#NEWLINE# def test_hero_weapon_sheath( self ) : #NEWLINE# #INDENT# game = generate_game_for ( AnubarAmbusher , StonetuskBoar , PredictableAgent , PlayAndAttackAgent ) #NEWLINE# for turn in range ( 0 , 3 ) : #NEWLINE# #INDENT# game . play_single_turn ( ) #NEWLINE# #UNINDENT# self . assertEqual ( 0 , len ( game . other_player . minions ) ) #NEWLINE# self . assertEqual ( 28 , self . current_player . hero . health ) #NEWLINE# game . play_single_turn ( ) #NEWLINE# self . assertEqual ( 2 , len ( game . current_player . minions ) ) #NEWLINE# self . assertEqual ( 26 , game . other_player . hero . health )