public void selectActor(long id, boolean select) {
        if(select) {
            selectedWeapons.add(id);
            //Application.get().getEventManager().queueEvent(new ActorTextureChangeEvent(id, "selected"));
        }
        else {
            selectedWeapons.remove(id);
            //Application.get().getEventManager().queueEvent(new ActorTextureChangeEvent(id, "default"));
        }
        Application.get().getEventManager().queueEvent(new ActorSelectedEvent(id, select));
    }