protected void clearGame(MouseEvent e, int cx, int cw, int cy, int ch, TicTacToeBoard tb, TicTacToePlayer tp, Main m, LinkedList<Square> SquareStore) {
        // clear game button
        if (e.getX() > cx && e.getX() < cx + cw) {
            if (e.getY() > cy && e.getY() < cy + ch) {
                this.clearPlayerScores(tp);
                for (int i = 0; i < 10; i++) {
                    this.wipeBoard(tb, tp, SquareStore);
                }
            }
        }
    }