protected void addWallObject(int x, int y, int z, int drawHeight,
			int orientation, int orientation2, int uid, Animable renderable,
			Animable renderable2, byte objConf) {
		if (renderable == null && renderable2 == null)
			return;
		WallObject wallObject = new WallObject();
		wallObject.uid = uid;
		wallObject.objConf = objConf;
		wallObject.x = x * 128 + 64;
		wallObject.y = y * 128 + 64;
		wallObject.z = drawHeight;
		wallObject.renderable = renderable;
		wallObject.renderable2 = renderable2;
		wallObject.orientation = orientation;
		wallObject.orientation2 = orientation2;
		for (int _z = z; _z >= 0; _z--)
			if (groundArray[_z][x][y] == null)
				groundArray[_z][x][y] = new Ground(_z, x, y);

		groundArray[z][x][y].wallObject = wallObject;
	}