public void multiTargetGfx(int id, int targetY, int targetX) {
 for (Player p : server.playerHandler.players) {
  if(p != null) {
   client person = (client)p;
   if((person.playerName != null || person.playerName != "null"))
    {
     if(person.distanceToPoint(targetX, targetY) <= 60)
    {
     person.stillgfx2(id, person.absY, person.absX);
    }
   }
  }
 }
}