public void getFps() {
		delta = getTime() - currentTime;
		currentTime = getTime();
		lastLoopTime += delta;
		fps++;
		if(lastLoopTime >= 1000) {
			screen.updateHeader();
			fps = 0;
			lastLoopTime = 0;
			/*if(debug) {
				System.out.println("Load Time: " + loadTime + "ms\nDraw Time: " + Screen.drawTime + "ms\nAct Time:  " + Stage.actTime + "ms");
				System.out.println("Draws per frame: " + Theater.drawcount);
			}*/
		}
	}