@Override
    public void onMoveTick(int x, int y, Game game) {
        SinglePlayerGame spg = (SinglePlayerGame) game;
        if (filterByID(spg.getSquareNeighbors(x, y, 1), juggernaut.id).isEmpty()) {
            Location loc = spg.getFirstSquareNeighborLocation(x, y, 2, zombie.id);
            spg.moveEntity(x, y, loc == null ? Location.wander(x, y, 1) : Location.away(x, y, loc, 2));
        }
    }