private void checkStartingArrow(Rectangle arrowRect, Rectangle ballRec, int arrowStrand) {
		if (ballRec.intersects(arrowRect)) {
			if (firedBall.getStrand() != arrowStrand) {
				firedBall.setPosChange(0, 10);
			} else if (firedBall.getPosChange().y != 10) {
				if (progress < 11) progress++;
				score += 25*difficulty;
				addFiredBallToStrand();
				ballExistence = false;
				rotate();
				repaint();
				getNextBall();
			}
		}
	}