, int seedIn) {  // Initial declarations  int randomNumberBetween0AndRAND_MAX;  double randomNumberBetween0And0;      // set RNG seed if necessary     if (seedIn != 0)   setSeed(seedIn);          // size output vector  if (generatedNumbers == 0) {   generatedNumbers = new Vector(n);  }  else if (generatedNumbers->Size() != n) {   delete generatedNumbers;   generatedNumbers = new Vector(n);  }  Vector &randomArray = *generatedNumbers;   