public void playCollideSound(){
		String sound;
		switch(damageType){
		case ELECTRO:
			sound = "noise1";
			break;
		case DARKMAGIC:
		case FIRE:
			sound = "explosion1";
			break;
		case ICE:
			sound = "clap1";
			break;
		case ROCK:
			sound = "shake3";
			break;
		default:
			sound = "chirp2";

		}
		main.playSound(getPosition(), sound);
	}