public void generateResources(int resourceModifier){
		//Resource Modifier will be the level of the player's factory.
		resourceModifier += Math.round(Math.random()*3);
		
		//Range time!
		int artifactRange = Math.round(p_Artifact*resourceMultiplier);
		int blueprintRange = artifactRange + Math.round(p_Blueprints*resourceMultiplier);
		int fuelRange = blueprintRange + Math.round(p_Fuel*resourceMultiplier);
		int materialRange = fuelRange + Math.round(p_Materials*resourceMultiplier);
		int luxuriesRange = materialRange + Math.round(p_Luxuries*resourceMultiplier);
		@SuppressWarnings("unused")
		int foodRange = luxuriesRange + Math.round(p_Food*resourceMultiplier);
		
		for(int i = 0; i<resourceModifier; i++){
			int randomResourceVariable = (int) Math.round(Math.random()*100);
			if(randomResourceVariable <= artifactRange){
				artifacts++;
			}else if(randomResourceVariable <= blueprintRange){
				blueprints++;
			}else if(randomResourceVariable <= fuelRange){
				fuel++;
			}else if(randomResourceVariable <= materialRange){
				materials++;
			}else if(randomResourceVariable <= luxuriesRange){
				luxuries++;
			}else //Food catch all. ^_^
				food++;
		}
	}