public void createLoot(){
		int randomNumber = (int) (Math.random()*100);
		
		if(randomNumber < 30){
			Inventory.add(Item.get(ItemObject.smallManaPotion), loot);
		}
		
		if(randomNumber >=30 && randomNumber < 60){
			for(int i = 0; i <= (int) (Math.random()*3); i++){
				Inventory.add(Item.get(ItemObject.smallHealthPotion), loot);
			}
		}
		
		if(randomNumber >= 95){
			Inventory.add(new SimpleBoots(1, 3, Tier.T1), loot);
		}
	}