@Override
    public void onUpdate(World apples) {
       if (collided(apples))
       {
          // apples.ground.FillCircleW(X, Y, radius, World.STONE);
           alive = false;
           //apples.explode(X, Y, 32, 8, 16);
       }
       for (Player p:apples.playerList)
       {
           if (apples.pointDis(X, Y, p.x, p.y)<radius&&maker!=p.ID)
           {
               alive = false;
           }
       }
       yspeed+=gravity;
       
       /*if (yspeed<12)
       {
           yspeed++;
       }*/
    }