private void movement() {
		if (y <= 0)
			vy = speed;
		if (y >= cs.getHeight() - height)
			vy = -speed;
		if (x <= 0) { // If hits left side (Player)
			vx = speed;
			cs.clientScore++;
		}
		if (x >= cs.getWidth() - width) { // If hits right side (AI)
			vx = -speed;
			cs.serverScore++;
		}

		x += vx;
		y += vy;

		if (this.intersects(cs.serverRect)) {
			vx = speed;
		}
		if (this.intersects(cs.clientRect)) {
			vx = -speed;
		}
	} // End movement