public void update(GameContainer gc, StateBasedGame sbg, int delta)throws SlickException
    {
        Input input = gc.getInput();
        if(!isGameOver)
        {
            if(!isPause)
            {
                if(input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON))
                {
                    System.out.println("MouseX: " + input.getMouseX() + ", MouseY: " + input.getMouseY());
                }
                
                player.setControl(gc, delta, bmap);
            }
        }
    }