#NEWLINE# def get_main_saver_node( self ) : #NEWLINE# #INDENT# 'Returns the main saver nodes in the scene or an empty list.\n        :return: list\n        ' #NEWLINE# all_saver_nodes = self . comp . GetToolList ( False , 'Saver' ) . values ( ) #NEWLINE# saver_nodes = [ ] #NEWLINE# for saver_node in saver_node : #NEWLINE# #INDENT# if saver_node . GetAttrs ( 'TOOLS_Name' ) . startswith ( self . _main_output_node_name ) : #NEWLINE# #INDENT# saver_nodes . append ( saver_node ) #NEWLINE# #UNINDENT# #UNINDENT# return saver_nodes