@Override
	public boolean okMessage(final Environmental myHost, final CMMsg msg)
	{
		if((affected==null)||(!(affected instanceof MOB))||(invoker==null))
			return true;
		if(affected==invoker)
			return true;

		final MOB mob=(MOB)affected;
		// preventing distracting player from doin anything else
		if(msg.amISource(mob)
		&&(msg.targetMinor()==CMMsg.TYP_WEAPONATTACK)
		&&(!missedLastOne)
		&&(CMLib.dice().rollPercentage()>mob.charStats().getSave(CharStats.STAT_SAVE_MIND)))
		{
			missedLastOne=true;
			mob.location().show(mob,null,CMMsg.MSG_NOISYMOVEMENT,L("<S-NAME> become(s) distracted."));
			return false;
		}
		missedLastOne=false;
		return super.okMessage(myHost,msg);
	}