void drawParticipant (Graphics g){
		 g.drawImage(img,x,y, null);  // draw player
		 switch(stance){
		 	case forward:
				 if (shift%2 == 1){
					 img = imgForward; 
					 g.drawImage(img, x, y, null);  // draw player
				 }
				 else {
					 img = imgForward0;
					 g.drawImage(img, x, y, null);  // draw player
				 }
				 break;
		 	case up:
		 		img = imgUp;
		 		g.drawImage(img,x,y, null);  // draw player
		 		break;
		 	case down:
		 		img = imgDn;
		 		g.drawImage(img,x,y, null);  // draw player
		 		break;
		 	case acceleration:
				 if (shift%2 == 1){
				 img = imgSpeed; 
				 g.drawImage(img,x,y, null);  // draw player
				 }
				 else {
					 img = imgSpeed0;
					 g.drawImage(img,x,y, null);  // draw player
				 }	
		 		break;
		 	case breaking:
		 		img = imgBreake;
		 		g.drawImage(img,x,y, null);  // draw player
		 		break;
		 }
		 
	 }