public boolean KeyUp(KeyEvent e) {
        if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
            SetRoom(room.rightRoom);
            return true;
        }
        if (e.getKeyCode() == KeyEvent.VK_LEFT) {
            SetRoom(room.leftRoom);
            return true;
        }
        if (e.getKeyCode() == KeyEvent.VK_UP) {
            SetRoom(room.upRoom);
            return true;
        }
        if (e.getKeyCode() == KeyEvent.VK_DOWN) {
            SetRoom(room.downRoom);
            return true;
        }
        if (e.getKeyCode() == KeyEvent.VK_SPACE) {
            level.player = level.gameCursor;
            level.currentViewer = level.player;
            for (int a = 5; a < 60; a++) {
                Room r = level.rooms.elementAt(a);
                TextBox tb = r.textBoxes.elementAt(0);
                tb.y += 500;
            }
            return false;
        }
        return false;
    }