public static String[] traitDesc(String trait)
	{
		/*
		 * Traits for civs:
		 * 3 Aggressive    > +10% when attacking,     1 free promotion per unit
		 * 3 Imperialistic > 2 health per city,       > 1 extra trade route per city
		 * 2 Refined       > 2 culture per city,      > +10% research speed
		 * 4 Prosperous    > +15% food per city,      > +25% speed on Settler 
		 * 3 Defensive     > +15% when defending,     +25% speed on fortifications
		 * 3 Traditional   +25% speed on unique unit, > +15% food per city
		 * 2 Industrious   > +10% production/metal,   +25% on wonders 
		 */
		if (trait.equals("Aggressive"))
			return new String[]{"+10% when attacking","1 free promotion per unit"};
		else if (trait.equals("Defensive"))
			return new String[]{"+15% when defending","+25% speed on fortifications"};
		else if (trait.equals("Imperialistic"))
			return new String[]{"2 health per city","1 extra trade route per city"};
		else if (trait.equals("Industrious"))
			return new String[]{"+10% production/metal","+25% on wonders "};
		else if (trait.equals("Prosperous"))
			return new String[]{"+15% food per city","+25% speed on Settler "};
		else if (trait.equals("Refined"))
			return new String[]{"2 culture per city","+10% research speed"};
		else if (trait.equals("Traditional"))
			return new String[]{"+25% speed on unique unit","+15% food per city"};
		else
		{
			System.out.println("Invalid trait: " + trait);
			return null;
		}
	}