public void getRollInfo(gamelogic.PublicGameBoard pub, boolean exp) {
		List<Integer> data = pub.rollData();
		for (int i = 0; i < data.size(); i++) {
			Tile active = (exp)? getTileByIntExp(i):getTileByInt(i);
			if (active == null) return;
			if (active.resource() == TileType.Desert || data.get(i) < 2 || data.get(i) > 12) continue;
			active.setRoll(data.get(i));
		}
	}