private void renderPlayerInventory(Graphics2D graphics){
		int i = 0;
		
		for (Item item: objectTron.getActivePlayer().getInventory()){
			System.out.println("size: "+  objectTron.getActivePlayer().getInventory().size() + " i:" + i);
			graphics.drawImage(lightgrenade, startPointXCoordinate + (i*40),  + startPointYCoordinate + 460, 40, 40, null);
			i ++;
		}
		
	}