@Override
	public void actionPerformed(ActionEvent e) {
		switch (e.getActionCommand()) {
			case "Start":
				Handler.game.startGame();
				break;
			case "Pause":
				Handler.game.pauseGame();
				break;
			case "Continue":
				Handler.game.resumeGame();
				break;
			case "Rules":
				Handler.game.helpGame();
				break;
			case "Exit":
				System.exit(0);
				break;
		}
	}