public ArrayList<Player> getPlayersInRadius(Entity e, int radius){
		ArrayList<Player> result = new ArrayList<Player>();
		float ex = e.getX();
		float ey = e.getY();
		for(int i = 0; i < players.size(); i++){
			Player entity = players.get(i);
			float x = entity.getX();
			float y = entity.getY();
			float dx = Math.abs(x - ex);
			float dy = Math.abs(y - ey);
			double distance = Math.sqrt((dx * dx) + (dy * dy));
			if(distance <= radius) result.add(entity);
		}
		
		return result;
	}