void determinePacRows(Graphics screen)
	{
		int counter = 0;
		double[] pacRowsAvg = new double[2];//avg y point of rows
		double[] pacNumRows = new double[2];//radii of pacs

		for( int i = 0; i < game.numRowsToClear; i++ )
		{
			if( i == 0 )
			{
				pacRowsAvg[0] = game.rowsToClear[0];
				pacNumRows[0] = 1;
			}
			else
			{
				if( game.rowsToClear[i-1] - game.rowsToClear[i] == 1 )
				{
					pacNumRows[counter]++;
					pacRowsAvg[counter] = (pacRowsAvg[counter] + game.rowsToClear[i]);
				}
				else
				{
					counter++;
					pacRowsAvg[counter] = game.rowsToClear[i];
					pacNumRows[counter] = 1;
				}
			}
		}


		for( int i = 0; i < counter+1; i++ )
		{

			drawPacDot( (int)(((pacRowsAvg[i]/pacNumRows[i])+0.5f)*BLOCKSIZE),
						(int)(((pacNumRows[i]/4.0f))*BLOCKSIZE), screen );

			drawPac(    (int)(((pacRowsAvg[i]/pacNumRows[i])+0.5f)*BLOCKSIZE),
					    (int)(((pacNumRows[i]/2.0f))*BLOCKSIZE), screen );
		}
	}