public final void addHit(int type, int damage, int cycle) {
		for (int i1 = 0; i1 < 4; i1++) {
			if (hitCycles[i1] <= cycle) {
				hitValues[i1] = damage;
				hitMarkTypes[i1] = type;
				hitCycles[i1] = cycle + 70;
				return;
			}
		}
	}