public void getNewAbility() {
		// TODO Auto-generated method stub
		if(this.getLevel() == 2)
		{
			//lightning strike
			//deals more damage the less hp the opponent has
			addAbility(new Lightning());
		}
		if(this.getLevel() == 4)
		{
			//mass fireball
			//aoe hits everything
			addAbility(new MassFireball());
		}
		if(this.getLevel() == 7)
		{
			//drain life
			//damage + heal
			addAbility(new DrainLife());
		}
		if(this.getLevel() == 10)
		{
			//thunderstorm
			//aoe hits everything
			addAbility(new LightningStorm());
		}
	}