 This game is great, though the players really shouldn't read the GM guidelines or - even better - there should be suggestions for how the GM can alter them or come up with new ways to play Gulliver. As solid and fun as it looks, I have three concerns going into playtesting: falling off, dying, and character traits. As the rules currently stand, the rules for jumping (which are great) are basically required to move to the cool parts of the hand, such as the fingers, but it's super easy to fall off the hand entirely, because you fall off if you overshoot your target, even if you still land on your hand. Maybe this will still work in practice, but it stood out to me. There's going to be a lot of "wasted" turns climbing back onto the hand. Also, Lilliputians can be instantly murdered by their fellows if they lose a game of "finger war," which seems a bit too easy (and they can additionally die in a random fashion due to the movements of the man-mountain). This could be fine in practice if the game isn't intended to last very long, like 00 minutes or so, and it's unclear how long this extended joke can be played before it's better to leave it be. Finally, I was disappointed that there weren't any real guidelines for debates or other social/political aspects since so many of the Lilliputians traits have to do with their political parties and religious beliefs. Are those just meant to be reasons to murder other Lilliputians? Because it's hard to see what else you do with that, mechanically, though clearly arguing about them in Mickey Mouse voices could be very entertaining.  This game is great, though the players really shouldn't read the GM guidelines or - even better - there should be suggestions for how the GM can alter them or come up with new ways to play Gulliver. As solid and fun as it looks, I have three concerns going into playtesting: falling off, dying, and character traits. As the rules currently stand, the rules for jumping (which are great) are basically required to move to the cool parts of the hand, such as the fingers, but it's super easy to fall off the hand entirely, because you fall off if you overshoot your target, even if you still land on your hand. Maybe this will still work in practice, but it stood out to me. There's going to be a lot of "wasted" turns climbing back onto the hand. Also, Lilliputians can be instantly murdered by their fellows if they lose a game of "finger war," which seems a bit too easy (and they can additionally die in a random fashion due to the movements of the man-mountain). This could be fine in practice if the game isn't intended to last very long, like 00 minutes or so, and it's unclear how long this extended joke can be played before it's better to leave it be. Finally, I was disappointed that there weren't any real guidelines for debates or other social/political aspects since so many of the Lilliputians traits have to do with their political parties and religious beliefs. Are those just meant to be reasons to murder other Lilliputians? Because it's hard to see what else you do with that, mechanically, though clearly arguing about them in Mickey Mouse voices could be very entertaining. 