public void genShield(){
		rand = new Random();
		shiRoll = (rand.nextInt(100)+1);
		
		if(shiRoll <= 10){
			armor = "Masterwork Buckler";
			value = 165;
		} else if(shiRoll <= 15){
			armor = "Masterwork Light Wooden Shield";
			value = 153;
		} else if(shiRoll <= 20){
			armor = "Masterwork Light Steel Shield";
			value = 159;
		} else if(shiRoll <= 30){
			armor = "Masterwork Heavy Wooden Shield";
			value = 157;
		} else if(shiRoll <= 95){
			armor = "Masterwork Heavy Steel Shield";
			value = 170;
		} else if(shiRoll <= 100){
			armor = "Masterwork Tower Shield";
			value = 180;
		}
	}