private void InfectSurroundingHumans( int rowPosition, int columnPosition )
	{
		int[] infectLeft = CalculateMove( rowPosition, columnPosition, "Left" );
		int[] infectRight = CalculateMove( rowPosition, columnPosition, "Right" );
		int[] infectUp = CalculateMove( rowPosition, columnPosition, "Up" );
		int[] infectDown = CalculateMove( rowPosition, columnPosition, "Down" );
		
		if( world[ infectLeft[0] ][ infectLeft[1] ] == "Hunter" )
		{
			world[ infectLeft[0] ][ infectLeft[1] ] = "Zombie";
			huntersBitten++;
		}
		else if( world[ infectLeft[0] ][ infectLeft[1] ] == "Victim" )
		{
			world[ infectLeft[0] ][ infectLeft[1] ] = "Zombie";
			victimsBitten++;
		}
		
		if( world[ infectRight[0] ][ infectRight[1] ] == "Hunter"  )
		{
			world[ infectRight[0] ][ infectRight[1] ] = "Zombie";
			huntersBitten++;
		}
		else if( world[ infectRight[0] ][ infectRight[1] ] == "Victim" )
		{
			world[ infectRight[0] ][ infectRight[1] ] = "Zombie";
			victimsBitten++;
		}
		
		if( world[ infectUp[0] ][ infectUp[1] ] == "Hunter" )
		{
			world[ infectUp[0] ][ infectUp[1] ] = "Zombie";
			huntersBitten++;
		}
		else if( world[ infectUp[0] ][ infectUp[1] ] == "Victim" )
		{
			world[ infectUp[0] ][ infectUp[1] ] = "Zombie";
			victimsBitten++;
		}
		
		if( world[ infectDown[0] ][ infectDown[1] ] == "Hunter" )
		{
			world[ infectDown[0] ][ infectDown[1] ] = "Zombie";
			huntersBitten++;
		}
		else if( world[ infectDown[0] ][ infectDown[1] ] == "Victim" )
		{
			world[ infectDown[0] ][ infectDown[1] ] = "Zombie";
			victimsBitten++;
		}
	}