public void tick(){
		gsm.tick();
	    if (FallingBlocks.lives <= 0) {
	    	Sound.playGameOverSound();
	    	gameOverB();
	    }
	    
	    if (SinglePlayerState.p1Score == 10) {
	    	Sound.playGameOverSound();  
	    	gameOverS1();
	    }
	    if (SinglePlayerState.compScore == 10) {
	    	Sound.playGameOverSound();
	    	gameOverS2();
	    }
	    
	    if (MultiPlayerState.p1Score == 10 ) {
	    	Sound.playGameOverSound();
			gameOverS1();
	    }
	    if (MultiPlayerState.p2Score == 10 ) {
	    	Sound.playGameOverSound();
	    	gameOverM2();
	    }
	}