public void update(float dt) {
		this.timeElapsed += dt;
		if (timeElapsed > 1) {
			this.canBeCaptured = true;
		}
		if (this.getBody() != null) {
			Body body = this.getBody();
			if (body.getPosition().x < 0 || body.getPosition().y < 0
					|| body.getPosition().x > Gdx.graphics.getWidth() / Constants.WORLD_SCALE
					|| body.getPosition().y > Gdx.graphics.getHeight() / Constants.WORLD_SCALE) {
				body.setTransform(10 / Constants.WORLD_SCALE, 10 / Constants.WORLD_SCALE, body.getAngle());
			}
		}
	}