public static void handleInputs() {
		// Search through all the keyboard inputs
		while (Keyboard.next()) {
			// If one of the keys pressed was the exit key, send the program to
			// the prompt screen
			if (Keyboard.getEventKey() == exitKey) {
				goToPromptScreen = true;
			}
		}

		// If the player pressed the up key, tell the couch to accelerate
		if (Keyboard.isKeyDown(Keyboard.KEY_UP)) {
			playerCouch.accelerate();
		}

		// If the player pressed the down key, tell the couch to brake
		if (Keyboard.isKeyDown(Keyboard.KEY_DOWN)) {
			playerCouch.brake();
		}

		// If the player pressed the left key, tell the couch to turn left
		if (Keyboard.isKeyDown(Keyboard.KEY_LEFT)) {
			playerCouch.turnLeft();
		}

		// If the player pressed the right key, tell the couch to turn right
		if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) {
			playerCouch.turnRight();
		}

		// If the player pressed the reset key (r), tell the couch to reset
		if (Keyboard.isKeyDown(Keyboard.KEY_R)) {
			playerCouch.reset();
		}
	}