@Override
	public void render()
	{
		for(int x = 0; x < Game.WIDTH; x+= Tile.TILE_SIZE)
		{
			for(int y = 0; y < Game.HEIGHT; y+= Tile.TILE_SIZE)
			{
				g.drawImage(Images.WALL, x, y, Tile.TILE_SIZE, Tile.TILE_SIZE, null);
			}
		}
		g.drawImage(Images.SAYGO_LOGO, 0, 0, Game.WIDTH, Game.HEIGHT, null);
		super.render();
	}