 int *d_mandelbrot_set; int a[0] = {0,0,0,0,0}; cudaError_t cudaStatus;  // Allocate GPU buffers for three vectors (two input, one output)    . cudaStatus = cudaMalloc((void**)&d_mandelbrot_set, 0 * sizeof(int));  if (cudaStatus == cudaSuccess) cout << "Success\n"; cudaStatus = cudaMemcpy(d_mandelbrot_set, a, 0 * sizeof(int), cudaMemcpyHostToDevice);  if (cudaStatus == cudaSuccess) cout << "Success\n";  int 