private void drawUnitBuildings(Graphics g) {
		int i = 0;
		
		for (Legion l : city.getStationaryArmy().getUnits()) {
			for (UnitBuilding b : city.getUnitBuildings()) {
				
				if (l.getType() == b.getUnitType()) {
					g.drawString(drawBuilding(city.getBuildings().get(i)), 200, i*100 + 100);
					buildingViewBuildings.get(i).buyButton.render(CortakGame.container, g);
					buildingViewBuildings.get(i).stopButton.render(CortakGame.container, g);
				} else if (l.getType() != b.getUnitType()) {
					drawBuilding(l.getType().getName(), (l.getType().getGoldCost() * 100), (l.getType().getFoodCost() * 100), 0, (int) l.getType().getBuildingTime());
				}
				
			}
		}
		
	}