public void propEffect(int pType){
		if( pType == PropType.life){
			this.setHeroLifeValue(Constant.LIFE_VALUE_FULL);
			System.out.println("满血!");
		}else if( pType == PropType.star){
			System.out.println("睡眠");
			this.getMainFrame().enemyTankContainer.setEnemyStatus(Tank.SLEEP);
		}else if( pType == PropType.mime){
			System.out.println("所有坦克死去");
			//this.getMainFrame().enemyTankContainer.setEnemyStatus(Tank.DIED);
		}else if( pType == PropType.hat){
			System.out.println("保护道具!");
		}
	}