private void updateTrainingBall() {
		if (ballY >= 0.95 || ballY <= -0.95) {
			ballYSpeed = -ballYSpeed;
		}
		
		//Left Paddle (AI)
		if (ballX <= -0.9) {
			stateList.learnAll((ballY+1)/2, AI);
			stateList.reset();
			resetRandomBall();
		}
		stateList.add(ballX, ballY, ballYSpeed);
		ballX += ballXSpeed;
		ballY += ballYSpeed;
		updateAIPaddle();
	}