public void move(int Direction , int Delta) {
		
		if(y < Game.HEIGHT - 32) { 
			if(Direction == 3) { 
				dir = 3;
				y += pace;
				currentLengthD += pace;
			}
			
		}
		
		if(x > 0) {
			if(Direction == 1) {
				dir = 1;
				x -= pace;
				currentLengthL += pace;
			}
		}
		
		if(x < Game.WIDTH - 32) {
			if(Direction == 2) { 
				dir = 2;
				x += pace;
				currentLengthR += pace;
			}
		}
		
			
		if(y > 0) { 
			if(Direction == 0) {
				dir = 0;
				y -= pace;
				currentLengthU += pace;
			}
		}
	}