private void renderPlayerInventory(Graphics2D graphics) {
		for (int i = 0; i < objectTron.getActivePlayer().getInventory().size(); i++) {
			int xCoordinate = startPointXCoordinate + (i * 40);
			int yCoordinate = startPointYCoordinate + 350;
			drawGameElement(graphics, objectTron.getActivePlayer()
					.getInventory().get(i), new Position(xCoordinate,
					yCoordinate));
		}
	}