@Override
    public void render(GameContainer gc, Graphics g) {
        g.setColor(C);
        if (IntialParalysis > 0) {
            Color Cn = new Color(C.b, C.g, C.r);
            g.setColor(Cn);
        }
        if (health > 0) {
            g.draw(getBounds());
        } else {
            if (a != null) {
                for (int i = 0; i <= a.length - 1; i++) {
                    if (a[i] != null) {
                        a[i].render(gc, g);
                    }
                }
            }
        }
    }