private int lookAtPlayer(int _player)
	{
		for (int k = 0; k < column; k++)
		{
			for (int i = 0; i < row; i++)
			{
				if (gameGrid[i][k] == _player)
				{
					if (checkUp(i, k, _player) == true)
					{
						return _player;
					}
					else if (checkUpRight(i, k, _player) == true)
					{
						return _player;
					}
					else if (checkRight(i, k, _player) == true)
					{
						return _player;
					}
					else if (checkDownRight(i, k, _player) == true)
					{
						return _player;
					}
					
				}
			}
		}
		
		return 0;
	}