protected PlayerTurn nextPlayer() {
		boolean test = false;
		if (test || m_test)
			System.out.println("ConnectFour::PlayerTurn() - BEGIN");
		if (getPlayerTurn() == Game.PlayerTurn.PLAYER1) {
			if (test || m_test)
				System.out.println("ConnectFour::PlayerTurn() - PLAYER1 turn "
				                                                 + "finished ");
			return Game.PlayerTurn.PLAYER2;
		} else {
			if (test || m_test)
				System.out.println("ConnectFour::PlayerTurn() - PLAYER2 turn "
				                                                 + "finished ");
			return Game.PlayerTurn.PLAYER1;
		}
	}