public void Sprint(Rachel r){
			if(seePlayer(r)){
				follow++;
			}
			
			if(beganSprinting()){
				started++;
			}
			
			if(follow > 0){
				if(facingUp){
					setUp(true);
				}else if(facingRight){
					setRight(true);
				}else if(facingDown){
					setDown(true);
				}else {
					setLeft(true);
				}
				if(started > 0){
				if(dx == 0 && dy == 0){
					kill();
					}
				}	
			}
		}