private static void processMouseEvents(){

			if( Mouse.isButtonDown(0)){
				// FX VOLUME
				if(	Mouse.getX() > Game.SCREEN_WIDTH/4
						&& Mouse.getX() < Game.SCREEN_WIDTH/4*3
						&& Mouse.getY() > Game.SCREEN_HEIGHT - 166
						&& Mouse.getY() < Game.SCREEN_HEIGHT - 146){
					
						Options.FXVolume = (float) (Mouse.getX() - Game.SCREEN_WIDTH/4) / (Game.SCREEN_WIDTH/4*2);
				}
				
				// BG VOLUME
				if(	Mouse.getX() > Game.SCREEN_WIDTH/4
						&& Mouse.getX() < Game.SCREEN_WIDTH/4*3
						&& Mouse.getY() > Game.SCREEN_HEIGHT - 116
						&& Mouse.getY() < Game.SCREEN_HEIGHT - 96){
					
						Options.BGVolume = (float) (Mouse.getX() - Game.SCREEN_WIDTH/4) / (Game.SCREEN_WIDTH/4*2);
				}
				
			}
		
	}