public void draw(Graphics2D g2) {
			player.draw(g2, xOffset, yOffset);

			for (int w = 0; w < walls.size(); w++) {
				Wall wall = (Wall) walls.get(w);
				wall.draw(g2, xOffset,yOffset);
			}
			for (int wz = 0; wz < entities.size(); wz++) {
				Updateable en= (Updateable)entities.get(wz);
				en.draw(g2, xOffset, yOffset);
			}
		}