private void checkHit() {
		int mapPosX = Main.getMapPosX();
		int mapPosY = Main.getMapPosY();
		int epsilon = 100;	// Epsilon fuer Radius um Schwerts
		LinkedList<Mob> Mobs = AssetCreator.getMobs();
    	for (int i = 0; i < Mobs.size(); i++) {
			Mob mob = Mobs.get(i);
			if(!mob.isHit() && (x+epsilon-mapPosX > mob.getPositionX()+mob.getWidth()/2 && x-epsilon-mapPosX < mob.getPositionX()+mob.getWidth()/2) &&
					(y+epsilon-mapPosY > mob.getPositionY()+mob.getHeight()/2 && y-epsilon-mapPosY < mob.getPositionY()+mob.getHeight()/2)){
				mob.setHp((int)(mob.getHp()-damage));
				mob.setHit(true);
				if (mob.getHp() < 0) {
					Mobs.remove(mob);
				}
			}
		}
	}