@Override
	public void update(int mouseX, int mouseY, boolean pressed)
	{
		this.s += ds;
		if(this.s <= 20 || 40 <= this.s)
			this.ds *= -1;
		
		if(Game.instance.random.nextInt(Game.instance.requestedUPS/10) == 0)
			this.c = Game.instance.random.nextInt();
		
		if(this.btnBack.wasClicked())
		{
			if(this.win)
				World.SIZE *= 2;
			Game.instance.world = new World();
			Game.instance.setCurrentGui(null);
		}
		
		super.update(mouseX, mouseY, pressed);
	}