public void mouseClicked(int button, int x, int y, int clickCount) {
		switch (GameplayState.currentState) {
		case PAUSED:
		case PLACE:
		case NORMAL:
			this.gui.mouseClicked(button, x, y, clickCount);
			break;
		case WIN:
		case LOSE:
			this.gameOverUI.mouseClicked(button, x, y, clickCount);
			break;
	}
	}