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<root>
  <!--  
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable.  The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types. 
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System. Resources. ResXResourceReader, System. Windows. Forms, ...</resheader>
    <resheader name="writer">System. Resources. ResXResourceWriter, System. Windows. Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System. Drawing. Color, System. Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System. Drawing. Icon, System. Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs. 
    
    Each data row contains a name, and value.  The row also contains a 
    type or mimetype.  Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture.  
    Classes that don't support this are serialized and stored with the 
    mimetype set. 
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object.  This is currently not 
    extensible.  For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below. 
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System. Runtime. Serialization. Formatters. Binary. BinaryFormatter
            : and then encoded with base64 encoding. 
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System. Runtime. Serialization. Formatters. Soap. SoapFormatter
            : and then encoded with base64 encoding. 

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System. ComponentModel. TypeConverter
            : and then encoded with base64 encoding. 
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System. Resources. ResXResourceReader, System. Windows. Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System. Resources. ResXResourceWriter, System. Windows. Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="$this. Text" xml:space="preserve">
    <value>ShareX - 屏幕录制选项</value>
  </data>
  <data name="btnCopyPreview. Text" xml:space="preserve">
    <value>复制</value>
  </data>
  <data name="btnDownload. Text" xml:space="preserve">
    <value>下载</value>
  </data>
  <data name="btnRefreshSources. Text" xml:space="preserve">
    <value>刷新</value>
  </data>
  <data name="btnTest. Text" xml:space="preserve">
    <value>使用命令行测试</value>
  </data>
  <data name="cbCustomCommands. Text" xml:space="preserve">
    <value>使用自定义命令</value>
  </data>
  <data name="gbCodecs. Text" xml:space="preserve">
    <value>编解码器</value>
  </data>
  <data name="gbCommandLineArgs. Text" xml:space="preserve">
    <value>额外的命令行参数</value>
  </data>
  <data name="gbCommandLinePreview. Text" xml:space="preserve">
    <value>命令行预览</value>
  </data>
  <data name="gbSource. Text" xml:space="preserve">
    <value>来源</value>
  </data>
  <data name="lblAACQuality. Text" xml:space="preserve">
    <value>比特率：</value>
  </data>
  <data name="lblAudioCodec. Text" xml:space="preserve">
    <value>音频编解码器：</value>
  </data>
  <data name="lblAudioSource. Text" xml:space="preserve">
    <value>音频源：</value>
  </data>
  <data name="lblCodec. Text" xml:space="preserve">
    <value>视频编解码器：</value>
  </data>
  <data name="lblMP3Quality. Text" xml:space="preserve">
    <value>质量：</value>
  </data>
  <data name="lblVideoSource. Text" xml:space="preserve">
    <value>视频源：</value>
  </data>
  <data name="lblVorbisQuality. Text" xml:space="preserve">
    <value>质量：</value>
  </data>
  <data name="nudx264CRF.ToolTip" xml:space="preserve">
    <value>CRF：范围为 0-51。其中，0 表示无损，30 为默认值，51 表示最差质量。 
值越高质量越差，但文件体积越小。</value>
  </data>
  <data name="tbAACBitrate. ToolTip" xml:space="preserve">
    <value>默认值为 128k</value>
  </data>
  <data name="tbMP3_qscale. ToolTip" xml:space="preserve">
    <value>范围为 0-9，较低的值表示更高的质量。0-3 通常会产生透明效果，4（默认）接近感知透明度，6 为“可勉强接受的”质量。</value>
  </data>
  <data name="tbVorbis_qscale. ToolTip" xml:space="preserve">
    <value>范围为 0-10，其中 10 为最高质量，3-6 为推荐测试范围，默认值为 3.</value>
  </data>
  <data name="lblx264Preset. Text" xml:space="preserve">
    <value>预设：</value>
  </data>
  <data name="lblXvidQscale. Text" xml:space="preserve">
    <value>可变比特率：</value>
  </data>
  <data name="gbFFmpegExe. Text" xml:space="preserve">
    <value>FFmpeg 路径</value>
  </data>
  <data name="cbOverrideFFmpegPath. Text" xml:space="preserve">
    <value>使用自定义路径</value>
  </data>
  <data name="lblVP8Bitrate. Text" xml:space="preserve">
    <value>可变比特率：</value>
  </data>
  <data name="lblGIFDither. Text" xml:space="preserve">
    <value>抖动方式：</value>
  </data>
  <data name="lblGIFStatsMode. Text" xml:space="preserve">
    <value>调色板模式：</value>
  </data>
  <data name="lblHelperDevices. Text" xml:space="preserve">
    <value>安装“屏幕捕捉器”和“虚拟音频捕捉器”视频/音频源。</value>
  </data>
  <data name="btnInstallHelperDevices. Text" xml:space="preserve">
    <value>安装捕捉器</value>
  </data>
  <data name="cbx264Preset. ToolTip" xml:space="preserve">
    <value>较快的预设 = 编码速度较快，但是文件比较大。 
较慢的预设 = 编码速度较慢，但是文件比较小。 
对于实时编码（比如屏幕录制），预设的速度必须尽量快</value>
  </data>
  <data name="nudXvidQscale. ToolTip" xml:space="preserve">
    <value>1表示最高质量、最大文件，31表示最低质量、最小文件。</value>
  </data>
  <data name="pbAudioCodecWarning. ToolTip" xml:space="preserve">
    <value>所选视频容器不支持此音频解码器。</value>
  </data>
  <data name="pbx264PresetWarning. ToolTip" xml:space="preserve">
    <value>对于实时编码，如屏幕录制，建议选择尽可能快的预设。 
否则它无法跟上录制，并会大量的丢帧。</value>
  </data>
  <data name="lblNVENCPreset. Text" xml:space="preserve">
    <value>预设：</value>
  </data>
  <data name="lblNVENCBitrate. Text" xml:space="preserve">
    <value>比特率：</value>
  </data>
  <data name="cbGIFDither. ToolTip" xml:space="preserve">
    <value>默认值为 sierra2_4a</value>
  </data>
  <data name="cbGIFStatsMode. ToolTip" xml:space="preserve">
    <value>默认值为 full</value>
  </data>
  <data name="lblQSVBitrate. Text" xml:space="preserve">
    <value>比特率：</value>
  </data>
  <data name="lblQSVPreset. Text" xml:space="preserve">
    <value>预设：</value>
  </data>
  <data name="lblAMFQuality. Text" xml:space="preserve">
    <value>质量：</value>
  </data>
  <data name="lblAMFUsage. Text" xml:space="preserve">
    <value>使用量：</value>
  </data>
</root>