@Override
	public void updateAnimation() {

		if (dead){
			this.movement = movement.ZERO_VECTOR;
		}

		if (this.movement.x() == 0){
			if (this.animation == catAnimRightWalking) this.animation = catAnimRightStatic;
			else if (this.animation == catAnimLeftWalking) this.animation = catAnimLeftStatic;
		}
		else if (this.movement.x() > 0){
			this.animation = catAnimRightWalking;
		}
		else if (this.movement.x() < 0){
			this.animation = catAnimLeftWalking;
		}
		// TODO Auto-generated method stub

	}