public Brick10(int gameAreaStartX, int gameAreaStartY, int brickSize, int brickIndex, BufferedImage brickImage)
    {
        super(brickSize, brickIndex, brickImage);
        
        switch(brickIndex)
        {
        case 1:      
            this.row = 1;
            this.column = 9;
            this.relativeRow = 1;
            this.relativeColumn = 0;
            break;
        case 2:     
            row = 0;
            column = 9;
            this.relativeRow = 0;
            this.relativeColumn = 0;
            break;
        case 3:     
            row = 0;
            column = 10;
            this.relativeRow = 0;
            this.relativeColumn = 1;
            break;
        case 4:
            row = 0;
            column = 11;
            this.relativeRow = 0;
            this.relativeColumn = 2;
            break;
        case 5:
            row = 1;
            column = 11;
            this.relativeRow = 1;
            this.relativeColumn = 2;
            
        }

        this.x = gameAreaStartX + this.column*brickSize;
        this.y = gameAreaStartY + this.row*brickSize;  
        
    }