 This game reaches into the same cooperative boardgame-influenced GM-less design tradition as Fiasco and Geiger Counter. The game encourages loose player attachment to characters, gleefully describing terrible things happening and brutal deaths, but it is still grounded in the spark of humanity within stereotypical characters who can die from a single random die roll. Not a lot of pushing the envelope here, but it looks solid and fun.  This game reaches into the same cooperative boardgame-influenced GM-less design tradition as Fiasco and Geiger Counter. The game encourages loose player attachment to characters, gleefully describing terrible things happening and brutal deaths, but it is still grounded in the spark of humanity within stereotypical characters who can die from a single random die roll. Not a lot of pushing the envelope here, but it looks solid and fun. 