public Vector2d getPlayerSpawn() {
		for (int y = 0; y < map.length; y++) {
			for (int x = 0; x < map[0].length; x++) {
				if (map[y][x] == 2)
					return new Vector2d(x * BLOCK_SIZE + BLOCK_SIZE / 2, y * BLOCK_SIZE + BLOCK_SIZE / 2);
			}
		}
		System.err.println("Spawn not found!");
		return new Vector2d(0, 0);
	}