public static void resolveAll(ArrayList<GameObject> objects)
	{
		boolean hadIssue = true;
		
		for(int k=0; k<3; k++)
		{
			hadIssue = false;
			
			for(int i=0;i<objects.size();i++)
            {
            	if(objects.get(i).isCollidable())
            	{
            		GameObject o = objects.get(i);
            		
	                for(int j = i+1; j<objects.size();j++)
	                {
	                	if(objects.get(j).isCollidable() && o!=objects.get(j))
	                	{
		                    GameObject oj = objects.get(j);
		                    
		                    if(resolve(o, oj))
		                    {
		                    	
		                    	//hadIssue = true;
		                    }
	                	}
	                }    
            	}
            }
		}
	}