public boolean kingMove(int startRow, int startCol, int endRow, int endCol)
	{
		Piece piece = checker[startRow][startCol];
		Piece endTile = checker[endRow][endCol];
		
		if(endTile == null  ||  endTile.alligence != piece.alligence)	//only move or move and attack
		{
			if(Math.abs(endCol-startCol) <= 1 && Math.abs(endRow-startRow) <= 1)	//1 step movement
			{
				return true;
			}
			else	//if rook-king switch *** NEED TO ADD ***
			{
				return false;
			}
		}
		else	//tile occupied by ally
		{
			return false;
		}
	}