@EventHandler
	public void onPlayerDamaged(EntityDamageEvent event) {
		if (event.getCause() != DamageCause.SUICIDE) {
			if (event.getEntity() instanceof Player) {
				switch (HeroesHandler.inGamePlayers.get(event.getEntity())) {
				case EARTH_SHAKER: {

					break;
				}
				case ICE: {
					if (event.getCause().equals(DamageCause.DROWNING)) {
						event.setCancelled(true);
					}
					break;
				}
				case PYRO: {
					if (event.getCause().equals(DamageCause.FIRE) || event.getCause().equals(DamageCause.FIRE_TICK)) {
						event.setCancelled(true);
						event.getEntity().setFireTicks(0);
					}
					break;
				}
				case VOIDLING: {

					break;
				}
				default: {

					event.setCancelled(false);
					break;
				}

				}
			}
		}
	}