public void render_map(){
		
		map_width = game.getBredde()*16;
		map_height = game.getHoyde()*16;
		
		Character[][] char_map = game.getMap();
		
		int x = 200;
		int y = 200;
		
		for (int i = 0; i < game.getHoyde(); i++) {
			for (int j = 0; j < game.getBredde(); j++) {
				if(char_map[i][j]== '#'){
					wall.draw(x, y);
					x += 16;
				}
				
				if(char_map[i][j]== '@'){
					player.draw(x, y);
					x += 16;
				}
				if(char_map[i][j]== '+'){
					player_on_target.draw(x, y);
					x += 16;
				}
				
				if(char_map[i][j]== '*'){
					box_on_target.draw(x, y);
					x += 16;
				}
				
				if(char_map[i][j] == '$'){
					box.draw(x, y);
					x += 16;	
				}
				if(char_map[i][j] == ' '){
					cobble.draw(x, y);
					x += 16;	
				}
				if(char_map[i][j] == '.'){
					target.draw(x, y);
					x += 16;	
				}
			}
			x = 200;
			y+= 16;
		}
	}