private void sendIsland(Island island) {
		try {
			Game.server.sendPacketToAllClients(new Packet9Island(island));
			
			for (Entity e : island.getEntities()) {
				if (e instanceof EntityBuilding) Game.server.sendPacketToAllClients(new Packet10EntityBuilding((EntityBuilding) e, map.islands.indexOf(island)));
			}
		} catch (Exception e) {}
	}