public void generateLakes()
	{
		for(int l = 0; l < SIZE/1024; l++)
		{
			int x = this.random.nextInt(SIZE);
			int y = this.random.nextInt(SIZE);
			int w = this.random.nextInt(16);
			int h = this.random.nextInt(16);
			
			if(w > 0 && h > 0 && x+w < SIZE && y+h < SIZE)
			{
				for(int i = x; i < x+w; i++)
					for(int j = y; j < y+h; j++)
						this.tiles[i][j] = Tile.WATER;
			}
		}
	}