public void run() {
		/* You fill this in, along with any subsidiary methods */

		setSize(WIDTH, HEIGHT);

		setBrickField();
		
		paddleCtrl = new PaddleControl(this, PADDLE_WIDTH, PADDLE_HEIGHT, PADDLE_Y_OFFSET);
		ballConroll = new BallControl(this, BALL_RADIUS);
			
		
		addMouseListeners();

		ballConroll.throwBall();
		
		//main loop
		while (lifes > 0 && brickCounter > 0) {
			ballConroll.moveBall();
			pause(34);
		}
		
		if (lifes <= 0) {
			gameOver();
		} else {
			youWin();
		}

	}