private void loadPlayers(int currentPlayersPosition, int quantity) {
		// TODO Auto-generated method stub
		lobby.setStatus("Loading Players");
		this.currentPlayersPosition = quantity;
		String result = sendMessageToServer(
				GameSocketServer.GET_PLAYERS_ONLINE, ",startAt="
						+ currentPlayersPosition + ",quantity=" + quantity);
		if (result.contains(GameSocketServer.GET_PLAYERS_ONLINE_SUCCESS)) {
			lobby.setStatus("Updating Players");
			String parameters = result.split("@")[1];
			updatePlayers(parameters);
			lobby.setStatus("Done");
		} else
			lobby.setStatus("Error loading players." + result);
	}