public List<RawMaterial> getAvailableLine(MOB mob)
	{
		Item I=null;
		final List<RawMaterial> available=new Vector<RawMaterial>();
		for(int i=0;i<mob.numItems();i++)
		{
			I=mob.getItem(i);
			if((I instanceof RawMaterial)
			&&((I.material()&RawMaterial.MATERIAL_MASK)==RawMaterial.MATERIAL_CLOTH)
			&&(!CMLib.flags().isOnFire(I))
			&&(!CMLib.flags().isEnchanted(I))
			&&(I.container()==null)
			&&(I.fetchEffect(ID())==null))
				available.add((RawMaterial)I);
		}
		return available;
	}