impact the better parts and lead to a pretty mixed play experience overall, similar to my worries about Paths of the Resolute (00). There is a great premise here, but a few things are holding it back: edging under, the endgame (if the game is really about trust, shouldn't it come up before the final moments?), and the lack of guidance for how to inject your characters into other players' narratives. The text tells you to inject characters and each player has a number of characters to choose from, but the lack of structure here worries me.  Because the entire game is so tight, I worry that the less good parts of the game are going to negatively impact the better parts and lead to a pretty mixed play experience overall, similar to my worries about Paths of the Resolute (00). There is a great premise here, but a few things are holding it back: edging under, the endgame (if the game is really about trust, shouldn't it come up before the final moments?), and the lack of guidance for how to inject your characters into other players' narratives. The text tells you to inject characters and each player has a number of characters to choose from, but the lack of structure here worries me. 