public void stockShelves() {
		if (level == 1 || level ==2 || level ==3) {
			merchandise[0] = new Weapon(10, 50, "Shitty Axe", 1);
			merchandise[1] = new Armor(5, 40, "Cardboard Chest Plate", 2);
			merchandise[2] = new Shield(2, 2, "Basic Shield", 2, 2);
			merchandise[3] = new Consumable(10, "Weak Healing Potion", 25);
			merchandise[4] = new Consumable(20, "Dope", 50);
		}
	}