@Test
	public void testConnectComponents(){
		gameEngine.connectComponentTo(valve1, valve1, true);
		
		InfoPacket info = null;
		Iterator<InfoPacket> it = gameEngine.getAllComponentInfo().iterator();
		while(it.hasNext()){
			info = it.next();
			Iterator<Pair<?>> pIt = info.namedValues.iterator();
			while(pIt.hasNext()){
				if(pIt.next().getLabel() == Label.oPto){
					assertTrue(pIt.next().second() == "Valve 1");
				}else if(pIt.next().getLabel() == Label.rcIF){
					assertTrue(pIt.next().second() == "Valve 1");
				}
				
			}
			
			
		}
		
	}