public void drawText(Graphics g){

		g.setFont(font);

		// draw lives
		g.setColor(Color.WHITE);
		g.drawImage(CharacterManager.boyStandFront, WindowManager.width - 100, WindowManager.height - 90, this);
		g.drawString("x", WindowManager.width - 65, WindowManager.height - 50);
		g.drawString(Integer.toString(CharacterManager.lives), WindowManager.width - 40, WindowManager.height - 50);

		// draw pause message
		/*if (!inGame && paused){
			g.setColor(Color.WHITE);
			g.drawString("Paused", centerText(g, "Paused"), WindowManager.height / 2);
		}*/

		// draw death messages
		if (CharacterManager.dead){
			g.setColor(Color.RED);
			if (CharacterManager.lives > 0){
				g.drawString("FATALITY", centerText(g, "FATALITY"), WindowManager.height / 2);
			}
			else {
				g.drawString("GAME OVER", centerText(g, "GAME OVER"), WindowManager.height / 2);
			}
		}

		// KOOOOOOOONAAAAAAAMIIIIIIIIIIIII!!!!!!!!!!
		if (state == KONAMI){
			g.setColor(new Color(0x660000));
			g.drawString("Cheat Menu", centerText(g, "Cheat Menu"), 75);
			drawCheckBox(g, moonJumpBox, moonJump, "Moon Jump");
			drawCheckBox(g, flyBox, fly, "Fly");
			drawCheckBox(g, infLivesBox, infLives, "Infinite Lives");
			drawCheckBox(g, superCoinsBox, superCoins, "Super Coins");
			drawCheckBox(g, invBox, inv, "Invincibility");
		}
	}