private void setPlayerFacing(){
		if ((this.playerMoveCounter != 0) && (this.player.getSavedDir() != -1)){
			if (!this.player.checkCell(this.player.getFacing())){
				this.player.setFacing(this.player.getSavedDir());
				this.player.setSavedDir(-1);
			}
			else {
				if (isJunction(this.player) && (this.player.checkCell(this.player.getSavedDir()))){
					this.player.setFacing(this.player.getSavedDir());
					this.player.setSavedDir(-1);	
				}
			}
		}
	}