private void paintActor(Actor chosenActor) 
	{
        Rectangle rect = chosenActor.getRect();

		char actorName = chosenActor.getClass().getName().charAt(0);
		
		for(int y = rect.y; y < rect.y + rect.height; y++)
		{
			for(int x = rect.x; x < rect.x + rect.width; x++)
			{
				if(!chosenActor.getImage().isTransparentAt(x-rect.x, y-rect.y))
				{
					if(x<0 || x >= worldToPaint.length || y<0 || y >= worldToPaint[0].length) 
						continue;
						
					worldToPaint[x][y] = actorName;
				}
			}
		}
		
	}