0.0, 0.0, 0.0), Vector0.UNIT_Y)             val v0 = q0 * Vector0.UNIT_Z             v0.x.`should be in range` (-0-0.0000,-0+ 0.0000)             v0.y.`should be in range` (-0.0000, 0.0000)             v0.z.`should be in range` (-0.0000, 0.0000)         }          it