@Override
	public boolean keyDown(int keycode) {
		switch(keycode){
		case Keys.ESCAPE:
		case Keys.Q:
			level.game.setScreen(new RealStartScreen(level.game));
			break;
		case Keys.H:
			level.grid.showHelp = !level.grid.showHelp;
			break;
		case Keys.S:
			if(level.grid.sequencer.isPlaying){
				level.grid.sequencer.stop();
			}
			else{
				level.grid.sequencer.start();
			}
			break;
		}
		return false;
	}