void computeFriendly(Warrior warrior) {
			if (warrior.range == Range.MISSILE) {archery += warrior.getMarksmanship();}
			else if (warrior.mount == Mount.CAVALRY) {charge += 6;} //not for mounted archers
			if (warrior.edge == Edge.BLUNT) {piercing += warrior.getStrength();}
			if (warrior.armor == Armor.HEAVY) {armor += warrior.getStrength();}
			strength += ((warrior.range == Range.MELEE ? 2 : 1) + (warrior.edge == Edge.SHARP ? 2 : 1)) *
					(warrior.mount == Mount.CAVALRY ? 2 : 1) * warrior.getProwess();
		}