private void gameKeyPressed(int key){
		switch(key){
		case KeyEvent.VK_W:
			//UP
			break;
		case KeyEvent.VK_S:
			//DOWN
			break;
		case KeyEvent.VK_A:
			//LEFT
			mainModel.wilbert.moveLeft();

			break;
		case KeyEvent.VK_D:
			//RIGHT
			mainModel.wilbert.getBody().applyLinearImpulse(new Vec2(0.01f, 0.0f),mainModel.wilbert.getBody().getPosition());
			break;
		case KeyEvent.VK_SPACE:
			//JUMP
			
			break;
		case KeyEvent.VK_H:
			//ACTION 1 (punch or hit with object in hand)
			break;
		case KeyEvent.VK_J:
			//ACTION 2
			break;
		case KeyEvent.VK_K:
			//ACTION 3 (kick)
			break;
		case KeyEvent.VK_L:
			//ACTION 4
			break;
			
		}
	}