private void renderHandIfAny(Graphics2D g) {
        Hand hand = game.getHand();
        if (hand != null && hand.getIndex() != -1 && hand.getList().size() > 0) {

            final double handXGap = handXGap(hand.getList().size());

            double x = handXStart();
            double y = handYStart();
            for (Card card : hand.getList()) {
                renderCard(card, g, x, y);
                x += handXGap + CARD_WIDTH;
            }
        }

    }