#NEWLINE# def __init__( self , * args , **kwargs ) : #NEWLINE# #INDENT# super ( TouchEffect , self ) . __init__ ( * args , ** args ) #NEWLINE# self . glsl = effect_string #NEWLINE# self . uniforms = { #NEWLINE# #INDENT# 'touch' : [ 0.0 , 0.0 ] , #NEWLINE# #UNINDENT# }