@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
    public void onBlockDestroy(BlockBreakEvent event) {
        for (Entry<Integer, Game> en : GameAPIMain.getRunners().entrySet()) {
            if (en.getValue() instanceof CTTGame) {
                if (en.getValue().getPlayers().contains(event.getPlayer().getName())) {
                    if (event.getBlock().getType() != Material.GOLD_BLOCK) {
                        event.setCancelled(true);
                    } else {
                        event.setCancelled(true);
                        event.getBlock().setType(Material.AIR);
                        event.getPlayer().getInventory().addItem(new ItemStack(Material.GOLD_BLOCK));
                    }
                }
            }
        }
    }