@EventHandler(priority = EventPriority.HIGHEST)
	public void PlayerDamage(EntityDamageEvent e) {
		if (e.getCause() == DamageCause.FALL) {
			if (Settings.world
					|| WorldSettings.worlds.contains(e.getEntity().getWorld()
							.getName())) {
				if (e.getEntity() instanceof Player) {
					final Player p = (Player) e.getEntity();
					if (PermissionHandler.has(p, PermissionNode.NOFALL)) {
						e.setDamage(0);
						return;
					}
				}
			}
		}
	}