private void init()
	{	
		for (int i = 0; i < NUM_ROWS; i++) // Loop through rows
			for (int j = 0; j < NUM_COLUMNS; j++) // Loop through columns
				gameBoard[i][j] = EMPTY;
	
		// Left edge
		for(int i = 0; i < NUM_ROWS; i++)
			gameBoard[i][0] = BORDER;
		
		// Right edge
		for(int i = 0; i < NUM_ROWS; i++)
			gameBoard[i][NUM_COLUMNS - 1] = BORDER;
		
		// Top row
		for(int i = 0; i < NUM_COLUMNS; i++)
			gameBoard[0][i] = BORDER;
		
		// Bottom row
		for(int i = 0; i < NUM_COLUMNS; i++)
			gameBoard[NUM_ROWS - 1][i] = BORDER;	
	}