@Override
	public boolean invoke(MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel)
	{
		if((!auto)&&(!mob.isInCombat()))
		{
			mob.tell(L("You must be in combat first!"));
			return false;
		}

		MOB target=mob;
		if((auto)&&(givenTarget!=null)&&(givenTarget instanceof MOB))
			target=(MOB)givenTarget;

		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		// now see if it worked
		final boolean success=proficiencyCheck(mob,0,auto);
		if(success)
		{
			final CMMsg msg=CMClass.getMsg(mob,target,this,CMMsg.MSG_QUIETMOVEMENT,auto?L("<T-NAME> is braced for an attack!"):L("<S-NAME> brace(s) for an attack!"));
			if(mob.location().okMessage(mob,msg))
			{
				mob.location().send(mob,msg);
				beneficialAffect(mob,target,asLevel,0);
			}
		}
		else
			return beneficialVisualFizzle(mob,null,L("<S-NAME> attempt(s) to brace <S-HIM-HERSELF>, but get(s) distracted."));

		// return whether it worked
		return success;
	}