public void updateDamageListener(String resource, int damageToAdd) {
        GameActor actor = actors.get(resource);
        if(actor == null) {
            createPrototype(resource);
            actor = actors.get(resource);
        }
        
        WeaponsComponent wc = (WeaponsComponent)actor.getComponent("WeaponsComponent");
        wc.setDamage(wc.getDamage() + damageToAdd);
    }