public void move() {
        PhysicsComponent ownPC = (PhysicsComponent)getOwningActor().getComponent("PhysicsComponent");
        if(ownPC.getAngleRad() < ownPC.getTargetAngle() + 0.1 && ownPC.getAngleRad() > ownPC.getTargetAngle() - 0.1) {
            ownPC.applyAcceleration(1.0f);
        }
    }