static public Spell getDarkSpell(int i)
    {
        switch (i)
        {
            default:
            case 0:
                return new Darkness();
            case 1:
                return new DarkSoulBall();
            case 2:
                return new DarkAura();
            case 3:
                return new DarkSummonBall();
            case 4:
                return new DarkTeleport();
            case 6:
                return new LightningShield();
        }
    }