public void tick(GameMaster game) {
		// update the collision box to move with the player
		collisionBox.setBounds(x, y, width, height);

		// Moving the player up
		if(moveUp == true && y > 0) {
			y -= speed;
		}
		
		// Moving the player down
		if(moveDown == true && y + height <= game.getHeight()) {
			y += speed;
		}
		
	}