@EventHandler
	public void onPlayerInteract(PlayerInteractEvent event) {
		Action a = event.getAction();
		ItemStack item = event.getItem();
		
		if((a == Action.PHYSICAL) || (item == null) || (item.getType() == Material.AIR)) {
			return;
		}
		if (item.getType() == Material.FIREWORK_CHARGE) {
			
		}
	}