@Override
	public void setVolume(int soundID, int volume) {
		//Clamp the volume between 0-100
		if(volume > 100) volume = 100;
		if(volume < 0) volume = 0;

		//Convert it to a float between 0.0f and 1.0f
		float convertedVolume = ((float)(volume/100));

		//Set the volume
		if(this.soundMap.containsKey(soundID)) {
			this.setVolumeChecked(soundID, convertedVolume);
		}
	}