private void renderInfos(){
		if(!renderInfos)return;
		
		Font.render("FPS: " + Game.FPS, x + Game.SCREEN_WIDTH - 80, y + Game.SCREEN_HEIGHT - 15);
		Font.render("BGM: " + Options.BGVolume, x + Game.SCREEN_WIDTH - 80, y + Game.SCREEN_HEIGHT - 45);
		Font.render("FXM: " + Options.FXVolume, x + Game.SCREEN_WIDTH - 80, y + Game.SCREEN_HEIGHT - 60);

	}