public static void playToLocation(Location loc, FireworkEffect fe) {
                Object packet = makePacket(loc, fe);
                for (Entity e : loc.getWorld().getEntities()) {
                        if (e instanceof Player) {
                                if (e.getLocation().distance(loc) <= 60) {
                                        sendPacket(packet, (Player) e);
                                }
                        }
                }
        }