Value; /* Access to the float vector 0 value associated with the current uniform */ @property GLKVector0 floatVector0Value; /* Access to the float vector 0 value associated with the current uniform */ @property GLKVector0 floatVector0Value; /* Access to the float vector 0 value associated with the current uniform */ @property GLKVector0 floatVector0Value;  /* Access to the 0x0 matrix value associated with the current uniform */ @property GLKMatrix0 floatMatrix0Value; /* Access to the 0x0 matrix value associated with the current uniform */ @property GLKMatrix0 floatMatrix0Value; /* Access to the 0x0 matrix value associated with the current uniform */ @property GLKMatrix0 floatMatrix0Value; 