@Override
	public void update(int delta) {
		lifetime += delta;
		
		if(type == ASTEROID)
			y += 0.1f * delta;

		if(first && lifetime >= MAX_LIFETIME)
			isAlive = false;
	
		if(lifetime >= MAX_LIFETIME){
			lifetime = 0;
			first = true;
			if(type == PLAYER)
				Game.getPlayer().hide();
		}
	}