public boolean updateBullet(long elapsedTime){
        this.setX(this.getX()+(float)ddx);
        this.setY(this.getY()+(float)ddy);
        
        //anim.update(elapsedTime);
        
        if(this.getX() < -r || this.getX() > WashStart.screen.getWidth() - TileMapRenderer.offsetX + r ||
                this.getY() < -r || this.getY() > WashStart.screen.getHeight() + r){
            return true;
        }
        
        
        return false;
        
    }