public Double[] getMouseUp() {
		drawPiece = true;
		while (!StdDraw.mousePressed()) {
			// Wait for mouse press
			draw();
		}
		drawPiece = false;
		while (StdDraw.mousePressed()) {
			// Wait for mouse release
			// We don't support click-drag mechanic
		}
		return new Double[] {StdDraw.mouseX(), StdDraw.mouseY()};
	}