@Test
    public void gameIsOverWhenNoMorePlayers()
    {
        rp.resetGame();
        boolean b1 = !rp.isGameOver();
        rp.getEntities().addEntity(new TestRat());
        rp.getScore().resetScore(rp.getPlayers());
        boolean b2 = !rp.isGameOver();
        for (int i = 0; i < Const.initialLifeAmount; i++)
            rp.playerDied(1);
        boolean b3 = !rp.isGameOver();
        for (int i = 0; i < Const.initialLifeAmount; i++)
            rp.playerDied(2);
        boolean b4 = rp.isGameOver();
        assertTrue(b1 && b2 && b3 && b4);
    }