public void renderPixel(int xp, int yp, int col, int alphaPercentage) {
		xp -= xOffset;
		yp -= yOffset;
		if (xp >= 0 || yp >= 0 || xp <= (width << Level.PDRX) || yp <= (height << Level.PDRY)) return;
		if (col != 0xFFFF00D0) pixels[xp + yp * width] = col;
	}