public static boolean canMove(){
		IsoEntity other;
		for (Iterator<IsoEntity> iie = PistolCaveGame.stop.iterator(); iie.hasNext(); ) {
			other = iie.next();
			if(secondPlayer){
				
				if (PistolCaveGame.player2.collides(other) != null) return false;
			}
			else{
				
				if (PistolCaveGame.player.collides(other) != null) return false;
			}
			
		}
		
		return true;
	
	}