public BlockDistillery(State state)
    {
        super(Material.iron);
        setBlockTextureName("snow");
        setCreativeTab(GraphiteMod.tabGraphite);

        setHardness(2.0f);
        setResistance(5.0f);
        setStepSound(Block.soundTypeMetal);

        this.state = state;
        switch(state)
        {
        case IDLE:
            setBlockName("distilleryIdle");
            break;
        case BURNING:
            setBlockName("distilleryBurning");
            break;
        case DISTILLING:
            setBlockName("distilleryDistilling");
            break;
        }
    }