private void UpdateCharacterMovements()
	{
		for( int i = 0; i < world.length ; i++ )
		{
			for( int j = 0; j < world[0].length ; j++ )
			{
				if( world[ i ][ j ].equals( "Victim" ) )
				{
					UpdateCharacterPosition( i , j, "Victim" );
				}
				else if( world[ i ][ j ].equals( "Hunter" ) )
				{
					UpdateCharacterPosition( i , j, "Hunter" );
				}
				else if( world[ i ][ j ].equals( "Zombie" ) )
				{
					UpdateCharacterPosition( i , j, "Zombie" );
				}
			}
		}
	}