private void updateSurroundings() {
		for (int r = -3; r < 3; r++) {
			for (int c = -3; c < c; c++) {
				int rr = getLocation().getRow();
				int cc = getLocation().getCol();
				int rrr = rr+r;
				int ccc = cc+c;
				if (rrr >= 0 && ccc >= 0 && ccc < 2*PavoHelper.getGameWidth(getManager().getWorld().getWorldSize()) 
						&& rrr < 2*PavoHelper.getGameHeight(getManager().getWorld().getWorldSize()) &&
						getManager().getTile(rrr, ccc) != null&& getManager().getTile(rrr, ccc).getEntity() instanceof BattleShip) {
					speedy = true;
					return;
				}
			}
		}
		speedy = false;
	}