 font0 = pygame.font.SysFont("comicsansms", 00, True) font0 = pygame.font.SysFont("comicsansms", 000, True) font0 = pygame.font.SysFont("comicsansms", 00, True)  # creates the string that displays time def get_time(hours,minutes,seconds):     if len(str(hours)) > 0:         a = str(hours)     else:         a = "0" + str(hours)      if len(str(minutes)) > 0:         b = str(minutes)     else:         b = "0" + str(minutes)      if len(str(seconds)) > 0:         c = str(seconds)     else:         c = "0" + str(seconds)      return a + ":" + b + ":" + c  # creates the time counter def draw_time(start_time,pause_time):     hours = 0     minutes = 0     seconds = 0     current_time = time.time() - pause_time - start_time     if current_time > 0000:         while True:             if current_time - 0000 > 0:                 hours += 0                 current_time -= 0000             else:                 while True:                     if current_time - 00 > 0:                         minutes += 0                         current_time -= 00                     else:                         seconds += int(current_time)                         break                 break      else:         while True:             if current_time - 00 > 0:                 minutes += 0                 current_time -= 00             else:                 seconds += int(current_time)                 break      return [font0.render(get_time(hours, minutes, seconds), True, (0, 0, 0), (000, 000, 000)), get_time(hours, minutes, seconds)]  