public void trySpawn(int count) {
		for (int i = 0; i < count; i++) {
			Mob mob;

			int minLevel = 1;
			int maxLevel = 1;
			if (depth < 0) {
				maxLevel = (-depth) + 1;
			}
			if (depth > 0) {
				minLevel = maxLevel = 4;
			}

			int lvl = random.nextInt(maxLevel - minLevel + 1) + minLevel;
			if (random.nextInt(2) == 0)
				mob = new Slime(lvl);
			else
				mob = new Zombie(lvl);

			if (mob.findStartPos(this)) {
				this.add(mob);
			}
		}
	}