public static void input(){
		xVel = 0;
		//Whatever the heck we do here...
		if ((Keyboard.isKeyDown(Keyboard.KEY_W) && ((hasWallBelow())||(dJump >= 8 && !hasDJumped && hasBeenReleased)))){
			yVel=usefulNumbers.jumpConstant;
			if (dJump >= 8 && !hasDJumped)
				hasDJumped = true;
		}
		if (Keyboard.isKeyDown(Keyboard.KEY_D))
			xVel=usefulNumbers.playerSpeed;
		//if (Keyboard.isKeyDown(Keyboard.KEY_D)&&!hasWallBelow())
		//	xVel=0.5*usefulNumbers.playerSpeed;
		//if (Keyboard.isKeyDown(Keyboard.KEY_D)&&(!(hasWallBelow())))
		//	xVel=usefulNumbers.airSpeed;
		if (Keyboard.isKeyDown(Keyboard.KEY_A))
			xVel=-1*usefulNumbers.playerSpeed;
		//if (Keyboard.isKeyDown(Keyboard.KEY_A)&&!hasWallBelow())
		//	xVel=-0.5*usefulNumbers.playerSpeed;
		//if (Keyboard.isKeyDown(Keyboard.KEY_A)&&(!(hasWallBelow())))
		//	xVel=-1*usefulNumbers.airSpeed;
		//gravity
		yVel-=usefulNumbers.gravity;
		
		//The stuff is in here...
	}