private void updatemove() {
		xa = 0;
		ya = 0;
		Player player = level.getPlayerRadius(this, 50);
		if(player != null) {
			if (x < player.getX()) xa++;
			if (x > player.getX()) xa--;
			if (y < player.getY()) ya++;
			if (y > player.getY()) ya--;
		}
		
	}