private void drawVillagers(int screenX0, int screenY0, Graphics2D gI)
	{
		ArrayList<Village> villages = getVillages();
		for (Village v : villages)
		{
			for (Villager villager : v.getPopulation())
			{
				double vAbsX = villager.getRelativeX()+(v.getX()-screenX0+0.5)*Chunk.lengthOfChunk-0.5, vAbsY = villager.getRelativeY()+(v.getY()-screenY0+0.5)*Chunk.lengthOfChunk-0.5;
				//gI.drawImage(villager.draw(), (int)(vAbsX*Building.lengthOfBuilding), (int)(vAbsY*Building.lengthOfBuilding), null);
			}
		}
	}