public void handleInput() {
		if (allowClick) {
			if (game.keybord.singlePress(game.keybord.escape)) {
				game.log.gsm("[PLAY] Paused");
				gsm.setPaused(true);
				game.jukeBox.play(game.jukeBox.tracks.buttonClick);

			}
			if (game.debug) {
				if (game.keybord.singlePress(game.keybord.f12)) {
					game.player.setX(playerSpawn.x());
					game.player.setY(playerSpawn.y());

					game.level.setBackgroundPos(0);
				}
			}
		}
	}