public void slaughter(GameWorld gw) {
		gw.map[y][x].blood += 1500;
		for (int dy = -1; dy < 2; dy++) {
			if (y + dy < 0 || y + dy >= gw.map.length) { continue; }
			for (int dx = -1; dx < 2; dx++) {
				if (x + dx < 0 || x + dx >= gw.map[y].length) { continue; }
				if (gw.r.nextInt(3) == 0) {
					gw.map[y + dy][x + dx].blood += 500;
				}
			}
		}
		killed = true;
	}