@Override
    public StatusType getInput(Object object) {
        StatusType status = StatusType.PLAYING;
        do {
            try {
                this.display(); //displays the display method from this class

                //get the input command entered by user
                String input = this.getCommand();
                switch (input) {
                    case "N":
                        this.playerMenuControl.setPlayerName();
                        break;
                    case "R":
                        return StatusType.RETURN;
                }
            }
            catch (MenuException ex) {
                //Prints out proper error message from Menu class...
                //error text is in Error enum class
                System.out.println("\n" + ex.getMessage());
            }
        } while (status != StatusType.RETURN);
        return status;
    }