private void gameKeyReleased(int key){
		switch(key){
		case KeyEvent.VK_W:
			//UP
			break;
		case KeyEvent.VK_S:
			//DOWN
			break;
		case KeyEvent.VK_A:
			//LEFT
			mainModel.wilbert.stopMoveLeft();
			break;
		case KeyEvent.VK_D:
			//RIGHT
			break;
		case KeyEvent.VK_SPACE:
			//JUMP
			mainModel.wilbert.getBody().applyLinearImpulse(new Vec2(0.0f,-0.05f), mainModel.wilbert.getBody().getPosition());
			
			System.out.println("jump");
			break;
		case KeyEvent.VK_H:
			//ACTION 1
			break;
		case KeyEvent.VK_J:
			//ACTION 2
			break;
		case KeyEvent.VK_K:
			//ACTION 3
			break;
		case KeyEvent.VK_L:
			//ACTION 4
			break;
		}
	}