public static void pyroKenesis(Player player) {
		int radius = 5;
		List<Entity> entities = player.getNearbyEntities(radius, radius, radius);
		for (Entity entity : entities) {

			if (entity.getLocation().distanceSquared(player.getLocation()) > radius)
				continue;

			if (entity instanceof Player) {
				entity.setFireTicks(5);
			}

		}
	}