public void inputManager(Input input) {
        if (!player.isFreezed) {
            if(Universal.egg_keyboardControl){
                if (input.isKeyDown(Input.KEY_UP)) {
                    player.climbUp();
                } else if (input.isKeyDown(Input.KEY_DOWN)) {
                    player.climbDown();
                } else if (input.isKeyDown(Input.KEY_LEFT)) {
                    player.moveLeft();

                } else if (input.isKeyDown(Input.KEY_RIGHT)) {
                    player.moveRight();
                } else {
                    player.status = Player.NONE_s;
                }

                if (input.isKeyDown(Input.KEY_A)) {
                    player.jumpLeft();
                    //player.jump();
                }
                if (input.isKeyDown(Input.KEY_S)) {
                    player.jumpRight();
                }
                
            }

            if (input.isKeyDown(Input.KEY_ESCAPE)) {
                flagExit = true;
            }

        }
    }