public void renderBase(float health, float x, float y) {
        if(health > 0.7) {
            Renderer.get().draw(baseHealthy, x, y);
        }
        else if(health > 0.3) {
            Renderer.get().draw(baseDamaged, x, y);
        }
        else {
            Renderer.get().draw(baseCritical, x, y);
        }
    }