public void render()
    {
        BufferStrategy bs = this.getBufferStrategy();
        if(bs == null)
        {
            createBufferStrategy(3);
            return;
        }
        Graphics g = bs.getDrawGraphics();
        //Render Here
        map.render(g);
        gui.render(g);
        paths.render(g);
        gui.render2(g);
        
        for(int i = 0; i < unitList.size(); i++) {
            unitList.get(i).render(g);
        }
        gui.render3(g);
        
        g.dispose(); //Clean
        bs.show(); //Shows render
    }