public void renderBackground() {
		if(game.menu == null || game.menu.transparentMenu()){
		int px = player.x >> 4;
		int py = player.y >> 4;
		//System.out.println(px+"/"+py);
		//System.out.println(getTile(px,py).getClass().getName());
			for(int x = px - 7; x < px+8; x++){
				for(int y = py-6; y < py+7; y++){
				game.add(getTile(x,y).getTexture(this,x,y).getImage(),(x*48)-(px*48)-((player.x%16)*3)+((Game.WIDTH*3)/2), (y*48)-(py*48)-((player.y%16)*3)+((Game.HEIGHT*3)/2), game.pendingTileList);
			}
		}
		}
	}