/*     */   public void handleCollision()
/*     */   {
/* 300 */     for (int i = 0; i < Core.bunkers.size(); i++) {
/* 301 */       Bunker bunker = (Bunker)Core.bunkers.get(i);
/* 302 */       if (bunker.collision.intersects(this.collision))
/*     */       {
/* 304 */         if (bunker.collision.x + bunker.collision.width < this.collision.x + 
/* 304 */           this.collision.width)
/* 305 */           this.x = (this.collision.x - 5);
/* 306 */         else if (bunker.collision.x > this.collision.x)
/* 307 */           this.x = (bunker.collision.x - 32 + 5);
/* 308 */         else if (bunker.collision.y > this.collision.y)
/* 309 */           this.y = (this.collision.y - 1);
/*     */         else
/* 311 */           this.y = (bunker.collision.y + bunker.collision.height + 1);
/*     */       }
/*     */     }
/*     */   }