public synchronized boolean addGameLawEnforcer(
			GameLawEnforcer gameLawEnforcer) {
		if (gameEnforcerCount < gameEnforcers.length) {
			gameEnforcers[gameEnforcerCount++] = gameLawEnforcer;
			gameLawEnforcer.setGameRoom(this);
			// gameLawEnforcer.start();
			return true;
		} else
			return false;
	}