public static void equipWeapon(WeaponType type, CharacterSheet sheet) {
        switch (type) {
            case mel_sword:
                sheet.atk_dmg = 10;
                sheet.damageType = DamageType.SLASHING;
                sheet.range = 1;
                break;
            case rng_bow:
                sheet.atk_dmg = 8;
                sheet.damageType = DamageType.PIERCING;
                sheet.range = 10;
                break;

        }

    }