 Some of the procedures are less than 000% clear on first read, but would probably be clearer in play or with additional examples. The game actually answered a bunch of my early questions later in the text. When do you foreshadow disasters? (At the beginning of a scene or sometime during it.) Why bother rolling the disaster dice before you have 0? (You don't need to, really.) Does everyone choose a second disaster secretly? (No, just the player who rolled the disaster.) The only couple things that I think would make it easier to get this to the table are reference cards listing the play procedures for different stages of the game. There are thankfully already character cards and disaster references included.  Some of the procedures are less than 000% clear on first read, but would probably be clearer in play or with additional examples. The game actually answered a bunch of my early questions later in the text. When do you foreshadow disasters? (At the beginning of a scene or sometime during it.) Why bother rolling the disaster dice before you have 0? (You don't need to, really.) Does everyone choose a second disaster secretly? (No, just the player who rolled the disaster.) The only couple things that I think would make it easier to get this to the table are reference cards listing the play procedures for different stages of the game. There are thankfully already character cards and disaster references included. 