public static void Initialise(MainPlugin plugin) {
		_plugin = plugin;
		_chatManager = new ChatManager();
		_worldManager = new WorldManager();
		if(WorldUtils.GetWorld(Core._survivalWorldName) != null)
		{
			WorldUtils.MovePlayersFromWorld( Core._survivalWorldName,  Core._spawnWorld, true);
			WorldUtils.RemoveWorld(Core._survivalWorldName, false);
		}
		WorldUtils.CopyWorld(Core._survivalWorldSource, Core._survivalWorldName);
		_fightManager = new FightManager();
		
		
		
	}