public void move(int dx,int dy){
        if(x+dx>=Level.SIZE || y+dy>=Level.SIZE || x+dx<=0 || y+dy<=0 || (l.world[x+dx][y+dy] != TileType.AIR && l.world[x+dx][y+dy] != TileType.FIRE && l.world[x+dx][y+dy] != TileType.TORCH)){
        }else{
            x+=dx;
            y+=dy;
        }
    }