@Override
	public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException {
		testLevel.Render();
		
		for(int i = 0 ; i < this.fish.size() ; i++) {
			this.fish.get(i).render(g);
		}
		
		player.render(g);
		
		//GUI
		g.setColor(Color.black);
		g.drawString(("Fish eaten: " + this.player.getScore()), gc.getWidth() - 150, 20);
		g.drawString(("Health: " + this.player.getHealth()), gc.getWidth() - 150, 35);
	}