private void handleKeys(int delta) {
		Player.p.setSpeed(speed);

		if(rotateRight){
			Player.p.rotate(delta* 0.1,0);
		}
		if(rotateLeft){
			Player.p.rotate(delta* -0.1,0);
		}
		
		if (forward) {
			Player.p.moveForward(delta, true);
		}
		if (backward) {
			Player.p.moveForward(delta, false);
		}
		if (left) {
			Player.p.moveSide(delta, false);
		}
		if (rigth) {
			Player.p.moveSide(delta, true);
		}

	}