private void partnerFollow(){
		if(player.getPartner()!=null){
			if(player.getPartner().getName() != null)
				if(getMob(player.getPartner().getName())!=null){
					setStateType(InputState.LISTEN);
					if (player.stopPartnerDisabled)
						triggerScript("toggleFollowDisabled");
					else if(player.getPartner().getState().type == AIType.FOLLOWING) {
						triggerScript("stopFollower");
						player.getPartner().stay();
					} else {
						triggerScript("suggestFollow");
//						player.getPartner().follow(character);
					}
				} else
					triggerScript("noPartnerPresent");
		} else 
			triggerScript("noPartner");
	}