public static void applyDamage(Actor target, double amount, DamageType type) {
        switch (type) {
            case SLASHING:
                target.damage(amount - target.characterSheet.armor);
                break;

            case BASHING:
                break;
            case PIERCING:
                break;
            case ELEMENT_FIRE://Fire resist specific stuff would go here
                target.damage(amount);
                break;
        }

    }