public void update(GameContainer container) {
		timeout--;
		
		if(timeout == 0 && current == images.size() - 1) {
			Board.menuStack.pop();
			Board.menuStack.add(new StartMenu());
		} else if(timeout == 0) {
			timeout = 150;
			current++;
		} else if((Mouse.isButtonDown(0) || Keyboard.isKeyDown(Keyboard.KEY_SPACE)) && !skipped) {
			skipped = true;
			timeout = 30;
			current = images.size() - 1;
		}
	}