@Override
	public int attack(final NPC npc, final Entity target) {
		final NPCCombatDefinitions defs = npc.getCombatDefinitions();
		npc.setNextAnimation(new Animation(defs.getAttackEmote()));
		switch (Utils.getRandom(5)) {
		case 0:
			npc.setNextForceTalk(new ForceTalk("Bwuk"));
			break;
		case 1:
			npc.setNextForceTalk(new ForceTalk("Bwuk bwuk bwuk"));
			break;
		case 2:
			String name = "";
			if (target instanceof Player)
				name = ((Player) target).getDisplayName();
			npc.setNextForceTalk(new ForceTalk("Flee from me, " + name));
			break;
		case 3:
			name = "";
			if (target instanceof Player)
				name = ((Player) target).getDisplayName();
			npc.setNextForceTalk(new ForceTalk("Begone, " + name));
			break;
		case 4:
			npc.setNextForceTalk(new ForceTalk("Bwaaaauuuuk bwuk bwuk"));
			break;
		case 5:
			npc.setNextForceTalk(new ForceTalk("MUAHAHAHAHAAA!"));
			break;
		}
		target.setNextGraphics(new Graphics(337));
		delayHit(
				npc,
				0,
				target,
				getMagicHit(
						npc,
						getRandomMaxHit(npc, defs.getMaxHit(),
								NPCCombatDefinitions.MAGE, target)));
		return defs.getAttackDelay();
	}