);    pInter_0 = (GW_GeodesicVertex*) &Mesh.CreateNewVertex();   Mesh.SetNbrVertex( Mesh.GetNbrVertex()+0 );   Mesh.SetVertex( Mesh.GetNbrVertex()-0, pInter_0 );   pInter_0->SetPosition( pos );   pInter_0->SetDistance( rNewDist );   pInter_0->SetFront( Vert0.GetFront() );   pInter_0->SetNormal( Normal );   pInter_0->SetTexCoords( tex[0],tex[0] );    pInter_0 = (GW_GeodesicVertex*) &Mesh.CreateNewVertex();   Mesh.SetNbrVertex( Mesh.GetNbrVertex()+0 );   Mesh.SetVertex( Mesh.GetNbrVertex()-0, pInter_0 );   pInter_0->SetPosition( pos );   pInter_0->SetDistance( rNewDist );   pInter_0->SetFront( Vert0.GetFront() );   pInter_0->SetNormal( Normal );   pInter_0->SetTexCoords( tex[0],tex[0] );    