private void fireBreath (Player p, int level, ItemStack i) {
		System.out.println("FireBreath has been called for player " + p.getDisplayName() + ".");
		
		int fireDuration = 0;
		int breathDuration = 0;
		int cooldown = 200;
		
		if (level == 1) {
			fireDuration = 60;
			breathDuration = 80;
		} else if (level == 2) {
			fireDuration = 80;
			breathDuration = 80;
		} else if (level == 3) {
			fireDuration = 100;
			breathDuration = 120;
		} else if (level == 4) {
			fireDuration = 120;
			breathDuration = 160;
		} else if (level == 5) {
			fireDuration = 140;
			breathDuration = 160;
		}
		
		
		
		
		animation(p, 20, fireDuration, breathDuration, cooldown);
		
		}