public void removeInteractiveObject(int x, int y, int z) {
		Ground tile = groundArray[z][x][y];
		if (tile == null)
			return;
		for (int e = 0; e < tile.entityCount; e++) {
			InteractiveObject entity = tile.interactiveObjects[e];
			if ((entity.uid >> 29 & 3) == 2 && entity.tileLeft == x
					&& entity.tileTop == y) {
				remove(entity);
				return;
			}
		}

	}