private Paddle getPaddle() {
        if (networkGameType == NetworkGameType.MASTER)
            return new Paddle(0, 0, (int)(HORIZONTAL_SCALE * width), (int)(VERTICAL_SCALE * height));
        else
            return new Paddle(width-(int)(HORIZONTAL_SCALE * width), 0, (int)(HORIZONTAL_SCALE * width), (int)(VERTICAL_SCALE * height));
    }