public void setStandardControls(PlayerSprite s, int i) {
    switch (i) {
      case 0:
        s.setColor(Color.RED);
        s.setUpKey(KeyEvent.VK_UP);
        s.setDownKey(KeyEvent.VK_DOWN);
        s.setLeftKey(KeyEvent.VK_LEFT);
        s.setRightKey(KeyEvent.VK_RIGHT);
        s.setLightsKey(KeyEvent.VK_CONTROL);
        break;
      case 1:
        s.setColor(Color.GREEN);
        s.setUpKey(KeyEvent.VK_W);
        s.setDownKey(KeyEvent.VK_S);
        s.setLeftKey(KeyEvent.VK_A);
        s.setRightKey(KeyEvent.VK_D);
        s.setLightsKey(KeyEvent.VK_SHIFT);
        break;
      case 2:
        s.setColor(Color.WHITE);
        s.setUpKey(KeyEvent.VK_U);
        s.setDownKey(KeyEvent.VK_J);
        s.setLeftKey(KeyEvent.VK_H);
        s.setRightKey(KeyEvent.VK_K);
        s.setLightsKey(KeyEvent.VK_L);
        break;
      case 3:
        s.setColor(Color.BLUE);
        s.setUpKey(KeyEvent.VK_NUMPAD8);
        s.setDownKey(KeyEvent.VK_NUMPAD5);
        s.setLeftKey(KeyEvent.VK_NUMPAD4);
        s.setRightKey(KeyEvent.VK_NUMPAD6);
        s.setLightsKey(KeyEvent.VK_NUMPAD0);
        break;
    }
  }