public void act(Environment enviro){
		applyVelocity();
		int entityAmount = enviro.getEntityAmount();
		for(int i = 0; i < entityAmount; i++){
			Entity indexedEnt = enviro.getEntity(i);
			if(!(indexedEnt instanceof Bullet) && this != indexedEnt){
				if(isCollidedWith(indexedEnt)){
					System.out.println(name + " has collided with " + indexedEnt.name);
					if(indexedEnt instanceof SpawnedCube){
						indexedEnt.removeSelfFromEnviroment(enviro);
					} else{
						removeSelfFromEnviroment(enviro);
					}
					return;
				}
			}
		}
	}