protected void processKeyEvent(KeyEvent e) {
	        if (e.getID() == e.KEY_PRESSED) {
	            // if backspace is pressed, clear the map
	            if (e.getKeyCode() == KeyEvent.VK_BACK_SPACE &&
	                inputManager.getMaps(action).size() > 0)
	            {
	                inputManager.clearMap(action);
	                setText("");
	                screen.getFullScreenWindow().requestFocus();
	            }
	            else {
	                mapGameAction(e.getKeyCode(), false);
	            }
	        }
	        e.consume();
	    }