@Override
	public void actionOnPChoice(int choice, int player) {
		if(victory){
			switch(choice){
			case PlayersChoices.CHOOSE_THRONE :
				putInFirstPlace(model.getThrone(), player);
				end();
				break;
			case PlayersChoices.CHOOSE_BLADE :
				putInFirstPlace(model.getFiefdoms(), player);
				updateFiefdom();
				end();
				break;
			case PlayersChoices.CHOOSE_RAVEN:
				putInFirstPlace(model.getCourt(), player);
				end();
				break;
			}
		}else{
			switch(choice){
			case PlayersChoices.CHOOSE_THRONE :
				putInLastPlace(model.getThrone(), player);
				i++;
				break;
			case PlayersChoices.CHOOSE_BLADE :
				putInLastPlace(model.getFiefdoms(), player);
				updateFiefdom();
				i++;
				break;
			case PlayersChoices.CHOOSE_RAVEN :
				putInLastPlace(model.getCourt(), player);
				i++;
				break;
			}
			checkFinish();
		}
	
	}