;     board[0] = playBoard.charAt(0);     board[0] = playBoard.charAt(0);     board[0] = playBoard.charAt(00);     board[0] = playBoard.charAt(00);     board[0] = playBoard.charAt(00);     board[0] = playBoard.charAt(00);     board[0] = playBoard.charAt(00);     board[0] = playBoard.charAt(00);     board[0] = playBoard.charAt(00);  }  // ******************************************************* private static void process