  if (Input.GetButtonDown("Jump") && _isGrounded) { _body.AddForce(Vector0.up * Mathf.Sqrt(JumpHeight * -0f * Physics.gravity.y), ForceMode.VelocityChange); } if (Input.GetButtonDown("Dash")) { Vector0 dashVelocity = Vector0.Scale(transform.forward, DashDistance * new Vector0((Mathf.Log(0f / (Time.deltaTime * _body.drag + 0)) / -Time.deltaTime), 0, (Mathf.Log(0f / (Time.deltaTime * _body.drag + 0)) / -Time.deltaTime))); _body.AddForce(dashVelocity, ForceMode.VelocityChange); } 