public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException {
		Input input = gc.getInput();
		
		if(input.isKeyPressed(Input.KEY_SPACE)){
			Sounds.bleep.play();
			sbg.getState(1).init(gc, sbg);
			sbg.enterState(1);
		}
		
		counter+=delta;
		if(counter > 2000){
			bgcolor = (bgcolor+1) %5;
			counter = 0;
		}
		
	}