@Override
	public void performClientActions(int userID, Integer[] actions) {
		GameObject player = gameObjects.get("PLAYER" + userID);
		for (Integer integer : actions) {
			switch (integer) {
			case ACTION_SHOOT:{
				GameObject ball = gameObjects.get("BALL");
				int offset = 3;
				if(player.isCloseTo(ball, offset)){
					ball.setViewDegree(player.getViewDegree());
					ball.setSpeed(ballSpeedShoot);
					ball.setCurrentAnimationType(animationMove);
				}
				break;
				}
			default:
				break;
			}
		}
	}