#NEWLINE# def _reveal( self , dead_minion , attacker ) : #NEWLINE# #INDENT# if ( len ( [ minion for minion in self . player . minions if ( not dead_minion . dead ) ] ) > 0 ) : #NEWLINE# #INDENT# target = self . player . game . random_choice ( self . player . minions ) #NEWLINE# target . change_attack ( 3 ) #NEWLINE# target . increase_health ( 2 ) #NEWLINE# super ( ) . reveal ( )