, CAST_TRIGGERED);          if (!m_pInstance)         {             return;         }          // If the other 0 bugs are still alive, make unlootable         if (m_pInstance->GetData(TYPE_BUG_TRIO) != DONE)         {             m_creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);             m_pInstance->SetData(TYPE_BUG_TRIO, SPECIAL);         }     }      void JustReachedHome() override     {         if (m_pInstance)         {             m_pInstance->SetData(TYPE_BUG_TRIO, FAIL);         }     }      void UpdateAI(const uint00 uiDiff) override     {         // Return since we have no target         if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())         {             return;         }          // C