public void render(Screen screen) {
		if (window == 1) screen.setOffset(6 * 8, 0);
		//Font.renderFrame(screen, title, 1, 1, 12, 11);
		renderItemList(screen, 1, 1, 12, 11, container.items, window == 0 ? selected : -oSelected - 1);

		//Font.renderFrame(screen, "inventory", 13, 1, 13 + 11, 11);
		renderItemList(screen, 13, 1, 13 + 11, 11, player.inventory.items, window == 1 ? selected : -oSelected - 1);
		screen.setOffset(0, 0);
	}