private void resume() {
		this.remove(resumeButton);
		
		this.add(gameGrid);
		this.add(holdGrid);
		for (int i = 0; i < QUEUE_SIZE; ++i) {
			this.add(inQueueGrid[i]);
		}
		
		MainFrame.getThis().requestFocus();
		
		repaintGrid();
		paused = false;
		fallTimer.start();
	}