public static void ChooseMario ()
    {
	if (Game.characterChoice == 1)
	{
	    Game.CharacterOne = "Mario";
	    Game.CharacterOneHP = CharacterStats.MarioHP;
	    Game.CharacterOneAttack = CharacterStats.MarioAttack;
	    Game.CharacterOneMana = CharacterStats.MarioMana;
	    Game.CharacterOneRegen = CharacterStats.MarioRegen;
	    Game.MovesOne = CharacterMoves.MarioMoves;
	    Game.MoveOneValue [0] = CharacterStats.MarioAttack;
	    Game.MoveOneValue [1] = CharacterMoves.Nice;
	    Game.MoveOneValue [2] = CharacterMoves.HardQuestion;
	    Game.MoveOneValue [3] = CharacterMoves.HardTest;
	    Game.MoveOneValue [4] = CharacterMoves.YouFail;
	    Game.MoveOneCost [0] = CharacterMoves.AttackCost;
	    Game.MoveOneCost [1] = CharacterMoves.NiceCost;
	    Game.MoveOneCost [2] = CharacterMoves.HardQuestionCost;
	    Game.MoveOneCost [3] = CharacterMoves.HardTestCost;
	    Game.MoveOneCost [4] = CharacterMoves.YouFailCost;
	    Game.OptionsOne [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsOne [1] = "Nice (" + CharacterMoves.NiceCost + " mana)";
	    Game.OptionsOne [2] = "HardQuestion (" + CharacterMoves.HardQuestionCost + " mana)";
	    Game.OptionsOne [3] = "HardTest (" + CharacterMoves.HardTestCost + " mana)";
	    Game.OptionsOne [4] = "YouFail (" + CharacterMoves.YouFailCost + " mana)";
	    Game.ActionOne [0] = Game.CharacterOne + " attacks " + Game.CharacterTwo + ".";
	    Game.ActionOne [1] = "Mario feels like being nice today.";
	    Game.ActionOne [2] = "Mario asks " + Game.CharacterTwo + " a hard question.";
	    Game.ActionOne [3] = "Mario gives " + Game.CharacterTwo + " a hard test.";
	    Game.ActionOne [4] = "Mario decided that " + Game.CharacterTwo + " should fail the course.";
	}
	else if (Game.characterChoice == 2)
	{
	    Game.CharacterTwo = "Mario";
	    Game.CharacterTwoHP = CharacterStats.MarioHP;
	    Game.CharacterTwoAttack = CharacterStats.MarioAttack;
	    Game.CharacterTwoMana = CharacterStats.MarioMana;
	    Game.CharacterTwoRegen = CharacterStats.MarioRegen;
	    Game.MovesTwo = CharacterMoves.MarioMoves;
	    Game.MoveTwoValue [0] = CharacterStats.MarioAttack;
	    Game.MoveTwoValue [1] = CharacterMoves.Nice;
	    Game.MoveTwoValue [2] = CharacterMoves.HardQuestion;
	    Game.MoveTwoValue [3] = CharacterMoves.HardTest;
	    Game.MoveTwoValue [4] = CharacterMoves.YouFail;
	    Game.MoveTwoCost [0] = CharacterMoves.AttackCost;
	    Game.MoveTwoCost [1] = CharacterMoves.NiceCost;
	    Game.MoveTwoCost [2] = CharacterMoves.HardQuestionCost;
	    Game.MoveTwoCost [3] = CharacterMoves.HardTestCost;
	    Game.MoveTwoCost [4] = CharacterMoves.YouFailCost;
	    Game.OptionsTwo [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsTwo [1] = "Nice (" + CharacterMoves.NiceCost + " mana)";
	    Game.OptionsTwo [2] = "HardQuestion (" + CharacterMoves.HardQuestionCost + " mana)";
	    Game.OptionsTwo [3] = "HardTest (" + CharacterMoves.HardTestCost + " mana)";
	    Game.OptionsTwo [4] = "YouFail (" + CharacterMoves.YouFailCost + " mana)";
	    Game.ActionTwo [0] = Game.CharacterTwo + " attacks " + Game.CharacterOne + ".";
	    Game.ActionTwo [1] = "Mario feels like being nice today.";
	    Game.ActionTwo [2] = "Mario asks " + Game.CharacterOne + " a hard question.";
	    Game.ActionTwo [3] = "Mario gives " + Game.CharacterOne + " a hard test.";
	    Game.ActionTwo [4] = "Mario decided that " + Game.CharacterOne + " should fail the course.";
	}
    }