@Test
    public void testAsteroidVelocityInfluencedByGameSpeed() {
        ArrayList<Asteroid> astX = new ArrayList<Asteroid>();
        ArrayList<Asteroid> astY = new ArrayList<Asteroid>();
        p.setGameSpeed(1.2);
        for (int i = 0; i < 20; i++) {
            p.spawnAsteroids();
        }
        for (Asteroid a : p.getAsteroids()) {
            if (a.getVelX() > 2.5 || a.getVelX() < -2.5) {
                astX.add(a);
            }
            if (a.getVelY() > 2.5 || a.getVelY() < -2.5) {
                astY.add(a);
            }
        }
        
        if(astX.size()<1||astY.size()<1){
            assertTrue(false);
        }
    }