private static void DayTimeDisplay(){ // Must display Good/Evil/Alive/Dead probabilities.
		double[][] Probabilities = RunningGame.getProbabilities();
		double[] LiveProbs = RunningGame.LivingProbabilities();
		double DisplayProbs[][] = new double[NumPlayers][4];
		for(int n = 0; n < NumPlayers; n++){
			DisplayProbs[n][0] = Probabilities[n][0] + Probabilities[n][1] + Probabilities[n][2] + Probabilities[n][3];
			DisplayProbs[n][0] *= 100;
			DisplayProbs[n][1] = 100 - DisplayProbs[n][0];
			DisplayProbs[n][2] = LiveProbs[n] * 100;
			DisplayProbs[n][3] = 100 - DisplayProbs[n][2];
		}
		int[] RolesCodes = RunningGame.getKnownRoles();
		for (int i = 0; i < RolesCodes.length; i++) {
			if (RolesCodes[i] > 3) {
				RolesCodes[i] = 3;
			} else if (RolesCodes[i] < -3) {
				RolesCodes[i] = -3;
			}
		}
		ui.displayProbabilities(DisplayProbs, RolesCodes);		
	}