public void renderTile(int xp, int yp, Tile tile) {
		xp -= xOffset;
		yp -= yOffset;
		for (int y = 0; y < tile.sprite.SIZE; y++) {
			int ya = y + yp;
			for (int x = 0; x < tile.sprite.SIZE; x++) {
				int xa = x + xp;
				if (xa < -tile.sprite.SIZE || xa >= width || ya < 0 || ya >= height) break;
				if (xa < 0) xa = 0;
				pixels[xa + ya * width] = tile.sprite.pixels[x + y * tile.sprite.SIZE];
			}
		}	
	}