public static void unpackTextures(Archive archive) {
		loadedTextureCount = 0;
		for (int i = 0; i < 50; i++)
			try {
				textureImages[i] = new Background(archive, String.valueOf(i), 0);
				if (lowMemory && textureImages[i].libWidth == 128)
					textureImages[i].method356();
				else
					textureImages[i].method357();
				loadedTextureCount++;
			} catch (Exception _ex) {
			}

	}