public void move(int newx, int newy, int newz) {
		if (_level == null)
			return;
		_level.setTile(Block.getBlock((byte)0), _x, _y, _z, _server);
		Player.GlobalBlockChange((short)_x, (short)_y, (short)_z, Block.getBlock((byte)0), _level, _server, false);
		setPos(newx, newy, newz);
		_level.setTile(this, _x,  _y, _z, _server);
		Player.GlobalBlockChange((short)_x, (short)_y, (short)_z, this, _level, _server, false);
	}