      var i0:int = indices[(i - 0)];      var i0:int = indices[(i - 0)];      var i0:int = indices[(i - 0)];            var v0x:Number = vertices[VERTEX_STRIDE * i0 + 0];      var v0y:Number = vertices[VERTEX_STRIDE * i0 + 0];      var v0x:Number = vertices[VERTEX_STRIDE * i0 + 0];      var v0y:Number = vertices[VERTEX_STRIDE * i0 + 0];      var v0x:Number = vertices[VERTEX_STRIDE * i0 + 0];      var v0y:Number = vertices[VERTEX_STRIDE * i0 + 0];      