public int calculateAttackValue() {
        int actualAttackValue = attackValue;

        if (Strength > 10) {
            actualAttackValue += Strength - 10;
        }
        if (Agility > 10) {
            actualAttackValue += Agility - 10;
        }
        if (Dexterity > 10) {
            actualAttackValue += Dexterity - 10;
        }
        if (rightWeapon != null) {
            actualAttackValue += rightWeapon.getAttackValue();
        }
        actualAttackValue += RollDice.roll("k100");
        return actualAttackValue;
    }