public static void makeGame(){
		//Creates the map, and fills it with the locations
		//Link some variables to their files, these files are where the text is stored
		File name = new File("name.txt");
		File enter = new File("enter.txt");
		File look = new File("look.txt");
		File shortLook = new File("shortLook.txt");
		
		//Dunno, eclipse wanted me to put this here, and it works so yah, I guess its just an error handling thing
		try {
			//Make scanners that are scanning through their respective text files
			Scanner scName = new Scanner(name);
			Scanner scEnter = new Scanner(enter);
			Scanner scLook = new Scanner(look);
			Scanner scShLook = new Scanner(shortLook);
			
			//Not the real X & Y values, just the ones used to create the game
			int ex = 0;
			int why = 0;
		
			//While their is actually a line and you are within the bounds of the playing area (Double protection)
			while(scName.hasNextLine() && why < 14){
				
				//Grab the text from the files and place it into their respective array slots
				location[ex][why] = new Location(scName.nextLine(), scEnter.nextLine(),  scLook.nextLine(),  scShLook.nextLine());
				
				//If I want the location to be null, make it null.
				if(location[ex][why].name().contains("-")){
					location[ex][why] = null;
				}
				
				//increase the x on the coordinate grid by one
				ex++;
				
				//When you reach the end of the coordinate grid, reset x to zero and increase y by one, to start looking through  the next column
				if (!(ex < 15)){
					why++;
					ex = 0;
				}
			}
			//Some sort of error handling that Eclipse wanted my to put here
		} catch (FileNotFoundException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}
		
		//Create item Red Shirt
		Item shirt = new Item("Red Shirt", "clothing");
		mainInv.placeItem(shirt);
		
		Item sword = new Item("Crappy Knife", "Weapon");
		mainInv.placeItem(sword);
	}