@Override
    public void update() {
        if (isJumping()) {
            //TODO this is fucking things up!!!
            //setY(getY() - 10);
            currentJumpHeight += 10;

            if (currentJumpHeight > maxJumpHeight) {
                currentJumpHeight = 0;
                state = State.falling;
            }
        }

        if(isStill()){
        }

        if(isFalling()){

        }
    }