void checkBounds() {
        if (buzzThis != null) {
            Vector3d t = new Vector3d(buzzThis.p.x, buzzThis.p.y + TURN_RADIUS, 0);
            if (p.x > buzzThis.p.x + RANGE
                    || p.x < buzzThis.p.x - RANGE) {
                moveManager.setTargetPoint(t);
            }
            if (p.y > buzzThis.p.y + RANGE
                    || p.y < buzzThis.p.y - RANGE) {
                moveManager.setTargetPoint(t);
            }
        }
    }