public void update()
	{
		if(!bombExplode)
		{
			timerReset--;
			if(timerReset <= 0)
				bombExplode = true;
		}
		else
			timerReset=120;
		if(!rivalsUpdated)
		{
			rivalsUpdated = true;
			Element e;
			for(int i = 0; i < listElements.size(); i++)
			{
				
				e = listElements.get(i);
				if(e != this && e.getType() == Type.BOMBERMAN)
					rivals.add(e);
			}
		}
		while(!newMonster.isEmpty())
		{
			rivals.add(newMonster.remove());
		}
		super.update();
	}