public void firemaking_process() {
		for(int i = 0; i < MaxObjects; i++) {
			if (ObjectFireID[i] > -1) {
				if (ObjectFireDelay[i] < ObjectFireMaxDelay[i]) {
					ObjectFireDelay[i]++;
				} else {
					for (int j = 1; j < server.playerHandler.maxPlayers; j++) {
						if (server.playerHandler.players[j] != null) {
							server.playerHandler.players[j].FireDelete[i] = true;
						}
					}
				}
			}
		}
	}