@Override
	public void keyReleased(KeyEvent e) {
		
		int id = e.getKeyCode();		// KeyCode des KeyEvents auslesen
		
		// Mittels KeyEvent prüfen, was für eine Taste losgelassen wurde, Wahrheitswert setzen
		switch (id) {
			case (KeyEvent.VK_W):
				figUp = false;
				break;
			case (KeyEvent.VK_A):
				figLeft = false;
				break;
			case (KeyEvent.VK_S):
				figDown = false;
				break;
			case (KeyEvent.VK_D):
				figRight = false;
				break;
			case (KeyEvent.VK_SPACE):
				l.setBomb();
				break;
			case (KeyEvent.VK_ENTER):
				break;
			case (KeyEvent.VK_ESCAPE):
				break;
		}
	}