public static Texture getDude(boolean flip, Gun gun){
		if(!flip){
			if(gun == Gun.PISTOL){
				return fpistol;
			}else if(gun == Gun.SMG){
				return fsmg;
			}else if(gun == Gun.GRENADE){
				return fgre;
			}else if(gun == Gun.NONE){
				return fdude;
			}
		}else{
			if(gun == Gun.PISTOL){
				return pistol;
			}else if(gun == Gun.SMG){
				return smg;
			}else if(gun == Gun.GRENADE){
				return gre;
			}else if(gun == Gun.NONE){
				return dude;
			}
		}
		return dude;
	}