public void Init(){
		Start start = new Start();
		MapPointList.add(start); //空地
		
		MapPointDisplayList.add(start.GetDisplayNow());
	    
	    MapPointDisplayListNow.add(start.GetDisplayNow());
		
		for(int i=1;i<=13;i++)   {
		    MapPointList.add(new Land(i,200,0));
		    MapPointDisplayList.add(TerritoryBsc.AREA);
		    
		    MapPointDisplayListNow.add(TerritoryBsc.AREA);
		    
		}  //第一地段
		       //MapPointList.add(new Hospital(3,stopMemberMap)) ; //医院
		MapPointList.add(new Hospital(14)) ;
		MapPointDisplayList.add(TerritoryBsc.HOSPITAL);
		MapPointDisplayListNow.add(TerritoryBsc.HOSPITAL);
		       
		for(int i=15;i<=27;i++){
			MapPointList.add(new Land(i,200,0)); //第二地段
			MapPointDisplayList.add(TerritoryBsc.AREA);
			MapPointDisplayListNow.add(TerritoryBsc.AREA);
		}
		MapPointList.add(new ToolsHouse(28));   //道具屋
		MapPointDisplayList.add(TerritoryBsc.PROP);
		MapPointDisplayListNow.add(TerritoryBsc.PROP);
		        
		for(int i=29;i<=34;i++)  
		{
			MapPointList.add(new Land(i,500,0));
		    MapPointDisplayList.add(TerritoryBsc.AREA);
		    MapPointDisplayListNow.add(TerritoryBsc.AREA);
		}//第三地段
		MapPointList.add(new GiftHouse(35));   //礼品屋
		MapPointDisplayList.add(TerritoryBsc.GIFT);
		MapPointDisplayListNow.add(TerritoryBsc.GIFT);
		        
		for(int i=36;i<=48;i++){
		     MapPointList.add(new Land(i,300,0));//第四地段
		     MapPointDisplayList.add(TerritoryBsc.AREA);
		     MapPointDisplayListNow.add(TerritoryBsc.AREA);
		}
		        
		MapPointList.add(new Prison(49));    //监狱
		MapPointDisplayList.add(TerritoryBsc.PRITISION);
		MapPointDisplayListNow.add(TerritoryBsc.PRITISION);
		        
		for(int i=50;i<=62;i++) {
		     MapPointList.add(new Land(i,300,0));//第五地段
		     MapPointDisplayList.add(TerritoryBsc.AREA);
		     MapPointDisplayListNow.add(TerritoryBsc.AREA);
		}
		MapPointList.add(new MagicHouse(63));    //魔法屋
		MapPointDisplayList.add(TerritoryBsc.MAGGIC);
		MapPointDisplayListNow.add(TerritoryBsc.MAGGIC);

		//矿地
		MapPointList.add(new MineralEstate(69,60));    //矿地
		MapPointDisplayList.add(TerritoryBsc.MINE);
		MapPointDisplayListNow.add(TerritoryBsc.MINE);
		        
		MapPointList.add(new MineralEstate(68,80));    //矿地
		MapPointDisplayList.add(TerritoryBsc.MINE);
		MapPointDisplayListNow.add(TerritoryBsc.MINE);
		        
		MapPointList.add(new MineralEstate(67,40));    //矿地
		MapPointDisplayList.add(TerritoryBsc.MINE);
		MapPointDisplayListNow.add(TerritoryBsc.MINE);
		        
		MapPointList.add(new MineralEstate(66,100));    //矿地
		MapPointDisplayList.add(TerritoryBsc.MINE);
		MapPointDisplayListNow.add(TerritoryBsc.MINE);
		        
		MapPointList.add(new MineralEstate(65,80));    //矿地
		MapPointDisplayList.add(TerritoryBsc.MINE);
		MapPointDisplayListNow.add(TerritoryBsc.MINE);
		        
		MapPointList.add(new MineralEstate(64,20));    //矿地
		MapPointDisplayList.add(TerritoryBsc.MINE);
		MapPointDisplayListNow.add(TerritoryBsc.MINE);
		
	}