private int humanSelectedColumn(MouseEvent e){
	if (e.getY() < 60){
	    for (int x = 0; x < gameBoard.length; x++){ 
		if (100 + x*100 <= e.getX() && e.getX() < 100 + (x+1)*100){
		    chosenColumn = x;
		}
	    }
	}
	return chosenColumn;
    }