public final Texture getCoinTexture(final BlockType type) {
		switch (type) {
		case BLUE_FACE:
			return coinBlue;
		case RED_FACE:
			return coinRed;
		case GREEN_FACE:
			return coinGreen;
		case GREY_FACE:
			return coinGrey;
		case BROWN_FACE_BROKEN:
			return coinPotion;
		default:
			return null;
		}
	}