public void update(GameContainer container, StateBasedGame game, int delta,
			int mouseX, int mouseY) {
		if (contains(mouseX, mouseY) && !current.equals(mouseOver)) {
			current = mouseOver;
			currentColor = mouseOverTxtColor;
			mouseEnter.play(1, RLGame.SOUND_VOLUME);
		} else if (!contains(mouseX, mouseY) && !current.equals(basic)) {
			current = basic;
			currentColor = basicTxtColor;
		}
	}