public Hunter move() {
		
		int newX = this.xCoord + this.xDirection;
		int newY = this.yCoord + this.yDirection;
		
		if (0 > newX || newX >= 4 || 0 > newY || newY >= 4){ 
			//--> bump, exit}
		} else { 
			this.xCoord = this.xCoord + this.xDirection;
			this.yCoord = this.yCoord + this.yDirection;
		}
		this.performance = this.performance -1;
		
		return this;
	}