private void setupPawns(Color color) {
		int pawnRow = (color == Color.WHITE) ? Constants.INITIAL_WHITE_PAWN_RANK : Constants.INITIAL_BLACK_PAWN_RANK;   
		for (int i = 0; i < NUMBER_OF_COLS; i++) {
			pieces[i][pawnRow] = new Pawn(color);
		}
	}