public static void initLevel() throws SlickException{
		// game objects
		meds = new ArrayList<Pickable>();
		mobs = new ArrayList<Enemy>();
		alpha = 0;

		new Level(++level);
		new Character(Level.startPoint.getX(), Level.startPoint.getY()-1);
		timer = 10000;
		
		if(level == -1){
			Sounds.music.stop();
		}
	}