private void moveBullet()
	{
		if(moving) {
			if(direction == PlayerDirection.LEFT)
			{
				x = x - movementSpeed;
			}
			if(direction == PlayerDirection.RIGHT)
			{
				x = x + movementSpeed;
			}
			if(direction == PlayerDirection.UP)
			{
				y = y - movementSpeed;
			}
			if(direction == PlayerDirection.DOWN)
			{
				y = y + movementSpeed;
			}
		}
	}