public void render(GameContainer gc, Graphics g) throws SlickException {		
		if(frame == Frames.MAIN){
			mainRender(gc, g);
		}
		if(frame == Frames.NEWGAME){
			newGameRender(gc, g);
		}
		if(frame == Frames.CREDITS){
			creditsRender(gc, g);
		}
		if(frame == Frames.OPTIONS){
			optionsRender(gc, g);
		}
		if(frame == Frames.HELP) {
			helpRender(gc, g);
		}
	}