private void showMoves(Attack friendlyAttack, int friendlyDamage, Attack enemyAttack, int enemyDamage, String enemyName){
        this.setjlblMoves6(this.getjlblMoves4());
        this.setjlblMoves4(this.getjlblMoves2());
        if(friendlyDamage >= 0){
        this.setjlblMoves2("You used " + friendlyAttack.getName() + " dealing " + friendlyDamage);
        } else {
            this.setjlblMoves2("You missed!");
        }
        
        this.setjlblMoves5(this.getjlblMoves3());
        this.setjlblMoves3(this.getjlblMoves1());
        if(enemyDamage >= 0){
        this.setjlblMoves1(enemyName + " used " + enemyAttack.getName() + " dealing " + enemyDamage);
        } else {
            this.setjlblMoves1(enemyName + " used " + enemyAttack.getName() + " and missed!");
        }
    }