@Override
    public void draw(FrameBuffer buffer) {
        buffer.blit(texture, 0, 0, buffer.getOutputWidth() - x, y, width, width, widthDest, heightDest, 0, false, new Color(165, 100 , 50));
        primitives.get("Select").blit(buffer);
        for (MassAttractObject3D obj : world.getSystem())
            primitives.get(getNameTypeObj(obj.getName())).blit(buffer);

    }