public void updateEntityRenderList(World world)
	{
		entitiesToRender.clear();
		for(Entity ent : world.getEntityList())
		{
			Vector2f c = ent.getCoords();
			if((c.x >= (cLoc.x - (cameraWidth / 2) - ent.getWidth()) || c.x <= (cLoc.x + (cameraWidth / 2) + ent.getWidth()))
					|| (c.y >= (cLoc.y - (cameraHeight / 2) - ent.getHeight()) || c.y <= (cLoc.y + (cameraHeight / 2) + ent.getHeight())))
			{
				entitiesToRender.add(ent);
			}
		}
	}