public void reset()
	{
		repaint();
		try{Thread.sleep(1000);}
		catch(Exception ignored){}
		p1 = new Player(cells, cellW, cellH);
		lp.safeJumps = 3;
		for(int i = 0; i<numEnemy; i++)
			enemy[i] = new Enemy(cells, cellW, cellH);
		repaint();
		lp.updateLabels();
	}