@Override
	public void keyEvent(int button) {
		if(button == KeyEvent.VK_UP)
			Game.get().player.up(Game.get().level);
		if(button == KeyEvent.VK_DOWN)
			Game.get().player.down(Game.get().level);
		if(button == KeyEvent.VK_LEFT)
			Game.get().player.left(Game.get().level);
		if(button == KeyEvent.VK_RIGHT)
			Game.get().player.right(Game.get().level);
		if(button == KeyEvent.VK_ESCAPE)
			Game.get().display.setGameState(new PausePlayState(this));
	}