private boolean checkUpRight(int _row, int _column, int _player)
	{
		boolean keepGoing = true;
		int nbAligned = 0;

		while (keepGoing == true && nbAligned < nbToAlign)
		{
			if (_row - nbAligned < 0 || _column + nbAligned >= column)
			{
				keepGoing = false;
				
			}
			else if (gameGrid[_row - nbAligned][_column + nbAligned] != _player)
			{
				keepGoing = false;
			}
			
			nbAligned = nbAligned + 1;
		}
		
		return keepGoing;
	}