@Override
	public void render (float delta) {
		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
		countdown.update(delta);
		if(countdown.isDone() && gameover){
			Objects.playScreen = new PlayScreen();
			ld.setScreen(new MainMenu(ld));
		}
		else if (countdown.isDone()){
			Objects.playScreen.failed((int) chunk.x, (int) chunk.y);
			ld.setScreen(Objects.playScreen);
		}
		camera.update();
		Objects.BATCH.setProjectionMatrix(camera.combined);
		Objects.BATCH.begin();
		Objects.FONT.drawMultiLine(Objects.BATCH, message, 0, Gdx.graphics.getHeight() / 2);
		Objects.BATCH.end();
	}