private void pause() {
		fallTimer.stop();
		paused = true;
		
		this.add(resumeButton);
		
		this.remove(gameGrid);
		this.remove(holdGrid);
		for (int i = 0; i < QUEUE_SIZE; ++i) {
			this.remove(inQueueGrid[i]);
		}
		
		repaintGrid();
		this.add(resumeButton);
	}