@Override
    public void onMoveTick(int x, int y, Game game) {
        SinglePlayerGame spg = (SinglePlayerGame) game;
        Location loc = spg.getFirstSquareNeighborLocation(x, y, 2, human.id);
        loc = loc == null ? Location.idleWander(x, y, 1, 60) : Location.towards(x, y, loc, 1);
        if (loc != null) {
            spg.moveEntity(x, y, loc);
        }
    }