private void applyChoice(GameContainer container, int mouseX, int mouseY)
			throws SlickException {
		if (choice1.contains(mouseX, mouseY)) {
			menuValidate.play(1, RLGame.SOUND_VOLUME);
			game.enterState(RLGame.MAP_STATE,
					new FadeOutTransition(Color.black), new FadeInTransition(
							Color.black));
		} else if (choice5.contains(mouseX, mouseY))
			container.exit();
		else if (choice2.contains(mouseX, mouseY)
				|| choice3.contains(mouseX, mouseY)
				|| choice4.contains(mouseX, mouseY))
			JOptionPane.showMessageDialog(null,
					"Choix non implementé, encore du boulot pour les Devs !",
					"Erreur", JOptionPane.INFORMATION_MESSAGE);

	}