protected void move() {
		float ex = getEnemyXPos();
		float ey = getEnemyYPos();

		this.increaseSpeed();

		PApplet app = getApp();

		t -= .02;
		if (app.noise(t) < .5) {
			for (int i = 0; i < 15; i++) {
				rotateLeft();
			}
		} else {
			rotateRight();
		}
		if (getSpeed() < 4) {
			increaseSpeed();
		}
		if (canFire()) {
			fire();
		}
	}