public void selectGameTypeCheck(int select)
    {
        input.setText(inputStart);
        if (select >= gameTypeChecks.length) select = 0;
        for (int j = 0; j < gameTypeChecks.length; j++)
            gameTypeChecks[j].setSelected(select == j);
        if (select == 1)
        {
            this.selectDictCheck(2);
            for (int j = 0; j < dictChecks.length; j++)
                dictChecks[j].setEnabled(false);
        }
        else for (int j = 0; j < dictChecks.length; j++)
            dictChecks[j].setEnabled(true);

        this.setBoardBaseColor();
        
        for(int i = 0; i<15; i++)
            for(int k = 0; k<15; k++)
                if (!tileColors[i][k].equals(brickColor)) tileColors[i][k] = baseColors[i][k];
    }