#NEWLINE# def movementImminent( self , movee , destination ) : #NEWLINE# #INDENT# "\n        The player this blocker is installed on is trying to move.  Assume that\n        they are trying to move themselves (via a 'go' action) and prevent it\n        by raising an L{ActionFailure} with an appropriate error message for\n        the player.\n        " #NEWLINE# raise ActionFailure ( ThatDoesntWork ( actor = self . thing , actorMessage = [ "You can't move, you're still holding " , self . tether . thing , '.' ] , otherMessage = [ self . thing , ' struggles with ' , self . tether . thing , '.' ] ) )