public void move(){
		super.move();
		
		if(this.clock%10==0){
			
			if(this.clock%50 == 0){
				this.angle = Math.PI*3/2;
			}
			
			PlayerShip p = game.getPlayer();
			double dFromPlayer = Math.sqrt(Math.pow(p.x-x, 2)+Math.pow(p.y-y, 2));
			
			if(dFromPlayer < 128){
				this.angle = Math.PI*3/2;
				this.velocity += 1.2;
			}
		}

		if(game.t%10 == 0 && game.random(0, 1, 1)==1){
			shoot(Math.PI*3/2);
		}
	}