public void update(){
		if(x + xVel > WinCanvas.WIDTH * WinCanvas.SCALE+ width|| x + xVel < 0 - width) outOfBounds = true;
		this.x += xVel;
		if(y + yVel > WinCanvas.HEIGHT * WinCanvas.SCALE+ height|| y + yVel < 0 - width) outOfBounds = true;
		this.y += yVel;
		
		if(outOfBounds){
			y = -width;
			x = rand.nextInt(WinCanvas.WIDTH * WinCanvas.SCALE);
			outOfBounds = false;
			randSpeed();
		}
	}