public Object(Point position, int baseSpeed, int baseForce,
			World currentWorld, boolean bouncing) {
		this.exactPostitionX = position.x;
		this.exactPostitionY = position.y;
		this.speed = baseSpeed;
		this.force = baseForce; // 100%
		this.currentWorld = currentWorld;
		this.ySpeed = 0;
		this.xSpeed = 0;
		this.isFloating = false;
		this.bouncing = bouncing;
	}