@Override
	public void render()
	{
		StateManager.update();

		Renderer.get().begin();
		StateManager.draw();
		// TextPool.get().draw();
		Renderer.get().end();

		if (initial == 0 && Gdx.input.isKeyPressed(Keys.ENTER))
		{
			initial++;
			StateManager.loadState(gamePlayState);
		}

		if (Gdx.input.isKeyPressed(Keys.I))
		{
			StateManager.loadState(instructionState);
		}

		if (instructionState.inInstructionMenu == true && Gdx.input.isKeyPressed(Keys.Q))
		{
			StateManager.loadState(gamePlayState);
		}

	}