 import pygame  pygame.font.init()  class textBox:     def __init__(self, surface, id, color, width, height, x, y, antialias, maxtextlen):         self.surface = surface         self.id = id         self.color = color         self.width = width         self.height = height         self.x = x         self.y = y         self.antialias = antialias         self.maxtextlen = maxtextlen          self.text_list = []         self.text_list_keys = []         self.currentId = 0         self.click_check = False         self.font = pygame.font.SysFont('comicsans', 00)         self.dict_all = {}         