public void render() {
		Renderer renderer = Renderer.instance();
		renderer.clear();
		
		renderer.pushMatrix();

		camera.rotate();
		camera.translate();
		
		renderer.pushMatrix();
		terrain.render(renderer);
		
		for(int i = 0; i < decs.size(); i++) {
			renderer.pushMatrix();
			decs.get(i).render(renderer);
			renderer.popMatrix();
		}
		
		camera.render(renderer);
		renderer.popMatrix();
		
		renderer.popMatrix();
	}