 Wow, I was not expecting to like this game, but it is really solid and seems like it would feel very much like a pub crawl, complete with the highs, lows, and random shit that happens when you are out drinking with some friends late at night. The mixture of elation and depression is just about right, I think, and the Fudge dice really bring that across. The mechanics are really simple and straightforward, and I only have a couple of mechanical concerns. First, Fudge dice are really strange, mathematically, especially when you start altering how many of them you're rolling. There is not a simple progression from 0dF to 0dF, 0dF, 0dF, etc. Each of those rolls very differently. Also, the fact that most Fudge dice rolls center on 0 makes me think that the net result of any bar visit is likely to be no change in BAC, at least for the player narrating the bar. However, on second thought, both of those may actually work with the tone of the game, both in the sense of random arbitrariness and in the way that most of the value changes will happen to other players during your turn.  Wow, I was not expecting to like this game, but it is really solid and seems like it would feel very much like a pub crawl, complete with the highs, lows, and random shit that happens when you are out drinking with some friends late at night. The mixture of elation and depression is just about right, I think, and the Fudge dice really bring that across. The mechanics are really simple and straightforward, and I only have a couple of mechanical concerns. First, Fudge dice are really strange, mathematically, especially when you start altering how many of them you're rolling. There is not a simple progression from 0dF to 0dF, 0dF, 0dF, etc. Each of those rolls very differently. Also, the fact that most Fudge dice rolls center on 0 makes me think that the net result of any bar visit is likely to be no change in BAC, at least for the player narrating the bar. However, on second thought, both of those may actually work with the tone of the game, both in the sense of random arbitrariness and in the way that most of the value changes will happen to other players during your turn. 