@Override
	public void render(float delta) {
		Gdx.gl.glClearColor(1f, 1f, 1f, 1);
		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
		if(manager.update()){
			// we are done loading, let's move to another screen!
			AssetLoader.getInstance().setManager(manager);
			this.game.setScreen(new TitleScreen(game));
		}
		// display loading information
	      float progress = manager.getProgress();
	      this.spriteBatch.begin();
//	      this.font.draw(spriteBatch, "LOADING " + (int)(progress * 100) + "% ", Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2);      
	      this.spriteBatch.end();
	}