private void light(int x, int y) {
        int key = genKey(x, y);
        if (actorHashMap.containsKey(key)) {
            currentSenses.putActor(key, actorHashMap.get(key));
        }
        if (tileHashMap.containsKey(key)) {
            currentSenses.putTile(key, tileHashMap.get(key));
        }
        if (playerloc.equals(new Point(x, y))) {
            currentSenses.playerLoc(playerloc);
        }
        if (entities.containsKey(key)) {
            currentSenses.putEntities(key, entities.get(key));
        }

    }