@Override
    public void tick() {
        if (initialDirection == SPAWN_RIGHT){
            velX = speed;
            if(x > WINDOW_WIDTH + 120) EntityHandler.removeEnemy(this);
        }
        if (initialDirection == SPAWN_BOTTOM){
            velY = -speed;
            if(y < -120) EntityHandler.removeEnemy(this);
        }
        if (initialDirection == SPAWN_LEFT){
            velX = -speed;
            if(x < -120) EntityHandler.removeEnemy(this);
        }
        if (initialDirection == SPAWN_TOP){
            velY = speed;
            if(y > WINDOW_HEIGHT + 120) EntityHandler.removeEnemy(this);
        }
        super.tick();
    }