#NEWLINE# def make_background( self ) : #NEWLINE# #INDENT# '\n        Makes the generic black/blue background.\n        ' #NEWLINE# background = pg . sprite . Sprite ( ) #NEWLINE# surface = pg . Surface ( c . SCREEN_SIZE ) . convert ( ) #NEWLINE# surface . fill ( c . BLACK_BLUE ) #NEWLINE# background . image = surface #NEWLINE# background . rect = background . image . get_rect ( ) #NEWLINE# player = self . make_sprite ( 'player' , 96 , 32 ) #NEWLINE# background . image . blit ( player . image , player . rect ) #NEWLINE# return self