private void removePlayer(Player plr) {
		if(plr.Privatechat != 2) { //PM System
			for(int i = 1; i < maxPlayers; i++) {
				if (players[i] == null || players[i].isActive == false) continue;
				players[i].pmupdate(plr.playerId, 0);
			}
		}
		// anything can be done here like unlinking this player structure from any of the other existing structures
		plr.destruct();
	}