private void populateEntity() {
		enemys = new ArrayList<Enemy>();
		entities = new ArrayList<EntitySpecial>();
		Slugger s;
		Crawler s2;
		Point[] points = new Point[] { new Point(860, 200), new Point(1525, 200), new Point(1680, 200), new Point(1800, 200) };
		Point[] points2 = new Point[] { new Point(960, 200) };
		for (int i = 0; i < points.length; i++) {
			s = new Slugger(tileMap);
			s.setPosition(points[i].x, points[i].y);
			enemys.add(s);
		}
		for (int i = 0; i < points2.length; i++) {
			s2 = new Crawler(tileMap);
			s2.setPosition(points2[i].x, points2[i].y);
			enemys.add(s2);
		}

	}