public void update() {
		boolean p1ReadyE = false;
		boolean p2ReadyE = false;
		for (int i = 0; i < model.length; i++) {
			if (selection[i] == 1) {
				p1ReadyE = true;
				p1Character[i].setEnabled(false);
				p1Character[i].setBackground(Color.RED);
				p2Character[i].setEnabled(false);
				p2Character[i].setBackground(Color.RED);
				p1Stats.setText("Height: " + model[i].getHeight() + " \n" 
								+ "Speed: "+ model[i].getSpeed() + "\n" 
								+ "Life: " + model[i].getLife());
				p1Desc.setText(model[i].getDescription());
			} else if (selection[i] == 2) {
				p2ReadyE = true;
				p2Character[i].setEnabled(false);
				p2Character[i].setBackground(Color.BLUE);
				p1Character[i].setEnabled(false);
				p1Character[i].setBackground(Color.BLUE);
				p2Stats.setText("Height: " + model[i].getHeight() + " \n" 
						+ "Speed: "+ model[i].getSpeed() + "\n" 
						+ "Life: " + model[i].getLife());
				p2Desc.setText(model[i].getDescription());
			} else {
				p1Character[i].setEnabled(true);
				p2Character[i].setBackground(Color.WHITE);
				p2Character[i].setEnabled(true);
				p1Character[i].setBackground(Color.WHITE);
			}
		}
		if (p1ReadyE)
			p1Ready.setEnabled(true);
		else
			p1Ready.setEnabled(false);

		if (p2ReadyE)
			p2Ready.setEnabled(true);
		else
			p2Ready.setEnabled(false);
		
		if(p1ReadyBool)
			p1Ready.setText("Un Ready");
		else
			p1Ready.setText("Ready!");
		if(p2ReadyBool) 
			p2Ready.setText("Un Ready");
		else
			p2Ready.setText("Ready!");
		
		if(p1ReadyBool && p2ReadyBool) {
			startGame.setEnabled(true);
		} else {
			startGame.setEnabled(false);
		}
	}