private void checkPanic(Body b) {
		if (b.isDead()) {
			return;
		}
		int minDistance;

		// 蜈ｨ繧�▲縺上ｊ縺ｫ蟇ｾ縺励※繝√ぉ繝�け
		for (Body p:bodyList) {
			// 閾ｪ蛻�酔螢ｫ縺ｮ繝√ぉ繝�け縺ｯ辟｡諢丞袖縺ｪ縺ｮ縺ｧ繧ｹ繧ｭ繝��
			if (p == b) {
				continue;
			}
			// 逶ｸ謇九→縺ｮ髢薙↓螢√′縺ゅｌ縺ｰ繧ｹ繧ｭ繝��
			if (acrossBarrier(b.getX(), b.getY(), p.getX(), p.getY(), MAP_BODY[b.getAgeState().ordinal()])) {
				continue;
			}
			minDistance = Translate.distance(b.getX(), b.getY(), p.getX(), p.getY());

			// 逶ｸ謇九′螳吶↓豬ｮ縺�※縺溘ｉ辟｡隕�
			if (p.getZ() != 0) {
				continue;
			}
				
			// 繝代ル繝�け縺ｮ莨晄眺
			if (minDistance <= Translate.distance(0, 0, b.getStep() * 2, b.getStep() * 2)) {
				// 謗･隗ｦ迥ｶ諷九〒閾ｪ蛻�′辯�∴縺ｦ縺�◆繧蛾｣帙�轣ｫ
				if(b.getPanicType() == PanicType.BURN) {
					p.giveFire();
				}
			} else {
				// 諱先�蜷悟｣ｫ縺ｧ莨晄眺縺ｮ辟｡髯舌Ν繝ｼ繝励↓蜈･繧峨↑縺�ｈ縺�↓蛻ｶ髯�
				if(b.getPanicType() == PanicType.BURN) {
					p.setPanic(true, PanicType.FEAR);
				}
			}
		}
	}