public ClientSendThread(Registry r, GameController gc, DatagramSocket s, InetAddress a, int p) {
        registry = r;
        gameController = gc;
        socket = s;
        address = a;
        port = p;
        
        System.out.println("ClientSendThread started");

        String data = "Go!";
        try {
            sendPacket(data);
        } catch (IOException e) {
            e.printStackTrace();
            //running = false;
        }
    }