public static void handleEnemies() {
		removeEnemies();
		
		if(currentEnemyDelay <= 0) {
			currentEnemyDelay = ENEMY_DELAY + currentEnemyDelay;
			if(Math.random() > .25 || (level == 0 && gameState != GameState.START_MENU)) {
				enemyAddition.put(new Meteor(), true);
			} else {
				enemyAddition.put(new EnemyShip(), true);
			}
		}
		if(currentEnemyDelay > 0) currentEnemyDelay -= passed;
		
		for(Enemy enemy : enemies) {
			if(enemy == null) {
				enemyAddition.put(enemy, false);
				continue;
			}
		}
	}