public void fillDeck(){
		
		/* Randomly assign the terrains. Set aside
		 * 4 sea terrains and stick them in the middle of
		 * the deck randomly. 
		 */
		
		Random rand = new Random();
	
		for (int i=0; i<(size-4); i++){
			
		int r = rand.nextInt(7);
			
		switch(r){
			
			case 0: 	{ td.add(new Terrain("Jungle", "/img/jungle.png")); break; } 
			case 1: 	{ td.add(new Terrain("Ice", "/img/ice.png")); break; }
			case 2: 	{ td.add(new Terrain("Forest", "/img/forest.png")); break; }
			case 3: 	{ td.add(new Terrain("Plains", "/img/plains.png")); break; }
			case 4: 	{ td.add(new Terrain("Swamp", "/img/swamp.png")); break; }
			case 5: 	{ td.add(new Terrain("Mountain", "/img/mountain.png")); break; }
			case 6: 	{ td.add(new Terrain("Desert", "/img/desert.png")); break; }
			}
		}
		
		for (int i=0; i<4; i++){
		
		rand = new Random();
		int r2 = rand.nextInt(34);
		td.add(r2,new Terrain("Sea", "/img/sea.png"));
			
		}		
		
		
	}