public void addPossibleTargets(NPC glacor, Entity target) {
		for (int regionId : glacor.getMapRegionsIds()) {
			List<Integer> playerIndexes = World.getRegion(regionId)
					.getPlayerIndexes();
			if (playerIndexes != null) {
				for (int npcIndex : playerIndexes) {
					Player player = World.getPlayers().get(npcIndex);
					if (player == null || player.isDead()
							|| player.hasFinished() || !player.isRunning()
							|| !player.withinDistance(glacor, 64))

						continue;
					targets.add(player);
				}
			}
		}
	}