@Override
	public void keyReleased(int key, char c) {
		switch(key) {
		case Input.KEY_UP:
			player.stopMoving(Direction.NORTH);
			break;
		case Input.KEY_DOWN:
			player.stopMoving(Direction.SOUTH);
			break;
		case Input.KEY_LEFT:
			player.stopMoving(Direction.WEST);
			break;
		case Input.KEY_RIGHT:
			player.stopMoving(Direction.EAST);
			break;
		}
	}