public void startPublicServerGame(Map map) {
		if (map.getMap() != null)
			this.map = map.getMap();
		if (map.getCollisionMap() != null)
			this.collisionMap = map.getCollisionMap();
		for (int x = 0; x <= collisionMap.getWidth() - 1; x++) {
			for (int y = 0; y <= collisionMap.getHeight() - 1; y++) {
				if (collisionMap.getRGB(x, y) != -16777216)
					collisionRecs.add(new Rectangle(x * 8, y * 8, 8, 8));
			}
		}
		this.setTimers();
	}