public void draw(Graphics2D g){
		if(bulletTime&&btTimer > 0&&!btCooldown){
			try {
				System.out.println("BULLET TIME");
				Thread.sleep(btTime);
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
		}else if(btTimer == 0){
			btCooldown = true;
		}
		if(gameStates[currentState] != null){
			gameStates[currentState].draw(g);
		}
	}