private void drawWorld(Graphics2D g) {
		BufferedImage i = Main.getLoadedWorld().draw((int)screen.getMinX(), (int)screen.getMinY(), (int)Math.ceil(screen.getWidth()), (int)Math.ceil(screen.getHeight()));
		g.drawImage(i, 0, 0, GraphicsMain.WIDTH, GraphicsMain.HEIGHT, null);
	}