public static Tile[][] getEmptyWorld(int width, int height) {
		Tile[][] tiles = new Tile[width][height];
		for(int x = 0; x < tiles.length; x++) {
			for(int y = 0; y < tiles[0].length; y++) {
				tiles[x][y] = new Tile(new Position(x, y), 0);
			}
		}
		return tiles;
	}