public boolean ApplyRingz() {
		if (IsDeadTimer == false) {
			actionAmount++;
			actionTimer = 4;
			ResetAttack();
			//setAnimation(0x718);
			IsDeadTimer = true;
		}
		if (actionTimer == 0 && IsDeadTimer == true) {
			teleportToX = 2899;
			teleportToY = 3557;
			resetAnimation();
			IsDeadTeleporting = true;
			updateRequired = true;
			appearanceUpdateRequired = true;
		}
		return true;
	}