#NEWLINE# def use( self ) : #NEWLINE# #INDENT# target = self . hero . find_power_target ( ) #NEWLINE# super ( ) . use ( ) #NEWLINE# if self . hero . player . heal_does_damage : #NEWLINE# #INDENT# target . damage ( ( 2 * self . hero . player . spell_multiplier ) , None ) #NEWLINE# #UNINDENT# else : #NEWLINE# #INDENT# target . heal ( ( 2 * self . hero . player . heal_multiplier ) , None )