@Override
    public void actionPerformed(GUIComponent source) {
        if (source == newGameButton) {
            Game.linkedGet().newGame();
            this.deactivate();
            Game.linkedGet().resumePlay();
        }
        else if (source == quitButton) {
            Game.linkedGet().quit();
            this.deactivate();
            Game.linkedGet().resumePlay();
        }
    }