static public Spell getLightningSpell(int i)
    {
        switch (i)
        {
            default:
            case 0:
                return new Lightning();
            case 1:
                return new LightningStorm();
            case 2:
                return new LightningBall();
            case 3:
                return new LightningMine();
            case 5:
                return new LightningRod();
            case 6:
                return new LightningShield();
            case 7:
                return new LightningOvercharge();
        }
    }