public void plusToProficency(double skillgain)
    {
        switch (attackStyle) {
            case "handToHand":
                setHandToHand(getHandToHand()+skillgain);
                break;
            case "smallBlade":
                smallBlade+=skillgain;
                break;
            case "largeBlade":
                largeBlade+=skillgain;
                break;
            case "axe":
                axe+=skillgain;
                break;
            case "polearm":
                polearm+=skillgain;
                break;
            case "bow":
                bow+=skillgain;
                break;
            case "throwing":
                throwing+=skillgain;
                break;
        }
    }