public void ClientDisconnected(int clientId)
	{
		gameController.Print("Server: Client " + clientId + " has been Disconnected.");
		for(int i = 0; i < clientFramework.size(); i++)
		{
			if(clientFramework.get(i).clientId == clientId)
			{
				clientFramework.remove(clientId);
			}
		}
	}