public void drawInGameMenu(GL2 gl) {
        this.gl = gl;
        if(isMenuOpen()) {
            start2D();
            if(selection == 0) {
                inGameMenu = Texture.findOrCreateByName(RESUME);
                if(inGameMenu != null) {
                    inGameMenu.bind(gl);
                    gl.glBegin(GL2.GL_QUADS);
                    draw(-s / 2, -s / 2, s, s);
                    gl.glEnd();
                }
            }
            if(selection == 1) {
                inGameMenu = Texture.findOrCreateByName(QUIT);
                inGameMenu.bind(gl);
                gl.glBegin(GL2.GL_QUADS);
                draw(-s / 2, -s / 2, s, s);
                gl.glEnd();
            }
            if(isMenuOpen() == false) {
                unBind();
            }
            stop2D();
        }
    }