public void getMoveTarget() {
        if(Application.get().getLogic().getGame().getSector(currentSector) != null) {
            EnemyLocation loc = Application.get().getLogic().getGame().getSector(currentSector).reserveLocation(owner);
            if(loc != null) {
                targetX = loc.x();
                targetY = loc.y();
                timeForNewTarget = false;
            }
        }
    }