@Override
	protected void press() {
		switch (selected) {
			case 0:
				break;
			case 1:
                break;
			case 2:
				try {
					new Client((host.equals("")?"localhost":host), 1999, gameTag);
					setState(gameId);
				} catch (Exception e) {
					System.out.println("Check your internet connection");
				}
				break;
			case 3:
                Game.Online = true;
				setState(multiplayerId);
		}
	}