@Override
	public void actionPerformed(ActionEvent e) {
		updateCollisionRange();
		checkCollision();
		if (!jump) {
			for (int i = 0; i < collisionRange.size(); i++) {
				if (!getRectangle().intersects(collisionRange.get(i))
						&& i == collisionRange.size() - 1)
					FallDown();
			}
		} else {
			jump();
		}
	}