private void LoadWorld(int[][] objData) {
		for (int i = 0; i < data.length; i++) {
			for (int j = 0; j < data[i].length; j++) {
				objs.add(new Block(i*32-data.length*32/2, j*32-data.length*32/2, data[i][j]));
			}
		}
		if (objData != null) {
			for (int i = 0; i < objData.length; i++) {
				for (int j = 0; j < objData[i].length; j++) {
					if (objData[i][j] == 1) {
						objs.add(new PlayableCharacter(i*32-data.length*32/2, j*32-data.length*32/2, new Animation(SpriteSheetHandler.LoadSpriteSheet("/assets/animsets/player.png"))));
					}
				}
			}
		}
		objs.add(new Warp(128, 0, 1));
	}