@Override
	public void onPlace(Level l, int index, Server server) {
		int[] pos = l.IntToPos(index);
		int x = pos[0];
		int y = pos[1];
		int z = pos[2];
		if (l.getTile(x, y - 1, z) == Block.getBlock("Grass"))
			l.setTile(Block.getBlock("Dirt"), x, y - 1, z, server);
	}