public void renderBackground(SpriteSheets sprite, boolean clouds) {
		int pixelIndex;
		for(int y = 0; y < height; y++) {
			for(int x = 0; x < width; x++) {
				int xAbs = x + cameraXCoord;
				int yAbs = y + cameraYCoord;
				pixelIndex = (xAbs) + (yAbs) * sprite.getXSheetSize();
				if(xAbs > 0 && yAbs > 0 && xAbs < sprite.getXSheetSize() && yAbs < sprite.getYSheetSize()) {
					pixels[x + y * width] = sprite.getSpriteSheetsPixels(pixelIndex);
				}
			}
		}
		
		if(clouds) {
			renderClouds();
		}
	}