#NEWLINE# def draw( self ) : #NEWLINE# #INDENT# game = self . world . systems . game #NEWLINE# if ( self . last_lives != game . lives ) : #NEWLINE# #INDENT# for ( i , entity ) in self . lives : #NEWLINE# #INDENT# if ( game . lives > i ) : #NEWLINE# #INDENT# entity . renderable . color = PlayerShip . COLOR #NEWLINE# #UNINDENT# else : #NEWLINE# #INDENT# entity . renderable . color = ( 0 , 0 , 0 , 0 ) #NEWLINE# #UNINDENT# #UNINDENT# self . last_lives = game . lives #NEWLINE# #UNINDENT# if ( self . last_score != game . score ) : #NEWLINE# #INDENT# self . score_label = pyglet . text . Label ( str ( game . score ) , color = ( 180 , 180 , 255 , 255 ) , font_name = 'Vector Battle' , font_size = 14 , bold = True , x = ( ( window . width // 2 ) - 25 ) , y = ( ( window . height // 2 ) - 25 ) , anchor_x = 'right' , anchor_y = 'center' ) #NEWLINE# self . last_score = game . score #NEWLINE# #UNINDENT# self . score_label . draw ( ) #NEWLINE# if ( game . lives == 0 ) : #NEWLINE# #INDENT# if ( self . game_over_label is None ) : #NEWLINE# #INDENT# self . game_over_label = pyglet . text . Label ( 'GAME OVER' , font_name = 'Vector Battle' , font_size = 36 , bold = True , color = ( 255 , 0 , 0 , 255 ) , x = 0 , y = 0 , anchor_x = 'center' , anchor_y = 'center' ) #NEWLINE# #UNINDENT# self . game_over_label . draw ( ) #NEWLINE# #UNINDENT# if ( not self . world . running ) : #NEWLINE# #INDENT# if ( self . paused_label is None ) : #NEWLINE# #INDENT# self . player_label = pyglet . text . Label ( self . world . player_name , color = ( 150 , 150 , 255 , 255 ) , font_name = 'Vector Battle' , font_size = 18 , bold = True , x = 0 , y = 20 , anchor_x = 'center' , anchor_y = 'bottom' ) #NEWLINE# self . paused_label = pyglet . text . Label ( 'press a key to begin' , color = ( 150 , 150 , 255 , 255 ) , font_name = 'Vector Battle' , font_size = 16 , bold = True , x = 0 , y = ( - 20 ) , anchor_x = 'center' , anchor_y = 'top' ) #NEWLINE# #UNINDENT# self . player_label . draw ( ) #NEWLINE# self . paused_label . draw ( )