private void handleDropItem(Message m, GameSession s) {
		Player p = s.getPlayer();
		m.readInt();
		int slot = m.readLEShortA() & 0xFFFF;
		m.readLEShort();
		if(slot < 0 || slot >= 28 || p.getInventory().get(slot) == null) {
			return;
		}
		Item item = p.getInventory().get(slot);
		World.getSingleton().getGroundItemManager().dropItem(p, item);
		p.getInventory().set(slot, null);
		p.getInventory().refresh();
	}