public void drawDialog(SpriteBatch sb, int emotion) {
		sb.draw(textHud, x, y - 76);
		
		drawString(sb);
		if (speaker != null) if (speaker.nickName != null) {
			if(speaker.getFace(0)!=null){
				sb.draw(emotions[emotion],  x + 7, y - 69);
				sb.draw(speaker.getFace(emotion), x + 7, y - 69);
			}
		}
		if (canShowContinue())
			sb.draw(cube.getFrame(), Game.width/2 - 10 - cubeFrames[0].getRegionWidth(), 2 + cubeFrames[0].getRegionHeight());
	}