public Tile[][] generateLBlock()
 
        {
                Tile[][] piece = new Tile[2][3];
               
                for (int i = 0; i < piece.length; i++)
                        for (int j = 0; j < piece[i].length; j++)
                        {
                                if (i == 0 || (i == 1 && j == 2))
                                {
                                        piece[i][j] = new Tile(Color.ORANGE);
                                        piece[i][j].setX(i);
                                        piece[i][j].setY(j);
                                }
                                else
                                {
                                	piece[i][j] = new Tile(Color.white);
                                	piece[i][j].setX(i);
                                	piece[i][j].setY(j);
                                	piece[i][j].setActive(false);
                                }
                        }
                return piece;
        }