@Override
	public HashMap<Player, Double> getScore() {
		double rScore = 0;
		double bScore = 0;
		for (int row = 0; row < 5; row++) {
			for (int col = 0; col < 5; col++) {
				switch (status[row][col]) {
				case RED:
				case RED_DEFENDED:
					rScore += 1;
					break;
				case BLUE:
				case BLUE_DEFENDED:
					bScore += 1;
				default:
					break;
				}
			}
		}
		HashMap<Player, Double> score = new HashMap<Player, Double>();
		score.put(red, rScore);
		score.put(blue, bScore);
		return score;
	}