@EventHandler
	public void onEntityDeath(EntityDeathEvent event){
		ItemStack drop = new ItemStack(Material.GOLD_NUGGET, 1);
		Entity entity = event.getEntity();
		int chance = DeityNether.config.getDropChance();
		if(entity instanceof PigZombie && entity.getWorld().getEnvironment() == Environment.NETHER){
			event.getDrops().clear();
			event.getDrops().add(new ItemStack(Material.ROTTEN_FLESH));
			int rn = (int)Math.random() * ((100 - chance) + 1) + chance;
			if(rn < chance){
				event.getDrops().add(drop);
			}
		}else if(entity instanceof Player){
			PlayerStats.setLeaveTime((Player)event.getEntity(), true);
		}
	}