public static void dropWall(ClanWars clanWars) {
		List<WorldObject> objects = clanWars.getWallObjects();
		Animation animation;
		switch (clanWars.getAreaType()) {
		case CLASSIC_AREA:
		case PLATEAU:
			animation = new Animation(10368);
			break;
		case FORSAKEN_QUARRY:
			animation = new Animation(10369);
			break;
		case BLASTED_FOREST:
			animation = new Animation(10370);
			break;
		case TURRETS:
			animation = new Animation(10371);
			break;
		default: return;
		}
		for (WorldObject object : objects) {
			for (Player p : clanWars.getFirstPlayers()) {
				p.getPackets().sendObjectAnimation(object, animation);
			}
			for (Player p : clanWars.getSecondPlayers()) {
				p.getPackets().sendObjectAnimation(object, animation);
			}
		}
	}