private boolean checkForBurnout(World par1World, int par2, int par3, int par4, boolean par5)
    {
        if (par5)
        {
            torchUpdates.add(new RedstoneUpdateInfo(par2, par3, par4, par1World.getWorldTime()));
        }

        int var6 = 0;

        for (int var7 = 0; var7 < torchUpdates.size(); ++var7)
        {
            RedstoneUpdateInfo var8 = (RedstoneUpdateInfo)torchUpdates.get(var7);

            if (var8.x == par2 && var8.y == par3 && var8.z == par4)
            {
                ++var6;

                if (var6 >= 8)
                {
                    return true;
                }
            }
        }

        return false;
    }