public void drawOptions(SpriteBatch sb) {
		int x, y, px = font[0].getRegionWidth()-1, py = font[0].getRegionHeight() + 2;

		for (int j = 0; j <= menuMaxY; j++)
			for (int i = 0; i <= menuMaxX; i++) {
				x = (Game.width/2 - menuOptions[i][j].length() * px - px/2)/2 ;
				y = (Game.height/4 - j * py - 28);
				
				if (i == cursor.x && j == cursor.y){
					sb.draw(btnHighlight.getFrame(), 0, y - 1); // draw menu button highlight
					sb.draw(btnHighlight.getFrame(), (Game.width/4 - PERIODX + 1), y-1);
				}
				
				drawString(sb, font, px, menuOptions[i][j], x, y); // draw menu buttons
			}
	}