@Override
	public void move()
    {
        if(x + dx >= 0 && x + dx <= SpaceWarrior.WIDTH - width)
            x = x + dx;
        if(y + dy >= 0 && y + dy <= SpaceWarrior.HEIGHT - width)
            y = y + dy;
        
        if(explosionItr == 15) {
        	isOnScreen = false;
        }
    }