public void reloadEntities(Region[] loaded_regions) {//WorldHandler will tell EntityHandler to update when players leaves his region
        loaded_entities.clear();
        for (int c = 0; c < loaded_regions.length; c++) {
            ArrayList<Entity> region_ents = loaded_regions[c].getEntities();

            for (int z = 0; z < region_ents.size(); z++) {
                loaded_entities.add(region_ents.get(z));
            }
        }

    }