﻿using System;
using SLua;
using System. Collections. Generic;
[UnityEngine. Scripting. Preserve]
public class Lua_UnityEngine_Experimental_PlayerLoop_PostLateUpdate_ProfilerEndFrame : LuaObject {
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	[UnityEngine. Scripting. Preserve]
	static public int constructor(IntPtr l) {
		try {
			UnityEngine. Experimental. PlayerLoop. PostLateUpdate. ProfilerEndFrame o;
			o=new UnityEngine. Experimental. PlayerLoop. PostLateUpdate. ProfilerEndFrame();
			pushValue(l,true);
			pushValue(l,o);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[UnityEngine. Scripting. Preserve]
	static public void reg(IntPtr l) {
		getTypeTable(l,"UnityEngine. Experimental. PlayerLoop. PostLateUpdate. ProfilerEndFrame");
		createTypeMetatable(l,constructor, typeof(UnityEngine. Experimental. PlayerLoop. PostLateUpdate. ProfilerEndFrame),typeof(System. ValueType));
	}
}
