@Override
    public void turn() {
        if (this.getPosX() == (BattleBotsGUI.instance.xDim-1) && this.getPosY() > 0) {
            this.moveUp();
        }
        else if (this.getPosY() == 0 && this.getPosX() > 0) {
            this.moveLeft();
        }
        else if (this.getPosX() == 0 && this.getPosY() < (BattleBotsGUI.instance.yDim-1)) {
            this.moveDown();
        }
        else if (this.getPosX() < (BattleBotsGUI.instance.xDim-1) && this.getPosY() == (BattleBotsGUI.instance.yDim-1)) {
            this.moveRight();
        }
    }