public boolean ApplyRingOfLife() {
		if (IsDeadTimer == false) {
			actionAmount++;
			actionTimer = 4;
			ResetAttack();
			setAnimation(0x718);
			sendMessage("Ring of Life saved your life !");
			deleteequiment(2570, playerRing); //2570 = ring of life
			IsDeadTimer = true;
		}
		if (actionTimer == 0 && IsDeadTimer == true) {
			teleportToX = 3254;
			teleportToY = 3420;
			resetAnimation();
			IsDeadTeleporting = true;
			updateRequired = true;
			appearanceUpdateRequired = true;
		}
		return true;
	}