public static Map initMap(Map newPopMap){
		Map newMap = null;
		for(int i=0; i<=newPopMap.populationDensity; i++){
			 newMap = populateMap(newPopMap);
		}

		
		
		for(int i = 0; i<= newMap.tileMap[0].length-1; i++){
			for(int c = 0; c<= newMap.tileMap.length-1; c++){
				if(newMap.tileMap[c][i] == null){
				newMap.tileMap[c][i] = Game.loadedMapResources.allTiles.get(1);
				}
				//Fill in any un-populated holes with standard grass
			}	
		}
		return newMap;
	}