private static void selectActionEnterCombat(String charClass, String[] mob, Scanner scan, Random gen, Character player) { // Parameters: The character's class
		if (charClass == "Mage") {
			System.out.println("The leader of the " + mob[1] + " turns round and looks at you,\n\nDo you either:\n1) Engage in combat with a mob of " + mob[1] + "\n2) Run for your life?"); //Give the player an option of engaging in combat or running
			int selection = scan.nextInt();
			if (selection == 1) {
				
				Monster fightingMonster = new Monster(mob[0], 1); //Create the Monster the player will now fight
				player.setMonster(fightingMonster); //Set the monster the player is fighting
				
				boolean won = Methods.fight(player);
				
				if (won) {
					
					int monsterDifficulty = player.getMonster().getDifficulty();
					int expGained = monsterDifficulty * 3;
					player.addExp(expGained);
					player.printData();
					
				} else {
					System.out.println("YOU LOSE!");
					mainMenu(0, scan);
				}
				
			} else {
				System.out.println("You escape the " + mob[1] + " and leave the biome you are currently in.");
				System.out.println("Good Job!");
				play(scan, player, gen, "Mage");
			}
		} else if (charClass == "Necromancer") {
			//TODO Implement NEcromancer and Soldier Capability
		} else {
			
		}
		
		
	}