public static void ChooseJin ()
    {
	if (Game.characterChoice == 1)
	{
	    Game.CharacterOne = "Jin";
	    Game.CharacterOneHP = CharacterStats.JinHP;
	    Game.CharacterOneAttack = CharacterStats.JinAttack;
	    Game.CharacterOneMana = CharacterStats.JinMana;
	    Game.CharacterOneRegen = CharacterStats.JinRegen;
	    Game.MovesOne = CharacterMoves.JinMoves;
	    Game.MoveOneValue [0] = CharacterStats.JinAttack;
	    Game.MoveOneValue [1] = CharacterMoves.HeHe;
	    Game.MoveOneValue [2] = CharacterMoves.Shoot;
	    Game.MoveOneValue [3] = CharacterMoves.Snipe;
	    Game.MoveOneValue [4] = CharacterMoves.SnipeHead;
	    Game.MoveOneCost [0] = CharacterMoves.AttackCost;
	    Game.MoveOneCost [1] = CharacterMoves.HeHeCost;
	    Game.MoveOneCost [2] = CharacterMoves.ShootCost;
	    Game.MoveOneCost [3] = CharacterMoves.SnipeCost;
	    Game.MoveOneCost [4] = CharacterMoves.SnipeHeadCost;
	    Game.OptionsOne [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsOne [1] = "HeHe (" + CharacterMoves.HeHeCost + " mana)";
	    Game.OptionsOne [2] = "Shoot (" + CharacterMoves.ShootCost + " mana)";
	    Game.OptionsOne [3] = "Snipe (" + CharacterMoves.SnipeCost + " mana)";
	    Game.OptionsOne [4] = "SnipeHead (" + CharacterMoves.SnipeHeadCost + " mana)";
	    Game.ActionOne [0] = Game.CharacterOne + " attacks " + Game.CharacterTwo + ".";
	    Game.ActionOne [1] = "Jin smirks at " + Game.CharacterTwo + ".";
	    Game.ActionOne [2] = "Jin shoots " + Game.CharacterTwo + " with an AK47.";
	    Game.ActionOne [3] = "Jin snipes " + Game.CharacterTwo + " with a sniper rifle.";
	    Game.ActionOne [4] = "Jin snipes " + Game.CharacterTwo + " in the head with an anti-tank sniper rifle.";
	}
	else if (Game.characterChoice == 2)
	{
	    Game.CharacterTwo = "Jin";
	    Game.CharacterTwoHP = CharacterStats.JinHP;
	    Game.CharacterTwoAttack = CharacterStats.JinAttack;
	    Game.CharacterTwoMana = CharacterStats.JinMana;
	    Game.CharacterTwoRegen = CharacterStats.JinRegen;
	    Game.MovesTwo = CharacterMoves.JinMoves;
	    Game.MoveTwoValue [0] = CharacterStats.JinAttack;
	    Game.MoveTwoValue [1] = CharacterMoves.HeHe;
	    Game.MoveTwoValue [2] = CharacterMoves.Shoot;
	    Game.MoveTwoValue [3] = CharacterMoves.Snipe;
	    Game.MoveTwoValue [4] = CharacterMoves.SnipeHead;
	    Game.MoveTwoCost [0] = CharacterMoves.AttackCost;
	    Game.MoveTwoCost [1] = CharacterMoves.HeHeCost;
	    Game.MoveTwoCost [2] = CharacterMoves.ShootCost;
	    Game.MoveTwoCost [3] = CharacterMoves.SnipeCost;
	    Game.MoveTwoCost [4] = CharacterMoves.SnipeHeadCost;
	    Game.OptionsTwo [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsTwo [1] = "HeHe (" + CharacterMoves.HeHeCost + " mana)";
	    Game.OptionsTwo [2] = "Shoot (" + CharacterMoves.ShootCost + " mana)";
	    Game.OptionsTwo [3] = "Snipe (" + CharacterMoves.SnipeCost + " mana)";
	    Game.OptionsTwo [4] = "SnipeHead (" + CharacterMoves.SnipeHeadCost + " mana)";
	    Game.ActionTwo [0] = Game.CharacterTwo + " attacks " + Game.CharacterOne + ".";
	    Game.ActionTwo [1] = "Jin smirks at " + Game.CharacterOne + ".";
	    Game.ActionTwo [2] = "Jin shoots " + Game.CharacterOne + " with an AK47.";
	    Game.ActionTwo [3] = "Jin snipes " + Game.CharacterOne + " with a sniper rifle.";
	    Game.ActionTwo [4] = "Jin snipes " + Game.CharacterOne + " in the head with an anti-tank sniper rifle.";
	}
    }