public void attemptAttack(Entity attackingEntity, Shape attackBB, Vector2f direction, float damage, float knockbackStrength)
	{
		for(Entity ent : entityList)
		{
			if(attackBB.intersects(ent.getBB(ent.getCoords())) && ent != attackingEntity)
			{
				ent.takeDamage(attackingEntity, direction, damage, knockbackStrength);
			}
		}
	}