@Override
	protected void startServerLoop() {
		Runnable thread = new Runnable(){

			@Override
			public void run() {
				while(running){
					try {
						Thread.sleep(GAMEINTERVAL);
						updateServerGame();
					} catch (InterruptedException e) {
						e.printStackTrace();
					}
				}
			}
		};
		(new Thread(thread)).start();
	}