buffer support"  depends on (FB = y) && ARM && ARCH_VT0000  select FB_SYS_FILLRECT if (!FB_WMT_GE_ROPS)  select FB_SYS_COPYAREA if (!FB_WMT_GE_ROPS)  select FB_SYS_IMAGEBLIT  select FB_MODE_HELPERS  select VIDEOMODE_HELPERS  help    This is the framebuffer driver for 