public void dealerStand() {
		if (player.ifBusted() == true) {
			player.playerBust();
		} else if (dealerHand.getHandValue() < player.getHand().getHandValue()) {
			dealerLost();
		} else if (dealerHand.getHandValue() > player.getHand().getHandValue()) {
			dealerWon();
		} else {
			dealerPush();
		}
	}