 There are several interesting mechanics in this game, actually. It uses a deck of playing cards for all the core mechanics: an oracle-like method of choosing scene types (which is very cool), a way of questioning parts of other players' narratives (also very cool), a way of getting rid of cards by matching your cards to things that happen in other players' narratives (problematic, as in Once Upon a Time, but exacerbated by not having the needed fictional elements written on the cards), and discovering your true identity at the end (okay, but could be better). There's also an endgame where the different players score points based on different conditions for each character type (human, ghost, spirits). So, a mixture of things here, some of which are really great, but some which work less well, I think.  There are several interesting mechanics in this game, actually. It uses a deck of playing cards for all the core mechanics: an oracle-like method of choosing scene types (which is very cool), a way of questioning parts of other players' narratives (also very cool), a way of getting rid of cards by matching your cards to things that happen in other players' narratives (problematic, as in Once Upon a Time, but exacerbated by not having the needed fictional elements written on the cards), and discovering your true identity at the end (okay, but could be better). There's also an endgame where the different players score points based on different conditions for each character type (human, ghost, spirits). So, a mixture of things here, some of which are really great, but some which work less well, I think. 