public void updateAllPlayers() {
        synchronized (playerPawns) {
            if (playerPawns.isEmpty()) {
                return;
            }

            //System.out.println("updating all players with game state >>>");
            String serialize = mapModel.serialize();
            for (int i = 0; i < playerPawns.size(); i++) {
                com.send(playerPawns.get(i), 5, serialize);
            }
        }
    }