private int lootArea() {
		int lootFound = 0;
		for (Survivor currentSurvivor : this.raidSettings.getTeam()) {
			final int X = currentSurvivor.getSkills().getScavengingSkill(), MIN = Skills.LEVEL_MIN, MAX = Skills.LEVEL_MAX; 
			double coeff = 1 + ((X - MIN) / ((double) MAX - MIN));
			double rand = BitingDeathGame.getRandomProbability() * coeff;
			if (rand > 1) {
				rand = 1;
			}
			
			if (rand > 0.75)
				lootFound += 2;
			else if (rand > 0.25)
				lootFound++;
		}
		return lootFound;
	}