public RangedWeapon constructRangedWeapons(int i, LivingThing l) {
		if (i == 0) {
			String name = "Basic Bow";
			RangedWeapon baseBow = new RangedWeapon(true, Color.YELLOW, l, 15, 1, name);
			Damage baseBowDamage = new Damage(3, 0, 0, 0, 0, 0, 0, 0, false, false, false);
			baseBow.setDamage(baseBowDamage);
			return baseBow;
		} else if (i == 1) {
			String name = "Long Bow";
			RangedWeapon longBow = new RangedWeapon(true, Color.YELLOW, l, 30, 1, name);
			Damage longBowDamage = new Damage(5, 0, 0, 0, 0, 0, 0, 0, false, false, false);
			longBow.setDamage(longBowDamage);
			return longBow;
		} else if (i == 2) {
			String name = "Cross Bow";
			RangedWeapon crossBow = new RangedWeapon(true, Color.YELLOW, l, 20, 1, name);
			Damage crossBowDamage = new Damage(7, 0, 0, 0, 0, 0, 0, 0, false, false, false);
			crossBow.setDamage(crossBowDamage);
			return crossBow;
		} else if (i == 3) {
			String name = "Cross Bow Plus";
			RangedWeapon crossBowPlus = new RangedWeapon(true, Color.YELLOW, l, 30, 1, name);
			Damage crossBowPlusDamage = new Damage(25, 0, 0, 0, 0, 0, 0, 0, false, false, false);
			crossBowPlus.setDamage(crossBowPlusDamage);
			return crossBowPlus;
		} else if (i == 4) {
			String name = "Javelin";
			RangedWeapon javelin = new RangedWeapon(true, Color.YELLOW, l, 10, 1, name);
			Damage javelinDamage = new Damage(10, 0, 0, 0, 0, 0, 0, 0, false, false, false);
			javelin.setDamage(javelinDamage);
			return javelin;
		} else if (i == 5) {
			String name = "Throwing Knives";
			RangedWeapon throwingKnives = new RangedWeapon(true, Color.YELLOW, l, 15, 1, name);
			Damage throwingKnivesDamage = new Damage(4, 0, 0, 0, 0, 0, 0, 0, false, false, false);
			throwingKnives.setDamage(throwingKnivesDamage);
			return throwingKnives;
		} else if (i == 6) {
			String name = "Thrown Rock";
			RangedWeapon baseBow = new RangedWeapon(true, Color.YELLOW, l, 15, 1, name);
			Damage baseBowDamage = new Damage(1, 0, 0, 0, 0, 0, 0, 0, false, false, false);
			baseBow.setDamage(baseBowDamage);
			return baseBow;
		}

		return null;
	}