public void update()
	{	
		// so it is adding 1 to sAngle only if it hits 0 ant it hits 360 too
		//if (sAngle > 0 && fill < 270)
		
		if (sAngle > one  && fill <= FILL)
		mM = 1;
		else if(sAngle <= one)
			mM = -1;
		
		// takes -1 to 45 and +2 to fill until 0 and 360
		sAngle -= mM;	
		// this keeps it 270;
		//fill += mM+mM;
		fill += 2*mM;
		
		if((x + xa + 300) < 0) xa = 1;
		if(x + xa + 320 > game.getWidth() - DIAMETER) xa = -1;
		if(y + ya + 200 < 0 ) ya = 1;
		if(y + ya + 230 > game.getHeight() - DIAMETER)ya = -1;
		
		//Righ 0 , 270 ,0
	    // up 90, 270, 90
	    // left 180, 270, 180
	    // down 270, 270, 270
		x += xa;
		y += ya;
	}