public void move() {
	
		
		if (isFalling) {
			dy = dy+gravity;
			y += dy;
		}
		else {
			y -= dy;
			dy = dy+antiGravity;
		}
		if (dy < 0.01f) {
			isFalling = true;
			dy = 0.02f;
		}
		if (y < 0) {
			isFalling = true;
			dy = 0.02f;
			move();
		}
	}