private boolean validPlacement(int x, int y, Entity entity){
		int width = entity.getWidthInTiles();
		int height = entity.getHeightInTiles();
		boolean validPlacement = true;
		for(int i = 0; i < height; i++){
			for(int c = 0; c < width; c++){
				
				if(gameMap[c+x][y-i] != null && gameMap[c+x][y-i] != entity){
					validPlacement = false;
					break;
				}
			}
		}
		return validPlacement;
	}