public void paintComponent(Graphics g) {
		if(Snake.skipping)
			Snake.lastSkip = !Snake.lastSkip;
		if(Snake.lastSkip)
			return;
		if(System.currentTimeMillis() - Util.skipStart > 10000)
			Snake.skipping = false;
			
		updateTiles(g);
		if(Util.gameAwaitingStart) {
			return;
		}
		if(Util.paused) {
			label.setText("Paused");
			return;
		}
		try {
			Util.snake.updateSnake();
		}catch(IllegalArgumentException e) {
			Util.gameOver = true;
		}
	}