public void keyReleased(int k) {

		if(k == KeyEvent.VK_UP)player.setUp(false);
		if(k == KeyEvent.VK_DOWN)player.setDown(false);
		if(k == KeyEvent.VK_LEFT)player.setLeft(false);
		if(k == KeyEvent.VK_RIGHT)player.setRight(false);
		if(k == KeyEvent.VK_Z)player.setJumping(false);
		if(k == KeyEvent.VK_X)player.setFiring(false);
		if(k == KeyEvent.VK_SPACE)gsm.setBulletTime(false);
	}