@Override
	public void keyPressed(KeyEvent e) {
		/*
		 * Keys auswerten und an Modelaktionen weiterleiten.
		 * TODO: Mapping Konfigurabel machen
		 */
		int keyCode = e.getKeyCode();
		switch (keyCode) {
		  case KeyEvent.VK_A:
			  model.movePlayer(0, Model.Direction.LEFT);
			  break;
		  case KeyEvent.VK_D:
			  model.movePlayer(0, Model.Direction.RIGHT);
			  break;
		  case KeyEvent.VK_W:
			  model.movePlayer(0, Model.Direction.UP);
			  break;
		  case KeyEvent.VK_S:
			  model.movePlayer(0, Model.Direction.DOWN);
			  break;
		  case KeyEvent.VK_SPACE:
			  model.playerPlacesBomb(0);
			  break;
		  default:
			  /*
			   * Mache nichts.
			   */
		}
		
	}