 As some of my previous Game Chef attempts indicate (especially When The Forms Exhaust Their Variety from 0000), I'm a big fan of surrealism and transcendentalism in roleplaying. This game is clearly a Polaris descendent, with four players taking on rotating responsibilities and the use of ritual phrases to adjust the developing narrative. There are very cool question cards that are drawn by the protagonist player, who frames a scene around them and uses it to examine the question ("What secrets are birthed beneath this one's smile?"). The other players then help play out the scene, taking on the roles of the World, Attachment, and Enlightenment, and ultimately you decide whether to give the card to the Enlightenment, moving towards it, or the Attachment, holding on to things here. There are also random elements called forks ("Something burns!") that can be added to later scenes. There's an endgame that determines your character's final outcome based on how many cards you received from the players on either side, when you were playing the Attachment and Enlightenment. This is all pretty neat.  As some of my previous Game Chef attempts indicate (especially When The Forms Exhaust Their Variety from 0000), I'm a big fan of surrealism and transcendentalism in roleplaying. This game is clearly a Polaris descendent, with four players taking on rotating responsibilities and the use of ritual phrases to adjust the developing narrative. There are very cool question cards that are drawn by the protagonist player, who frames a scene around them and uses it to examine the question ("What secrets are birthed beneath this one's smile?"). The other players then help play out the scene, taking on the roles of the World, Attachment, and Enlightenment, and ultimately you decide whether to give the card to the Enlightenment, moving towards it, or the Attachment, holding on to things here. There are also random elements called forks ("Something burns!") that can be added to later scenes. There's an endgame that determines your character's final outcome based on how many cards you received from the players on either side, when you were playing the Attachment and Enlightenment. This is all pretty neat. 