private void look() {
		Tile location = player.getLocation();
		String[] weapons = location.getItems().getWeaponTexts();
		String[] armour = location.getItems().getArmourTexts();
		String[] foods = location.getItems().getFoodsTexts();
		String[] misc = location.getItems().getMiscTexts();
		int inventoryLength = weapons.length + armour.length + foods.length + misc.length;
		if (inventoryLength == 0) 
			log.println("There is nothing here.");
		else {
			JPanel panel = new JPanel();
			panel.setLayout(new GridLayout(0, 1));
			if (weapons.length > 0)
				panel.add(new JLabel("WEAPONS:"));
			for (String w : weapons)
				panel.add(new JLabel(w));
			if (armour.length > 0)
				panel.add(new JLabel("ARMOUR:"));
			for (String a : armour)
				panel.add(new JLabel(a));
			if (foods.length > 0)
				panel.add(new JLabel("FOOD:"));
			for (String f : foods) 
				panel.add(new JLabel(f));
			if (misc.length > 0)
				panel.add(new JLabel("MISC:"));
			for (String m : misc)
				panel.add(new JLabel(m));
			
			JOptionPane.showMessageDialog(null, panel, "Ground", JOptionPane.PLAIN_MESSAGE);
		}
	}