public void render(GameContainer gc, Graphics g, GameState state, float x, float y) throws SlickException
	{
		GL11.glDisable(GL11.GL_BLEND);
		level.render(g);
		GL11.glEnable(GL11.GL_BLEND);

		player.Render(gc, g, level.getCurrentLights(player.getPos()));
//		ennemy.Render(gc, g, level.getCurrentLights(ennemy.getPos()));

		if (!inEditor)
			GL11.glDisable(GL11.GL_BLEND);
		level.renderOnTop(g);

		GL11.glEnable(GL11.GL_BLEND);

		if (lightEnabled)
			lightManager.render(g);
	}