public void loadRocketSprites(){
    	rocketSprites = new ArrayList();
    	ArrayList anims = new ArrayList();
    	for(int i = 0; i < rocketImages.size(); i++){
    		Animation a = new Animation();
    		for(int j = 0; j < rocketImages.get(i).size(); j++){
    			a.addFrame((Image) rocketImages.get(i).get(j), 200);
    		}
    		Animation[] a_array = new Animation[360];
    		 for(int j = 0; j < 360; j++){
    	        	a_array[j] = rotateAnimation(a, Math.toRadians(j+1));
    	        }
    		Sprite s = new Projectile(a_array, 0);
    		rocketSprites.add(s);
    	}
    }