public JustShoot() {
//        addSequential(new Command() {
//            public void initialize() {
//                new SetColor(new Color(0,0,255)).start();
//            }
//            protected void execute() {}
//            protected boolean isFinished() {
//                return true;
//            }
//            protected void end() {}
//            protected void interrupted() {}
//        });
        addSequential(new TiltSetDistance(Tilter.SPEED_DEFAULT, Vision.Distance.NEAR));
        // Align the tilter with the target
//        addSequential(new TargetPIDTilt(Target.ThreePT, 1.0, false));
        // Shoot repeatedly (in case of jams)
        addSequential(new Shoot());
        addSequential(new Shoot());
        addSequential(new Shoot());
        addSequential(new Shoot());
        addSequential(new Shoot());
        addSequential(new Shoot());
        // Stop shooting (not entirely necessary -- disabled mode would spin it
        // down anyway)
        addSequential(new SpinDown());
    }