@Test
	public void testCombatDestroyingCreatures() {
		decks.add(activeCreatures);
		decks.add(activeCreatures);
		game.makePlayers(decks);
		game.initializeGame();
		// By setting the players' life to something obscenely high, I ensure
		// that there will always eventually be an instance of one creature
		// blocking another creature, so I know that combat damage will be
		// assigned to creatures, and since it happens to be a number larger
		// than their toughness, they should be destroyed at end of combat.
		for (Player p : game.getPlayers()) {
			p.setLife(20000);
			p.draw(10);
		}
		game.playGame("Com");
		ArrayList<Card> winnerGraveyard = game.getPlayers().get(0)
				.getGraveyard();
		String graveyard = "";
		for (Card c : winnerGraveyard) {
			graveyard += c.getName();
		}

		assertTrue(graveyard.contains("Brushstrider"));

	}