public void resendChunk(Player player)
    {
        Vector[] cache = this.locCache.get(player.getName());
        World w = Bukkit.getWorld(p.getWorld());
        if(cache != null)
        {
            for(Vector v : cache)
            {
                if(v == null) continue;
                Location l = v.toLocation(w);
                player.sendBlockChange(l, l.getBlock().getType(), l.getBlock().getData());
            }
        }
    }