private void checkCollision() {
		if(r.intersects(StartingClass.hb.getHeliBoy1())){
			visible = false;
			StartingClass.score += 1;
		}
		
		if (r.intersects(StartingClass.hb2.getHeliBoy2())){
			visible = false;
			StartingClass.score += 1;


		}
	}