games

I've been making games since high school, when I taught myself BASIC and even Assembly to create game clones like Snake, Pocket Tanks, and Chip's Challenge.  Today I mostly work in Unity and C#, but also have experience with MonoGame and SpriteKit. 

Gravity Dash

I was the sole developer on Gravity Dash, which was released for iOS & Android in 2018. 

VICIOUS CYCLE

Created in 48 hours using Unity.  Lead development and contributed original artwork and animations.