public void falling() {
		if(!isBlocked(x, y + velY + 1f)){
			timer += delta;

			if(velY < 16){
				if(timer > 100){
					velY = velY += 1f;
					timer = 0;
				}
			}
			mapY += velY;
			isOnGround = false;
		}else if(velY < 16){
				velY = 0;	
				isOnGround = true;
		}else{
			velY = 0;	
			isOnGround = true;
			isDead = true;
			causeOfDeath = "You fell too fast";
		}
	}