public void startAnimate(int facing) {
		try { // Creates an offset towards the original location 
			  //  that starts counting down ( because they're already in the new location )
			if ( facing == 2 ) offsetX = -10;
			if ( facing == 1 ) offsetX = 10;
			if ( facing == 4 ) offsetY = -10;
			if ( facing == 3 ) offsetY = 10;
			if ( facing == 6 ) offsetZ = -10;
			if ( facing == 5 ) offsetZ = 10;
		} catch ( Exception e ) { System.out.println("WorldObject.startAnimate(): " + e); }
	}