public void doDead() {
        if (!isShell) {
            switch (ai.getDirection()) {
                case LEFT:
                    setAnimation(new String[]{"koopaDeadLeft"});
                    break;
                case RIGHT:
                    setAnimation(new String[]{"koopaDeadRight"});
                    break;
            }
        }
        setDead(true);
        if (doPoints) {
            stage.getScoreBalk().killEnemy();
            doPoints = false;
        }
    }