public void editNextShip()
	{
		if(editingPos < shipSizes.length-1)
		{
			editingPos++;
			if(myTurnEditing)
			{
				editingShip = new Ship(shipSizes[editingPos], mySea.sea.length, mySea.sea[0].length, mySea.fleet);
				mySea.renderEditingShip = true;
			}
			else
			{
				editingShip = new Ship(shipSizes[editingPos], theirSea.sea.length, theirSea.sea[0].length, theirSea.fleet);
				theirSea.renderEditingShip = true;
			}
		}
		else
		{
			editingShip = new Ship();
			editingShip.xSize = 0;
			editingShip.ySize = 0;
			
			endEditingTurn();
		}
	}