private void chooseMovement(){
        if (x == 49 && y == 25){     
            world.removeObject (hpBar);
            world.removeObject (dv);
            currentHp = 0;
            world.mobDie (this, true);
        }
        else{
            if (x == 10 && y == 12 && stage == 0){
                stage = 1;
            }
            else if (x == 39 && y == 12 && stage == 1){
                stage = 2;
            }
            movement();
        }
    }