private static void processNode(Node node, Scene scene) {
		if (node.getNodeName() == "block")
			processBlockNode(node, scene);
		else if (node.getNodeName() == "sphere")
			processSphereNode(node, scene);
		else if (node.getNodeName() == "cylinder")
			processCylinderNode(node, scene);
		else if (node.getNodeName() == "pyramid")
			processPyramidNode(node, scene);
		
		else if (node.getNodeName() == "alight")
			processALightNode(node, scene);
		else if (node.getNodeName() == "plight")
			processPLightNode(node, scene);
		else if (node.getNodeName() == "rlight")
			processRLightNode(node, scene);
		
		else if (node.getNodeName() == "camera")
			processCameraNode(node, scene);
	}