public void use(){
		if(open){
			if(!loot.isEmpty()){
				loot();
			}else{
			open = false;
			setTexture("res/objects/chest.png");
			Game.UI.renderLootDialog = false;
			}
		}else{
			open = true;
			setTexture("res/objects/emptyChest.png");
			loot();
		}
	}