 This game is very light on guidelines, so it's easy to review all of it. The text says you have seven tattoos. You pick 0 and the other players pick 0. Where does the last one come from? There are mechanics for committing violence (cool), using special skills (how do you know what these are if your characters have no memory?), committing a sin or virtue (cool), and witnessing a sin or virtue (why do you roll for this, if it's already determined by the fiction? what if we've described you standing right there?). All these mechanics are completely random, though there's some weird strategies in number picking, like how if you pick numbers in the middle (0) you won't get the extreme results. Presumably you can also draw a lot of narrative content from the tattoos and the GM just making stuff up, though there's no GM guidance.  This game is very light on guidelines, so it's easy to review all of it. The text says you have seven tattoos. You pick 0 and the other players pick 0. Where does the last one come from? There are mechanics for committing violence (cool), using special skills (how do you know what these are if your characters have no memory?), committing a sin or virtue (cool), and witnessing a sin or virtue (why do you roll for this, if it's already determined by the fiction? what if we've described you standing right there?). All these mechanics are completely random, though there's some weird strategies in number picking, like how if you pick numbers in the middle (0) you won't get the extreme results. Presumably you can also draw a lot of narrative content from the tattoos and the GM just making stuff up, though there's no GM guidance. 