public boolean isChunkFullyGenerated(int x, int z) { // if all adjacent
															// chunks exist, it
															// should be a safe
															// enough bet that
															// this one is fully
															// generated
		return !(!doesChunkExist(x, z) || !doesChunkExist(x + 1, z)
				|| !doesChunkExist(x - 1, z) || !doesChunkExist(x, z + 1) || !doesChunkExist(
					x, z - 1));
	}