public void fillBackgroundLayer(TileSprite bgTile, int width, int height){
		// Instantiate that new layer
		TileMapLayer tLayer = new TileMapLayer(-1, "Background");
		// Tile to use for filling
		Tile tile = new BasicTile(0, bgTile, false);
		Tile[][] tiles = new Tile[width][height];
		// Loop and fill the layer with specified sprite
		for (int i = 0; i < width; i++){
			Arrays.fill(tiles[i], tile);
		}
		tLayer.setTiles(tiles);
		layers.add(tLayer);
	}