public PointGame findAStupidPlace() {
		PointGame pointToPlace = null;
		// High Priority: form a mill.
		for (PointGame pt : Board.validPoints) {
			if (!Board.isOccupied(pt) && hasMills(pt)) {
				pointToPlace = pt;
				//System.out.println(pointToPlace);
				return pointToPlace;
			}
		}
		for (PointGame pt : Board.validPoints) {
			if (!Board.isOccupied(pt)) {
				System.out.println(pt);
				System.out.println(hasMills(pt));
				pointToPlace = pt;
				return pointToPlace;
			}
		}
		return pointToPlace;
	}