@Override
    public void handleGameEvent(GameEvent e) {
        switch(e.type){
            case COLLISION:
                break;
            case PLAYER_JUMP:
                System.out.println("Player jump");
                break;
            case PLAYER_MOVE_DOWN:
                System.out.println("Player down");
                break;
            case PLAYER_MOVE_LEFT:
                System.out.println("Player left");
                break;
            case PLAYER_MOVE_RIGHT:
                System.out.println("Player right");
                break;
            case PLAYER_MOVE_UP:
                System.out.println("Player up");
                break;
            case PLAYER_SPECIAL1:
                System.out.println("Player special1");
                break;
            case PLAYER_SPECIAL2:
                System.out.println("Player special2");
                break;
            case PLAYER_SPECIAL3:
                System.out.println("Player special3");
                break;
        }
    }