public Projectile fire(Creep target)
	{
		Projectile temp = new Projectile(xpos, ypos, damage, type, level, target);
		switch(type)
		{
			case 0:
				temp.setSplash(splashRadius);
				break;
			case 1: 
				temp.setExtraGold(extraGold);
				break;
			case 2: 
				break;
			case 3:
				temp.setPoision(poisonDmg, poisonTime);
				break;
			case 4: 
				temp.setSlow(slowPercent, slowTime);
				break;
			case 5: 
				temp.setFreeze(freezeChance, freezeTime);
				break;
			case 6:
				break;
			case 7: 
				temp.setTrueSight(trueSightRange);
				break;
			case 8: 
				temp.setConfusion(confusionChance, confusionTime);
				break;
		}
		return(temp);
	}