public void displayRoomInfo(Player player) {
        RoomType roomType = grid[player.getLocationX()][player.getLocationY()]
                .getRoomType();
        if (roomType.equals(RoomType.entrance)) {
            System.out
                    .println("This is the entrance. You leaving already? Head inside!");
            grid[player.getLocationX()][player.getLocationY()]
                    .setExplored(true);
        } else if (roomType.equals(RoomType.wumpus)) {
            if (player.weapon) {
                System.out
                        .println("There's a wumpus! You charge him and slay him with your weapon.");
                player.addScore(10);
                grid[player.getLocationX()][player.getLocationY()]
                        .setRoomType(RoomType.empty);
                grid[player.getLocationX()][player.getLocationY()]
                        .setExplored(true);
            } else {
                System.out.println("Chomp. A wumpus swallows you whole.");
                System.out.println("**** GAME OVER ****");
                System.out.println("You scored " + player.getScore()
                        + " points!");
                grid[player.getLocationX()][player.getLocationY()]
                        .setExplored(true);
                System.exit(1);
            }
        } else if (roomType.equals(RoomType.pit)) {
            System.out
                    .println("You place your foot through the door, only to find there is no floor... falling for infinity, you are.");
            System.out.println("**** GAME OVER ****");
            System.out.println("You scored " + player.getScore() + " points!");
            grid[player.getLocationX()][player.getLocationY()]
                    .setExplored(true);
            System.exit(1);
        } else if (roomType.equals(RoomType.gold)) {
            System.out
                    .println("Oooh, delicious delicious gold! Loot it by typing \"L\".");
            grid[player.getLocationX()][player.getLocationY()]
                    .setExplored(true);
        } else if (roomType.equals(RoomType.weapon)) {
            System.out.println("You found a weapon. Type \"L\" to pick it up!");
            grid[player.getLocationX()][player.getLocationY()]
                    .setExplored(true);
        } else if (roomType.equals(RoomType.empty)) {
            System.out.println("There's nothing here.");
            if (!grid[player.getLocationX()][player.getLocationY()]
                    .isExplored()) {
                player.addScore(1);
                grid[player.getLocationX()][player.getLocationY()]
                        .setExplored(true);
            }
        }
    }