private void failureToSimplifyCorrectly() {
		switch(simplificationStrand) {
		case 0: inPlayOne = simplificationList; break;
		case 1: inPlayTwo = simplificationList; break;
		case 2: inPlayThree = simplificationList; break;
		case 3:	inPlayFour = simplificationList; break;
		}
		rotate();
		waitForUserToSimplify = false;
		simplificationStep = -2;
		repaint();
	}