public void newGameRender(GameContainer gamec, Graphics g) {
		g.setColor(Color.black);
		g.fillRect(0, 0, WIDTH, HEIGHT);

		g.setColor(Color.white);

		GC.getSisyphus().draw(0, 0, GC.getSisyphus().getWidth() * .6667f, 
				GC.getSisyphus().getHeight() * 0.5555f);

		if (toggleCursor) {
			g.drawString(">> " + commandBuff + "|", 325, 575);
		} else {
			g.drawString(">> " + commandBuff, 325, 575);
		}

		for (int i=0; i < cities.size(); i++) {
			g.drawString(cities.get(i).getName() + "\n   population: " + cities.get(i).getLocalPop()+ 
					"\n   rescources: " + cities.get(i).getLocalRes(),10, (i*60)+cityListY);
		}

		for (int i=0; i < mines.size(); i++) {
			g.drawString(mines.get(i).getName() + "\n   population: " + 
					mines.get(i).getLocalPop(), 1100, (i*40)+mineListY);
		}

		if(logs.size() >= 1) {
			int count = 0;
			for (int i=logs.size()-1; i >= 0; i--){
				if(count < 4) {
					g.drawString(logs.get(i), 325, 570-((logs.size()-i)*20));
					count++;
				}
			}
		}

		g.drawRect(215, 10, 30, 30);
		g.drawRect(215, 375, 30, 30);
		g.drawRect(1035, 10, 30, 30);
		g.drawRect(1035, 375, 30, 30);
	}