public ArrayList<Vector2> getSolidTiles(){
		ArrayList<Vector2> result = new ArrayList<Vector2>();
		
		for(int y = 0; y < worldHeight; y++){
			for(int x = 0; x < worldWidth; x++){
				Tile tile = Tile.getTileById(mapData.get((y * worldHeight) + x));
				
				if(tile.isSolid){
					result.add(new Vector2(x * tileSize, y * tileSize));
				}
			}
		}
		
		return result;
	}