public void collisionCount() {
        for (int i = 0; i < asteroids.size(); i++) {
            if (ship.collision(asteroids.get(i)) && asteroids.get(i).getAlive()) {
                ship.setAlive(false);
            }
            for (int e = 0; e < lasers.size(); e++) {
                if (lasers.get(e).collision(asteroids.get(i)) && lasers.get(e).getAlive() && asteroids.get(i).getAlive()) {
                    score = score + (asteroidAmount / 10);
                    lasers.get(e).setAlive(false);
                    asteroids.get(i).setAlive(false);
                }
            }

        }
    }