private void doFall()
    {
        while (fallsize < 9)
        {
            fallsize++;
        }
        while (marioObject.checkCollisionMap(marioObject.getX(), marioObject.getY() + fallsize) != Collision.NONE && fallsize != 0) {
            fallsize--;
            //System.out.println("fallsize = " + fallsize);
        }
        marioObject.setY(marioObject.getY() + fallsize);
    }