private void getTarget() {
		boolean selected = false;
		getMse();

		for (int i = 0; i < Spawner.mobs.size(); i++) {
			if (mse.y < Spawner.mobs.get(i).yB && mse.y > Spawner.mobs.get(i).yT) {
				if (mse.x < Spawner.mobs.get(i).xR && mse.x > Spawner.mobs.get(i).xL) {
					if(Player.target == Spawner.mobs.get(i)){
						Player.startCast();
						selected = true;
						return;
					}
					Player.target = Spawner.mobs.get(i);
					selected = true;
					return;
				}
			}
		}

		if (!selected) Player.target = null;
	}