public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException{
		// Draw the "Difficulty" text.
		g.drawImage(difficultyText, 170, 0);

		// Draw the difficulties, and highlight the selected one.
		if(Settings.difficulty != 1){g.drawImage(easyButton, 210, 100);}
		else{g.drawImage(easyButtonSel, 210, 100);}
		if(Settings.difficulty != 2){g.drawImage(mediumButton, 210, 150);}
		else{g.drawImage(mediumButtonSel, 210, 150);}
		if(Settings.difficulty != 3){g.drawImage(hardButton, 210, 200);}
		else{g.drawImage(hardButtonSel, 210, 200);}
		if(Settings.difficulty != 4){g.drawImage(insaneButton, 210, 250);}
		else{g.drawImage(insaneButtonSel, 210, 250);}


		// Draw the Play and Back buttons.
		g.drawImage(playButton, 0, 315);
		g.drawImage(backButton, 490, 315);
	}