public void hit(int damage) {

		if (flinching) return;
		health -= damage;
		LevelCompletedState.lives--;
		if (health < 0) health = 0;
		if (health == 0) {
			setDead(dead);
			score = 0;
		}
		flinching = true;
		sfx.get("playerhit").play();
		flinchTimer = System.nanoTime();
	}