@Override
	public void increaseComplexity() {
		if (level == 6) {
			SoundEffect.stopMusic();
			levelType = LEVEL_MID;
			SoundEffect.MUSIC_2.loop();
		}
		if (level == 11) {
			SoundEffect.stopMusic();
			levelType = LEVEL_COMPLEX;
			SoundEffect.MUSIC_3.loop();
		}
		if (level == 19) {
			if (!isWin)
				winTextTimeLeft = 3000;
			isWin = true;
		}
	}