private void evaluateOpenMana() {
		String openMana = this.gameState.openMana(this);
		this.manaOpen = new int[6];
		for (char ch : openMana.toCharArray()) {
			switch (ch) {
			case 'B':
				this.manaOpen[0]++;
				break;
			case 'U':
				this.manaOpen[1]++;
				break;
			case 'G':
				this.manaOpen[2]++;
				break;
			case 'R':
				this.manaOpen[3]++;
				break;
			case 'W':
				this.manaOpen[4]++;
				break;
			case '1':
				this.manaOpen[5]++;
				break;
			default:
				break;

			}

		}

	}