public static void defineEnemies(int level){
		enemyDim.clear();
		enemyDim.put("skeleton", new int[]{26, 46});
		try {
			skeleton.add(ImageIO.read(CharacterManager.class.getClassLoader().getResourceAsStream("images/Skeleton1.png")));
			skeleton.add(ImageIO.read(CharacterManager.class.getClassLoader().getResourceAsStream("images/Skeleton2.png")));
			skeleton.add(ImageIO.read(CharacterManager.class.getClassLoader().getResourceAsStream("images/Skeleton3.png")));
			skeleton.add(ImageIO.read(CharacterManager.class.getClassLoader().getResourceAsStream("images/Skeleton4.png")));
			skeletonF.add(ImageIO.read(CharacterManager.class.getClassLoader().getResourceAsStream("images/SkeletonF1.png")));
			skeletonF.add(ImageIO.read(CharacterManager.class.getClassLoader().getResourceAsStream("images/SkeletonF2.png")));
			skeletonF.add(ImageIO.read(CharacterManager.class.getClassLoader().getResourceAsStream("images/SkeletonF3.png")));
			skeletonF.add(ImageIO.read(CharacterManager.class.getClassLoader().getResourceAsStream("images/SkeletonF4.png")));
			enemySprites.put("skeleton", skeleton);
			enemySpritesF.put("skeleton", skeletonF);
		} 
		catch (IOException e){
			e.printStackTrace();
		}
		createEnemy(posRel(0, 1, 3), PlatformManager.floors.get(0).y, "skeleton", 1);
		createEnemy(posRel(1, 1, 2), PlatformManager.floors.get(1).y, "skeleton", 1);
	}