public void setNeighbors(){
            for(int i = 0; i < gameBoard.length; i++){
                for(int j = 0; j < gameBoard[i].length; j++){
                    
                    if(j - 1 >= 0){
                    	gameBoard[i][j].addNeighbor(gameBoard[(i+1)%12][(j+3)%4]);
                    	gameBoard[i][j].addNeighbor(gameBoard[i][(j+3)%4]);
                    	gameBoard[i][j].addNeighbor(gameBoard[(i+11)%12][(j+3)%4]);
                    }
                    //*
                    else {
                    	gameBoard[i][j].addNeighbor(null);
                    	gameBoard[i][j].addNeighbor(null);
                    	gameBoard[i][j].addNeighbor(null);
                    }
                    /* */
                    //middle
                    gameBoard[i][j].addNeighbor(gameBoard[(i+1)%12][j]);
                    gameBoard[i][j].addNeighbor(gameBoard[(i+11)%12][j]);
                        
                    if(j + 1 < 4){
                    	gameBoard[i][j].addNeighbor(gameBoard[(i+1)%12][(j+1)%4]);
                    	gameBoard[i][j].addNeighbor(gameBoard[i][(j+1)%4]);
                    	gameBoard[i][j].addNeighbor(gameBoard[(i+11)%12][(j+1)%4]);
                    }
                    //*
                    else {
                    	gameBoard[i][j].addNeighbor(null);
                    	gameBoard[i][j].addNeighbor(null);
                    	gameBoard[i][j].addNeighbor(null);
                    }
                    /* */         
                }
            }
        }