public void applyPassiveFruitEffects(Player p, Fruit f)
	{
		List<PotionEffect> pE = f.getPassiveEffects();
		
	    for (PotionEffect effect : p.getActivePotionEffects())		//Clear Effects
	        p.removePotionEffect(effect.getType());
	    
		for(int i = 0; i < pE.size(); i++)
		{
			p.addPotionEffect(pE.get(i));
		}
	}