static public Spell getEarthSpell(int i)
    {
        switch (i)
        {
            default:
            case 0:
                return new Earthbending();
            case 1:
                return new EarthbendingSpike();
            case 2:
                return new EarthbendingShard();
            case 3:
                return new EarthbendingShield();
            case 4:
                return new EarthbendingSand();
            case 5:
                return new EarthbendingWallOfSand();
            case 6:
                return new EarthbendingStance();
        }
    }