public void draw(Graphics g) {
		for (int i = 0; i < tiles.length; i++)
			for (int j = 0; j < tiles[i].length; j++) {
				if (tiles[i][j] != null) {
					tiles[i][j].draw(g);
				}

			}

		for (Item i : items) {
			i.draw(g);
		}

		if (character != null) {
			character.draw(g);
		}
	}