public Vector2 calculate(Vector2 target) {
		Vector2 steeringForce = new Vector2(0f, 0f);
		for(MovingEntity neighbor : minigame.birds) {
			if(neighbor != entity) {
				Vector2 toAgent = entity.position.minusOperator(neighbor.position);
				toAgent.normalize();
				toAgent = toAgent.divideBy(toAgent.length());
				steeringForce.add(toAgent);
			}
		}
		return steeringForce;
	}