private void render()
	{
		/*
		System.out.println("x: " + thePlayer.getX());
		System.out.println("y: " + thePlayer.getY());
		*/
		switch ( state )
		{
			case INTRO:
				drawIntro();
				break;
			
			case MAIN_MENU:
				drawMain();
				break;
			
			case LEADERBOARD:
				drawLeaderboard();
				break;
	
			case LEVEL:
				update();
				drawLevel();
				break;
				
			case PAUSE:
				drawPause();
				break;
				
			case LOSE:
				drawLose();
				break;
				
			case EXIT:
				Display.destroy();
				System.exit( 0 );
				break;
		}
	}