public void updateTileRenderList(World world)
	{
		tilesToRender.clear();
		for(Tile tile : world.getTileList())
		{
			Vector2f c = tile.getCoords().copy().scale(64);
			if((c.x >= (cLoc.x - (cameraWidth / 2) - tileSize) || c.x <= (cLoc.x + (cameraWidth / 2) + tileSize))
					|| (c.y >= (cLoc.y - (cameraHeight / 2) - tileSize) || c.y <= (cLoc.y + (cameraHeight / 2) + tileSize)))
			{
				tilesToRender.add(tile);
			}
		}
	}