@EventHandler(priority = EventPriority.MONITOR)
    public void onBlockDamage(BlockDamageEvent event) {
    	if(plugin.isEnabled() == true){
        	Block block = event.getBlock();
        	Player player = event.getPlayer();
			if(!event.isCancelled())
				blockCheckQuest(player, block, "blockdamage", 1);
    	}
    }