public void render(FadingSpriteBatch sb) {
		Color overlay = sb.getColor();
		if(frozen){
			sb.draw(animation.getFrame(), getPixelPosition().x - rw, getPixelPosition().y - rh);
			sb.setColor(Vars.blendColors(Vars.FROZEN_OVERLAY, overlay));
		} else {
			if(light !=null)
				sb.setColor(Vars.DAY_OVERLAY);
			}
		sb.draw(animation.getFrame(), getPixelPosition().x - rw, getPixelPosition().y - rh);
		if(sb.isDrawingOverlay())
			sb.setColor(overlay);
		
		if(light!=null)
			light.setPosition(getPixelPosition());
	}