public void tick(EnemyWave allEnemies) { // TODO Move to shootingaction so that we have only data in this class(?)

        //send action to all objects
        for (Placeable obj : getPlacablesWithinRangeOfThisTower()) {
            if (!obj.equals(this)) {
                for (GameAction currentAction : getGameActions()) {
                    if (currentAction.hasAnAttack()) {
                        obj.addGameActions(currentAction);
                    }
                }
            }
        }
        super.tick(allEnemies);
    }