public void takeTurn(){
		if( !alive ){
		} else if( playerJustEnteredLair ){
			//Prepare to breath fire
			preparingToBreatheFire = true;
			playerJustEnteredLair = false;
			System.out.println("The Jabberwocky's eyes of flame light up as it senses you.\n" +
								"It backs up a bit and begins to inhale deeply.\nSmoke whiffles from its nostrils.");
		} else if( preparingToBreatheFire ){
			//Firebreath
			preparingToBreatheFire = false;
			System.out.println("The Jabberwocky exhales a massive breath of fire!");
			if( playerRaisedShield ){
				System.out.println("The fire is deflected by your shield!");
				playerRaisedShield = false;
			} else {
				System.out.println("It incinerates you! Maybe you should have blocked it with something.");
				Game.hasLost = true;
			}
		} else {
			//Regular attack
			System.out.println("The Jabberwocky swings its claws at you!");
			if( playerRaisedShield ){
				System.out.println("Your shield blocks its attack!");
				playerRaisedShield = false;
			} else if( playerDazed ){
				System.out.println("The blow knocks you unconscious!");
				System.out.println("The Jabberwocky takes its time eating you.");
				Game.hasLost = true;
			} else {
				System.out.println("The blow sends you flying into the wall!");
				System.out.println("You stagger to your feet, but you feel dizzy.");
				System.out.println("One more hit in that state and you'll be knocked unconscious.");
				playerDazed = true;
				return;
			}
		}
		if( playerDazed == true && !playerJustEnteredLair && Game.hasLost == false){
			System.out.println("You recover your senses.");
		}
		playerRaisedShield = false;
		playerDazed = false;
		return;
	}