@Override
	public void render (float delta) {
		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
		countdown.update(delta);
		if(countdown.isDone()){
			Objects.playScreen = new PlayScreen();
			ld.setScreen(new MainMenu(ld));
		}
		Objects.BATCH.begin();
		Objects.FONT.draw(Objects.BATCH, score, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2);
		countdown.render(50, 50);
		Objects.BATCH.end();
	}