private static void PlayerMoveChoice(int choice){
		if (playerHealth > 0) {
			switch (choice) {
			case 1:
				System.out.print("------------------------------------"); // line break 
				System.out.print("\n"); // line break 
				System.out.print("\n"); // line break 
				System.out.println("Pikachu used Tackle!");
				opponentHealth = DealDamage(opponentHealth, tackle);
				break;
			case 2:
				System.out.print("------------------------------------"); // line break 
				System.out.print("\n"); // line break 
				System.out.print("\n"); // line break 
				System.out.println("Pikachu used Growl!");
				opponentHealth = DealDamage(opponentHealth, growl);
				break;
			case 3:
				System.out.print("------------------------------------"); // line break 
				System.out.print("\n"); // line break 
				System.out.print("\n"); // line break 
				System.out.println("Pikachu used Thundershock!");
				System.out.println("It\'s super effective!");
				opponentHealth = DealDamage(opponentHealth, thunderShock);
				break;
			case 4:
				System.out.print("------------------------------------"); // line break 
				System.out.print("\n"); // line break 
				System.out.print("\n"); // line break 
				System.out.println("Pikachu used QuickAttack!");
				opponentHealth = DealDamage(opponentHealth, quickAttack);
				break;
			default:
				break;
			}
		}
	}