@Override
	public boolean invoke(MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel)
	{
		if(super.checkStop(mob, commands))
			return true;
		verb=L("bandaging");
		bandaging=null;
		final MOB target=super.getTarget(mob,commands,givenTarget);
		if(target==null)
			return false;
		if((target.fetchEffect("Bleeding")==null)
		&&(target.fetchEffect("BrokenLimbs")==null)
		&&(target.fetchEffect("Injury")==null))
		{
			super.commonTell(mob,target,null,L("<T-NAME> <T-IS-ARE> not bleeding, broken or injured!"));
			return false;
		}
		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;
		messedUp=!proficiencyCheck(mob,0,auto);
		int duration=3+(int)Math.round(10*(1.0-healthPct(target)))-getXLEVELLevel(mob);
		if(duration<3)
			duration=3;
		verb=L("bandaging @x1",target.name());
		bandaging=target;
		final String msgStr = (target.fetchEffect("BrokenLimbs")!=null) ?
				L("<S-NAME> begin(s) bandaging up <T-YOUPOSS> and setting <T-HIS-HER> bones.") :
				L("<S-NAME> begin(s) bandaging up <T-YOUPOSS> wounds.");
		final CMMsg msg=CMClass.getMsg(mob,target,this,CMMsg.MSG_DELICATE_HANDS_ACT,msgStr);
		if(mob.location().okMessage(mob,msg))
		{
			mob.location().send(mob,msg);
			beneficialAffect(mob,mob,asLevel,duration);
		}
		return true;
	}