public Options(int adv) {
		Game game = Game.getInstance();
		game.clearGame();
		
		// How many enemies ?
		this.adversaireNumber = adv;
		
		Player michel = new RealPlayer("Michel", Color.RED);
		Player jean_luc = new IAPlayer("Jean-Luc", Color.BLUE);
		Player patrick = new IAPlayer("Patrick", Color.GREEN);
		Player germaine = new IAPlayer("Germaine", Color.ORANGE);
		
		switch(this.getAdversaireNumber()) {
		
		case 0 :
			game.getPlayerManager().addPlayer(jean_luc);
			game.getPlayerManager().addPlayer(patrick);
			game.getPlayerManager().addPlayer(germaine);
			
			attributeBases();
			
			break;
		
		case 1 :
			game.getPlayerManager().addPlayer(michel);
			game.getPlayerManager().addPlayer(jean_luc);
			
			attributeBases();
			
			break;
		
		case 2 :
			game.getPlayerManager().addPlayer(michel);
			game.getPlayerManager().addPlayer(jean_luc);
			game.getPlayerManager().addPlayer(patrick);
			
			attributeBases();
			
			break;
		
		case 3 :
			game.getPlayerManager().addPlayer(michel);
			game.getPlayerManager().addPlayer(jean_luc);
			game.getPlayerManager().addPlayer(patrick);
			game.getPlayerManager().addPlayer(germaine);
			
			attributeBases();
			
			break;
		
		default :
			game.getPlayerManager().addPlayer(michel);
			game.getPlayerManager().addPlayer(jean_luc);
			game.getPlayerManager().addPlayer(patrick);
			game.getPlayerManager().addPlayer(germaine);
			
			attributeBases();
			
			break;
		}
		XmlWriter.createXmlFile(game, "GameCustom");
	}