public animation(){
		for (int i = 0; i < pokemons.length; i++) {
			pokemon monster = new pokemon();
			monster.displacementX = ((Math.random() * (box.resolution().width-210)))+15;
			monster.displacementY = ((Math.random() * (box.resolution().height-210)))+15;
			monster.constantAcc = playSpeed;	
			monster.xIncrement =  (Math.random() * 5) - 3;
			monster.yIncrement =  (Math.random() * 5) - 3;
			int[] keepMoving={1,-1};
			if(monster.xIncrement>-0.5 && monster.xIncrement<0.5){
				monster.xIncrement=keepMoving[(int) (Math.random()*2)];
			}
			if(monster.yIncrement>-0.5 && monster.yIncrement<0.5){
				monster.yIncrement=keepMoving[(int)(Math.random()*2)];
			}
			monster.image = box.selectPokemon();
			pokemons[i]=monster;
		}
	}