@Override
		public void paint(Graphics g){
			Graphics2D gr = (Graphics2D)g;
			super.paint(gr);
			gr.setFont(new Font(null, Font.PLAIN, 25));
			gr.setColor(Color.white);
			this.requestFocus();
			switch(stringCount){
				case 1: gr.drawString("Prep",  Map.FRAMEWIDTH/6+4*OFFSET, Map.FRAMEHEIGHT/2-OFFSET);
						stringCount++;
						break;
				case 2: gr.drawString("Prepare",  Map.FRAMEWIDTH/6+4*OFFSET, Map.FRAMEHEIGHT/2-OFFSET);
						stringCount++;
						break;
				case 3: gr.drawString("Prepare for",  Map.FRAMEWIDTH/6+4*OFFSET, Map.FRAMEHEIGHT/2-OFFSET);
						stringCount++;
						break;
				case 4: gr.drawString("Prepare for bat",  Map.FRAMEWIDTH/6+4*OFFSET, Map.FRAMEHEIGHT/2-OFFSET);
						stringCount++;
						break;
				case 5:	gr.drawString("Prepare for battle!", Map.FRAMEWIDTH/6+4*OFFSET, Map.FRAMEHEIGHT/2-OFFSET);
						stringCount++;
						break;
				default: gr.drawString("Prepare for battle!", Map.FRAMEWIDTH/6+4*OFFSET, Map.FRAMEHEIGHT/2-OFFSET);
						 gr.drawString("Press the spacebar to continue", Map.FRAMEWIDTH/6, Map.FRAMEHEIGHT-10*OFFSET);
						 stringCount = 1;
						 doneLoading = true;
						 timer.stop();
						 break;
			}
		}