public static void ChooseKevin ()
    {
	if (Game.characterChoice == 1)
	{
	    Game.CharacterOne = "Kevin";
	    Game.CharacterOneHP = CharacterStats.KevinHP;
	    Game.CharacterOneAttack = CharacterStats.KevinAttack;
	    Game.CharacterOneMana = CharacterStats.KevinMana;
	    Game.CharacterOneRegen = CharacterStats.KevinRegen;
	    Game.MovesOne = CharacterMoves.KevinMoves;
	    Game.MoveOneValue [0] = CharacterStats.KevinAttack;
	    Game.MoveOneValue [1] = CharacterMoves.TooLongDidNotRead;
	    Game.MoveOneValue [2] = CharacterMoves.Scorch;
	    Game.MoveOneValue [3] = CharacterMoves.Pyroblast;
	    Game.MoveOneValue [4] = CharacterMoves.LivingFire;
	    Game.MoveOneCost [0] = CharacterMoves.AttackCost;
	    Game.MoveOneCost [1] = CharacterMoves.TooLongDidNotReadCost;
	    Game.MoveOneCost [2] = CharacterMoves.ScorchCost;
	    Game.MoveOneCost [3] = CharacterMoves.PyroblastCost;
	    Game.MoveOneCost [4] = CharacterMoves.LivingFireCost;
	    Game.OptionsOne [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsOne [1] = "TooLongDidNotRead (" + CharacterMoves.TooLongDidNotReadCost + " mana)";
	    Game.OptionsOne [2] = "Scorch (" + CharacterMoves.ScorchCost + " mana)";
	    Game.OptionsOne [3] = "Pyroblast (" + CharacterMoves.PyroblastCost + " mana)";
	    Game.OptionsOne [4] = "LivingFire (" + CharacterMoves.LivingFireCost + " mana)";
	    Game.ActionOne [0] = Game.CharacterOne + " attacks " + Game.CharacterTwo + ".";
	    Game.ActionOne [1] = "Kevin does not read.";
	    Game.ActionOne [2] = "Kevin throws a tiny ball of fire at " + Game.CharacterTwo + ".";
	    Game.ActionOne [3] = "Kevin casts a huge fireball at " + Game.CharacterTwo + ".";
	    Game.ActionOne [4] = "Kevin turns " + Game.CharacterTwo + " into a pillar of fire.";
	}
	else if (Game.characterChoice == 2)
	{
	    Game.CharacterTwo = "Kevin";
	    Game.CharacterTwoHP = CharacterStats.KevinHP;
	    Game.CharacterTwoAttack = CharacterStats.KevinAttack;
	    Game.CharacterTwoMana = CharacterStats.KevinMana;
	    Game.CharacterTwoRegen = CharacterStats.KevinRegen;
	    Game.MovesTwo = CharacterMoves.KevinMoves;
	    Game.MoveTwoValue [0] = CharacterStats.KevinAttack;
	    Game.MoveTwoValue [1] = CharacterMoves.TooLongDidNotRead;
	    Game.MoveTwoValue [2] = CharacterMoves.Scorch;
	    Game.MoveTwoValue [3] = CharacterMoves.Pyroblast;
	    Game.MoveTwoValue [4] = CharacterMoves.LivingFire;
	    Game.MoveTwoCost [0] = CharacterMoves.AttackCost;
	    Game.MoveTwoCost [1] = CharacterMoves.TooLongDidNotReadCost;
	    Game.MoveTwoCost [2] = CharacterMoves.ScorchCost;
	    Game.MoveTwoCost [3] = CharacterMoves.PyroblastCost;
	    Game.MoveTwoCost [4] = CharacterMoves.LivingFireCost;
	    Game.OptionsTwo [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsTwo [1] = "TooLongDidNotRead (" + CharacterMoves.TooLongDidNotReadCost + " mana)";
	    Game.OptionsTwo [2] = "Scorch (" + CharacterMoves.ScorchCost + " mana)";
	    Game.OptionsTwo [3] = "Pyroblast (" + CharacterMoves.PyroblastCost + " mana)";
	    Game.OptionsTwo [4] = "LivingFire (" + CharacterMoves.LivingFireCost + " mana)";
	    Game.ActionTwo [0] = Game.CharacterTwo + " attacks " + Game.CharacterOne + ".";
	    Game.ActionTwo [1] = "Kevin does not read.";
	    Game.ActionTwo [2] = "Kevin throws a tiny ball of fire at " + Game.CharacterOne + ".";
	    Game.ActionTwo [3] = "Kevin casts a huge fireball at " + Game.CharacterOne + ".";
	    Game.ActionTwo [4] = "Kevin turns " + Game.CharacterOne + " into a pillar of fire.";
	}
    }