@Override
    public Square[][] move(Square[][] board, char c)
    {//default depth...
        Square[][] pureBoard = new Square[8][8];
        for (int x = 0; x < 8; x++)
        {
            for (int y = 0; y < 8; y++)
            {
                pureBoard[x][y] = board[x][y];
            }
        }


        EvalStruct main = new EvalStruct(depth, board, c, even);

        //System.out.println(main.getEval());

        //System.out.println(main.getMoveCoords()[0] + ", " + main.getMoveCoords()[1]);

        return jumpThings(main.getMoveCoords()[0], main.getMoveCoords()[1], pureBoard);
    }