public void tick(Input input, double delta) {
		time += delta;
		twinkTime += delta;
		if (input.buttons[Input.ESCAPE] && time < 5D) {
			time = 5D;
		}

		if (twinkTime >= nextTwink) {
			eyesOpen = !eyesOpen;
			if (!eyesOpen) {
				nextTwink = Math.random() * 0.4;
			} else {
				nextTwink = Math.random() * 2 + 1.337;
			}
			twinkTime = 0D;
		}

		if (time > 5) {
			if (!played) {
				played = true;
				Sound.bling.play();
			}
			if (input.buttons[Input.SHOOT] && !input.oldButtons[Input.SHOOT]) {
				// Sound.startgame.play();
				Sound.bling.play();
				setScreen(new GameScreen());
				input.releaseAllKeys();
			}
		}
	}