public void building(int camX, int camY, int renW, int renH) {
        if (Component.isMouseLeft || Component.isMouseRight) {
            for (int x = (camX / Tile.tileSize); x < (camX / Tile.tileSize) + renW; x++) {

                for (int y = (camY / Tile.tileSize); y < (camY / Tile.tileSize) + renH; y++) {

                    if (x >= 0 && y >= 0 && x < worldW && y < worldH) {
                        if (block[x][y].contains(new Point((Component.mse.x + (int) Component.sX * Component.pixelSize) / Component.pixelSize, (Component.mse.y + (int) Component.sY * Component.pixelSize) / Component.pixelSize))) {
                            block[x][y].id = Tile.air;
                            break;
                        }

                    }

                }
            }
        }
    }