public boolean ResetPlayerVars() {
		teleportToX = 0;
		teleportToY = 0;
		heightLevel = 0;
		playerRights = 0;
		playerIsMember = 0;
		playerMessages = 0;
		playerLastConnect = "";
		playerLastLogin = 20050101;
		playerEnergy = 0;
		playerEnergyGian = 0;
		playerFollowID = -1;
		playerGameTime = 0;
		playerGameCount = 0;
		for (int i = 0; i < playerItems.length; i++) {
			playerItems[i] = 0;
			playerItemsN[i] = 0;
		}
		for (int i = 0; i < playerEquipment.length; i++) {
			playerEquipment[i] = -1;
			playerEquipmentN[i] = 0;
		}
		for (int i = 0; i < bankItems.length; i++) {
			bankItems[i] = 0;
			bankItemsN[i] = 0;
		}
		for (int i = 0; i < playerLevel.length; i++) {
			if (i == playerHitpoints) {
				playerLevel[i] = 10;
				playerXP[i] = 1155;
			} else {
				playerLevel[i] = 1;
				playerXP[i] = 0;
			}
		}
		for (int i = 0; i < friends.length; i++) {
			friends[i] = 0;
		}
		for (int i = 0; i < ignores.length; i++) {
			ignores[i] = 0;
		}
		for (int i = 0; i < playerLook.length; i++) {
			playerLook[i] = -1;
		}
		for (int i = 0; i < playerFollow.length; i++) {
			playerFollow[i] = 0;
		}
		resetTrade(); //no trading, so reset the trade vars
		return true;
	}