protected void press() {
		switch (selected) {
			case 0:
				setState(gameId);
				break;
			case 1:
				setState(optionsId);
				break;
			case 2:
				setState(instructionsId);
				break;
			case 3:
                if(Game.client.run){
                    Game.client.run = false;
                    try {
                        Game.client.socket.close();
                    } catch (IOException e) {}
                }
				setState(startId);
				break;
		}
	}