public void update(GameContainer c, StateBasedGame s, int d) throws SlickException {
		GameScreen.time += d;
		Damagochi.damaThink(c, s, d);
		// add event stack? i guess?
		if (Damagochi.festival_time < GameScreen.time)
		{
			// heuhuehueu
		}
		// TODO if damagochi is dead, go to gameover and calc the score.
		// TODO if festival has come, go to festival and calc the middle score and give the prize.
		
		// TODO if one day has passed, reset screen time to 0.
		// TODO and shift the phase to Daily Report.
	}