public void renderPlayer(int xp, int yp, Sprite sprite) {
		xp -= xOffset;
		yp -= yOffset;
		for (int y = 0; y < 32; y++) {
			int ya = y + yp;
			for (int x = 0; x < 32; x++) {
				int xa = x + xp;
				if (xa < -16 || xa >= width || ya < 0 || ya >= height)
					break;
				if (xa < 0)
					xa = 0;
				int col = sprite.pixels[x + y * 32];
				if (col != 0xffff00ff)
					pixels[xa + ya * width] = col;
			}
		}
	}