private static void newElements() {

		for (int i = 0; i < (FieldGame.size_x + 2); i++) {
			for (int p = 0; p < (FieldGame.size_y + 2); p++) {
				int[] neu = new int[5];
				neu[0] = getRightImageNumber(i, p);
				neu[1] = i * scale_x;
				neu[2] = (FieldGame.size_y + 1) * scale_y - scale_y * p;
				neu[3] = scale_x;
				neu[4] = scale_y;
				gui.add(neu);
			}
		}

		for (int i = 0; i < BrickGame.bricks.size(); i++) {

			int[] neu1 = new int[5];
			neu1[0] = -i;
			neu1[1] = (BrickGame.bricks.get(i).pos_x + 1) * scale_x + scale_x / 7;
			neu1[2] = (FieldGame.size_y + 1) * scale_y - scale_y
					* (BrickGame.bricks.get(i).pos_y + 1);
			neu1[3] = scale_y;
			neu1[4] = scale_y;
			gui.add(neu1);

			if (BrickGame.bricks.get(i).direction == 1) {
				int[] neu3 = new int[5];
				neu3[0] = 6;
				neu3[1] = (int) ((BrickGame.bricks.get(i).pos_x + 1) * scale_x
						+ scale_x / 2 - scale_y / 4);
				neu3[2] = (FieldGame.size_y + 2) * scale_y - scale_y
						* (BrickGame.bricks.get(i).pos_y + 1);
				neu3[3] = scale_y / 2;
				neu3[4] = scale_y / 2;
				gui.add(neu3);
			} else if (BrickGame.bricks.get(i).direction == 2) {
				int[] neu4 = new int[5];
				neu4[0] = 7;
				neu4[1] = (int) ((BrickGame.bricks.get(i).pos_x + 1) * scale_x - scale_y / 2);
				neu4[2] = (FieldGame.size_y + 1) * scale_y - scale_y
						* (BrickGame.bricks.get(i).pos_y + 1) + scale_y / 4;
				neu4[3] = scale_y / 2;
				neu4[4] = scale_y / 2;
				gui.add(neu4);
			} else if (BrickGame.bricks.get(i).direction == 3) {
				int[] neu5 = new int[5];
				neu5[0] = 8;
				neu5[1] = (int) ((BrickGame.bricks.get(i).pos_x + 1) * scale_x
						+ scale_x / 2 - scale_y / 4);
				neu5[2] = (FieldGame.size_y) * scale_y - scale_y
						* (BrickGame.bricks.get(i).pos_y + 1) + scale_y / 2;
				neu5[3] = scale_y / 2;
				neu5[4] = scale_y / 2;
				gui.add(neu5);
			} else if (BrickGame.bricks.get(i).direction == 4) {
				int[] neu2 = new int[5];
				neu2[0] = 5;
				neu2[1] = (BrickGame.bricks.get(i).pos_x + 2) * scale_x;
				neu2[2] = (FieldGame.size_y + 1) * scale_y - scale_y
						* (BrickGame.bricks.get(i).pos_y + 1) + scale_y / 4;
				neu2[3] = scale_y / 2;
				neu2[4] = scale_y / 2;
				gui.add(neu2);
			}

		}
	}