public void update(GameContainer gc, StateBasedGame sb, int delta) {
		Input in = gc.getInput();
		if(in.isKeyDown(Input.KEY_L))
		{
			Mob mob = RPG372.gameInstance.getNearestMob();
			if(mob != null){
				FightState fs = (FightState)sb.getState(RPG372.FIGHT);
				fs.setMob(mob);
				fs.setCurrentPlayer(RPG372.gameInstance.getCurrentPlayer());
				sb.enterState(RPG372.FIGHT);	
			}else{
				Vendor vend = RPG372.gameInstance.getNearestVendor();
				if(vend != null){
					TradeState ts = (TradeState)sb.getState(RPG372.TRADE);
					ts.setPlayer(RPG372.gameInstance.getCurrentPlayer());
					ts.setVendor(vend);
					sb.enterState(RPG372.TRADE);
				}
			}
		}
	}