public void render() {
		counter++;
		if (counter % 100 == 0)
			xtime++;
		if (counter % 100 == 0)
			ytime++;

		for (int y = 0; y < height; y++) {
			if (ytime >= height)
				break;
			for (int x = 0; x < width; x++) {
				if (xtime >= width)
					break;
				pixels[xtime + ytime * width] = 0xff00ff;
			}
		}
	}