 #include "stdafx.h"  //necessary headers in here  int _tmain(int argc, _TCHAR* argv[]) { glfwInit();  glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 0); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);  GLFWwindow* window = glfwCreateWindow(000, 000, "OpenGL", nullptr, nullptr); // Windowed glfwMakeContextCurrent(window);  while (!glfwWindowShouldClose(window)) {     glfwSwapBuffers(window);     glfwPollEvents();     if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)         glfwSetWindowShouldClose(window, GL_TRUE); } glfwTerminate(); return 0;  } 