public static void parseMeshRenderer(String line)
    {
        int intIndex;
        intIndex = line.indexOf("path");

        if (intIndex == -1)
            System.out.println("MeshRenderers require a path!");
        else
        {
            int t = intIndex + 4;
            char c = "a".charAt(0);
            String number = "";

            while (c != "\"".charAt(0))
            {
                c = line.charAt(t);
                number = number + line.charAt(t);
                if (t < line.length() - 1) t++;
            }
            number.replace(" ", "");

            System.out.println("Camera FOV: " + number);

            intIndex = line.indexOf("near=");

            if (intIndex == -1)
                System.out.println("Camera type GameComponents require a near setting!");
            else
            {
                t = intIndex + 5;
                number = "";
                c = "a".charAt(0);
                while (c != " ".charAt(0))
                {
                    c = line.charAt(t);
                    number = number + line.charAt(t);
                    if (t < line.length() - 1) t++;
                }
                number.replace(" ", "");

                System.out.println("Camera NEAR: " + number);

                intIndex = line.indexOf("far=");

                if (intIndex == -1)
                    System.out.println("Camera type GameComponents require a far setting!");
                else
                {
                    t = intIndex + 4;
                    number = "";
                    c = "a".charAt(0);
                    while (c != " ".charAt(0))
                    {
                        c = line.charAt(t);
                        number = number + line.charAt(t);
                        if (t < line.length()) t++;
                    }
                    number.replace(" ", "");

                    System.out.println("Camera FAR: " + number);
                }
            }
        }
    }