public void draw(Graphics2D g2) {
		this.calculateY();
		if (this.sprite) {
			ImageRendering.drawImage(g2, "Graphics/" + this.spritePath
					+ "T.png", Main.FRAMEWIDTH / 2, this.y, this.angle);
			this.count++;
			if (this.count > 4) {
				this.sprite = false;
				this.count = 0;
			}
		} else {
			ImageRendering.drawImage(g2, "Graphics/" + this.spritePath
					+ "D.png", Main.FRAMEWIDTH / 2, this.y, this.angle);
			this.count++;
			if (this.count > 4) {
				this.sprite = true;
				this.count = 0;
			}
		}
	}