public void drawAt(Screen screen, int x, int y)
	{
		if (currentSpell == null)
		{
			return;
		}
		Bitmap theButton = clicked ? Art.guiCastBtndn : Art.guiCastBtnup;
		int adjust = clicked ? 1 : 0;
		screen.blit(theButton, x, y, this);
		TextRenderer.drawString(currentSpell.name, screen, x+2+adjust, y+2+adjust, this);
	}