public void createSpriteGroup() {
        BALLS_GROUP = new SpriteGroup("balls");
        BARRIERS_GROUP = new SpriteGroup("barriers");
        RACKET_GROUP = new SpriteGroup("racket");
        BOUNDARYS_GROUP = new SpriteGroup("boundarys");
        BALLS_GROUP.clear();
        BARRIERS_GROUP.clear();
        RACKET_GROUP.clear();
        BOUNDARYS_GROUP.clear();
        for (int i = 0; i < gameFieldView().ballsView().size(); i++) {
            BALLS_GROUP.add(gameFieldView().ballsView().get(i).sprite());
        }
        for (int i = 0; i < gameFieldView().boundariesView().size(); i++) {
            BARRIERS_GROUP.add(gameFieldView().boundariesView().get(i).sprite());
            BOUNDARYS_GROUP.add(gameFieldView().boundariesView().get(i).sprite());
        }
        for (int i = 0; i < gameFieldView().dBricksView().size(); i++) {
            BARRIERS_GROUP.add(gameFieldView().dBricksView().get(i).sprite());
        }
        for (int i = 0; i < gameFieldView().iBricksView().size(); i++) {
            BARRIERS_GROUP.add(gameFieldView().iBricksView().get(i).sprite());
        }
        BARRIERS_GROUP.add(gameFieldView().racketView().sprite());
        RACKET_GROUP.add(gameFieldView().racketView().sprite());
    }