public void render(Graphics2D g)
	{
		for(int x = 0; x < WORLD_WIDTH; x++)
		{
			for(int y = 0; y < WORLD_HEIGHT; y++)
			{
				if(tiles[x][y] != null)
					tiles[x][y].render(g);
			}
		}
		for(int x = 0; x < WORLD_WIDTH; x++)
		{
			for(int y = 0; y < WORLD_HEIGHT; y++)
			{
				if(collectables[x][y] != null)
					collectables[x][y].render(g);
			}
		}
		
		for(Particle p : particles)
		{
			p.render();
		}
		
		thePlayer.render(g);
	}