public static BlockFace getDirection(byte direction)
	{
		if (direction== 0x02)
		{
			return BlockFace.NORTH;
		}
		else if (direction== 0x03)
		{
			return BlockFace.SOUTH;
		}
		else if (direction== 0x04)
		{
			return BlockFace.WEST;
		}
		else if (direction== 0x05)
		{
			return BlockFace.EAST;
		}
		else
			return null;
			
	}