private void specialItemSpawner() throws Exception {
		// Gets random X,Y coordinates that will be on the bottom of the screen and make sure the word doesn't spawn off of it.
		randX = randLoc.getRand(530);
		randY = randLoc.getRand(150) + 150;

		// Gets a random number between 1 and 240.
		int randCheck = randLoc.getRand(240);

		/** Checks if the number is divisible by 240.  
		 * The random number will be 240 one in 240 times.
		 * A new number is made 60 times per second due to the frame rate and the way Update() works.
		 * Therefore, there is a 60 out of 240 (25%) chance that this if statement will be true.
		 * Simply put, every ten seconds, the player has a 1 in 4 chance of getting either a full-health pack or a bomb.
		 */
		if (randCheck % 240 == 0){
			// If the users health is greater than 60, don't waste their time by giving them a full-health.
			if (Settings.health > 60){
				bombOnScreen = true;
			}
			// 50%(approx.) chance they get a bomb.
			else if (randCheck <= 120){
				bombOnScreen = true;
			}
			// 50% chance(approx.) that they get a full-health.
			else if (randCheck > 120){
				fullhealthOnScreen = true;
			}

		}
	}