public void mouseReleased(MouseEvent e) {
            //Game Logic
            if (!m_panel.getAnimationThread().isAlive()) {
                if (getGame().getPlayer(getGame()
                                            .getPlayerTurn() % TOTAL_PLAYERS)
                                                .getPlayerType()
                                                    .equals("Human"))
                    if ((!getGame().gameWon() && !getGame().boardIsFull())
                        && !m_panel.getAnimationThread().isAlive()) {
                        int x = Math.round(m_mouseX /
                                           ConnectFourPanel.Y_SPACING);
                        
                        performMove(x);
                        getGame().incrementTurn();
                        
                    }
                    
                }
        }