public void draw(Graphics g) {
        Image I;
        boolean noBonus = false;
        I = map.game.getImages().getBonusBomb();
        switch(type) {
            case 1:
                I = map.game.getImages().getBonusBomb();
                break;
            case 2:
                I = map.game.getImages().getBonusStrike();
                break;
            case 3:
                I = map.game.getImages().getBonusSpeed();
                break;
            default:
                noBonus = true;
        }
        
        if (!noBonus) {
            g.drawImage(I, x*10, y*10, null);
        }
    }