public static void enginePulse(){
        if(Game.currentGame == null)
            return;
        if(ObjectAction.difficulty == null){
            Miscellaneous.log("[FATAL] Cycle rate not set, game ending.");
            Engine.destructGame();
        }
        for(Entity entity : Entity.entityList){
            entity.update();
        }
        Game.getSingleton().update();
    }