void drawPlayerArrows(Graphics g)
	{
		//if(_y==100)
		if(_y==500/_arrows.length)
		{
			allOneDown();
			nextArrows();
			//initData();
		}

		for(int y=0;y<_arrows.length;y++)
			for(int x=0;x<_arrows[0].length;x++)
				if(_arrows[y][x]!=null)
				{
					if(y==_arrows.length-1)
						drawGlow(g,x);
					
					g.drawImage(_arrows[y][x],getX(x),getY(y),null);
				}
				
		//if(_y==100)
		if(_y==500/_arrows.length)
			_y=0;
		else
			_y++;
	}