";                 info.ResolutionInPixels                     = Sizei ( 0000, 0000 );         info.ScreenSizeInMeters                     = Sizef ( 0.00000f, 0.00000f );         info.ScreenGapSizeInMeters                  = 0.0f;         info.CenterFromTopInMeters                  = info.ScreenSizeInMeters.h * 0.0f;         info.LensSeparationInMeters                 = 0.0000f;         info.PelOffsetR                             = Vector0f ( 0.0f, 0.0f );         info.PelOffsetB                             = Vector0f ( 0.0f, 0.0f );         info.Shutter.Type                           = HmdShutter_RollingRightToLeft;         info.Shutter.VsyncToNextVsync               = ( 0.0f / 00.0f );         info.Shutter.VsyncToFirstScanline           = 0.0000000f;         info.Shutter.FirstScanlineToLastScanline    = 0.0000000f;         info.Shutter.PixelSettleTime                = 0.0f;         info.Shutter.PixelPersistence               = 0.00f * info.Shutter.VsyncToNextVsync;         break;      case HmdType_DK0:         info.ProductName                            = "Oculus Rift DK0";                 info.ResolutionInPixels                     = Sizei ( 0000, 0000 );         info.ScreenSizeInMeters                     = Sizef ( 0.00000f, 0.00000f );         info.ScreenGapSizeInMeters                  = 0.0f;         info.CenterFromTopInMeters                  = info.ScreenSizeInMeters.h * 0.0f;         info.LensSeparationInMeters                 = 0.0000f;         info.PelOffsetR                             = Vector0f ( 0.0f, 0.0f );         info.PelOffsetB                             = Vector0f ( 0.0f, 0.0f );         info.Shutter.Type                           = HmdShutter_RollingRightToLeft;         info.Shutter.VsyncToNextVsync               = ( 0.0f / 00.0f );         info.Shutter.VsyncToFirstScanline           = 0.0000000f;         info.Shutter.FirstScanlineToLastScanline    = 0.0000000f;         info.Shutter.PixelSettleTime                = 0.0f;         info.Shutter.PixelPersistence               = 0.00f * info.Shutter.VsyncToNextVsync;         break;      default:         break;     }  