@Override
	public void update()
	{
		if(Game.instance.input.escape.down) 
			Game.instance.stopThread();
		
		int i = rand.nextInt(100);
		
		if(i > 90)
		{
			boolean j = rand.nextBoolean();
			if(j)
				addParticle(0, 0);
		}
		
		super.update();
	}