public void DDSSpecial()
    {
        if(IsAttackingNPC && playerEquipment[playerWeapon] == 5698)
        {
            setAnimation(0x426);
            actionTimer = 4;
            SpecDamgNPC(31);
	    DDS2Damg = true;
	    DDStimer = 1;
	    resetAnimation();
            teleportToX = absX;
            teleportToY = absY;
            SpecDamgNPC(31);
	    SpecialDelay -= 3;
        } else
        if(IsAttacking && playerEquipment[playerWeapon] == 5698)
        {
            int j = PlayerHandler.players[AttackingOn].absX;
            int k = PlayerHandler.players[AttackingOn].absY;
            int l = PlayerHandler.players[AttackingOn].playerLevel[playerHitpoints];
            SpecDamg(31);
	    DDS2Damg = true;
	    DDStimer = 1;
            startAnimation(0x426);
            actionTimer = 4;
            teleportToX = absX;
            teleportToY = absY;
            SpecialDelay -= 3;
        }
}