public static void setPlayerTurn() {
        updateCurrentPlayers();
        // @@@ Mangler indblik i hvordan denne metode virker - Hvorfor players array og ikke currentplayers array - Muligvis lav metode om
        Player currentPlayersTurn = getCurrentPlayersTurn();
        int index = 0;
        for (int i = 0; i < currentPlayers.size(); i++) {
            Player p = currentPlayers.get(i);
            if (p.equals(currentPlayersTurn)) {
                index = i;
            }

        }
        index++;
        boolean found = false;
        while (!found) {

            if (index == currentPlayers.size()) {
                index = 0;
            }
            Player p = currentPlayers.get(index);
            if (p.getGameState() == Player.FOLD && p.getGameState() == Player.OUT) {
                index++;
            } else {
                found = true;
                p.setPlayerTurn(true);
                currentPlayersTurn.setPlayerTurn(false);
            }

        }

    }