public Game() {
        Framework.gameState = Framework.GameState.GAME_CONTENT_LOADING;

        Thread threadForInitGame = new Thread() {
            @Override

            //run the thread for game class
            public void run() {
                // Sets variables and objects for the game.
                Initialize();
                // Load game files (images, sounds, ...)
                LoadContent();

                Framework.gameState = Framework.GameState.PLAYING;
            }
        };
        threadForInitGame.start();
    }