public PlayerShip getNewShip() {
        switch(shipPreference) {
            case BOMBER:
                return new actor.ship.types.Bomber();
            case FIGHTER:
                return new actor.ship.types.Fighter();
            case SCOUT:
                return new actor.ship.types.Scout();
            case SHOTGUNNER:
                return new actor.ship.types.Shotgunner();
            default:
                return new actor.ship.types.Scout();
        }
    }