 This game is obviously rushed and I wish the author had time to really finish it properly. The game itself reminds me of Paul Tevis' review of Trubune and other board games where you invest turns in different strategies in an attempt to out-maneuver your opponents. The very cool strategies add a more complex mechanical dimension to what is basically some very light narration of the "describe a scene in which X happens" variety. To give the narrative aspects of the game more teeth, I'd love to see more guidelines for actually playing out the events of the game, inspired by Microscope or other hybrid storytelling-RPG games, or just some other way of making the game more than just a competitive board game. Not that there's anything wrong with board games! What is here seems like it would work pretty well, though. All the strategies are really gripping ("warrior messiah!") and would be fun to narrate.  This game is obviously rushed and I wish the author had time to really finish it properly. The game itself reminds me of Paul Tevis' review of Trubune and other board games where you invest turns in different strategies in an attempt to out-maneuver your opponents. The very cool strategies add a more complex mechanical dimension to what is basically some very light narration of the "describe a scene in which X happens" variety. To give the narrative aspects of the game more teeth, I'd love to see more guidelines for actually playing out the events of the game, inspired by Microscope or other hybrid storytelling-RPG games, or just some other way of making the game more than just a competitive board game. Not that there's anything wrong with board games! What is here seems like it would work pretty well, though. All the strategies are really gripping ("warrior messiah!") and would be fun to narrate. 