public void handleInput(InputManager input)
	{
		// Check if the left mouse button is down.
		if (input.isMouseButtonDown(1))
		{
			// Transform the mouse coordinates into world space.

			// Check if the Body has been clicked on.
			if ((input.mouseEventPosition().x <= (_Body.getLayeredPosition().x + (_Body.getShape().getWidth() / 2)))
					&& (input.mouseEventPosition().x >= (_Body.getLayeredPosition().x - (_Body.getShape().getWidth() / 2)))
					&& (input.mouseEventPosition().y <= (_Body.getLayeredPosition().y + (_Body.getShape().getHeight() / 2)))
					&& (input.mouseEventPosition().y >= (_Body.getLayeredPosition().y - (_Body.getShape().getHeight() / 2))))
			{
				// Turn the debug isClicked variable on.
				_Body._IsClicked = !_Body._IsClicked;
			}
		}
	}