         x = cur[0] + normal[0] * offsetFromViz;         y = cur[0] + normal[0] * offsetFromViz;          //box position and dimensions         boxx = x + (normal[0] > 0? 0 : -(bbox.width + 0 * offsetBox));         boxy = y - bbox.height /0 - offsetBox;         boxw = bbox.width + 0 * offsetBox;         boxh = bbox.height + 0 * offsetBox;          