@Override
    public void actorDestroyedListener(GameActor actor) {
        // just try to remove the actor from EVERYWHERE!
        selectedWeapons.remove(actor.getID());
        playerWeapons.remove(actor.getID());
        buildings.remove(actor.getID());
        
        if(actor.getID() == baseID) {
            playerLost = true;
        }
    }