public void GetUniversalOptions(Input in, GameContainer gc)
			throws SlickException {
		// listens for things that work always even in pause
		if (in.isKeyPressed(Input.KEY_ESCAPE)) {
			if (currentState == PAUSED) {
				switch (gameType) {
				case 1:
					currentState = ARCADE;
					break;
				case 2:
					currentState = LEVELS;
					break;
				}
			} else {
				currentState = PAUSED;
			}

		}
		// toggle music
		if (in.isKeyPressed(Input.KEY_M)) {
			mute = !mute;
		}

	}