private static void renderRewards(int lines){
		int x = Game.PLAYER.getCameraX();
		int y = Game.PLAYER.getCameraY();
		
		Item[] rewards = selectedQuest.getReward();
		
		lines++;
		Font.renderColored("Belohnungen:", x + Game.SCREEN_WIDTH/2-2*32 + 8, y + Game.SCREEN_HEIGHT/2+5*32 - 16 - lines* 16, 1, 0.2f, 0.2f, 0.2f);
		lines++;
		
		int itemX = x + Game.SCREEN_WIDTH/2-2*32 + 8;
		int itemY = y + Game.SCREEN_HEIGHT/2+5*32 - 48 - lines* 16;

		for(int k = 0; k < rewards.length; k++){

			
			GL11.glDisable(GL11.GL_TEXTURE_2D);
			
			GL11.glColor3f(0.7f, 0.7f, 0.7f);
			GL11.glBegin(GL11.GL_QUADS);
			GL11.glVertex2f(itemX, itemY);
			GL11.glVertex2f(itemX + 32, itemY);
			GL11.glVertex2f(itemX + 32, itemY + 32);
			GL11.glVertex2f(itemX, itemY + 32);
			GL11.glEnd();

			GL11.glEnable(GL11.GL_TEXTURE_2D);
			
			GL11.glColor3f(1, 1, 1);
			rewards[k].render(itemX, itemY);
			
			itemX += 40;
		}
	}