public void glSetup3D() {
		initGL();
		GL11.glMatrixMode(GL11.GL_PROJECTION);
		GL11.glLoadIdentity();
		GLU.gluPerspective(perspectiveFoV, this.window.getAspectRatio(), perspectiveZNear, perspectiveZFar);

		GL11.glMatrixMode(GL11.GL_MODELVIEW);
		GL11.glLoadIdentity();

		GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT | GL11.GL_STENCIL_BUFFER_BIT);
	}