@Override
	public String onAttack(L2Npc npc, L2PcInstance player, int damage, boolean isPet)
	{
		if (player == null)
			return null;
		
		// Retrieve the attacker.
		final L2Character originalAttacker = (isPet ? player.getPet() : player);
		
		// Make all mobs found in a radius 2k aggressive towards attacker.
		for (L2Attackable obj : player.getKnownList().getKnownTypeInRadius(L2Attackable.class, 2000))
		{
			if (obj.isDead() || obj == npc)
				continue;
			
			obj.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, originalAttacker, 1);
		}
		
		return null;
	}