@Override
    public void keyReleased(int keyCode, char keyChar) {
        // Display FPS toggle
        if (keyCode == Input.KEY_F) {
            gc.setShowFPS(!gc.isShowingFPS());
        }

        // Reset game
        if (keyCode == Input.KEY_R) {
            reset();
        }

        // Performing tile set movement
        if (tiles.hasMoves()) {
            for (Map.Entry<Integer, TileGrid.Direction> entry : MOVEMENT_MAP.entrySet()) {
                if (keyCode == entry.getKey()) {
                    tiles.performMove(entry.getValue());
                    break;
                }
            }
        }
    }