public static void ChooseHarrish ()
    {
	if (Game.characterChoice == 1)
	{
	    Game.CharacterOne = "Harrish";
	    Game.CharacterOneHP = CharacterStats.HarrishHP;
	    Game.CharacterOneAttack = CharacterStats.HarrishAttack;
	    Game.CharacterOneMana = CharacterStats.HarrishMana;
	    Game.CharacterOneRegen = CharacterStats.HarrishRegen;
	    Game.MovesOne = CharacterMoves.HarrishMoves;
	    Game.MoveOneValue [0] = CharacterStats.HarrishAttack;
	    Game.MoveOneValue [1] = CharacterMoves.GivesUp;
	    Game.MoveOneValue [2] = CharacterMoves.Motivation;
	    Game.MoveOneValue [3] = CharacterMoves.Cower;
	    Game.MoveOneValue [4] = CharacterMoves.Hide;
	    Game.MoveOneCost [0] = CharacterMoves.AttackCost;
	    Game.MoveOneCost [1] = CharacterMoves.GivesUpCost;
	    Game.MoveOneCost [2] = CharacterMoves.MotivationCost;
	    Game.MoveOneCost [3] = CharacterMoves.CowerCost;
	    Game.MoveOneCost [4] = CharacterMoves.HideCost;
	    Game.OptionsOne [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsOne [1] = "GivesUp (" + CharacterMoves.GivesUpCost + " mana)";
	    Game.OptionsOne [2] = "Motivation (" + CharacterMoves.MotivationCost + " mana)";
	    Game.OptionsOne [3] = "Cower (" + CharacterMoves.CowerCost + " mana)";
	    Game.OptionsOne [4] = "Hide (" + CharacterMoves.HideCost + " mana)";
	    Game.ActionOne [0] = Game.CharacterOne + " attacks " + Game.CharacterTwo + ".";
	    Game.ActionOne [1] = "Harrish gives up.";
	    Game.ActionOne [2] = "Harrish is motivated.";
	    Game.ActionOne [3] = "Harrish cowers in fear.";
	    Game.ActionOne [4] = "Harrish hides, confusing the enemy.";
	}
	else if (Game.characterChoice == 2)
	{
	    Game.CharacterTwo = "Harrish";
	    Game.CharacterTwoHP = CharacterStats.HarrishHP;
	    Game.CharacterTwoAttack = CharacterStats.HarrishAttack;
	    Game.CharacterTwoMana = CharacterStats.HarrishMana;
	    Game.CharacterTwoRegen = CharacterStats.HarrishRegen;
	    Game.MovesTwo = CharacterMoves.HarrishMoves;
	    Game.MoveTwoValue [0] = CharacterStats.HarrishAttack;
	    Game.MoveTwoValue [1] = CharacterMoves.GivesUp;
	    Game.MoveTwoValue [2] = CharacterMoves.Motivation;
	    Game.MoveTwoValue [3] = CharacterMoves.Cower;
	    Game.MoveTwoValue [4] = CharacterMoves.Hide;
	    Game.MoveTwoCost [0] = CharacterMoves.AttackCost;
	    Game.MoveTwoCost [1] = CharacterMoves.GivesUpCost;
	    Game.MoveTwoCost [2] = CharacterMoves.MotivationCost;
	    Game.MoveTwoCost [3] = CharacterMoves.CowerCost;
	    Game.MoveTwoCost [4] = CharacterMoves.HideCost;
	    Game.OptionsTwo [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsTwo [1] = "GivesUp (" + CharacterMoves.GivesUpCost + " mana)";
	    Game.OptionsTwo [2] = "Motivation (" + CharacterMoves.MotivationCost + " mana)";
	    Game.OptionsTwo [3] = "Cower (" + CharacterMoves.CowerCost + " mana)";
	    Game.OptionsTwo [4] = "Hide (" + CharacterMoves.HideCost + " mana)";
	    Game.ActionTwo [0] = Game.CharacterTwo + " attacks " + Game.CharacterOne + ".";
	    Game.ActionTwo [1] = "Harrish gives up.";
	    Game.ActionTwo [2] = "Harrish is motivated.";
	    Game.ActionTwo [3] = "Harrish cowers in fear.";
	    Game.ActionTwo [4] = "Harrish hides, confusing the enemy.";
	}
    }