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08.overview-of-the-bullet-and-spell-code.wav_31.mp3 | because there's not much to put in that scene. | |
04.making-the-ship-boost.wav_175.mp3 | Now, this line will start the timer when we press the boost in protection. | |
13-fading-the-screen-to-black.wav_60.mp3 | on the color squares to move the fade to fade out | |
01.assembling-the-game-intro-0.1.1.wav_2.mp3 | The idea is to give you a sense of how games are made, | |
01-setting-up-character-scene.wav_93.mp3 | in front of the Sprite, just to see it a bit more clearly above the character. | |
12-animating-the-introduction.wav_41.mp3 | Select the animation player and go to the animation menu, new, | |
08.overview-of-the-bullet-and-spell-code.wav_132.mp3 | Then the main function of the spell is shoot. | |
01-setting-up-character-scene.wav_51.mp3 | To address this, | |
09-adding-obstacles-to-course.wav_93.mp3 | It's a node of type YSort. | |
05-animating-push-wall.wav_74.mp3 | and have it go back a bit more slowly. | |
10-creating-the-pickup-particles.wav_119.mp3 | can go pretty far up above the gem. | |
02.adding-the-dialogue-box-theme.wav_81.mp3 | And the slight blue outline that you see around buttons in Godot | |
09-adding-obstacles-to-course.wav_23.mp3 | or level loop, if you want. | |
00.the-slideshow-introduction.wav_23.mp3 | which you can produce via code. | |
02.assembling-game-tutorial-2.wav_17.mp3 | So you can click and drag and place Room B to the right of this one. | |
09-adding-obstacles-to-course.wav_78.mp3 | to the end of the animation. | |
06.overview-of-the-robot-code.wav_95.mp3 | in the scene dock and we hide the Spell Holder. | |
13-fading-the-screen-to-black.wav_82.mp3 | Making the animation not work as intended. | |
02.assembling-game-tutorial-4.wav_54.mp3 | the basics of scripting with the GDScript programming language. | |
02.assembling-game-tutorial-2.wav_14.mp3 | the character is going to move around the room. | |
01-setting-up-character-scene.wav_81.mp3 | We're going to make some small visual improvements in there. | |
09-adding-obstacles-to-course.wav_136.mp3 | Or maybe, I'm going to add the speed pickup on this island. | |
04.making-the-ship-boost.wav_39.mp3 | then we'll run the code inside the condition. | |
03.adding-keyboard-input.wav_149.mp3 | There's one small little bug that we want to address, | |
06.overview-of-the-robot-code.wav_3.mp3 | You want to download this and import it in Godot. | |
03-animating-the-pickup.wav_37.mp3 | but before we fix it we're going to animate the shadow circle. | |
02-creating-the-hover-animation.wav_72.mp3 | I'm going to follow the animation editor by clicking on the Animation bottom panel, | |
13-fading-the-screen-to-black.wav_63.mp3 | We're going to expand the Course node, go to Godot's camera, | |
04-folder-structure-overview.wav_58.mp3 | but you can also regain health, and you could use them | |
02.assembling-game-tutorial-3.wav_9.mp3 | You can play the game. | |
02.assembling-game-tutorial-4.wav_32.mp3 | For example, in our game right now, we are missing some invisible walls. | |
02-creating-the-hover-animation.wav_3.mp3 | Press Ctrl+a to add a new AnimationPlayer node as a child of it. | |
02.setting-up-the-level-and-robot-scenes.wav_97.mp3 | Now, our level is looking very empty | |
05-animating-push-wall.wav_55.mp3 | you're going to see the wall push down, wait, and go back. | |
04.making-the-ship-boost.wav_145.mp3 | a reference to this timer node we see in our scene dock. | |
07.overview-of-the-camera-shake-code.wav_71.mp3 | We use that here. | |
04-folder-structure-overview.wav_23.mp3 | That's the robot. | |
07.overview-of-the-camera-shake-code.wav_98.mp3 | because they are going to make the camera move forward and backward, | |
03.styling-the-scoreboard-with-a-theme.wav_38.mp3 | I'm going to select a size of, let's say 26, | |
09-adding-obstacles-to-course.wav_24.mp3 | I'm going to press CTRL+Z a couple of times here. | |
02.completing-the-first-practice.wav_13.mp3 | In the lesson, it tells us to do making the ship move, | |
07-preventing-player-from-leaving-track.wav_54.mp3 | You're going to have to repeat that | |
02.adding-the-dialogue-box-theme.wav_10.mp3 | So typically the first thing you do with a UI Theme | |
02.assembling-game-tutorial-2.wav_57.mp3 | I'm going to start from B, do the same | |
02.setting-up-the-level-and-robot-scenes.wav_63.mp3 | I'm just going to press Control S and save it in the side-scroller folder. | |
02.assembling-game-tutorial-4.wav_17.mp3 | _animation_player.play("loot"), | |
02.assembling-game-tutorial-3.wav_61.mp3 | So you can click and drag the HealthPickup.tscn file, | |
12-animating-the-introduction.wav_61.mp3 | in the top right of the animation editor. | |
14-coding-the-course-start-animation.wav_74.mp3 | would be nicer if it would accelerate and decelerate. | |
04-folder-structure-overview.wav_51.mp3 | and the mobs, thanks to this cannon scene that we have here. | |
04.making-the-ship-boost.wav_130.mp3 | to see which signal of which node is connected to our sprite. | |
06.overview-of-the-robot-code.wav_87.mp3 | We just disabled everything we thought of at the time of writing the code | |
02-creating-the-pickup-scene.wav_58.mp3 | You can press the Alt key down, and right click | |
02.setting-up-the-level-and-robot-scenes.wav_95.mp3 | If you want to get rid of some walls, | |
02.adding-the-dialogue-box-theme.wav_44.mp3 | These options allow you to change the settings, the style, | |
02-creating-the-pickup-scene.wav_42.mp3 | And then you're going to press Alt, click and drag. | |
04.making-the-ship-boost.wav_17.mp3 | and close the window. | |
04-folder-structure-overview.wav_41.mp3 | The shield, the dummy, the bomb, etc. | |
10-creating-the-pickup-particles.wav_17.mp3 | and right-click on Texture, quick load while looking for sparkle.png | |
02.assembling-game-tutorial-4.wav_16.mp3 | And in that function, after the second line, | |
14-coding-the-course-start-animation.wav_78.mp3 | and right-click on the Easing field in the Inspector |