public terrain.Base getTile(int i) {
		switch(i) {
		case 0:return new terrain.Dirt();
		case 1:return new terrain.Forest();
		case 2:return new terrain.Mountain();
		case 3:return new terrain.Water();
		case 4:return new terrain.City();
		case 5:return new terrain.Road();
		default:return null;
		}
	}