public ZoneAff selectMenu() {
		ZoneAff curMenu;
		
		switch (Fenetre._state) {
			case MenuPause :
				curMenu = _menuPause;
				_menuPause.updateScore();
			break;
		
			case MenuHigh :
				curMenu = _menuHigh;
			break;
			
			case LevelLoad :
				_menuLevel = new MenuLevel();
				curMenu = _menuLevel;
			break;
			
			case Victory :
				curMenu = _menuVict;
				Fenetre._level.saveHighScore();
				_menuVict.updateMenu();
			break;
			
			case Fail :
				curMenu = _menuFail;
				_menuFail.updateScore();
			break;
			
			default :
				curMenu = _menuPrinc;
			break;
		}
		
		return curMenu;
	}