private void drawHearts()
	{
		int health = this.game.player.health;
		switch (health)
		{
			case 0:
				this.game.image(ResourceLoader.getImg(ResourceId.heartEmpty), 840, 500);
				this.game.image(ResourceLoader.getImg(ResourceId.heartEmpty), 880, 500);
				this.game.image(ResourceLoader.getImg(ResourceId.heartEmpty), 920, 500);
				break;
			case 1:
				this.game.image(ResourceLoader.getImg(ResourceId.heart), 840, 500);
				this.game.image(ResourceLoader.getImg(ResourceId.heartEmpty), 880, 500);
				this.game.image(ResourceLoader.getImg(ResourceId.heartEmpty), 920, 500);
				break;
			case 2:
				this.game.image(ResourceLoader.getImg(ResourceId.heart), 840, 500);
				this.game.image(ResourceLoader.getImg(ResourceId.heart), 880, 500);
				this.game.image(ResourceLoader.getImg(ResourceId.heartEmpty), 920, 500);
				break;
			case 3:
				this.game.image(ResourceLoader.getImg(ResourceId.heart), 840, 500);
				this.game.image(ResourceLoader.getImg(ResourceId.heart), 880, 500);
				this.game.image(ResourceLoader.getImg(ResourceId.heart), 920, 500);
				break;
		}

	}