public void burnBlock()
	{
		for(int i = 0; i < BLOCK_SIZE; i++)
		{
			for(int j = 0; j < BLOCK_SIZE; j++)
			{
				if (currentBlock.getValue(i, j) == ACTIVE_BLOCK)
				{
					gameBoard[i + blockRow][j + blockCol] = INACTIVE_BLOCK;
				}	
			}
		}
	}