private void paintGrille(Graphics g) {
        Graphics2D g2d = (Graphics2D) g;
        
        // Paint le grillage selon  la dimension
        g2d.setColor(Color.black);
        int separattion; 
        // Lignes Horizontale 
        for(separattion=0 ; coordonneJeu.getNombreColonne()> separattion; separattion++)
            g2d.draw(new Line2D.Double((dimension.getWidth()/coordonneJeu.getNombreColonne())*separattion,0,
                                        (dimension.getWidth()/coordonneJeu.getNombreColonne())*separattion, dimension.getHeight()));
        // Lignes Verticales
        for(separattion=0 ; coordonneJeu.getNombreRangee()> separattion; separattion++)
            g2d.draw(new Line2D.Double(0,(dimension.getHeight()/coordonneJeu.getNombreRangee())*separattion,
                                          dimension.getWidth(),(dimension.getHeight()/coordonneJeu.getNombreRangee())*separattion));
    }