@Override
	public boolean isClicked() {
		if (!enabled) return false;
		Mouse mouse = Game.mouse;
		if (dir == RIGHT || dir == LEFT) {
			if (mouse.getX() > x && mouse.getX() < x + WIDTH) {
				hover = true;
				if (mouse.isLeftClicked()) return true;
			} else hover = false;
		}
		return false;
	}