protected void renderEquippedItems(EntityLiving var1, float var2) {
      ItemStack var3 = var1.getHeldItem();
      if(var3 != null) {
         GL11.glPushMatrix();
         this.modelBipedMain.bipedRightArm.postRender(0.0625F);
         GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
         float var4;
         if(var3.itemID < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[var3.itemID].getRenderType())) {
            var4 = 0.5F;
            GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
            var4 *= 0.75F;
            GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
            GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
            GL11.glScalef(var4, -var4, var4);
         } else if(Item.itemsList[var3.itemID].isFull3D()) {
            var4 = 0.625F;
            GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
            GL11.glScalef(var4, -var4, var4);
            GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
            GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
         } else {
            var4 = 0.375F;
            GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
            GL11.glScalef(var4, var4, var4);
            GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
            GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
            GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
         }

         this.renderManager.itemRenderer.renderItem(var1, var3);
         GL11.glPopMatrix();
      }

   }