public void events(int xLoc, int yLoc) {
		boolean auto = false;
		boolean special = false;
		if (xLoc == 11 && yLoc == 3) {
			auto = true;
			msg = new String[] { "There is something suspicious going on...",
					"the other bed hasnt been made", "but noone is in it!" };
			 //special = true;
		}
		// if (xLoc == 1 && yLoc == 4) {
		// msg = new String[] { "this is some stuff", "this is some more",
		// "lets try this with a really long line" };
		// auto = true;
		// special = true;
		// }
		if (xLoc == 4 && yLoc == 0) {
			msg = new String[] { "its locked..." };
			IndoorTiles.Door.Register(xLoc, yLoc);
		}
		if (xLoc == 1 && yLoc == 4) {
			msg = new String[] { "heading downstairs..." };
			IndoorTiles.StairDown.Register(xLoc, yLoc);
			special = true;
		}
		if (xLoc == 10 && yLoc == 1) {

			add(new Chest(xLoc, yLoc));
			return;
		}

		if (auto) {
			add(new Events(xLoc, yLoc, msg, special));
		} else {
			add(new ClickEvent(xLoc, yLoc, msg, special));
		}

	}