public void defaultFlipping(CharacterAction action) {

        switch (action) {
            case DEFAULT:
                break;
            case IDLE:
                break;
            case ATTACK:
                break;
            case MOVELEFT:
                currentAction.setFlip(true);
                break;
            case JUMPLEFT:
                currentAction.setFlip(true);
                break;
            case JUMPRIGHT:
                currentAction.setFlip(false);
                break;
            case MOVERIGHT:
                currentAction.setFlip(false);
                break;
            case JUMP:
                break;
        }
    }