@Override
	public GameState doAction(GameState state, Card card, int time) {
		if(time == Time.DAY)
		{
			state = beggarDayAction(state, card);
		}
		else if(time == Time.DUSK)
		{
			PickTreasure temp = new PickTreasure();
			state = temp.doAction(state, card, time);
		}
		else if(time == Time.NIGHT)
		{
			//Do nothing
		}
		return state;
	}