public static Tile getRandomTile(Map map, int x, int y) { //gets random tile
		
		Tile tile;
		
		if (Math.random() < 0.92) {
			tile = new Grass(map, x, y);
		} else if (Math.random() < 0.25){
			tile = new Flowers(map, x, y);
		} else if (Math.random() < 0.25) {
			tile = new Tree(map, x, y);
		}  else if (Math.random() < 0.25) {
			tile = new Sunflower(map, x, y);
		} else if (Math.random() < 0.3) {
			tile = new Mushroom(map, x, y);
		} else {
			tile = new Strawberry(map, x, y);
		}
		
		return tile;
	}