public void butcherSuccess(Player patk, Player pdef){
		if(patk.avatar.avatarId.equals(AvatarId.CLYDE) && patk.revealed && !disabledAbility(patk) && !patk.status.containsKey(Card.butcher) && !pdef.dead){
			int n = -1;
			int lb = -1;
			int ub = 2;
			String head = "Butcher";
			String textBlock = "Take 12 damage and attack again?";
			ArrayList<String> strList = new ArrayList<String>(){{
				add("0: Butcher");
				add("1: Decline");
			}};
			patk.displayRender(head, textBlock, strList);
			drawEvent(patk,patk);
			do{n = playerInput(patk);}while(n <= lb || n >= ub);
			if(n == 0){
				updateActionFeed(patk.playerTag + " takes 12 damage to attack again!");
				damage(12, patk, patk);
				drawEvent(patk, patk);
				if(checkDeath(patk)){
					winCheck();
				}else{
					patk.status.put(Card.butcher, 1);
					attack(patk, pdef);
				}
				
			}
		}
		
	}