public void handleCollision(Actor other){
        // Don't shoot our parents
        if (parentId.equals(other.getId()))
            return;

        // This isn't handled in die because we only want to make particles on contact
        velocity.timesEquals(0);
        if(ParticleSystem.isEnabled())
            ParticleSystem.addEvent( new Explosion<Blue>(Blue.class,this));

        die();
    }