public void render(Screen screen) {
        screen.blit(iconSprite, x, y, this);
        if (player.quickInv[index] != null) {
        	//848484
        	screen.fill(x+1, y+1, 14, 14, 0x848484);
            screen.blit(player.quickInv[index].icon, x, y, this);
            //Art.itemSheet[0 + 0 * 10]
        }
        if (ticksLeft > 0)
        {
        	screen.blit(Art.itemSheet[2], x, y, this);
        }
        if (flashTime > 0)
        {
        	screen.fill(x, y, 16, 16, flashColor);
        }
    }