private void drawSplash(Graphics2D g){
		if (loop.getState() != GameState.CIRCLE_MOVE && loop.getState() != GameState.CROSS_MOVE)
			g.fillRect(10, 10, 300, 50);
		g.setColor(new Color(255,0,0));
		switch (loop.getState()) {
		case DRAW:
			g.drawChars("Viik!".toCharArray(), 0, 5, 10, 50);
			break;
		case CROSS_WIN:
			g.drawChars("Rist võitis!".toCharArray(), 0, 12, 10, 50);
			break;
		case CIRCLE_WIN:
			g.drawChars("Ring võitis!".toCharArray(), 0, 12, 10, 50);
			break;
		default:
			break;
		}
		g.setColor(new Color(0,0,0));
	}