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01.setting-up-the-slideshow-scene.wav_64.mp3 | go to the Inspector, go down to the Size Flags and uncheck Fill. | |
02.adding-the-dialogue-box-theme.wav_9.mp3 | We can see that on screen. | |
14-coding-the-course-start-animation.wav_67.mp3 | Same thing here, right-click, | |
09-adding-obstacles-to-course.wav_58.mp3 | We can now press F6 to play the game. | |
07.overview-of-the-camera-shake-code.wav_129.mp3 | Once we calculated our random direction, | |
02.completing-the-first-practice.wav_67.mp3 | I'm going to add velocity. | |
09-adding-obstacles-to-course.wav_123.mp3 | You have to be good at games, which I'm not. | |
08.overview-of-the-bullet-and-spell-code.wav_178.mp3 | In the next part you will start coding your own bullet and spell. | |
02.completing-the-first-practice.wav_1.mp3 | just so you see how the practice system works in the course. | |
03-animating-the-pickup.wav_112.mp3 | Click the add track button in the animation editor | |
04.making-the-ship-boost.wav_136.mp3 | The way we do this is by setting the max speed back to normal speed. | |
12-animating-the-introduction.wav_36.mp3 | It's going to make the view pretty large, but we can use that to have a slow pan | |
10-creating-the-pickup-particles.wav_76.mp3 | You can see how they disappear. | |
02.designing-the-scoreboard.wav_18.mp3 | A panel container can draw a panel behind something | |
01.setting-up-the-slideshow-scene.wav_86.mp3 | that variable is an array, and that array contains dictionaries. | |
02.adding-the-dialogue-box-theme.wav_38.mp3 | So we can change that in the Theme. | |
10-creating-the-pickup-particles.wav_35.mp3 | but we want to scatter them around the gem. | |
12-animating-the-introduction.wav_17.mp3 | What we're going to do is select the obstacle course node | |
03.adding-keyboard-input.wav_126.mp3 | when you go diagonally, the ship moves instantly faster. | |
03.styling-the-scoreboard-with-a-theme.wav_6.mp3 | and in the Inspector on the right, | |
02.setting-up-the-level-and-robot-scenes.wav_142.mp3 | and we're going to delete all of this and get coding in the lesson. | |
02.assembling-game-tutorial-3.wav_37.mp3 | So we want to place it | |
01.designing-the-dialogue-box.wav_61.mp3 | when you add text to a RichTextLabel, it preserves the same box. | |
10-creating-the-pickup-particles.wav_83.mp3 | and then click the result to get your curve in here, | |
09-adding-obstacles-to-course.wav_122.mp3 | It's a bit difficult at the moment. | |
08.overview-of-the-bullet-and-spell-code.wav_22.mp3 | that you will extend to create other bullets. | |
02.setting-up-the-level-and-robot-scenes.wav_111.mp3 | Up here, we're going to add a Collision Shape 2D. | |
03.adding-keyboard-input.wav_13.mp3 | We also created a couple more in this project for the practices | |
06.overview-of-the-robot-code.wav_94.mp3 | We play the Death Audio that we have down here | |
03.adding-keyboard-input.wav_121.mp3 | Now, if you press WASD, you will see your ship can move. | |
02.assembling-game-tutorial-2.wav_49.mp3 | It's set to eight pixels by eight pixels. | |
06.overview-of-the-robot-code.wav_13.mp3 | Because we don't have a main scene set in this project, | |
02.assembling-game-tutorial-1.wav_6.mp3 | so click that | |
01-setting-up-character-scene.wav_79.mp3 | For now, we want to reset the frame to zero so the character looks down, | |
00.tower-defense-introduction.wav_0.mp3 | In this series, you'll create your first game AI, | |
02-creating-the-hover-animation.wav_76.mp3 | Then we can save the scene. | |
06.bonus-direction-vector.wav_12.mp3 | And the important thing to note is that with the code we wrote, | |
10-creating-the-pickup-particles.wav_24.mp3 | and there click, and we're going to create a new Particles material. | |
03.styling-the-scoreboard-with-a-theme.wav_123.mp3 | You will get to create more interfaces in the course and in your Godot projects. | |
14-coding-the-course-start-animation.wav_84.mp3 | Perhaps, I think I would move the curve | |
10-creating-the-pickup-particles.wav_88.mp3 | It's constantly at 0.4, the texture scale. | |
07-colliding-with-the-environment.wav_32.mp3 | to move it around the view next to our character. | |
01.scoreboard-introduction.wav_11.mp3 | In the third stage, we'll take our first steps towards loading data from the disk. | |
03.adding-keyboard-input.wav_120.mp3 | You can try your game by pressing F6 on your keyboard. | |
07.overview-of-the-camera-shake-code.wav_73.mp3 | by calling the noise 'get noise 2D function'. | |
02.assembling-game-tutorial-2.wav_20.mp3 | Then we're going to click and drag Room C. | |
00.flying-spaceship-your-first-scene-and-script.wav_20.mp3 | Now, we'll code this ship into three steps. | |
01-setting-up-character-scene.wav_60.mp3 | You can see the little cross in the middle of the character Sprite. | |
06.bonus-direction-vector.wav_30.mp3 | and more control for the player | |
02.designing-the-scoreboard.wav_54.mp3 | we are working with containers in this video, | |
04.making-the-ship-boost.wav_117.mp3 | So we can connect this timeout Signal to our Sprite node. | |
01.setting-up-the-slideshow-scene.wav_40.mp3 | If we add more text, if we add longer lines of text, it's going to resize. | |
02.designing-the-scoreboard.wav_80.mp3 | You can now save the scene by pressing Ctrl + S. | |
01.designing-the-dialogue-box.wav_71.mp3 | We want to check the expand horizontal size flags. | |
07.overview-of-the-camera-shake-code.wav_50.mp3 | If the shake intensity is one, it's going to have the maximum amplitude. | |
04.making-the-ship-boost.wav_88.mp3 | Press Enter to create it | |
01-setting-up-character-scene.wav_83.mp3 | and we'll expand the Visibility category under CanvasItem | |
13-fading-the-screen-to-black.wav_33.mp3 | we're going to create a fade to black here, | |
02.assembling-game-tutorial-3.wav_2.mp3 | So we can select the player in the Scene Dock, | |
02.assembling-game-tutorial-3.wav_3.mp3 | select the Move Tool in the toolbar and click and drag | |
07.overview-of-the-camera-shake-code.wav_126.mp3 | meaning that the number increases by 1,000 per second, | |
03.adding-keyboard-input.wav_165.mp3 | and when you stop moving, | |
08.overview-of-the-bullet-and-spell-code.wav_151.mp3 | to completely change the way you shoot bullets. | |
01-setting-up-character-scene.wav_59.mp3 | We have one last thing that we want to change. | |
06.overview-of-the-robot-code.wav_54.mp3 | the spinning point turns around it at a distance. | |
03-animating-the-pickup.wav_66.mp3 | and then accelerate as it reaches the start keyframe. | |
01.assembling-the-game-intro-0.1.1.wav_20.mp3 | it automatically updates in the main game level. | |
04.making-the-ship-boost.wav_23.mp3 | using our new input action. | |
10-creating-the-pickup-particles.wav_68.mp3 | A value of Velocity Random of zero, | |
00.the-slideshow-introduction.wav_5.mp3 | you'll have dialogue lines with animated text, | |
03.styling-the-scoreboard-with-a-theme.wav_5.mp3 | Select the scoreboard, | |
00.the-slideshow-introduction.wav_4.mp3 | As you can see see, | |
08.overview-of-the-bullet-and-spell-code.wav_36.mp3 | in physics process just so that if you want your bullet | |
10-creating-the-pickup-particles.wav_22.mp3 | To change the animation of your Sprites, | |
08.overview-of-the-bullet-and-spell-code.wav_136.mp3 | but move completely independently. | |
12-animating-the-introduction.wav_104.mp3 | One thing we're going to add now is a fade out and in of the view. | |
03.adding-keyboard-input.wav_168.mp3 | we'll add a boosting mechanic to the ship. | |
03-animating-the-pickup.wav_129.mp3 | is that name updates in the animation editor. | |
bonus-collision-layers-and-masks-demo.wav_24.mp3 | It works this way in Godot 3. | |
09-adding-obstacles-to-course.wav_130.mp3 | One quick tip, if you want to test the mechanics | |
01.setting-up-the-slideshow-scene.wav_58.mp3 | The VBoxContainer takes control of the node's vertical size. | |
02.assembling-game-tutorial-3.wav_46.mp3 | And now if you go take damage, you're going to see your health goes down. | |
05-animating-push-wall.wav_41.mp3 | so we want to move the time cursor forward to 0.3 seconds. | |
07.overview-of-the-camera-shake-code.wav_81.mp3 | I prepared a little visualization here to show you how we sample the noise. | |
06.overview-of-the-robot-code.wav_6.mp3 | Go to browse and I'm going to go to my downloads folder | |
03.adding-keyboard-input.wav_169.mp3 | Which will be a great opportunity to look at signals, | |
04.making-the-ship-boost.wav_81.mp3 | There are two ways to create node. | |
07.overview-of-the-camera-shake-code.wav_82.mp3 | Your noise generator, you can visualize it as an image like so | |
10-creating-the-pickup-particles.wav_51.mp3 | to center them on our little gem | |
08.overview-of-the-bullet-and-spell-code.wav_152.mp3 | For example, you could make a function | |
02.adding-the-dialogue-box-theme.wav_66.mp3 | which adds a bit of space between the character portrait | |
03-animating-the-pickup.wav_93.mp3 | Then press the Enter key to create the two scale keys. | |
08.overview-of-the-bullet-and-spell-code.wav_1.mp3 | that we have in the game and the spells. | |
01.designing-the-dialogue-box.wav_51.mp3 | you have one called portraits. | |
04.making-the-ship-boost.wav_21.mp3 | This will take us back to the script editor | |
02-creating-the-hover-animation.wav_2.mp3 | Select the KinematicBody2D node. | |
01.designing-the-dialogue-box.wav_67.mp3 | the available space left to the right of the TextureRect. | |
09-adding-obstacles-to-course.wav_100.mp3 | That will cut the Y sorting. | |
01.assembling-the-game-intro-0.1.1.wav_25.mp3 | you will be very comfortable with all of that, | |
04-folder-structure-overview.wav_78.mp3 | They are all next to the base room, |