private void drawCollider(Graphics g, Enemy[][] enemys, Player player) {
		g.setColor(Color.GREEN);
		
		//Players collider
		g.drawRect((int)player.getCollider().getX(), 
				(int)player.getCollider().getY(), 
				(int)player.getCollider().getWidth(), 
				(int)player.getCollider().getHeight());
		
		//Enemys collider
		for(int i = 0; i < enemys.length; i++) {
			for(int j = 0; j < enemys[i].length; j++) {
				if(enemys[i][j].isAlive()) {
					g.drawRect((int)enemys[i][j].getCollider().getX(), 
							(int)enemys[i][j].getCollider().getY(), 
							(int)enemys[i][j].getCollider().getWidth(), 
							(int)enemys[i][j].getCollider().getHeight());
				}
			}
		}
		
		//Enemy Projectile's collider
		for(int i = 0; i < enemys.length; i++) {
			for(int j = 0; j < enemys[i].length; j++) {
				if(!enemys[i][j].getProjectile().isAlive()) {
					continue;
				}
				g.drawRect((int)enemys[i][j].getProjectile().getCollider().getX(), 
						(int)enemys[i][j].getProjectile().getCollider().getY(), 
						(int)enemys[i][j].getProjectile().getCollider().getWidth(), 
						(int)enemys[i][j].getProjectile().getCollider().getHeight());
			}
		}
		
		//Players projectile's collider
		for(int i = 0; i < player.getProjectiles().length; i++) {
			if(player.getProjectiles()[i].isAlive()) {
				g.drawRect((int)player.getProjectiles()[i].getCollider().getX(), 
						(int)player.getProjectiles()[i].getCollider().getY(), 
						(int)player.getProjectiles()[i].getCollider().getWidth(), 
						(int)player.getProjectiles()[i].getCollider().getHeight());
			}
		}
	}