public void mouseClicked(int button, int x, int y, int clickCount) {
		if (boutons[0].getShape().contains(x, y)) {
			game.enterState(1);
		}
		if (boutons[3].getShape().contains(x, y)) {
			System.exit(0);
		}
		if(boutons[2].getShape().contains(x,y)){
			game.enterState(2);
		}
		if(boutons[1].getShape().contains(x,y)){
			game.enterState(3);
		}
	}