public Tile getTileFromVec(Vector2f v)
	{
		int x = (int) (v.getX() / Tile.size);
		int y = (int) (v.getY() / Tile.size);
		
		if(x < 0 || x > world.loadedMap.tileWidth - 1 || y < 0 || y > world.loadedMap.tileHeight - 1)
			return null;
		
		return world.tileGrid[y][x];
	}