private static void input(){
		try {
			Keyboard.create();
			if(Keyboard.isKeyDown(Keyboard.KEY_D)){
				player.moveRight();
				player.setDirection(3);
				
			}
			if(Keyboard.isKeyDown(Keyboard.KEY_S)){
				player.moveDown();
				player.setDirection(2);
			}
			if(Keyboard.isKeyDown(Keyboard.KEY_A)){
				player.moveLeft();
				player.setDirection(1);
				
			}
			if(Keyboard.isKeyDown(Keyboard.KEY_W)){
				player.moveUp();
				player.setDirection(0);
			}
			if(Keyboard.isKeyDown(Keyboard.KEY_SPACE)){
				Shooting shoot = new Shooting();
				shoot.fire(player);
			}
			
			
		} catch (LWJGLException e) {
			e.printStackTrace();
		}
		
	}