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01.setting-up-the-slideshow-scene.wav_64.mp3
go to the Inspector, go down to the Size Flags and uncheck Fill.
02.adding-the-dialogue-box-theme.wav_9.mp3
We can see that on screen.
14-coding-the-course-start-animation.wav_67.mp3
Same thing here, right-click,
09-adding-obstacles-to-course.wav_58.mp3
We can now press F6 to play the game.
07.overview-of-the-camera-shake-code.wav_129.mp3
Once we calculated our random direction,
02.completing-the-first-practice.wav_67.mp3
I'm going to add velocity.
09-adding-obstacles-to-course.wav_123.mp3
You have to be good at games, which I'm not.
08.overview-of-the-bullet-and-spell-code.wav_178.mp3
In the next part you will start coding your own bullet and spell.
02.completing-the-first-practice.wav_1.mp3
just so you see how the practice system works in the course.
03-animating-the-pickup.wav_112.mp3
Click the add track button in the animation editor
04.making-the-ship-boost.wav_136.mp3
The way we do this is by setting the max speed back to normal speed.
12-animating-the-introduction.wav_36.mp3
It's going to make the view pretty large, but we can use that to have a slow pan
10-creating-the-pickup-particles.wav_76.mp3
You can see how they disappear.
02.designing-the-scoreboard.wav_18.mp3
A panel container can draw a panel behind something
01.setting-up-the-slideshow-scene.wav_86.mp3
that variable is an array, and that array contains dictionaries.
02.adding-the-dialogue-box-theme.wav_38.mp3
So we can change that in the Theme.
10-creating-the-pickup-particles.wav_35.mp3
but we want to scatter them around the gem.
12-animating-the-introduction.wav_17.mp3
What we're going to do is select the obstacle course node
03.adding-keyboard-input.wav_126.mp3
when you go diagonally, the ship moves instantly faster.
03.styling-the-scoreboard-with-a-theme.wav_6.mp3
and in the Inspector on the right,
02.setting-up-the-level-and-robot-scenes.wav_142.mp3
and we're going to delete all of this and get coding in the lesson.
02.assembling-game-tutorial-3.wav_37.mp3
So we want to place it
01.designing-the-dialogue-box.wav_61.mp3
when you add text to a RichTextLabel, it preserves the same box.
10-creating-the-pickup-particles.wav_83.mp3
and then click the result to get your curve in here,
09-adding-obstacles-to-course.wav_122.mp3
It's a bit difficult at the moment.
08.overview-of-the-bullet-and-spell-code.wav_22.mp3
that you will extend to create other bullets.
02.setting-up-the-level-and-robot-scenes.wav_111.mp3
Up here, we're going to add a Collision Shape 2D.
03.adding-keyboard-input.wav_13.mp3
We also created a couple more in this project for the practices
06.overview-of-the-robot-code.wav_94.mp3
We play the Death Audio that we have down here
03.adding-keyboard-input.wav_121.mp3
Now, if you press WASD, you will see your ship can move.
02.assembling-game-tutorial-2.wav_49.mp3
It's set to eight pixels by eight pixels.
06.overview-of-the-robot-code.wav_13.mp3
Because we don't have a main scene set in this project,
02.assembling-game-tutorial-1.wav_6.mp3
so click that
01-setting-up-character-scene.wav_79.mp3
For now, we want to reset the frame to zero so the character looks down,
00.tower-defense-introduction.wav_0.mp3
In this series, you'll create your first game AI,
02-creating-the-hover-animation.wav_76.mp3
Then we can save the scene.
06.bonus-direction-vector.wav_12.mp3
And the important thing to note is that with the code we wrote,
10-creating-the-pickup-particles.wav_24.mp3
and there click, and we're going to create a new Particles material.
03.styling-the-scoreboard-with-a-theme.wav_123.mp3
You will get to create more interfaces in the course and in your Godot projects.
14-coding-the-course-start-animation.wav_84.mp3
Perhaps, I think I would move the curve
10-creating-the-pickup-particles.wav_88.mp3
It's constantly at 0.4, the texture scale.
07-colliding-with-the-environment.wav_32.mp3
to move it around the view next to our character.
01.scoreboard-introduction.wav_11.mp3
In the third stage, we'll take our first steps towards loading data from the disk.
03.adding-keyboard-input.wav_120.mp3
You can try your game by pressing F6 on your keyboard.
07.overview-of-the-camera-shake-code.wav_73.mp3
by calling the noise 'get noise 2D function'.
02.assembling-game-tutorial-2.wav_20.mp3
Then we're going to click and drag Room C.
00.flying-spaceship-your-first-scene-and-script.wav_20.mp3
Now, we'll code this ship into three steps.
01-setting-up-character-scene.wav_60.mp3
You can see the little cross in the middle of the character Sprite.
06.bonus-direction-vector.wav_30.mp3
and more control for the player
02.designing-the-scoreboard.wav_54.mp3
we are working with containers in this video,
04.making-the-ship-boost.wav_117.mp3
So we can connect this timeout Signal to our Sprite node.
01.setting-up-the-slideshow-scene.wav_40.mp3
If we add more text, if we add longer lines of text, it's going to resize.
02.designing-the-scoreboard.wav_80.mp3
You can now save the scene by pressing Ctrl + S.
01.designing-the-dialogue-box.wav_71.mp3
We want to check the expand horizontal size flags.
07.overview-of-the-camera-shake-code.wav_50.mp3
If the shake intensity is one, it's going to have the maximum amplitude.
04.making-the-ship-boost.wav_88.mp3
Press Enter to create it
01-setting-up-character-scene.wav_83.mp3
and we'll expand the Visibility category under CanvasItem
13-fading-the-screen-to-black.wav_33.mp3
we're going to create a fade to black here,
02.assembling-game-tutorial-3.wav_2.mp3
So we can select the player in the Scene Dock,
02.assembling-game-tutorial-3.wav_3.mp3
select the Move Tool in the toolbar and click and drag
07.overview-of-the-camera-shake-code.wav_126.mp3
meaning that the number increases by 1,000 per second,
03.adding-keyboard-input.wav_165.mp3
and when you stop moving,
08.overview-of-the-bullet-and-spell-code.wav_151.mp3
to completely change the way you shoot bullets.
01-setting-up-character-scene.wav_59.mp3
We have one last thing that we want to change.
06.overview-of-the-robot-code.wav_54.mp3
the spinning point turns around it at a distance.
03-animating-the-pickup.wav_66.mp3
and then accelerate as it reaches the start keyframe.
01.assembling-the-game-intro-0.1.1.wav_20.mp3
it automatically updates in the main game level.
04.making-the-ship-boost.wav_23.mp3
using our new input action.
10-creating-the-pickup-particles.wav_68.mp3
A value of Velocity Random of zero,
00.the-slideshow-introduction.wav_5.mp3
you'll have dialogue lines with animated text,
03.styling-the-scoreboard-with-a-theme.wav_5.mp3
Select the scoreboard,
00.the-slideshow-introduction.wav_4.mp3
As you can see see,
08.overview-of-the-bullet-and-spell-code.wav_36.mp3
in physics process just so that if you want your bullet
10-creating-the-pickup-particles.wav_22.mp3
To change the animation of your Sprites,
08.overview-of-the-bullet-and-spell-code.wav_136.mp3
but move completely independently.
12-animating-the-introduction.wav_104.mp3
One thing we're going to add now is a fade out and in of the view.
03.adding-keyboard-input.wav_168.mp3
we'll add a boosting mechanic to the ship.
03-animating-the-pickup.wav_129.mp3
is that name updates in the animation editor.
bonus-collision-layers-and-masks-demo.wav_24.mp3
It works this way in Godot 3.
09-adding-obstacles-to-course.wav_130.mp3
One quick tip, if you want to test the mechanics
01.setting-up-the-slideshow-scene.wav_58.mp3
The VBoxContainer takes control of the node's vertical size.
02.assembling-game-tutorial-3.wav_46.mp3
And now if you go take damage, you're going to see your health goes down.
05-animating-push-wall.wav_41.mp3
so we want to move the time cursor forward to 0.3 seconds.
07.overview-of-the-camera-shake-code.wav_81.mp3
I prepared a little visualization here to show you how we sample the noise.
06.overview-of-the-robot-code.wav_6.mp3
Go to browse and I'm going to go to my downloads folder
03.adding-keyboard-input.wav_169.mp3
Which will be a great opportunity to look at signals,
04.making-the-ship-boost.wav_81.mp3
There are two ways to create node.
07.overview-of-the-camera-shake-code.wav_82.mp3
Your noise generator, you can visualize it as an image like so
10-creating-the-pickup-particles.wav_51.mp3
to center them on our little gem
08.overview-of-the-bullet-and-spell-code.wav_152.mp3
For example, you could make a function
02.adding-the-dialogue-box-theme.wav_66.mp3
which adds a bit of space between the character portrait
03-animating-the-pickup.wav_93.mp3
Then press the Enter key to create the two scale keys.
08.overview-of-the-bullet-and-spell-code.wav_1.mp3
that we have in the game and the spells.
01.designing-the-dialogue-box.wav_51.mp3
you have one called portraits.
04.making-the-ship-boost.wav_21.mp3
This will take us back to the script editor
02-creating-the-hover-animation.wav_2.mp3
Select the KinematicBody2D node.
01.designing-the-dialogue-box.wav_67.mp3
the available space left to the right of the TextureRect.
09-adding-obstacles-to-course.wav_100.mp3
That will cut the Y sorting.
01.assembling-the-game-intro-0.1.1.wav_25.mp3
you will be very comfortable with all of that,
04-folder-structure-overview.wav_78.mp3
They are all next to the base room,