                     region.Tell(new PersistentShardCoordinator.RegisterAck(coordinator.Self));                     AllocateShardHomesForRememberEntities(coordinator);                 }                 else                 {                     var context = coordinator.Context;                     var self = coordinator.Self;                      coordinator.GracefullShutdownInProgress = coordinator.GracefullShutdownInProgress.Remove(region);                     coordinator.Update(new PersistentShardCoordinator.ShardRegion