protected void press() {
		switch (selected) {
			case 0:
				setState(gameId);
				break;
			case 1:
				if (!Game.DEV) {
					options[1] = "Multiplayer doesn't work";
				} else {
					setState(multiplayerId);
				}
				break;
			case 2:
				setState(instructionsId);
				break;
			case 3:
				setState(aboutId);
				break;
			case 4:
				setState(exitId);
				break;
		}
	}