private void getCornerCloseness(int currentPlayer)
	{
		int mine = 0, his = 0;
		
		for(int i = 0; i <= 1; ++i)
			for(int j = 0; j <= 1; ++j)
				if(board[i*(BOARD_SIZE-1)][j*(BOARD_SIZE-1)] == Empty)
				{
					/*
					 * X C
					 * A B
					 */
					
					int i1 = i*(BOARD_SIZE-1);
					int j1 = j*(BOARD_SIZE-1);
					
					int i2 = (-2)*i+1;
					int j2 = (-2)*j+1;

					// C Part for the 4 corners
					if(board[i1+i2][j1] == currentPlayer)
						++mine;
					else if(board[i1+i2][j1] == -currentPlayer)
						++his;
					
					// A Part for the 4 corners
					if(board[i1][j1+j2] == currentPlayer)
						++mine;
					else if(board[i1][j1+j2] == -currentPlayer)
						++his;
					
					// B Part for the 4 corners
					if(board[i1+i2][j1+j2] == currentPlayer)
						++mine;
					else if(board[i1+i2][j1+j2] == -currentPlayer)
						++his;
				}
		
		tempMine = mine;
		tempHis = his;
	}