public void frame1() {
		synchronized(c) {
			for(int i = 0; i < Config.MAX_PLAYERS; i++) {
				if(Server.playerHandler.players[i] != null) {
					Client person = (Client)Server.playerHandler.players[i];
					if(person != null) {
						if(person.getOutStream() != null && !person.disconnected) {
							if(c.distanceToPoint(person.getX(), person.getY()) <= 25){	
								person.getOutStream().createFrame(1);
								person.flushOutStream();
								person.getPA().requestUpdates();
							}
						}
					}
				}
			}
		}
	}