public String playerWaddleToExact(int r, int c)
	{
		queueTiles.clear();
		Tile t = location.grid.getTile(r,c);
		if (sortie != null)
		{
			if (!sortie.land.contains(t))
			{
				return "You cannot use a sortie unit outside its city.";
			}
		}
		if (t != null)
		{
			if (t.owner == null)
			{
				waddleToExact(r,c);	
				return null;
			}
			else
			{
				//Allow the operation if they're at war
				if (owner.isWar(t.owner) || owner.isOpenBorder(t.owner) || owner.equals(t.owner))
				{
					waddleToExact(r,c);	
					return null;
				}
				else 
				{
					return "You do not have access. Declare war or request open borders.";
				}
			}
		}
		return "You cannot go to this tile.";
	}