@Override
    protected void controlUpdate(float tpf) {
        if(((Node)spatial).getChild("Ninja") != null){
            CharAnimationControl cac = ((Node)spatial).getChild("Ninja").getControl(CharAnimationControl.class);
            MeleeControl mc = spatial.getControl(MeleeControl.class);
            
            if(comboCommand == ComboName.COMBO1){
                mc.setCommands(combo1_1);
                mc.setEnabled(enabled);
                cac.setCommand(combo1_1);
            }else if(comboCommand == ComboName.COMBO2){
                mc.setCommands(combo2_1);
                mc.setEnabled(enabled);
                cac.setCommand(combo2_1);
            }else if(comboCommand == ComboName.COMBO3){
                mc.setCommands(combo3_1);
                mc.setEnabled(enabled);
                cac.setCommand(combo3_1);
            }else if(comboCommand == ComboName.COMBO4){
                mc.setCommands(combo4_1);
                mc.setEnabled(enabled);
                cac.setCommand(combo4_1);
            }else if(comboCommand == ComboName.COMBO5){
                mc.setCommands(combo5_1);
                mc.setEnabled(enabled);
                cac.setCommand(combo5_1);
            }else if(comboCommand == ComboName.COMBO6){
                mc.setCommands(combo6_1);
                mc.setEnabled(enabled);
                cac.setCommand(combo6_1);
            }

            comboCommand = ComboName.NONE;
        }
        
        checkComboChain();
    }