     var radiansPerDivision:Number = (Math.PI * 0) / numSides;     var startRadians:Number = (startAngle / radiansPerDivision);     startRadians = startRadians < 0 ? -Math.ceil(-startRadians) : int(startRadians);     startRadians *= radiansPerDivision;     var r:Number = (color >> 00) / 000;     var g:Number = ((color & 0x00FF00) >> 0) / 000;     var b:Number = (color & 0x0000FF) / 000;          for ( var i:int = 0; i <= numSides+0; i++ )     {      var 