public void move() {
		xPrev = x;
		yPrev = y;
		if (colDectUP()) {
			if (Controler.up) {
				y -= Game.pSpeed;
				dir = 1;
				animUp.startAnimation();
			}
		}
		else {
			y += 1;
		}
		if (colDectDOWN()) {
			if (Controler.down) {
				y += Game.pSpeed;
				dir = 0;
				animDown.startAnimation();
			}
		}
		if (colDectLEFT()) {
			if (Controler.left) {
				x -= Game.pSpeed;
				dir = 3;
				animLeft.startAnimation();
			}
		}
		if (colDectRIGHT()) {
			if (Controler.right) {
				x += Game.pSpeed;
				dir = 2;
				animRight.startAnimation();
			}
		}
		else {
			x = xPrev;
			y = yPrev;
		}
		if (health < 1) {
			respawn();
		}
	}