private void instantiateType(){
		isSensor= true;
		switch(ID){
		case "mutagenicHorror":
		case "fireyField":
		case "chillyWind":
			duration = 3;
			damageStrength = 1.5f;
			break;
		case "electricField":
			duration = 3;
			damageStrength = 1.8f;
			break;
		case "boulderFist":
			//only lasts as long as the animation
//			duration = animation.getFrames().size*animation.getSpeed();
			duration = .45f;
			damageStrength = 5f;
			isSensor = false;
			break;
		default:	
			damageStrength = 1;
		}
		
		duration *= (owner.level + 1);
		damageStrength*=owner.strength;
	}