public void update(int delta) {
		if(this.elapsedTime >= this.delay) {
			if(this.currentAnimation < this.animation.size() -1) this.currentAnimation++;
			else this.currentAnimation = 0;
			this.elapsedTime = 0;
		} else {
			this.elapsedTime += delta;
		}
		
		//Testing:
		this.position.add(new Vector2f(-2,0));
		
		this.collision.setLocation((int)this.position.getX(), (int)this.position.getY());
	}