public double resolveCollisionY(AABB other, double moveAmtY) {
		double newAmtY = moveAmtY;
		if (moveAmtY == 0.0) {
			return moveAmtY;
		}
		if (moveAmtY > 0) {
			// Our max == their min
			newAmtY = other.getMinY() - maxY;
		} else {
			// Our min == their max
			newAmtY = other.getMaxY() - minY;
		}

		if (Math.abs(newAmtY) < Math.abs(moveAmtY)) {
			moveAmtY = newAmtY;
		}
		return moveAmtY;
	}