public boolean getColison() {
		colBox.x += vec.x;
		colBox.y += vec.y;
		colBox.setBounds((int) (colBox.x), (int) (colBox.y), colBox.width, colBox.height);
		for (int i = 0; i < world.tiles.length; i++) {
			for (int j = 0; j < world.tiles[0].length; j++) {
				if (colBox.intersects(world.tiles[i][j]) && world.tiles[i][j].solid) {
					vec.x = r.nextFloat() - r.nextFloat();
					vec.y = r.nextFloat() - r.nextFloat();
					dirChose.reset();
					return true;
				}
			}
		}
		return false;
	}