private void turnAction(Player user, TurnData data) {
		synchronized(turnThread) {
			if(!user.isTurnEnd()) {
				if(data.isTurnAction()) {
					if(user.getThrewDice() < 3) {
						user.move();
					} else {
						user.setPosition(jail);
						user.setInJail(true);
						user.setTurnEnd(true);
						turnThread.notify();
					}
				} else {
					user.setTurnEnd(true);
					turnThread.notify();
				}
			}
		}
	}