public static void renderDemGremlins(){
		int n;
		for (n=0;n<gremlin.allGremlins.size();n++){
			if (gremlin.allGremlins.get(n).world==player.world){
				float x = (float)(gremlin.allGremlins.get(n).xCoord);
				float y = (float)(gremlin.allGremlins.get(n).yCoord);
				TextureImpl.bindNone();
				if (gremlin.allGremlins.get(n).extra == 0){
					TextureImpl.bindNone();
					gremlin1.bind();
				}
				else if (gremlin.allGremlins.get(n).extra == 1){
					TextureImpl.bindNone();
					gremlin2.bind();
				}
				GL11.glBegin(GL11.GL_QUADS);
				GL11.glTexCoord2f(0,1);
	            GL11.glVertex2f(x,(float)(y));
	            GL11.glTexCoord2f(0,0);
	            GL11.glVertex2f(x,(float)(y+1));
	            GL11.glTexCoord2f(1,0);
	            GL11.glVertex2f((float)(x+1),(float)(y+1));
	            GL11.glTexCoord2f(1,1);
	            GL11.glVertex2f((float)(x+1),(float)(y));
	            GL11.glEnd();
	            TextureImpl.bindNone();
			}
		}
	}