public void Play(){
		if(Hero.x != x)
		if(Hero.x > x){
			if(!Terrain.checkOccupance(x+width+deltax, y+(height/2)+deltay))
			x+=deltax;
		} else {
			if(!Terrain.checkOccupance(x-deltax, y+(height/2)))
			x-= deltax;
		}
		
		if(Hero.y != y)
		if(Hero.y > y){
			if(!Terrain.checkOccupance(x+(width/2), y+height+deltay))
			y+=deltay;
		} else {

			if(!Terrain.checkOccupance(x+(width/2), y-deltay))
			y-= deltay;
		}
	}