@Override
    public void keyPressed(KeyEvent e) {
        
        // On fais tourner le bateau selectionner si c'est possible
        if(e.getKeyCode() == KeyEvent.VK_RIGHT || e.getKeyCode() == KeyEvent.VK_LEFT) {
            
            this._partie.rotationBateau();
            
        }
        
    } // keyPressed(KeyEvent e)