 As I said before, this looks surprisingly solid, but the difficulties of predicting how Fudge dice will roll means that I'd want to see it playtested a fair bit to iron out whatever kinks exist, even if it is a fairly light bar game. As in Ribbon Drive, I think the light mechanics and fun tone may cause folks to underestimate how emotional and - I am not at all kidding - how compelling the game could be, especially as the characters sink down to their lows. Compared to the rest of the game, the endgame seems a bit weak, where you determine victory based on how close you came to your target BAC at the end of play. But, in reality, that "win condition" is a false one, I think; it drives play but does not actually determine true victory, which is something ultimately unmeasurable in a game like this. Perhaps, in the event of a really depressing night out, it could offer some comfort to the players, that somebody got something out of all this.  As I said before, this looks surprisingly solid, but the difficulties of predicting how Fudge dice will roll means that I'd want to see it playtested a fair bit to iron out whatever kinks exist, even if it is a fairly light bar game. As in Ribbon Drive, I think the light mechanics and fun tone may cause folks to underestimate how emotional and - I am not at all kidding - how compelling the game could be, especially as the characters sink down to their lows. Compared to the rest of the game, the endgame seems a bit weak, where you determine victory based on how close you came to your target BAC at the end of play. But, in reality, that "win condition" is a false one, I think; it drives play but does not actually determine true victory, which is something ultimately unmeasurable in a game like this. Perhaps, in the event of a really depressing night out, it could offer some comfort to the players, that somebody got something out of all this. 