@Override
    public void onCombatTick(int x, int y, Game game) {
        List<Entity> neighbors = ((SinglePlayerGame) game)
                .getSquareNeighbors(x, y, 1);
        for (Entity neighbor : neighbors) {
            if (neighbor.id == EntityType.archer.id) {
                ((MortalEntity) neighbor).damage(3);
                warrior.damageDealt += 3;
            } else if (neighbor.id == EntityType.wizard.id) {
                ((MortalEntity) neighbor).damage(1);
                warrior.damageDealt++;
            }
        }
    }