public void setTileDamage(){
        for(int xx=0;xx<SIZE;xx++){
            for(int yy=0;yy<SIZE;yy++){
                switch(world[xx][yy]){
                    case STONE:
                        worldDamage[xx][yy]=10;
                        break;
                    case WOOD:
                        worldDamage[xx][yy]=5;
                        break;
                    case STEEL:
                        worldDamage[xx][yy]=15;
                        break;
                    case URANIUM:
                        worldDamage[xx][yy]=30;
                        break;
                    case COAL:
                        worldDamage[xx][yy]=12;
                        break;
                    case DIRT:
                        worldDamage[xx][yy]=3;
                        break;
                    case AIR:
                        worldDamage[xx][yy]=0;
                        break;
                    default:
                        worldDamage[xx][yy]=2;
                        break;
                }
            }
        }
    }