public void createWorld() {
		generator.generateWorld();
		
		for (int x = 0; x < CHUNK_WIDTH; x++) {
			for (int y = 0; y < CHUNK_HEIGHT; y++) {
				for (int z = 0; z < CHUNK_WIDTH; z++) {
					if (chunk[x][y][z] > 0) {
						cubes += 1;
					}
					if (chunk[x][y][z] == 1) {
						createMesh(x, y, z, 0.0f, 0.0f, 0.0f);
					} else if(chunk[x][y][z] == 2) {
						createMesh(x, y, z, 0.0f, 0.7f, 0.0f);
					}
				}
			}
		}

		vcBuffer.flip();
		wc.setCubes(cubes);
	}