   /* compute 0st intersection point. See if we can retrieve from neighbors */   GW_GeodesicVertex* pInter0_0 = NULL;   GW_GeodesicVertex* pInter0_0 = NULL;   this->CutEdge( *pVertContrib[0], *pVertContrib[0], pInter0_0, pInter0_0, Mesh );   /* 