public void stateChanged(ChangeEvent c) {
		
		JSlider s = (JSlider) c.getSource();
		if (s == speed) {
			Game.gamedata.set_bpm(speed.getValue());
			speedL.setText("Speed: " + speed.getValue() + "  bpm");
		} else if (s == diff) {
			Game.gamedata.set_difficulty(diff.getValue());
			if (diff.getValue() <= 1) {
System.out.println("I'm sleepy");
				// stuff
			}if (diff.getValue() <= 2) {
				System.out.println("I'm sleepy for realz");
				// stuff
			} if (diff.getValue() <= 3) {
				System.out.println("I'm sleepy for realzies, yo");
				// stuff
			}  else {
				// stuff
				System.out.println("what am i doing with life");
			}
			diffL.setText("Difficulty: " + diff.getValue());
		} else if (s == key) {
			Game.gamedata.set_key(key.getValue());
			keyL.setText("Key: " + Interpreter.get_note(key.getValue()));
		}
		
	}