/*     */   private static void blockLoad(BlockState blockState)
/*     */   {
/* 141 */     blockState.update(true);
/* 142 */     BlockState state = blockState.getWorld().getBlockAt(blockState.getX(), blockState.getY(), blockState.getZ()).getState();
/*     */ 
/* 144 */     if ((state instanceof Sign))
/*     */     {
/* 146 */       for (int j = 0; j < 4; j++) {
/* 147 */         ((Sign)state).setLine(j, ((Sign)blockState).getLine(j));
/*     */       }
/* 149 */       state.update(true);
/*     */     }
/* 152 */     else if ((state instanceof Chest)) {
/* 153 */       ((Chest)state).getBlockInventory().setContents((ItemStack[])cargoMap.remove(state));
/*     */     }
/* 155 */     else if (cargoMap.containsKey(state)) {
/* 156 */       ((InventoryHolder)state).getInventory().setContents((ItemStack[])cargoMap.remove(state));
/*     */     }
/*     */   }