public World() {
		chunks = new Chunk[ncx * ncy * ncz];
		for (int x = 0; x < ncx; x++) {
			for(int y = 0; y < ncy; y++) {
				for(int z = 0; z < ncz; z++) {
					chunks[x + (y * ncx) + (z * ncx * ncy)] = new Chunk(this, x * Chunk.chunkW, y * Chunk.chunkH, z * Chunk.chunkD);
				}
			}
		}
		grass = new Texture("/furnace_front_lit.png");
	}