public void GetBonus() {
		for (int i = 0; i < playerEquipment.length; i++) {
			if (playerEquipment[i] > -1) {
				for (int j = 0; j < 9999; j++) {
					if (server.itemHandler.ItemList[j] != null){
							if (server.itemHandler.ItemList[j].itemId == playerEquipment[i]) {
							for (int k = 0; k < playerBonus.length; k++) {
								playerBonus[k] += server.itemHandler.ItemList[j].Bonuses[k];
							}
							break;
						}
					}
				}
			}
		}
	}