@Override
	public void update(Observable arg0, Object arg1) {
		GameStatus status = (GameStatus)arg1;
		if(status == GameStatus.SHOTMISSED){
			remove(arrowButtonPanel);
			remove(moveButtonPanel);
		}
		else if(status == GameStatus.SHOTHIT){
			remove(arrowButtonPanel);
			remove(moveButtonPanel);
		}
		else if(status == GameStatus.DIEDWUMPUS){
			remove(arrowButtonPanel);
			remove(moveButtonPanel);
		}
		else if(status == GameStatus.DIEDPIT){
			remove(arrowButtonPanel);
			remove(moveButtonPanel);
		}
	}