public static void ChooseBrian ()
    {
	if (Game.characterChoice == 1)
	{
	    Game.CharacterOne = "Brian";
	    Game.CharacterOneHP = CharacterStats.BrianHP;
	    Game.CharacterOneAttack = CharacterStats.BrianAttack;
	    Game.CharacterOneMana = CharacterStats.BrianMana;
	    Game.CharacterOneRegen = CharacterStats.BrianRegen;
	    Game.MovesOne = CharacterMoves.BrianMoves;
	    Game.MoveOneValue [0] = CharacterStats.BrianAttack;
	    Game.MoveOneValue [1] = CharacterMoves.Skip;
	    Game.MoveOneValue [2] = CharacterMoves.Smash;
	    Game.MoveOneValue [3] = CharacterMoves.Strangle;
	    Game.MoveOneValue [4] = CharacterMoves.Obliterate;
	    Game.MoveOneCost [0] = CharacterMoves.AttackCost;
	    Game.MoveOneCost [1] = CharacterMoves.SkipCost;
	    Game.MoveOneCost [2] = CharacterMoves.SmashCost;
	    Game.MoveOneCost [3] = CharacterMoves.StrangleCost;
	    Game.MoveOneCost [4] = CharacterMoves.ObliterateCost;
	    Game.OptionsOne [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsOne [1] = "Skip (" + CharacterMoves.SkipCost + " mana)";
	    Game.OptionsOne [2] = "Smash (" + CharacterMoves.SmashCost + " mana)";
	    Game.OptionsOne [3] = "Strangle (" + CharacterMoves.StrangleCost + " mana)";
	    Game.OptionsOne [4] = "Obliterate (" + CharacterMoves.ObliterateCost + " mana)";
	    Game.ActionOne [0] = Game.CharacterOne + " attacks " + Game.CharacterTwo + ".";
	    Game.ActionOne [1] = "Brian skips class altogether.";
	    Game.ActionOne [2] = "Brian smashes" + Game.CharacterTwo + ".";
	    Game.ActionOne [3] = "Brian strangles " + Game.CharacterTwo + ".";
	    Game.ActionOne [4] = "Brian obliterates " + Game.CharacterTwo + ".";
	}
	else if (Game.characterChoice == 2)
	{
	    Game.CharacterTwo = "Brian";
	    Game.CharacterTwoHP = CharacterStats.BrianHP;
	    Game.CharacterTwoAttack = CharacterStats.BrianAttack;
	    Game.CharacterTwoMana = CharacterStats.BrianMana;
	    Game.CharacterTwoRegen = CharacterStats.BrianRegen;
	    Game.MovesTwo = CharacterMoves.BrianMoves;
	    Game.MoveTwoValue [0] = CharacterStats.BrianAttack;
	    Game.MoveTwoValue [1] = CharacterMoves.Skip;
	    Game.MoveTwoValue [2] = CharacterMoves.Smash;
	    Game.MoveTwoValue [3] = CharacterMoves.Strangle;
	    Game.MoveTwoValue [4] = CharacterMoves.Obliterate;
	    Game.MoveTwoCost [0] = CharacterMoves.AttackCost;
	    Game.MoveTwoCost [1] = CharacterMoves.SkipCost;
	    Game.MoveTwoCost [2] = CharacterMoves.SmashCost;
	    Game.MoveTwoCost [3] = CharacterMoves.StrangleCost;
	    Game.MoveTwoCost [4] = CharacterMoves.ObliterateCost;
	    Game.OptionsTwo [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsTwo [1] = "Skip (" + CharacterMoves.SkipCost + " mana)";
	    Game.OptionsTwo [2] = "Smash (" + CharacterMoves.SmashCost + " mana)";
	    Game.OptionsTwo [3] = "Strangle (" + CharacterMoves.StrangleCost + " mana)";
	    Game.OptionsTwo [4] = "Obliterate (" + CharacterMoves.ObliterateCost + " mana)";
	    Game.ActionTwo [0] = Game.CharacterTwo + " attacks " + Game.CharacterOne + ".";
	    Game.ActionTwo [1] = "Brian skips class altogether.";
	    Game.ActionTwo [2] = "Brian smashes" + Game.CharacterOne + ".";
	    Game.ActionTwo [3] = "Brian strangles " + Game.CharacterOne + ".";
	    Game.ActionTwo [4] = "Brian obliterates " + Game.CharacterOne + ".";
	}
    }