public static void MovePlayersToWorld(Player[] players,
			String destinationWorld, Boolean resetPlayer) {
		World wDestWorld = GetWorld(destinationWorld);
		Location lSpawn = wDestWorld.getSpawnLocation();
		for (int i = 0; i < players.length; i++) {
			players[i].getPlayer().teleport(lSpawn);
			if (resetPlayer) {
				PlayerUtils.ResetPlayer(players[i].getPlayer());
			}
		}

	}