public void func_860_a() {
      if(this.field_1235_h) {
         if(!this.field_1234_i) {
            this.field_1236_g.flip();
            this.field_1234_i = true;
         }

         if(this.field_1236_g.remaining() > 0) {
            GL11.glPushMatrix();
            GL11.glTranslatef((float)this.field_1242_a - this.field_1239_d, (float)this.field_1241_b - this.field_1238_e, (float)this.field_1240_c - this.field_1237_f);
            GL11.glCallLists(this.field_1236_g);
            GL11.glPopMatrix();
         }

      }
   }