@Override
	public void updateAnimation() {

		if (dead){
			this.movement = movement.ZERO_VECTOR;
		}

		if (this.movement.x() == 0){
			if (this.animation == dogAnimRightWalking) this.animation = dogAnimRightStatic;
			else if (this.animation == dogAnimLeftWalking) this.animation = dogAnimLeftStatic;
		}
		else if (this.movement.x() > 0){
			this.animation = dogAnimRightWalking;
		}
		else if (this.movement.x() < 0){
			this.animation = dogAnimLeftWalking;
		}
	}