public void attack (Character ch){
		if (this.element.getName() == "air"){
			ch.addHP(-(this.AirStrike()));
		}
		if (this.element.getName() == "earth"){
			ch.addHP(-(this.EarthStrike()));
		}
		if (this.element.getName() == "fire"){
			ch.addHP(-(this.FireStrike()));
		}
		if (this.element.getName() == "water"){
			ch.addHP(-(this.WaterStrike()));
		}
		if (this.element.getName() == "physical"){	//Ataque fisico
			ch.addHP(-(int)(power*0.5));	//Usando power para o calculo do ataque fisico.
		}
	}