private int buildJump(int xo, int maxLength)
	    {	gaps++;
	    	//jl: jump length
	    	//js: the number of blocks that are available at either side for free
	        int js = random.nextInt(4) + 2;
	        int jl = random.nextInt(2) + 2;
	        int length = js * 2 + jl;

	        boolean hasStairs = random.nextInt(3) == 0;

	        int floor = height - 1 - random.nextInt(4);
	      //run from the start x position, for the whole length
	        for (int x = xo; x < xo + length; x++)
	        {
	            if (x < xo + js || x > xo + length - js - 1)
	            {
	            	//run for all y's since we need to paint blocks upward
	                for (int y = 0; y < height; y++)
	                {	//paint ground up until the floor
	                    if (y >= floor)
	                    {
	                        setBlock(x, y, GROUND);
	                    }
	                  //if it is above ground, start making stairs of rocks
	                    else if (hasStairs)
	                    {	//LEFT SIDE
	                        if (x < xo + js)
	                        { //we need to max it out and level because it wont
	                          //paint ground correctly unless two bricks are side by side
	                            if (y >= floor - (x - xo) + 1)
	                            {
	                                setBlock(x, y, ROCK);
	                            }
	                        }
	                        else
	                        { //RIGHT SIDE
	                            if (y >= floor - ((xo + length) - x) + 2)
	                            {
	                                setBlock(x, y, ROCK);
	                            }
	                        }
	                    }
	                }
	            }
	        }

	        return length;
	    }