protected void die() {
		super.die();

		int count = random.nextInt(2) + 1;
		for (int i = 0; i < count; i++) {
			level.add(new ItemEntity(new ResourceItem(Resource.cloth), x + random.nextInt(11) - 5, y + random.nextInt(11) - 5));
		}

		if (level.player != null) {
			level.player.score += 50 * lvl;
		}

	}