@Override
    public void update(boolean pasued) {
        // See if we have any work to do
        if(spawned == true && respawnBases == false)
            return;
        
        // Add more to taste
        while(game.Game.getActors().getBanditBaseCount() < baseMax){
            Vector3f pos = Vector3f.newRandom(FIELD_SIZE);
            BanditBase base = new BanditBase(pos);
            game.Game.getActors().add(base);
        }
        spawned = true;
    }