private void populateEntity() {
		enemys = new ArrayList<Enemy>();
		entities = new ArrayList<EntitySpecial>();
		Slugger s;
		Crawler s2;
		Blocker s3;
		Point[] points = new Point[] { new Point(50, 200), new Point(1260, 140), new Point(2175, 200), new Point(2300, 200) };
		Point[] points2 = new Point[] { new Point(630, 200), new Point(1635, 200), new Point(2820, 80), new Point(3455, 200) };
		Point[] points3 = new Point[] { new Point(1936, 150) };
		for (int i = 0; i < points.length; i++) {
			s = new Slugger(tileMap);
			s.setPosition(points[i].x, points[i].y);
			enemys.add(s);
		}
		for (int i = 0; i < points2.length; i++) {
			s2 = new Crawler(tileMap);
			s2.setPosition(points2[i].x, points2[i].y);
			enemys.add(s2);
		}
		for (int i = 0; i < points3.length; i++) {
			s3 = new Blocker(tileMap);
			s3.setPosition(points3[i].x, points3[i].y);
			enemys.add(s3);
		}
	}