@Override
    void update() {
        super.update();
        boolean colliding = Player.x + Player.SIZE > x && Player.x < x + SIZE && Player.y + Player.SIZE > y && Player.y < y + SIZE;
        if (colliding && !remove && Player.health < 100) {
            Player.health = (Player.health >= 75)? 100 : Player.health + 20;
            Gui.addTextDisplay(x, y, "+20", Color.CYAN);
            remove = true;
        }
    }