public void initPlayersState(){
		for(Player player : playerList) {
			if(!player.getState().equals(Player.States.FOLD)
					&& !player.getState().equals(Player.States.ALL_IN)
					&& !player.getState().equals(Player.States.LOSE)){
				player.setState(Player.States.WAIT);
				player.setActionChip(0);
			}
		}
	}