public void tick()
    {
        super.tick();
        if(!remove)
        {
            if(!level.blockFree(this, true ,0) || !level.blockFree(this, true ,1) || !level.blockFree(this, true ,2) || !level.blockFree(this, true ,3))
            {
                remove = true;
            }
            else
            {
                yVelocity += Level.GRAVITY;
            }
        }
    }