public boolean PointerMoveListener(int mX, int mY, int mDX, int mDY) {
        if(mainLogic.currentState == GameLogic.GameState.PLAYING) {
            currentMouseAction.onPointerMove(mX, mY, mDX, mDY);
        }
        
        /*
        for(long a : selectedWeapons) {
            GameActor act = mainLogic.getActor(a);
            PhysicsComponent pc = (PhysicsComponent)act.getComponent("PhysicsComponent");
            pc.setTarget(mX, mY);
        }
        * 
        */
        return false;
    }