public static void ChooseJames ()
    {
	if (Game.characterChoice == 1)
	{
	    Game.CharacterOne = "James";
	    Game.CharacterOneHP = CharacterStats.JamesHP;
	    Game.CharacterOneAttack = CharacterStats.JamesAttack;
	    Game.CharacterOneMana = CharacterStats.JamesMana;
	    Game.CharacterOneRegen = CharacterStats.JamesRegen;
	    Game.MovesOne = CharacterMoves.JamesMoves;
	    Game.MoveOneValue [0] = CharacterStats.JamesAttack;
	    Game.MoveOneValue [1] = CharacterMoves.WorkHard;
	    Game.MoveOneValue [2] = CharacterMoves.Wise;
	    Game.MoveOneValue [3] = CharacterMoves.Program;
	    Game.MoveOneValue [4] = CharacterMoves.HighMark;
	    Game.MoveOneCost [0] = CharacterMoves.AttackCost;
	    Game.MoveOneCost [1] = CharacterMoves.WorkHardCost;
	    Game.MoveOneCost [2] = CharacterMoves.WiseCost;
	    Game.MoveOneCost [3] = CharacterMoves.ProgramCost;
	    Game.MoveOneCost [4] = CharacterMoves.HighMarkCost;
	    Game.OptionsOne [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsOne [1] = "WorkHard (" + CharacterMoves.WorkHardCost + " mana)";
	    Game.OptionsOne [2] = "Wise (" + CharacterMoves.WiseCost + " mana)";
	    Game.OptionsOne [3] = "Program (" + CharacterMoves.ProgramCost + " mana)";
	    Game.OptionsOne [4] = "HighMark (" + CharacterMoves.HighMarkCost + " mana)";
	    Game.ActionOne [0] = Game.CharacterOne + " attacks " + Game.CharacterTwo + ".";
	    Game.ActionOne [1] = "James works very hard in class.";
	    Game.ActionOne [2] = "James is exceptionally wise.";
	    Game.ActionOne [3] = "James programs a deadly program.";
	    Game.ActionOne [4] = "James receives a perfect mark.";
	}
	else if (Game.characterChoice == 2)
	{
	    Game.CharacterTwo = "James";
	    Game.CharacterTwoHP = CharacterStats.JamesHP;
	    Game.CharacterTwoAttack = CharacterStats.JamesAttack;
	    Game.CharacterTwoMana = CharacterStats.JamesMana;
	    Game.CharacterTwoRegen = CharacterStats.JamesRegen;
	    Game.MovesTwo = CharacterMoves.JamesMoves;
	    Game.MoveTwoValue [0] = CharacterStats.JamesAttack;
	    Game.MoveTwoValue [1] = CharacterMoves.WorkHard;
	    Game.MoveTwoValue [2] = CharacterMoves.Wise;
	    Game.MoveTwoValue [3] = CharacterMoves.Program;
	    Game.MoveTwoValue [4] = CharacterMoves.HighMark;
	    Game.MoveTwoCost [0] = CharacterMoves.AttackCost;
	    Game.MoveTwoCost [1] = CharacterMoves.WorkHardCost;
	    Game.MoveTwoCost [2] = CharacterMoves.WiseCost;
	    Game.MoveTwoCost [3] = CharacterMoves.ProgramCost;
	    Game.MoveTwoCost [4] = CharacterMoves.HighMarkCost;
	    Game.OptionsTwo [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsTwo [1] = "WorkHard (" + CharacterMoves.WorkHardCost + " mana)";
	    Game.OptionsTwo [2] = "Wise (" + CharacterMoves.WiseCost + " mana)";
	    Game.OptionsTwo [3] = "Program (" + CharacterMoves.ProgramCost + " mana)";
	    Game.OptionsTwo [4] = "HighMark (" + CharacterMoves.HighMarkCost + " mana)";
	    Game.ActionTwo [0] = Game.CharacterTwo + " attacks " + Game.CharacterOne + ".";
	    Game.ActionTwo [1] = "James works very hard in class.";
	    Game.ActionTwo [2] = "James is exceptionally wise.";
	    Game.ActionTwo [3] = "James programs a deadly program.";
	    Game.ActionTwo [4] = "James receives a perfect mark.";
	}
    }