public void fillLootTable() {
		lootTable.clear();
		lootTable.addAll(source.getContainer().getItems());
		
		String loot = "-" + source.getName() + "-";
		if(lootTable.isEmpty()) {
			loot += ";Empty";
			empty = true;
		} else {
			for(int x = 0; x<lootTable.size(); x++) {
				loot += ";" + lootTable.get(x).getName();
			}
		}
		clear();
		buildText(loot);
	}