public Armor makeArmor(Armors armorName) {
		Armor armor = new Armor("Cloth", "Works great for peansantry. Not much else though, but hey, at least it's something right?", new Damage(6));
		
		switch(armorName) {
		case CLOTH:
			armor = new Armor("Cloth", "Works great for peansantry. Not much else though, but hey, at least it's something right?", new Damage(6));
			break;
		case PLATE_ARMOR:
			armor = new Armor("Plate Armor", "Perfect for the move from concerned citizen to a feeling of strong condemnation over actions of the aggressive nature.", new Damage(35));
			break;
		case ROBE:
			armor = new Armor("Robe", "Now all I need is my hat...", new Damage(12));
			break;
		case LEATHER:
			armor = new Armor("Leather", "Smells fresh all things considered.", new Damage(20));
			break;
		case HARDENED_SKIN:
			armor = new Armor("Hardened Skin", "A type of skin found in giants, trolls, and farmers.", new Damage(25));
			break;
		case STALLMAN:
			armor = new Armor("Stallman's Barrier of Freedom", "Nothing protects you better than freedom and toe lunch.", new Damage(30));
			break;
		case BUSINESS_CASUAL:
			armor = new Armor("Business Casual", "What better way to look spiffy than in what you just picked up from the person who wanted you to have it at the landromat.", new Damage(40));
			break;
		default:
			armor = new Armor("Deprived", "Well, I guess the important bits are covered. I guess.", new Damage(3));
			System.out.println("Decisiveness leads you to forget how to dress, thus you have only the bare covered. Congrats.");
		}
		return armor;
	}