public static void startCast() {
		if (!skill && target == null) {
			target = getTarget(range);
		}

		if (skill && !aiming) {
			aiming = true;
		}

		if (stopAiming)
			aiming = false;

		if (!aiming) {
			if (!skill) {
				if (target != null) {
					isCasting = true;
					cast = 0;
				}
			} else {
				stopAiming = false;
				isCasting = true;
				cast = 0;
			}
		}
	}