public void multiSpellEffectNPC(int npcId, int damage) {					
		switch(c.MAGIC_SPELLS[c.oldSpellId][0]) {
			case 12919: // blood spells
			case 12929:
				int heal = (int)(damage / 4);
				if(c.constitution + heal >= c.maxConstitution)
					c.constitution = c.maxConstitution;
				else 
					c.constitution += heal;
			break;
			case 12891:
			case 12881:
				if (Server.npcHandler.npcs[npcId].freezeTimer == 0) {
					Server.npcHandler.npcs[npcId].freezeTimer = getFreezeTime();
				}
			break;
		}	
	}