public static void playerturn() {
	
	Room2 room2 = new Room2();
	
	EnemyRat playerTurn = new EnemyRat(); 
	
	@SuppressWarnings("resource")
	Scanner userInput = new Scanner(System.in);
	Random rnd = new Random();
	
	int playerHitChance;
	int playerAttack;
	
	String playerAction;
	
	if (enemyHealth > 0 && Statistics.Health > 0);
	System.out.printf("\n Action: "); //Currently: Run Or Attack
	playerAction = userInput.nextLine();
		if (playerAction.equals("Attack")) { 
			playerHitChance = rnd.nextInt(20) + 3;
			if (playerHitChance > 10) { 
				playerAttack = rnd.nextInt(4) + 1;
				enemyHealth -= playerAttack;
				System.out.printf("\n Player(%d HP): You hit the enemy for -%d damage!\n", Statistics.Health, playerAttack);
				EnemyRat.enemyturn(); 
				}
			else if (playerHitChance <= 10) {
				System.out.printf("\n Player(%d HP): You Miss The Rat and chop off a tuft of its fur! \n", Statistics.Health);
				EnemyRat.enemyturn(); }
		}
		else if (!(playerAction.equals("Attack"))) {
			EnemyRat.playerturn();
			}
		else if (Statistics.Health <= 0) {
			System.out.printf("\n > You have been slain!\n");
			Room2.afterCombat();
			}
				
	}// End PlayerTurn