public void updateUniforms(Matrix4f worldMatrix, Matrix4f projectedMatrix, Material material)
	{
		if(material.getTexture() != null)
			material.getTexture().bind();
		else
			RenderUtil.unbindTextures();
		
		setUniform("transform", projectedMatrix);
		setUniform("baseColor", material.getColor());
		setUniform("ambientLight", ambientLight);
	}