public void startArena(String arenaName) {
           
            if (getArena(arenaName) != null) { //If the arena exsists
                 
                 final Arena arena = getArena(arenaName); 
                 //Create an arena for using in this method
                 
                 arena.sendMessage(ChatColor.GOLD + "The arena has BEGUN!");
                 
                 //Set ingame
                 arena.setInGame(true);
                 
                 for (String s: arena.getPlayers()) {
                	 //Loop through every player in the arena
                	 if (arena.getBowMen().contains(s)) {
                		 Bukkit.getPlayer(s).teleport(arena.getSpawnLocationOne());
                	 } else if (arena.getSurvivor().contains(s)) {
                		 Bukkit.getPlayer(s).teleport(arena.getSpawnLocationTwo());
                	 }
                     //Teleports the player to the arena start location
                     
                     //Do custom stuff here, like give weapons etc, 
                     //but for the purpose of this tutorial, i'll do nothing
                     
                	 // check every Tick if there are still survivors alive
                    this.myPlugin.getServer().getScheduler().scheduleSyncDelayedTask(this.myPlugin, new Runnable() {
						int time = 0;
						@Override
						public void run() {
							time++;
							ArrayList<String> remainingSurvivors = arena.getSurvivor();
							if (remainingSurvivors.size() == 0 || time == 300) {
								endArena(arena.getName());
							}
							
						}
					}, 20L);
                     
                     
                 }
                 
                 
             }
           
        }