public static void renderDemBoxes(){
		int q = 0;
		boolean check = true;
		while (check){
			try {
				//YO RICHARD
				worldInfo w = worldInfo.allWalls.get(player.world).get(q);q++;
				float x1 = w.xCoord;
				float y1 = w.yCoord;
				TextureImpl.bindNone();
				switch(w.typeID){
				case 0:
					block1.bind();
					break;
				case 1:
					block2.bind();
					break;
				case 2:
					block3.bind();//This is very, very odd :(
					break;
				}
				GL11.glBegin(GL11.GL_QUADS);
				GL11.glTexCoord2f(0,1);
	            GL11.glVertex2f(x1,y1);
	            GL11.glTexCoord2f(0,0);
	            GL11.glVertex2f(x1,y1+1);
	            GL11.glTexCoord2f(1,0);
	            GL11.glVertex2f(x1+1,y1+1);
	            GL11.glTexCoord2f(1,1);
	            GL11.glVertex2f(x1+1,y1);
	            GL11.glEnd();
			} catch(IndexOutOfBoundsException e){
				check = false;
			}
		}
		TextureImpl.bindNone();
	}