public static boolean checkTargetCollide(Sprite t1, Sprite t2) {
		boolean leftCollide = (t1.x_pos > t2.x_pos && t1.x_pos < t2.x_pos + t2.width);
		boolean rightCollide = (t1.x_pos + t1.width > t2.x_pos && t1.x_pos + t1.width < t2.x_pos + t2.width);
		boolean topCollide = (t1.y_pos > t2.y_pos && t1.y_pos < t2.y_pos + t2.height);
		boolean bottomCollide = (t1.y_pos + t1.height > t2.y_pos && t1.y_pos + t1.height < t2.y_pos + t2.height);
		
		return ((leftCollide || rightCollide) && (topCollide || bottomCollide));
	}