private void renderStationaryGraphics() {
		StationaryGraphic stationaryGraphic = (StationaryGraphic) stationaryGraphicQueue
				.peekLast();
		for (; stationaryGraphic != null; stationaryGraphic = (StationaryGraphic) stationaryGraphicQueue
				.reverseGetNext())
			if (stationaryGraphic.z != plane
					|| stationaryGraphic.transformationCompleted)
				stationaryGraphic.unlink();
			else if (tick >= stationaryGraphic.stationaryGraphicLoopCycle) {
				stationaryGraphic.animationStep(animationTimePassed);
				if (stationaryGraphic.transformationCompleted)
					stationaryGraphic.unlink();
				else
					worldController.addEntityA(stationaryGraphic.z,
							stationaryGraphic.x, stationaryGraphic.y,
							stationaryGraphic.drawHeight, 0, stationaryGraphic,
							-1, 60, false);
			}

	}