private void hurt(int x0, int y0, int x1, int y1) {
		List<Entity> entities = level.getEntities(x0, y0, x1, y1);
		for (int i = 0; i < entities.size(); i++) {
			Entity e = entities.get(i);
			if (e != this) e.hurt(this, getAttackDamage(e), attackDir);
		}
	}