@Override
	public int castingQuality(MOB mob, Physical target)
	{
		if(mob!=null)
		{
			if(!(target instanceof MOB))
				return Ability.QUALITY_INDIFFERENT;
			if(((MOB)target).amDead()||(!CMLib.flags().canBeSeenBy(target,mob)))
				return Ability.QUALITY_INDIFFERENT;
			if((mob.isInCombat())&&(CMLib.flags().isAliveAwakeMobile((MOB)target,true)||(mob.getVictim()!=target)))
				return Ability.QUALITY_INDIFFERENT;
			if(!((MOB)target).mayIFight(mob))
				return Ability.QUALITY_INDIFFERENT;
		}
		return super.castingQuality(mob,target);
	}