public void handlePress(int x, int y) {
		
		handlePlayerSelection(x, y);
		handleWin();
		if (aiBegins && state == GameState.CROSS_MOVE){
			ai.makeMove();
			state = GameState.CIRCLE_MOVE;
		}			
		if (!aiBegins && state == GameState.CIRCLE_MOVE){
			ai.makeMove();
			state = GameState.CROSS_MOVE;
		}
		handleWin();
	}