@EventHandler(priority = EventPriority.NORMAL)
	public void onPlayerJoin(PlayerJoinEvent event) {

		Player player = event.getPlayer();
		if (player.getWorld().getName() != Core._spawnWorld
				&& !_fightingPlayers.contains(player)) {
			World spawn = WorldUtils.GetWorld(Core._spawnWorld);
			player.teleport(spawn.getSpawnLocation());

		}
	}