@EventHandler(priority = EventPriority.NORMAL)
	public void onEntityExplode(EntityExplodeEvent event) {
		if (event.isCancelled())
			return;
		// plugin.debug(event.getEventName());

		for (Block block : event.blockList()) {
			if (plugin.isProtected(block)) {
				plugin.debug("Blocking explostion at " + block.getWorld().getName() + " " + block.getX() + " " + block.getY() + " " + block.getZ());
				event.setCancelled(true);
				return;
			}
		}
	}