public boolean intersects(Entity move) {
		float distX = Math.abs(x - move.x);
		float distY = Math.abs(y - move.y);
		float combX = (width + move.width) / 2;
		float combY = (height + move.height) / 2;
		if (combY > distY && combX > distX) {
			return true;
		} else {
			return false;
		}
	}