private void leaveGame() {
		try {
			gameCon.leaveGame(gameID, user.getID());
		} catch (SocketTimeoutException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		} catch (UnknownHostException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		} catch (ClassNotFoundException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		} catch (IOException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}
	}