public void addArmour(LivingEntity entity)
		{
			// If no template exists we do nothing
			if (itemTemplate == null)
				return;
			
			// Create a copy of the item template
			ItemStack item = itemTemplate.getItem();
			EntityEquipment equipment = entity.getEquipment();
			
			switch (position)
			{
			case BOOTS:
				equipment.setBoots(item);
				equipment.setBootsDropChance(dropChance);
				break;
			case CHESTPLATE:
				equipment.setChestplate(item);
				equipment.setChestplateDropChance(dropChance);
				break;
			case HELMET:
				equipment.setHelmet(item);
				equipment.setHelmetDropChance(dropChance);
				break;
			case LEGGINGS:
				equipment.setLeggings(item);
				equipment.setLeggingsDropChance(dropChance);
				break;	
			case HAND:
				equipment.setItemInHand(item);
				equipment.setItemInHandDropChance(dropChance);
				break;
			}
		}