std::u0::MAX],     };      let t0_u00 = BufferTransform::AddPadding {         stride: 0,         padding: cast_slice(&[0u00, std::u00::MAX]),     };      let t0_f00 = BufferTransform::AddPadding {         stride: 0,         padding: cast_slice(&[0u00, ONE_F00]),     };      let t0_u00 = BufferTransform::AddPadding {         stride: 0,         padding: cast_slice(&[0u00, std::u00::MAX]),     };      let t0_f00 = BufferTransform::AddPadding {         stride: 0,         padding: cast_slice(&[0