public void renderInventory(GuiItems guiItems)
	{
		for(int y = 0; y < 133; y++)
		{
			for(int x = 0; x < 133; x++)
			{
				if(x < -133 || x >= width || y < 0 || y >= height) break;
				if(x < 0) x = 0;
				pixels[x + (133/2 + 10) + (y + 10)* width] = guiItems.pixels[x + y * 133];
			}
		}
	}