@Override
	public void mousePressed(int button, int x, int y) {
		// If input box is clicked, clear the box, unpause the game, and start the game.
		if (!started && x <= 200 && y >= 380){
			clear = true;
			started = true;
			paused = false;

			// Spawn an enemy.
			try {
				spawner.addNewEnemy();
			} catch (SlickException e) {
				System.out.println("Unable to add a new enemy");
				e.printStackTrace();
			}
		}
	}