public static void Draw(Graphics2D gg, int resize) {
		if (Game.player.get(Game.btl.currentplayer).unitselected) {
			int size = (int) Math.pow(2, Game.load.Times_Extras);
			units.Base unit = Game.units.get(Game.player.get(Game.btl.currentplayer).selectedunit);
			if (unit.moved&&!unit.acted) {
				Attacking(gg,unit,size,resize);
			}
			else if (!unit.moved) {
				Moving(gg,unit,size,resize);
				gg.setColor(new Color(255,255,255));
				if (Game.pathing.ShowCost) {ShowCost(gg,resize);}
				if (Game.pathing.ShowHits) {ShowHits(gg,resize);}
			}
		}
	}