private void inv4ActionPerformed(java.awt.event.ActionEvent evt)                                     
  {                                         
    if(!game.getInBattle())
    {
      outputText.setText(game.useItem(3) + "\n" + game.getCurrentRoom().getExitString());
      if(game.itemRemoved())
        inv4.setText("inv4(empty)");
    }
    else
      outputText.setText(game.guiPressed("inv4"));
  }