  Unfortunately you're wrong. Planetside is pretty famous for not using htiscan weapons which was impressive for its time, especially when you consider hitscan is still used today. Each projectile was a definite object with travel time, and the server had to track the position of each projectile in a fight. What they did cheat with is the lack of location based hitboxes and client side predictions. That last bit was a huge problem as someone lagging could wipe out many people as on their screens everyone would be quite smooth and thus their computer would tell the server that they hit, whereas their opponents computers would never register a hit as the lagger was warping all over the screen. It also made it easy to make cheats and hacks.  I'll keep an eye on LOD, but I did cringe a bit at this line from the FAQ: "While some may shrug or frown at the only two factions, there is no empirical evidence or research to suggest that having any particular number makes a game any good or bad." In a system where new players can join the winning side, how are you going to prevent massive, massive faction-population discrepancies? It'd be a shame to have the game follow in WAR's footsteps.  The number of sides - as I stated - is irrelevant. That's what classes and abilities - not to mention SKILL - are for. This is, first and foremost, a skill based game. no rolling of the dice or any of that nonsense.  In fact, the lore that LOD is based on has over a dozen alien nations with more than two dozen castes (aka factions?). I chose only two for a specific reason and expect to add others depending on how the game goes.  