public static String stringFor_cl_gl_object_type(int n)
    {
        switch (n)
        {
            case CL_GL_OBJECT_BUFFER: return "CL_GL_OBJECT_BUFFER";
            case CL_GL_OBJECT_TEXTURE2D: return "CL_GL_OBJECT_TEXTURE2D";
            case CL_GL_OBJECT_TEXTURE3D: return "CL_GL_OBJECT_TEXTURE3D";
            case CL_GL_OBJECT_RENDERBUFFER: return "CL_GL_OBJECT_RENDERBUFFER";
            case CL_GL_OBJECT_TEXTURE2D_ARRAY: return "CL_GL_OBJECT_TEXTURE2D_ARRAY";
            case CL_GL_OBJECT_TEXTURE1D: return "CL_GL_OBJECT_TEXTURE1D";
            case CL_GL_OBJECT_TEXTURE1D_ARRAY: return "CL_GL_OBJECT_TEXTURE1D_ARRAY";
            case CL_GL_OBJECT_TEXTURE_BUFFER: return "CL_GL_OBJECT_TEXTURE_BUFFER";
        }
        return "INVALID cl_gl_object_type: " + n;
    }