@Override
	public Action getAction() 
	{
				
		
		if(FRONT == Type.EMPTY)
		{			
			int bleh = random1.nextInt(100);
			if(bleh <= 25)
				return Action.TURN_RIGHT;
			else if (bleh > 25 && bleh < 50)		
				return Action.TURN_LEFT;
			else
				return Action.HOP;
		}
		else if(FRONT == Type.OTHER)
		{
			return Action.INFECT;
		}
		else
			return Action.TURN_LEFT;
		

	}