private void burstBalloon() {
		log.info("Popping!");
		SceneObject balloon = SceneEntities.getNearest(balloonID);
		if (getLocation().distance(balloon) <= 10) {
			if (getLocation().distance(balloon) <= 5) {
				if (balloon.isOnScreen()) {
					balloon.interact("Burst");
					Time.sleep(1000);
					while (Players.getLocal().isMoving()) {
						Time.sleep(100);
					}

				}

			} else {
				if (balloon.getLocation().isOnMap()) {
					Walking.walk(balloon);
				}
			}

		}

	}