private ChatSocketServer() {
		super();
		for (int i = 0; i < rooms.length; i++) {
			if (i == DEFAULT_ROOM)
				rooms[i] = ChatRoom
						.getInstance(ManagerSocketServer.MAX_CLIENTS);
			else
				rooms[i] = ChatRoom
						.getInstance(GameSocketServer.MAX_NUMBER_OF_USERS_PER_GAME);
		}
	}