public Tessellator( int fraction, float smooth, Color color, long seed )
	{
		this.fraction = fraction;
		if ( fraction % 2 != 0 )
			this.fraction--;
		this.color = color;
		this.smooth = smooth;
		this.noise = NoiseHelper.generatePerlinNoise( fraction + 1, fraction + 1, 5, seed );
		Mesh model = calculateTesselator();
		addComponent( model );
	}