@Override
	public void keyReleased(KeyEvent event) {
		if(event.getKeyCode()== KeyEvent.VK_UP){
			GameManager.getPlayer().get(0).setState(StateActor.NONE);
		}		
		if(event.getKeyCode()== KeyEvent.VK_DOWN){
			GameManager.getPlayer().get(0).setState(StateActor.NONE);
		}		
		if(event.getKeyCode()== KeyEvent.VK_RIGHT){
			GameManager.getPlayer().get(0).setState(StateActor.NONE);
		}		
		if(event.getKeyCode()== KeyEvent.VK_LEFT){
			GameManager.getPlayer().get(0).setState(StateActor.NONE);
		}
	}