﻿namespace PoseEstimation
{
    partial class MatrixControl
    {
        /// <summary> 
        /// Required designer variable. 
        /// </summary>
        private System. ComponentModel. IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used. 
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose( bool disposing )
        {
            if ( disposing && ( components ! = null ) )
            {
                components. Dispose( );
            }
            base. Dispose( disposing );
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor. 
        /// </summary>
        private void InitializeComponent( )
        {
            this.groupBox = new System. Windows. Forms. GroupBox( );
            this.i3_j3_Box = new System. Windows. Forms. TextBox( );
            this.i3_j2_Box = new System. Windows. Forms. TextBox( );
            this.i3_j1_Box = new System. Windows. Forms. TextBox( );
            this.i3_j0_Box = new System. Windows. Forms. TextBox( );
            this.i2_j3_Box = new System. Windows. Forms. TextBox( );
            this.i2_j2_Box = new System. Windows. Forms. TextBox( );
            this.i2_j1_Box = new System. Windows. Forms. TextBox( );
            this.i2_j0_Box = new System. Windows. Forms. TextBox( );
            this.i1_j3_Box = new System. Windows. Forms. TextBox( );
            this.i1_j2_Box = new System. Windows. Forms. TextBox( );
            this.i1_j1_Box = new System. Windows. Forms. TextBox( );
            this.i1_j0_Box = new System. Windows. Forms. TextBox( );
            this.i0_j3_Box = new System. Windows. Forms. TextBox( );
            this.i0_j2_Box = new System. Windows. Forms. TextBox( );
            this.i0_j1_Box = new System. Windows. Forms. TextBox( );
            this.i0_j0_Box = new System. Windows. Forms. TextBox( );
            this.groupBox. SuspendLayout( );
            this. SuspendLayout( );
            // 
            // groupBox
            // 
            this.groupBox. Controls. Add( this.i3_j3_Box );
            this.groupBox. Controls. Add( this.i3_j2_Box );
            this.groupBox. Controls. Add( this.i3_j1_Box );
            this.groupBox. Controls. Add( this.i3_j0_Box );
            this.groupBox. Controls. Add( this.i2_j3_Box );
            this.groupBox. Controls. Add( this.i2_j2_Box );
            this.groupBox. Controls. Add( this.i2_j1_Box );
            this.groupBox. Controls. Add( this.i2_j0_Box );
            this.groupBox. Controls. Add( this.i1_j3_Box );
            this.groupBox. Controls. Add( this.i1_j2_Box );
            this.groupBox. Controls. Add( this.i1_j1_Box );
            this.groupBox. Controls. Add( this.i1_j0_Box );
            this.groupBox. Controls. Add( this.i0_j3_Box );
            this.groupBox. Controls. Add( this.i0_j2_Box );
            this.groupBox. Controls. Add( this.i0_j1_Box );
            this.groupBox. Controls. Add( this.i0_j0_Box );
            this.groupBox. Dock = System. Windows. Forms. DockStyle. Fill;
            this.groupBox. Location = new System. Drawing. Point( 0, 0 );
            this.groupBox. Name = "groupBox";
            this.groupBox. Size = new System. Drawing. Size( 230, 110 );
            this.groupBox. TabIndex = 0;
            this.groupBox. TabStop = false;
            // 
            // i3_j3_Box
            // 
            this.i3_j3_Box. Location = new System. Drawing. Point( 160, 80 );
            this.i3_j3_Box. Name = "i3_j3_Box";
            this.i3_j3_Box. ReadOnly = true;
            this.i3_j3_Box. Size = new System. Drawing. Size( 50, 20 );
            this.i3_j3_Box. TabIndex = 15;
            // 
            // i3_j2_Box
            // 
            this.i3_j2_Box. Location = new System. Drawing. Point( 110, 80 );
            this.i3_j2_Box. Name = "i3_j2_Box";
            this.i3_j2_Box. ReadOnly = true;
            this.i3_j2_Box. Size = new System. Drawing. Size( 50, 20 );
            this.i3_j2_Box. TabIndex = 14;
            // 
            // i3_j1_Box
            // 
            this.i3_j1_Box. Location = new System. Drawing. Point( 60, 80 );
            this.i3_j1_Box. Name = "i3_j1_Box";
            this.i3_j1_Box. ReadOnly = true;
            this.i3_j1_Box. Size = new System. Drawing. Size( 50, 20 );
            this.i3_j1_Box. TabIndex = 13;
            // 
            // i3_j0_Box
            // 
            this.i3_j0_Box. Location = new System. Drawing. Point( 10, 80 );
            this.i3_j0_Box. Name = "i3_j0_Box";
            this.i3_j0_Box. ReadOnly = true;
            this.i3_j0_Box. Size = new System. Drawing. Size( 50, 20 );
            this.i3_j0_Box. TabIndex = 12;
            // 
            // i2_j3_Box
            // 
            this.i2_j3_Box. Location = new System. Drawing. Point( 160, 60 );
            this.i2_j3_Box. Name = "i2_j3_Box";
            this.i2_j3_Box. ReadOnly = true;
            this.i2_j3_Box. Size = new System. Drawing. Size( 50, 20 );
            this.i2_j3_Box. TabIndex = 11;
            // 
            // i2_j2_Box
            // 
            this.i2_j2_Box. Location = new System. Drawing. Point( 110, 60 );
            this.i2_j2_Box. Name = "i2_j2_Box";
            this.i2_j2_Box. ReadOnly = true;
            this.i2_j2_Box. Size = new System. Drawing. Size( 50, 20 );
            this.i2_j2_Box. TabIndex = 10;
            // 
            // i2_j1_Box
            // 
            this.i2_j1_Box. Location = new System. Drawing. Point( 60, 60 );
            this.i2_j1_Box. Name = "i2_j1_Box";
            this.i2_j1_Box. ReadOnly = true;
            this.i2_j1_Box. Size = new System. Drawing. Size( 50, 20 );
            this.i2_j1_Box. TabIndex = 9;
            // 
            // i2_j0_Box
            // 
            this.i2_j0_Box. Location = new System. Drawing. Point( 10, 60 );
            this.i2_j0_Box. Name = "i2_j0_Box";
            this.i2_j0_Box. ReadOnly = true;
            this.i2_j0_Box. Size = new System. Drawing. Size( 50, 20 );
            this.i2_j0_Box. TabIndex = 8;
            // 
            // i1_j3_Box
            // 
            this.i1_j3_Box. Location = new System. Drawing. Point( 160, 40 );
            this.i1_j3_Box. Name = "i1_j3_Box";
            this.i1_j3_Box. ReadOnly = true;
            this.i1_j3_Box. Size = new System. Drawing. Size( 50, 20 );
            this.i1_j3_Box. TabIndex = 7;
            // 
            // i1_j2_Box
            // 
            this.i1_j2_Box. Location = new System. Drawing. Point( 110, 40 );
            this.i1_j2_Box. Name = "i1_j2_Box";
            this.i1_j2_Box. ReadOnly = true;
            this.i1_j2_Box. Size = new System. Drawing. Size( 50, 20 );
            this.i1_j2_Box. TabIndex = 6;
            // 
            // i1_j1_Box
            // 
            this.i1_j1_Box. Location = new System. Drawing. Point( 60, 40 );
            this.i1_j1_Box. Name = "i1_j1_Box";
            this.i1_j1_Box. ReadOnly = true;
            this.i1_j1_Box. Size = new System. Drawing. Size( 50, 20 );
            this.i1_j1_Box. TabIndex = 5;
            // 
            // i1_j0_Box
            // 
            this.i1_j0_Box. Location = new System. Drawing. Point( 10, 40 );
            this.i1_j0_Box. Name = "i1_j0_Box";
            this.i1_j0_Box. ReadOnly = true;
            this.i1_j0_Box. Size = new System. Drawing. Size( 50, 20 );
            this.i1_j0_Box. TabIndex = 4;
            // 
            // i0_j3_Box
            // 
            this.i0_j3_Box. Location = new System. Drawing. Point( 160, 20 );
            this.i0_j3_Box. Name = "i0_j3_Box";
            this.i0_j3_Box. ReadOnly = true;
            this.i0_j3_Box. Size = new System. Drawing. Size( 50, 20 );
            this.i0_j3_Box. TabIndex = 3;
            // 
            // i0_j2_Box
            // 
            this.i0_j2_Box. Location = new System. Drawing. Point( 110, 20 );
            this.i0_j2_Box. Name = "i0_j2_Box";
            this.i0_j2_Box. ReadOnly = true;
            this.i0_j2_Box. Size = new System. Drawing. Size( 50, 20 );
            this.i0_j2_Box. TabIndex = 2;
            // 
            // i0_j1_Box
            // 
            this.i0_j1_Box. Location = new System. Drawing. Point( 60, 20 );
            this.i0_j1_Box. Name = "i0_j1_Box";
            this.i0_j1_Box. ReadOnly = true;
            this.i0_j1_Box. Size = new System. Drawing. Size( 50, 20 );
            this.i0_j1_Box. TabIndex = 1;
            // 
            // i0_j0_Box
            // 
            this.i0_j0_Box. Location = new System. Drawing. Point( 10, 20 );
            this.i0_j0_Box. Name = "i0_j0_Box";
            this.i0_j0_Box. ReadOnly = true;
            this.i0_j0_Box. Size = new System. Drawing. Size( 50, 20 );
            this.i0_j0_Box. TabIndex = 0;
            // 
            // MatrixControl
            // 
            this. AutoScaleDimensions = new System. Drawing. SizeF( 6F, 13F );
            this. AutoScaleMode = System. Windows. Forms. AutoScaleMode. Font;
            this. Controls. Add( this.groupBox );
            this. Name = "MatrixControl";
            this. Size = new System. Drawing. Size( 230, 110 );
            this. Load += new System. EventHandler( this. MatrixControl_Load );
            this.groupBox. ResumeLayout( false );
            this.groupBox. PerformLayout( );
            this. ResumeLayout( false );

        }

        #endregion

        private System. Windows. Forms. GroupBox groupBox;
        private System. Windows. Forms. TextBox i0_j0_Box;
        private System. Windows. Forms. TextBox i3_j3_Box;
        private System. Windows. Forms. TextBox i3_j2_Box;
        private System. Windows. Forms. TextBox i3_j1_Box;
        private System. Windows. Forms. TextBox i3_j0_Box;
        private System. Windows. Forms. TextBox i2_j3_Box;
        private System. Windows. Forms. TextBox i2_j2_Box;
        private System. Windows. Forms. TextBox i2_j1_Box;
        private System. Windows. Forms. TextBox i2_j0_Box;
        private System. Windows. Forms. TextBox i1_j3_Box;
        private System. Windows. Forms. TextBox i1_j2_Box;
        private System. Windows. Forms. TextBox i1_j1_Box;
        private System. Windows. Forms. TextBox i1_j0_Box;
        private System. Windows. Forms. TextBox i0_j3_Box;
        private System. Windows. Forms. TextBox i0_j2_Box;
        private System. Windows. Forms. TextBox i0_j1_Box;
    }
}
