public void explode(){
		if(rank>1){
			int amount = 0;
				if(type ==1){
					amount = 3;
				}
				if(type ==2){
					amount = 3;
				}
				if(type ==3){
					amount = 4;
				}
				for (int i = 0;i<amount;i++){
					Enemy e = new Enemy(getType(),getRank() -1);
					e.setSlow(slow);
					e.x = this.x;
					e.y = this.y;
					double angle  = 0;
					if(!ready){
						angle = Math.random() * 140 + 20;
					}
					else{
						angle = Math.random() * 360;
					}
					e.rad  = Math.toRadians(angle);
					GamePanel.enemies.add(e);
				}
		}
	}