private void gameFloop(){
		serverMessage = communicator.recive();;
		
		if(serverMessage.startsWith("init")){
			onReceiveInit(serverMessage);
		}
		if(serverMessage.startsWith("deal")){
			onReceiveDeal(serverMessage);
		}
		if(serverMessage.startsWith("uv")){
			onReceiveUv(serverMessage);
		}
		if(serverMessage.startsWith("yt")){
			OnReceiveYt(serverMessage);
		}
	}