public void handleInput() {
		if(Keys.isPressed(Keys.ENTER)){
			if(!win){
			started++;
			}else if(win){
				gsm.nextLevel();
				gsm.setState(GameStateManager.LOADINGSTATE);
			}
		}
		if(Keys.isPressed(Keys.RIGHT)){
			fast.startFlying();
		}
		if(Keys.isPressed(Keys.UP)){
			fast.startJumping();
		}
		if(Keys.isPressed(Keys.DOWN)){
		if(fast.isRunning()){
			fast.startSliding();
		}else{
			fast.startDowning();
			}
		}
	}