public boolean WolfAttack(int [] inTargets){ // carries out the lead wolf's murder. returns true if allowed
		int TargetRole = PlayerRoles[inTargets[this.LeadWolf() - 1] - 1];
		if ((TargetRole >= 3) || (TargetRole < (0))){
			return false; // Target is either a wolf, or dead.  This gamestate should be removed.
		} else {
			PlayerRoles[inTargets[this.LeadWolf() - 1] - 1] = -TargetRole;
			TimeOfDeath[inTargets[this.LeadWolf() - 1] - 1] = RoundNum;
			return true;
		}
	}