public void remove(Entity entity) {
		if(entity instanceof Prop) {
			props.remove((Prop) entity);
		} else if(entity instanceof Actor) {
			cast.remove((Actor) entity);
		} else if(entity instanceof Projectile) {
			effects.remove((Moving) entity);
		}
		PropQuad.get().removeProp(entity);
		scenery.remove(entity);
	}