private void setupDamageForce(){
        controlplayer.BasicInfo bi = spatial.getControl(controlplayer.BasicInfo.class);
        
        if(commands == AnimationCommands.KICK1){
            damage = 4 + bi.getDamage();
            push_Force = .5f;
        }else if(commands == AnimationCommands.PUNCH1){
            damage = 1.5f + bi.getDamage();
            push_Force = .5f;
        }else if(commands == AnimationCommands.PUNCH2){
            damage = 1.5f + bi.getDamage();
            push_Force = .5f;
        }else if(commands == AnimationCommands.PUSH1){
            damage = 3.5f + bi.getDamage();
            push_Force = .7f;
        }else if(commands == AnimationCommands.PALM1){
            damage = 2f + bi.getDamage();
            push_Force = .7f;
        }else if(commands == AnimationCommands.PUSHKICK1){
            damage = 4.5f + bi.getDamage();
            push_Force = .7f;
        }else if(commands == AnimationCommands.RHKICK1){
            damage = 5f + bi.getDamage();
            push_Force = .7f;
        }else if(commands == AnimationCommands.POWER1){
            damage = 10f + bi.getDamage();
            push_Force = 3f;
        }
    }