public void DropArrows(int EnemyX, int EnemyY) {
					if(playerEquipment[playerWeapon] != 4214 && playerEquipmentN[playerArrows] != 0)
					if (ItemHandler.itemAmount(playerEquipment[playerArrows], EnemyX, EnemyY) == 0) {
				ItemHandler.addItem(playerEquipment[playerArrows], EnemyX, EnemyY, 1, playerId, false);
			} else if (ItemHandler.itemAmount(playerEquipment[playerArrows], EnemyX, EnemyY) != 0) {
				int amount = ItemHandler.itemAmount(playerEquipment[playerArrows], EnemyX, EnemyY);
				ItemHandler.removeItem(playerEquipment[playerArrows], EnemyX, EnemyY, amount);
				ItemHandler.addItem(playerEquipment[playerArrows], EnemyX, EnemyY, amount + 1, playerId, false);
			}
		}