public void hitEnemy(String name, int damage) {
		// vind de juiste enemy in de array
		for (Enemy E : myEnemies) {
			String[] namesplit = E.getName().split(" ");

			if (namesplit[0].toLowerCase().equals(name) || E.getName().toLowerCase().equals(name)) {
//				Als de enemy levend is
				if (E.isAlive()) {
					System.out
							.println("Goggan: Thats it master! hit the sucker!");
//					Maak een random damage getal
					Random rnd_dmg = new Random();
					int dmg = rnd_dmg.nextInt(damage + 1);
//					Als de current hp - het gemaakte damage getal 1 of hoger is dan
					if (E.getHp() - dmg > 0) {
//						breng de schade in rekening
						E.setHp(E.getHp() - dmg);
//						Print wat leuke info
						System.out.println(E.getName() + " has received " + dmg
								+ " points of damage");
						System.out.println(E.getName() + " has got "+ E.getHp() + " health points left.");
						break;
					} else {// Waarde < 1 , dus dood
						E.setHp(E.getHp() - dmg);
						E.setAlive(false);
						
						items.add(E.getloot());
						System.out.println("You killed " + E.getName());
					}
				} else {// Hij is al lang dood :P
					System.out.println("You already killed " + E.getName());
				}
				
			}
			else{// naam van villain niet goed getypt
				System.out.println("You have to type at least the monsters first name to attack");
			}
		}

	}