@Override
	public void update(GameContainer container, StateBasedGame game, int delta)
			throws SlickException {
		if (!initSoundPlayed) {
			initSoundPlayed = true;
		}
		/*if (InputChecker.isInputPressed(container, KeyBindings.P1_INPUT)) {
			container.exit();
		}*/
		timer -= delta;
		if (timer < 0) {
			container.exit();
		}
	}