public void move() {
		if (type) {
			if (x <= 1280)
				offScreen = false;
			x += MISSILE_SPEED;
			if (x > BOARD_WIDTH)
				visible = false;
			if (hit)
				visible = false;
		} else {
			if (x <= 1280)
				offScreen = false;
			x -= MISSILE_SPEED;
			if (x < 0)
				visible = false;
			if (hit)
				visible = false;
		}
	}