@Override
	public void render(float arg0) {
		Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
		batch.begin();
		for(int r = 0; r < 4; r++) {
			for(int c = 0; c < 25; c++) {
				batch.draw(backgroundLight, c * 32, r * 32);
			}
		}
		for(int c = 0; c < 25; c++) {
			batch.draw(backgroundTransition, c * 32, 32 * 4);
		}
		
		for(int r = 9; r < 20; r++) {
			for(int c = 0; c < 25; c++) {
				batch.draw(backgroundDark, c * 32, r * 32);
			}
		}
		int height = Gdx.graphics.getHeight();
		font.draw(batch, "Defend your territory!", 20, height - 20);
		font.draw(batch, "Use number keys 1 & 2 to switch block types.", 20, height - 55);
		font.draw(batch, "1 blocks enemies, 2 stops them.", 20, height - 90);
		font.draw(batch, "Stop the 12 rounds to win. Press enter to begin.", 20, height - 125);
		batch.end();
		
		if(Gdx.input.isKeyPressed(Input.Keys.ENTER)){
			main.setScreen(main.playScreen);
		}
	}