private void destroyAllMissiles() {
		for (EnemyMissile enemy_Missile : missileQueue) {
			if (!(enemy_Missile.getMode() == EnemyMissile.Mode.Launched))
				enemy_Missile.setIsAlive(false);
		}
		for (EnemyMissile enemy_Missile : allMissiles) {
			if (!(enemy_Missile.getMode() == EnemyMissile.Mode.Launched))
				enemy_Missile.setIsAlive(false);
		}

	}