protected void handleInput(int key, boolean down)
	{
		KeyBinding binding = KeyBinding.getBinding(key);

		switch (binding)
		{
			case FORWARD: movement.setMovingForward(down); break;
			case BACKWARD: movement.setMovingBackward(down); break;
			case LEFT: movement.setMovingLeft(down); break;
			case RIGHT: movement.setMovingRight(down); break;
			case RELOAD: GameController.setGameScreen(new LevelScreen()); break;
		}
	}