private BufferedImage toBufferedImage(Image image) {
  // This method returns a buffered image with the contents of an image
    if (image instanceof BufferedImage) {
        return (BufferedImage) image;
    }
    // This code ensures that all the pixels in the image are loaded
    image = new ImageIcon(image).getImage();
    // Determine if the image has transparent pixels; for this method's
    // implementation, see e661 Determining If an Image Has Transparent Pixels
    boolean hasAlpha = hasAlpha(image);
    // Create a buffered image with a format that's compatible with the screen
    BufferedImage bimage = null;
    GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
    try {
        // Determine the type of transparency of the new buffered image
        int transparency = Transparency.OPAQUE;
        if (hasAlpha) {
            transparency = Transparency.BITMASK;
        }
        // Create the buffered image
        GraphicsDevice gs = ge.getDefaultScreenDevice();
        GraphicsConfiguration gc = gs.getDefaultConfiguration();
        bimage = gc.createCompatibleImage(
                image.getWidth(null), image.getHeight(null), transparency);
    } catch (HeadlessException e) {
    // The system does not have a screen
    }
    if (bimage == null) {
        // Create a buffered image using the default color model
        int type = BufferedImage.TYPE_INT_RGB;
        if (hasAlpha) {
            type = BufferedImage.TYPE_INT_ARGB;
        }
        bimage = new BufferedImage(image.getWidth(null), image.getHeight(null), type);
    }
    // Copy image to buffered image
    Graphics g = bimage.createGraphics();
    // Paint the image onto the buffered image
    g.drawImage(image, 0, 0, image.getWidth(null), image.getHeight(null), null);
    g.dispose();
    return bimage;
  }