public void fixJumping() {
		if(!isRightHeld && !isLeftHeld) {
			if(currentAnimation() == jumpLeft) {
				setAnimation(stillLeft);
				this.direction = "left";
			}
			if(currentAnimation() == jumpRight) {
				setAnimation(stillRight);
				this.direction = "right";
			}
		} else {
			if(!this.frictionLock) {
				if(isRightHeld) {
					setAnimation(currRightAnim);
					this.direction = "right";
				} else if (isLeftHeld) {
					setAnimation(currLeftAnim);
					this.direction = "left";
				}
			} else {
				//System.out.println("Do I ever get here");
				if(isRightHeld) {
					setAnimation(changeLeft);
					this.direction = "left";
				} else if (isLeftHeld) {
					setAnimation(changeRight);
					this.direction = "right";
				}
			}
		}
	}