boolean validLocation(float newX, float newY) {
		if(world.blocked((newX - width), (newY - height))) {
			return false;
		}
		if(world.blocked((newX + width), (newY - height))) {
			return false;
		}
		if(world.blocked((newX - width), (newY + height))) {
			return false;
		}
		if(world.blocked((newX + width), (newY + height))) {
			return false;
		}
		
		return true;
	}