#NEWLINE# def _visibility_changed( self , value ) : #NEWLINE# #INDENT# val = int ( value ) #NEWLINE# if ( val == 1 ) : #NEWLINE# #INDENT# for a in val . arg : #NEWLINE# #INDENT# a . actor . visibility = 1 #NEWLINE# #UNINDENT# #UNINDENT# else : #NEWLINE# #INDENT# for a in self . arg : #NEWLINE# #INDENT# a . actor . visibility = 0