@Override
	public void playSoldierCard(IPresenter presenter, int playerIndex, int victimIndex,
			HexLocation location) {
		MoveResponse response=presenter.getProxy().playSoldierCard(playerIndex, victimIndex, location, presenter.getCookie());
		if(response != null && response.isSuccessful()) {			
			presenter.updateServerModel(response.getGameModel());
		}
		else {
			System.err.println("Error playing soldier during play state");
		}
	}