@Override
	public void execute() {
		Vars.status = "HuntingNode";
		if (!Vars.butterflai.isOnScreen()) {
			Walking.walk(Vars.butterflai);
		} else if (Vars.butterflai.validate() && Vars.butterflai.interact("Catch")) {
			Timer t = new Timer(1000);
			while (t.isRunning() && Players.getLocal().getInteracting() == null) {
				sleep(200, 300);
			}
		}
	}