@Override
	public Action getAction() {
				
		if(FRONT == Type.OTHER)
			return Action.INFECT;
		else if(LEFT == Type.OTHER)
			return Action.TURN_LEFT;
		else if(RIGHT == Type.OTHER)
			return Action.TURN_RIGHT;
		else if(BACK == Type.OTHER)
			return Action.HOP;
		else if(FRONT == Type.WALL || FRONT == Type.SAME)
		{			
			int bleh = random1.nextInt(100);
			if(bleh < 50)
				return Action.TURN_RIGHT;
			else
				return Action.TURN_LEFT;
		}
		else
			return Action.HOP;

	}