public void ticking() {
		if (t.Ring()) {
			destroy();
		}
		else {
			x += xVel;
			y += yVel;
			
			setBounds((int) x, (int) y, width, height);
		}
		
		for (int i = 0; i < w.tiles.length; i++) {
			for (int j = 0; j < w.tiles[0].length; j++) {
				if (this.intersects(w.tiles[i][j]) && w.tiles[i][j].solid) {
					destroy();
				}
			}
		}
		// TODO : Collision with entityes
	}