@Override
	public void updateMovement()
	{
		xxa = 0.0F;
		yya = 0.0F;

		if(keyStates[0])
		{
			yya--;
		}

		if(keyStates[1])
		{
			yya++;
		}

		if(keyStates[2])
		{
			xxa--;
		}

		if(keyStates[3])
		{
			xxa++;
		}

		jumping = keyStates[4];

		running = keyStates[5];
	}