#NEWLINE# def on_key_release( self , symbol , modifiers ) : #NEWLINE# #INDENT# if ( ( symbol == key . LEFT ) or ( symbol == key . RIGHT ) ) : #NEWLINE# #INDENT# self . value = ( not self . value ) #NEWLINE# self . text . text = self . get_label ( ) #NEWLINE# self . toggle_func ( self . value ) #NEWLINE# if enable_sound : #NEWLINE# #INDENT# bullet_sound . play ( )