public void checkForDeath(Tile tile) {
		if (tile.hasUnit()) {
			Unit unit = tile.getUnit();
			if (unit.getCurrentHealth() <= 0) {
				getCurrentPlayer().getUnits().remove(unit);
				if (getCurrentPlayer().getUnits().isEmpty()) {
					getCurrentPlayer().setDefeated(true);
					//EXTRA: Change this to check for rout being a victory condition.
				}
				tile.setUnit(null);
			}
		}
	}