public static PVector resolveBottomRight(PVector v) {
		PVector result = new PVector();
		if (((v.heading() > (float)(3*Math.PI/4)) && (v.heading() <= (float)Math.PI)) || 
			((v.heading() > (float)-Math.PI) && (v.heading() < (float)(-Math.PI/4))))
		{
			result.x = -(float) (v.mag() * Math.cos(Math.PI/4));
			result.y = -(float) (v.mag() * Math.sin(Math.PI/4));
		}
		return result;
	}