private void eventDead() {
		eventCount++;
		if(eventCount == 1) {
			player.setDead();
			player.stop();
		}
		if(eventCount == 60) {
			transition.clear();
			transition.add(new Rectangle(
				GamePanel.WIDTH / 2, GamePanel.HEIGHT / 2, 0, 0));
		}
		else if(eventCount > 60) {
			transition.get(0).x -= 6;
			transition.get(0).y -= 4;
			transition.get(0).width += 12;
			transition.get(0).height += 8;
		}
		if(eventCount >= 120) {
			if(player.getLives() == 0) {
				gsm.setState(GameStateManager.STATE_MENU);
			}
			else {
				eventDead = blockInput = false;
				eventCount = 0;
				player.loseLife();
				reset();
			}
		}
	}