public void hally()
   {
       if(IsAttackingNPC && playerEquipment[playerWeapon] == 3204)
       {
           setAnimation(440);
           actionTimer = 4;
           SpecDamgNPC(30);
    DDS2Damg = true;
    DDStimer = 1;
    resetAnimation();
           teleportToX = absX;
           teleportToY = absY;
           SpecDamgNPC(30);
    SpecialDelay -= 1;
       } else
       if(IsAttacking && playerEquipment[playerWeapon] == 3204)
       {
           int j = PlayerHandler.players[AttackingOn].absX;
           int k = PlayerHandler.players[AttackingOn].absY;
           int l = PlayerHandler.players[AttackingOn].playerLevel[playerHitpoints];
           SpecDamg(30);
    DDS2Damg = true;
    DDStimer = 1;
           startAnimation(440);
           actionTimer = 4;
           teleportToX = absX;
           teleportToY = absY;
           SpecialDelay -= 1;
       }
}