public void keyReleased(int k) {
		if(k == KeyEvent.VK_LEFT) {
			player.setLeft(false);
		}
		if(k == KeyEvent.VK_RIGHT) {
			player.setRight(false);
		}
		if(k == KeyEvent.VK_UP) {
			player.setUp(false);
		}
		if(k == KeyEvent.VK_DOWN) {
			player.setDown(false);
		}
		if(k == KeyEvent.VK_W) {
			player.setJumping(false);
		}
		if(k == KeyEvent.VK_E) {
			player.setGliding(false);
		}
	}