[MOD] Immersive Premonition - Less Consolish & More Realistic Experience

COLOR GRADING reduced. 

Colors now looks close to xbox 360 version indoors and more realistic and vibrant than in any version outdoors (360 was all red, PS3 and PC was green-blue, now there are more space for every color)





Colors now looks close to xbox 360 version indoors and more realistic and vibrant than in any version outdoors (360 was all red, PS3 and PC was green-blue, now there are more space for every color) DOF reduced a lot during gameplay. 

Which makes game crisp and sharp (by default everything 15-20 meter in front of character was blured) to give you more realistic experience, and in a same time cut-scenes DOF now a little more intensive to give your more cinematic experience. 





Which makes game crisp and sharp (by default everything 15-20 meter in front of character was blured) to give you more realistic experience, and in a same time cut-scenes DOF now a little more intensive to give your more cinematic experience.  Arcadish "Agent honor" bonus money counter and icon removed. 

Now this immersion breaking thing will not annoying anymore after you perform any action. 

Text with confirmation of action however still remains, but its less notticable now. 





Now this immersion breaking thing will not annoying anymore after you perform any action.  Text with confirmation of action however still remains, but its less notticable now.  Highlighting of interactive items, spots, mission entry zone (floating boubles, rising sparks, and giant pulsing circle) removed. 

Now this game is less "accessible" (word that devs like to use when they dumb down games to a level whene brainless monkey can complete it without thinking at least once), because it require you to explore, observe and think if something around you is interactive. 

But dont worry, when you are very close, popup text with "interact" "observe" action will still give away anything you can interact with, but you have to spot thing from distance now. 





Now this game is less "accessible" (word that devs like to use when they dumb down games to a level whene brainless monkey can complete it without thinking at least once), because it require you to explore, observe and think if something around you is interactive.  But dont worry, when you are very close, popup text with "interact" "observe" action will still give away anything you can interact with, but you have to spot thing from distance now.  icons of activities x4 times smaller now and more transparent, less visible from distance. 

Yet again, this is not so immersion breaking now.  Looks more elegant and mimimalistic in a fashion of GTA 4 and 5. 





Yet again, this is not so immersion breaking now.  Looks more elegant and mimimalistic in a fashion of GTA 4 and 5.  Health, stamina, weapon durability and timer bars are cleaned off distracting decorations and looks way more minimalistic now. 

Effect is the same, more immersioin and realism, less consolish legacy. 





Effect is the same, more immersioin and realism, less consolish legacy.  Icons of all the weapons from hud was removed. 

We already have names of weapons, and we have weapons in hands selected.  We can recieve information about current weapon from 2 sources, so we dont need another one forced by captain obvious to tell you information you saw twice before. 

Weapon names was left since you still need at least one source of information before you have this weapon selected.  I was thinking if i have to remove names or icons and desided that icons are more annoying and not so informative, you cant say by looking at icon what kind of pistol you holdinf up, text says it. 





We already have names of weapons, and we have weapons in hands selected.  We can recieve information about current weapon from 2 sources, so we dont need another one forced by captain obvious to tell you information you saw twice before.  Weapon names was left since you still need at least one source of information before you have this weapon selected.  I was thinking if i have to remove names or icons and desided that icons are more annoying and not so informative, you cant say by looking at icon what kind of pistol you holdinf up, text says it.  Background decorations and frames behind weapon names waas removed as well. 

More of clean screen space now! 





More of clean screen space now!  Weapon durability bar reduced in size and stripped of extra markers. 

Should i say more? 





Should i say more?  Floating background frames behind character names was removed. 

Yet again, this was annoying and immersion breaking, now its more elegant and immersive. 





Yet again, this was annoying and immersion breaking, now its more elegant and immersive.  Closed \ Open bg floating tables near doors of buildings was removed. 

You have to check the door now, to be sure if they closed or open, just like in real life. 





You have to check the door now, to be sure if they closed or open, just like in real life.  Profiling KEY icons was removed from left corner of screen. 

These icons took screen space, but served no purpose, so i cut them off.  You will not miss any key events and clues anyway.  And to make sure you can always go to Deer room and see collected profiling clues there. 





These icons took screen space, but served no purpose, so i cut them off.  You will not miss any key events and clues anyway.  And to make sure you can always go to Deer room and see collected profiling clues there.  Weapon names on hud was x2 times reduced in size. 

Now they are less notticable.  However its a subject to change im still experimenting with hud to find a better looking font, colors and size for this. 





Now they are less notticable.  However its a subject to change im still experimenting with hud to find a better looking font, colors and size for this.  General font was x2 times reduced in size. 

Now every texte you see twice smaller and more elegant. 

But due of low resolution of font even at high resolution of text there is a side effect at some areas where font looks not as sharp, so i think im goint to make it a little bigger soon, like 75% of origina size, instead of 50% if have now. 





Now every texte you see twice smaller and more elegant.  But due of low resolution of font even at high resolution of text there is a side effect at some areas where font looks not as sharp, so i think im goint to make it a little bigger soon, like 75% of origina size, instead of 50% if have now.  Ugly black background behind subtitles was removed. 

Subtitles has some black shadow outline, so you can read them without such background that covers like about quarter of screen. 





Subtitles has some black shadow outline, so you can read them without such background that covers like about quarter of screen.  Black bar behind coments (upper right corner) was not removed, but was made much more transparent. 

I found out that in some cases its harder to read text in this corner than read subtitles, probably of less outlined and smaller font here, so instead of fully removing i only made it less visible. 





I found out that in some cases its harder to read text in this corner than read subtitles, probably of less outlined and smaller font here, so instead of fully removing i only made it less visible.  Gamepad icons was x2 times reduced in size. 

Now they are less annoying and distracting as well. 





Now they are less annoying and distracting as well.  Zzz and Fork icons reduced in size, deer icon removed. 

This was done to make them look equal in size and less annoying. 





This was done to make them look equal in size and less annoying.  Speedometer removed. 

Do you really need to know you speed by looking at thing, that takes 1\4 of your screen?  I dont think so.  I dont remember many games where you have such thing, except for racing game where speed is important.  But this is not NEED FOR SPEED, so there is NO NEED FOR SPEEDometer. 





Do you really need to know you speed by looking at thing, that takes 1\4 of your screen?  I dont think so.  I dont remember many games where you have such thing, except for racing game where speed is important.  But this is not NEED FOR SPEED, so there is NO NEED FOR SPEEDometer.  Name of character removed. 

Seriosly, WHY JAPANESSE GAME and UI DESIGNERS think that player needs to see name of character all the time on screen?  Ive seen that in Resident Evil 4 and 5, and many other japanesse games, they really love to play captain obvious and just spaming you with obvious information in their UI.  You play as York, you know that, you dont need that name to be on screen under healthbar all the time, because it pretty obvious that this bar belongs to York. 

Its like they are copying FIGHTING style UI (street fighter, anyone?)  to every game. 

Fully remove icons from map and world, to push more on exploration and realism aspect. 

Decided to wait for feedback from people to see if they really want to discover and memorise everything like that.  Also i dont know if that can break progress at some point, i have not finished even half of game, so i need to know more about it before i break something. 



Decided to wait for feedback from people to see if they really want to discover and memorise everything like that.  Also i dont know if that can break progress at some point, i have not finished even half of game, so i need to know more about it before i break something.  Reduce and move or remove mini map. 

Its not so mini and quite annoying, i would like to make it smaller and move closer to corner or remove completely.  Currently i have not found yet vertex shader that renders map, and it may happen that disabling it could disable other vital UI element, also analising shaders in asm and trying to figure out what they do and how they do it, is kinda hard when almost forgot about programming and definetly dont remember matrix and vectors after so many years passed since you finished university and never used that in practice, lol. 

So i bet help of someone who actually remembers vector and matrix operations and use them often, may be required to change size and position of map without screwing other UI elements. 



Its not so mini and quite annoying, i would like to make it smaller and move closer to corner or remove completely.  Currently i have not found yet vertex shader that renders map, and it may happen that disabling it could disable other vital UI element, also analising shaders in asm and trying to figure out what they do and how they do it, is kinda hard when almost forgot about programming and definetly dont remember matrix and vectors after so many years passed since you finished university and never used that in practice, lol.  So i bet help of someone who actually remembers vector and matrix operations and use them often, may be required to change size and position of map without screwing other UI elements.  Arcadish confirmation sounds of pickups, agent honor events and so one needs to be disabled for good, game annoys me a lot by doing all of these "douing" "beep" "tada" and other sounds after every action. 

Xaudio Wave Bank editor required for this, tried hex editing, but game crash after this, probably due of missing files or mismatch of checksum in index file and in actual file. 





Xaudio Wave Bank editor required for this, tried hex editing, but game crash after this, probably due of missing files or mismatch of checksum in index file and in actual file.  Force game into 3rd person or 1st person mode completely, It annoys me how it jumps from 3rd to 1st person when you enter any car, and exit it. 

Require memory hacking, dll injection and debugging with olly. 





Require memory hacking, dll injection and debugging with olly.  Remove annoying black screens with rotating items. 

Same, needs some debuging with Olly. 





Same, needs some debuging with Olly.  Comletely redesign UI in a minimalistic GTA 4-5 fashion. 



I can design layout and usability of UI, can design basic shapes and backgrounds but not the art of UI, especially activities icons, can surely borrow art from somewhere, but now sure if can find set of arts in same style that will have everything i need for UI and that would look solid.  I dont want to make UI Frankenstein a mix of different styles.  And this would take some time. 

GOOD NEWS FOR EVERYONE, WHO IS HERE FOR MODDING, AND NOT FOR TROLLING

I AM ALSO GOING TO RELEASE NEW VERSION WITH INSTALLER, THAT WILL ALLOW SELECTION OF REQUIRED COMPONENTS OF MOD

HOORAY!  JUST FIXED DP COLOR GRADING!  NATIVELY, NO SWEETFX!Also i fixed DOF (DPfix only makes it high res, but does not allow to turn it off or tone down), made hud less annoying and cluttered, removed stupid shiny boubles and circles near interactive objects and mission zones and i think i almost fixed water, not sure how it supposes to look but it looks a little more natural now. Generally this makes game more realistic and immersive, and mushc less annoyingly consolish, also it adds extra hardcore challenge, since you dont have any highlighting of items now, and should explore everything around you. Some of mod features and changes:There are few more things i missed, i cant remember all of them now, need to recheck. But here things i wanted to do and was unable to do anything by using currently available modding methods (texture and shader dumping\injection) or decided not to do for now:Wiill pack and upload modded files later, i have to clean out debug mess and fine-tune some files and make sure that it will work same way for anyone as it does for me..Oh yeah, it would help me a lot, if anyone can compile and uload this DP editor and unpacker and use it as base to make a packerfor now i rely on dll wrappers to dump, mod and inject back textures and shaders, but that has some limitations and affects performance a little, so doing it native way is preferable. Here you can see my screenshots of DP with and without such modifications (except for hud modifications, it presented on every shot, since there is no way hot swap original and modded textures)Default post processing:With my shader tweaks:- Zack, did you see how crisp and vibrant this game looks now?  Just like the old movies we watched in 90th.  Also, did you nottice how smaller and more elegant hud became?More shots:Download it v1.0 alpha here:Password for download:Wnhaw0h1kKNbbiO3y6BJ5Z-n7dq6PkcNYeuhQmVCJfEDamn steam loves to remove links to file hostings and link shorteners once in a while.  I fixed this link.  Just in case it will happen again - you can always quote a post and you will see link in quote block when you edit it.27.01.2018:As a big fan of David Lynch at the moment im rewatching TWIN PEAKS for a sake of writing huge plot analysis (only in Russian), and TWIN PEAKS as source of inspiration for Deadly Premonition, resurrected my interest in this flawed by still the only available closest to source unofficial TWIN PEAKS game. So I decided to update and REBOOT MOD AND THIS THREAD.  Once new version of mod will be ready I will abandon this thread, because its flooded by trolls who ruin constructive discussion, and i will restart is somewhere where i have moderation rights and can delete all unrelated offtopic comments, to keep discussion clean on subject and ban trolls without waiting for steam slow moderation that cant ban a trolls for 4 freaking years.  ill let good person from this thread know where new thread and new version of mod can be found. Since i dont remember most of things i done with this mod when i touched it for the last time, im going to redo many thing from scratch, cleaner and better way, and, so you can select only portions you need as many people requested. There will be few more options, like alternate launcher that will get directly into game, and few more improvements of Deadly Premonition, that ill keep as surprise for later. Stat tuned for a news, and keep reporting trolls from this thread