public void drawTurret(Graphics g, boolean faster){
		g.setColor(Color.BLACK);
		g.fillRect(locX - 3, locY - 3, size+6,size+6);
		//color = new Color(250, 246, 200);
		color = new Color(30, 30, 30);
		g.setColor(color);
		g.fillRect(locX - 2, locY - 2, size+4, size+4);
		if(playerRace == EARTH){
			color = new Color(191, 120, 57);
		}
		else if(playerRace == WATER){
			color = new Color(76, 113, 224);
		}
		else if(playerRace == WIND){
			color = new Color(250, 250, 250);
		}
		else{
			color = new Color(255, 125, 74);
		}
		g.setColor(color);
		g.fillOval(locX, locY, size, size);
		if (faster){
			Graphics2D g2 = (Graphics2D) g;
			g.setColor(Color.BLACK);
			g2.setStroke(new BasicStroke(5));
			g.drawLine(locX+size/2, locY+size/2-2, locX+size/2 + 4, locY+size/2+2);
			g.drawLine(locX+size/2, locY+size/2-2, locX+size/2 - 4, locY+size/2+2);
			g.setColor(Color.WHITE);
			g2.setStroke(new BasicStroke(2));
			g.drawLine(locX+size/2, locY+size/2-2, locX+size/2 + 4, locY+size/2+2);
			g.drawLine(locX+size/2, locY+size/2-2, locX+size/2 - 4, locY+size/2+2);
		}
	}