public void getSoakingBonus() {
		for (int i = 0; i < c.playerEquipment.length; i++) {
			if (c.playerEquipment[i] > -1) {
				for (int j = 0; j < Config.ITEM_LIMIT; j++) {
					if (Server.itemHandler.ItemList[j] != null) {
						if (Server.itemHandler.ItemList[j].itemId == c.playerEquipment[i]) {
							for (int k = 0; k < c.soakingBonus.length; k++)
								c.soakingBonus[k] += Server.itemHandler.ItemList[j].soakingInfo[k];
							break;
						}
					}
				}
			}
		}
	}