public static void main(String[] args){
		try {
		      AppGameContainer container = new AppGameContainer(new Button(name));
		      container.setDisplayMode(GAME_WIDTH, GAME_HEIGHT, false);
		      container.setMinimumLogicUpdateInterval(1000/60);
		      container.setShowFPS(false);
		      container.setIcon("res/buttonIcon.png");
		      container.start();
		 } catch (SlickException e) {
		      e.printStackTrace();
		 }
		System.out.println(GL11.glGetInteger(GL11.GL_MAX_TEXTURE_SIZE));

	}