public void updateElement()
    {
        if(this.GameElementListener != null)
        {
            this.GameElementListener.Update(this);
        }

        if(this.Gravitation.isxEnable())
        {
            this.Location.setX(this.Location.getX() + this.Gravitation.getxValue());
        }

        if(this.Gravitation.isyEnable())
        {
            this.Location.setY(this.Location.getY() + this.Gravitation.getyValue());
        }
    }