public void move(EntityManager em) {		
		int nx = c.x;
		int ny = c.y;
		if(!c.isDancing){
			if (Keyboard.isKeyDown(Keyboard.KEY_S)) {
				ny++;
			}
			if (Keyboard.isKeyDown(Keyboard.KEY_W)) {
				ny--;
			}
			if (Keyboard.isKeyDown(Keyboard.KEY_A)) {
				nx--;
			}
			if (Keyboard.isKeyDown(Keyboard.KEY_D)) {
				nx++;
			}
		}else{
			nx += Molybdenum.getRandom().nextInt(3)-1;
			ny += Molybdenum.getRandom().nextInt(3)-1;
		}

		if(c.canAct){
			c.move(nx,ny);
			em.speedCounter++;
		}		
	}