public void revealWin() {

		for (int x = 0; x <= 9; x++) {
			for (int y = 0; y <= 9; y++) {
				if ((blockBoard[x][y] instanceof Blank || blockBoard[x][y] instanceof Treasure)
						&& !blockBoard[x][y].isAlreadyChecked())

					boardButtons[x][y].doClick();

				else if (blockBoard[x][y] instanceof Mines) {

					boardButtons[x][y].setIcon(mineIMG);
					boardButtons[x][y].setDisabledIcon(mineIMG);
					boardButtons[x][y].setEnabled(false);
				}


			}

		}
			limitTen();
	}