private void Show() {
		Game.gui.removeAll();
		Point size = MenuHandler.PrepMenu(260,140);
		Prev.setBounds(size.x+190, size.y+100, 60, 24);
		Next.setBounds(size.x+10, size.y+100, 60, 24);
		Return.setBounds(size.x+80, size.y+100, 100, 24);
		
		if (Game.edit.owner > 0) {
			for (int i = 0; i < Game.displayU.size(); i++) {
				Units[i] = new JButton(ButtonImage(i,0,Type.UNIT));
				Units[i].addActionListener(this);
				Units[i].setBounds(size.x+10+32*i, size.y+10, 32, 32);
				Game.gui.add(Units[i]);
			}
		}
		for (int i = 0; i < Game.displayB.size(); i++) {
			Cities[i] = new JButton(ButtonImage(i,0,Type.CITY));
			Cities[i].addActionListener(this);
			Cities[i].setBounds(size.x+10+32*i, size.y+40, 32, 32);
			Game.gui.add(Cities[i]);
		}
		int use = 0;//Hack so people can't place cities.
		for (int i = 0; i < Game.map.tiles.size(); i++) {
			if (!Game.map.tiles.get(i).building()) {
				Tiles[i] = new JButton(ButtonImage(Game.map.tiles.get(i).x,Game.map.tiles.get(i).y,Type.TILE));
				Tiles[i].addActionListener(this);
				Tiles[i].setBounds(size.x+10+32*use, size.y+70, 32, 32);
				Game.gui.add(Tiles[i]);
				use++;
			}
		}
		Game.gui.add(Prev);
		Game.gui.add(Next);
		Game.gui.add(Return);
	}