public void playSound(byte inputSound)//From my 2nd year project ^_^
	{
		if(sound)
		{
			try
			{
				stream = null;

				switch(inputSound)
				{
					case(START):
						stream = AudioSystem.getAudioInputStream(sound_Start);
					break;
					case(KILLED):
						stream = AudioSystem.getAudioInputStream(sound_Killed);
					break;
					case(ALIVE):
						stream = AudioSystem.getAudioInputStream(sound_Alive);
					break;
					case(SHOOT):
						stream = AudioSystem.getAudioInputStream(sound_Shoot);
					break;
					case(ATROHIT):
						stream = AudioSystem.getAudioInputStream(sound_AtroHit);
					break;
				}
				
			    // Open a data line to play our type of sampled audio.
			    // Use SourceDataLine for play and TargetDataLine for record.
				DataLine.Info info = null;
				info = new DataLine.Info(Clip.class, stream.getFormat()); 
				
				Clip clip = (Clip) AudioSystem.getLine(info);
				 clip.open(stream);      
				 clip.start();
			}
			catch (IOException e1)
			{
				setSound(false);
				System.out.println("Sound file not found");
				System.out.println(e1.toString());
			}
			catch (Exception e)// Throws IOException or UnsupportedAudioFileException
			{      
				setSound(false);
				System.out.println("Sound System");  
				System.out.println(e.toString());
			} 
		}
	}