static public Spell getFireSpell(int i)
    {
        switch (i)
        {
            default:
            case 0:
                return new Firebending();
            case 1:
                return new Firebending_Lava();
            case 2:
                return new FirebendingJump();
            case 4:
                return new Firebending_Wall();
            case 5:
                return new Firebending_Thrower();
            case 3:
                return new FirebendingCharge();
            case 6:
                return new FireProof();
        }
    }