public void draw(Graphics g)
	{
		switch (gamestate) {
		case 0:
			menu.draw(g);
			break;
			
		case 1:
			world.draw(g);
			break;

		default:
			break;
		}
		g.drawImage(cursor, Keyboard.getMouseX() - 8, Keyboard.getMouseY() - 8, null);
	}