public void get(Powerup pu, Game game) {
    if(pu.type == 0) {
      level++;
      if(level >= weapons[type].length) { level--; }
      pu.die();
    }
    else if(pu.type == 1) {
      level=0;
      type++;
      if(type >= 3) { type = 0; }
      //if(level >= weapons[type].length) { level--; }
      pu.die();
    }
    else if(pu.type == 2) {
      bombs++;
      pu.die();
    }
    else if(pu.type == 3) {
      game.score+=1000;
      pu.die();
    }
    else if(pu.type == 4) {
      health++;
      pu.die();
    }
  }