public void getResourceInfo(gamelogic.PublicGameBoard pub, boolean exp) {
		List<catanui.BoardObject.type> data = pub.resData();
		for (int i = 0; i < data.size(); i++) {
			Tile active = (exp)? getTileByIntExp(i):getTileByInt(i);
			if (active == null) return;
			switch (data.get(i)) {
			case WHEAT:
				active.setType(TileType.Wheat);
				break;
			case ORE:
				active.setType(TileType.Ore);
				break;
			case WOOD:
				active.setType(TileType.Timber);
				break;
			case SHEEP:
				active.setType(TileType.Sheep);
				break;
			case BRICK:
				active.setType(TileType.Brick);
				break;
			default:
				active.setType(TileType.Desert);
				break;
			}
		}
	}