public Player(Level level, int x, int y) {
        super(level, x, y);
        hWidth = 8;
        hHeight = 15;
        hXOffs = 4;
        hYOffs = 7;

        movementSpeed = 0.2;
        maxMovementSpeed = 4.0;
        maxFallingSpeed = 6;
        stopMovementSpeed = 0.3;
        jumpMomentum = -6;
        gravity = 0.3;

        animation = new Animation();
        animation.setFrames(Assets.PLAYER_IDLE);
        animation.setFPS(-1);
    }