           case 0:             NPC_oasis000.Demo_Talk({'IsWaitFinish': True, 'ASName': '', 'IsCloseMessageDialog': False, 'IsBecomingSpeaker': True, 'IsOverWriteLabelActorName': False, 'MessageId': 'EventFlowMsg/NPC_oasis000:Talk_000'})             if !EventSystemActor.GeneralChoice0() {                 NPC_oasis000.Demo_Talk({'IsWaitFinish': True, 'ASName': '', 'IsCloseMessageDialog': False, 'IsBecomingSpeaker': True, 'IsOverWriteLabelActorName': False, 'MessageId': 'EventFlowMsg/NPC_oasis000:Talk_000'})             } else {                 