private void group(CommandSender sender, String[] args) {
        if (!sender.hasPermission("graveyard.command.group")) {
            noPermission(sender);
            return;
        } else if (!(sender instanceof Player)) {
            noConsole(sender);
            return;
        }
        Player player = (Player) sender;
        if (args.length > 1) {
            Spawn closest = SpawnPoint.getClosestAllowed(player);
            closest.setGroup(args[1]);
            player.sendMessage(ChatColor.GRAY + closest.getName() + ChatColor.WHITE + " group set to " + ChatColor.GREEN + args[1]);
            player.sendMessage(ChatColor.WHITE + "Permission is now " + ChatColor.GREEN + "'graveyard.spawn." + args[1] + "'");
            SpawnPoint.save(closest);
            return;
        } else {
            commandLine(sender);
            sender.sendMessage(ChatColor.GRAY + "/graveyard" + ChatColor.WHITE + " message " + ChatColor.RED + "Spawn Message");
            sender.sendMessage(ChatColor.WHITE + "Changes the group of the closest spawn point.");
            commandLine(sender);
            return;
        }
    }