private void loadLayout(){
		//Do a random layout for now...
		
		if(texturePack == null || texturePack.floor == null || texturePack.wall == null || texturePack.brick == null)
			System.out.println("ERROR: Broken texture pack!");
		Random rand = new Random();
		for(int x=0; x<size.width; x++){
			for(int y=0; y<size.height; y++){
				if( (x%2)==1 && (y%2)==1 ){
					grid[x][y]= new Wall(x*32, y*32, texturePack.wall);
				} else if (rand.nextFloat() < .15 ){
					grid[x][y]= new Brick(x*32, y*32, texturePack.brick);
				}
			}
		}// */
	}