public void petAnimal(Player p , Entity e){
		animalUtility au = new animalUtility(plugin);
		if(au.isAnimalOwner(p, e)){
			this.animalNoise(e, p);
			if(this.isPet == true){
				au.playAnimalSound(e, p);
				this.addHeartPoint(.02);
				if(e instanceof Pig){
					this.addHeartPoint(.03);
				}
				this.setIsPet(false);
			}else{
				
			}
		}
	}