private void setCursor(Point point) {
		Point worldCoords = getWorldCoordinates(point);
		if (worldCoords != null) {
			ClientPlayer me = client.getSession().getSelf();
			double angle = Math.atan2(worldCoords.y - me.getShooterMount().y, worldCoords.x - me.getShooterMount().x);
			me.setShooterAngle(angle);
			AdjustShooterAnglePacket packet = new AdjustShooterAnglePacket();
			packet.angle = angle;
			client.send(packet);
		}
	}