public void render(Screen screen) {
		screen.renderAbsolute(x, y, Sprite.back);
		if (weapon != null) screen.renderAbsolute(x, y + offY, weapon.sprite);
		if (spell != null) screen.renderAbsolute(x, y + offY, spell.sprite);
		screen.renderAbsolute(x, y, Sprite.box);
		if (selected) {
			screen.renderAbsolute(x, y, Sprite.selected);
			if (isWand) {
				for (int i = 0; i < spellGUI.size(); i++) {
					spellGUI.get(i).render(screen);
					HUD.spells = true;
				}
			}
		}
	}