@Override
	public boolean invoke(MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel)
	{
		final Set<MOB> h=properTargets(mob,givenTarget,false);
		if(h==null)
		{
			mob.tell(L("There doesn't appear to be anyone here worth speeding up."));
			return false;
		}

		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		final boolean success=proficiencyCheck(mob,0,auto);

		if(success)
		{
			if(mob.location().show(mob,null,this,somanticCastCode(mob,null,auto),auto?"":L("^S<S-NAME> wave(s) <S-HIS-HER> arms and speak(s) quickly.^?")))
				for (final Object element : h)
				{
					final MOB target=(MOB)element;

					final CMMsg msg=CMClass.getMsg(mob,target,this,somanticCastCode(mob,target,auto),null);
					if((mob.location().okMessage(mob,msg))
					   &&(target.fetchEffect("Spell_Haste")==null)
					   &&(target.fetchEffect("Spell_MassHaste")==null))
					{
						mob.location().send(mob,msg);
						mob.location().show(target,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> speed(s) up!"));
						final Spell_Haste haste=new Spell_Haste();
						haste.setProficiency(proficiency());
						haste.beneficialAffect(mob,target,asLevel,0);
					}
				}
		}
		else
			return beneficialVisualFizzle(mob,null,L("<S-NAME> wave(s) <S-HIS-HER> arms and speak(s) quickly, but the spell fizzles."));


		// return whether it worked
		return success;
	}