@Override
	public void happen(int rollResult) {
		// For testing purposes only
		int i = 0;
		Boolean greaterThan2 = true;
		while (i < 4){
			if (rollResult < 2 ){
				greaterThan2 = false;
				switch (i){
					case 0: Game.getInstance().getCurrentCharacter().decrementKnowledge(); break;
					case 1: Game.getInstance().getCurrentCharacter().decrementMight(); break;
					case 2: Game.getInstance().getCurrentCharacter().decrementSanity(); break; 
					case 3: Game.getInstance().getCurrentCharacter().decrementSpeed(); break;
				}
			}
			i++;
		}
		
		if(greaterThan2){
			Game.getInstance().getCurrentCharacter().incrementKnowledge(); // TODO: Change this to allow player to choose trait
		}
	}