public void darkbow()
   {
       if(IsAttackingNPC && playerEquipment[playerWeapon] == 15156)
       {
           setAnimation(426);
           actionTimer = 4;
           SpecDamgNPC(45);
    DDS2Damg = true;
    DDStimer = 1;
    resetAnimation();
           teleportToX = absX;
           teleportToY = absY;
           SpecDamgNPC(45);
    SpecialDelay -= 1;
       } else
       if(IsAttacking && playerEquipment[playerWeapon] == 15156)
       {
           int j = PlayerHandler.players[AttackingOn].absX;
           int k = PlayerHandler.players[AttackingOn].absY;
           int l = PlayerHandler.players[AttackingOn].playerLevel[playerHitpoints];
           SpecDamg(50);
    DDS2Damg = true;
    DDStimer = 1;
           startAnimation(426);
           actionTimer = 4;
           teleportToX = absX;
           teleportToY = absY;
           SpecDamg(50);
           SpecialDelay -= 1;
       }
}