public synchronized Sprite getSprite(){
		if(list.length==0){
			return null;
		}else{
			if(totalTime==-1)
				return list[0];
			
			movieTime++;
			if(movieTime>=spriteTime[sceneIndex]){
				movieTime=0;
				if(sceneIndex+1<list.length)
					sceneIndex++;
				else {
					sceneIndex=0;
				}
			}
			return list[sceneIndex];
		}
	}