  Unfortunately you're wrong. Planetside is pretty famous for not using htiscan weapons which was impressive for its time, especially when you consider hitscan is still used today. Each projectile was a definite object with travel time, and the server had to track the position of each projectile in a fight. What they did cheat with is the lack of location based hitboxes and client side predictions. That last bit was a huge problem as someone lagging could wipe out many people as on their screens everyone would be quite smooth and thus their computer would tell the server that they hit, whereas their opponents computers would never register a hit as the lagger was warping all over the screen. It also made it easy to make cheats and hacks.  I never said they used hitscan weapons. How could they, in an fps? What they did - with the cone of fire - and other mechanics, is similar to that - AND - as you pointed out, had no client side prediction as a side effect of that.  I never said they used hitscan weapons. How could they, in an fps? What they did - with the cone of fire - and other mechanics, is similar to that - AND - as you pointed out, had no client side prediction as a side effect of that.  