@Override
	public void updateOtherPlayerMovement(Player player, ByteVector packet) {
		if (player.getWalkingDirection() == -1) {
			if (player.isUpdateRequired()) {
				packet.writeBits(1, 1);
				packet.writeBits(2, 0);
			} else {
				packet.writeBits(1, 0);
			}
		} else {
			if (player.getRunningDirection() == -1) {
				packet.writeBits(1, 1);
				packet.writeBits(2, 1);
				packet.writeBits(3, player.getWalkingDirection());
				packet.writeBits(1, player.isUpdateRequired() ? 1 : 0);
			} else {
				packet.writeBits(1, 1);
				packet.writeBits(2, 2);
				packet.writeBits(3, player.getWalkingDirection());
				packet.writeBits(3, player.getRunningDirection());
				packet.writeBits(1, player.isUpdateRequired() ? 1 : 0);
			}
		}
	}