@Override
	public void render(GameContainer container, StateBasedGame sbg, Graphics g) throws SlickException {
		background.draw(0,0,Button.GAME_WIDTH,Button.GAME_HEIGHT);
		ttf.drawString(600, 10, "SCORE : "+score);
		ttf.drawString(300, 10, "TIME : "+(int) time);
		if(count > 0 && time%10 >= 7){
			bonusButton.draw(g);
		}
		for(Entity entity : entities){	
			entity.draw(g);
		}
	}