@Override
    public void doCharacterCollision(ArrayList<Collision> collisions, StageObject stageObject) {
        /**
         * @todo remove tempory fix
         */
        Collision collision = collisions.get(0);
        if (stageObject instanceof StageMario) {
            if (hadCollision) {
                if (!stage.getMario().isBig()) {
                   stage.getMario().setGrow(true);
                }
                setAlive(false);
                stage.getMario().setInit(true);
                stage.getMario().setFlowerPower(true);
            }
        }

        if (stageObject instanceof Questionmark) {
            hadCollision = true;
            hit = true;
            changeAni = true;
        }

    }