@EventHandler(priority = EventPriority.HIGHEST)
	public void entityDamaged(EntityDamageEvent e) {
		if(e.getEntity() instanceof Player) {
			Player player = (Player) e.getEntity();
			int i = 0;
			for(TTEnTGame game: TTEnTMain.activeGames) {
				int it = 0;
				for(IngamePlayer p: game.players) {
					if(p.getRep().getName() == player.getName() && player.getHealth() - e.getDamage() <= 0) {
						e.setCancelled(true);
						player.setHealth(20);
						player.getInventory().remove(new ItemStack(Material.SKULL_ITEM, 1));
						TTEnTMain.worlds.get(0).dropItem(player.getLocation(), new ItemStack(Material.SKULL_ITEM, 1));
						TTEnTMain.activeGames.get(i).deadPlayers.add(p);
						TTEnTMain.activeGames.get(i).players.get(it).setSpawnHeadLocation(player.getLocation());
						player.teleport(game.deathSpawn);
						return;
					}
					it++;
				}
				i++;
			}
		}
	}