public void drawBanditInitial(Graphics g) {
		if(player.getBandit().getRoomCoords(player.getBandit().getArea())[0]==-1
				||player.getBandit().getRoomCoords(player.getBandit().getArea())[1]==-1) {
			int i = player.getBandit().getAdjacentGrid()[0];
			int j = player.getBandit().getAdjacentGrid()[1];
			if(i==0) {
				i = i*heightBlock+padding+2-heightBlock;
				j = j*widthBlock+padding+2;
			}else if(i==grid.length-1) {
				i = i*heightBlock+padding+2+heightBlock;
				j = j*widthBlock+padding+2;
			}else if(j==grid[0].length-1) {
				j = j*widthBlock+padding+2+widthBlock;
				i = i*heightBlock+padding+2;
			}else if(j==0) {
				j = j*widthBlock+padding+2-widthBlock;
				i = i*heightBlock+padding+2;
			}
			transformPointer(player.getBandit().getFace());
			g.drawImage(op.filter(pointer, null), j, i, bandit, bandit, null);
		}
	}