@EventHandler
	public void onBlockDamage(BlockDamageEvent event){
		if(!(event.getBlock().getState() instanceof Chest))
			return;
		
		Chest chest	=	(Chest) event.getBlock().getState();
		
		if(!plugin.isStore(chest) && !plugin.isCoffer(chest))
			return;
		
		/**
		 * We don't want to spam the player's messages if they are setting prices or adding/removing stores/coffers
		 */
		if(!plugin.isSetting(event.getPlayer())){
			if(plugin.isStore(chest))
				plugin.sendPlayerMessage(event.getPlayer(), ChatColor.DARK_RED+"That is a store! "+ChatColor.WHITE+"You are not allowed to break it!");
			
			if(plugin.isCoffer(chest))
				plugin.sendPlayerMessage(event.getPlayer(),ChatColor.DARK_RED+"That is a coffer! "+ChatColor.WHITE+"You are not allowed to break it!");
		}else{
			plugin.clearSetting(event.getPlayer());
		}
		
		event.setCancelled(true);
	}