public void GetInput() {
		while(Keyboard.next() || Mouse.next()) {
			worlds.get(currentWorld).GetInput();
			GuiHandler.GetInput();
			if (Input.KeyPressed(Keyboard.KEY_2) && debugState != 0) {
				SetDebugState(1);
			}
			if (Input.KeyPressed(Keyboard.KEY_1) && debugState != 1) {
				SetDebugState(0);
			}
			if (Input.KeyPressed(Keyboard.KEY_3)) {
				currentWorld = 0;
			}
			if (Input.KeyPressed(Keyboard.KEY_4)) {
				currentWorld = 1;
			}
		}
	}