public void createPlayersStillGfx(int id, int x, int y, int height, int time) {
		//synchronized(c) {
			for(int i = 0; i < Config.MAX_PLAYERS; i++) {
				Player p = Server.playerHandler.players[i];
				if(p != null) {
					Client person = (Client)p;
					if(person != null) {
						if(person.getOutStream() != null) {
							if(person.distanceToPoint(x, y) <= 25){	
								person.getPA().stillGfx(id, x, y, height, time);
							}
						}
					}	
				}
			
		}