public void drawScreens(Graphics2D g, float interpol) {
//		int i = 0;
		for (GameScreen s : screens) {
			if (s.state != ScreenState.HIDDEN) {
//				Profiler.start();
				s.drawScreen(g,interpol);
//				Profiler.lap("Draw Screen "+(i+1));
			}
//			i++;
		}
	}