private void checkForFloating(){
		Point position = this.getPosition();
		Block[][] blocks = this.currentWorld.getBlocks(
				position.x, 
				position.y+height*POSITION_MULTIPLYER, 
				position.x+width*POSITION_MULTIPLYER-1, 
				position.y+height*POSITION_MULTIPLYER
				);
		for(Block[] r : blocks){
			for(Block b : r){
				if(b.isSolid){
					this.isFloating = false;
					return;
				}
			}
		}
		this.isFloating = true;
	}