private void updatePlayingBall() {
		if (ballY >= 0.95 || ballY <= -0.95) {
			ballYSpeed = -ballYSpeed;
		}
		
		
		//Left Paddle (AI)
		if (ballX <= -0.9) {
			if (isLeftPaddlePresent(ballY)) {
				this.ballXSpeed = -this.ballXSpeed;
			} else {
				playerScore+=1;
				resetRandomBall();
			}
			
		} else if (ballX >= 0.9) {
			if (isRightPaddlePresent(ballY)) {
				this.ballXSpeed = -this.ballXSpeed;
			} else {
				AIScore+=1;
				resetRandomBall();
			}
		}
		ballX += ballXSpeed;
		ballY += ballYSpeed;
		updateAIPaddle();
		updatePlayerPaddle();
	}