public int findKiller() {
		int killer = c.playerId;
		int damage = 0;
		for (int j = 0; j < Config.MAX_PLAYERS; j++) {
			if (PlayerHandler.players[j] == null)
				continue;
			if (j == c.playerId)
				continue;
			if (c.goodDistance(c.absX, c.absY, PlayerHandler.players[j].absX, PlayerHandler.players[j].absY, 40) 
				|| c.goodDistance(c.absX, c.absY + 9400, PlayerHandler.players[j].absX, PlayerHandler.players[j].absY, 40)
				|| c.goodDistance(c.absX, c.absY, PlayerHandler.players[j].absX, PlayerHandler.players[j].absY + 9400, 40))
				if (c.damageTaken[j] > damage) {
					damage = c.damageTaken[j];
					killer = j;
				}
		}
		return killer;
	}