public static BufferedImage getTexture(String texture) {
		switch(texture) {
		case "grass":
			return grass;
		case "grassLeft":
			return grassLeft;
		case "grassRight":
			return grassRight;
		case "dirt":
			return dirt;
		case "log":
			return log;
		case "tree":
			return tree;
		case "bigTree":
			return bigTree;
		case "player_mask":
			return playerMask;
		case "grassSingle":
			return grassSingle;
		default:
			return null;
		}
	}