@Override
	public void affectPhyStats(Physical affected, PhyStats affectableStats)
	{
		super.affectPhyStats(affected,affectableStats);
		affectedLimbNameSet();
		if(affected instanceof MOB)
		{
			final MOB mob=(MOB)affected;
			if((amputations[Race.BODY_LEG]<0)&&(mob.getWearPositions(Wearable.WORN_LEGS)==0))
			{
				if((amputations[Race.BODY_ARM]<0)&&(mob.getWearPositions(Wearable.WORN_ARMS)==0))
					affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_NOT_MOVE);
				affectableStats.setDisposition(affectableStats.disposition()|PhyStats.IS_SITTING);
			}
			if((amputations[Race.BODY_EYE]<0)&&(mob.getWearPositions(Wearable.WORN_EYES)==0))
				affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_NOT_SEE);
			if((amputations[Race.BODY_EAR]<0)&&(mob.getWearPositions(Wearable.WORN_EARS)==0))
				affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_NOT_HEAR);
		}
	}