public Powerup(){
		int i = rand.nextInt(225);
		if (i >=  25) this.type = PowerupType.NUKE;
		if (i < 25) this.type = PowerupType.SLOWTIME;
		if(i >= 100) this.type = PowerupType.LIVES;
		if(i >= 150) this.type = PowerupType.SHRINK;
		if(i >= 200) this.type = PowerupType.RANDOM;
		this.xPos = this.rand.nextInt(Snow.game.currentWidth - this.size);
		this.size = 10;
		if(this.type == PowerupType.NUKE){
			this.red = 0.8f;
			this.green = 0.3f;
			this.blue = 0.2f;
		}
		if(this.type == PowerupType.SLOWTIME){
			this.red = 0.3f;
			this.green = 0.8f;
			this.blue = 0.2f;
		}
		if(this.type == PowerupType.LIVES){
			this.red = 0.2f;
			this.green = 0.3f;
			this.blue = 0.8f;
		}
		if(this.type == PowerupType.SHRINK){
			this.red = 0.8f;
			this.green = 0.8f;
			this.blue = 0.2f;
		}
	}