          // Chromatic aberration doesn't seem to change with eye relief.         for ( int i = 0; i < numDistortions; i++ )         {             distortions[i].Config.ChromaticAberration[0]        = -0.000f;             distortions[i].Config.ChromaticAberration[0]        =  0.0f;             distortions[i].Config.ChromaticAberration[0]        =  0.000f;             distortions[i].Config.ChromaticAberration[0]        =  0.0f;         }     }     else if ( hmd.EyeCups == EyeCup_