public void run(){
		while (running){
			if (state == GAME){
				CharacterManager.manage();
				LivingEntityManager.manage();
			}

			fpsSetter();
			repaint();

			/*if (hovering)
				WindowManager.f.setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));
			else
				WindowManager.f.setCursor(Cursor.getDefaultCursor());*/
		}
	}