public void destroyEntity() {
		//dead = true;
		// TODO: replace with death animations
		if (faceingX == 1) {
			sprite = rDeath;
		}
		if (faceingX == -1) {
			sprite = lDeath;
		}
		if (faceingY == 1) {
			sprite = dDeath;
		}
		if (faceingY == -1) {
			sprite = uDeath;
		}
		
		sprite.restart();
		sprite.stopAt(7);
		System.out.println("ddeeaaddd blegh");
		
	}