public void updateSprite(int currentState) {
		switch (currentState) {
		case 0: currentSprite.set(new Sprite(Art.player[2][0])); currentSprite.flip(true, false); break;
		case 1: currentSprite.set(new Sprite(Art.player[2][0])); break;
		case 2: currentSprite.set(new Sprite(Art.player[1][0])); break;
		case 3: currentSprite.set(new Sprite(Art.player[0][0])); break;
		}
	}