private void animateBasedOnUserInput(Input input) {
		if (input.isKeyDown(Input.KEY_UP)) {
			current = playerWalkingUp;
		} else if (input.isKeyDown(Input.KEY_DOWN)) {
			current = playerWalkingDown;
		} else if (input.isKeyDown(Input.KEY_LEFT)) {
			current = playerWalkingLeft;
		} else if (input.isKeyDown(Input.KEY_RIGHT)) {
			current = playerWalkingRight;
		}
	}