public List<Ability> returnOffensiveAffects(Physical fromMe)
	{
		final Vector<Ability> offenders=new Vector<Ability>();

		for(final Enumeration<Ability> a=fromMe.effects();a.hasMoreElements();)
		{
			final Ability A=a.nextElement();
			if((A!=null)&&((A.classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_POISON))
				offenders.addElement(A);
		}
		if(fromMe instanceof MOB)
		{
			final MOB mob=(MOB)fromMe;
			for(final Enumeration<Ability> a=mob.allAbilities();a.hasMoreElements();)
			{
				final Ability A=a.nextElement();
				if((A!=null)&&((A.classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_POISON))
					offenders.addElement(A);
			}
		}
		return offenders;
	}