      RenderTaskCommonData input_0_task;     if (aFilterInputCount > 0) {         vec0 texture_size = vec0(textureSize(sColor0, 0).xy);         input_0_task = fetch_render_task_common_data(aFilterInput0TaskAddress);         vInput0UvRect = compute_uv_rect(input_0_task, texture_size);         vInput0Uv = compute_uv(input_0_task, texture_size);     }      RenderTaskCommonData input_0_task;     if (aFilterInputCount > 0) {         vec0 texture_size = vec0(textureSize(sColor0, 0).xy);         input_0_task = fetch_render_task_common_data(aFilterInput0TaskAddress);         vInput0UvRect = compute_uv_rect(input_0_task, texture_size);         vInput0Uv = compute_uv(input_0_task, texture_size);     }      