public Ship bombTile(int x, int y)
	{
		if(isTile(x,y))
		{
			switch(sea[x][y])
			{
			case 0:		//open ocean
				sea[x][y] = MISS;			//change to missed shot
				break;
			case 2:		//undamaged ship
				sea[x][y] = HIT;			//change to damaged ship
				break;
			}
		}
		
		Ship possibleDestroyedShip = getShip(x,y);
		if(possibleDestroyedShip.getSize() != 1 && Main.debugMode)
		{
			boolean val = shipDestroyed(possibleDestroyedShip);
			if(val)
				System.out.println("Ship sunk (size: "+possibleDestroyedShip.getSize()+")!");
		}
		return possibleDestroyedShip;
	}