public void updateDecorRenderList(World world)
	{
		decorationsToRender.clear();
		for(Decoration decoration : world.getDecorList())
		{
			Vector2f c = decoration.getCoords();
			if((c.x >= (cLoc.x - (cameraWidth / 2) - decoration.getBB().getWidth()) || c.x <= (cLoc.x + (cameraWidth / 2) + decoration.getBB().getWidth()))
					|| (c.y >= (cLoc.y - (cameraHeight / 2) - decoration.getBB().getHeight()) || c.y <= (cLoc.y + (cameraHeight / 2) + decoration.getBB().getHeight())))
			{
				decorationsToRender.add(decoration);
			}
		}
	}