public static void comMenu(Room comRoom)
	{
		Scanner key = new Scanner(System.in);
		int input=0;
		Monster mon = comRoom.getMonster();
		
		//while(mon.isAlive() && Main.player.isAlive())
		//{
			System.out.println("There's a " + mon.getName()+ "(HP:"+mon.printHP()+") in the room! What do you do?");
			System.out.println("1) Attack the monster!");
			System.out.println("2) Defend against the monter");
			System.out.println("3) RUN AWAY!");
			input = key.nextInt();
			
			if(input ==1)
			{
				attack(mon);
				if(mon.isAlive())
				{
					monTurn(mon);
				}
			}
			if(input==2)
			{

				System.out.println("Current DEF:"+Main.player.getDef());
				Main.player.defend(); //Increase Def
				System.out.println("DEF after defending:"+Main.player.getDef());
				System.out.println("MONSTERS DO STUFF"); //Get attacked
				monTurn(mon);
				Main.player.defend(); //Lower Def again.
				System.out.println("DEF is lowered after monster's turn: "+Main.player.getDef());

			}
			if(input==3)
			{
				System.out.println("You run away!!!!");
				Movement.enterRoom(comRoom);
				
			}
		//}
			if(!mon.isAlive())
			{
				System.out.println("You killed the monster!");
				comRoom.killMon();
			}
			if(mon.isAlive())
			{
			comMenu(comRoom);
			}
	}