public void Compile()
	{
		glLinkProgram(program);
		
		if (glGetProgrami(program, GL_LINK_STATUS) == 0)
		{
			System.err.println(glGetProgramInfoLog(program, 1024));
			System.exit(-1);
		}
		
		glValidateProgram(program);
		
		if (glGetProgrami(program, GL_VALIDATE_STATUS) == 0)
		{
			System.err.println(glGetProgramInfoLog(program, 1024));
			System.exit(-1);
		}
	}