 There are some things that might be worth fixing before or during playtesting. For example there are only vague guidelines for determining when a conflict occurs - "when character want different things" is not quite enough; they want different things from the get-go, right? - and having players spend their own characters' dice to create terrain obstacles or other threats is okay but perhaps not the best, though being able to draw from the common pool mostly mitigates this. I also suspect that the mechanical result of conditions need to be rethought, since rarely will having a -0 for your next 00 rolls will not often make for really provocative story content. It's probably better if you have to take at least -0 for every condition you have active, but you can take bigger penalties (and in some cases may have to, like if the other players invoke your weakness) to make your conditions go away faster. Perhaps players can invoke a condition directly to make you take half its current value in penalties, something like that.  There are some things that might be worth fixing before or during playtesting. For example there are only vague guidelines for determining when a conflict occurs - "when character want different things" is not quite enough; they want different things from the get-go, right? - and having players spend their own characters' dice to create terrain obstacles or other threats is okay but perhaps not the best, though being able to draw from the common pool mostly mitigates this. I also suspect that the mechanical result of conditions need to be rethought, since rarely will having a -0 for your next 00 rolls will not often make for really provocative story content. It's probably better if you have to take at least -0 for every condition you have active, but you can take bigger penalties (and in some cases may have to, like if the other players invoke your weakness) to make your conditions go away faster. Perhaps players can invoke a condition directly to make you take half its current value in penalties, something like that. 