private static void lootRoom(Player player, Room[][] grid) {
        if (grid[player.getLocationX()][player.getLocationY()].getRoomType()
                .equals(RoomType.gold)) {
            player.addScore(5);
            System.out.println("You picked up some gold! Have a few points.");
            grid[player.getLocationX()][player.getLocationY()]
                    .setRoomType(RoomType.empty);
            grid[player.getLocationX()][player.getLocationY()]
                    .setExplored(true);
        } else if (grid[player.getLocationX()][player.getLocationY()]
                .getRoomType().equals(RoomType.weapon)) {
            player.setWeapon(true);
            player.addScore(5);
            System.out.println("You've picked up a weapon!");
            grid[player.getLocationX()][player.getLocationY()]
                    .setRoomType(RoomType.empty);
            grid[player.getLocationX()][player.getLocationY()]
                    .setExplored(true);

            // let's change the remaining weapons to gold...
            for (int i = 0; i < grid.length; i++) {
                for (int j = 0; j < grid.length; j++) {
                    if (grid[i][j].getRoomType().equals(RoomType.weapon)) {
                        grid[i][j] = new Room(RoomType.gold, false);
                    }
                }
            }
        } else {
            System.out.println("There's nothing to loot here.");
        }
    }