@Override
	public void render(final Graphics g) {
		g.setColor(Color.black);

		g.g().drawRect(0, 0, tiles[0].length * TILE_SIZE, tiles.length * TILE_SIZE);
		for (int y = 0; y < tiles.length; y++) {
			for (int x = 0; x < tiles[0].length; x++) {
				tiles[y][x].render(g, x * TILE_SIZE, y * TILE_SIZE);
			}
		}

		for (Entity e : entities) {
			e.render(g);
		}
	}