public void checkInteractions() {

        synchronized (playerPawns) {
            //Code that checks for AI, player, interactions
            if (playerPawns.isEmpty()) {
                return;
            }
            PlayerPawn previousPlayer = playerPawns.get(0);
            for (PlayerPawn v : playerPawns) {

                //Checks to see if the two players have collided, if so, they both die
                if (v.checkPlayerCollision(previousPlayer)) {
                    v.setDeath();
                    previousPlayer.setDeath();

                }
                previousPlayer = v;
            }

            //Checks to see if any players died from explosions
            for (Integer v : mapModel.explosionDeaths) {
                playerPawns.get(v).setDeath();
            }
            //Clears the list of deaths since they've been checked
            mapModel.explosionDeaths.clear();
        }

    }