public void playDamageSound(Entity e){
		if(e.getBody()==null) return;
		
		String sound;
		switch(damageType){
		case DARKMAGIC:
			sound = "horror";
			break;
		case ELECTRO:
			sound = "noise1";
			break;
		case FIRE:
			sound = "explosion1";
			break;
		case ICE:
			sound = "clap1";
			break;
		case ROCK:
			sound = "boulder";
			break;
		default:
			sound = "chirp2";
		}
		main.playSound(e.getPosition(), sound);
	}