public boolean sendPlaceBlock(EntityPlayer var1, World var2, ItemStack var3, int var4, int var5, int var6, int var7) {
      int var8 = var2.getBlockId(var4, var5, var6);
      return var8 > 0 && Block.blocksList[var8].blockActivated(var2, var4, var5, var6, var1)?true:(var3 == null?false:var3.useItem(var1, var2, var4, var5, var6, var7));
   }