public static void addByChance(LivingEntity entity, MobAbilityConfig ma)
	{
		if (ma == null || !isValid(entity))
			return;
		
		if (ma.angryRate <= 1.0 && ma.angryRate != 0.0)
		{
			// If the random number is lower than the angry chance we make shit angry
			if (ma.angryRate == 1.0F || RandomUtil.i.nextFloat() < ma.angryRate)
			{
				ability.addAbility(entity);
			}
		}
	}