public void mousePressed(int button,int x,int y){
		click.play();
		int i;
		i = Checkhit();
		if(i < 3){
			score += 1;
			if(buttons[i].getOvalHeight() >= buttonPress.getHeight() && buttons[i].getOvalHeight() <= buttonPress.getHeight()+5){
				score += 4;
			}
			buttons[i].resetOval();
		}
		if(hitBonus()){
			score += 20;
			bonusButton.resetOval();
		}
	}