public void SetTexture(int textureNum)
    {
    	if (textureNum == -1){
    		currentPaint = startTile;
    	}
    	else if (textureNum == -3) {
    		currentPaint = enemyTile;
    	}
    	else if (textureNum == -999) {
    		currentPaint = defaultPaint;
    	}
    	else {
    		currentPaint = textureList[textureNum];
    	}
    	tilePaintNum = textureNum;
    }