public void moveProjectile(boolean gameOver, Projectile projectile) {
		if (gameOver) return;
		
		projectile.setX(projectile.getX() + projectile.getXSpeed()) ;
		projectile.setY(projectile.getY() + projectile.getYSpeed()) ;
		
		//Check if out of bounds... Not sure if its correct bounds but its pretty close
		if(projectile.getX() < 0 || projectile.getX() > 1600) {
			projectile.setHit(true) ;
		}
		if(projectile.getY() < 0 || projectile.getY() > 600) {
			projectile.setHit(true) ;
		}
	}