public boolean prayer() {
		if (playerLevel[playerPrayer] >= prayer[1]) {
			if (actionTimer == 0 && prayer[0] == 1 && playerEquipment[playerWeapon] >= 1) {
				//actionAmount++;                                				
				prayer[0] = 2;
			}
			if (actionTimer == 0 && prayer[0] == 2) {
				deleteItem(prayer[4], prayer[5], playerItemsN[prayer[5]]);
				addSkillXP((prayer[2] * prayer[3]), playerPrayer);
				sendMessage("You bury the bones.");                               								                                
                                resetPR();
			}
		} else {
			sendMessage("You need "+prayer[1]+" "+statName[playerPrayer]+" to bury these bones.");
			resetPR();
			return false;
		}
		return true;
	}