public void changePlayerDirection(int d) {
		setDirection(d);
		switch (d) {
			case 1:// down
				playerR.setRegion(0, 0 + (currentStep * 42), 37, 42);
				currentDirection = Direction.DOWN;
				break;
			case 2:// up
				playerR.setRegion(37, 0 + (currentStep * 42), 37, 42);
				currentDirection = Direction.UP;
				break;
			case 3:// right
				playerR.setRegion(74, 0 + (currentStep * 42), 37, 42);
				currentDirection = Direction.RIGHT;
				break;
			case 4:// left
				playerR.setRegion(111, 0 + (currentStep * 42), 37, 42);
				currentDirection = Direction.LEFT;
				break;
		}
		this.setRegion(playerR);
	}