public void keyPressed(int k) {
		
		if(k == KeyEvent.VK_LEFT) player.setLeft(true);
		if(k == KeyEvent.VK_RIGHT) player.setRight(true);
		if(k == KeyEvent.VK_UP) player.setUp(true);
		if(k == KeyEvent.VK_DOWN) player.setDown(true);
		if(k == KeyEvent.VK_Z) player.setPummeling();
		}