public void renderTileWithAlpha(int xp, int yp, Tile tile, int alphaPercentage) {
		xp -= xOffset;
		yp -= yOffset;
		Sprite sprite = tile.getSprite();
		for (int y = 0; y < sprite.SIZE; y++) {
			int ya = y + yp;
			for (int x = 0; x < sprite.SIZE; x++) {
				int xa = x + xp;
				if (xa < -sprite.SIZE || xa >= width || ya < 0 || ya >= height) break;
				if (xa < 0) xa = 0;
				int col = sprite.pixels[x+y*sprite.SIZE];
				if (col != 0xFFFF00D0) pixels[xa + ya * width] = AlphaFade(pixels[xa + ya * width],col,alphaPercentage);
			}
		}
	}