private void placeWumpusBloodAndMud(){
		Random rand = new Random();
		boolean success = false;
		int x = 0;
		int y = 0;
		//Place Wumpus
		while(!success){
			x = rand.nextInt(10);
			y = rand.nextInt(10);
			if (grid[x][y]!=RoomState.PIT && grid[x][y]!=RoomState.SLIME){
				grid[x][y] = RoomState.WUMPUS;
				success = true;
			}
		}
		//Place blood (unrolled loop)
		assignBlood(x+1, y);
		assignBlood(x+2, y);
		assignBlood(x-1, y);
		assignBlood(x-2, y);
		assignBlood(x, y+1);
		assignBlood(x, y+2);
		assignBlood(x, y-1);
		assignBlood(x, y-2);
		assignBlood(x+1, y+1);
		assignBlood(x-1, y+1);
		assignBlood(x+1, y-1);
		assignBlood(x-1, y-1);
	}