@Override
	public void draw(Graphics2D g) {
		// draw bg
		bg.draw(g);

		// draw title
		g.setFont(titleFont);

		g.setColor(Color.BLACK);
		g.drawString("Brawler Game", 75 + 2, 30 + 2);

		g.setColor(titleColor);
		g.drawString("Brawler Game", 75, 30);

		g.drawImage(Images.Button1, 95, 90, null);
		g.drawImage(Images.Button1, 95, 130, null);
		g.drawImage(Images.Button1, 95, 165, null);

		final Color clr = new Color(0.5f, 0f, 0.1f);
		// Draw menu square
		final Rectangle rect = new Rectangle((GamePanel.WIDTH / 2) - 20,
				105 + (currentChoice * 35), 46, 18);

		g.setColor(clr);
		g.draw(rect);

		// draw menu options
		g.setFont(maximilien);
		for (int i = 0; i < options.length; i++) {
			if (i == currentChoice) {
				g.setColor(Color.BLACK);
			} else {
				g.setColor(Color.WHITE);
			}
			g.drawString(options[i], 145, 120 + (i * 35));
		}
	}