public void divideProvincesHistorically() {

		GameData.CURRENT_SCENARIO = "historical";
		for (Province province : GameData.provinces) {

			if (GameData.PLAYER_AMOUNT == 2) {

				if (province.getNation() == Nationality.NEDERLANDS) {
					province.setPlayer(GameData.PLAYER_ONE);
				} else if (province.getNation() == Nationality.VLAAMS
						|| province.getNation() == Nationality.WAALS) {
					province.setPlayer(GameData.PLAYER_TWO);
				}
			}

			else if (GameData.PLAYER_AMOUNT == 3) {

				if (province.getNation() == Nationality.NEDERLANDS) {
					province.setPlayer(GameData.PLAYER_ONE);
					GameData.PLAYER_ONE.setUnplacedArmies(12);
				} else if (province.getNation() == Nationality.VLAAMS) {
					province.setPlayer(GameData.PLAYER_TWO);
					GameData.PLAYER_TWO.setUnplacedArmies(16);
				} else if (province.getNation() == Nationality.WAALS) {
					province.setPlayer(GameData.PLAYER_THREE);
					GameData.PLAYER_THREE.setUnplacedArmies(17);
				}
			}

		}

	}