public void renderPlayer(int xp, int yp, Sprite sprite)
	{
		xp -= xOffset;
		yp -= yOffset;
		for(int y = 0; y < 32; y++)
		{
			int ya = y + yp;
			for(int x = 0; x < 32; x++)
			{
				int xa = x + xp;
				if(xa < -32 || xa >= width || ya < 0 || ya >= height) break;
				if(xa < 0) xa = 0;
				int col = sprite.pixels[x + y * 32];
				if(col != 0xffffff)
				{
					pixels[xa + ya * width] = col;
				}
			}
		}
	}