public void tick() {
        timer++;
        pos.add(velocity);
        velocity.mul(friction, friction);
        if (timer >= 10) {
            List<Player> players = world.getPlayers(12, pos.toVector2i());
            if (players.size() > 0) {
                Player player = players.get(random.nextInt(players.size()));
                addToContainer(player.getInventory(), (int) player.getPos().getX(), (int) player.getPos().getY());
            }
            timer = 0;
        }
        else if(timer >= 60 * 3) {
            die();
        }
    }