@Override
	public void paint ( Graphics gr )
	{
		initDraw(gr);							//Clean the Frame.
		switch(actualRole)
		{
		case PreGame:
			DrawPreGame(gr);
			break;
		case Contributor:
			DrawNumbersToInstantiate(gr);
			DrawGrid(gr);
			break;
		default:
			if (state == GameState.game) {
				DrawGrid(gr);
			}
			break;
		}
	}