public void reset() {
		switch(ws.level) {
		case 1:
			ws.circuitList.clear();
			tileManager.clear();
			
			entityList.clear();
			
			darknessAlpha = 1;
			
			loadLevel();
			break;
		case 2:
			ws.circuitList.clear();
			tileManager.clear();
			
			entityList.clear();
			
			darknessAlpha = 1;
			
			loadLevel();
			//Reset 2nd level
			break;
		case 3:
			//Reset 3rd level
			ws.circuitList.clear();
			tileManager.clear();
			
			entityList.clear();
			
			darknessAlpha = 1;
			
			loadLevel();
			break;
		case 4:
			ws.circuitList.clear();
			tileManager.clear();
			
			entityList.clear();
			
			darknessAlpha = 1;
			
			loadLevel();
		}
	}