public Baddy enemyChangeDirection( ) {
		int randDir = (int)(Math.random( ) * 4 );
		if ( randDir == 0 ) {
			return new Baddy( pin, "images/downbaddy.png", 0 );
		} else 	if ( randDir == 1 ) {
			return new Baddy( pin, "images/rightbaddy.png", 1 ); 
		} else if ( randDir == 2 ) {
			return new Baddy( pin, "images/upbaddy.png", 2 ); 
		} else
			return new Baddy( pin, "images/leftbaddy.png", 3 ); 
	}