public void initGL() {
		GL11.glEnable(GL11.GL_TEXTURE_2D);
		GL11.glShadeModel(GL11.GL_SMOOTH);
		GL11.glEnable(GL11.GL_DEPTH_TEST);
		GL11.glDepthFunc(GL11.GL_LEQUAL);
			
		GL11.glEnable(GL11.GL_CULL_FACE);
		GL11.glCullFace(GL11.GL_BACK);
			 
		GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
		GL11.glClearDepth(1);
			 
		//TODO: Set up viewports for multiplayer games
		GL11.glViewport(0, 0, this.window.getWidth(), this.window.getHeight());
	}