public void gameUpdated(GameUpdateType type)
	{
		switch (type)
		{
		case GAMEOVER:
			finalTime = engine.getCurrentRound();
			finalN = engine.getBoard().mosquitosCaught;
			break;
		case MOVEPROCESSED:
			break;
		case STARTING:
			break;
		case MOUSEMOVED:
		default:
			// nothing.
		}
	}