public void move(int delta) {
		if (this.ennemy) {
			/*if (this.life < 2) {
				this.orientationX = Util.getReverseOrientation(this.orientationX);
				this.orientationY = Util.getReverseOrientation(this.orientationY);
			}*/
			
			if (this.orientationY == 1) this.y += (int) -(delta * this.speedY) / 2;
			
			else if (this.orientationY == 0) this.y += (int) (delta * this.speedY) / 2;
			
			if (this.orientationX == 2) this.x += (int) -(delta * this.speedX) / 2;
			
			else if (this.orientationX == 3) this.x += (int) (delta * this.speedX) / 2;
			
			this.tickHitbox();
		}
		
		else {
			if (this.orientationY == 1) this.y += (int) -(delta * this.speedY) / 2;
			
			else if (this.orientationY == 0) this.y += (int) (delta * this.speedY) / 2;
			
			if (this.orientationX == 2) this.x += (int) -(delta * this.speedX) / 2;
			
			else if (this.orientationX == 3) this.x += (int) (delta * this.speedX) / 2;
			
			this.tickHitbox();
		}
	}