public void DDZZ()
   {
       if(IsAttackingNPC && playerEquipment[playerWeapon] == 15156 && (misc.random(3) == 1))
       {
           SpecDamgNPC(35);
           DDS2Damg = true;
           DDStimer = 1;
           resetAnimation();
           teleportToX = absX;
           teleportToY = absY;
           SpecDamgNPC(35);
           SpecialDelay -= 1;
       } else
       if(IsAttacking && playerEquipment[playerWeapon] == 15156 && (misc.random(3) == 1))
       {
           int j = PlayerHandler.players[AttackingOn].absX;
           int k = PlayerHandler.players[AttackingOn].absY;
           int l = PlayerHandler.players[AttackingOn].playerLevel[playerHitpoints];
           SpecDamg(40);
           DDS2Damg = true;
           DDStimer = 1;
           teleportToX = absX;
           teleportToY = absY;
           SpecialDelay -= 1;
       }
}