public void render(GameContainer gc, StateBasedGame sb, Graphics gr) {
		int invx = 1000;
		int invy = 200;
		if(draw){
			invbg.draw(invx, invy);
			PlayerInventory plinv = ((Player)this.owner).getPD().getInv();
			if(plinv.getEqweapon() != null){
				plinv.getEqweapon().getIcon().draw(invx + 4, invy + 2);
			}
			if(plinv.getEqarmor() != null){
				plinv.getEqarmor().getIcon().draw(invx + 43, invy + 2);
			}
			gr.drawString("EXP = " + ((Player)this.owner).getPD().getExp(), invx, invy + 50);
		}
	}