private static void setColor(ColorType c, int newColor) {
		switch (c) {
			case PLAYER:
				currentPlayerColor = newColor;
				break;
			case WALL:
				currentWallColor = newColor;
				break;
			case SLOW_WALL:
				currentSlowWallColor = newColor;
				break;
			case OBJECT:
				break;
			case PROJECTILE:
				break;
			default:
				break;
		}
	}