public Placeable loadChest(int x, int y) {
        Placeable placeable = new Chest(this, registry, "Placeables/Placed/Chest", "Placeables/Placed/Chest", x, y, Placeable.State.Placed);

        registerPlaceable(placeable);
        if (gameController.multiplayerMode == gameController.multiplayerMode.SERVER && registry.getNetworkThread() != null) {
            if (registry.getNetworkThread().readyForUpdates()) {
                registry.getNetworkThread().sendData(placeable);
            }
        }

        return placeable;
    }