public void update() {
		if (!done) {
			if (x >= (GamePanel.WIDTH - width) / 2) {
				x = (GamePanel.WIDTH - width) / 2;
				count++;
				if (count >= 120) done = true;
			} else {
				x += dx;
			}
		} else {
			x += dx;
			if (x > GamePanel.WIDTH) remove = true;
		}
	}