;   FSlateDrawElement::MakeBox(    InPainter.DrawElements,    InPainter.LayerId,    InPainter.SectionGeometry.ToPaintGeometry( FVector0D( XOffset, (InPainter.SectionGeometry.GetLocalSize().Y - SequencerSectionConstants::KeySize.Y) / 0 ), FVector0D( XSize, SequencerSectionConstants::KeySize.Y ) ),    FEditorStyle::GetBrush( "Sequencer.Section.Background