public Map<Player, Player> Command_refuse(Map<Player, Player> Map) {
		
		tpMap = Map;
		
		StringBuilder message = new StringBuilder();
		
		for(int i = 0; i < args.length ; i++) {
			
			message.append(args[i]);
			message.append(" ");
		}
		
		for(Entry<Player, Player> entry : tpMap.entrySet()) {

			Player key = entry.getKey();
			Player value = entry.getValue();

			if(key == player) {

				value.sendMessage(ChatColor.RED + key.getName() + " a refusé votre invitation.");
				
				if(args.length > 0) {
					
					value.sendMessage(ChatColor.RED + "[Justification :] " + ChatColor.WHITE + message.toString());
				}
				else {
					
					value.sendMessage(ChatColor.RED + "[Justification :] Aucune");
				}
				tpMap.remove(key);
				return tpMap;
			}
			else if(value == player) {

				key.sendMessage(ChatColor.RED + value.getName() + " a refusé votre invition.");
				if(args.length > 0) {
				
					key.sendMessage(ChatColor.RED + "[Justification :] " + ChatColor.WHITE + message.toString());
				}
				else {
					
					key.sendMessage(ChatColor.RED + "[Justification :] Aucune");
				}
				tpMap.remove(key);
				return tpMap;
			}
		}
		
		player.sendMessage(ChatColor.RED + "Personne ne vous a demandé une téléportation");
		
		return tpMap;
	}