private void render()
	{
		System.out.println("Render");
		GridSquare[][] grid = gl.getGrid();
		
		for(int col = 0; col < grid.length; col++)
		{
			for(int row = 0; row < grid[col].length; row++)
			{
				if		(grid[row][col].player == EPlayer.None)
					System.out.print("-");
				else if	(grid[row][col].player == EPlayer.P1)
					System.out.print("o");
				else
					System.out.print("x");
				
				if(grid[row][col].turnNumber >= 0)
					System.out.print(grid[row][col].turnNumber.toString());
				
				System.out.print("(");
				
				for(Integer it : grid[row][col].undefinedTurns.keySet())
				{
					if		(grid[row][col].undefinedTurns.get(it) == EPlayer.None)
						System.out.print("-");
					else if	(grid[row][col].undefinedTurns.get(it) == EPlayer.P1)
						System.out.print("o");
					else
						System.out.print("x");
					
					if(it >= 0)
						System.out.print(it.toString());
				}
				System.out.print(")");
			}
			System.out.println("");
		}
	}