private void drawSetupMode(Graphics2D g) {
		switch (setupMode) {
		case 1:
			if(!numAIChosen){
				drawString(g, "Number of AI: ", 30, 25, 645, Color.BLACK);
			}else{
				drawString(g, "Number of players: ", 30, 25, 645, Color.BLACK);
			}
			break;
		case 2:
			drawString(g, "Player " + (turn + 1), 40, 25, 625, Color.BLACK);
			drawString(g, "Choose a colour", 30, 30, 645, Color.BLACK);
			break;
		case 3:
			drawDice(g);
			break;
		case 4:
			drawTurn(g);
			drawClaimTerritories(g);
			break;
		case 5:
			drawTurn(g);
			drawDeploySetupTroops(g);
			break;
		case -1:
			drawPlayersConnected(g);
			break;
		case -2:
			drawString(g, "Waiting for the host to begin the game", 30, 30, 645, Color.BLACK);
			break;
		}
	}