@EventHandler
    public void onBlockBreak( BlockBreakEvent event ) {
        Player player = event.getPlayer();
        Block block = event.getBlock();
        
        if( block.getType() == Material.SIGN_POST || block.getType() == Material.WALL_SIGN ){
            Sign s = (Sign)block.getState();
            
            if(s.getLine(0).equals(plugin.translate("sign.text.line1"))){
                if( !player.hasPermission(Main.PERMISSION_SIGN) ){
                    player.sendMessage(plugin.translate("sign.break.fail"));
                    event.setCancelled( true );
                } else {
                    player.sendMessage(plugin.translate("sign.break.success"));
                }
            }
            
        }
        
    }