private void parsePlayerUpdateFlags(Stream stream) {
        for (int j = 0; j < entityUpdateCount; j++) {
            int k = playerUpdateIndices[j];
            Player player = localPlayers[k];
            int l = stream.getUnsignedByte();
            if ((l & 0x40) != 0) {
                l += stream.getUnsignedByte() << 8;
            }
            parsePlayerUpdateFlag(l, k, stream, player);
        }
    }