private void setTimerDelay() {
        switch (gameState.getDifficultyLevel()) {
            case GameState.DIFFICULTY_EASY:
                changePinTimer.setInitialDelay(randomGen.nextInt(10000) + 10000);
                changePinTimer.restart();
                break;
            case GameState.DIFFICULTY_MEDIUM:
                changePinTimer.setInitialDelay(randomGen.nextInt(15000) + 5000);
                changePinTimer.restart();
                break;
            case GameState.DIFFICULTY_HARD:
                changePinTimer.setInitialDelay(randomGen.nextInt(25000) + 2000);
                changePinTimer.restart();
                break;
        }
    }