public void tryMove() {
		for(BB bb : level.collidables) {
			if(bb.pointIntersects(this.x + this.xa, this.y)) {
				if(this.x < bb.getX()) {
					this.x = bb.getX();
				} else if(this.x > bb.getX() + bb.getWidth()) {
					this.x = bb.getX() + bb.getWidth();
				}
				
				this.xa = -this.xa;
			}
			
			if(bb.pointIntersects(this.x, this.y + this.ya)) {
				if(this.y < bb.getY()) {
					this.y = bb.getY();
				} else if(this.y > (bb.getY() + bb.getHeight())) {
					this.y = bb.getY() + bb.getHeight();
				}
				
				this.ya = -this.ya;
			}
		}
		
		this.x += xa;
		this.y += ya;
		
	}