private Cell getBottomRightNeighbour(int i, int j) {
        Cell cell = null;
        if (i < Game.CELLS_COUNT - 1 && j < Game.CELLS_COUNT - 1)
            cell = cells[i + 1][j + 1];
        else if (i == Game.CELLS_COUNT - 1 && j < Game.CELLS_COUNT - 1)
            cell = cells[0][j + 1];
        else if (i < Game.CELLS_COUNT - 1 && j == Game.CELLS_COUNT - 1)
            cell = cells[i + 1][0];
        else if (i == Game.CELLS_COUNT - 1 && j == Game.CELLS_COUNT - 1)
            cell = cells[0][0];
        return cell;
    }