private void drawBricks() {

		byte[][] board = game.getBoard();
		for (int r = 0; r < row - 1; r++) {
			for (int c = 0; c < col - 1; c++) {
				if (board[r][c] != 0) {
					byte type = board[r][c];
					typeColor(type);
					g2.fillRect(c * square + square + 1, r * square + square
							+ 1, square - 1, square - 1);
				}else{
					g2.setColor(Color.WHITE);
					g2.fillRect(c * square + square + 1, r * square + square
							+ 1, square - 1, square - 1);
				}
			}
		}
	}