private void updateStatus() {
        if (keys[KeyEvent.VK_R]) reset();

        if (player.getY() >= 2)
            if (keys[KeyEvent.VK_UP] || keys[KeyEvent.VK_Q]) {
                player.move(false);
            }
        if (player.getY() <= (height - 50))
            if (keys[KeyEvent.VK_DOWN] || keys[KeyEvent.VK_A]) {
                player.move(true);
            }
    }