public void mouseUp(MouseEvent e, int x, int y) {
        switch(count){
            case 0:
                System.out.println("Moving red archer");
                game.moveUnit(new Position(2,0),new Position(3,1));
                break;
            case 1:
                System.out.println("Ending turn");
                game.endOfTurn();
                break;
            case 2:
                System.out.println("Legion attacks archer");
                game.moveUnit(new Position(3,2), new Position(3,1));
                break;
            case 3:
                System.out.println("Ending turns and producing unit");
                game.changeProductionInCityAt(new Position(4, 1), GameConstants.ARCHER);
                game.endOfTurn();
                game.endOfTurn();
                game.endOfTurn();
                game.endOfTurn();
                break;
            case 4:
                System.out.println("Capturing a city");
                game.moveUnit(new Position(3,1), new Position(2,1));
                game.endOfTurn();
                game.endOfTurn();
                game.moveUnit(new Position(2,1), new Position(1,1));
                break;
            case 5:
                System.out.println("Inspecting captured city");
                game.setTileFocus(new Position(1,1));
                break;
            case 6:
                System.out.println("Inspecting something else");
                game.setTileFocus(new Position(2,1));
                break;
            case 7:
                System.out.println("Inspecting blues original city");
                game.setTileFocus(new Position(4,1));
                break;
            case 8:
                System.out.println("Changing production in blues original city");
                game.changeProductionInCityAt(new Position(4,1),GameConstants.LEGION);
                game.setTileFocus(new Position(4,1));
                break;
            default:
                game.endOfTurn();
        }
        count++;

    }