@Override
	public void setPlayers(PlayerInfo[] value) {
		//set header label indicating how many players are still needed
		String labelText = "";
		if(value.length == NUMBER_OF_PLAYERS){
			labelText = "This game is ready to go!";
			//addAiButton.setEnabled(false);
		}
		else{
			labelText = ("Waiting for Players: Need " + (NUMBER_OF_PLAYERS-value.length) + " more");
			addAiButton.setEnabled(true);
		}
		
		label.setText(labelText);
		
		//the center panel contains the individual player panels
		center.removeAll();
		
		//build an individual player panel and add it to the center panel
		for(int i = 0; i < value.length; i++){
			String builtString = (i+1) + " " + value[i].getName();
			JPanel playerPanel = new JPanel();
			playerPanel.setLayout(new FlowLayout(FlowLayout.LEFT)); //left justify the text in the panel
			playerPanel.setPreferredSize(new Dimension(200,50));
			playerPanel.setBackground(value[i].getColor().getJavaColor()); //set the background color of the player
			JLabel playerLabel = new JLabel(builtString, SwingConstants.LEFT); //justify the text left
			FontUtils.setFont(playerLabel, LABEL_TEXT_SIZE);
			playerPanel.add(playerLabel);
			center.add(playerPanel);
			
			//add space between player panels
			Dimension minSize = new Dimension(5, 10);
			Dimension prefSize = new Dimension(5, 10);
			Dimension maxSize = new Dimension(Short.MAX_VALUE, 10);
			center.add(new Box.Filler(minSize, prefSize, maxSize));			
		}
	}