@Override
    public void render() {
        super.render();
        if(loc.getWeaponID() == WeaponLocation.NO_WEAPON) {
            Renderer.get().drawText("Add a weapon:", x, y);
            shop.render();
        }
        else {
            GameActor a = Application.get().getLogic().getActor(loc.getWeaponID());
            StatusComponent sc = (StatusComponent)a.getComponent("StatusComponent");
            Renderer.get().drawText("Remove weapon:" + sc.getActorName(), x, y);
        }
    }