public void insertDisc(int col, CellState player) {

		if (!isFull(col)) {
			// XXX getrowdepth in tmp_var speichern damit nicht 2x aufrufen?
			model.setCell(col, getRowDepth(col), player);
			this.isWinning(player, col, getRowDepth(col));
		}
		if (isFull()) {
			EventSystem.getInstance().queueEvent(new GameStatusUpdateEvent(Status.DRAW));
		}
	}