private Point[] getItemCoordinates() {

        switch (GameLevel.currentLevel) {
            case 3:
                Point[] level_3 = {new Point(195, 75), new Point(195, 135), new Point(255, 135)};
                return level_3;
            case 4:
                Point[] level_4 = {new Point(225, 45), new Point(225, 105), new Point(285, 45)};
                return level_4;
            case 5:
                Point[] level_5 = {new Point(225, 75), new Point(225, 135), new Point(285, 105)};
                return level_5;
            case 6:
                Point[] level_6 = {new Point(285, 105), new Point(165, 105), new Point(225, 135)};
                return level_6;
            case 7:
                Point[] level_7 = {new Point(135, 165), new Point(135, 105), new Point(135, 45), new Point(195, 45), new Point(255, 45), new Point(315, 45)};
                return level_7;
            case 8:
                Point[] level_8 = {new Point(135, 135), new Point(225, 135), new Point(315, 135), new Point(315, 75), new Point(225, 75), new Point(135, 75)};
                return level_8;
            case 9:
                Point[] level_9 = {new Point(165, 165), new Point(165, 105), new Point(165, 45), new Point(225, 45), new Point(285, 45), new Point(345, 45)};
                return level_9;
            case 10:
                Point[] level_10 = {new Point(165, 195), new Point(195, 195), new Point(225, 195), new Point(225, 165), new Point(225, 135), new Point(225, 105)};
                return level_10;
        }
        return null;
    }