private PlayerEffect getWinEffect(RoomType roomType) {
		PlayerEffect effect = null;
		int randNum = rand.nextInt(100);
		switch(roomType){
		case DOOR:
			effect = new UseKeyEffect();
			break;
		case EXIT:
			effect = new WinGameEffect();
			break;
		case PATH:
			if(randNum < 30)
				effect = new IncreaseHealthEffect();
			else if(randNum > 85)
				effect = new GrantKeyEffect();
			else
				effect = new GrantPointsEffect();
			break;
		default:
			effect = new NullEffect();
			break;
		
		}
		return effect;
	}