private static String getID(DamageType type){
		switch(type){
		case DARKMAGIC:
			return "mutagenicHorror";
		case ELECTRO:
			return "electricField";
		case FIRE:
			return "fireyField";
		case ICE:
			return "chillyWind";
		case PHYSICAL:
			return "ghostlyPunches?";
		case ROCK:
			return "boulderFist";
		case WIND:
			return "tornado";
//		case MAGIC:
//			return "magicGas";
		default:
			return "damageField";
		}
	}