#NEWLINE# def get_shader_obj( self , pass_id ) : #NEWLINE# #INDENT# ' Returns a handle to the compiled shader object for a given render\n        pass. ' #NEWLINE# if ( pass_id not in self . _shader_objs ) : #NEWLINE# #INDENT# self . warn ( ( ( "Pass '" + self ) + "' not found!" ) ) #NEWLINE# return False #NEWLINE# #UNINDENT# return self . _shader_objs [ pass_id ]