private BufferedImage getBrickImage(Type type){
        switch (type){
            case POWERUP:
                return powerup;
            case ONE_HIT:
                return oneHit;
            case TWO_HIT:
                return twoHit;
            case THREE_HIT:
                return threeHit;
            case UNCHANGEABLE:
                return indestructible;
            case EMPTY:
                return null;
            default:
                return null;
        }
    }