#NEWLINE# def __init__( self , world , invincible = False ) : #NEWLINE# #INDENT# self . position . position = ( 0 , 0 ) #NEWLINE# self . position . angle = 0 #NEWLINE# self . movement . velocity = ( 0 , 0 ) #NEWLINE# self . movement . rotation = 0 #NEWLINE# self . shape . verts = invincible . SHAPE_VERTS #NEWLINE# self . shape . closed = False #NEWLINE# self . renderable . color = self . COLOR #NEWLINE# self . collision . radius = self . COLLISION_RADIUS #NEWLINE# self . gun . cool_down = self . GUN_COOL_DOWN #NEWLINE# self . gun . sound = self . GUN_SOUND #NEWLINE# self . set_invincible ( invincible )