public void collision() {
		for (int i = 0; i < mobs.size(); i++) {
			Mob m = mobs.get(i);

			if (m instanceof Projectile) {
				
				for (int c = 0; c < mobs.size(); c++) {
					Mob a = mobs.get(c);
					
					if (!(a instanceof Projectile)) {
						
						if (m.getBounds().intersects(a.getBounds())) {
							System.out.println("Control.collision()");
							if(a instanceof FEnemy) {
								removeMob(a);
								mobs.remove(m);
								Sound.lose.play();
								clearMobs();
								Game.state = State.END;
							} 
							else if (a instanceof REnemy) {
								Sound.win.play();
								clearMobs();
								Wave.spawnWave(this);
							}
						}
					}
				}
			}
		}
	}