@Override
    final public void set_hand_to_hand(int level){
        if(level >= 15){
            bonus_dodge = 3;
            number_of_attacks = 7;
            number_actions = 7;
            bonus_strike = 2;
            crit_range = 19;
        }
        else if(level >= 12){
            bonus_dodge = 3;
            number_of_attacks = 6;
            number_actions = 6;
            bonus_strike = 2;
            crit_range = 19;
        }
        else if(level >= 11){
            bonus_dodge = 3;
            number_of_attacks = 6;
            number_actions = 6;
            bonus_strike = 1;
            crit_range = 19;
        }
        else if(level >= 9){
            bonus_dodge = 2;
            number_of_attacks = 6;
            number_actions = 6;
            bonus_strike = 1;
            crit_range = 19;
        }
        else if(level >= 6){
            bonus_dodge = 2;
            number_of_attacks = 5;
            number_actions = 5;
            bonus_strike = 1;
            crit_range = 19;
        }
        if(level >= 4){
            bonus_dodge = 2;
            number_of_attacks = 5;
            number_actions = 5;
            bonus_strike = 1;
        }
        else if(level >= 2){
            bonus_dodge = 2;
            number_of_attacks = 4;
            number_actions = 4;
        }
        else if(level == 1){
            number_of_attacks = 4;
            number_actions = 4;
        }
    }