private void AImovements() {
		int i = rand.nextInt(10);
		cwidth += 30;
		if (this.intersects(getWorld().getPlayer())) {
			follows = false;
			if (i < ((getWorld().getDiff() * 2) + 5)) {
				cwidth = 30;
				attack();
			}
			if (i == 9) {
				backOff(this);
				backOff(this);
			}
		} else {
			follows = true;
		}
		cwidth = 30;
	}