public World createRandomWorld(int width, int height) {
		Cell[][] cells = new Cell[width][height];
		Random random = new Random();
		for (int i = 0; i < cells.length; i++) {
			for (int j = 0; j < cells[i].length; j++) {
				cells[i][j] = random.nextDouble() > Config.livingChance ? Cell.DEAD : Cell.LIVING; 
			}
		}
		return createWorld(cells);
	}