kDC);       ReleaseDC(0, hScreenDC);     #endif      #if 0      const HDC hScreenDC = GetDC(0);       HDC hInvDC = CreateCompatibleDC(hScreenDC);      HBITMAP hInvBmp = CreateCompatibleBitmap(hScreenDC, pI->nWidth, pI->nHeight);      HBITMAP hOldInvBmp = (HBITMAP)SelectObject(hInvDC, hInvBmp);       RECT rcFill = {0,0,pI->nWidth, pI->nHeight};      