private void move() {
		xa = 0;
		ya = 0;
		
		
		List<Player> players = level.getPlayers(this, 100);
		// System.out.println("players.size() = " + players.size() + "        - Chaser.java" );
		if (players.size() > 0) {
		Player player = players.get(0);
		if (x < player.getX()) xa+=speed;  // if Chaser's x coordinate is less than player's x coordinate then Chaser should go right 
		if (x > player.getX()) xa-=speed;
		if (y < player.getY()) ya+=speed;
		if (y > player.getY()) ya-=speed;
		}
	
		
		if (xa != 0 || ya != 0) {
			move(xa, ya); 
			walking = true;
		} else {
			walking = false;
		}
	}