@Override
	public void execute() {
		Variables.status = "Moving from fire";
		SceneObject fire = SceneEntities.getNearest(Variables.fire_ID);
		if(Players.getLocal().getLocation().equals(Variables.choppingTiles[1]) || Players.getLocal().getLocation().equals(Variables.choppingTiles[0])){
			Walking.walk(Variables.fireTile1);
			sleep(1000,1200);
			Camera.setPitch(50);
		} else if(Players.getLocal().getLocation().equals(Variables.choppingTiles[2]) || Players.getLocal().getLocation().equals(Variables.choppingTiles[3])){
			Walking.walk(Variables.fireTile2);
			sleep(1000,1200);
		} else if(Players.getLocal().getLocation().equals(Variables.choppingTiles[4]) || Players.getLocal().getLocation().equals(Variables.choppingTiles[5])){
			Walking.walk(Variables.fireTile3);
			sleep(1000,1200);
		} else {
			Walking.walk(Variables.fireTile4); 
			System.out.println("not in area");
			sleep(1000,1200);
		}
			
		
		
	}