public void tick(long delta) {
    	drawX = (int)(realX - game.getCameraX() - (width / 2));
    	drawY = (int)(realY - game.getCameraY() - height);

    	//animation
    	if(animated) {
            animationTimer -= ((0.000000001 * animationSpeed) * delta);
            if(animationTimer < 0) {
                animFrame++;
                animationTimer = animationTimerMax;

                if(animFrame > animFrameMax) animFrame = 0;
            }
        }
    }