public GameGUI(Game _game) {
		game = _game;
		boxes = game.getRawBoxes();
//		setLayout(new GridLayout(boxes.length, boxes.length));
		setLayout(new Layout(boxes.length));
		for(int x = 0; x < boxes.length; x++) {
			for(int y = 0; y < boxes.length; y++) {
				add(new BoxGUI(new BoxPos(game, x, y)));
			}
		}
		for(BigBox[] boxe : game.getBigBoxes()) {
			for(BigBox box : boxe) {
				add(new PartGUI(box, 3));
			}
		}
//		for(Column column : game.getColumns()) {
//			add(new PartGUI(column, 0));
//		}
//		for(Row row : game.getRows()) {
//			add(new PartGUI(row, 0));
//		}
	}