public void actionPerformed(java.awt.event.ActionEvent evt) {
        if (evt.getSource() == jbtnLeft) {
            FrameGame.this.jbtnLeftActionPerformed(evt);
        }
        else if (evt.getSource() == jbtnUp) {
            FrameGame.this.jbtnUpActionPerformed(evt);
        }
        else if (evt.getSource() == jbtnRight) {
            FrameGame.this.jbtnRightActionPerformed(evt);
        }
        else if (evt.getSource() == jbtnDown) {
            FrameGame.this.jbtnDownActionPerformed(evt);
        }
        else if (evt.getSource() == jbtnSave) {
            FrameGame.this.jbtnSaveActionPerformed(evt);
        }
        else if (evt.getSource() == jbtnExit) {
            FrameGame.this.jbtnExitActionPerformed(evt);
        }
        else if (evt.getSource() == jmenuExit) {
            FrameGame.this.jmenuExitActionPerformed(evt);
        }
        else if (evt.getSource() == jmenuStat) {
            FrameGame.this.jmenuStatActionPerformed(evt);
        }
        else if (evt.getSource() == jmenuSave) {
            FrameGame.this.jmenuSaveActionPerformed(evt);
        }
    }// </editor-fold>//GEN-END:initComponents