public void loadLevel() {
        SpriteSheet sprites = new SpriteSheet("/res/images/floorTile.png", 1, 1);
        Image floor = sprites.getSprite(0);
        for (int x = 0; x < WIDTH; x += 2)
            for (int y = 0; y < HEIGHT; y += 2)
                addObject((BufferedImage)floor, x, y, true);
        sprites = new SpriteSheet("/res/images/back-wall.png",1, 1);
        Image wall = sprites.getSprite(0);
        for (int x = 0; x < WIDTH; x += 8)
            addObject((BufferedImage)wall, x, 0, false);
        sprites = new SpriteSheet("/res/images/desk2.png", 1, 1);
        Image desk = sprites.getSprite(0);
        for (int y = 30; y <= 30 + 5*6; y += 5)
            addObject((BufferedImage)desk, 45, y, false);
        for (int y = 30; y <= 30 + 5*6; y += 5)
            addObject((BufferedImage)desk, 55, y, false);
        sprites = new SpriteSheet("/res/images/clock.png", 1, 1);
        Image clock = sprites.getSprite(0);
        addObject((BufferedImage)clock, 42, 1, false);
    }