public void loadRacks(Player ai, Player human){
			loaded = ai.rack != null && human != null;
			if (!loaded) return;
			
			for (int i=0; i<rack_size; i++){
				rack_human[i] = new Card(
					human.rack.getCardAt(i),
					border_pad_hor,
					i*(Card.height+card_pad) + rack_start_y,
					true
				);
				rack_ai[i] = new Card(
					ai.rack.getCardAt(i),
					WIN_WIDTH-border_pad_hor-Card.width-right_offset,
					i*(Card.height+card_pad) + rack_start_y,
					ai.rack.isVisible(i)
				);
			}
			repaint();
		}