public void unpauseAll(){
        if (paused.size() == 0) return;
        // Continue all paused sounds:
        for (Map.Entry<String, Integer> entry : paused.entrySet()){
            if (entry.getValue() > 0){
                // Sound was looping for n-times:
                sounds.get(entry.getKey()).getAudioClip().loop(entry.getValue());
            } else if (entry.getValue() < 0){
                // Sound was looping forever:
                sounds.get(entry.getKey()).getAudioClip().loop(-1);
            } else
                sounds.get(entry.getKey()).getAudioClip().start();
        }
    }