public void generateLevel() {
		for (int y = 0; y < height; y++) {
			for (int x = 0; x < width; x++) {
				if(x*y%10<7){
					tiles[x + y * width] = Tile.GRASS.getId();
				}else{
					tiles[x + y * width] = Tile.STONE.getId();
				}
			}
		}
	}