public void update()
    {        
        this.Velocity.mult(0.975f);
        if((this.Velocity.X() < 0.1f && this.Velocity.X() > 0f) || (this.Velocity.X() > -0.1f && this.Velocity.X() < 0f))
            this.Velocity.X(0f);
        if((this.Velocity.Y() < 0.1f && this.Velocity.Y() > 0f) || (this.Velocity.Y() > -0.1f && this.Velocity.Y() < 0f))
            this.Velocity.Y(0f);
    }