@Override
	public void draw() {
		glColor3d(255, 204, 0);
		Rectangle bounds = getAbsoluteRect();
		glBegin(GL_QUADS);
			glVertex3i(bounds.x + width, bounds.y, 0);
			glVertex3i(bounds.x + width, bounds.y + height, 0);
			glVertex3i(bounds.x, bounds.y + height, 0);
			glVertex3i(bounds.x, bounds.y, 0);
		glEnd();
	}