public static void ChooseWilliam ()
    {
	if (Game.characterChoice == 1)
	{
	    Game.CharacterOne = "William";
	    Game.CharacterOneHP = CharacterStats.WilliamHP;
	    Game.CharacterOneAttack = CharacterStats.WilliamAttack;
	    Game.CharacterOneMana = CharacterStats.WilliamMana;
	    Game.CharacterOneRegen = CharacterStats.WilliamRegen;
	    Game.MovesOne = CharacterMoves.WilliamMoves;
	    Game.MoveOneValue [0] = CharacterStats.WilliamAttack;
	    Game.MoveOneValue [1] = CharacterMoves.Rage;
	    Game.MoveOneValue [2] = CharacterMoves.Tantrum;
	    Game.MoveOneValue [3] = CharacterMoves.Berserk;
	    Game.MoveOneValue [4] = CharacterMoves.TableFlip;
	    Game.MoveOneCost [0] = CharacterMoves.AttackCost;
	    Game.MoveOneCost [1] = CharacterMoves.RageCost;
	    Game.MoveOneCost [2] = CharacterMoves.TantrumCost;
	    Game.MoveOneCost [3] = CharacterMoves.BerserkCost;
	    Game.MoveOneCost [4] = CharacterMoves.TableFlipCost;
	    Game.OptionsOne [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsOne [1] = "Rage (" + CharacterMoves.RageCost + " mana)";
	    Game.OptionsOne [2] = "Tantrum (" + CharacterMoves.TantrumCost + " mana)";
	    Game.OptionsOne [3] = "Berserk (" + CharacterMoves.BerserkCost + " mana)";
	    Game.OptionsOne [4] = "TableFlip (" + CharacterMoves.TableFlipCost + " mana)";
	    Game.ActionOne [0] = Game.CharacterOne + " attacks " + Game.CharacterTwo + ".";
	    Game.ActionOne [1] = "William rages at " + Game.CharacterTwo + ".";
	    Game.ActionOne [2] = "William throws a tantrum.";
	    Game.ActionOne [3] = "William goes berserk against " + Game.CharacterTwo + ".";
	    Game.ActionOne [4] = "William flips the table and whips it directly at " + Game.CharacterTwo + ".";
	}
	else if (Game.characterChoice == 2)
	{
	    Game.CharacterTwo = "William";
	    Game.CharacterTwoHP = CharacterStats.WilliamHP;
	    Game.CharacterTwoAttack = CharacterStats.WilliamAttack;
	    Game.CharacterTwoMana = CharacterStats.WilliamMana;
	    Game.CharacterTwoRegen = CharacterStats.WilliamRegen;
	    Game.MovesTwo = CharacterMoves.WilliamMoves;
	    Game.MoveTwoValue [0] = CharacterStats.WilliamAttack;
	    Game.MoveTwoValue [1] = CharacterMoves.Rage;
	    Game.MoveTwoValue [2] = CharacterMoves.Tantrum;
	    Game.MoveTwoValue [3] = CharacterMoves.Berserk;
	    Game.MoveTwoValue [4] = CharacterMoves.TableFlip;
	    Game.MoveTwoCost [0] = CharacterMoves.AttackCost;
	    Game.MoveTwoCost [1] = CharacterMoves.RageCost;
	    Game.MoveTwoCost [2] = CharacterMoves.TantrumCost;
	    Game.MoveTwoCost [3] = CharacterMoves.BerserkCost;
	    Game.MoveTwoCost [4] = CharacterMoves.TableFlipCost;
	    Game.OptionsTwo [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsTwo [1] = "Rage (" + CharacterMoves.RageCost + " mana)";
	    Game.OptionsTwo [2] = "Tantrum (" + CharacterMoves.TantrumCost + " mana)";
	    Game.OptionsTwo [3] = "Berserk (" + CharacterMoves.BerserkCost + " mana)";
	    Game.OptionsTwo [4] = "TableFlip (" + CharacterMoves.TableFlipCost + " mana)";
	    Game.ActionTwo [0] = Game.CharacterTwo + " attacks " + Game.CharacterOne + ".";
	    Game.ActionTwo [1] = "William rages at " + Game.CharacterOne + ".";
	    Game.ActionTwo [2] = "William throws a tantrum.";
	    Game.ActionTwo [3] = "William goes berserk against " + Game.CharacterOne + ".";
	    Game.ActionTwo [4] = "William flips the table and whips it directly at " + Game.CharacterOne + ".";
	}
    }