@Override
	public void keyReleased(KeyEvent e) {
		switch (e.getKeyCode()) {
		case KeyEvent.VK_UP:
			break;
		case KeyEvent.VK_DOWN:
			playerSpriteType = Constants.SPRITE_NORMAL;
			player.setDucked(false);
			player.stop();
			break;
		case KeyEvent.VK_LEFT:
			player.stopLeft(true);
			player.stop();
			break;
		case KeyEvent.VK_RIGHT:
			player.stopRight(true);
			player.stop();
			break;
		case KeyEvent.VK_SPACE:
			playerSpriteType = Constants.SPRITE_NORMAL;
			break;
		}
	}