/*     */   public void checkFire()
/*     */   {
/* 114 */     for (int i = 0; i < Core.barricades.size(); i++) {
/* 115 */       Barricade b = (Barricade)Core.barricades.get(i);
/* 116 */       if (this.hitCheck.intersects(b.getBox())) {
/* 117 */         this.autoFire = false;
/*     */       }
/*     */     }
/* 120 */     for (int i = 0; i < Core.enemies.size(); i++) {
/* 121 */       EnemyRifle e = (EnemyRifle)Core.enemies.get(i);
/* 122 */       if ((this.hitCheck.intersects(e.collision)) && (e != this))
/* 123 */         this.autoFire = false;
/*     */     }
/*     */   }