public void movement(int delta) {
		if (this.duration == null) {
			if (this.speedY < 5) this.speedY += 0.5f;
			if (this.speedY == 5) this.alive = false;
			
			if (this.random == 0) this.x += 0.1f * delta;
			if (this.random == 1) this.x -= 0.1f * delta;
			
			this.y += delta * (speedY * 0.08f);		
		}
		
		else {
			
		}
	}