public void shoot(Point2D direcVect) {
		if(direcVect != null){
			adjustVect = SPEED_NORME / (Math.sqrt(Math.pow(direcVect.getX(), 2) + Math.pow(direcVect.getY(), 2)));
			speedX = (float) (direcVect.getX() * adjustVect);
			speedY = (float) (direcVect.getY() * adjustVect);
		}
		else{
			speedX = DEFAULT_SPEEDX;
			speedY = DEFAULT_SPEEDY;
		}
		
	}