public static void render(int x, int y){
		GL11.glDisable(GL11.GL_TEXTURE_2D);
		
		GL11.glColor3f(0.5f, 0.5f, 0.5f);
		GL11.glBegin(GL11.GL_QUADS);
		GL11.glVertex2f(x + Game.SCREEN_WIDTH/2-5*40-2, y + Game.SCREEN_HEIGHT/2-5*36-2);
		GL11.glVertex2f(x + Game.SCREEN_WIDTH/2+5*40+2, y + Game.SCREEN_HEIGHT/2-5*36-2);
		GL11.glVertex2f(x + Game.SCREEN_WIDTH/2+5*40+2, y + Game.SCREEN_HEIGHT/2+5*36+2);
		GL11.glVertex2f(x + Game.SCREEN_WIDTH/2-5*40-2, y + Game.SCREEN_HEIGHT/2+5*36+2);
		GL11.glEnd();
		
		GL11.glColor3f(0.3f, 0.3f, 0.3f);
		GL11.glBegin(GL11.GL_QUADS);
		GL11.glVertex2f(x + Game.SCREEN_WIDTH/2-5*40, y + Game.SCREEN_HEIGHT/2-5*36);
		GL11.glVertex2f(x + Game.SCREEN_WIDTH/2+5*40, y + Game.SCREEN_HEIGHT/2-5*36);
		GL11.glVertex2f(x + Game.SCREEN_WIDTH/2+5*40, y + Game.SCREEN_HEIGHT/2+5*36);
		GL11.glVertex2f(x + Game.SCREEN_WIDTH/2-5*40, y + Game.SCREEN_HEIGHT/2+5*36);
		GL11.glEnd();
		
		int size = 32;
		int index = 0; 
		
		for (int j = 0; j <= 8; j++){
		for(int i = 0; i <=9 ; i++){
			GL11.glColor3f(0.5f, 0.5f, 0.5f);
			GL11.glBegin(GL11.GL_QUADS);
			GL11.glVertex2f(x + Game.SCREEN_WIDTH/2-5*40 + i*4 + i*size + size/2, y + Game.SCREEN_HEIGHT/2+5*36 - 25 - j*4 - j*size);
			GL11.glVertex2f(x + Game.SCREEN_WIDTH/2-5*40 + i*4 + i*size + size*3/2, y + Game.SCREEN_HEIGHT/2+5*36 - 25 - j*4 - j*size);
			GL11.glVertex2f(x + Game.SCREEN_WIDTH/2-5*40 + i*4 + i*size + size*3/2, y + Game.SCREEN_HEIGHT/2+5*36-25- j*4 -j*size - size);
			GL11.glVertex2f(x + Game.SCREEN_WIDTH/2-5*40 + i*4 + i*size + size/2, y + Game.SCREEN_HEIGHT/2+5*36-25- j*4 - j*size - size);
			GL11.glEnd();
			GL11.glEnable(GL11.GL_TEXTURE_2D);
			GL11.glColor3f(1, 1, 1);
			
			int itemX = x + Game.SCREEN_WIDTH/2-5*40 + i*4 + i*size + size/2;
			int itemY = y + Game.SCREEN_HEIGHT/2+5*36 - 25 - j*4 - j*size - size;
			
			if(inventory[index] != null){
				Item item = inventory[index];
				item.render(x + Game.SCREEN_WIDTH/2-5*40 + i*4 + i*size + size/2, y + Game.SCREEN_HEIGHT/2+5*36 - 25 - j*4 - j*size-size);
				
				String stacks = Integer.toString(inventory[index].getStacks());
				if(inventory[index].isStackable()) Font.render(stacks,x + Game.SCREEN_WIDTH/2-5*40 + i*4 + i*size + size/2 + 32 - 8*stacks.length(), y + Game.SCREEN_HEIGHT/2+5*36 - 25 - j*4 - j*size-size);
			}
			GL11.glDisable(GL11.GL_TEXTURE_2D);
			index++;
		}}
		
		GL11.glEnable(GL11.GL_TEXTURE_2D);

		if(hoveredItem != null) ItemInfo.render(hoveredItem);
		if(hoveredArmor != null) ArmorInfo.render(hoveredArmor);
		
		String msg = "- I N V E N T A R -";
		Font.render(msg,x + Game.SCREEN_WIDTH/2 - msg.length()*4, y + Game.SCREEN_HEIGHT/2+5*36-16);
		
	}