private String[][] setPlayerShips(String playerName) {
            Scanner input = new Scanner(System.in);
            int iLocation = 0;
            int jLocation = 0;

            Location locationObject = new Location();
            String[][] listOfSpots = locationObject.makeStringListOfSpots();

            String[][] playerPersonalBoard = Board.createBoard();

            System.out.println(playerName + ", enter 5 locations where your ships should be placed.");
            for (int location = 0; location < 5; location++) {
                System.out.println("Please enter a location");
                //Get the value entered by the user 
                String strRowColumn = input.nextLine();
                //Trim off all extra blanks from the input
                strRowColumn = strRowColumn.trim();
                //Replace any commas enter with blanks
                strRowColumn = strRowColumn.replace(',', ' ');

                boolean checkValid = false;
                boolean spotUsed = false;

                for (int i = 0; i < 5; i++) {
                    for (int j = 0; j < 5; j++) {
                        if (strRowColumn.equals(listOfSpots[i][j])) {
                            checkValid = true;
                            iLocation = i;
                            jLocation = j;
                            break;
                        }
                    }
                }

                if ("S".equals(playerPersonalBoard[iLocation][jLocation])) {
                    spotUsed = true;
                }

                if (!checkValid) {
                    System.out.println("Invalid location. Please use a valid row letter "
                            + "(A to E) and a valid row number (1 to 5)");
                    location--;
                } else if (spotUsed) {
                    System.out.println("You already have part of a ship on this location."
                            + "Please use a different location.");
                    location--;
                } else {
                    playerPersonalBoard[iLocation][jLocation] = "S";
                }

            }
            return playerPersonalBoard;

        }