@EventHandler
	public void onPlayerInteractEvent(PlayerInteractEntityEvent e){
		
		Player master = e.getPlayer();
		Entity entity = e.getRightClicked();
		PlayerLead.server.broadcastMessage("before");
		if (plugin.checkLasso(master) && (entity instanceof Player) && !(entity instanceof NPC)){
			try {
				NPC test = (NPC) entity;
			} catch (Exception e2) {
			PlayerLead.server.broadcastMessage("master heeft een lasso, en target is een player");
			addMaster((Player)entity,master);
			}
		}
		
	}