@Override
	public void update(GameContainer gc, StateBasedGame sbg, int delta) {
		//c//Check each Entity for collisions in the slowest, most straight-forward way. (Optimizations to come.)
		//System.out.println("STEP");
		for(int i = 0; i < collisionRoll.size(); ++i){
			Collidable a = collisionRoll.get(i);
			if (a.getCollisionType() != Collidable.CT_NONE)
				for(int j = i+1; j < collisionRoll.size(); ++j){
					Collidable b = collisionRoll.get(j);
					if (b.getCollisionType() != Collidable.CT_NONE){
						Collidinator.collide(sbg, a, b);
						//System.out.print(a.toString());System.out.print(" , ");System.out.println(b.toString());
					}
				}	
		}	
	}