public void createItem(int newItemID) {
		int Maxi = server.itemHandler.DropItemCount;
		for (int i = 0; i <= Maxi; i++) {
			if (server.itemHandler.DroppedItemsID[i] < 1) {
				server.itemHandler.DroppedItemsID[i] = newItemID;
				server.itemHandler.DroppedItemsX[i] = (absX);
				server.itemHandler.DroppedItemsY[i] = (absY);
				server.itemHandler.DroppedItemsN[i] = 1;
				server.itemHandler.DroppedItemsH[i] = heightLevel;
				server.itemHandler.DroppedItemsDDelay[i] = (server.itemHandler.MaxDropShowDelay + 1); //this way the item can NEVER be showed to another client
				server.itemHandler.DroppedItemsDropper[i] = playerId;
				if (i == Maxi) {
					server.itemHandler.DropItemCount++;
					if (server.itemHandler.DropItemCount >= (server.itemHandler.MaxDropItems + 1)) {
						server.itemHandler.DropItemCount = 0;
						misc.println("! Notify item resterting !");
					}
				}
				break;
			}
		}
	}