public void drawGameOption(Graphics g){
		g.setFont(defaultFontSmall);//设置字体
		for(int i = 0; i<gameOption.length; i++){
			g.setColor(Colors.colorList[i]);
			g.fillRect(820 , 100 + i * 80, 75, 30);
			g.setColor(Color.white);
			g.drawString(gameOption[i], 825 , 120 + i * 80);
			if( i == this.gameOptionCursor){
				g.setColor(Color.white);
				g.drawRect(820 , 100 + i * 80, 75, 30);
				g.drawRect(819 , 99 + i * 80, 77, 32);
			}
		}
		
		g.drawString("第" + Game.stage + "关", 822, 31);
		g.drawString("得分:" + (Game.enemy_killed * 100 + Game.propScore) , 822, 51);
		
		//返回按钮
		if( returnBtnFlag == true ){
			g.drawImage(returnBtn2, 850, 300, 40, 40, this);
		}
		else{
			g.drawImage(returnBtn1, 850, 300, 40, 40, this);
		}
		//存档按钮
		if( saveBtnFlag == true ){
			g.drawImage(recordBtn2, 850, 350, 40, 40, this);
		}else{
			g.drawImage(recordBtn1, 850, 350, 40, 40, this);
		}
	}