public void process() {
		for(int i = 0; i < MaxObjects; i++) {
			if (ObjectID[i] > -1) {
				if (ObjectDelay[i] > 0) {
					ObjectDelay[i]--;
				}
				if (ObjectDelay[i] == 0) {
					if (ObjectOpen[i] != ObjectOriOpen[i]) {
						for (int j = 0; j < server.playerHandler.maxPlayers; j++) {
							if (server.playerHandler.players[j] != null) {
								server.playerHandler.players[j].ChangeDoor[i] = true;
							}
						}
						ObjectOpen[i] = ObjectOriOpen[i];
					}
				}
			}
		}
	}