public ArrayList<Integer> checkCollisions() {
		ArrayList<Integer> ints = new ArrayList<Integer>();
		for (Rectangle r : getGame().getCollisionRecs()) {
			if (new Rectangle((int) (getBounds().x + 10 - getVeloX()), getBounds().y + 14, getBounds().width - 20,
					getBounds().height - 14).intersects(r))
				ints.add(1);
			if (new Rectangle(getBounds().x + 10, (int) (getBounds().y + 10 - getVeloY()), getBounds().width - 20,
					getBounds().height - 14).intersects(r))
				ints.add(3);
			if (new Rectangle(getBounds().x + 10, (int) (getBounds().y + 14 - getVeloY()), getBounds().width - 20,
					getBounds().height - 14).intersects(r)) {
				ints.add(4);
			}
		}
		return ints;
	}