static void movePlayer(ShipsMaping Statek, int x, int y, int z, World swiat)
  {
    List<Player> gracze = swiat.getPlayers();
    for (int a = 0; gracze.size() > a; a++)
    {
      Player player = (Player)gracze.get(a);
      int X = player.getLocation().getBlock().getRelative(0, 0, 0).getX();
      if(EntityDebug) {
      	ShipsMain.log.info("Player X = " + X);
      }
      int Y = player.getLocation().getBlock().getRelative(0, -1, 0).getY();
      if(EntityDebug) {
       	ShipsMain.log.info("Player Y = " + Y);
      }
      int Z = player.getLocation().getBlock().getRelative(0, 0, 0).getZ();
      if(EntityDebug) {
      	ShipsMain.log.info("Player Z = " + Z);
      }
      if (Statek.blokmap.containsKey("X" + X + "Y" + Y + "Z" + Z))
      {
        Location nowaLokacja = player.getLocation();
        nowaLokacja.setX(nowaLokacja.getX() + x);
        if(EntityDebug) {
          ShipsMain.log.info("Player New x = " + x);
        }
        nowaLokacja.setY(nowaLokacja.getY() + y);
        if(EntityDebug) {
          ShipsMain.log.info("Player New y = " + y);
        }
        nowaLokacja.setZ(nowaLokacja.getZ() + z);
        if(EntityDebug) {
          ShipsMain.log.info("Player New Z = " + z);
        }
        player.teleport(nowaLokacja);
        if(EntityDebug) {
          ShipsMain.log.info("player teleported to new location");
        }
      }
    }
  }