private void handleJoinGame(PlayerJoinGamePacket packet) {
		client.addMessage(packet.name + " has joined the game");

		ClientPlayer player;
		if (packet.name.equals(getName())) {
			player = me;
			state = State.PLAYING;
		} else {
			player = new ClientPlayer(this, packet.name);
		}

		player.setType(packet.type);
		player.setSide(packet.side);

		players.add(player);
	}