public void shootAtShips(BaseView v) {
		AlienShipModel m = (AlienShipModel)v.model;
		double tx, ty;
		
		if (player2 != null) {
		if (Math.random() > 0.5) {
			tx = player1.getX();
			ty = player1.getY();
		} else {
			tx = player2.getX();
			ty = player2.getY();
		}
		} else {
			tx = player1.getX();
			ty = player1.getY();
		}
		
		
		double[] bPos = m.bulletPos(tx, ty);
		double[] bVel = m.bulletVel(tx, ty);
		Bullet newBullet = new Bullet((int)bPos[0], (int)bPos[1], 0, bVel[0], bVel[1], 0, Color.white, 0);
		bullets.add(newBullet);
	}