public boolean clear(){
        //checks to see if it overlaps anything
        for(int b=0;b<objects.size();b++){
            if(objects.get(b).kind!=0) //if the object is not a meteor, skip
                continue;

            boolean obstacle = collisionCircle((int)(x+vx),(int)(y+vy),h/2,(int)(objects.get(b).x),(int)(objects.get(b).y),(int)(objects.get(b).h/2));

            if(obstacle) {
                return false;
            }
        }
        return true;
    }