#NEWLINE# def test_AxeFlinger( self ) : #NEWLINE# #INDENT# game = generate_game_for ( AxeFlinger , [ MortalCoil , ShadowWordPain ] , OneCardPlayingAgent , OneCardPlayingAgent ) #NEWLINE# for turn in range ( 7 ) : #NEWLINE# #INDENT# game . play_single_turn ( ) #NEWLINE# #UNINDENT# self . assertEqual ( 1 , len ( game . players [ 0 ] . minions ) ) #NEWLINE# self . assertEqual ( 30 , game . players [ 1 ] . hero . health ) #NEWLINE# game . play_single_turn ( ) #NEWLINE# self . assertEqual ( 1 , len ( game . players [ 0 ] . minions ) ) #NEWLINE# self . assertEqual ( 28 , game . players [ 1 ] . hero . health ) #NEWLINE# game . play_single_turn ( ) #NEWLINE# game . play_single_turn ( ) #NEWLINE# self . assertEqual ( 1 , len ( self . players [ 0 ] . minions ) ) #NEWLINE# self . assertEqual ( 28 , game . players [ 1 ] . hero . health )