public void draw(Graphics g, Player p){
			int s = p.getCurrentSec()-1;
			if(p.getCurrentCity() == 1){
				if(p.getInside()){
					c1i.draw(g, p.getCurrentBuilding());
				}else{
					for(int i = 0; i < 1200; i++){
						if(i < 1200){
							g.drawImage( city1[s][i].getImage(), city1Blocks[i].x, city1Blocks[i].y, null);
						}
					}
				}
			}
			
			
			
		}