protected void attackBlockedEntity(Entity var1, float var2) {
      if(!this.worldObj.multiplayerWorld) {
         if(this.timeSinceIgnited > 0) {
            this.setCreeperState(-1);
            --this.timeSinceIgnited;
            if(this.timeSinceIgnited < 0) {
               this.timeSinceIgnited = 0;
            }
         }

      }
   }