public boolean isCloseTo(GameObject go, int offset) {
		return (this.getX() + this.size.width + offset) >= (go.getX()) &&
				(this.getX() - offset <= (go.getX() + go.getSize().width)) &&
				(this.getY() + this.size.height + offset) >= (go.getY()) &&
				(this.getY() - offset) <= (go.getY() + go.getSize().height);
	}