private void raise(ConnectionToClient client, int raiseAmount) {
		if ((boolean)client.getInfo("isPlayersTurn") == true)
		{
			if (raiseAmount <= 0)
				try {
					client.sendToClient("You must bet a positive number.");//displays issues
				} catch (IOException e) {}

			else if (raiseAmount > (int)client.getInfo("money"))
			{
				try {
					client.sendToClient("You don't have enough money to raise that much.");//displays issues
				} catch (IOException e) {}
			}

			else
			{
				client.setInfo("raiseAmount", raiseAmount);
				client.setInfo("hasRaised", true);
				String msg = client.getInfo("name")+" has raised: "+raiseAmount+"$";
				System.out.println(msg);
				sendToAllClients(msg);//checks if the player has enough money, and if it's an amount greater than 0, then sets the raise value
			}
		} else
			try {
				client.sendToClient("It's not your turn.");
			} catch (IOException e) {}
	}