public Vector2f tileForce(Vector2f pos){
		Vector2f temp = TileUtil.getCoordinate(pos);
		Vector2f force = new Vector2f(0,0);
		
		for(Tile tile : tileList ) {
			if (TileUtil.getCoordinate(tile.getPosition()).equals(temp)){
				force = tile.getForce();
			}
		}
		
		return force;
	}