private BufferedImage getGunType() {

		// Checks if there is a gun to display
		if (player == null || player.getInventory().getGun() == null) {
			return null;
		}
		switch (player.getInventory().getGun().getName()) {
		case "Revolver":
			return revolver;
		case "Laser Revolver":
			return laserRevolver;
		case "Shotgun":
			return shotgun;
		case "Assault Rifle":
			return assaultRifle;
		case "Crossbow":
			return crossbow;
		case "Bazooka":
			return bazooka;
		default:
			return null;
		}
	}