@Override
	public void onCollide(CollisionBox tempBox) 
	{
		if(tempBox.getCollisionType() == CollisionType.PLAYER)
		{
			if(biteWait == 0) 
			{
			int tempH = GameCore.spawnEngine.getPlayer().currentHealth - 1;
			GameCore.spawnEngine.getPlayer().setCurrentHealth(tempH);
			biteWait++;
			}
			if(biteWait == 15) 
			{
				biteWait = 0;
			} else {
				biteWait++;
			}
			
			
			
		}
		if(tempBox.getCollisionType() == CollisionType.BULLET) {
			int tempH = this.getCurrentHealth() - 1;
			this.setCurrentHealth(tempH);
		}
	}