@Override
	protected void paintComponent(Graphics g){
		super.paintComponent(g);
		setBackground(Color.BLACK);
		PaintTiles(g);
		g.setColor(Color.WHITE);
		if (status==GameStatus.SHOTHIT)
			g.drawString("You got 'em! YAAAY!", 120, 480);
		else if (status==GameStatus.SHOTMISSED)
			g.drawString("I'm gonna die down here...", 120, 480);
		else
			g.drawString(game.getRoomText(), 120, 480);
	}