@Before
	public void setUp() {
		p = new Player(1);
		
		Tile[][] MapTemplate = new Tile[5][5];
		// int TotalTiles = SizeOfMap * SizeOfMap;

		// assign grass
		for (int j = 0; j < 5; j++) {
			for (int k = 0; k < 5; k++) {

				MapTemplate[j][k] = new Tile();

			}
		}
                 map = SafeMap.getInstance(5);
		map.MapArray=MapTemplate;
	}