public static void ChooseNan ()
    {
	if (Game.characterChoice == 1)
	{
	    Game.CharacterOne = "Nan";
	    Game.CharacterOneHP = CharacterStats.NanHP;
	    Game.CharacterOneAttack = CharacterStats.NanAttack;
	    Game.CharacterOneMana = CharacterStats.NanMana;
	    Game.CharacterOneRegen = CharacterStats.NanRegen;
	    Game.MovesOne = CharacterMoves.NanMoves;
	    Game.MoveOneValue [0] = CharacterStats.NanAttack;
	    Game.MoveOneValue [1] = CharacterMoves.Logic;
	    Game.MoveOneValue [2] = CharacterMoves.RighteousFury;
	    Game.MoveOneValue [3] = CharacterMoves.LanceOfLonginus;
	    Game.MoveOneValue [4] = CharacterMoves.Ascension;
	    Game.MoveOneCost [0] = CharacterMoves.AttackCost;
	    Game.MoveOneCost [1] = CharacterMoves.LogicCost;
	    Game.MoveOneCost [2] = CharacterMoves.RighteousFuryCost;
	    Game.MoveOneCost [3] = CharacterMoves.LanceOfLonginusCost;
	    Game.MoveOneCost [4] = CharacterMoves.AscensionCost;
	    Game.OptionsOne [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsOne [1] = "Logic (" + CharacterMoves.LogicCost + " mana)";
	    Game.OptionsOne [2] = "RighteousFury (" + CharacterMoves.RighteousFuryCost + " mana)";
	    Game.OptionsOne [3] = "LanceOfLonginus (" + CharacterMoves.LanceOfLonginusCost + " mana)";
	    Game.OptionsOne [4] = "Ascension (" + CharacterMoves.AscensionCost + " mana)";
	    Game.ActionOne [0] = Game.CharacterOne + " attacks " + Game.CharacterTwo + ".";
	    Game.ActionOne [1] = "Nan uses the power of logic to smite " + Game.CharacterTwo + ".";
	    Game.ActionOne [2] = "Nan activates righteous fury.";
	    Game.ActionOne [3] = "Nan sends the holy Lance of Longinus at " + Game.CharacterTwo + ".";
	    Game.ActionOne [4] = "Nan ascends into a higher existence.";
	}
	else if (Game.characterChoice == 2)
	{
	    Game.CharacterTwo = "Nan";
	    Game.CharacterTwoHP = CharacterStats.NanHP;
	    Game.CharacterTwoAttack = CharacterStats.NanAttack;
	    Game.CharacterTwoMana = CharacterStats.NanMana;
	    Game.CharacterTwoRegen = CharacterStats.NanRegen;
	    Game.MovesTwo = CharacterMoves.NanMoves;
	    Game.MoveTwoValue [0] = CharacterStats.NanAttack;
	    Game.MoveTwoValue [1] = CharacterMoves.Logic;
	    Game.MoveTwoValue [2] = CharacterMoves.RighteousFury;
	    Game.MoveTwoValue [3] = CharacterMoves.LanceOfLonginus;
	    Game.MoveTwoValue [4] = CharacterMoves.Ascension;
	    Game.MoveTwoCost [0] = CharacterMoves.AttackCost;
	    Game.MoveTwoCost [1] = CharacterMoves.LogicCost;
	    Game.MoveTwoCost [2] = CharacterMoves.RighteousFuryCost;
	    Game.MoveTwoCost [3] = CharacterMoves.LanceOfLonginusCost;
	    Game.MoveTwoCost [4] = CharacterMoves.AscensionCost;
	    Game.OptionsTwo [0] = "Attack (" + CharacterMoves.AttackCost + " mana)";
	    Game.OptionsTwo [1] = "Logic (" + CharacterMoves.LogicCost + " mana)";
	    Game.OptionsTwo [2] = "RighteousFury (" + CharacterMoves.RighteousFuryCost + " mana)";
	    Game.OptionsTwo [3] = "LanceOfLonginus (" + CharacterMoves.LanceOfLonginusCost + " mana)";
	    Game.OptionsTwo [4] = "Ascension (" + CharacterMoves.AscensionCost + " mana)";
	    Game.ActionTwo [0] = Game.CharacterTwo + " attacks " + Game.CharacterOne + ".";
	    Game.ActionTwo [1] = "Nan uses the power of logic to smite " + Game.CharacterOne + ".";
	    Game.ActionTwo [2] = "Nan activates righteous fury.";
	    Game.ActionTwo [3] = "Nan sends the holy Lance of Longinus at " + Game.CharacterOne + ".";
	    Game.ActionTwo [4] = "Nan ascends into a higher existence.";
	}
    }