private Image findGameElementImage(Element element) {
		if (element instanceof Wall) {
			return wall;
		} else if (element instanceof IdentityDisc) {
			IdentityDisc disc = (IdentityDisc) element;
			if (disc.charged)
				return chargedIdentityDisc;
			else
				return identitydisc;
		} else if (element instanceof LightGrenade) {
			if (!((LightGrenade) element).isActive()
					&& !((LightGrenade) element).isExploded())
				return lightgrenade;
		} else if (element instanceof Player) {
			if (objectTron.getPlayerNumber((Player) element) == 0) {
				return playerRed;
			} else {
				return playerBlue;
			}
		} else if (element instanceof Teleporter) {
			return teleporter;
		}
		return null;
	}