@Override
	public void onDeath() {
		if (Math.random() <= 0.35) // 35% prob. spawning ghost
		{
			boolean left = Math.random() < 0.5;
			Game.world.addEntity(new Ghost(left ? 0 : Game.world.width, Game.world.height / 2), false);
		}
		super.onDeath();
	}