private boolean colDectDOWN() {
		if (Controler.down) {
			colBox.y += Game.pSpeed;
			yPrev -= Game.pSpeed / 4;
		}
		colBox.setBounds(colBox.x, colBox.y, colBox.width, colBox.height);
		
		for (int i = 0; i < world.tiles.length; i++) {
			for (int j = 0; j < world.tiles[0].length; j++) {
				if (colBox.intersects(world.tiles[i][j]) && world.tiles[i][j].solid) {
					Controler.down = false;
					return false;
				}
			}
		}
		colBox.y -= Game.pSpeed;
		return true;
	}