private void doStuff(Point temp){
		if(!ifOutOfMaze(temp)){
			if(pathSize[temp.x][temp.y] == -1){
				if(Game.get().level.getBlock(temp.x, temp.y).getType() == Block.AIR){
					toCheck.add(temp);
				}
				for(Teleporter t : teleporters){
					if(t.type.equals("in"))
						toCheck.add(new Point(t.toX, t.toY));
				}
			}
		}
	}