@Override
	public void update(float dt) {
		if (heroOnPlatform) {
			if (wordMatchFound) {
				currentState = PlatformState.OK;
			} else {
				currentState = PlatformState.WRONG;
			}
			heroOnPlatform = false;
			wordMatchFound = false;
		} else
//		System.out.println(currentState);
		if (currentState != PlatformState.NORMAL) {
			timeElapsed += dt;
			if (timeElapsed >= 1.5f) {
				currentState = PlatformState.NORMAL;
				timeElapsed = 0f;
			}
		}
	}