public final void keyPressed(int keyCode)
			{
				switch (keyCode)
					{

					case (KEY_UP):
						facing = NORTH;
						break;
					case (KEY_DOWN):
						facing = SOUTH;
						break;
					case (KEY_LEFT):
						facing = WEST;
						break;
					case (KEY_RIGHT):
						facing = EAST;
						break;
					case (KEY_DELETE):
						this.damageEntity(Tools.randPercent());
						break;
					}
			}