@Override
	public boolean invoke(MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel)
	{
		MOB target=mob;
		if((auto)&&(givenTarget!=null)&&(givenTarget instanceof MOB))
			target=(MOB)givenTarget;
		if(target.fetchEffect(this.ID())!=null)
		{
			mob.tell(target,null,null,L("<S-NAME> already <S-HAS-HAVE> flaming hands."));
			return false;
		}

		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		final boolean success=proficiencyCheck(mob,0,auto);

		final Room room=mob.location();
		if((success)&&(room!=null))
		{
			final CMMsg msg=CMClass.getMsg(mob,target,this,somanticCastCode(mob,target,auto),auto?L("^S<S-NAME> attain(s) flaming hands!"):L("^S<S-NAME> evoke(s) gold and blue flames around <S-HIS-HER> hands!^?"));
			if(room.okMessage(mob,msg))
			{
				room.send(mob,msg);
				beneficialAffect(mob,target,asLevel,0);
				room.recoverRoomStats();
			}
		}
		else
			beneficialWordsFizzle(mob,mob.location(),L("<S-NAME> attempt(s) to evoke flames, but fail(s)."));

		return success;
	}