@Override
	public void actionOnPChoice(int choice, int player) {
		switch(choice){
			case PlayersChoices.REMOVE_FOOT :
				territories[getPlaceOnTrack(player)].getTroup().rmToop(0, 1, 0, 0);
				units[getPlaceOnTrack(player)]--;
				break;
			case PlayersChoices.REMOVE_KNIGHT :
				territories[getPlaceOnTrack(player)].getTroup().rmToop(0, 0, 1, 0);
				units[getPlaceOnTrack(player)]--;
				break;
			case PlayersChoices.REMOVE_SIEGE :
				territories[getPlaceOnTrack(player)].getTroup().rmToop(0, 0, 0, 1);
				units[getPlaceOnTrack(player)]--;
				break;
			case PlayersChoices.RECRUIT_FOOT :
				territories[0].recruit(1);
				units[0]=territories[0].getRecruit();
				break;
			case PlayersChoices.RECRUIT_KNIGHT :
				territories[0].recruit(2);
				units[0]=territories[0].getRecruit();
			case PlayersChoices.RECRUIT_SEIGE :
				territories[0].recruit(2);
				units[0]=territories[0].getRecruit();
				break;
		}
		
		checkFinish();
	}