public void move()
	{
		if (collidedWithOther())
		{
			move2 = true;
			if (xOther == x && yOther == y)
			{
				angle2 = (int) (Math.random() * 360);
			} else
			{
				angle2 = 180 + (int) (Math.toDegrees(Math.atan2(yOther - y, xOther - x)));
			}
		} else
		{
			move2 = false;
		}

		if (move)
		{
			lastX = x;
			lastY = y;
			x += speed * Math.cos(Math.toRadians(angle));
			y += speed * Math.sin(Math.toRadians(angle));
		}
		if (move2)
		{

			x += speed * Math.cos(Math.toRadians(angle2));
			y += speed * Math.sin(Math.toRadians(angle2));
		}
		if (this.x < 0)
		{
			this.x = 0;
		}
		if (this.y < 0)
		{
			this.y = 0;
		}
		if (this.x > 1230)
		{
			this.x = 1230;
		}
		if (this.y > 890)
		{
			this.y = 890;
		}
	}