@Override
	public void handleMessage(String[] msg){
		super.handleMessage(msg);
		boolean willDie = Boolean.parseBoolean(msg[3]);
		int playerToheal = Integer.parseInt(msg[6]);
	
		if(willDie){
	
			if(playerToheal != 0){
				Tank player = null;
			if(playerToheal == 1){
				
				player = level.getPlayers().get(0);
				
				
			}else{if(playerToheal== 2){
				player = level.getPlayers().get(1);
				
			}}
			if (player.damageTaken < 2) {
				player.damageTaken = 0;
			} else
				player.takeDamage(healthContained);
			
			SoundEffect.HEALTHUP.play();
			}
			
			remove();
	
		}
	
	}