public boolean areMovesLeft()
	{
		boolean movesLeft = false;
		for(int i = 1; i < height - 1 && !movesLeft; i++)
		{
			for(int j = 1; j < width - 1 && !movesLeft; j++)
			{
				int vertex = j + i * width;
				for(int neighbor = gameBoard.first(vertex); neighbor < gameBoard.vcount() && !movesLeft; neighbor = gameBoard.next(vertex, neighbor))
				{
					if(neighbor != gameBoard.vcount())
					{
						movesLeft = true;
					}
				}
			}
		}
		return movesLeft;
	}