private void checkCollision() {
		for (int i = 0; i < collisionRange.size(); i++) {
			if (getRectangle().intersects(collisionRange.get(i))) {
				// Kollision Unten
				if (collisionRange.get(i).getY() > this.getY()
						&& collisionRange.get(i).getY() <= this.getY()
								+ this.getHeight()) {
					this.jump = false;
				}
				// Kollision Oben
				if (collisionRange.get(i).getY() + collisionRange.get(i).height >= this
						.getY() && collisionRange.get(i).getY() < this.getY()) {
					System.out.println("Oben");
				}
				// Kollision Links
				if (collisionRange.get(i).getX() + collisionRange.get(i).width >= this
						.getX() && collisionRange.get(i).getX() < this.getX()) {
					this.setLocation(this.getX() + 10, this.getY());
				}
			}
		}
	}