public void draw(Graphics2D g) {

		g.setColor(color1);
		g.fillOval((int) (x - r), (int) (y - r), 2 * r, 2 * r);
		if (GamePanel.player.getGunType() == 4) {
			g.setColor(color2);
			g.fillOval((int) (x - r), (int) (y - r), 2 * r, 2 * r);
			g.setColor(color2.darker());
			g.drawOval((int) (x - r), (int) (y - r), 2 * r, 2 * r);
		}
	}