private void mapGameAction(int code, boolean isMouseMap) {
	        if (inputManager.getMaps(action).size() >= 3) {
	            inputManager.clearMap(action);
	        }
	        if (isMouseMap) {
	            inputManager.mapToMouse(action, code);
	        }
	        else {
	            inputManager.mapToKey(action, code);
	        }
	        resetInputs();
	        screen.getFullScreenWindow().requestFocus();
	    }