invisible = 1
col_layer=-1

on timer(0)
 shoot_particles ( fuelbarrel_parts.obj , 4 , 2.5, 0.5, 0, 0, 360, 0, 0)
 play_sound( explosion.wav, 100, 1, 0.05 )
 shoot_particles ( Grenade_light.obj , 1 )
 create_explosion ( grenade_explosion.exp )
 shoot_particles ( grenade_explosion_ending.obj , 1 )
 remove()
