protected void setStandardUniforms() {
		if (m_model != null && m_modelLoc != -1) {
			GL.matrix2uniform(m_model, m_modelLoc);
		}
		if (m_modelIT != null && m_modelITLoc != -1) {
			GL.matrix2uniform(m_modelIT, m_modelITLoc);
		}
		if (m_view != null && m_viewLoc != -1) {
			GL.matrix2uniform(m_view, m_viewLoc);
		}
		if (m_projection != null && m_projectionLoc != -1) {
			GL.matrix2uniform(m_projection, m_projectionLoc);
		}
	}