public void update(float delta, Level level) {
		move(delta, level, false);
		if (collision(level)) {
			level.entities.remove(this);
		}
		for (int i = 0; i < level.entities.size(); i++) {
			if (level.entities.get(i) instanceof Player
					&& collision(level.entities.get(i))) {
				level.resetLevel();
				Sound.DEATH.play();
				if (level.currentLevel > 5) {
					level.score--;
					if (level.currentLevel == 10)
						level.score--;
					level.lives--;
				}
				break;
			} else if (level.entities.get(i) instanceof Turret
					&& collision(level.entities.get(i))
					&& !level.entities.get(i).equals(host)) {
				level.entities.remove(i);
				level.entities.remove(this);
				break;
			}
		}
	}