@Override
	public void keyTyped(KeyEvent event) {
		if (event.getKeyChar() == " ".charAt(0)) {
			gui.train();
		}
		if (event.getKeyChar() == "t".charAt(0)) {
			Pong.gui2.pause();
		}
		if (event.getKeyChar() == "l".charAt(0)) {
			Pong.gui.toggleLearn();
		}
		if (event.getKeyChar() == "r".charAt(0)) {
			Pong.gui.state.AI.reset();
		}
	}