public void keyReleased(int k) {
		if(k == KeyEvent.VK_LEFT) player.setLeft(false);
		if(k == KeyEvent.VK_RIGHT) player.setRight(false);
		if(k == KeyEvent.VK_UP) player.setUp(false);
		if(k == KeyEvent.VK_DOWN) player.setDown(false);
		if(k == KeyEvent.VK_W) player.setJumping(false);
		
	}