private boolean light(int xa, int ya, int dir) {
		List<Light> lights = level.getLights(x, y, dir);
		if (lights.size() <= 0) return false;
		Light light = lights.get(0);
		if (light.intensity > 30) return false;
		if (light.dir == 3) {
			light.x--;
		} else if (light.dir == 1) {
			light.x++;
		} else if (light.dir == 0) {
			light.y--;
		} else if (light.dir == 2) {
			light.y++;
		}

		return true;
		/*		for (int i = 0; i < lights.size(); i++) {
					if (light)
				}*/
	}