public static void disconect() {
		if (isMultiplayer && hasStarted) {
			Packet01Disconnect packet = new Packet01Disconnect(Page.getClientName());
			packet.writeData(page.socketClient);
			if (page.socketClient != null) page.socketClient.stopClient();
			if (page.socketServer != null) page.socketServer.stopServer();
			page.socketClient = null;
			page.socketServer = null;
		}
	}