public static SwtorParserEvent newEvent(SwtorParser.StateChange sc){
			SwtorParserEvent ev = null;
			switch(sc.getType()){
			case HEALS: ev = new HealEvent(sc);
						break;
			case DAMAGE: ev = new DamageEvent(sc);
						break;
			case THREAT: ev = new ThreatEvent(sc);
						break;
			case COMBAT:
						 ev = new CombatEvent(sc);
						break;
			case DEATH:
						ev= new DeathEvent(sc);
			case UPDATE:
						break;
			case CLEAR: 
						break;
			default:
				ev=new UnknownEvent();
			}
			
			return ev ;
		}