@Deprecated
	private void flipMap(){
		LogicalTile[][] map = worldMap;
		LogicalTile[][] fliped = new LogicalTile[map.length][map[0].length];
		int newX;
		int newY =0;
		for(int y = map.length-1;y>=0 ;y--){
			newX = 0;
			for(int x = map.length-1;x >=0;x--){
				fliped[newY][newX] = map[y][x];
				//System.out.println(newY+":"+newX+"<--"+y+":"+x);
				newX++;
			}
			newY++;
		}
		worldMap = fliped;
		for(int x = 0; x < worldMap.length; x++)
			for(int y = 0; y <worldMap[x].length;y++)
				if(gameBoard[x][y] != null)
					gameBoard[x][y].curLocation = new Point(x,y);
	}