private void changeSelection(Item.Pocket newPocket)
	{
		if (state == State.BUY)
		{
			pocket = newPocket;
			currentDisplay.clear();

            for (Item aFullInventory : fullInventory) {
                if (aFullInventory.pocket == newPocket)
                    currentDisplay.add(aFullInventory);
            }
		}
		else
		{
			pocket = newPocket;
			currentDisplay.clear();

			for (int i = 0; i < Inventory.fullInventory.size(); i++)
			{
				if (Inventory.fullInventory.get(i).pocket == newPocket)
				{
					currentDisplay.add(Inventory.fullInventory.get(i));
				}
			}
		}

	}