public void render(GameContainer gc, StateBasedGame arg1, Graphics g)
			throws SlickException {
		
		for(DrawableGameComponent drawable : drawables) {
			drawable.Render(gc, g);
		}
		g.drawString("Debug info: " + (GameInfo.SHOW_DEBUG_INFO ? "ON" : "OFF"), 10, 25);
		if(currentDialogBox != null)
			currentDialogBox.Render(gc, g);
	}