private boolean isPawnAttack(Move m) {
		// TODO Auto-generated method stub
		if(myGame.getPiece(m.getPreviousLocation()) instanceof Pawn)
		{
			Point difference = Game.getDistance(m.getPreviousLocation(), m.getCurrentLocation());
			if(difference.x!=0&&difference.y!=0)//pawn must be attacking, takes care of en passant
			{
				return true;
			}
		}
		return false;
	}