﻿<?xml version="1.0" encoding="utf-8"? >
<LanguageData>

  <! --[Core] <Crush.label>으스러짐</Crush.label>-->
  <! --[Core] <Crush.comps.0.labelTendedWell>붕대 감음</Crush.comps.0.labelTendedWell>-->
  <! --[Core] <Crush.comps.0.labelTendedWellInner>봉합됨</Crush.comps.0.labelTendedWellInner>-->
  <! --[Core] <Crush.comps.0.labelSolidTendedWell>접합됨</Crush.comps.0.labelSolidTendedWell>-->
  <! --[Core] <Crush.comps.2.oldLabel>흉터</Crush.comps.2.oldLabel>-->
  <! --[Core] <Crush.injuryProps.destroyedLabel>으스러짐</Crush.injuryProps.destroyedLabel>-->

  <! --[Core] <Gunshot.label>총상</Gunshot.label>-->
  <! --[Core] <Gunshot.comps.0.labelTendedWell>붕대 감음</Gunshot.comps.0.labelTendedWell>-->
  <! --[Core] <Gunshot.comps.0.labelTendedWellInner>봉합됨</Gunshot.comps.0.labelTendedWellInner>-->
  <! --[Core] <Gunshot.comps.0.labelSolidTendedWell>접합됨</Gunshot.comps.0.labelSolidTendedWell>-->
  <! --[Core] <Gunshot.comps.2.oldLabel>총상 흉터</Gunshot.comps.2.oldLabel>-->
  <! --[Core] <Gunshot.comps.2.instantlyOldLabel>영구적 총상</Gunshot.comps.2.instantlyOldLabel>-->
  <! --[Core] <Gunshot.injuryProps.destroyedLabel>총상으로 잃음</Gunshot.injuryProps.destroyedLabel>-->
  <! --[Core] <Gunshot.injuryProps.destroyedOutLabel>총상으로 잃음</Gunshot.injuryProps.destroyedOutLabel>-->

  <! --[Core] <Shredded.label>조각남</Shredded.label>-->
  <! --[Core] <Shredded.comps.0.labelTendedWell>붕대 감음</Shredded.comps.0.labelTendedWell>-->
  <! --[Core] <Shredded.comps.0.labelTendedWellInner>봉합됨</Shredded.comps.0.labelTendedWellInner>-->
  <! --[Core] <Shredded.comps.0.labelSolidTendedWell>접합됨</Shredded.comps.0.labelSolidTendedWell>-->
  <! --[Core] <Shredded.comps.2.oldLabel>조각난 흉터</Shredded.comps.2.oldLabel>-->
  <! --[Core] <Shredded.injuryProps.destroyedLabel>찢어짐</Shredded.injuryProps.destroyedLabel>-->
  <! --[Core] <Shredded.injuryProps.destroyedOutLabel>벗겨짐</Shredded.injuryProps.destroyedOutLabel>-->


  <! --<Crush.label>crush</Crush.label>-->
  <! --<Crush.comps.0.labelTendedWell>bandaged</Crush.comps.0.labelTendedWell>-->
  <! --<Crush.comps.0.labelTendedWellInner>sutured</Crush.comps.0.labelTendedWellInner>-->
  <! --<Crush.comps.0.labelSolidTendedWell>set</Crush.comps.0.labelSolidTendedWell>-->
  <! --<Crush.comps.2.oldLabel>crush scar</Crush.comps.2.oldLabel>-->
  <! --<Crush.injuryProps.destroyedLabel>Crushed</Crush.injuryProps.destroyedLabel>-->
  <! --<Gunshot.label>gunshot</Gunshot.label>-->
  <! --<Gunshot.comps.0.labelTendedWell>bandaged</Gunshot.comps.0.labelTendedWell>-->
  <! --<Gunshot.comps.0.labelTendedWellInner>sutured</Gunshot.comps.0.labelTendedWellInner>-->
  <! --<Gunshot.comps.0.labelSolidTendedWell>set</Gunshot.comps.0.labelSolidTendedWell>-->
  <! --<Gunshot.comps.2.oldLabel>Gunshot Scar</Gunshot.comps.2.oldLabel>-->
  <! --<Gunshot.comps.2.instantlyOldLabel>permanent gunshot injury</Gunshot.comps.2.instantlyOldLabel>-->
  <! --<Gunshot.injuryProps.destroyedLabel>Shot off</Gunshot.injuryProps.destroyedLabel>-->
  <! --<Gunshot.injuryProps.destroyedOutLabel>Shot out</Gunshot.injuryProps.destroyedOutLabel>-->
  <! --<Shredded.label>shredded</Shredded.label>-->
  <! --<Shredded.comps.0.labelTendedWell>bandaged</Shredded.comps.0.labelTendedWell>-->
  <! --<Shredded.comps.0.labelTendedWellInner>sutured</Shredded.comps.0.labelTendedWellInner>-->
  <! --<Shredded.comps.0.labelSolidTendedWell>set</Shredded.comps.0.labelSolidTendedWell>-->
  <! --<Shredded.comps.2.oldLabel>shredded scar</Shredded.comps.2.oldLabel>-->
  <! --<Shredded.injuryProps.destroyedLabel>Torn off</Shredded.injuryProps.destroyedLabel>-->
  <! --<Shredded.injuryProps.destroyedOutLabel>Torn out</Shredded.injuryProps.destroyedOutLabel>-->
  <! --[Core] <Crush.label>crush</Crush.label>-->
  <! --[Core] <Crush.comps.0.labelTendedWell>bandaged</Crush.comps.0.labelTendedWell>-->
  <! --[Core] <Crush.comps.0.labelTendedWellInner>sutured</Crush.comps.0.labelTendedWellInner>-->
  <! --[Core] <Crush.comps.0.labelSolidTendedWell>set</Crush.comps.0.labelSolidTendedWell>-->
  <! --[Core] <Crush.comps.2.oldLabel>scar</Crush.comps.2.oldLabel>-->
  <! --[Core] <Crush.injuryProps.destroyedLabel>Crushed</Crush.injuryProps.destroyedLabel>-->
  <! --[Core] <Gunshot.label>gunshot</Gunshot.label>-->
  <! --[Core] <Gunshot.comps.0.labelTendedWell>bandaged</Gunshot.comps.0.labelTendedWell>-->
  <! --[Core] <Gunshot.comps.0.labelTendedWellInner>sutured</Gunshot.comps.0.labelTendedWellInner>-->
  <! --[Core] <Gunshot.comps.0.labelSolidTendedWell>set</Gunshot.comps.0.labelSolidTendedWell>-->
  <! --[Core] <Gunshot.comps.2.oldLabel>old gunshot</Gunshot.comps.2.oldLabel>-->
  <! --[Core] <Gunshot.comps.2.instantlyOldLabel>permanent gunshot injury</Gunshot.comps.2.instantlyOldLabel>-->
  <! --[Core] <Gunshot.injuryProps.destroyedLabel>Shot off</Gunshot.injuryProps.destroyedLabel>-->
  <! --[Core] <Gunshot.injuryProps.destroyedOutLabel>Shot out</Gunshot.injuryProps.destroyedOutLabel>-->
  <! --[Core] <Shredded.label>shredded</Shredded.label>-->
  <! --[Core] <Shredded.comps.0.labelTendedWell>bandaged</Shredded.comps.0.labelTendedWell>-->
  <! --[Core] <Shredded.comps.0.labelTendedWellInner>sutured</Shredded.comps.0.labelTendedWellInner>-->
  <! --[Core] <Shredded.comps.0.labelSolidTendedWell>set</Shredded.comps.0.labelSolidTendedWell>-->
  <! --[Core] <Shredded.comps.2.oldLabel>scar</Shredded.comps.2.oldLabel>-->
  <! --[Core] <Shredded.injuryProps.destroyedLabel>Torn off</Shredded.injuryProps.destroyedLabel>-->
  <! --[Core] <Shredded.injuryProps.destroyedOutLabel>Torn out</Shredded.injuryProps.destroyedOutLabel>-->

</LanguageData>