public void RenderAll(Graphics g) {
		for (int i = 0; i < tiles.length; i++) { // cols
			for (int j = 0; j < tiles[0].length; j++) { // rows
				int xt;
				int yt;

				if (tiles[i][j].getTileID() != 0) {
					xt = tiles[i][j].getTileID() % 16 - 1;
					yt = (int) Math.floor(tiles[i][j].getTileID() / 16);

					spriteSheet.getSubImages()[yt][xt].draw(j * 64, i * 64);
				}
			}
		}
	}