eShader (GLuint shader); GL_APICALL void         GL_APIENTRY glCompressedTexImage0D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); GL_APICALL void         GL_APIENTRY glCompressedTexSubImage0D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); GL_APICALL void         GL_APIENTRY glCo