private void animateGameOver() {
		gameOver = false;
		final Random r = new Random();
		Timer t = new Timer(7, new ActionListener() {
			int cntr = 0;
			@Override
			public void actionPerformed(ActionEvent e) {
				if(cntr == 199) {
					((Timer)e.getSource()).stop();
					drawOver = true;
					repaint();
				}
				int x = r.nextInt(10);
				int y = 19 - (cntr / 10);
					if(screen[y][x].isEmpty()) {
						screen[y][x] = new Square(false,  new Color(r.nextInt(225),r.nextInt(225),r.nextInt(225)));
						repaint();
					}
					++cntr;
				}
			});
		t.start();
	}