public void newLevel(final boolean newlevel) {
		if (newlevel)
			level++;

		if (level == 7)
			levelType = LEVEL_MID;
		if (level == 12)
			levelType = LEVEL_COMPLEX;

		world = new World(level);
		player = new PlayerEntity(new Vector2d(30, Canvas.HEIGHT - 150));

		titelTimeleft = MAX_TITEL;
		levelFinished = false;
	}