public boolean isInside(Vec3 v) {

		Vec3 position = getAbsolutePosition();

		return ((position.x <= v.x) && (v.x <= (position.x + size.x)))
				&& ((position.y <= v.y) && (v.y <= (position.y + size.y)))
				&& ((position.z <= v.z) && (v.z <= (position.z + size.z)));
	}