/*    */   @EventHandler
/*    */   public void onBlockPhysics(BlockPhysicsEvent event)
/*    */   {
/* 20 */     for (Map.Entry entry : PlayerListener.getPlayerMap().entrySet())
/* 21 */       if ((((Player)entry.getKey()).getWorld().equals(event.getBlock().getWorld())) && 
/* 22 */         (Main.pointDistance((this.loc = ((Player)entry.getKey()).getLocation()).getX(), 0.0D, this.loc.getZ(), event.getBlock().getX(), 0.0D, event.getBlock().getZ()).doubleValue() < 11.0D))
/* 23 */         event.setCancelled(true);
/*    */   }