public void checkPowerup(){
    	for (PlayerPawn v : playerPawns){
    		if (v.thePower){
    			
    			//Gets a random powerup
    			Random randomGenerator = new Random();
    			int randomInt = randomGenerator.nextInt(2);
    			
    			if (randomInt ==0){
    				//Powerup for increasing range
        			v.incRange();
    			}else{
    				//Powerup for increasing bomb amount
    				v.incBombs();
    			}
    			
    			
    			v.thePower = false;
    		}
    	}
    }