private void castEffect(EntityPlayer p, PlayField f) {
		switch (type) {
		case SLOMO:
			f.setSlomo(3, 1200);
			break;
		case MISSLE:
			p.setWeapon(EntityPlayer.Weapon.MISSLE);
			break;
		case LASER:
			p.setWeapon(EntityPlayer.Weapon.LASER);
			break;
		case NUKE:
			p.setWeapon(EntityPlayer.Weapon.NUKE);
			break;
		case PACHMAN:
			break;
		case SHIELD:
			break;
		default:
			break;
		}
	}