public void damage(int amt)
	{
		health -= amt;
		
		if(health > 100)
			health = 100;
		
		if(health <= 0)
		{
			AudioUtil.playAudio(deathNoise, 0);
			System.out.println("Game Over!");
			Game.setIsRunning(false);
		}
		else
		{
			if(amt > 0)
				AudioUtil.playAudio(painNoise, 0);
			System.out.println(health + "/100");
		}
	}