public void fieldReport(Sprite s) {
		if (s.name == "Hero Sword") {
			sendArmy("giant goblin", (int) s.y - 15);
		}
		if (s.name == "Hero") {
			sendArmy("goblin", (int) s.y);
		}
		if (s.name == "Wall") {
			sendArmy("battering ram", (int) s.y);
		}
		if (s.name == "Lake") {
			sendArmy("battering ram", (int) s.y);
		}
		if (s.name == "Crater") {
			sendArmy("battering ram", (int) s.y);
		}
		if (s.name == "Warrior") {
			sendArmy("goblin", (int) s.y);
		}
		if (s.name == "Archer") {
			sendArmy("goblin", (int) s.y);
		}
		if (s.name == "Arrow") {
			sendArmy("archer", (int) s.y);
		}
	}