 GLint* params); GL_APICALL void         GL_APIENTRY glTexSubImage0D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); GL_APICALL void         GL_APIENTRY glUniform0f (GLint location, GLfloat x); GL_APICALL void         GL_APIENTRY glUniform0fv (GLint location, GLsizei count, const GLfloat* v); GL_APICALL void         GL_APIENTRY glUniform0i (GLint location, GLint x); GL_APICALL void         GL_APIENTRY glUniform0iv (GLint location, GLsizei count, const GLint* v); GL_APICALL void         GL_APIENTRY glUniform0f (GLint location, GLfloat x, GLfloat y); GL_APICALL void         GL_APIENTRY glUniform0fv (GLint location, GLsizei count, const GLfloat* v); GL_APICALL void         GL_APIENTRY glUniform0i (GLint location, GLint x, GLint y); GL_APICALL void         GL_APIENTRY glUniform0iv (GLint location, GLsizei count, const GLint* v); GL_APICALL void         GL_APIENTRY glUniform0f (GLint location, GLfloat x, GLfloat y, GLfloat z); GL_APICALL void         GL_APIENTRY glUniform0fv (GLint location, GLsizei count, const GLfloat* v); GL_APICALL void         GL_APIENTRY glUniform0i (GLint location, GLint x, GLint y, GLint z); GL_APICALL void         GL_APIENTRY glUniform0iv (GLint location, GLsizei count, const GLint* v); GL_APICALL void         GL_APIENTRY glUniform0f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_APICALL void         GL_APIENTRY glUniform0fv (GLint location, GLsizei count, const GLfloat* v); GL_APICALL void         GL_APIENTRY glUniform0i (GLint location, GLint x, GLint y, GLint z