private static void renderSkillOverview(int windowX, int windowY){
		
		//Buttons
		for(int i = 0; i < 3; i++){
			GL11.glDisable(GL11.GL_TEXTURE_2D);
			GL11.glColor3f(0.5f, 0.5f, 0.5f);
			GL11.glBegin(GL11.GL_QUADS);
			GL11.glVertex2f(windowX + (i+1)*16 + i*(width-64)/3, windowY + 16);
			GL11.glVertex2f(windowX + (i+1)*16 + (i+1)*(width-64)/3, windowY + 16);
			GL11.glVertex2f(windowX + (i+1)*16 + (i+1)*(width-64)/3, windowY + 48);
			GL11.glVertex2f(windowX + (i+1)*16 + i*(width-64)/3, windowY + 48);
			GL11.glEnd();
			GL11.glEnable(GL11.GL_TEXTURE_2D);
	
			String msg = "";
			if(i == 0) msg = "Neu";
			if(i == 1) msg = "Bearbeiten";
			if(i == 2) msg = "Löschen";
			Font.render(msg, windowX + (i+1)*16 + (i+1)*(width-64)/3 - (width-64)/6 - msg.length() * 4, windowY + 26);
		}

		for(int i = 0; i < 12; i++){
			GL11.glDisable(GL11.GL_TEXTURE_2D);
			if(i+1 <= Game.PLAYER.getSkillList().size() && selectedSkill != null && selectedSkill.equals(Game.PLAYER.getSkillList().get(i))){
				GL11.glColor3f(0.7f, 0.7f, 0.7f);
			}else{
				GL11.glColor3f(0.5f, 0.5f, 0.5f);
			}
			
			
			// Skill Icon
			GL11.glBegin(GL11.GL_QUADS);
			GL11.glVertex2f(windowX + 16 , windowY + height - 16 - i*32 - i*4);
			GL11.glVertex2f(windowX + 48, windowY + height - 16 - i*32 - i*4);
			GL11.glVertex2f(windowX + 48, windowY + height - 48 - i*32 - i*4);
			GL11.glVertex2f(windowX + 16, windowY + height - 48 - i*32 - i*4);
			GL11.glEnd();
			
			// Skill Name
			GL11.glBegin(GL11.GL_QUADS);
			GL11.glVertex2f(windowX + 48 + 8, windowY + height - 16 - i*32 - i*4);
			GL11.glVertex2f(windowX + width-16, windowY + height - 16 - i*32 - i*4);
			GL11.glVertex2f(windowX + width-16, windowY + height - 48 - i*32 - i*4);
			GL11.glVertex2f(windowX + 48 + 8, windowY + height - 48 - i*32 - i*4);
			GL11.glEnd();
			
			GL11.glEnable(GL11.GL_TEXTURE_2D);
			
			if(i+1 <= Game.PLAYER.getSkillList().size()){
				GL11.glColor3f(1, 1, 1);
				Game.PLAYER.getSkillList().get(i).render(windowX + 16 , windowY + height - 48 - i*32 - i*4);
				Font.render(Game.PLAYER.getSkillList().get(i).getName(), windowX + 48 + 16, windowY + height - 48 - i*32 - i*4 + 12);
			}
		}
		
	}