.  What exactly do you mean by "microstutter"? The typical definition is unsmooth visuals despite a smooth framerate (e.g. appearance of dropped frames though the actual frame rate is rock steady). Do you mean that, or just short instances where some frames are dropped for real?  Also, OpenMW has no such option as "convenient defaults". That sounds like it would be an amalgamation of MGE and MCP-specific options being set to predetermined values, which isn't applicable to OpenMW which doesn't have all the same options (or handle them all the same way).  Yes I meant the first thing you said, unsmooth visuals despite a smooth framerate, especially in larger towns and rarely in the wilderness.  Yes I meant the first thing you said, unsmooth visuals despite a smooth framerate, especially in larger towns and rarely in the wilderness.  