public Kill04(String data){
        if(!data.trim().equalsIgnoreCase("")){
            String[] info = data.split(";");

            String killer = info[0];
            String victem = info[1];
            int points = new Integer(info[2]);

            if(killer.equals(Main.playername)){
                //Du hast jemand getötet
                String finalString = "You killed " + victem + "(" + points + ")";
                Main.overlay.addToRender(new Text(finalString,(GAME_WIDTH / 2) - (Main.font.getWidth(finalString) / 2), GAME_HEIGHT/2,2000));
                for(Enemy e: Main.enemies){
                    if(victem.equals(e.getName())){
                        e.die();
                    }
                }
            }else if(victem.equals(Main.playername)){
                Main.player.die();
                //Du wurdest getötet
                String finalString = "You've been killed by " + killer;
                Main.overlay.addToRender(new Text(finalString,(GAME_WIDTH / 2) - (Main.font.getWidth(finalString) / 2), GAME_HEIGHT/2,2000));
            }else{
                for(Enemy e: Main.enemies){
                    if(victem.equals(e.getName())){
                        e.die();
                    }
                }
                //Irgendwer hat irgendwen getötet
                Main.overlay.addToKillLog(killer,victem);
            }
        }
    }