private void drawPlayers(Graphics g){
		g.setColor(Color.BLACK);
		for(int i=0; i<grid.length; i++){
			for(int j=0; j<grid[0].length; j++){
				for(GameMatter itm: grid[i][j].getItems()){
					if(itm instanceof Bandit){
						if(itm.equals(player))
							g.setColor(Color.MAGENTA);
						g.fillRect(j*widthBlock+padding, i*heightBlock+padding, bandit, bandit);
						break;
					}
				}
			}
		}
	}