private static GridedEntityTileOrientation[] generatePort(EntityManager man, Location loc) {
		BufferedImage flash1 = null, flash2 = null, flash3 = null, flash4 = null;
		
		flash1 = new BufferedImage(50,50,BufferedImage.TYPE_4BYTE_ABGR);
		flash2 = new BufferedImage(50,50,BufferedImage.TYPE_4BYTE_ABGR);
		flash3 = new BufferedImage(50,50,BufferedImage.TYPE_4BYTE_ABGR);
		flash4 = new BufferedImage(50,50,BufferedImage.TYPE_4BYTE_ABGR);
		
		Graphics2D g1 = PavoHelper.createGraphics(flash1);
		Graphics2D g2 = PavoHelper.createGraphics(flash2);
		Graphics2D g3 = PavoHelper.createGraphics(flash3);
		Graphics2D g4 = PavoHelper.createGraphics(flash4);
		
		Rand randy = new Rand(Game.Settings.seed + 50);
		int numStructures = randy.nextInt(6,10);
		int counter = 0;
		float wlx = loc.getCol() * 16;//((loc.getCol() / 2)/32.666666666666666666f);
		float wlz = loc.getRow() * 16;//((loc.getRow() / 2)/32.666666666666666666f);
		while (counter < numStructures) {
			counter++;
			int type = randy.nextInt(0,3);
			int lx = randy.nextInt(4,40);
			int ly = randy.nextInt(4,35);
			if (type == 2) {
				float h = ProceduralLayeredMapGenerator.getPoint(wlx+((lx*50)/16),wlz+((ly*50)/16));
				float h1 = 0;
				float h2 = 0;
				int tries = 0;
				while (h > 0.56 && h2 > 0.56 && h1 > 0.56 && tries < 20) {
					lx = randy.nextInt(10,39);
					ly = randy.nextInt(19,40);
					tries++;
					h = ProceduralLayeredMapGenerator.getPoint(wlx+((lx*50)/16),wlz+((ly*50)/16));
					h1 = ProceduralLayeredMapGenerator.getPoint(wlx+(((lx-8)*50)/16),wlz+((ly*50)/16));
					h2 = ProceduralLayeredMapGenerator.getPoint(wlx+(((lx-8)*50)/16),wlz+((ly*50)/16));
				}
				g1.setColor(new Color(126,105,65));
				g2.setColor(new Color(126,105,65));
				g3.setColor(new Color(126,105,65));
				g4.setColor(new Color(126,105,65));
				g1.fillRect(lx - 10, ly - 4, 20, 8);
				g2.fillRect(lx - 10, ly - 4, 20, 8);
				g3.fillRect(lx - 10, ly - 4, 20, 8);
				g4.fillRect(lx - 10, ly - 4, 20, 8);
				g1.setColor(new Color(53,45,28));
				g2.setColor(new Color(53,45,28));
				g3.setColor(new Color(53,45,28));
				g4.setColor(new Color(53,45,28));
				g1.drawRect(lx - 10, ly - 4, 20, 8);
				g2.drawRect(lx - 10, ly - 4, 20, 8);
				g3.drawRect(lx - 10, ly - 4, 20, 8);
				g4.drawRect(lx - 10, ly - 4, 20, 8);
				g2.setColor(new Color(140,140,140,175));
				g3.setColor(new Color(200,200,200,100));
				g4.setColor(new Color(255,255,255,75));
				g2.fillOval(lx, ly - 7, 3,3);
				g3.fillOval(lx-1, ly - 9, 4,4);
				g4.fillOval(lx-2, ly - 13, 5,5);
			}
			else {
				g1.setColor(Color.orange);
				g1.fillRect(lx,ly,6,4);
				g2.setColor(Color.yellow);
				g2.fillRect(lx,ly,5,4);
				g3.setColor(Color.pink);
				g3.fillRect(lx,ly,4,4);
				g4.setColor(Color.red);
				g4.fillRect(lx,ly,5,4);
			}
		}
		
		int fl1 = 
				man.registerEntity(PavoHelper.imgUtilOutline(flash1,Game.Settings.GridColor),
						GridedEntityTileOrientation.ORIENTATION_LEFTTORIGHT);
		int fl2 = 
				man.registerEntity(PavoHelper.imgUtilOutline(flash2,Game.Settings.GridColor),
						GridedEntityTileOrientation.ORIENTATION_LEFTTORIGHT);
		int fl3 = 
				man.registerEntity(PavoHelper.imgUtilOutline(flash3,Game.Settings.GridColor),
						GridedEntityTileOrientation.ORIENTATION_LEFTTORIGHT);
		int fl4 = 
				man.registerEntity(PavoHelper.imgUtilOutline(flash4,Game.Settings.GridColor),
						GridedEntityTileOrientation.ORIENTATION_LEFTTORIGHT);
		GridedEntityTileOrientation w1 = new GridedEntityTileOrientation();
		w1.setLeftToRightImage(fl1);
		w1.setTopToBottomImage(fl1);
		GridedEntityTileOrientation w2 = new GridedEntityTileOrientation();
		w2.setLeftToRightImage(fl2);
		w2.setTopToBottomImage(fl2);
		GridedEntityTileOrientation w3 = new GridedEntityTileOrientation();
		w3.setLeftToRightImage(fl3);
		w3.setTopToBottomImage(fl3);
		GridedEntityTileOrientation w4 = new GridedEntityTileOrientation();
		w4.setLeftToRightImage(fl4);
		w4.setTopToBottomImage(fl4);
		return new GridedEntityTileOrientation[] {w1,w2,w3,w4};
	}