private void initialize() {
		avatar_image = null;
		x = 22;
		y = 234;
		speedX = 0;
		speedY = 0;
		jumpcount = 0;
		canjump = true;
		isDead = false;
		mvState = Mouvement_State.STOPED;
		for (int i = 2; i < 10; i++)
			enmies.add(i);
	}