public void onLeave(Client client) {
		synchronized (players) {
			if (players.containsKey(client.getName())) {
				MafiaCharacter character = players.get(client.getName())
						.getCharacter();

				if (character != null) {
					// spiel endet möglicherwiese hier
				}

				players.remove(client.getName());
			}
		}
	}