public void makeArrows(int item1, int item2) {
		for (int j = 0; j < arrows.length; j++) {
			if ((item1 == arrows[j][0] && item2 == arrows[j][1]) || (item2 == arrows[j][0] && item1 == arrows[j][1])) {
				if (c.getItems().playerHasItem(item1, 15) && c.getItems().playerHasItem(item2,15)) {
					if (c.playerLevel[c.playerFletching] >= arrows[j][4]) {
						c.getItems().deleteItem(item1, c.getItems().getItemSlot(item1), 15);
						c.getItems().deleteItem(item2, c.getItems().getItemSlot(item2), 15);
						c.getItems().addItem(arrows[j][2], 15);
						c.getPA().addSkillXP(arrows[j][3] * Config.FLETCHING_EXPERIENCE, c.playerFletching);
					} else {
						c.sendMessage("You need a fletching level of " + arrows[j][4] + " to fletch this.");
					}
				} else {
					c.sendMessage("You must have 15 of each supply to do this.");
				}
			}		
		}	
	}