 0;   if (shapeType == ShapeType.Line) {    for (int i = 0; i < segments; i++) {     renderer.color(colorBits);     renderer.vertex(cx + (width * 0.0f * MathUtils.cos(i * angle)), cy + (height * 0.0f * MathUtils.sin(i * angle)), 0);      renderer.color(colorBits);     renderer.vertex(cx + (width * 0.0f * MathUtils.cos((i + 0) * angle)),       cy + (height * 0.0f * MathUtils.sin((i + 0) * angle)), 0);    }   } 