private void loadGame(){
		try{
			contrlSaveLoad.load();
	  	}catch(Exception e){
	  		e.printStackTrace();
	  	}
	  
	  	  //load main
		currentCity = contrlSaveLoad.getCity();
		contrlSaveLoad.getSec();
		setHandCash(contrlSaveLoad.getCash());
		setBankCash(contrlSaveLoad.getBankCash());
		setCurrentQuest(contrlSaveLoad.getQuest());
		//load levels
		lvl.cityDeaths = contrlSaveLoad.getDeaths();
		lvl.loadCity(currentCity);
		lvl.ownerHouse = contrlSaveLoad.getOwners();
		//load player
		player.playerInitialize(currentCity);
		player.setCurrentCity(currentCity);
		player.setCurrentSec(contrlSaveLoad.getSec());
		player.entBuilding(contrlSaveLoad.getBuilding(),0,0);
		player.loadPosition(contrlSaveLoad.getXLoc(), contrlSaveLoad.getYLoc());
		player.setDeathsForColl(contrlSaveLoad.getDeaths());
		//load HUD
		player.HUD.HUDInitialize();
		player.HUD.setCityName(player.getCurrentCity());
		player.HUD.setQuest(getCurrentQuest());
		player.HUD.cash = getHandCash();
		int[] tempSlist = contrlSaveLoad.getInv();
		//Reset all items
		for(int i = 0; i < tempSlist.length; i++){
			//TODO finish adding all items. How to implement damage and strength??
			if(tempSlist[i] == 000){
				try {
					player.HUD.inventory[i] = new Item(tempSlist[i],0,0,rl.getIcon("blankIcon.png"),"",0,0,0,0);
				} catch (IOException e) {
					e.printStackTrace();
				}
			}
			if(tempSlist[i] == 001){
				try {
					player.HUD.inventory[i] = new Item(001,5,100,rl.getIcon("spoonIcon.png"),"spoon",0,0,10,4);
				} catch (IOException e) {
					e.printStackTrace();
				}
			}
			if(tempSlist[i] == 020){
				try{
					player.HUD.inventory[i] = new Item(020,25,100,rl.getIcon("daggerIcon.png"),"dagger",0,0,10,5);
				}catch(IOException e){
					e.printStackTrace();
				}
			}
		}
		randomGuy.playerInitialize(currentCity);
		randomGuy.setCurrentCity(currentCity);
		randomGuy.setCurrentSec(contrlSaveLoad.getSec());
		randomGuy.entBuilding(contrlSaveLoad.getBuilding(),0,0);
		randomGuy.loadPosition(contrlSaveLoad.getXLoc(), contrlSaveLoad.getYLoc());
		randomGuy.setDeathsForColl(contrlSaveLoad.getDeaths());
		//load HUD
		randomGuy.HUD.HUDInitialize();
		randomGuy.HUD.setCityName(randomGuy.getCurrentCity());
		randomGuy.HUD.setQuest(getCurrentQuest());
		randomGuy.HUD.cash = getHandCash();
	}