private void processOffScreen(String offScreenString){
		
		String[] gameObjects = offScreenString.split("#");
		
		//Object data contains two fields: type, number of the object
		for(int i = 1; i < gameObjects.length; i++){
			ArrayList<String> objectData = processOffScreenObject(gameObjects[i]);
			String type = objectData.get(0);
			
//			if(type.equalsIgnoreCase("RedBall")){
//				this.gameComponent.addToBallCount(Integer.valueOf(objectData.get(1)));
//			}
			if(type.equalsIgnoreCase("fan")){
				this.gameComponent.addToFanCount(Integer.valueOf(objectData.get(1)));
			}
			if(type.equalsIgnoreCase("bounce")){
				this.gameComponent.addToBounceCount(Integer.valueOf(objectData.get(1)));
			}
			if(type.equalsIgnoreCase("torch")){
				this.gameComponent.addToTorchCount(Integer.valueOf(objectData.get(1)));
			}
			if(type.equalsIgnoreCase("wood")){
				this.gameComponent.addToWoodCount(Integer.valueOf(objectData.get(1)));
			}
			if(type.equalsIgnoreCase("rock")){
				this.gameComponent.addToRockCount(Integer.valueOf(objectData.get(1)));
			}
			if(type.equalsIgnoreCase("gear")){
				this.gameComponent.addToGearCount(Integer.valueOf(objectData.get(1)));
			}
			if(type.equalsIgnoreCase("wall")){
				this.gameComponent.addToWallCount(Integer.valueOf(objectData.get(1)));
			}
			// TO ADD ANOTHER TYPE OF OBJECT OFF-SCREEN, JUST COPY ONE OF THE ABOVE
		}
		
		this.gameComponent.generateButtons();
	}