public boolean interact(Level level, int xt, int yt, Player player, Item item, int attackDir) {
		if (item instanceof ToolItem) {
			ToolItem tool = (ToolItem) item;
			if (tool.type == ToolType.pickaxe && tool.level == 4) {
				if (player.payStamina(4 - tool.level)) {
					hurt(level, xt, yt, random.nextInt(10) + (tool.level) * 5 + 10);
					return true;
				}
			}
		}
		return false;
	}