public void click(int mouseX, int mouseY, int dX, int dY) {
		if (mouseX >= dX && mouseX < dX + _nX * _cellWidth &&
				mouseY >= dY && mouseY < dY + _nY * _cellHeight) {
			int cellX = (mouseX - dX) / _cellWidth;
			int cellY = (mouseY - dY) / _cellHeight;
			_gameLogic.clickOn(cellX, cellY);
		}
	}