public static MapleDisease getType(int skill) {
        switch (skill) {
            case 120:
                return MapleDisease.SEAL;
            case 121:
                return MapleDisease.DARKNESS;
            case 122:
                return MapleDisease.WEAKEN;
            case 123:
                return MapleDisease.STUN;
            case 125:
                return MapleDisease.POISON;
            case 128:
                return MapleDisease.SEDUCE;
            case 133:
                return MapleDisease.REVERSE_DIRECTION;
            case 134:
                return MapleDisease.ZOMBIFY;
            default:
                return null;
        }
    }