public static void render(){
		
		// BLUE BACKGROUND
		GL11.glDisable(GL11.GL_TEXTURE_2D);
		GL11.glColor3f(0.4f, 0.4f, 0.4f);
		GL11.glBegin(GL11.GL_QUADS);
		GL11.glVertex2f(0 , 0);
		GL11.glVertex2f(Game.SCREEN_WIDTH, 0);
		GL11.glVertex2f(Game.SCREEN_WIDTH, Game.SCREEN_HEIGHT);
		GL11.glVertex2f(0, Game.SCREEN_HEIGHT);
		GL11.glEnd();
		GL11.glEnable(GL11.GL_TEXTURE_2D);
	
		for(int i = 0; i <= options.length-1; i++){
		
			if(i == selectedIndex){
				Font.renderColored(options[i], Game.SCREEN_WIDTH/2 - size*8*options[i].length()/2, Game.SCREEN_HEIGHT/2 - options.length * 8 * (size+1) + (options.length-i) * 8 * (size+1), size,0,0,0);
			}else{
				Font.render(options[i], Game.SCREEN_WIDTH/2 - size*8*options[i].length()/2, Game.SCREEN_HEIGHT/2 - options.length * 8 * (size+1) + (options.length-i) * 8 * (size+1), size);
			}
		}
		
	}