@Override
	public void update(GameContainer gc, StateBasedGame sbg, int delte)
			throws SlickException {
		Input input = gc.getInput();
		if (input.isKeyDown(Input.KEY_DOWN)) {
			selectorOffset = 15f;
		} else if (input.isKeyDown(Input.KEY_UP)) {
			selectorOffset = 0;
		} else if (input.isKeyDown(Input.KEY_SPACE)
				|| input.isKeyDown(Input.KEY_ENTER)) {
			if (selectorOffset != 15) {
				sbg.enterState(1);
			} else {
				System.exit(0);
			}
		}
	}