@Override
	public void mousePressed(MouseEvent e) {
		super.mousePressed(e);
		
		if (Game.currentGame.placedStruct) return;
		
		if (Game.currentGame.state == 0 && Game.world.selectedEntity != null && Game.world.selectedEntity instanceof Struct) if (((Struct) Game.world.selectedEntity).guiPoint != null) Game.world.selectedEntity.mousePressed(e);
	}