public void checkCollision() {
		for(int y = 0; y <mg.getMapSize().getY(); y++){
			for(int x = 0; x <mg.getMapSize().getX(); x++){
				if(mg.getCol()[x][y]){//Ends loop if not collision square
					if(player.getColRect().intersects(new Rectangle(mg.getTileSize().getX()*x, mg.getTileSize().getY()*y,
							mg.getTileSize().getX()*x+mg.getTileSize().getX(), mg.getTileSize().getY()*y+mg.getTileSize().getY()))){
						Log.msg("Collision @ "+x+" "+y);
					}
				}
			}
		}
	}