public void update(GameContainer gc, Player player, int deltaT) {

		float rotateSpeed = 0.06f;

		Input input = gc.getInput();

		if (input.isKeyDown(Input.KEY_Q) && angle < 90) {
			angle += rotateSpeed * deltaT;
		} else if (input.isKeyDown(Input.KEY_E) && angle > 2) {
			angle -= rotateSpeed * deltaT;
		}

		x = Math.round(player.x*16+8);
		y = Math.round(player.y*16+8);
	}