private void tryAllLines() {
        for(int i = 0; i < getGameSize(); i++)
            tryLine(0, i, ELine.HorizontalLine);
        for(int i = 0; i < getGameSize(); i++)
            tryLine(i, 0, ELine.VerticalLine);
        for(int i = 0; i < (getGameSize() - getWinLength() + 1); i++)
            tryLine(0, i, ELine.DiagonalLine);
        for(int i = 1; i < (getGameSize() - getWinLength() + 1); i++)
            tryLine(i, 0, ELine.DiagonalLine);
        for(int i = getGameSize() - 1; i > (getGameSize() - getWinLength() + 1); i--)
            tryLine(i, 0, ELine.DiagonalLine2);
        for(int i = 1; i < (getGameSize() - getWinLength() + 1); i++)
            tryLine(getGameSize() - 1, i, ELine.DiagonalLine2);
    }