public void shoot(){
    	 if(currentLevel==2 || currentLevel == 3){
    	
    	bullet = new StarBullet(this);
    	   	   
    	   if(playerFacing == 1){
    		   
    		   bullet.move(new Vec2(getPlayer().getPosition().x + -40, getPlayer().getPosition().y));
    		   bullet.setAngularVelocity(12);
    		   bullet.setLinearVelocity(new Vec2(-150, 0));
    		
    	   }
    	   
    	   else if(playerFacing == 2){
    
    		   bullet.move(new Vec2(getPlayer().getPosition().x + 40, getPlayer().getPosition().y));
    		   bullet.setAngularVelocity(-12);
    		   bullet.setLinearVelocity(new Vec2(150, 0));
    	    		  
    	   }
    	   
    	 }
    	      	  
       	
    }