public Weapon makeWeapon(Weapons weaponName) {
		Weapon weapon = new Weapon("Fists", "Mighty fists used. Possible uses range from swinging to churning butter.", new Damage(12));
		
		switch(weaponName) {
		case SWORD:
			weapon = new Weapon("Sword", "For when you are a very concerned citizen.", new Damage(25));
			break;
		case STAFF:
			weapon = new Weapon("Staff", "A spell I well remember. Well, the one spell I remember.", new Damage(30));
			break;
		case CLUB:
			weapon = new Weapon("Club", "Made of solid wood and fashioned with some leather to not break skin. That means you can hit more without getting it bloody!.", new Damage(40));
			break;
		case DAGGER:
			weapon = new Weapon("Dagger", "The primary weapon of thieves and swoopers everywhere.", new Damage(12));
			break;
		case CLAWS:
			weapon = new Weapon("Claws", "Spooky claws.", new Damage(25));
			break;
		case FISTS:
			weapon = new Weapon("Fists", "Mighty fists. Possible uses range from swinging very hard at walls to tipping cattle.", new Damage(18));
			break;
		case VOICE:
			weapon = new Weapon("Voice", "A GREAT BELLOW THAT ECHOS ACROSS THE ENTIRE DEPARTMENT. CLASS IS NOW FREE.", new Damage(50));
			break;
		default:
			weapon = new Weapon("Indecisive Fists", "To punch, or not to punch, that is the question.", new Damage(10));
			System.out.println("Well I guess weapons aren't good enough for some people. Enjoy your indecisive fists.");
		}
		return weapon;
	}