protected boolean nearPlayer() {
		if(targetEntity.x > x-(width/2)-detectionRadius && targetEntity.x < x+(width/2)+detectionRadius && targetEntity.side != side){
			if(targetEntity.y > y-(height/2)-detectionRadius && targetEntity.y < y+(height/2)+detectionRadius ){
				return true;
			} else return false;
		} else return false;
	}