private static int getColor(ColorType c) {
		switch (c) {
			case PLAYER:
				return currentPlayerColor;
			case WALL:
				return currentWallColor;
			case SLOW_WALL:
				return currentSlowWallColor;
			case OBJECT:
				break;
			case PROJECTILE:
				break;
			default:
				break;
		}

		return 0;
	}