public void add(Entity entity) {
		if(entity instanceof Prop) {
			props.add((Prop) entity);
		} else if(entity instanceof Actor) {
			cast.add((Actor) entity);
		} else if(entity instanceof Projectile) {
			effects.add((Moving) entity);
		}
		PropQuad.get().update(entity);
		scenery.add(0, entity);
	}