private void impact(int range2, int speed2) {
		Point startPoint = new Point(Game.PLAYER.getX(), Game.PLAYER.getY());
		Point endPoint = new Point(0, 0);

		
		for(double i = 0; i < 2*Math.PI-0.01; i+= 0.1){
			endPoint = new Point(Game.PLAYER.getX() + (int) (Math.cos(i)*range),Game.PLAYER.getY() + (int) (Math.sin(i)*range));

			Projectile p = new Projectile(32,range, speed, damage,startPoint, endPoint, effectTexture, effectTextureRotation);
			World.addEffect(p,layer);
		}
	}