public boolean insidePlayingField(float pf_width, float pf_height) {
		
		if(x < 0) {
			return false;
		}
		else if((x + brick.width) > pf_width) {
			return false;
		}
		
		if(y < Breakout.STATUS_FIELD_HEIGHT) {
			return false;
		}
		else if((y + brick.height) > pf_height) {
			return false;
		}
		
		return true;
	}