public void kill(){
		main.removeBody(getBody());
		
		//spawn particle effect
		switch(type){
		case BOULDER:
			new Particle(main, getPixelPosition().x, getPixelPosition().y, 
					"rock_break", facingLeft);
			break;
		case ELECTRO_BALL:
			new Particle(main, getPixelPosition().x, getPixelPosition().y, 
					"dissipation", facingLeft);
			break;
		case FIREBALL:
			new Particle(main, getPixelPosition().x, getPixelPosition().y, 
					"embers", facingLeft);
			break;
		case ICE_SPIKE:
			new Particle(main, getPixelPosition().x, getPixelPosition().y, 
					"ice_shards", facingLeft);
			break;
		case ITEM:
			new Particle(main, getPixelPosition().x, getPixelPosition().y, 
					"debris", facingLeft);
			break;
		case SPELL:
			new Particle(main, getPixelPosition().x, getPixelPosition().y, 
					"spell_fizz", facingLeft);
			break;
		}
	}