public static void main(String[] args)
    {
        Grid<Actor> gr = new BoundedGrid<Actor>(5, 9); //create a 5x9 grid
        world = new ActorWorld(gr);
        boolean doneSpawning = false;
        
        //go through each cell
        for(int r = 0; r < gr.getNumRows(); r++)
        {
            for(int c = 0; c < gr.getNumCols(); c++)
            {
                Location placeLoc = new Location(r,c);
                // Spawn in row 0
                if(r == 0)
                {
                	// if(c == 0){spawn(placeLoc, new Player());}
                	if(c == 1)
                    {
                		/*
                		Chest innerChest = new Chest(200, 200);
                		innerChest.setName("Inner chest");
                             
                        Log log = new Log();
                        log.setName("log");
                        
                        if(innerChest.canContain(log)) {innerChest.add(log);}
                        
                        Chest outerChest = new Chest(500, 500);
                        outerChest.setName("Outer chest");
                        if(outerChest.canContain(innerChest)) {outerChest.add(innerChest);}
                        
                        Log log2 = new Log();
                        log2.setName("log2");
                        if(innerChest.canContain(log2)) {innerChest.add(log2);}
                        
                		spawn(placeLoc, outerChest);
                		
                		System.out.println(outerChest + "\n");
                		System.out.println(innerChest + "\n");
                		System.out.println(log + "\n");
                		System.out.println(log2 + "\n");
                		*/
                    } // end (0,0) spawning
                    else if(c == 2) {spawn(placeLoc, new Tree());}
                    else if(c == 3) {spawn(placeLoc, new Goblin());}
                    // else if(c == 4) {spawn(placeLoc, new Log());}
                    // else if(c == 5) {spawn(placeLoc, new Tree());}
                    // else if(c == 6) {spawn(placeLoc, new Human());}
                    // else if(c == 7) {spawn(placeLoc, new Wizard());}
                } // end row 0
                else
                {
                    doneSpawning = true;
                    break;
                } //end this spawn
            } //col++
            if(doneSpawning) break;
        } //row++
        
        world.show();
    }