public void renderFG(SpriteBatch sb){
		sb.begin();
			if(foreground!=null)
				sb.draw(foreground, 0, 0);
//			sb.draw(weather,0,0);	//if raining or foggy
		sb.end();
		
		try{
			for(MapLayer t : tileMap.getLayers())
				if(t.getName().equals("fg")){
					t.setVisible(true);
				}
				else t.setVisible(false);
			
			tmr.render();
			
		}catch(Exception e){ 
			e.printStackTrace();
		}
	}