public void render() {
		switch (getState()) {
		case GAME:
			glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
			glColor4f(1, 1, 1, 1);
			realm.render();
			player.render();
			effectsHandler.render();
			interfacehandler.render();
			break;
		case MAIN_MENU:
			break;
		case OPTIONS:
			break;
		case DEAD:
			glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
			glColor4f(1, 1, 1, 1);
			Screen_Death.render();
			break;
		case INTRO:
			break;
		}
	}