public static double evaluateState(SimulatedPlanetWars pw){
		
		// CHANGE HERE
		
		double enemyShips = 1.0;
		double myShips = 1.0;
		
		for (Planet planet: pw.EnemyPlanets()){
			enemyShips += planet.NumShips();
		}
		
		for (Planet planet: pw.MyPlanets()){
			myShips += planet.NumShips();
		}
		
		return myShips/enemyShips;
	}