private void copyAnimations() {
		standAnim = new Animation[PlayerEntity.STAND_ANIMATIONS.length];
		for(int i = 0; i < PlayerEntity.STAND_ANIMATIONS.length; i++)
			standAnim[i] = PlayerEntity.STAND_ANIMATIONS[i].copy();
		moveAnim = new Animation[PlayerEntity.MOVE_ANIMATIONS.length];
		for(int i = 0; i < PlayerEntity.MOVE_ANIMATIONS.length; i++)
			moveAnim[i] = PlayerEntity.MOVE_ANIMATIONS[i].copy();
		bumpAnim = new Animation[PlayerEntity.BUMP_ANIMATIONS.length];
		for(int i = 0; i < PlayerEntity.BUMP_ANIMATIONS.length; i++)
			bumpAnim[i] = PlayerEntity.BUMP_ANIMATIONS[i].copy();
	}