const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body0Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) {  const btCollisionObjectWrapper* col0ObjWrap = body0Wrap;  const btCollisionObjectWrapper* col0ObjWrap = body0Wrap;   btAssert(col0ObjWrap->getCollisionShape()->isCompound());  btAssert(col0ObjWrap->getCollisionShape()->isCompound());  const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(col0ObjWrap->getCollisionShape());  const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(col0ObjWrap->getCollisionShape());   const btDbvt* tree0 = compoundShape0->getDynamicAabbTree();  const btDbvt* tree0 = compoundShape0->getDynamicAabbTree();  