public void initOccupy(Scene s){
		if(main.dayTime>=Main.NIGHT_TIME && spawnType==SpawnType.CIVILIAN)
			spawnType = SpawnType.NIGHTER;
		else if(main.dayTime<Main.NIGHT_TIME && spawnType==SpawnType.NIGHTER)
			spawnType = SpawnType.CIVILIAN;
		
		int toSpawn = (int)(Math.random()*(3) +1);
		for(int i = 0; i<toSpawn; i++){
			float x = (float)(Math.random()*s.width);
			Mob e = spawn(x, y);
			if(e!=null)
				if(Game.res.getTexture(e.ID)!=null){
					e.setGameState(main);
					main.addObject(e);
					spawnedObjs.put(e, 0f);
				}
		}
	}