private void renderTetromino(Screen screen) {
		for (Point point : tetromino.getSelection()) {
			int yy = getY() + GameFrame.BLOCK_SCALE * point.getY() - BLOCK_SCALE * HIDDEN_ROWS;
			if (yy >= getY()) {
                screen.render(getX() + GameFrame.BLOCK_SCALE * point.getX(), yy, tetromino.getSprite());
            }
		}
	}