#NEWLINE# def assemble( self ) : #NEWLINE# #INDENT# pX = int ( self . assets . players [ 0 ] . x ) #NEWLINE# pY = int ( self . assets . players [ 0 ] . y ) #NEWLINE# self . player = Player ( pX , pY , color_code = 'green' ) #NEWLINE# for block in self . solid_blocks : #NEWLINE# #INDENT# self . player . collision_group . add ( block ) #NEWLINE# self . entities . add ( block ) #NEWLINE# #UNINDENT# self . entities . add ( self . player )