public void wakeUp(final Guard guard){
		Thread clockTick = new Thread(){
			private Bandit prey = null;

			@Override
			public void run(){

				for(GameMatter itm: area.getItems()){
					if(itm instanceof Bandit){
						prey = (Bandit) itm;
					}
				}
				try {
					this.sleep(2500);
				} catch (InterruptedException e) {
					e.printStackTrace();
				}
				if (prey.getArea().equals(guard.area) && prey.getArea().getItems().contains(guard)){
					prey.kill();
				}
			}
		};
		clockTick.start();
	}