public void refreshLevel() {
		wonLevel = false;
		for (BoxObject bo : renderer.blocks) {
			bo.destroy();
		}
		renderer.blocks.clear();
		renderer.blocks.addAll(levelLoader.getBoxes());
		renderer.trianglePos.set(levelLoader.getGoalPos());
		renderer.cam.pos.set(levelLoader.getPlayerPos());
		renderer.cam.rot.y = levelLoader.getPlayerDirection();
	}