@Override
    public void mouseReleased(MouseEvent e) {
        this.counter++;

        if (this.cursorDragOn) {
            this.counter = 9;
            this.updateStatusAndCursor();
        }

        if (this.counter > 1) {
            this.aCanvas.setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
        }

        this.inDragMode = false;
    }