private void FallDown() {
		if (fallSpeed <= 20)
			fallSpeed = fallSpeed * 1.05;
		for (int i = 0; i < collisionRange.size(); i++) {
			if (getRectangle().intersects(collisionRange.get(i))) {
				if (collisionRange.get(i).getY() > this.getY()
						&& collisionRange.get(i).getY() <= this.getY()
								+ this.getHeight()) {
					this.setLocation(getX(), (int) (collisionRange.get(i)
							.getY() - this.getHeight()));
					fallSpeed = 3;
					break;
				}
			}
			if (i == collisionRange.size() - 1) {
				setLocation(getX(), getY() + (int) fallSpeed);
			}
		}
	}