public void Update(GameTime gameTime)
	{
		mMenu.Update();
		
		if (!mMenu.IsMenuItemSelected())
		{
			mMenu.SelectMenuItem(new Vector2(mInput.GetMouseX(), GameProperties.WindowHeight() - mInput.GetMouseY()));
			
			if (mInput.IsMouseHit(0))
			{
				switch(mMenu.GetSelected())
				{
					case 0:
					{
						gameTime.UnPause();
						UnLoad();
					}
					break;
					case 1:
					{
						mNextState = new GameState_GraphicsMenu(mGame);
					}
					break;
					case 2:
					{
						gameTime.UnPause();
						mGame.UnLoad();
						UnLoad();
					}
					break;
				}
			}
		}
	}