@Override
    public void render() {
        GameActor a = Application.get().getLogic().getActor(Application.get().getLogic().getGame().getBaseID());
        PhysicsComponent pc = null;
        if(a != null) {
            pc = (PhysicsComponent)a.getComponent("PhysicsComponent");
        }
        
        if(pc != null && (float)((float)pc.getHealth() / (float)pc.getMaxHealth()) <= 0.3) {
            renderCrisis();
        }
        else {
            super.render();
        }
    }