public boolean BulletCollision(List<Bullet> bullets, Entity enemies[]) {
		boolean collision = false;
		// NOTE; if intersected push that shit outa the way
		for (int b = 0; b < bullets.size(); b++) {
			if (bullets.get(b).exists) {
				for (int i = 0; i < enemies.length; i++) { 
					if(bullets.get(b).rec.intersects(enemies[i].rec) && !enemies[i].dead) {
						System.out.println("Bullet Collision? w/ Enemy " +i);
						collision = true;
						
						enemies[i].getHit();
						bullets.get(b).destroyBullet();
					}
				}
			}
		}
		return collision;
	}