@Override
	public void parse() {
		coordinate = new TextureCoordinate();
		try {
			if (words.length >= 2) coordinate.setU(Float.parseFloat(words[1]));

			if (words.length >= 3) coordinate.setV(1 - Float.parseFloat(words[2]));		// OBJ origin is at upper left, OpenGL origin is	 at lower left.

			if (words.length >= 4) coordinate.setW(Float.parseFloat(words[3]));

		} catch (Exception e) {
			throw new RuntimeException("TextureParser Error");
		}
	}