@Override
    public void doCharacterCollision(ArrayList<Collision> collisions, StageObject charachter)
    {
        /**
         * @todo remove tempory fix
         */
        Collision collision = collisions.get(0);
        if (charachter instanceof StageMario)
        {

            switch (collision)
            {
                case SIDE:

                    break;
                case UP:

                    break;
                case DOWN:
                    hit = true;
                    break;
                case NONE:

                    break;
            }

        }

    }