public void drawTitle(SpriteBatch sb) {
		if(!titleReached) {
			if (titleY[0] == 0)
				if (titleY[1] > titleYMax - 6)
					titleY[1]-=.02f;
				else {
					titleReached = true;
					titleY[0] = 1;
					titleTime = 0;
				}
			else
				if (titleY[1] < titleYMax)
					titleY[1]+=.02f;
				else {
					titleReached = true;
					titleY[0] = 0;
					titleTime = 0;
				}
		}
		
		sb.draw(title.getFrame(), (Game.width/2 - title.getFrame().getRegionWidth())/2, titleY[1]);
	}