public void tickDownStatuses(int currentPlayerIndex) {
		// Tick down all of the tile's status effects.
		for (TileStatus status : statuses) {
			status.tickDown(currentPlayerIndex);
			if (status.getRemainingDuration() <= 0) {
				statuses.remove(status);
				//TODO: If we had multiple statuses, then this would cause visual problems.
				this.setBackground(PropertiesLoader.getColour("normal_tile"));
			}
		}
	}