public void paint(Graphics g) {
		switch (player.dir) {
			case 1:
				g.drawImage(image, player.getX()+30, player.getY()+15, player.gameScreen);
				break;
			case 2:
				g.drawImage(image, player.getX()+3, player.getY()+15, player.gameScreen);
				break;
			case 3:
				g.drawImage(image, player.getX()-5, player.getY()+15, player.gameScreen);
				break;
			default:
				break;
		}
	}