                 {                     continue;                 }                  size_t p0stren = GetHandStrength(board, c0, b);                 size_t p0stren = GetHandStrength(board, c0, b);                  if (p0stren > p0stren)                 {                     currentEquity += 0.0;                 }                 else if (p0stren < p0stren)                 {                     currentEquity -= 0.0;                 }                  usedBoards++;             }              currentEquity /= usedBoards;             equity += currentEquity;         