private void initMovementAndBackground() {
		maxXMovement = level.getWidth() * level.getTileSize() - GamePanel.WIDTH;
		maxYMovement = level.getHeight() * level.getTileSize() - GamePanel.HEIGHT;
		xMovement = player.getxPos() - (GamePanel.WIDTH / 2);
		yMovement = player.getxPos() - (GamePanel.HEIGHT / 2);
		if (xMovement < 0) {
			xMovement = 0;
		} else if (xMovement > maxXMovement) {
			xMovement = maxXMovement;
		}
		if (yMovement < 0) {
			yMovement = 0;
		} else if (yMovement > maxYMovement) {
			yMovement = maxYMovement;
		}
		try {
			background = ImageIO.read(getClass().getResourceAsStream(chooseBackGround()));
			clock = ImageIO.read(getClass().getResourceAsStream("/graphics/entity/Clock.png"));
		} catch (IOException e) {
			e.printStackTrace();
		}
	}