public void getTester()
	{
		networkController.SendMessage("getPromotion#" + clientId + "," + clientType + "," + userTester + ","  + userName);
		clientType = userTester;
		tester = true;

		cleanLabels();
		
		if(observer)
			getObserver.setVisible(true);
		if(contributor)
			getContributor.setVisible(true);
		if(reporter)
			getReporter.setVisible(true);
		
		if(committer)
			getCommitter.setVisible(true);
		if(leader)
			getLeader.setVisible(true);
		
		actualRole = ActualRole.Tester;
		actualRoleLabel.setLocation(545, 20);
		actualRoleLabel.setText("Current Role: " + actualRole);
		actualRoleLabel.setVisible(true);
		
		if (numCommittedSatisfactory >= gameSettings[numTestedSettings] && !committer) {
			getPromotedCommitter.setVisible(true);
		}
		
		gameInfoRow1Label.setText("Test " + gameSettings[numTestedSettings]  + " values and ask for Committing");
		gameInfoRow1Label.setSize(225, 20);
		gameInfoRow1Label.setLocation(505, 90);
		gameInfoRow1Label.setVisible(true);
		
		gameInfoRow2Label.setText("to get promoted as a Committer.");
		gameInfoRow2Label.setLocation(520, 110);
		gameInfoRow2Label.setSize(180, 20);
		gameInfoRow2Label.setVisible(true);
		
		gameInfoRow3Label.setText("Select a value you think is a correct and push");
		gameInfoRow3Label.setLocation(490, 160);
		gameInfoRow3Label.setSize(250, 20);
		gameInfoRow3Label.setVisible(true);
		
		gameInfoRow4Label.setText("the button to start a Voting Session!");
		gameInfoRow4Label.setLocation(520, 180);
		gameInfoRow4Label.setSize(200, 20);
		gameInfoRow4Label.setVisible(true);
		
		gameInfoRow5Label.setText("(If there is not another voting session active)");
		gameInfoRow5Label.setLocation(490, 205);
		gameInfoRow5Label.setSize(250, 20);
		gameInfoRow5Label.setVisible(true);
				
		gameInfoRow6Label.setText("Number of values committed: " + numCommittedSatisfactory);
		gameInfoRow6Label.setLocation(522, 280);
		gameInfoRow6Label.setSize(200, 20);
		gameInfoRow6Label.setVisible(true);
		
		repaint();
	}