public void render()
	{
		Game.updateShader(transform.getTransformation(), transform.getPerspectiveTransformation(), material);
		geometry.draw();
		
		for(Door door : doors)
			door.render();
		
		if(monsters.size() > 0)
			sortMonsters(0, monsters.size() - 1);
		
		for(Monster monster : monsters)
			monster.render();
		
		for(Medkit medkit : medkits)
			medkit.render();
		
		player.render();
	}