public static void resetLevel(){
		CharacterManager.health = CharacterManager.defaultHealth;
		CharacterManager.invincibleTick = 0;
		CharacterManager.invincible = true;
		CharacterManager.character = CharacterManager.defineChar();
		PlatformManager.defineFloors(level);
		LivingEntityManager.defineEnemies(level);
		CharacterManager.xs = 0;
		CharacterManager.ys = 0;
		CharacterManager.starX.clear();
		CharacterManager.starY.clear();
		for (int i = 0; i < CharacterManager.starNumber; i++){
			int x = 0 + (int)(Math.random() * ((WindowManager.width - 0) + 1));
			int y = 0 + (int)(Math.random() * ((WindowManager.height - 0) + 1));
			CharacterManager.starX.add(x);
			CharacterManager.starY.add(y);
		}
		CharacterManager.centerX = WindowManager.width / 2 + CharacterManager.xs;
		CharacterManager.centerY = WindowManager.width / 2 + CharacterManager.ys;
	}