@Override
	public void render(float delta) {
		// TODO Auto-generated method stub
		Gdx.gl.glClearColor(0, 1, 0, 1);
		Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
		boolean xPressed = input.buttons[Input.X];
		
		if (xPressed != false && input.oldButtons[Input.X]) {
			game.splash = new SplashScreen(game);
			game.setScreen(game.splash);
			Sfx.end(0);
		}
		
		batch.begin();
		sp.draw(batch);
		batch.end();
	}