@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
	public void handleFireSpread(BlockSpreadEvent event) {
		if (!WorldManager.getInstance().isFireSpreadAllowed()) {
			if (event.getSource().getType() == Material.FIRE || event.getSource().getType() == Material.LAVA || event.getSource().getType() == Material.STATIONARY_LAVA) {
				
				event.setCancelled(true);
				
			}
		}
	}