public void enemySpawner(){
		int spawnerLoop;
		int randomDirection;
		for (spawnerLoop = 0; spawnerLoop < strengthInNumbers; spawnerLoop++){
			if (difficulty == EASY || difficulty == NORMAL){
				enemiesPresent.add(new Enemy(0, spawnerLoop));
			}
			else{
				randomDirection = (int)((100)*Math.random() + 1);
				if (randomDirection >= 50){
					enemiesPresent.add(new Enemy(0, spawnerLoop));
				}
				else{
					enemiesPresent.add(new Enemy(1, spawnerLoop));
				}
			}
		}
	}