private boolean validMove() {
		boolean test = false;
		if (test || m_test) {
			System.out.println("ConnectFour::validMove() BEGIN");
		}
		if (getTurnCount() == GAME_WIDTH * GAME_HEIGHT) {
			if (test)
				System.out.println("ConnectFour::validMove() - No more valid "
				                                                     + "moves");
			return false;
		} else {
			if (test || m_test) {
				System.out.println("ConnectFour::validMove() END");
			}
			return true;
		}

	}