@Override
	public Handler createHandler(Class<?> type) {
		if (type == World.class) {
			return new WorldHandler();
		} else if (type == Country.class) {
			return new CountryHandler();
		} else if (type == Continent.class) {
			return new ContinentHandler();
		} else if (type == Neighbour.class) {
			return new NeighbourHandler();
		} else if (type == Player.class) {
			return new PlayerHandler();
		}
		return null;
	}