private RemotePaddle getRemotePaddle() {
        if (networkGameType == NetworkGameType.MASTER)
            return new RemotePaddle(width-(int)(HORIZONTAL_SCALE * width), 0, width, height, (int)(HORIZONTAL_SCALE * width), (int)(VERTICAL_SCALE * height));
        else
            return new RemotePaddle(0, 0, width, height, (int)(HORIZONTAL_SCALE * width), (int)(VERTICAL_SCALE * height));
    }