@EventHandler (priority = EventPriority.LOW)
	public void interact(PlayerInteractEvent event)
	{
		Player player = event.getPlayer();
		ItemStack item = player.getItemInHand();
		Material mat = item.getType();
		Action action = event.getAction();
		Boolean inBoat = player.isInsideVehicle();
		if(action == Action.RIGHT_CLICK_AIR && inBoat == true && player.getVehicle() instanceof Boat && mat == Material.BLAZE_ROD)
		{
		if ((player.getVehicle() instanceof Boat) && (mat == Material.BLAZE_ROD) && (inBoat == true))
		 {
			Boat b = ((Boat) player.getVehicle());
			b.setVelocity(b.getVelocity().setY(0.8));
			//b.setVelocity(b.getLocation().getDirection().multiply(2));
		 }
		}
		else
		{
			return;
		}
	}