public static void abilityEffect(AbilityType type, Point position, int skill) {
        switch (type) {

            case abil_tar_heal:
                break;
            case abil_aim_fire:
                Actor actor = GlobalGame.game.worldHash.getActor(position);
                if (actor != null) {
                    actor.damage(getAbilityPower(type) * skill);
                }
                break;
            case abil_dir_cleave:
                break;
            case abil_inv_melee:
                break;
        }
    }