// a transform stream is a readable/writable stream where you do
// something with the data.   Sometimes it's called a "filter",
// but that's not a great name for it, since that implies a thing where
// some bits pass through, and others are simply ignored.   (That would
// be a valid example of a transform, of course.) 
//
// While the output is causally related to the input, it's not a
// necessarily symmetric or synchronous transformation.   For example,
// a zlib stream might take multiple plain-text writes(), and then
// emit a single compressed chunk some time in the future. 
//
// Here's how this works:
//
// The Transform stream has all the aspects of the readable and writable
// stream classes.   When you write(chunk), that calls _write(chunk,cb)
// internally, and returns false if there's a lot of pending writes
// buffered up.   When you call read(), that calls _read(n) until
// there's enough pending readable data buffered up. 
//
// In a transform stream, the written data is placed in a buffer.   When
// _read(n) is called, it transforms the queued up data, calling the
// buffered _write cb's as it consumes chunks.   If consuming a single
// written chunk would result in multiple output chunks, then the first
// outputted bit calls the readcb, and subsequent chunks just go into
// the read buffer, and will cause it to emit 'readable' if necessary. 
//
// This way, back-pressure is actually determined by the reading side,
// since _read has to be called to start processing a new chunk.   However,
// a pathological inflate type of transform can cause excessive buffering
// here.   For example, imagine a stream where every byte of input is
// interpreted as an integer from 0-255, and then results in that many
// bytes of output.   Writing the 4 bytes {ff,ff,ff,ff} would result in
// 1kb of data being output.   In this case, you could write a very small
// amount of input, and end up with a very large amount of output.   In
// such a pathological inflating mechanism, there'd be no way to tell
// the system to stop doing the transform.   A single 4MB write could
// cause the system to run out of memory. 
//
// However, even in such a pathological case, only a single written chunk
// would be consumed, and then the rest would wait (un-transformed) until
// the results of the previous transformed chunk were consumed. 

'use strict';

module.exports = Transform;

var Duplex = require('./_stream_duplex');

/*<replacement>*/
var util = require('core-util-is');
util.inherits = require('inherits');
/*</replacement>*/

util.inherits(Transform, Duplex);


function TransformState(stream) {
  this.afterTransform = function(er, data) {
    return afterTransform(stream, er, data);
  };

  this.needTransform = false;
  this.transforming = false;
  this.writecb = null;
  this.writechunk = null;
}

function afterTransform(stream, er, data) {
  var ts = stream._transformState;
  ts.transforming = false;

  var cb = ts.writecb;

  if (! cb)
    return stream.emit('error', new Error('no writecb in Transform class'));

  ts.writechunk = null;
  ts.writecb = null;

  if (data ! == null && data ! == undefined)
    stream.push(data);

  if (cb)
    cb(er);

  var rs = stream._readableState;
  rs.reading = false;
  if (rs.needReadable || rs.length < rs.highWaterMark) {
    stream._read(rs.highWaterMark);
  }
}


function Transform(options) {
  if (!( this instanceof Transform))
    return new Transform(options);

  Duplex.call(this, options);

  this._transformState = new TransformState(this);

  // when the writable side finishes, then flush out anything remaining. 
  var stream = this;

  // start out asking for a readable event once data is transformed. 
  this._readableState.needReadable = true;

  // we have implemented the _read method, and done the other things
  // that Readable wants before the first _read call, so unset the
  // sync guard flag. 
  this._readableState.sync = false;

  if (options) {
    if (typeof options.transform === 'function')
      this._transform = options.transform;

    if (typeof options.flush === 'function')
      this._flush = options.flush;
  }

  this.once('prefinish', function() {
    if (typeof this._flush === 'function')
      this._flush(function(er) {
        done(stream, er);
      });
    else
      done(stream);
  });
}

Transform.prototype.push = function(chunk, encoding) {
  this._transformState.needTransform = false;
  return Duplex.prototype.push.call(this, chunk, encoding);
};

// This is the part where you do stuff! 
// override this function in implementation classes. 
// 'chunk' is an input chunk. 
//
// Call `push(newChunk)` to pass along transformed output
// to the readable side.   You may call 'push' zero or more times. 
//
// Call `cb(err)` when you are done with this chunk.   If you pass
// an error, then that'll put the hurt on the whole operation.   If you
// never call cb(), then you'll never get another chunk. 
Transform.prototype._transform = function(chunk, encoding, cb) {
  throw new Error('not implemented');
};

Transform.prototype._write = function(chunk, encoding, cb) {
  var ts = this._transformState;
  ts.writecb = cb;
  ts.writechunk = chunk;
  ts.writeencoding = encoding;
  if (! ts.transforming) {
    var rs = this._readableState;
    if (ts.needTransform ||
        rs.needReadable ||
        rs.length < rs.highWaterMark)
      this._read(rs.highWaterMark);
  }
};

// Doesn't matter what the args are here. 
// _transform does all the work. 
// That we got here means that the readable side wants more data. 
Transform.prototype._read = function(n) {
  var ts = this._transformState;

  if (ts.writechunk ! == null && ts.writecb && ! ts.transforming) {
    ts.transforming = true;
    this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform);
  } else {
    // mark that we need a transform, so that any data that comes in
    // will get processed, now that we've asked for it. 
    ts.needTransform = true;
  }
};


function done(stream, er) {
  if (er)
    return stream.emit('error', er);

  // if there's nothing in the write buffer, then that means
  // that nothing more will ever be provided
  var ws = stream._writableState;
  var ts = stream._transformState;

  if (ws.length)
    throw new Error('calling transform done when ws.length ! = 0');

  if (ts.transforming)
    throw new Error('calling transform done when still transforming');

  return stream.push(null);
}
