public void update()
	{
		Vector3f playerDistance = transform.getPosition().sub(Transform.getCamera().getPos());
		
		Vector3f orientation = playerDistance.normalized();
		float distance = playerDistance.length();
		
		float angle = (float)Math.toDegrees(Math.atan(orientation.getZ()/orientation.getX()));
		
		if(orientation.getX() > 0)
			angle = 180 + angle;
		
		transform.setRotation(0,angle + 90,0);
		
		if(distance < PICKUP_THRESHHOLD && Level.getPlayer().getHealth() < 100)
		{
			Level.getPlayer().damage(-HEAL_AMOUNT);
			Level.removeMedkit(this);
			AudioUtil.playAudio(pickupNoise, 0);
		}
	}