private void handleSettingsInput(StateBasedGame game, GameContainer container) {
		//handleGraphicsScale(container); //TODO
		handleSpeedModifying(container);
		
		if(container.getInput().isKeyPressed(Input.KEY_ESCAPE)){
			container.exit();
		}
		
		if(container.getInput().isKeyPressed(Input.KEY_M)){
			Sounds.toggleMute();
		}
		
		if(container.getInput().isKeyPressed(Input.KEY_U)){
			DEBUGSkipNWaves(1);
		}
		
		if(container.getInput().isKeyPressed(Input.KEY_P)){
			enterPausedState(game, container);
		}
	}