public void onClicked(Interactable i)
	{
		if(clicked < clicks)
		{
			i.hide();
			Interactable i2 = getInteractable(new Location(i.getX(), i.getY() - maze.getyWallScale()));			
			if(i2!=null)
			{
				i2.hide();
				map[i2.getX()/i2.getWidth()][i2.getY()/i2.getHeight()] = 1;
			}
			i2 = getInteractable(new Location(i.getX() + maze.getxWallScale(), i.getY()));
			if(i2!=null)
			{
				i2.hide();
				map[i2.getX()/i2.getWidth()][i2.getY()/i2.getHeight()] = 1;
			}
			i2 = getInteractable(new Location(i.getX(), i.getY() + maze.getyWallScale()));
			if(i2!=null)
			{
				i2.hide();
				map[i2.getX()/i2.getWidth()][i2.getY()/i2.getHeight()] = 1;
			}
			i2 = getInteractable(new Location(i.getX() - maze.getxWallScale(), i.getY()));
			if(i2!=null)
			{
				i2.hide();
				map[i2.getX()/i2.getWidth()][i2.getY()/i2.getHeight()] = 1;
			}
			map[i.getX()/i.getWidth()][i.getY()/i.getHeight()] = 1;
			clicked++;
		}
	}