@Override
	public void tick(InputHandler input, GameComponent gc)
	{
		if (input.keys[KeyEvent.VK_ENTER] || input.keys[KeyEvent.VK_SPACE])
		{
			input.keys[KeyEvent.VK_SPACE] = false;
			input.keys[KeyEvent.VK_ENTER] = false;
			gc.setMenu(new MainMenu());
		}
	}