public void buildMapBuffer()
    {
        Scene SelectedScene = Scenes.get(SceneIndex);
        BufferedImage MapBuffer = new BufferedImage(SelectedScene.getSize().getWidth(), SelectedScene.getSize().getHeight(), BufferedImage.TYPE_INT_ARGB);
        Graphics2D g2d = (Graphics2D) MapBuffer.getGraphics();

        for(GameElement Element : SelectedScene.getGameElements())
        {
            if(Element.getRenderMode() == RenderModes.OnSceneBuild)
            {
                Element.renderElement(g2d);
            }
        }

        this.MapBuffer = MapBuffer;
    }