public void checkForRightInput(int rs, int cs) {
		boolean isTooBig = checkForTooBigInput(rs, cs);
		
		if(isTooBig) {
			showTooBigInputError();
		}
		if(rs > 0 && cs > 0 && !isTooBig) {
			model = new GameSimulator(rs, cs);
			createNewWindow();
		}
		if(rs == 0 || cs == 0) {
			showCharacterInputError();
		}

	}