public void render() {
		final boolean isLightingEnabled = glIsEnabled(GL_LIGHTING);
		if (isLightingEnabled)
			glDisable(GL_LIGHTING);
		for (Text t : texts) {
			final float alpha = t.isDoFade() ? ((float) t.getLife() - (float) t
					.getAge()) / (float) t.getLife() : 1.0f;
			glColor4f(1.0f, 1.0f, 1.0f, alpha);
			Fonts.get().small().renderText(t.getText(), t.getX(), t.getY());
		}
		if (isLightingEnabled)
			glEnable(GL_LIGHTING);
	}