public EntityPlayer updateInput()
    {
        if (Keyboard.isKeyDown(Keyboard.KEY_W))
        {
            position.y -= speed;
            currentY -= speed;
        }
        if (Keyboard.isKeyDown(Keyboard.KEY_A))
        {
            position.x -= speed;
            currentX -= speed;
        }
        if (Keyboard.isKeyDown(Keyboard.KEY_S))
        {
            position.y += speed;
            currentY += speed;
        }
        if (Keyboard.isKeyDown(Keyboard.KEY_D))
        {
            position.x += speed;
            currentX += speed;
        }

        return this;
    }