@Override
	public void prepareToMission()
	{
		for (Hero h: getHeroes()) {
			removeShadowRadius(h.getX(), h.getY(), 3);
		}
		
		/*try {
			for (Castle c: getCastles()) {
				Point p = WorldMap.getLastInstance().getPositionOfObject(c);
				removeShadowRadius(p.x, p.y, 3);
			}
		} catch (Exception e) {}*/
	}