public void render(int x, int y){
		int dx = x / World.cur.tileSize;
		int dy = y / World.cur.tileSize;
		World w = World.cur;
		
		if(w.getTile(dx - 1, dy) == id && w.getTile(dx, dy - 1) == id && w.getTile(dx + 1, dy) == id && w.getTile(dx, dy + 1) == id){
			Renderer.Quad(textures[0], new Vector2(x, y), w.tileSize, w.tileSize);
			
		}else{
			
		}
	}