private void render() {
		BufferStrategy bs = this.getBufferStrategy();
		
		if(bs == null){
			createBufferStrategy(3);
			return;
		}
		
		Graphics g = bs.getDrawGraphics();
		image.getGraphics().clearRect(0, 0, this.getWidth(), this.getHeight());
		
		//////
		if(modules.size() > 0){
			for(GameModule module : modules){
				module.draw(image.getGraphics());
			}
		}
		g.drawImage(image, 0, 0, getWidth(), getHeight(), this);
		//////
		g.dispose();
		bs.show();
	}