public void onTouchMovingBrick(){
        Actor actor = null;
        boolean unused = (actor = getOneObjectAtOffset(-1, 4, MovingBrickLeft.class))!= null 
        || (actor = getOneObjectAtOffset(0, 4, MovingBrickLeft.class))!= null
        || (actor = getOneObjectAtOffset(1, 4, MovingBrickLeft.class))!= null;
        if(actor != null) {
            setLocation(getX() + ((MovingBrickLeft)actor).getMovingBrickLeftSpeed(), getY()); 
        }
        
        Actor actor2 = null;
        boolean unused2 = (actor2 = getOneObjectAtOffset(-1, 4, MovingBrickRight.class))!= null 
        || (actor2 = getOneObjectAtOffset(0, 4, MovingBrickRight.class))!= null
        || (actor2 = getOneObjectAtOffset(1, 4, MovingBrickRight.class))!= null;
        if(actor2 != null) {
            setLocation(getX() + ((MovingBrickRight)actor2).getMovingBrickRightSpeed(), getY()); 
        }
        
        Actor actor3 = null;
        boolean unused3 = (actor3 = getOneObjectAtOffset(-1, 4, MovingBrickUp.class))!= null 
        || (actor3 = getOneObjectAtOffset(0, 4, MovingBrickUp.class))!= null
        || (actor3 = getOneObjectAtOffset(1, 4, MovingBrickUp.class))!= null;
        if(actor3 != null) {
            setLocation(getX(), getY() + ((MovingBrickUp)actor3).getMovingBrickUpSpeed()); 
        }
    }