public void drawStartMenu(Graphics2D g2) {
		g2.setColor(Color.BLACK);
		g2.fillRect(0, 0, 400, 400);
		g2.setColor(Color.WHITE);
		g2.setFont(fontHeader);
		g2.drawString("Snake", 100, 100);
		g2.drawString("Created by Jake", 100, 120);
		g2.setFont(fontMenu);
		g2.drawString("Start game", 100, 200);
		g2.drawString("Difficulty:", 100, 250);
		g2.drawString("Exit game", 100, 300);
		g2.drawString("Easy", 205, 250);
		g2.drawString("Normal", 255, 250);
		g2.drawString("Hard", 305, 250);


		switch (snakeGame.getMenuSelection()) {

		case "Start game":
			g2.fillOval(70, 190, 10, 10);
			break;
		case "Difficulty":
			g2.fillOval(70, 240, 10, 10);
			break;
		case "Exit game":
			g2.fillOval(70, 290, 10, 10);
			break;
		}	


		switch(snakeGame.getDifficultyLevel()) {
		case 0:
			g2.drawRect(202, 239, 31, 14);	
			break;
		case 1:
			g2.drawRect(252, 239, 45, 14);
			break;
		case 2:
			g2.drawRect(302, 239, 32, 14);
			break;

		}
	}