public void gameShooter()  {
		Collections.shuffle(shooter);
		
		for (int i = 0; i < 100; i++) {
			Collections.shuffle(shooter);
			
			if(shooter.get(0) == team.get(0).name) {
				ShootPct(team.get(0).name);
			}
			
			if(shooter.get(0) == team.get(1).name) {
				ShootPct(team.get(1).name);
			}
			
			if(shooter.get(0) == team.get(2).name) {
				ShootPct(team.get(2).name);
			}
			
			if(shooter.get(0) == team.get(3).name) {
				ShootPct(team.get(3).name);
			}
			
			if(shooter.get(0) == team.get(4).name) {
				ShootPct(team.get(4).name);
			}
		}
	}