private void impactAttack(){
		// make a circle out of projectiles
				
		if(inUse == false){
			impact(range, speed);
			if(skillEffects.isEmpty()) inUse = !inUse;
			if(hasEffect(SkillEffect.DOUBLE)) timer = time + 5;
		} else if(inUse == true){
			if(hasEffect(SkillEffect.DOUBLE) && time == timer){
				impact(range, speed);
				inUse = !inUse;
			}
			
		}
	}