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08.overview-of-the-bullet-and-spell-code.wav_31.mp3
because there's not much to put in that scene.
04.making-the-ship-boost.wav_175.mp3
Now, this line will start the timer when we press the boost in protection.
13-fading-the-screen-to-black.wav_60.mp3
on the color squares to move the fade to fade out
01.assembling-the-game-intro-0.1.1.wav_2.mp3
The idea is to give you a sense of how games are made,
01-setting-up-character-scene.wav_93.mp3
in front of the Sprite, just to see it a bit more clearly above the character.
12-animating-the-introduction.wav_41.mp3
Select the animation player and go to the animation menu, new,
08.overview-of-the-bullet-and-spell-code.wav_132.mp3
Then the main function of the spell is shoot.
01-setting-up-character-scene.wav_51.mp3
To address this,
09-adding-obstacles-to-course.wav_93.mp3
It's a node of type YSort.
05-animating-push-wall.wav_74.mp3
and have it go back a bit more slowly.
10-creating-the-pickup-particles.wav_119.mp3
can go pretty far up above the gem.
02.adding-the-dialogue-box-theme.wav_81.mp3
And the slight blue outline that you see around buttons in Godot
09-adding-obstacles-to-course.wav_23.mp3
or level loop, if you want.
00.the-slideshow-introduction.wav_23.mp3
which you can produce via code.
02.assembling-game-tutorial-2.wav_17.mp3
So you can click and drag and place Room B to the right of this one.
09-adding-obstacles-to-course.wav_78.mp3
to the end of the animation.
06.overview-of-the-robot-code.wav_95.mp3
in the scene dock and we hide the Spell Holder.
13-fading-the-screen-to-black.wav_82.mp3
Making the animation not work as intended.
02.assembling-game-tutorial-4.wav_54.mp3
the basics of scripting with the GDScript programming language.
02.assembling-game-tutorial-2.wav_14.mp3
the character is going to move around the room.
01-setting-up-character-scene.wav_81.mp3
We're going to make some small visual improvements in there.
09-adding-obstacles-to-course.wav_136.mp3
Or maybe, I'm going to add the speed pickup on this island.
04.making-the-ship-boost.wav_39.mp3
then we'll run the code inside the condition.
03.adding-keyboard-input.wav_149.mp3
There's one small little bug that we want to address,
06.overview-of-the-robot-code.wav_3.mp3
You want to download this and import it in Godot.
03-animating-the-pickup.wav_37.mp3
but before we fix it we're going to animate the shadow circle.
02-creating-the-hover-animation.wav_72.mp3
I'm going to follow the animation editor by clicking on the Animation bottom panel,
13-fading-the-screen-to-black.wav_63.mp3
We're going to expand the Course node, go to Godot's camera,
04-folder-structure-overview.wav_58.mp3
but you can also regain health, and you could use them
02.assembling-game-tutorial-3.wav_9.mp3
You can play the game.
02.assembling-game-tutorial-4.wav_32.mp3
For example, in our game right now, we are missing some invisible walls.
02-creating-the-hover-animation.wav_3.mp3
Press Ctrl+a to add a new AnimationPlayer node as a child of it.
02.setting-up-the-level-and-robot-scenes.wav_97.mp3
Now, our level is looking very empty
05-animating-push-wall.wav_55.mp3
you're going to see the wall push down, wait, and go back.
04.making-the-ship-boost.wav_145.mp3
a reference to this timer node we see in our scene dock.
07.overview-of-the-camera-shake-code.wav_71.mp3
We use that here.
04-folder-structure-overview.wav_23.mp3
That's the robot.
07.overview-of-the-camera-shake-code.wav_98.mp3
because they are going to make the camera move forward and backward,
03.styling-the-scoreboard-with-a-theme.wav_38.mp3
I'm going to select a size of, let's say 26,
09-adding-obstacles-to-course.wav_24.mp3
I'm going to press CTRL+Z a couple of times here.
02.completing-the-first-practice.wav_13.mp3
In the lesson, it tells us to do making the ship move,
07-preventing-player-from-leaving-track.wav_54.mp3
You're going to have to repeat that
02.adding-the-dialogue-box-theme.wav_10.mp3
So typically the first thing you do with a UI Theme
02.assembling-game-tutorial-2.wav_57.mp3
I'm going to start from B, do the same
02.setting-up-the-level-and-robot-scenes.wav_63.mp3
I'm just going to press Control S and save it in the side-scroller folder.
02.assembling-game-tutorial-4.wav_17.mp3
_animation_player.play("loot"),
02.assembling-game-tutorial-3.wav_61.mp3
So you can click and drag the HealthPickup.tscn file,
12-animating-the-introduction.wav_61.mp3
in the top right of the animation editor.
14-coding-the-course-start-animation.wav_74.mp3
would be nicer if it would accelerate and decelerate.
04-folder-structure-overview.wav_51.mp3
and the mobs, thanks to this cannon scene that we have here.
04.making-the-ship-boost.wav_130.mp3
to see which signal of which node is connected to our sprite.
06.overview-of-the-robot-code.wav_87.mp3
We just disabled everything we thought of at the time of writing the code
02-creating-the-pickup-scene.wav_58.mp3
You can press the Alt key down, and right click
02.setting-up-the-level-and-robot-scenes.wav_95.mp3
If you want to get rid of some walls,
02.adding-the-dialogue-box-theme.wav_44.mp3
These options allow you to change the settings, the style,
02-creating-the-pickup-scene.wav_42.mp3
And then you're going to press Alt, click and drag.
04.making-the-ship-boost.wav_17.mp3
and close the window.
04-folder-structure-overview.wav_41.mp3
The shield, the dummy, the bomb, etc.
10-creating-the-pickup-particles.wav_17.mp3
and right-click on Texture, quick load while looking for sparkle.png
02.assembling-game-tutorial-4.wav_16.mp3
And in that function, after the second line,
14-coding-the-course-start-animation.wav_78.mp3
and right-click on the Easing field in the Inspector