public void feedCitiesProcessDisasters() {
		players.get(currentplayer).feedCities();
		players.get(currentplayer).processDisasters();
		
		int numSkulls = players.get(currentplayer).getSkulls();
		if (numSkulls == 3) {
			for (int i = 0; i < players.size(); i++) {
				if (i != currentplayer || players.size() == 1) {
					players.get(i).infectWithPestilence();
				}
			}
		} else if (numSkulls >= 5) {
			if (!players.get(currentplayer).getDevelopementList().isDevelopmentBought(DevelopmentList.RELIGION)){
				players.get(currentplayer).inflictRevolt();
			}
			else{
				for (int i = 0; i < players.size(); i++) {
					if (i != currentplayer) {
						players.get(i).inflictRevolt();
					}
				}
			}
		}
	}