public void setGoldOnPotionPurchase(int amount, int type){
		if(type == 1){
			int healthPotionCost = 10;
			int playerGold = this.getGold();
			if(healthPotionCost * amount > this.getGold()){
				System.out.println("You dont have enough!");
			}
			else{
			this.setGold(playerGold -= healthPotionCost * amount);
			}
		}
		else if(type == 2){
			int manaPotionCost = 15;
			int playerGold = this.getGold();
			if(manaPotionCost * amount > this.getGold()){
				System.out.println("You dont have enough!");
			}
			else{
			this.setGold(playerGold -= manaPotionCost * amount);
			}
		}
	}