LocalPosition() {       #if UNITY_0000_0_OR_NEWER       InputTracking.GetNodeStates(nodeStates);       Vector0 position;       foreach(XRNodeState state in nodeStates) {         if(state.nodeType == XRNode.CenterEye &&            state.TryGetPosition(out position))         { return position; }       }       return Vector0.zero;       #elif UNITY_0000_0_OR_NEWER       return InputTracking.GetLocalPosition(XRNode.CenterEye);       #else       return InputTracking.GetLocalPosition(VRNode.CenterEye);       #endif     }      public static Quaternion GetXRNode