public void openDoors(Vector3f position, boolean playSound)
	{
		boolean worked = false;
		
		for(Door door : doors)
		{
			if(Math.abs(door.getTransform().getPosition().sub(position).length()) < 1.5f)
			{
				worked = true;
				door.open(0.5f, 3f);
			}
		}
		
		if(playSound)
		{
			for(int i = 0; i < exitPoints.size(); i ++)
			{
				if(Math.abs(exitPoints.get(i).sub(position).length()) < 1f)
				{
					Game.loadLevel(exitOffsets.get(i));
				}
			}
		}
		
		if(!worked && playSound)
			AudioUtil.playAudio(misuseNoise, 0);
	}