public static void ChooseCody ()
    {
	if (Game.characterChoice == 1)
	{
	    Game.CharacterOne = "Cody";
	    Game.CharacterOneHP = CharacterStats.CodyHP;
	    Game.CharacterOneAttack = CharacterStats.CodyAttack;
	    Game.CharacterOneMana = CharacterStats.CodyMana;
	    Game.CharacterOneRegen = CharacterStats.CodyRegen;
	    Game.MovesOne = CharacterMoves.CodyMoves;
	    Game.MoveOneValue [0] = CharacterStats.CodyAttack;
	    Game.MoveOneValue [1] = CharacterMoves.Calm;
	    Game.MoveOneValue [2] = CharacterMoves.FlyingKick;
	    Game.MoveOneValue [3] = CharacterMoves.FacePalm;
	    Game.MoveOneValue [4] = CharacterMoves.Calculus;
	    Game.MoveOneCost [0] = CharacterMoves.AttackCost;
	    Game.MoveOneCost [1] = CharacterMoves.CalmCost;
	    Game.MoveOneCost [2] = CharacterMoves.FlyingKickCost;
	    Game.MoveOneCost [3] = CharacterMoves.FacePalmCost;
	    Game.MoveOneCost [4] = CharacterMoves.CalculusCost;
	    Game.OptionsOne [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsOne [1] = "Calm (" + CharacterMoves.CalmCost + " mana)";
	    Game.OptionsOne [2] = "FlyingKick (" + CharacterMoves.FlyingKickCost + " mana)";
	    Game.OptionsOne [3] = "FacePalm (" + CharacterMoves.FacePalmCost + " mana)";
	    Game.OptionsOne [4] = "Calculus (" + CharacterMoves.CalculusCost + " mana)";
	    Game.ActionOne [0] = Game.CharacterOne + " attacks " + Game.CharacterTwo + ".";
	    Game.ActionOne [1] = "Cody is very calm in every situation.";
	    Game.ActionOne [2] = "Cody jumps up and kicks " + Game.CharacterTwo + " in the face.";
	    Game.ActionOne [3] = "Cody facepalms at " + Game.CharacterTwo + ".";
	    Game.ActionOne [4] = "Cody uses the powers of calculus against " + Game.CharacterTwo + ".";
	}
	else if (Game.characterChoice == 2)
	{
	    Game.CharacterTwo = "Cody";
	    Game.CharacterTwoHP = CharacterStats.CodyHP;
	    Game.CharacterTwoAttack = CharacterStats.CodyAttack;
	    Game.CharacterTwoMana = CharacterStats.CodyMana;
	    Game.CharacterTwoRegen = CharacterStats.CodyRegen;
	    Game.MovesTwo = CharacterMoves.CodyMoves;
	    Game.MoveTwoValue [0] = CharacterStats.CodyAttack;
	    Game.MoveTwoValue [1] = CharacterMoves.Calm;
	    Game.MoveTwoValue [2] = CharacterMoves.FlyingKick;
	    Game.MoveTwoValue [3] = CharacterMoves.FacePalm;
	    Game.MoveTwoValue [4] = CharacterMoves.Calculus;
	    Game.MoveTwoCost [0] = CharacterMoves.AttackCost;
	    Game.MoveTwoCost [1] = CharacterMoves.CalmCost;
	    Game.MoveTwoCost [2] = CharacterMoves.FlyingKickCost;
	    Game.MoveTwoCost [3] = CharacterMoves.FacePalmCost;
	    Game.MoveTwoCost [4] = CharacterMoves.CalculusCost;
	    Game.OptionsTwo [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsTwo [1] = "Calm (" + CharacterMoves.CalmCost + " mana)";
	    Game.OptionsTwo [2] = "FlyingKick (" + CharacterMoves.FlyingKickCost + " mana)";
	    Game.OptionsTwo [3] = "FacePalm (" + CharacterMoves.FacePalmCost + " mana)";
	    Game.OptionsTwo [4] = "Calculus (" + CharacterMoves.CalculusCost + " mana)";
	    Game.ActionTwo [0] = Game.CharacterTwo + " attacks " + Game.CharacterOne + ".";
	    Game.ActionTwo [1] = "Cody is very calm in every situation.";
	    Game.ActionTwo [2] = "Cody jumps up and kicks " + Game.CharacterOne + " in the face.";
	    Game.ActionTwo [3] = "Cody facepalms at " + Game.CharacterOne + ".";
	    Game.ActionTwo [4] = "Cody uses the powers of calculus against " + Game.CharacterOne + ".";
	}
    }