#NEWLINE# def handleGetControlGroupEvent( self , event , replay ) : #NEWLINE# #INDENT# selection = event . player . selection [ event . control_group ] #NEWLINE# ( new_selection , error ) = self . _deselect ( selection , event . mask_type , event . mask_data ) #NEWLINE# event . player . selection [ 10 ] = new_selection #NEWLINE# if error : #NEWLINE# #INDENT# event . player . selection_errors += 1