Choice0() {                 NPC_oasis000.Demo_Talk({'IsWaitFinish': True, 'IsCloseMessageDialog': False, 'IsBecomingSpeaker': True, 'IsOverWriteLabelActorName': False, 'ASName': '', 'MessageId': 'EventFlowMsg/NPC_oasis000:Talk_000'})                 if !EventSystemActor.GeneralChoice0() {                     NPC_oasis000.Demo_Talk({'IsWaitFinish': True, 'IsCloseMessageDialog': False, 'IsBecomingSpeaker': True, 'IsOverWriteLabelActorName': False, 'ASName': '', 'MessageId': 'EventFlowMsg/NPC_oasis000:Talk_000'})                 } else {                     NPC_oasis000.Demo_Talk({'IsWaitFinish': True, 'IsCloseMessageDialog': False, 'IsBecomingSpeaker': True, 'IsOverWriteLabelActorName': False, 'ASName': '', 'MessageId': 'EventFlowMsg/NPC_oasis000:Talk_000'})                 }             } else {                 NPC_oasis000.Demo_Talk({'IsWaitFinish': True, 'IsCloseMessageDialog': False, 'IsBecomingSpeaker': True, 'IsOverWriteLabelActorName': False, 'ASName': '', 'MessageId': 'EventFlowMsg/NPC_oasis000:Talk_000'})                 if !EventSystemActor.GeneralChoice0() {                     NPC_oasis000.Demo_Talk({'IsWaitFinish': True, 'IsCloseMessageDialog': False, 'IsBecomingSpeaker': True, 'IsOverWriteLabelActorName': False, 'ASName': '', 'MessageId': 'EventFlowMsg/NPC_oasis000:Talk_000'})                 } else {                     NPC_oasis000.Demo_Talk({'IsWaitFinish': True, 'IsCloseMessageDialog': False, 'IsBecomingSpeaker': True, 'IsOverWriteLabelActorName': False, 'ASName': '', 'MessageId': 'EventFlowMsg/NPC_oasis000:Talk_000'})                 }             }         } else {             NPC_oasis000.Demo_Talk({'IsWaitFinish': True, 'IsCloseMessageDialog': False, 'IsBecomingSpeaker': True, 'IsOverWriteLabelActorName': False, 'ASName': '', 'MessageId': 'EventFlowMsg/NPC_oasis000:Talk_000'})             if !EventSystemActor.GeneralChoice0() {                 NPC_oasis000.Demo_Talk({'IsWaitFinish': True, 'ASName': '', 'IsCloseMessageDialog': False, 'IsBecomingSpeaker': True, 'IsOverWriteLabelActorName': False, 'MessageId': 'EventFlowMsg/NPC_oasis000:Talk_000'})                 if !EventSystemActor.GeneralChoice0() {                     NPC_oasis000.Demo_Talk({'IsWaitFinish': True, 'ASName': '', 'IsCloseMessageDialog': False, 'IsBecomingSpeaker': True, 'IsOverWriteLabelActorName': False, 'MessageId': 'EventFlowMsg/NPC_oasis000:Talk_000'})                 } else {                     Event