private void RenderFrame() {
		int i = 0;
		glBegin(GL_LINES);
		glColor3d(1, 1, 1);
		boolean draw = true;

		for(i = 0; i < 8; i++){
			for (int j = 0; j < 8; j++){
				for (int l=0; l<8; l+=2){
					if((i == opposites[l] && j == opposites[l+1]) || i == getExcludedVertex() || j == getExcludedVertex()){
						draw = false;
						break;
						}else {
							draw = true;
							
						}
					}
					if(i<j && draw){
						
						drawPointFromArray(i);
						drawPointFromArray(j);
		
					}
				

			}
		}
		 
		 
		  i = 0;
		 glEnd();
	}