@Override
	public void renderAfter(boolean editor, float interpolation) {
		
		if(state == PlayerState.LAND && System.currentTimeMillis()-lastLand >= timerLength && timerLength != -1)
		{
			state = PlayerState.IDLE;
			timerLength = -1;
		}
		
		Animation anim = getAnim();
		if(anim != null)
		{
			Vector2 posVec = new Vector2(0,0);
			posVec.x = entity.getPosLocal(interpolation).x+entity.getDim().x/2-anim.getSpriteDim().x/2;
			posVec.y = entity.getPosLocal(interpolation).y+entity.getDim().y/2-anim.getSpriteDim().y/2;
			anim.render(posVec, new Vector2(anim.getSpriteDim().getElements()));
		}
		
		if(particleTest)
			testParticles.render();
	}