private MenuScreen()
	{
		super("img/menu/bgmenu.png", "img/menu");
		curseur = new CursorMenu("img/menu/cursor.png");
		stage = new Stage();
		curseur.setPosition(curseur.getX(), curseur.getY());
		sprite = new Sprite(new Texture(Gdx.files.internal("img/menu/bgmenu2.png")));
		sprite.setPosition(0, 0);

		stage.addListener(new InputListener()
		{
			public boolean keyDown(InputEvent event, int keyCode)
			{
				if (keyCode == Input.Keys.UP)

				{
					curseur.monter();

					return true;
				}
				if (keyCode == Input.Keys.DOWN)
				{

					curseur.descendre();
					return true;
				}
				if (keyCode == Input.Keys.ENTER)
				{
					Sound musique = Gdx.audio.newSound(Gdx.files.internal("sounds/timber.wav"));
					musique.play();
					switch (curseur.getPosition())
					{
					case 1:
						((com.badlogic.gdx.Game) Gdx.app.getApplicationListener())
								.setScreen(GameScreen.getInstance());
						return true;
					case 2:
						((com.badlogic.gdx.Game) Gdx.app.getApplicationListener())
								.setScreen(new ControlScreen());
						return true;
					case 3:
						((com.badlogic.gdx.Game) Gdx.app.getApplicationListener())
								.setScreen(new CreditScreen());
						return true;
					case 4:
							Gdx.app.exit();
						return true;
					case 5:
						Gdx.app.exit();
						return true;

					default:
						return false;
					}
				}
				return false;
			}
		});
		Gdx.input.setInputProcessor(stage);
	}