public void actionPerformed(ActionEvent e) {
		if ("hit".equals(e.getActionCommand())) {
			this.game.hit(this.hp, 1);
			resetScore();
		} else if ("stay".equals(e.getActionCommand())) {
			stayStuff();
		} else if ("reset".equals(e.getActionCommand())) {
			resetGame();
		} else if ("bet +10".equals(e.getActionCommand())) {
			bm10.setEnabled(true);
			bp10method();
		} else if ("bet -10".equals(e.getActionCommand())) {
			bm10method();
		} else if ("doubledown".equals(e.getActionCommand())) {
			ddMethod();
		}
		if ("done".equals(e.getActionCommand())) {
			setButtons(true);
			done.setEnabled(false);
			bp10.setEnabled(false);
			bm10.setEnabled(false);
			game.dealCards(this.dp, this.hp);
			drawScorePanel();
			validate();
			actualGame();
		} else if ("done2".equals(e.getActionCommand())) {
			this.game.dcindex = 0;
			this.game.pcindex = 0;
			for (int p = 0; p < 2; p++) {
				this.game.players[p].hand = new Hand();
			}
			game.dealCards(this.dp, this.hp);
			resetScore();
			setButtons(true);
			bm10.setEnabled(false);
			bp10.setEnabled(false);
			done.setEnabled(false);
			actualGame();
		}
		// if (currentbet == 30.00) {
		// 	bm10.setEnabled(false);
		// } else if (currentbet > 30.00) {
		// 	bm10.setEnabled(true);
		// }
		validate();
	}