private Tile(final char c, final boolean solid) {
		this.solid = solid;
		this.c = c;

		switch (c) {
		case '2':
			img = ImageLoader.tile_glass_grey;
			break;
		case '3':
			img = ImageLoader.tile_glass_black;
			break;
		case '4':
			img = ImageLoader.tile_dirt;
			break;
		case '5':
			img = ImageLoader.tile_grass;
			break;
		case '6':
			img = ImageLoader.tile_lehm;
			break;
		case '7':
			img = ImageLoader.tile_stone;
			break;
		case '8':
			img = ImageLoader.tile_wood;
			break;
		}
	}