@Override
	public void handleMouseWorld(int x, int y, int flag) {
		if (!Game.currentGame.isActiveScene(this)) return;
		
		if (Mouse.isButtonDown(1)) {
			if (!Mouse.isGrabbed()) Mouse.setCursorPosition(Display.getWidth() / 2, Display.getHeight() / 2);
			
			Game.currentGame.mouseGrabbed = true;
			if (Mouse.isButtonDown(1)) Game.currentGame.rotateCamera();
			else Mouse.setCursorPosition(Display.getWidth() / 2, Display.getHeight() / 2);
		} else Game.currentGame.mouseGrabbed = false;
	}