private int evalBoardPlace(GameBoard board, Team t1, Team t2){
			//favor making a mill 
			int val = 0;
			//this turns team
			for(GamePiece p : t1.teamPieces){
				if (!p.isInMill()){
					if(board.detectNineManMill(t1, p.getR(), p.getP())) {
						p.setInMill(true);
						val += 20;
					}
				}
				if (p.getP() % 2 == 1){
					val+=2;
				} else {
					val++; //1 for corner piece
				}
			}
			
			//enemy team
			for(GamePiece p : t2.teamPieces){
				if (!p.isInMill()){
					if(board.detectNineManMill(t2, p.getR(), p.getP())) {
						p.setInMill(true);
						val -= 15;
					}
				}
				if (p.getP() % 2 == 1){
					val-=2;
				} else {
					val--; //1 for corner piece
				}
			}
			
			return val;
		}