public void wavePresence(){
		spawnedWave.checkPresence();
		if (spawnedWave.checkPresence() == spawnedWave.enemyStrength()){
			bottomButtons[4].setEnabled(true);
			bottomButtons[5].setEnabled(false);
			waveActive = false;
			if (!fastPaced){
				enemyMover.stop();
				bulletTime.stop();
			}
			else{
				enemyMoverX2.stop();
				bulletTimeX2.stop();
			}
			shotsFired.clear();
			if (waveNumber == 50){
				victory();
			}
		}
	}