void findDosToChase() {
		Dos closestDos = null;
		float closestDosSquaredDis = 0;

		for (Entity entity : DOServer.entities)
			if (entity instanceof Dos) {
				float distanceSquared = new Vector2f(x, y)
					.distanceSquared(new Vector2f(entity.x, entity.y));
				if (distanceSquared > closestDosSquaredDis) {
					closestDosSquaredDis = distanceSquared;
					closestDos = (Dos) entity;
				}
			}

		this.victim = closestDos;
	}