public void draw(Graphics g) {
		
		towerFrame.draw(g);
		
		barrelCell.draw(g);
		ammoCell.draw(g);
		baseCell.draw(g);
		
		/*************************
		 *** Taarn og knapper ****
		 *************************/
		for(int i = 0; i < towerButtons.size(); i++){
			if(i == activeTowerIndex)g.setColor(Colors.red);
			else if(towerButtons.get(i).contains(Screen.CURSOR))g.setColor(Colors.transparentRed);
			else g.setColor(Colors.transparentBlack);
			Rectangle towerButton = towerButtons.get(i);
			g.fillRect(towerButton.x, towerButton.y, towerButton.width, towerButton.height);
			GameData.modelTowers.get(i).drawButton(g, towerButton);
		}
		
		if(newTower != null){
			if(newTower.contains(Screen.CURSOR))g.setColor(Colors.red);
			else g.setColor(Colors.transparentRed);
			
			g.fillRect(newTower.x, newTower.y, newTower.width, newTower.height);
			g.drawImage(Tilesets.button_tileset[GameData.newTower], newTower.x, newTower.y, newTower.width, newTower.height, null);
		}

		if(goToBoard.contains(Screen.CURSOR))g.setColor(Colors.red);
		else g.setColor(Colors.transparentRed);
		g.fillRect(goToBoard.x, goToBoard.y, goToBoard.width, goToBoard.height);
		g.drawImage(Tilesets.button_tileset[GameData.goToBoard], goToBoard.x, goToBoard.y, goToBoard.width, goToBoard.height, null);
		

		
//		Liste, hvis det trengs
		if(componentList != null)componentList.draw(g);
		
	}