public void render(final Graphics g, final int x, final int y) {
		if (!solid || c == '9')
			return;

		if (img != null) {
			g.drawImage(img, x, y);
		} else {
			if (Game.getInstance().getCurrentLevel().getLevelType() == Level.LEVEL_MID)
				g.drawImage(ImageLoader.tile_glass_black, x, y);
			else
				g.g().fillRect(x, y, World.TILE_SIZE, World.TILE_SIZE);
		}
	}