public Player getPlayer1() {
	    boolean test = false;
        if (test || m_test) {
            System.out.println("Game :: getPlayer1() BEGIN");
        }
        
		if (m_player1 == null) {
			System.out.println("Game::GetPlayer1 - "
			                                + "m_player1 has not yet been set");
			throw new NullPointerException();
		} else {
		    if (test || m_test) {
	            System.out.println("Game :: getPlayer1() END");
	        }
		    
			return m_player1;
		}
		
        
	}