@Override
	public GameState[] allActions(GameState state, Card card, int time) {
		GameState[] states = new GameState[1];
		states[0] = state;
		
		if(time == Time.DAY)
		{
			//Do nothing
		}
		else if(time == Time.DUSK)
		{
			PickTreasure temp = new PickTreasure();
			states = temp.allActions(state, card, time);
		}
		else if(time == Time.NIGHT)
		{
			states = new GameState[]{mutineerNightAction(state, card, false)};
		}
		
		return states;
	}