private void selectMove(int selected) {
		IMove[] moves = battle.getPlayer().getPokemon().get_moves();
		System.out.println(selectedMove + " - " + moves.length);
		if(selected >= moves.length)
			selectedMove = 0;
		else if(selected < 0)
			selectedMove = moves.length - 1;
		else
			selectedMove = selected;
		System.out.println(selectedMove + " - " + moves.length);
	}