public void keyPressed(KeyBindingEvent keyBindingEvent) {
				
		//Only toggle state when not on the gamescreen
		if (!keyBindingEvent.getScreenType().equals(ScreenType.GAME_SCREEN)) {
			return;
		}
		
		SpoutPlayer sPlayer = keyBindingEvent.getPlayer();		
		if(sPlayer.hasPermission("playerplus.use")) {
			new TextureChooser(PlayerPlus.getInstance(), keyBindingEvent.getPlayer());
		}

	}