private void updateTexture(int limit) {
		_timer += 1.0 * _REFRESH_POS / 5;
		
		if (_timer > limit) {
			++_statutTexture;
			
			if (!isDestructing()) {
				if (_arriere) {
					if(_statutTexture >= _liste_texture_back.size()) {
						_statutTexture = 0;
					}
					_texture = _liste_texture_back.get(_statutTexture);
				} else {
					if(_statutTexture >= _liste_texture.size()) {
						_statutTexture = 0;
					}
					_texture = _liste_texture.get(_statutTexture);
				}
			} else {
				if(_statutTexture < _liste_destructing.size()) {
					_texture = _liste_destructing.get(_statutTexture);
				}
			}
			
			_timer = 0;
		}
	}