public void drawMissiles(Graphics2D g2d) {
		
		// Code to handle missiles of craft
		
		missileList = craft.getMissiles();
		
		for(int i = 0; i < missileList.size(); i++) {
			Missile currMissile = missileList.get(i);
			if(currMissile != null && currMissile.isVisible()) {
				currMissile.move();
				g2d.drawImage(currMissile.getImage(), currMissile.getX(), currMissile.getY(), null);
			} else {
				missileList.remove(i);
			}
				
		}
		
		// Code to handle missiles of Boss
		
		if(bossMode) {
			bossMissileList = boss.getMissiles();
			
			for(int i = 0; i < bossMissileList.size(); i++) {
				Missile currMissile = bossMissileList.get(i);
				if(currMissile != null && currMissile.isVisible()) {
					currMissile.move();
					g2d.drawImage(currMissile.getImage(), currMissile.getX(), currMissile.getY(), null);
				} else {
					bossMissileList.remove(i);
				}
			}
		}
		
	}