private void placePitsAndSlime(){
		Random rand = new Random();
		int pitCount = rand.nextInt(3) + 3;
		int x, y;
		
		//Assign Pits
		for(int i = 0; i < pitCount; i++){
			x = rand.nextInt(10);
			y = rand.nextInt(10);
			
			if(grid[x][y] != RoomState.EMPTY)
				i--;
			else
				grid[x][y] = RoomState.PIT;
		}
		
	    //Assign Slime
		for(int i = 0; i < grid.length; i++){
			for(int j = 0; j < grid.length; j++){
				if(grid[i][j] == RoomState.PIT){
					assignSlime(i-1, j);
					assignSlime(i+1, j);
					assignSlime(i, j+1);
					assignSlime(i, j-1);
				}
			}
		}
	}