public int getDamage(){
		int dmg = 0;
		int rand = (int) (Math.random() * 100);
		if(rand < 50){
			dmg = level;
		}else if(rand < 60){
			dmg = (int) (level * 1.2);
		}else if(rand < 70){
			dmg = (int) (level * 1.4);
		}else if(rand < 80){
			dmg = (int) (level * 1.6);
		}else if(rand < 90){
			dmg = (int) (level * 1.8);
		}else if(rand < 96){
			dmg = (int) (level * 2.0);
		}else if(rand < 100){
			dmg = (int) (level * 4.0);
		}	
		return dmg;
	}