private static void renderElements(int windowX, int windowY){
		Font.render("Element", windowX + 16, windowY + height - 24);
		GL11.glDisable(GL11.GL_TEXTURE_2D);
		for(int i = 0; i < 3; i++){
			GL11.glColor3f(0.5f, 0.5f, 0.5f);
			GL11.glBegin(GL11.GL_QUADS);
			GL11.glVertex2f(windowX + 16 + i*32 + i*4, windowY + height - 26);
			GL11.glVertex2f(windowX + 48 + i*32 + i*4, windowY + height - 26);
			GL11.glVertex2f(windowX + 48 + i*32 + i*4, windowY + height - 58);
			GL11.glVertex2f(windowX + 16 + i*32 + i*4, windowY + height - 58);
			GL11.glEnd();
		}
		GL11.glEnable(GL11.GL_TEXTURE_2D);
	}