public void actionPerformed(ActionEvent event) 
		{
			

			if (event.getSource() == south)
			{
				game.processCommand(new Command("go", "south"));
				update(getGraphics());
				text.setText(game.currentRoom.getLongDescription());
				add(text, BorderLayout.NORTH);
				
			}
			else if (event.getSource() == north)
			{
				game.processCommand(new Command("go", "north"));
				update(getGraphics());
				text.setText(game.currentRoom.getLongDescription()); 
				add(text, BorderLayout.NORTH);
			}
			else if (event.getSource() == west)
			{
				game.processCommand(new Command("go", "west"));
				update(getGraphics());
				text.setText(game.currentRoom.getLongDescription());
				add(text, BorderLayout.NORTH);
			}
			else if (event.getSource() == east)
			{
				game.processCommand(new Command("go", "east"));
				update(getGraphics());
				text.setText(game.currentRoom.getLongDescription());
				add(text, BorderLayout.NORTH);
			}
			else if (event.getSource() == down)
			{
				game.processCommand(new Command("go", "down"));
				update(getGraphics());
				text.setText(game.currentRoom.getLongDescription());
				add(text, BorderLayout.NORTH);
			}
			else if (event.getSource() == up)
			{
				game.processCommand(new Command("go", "up"));
				update(getGraphics());
				text.setText(game.currentRoom.getLongDescription());
				add(text, BorderLayout.NORTH);
			}
			else if (event.getSource() == wormhole)
			{
				game.processCommand(new Command("wormhole", null));
				update(getGraphics());
				text.setText(game.currentRoom.getLongDescription());
				add(text, BorderLayout.NORTH);
			}
			else if (event.getSource() == look)
			{
				game.processCommand(new Command("look", null));
				update(getGraphics());
				text.setText(game.currentRoom.getRoomItemDescription());
				add(text, BorderLayout.NORTH);
			}
			else if (event.getSource() == examine)
			{
				game.processCommand(new Command("examine", null));
				update(getGraphics());
				text.setText(game.currentRoom.getRoomItemDetails());
				add(text, BorderLayout.NORTH);
			}
		}