Within the scene there are a few manmade objects, these assets required more detailed hand painted textures.  For this process I decided to create the textures in Photoshop, having previously looked into using other software that would allow me to paint onto the asset, as well as painting a high poly in Zbrush, however I kept it within my comfort zone in Photoshop. 

I did decide to use Zbrush for most of the rock creation process.  This seemed more preferable due to the asset being more random and a less uniform shape, meaning the UV maps and seams get quite messy to keep in line when painting in Photoshop.  My style didn’t require much definition, and I’m not too experienced in Zbrush, however I would have liked to make sharper edges to the rocks.  I used the Zremesh options to create a lower poly model, then baked down in Knald. 

In Photoshop I overlaid the ambient occlusion and green channel in my curvature map. 

Environment Design

As this wasn’t a group project, I could arrange my research and concepts in a way that fits my design pattern.  It’s very important to get a rough layout, a concept or two and a block out of the environment down as soon as possible.  I have very limited drawing abilities, However once I had the sketches down, I was able to work on the block out seen below.