public void healthCorrect()
	{
		if (playerPokemon[userSelected].health < 0)
			playerPokemon[userSelected].health = 0;
		else if (playerPokemon[userSelected].health > playerPokemon[userSelected].healthMax)
			playerPokemon[userSelected].health = playerPokemon[userSelected].healthMax;

		if (enemyPokemon[enemySelected].health < 0)
			enemyPokemon[enemySelected].health = 0;
		else if (enemyPokemon[enemySelected].health > enemyPokemon[enemySelected].healthMax)
			enemyPokemon[enemySelected].health = enemyPokemon[enemySelected].healthMax;

		System.out.println("Dude it's fixed?");
	}