0A:         renderInfo.LensDiameterInMeters                   = 0.000f;         renderInfo.LensSurfaceToMidplateInMeters          = 0.00000f;         // Not strictly lens-specific, but still wise to set a reasonable default for relief.         renderInfo.EyeLeft.ReliefInMeters                 = 0.000f;          renderInfo.EyeRight.ReliefInMeters                = 0.000f;          break;     case EyeCup_