public static void draw(int scene_number)
    {
        if (SceneDivider.getTexture(scene_number) != null)
        {
            SceneDivider.getTexture(scene_number).bind();

            GL11.glBegin(GL11.GL_QUADS);
            GL11.glTexCoord2f(0,1);
            GL11.glVertex2f(0,0);
            GL11.glTexCoord2f(1,1);
            GL11.glVertex2f(Game.coreEngine.getWidth(), 0);
            GL11.glTexCoord2f(1,0);
            GL11.glVertex2f(Game.coreEngine.getWidth(), Game.coreEngine.getHeight());
            GL11.glTexCoord2f(0,0);
            GL11.glVertex2f(0, Game.coreEngine.getHeight());
            GL11.glEnd();
        }
    }