public static double getSpeedMod(WeaponMaterial type) { //Higher numbers means slower
        switch (type) {

            case COPPER:
                return 1.1;
            case BRONZE:
                return 1.1;
            case SILVER:
                return 1.2;
            case IRON:
                return 1;
            case STEEL:
                return 1;
            case ADAMANTINE:
                return 0.25;
        }
        return 1;
    }