public void removePiece(Pawn pawn){
    	if (this.type.equals("start")){
    		this.numOccupants--;
    		if (this.numOccupants == 0)
    			this.occupied = false;
            this.pawnList.remove(pawn);
    	}
        else if (this.type.equals("home")){
            this.numOccupants--;
            if (this.numOccupants == 0)
                this.occupied = false;
            this.pawnList.remove(pawn);
        }
    	else{
    		this.numOccupants = 0;
    		this.occupied = false;
    		this.playerPieceID = "none";
            this.pawnList.clear();
    	}
    }