public static void converge(int row, int col) {
		// makes row and col into 1 d arrays to check the specific column and row of the tile selected
		NumberTile[] tempRow = new NumberTile[4];
		NumberTile[] tempCol = new NumberTile[4];
		int i = 0;
		int y = 0;
		
		// for to create Row
		for (NumberTile element: tempRow) {
			tempRow[i] = board[row][i];
			i++;
		}// end of for to create Row
		
		// for to create Col
		for (NumberTile element: tempCol) {
			tempCol[y] = board[y][col];
			y++;
		}
		GameBoard.checkRow(tempRow, row, col);
		GameBoard.checkCol(tempCol, row, col);
		
		
		// creates random tile after numbers are done combining
		int temp1 = (int)(Math.random() * 4);
		int temp2 = (int)(Math.random() * 4);
		while(board[temp1][temp2] != null){
			temp1 = (int)(Math.random() * 4);
			temp2 = (int)(Math.random() * 4);
			endGameCounter++;
			if(endGameCounter + 1 == Integer.MAX_VALUE){
				System.out.println("GAME OVER! Score:" + score);
				gameLoop = false;
				break;
			}
		}
		board[temp1][temp2] = new NumberTile();
		
	//Combine Tiles Class
	//Score
	

	}