public void tick() {
		if (x != targetX || y != targetY) {
			double pathX = (targetX - x);
			double pathY = (targetY - y);
			
			double distance = Math.sqrt(pathX * pathX + pathY * pathY);
			xVel = (float) (pathX / distance) * 2;
			yVel = (float) (pathY / distance) * 2;
			x += xVel;
			y += yVel;
		}
		if(t.Ring()){
			Game.particles.remove(this);
		}
	}