public void interactWithCastle()
	{
		
		Hero hero = getActivePlayer().getActiveHero();
		System.out.println("interact with castle "+hero+", "+hero.isInCastle());
		if (hero.isInCastle()) {
			WorldMapObject castle = wmap.getObjectAt(hero.getX(), hero.getY());
			castle.stand(hero, getActivePlayer());
		}
	}