public void stopCurrentBattle() {
		if(current != null) {
			// shut it down to stop it quickly
			current.stop();
			current.setFPS(BattleRunner.START_FPS);

			// unpause it (or it will never stop)
			if(current.isPaused()) {
				current.setPaused(false);
			}

			current = null;
		}
	}