public Building(int t) {
		super(true, 0);
		if(type == 1){
			ManaCost = 3;
			Name = "Caves";
			Description = "Grants +2/0 to those inside of it, but those inside can't attack";
		}else if(type == 2){
			ManaCost = 4;
			Name = "Castle";
			Description = "Grants +5 Health to the player, but this is not factored into a Win/Loss";
		}else if(type == 3){
			ManaCost = 2;
			Name = "Library";
			Description = "A place of learning, required to floop Ancient Scholar";
		}else if (type == 4){
			ManaCost = 5;
			Name = "Volcano";
			Description = "When flooped, for 7 Mana, the field is wiped and the player's turn is ended";
		}else if(type == 5){
			ManaCost = 2;
			Name = "Spirit Tower";
			Description = "When flooped, for 4 Mana, the player gains control of one of the opponant's creatures";
		}else if(type == 6){
			ManaCost = 2;
			Name = "Silo of Tuth";
			Description = "When flooped, for 5 Mana, the opponant reveals their hand";
		}
		super.setManaCost(ManaCost);
	}