public void loadLevel() {
        SpriteSheet sprites = new SpriteSheet("/res/images/floorTile.png", 1, 1);
        Image floor = sprites.getSprite(0);
        for (int x = 0; x < WIDTH; x += 2)
            for (int y = 0; y < HEIGHT; y += 2)
                addObject((BufferedImage)floor, x, y, true);

        sprites = new SpriteSheet("/res/images/back-wall.png", 1, 1);
        Image wall = sprites.getSprite(0);
        for (int x = 0; x < WIDTH; x += 8)
            addObject((BufferedImage)wall, x, 0, false);

        sprites = new SpriteSheet("/res/images/door.png", 1, 1);
        Image door = sprites.getSprite(0);
        addObject((BufferedImage)door, 106, 1, false);

        sprites = new SpriteSheet("/res/images/raydesk.png", 1, 1);
        Image raydesk = sprites.getSprite(0);
        addObject((BufferedImage)raydesk, 95, 68, false);

        sprites = new SpriteSheet("/res/images/greydesk.png", 1, 1);
        Image desk = sprites.getSprite(0);
        for (int x = 1; x < 1 + 16*3; x += 16)
            for (int y = 20; y < 20 + 20*3; y += 20)
                addObject((BufferedImage)desk, x, y, false);
        for (int x = 72; x < 72 + 16*3; x += 16)
            for (int y = 20; y < 20 + 20*2; y += 20)
                addObject((BufferedImage)desk, x, y, false);
    }