public void damageTile(int hitpoints, AIConnection dealingPlayer){
	Debug.highlight(coords.getCompactString(), 255, 0, 0);	
	if(playerOnTile == null){
	    return;
	}
	else {
	    if(tileType == TileType.SPAWN){
	    	Debug.info("Hit spawn tile, no damage received.");
	    }
	    else {
		playerOnTile.damagePlayer(hitpoints, dealingPlayer);
	    }
	}
    }