public void BeginningThisHell(){                                       //Initialization of Stage objects massive
		Judge judge = new Judge();                                 
		for (int itanks = 0; itanks < amountTanks; itanks++)
		{
			tanks[itanks] = new Tank();
		 for(int i = 0; i < amountStage; i++)
		  {
			stage[i] = new Stage();
			judge.MaxSpeedStage(tanks[itanks].GetSpeedMax(),
								stage[i].getPassability());
		  }
		 for(int i = 0; i < amountFL; i++)
		  {                                                           //   -//- FL obj mass
			FL[i] = new FiringLine();
		  }
		}
	}