public final boolean isOccupied()
			{
				Rectangle tileRect = new Rectangle(mapX * TILE_SIZE, mapY * TILE_SIZE, TILE_SIZE, TILE_SIZE);

				for (int x = -1; x < 2; x++)
					for (int y = -1; y < 2; y++)
						for (Entity entity : hub.game.region.getTile(x, y).getEntities())
							if (entity.getData()[ENTITY_STATE] == SOLID && tileRect.intersects(entity.getCollisionRect()))
								return true;

				return false;
			}