public void update(boolean performed_action, double ap_from_action) {
        //TODO Fix/Create actor turn system
        if (performed_action) {
            if (run_turn) {
                for (int c = 0; c < active_actors.size(); c++) {
                    Actor a = active_actors.get(c);
                    if (a.active) {
                        a.giveAP(ap_from_action);
                        a.update();

                    }
                }
                run_turn = false;
            }

        }


    }