public void collision(PhysicsCollisionEvent event) {
        System.out.println("Ghosty Collision impulse is "+event.getAppliedImpulse());
        if (event.getObjectA() == this || event.getObjectB() == this){
            if(event.getAppliedImpulse()>50){
                playHitSound(event.getPositionWorldOnA(),event.getAppliedImpulse()*2);
                //playHitSound(Vector3f.ZERO, mass);
            }
           
        }
        
    }