@Override
    public void actionPerformed(ActionEvent ae)
    {
        switch (ae.getActionCommand())
        {
            case "#continue":
                continuePressed();
                break;
            case "#newgame":
                newGamePressed();
                break;
            case "#settings":
                settingsPressed();
                break;
            case "#highscore":
                highscorePressed();
                break;
            case "#credits":
                creditsPressed();
                break;
            case "#exit":
                exitPressed();
                break;
            default:
                break;
        }
    }