public void newdrain() // this makes it so when the player activates a new prayer if the new drain rate is faster it uses that one ;)
{
int OldDrain = PrayerDrain;
if(NewDrain > OldDrain && Noprayer == false)
{
PrayerDrain = OldDrain;
}
else if(NewDrain <= OldDrain || Noprayer == true)
{
PrayerDrain = NewDrain;
}
}