@EventHandler
	public void boundsCheck(PlayerMoveEvent event){
		Player p = event.getPlayer();
		Boolean inGame = plugin.getArena(p) != null;
		Boolean spectating = plugin.isSpectating(p);
		if(plugin.config.getBoolean("WorldEdit"))
			if(insideBounds(p.getLocation()) && (inGame || spectating) || (!insideBounds(p.getLocation()) && inGame))
					event.setCancelled(true);
	}