public static SpriteID getAbilitySprite(AbilityType type) {
        SpriteID sprite = null;
        switch (type) {
            case abil_tar_heal:
                sprite = AbilitySprite.heal;
                break;
            case abil_aim_fire:
                sprite = AbilitySprite.fire;
                break;
            case abil_dir_cleave:
                sprite = AbilitySprite.cleave;
                break;
            case abil_inv_melee:
                sprite = AbilitySprite.cleave;
                break;
        }
        return sprite;
    }