public void updateGravity(Character ch, Character mon) {
		// manages gravity from black holes
		Character character = ch;
		Monster black = (Monster) mon;

		int chX = ch.getX();
		int chY = ch.getY();

		int monX = mon.getX();
		int monY = mon.getY();

		if (chX <= monX) {
			ch.changeX(2);
		} else {
			ch.changeX(-2);
		}

		if (chY <= monY) {
			ch.changeY(2);
		} else {
			ch.changeY(-2);
		}
	}