private void setProperAnimation() {
		if (isFalling()) {
			setProperFallingAnimation();
			return;
		}

		if (facing == 1) {
			if (!getCurrentAnimation().equals(Characters.WALK_RIGHT)) {
				setCurrentAnimation(Characters.WALK_RIGHT);
			}
			return;
		}
		if (facing == -1) {
			if (!getCurrentAnimation().equals(Characters.WALK_LEFT)) {
				setCurrentAnimation(Characters.WALK_LEFT);
			}
			return;
		}
		if (!getCurrentAnimation().equals(Characters.IDLE)) {
			setCurrentAnimation(Characters.IDLE);
		}
		return;
	}