private void renderPlayers(GameContainer c, Graphics g){
		for(int i = 0; i < players.length;i++){			
			if(players[i].isAlive()){
				int pos = 25;
				int lifes = players[i].getLives();

				/* Draw players life and show where players is */
				while(lifes > 0){
					switch(i){
					case 0 :
						playerLife.drawString(0, 0, "P1", Color.cyan);
						g.drawImage(hearts, pos, 0); //PL1
						break;
					case 1 : 
						playerLife.drawString(670, 570, "P2", Color.red);
						g.drawImage(hearts, 675+pos, 570); //PL2 
						break;
					case 2 :
						playerLife.drawString(5, 570, "P3", Color.green);
						g.drawImage(hearts, 25+pos, 570); //PL3
						break;
					case 3 : 
						playerLife.drawString(670, 0, "P4", Color.magenta);
						g.drawImage(hearts, 675+pos, 0); //PL4
						break;
					}
					lifes--;
					pos+=25;
				}

				players[i].render(c, g);
			}
		}
	}