@EventHandler
	public static void onPlayerRespawn(PlayerRespawnEvent event) {
		Lifestones.debug(event.getEventName());
		if (Attunements.containsKey(event.getPlayer())) {
			Attunement attunement = Attunements.get(event.getPlayer());
			if (attunement == null && Attunements.defaultAttunement != null)
			{
				// Player hasn't attuned anywhere yet, just grab the default attunement location.
				attunement = new Attunement(event.getPlayer().getName(), Attunements.defaultAttunement);
			}
			event.setRespawnLocation(attunement.loc);
			Lifestones.playerProtections.put(event.getPlayer().getName(), Lifestones.getUnixTime() + Config.protectPlayerAfterRecallDuration);
		}
	}