public int spAttack(Character target){
		int damage = (int) (5 * Math.random()) + (int) (spAttack * multiplier) - target.getSpDefense();
		if (damage <= 0){
			damage = 1;
		}
		if ( ((int) (100 * Math.random()) + 1) < target.getEvasiveness()){
			damage = 0;
		}
		target.lowerHP(damage);
		return damage;
	}