@Override
	public void keyReleased(KeyEvent e) {
		if(playing){
			if(Character.toUpperCase(e.getKeyChar()) == keytoPress){
				GameObject player = gameObjects.get("PLAYER" + userID);
				player.changeSpeedBy(0.15);
				player.changeAnimationCounterMaxbyPercent(0.04);
				player.setCurrentAnimationType(animationMove);
				keytoPress = "ABCDEFGHIJKLMNOPQRSTUVWXYZ".charAt((int)(Math.random() * 26));
			}
		}
	}