private void addFiredBallToStrand() {
		switch(strand) {
		case 0: inPlayOne.add(firedBall); break; 
		case 1: inPlayTwo.add(firedBall); break;
		case 2: inPlayThree.add(firedBall); break;
		case 3: inPlayFour.add(firedBall); break;
		}
	}