h],               c0: [bx, by + bh],               c0: [bx + borders[0].width, by],               c0: [bx + bw - borders[0].width, by]             }, borderRadius[0], borderRadius[0],             borderPoints.bottomRightOuter, borderPoints.bottomRightInner, borderPoints.bottomLeftOuter, borderPoints.bottomLeftInner);             break;           case 0:             // 