public void collisionUpdate(int i, int j, int k, int l) {
		Obstacle[][] obs = level.getObstacles();
		boolean collideBad = true;
		if (i+(height/Obstacle.getHeight())+ 1>=obs.length) {	// Out of the drawing.
			dead = true;
			System.out.println("Below the box");
		} else {
			collisionSide(obs,i,j,k,l);
			collideBad &= collisionFeet(obs,j,k);
			collideBad &= collisionHead(obs,i,j,k);
			if (collideBad)
				System.out.println("BAD COLLISION");
		}
	}