private void loadTexture(InputStream in) {
		this.glTexId = GL11.glGenTextures();
		BufferedImage img = null;
		try {
			img = ImageIO.read(in);
		} catch(Exception e) {
			e.printStackTrace();
		}
		
		if(img != null) {
			this.textureWidth = img.getWidth();
			this.textureHeight = img.getHeight();
			this.texData(img);
		} else {
			Out.err("Img null!");
		}
	}