private void walkToBank() {
		if (Util.inAuburyShop() && !Players.getLocal().isMoving()) {
			SceneObject door = SceneEntities.getAt(Util.auburyDoor);
			System.out.println(door);
			if (door != null && door.getId() == Util.closedDoor) {
				if (door.interact("Open")) {
					int time = 0;
					while (SceneEntities.getAt(Util.auburyDoor).getId() == Util.closedDoor && time <= 4000) {
						time += 50;
						Time.sleep(50);
					}
				}
			} else {
				Walking.walk(Util.bank);
			}
		}
	}