#NEWLINE# def end_without_movement( self , no_move = False , show_too_far = False ) : #NEWLINE# #INDENT# self . is_move_mode = False #NEWLINE# self . is_moving = False #NEWLINE# if self . tile_with_player . player : #NEWLINE# #INDENT# self . tile_with_player . player . stop_player ( ) #NEWLINE# #UNINDENT# self . remove_skip_turn ( ) #NEWLINE# if self : #NEWLINE# #INDENT# self . enemy_turn = False #NEWLINE# #UNINDENT# if show_too_far : #NEWLINE# #INDENT# self . parent . show_too_far_splash ( ) #NEWLINE# Clock . schedule_once ( self . parent . remove_tile_too_far_splash , 0.6 )