public void input() {
		
		//INPUT LOOP//
		
		mouse_x = Mouse.getX();
		mouse_y = Game.WINDOW_HEIGHT - Mouse.getY();
			
		if(Keyboard.isKeyDown(Keyboard.KEY_ESCAPE))
			Game.setRunning(false);

		if(Keyboard.isKeyDown(Keyboard.KEY_GRAVE))
			Game.getLogic().getScore().setScore(1000000);
		
		if(Keyboard.isKeyDown(Keyboard.KEY_SPACE))
			shootTurretAction();
		
		while(Mouse.next()) {
			
			if(Mouse.getEventButtonState()) {
				
				if(Mouse.isButtonDown(1)) {
				
					spawnTurretAction();
				
				}
				
				if(Mouse.isButtonDown(0)) {
					
					shootTurretAction();
					
				}
				
			}
			
		}
				
	}