private void checkForLargestArmy(ServerModel game, int currentPlayerIndex){
		 Player currentPlayer = game.getPlayers().get(currentPlayerIndex);

         int largest=2;

         int playerWith=game.getTurnTracker().getLargestArmy();

         if(playerWith == -1 && currentPlayer.getSoldiers() > largest) { // no one has it yet

                 playerWith = currentPlayerIndex;
                 currentPlayer.incrementVictoryPoints();
                 currentPlayer.incrementVictoryPoints();

         }

         else if(playerWith > -1 && playerWith < game.getPlayers().size() && currentPlayer.getSoldiers() > game.getPlayers().get(playerWith).getSoldiers()) { // take it from who has it
        	 game.getPlayers().get(playerWith).decrementVictoryPoints();
        	 game.getPlayers().get(playerWith).decrementVictoryPoints();
             playerWith = currentPlayerIndex;
             currentPlayer.incrementVictoryPoints();
             currentPlayer.incrementVictoryPoints();

         }

         if(playerWith!=-1) {

                 game.getTurnTracker().setLargestArmy(playerWith);

         }
	}