@Override
	public void eUnset(int featureID) {
		switch (featureID) {
			case statePackage.STATE__PLAYERS:
				getPlayers().clear();
				return;
			case statePackage.STATE__COUNTRY_STATE:
				getCountryState().clear();
				return;
			case statePackage.STATE__TURN:
				setTurn((Player)null);
				return;
			case statePackage.STATE__PHASE:
				setPhase(PHASE_EDEFAULT);
				return;
			case statePackage.STATE__STATE:
				setState(STATE_EDEFAULT);
				return;
			case statePackage.STATE__TROOPS_TO_SET:
				setTroopsToSet(TROOPS_TO_SET_EDEFAULT);
				return;
			case statePackage.STATE__CONQUERED_COUNTRY:
				setConqueredCountry(CONQUERED_COUNTRY_EDEFAULT);
				return;
		}
		super.eUnset(featureID);
	}