public GameObject createObject(LevelColor color){
			
		GameObject object = null;
		
		/*
		 *	reserves colors:
		 *						255.255.1-255 portals
		 */

		// DevObjects
		if(color.hasColors(120, 60, 0)) object = new GameObject(true,false,4*32, 2*32, new Tile("res/objects/house.png"));
		
		// Objects with soft Color
		if(color.hasRed(255) && color.hasGreen(255) && !color.hasBlue(0)) object = new Portal(color.getBlue());
		
		// Objects with hard Color
		if(color.hasColors(160, 60, 0)) object = new Chest();
		if(color.hasColors(0, 100, 0)) object = new Tree();
		return object;
	}