@Override
	public void Input(float delta)
	{
		float movAmt = m_speed * delta;

		if(Input.GetKey(m_forwardKey))
			Move(GetTransform().GetRot().GetForward(), movAmt);
		if(Input.GetKey(m_backKey))
			Move(GetTransform().GetRot().GetForward(), -movAmt);
		if(Input.GetKey(m_leftKey))
			Move(GetTransform().GetRot().GetLeft(), movAmt);
		if(Input.GetKey(m_rightKey))
			Move(GetTransform().GetRot().GetRight(), movAmt);
	}