private void generateAlchemicalItem(){
		int test = rollDie(1, 100);
		
		if (test <= 12){
			room.append("Alchemist's fire (" + rollDie(1, 4) + " flasks, 20gp each)\n");
		} else if (test <= 24){
			room.append("Acid (" + rollDie(2, 4) + " flasks, 10gp each)\n");
		} else if (test <= 36){
			room.append("Smokesticks (" + rollDie(1, 4) + " sticks, 20 gp each)\n");
		} else if (test <= 48){
			room.append("Holy water (" + rollDie(1, 4) + " flasks, 25gp each)\n");
		} else if (test <= 62){
			room.append("Antitoxin (" + rollDie(1, 4) + " doses, 50gp each)\n");
		} else if (test <= 74){
			room.append("Everburning torch\n");
		} else if (test <= 88){
			room.append("Tanglefoot bags (" + rollDie(1, 4) + " bags, 50 gp each)\n");
		} else {
			room.append("Thunderstones (" + rollDie(1, 4) + " stones, 30gp each)\n");
		}
	}