public boolean maintainBounderies(float pf_width, float pf_height) {
		/*Check if the shot is outside the canvas bounderies*/
		if(x - radius < 0) {
			return true;
		}
		else if((x + radius) > pf_width) {
			return true;
		}
		
		if(y - radius < Breakout.STATUS_FIELD_HEIGHT) {
			return true;
		}
		else if(y + radius > pf_height) {
			return true;
		}
		
		return false;
	}