private void renderOptions(GameContainer c, Graphics g){
		FontUtils.drawCenter(TowerGame.ricasso30, "Options", 165, 60, 470, Color.white);
		FontUtils.drawCenter(TowerGame.ricasso20, "Back", 165, 185, 470, Color.gray);
		
		switch (options){
		case 1:
			FontUtils.drawCenter(TowerGame.ricasso20, "- Music Volume -", 165, 125, 470, Color.white);
			FontUtils.drawCenter(TowerGame.ricasso20, (int) (c.getMusicVolume()*100) + "%", 165, 155, 470, Color.white);
			break;
		case 2:
			FontUtils.drawCenter(TowerGame.ricasso20, "- SFX Volume -", 165, 125, 470, Color.white);
			FontUtils.drawCenter(TowerGame.ricasso20, (int) (c.getSoundVolume()*100) + "%", 155, 155, 470, Color.white);
			break;
		case 3:
			FontUtils.drawCenter(TowerGame.ricasso20, "Music Volume", 165, 125, 470, Color.gray);
			FontUtils.drawCenter(TowerGame.ricasso20, "SFX Volume", 165, 155, 470, Color.gray);
			FontUtils.drawCenter(TowerGame.ricasso20, "- Back -", 165, 185, 470, Color.white);
			break;
		}
	}