public static void loadResources() {
		try {
			Image img = new Image("images/guysprite.gif", false, Image.FILTER_NEAREST);
			SpriteSheet sprite = new SpriteSheet(img, 23, 32);
			PlayerEntity.STAND_ANIMATIONS = new Animation[4];
			for(int i = 0; i < 4; i++) {
				PlayerEntity.STAND_ANIMATIONS[i] = new Animation(sprite, new int[] { 0,i }, new int[] { 1000 });
				PlayerEntity.STAND_ANIMATIONS[i].setAutoUpdate(false);
			}
			PlayerEntity.MOVE_ANIMATIONS = new Animation[4];
			int[] walkDurations = new int[] { 200, 200, 200, 200 };
			for(int i = 0; i < 4; i++) {
				PlayerEntity.MOVE_ANIMATIONS[i] = new Animation(sprite, new int[] { 3,i, 4,i, 3,i, 5,i }, walkDurations);
				PlayerEntity.MOVE_ANIMATIONS[i].setAutoUpdate(false);
			}
			PlayerEntity.BUMP_ANIMATIONS = new Animation[4];
			int[] bumpDurations = new int[] { 150, 150 };
			for(int i = 0; i < 4; i++) {
				PlayerEntity.BUMP_ANIMATIONS[i] = new Animation(sprite, new int[] { 16,i, 17,i }, bumpDurations);
				PlayerEntity.BUMP_ANIMATIONS[i].setAutoUpdate(false);
			}
		} catch (SlickException e) {
			
		}
	}