public Bullet(Player player, Start start, int dir, int heigth, int width,
			GameScreen gameScreen, List<BasicZombie> basicZombieList, Boss boss) {
		this.player = player;
		this.dir = dir;
		this.heigth = heigth;
		this.width = width;
		this.gameScreen = gameScreen;
		this.start = start;
		this.basicZombieList = basicZombieList;
		if (boss != null) {
			this.boss = boss;
		}
		image = Start.art.getBullet();
		switch (dir) {
		case 0:
			x = player.getX();
			y = player.getY() + 16;
		case 1:
			x = player.getX() + 26;
			y = player.getY() + 16;
			break;
		case 2:
			x = player.getX() + 4;
			y = player.getY() + 16;
			break;
		case 3:
			x = player.getX();
			y = player.getY() + 16;
			break;
		default:
			break;
		}
		rec = new Rectangle(x, y, 4, 4);
	}