public void play() {
		currentTime = getTime();
		
		while(!Display.isCloseRequested()) {
			getFps();
			Input.checkInput(stage);
			stage.update();
			Camera.get().update();
			Camera.get().draw();
			
			if(Keybinds.EXIT.clicked()) {
				Mouse.setGrabbed(false);
			}
		}
	}