public String createName (ItemStack item, int itemLevel, int rarityLevel, String itemType, String aggAbility) {
		
		String rarity = new String("");
		String passiveAbility = new String("");
		//String itemTitle = new String("");
		String aggressiveAbility = new String("");
		
		if (rarityLevel == 1) {
			if (itemLevel > 0 && itemLevel < 10) {	
				String[] nameList = {"Pretty Normal", "Normal", "Boring", "Musty", "Moldy", "Plain", "Useless",
										"Broken", "Green", "Dull", "Somewhat Shiny",
									 	"Cracked", "Mundane", "Wasted", "Overused", "Well-Loved",
									 	"Plastic", "Toy", "Dreadful", "Stabby", "Pathetic", "Cheap", "Old"};
				rarity = nameList[NameGenerator.randomNumber(0, nameList.length - 1)];
			}
			
			else if (itemLevel > 9 && itemLevel < 40) {
				String[] nameList = {"Decent", "Chipped", "Probably Useful", "Such", "Special", "Pickled",
										"Pretty", "Rainbow", "Pretty Decent", "Normal", "Beautiful"};
				rarity = nameList[NameGenerator.randomNumber(0, nameList.length - 1)];
			}
			
			else if (itemLevel > 39) {
				String[] nameList = {"Pretty Nice", "Collectible", "Used, Like New", "Sparkling", "Magical", "Gas-Powered",
										"Fruit-Flavored", "Expensive", 
										"Well-Kept"};
				rarity = nameList[NameGenerator.randomNumber(0, nameList.length - 1)];
			}
			
		} else if (rarityLevel == 2) {
			
			
			String[] nameList = {"Nice", "Handy", "Glowing", "Magical", "Antique", "Beautiful", "Reflective",
								"Frivolous", "Spectacular"};
			rarity = nameList[NameGenerator.randomNumber(0, nameList.length - 1)];
			
			
		} else if (rarityLevel == 3) {
			
			String[] nameList = {"Shimmering", "Sparkling", "Glowing", "Special", "Powerful", "Woeful", "Worthy"};
			rarity = nameList[NameGenerator.randomNumber(0, nameList.length - 1)];
			
			
		} else if (rarityLevel == 4) {
			
			String[] nameList = {"Surging", "Overpowering", "Epic", "Orcish", "Legendary", "Crystal-clear", "Aincient",
								"Radient", "Flowering"};
			rarity = nameList[NameGenerator.randomNumber(0, nameList.length - 1)];
			
		}
		
		
		/**if	 (itemType.equalsIgnoreCase("sword") ||
				itemType.equalsIgnoreCase("knife") ||
				itemType.equalsIgnoreCase("longsword") ||
				itemType.equalsIgnoreCase("dagger") ||
				itemType.equalsIgnoreCase("broadsword")
				) 
		{
			
		}*/
		
		
		return new String ("[Level " + itemLevel + "] " + rarity + " " + itemType + " " + aggressiveAbility);
	}