public Model getModelAt(int i, int j, int k, int l, int i1, int j1, int k1) {
		Model model = getAnimatedModel(i, k1, j);
		if (model == null)
			return null;
		if (adjustToTerrain || delayShading)
			model = new Model(adjustToTerrain, delayShading, model);
		if (adjustToTerrain) {
			int l1 = (k + l + i1 + j1) / 4;
			for (int v = 0; v < model.vertexCount; v++) {
				int x = model.verticesX[v];
				int z = model.verticesZ[v];
				int l2 = k + ((l - k) * (x + 64)) / 128;
				int i3 = j1 + ((i1 - j1) * (x + 64)) / 128;
				int j3 = l2 + ((i3 - l2) * (z + 64)) / 128;
				model.verticesY[v] += j3 - l1;
			}

			model.normalise();
		}
		return model;
	}