public void Animate() {
        if (hit > 0) {
            hit--;
        }
        if (hit >= 2) {
            target.room = level.rooms.elementAt(58);
            target.charge = 0;
            if (target.InternalRoom != null) {
                Room room = target.InternalRoom;
                if (room.wires.size() > 0) {
                    for (int a = 0; a < room.wires.size(); a++) {
                        room.wires.elementAt(0).Remove();
                    }
                }
            }
        }
    }