@Override
	public void tick(InputHandler input) {
		super.tick(input);
		
		while (GameWindow.w.next());
		if (GameWindow.w.isPressed())
			this.accelerate(new Vector(0,0.5));
		while (GameWindow.a.next());
		if (GameWindow.a.isPressed())
			this.accelerate(new Vector(-0.5, 0));
		while (GameWindow.s.next());
		if (GameWindow.s.isPressed())
			this.accelerate(new Vector(0, -0.5));
		while (GameWindow.d.next());
		if (GameWindow.d.isPressed())
			this.accelerate(new Vector(0.5, 0));
	}