public Path getBestPath()
	{
		if(Ways.isEmpty())
		{
			return(new Path());
		}
		float length = Ways.elementAt(0).getDistance();
		int p = 0;
		
		//Besten Pfad ausrechnen
		for(int i=0; i<Ways.size(); i++)
		{
			if(Ways.elementAt(i).getDistance() < length)
			{
				p = i;
			}
		}
		return(Ways.elementAt(p));
	}