private void renderPlayerInventory(Graphics2D graphics) {
		for (int i = 0; i < objectTron.getActivePlayerInfo().getInventoryItems().size(); i++) {
			int xCoordinate = startPointXCoordinate + (i%3 * 40);
			int yCoordinate = startPointYCoordinate + 350 + (i/3 * 40);
			List<ElementInfo> item = new ArrayList<ElementInfo>();
			item.add(objectTron.getActivePlayerInfo().getInventoryItems().get(i));
			drawGameElement(graphics, item, new Position(xCoordinate, yCoordinate));
		}
	}