public Enemy(int d, int spacing){
			generalDirection = d;
			path = d;
			//For ammunition tracking
			enemyID = spacing;
			goldValue += waveNumber*2;
			
			int x = 0;
			int y = 0;
			if (path == BLUE){
				x = 50;
				y = 300;
				velocityX = -speed;
				direction = LEFT;
				enemyColor = Color.BLUE;
				debuffedColor = Color.CYAN;
				x += 60*spacing;
			}
			else{
				x = 550;
				y = 300;
				velocityX = speed;
				direction = RIGHT;
				enemyColor = Color.RED;
				debuffedColor = Color.ORANGE;
				x -= 60*spacing;
			}
			
			enemyX = x - size/2;
			enemyY = y - size/2;
			
			if (boss){
				goldValue *= 10;
			}			
			
			health = waveHealth;
		}