public void updateLevel(Game game) {
		this.game = game;

		for (Tile t : tiles) {
			t.tick(game);
			if (game.getInput().rightButton && t.isContainsMouse())
				rightClick(t);

			if (game.getInput().leftButton && t.isContainsMouse())
				leftClick(t);
		}
	} // End update