private void harvest(Level level, int x, int y) {
		int age = level.getData(x, y);

		int count = random.nextInt(2);
		for (int i = 0; i < count; i++) {
			level.add(new ItemEntity(new ResourceItem(Resource.seeds), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
		}

		count = 0;
		if (age == 50) {
			count = random.nextInt(3) + 2;
		} else if (age >= 40) {
			count = random.nextInt(2) + 1;
		}
		for (int i = 0; i < count; i++) {
			level.add(new ItemEntity(new ResourceItem(Resource.wheat), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
		}

		level.setTile(x, y, Tile.dirt, 0);
	}