public void readOurGrid(GameState state) {
		for(int x = 0; x < 3; ++x) {
			for(int y = 0; y < 5; ++y) {
				Point criticalPoint = cellOccupiedCriticalPixels[x][y];
				if(isCellOccupied(state.getScreen().getRGB(criticalPoint.x, criticalPoint.y))) {
					state.getOurGrid()[x][y] = new Unit(1, 2, 1, x, y);
				}
				else {
					state.getOurGrid()[x][y] = null;
				}
			}
		}
	}