public void keyPressed(KeyEvent e) {
		// if we're waiting for an "any key" typed then we don't 
		// want to do anything with just a "press"
		if (game.isWaitingForKeyPress()) {
			return;
		}
		
		
		if (e.getKeyCode() == KeyEvent.VK_LEFT) {
			game.setLeftPressed(true);
		}
		if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
			game.setRightPressed(true);
		}
		if (e.getKeyCode() == KeyEvent.VK_SPACE) {
			game.setFirePressed(true);
		}
		
	}