public void display() {
		// EXTRA: Make it so that when you hover over a valid target it shows you the path to it.
		for (Tile tile : validTargetPaths.keySet()) {
			tile.setBackground(PropertiesLoader.getColour("target_tile"));
		}
		
		for (Tile tile : invalidTargets) {
			tile.setBackground(PropertiesLoader.getColour("invalid_target_tile"));
		}
		
		for (Tile tile : blockingTiles) {
			tile.setBackground(PropertiesLoader.getColour("range_blocking_tile"));
			//TODO: Get barriers (if they still exist) displaying in these.
			//Currently, Tiles with barriers must set their own background repeatedly, so this call does nothing to them.
		}
	}