public void applyDamageEffect(Entity e){
		if(e instanceof Mob)
			((Mob) e).damage(damageStrength, damageType, owner);
		else
			e.damage(damageStrength, damageType);
		playDamageSound(e);
		
		//apply special effect
		switch(ID){
		case "chillyWind": //instantly freeze the victim
			if(!e.frozen)
				e.freeze();
			break;
		case "fireyField": //instantly burn the victim
			if(!e.burning)
				e.ignite();
			break;
		case "boulderFist": //send flying upward
			if(e.getBody()!=null)
				e.getBody().applyForceToCenter(0f, 240f, true);
			break;
		}
	}