public boolean isTransparent(int offset_x, int offset_y)
	{
		// TODO : Overlays support.
		BufferedImage img = sprite.getImage(sprite_state,frame,direction);
		int pixel = img.getRGB(offset_x,offset_y); // Get the RGBA bits
		if( (pixel>>24) == 0x00 ) { // Check Alpha bit if 0x00 then its transparent.
	      return true;
		}
		return false;
	}