public void resetItems()
    {
        int iconNum;
        int borders;
        images = new ImageTemplate[]{
                new ImageTemplate(elem_electricPng, 206, (Height)  * winZoom , 27 * winZoom, 30 * winZoom ),
                new ImageTemplate(elem_setpropPng, 206 + 31 * winZoom, (Height) * winZoom, 54 * winZoom, 30 * winZoom ),
                new ImageTemplate(file_loadPng, 206 + 89 * winZoom, (Height) * winZoom, 34 * winZoom, 30 * winZoom ),
                new ImageTemplate(file_savePng, 206 + 127 * winZoom, (Height) * winZoom, 34 * winZoom, 30 * winZoom ),
        };
        imagesMenu = new ImageTemplate[]{
                new ImageTemplate(javaPowderPng, 202 * winZoom, 21 * winZoom, 202 * winZoom, 171 * winZoom ),
                new ImageTemplate(settingsPng, 252 * winZoom, 211 * winZoom, 102 * winZoom, 50 * winZoom ),
                new ImageTemplate(braincleptPng, 252 * winZoom, 301 * winZoom, 101 * winZoom, 85 * winZoom ),
        };

        for(int i = 0; i < 50; i++)//For an good amount of times
        {
            if( i * (40 * winZoom) - 40 > Width)//If the total length is over the screen
            {
                iconNum = i - 1;//Set the maximum amount of icons
                borders = (Width - 40 * iconNum) / 2;//Calculate the free borders
            }
        }
        Map         = new byte  [Width][Height];// The Particle type map
        HMap        = new float [Width][Height];// The Heat type map
        VMap        = new int   [Width][Height];  // The Voltage type map
        PMap        = new byte  [Width][Height];// The Particle Properties Map
        LMap        = new byte  [Width][Height];// The Particle Life Map
        PrMap       = new float [Width/4][Height/4];// The Pressure Map
        VxMap       = new float [Width/4][Height/4];// The X Velocity Map
        VyMap       = new float [Width/4][Height/4];// The Y Velocity Map
        OldPrMap    = new float [Width/4][Height/4];// The Old Pressure Map
        OldVxMap    = new float [Width/4][Height/4];// The Old X Velocity Map
        OldVyMap    = new float [Width/4][Height/4];// The Old Y Velocity Map

        for (int x = 0; x < Width; x++) {
            for (int y = 0; y < Height; y++) {
                Map[x][y] = -127;
                PMap[x][y] = 0;
                VMap[x][y] = 0;
                HMap[x][y] = 0;
                LMap[x][y] = 0;
            }
        }
        for (int x = 0; x < Width/4; x++)
            for (int y = 0; y < Height/4; y++) {
                PrMap[x][y] = 0;
                VxMap[x][y] = 0;
                VyMap[x][y] = 0;
                OldPrMap[x][y] = 0;
                OldVxMap[x][y] = 0;
                OldVyMap[x][y] = 0;
            }

    }