public static void render(int width, int height) {
        if (GlobalGame.game.dungeonHandler.player_active) {
            Point player_position = GlobalGame.game.dungeonHandler.getActiveDungeon().getActiveFloor().getPlayerPosition();
            Point top_left = Point.add(player_position, new Point(width / -2, height / -2));
            GlobalGame.game.dungeonView.render(top_left, width, height);
        } else {
            Point top_left = Point.add(GlobalGame.game.player.world_position, new Point(width / -2, height / -2));
            GlobalGame.game.localView.render(top_left, width, height);
        }
    }