public void parseAmmo(String[] temp) {
		switch(ammoType) {
		case PROJECTILE:
			this.speed = Float.parseFloat(temp[15]);
			this.distance = Float.parseFloat(temp[16]);
			this.piercing = Boolean.parseBoolean(temp[17]);
			this.damage = Float.parseFloat(temp[18]);
			break;
		case HOMING:
			this.speed = Float.parseFloat(temp[15]);
			this.piercing = Boolean.parseBoolean(temp[16]);
			this.damage = Float.parseFloat(temp[17]);
			this.radius = Float.parseFloat(temp[18]);
			this.multi = Boolean.parseBoolean(temp[19]);
			this.areaTexture = temp[20];
			break;
		case AREA:
			this.damage = Float.parseFloat(temp[15]);
			this.radius = Float.parseFloat(temp[16]);
			this.moving = Boolean.parseBoolean(temp[17]);
			this.duration = Float.parseFloat(temp[18]);
			this.areaTexture = temp[19];
			break;
		case ENCHANT:
			break;
		}
	}