private void buildField() {
        for (int i = 0; i < field.getWidth(); i++) {
            for (int j = 0; j < field.getHeigth(); j++) {
                GuiField displayField = new GuiField(this.field, game, field.getFields()[i][j], j, i);
                add(displayField);
                displayedFields.add(displayField);
            }
        }
        if (isPlayerGrid) {
            setMode(eBattleFieldMode.Design);
        } else {
            setMode(eBattleFieldMode.Displaying);
    
        }
    }