private void movement(double delta) {
		if (y <= 0)
			vy = speed;
		if (y >= sp.getHeight() - height)
			vy = -speed;
		if (x <= 0) { // If hits left side (Player)
			vx = speed;
			sp.aiScore++;
		}
		if (x >= sp.getWidth() - width) { // If hits right side (AI)
			vx = -speed;
			sp.p1Score++;
		}

		x += vx * delta;
		y += vy * delta;

		if (this.intersects(sp.player)) {
			vx = speed;
		}
		if (this.intersects(sp.ai)) {
			vx = -speed;
		}
	} // End movement