public static void ChooseAustin ()
    {
	if (Game.characterChoice == 1)
	{
	    Game.CharacterOne = "Austin";
	    Game.CharacterOneHP = CharacterStats.AustinHP;
	    Game.CharacterOneAttack = CharacterStats.AustinAttack;
	    Game.CharacterOneMana = CharacterStats.AustinMana;
	    Game.CharacterOneRegen = CharacterStats.AustinRegen;
	    Game.MovesOne = CharacterMoves.AustinMoves;
	    Game.MoveOneValue [0] = CharacterStats.AustinAttack;
	    Game.MoveOneValue [1] = CharacterMoves.Sleep;
	    Game.MoveOneValue [2] = CharacterMoves.Argue;
	    Game.MoveOneValue [3] = CharacterMoves.Confusion;
	    Game.MoveOneValue [4] = CharacterMoves.NoIdea;
	    Game.MoveOneCost [0] = CharacterMoves.AttackCost;
	    Game.MoveOneCost [1] = CharacterMoves.SleepCost;
	    Game.MoveOneCost [2] = CharacterMoves.ArgueCost;
	    Game.MoveOneCost [3] = CharacterMoves.ConfusionCost;
	    Game.MoveOneCost [4] = CharacterMoves.NoIdeaCost;
	    Game.OptionsOne [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsOne [1] = "Sleep (" + CharacterMoves.SleepCost + " mana)";
	    Game.OptionsOne [2] = "Argue (" + CharacterMoves.ArgueCost + " mana)";
	    Game.OptionsOne [3] = "Confusion (" + CharacterMoves.ConfusionCost + " mana)";
	    Game.OptionsOne [4] = "NoIdea (" + CharacterMoves.NoIdeaCost + " mana)";
	    Game.ActionOne [0] = Game.CharacterOne + " attacks " + Game.CharacterTwo + ".";
	    Game.ActionOne [1] = "Austin sleeps in class.";
	    Game.ActionOne [2] = "Austin argues.";
	    Game.ActionOne [3] = "Austin is really confused about what is happening.";
	    Game.ActionOne [4] = "Austin has no idea what is going on.";
	}
	else if (Game.characterChoice == 2)
	{
	    Game.CharacterTwo = "Austin";
	    Game.CharacterTwoHP = CharacterStats.AustinHP;
	    Game.CharacterTwoAttack = CharacterStats.AustinAttack;
	    Game.CharacterTwoMana = CharacterStats.AustinMana;
	    Game.CharacterTwoRegen = CharacterStats.AustinRegen;
	    Game.MovesTwo = CharacterMoves.AustinMoves;
	    Game.MoveTwoValue [0] = CharacterStats.AustinAttack;
	    Game.MoveTwoValue [1] = CharacterMoves.Sleep;
	    Game.MoveTwoValue [2] = CharacterMoves.Argue;
	    Game.MoveTwoValue [3] = CharacterMoves.Confusion;
	    Game.MoveTwoValue [4] = CharacterMoves.NoIdea;
	    Game.MoveTwoCost [0] = CharacterMoves.AttackCost;
	    Game.MoveTwoCost [1] = CharacterMoves.SleepCost;
	    Game.MoveTwoCost [2] = CharacterMoves.ArgueCost;
	    Game.MoveTwoCost [3] = CharacterMoves.ConfusionCost;
	    Game.MoveTwoCost [4] = CharacterMoves.NoIdeaCost;
	    Game.OptionsTwo [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsTwo [1] = "Sleep (" + CharacterMoves.SleepCost + " mana)";
	    Game.OptionsTwo [2] = "Argue (" + CharacterMoves.ArgueCost + " mana)";
	    Game.OptionsTwo [3] = "Confusion (" + CharacterMoves.ConfusionCost + " mana)";
	    Game.OptionsTwo [4] = "NoIdea (" + CharacterMoves.NoIdeaCost + " mana)";
	    Game.ActionTwo [0] = Game.CharacterTwo + " attacks " + Game.CharacterOne + ".";
	    Game.ActionTwo [1] = "Austin sleeps in class.";
	    Game.ActionTwo [2] = "Austin argues.";
	    Game.ActionTwo [3] = "Austin is really confused about what is happening.";
	    Game.ActionTwo [4] = "Austin has no idea what is going on.";
	}
    }