public void drawPacDot( int y, int r, Graphics screen )
	{
		screen.setColor( new Color(1.0f, 1.0f, 1.0f) );
		for( double i = BLOCKSIZE+r; i < (double)((COLS*BLOCKSIZE) - 1+((double)r/2)); i+=3*r )
			if( i > (PACX*BLOCKSIZE) ) //if pac hasn't passed - creates eating effect
				Circle( (int)(i), (int)(gameHeight-y), (int)(r*2), screen );
	}