public void coolOff(boolean buffedUp){
		if (!firedUp && turnedOn){
			coolant++;
			if (coolant == (int)firingCoolDown*.75 && buffedUp){
				firedUp = true;
				coolant = 0;
				shotsReady = maximumShots;
			}
			else if (coolant == firingCoolDown){
				firedUp = true;
				coolant = 0;
				shotsReady = maximumShots;
			}
		}
	}