public void draw(Graphics2D g2) {
		BufferedImage image = animation.getImage(action);
		if (lookingRight) {
			g2.drawImage(image, (int) xPos, (int) yPos, width, height, null);
		} else {
			g2.drawImage(image, (int) xPos + width, (int) yPos, -width, height, null);
		}

	}