public void tick(){
		if (x + xa>0 && x + xa <GamePanel.WIDTH - width) {
				x = x + xa;	
		}
		if (collision2()) {
			BlockModeState.block = new FallingBlocks(Random(15, 120),Random(15, 120));
			FallingBlocks.lives--;
			Sound.playBlockHit();
		}
		if (collision3()) {
			BlockModeState.block2 = new FallingBlocks(Random(15, 120),Random(15, 120));
			FallingBlocks.lives--;
			Sound.playBlockHit();
		}
		if (collision4()) {
			BlockModeState.block3 = new FallingBlocks(Random(15, 120),Random(15, 120));
			FallingBlocks.lives--;
			Sound.playBlockHit();
		}
		if (collision5()) {
			BlockModeState.block4 = new FallingBlocks(Random(15, 120),Random(15, 120));
			FallingBlocks.lives--;
			Sound.playBlockHit();
		}
		if (collision6()) {
			BlockModeState.block5 = new FallingBlocks(Random(15, 120),Random(15, 120));
			FallingBlocks.lives--;
			Sound.playBlockHit();
		}
	}