private void changePosition() {
		float vSqrt = (float) (v * Math.sqrt(2));
		if (BlinkTheGame.left) {
			if (BlinkTheGame.up) {
				setXY(x - v, y - v);
			} else if (BlinkTheGame.down) {
				setXY(x - v, y + v);
			} else {
				setXY(x - vSqrt, y);
			}
		} else if (BlinkTheGame.right) {
			if (BlinkTheGame.up) {
				setXY(x + v, y - v);
			} else if (BlinkTheGame.down) {
				setXY(x + v, y + v);
			} else {
				setXY(x + vSqrt, y);
			}
		} else if (BlinkTheGame.up) {
			setXY(x, y - vSqrt);
		} else if (BlinkTheGame.down) {
			setXY(x, y + vSqrt);
		}
	}