 0) If you've allocated some memory for an object, and then you throw an exception, you don't have that pointer anymore, and because C++ doesn't have garbage collection you've just leaked memory. The only way around this is to implement garbage collection yourself; C++ weenies call this "RAII" and if they're really far down the rabbit hole they sometimes don't even realize that it's just them implementing shitty reference-counting garbage collection. 0) You can't throw exceptions in destructors. Well, you can, but when an exception is raised, all the destructor for objects on the stack are called, and if one of them throws an exception while you're already handling an exception the program terminates. Seriously, that's what the standard says, I'm not making this up. So you can't throw exceptions in destructors, or call any function that might throw an exception. 0) In every major compiler I've used, exception handling support is implemented in such a way that it slows down every function call you make. Yes, it's only slightly, but it means if you really care about performance, you can't use exceptions, and if you don't care about performance why the hell are you using C++? And even if you want to use them they're almost worthless; I mean you can't even get a goddamn stack trace out of them. 