public Player(Animation left, Animation right,
        Animation deadLeft, Animation deadRight, Animation standingLeft, 
        Animation standingRight, Animation jumpingLeft, Animation jumpingRight)
    {
        super(left, right, deadLeft, deadRight, standingLeft, standingRight, jumpingLeft, jumpingRight);
        firing = false;
        bulletTimer = System.nanoTime();
        bulletDelay = 500;
    }