private void loadTiles(){
		int[] tileColors = this.image.getRGB(0,0,width,height,null,0,width);
		for(int y = 0; y < height; y++){
			for(int x = 0; x < width; x++){
				tileCheck: for(Tile t : Tile.tiles){
					if(t != null && t.getLevelColor() == tileColors[x+y*width]){
						this.tiles[x+y*width]=t.getId();
						break tileCheck;
					}
				}
			}
		}
	}