@Override
    public long spawnBoss(String bossData) {
        super.spawnBoss(bossData);
        GameActor a = Application.get().getLogic().createActor(bossData);
        PhysicsComponent pc = (PhysicsComponent)a.getComponent("PhysicsComponent");
        pc.setLocation(x + 100, y + Display.getHeight() + 200);
        pc.setAngleRad(MathUtil.getOppositeAngleRad(upAngle));
        pc.setTargetAngle(pc.getAngleRad());
        
        AIComponent aic = (AIComponent)a.getComponent("AIComponent");
        BaseAI ai = aic.getAI();
        if(ai instanceof EnemyBossAI) {
            EnemyBossAI ebai = (EnemyBossAI)ai;
            ebai.setSector(ID);
        }
        
        return a.getID();
    }