public void processKeyInput(KeyEvent e2){
        if((e2.getKeyCode() == KeyEvent.VK_UP || e2.getKeyCode()	==	KeyEvent.VK_W))
            game.getPlayers().get(0).processInput(PlayerInput.ROTATE);

        if((e2.getKeyCode() == KeyEvent.VK_DOWN || e2.getKeyCode() == KeyEvent.VK_S))
            game.getPlayers().get(0).processInput(PlayerInput.DOWN);


        if((e2.getKeyCode() == KeyEvent.VK_LEFT || e2.getKeyCode() == KeyEvent.VK_A))
            game.getPlayers().get(0).processInput(PlayerInput.LEFT);

        if((e2.getKeyCode() == KeyEvent.VK_RIGHT || e2.getKeyCode()	==	KeyEvent.VK_D))
            game.getPlayers().get(0).processInput(PlayerInput.RIGHT);

        if(e2.getKeyCode() == KeyEvent.VK_SPACE ){
            game.getPlayers().get(0).processInput(PlayerInput.DROP);
        }
    }