public Graphics2D drawLineToObjects(Graphics2D g) {
        if (Level.hunt[level.levelNumber][0] != null && Level.hunt != null && Level.hunt[level.levelNumber] != null) {
            if (level.playerNearPickup(player)) {
                for (HuntObject hObj : Level.hunt[level.levelNumber]) {
                    if (hObj.v.distFrom(player.v) < 300 && !hObj.isRemoved()) {
                        //Draws a line between items within 300 pixels and the player
                        int x = screen.twoDToIso(hObj.v.getiX() - screen.xOffs, hObj.v.getiY() - screen.yOffs)[0];
                        int y = screen.twoDToIso(hObj.v.getiX() - screen.xOffs, hObj.v.getiY() - screen.yOffs)[1];
                        g.setColor(Color.white);
                        g.drawLine((int) ((player.v.getiX() - screen.xOffs + 15) * scale), (int) ((player.v.getiY() - screen.yOffs + 150) * scale), (int) ((x + 15) * scale), (int) ((y - 30) * scale));
                        g.setColor(Color.black);
                    }
                }
            }
        }
        return g;
    }