private void spawn() {
	for (int i = 0; i < nr; i++) {
	    if (type == Type.PARTICLE) {
		Game.level.addEntity(new Pieces(x, y));
	    } else if (type == Type.STEP) {
		Game.level.addEntity(new Step(x, y));
	    } else if (type == Type.BLOOD) {
		Game.level.addEntity(new Blood(x, y));
	    } else if (type == Type.SPARK) {
		Game.level.addEntity(new Spark(x, y));
	    }
	}
    }