@Override
	public void render(Art art, Level level)
	{
		frame++;
		frame %= 14;

		if (invTimer % 10 == 0)
		{
			art.drawTile(art.spriteSheet, getX(), getY(), 6 + frame / 2, 8);
			art.drawTile(art.spriteSheet, getX(), getY() + 8, 6 + frame / 2 + 32, 8);
		}
	}