@EventHandler
	public void onClickItem(PlayerInteractEvent event1){
		final Player player1 = event1.getPlayer();
		if(event1.hasItem() && event1.getPlayer().getItemInHand().getType().equals(Material.NETHER_STAR)) {
			if (!plugin.AssassinCooldown.contains(player1.getName())){
				if(event1.getAction().equals(Action.RIGHT_CLICK_AIR) || event1.getAction().equals(Action.RIGHT_CLICK_BLOCK)) {
					if (plugin.Assassin.contains(player1.getName())){
						player1.sendMessage(ChatColor.DARK_PURPLE + "Time to assassinate!");
						player1.addPotionEffect(new PotionEffect(PotionEffectType.INCREASE_DAMAGE, 300, 0));
						player1.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, 300, 9 ));
						player1.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, 300, 1));
						player1.addPotionEffect(new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, 300, 1));
						plugin.AssassinCooldown.add(player1.getName());
						final Map<Player, ItemStack[]> pArmor = new HashMap<Player, ItemStack[]>();
						pArmor.put(player1, player1.getInventory().getArmorContents());
						new BukkitRunnable() {
							public void run() {
								player1.getInventory().setArmorContents(null);
							}
						}.runTaskLater(plugin, 1); 	        	 	 
						new BukkitRunnable() {
							public void run() {
								player1.addPotionEffect(new PotionEffect(PotionEffectType.WEAKNESS, 300, 2));
								player1.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, 100, 1));
								if (pArmor.containsKey(player1)) {
									player1.getInventory().setArmorContents(pArmor.get(player1));
								}
								player1.sendMessage(ChatColor.GRAY + "You feel your power weaken.");
							}
						}.runTaskLater(plugin, 15*20); 
						new BukkitRunnable() 
						{
							public void run()
							{
								plugin.AssassinCooldown.remove(player1.getName());
							}
						}.runTaskLater(plugin, 60*20);
					}
					else player1.sendMessage(ChatColor.RED + "You aren't an assassin.");
				}
			}
			else player1.sendMessage(ChatColor.RED + "You must wait to assassinate again!");
		}	  	 
	}