public void set(Unit ally, Unit enemy)
    {
        this.type = 1;
        this.ally = ally;
        this.enemy = enemy;
        
        //might want to render hp/mp values to 100 before loading so the bars decrease to current hp/mp instead of random
        allyBar[0].set(ally.getHPRatio());
        allyBar[1].set(ally.getMPRatio());
        enemyBar[0].set(enemy.getHPRatio());
        enemyBar[1].set(enemy.getMPRatio());
    }