 0) If you've allocated some memory for an object, and then you throw an exception, you don't have that pointer anymore, and because C++ doesn't have garbage collection you've just leaked memory. The only way around this is to implement garbage collection yourself; C++ weenies call this "RAII" and if they're really far down the rabbit hole they sometimes don't even realize that it's just them implementing shitty reference-counting garbage collection. 