public RobbEffect(BattlePvP battle, boolean defender) {
		super(battle, defender);
		if(defender){
			//suppress the siege machines of the battle looser
			battle.getAttTroops()[3]=0;
			// if there is no more troops, don't do anything
			if(battle.getAttTroops()[0]>0 || battle.getAttTroops()[1]>0 || battle.getAttTroops()[2]>0){
				battle.setState(Battle.BATTLE_CARD_EFFECT_END_BATTLE);
			}else finish=true;
		}else{
			//suppress the siege machines of the battle looser
			battle.getDefTerritory().getTroup().rmToop(0,0,0,battle.getDefTerritory().getTroup().getTroops()[3]);
			// if there is no place to withdraw or no more troops, don't do anything
			if(battle.getDefTerritory().canWithdraw() || battle.getDefTerritory().getTroup().getEffectif()>0){
				battle.setState(Battle.BATTLE_CARD_EFFECT_END_BATTLE);
			}else finish=true;
		}
		
	}