@EventHandler(priority = EventPriority.NORMAL)
	public void onDamage(EntityDamageEvent event)
	{
		if (event.getEntity() instanceof Player && event.getCause() != DamageCause.VOID && event.getCause() != DamageCause.LAVA && event.getCause() != DamageCause.FIRE)
		{
			Player player = (Player) event.getEntity();

			if (BowSpleef.invConfig.contains(player.getName()))
			{
				event.setCancelled(true);
			}
		}

	}