id
stringlengths 7
9
| name
stringlengths 4
23
| supertype
stringclasses 3
values | subtypes_1
stringclasses 4
values | level
float64 8
76
⌀ | hp
float64 10
120
⌀ | types_1
stringclasses 7
values | evolvesFrom
stringlengths 4
10
⌀ | abilities_1_name
stringclasses 6
values | abilities_1_text
stringclasses 6
values | abilities_1_type
stringclasses 1
value | attacks_1_name
stringlengths 3
14
⌀ | attacks_1_cost_1
stringclasses 7
values | attacks_1_cost_2
stringclasses 7
values | attacks_1_cost_3
stringclasses 7
values | attacks_1_convertedEnergyCost
float64 1
4
⌀ | attacks_1_damage
stringclasses 13
values | attacks_1_text
stringlengths 36
195
⌀ | weaknesses_1_type
stringclasses 6
values | weaknesses_1_value
stringclasses 1
value | retreatCost_1
stringclasses 1
value | retreatCost_2
stringclasses 1
value | retreatCost_3
stringclasses 1
value | convertedRetreatCost
float64 1
3
⌀ | number
int64 1
102
| artist
stringclasses 4
values | rarity
stringclasses 4
values | flavorText
stringlengths 76
109
⌀ | nationalPokedexNumbers_1
float64 1
150
⌀ | legalities_unlimited
stringclasses 1
value | images_small
stringlengths 40
42
| images_large
stringlengths 46
48
| evolvesTo_1
stringlengths 5
10
⌀ | attacks_2_name
stringlengths 4
13
⌀ | attacks_2_cost_1
stringclasses 7
values | attacks_2_cost_2
stringclasses 7
values | attacks_2_cost_3
stringclasses 6
values | attacks_2_cost_4
stringclasses 5
values | attacks_2_convertedEnergyCost
float64 1
4
⌀ | attacks_2_damage
stringclasses 13
values | attacks_2_text
stringlengths 33
274
⌀ | resistances_1_type
stringclasses 3
values | resistances_1_value
float64 -30
-30
⌀ | attacks_1_cost_4
stringclasses 3
values | evolvesTo_2
stringclasses 1
value | legalities_expanded
stringclasses 1
value | rules_1
stringclasses 27
values | legalities_standard
stringclasses 1
value |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
base1-1 | Alakazam | Pokémon | Stage 2 | 42 | 80 | Psychic | Kadabra | Damage Swap | As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. | Pokémon Power | Confuse Ray | Psychic | Psychic | Psychic | 3 | 30 | Flip a coin. If heads, the Defending Pokémon is now Confused. | Psychic | ×2 | Colorless | Colorless | Colorless | 3 | 1 | Ken Sugimori | Rare Holo | Its brain can outperform a supercomputer. Its intelligence quotient is said to be 5000. | 65 | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null |
||
base1-2 | Blastoise | Pokémon | Stage 2 | 52 | 100 | Water | Wartortle | Rain Dance | As often as you like during your turn (before your attack), you may attach 1 Water Energy card to 1 of your Water Pokémon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. | Pokémon Power | Hydro Pump | Water | Water | Water | 3 | 40+ | Does 40 damage plus 10 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count. | Lightning | ×2 | Colorless | Colorless | Colorless | 3 | 2 | Ken Sugimori | Rare Holo | A brutal Pokémon with pressurized water jets on its shell. They are used for high-speed tackles. | 9 | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null |
||
base1-3 | Chansey | Pokémon | Basic | 55 | 120 | Colorless | null | null | null | null | Scrunch | Colorless | Colorless | null | 2 | null | Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.) | Fighting | ×2 | Colorless | null | null | 1 | 3 | Ken Sugimori | Rare Holo | A rare and elusive Pokémon that is said to bring happiness to those who manage to catch it. | 113 | Legal | Blissey | Double-edge | Colorless | Colorless | Colorless | Colorless | 4 | 80 | Chansey does 80 damage to itself. | Psychic | -30 | null | null | null | null | null |
||
base1-4 | Charizard | Pokémon | Stage 2 | 76 | 120 | Fire | Charmeleon | Energy Burn | As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed. | Pokémon Power | Fire Spin | Fire | Fire | Fire | 4 | 100 | Discard 2 Energy cards attached to Charizard in order to use this attack. | Water | ×2 | Colorless | Colorless | Colorless | 3 | 4 | Mitsuhiro Arita | Rare Holo | Spits fire that is hot enough to melt boulders. Known to unintentionally cause forest fires. | 6 | Legal | null | null | null | null | null | null | null | null | null | Fighting | -30 | Fire | null | null | null | null |
||
base1-5 | Clefairy | Pokémon | Basic | 14 | 40 | Colorless | null | null | null | null | Sing | Colorless | null | null | 1 | null | Flip a coin. If heads, the Defending Pokémon is now Asleep. | Fighting | ×2 | Colorless | null | null | 1 | 5 | Ken Sugimori | Rare Holo | Its magical and cute appeal has many admirers. It is rare and found only in certain areas. | 35 | Legal | Clefable | Metronome | Colorless | Colorless | Colorless | null | 3 | null | Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefairy's type is still Colorless.) | Psychic | -30 | null | null | null | null | null |
||
base1-6 | Gyarados | Pokémon | Stage 1 | 41 | 100 | Water | Magikarp | null | null | null | Dragon Rage | Water | Water | Water | 3 | 50 | null | Grass | ×2 | Colorless | Colorless | Colorless | 3 | 6 | Mitsuhiro Arita | Rare Holo | Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage. | 130 | Legal | null | Bubblebeam | Water | Water | Water | Water | 4 | 40 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | Fighting | -30 | null | null | null | null | null |
||
base1-7 | Hitmonchan | Pokémon | Basic | 33 | 70 | Fighting | null | null | null | null | Jab | Fighting | null | null | 1 | 20 | null | Psychic | ×2 | Colorless | Colorless | null | 2 | 7 | Ken Sugimori | Rare Holo | While seeming to do nothing, it fires punches in lightning-fast volleys that are impossible to see. | 107 | Legal | null | Special Punch | Fighting | Fighting | Colorless | null | 3 | 40 | null | null | null | null | null | null | null | null |
||
base1-8 | Machamp | Pokémon | Stage 2 | 67 | 100 | Fighting | Machoke | Strikes Back | Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokémon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is Asleep, Confused, or Paralyzed when your opponent attacks. | Pokémon Power | Seismic Toss | Fighting | Fighting | Fighting | 4 | 60 | null | Psychic | ×2 | Colorless | Colorless | Colorless | 3 | 8 | Ken Sugimori | Rare Holo | Using its amazing muscles, it throws powerful punches that can knock its victim clear over the horizon. | 68 | Legal | null | null | null | null | null | null | null | null | null | null | null | Colorless | null | null | null | null |
||
base1-9 | Magneton | Pokémon | Stage 1 | 28 | 60 | Lightning | Magnemite | null | null | null | Thunder Wave | Lightning | Lightning | Colorless | 3 | 30 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | Fighting | ×2 | Colorless | null | null | 1 | 9 | Keiji Kinebuchi | Rare Holo | Formed by several Magnemites linked together. It frequently appears when sunspots flare up. | 82 | Legal | Magnezone | Selfdestruct | Lightning | Lightning | Colorless | Colorless | 4 | 80 | Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 80 damage to itself. | null | null | null | null | null | null | null |
||
base1-10 | Mewtwo | Pokémon | Basic | 53 | 60 | Psychic | null | null | null | null | Psychic | Psychic | Colorless | null | 2 | 10+ | Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. | Psychic | ×2 | Colorless | Colorless | Colorless | 3 | 10 | Ken Sugimori | Rare Holo | A scientist created this Pokémon after years of horrific gene-splicing and DNA engineering experiments. | 150 | Legal | null | Barrier | Psychic | Psychic | null | null | 2 | null | Discard 1 Psychic Energy card attached to Mewtwo in order to prevent all effects of attacks, including damage, done to Mewtwo during your opponent's next turn. | null | null | null | null | null | null | null |
||
base1-11 | Nidoking | Pokémon | Stage 2 | 23 | 90 | Grass | Nidorino | null | null | null | Thrash | Grass | Colorless | Colorless | 3 | 30+ | Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself. | Psychic | ×2 | Colorless | Colorless | Colorless | 3 | 11 | Ken Sugimori | Rare Holo | Uses its powerful tail in battle to smash, constrict, then break its prey's bones. | 34 | Legal | null | Toxic | Grass | Grass | Grass | null | 3 | 20 | The Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). | null | null | null | null | null | null | null |
||
base1-12 | Ninetales | Pokémon | Stage 1 | 32 | 80 | Fire | Vulpix | null | null | null | Lure | Colorless | Colorless | null | 2 | null | If your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon. | Water | ×2 | Colorless | null | null | 1 | 12 | Ken Sugimori | Rare Holo | Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse. | 38 | Legal | null | Fire Blast | Fire | Fire | Fire | Fire | 4 | 80 | Discard 1 Fire Energy card attached to Ninetales in order to use this attack. | null | null | null | null | null | null | null |
||
base1-13 | Poliwrath | Pokémon | Stage 2 | 48 | 90 | Water | Poliwhirl | null | null | null | Water Gun | Water | Water | Colorless | 3 | 30+ | Does 30 damage plus 10 more damage for each Water Energy attached to Poliwrath but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count. | Grass | ×2 | Colorless | Colorless | Colorless | 3 | 13 | Ken Sugimori | Rare Holo | An adept swimmer at both the front crawl and breaststroke. Easily overtakes the best human swimmers. | 62 | Legal | null | Whirlpool | Water | Water | Colorless | Colorless | 4 | 40 | If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. | null | null | null | null | null | null | null |
||
base1-14 | Raichu | Pokémon | Stage 1 | 40 | 80 | Lightning | Pikachu | null | null | null | Agility | Lightning | Colorless | Colorless | 3 | 20 | Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu. | Fighting | ×2 | Colorless | null | null | 1 | 14 | Ken Sugimori | Rare Holo | Its long tail serves as a ground to protect itself from its own high-voltage power. | 26 | Legal | null | Thunder | Lightning | Lightning | Lightning | Colorless | 4 | 60 | Flip a coin. If tails, Raichu does 30 damage to itself. | null | null | null | null | null | null | null |
||
base1-15 | Venusaur | Pokémon | Stage 2 | 67 | 100 | Grass | Ivysaur | Energy Trans | As often as you like during your turn (before your attack), you may take 1 Grass Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed. | Pokémon Power | Solarbeam | Grass | Grass | Grass | 4 | 60 | null | Fire | ×2 | Colorless | Colorless | null | 2 | 15 | Mitsuhiro Arita | Rare Holo | This plant blooms when it is absorbing solar energy. It stays on the move to seek sunlight. | 3 | Legal | null | null | null | null | null | null | null | null | null | null | null | Grass | null | null | null | null |
||
base1-16 | Zapdos | Pokémon | Basic | 64 | 90 | Lightning | null | null | null | null | Thunder | Lightning | Lightning | Lightning | 4 | 60 | Flip a coin. If tails, Zapdos does 30 damage to itself. | null | null | Colorless | Colorless | Colorless | 3 | 16 | Ken Sugimori | Rare Holo | A legendary bird Pokémon said to appear from clouds while wielding enormous lightning bolts. | 145 | Legal | null | Thunderbolt | Lightning | Lightning | Lightning | Lightning | 4 | 100 | Discard all Energy cards attached to Zapdos in order to use this attack. | Fighting | -30 | Colorless | null | null | null | null |
||
base1-17 | Beedrill | Pokémon | Stage 2 | 32 | 80 | Grass | Kakuna | null | null | null | Twineedle | Colorless | Colorless | Colorless | 3 | 30× | Flip 2 coins. This attack does 30 damage times the number of heads. | Fire | ×2 | null | null | null | null | 17 | Ken Sugimori | Rare | Flies at high speed and attacks using the large, venomous stingers on its forelegs and tail. | 15 | Legal | null | Poison Sting | Grass | Grass | Grass | null | 3 | 40 | Flip a coin. If heads, the Defending Pokémon is now Poisoned. | Fighting | -30 | null | null | null | null | null |
||
base1-18 | Dragonair | Pokémon | Stage 1 | 33 | 80 | Colorless | Dratini | null | null | null | Slam | Colorless | Colorless | Colorless | 3 | 30× | Flip 2 coins. This attack does 30 damage times the number of heads. | null | null | Colorless | Colorless | null | 2 | 18 | Mitsuhiro Arita | Rare | A mystical Pokémon that exudes a gentle aura. Has the ability to change climate conditions. | 148 | Legal | Dragonite | Hyper Beam | Colorless | Colorless | Colorless | Colorless | 4 | 20 | If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. | Psychic | -30 | null | null | null | null | null |
||
base1-19 | Dugtrio | Pokémon | Stage 1 | 36 | 70 | Fighting | Diglett | null | null | null | Slash | Fighting | Fighting | Colorless | 3 | 40 | null | Grass | ×2 | Colorless | Colorless | null | 2 | 19 | Keiji Kinebuchi | Rare | A team of Diglett triplets. It triggers huge earthquakes by burrowing 60 miles underground. | 51 | Legal | null | Earthquake | Fighting | Fighting | Fighting | Fighting | 4 | 70 | Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) | Lightning | -30 | null | null | null | null | null |
||
base1-20 | Electabuzz | Pokémon | Basic | 35 | 70 | Lightning | null | null | null | null | Thundershock | Lightning | null | null | 1 | 10 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | Fighting | ×2 | Colorless | Colorless | null | 2 | 20 | Ken Sugimori | Rare | Normally found near power plants, it can wander away and cause major blackouts in cities. | 125 | Legal | Electivire | Thunderpunch | Lightning | Colorless | null | null | 2 | 30+ | Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage plus Electabuzz does 10 damage to itself. | null | null | null | null | null | null | null |
||
base1-21 | Electrode | Pokémon | Stage 1 | 40 | 80 | Lightning | Voltorb | Buzzap | At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed. | Pokémon Power | Electric Shock | Lightning | Lightning | Lightning | 3 | 50 | Flip a coin. If tails, Electrode does 10 damage to itself. | Fighting | ×2 | Colorless | null | null | 1 | 21 | Keiji Kinebuchi | Rare | It stores electrical energy under very high pressure. It often explodes with little or no provocation. | 101 | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null |
||
base1-22 | Pidgeotto | Pokémon | Stage 1 | 36 | 60 | Colorless | Pidgey | null | null | null | Whirlwind | Colorless | Colorless | null | 2 | 20 | If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) | Lightning | ×2 | Colorless | null | null | 1 | 22 | Ken Sugimori | Rare | Very protective of its sprawling territory, this Pokémon will fiercely peck at any intruder. | 17 | Legal | Pidgeot | Mirror Move | Colorless | Colorless | Colorless | null | 3 | null | If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokémon. | Fighting | -30 | null | null | null | null | null |
||
base1-23 | Arcanine | Pokémon | Stage 1 | 45 | 100 | Fire | Growlithe | null | null | null | Flamethrower | Fire | Fire | Colorless | 3 | 50 | Discard 1 Fire Energy card attached to Arcanine in order to use this attack. | Water | ×2 | Colorless | Colorless | Colorless | 3 | 23 | Ken Sugimori | Uncommon | A Pokémon that has been long admired for its beauty. It runs gracefully, as if on wings. | 59 | Legal | null | Take Down | Fire | Fire | Colorless | Colorless | 4 | 80 | Arcanine does 30 damage to itself. | null | null | null | null | null | null | null |
||
base1-24 | Charmeleon | Pokémon | Stage 1 | 32 | 80 | Fire | Charmander | null | null | null | Slash | Colorless | Colorless | Colorless | 3 | 30 | null | Water | ×2 | Colorless | null | null | 1 | 24 | Mitsuhiro Arita | Uncommon | When it swings its burning tail, it raises the temperature to unbearably high levels. | 5 | Legal | Charizard | Flamethrower | Fire | Fire | Colorless | null | 3 | 50 | Discard 1 Fire Energy card attached to Charmeleon in order to use this attack. | null | null | null | null | null | null | null |
||
base1-25 | Dewgong | Pokémon | Stage 1 | 42 | 80 | Water | Seel | null | null | null | Aurora Beam | Water | Water | Colorless | 3 | 50 | null | Lightning | ×2 | Colorless | Colorless | Colorless | 3 | 25 | Mitsuhiro Arita | Uncommon | Stores thermal energy in its body. Swims at a steady 8 knots even in intensely cold waters. | 87 | Legal | null | Ice Beam | Water | Water | Colorless | Colorless | 4 | 30 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | null | null | null | null | null | null | null |
||
base1-26 | Dratini | Pokémon | Basic | 10 | 40 | Colorless | null | null | null | null | Pound | Colorless | null | null | 1 | 10 | null | null | null | Colorless | null | null | 1 | 26 | Ken Sugimori | Uncommon | Long considered a mythical Pokémon until recently, when a small colony was found living underwater. | 147 | Legal | Dragonair | null | null | null | null | null | null | null | null | Psychic | -30 | null | null | null | null | null |
||
base1-27 | Farfetch'd | Pokémon | Basic | 20 | 50 | Colorless | null | null | null | null | Leek Slap | Colorless | null | null | 1 | 30 | Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again). | Lightning | ×2 | Colorless | null | null | 1 | 27 | Ken Sugimori | Uncommon | The sprig of green onions it holds is its weapon. This sprig is used much like a metal sword. | 83 | Legal | Sirfetch'd | Pot Smash | Colorless | Colorless | Colorless | null | 3 | 30 | null | Fighting | -30 | null | null | null | null | null |
||
base1-28 | Growlithe | Pokémon | Basic | 18 | 60 | Fire | null | null | null | null | Flare | Fire | Colorless | null | 2 | 20 | null | Water | ×2 | Colorless | null | null | 1 | 28 | Ken Sugimori | Uncommon | Very protective of its territory. It will bark and bite to repel intruders from its space. | 58 | Legal | Arcanine | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null |
||
base1-29 | Haunter | Pokémon | Stage 1 | 22 | 60 | Psychic | Gastly | null | null | null | Hypnosis | Psychic | null | null | 1 | null | The Defending Pokémon is now Asleep. | null | null | Colorless | null | null | 1 | 29 | Keiji Kinebuchi | Uncommon | Because of its ability to slip through block walls, it is said to be from another dimension. | 93 | Legal | Gengar | Dream Eater | Psychic | Psychic | null | null | 2 | 50 | You can't use this attack unless the Defending Pokémon is Asleep. | Fighting | -30 | null | null | null | null | null |
||
base1-30 | Ivysaur | Pokémon | Stage 1 | 20 | 60 | Grass | Bulbasaur | null | null | null | Vine Whip | Grass | Colorless | Colorless | 3 | 30 | null | Fire | ×2 | Colorless | null | null | 1 | 30 | Ken Sugimori | Uncommon | When the bulb on its back grows large, the Pokémon seems to lose the ability to stand on its hind legs. | 2 | Legal | Venusaur | Poisonpowder | Grass | Grass | Grass | null | 3 | 20 | The Defending Pokémon is now Poisoned. | null | null | null | null | null | null | null |
||
base1-31 | Jynx | Pokémon | Basic | 23 | 70 | Psychic | null | null | null | null | Doubleslap | Psychic | null | null | 1 | 10× | Flip 2 coins. This attack does 10 damage times the number of heads. | Psychic | ×2 | Colorless | Colorless | null | 2 | 31 | Ken Sugimori | Uncommon | Merely by meditating, the Pokémon launches a powerful psychic energy attack. | 124 | Legal | null | Meditate | Psychic | Psychic | Colorless | null | 3 | 20+ | Does 20 damage plus 10 more damage for each damage counter on the Defending Pokémon. | null | null | null | null | null | null | null |
||
base1-32 | Kadabra | Pokémon | Stage 1 | 38 | 60 | Psychic | Abra | null | null | null | Recover | Psychic | Psychic | null | 2 | null | Discard 1 Psychic Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra. | Psychic | ×2 | Colorless | Colorless | Colorless | 3 | 32 | Ken Sugimori | Uncommon | It emits special alpha waves from its body that induce headaches even to those just nearby. | 64 | Legal | Alakazam | Super Psy | Psychic | Psychic | Colorless | null | 3 | 50 | null | null | null | null | null | null | null | null |
||
base1-33 | Kakuna | Pokémon | Stage 1 | 23 | 80 | Grass | Weedle | null | null | null | Stiffen | Colorless | Colorless | null | 2 | null | Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.) | Fire | ×2 | Colorless | Colorless | null | 2 | 33 | Keiji Kinebuchi | Uncommon | Almost incapable of moving, this Pokémon can only harden its shell to protect itself from predators. | 14 | Legal | Beedrill | Poisonpowder | Grass | Grass | null | null | 2 | 20 | Flip a coin. If heads, the Defending Pokémon is now Poisoned. | null | null | null | null | null | null | null |
||
base1-34 | Machoke | Pokémon | Stage 1 | 40 | 80 | Fighting | Machop | null | null | null | Karate Chop | Fighting | Fighting | Colorless | 3 | 50- | Does 50 damage minus 10 damage for each damage counter on Machoke. | Psychic | ×2 | Colorless | Colorless | Colorless | 3 | 34 | Ken Sugimori | Uncommon | Its muscular body is so powerful that it must wear a power-save belt to help regulate its motions. | 67 | Legal | Machamp | Submission | Fighting | Fighting | Colorless | Colorless | 4 | 60 | Machoke does 20 damage to itself. | null | null | null | null | null | null | null |
||
base1-35 | Magikarp | Pokémon | Basic | 8 | 30 | Water | null | null | null | null | Tackle | Colorless | null | null | 1 | 10 | null | Lightning | ×2 | Colorless | null | null | 1 | 35 | Mitsuhiro Arita | Uncommon | In the distant past, it was stronger than its horribly weak descendants that exist today. | 129 | Legal | Gyarados | Flail | Water | null | null | null | 1 | 10× | Does 10 damage times the number of damage counters on Magikarp. | null | null | null | null | null | null | null |
||
base1-36 | Magmar | Pokémon | Basic | 24 | 50 | Fire | null | null | null | null | Fire Punch | Fire | Fire | null | 2 | 30 | null | Water | ×2 | Colorless | Colorless | null | 2 | 36 | Ken Sugimori | Uncommon | Its body always burns with an orange glow that enables it to hide perfectly among flames. | 126 | Legal | Magmortar | Flamethrower | Fire | Fire | Colorless | null | 3 | 50 | Discard 1 Fire Energy card attached to Magmar in order to use this attack. | null | null | null | null | null | null | null |
||
base1-37 | Nidorino | Pokémon | Stage 1 | 25 | 60 | Grass | Nidoran ♂ | null | null | null | Double Kick | Grass | Colorless | Colorless | 3 | 30× | Flip 2 coins. This attack does 30 damage times the number of heads. | Psychic | ×2 | Colorless | null | null | 1 | 37 | Mitsuhiro Arita | Uncommon | An aggressive Pokémon that is quick to attack. The horn on its head secretes a powerful venom. | 33 | Legal | Nidoking | Horn Drill | Grass | Grass | Colorless | Colorless | 4 | 50 | null | null | null | null | null | null | null | null |
||
base1-38 | Poliwhirl | Pokémon | Stage 1 | 28 | 60 | Water | Poliwag | null | null | null | Amnesia | Water | Water | null | 2 | null | Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. | Grass | ×2 | Colorless | null | null | 1 | 38 | Ken Sugimori | Uncommon | Capable of living in or out of water. When out of water, it sweats to keep its body slimy. | 61 | Legal | Poliwrath | Doubleslap | Water | Water | Colorless | null | 3 | 30× | Flip 2 coins. This attack does 30 damage times the number of heads. | null | null | null | Politoed | null | null | null |
||
base1-39 | Porygon | Pokémon | Basic | 12 | 30 | Colorless | null | null | null | null | Conversion 1 | Colorless | null | null | 1 | null | If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than Colorless. | Fighting | ×2 | Colorless | null | null | 1 | 39 | Tomoaki Imakuni | Uncommon | A Pokémon that consists entirely of programming code. Capable of moving freely in cyberspace. | 137 | Legal | Porygon2 | Conversion 2 | Colorless | Colorless | null | null | 2 | null | Change Porygon's Resistance to a type of your choice other than Colorless. | Psychic | -30 | null | null | null | null | null |
||
base1-40 | Raticate | Pokémon | Stage 1 | 41 | 60 | Colorless | Rattata | null | null | null | Bite | Colorless | null | null | 1 | 20 | null | Fighting | ×2 | Colorless | null | null | 1 | 40 | Ken Sugimori | Uncommon | It uses its whiskers to maintain its balance. It seems to slow down if they are cut off. | 20 | Legal | null | Super Fang | Colorless | Colorless | Colorless | null | 3 | null | Does damage to the Defending Pokémon equal to half the Defending Pokémon's remaining HP (rounded up to the nearest 10). | Psychic | -30 | null | null | null | null | null |
||
base1-41 | Seel | Pokémon | Basic | 12 | 60 | Water | null | null | null | null | Headbutt | Water | null | null | 1 | 10 | null | Lightning | ×2 | Colorless | null | null | 1 | 41 | Ken Sugimori | Uncommon | The protruding horn on its head is very hard. This horn is used for bashing through thick ice. | 86 | Legal | Dewgong | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null |
||
base1-42 | Wartortle | Pokémon | Stage 1 | 22 | 70 | Water | Squirtle | null | null | null | Withdraw | Water | Colorless | null | 2 | null | Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.) | Lightning | ×2 | Colorless | null | null | 1 | 42 | Ken Sugimori | Uncommon | Often hides in water to stalk unweary prey. When swimming quickly, it moves its ears to maintain balance. | 8 | Legal | Blastoise | Bite | Water | Colorless | Colorless | null | 3 | 40 | null | null | null | null | null | null | null | null |
||
base1-43 | Abra | Pokémon | Basic | 10 | 30 | Psychic | null | null | null | null | Psyshock | Psychic | null | null | 1 | 10 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | Psychic | ×2 | null | null | null | null | 43 | Mitsuhiro Arita | Common | Using its ability to read minds, it will identify impending danger and teleport to safety. | 63 | Legal | Kadabra | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null |
||
base1-44 | Bulbasaur | Pokémon | Basic | 13 | 40 | Grass | null | null | null | null | Leech Seed | Grass | Grass | null | 2 | 20 | Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur. | Fire | ×2 | Colorless | null | null | 1 | 44 | Mitsuhiro Arita | Common | A strange seed was planted on its back at birth. Thus, a plant sprouted and now grows with this Pokémon. | 1 | Legal | Ivysaur | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null |
||
base1-45 | Caterpie | Pokémon | Basic | 13 | 40 | Grass | null | null | null | null | String Shot | Grass | null | null | 1 | 10 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | Fire | ×2 | Colorless | null | null | 1 | 45 | Ken Sugimori | Common | Its short feet are tipped with suction pads that enable it to tirelessly climb slopes and walls. | 10 | Legal | Metapod | null | null | null | null | null | null | null | null | null | null | null | null | Legal | null | null |
||
base1-46 | Charmander | Pokémon | Basic | 10 | 50 | Fire | null | null | null | null | Scratch | Colorless | null | null | 1 | 10 | null | Water | ×2 | Colorless | null | null | 1 | 46 | Mitsuhiro Arita | Common | Obviously prefers hot places. If it gets caught in the rain, steam is said to spout from the tip of its tail. | 4 | Legal | Charmeleon | Ember | Fire | Colorless | null | null | 2 | 30 | Discard 1 Fire Energy card attached to Charmander in order to use this attack. | null | null | null | null | null | null | null |
||
base1-47 | Diglett | Pokémon | Basic | 8 | 30 | Fighting | null | null | null | null | Dig | Fighting | null | null | 1 | 10 | null | Grass | ×2 | null | null | null | null | 47 | Keiji Kinebuchi | Common | Lives about three feet underground, where it feeds on plant roots. It sometimes appears above ground. | 50 | Legal | Dugtrio | Mud Slap | Fighting | Fighting | null | null | 2 | 30 | null | Lightning | -30 | null | null | null | null | null |
||
base1-48 | Doduo | Pokémon | Basic | 10 | 50 | Colorless | null | null | null | null | Fury Attack | Colorless | null | null | 1 | 10× | Flip 2 coins. This attack does 10 damage times the number of heads. | Lightning | ×2 | null | null | null | null | 48 | Mitsuhiro Arita | Common | A bird that makes up for its poor flying with its fast foot speed. Leaves giant footprints. | 84 | Legal | Dodrio | null | null | null | null | null | null | null | null | Fighting | -30 | null | null | null | null | null |
||
base1-49 | Drowzee | Pokémon | Basic | 10 | 50 | Psychic | null | null | null | null | Pound | Colorless | null | null | 1 | 10 | null | Psychic | ×2 | Colorless | null | null | 1 | 49 | Ken Sugimori | Common | Puts enemies to sleep, then eats their dreams. Occasionally gets sick from eating bad dreams. | 96 | Legal | Hypno | Confuse Ray | Psychic | Psychic | null | null | 2 | 10 | Flip a coin. If heads, the Defending Pokémon is now Confused. | null | null | null | null | null | null | null |
||
base1-50 | Gastly | Pokémon | Basic | 8 | 30 | Psychic | null | null | null | null | Sleeping Gas | Psychic | null | null | 1 | null | Flip a coin. If heads, the Defending Pokémon is now Asleep. | null | null | null | null | null | null | 50 | Keiji Kinebuchi | Common | Almost invisible, this gaseous Pokémon cloaks the target and puts it to sleep without notice. | 92 | Legal | Haunter | Destiny Bond | Psychic | Colorless | null | null | 2 | null | Discard 1 Psychic Energy card attached to Gastly in order to use this attack. If a Pokémon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokémon. | Fighting | -30 | null | null | null | null | null |
||
base1-51 | Koffing | Pokémon | Basic | 13 | 50 | Grass | null | null | null | null | Foul Gas | Grass | Grass | null | 2 | 10 | Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, it is now Confused. | Psychic | ×2 | Colorless | null | null | 1 | 51 | Mitsuhiro Arita | Common | Because it stores several kinds of toxic gases in its body, it is prone to exploding without warning. | 109 | Legal | Weezing | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null |
||
base1-52 | Machop | Pokémon | Basic | 20 | 50 | Fighting | null | null | null | null | Low Kick | Fighting | null | null | 1 | 20 | null | Psychic | ×2 | Colorless | null | null | 1 | 52 | Mitsuhiro Arita | Common | Loves to build its muscles. It trains in all styles of martial arts to become even stronger. | 66 | Legal | Machoke | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null |
||
base1-53 | Magnemite | Pokémon | Basic | 13 | 40 | Lightning | null | null | null | null | Thunder Wave | Lightning | null | null | 1 | 10 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | Fighting | ×2 | Colorless | null | null | 1 | 53 | Keiji Kinebuchi | Common | Uses anti-gravity to stay suspended. Appears without warning and uses attacks like Thunder Wave. | 81 | Legal | Magneton | Selfdestruct | Lightning | Colorless | null | null | 2 | 40 | Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magnemite does 40 damage to itself. | null | null | null | null | null | null | null |
||
base1-54 | Metapod | Pokémon | Stage 1 | 21 | 70 | Grass | Caterpie | null | null | null | Stiffen | Colorless | Colorless | null | 2 | null | Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects of attacks still happen.) | Fire | ×2 | Colorless | Colorless | null | 2 | 54 | Ken Sugimori | Common | It is vulnerable to attack because its shell is soft, exposing its weak and tender body. | 11 | Legal | Butterfree | Stun Spore | Grass | Grass | null | null | 2 | 20 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | null | null | null | null | null | null | null |
||
base1-55 | Nidoran ♂ | Pokémon | Basic | 20 | 40 | Grass | null | null | null | null | Horn Hazard | Grass | null | null | 1 | 30 | Flip a coin. If tails, this attack does nothing. | Psychic | ×2 | Colorless | null | null | 1 | 55 | Ken Sugimori | Common | Stiffens its ears to sense danger. The larger, more powerful of its horns secretes venom. | 32 | Legal | Nidorino | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null |
||
base1-56 | Onix | Pokémon | Basic | 12 | 90 | Fighting | null | null | null | null | Rock Throw | Fighting | null | null | 1 | 10 | null | Grass | ×2 | Colorless | Colorless | Colorless | 3 | 56 | Ken Sugimori | Common | As it grows, the stone portions of its body harden to become similar to a diamond, though colored black. | 95 | Legal | Steelix | Harden | Fighting | Fighting | null | null | 2 | null | During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) | null | null | null | null | null | null | null |
||
base1-57 | Pidgey | Pokémon | Basic | 8 | 40 | Colorless | null | null | null | null | Whirlwind | Colorless | Colorless | null | 2 | 10 | If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) | Lightning | ×2 | Colorless | null | null | 1 | 57 | Ken Sugimori | Common | A common sight in forests and woods. It flaps its wings at ground level to kick up blinding sand. | 16 | Legal | Pidgeotto | null | null | null | null | null | null | null | null | Fighting | -30 | null | null | null | null | null |
||
base1-58 | Pikachu | Pokémon | Basic | 12 | 40 | Lightning | null | null | null | null | Gnaw | Colorless | null | null | 1 | 10 | null | Fighting | ×2 | Colorless | null | null | 1 | 58 | Mitsuhiro Arita | Common | When several of these Pokémon gather, their electricity can cause lightning storms. | 25 | Legal | Raichu | Thunder Jolt | Lightning | Colorless | null | null | 2 | 30 | Flip a coin. If tails, Pikachu does 10 damage to itself. | null | null | null | null | null | null | null |
||
base1-59 | Poliwag | Pokémon | Basic | 13 | 40 | Water | null | null | null | null | Water Gun | Water | null | null | 1 | 10+ | Does 10 damage plus 10 more damage for each Water Energy attached to Poliwag but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd don't count. | Grass | ×2 | Colorless | null | null | 1 | 59 | Ken Sugimori | Common | Its newly grown legs prevent it from running. It appears to prefer swimming over trying to stand. | 60 | Legal | Poliwhirl | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null |
||
base1-60 | Ponyta | Pokémon | Basic | 10 | 40 | Fire | null | null | null | null | Smash Kick | Colorless | Colorless | null | 2 | 20 | null | Water | ×2 | Colorless | null | null | 1 | 60 | Ken Sugimori | Common | Its hooves are 10 times harder than diamonds. It can trample anything flat in moments. | 77 | Legal | Rapidash | Flame Tail | Fire | Fire | null | null | 2 | 30 | null | null | null | null | null | null | null | null |
||
base1-61 | Rattata | Pokémon | Basic | 9 | 30 | Colorless | null | null | null | null | Bite | Colorless | null | null | 1 | 20 | null | Fighting | ×2 | null | null | null | null | 61 | Mitsuhiro Arita | Common | Bites anything when it attacks. Small and very quick, it is a common sight in many places. | 19 | Legal | Raticate | null | null | null | null | null | null | null | null | Psychic | -30 | null | null | null | null | null |
||
base1-62 | Sandshrew | Pokémon | Basic | 12 | 40 | Fighting | null | null | null | null | Sand-attack | Fighting | null | null | 1 | 10 | If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | Grass | ×2 | Colorless | null | null | 1 | 62 | Ken Sugimori | Common | Burrows deep underground in arid locations far from water. It only emerges to hunt for food. | 27 | Legal | Sandslash | null | null | null | null | null | null | null | null | Lightning | -30 | null | null | null | null | null |
||
base1-63 | Squirtle | Pokémon | Basic | 8 | 40 | Water | null | null | null | null | Bubble | Water | null | null | 1 | 10 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | Lightning | ×2 | Colorless | null | null | 1 | 63 | Mitsuhiro Arita | Common | After birth, its back swells and hardens into a shell. It powerfully sprays foam from its mouth. | 7 | Legal | Wartortle | Withdraw | Water | Colorless | null | null | 2 | null | Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.) | null | null | null | null | null | null | null |
||
base1-64 | Starmie | Pokémon | Stage 1 | 28 | 60 | Water | Staryu | null | null | null | Recover | Water | Water | null | 2 | null | Discard 1 Water Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie. | Lightning | ×2 | Colorless | null | null | 1 | 64 | Keiji Kinebuchi | Common | Its central core glows with the seven colors of the rainbow. Some people value this core as a gem. | 121 | Legal | null | Star Freeze | Water | Colorless | Colorless | null | 3 | 20 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | null | null | null | null | null | null | null |
||
base1-65 | Staryu | Pokémon | Basic | 15 | 40 | Water | null | null | null | null | Slap | Water | null | null | 1 | 20 | null | Lightning | ×2 | Colorless | null | null | 1 | 65 | Keiji Kinebuchi | Common | An enigmatic Pokémon that can effortlessly regenerate any appendage it loses in battle. | 120 | Legal | Starmie | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null |
||
base1-66 | Tangela | Pokémon | Basic | 8 | 50 | Grass | null | null | null | null | Bind | Grass | Colorless | null | 2 | 20 | Flip a coin. If heads, the Defending Pokémon is now Paralyzed. | Fire | ×2 | Colorless | Colorless | null | 2 | 66 | Mitsuhiro Arita | Common | Its whole body is swathed with wide vines that are similar to seaweed. These vines shake as it walks. | 114 | Legal | Tangrowth | Poisonpowder | Grass | Grass | Grass | null | 3 | 20 | The Defending Pokémon is now Poisoned. | null | null | null | null | null | null | null |
||
base1-67 | Voltorb | Pokémon | Basic | 10 | 40 | Lightning | null | null | null | null | Tackle | Colorless | null | null | 1 | 10 | null | Fighting | ×2 | Colorless | null | null | 1 | 67 | Keiji Kinebuchi | Common | Usually found in power plants. Easily mistaken for a Monster Ball, it has zapped many people. | 100 | Legal | Electrode | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null |
||
base1-68 | Vulpix | Pokémon | Basic | 11 | 50 | Fire | null | null | null | null | Confuse Ray | Fire | Fire | null | 2 | 10 | Flip a coin. If heads, the Defending Pokémon is now Confused. | Water | ×2 | Colorless | null | null | 1 | 68 | Ken Sugimori | Common | At the time of birth, it has just one tail. Its tail splits from the tip as it grows older. | 37 | Legal | Ninetales | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null |
||
base1-69 | Weedle | Pokémon | Basic | 12 | 40 | Grass | null | null | null | null | Poison Sting | Grass | null | null | 1 | 10 | Flip a coin. If heads, the Defending Pokémon is now Poisoned. | Fire | ×2 | Colorless | null | null | 1 | 69 | Mitsuhiro Arita | Common | Often found in forests, eating leaves. It has a sharp, venomous stinger on its head. | 13 | Legal | Kakuna | null | null | null | null | null | null | null | null | null | null | null | null | Legal | null | null |
||
base1-70 | Clefairy Doll | Trainer | null | null | 10 | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 70 | Keiji Kinebuchi | Rare | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | Play Clefairy Doll as if it were a Basic Pokémon. While in play, Clefairy Doll counts a a Pokémon (instead of a Trainer card). Clefairy Doll has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is Knocked Out, it doesn't count as a Knocked Out Pokémon. At any time during your turn before your attack, you may discard Clefairy Doll. | null |
||
base1-71 | Computer Search | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 71 | Keiji Kinebuchi | Rare | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward. | null |
||
base1-72 | Devolution Spray | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 72 | Keiji Kinebuchi | Rare | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | Choose 1 of your own Pokémon in play and a Stage of Evolution. Discard all Evolution cards of that Stage or higher attached to that Pokémon. That Pokémon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it). | null |
||
base1-73 | Impostor Professor Oak | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 73 | Ken Sugimori | Rare | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | Your opponent shuffles his or her hand into his or her deck, then draws 7 cards. | null |
||
base1-74 | Item Finder | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 74 | Keiji Kinebuchi | Rare | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand. | null |
||
base1-75 | Lass | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 75 | Ken Sugimori | Rare | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks. | null |
||
base1-76 | Pokémon Breeder | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 76 | Ken Sugimori | Rare | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway. | null |
||
base1-77 | Pokémon Trader | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 77 | Ken Sugimori | Rare | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward. | null |
||
base1-78 | Scoop Up | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 78 | Keiji Kinebuchi | Rare | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | Choose 1 of your Pokémon in play and return its Basic Pokémon card to your hand. (Discard all cards attached to that card.) | null |
||
base1-79 | Super Energy Removal | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 79 | Keiji Kinebuchi | Rare | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | Discard 1 Energy card attached to 1 of your Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards. | null |
||
base1-80 | Defender | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 80 | Keiji Kinebuchi | Uncommon | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | Attach Defender to 1 of your Pokémon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance). | null |
||
base1-81 | Energy Retrieval | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 81 | Keiji Kinebuchi | Uncommon | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | Legal | Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile. | Legal |
||
base1-82 | Full Heal | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 82 | Keiji Kinebuchi | Uncommon | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | Your Active Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned. | null |
||
base1-83 | Maintenance | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 83 | Keiji Kinebuchi | Uncommon | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | Legal | Shuffle 2 of the other cards from your hand into your deck in order to draw a card. | null |
||
base1-84 | PlusPower | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 84 | Keiji Kinebuchi | Uncommon | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | Legal | Attach PlusPower to your Active Pokémon. At the end of your turn, discard PlusPower. If this Pokémon's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. | null |
||
base1-85 | Pokémon Center | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 85 | Keiji Kinebuchi | Uncommon | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | Remove all damage counters from all of your own Pokémon with damage counters on them, then discard all Energy cards attached to those Pokémon. | null |
||
base1-86 | Pokémon Flute | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 86 | Keiji Kinebuchi | Uncommon | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | Choose 1 Basic Pokémon card from your opponent's discard pile and put it onto his or her Bench. (You can't play Pokémon Flute if your opponent's Bench is full.) | null |
||
base1-87 | Pokédex | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 87 | Keiji Kinebuchi | Uncommon | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | Legal | Look at up to 5 cards from the top of your deck and rearrange them as you like. | null |
||
base1-88 | Professor Oak | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 88 | Ken Sugimori | Uncommon | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | Discard your hand, then draw 7 cards. | null |
||
base1-89 | Revive | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 89 | Keiji Kinebuchi | Uncommon | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | Put 1 Basic Pokémon card from your discard pile onto your Bench. Put damage counters on that Pokémon equal to half its HP (rounded down to the nearest 10). (You can't play Revive if your Bench is full.) | null |
||
base1-90 | Super Potion | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 90 | Keiji Kinebuchi | Uncommon | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | Discard 1 Energy card attached to your own Pokémon in order to remove up to 4 damage counters from that Pokémon. | null |
||
base1-91 | Bill | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 91 | Ken Sugimori | Common | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | Draw 2 cards. | null |
||
base1-92 | Energy Removal | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 92 | Keiji Kinebuchi | Common | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it. | null |
||
base1-93 | Gust of Wind | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 93 | Keiji Kinebuchi | Common | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | null | Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon. | null |
||
base1-94 | Potion | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 94 | Keiji Kinebuchi | Common | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | Legal | Remove up to 2 damage counters from 1 of your Pokémon. | Legal |
||
base1-95 | Switch | Trainer | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 95 | Keiji Kinebuchi | Common | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | Legal | Switch 1 of your own Benched Pokémon with your Active Pokémon. | Legal |
||
base1-96 | Double Colorless Energy | Energy | Special | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 96 | Keiji Kinebuchi | Uncommon | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | Legal | Provides ColorlessColorless energy.
Doesn't count as a basic Energy card. | null |
||
base1-97 | Fighting Energy | Energy | Basic | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 97 | Keiji Kinebuchi | null | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | Legal | null | Legal |
||
base1-98 | Fire Energy | Energy | Basic | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 98 | Keiji Kinebuchi | null | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | Legal | null | Legal |
||
base1-99 | Grass Energy | Energy | Basic | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 99 | Keiji Kinebuchi | null | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | Legal | null | Legal |
||
base1-100 | Lightning Energy | Energy | Basic | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | null | 100 | Keiji Kinebuchi | null | null | null | Legal | null | null | null | null | null | null | null | null | null | null | null | null | null | Legal | null | Legal |