@Override
    void move()
    {
        this.Position.add(this.Velocity);
        this.Velocity.mult(0.975f);
        if((this.Velocity.X() < 0.1f && this.Velocity.X() > 0f) || (this.Velocity.X() > -0.1f && this.Velocity.X() < 0f))
            this.Velocity.X(0f);
        if((this.Velocity.Y() < 0.1f && this.Velocity.Y() > 0f) || (this.Velocity.Y() > -0.1f && this.Velocity.Y() < 0f))
            this.Velocity.Y(0f);
    }