@Override
	public void keyPressed(int key, char c) {
		switch(key) {
			case Input.KEY_UP:
				player.startMoving(Direction.NORTH);
				break;
			case Input.KEY_DOWN:
				player.startMoving(Direction.SOUTH);
				break;
			case Input.KEY_LEFT:
				player.startMoving(Direction.WEST);
				break;
			case Input.KEY_RIGHT:
				player.startMoving(Direction.EAST);
				break;
		}
	}