public boolean MouseDownListener(int mX, int mY, int button) {
        if(mainLogic.currentState == GameLogic.GameState.PLAYING) {
            if(currentMouseAction.onMouseDown(mX, mY, button)) {
                return true;
            }

            for(long a : selectedWeapons) {
                GameActor act = mainLogic.getActor(a);
                PhysicsComponent pc = (PhysicsComponent)act.getComponent("PhysicsComponent");
                pc.setTarget(mX, mY);
            }

            return true;
        }
        
        return false;
    }