public void keyReleased(KeyEvent Par1)
	{
		int Key = Par1.getKeyCode();
		
		if(currentState == State.Game)
		{
			if(Key == KeyEvent.VK_W)
			{
				Character.setVelY(0);
				Character.canMoveUp = true;
			}
			
			else if(Key == KeyEvent.VK_S)
			{
				Character.setVelY(0);
				Character.canMoveDown = true;
			}
			
			else if(Key == KeyEvent.VK_D)
			{
				Character.setVelX(0);
				Character.canMoveRight = true;
			}
			
			else if(Key == KeyEvent.VK_A)
			{
				Character.setVelX(0);
				Character.canMoveLeft = true;
			}
			
			else if(Key == KeyEvent.VK_SPACE)
			{
				canAttack = true;
			}
			
			else if(Key == KeyEvent.VK_F3)
			{
				Info = false;
			}
			
			else if(Key == KeyEvent.VK_ESCAPE)
			{
				canSwitchState = true;
			}
			
			else if(Key == KeyEvent.VK_K)
			{
				Character.setHealth(Character.getHealth() - 1);
			}
		}
	}