public void render(Graphics2D g) {
		
		g.drawImage(RL.stone, x, y, width, height, null);
		if (up) {
			g.drawImage(RL.stoneVC, x, y - height / 2, 64, 64, null);
		}
		if (down) {
			g.drawImage(RL.stoneVC, x, y + height / 2, 64, 64, null);
		}
		if (left) {
			g.drawImage(RL.stoneHC, x - width / 2, y, 64, 64, null);
		}
		if (right) {
			g.drawImage(RL.stoneHC, x + width / 2, y, 64, 64, null);
		}
		
	}