private boolean isBlocked(float x, float y) {
        boolean blocked = false;
        
        float tweakedX = x + 4;
        float tweakedY = y + 8;
        
        beeBoundingRect.setLocation(tweakedX,tweakedY);
		for(int i = 0; i < map.length; i++){
			if(beeBoundingRect.intersects(map[i])){
				if(map[i].type != 0){
					blocked = true;
				}
			}
		}
		return blocked;
    }