public boolean interact(Level level, int xt, int yt, Player player, Item item, int attackDir) {
		if (item instanceof ToolItem) {
			ToolItem tool = (ToolItem) item;
			if (tool.type == ToolType.pickaxe) {
				if (player.payStamina(6 - tool.level)) {
					hurt(level, xt, yt, 1);
					return true;
				}
			}
		}
		return false;
	}