public void playSound(int sound){
	//System.out.println("BP");
	if (NineManMill.PLAY_SFX){
		//AudioInputStream audioInputStream = null;
			switch(sound){
			case WavePlayer.SOUND_HAMMER:
				NineManMill.sfxplayer.eventHammer();
				break;
			case WavePlayer.SOUND_MILL:
				//this is a debug item
				NineManMill.sfxplayer.eventMill();
				break;
			case WavePlayer.SOUND_CRITICAL:
				NineManMill.sfxplayer.eventCritical();
				break;
			default:
				//this is default, so we don't get a null pointer if for some reason it comes in. SOUND_CLICK should still be used for future proofing.
				NineManMill.sfxplayer.eventClick();
				break;
			}
		}
}