public void move(){
		super.move();
		
		if(clock%60 == 0){
			double ang = game.atan2(y-game.getPlayer().y, game.getPlayer().x-x);
			shoot(ang);
		}
		// only attempt to stay in screen if not near boundaries
		if(x >= 8 && x+8 <= game.viewWidth()){
			if(y+32 >= game.viewHeight() && game.goingDown(angle) ||
				y <= 32 && game.goingUp(angle)){
				
				if(game.random(0, 1, 1) == 1){
					this.angle = -this.angle;
				}
			}
		}
	}