private void hitEnemy(Player player, Enemy[][] enemys){
		for(int i = 0; i < enemys.length; i++) {
			for(int j = 0; j < enemys[i].length; j++) {
				for(int k = 0; k < player.getProjectiles().length; k++) {
					if(player.getProjectiles()[k].getCollider() != null) {
						if(enemys[i][j].getCollider().overlaps(player.getProjectiles()[k].getCollider()) && 
								enemys[i][j].isAlive() && 
								player.getProjectiles()[k].isAlive()) {
							enemys[i][j].toggleAlive();
							player.getProjectiles()[k].toggleAlive();
							score += enemys[i][j].getScore();
						}
					}
				}
			}
		}
	}