public void reCalcStats() {        
        if (leadership > 92) {
        // For high Leadership commanders
            damage = Math.round(leadership + intelligence * 2 / 10);
            defence = Math.round(leadership * 8 / 10 + intelligence * 2 / 10);
        } else if (combatPower > 92) { 
        // For high combatPower commanders
            damage = Math.round(combatPower * 8 / 10 + leadership * 4 / 10);     
            defence = Math.round(combatPower * 6 / 10 + leadership * 4 / 10);
        } else if (intelligence > 92) {
        // For high intelligence commanders
            damage = Math.round(leadership * 8 / 10 + intelligence * 4 / 10);
            defence = Math.round(leadership * 6 / 10 + intelligence * 4 / 10);
        } else {
        // For everyone else
            damage = Math.round(leadership * 8 / 10 + combatPower * 4 / 10);
            defence = Math.round(leadership * 6 / 10 + combatPower * 4 / 10);
        }
    }