public boolean testMultJumps(){
        // Boolean for whether or not it passed the test.
        boolean multJumpTest = true;        
        
        /** 
         * A high number of moves must be made for this to be set up.
         * A diagram was made to figure out this sequence.  It is:
         *
         * For now, I'm just assuming that this is all valid.
         */
        System.out.println( "Setting pieces to attempt mult. jump" );
        System.out.println( "Attempting move: 46 to 39" );
        testFacade.selectSpace( 46 );
        testFacade.selectSpace( 39 );
        simpleWait();
            
        System.out.println( "Attempting move: 23 to 30" );
        testFacade.selectSpace( 23 );
        testFacade.selectSpace( 30 );
        simpleWait();
            
        System.out.println( "Attempting move: 42 to 35" );
        testFacade.selectSpace( 42 );
        testFacade.selectSpace( 35 );
        simpleWait();
            
        System.out.println( "Attempting move: 14 to 23" );
        testFacade.selectSpace( 14 );
        testFacade.selectSpace( 23 );
        simpleWait();
            
        System.out.println( "Attempting move: 51 to 42" );
        testFacade.selectSpace( 51 );
        testFacade.selectSpace( 42 );
        simpleWait();
            
        System.out.println( "Attempting move:  7 to 14 " );
        testFacade.selectSpace( 7 );
        testFacade.selectSpace( 14 );
        simpleWait();
            
        System.out.println( "Attempting move: 60 to 51" );
        testFacade.selectSpace( 60 );
        testFacade.selectSpace( 51 );
        simpleWait();
            
        System.out.println( "Attempting move: 21 to 28" );
        testFacade.selectSpace( 21 );
        testFacade.selectSpace( 28 );
        simpleWait();
            
        // All of that should set the stage for a multiple jump.
        // Make the first jump and then check for control of the board.
        // And location of pieces.  Control should not have changed.
        int turn = testFacade.whosTurn();
        
        System.out.println( "Attempting move: 35 to 21" );
        testFacade.selectSpace( 35 );
        testFacade.selectSpace( 21 );
        
        simpleWait();
        testBoard = testFacade.stateOfBoard();
        
        if( testBoard.occupied( 28 ) ){
            System.out.println( "Did not remove piece from 28" );
            multJumpTest = false;
        }else if( !testBoard.occupied( 21 ) ){
            System.out.println( "Did not move piece to 21" );
            multJumpTest = false;
        }
        
        if( turn != testFacade.whosTurn() ){
            System.out.println( "Prematurely ended turn." );
            multJumpTest = false;
        }
        
        // At this point, player should still have control.
        // Make that second jump.
        System.out.println( "Attempting move: 21 to 7" );
        testFacade.selectSpace( 21 );
        testFacade.selectSpace( 7  );
        
        // Check that the pieces have been moved/removed
        // and that control has changed hands.
        simpleWait();
        testBoard = testFacade.stateOfBoard();
        
        if( testBoard.occupied( 14 ) ){
            System.out.println( "Did not remove piece from 14." );
            multJumpTest = false;
        }else if( !testBoard.occupied( 7 )){
            System.out.println( "Did not move piece to 7." );
            multJumpTest = false;
        }
        
        if( turn == testFacade.whosTurn() ){
            System.out.println( "Did not end turn correctly." );
            multJumpTest = false;
        }
                   
        return multJumpTest;
    }