@EventHandler(priority = EventPriority.HIGHEST)
	public void onStop(PlayerCommandPreprocessEvent event) {
		if((event.getMessage().equalsIgnoreCase("/stop") || event.getMessage().equalsIgnoreCase("stop")) && event.getPlayer().isOp()) {
			plugin.getLogger().info(ChatColor.AQUA + "Server is stopping, sync everyone's inventory!");
			for(Player p : plugin.getServer().getOnlinePlayers()) {
				if(p.hasPermission("sync.do")) {
					SerializableInventory si = SerializableInventory.fromInventory(p, p.getInventory());
					si.commit();
				}
			}
			plugin.getLogger().info(ChatColor.AQUA + "Sync complete!");
		}
	}