private void selectorUpdate() {
		if (Gdx.input.isKeyPressed(Keys.DOWN) && position == 0) {
			sel.setY(sel.getY() - 16);
			position = 1;
		} else if (Gdx.input.isKeyPressed(Keys.UP) && position == 1) {
			sel.setY(sel.getY() + 16);
			position = 0;
		}
		
		
			
	}