public void draw(Graphics g) {
    	for (GameElement gameElement : gameElements) {
    		gameElement.draw(g);
    	}
    	if (FPS_SHOW) {
    		g.setColor(Color.RED);
    		int position = unit.value * 2;
    		g.drawString("FPS: " + Integer.toString(fps), position, position);
    	}
    }