public Scenery() {

		for (int x = 0; x < Realm.WORLD_WIDTH; x++) {
			for (int y = 0; y < Realm.WORLD_HEIGHT; y++) {
				if (Realm.world.getTile(x, y) == Tile.GRASS) {
					int seed = iRandom.nextInt(30);
					if (seed < 3) {
						if (seed == 0)
							scenobjects[x][y] = GameObject.RED_FLOWER;
						else if (seed == 1)
							scenobjects[x][y] = GameObject.YELLOW_FLOWER;
						else if (seed == 2)
							scenobjects[x][y] = GameObject.GRASS_NOISE;
					}
				}
			}
		}

		scenobjects[7][1] = GameObject.BRICK_WALL_0;
		scenobjects[7][5] = GameObject.BRICK_WALL_2;
		scenobjects[8][1] = GameObject.BRICK_WALL_0;
		scenobjects[9][1] = GameObject.BRICK_WALL_0;
		scenobjects[9][5] = GameObject.BRICK_WALL_2;
		scenobjects[10][1] = GameObject.BRICK_WALL; //corner
		scenobjects[10][2] = GameObject.BRICK_WALL_1;
		scenobjects[10][3] = GameObject.BRICK_WALL_1;
		scenobjects[10][4] = GameObject.BRICK_WALL_1;
		scenobjects[10][5] = GameObject.BRICK_WALL; //Corner
		scenobjects[6][1] = GameObject.BRICK_WALL; //corner
		scenobjects[6][2] = GameObject.BRICK_WALL_3;
		scenobjects[6][3] = GameObject.BRICK_WALL_3;
		scenobjects[6][4] = GameObject.BRICK_WALL_3;
		scenobjects[6][5] = GameObject.BRICK_WALL; //corner
	}