public static void ChooseLeo ()
    {
	if (Game.characterChoice == 1)
	{
	    Game.CharacterOne = "Leo";
	    Game.CharacterOneHP = CharacterStats.LeoHP;
	    Game.CharacterOneAttack = CharacterStats.LeoAttack;
	    Game.CharacterOneMana = CharacterStats.LeoMana;
	    Game.CharacterOneRegen = CharacterStats.LeoRegen;
	    Game.MovesOne = CharacterMoves.LeoMoves;
	    Game.MoveOneValue [0] = CharacterStats.LeoAttack;
	    Game.MoveOneValue [1] = CharacterMoves.Ambush;
	    Game.MoveOneValue [2] = CharacterMoves.DeathStare;
	    Game.MoveOneValue [3] = CharacterMoves.LeoMonade;
	    Game.MoveOneValue [4] = CharacterMoves.InviteToBed;
	    Game.MoveOneCost [0] = CharacterMoves.AttackCost;
	    Game.MoveOneCost [1] = CharacterMoves.AmbushCost;
	    Game.MoveOneCost [2] = CharacterMoves.DeathStareCost;
	    Game.MoveOneCost [3] = CharacterMoves.LeoMonadeCost;
	    Game.MoveOneCost [4] = CharacterMoves.InviteToBedCost;
	    Game.OptionsOne [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsOne [1] = "Ambush (" + CharacterMoves.AmbushCost + " mana)";
	    Game.OptionsOne [2] = "DeathStare (" + CharacterMoves.DeathStareCost + " mana)";
	    Game.OptionsOne [3] = "LeoMonade (" + CharacterMoves.LeoMonadeCost + " mana)";
	    Game.OptionsOne [4] = "InviteToBed (" + CharacterMoves.InviteToBedCost + " mana)";
	    Game.ActionOne [0] = Game.CharacterOne + " attacks " + Game.CharacterTwo + ".";
	    Game.ActionOne [1] = "Leo ambushes " + Game.CharacterTwo + " from the nearby bush.";
	    Game.ActionOne [2] = "Leo stares at " + Game.CharacterTwo + " with deathly intent.";
	    Game.ActionOne [3] = "Leo is just being himself.";
	    Game.ActionOne [4] = "Leo invites " + Game.CharacterTwo + " to bed.";
	}
	else if (Game.characterChoice == 2)
	{
	    Game.CharacterTwo = "Leo";
	    Game.CharacterTwoHP = CharacterStats.LeoHP;
	    Game.CharacterTwoAttack = CharacterStats.LeoAttack;
	    Game.CharacterTwoMana = CharacterStats.LeoMana;
	    Game.CharacterTwoRegen = CharacterStats.LeoRegen;
	    Game.MovesTwo = CharacterMoves.LeoMoves;
	    Game.MoveTwoValue [0] = CharacterStats.LeoAttack;
	    Game.MoveTwoValue [1] = CharacterMoves.Ambush;
	    Game.MoveTwoValue [2] = CharacterMoves.DeathStare;
	    Game.MoveTwoValue [3] = CharacterMoves.LeoMonade;
	    Game.MoveTwoValue [4] = CharacterMoves.InviteToBed;
	    Game.MoveTwoCost [0] = CharacterMoves.AttackCost;
	    Game.MoveTwoCost [1] = CharacterMoves.AmbushCost;
	    Game.MoveTwoCost [2] = CharacterMoves.DeathStareCost;
	    Game.MoveTwoCost [3] = CharacterMoves.LeoMonadeCost;
	    Game.MoveTwoCost [4] = CharacterMoves.InviteToBedCost;
	    Game.OptionsTwo [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsTwo [1] = "Ambush (" + CharacterMoves.AmbushCost + " mana)";
	    Game.OptionsTwo [2] = "DeathStare (" + CharacterMoves.DeathStareCost + " mana)";
	    Game.OptionsTwo [3] = "LeoMonade (" + CharacterMoves.LeoMonadeCost + " mana)";
	    Game.OptionsTwo [4] = "InviteToBed (" + CharacterMoves.InviteToBedCost + " mana)";
	    Game.ActionTwo [0] = Game.CharacterTwo + " attacks " + Game.CharacterOne + ".";
	    Game.ActionTwo [1] = "Leo ambushes " + Game.CharacterOne + " from the nearby bush.";
	    Game.ActionTwo [2] = "Leo stares at " + Game.CharacterOne + " with deathly intent.";
	    Game.ActionTwo [3] = "Leo is just being himself.";
	    Game.ActionTwo [4] = "Leo invites " + Game.CharacterOne + " to bed.";
	}
    }