private void setMobs() {
		switch (lvl) {
		case 1:
			mobsStack = new ArrayList<GenericMinion>();
			for (int i = 0; i < 30; i++)
				mobsStack.add(new Minion1Ground(new Vector2d(50, 50)));
			break;
		case 2:
			mobsStack = new ArrayList<GenericMinion>();
			for (int i = 0; i < 30; i++)
				mobsStack.add(new Minion1Ground(new Vector2d(50, 50)));
			break;
		default:
			break;
		}
	}