private void playMatch(int redBrain, int blackBrain, World world, GUI gui, int matchNum, int totalMatches) {
        Gameplay game = new Gameplay(antBrains.get(redBrain), antBrains.get(blackBrain));
        game.loadWorld(world);
        //game.generateWorld();
        game.setupGame();
        game.playGame(gui, matchNum, totalMatches);
        int winner = game.declareWinner(); //0 for Draw, 1 for Black win, 2 for Red win

        switch (winner) {
            case 0:
                scores[redBrain]++;
                scores[blackBrain]++;
                break;
            case 1:
                scores[blackBrain] += 2;
                break;
            case 2:
                scores[redBrain] += 2;
        }
    }