public Level() {
		Bitmap bmp = Art.load("/levels/level.png");
		int w = bmp.w + 8;
		int h = bmp.h + 8;
		
		this.w = w;
		this.h = h;
		
		
		
		xs = w;
		ys = h;
		blockmap = new Blockmap(w * 16, h*16, 32);
		
		tiles = new int[xs*ys];
		for (int y = 0; y < ys; y++) {
			for (int x = 0; x < xs; x++) {
				int xx = x - 4;
				int yy = y - 4;
				if (xx < 0 || yy < 0 || xx >= bmp.w || yy >= bmp.h) {
					tiles[x + y * xs] = 1;
				} else {
					int col = bmp.pixels[xx + yy * bmp.w];
					if (col == 0xff000000) {
						tiles[x + y * xs] = 1;
					} else {
						tiles[x + y * xs] = 0;
					}
				}
			}
		}
		/*for (int i = 0; i < xs*ys ; i++) {
			tiles[i] = 0;
		}*/
		
		redPlayer = new Player(this, Team.allied);
		bluPlayer = new Player(this, Team.soviet);
		
		/*for (int i = 0; i < 9; i++) {
			Mob u = Mob.create(i, bluPlayer);
			u.x = 16;
			u.y = 16 + i * 24;
			add(u);
			
			u = Mob.create(i, redPlayer);
			u.x = (720/3)*16/9 - 16;
			u.y = 16 + i * 24;
			add(u);
		}*/
		
		
	}