public void maintainBounderies(float pf_width, float pf_height) {
		/*Check if the rectangle is outside the canvas bounderies and move it inside if that is the case*/
		if(x < 0) {
			setXPos(0);
		}
		else if((x + width) > pf_width) {
			setXPos(pf_width - width);
		}
		if(y < Breakout.STATUS_FIELD_HEIGHT) {
			setYPos(Breakout.STATUS_FIELD_HEIGHT);
		}
		else if((y + height) > pf_height) {
			setYPos(pf_height - height);
		}
	}