 This game tries to take on a lot of different tasks and mostly succeeds, to its credit. It's a GM-less game with strong player affiliation with a single protagonist; there's a mystery that gets unraveled during play ("who killed the sheriff?"); there's the growing problem of running short on supplies; there are various player-described conditions that characters can get; and the endgame means that eventually the characters will turn on the NPCs and each other, ending with everybody dead. That's a lot to get done, but this game does it, despite my initial skepticism. Mechanically it seems pretty robust, but playtesting is of course needed to see if it'll actually stand up and if the included characters are as potent in play as they appear on paper. You combine two half-sheets to make a character but, unlike in Danger Patrol, this actually gives you a name, character background, people you hate, and the like in addition to mechanical elements. So the fictional elements of the game are strongly framed from the beginning, which helps, I think, since the mechanical elements often rely on judgment calls and a good sense of pacing from the players.  This game tries to take on a lot of different tasks and mostly succeeds, to its credit. It's a GM-less game with strong player affiliation with a single protagonist; there's a mystery that gets unraveled during play ("who killed the sheriff?"); there's the growing problem of running short on supplies; there are various player-described conditions that characters can get; and the endgame means that eventually the characters will turn on the NPCs and each other, ending with everybody dead. That's a lot to get done, but this game does it, despite my initial skepticism. Mechanically it seems pretty robust, but playtesting is of course needed to see if it'll actually stand up and if the included characters are as potent in play as they appear on paper. You combine two half-sheets to make a character but, unlike in Danger Patrol, this actually gives you a name, character background, people you hate, and the like in addition to mechanical elements. So the fictional elements of the game are strongly framed from the beginning, which helps, I think, since the mechanical elements often rely on judgment calls and a good sense of pacing from the players. 