public PlayerEntity(TileLevel level, Tile startingTile) {
		super(level, startingTile);
		standAnim = null;
		moveAnim = null;
		bumpAnim = null;
		if(PlayerEntity.STAND_ANIMATIONS != null && PlayerEntity.MOVE_ANIMATIONS != null && PlayerEntity.BUMP_ANIMATIONS != null)
			copyAnimations();
	}