private void setOnDuty(Player player, Boolean silent){
		
		if (plugin.TagAPIEnabled){
		TagAPI.refreshPlayer(player); //refresh players tag. Makes it go red
		}
		
		//Save Inventory Section
        plugin.getPlayerInventoryConfig().set(player.getName() + ".inventory", player.getInventory().getContents());
        plugin.getPlayerInventoryConfig().set(player.getName() + ".armor", player.getInventory().getArmorContents());
        //End of Section
        
        //Clear Inventory and Potion effects
		player.getInventory().clear();
		player.getInventory().setArmorContents(null);
		for (PotionEffect effect : player.getActivePotionEffects())
	        player.removePotionEffect(effect.getType());
        //End of Section
		
		
        //Give Kit
		plugin.kitItems.giveItemKit(player);
		plugin.kitArmour.giveArmourKit(player);
		plugin.kitPotion.kitPotionEffect(player);
		player.sendMessage(plugin.prefix + "Your Guard Kit has been Issued. Visit the Guard room to restock");
        //End of Section
        
        //Set Perm Group
        Guards.perms.playerAddGroup(player, "Guard");
        //End of Section
        
        //Announce
        if (silent) {
            player.sendMessage(plugin.prefix+"You Silently come on duty");
			plugin.silent =false;
        } else {
        	player.sendMessage(plugin.prefix+"You are now on Duty");
        	for(Player all: plugin.getServer().getOnlinePlayers()) {
        		if (all != player){
        			all.sendMessage(plugin.prefix + "Guard " + player.getName() + " is now On Duty");
        		}
        	}
		}
        //End of Section
	}