private void setDoubleDown() {	
    	switch(playerTurn) {
	case(1):
	    if (canPlayer1DD) {
		canPlayer1DD = false;
		dd.setVisible(true);
	    }
	    else
		dd.setVisible(false);
	    break;
	case(2):
	    if (canPlayer2DD) {
		canPlayer2DD = false;
		dd.setVisible(true);
	    }
	    else
		dd.setVisible(false);
	    break;
	case(3):
	    if (canPlayer3DD) {
		canPlayer3DD = false;
		dd.setVisible(true);
	    }
	    else
		dd.setVisible(false);
	    break;
	case(4):
	    if (canPlayer4DD) {
		canPlayer4DD = false;
		dd.setVisible(true);
	    }
	    else
		dd.setVisible(false);
	    break;
    	}
    }