void addMember(int memberId, int memberType, String userName)
	{
		switch (memberType)
		{
			case GameController.passiveUser: case GameController.userContributor: case GameController.userBugReporter:  
			case GameController.userTester: case GameController.userCommitter: case GameController.userLeader:
				gameController.Print("Server: " + userName + " with the ID " + memberId + " has been Connected to server");
				break;
			default:
				gameController.Print("Server: Agent " + memberId + " Connected to server");
				break;
		}
	}