public void setWorld(GameMap gmap){
		if(theWorldsWindow != null){
			this.remove(theWorldsWindow);
		}
		theWorldsWindow = new WorldWindow(gmap, cellWidth, cellHeight);
		
		if(inventoryPanel != null){
			this.add(inventoryPanel);
		}
		
		this.add(theWorldsWindow);
		
		if(player != null){
			theWorldsWindow.setPerspective(player);
		}
	}