@Override
	public void render(GameContainer arg0, StateBasedGame arg1, Graphics graphics)
			throws SlickException {
		
		//Draw debug information
		if (debug) {
			//Draw mouse position
			graphics.drawString("Mouse X: " + (mouseX < 0 ? "??" : mouseX) +
					", Y: " + (mouseY < 0 ? "??" : mouseY), 10, 30);
		}
		
	}