protected void agregarEnJuego(){
		final Disparo controllerDisparo = this;
		Color color = Color.BLUE;
		switch(this.tipo){
			case CONVENCIONAL:
				color = Color.BLUE;
				break;
			case MINA_SIMPLE:
				color = Color.GREEN;
				break;
			case MINA_DOBLE:
				color = Color.RED;
				break;
			case MINA_TRIPLE:
				color = Color.YELLOW;
				break;
			case MINA_CONTACTO:
				color = Color.CYAN;
				break;
		}

		final Color tColor = color;
		this.gameLoop.agregar(new Elipse(this.ladoX, this.ladoY, (ObjetoPosicionable) new ObjetoPosicionable(){
			public int getX(){
				return controllerDisparo.getX();
			}
			public int getY(){
				return controllerDisparo.getY();
			}
		}){
			public Color getColor(){
				return tColor;
			}
		});
	}