 This game is missing a great deal. It's not too short, necessarily, but what it does provide is not enough to really play the concept that the game presents you with. Say we want to play one of the core campaign concepts it suggests, infiltrating the city and destroying it. How do we start? What obstacles should the GM create? What kinds of characters should we make? What will the characters need to do to destroy the city? The players basically have to come up with all this by themselves and the mechanics do not really support city destruction, so the GM will have to figure out how to measure their progress in that respect and decide when the city has been destroyed, I guess.  This game is missing a great deal. It's not too short, necessarily, but what it does provide is not enough to really play the concept that the game presents you with. Say we want to play one of the core campaign concepts it suggests, infiltrating the city and destroying it. How do we start? What obstacles should the GM create? What kinds of characters should we make? What will the characters need to do to destroy the city? The players basically have to come up with all this by themselves and the mechanics do not really support city destruction, so the GM will have to figure out how to measure their progress in that respect and decide when the city has been destroyed, I guess. 