@Override
	public void render (float delta) {
		if (countdown <= 0) {
			int i = MathUtils.random(0, 1);
			System.out.println(Values.levelChange + " <------------------------------------------------------------------------------------ THIS");
			Values.levelFloat += Values.levelChange;
			boolean b = false;
			if(Values.levelFloat == 0){
				Values.levelFloat = 1;
				b = true;
			}
			if(Values.levelFloat >= Values.maxLevel){
				Values.levelFloat = Values.maxLevel;
			}
			if (i == 0) {
				ld.setScreen(new WeaponMinigame(Math.round(Values.levelFloat), chunk, ld));
			} else if (i == 1) {
				ld.setScreen(new ShieldMinigame(Math.round(Values.levelFloat), chunk, ld));
			}
			if(b){
				Values.levelFloat = 0;
			}
		}

		countdown -= delta;
		Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT);

		Objects.BATCH.begin();
		Objects.FONT.draw(Objects.BATCH, "Trying to resque a planet in " + countdown, 0, 0);
		Objects.BATCH.end();
	}