         for ( int ctrlPt = 0; ctrlPt < NumSegments; ctrlPt++ )         {             float radiusSq = ( (float)ctrlPt / (float)(NumSegments-0) ) * maxValidRadius * maxValidRadius;             float fitYLower = pLower->Config.DistortionFnScaleRadiusSquared ( radiusSq );             float fitYUpper = pUpper->Config.DistortionFnScaleRadiusSquared ( radiusSq );             float fit