Font(BufferedImage sheet, int charWidth, int charHeight) {
		this.charWidth = charWidth;
		this.charHeight = charHeight;
		sprites = new Sprite[L.length()];
		int sheetWidth = sheet.getWidth();
		for (int i = 0; i < sprites.length; i++) {
			sprites[i] = new Sprite(sheet.getSubimage(i * this.charWidth % sheetWidth, (i * charWidth / sheetWidth)*charHeight, charWidth, charHeight));
		}
	}