public GameStateManager() {

		// Music.init();

		gameStates = new GameState[NUMGAMESTATES];

		CustomFont.maximilien = CustomFont.load("/Fonts/maximilien.TTF");
		GraphicsEnvironment ge = GraphicsEnvironment
				.getLocalGraphicsEnvironment();
		String[] fontFamilies = ge.getAvailableFontFamilyNames();
		for (String b : fontFamilies) {
			Print.say(b);
		}

		currentState = STARTMENU;
		loadState(currentState);

	}