public void drawGridLines(Graphics g) {
		if (gridLines) {
			g.setColor(new Color(0, 0, 200));
			for (int i = 0; i < GameConstants.HEIGHT; i++) {
				g.drawLine((finalFormatX + padding) - (wallSize / 2), i
						* wallSize + padding + finalFormatY,
						(finalFormatX + padding) + wallSize
								* GameConstants.WIDTH - (wallSize / 2), i
								* wallSize + padding + finalFormatY);
			}
			for (int i = 0; i < GameConstants.WIDTH; i++) {
				g.drawLine((finalFormatX + padding) + i * wallSize, padding
						+ finalFormatY - (wallSize / 2),
						(padding + finalFormatX) + i * wallSize, padding
								+ finalFormatY + wallSize
								* GameConstants.HEIGHT - (wallSize / 2));
			}
		}
	}