@Override
    public Weapon calculateWeapon() {
        Weapon calculatedWeapon;
        weapons = CPUThrower.getWeapons();
        if (round <= 4) {
            calculatedWeapon = NCalculateWeapon(2);
        } else if (round <= 6) {
            calculatedWeapon = NCalculateWeapon(3);
        } else if (round <= 8) {
            calculatedWeapon = NCalculateWeapon(4);
        } else{
            calculatedWeapon = NCalculateWeapon(5);
        }
        return calculatedWeapon;
        
    }