public void switchState(EnumState switchToState)
    {
        switch(switchToState)
        {
            case TITLE_STATE:  changeState(title);
                                break;

            case GAME_STATE:    game = new TicTacToe(this); //remakes the game so that the last tile states aren't still maintained
                                changeState(game);
                                break;
        }
    }