@Override
	public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException {			
		if(!startUp) {
			if(menu.playing() == false) menu.loop();
			g.setColor(Color.green);
			g.drawRoundRect(200, 200, 400, 100, 10);
			g.drawRoundRect(200 , 310 , 400 , 100 , 10 );
			g.setColor(Color.white);
			g.drawString("Start!", 350 , 250);
			g.drawString("QUIT :(", 350 , 350);
		} else {
			menu.stop();
			if(pictureID == 0) {
				if(!decoMusic.playing()) decoMusic.loop();
				decom.draw();
			}
			if(pictureID ==1) {
				if(decoMusic.playing()) decoMusic.stop();
				howTo.draw();
			}
		}
		
	}