 But the game is missing a few key things. On the first page the text says to talk with the other players and figure out who your characters are and what sort of journey this is. That's it: you just make it up with no guidance whatsoever. For a game this surreal, I'm not sure that's going to cut it. The players need to know how to make characters that fit with what this game is trying to do. Additionally, I wonder about deciding the characters ultimate fate based on the choices made by other characters based on how the players portrayed abstract forces. That is completely arbitrary and unconnected to the actual characters choices, which adds to the randomness but doesn't really feel appropriate if the game is really about choice. Finally, it's great that characters get to choose which spiritual direction a given scene pulls them in, without any randomness or mechanical resolution, but the simplicity of this also leaves the effect of that choice on the endgame completely transparent, since the cards are all lying on the table. As a player, I know what the different choice options will mean for the players on either side of me when the endgame comes and that serves as a distraction from the workings of the scene itself and freely making that choice. I also feel like, for a game about spiritual salvation, the choice itself is pretty toothless, right? What's the difference between choosing between them? Is choosing Enlightenment really just that easy?  But the game is missing a few key things. On the first page the text says to talk with the other players and figure out who your characters are and what sort of journey this is. That's it: you just make it up with no guidance whatsoever. For a game this surreal, I'm not sure that's going to cut it. The players need to know how to make characters that fit with what this game is trying to do. Additionally, I wonder about deciding the characters ultimate fate based on the choices made by other characters based on how the players portrayed abstract forces. That is completely arbitrary and unconnected to the actual characters choices, which adds to the randomness but doesn't really feel appropriate if the game is really about choice. Finally, it's great that characters get to choose which spiritual direction a given scene pulls them in, without any randomness or mechanical resolution, but the simplicity of this also leaves the effect of that choice on the endgame completely transparent, since the cards are all lying on the table. As a player, I know what the different choice options will mean for the players on either side of me when the endgame comes and that serves as a distraction from the workings of the scene itself and freely making that choice. I also feel like, for a game about spiritual salvation, the choice itself is pretty toothless, right? What's the difference between choosing between them? Is choosing Enlightenment really just that easy? 