@Override
	public void happen(int rollResult) {
		// For testing purposes only
		// TODO: Change this so it affects all players in the Gardens, Graveyard, Patio, Tower, Balcony, or room with an outside-facing window
		if ((rollResult >= 3) && (rollResult <= 4)){
			Game.getInstance().getCurrentCharacter().decrementSpeed(); // TODO: Change this to decrementPhysical when implemented
		} else if((rollResult > 0) && (rollResult < 3)){
			Game.getInstance().getCurrentCharacter().decrementKnowledge(); // TODO: Change this to decrementMental when implemented
		} else if (rollResult == 0){
			Game.getInstance().getCurrentCharacter().decrementMight(); // TODO: Change this to decrementPhysical
			Game.getInstance().getCurrentCharacter().removeItemCard(Game.getInstance().getCurrentCharacter().getItemHand().get(0)); // TODO: Change this so the player can choose the item card
		}
	}