public void equip(int inventoryIndex){

		Sound.equip.playAsSoundEffect(1, Options.FXVolume, false);
		
		Armor wearing = null;
		
		switch(this.type){
		case HEAD:
			wearing = Game.PLAYER.getEquip().getHead();
			Game.PLAYER.getEquip().setHead(this);
			Inventory.remove(inventoryIndex);
			break;
		case SHOULDERS:
			wearing = Game.PLAYER.getEquip().getShoulder();
			Game.PLAYER.getEquip().setShoulder(this);
			Inventory.remove(inventoryIndex);
			break;
		case BREAST:
			wearing = Game.PLAYER.getEquip().getBreast();
			Game.PLAYER.getEquip().setBreast(this);
			Inventory.remove(inventoryIndex);
			break;
		case GLOVES:
			wearing = Game.PLAYER.getEquip().getGloves();
			Game.PLAYER.getEquip().setGloves(this);
			Inventory.remove(inventoryIndex);
			break;
		case BELT:
			wearing = Game.PLAYER.getEquip().getBelt();
			Game.PLAYER.getEquip().setBelt(this);
			Inventory.remove(inventoryIndex);
			break;
		case PANTS:
			wearing = Game.PLAYER.getEquip().getPants();
			Game.PLAYER.getEquip().setPants(this);
			Inventory.remove(inventoryIndex);
			break;
		case SHOES:
			wearing = Game.PLAYER.getEquip().getShoes();
			Game.PLAYER.getEquip().setShoes(this);
			Inventory.remove(inventoryIndex);
			break;
		}
		
		if(wearing != null){
			Inventory.add(wearing);
		}
		
		Game.PLAYER.recalculateStats();
	}