@Override
	public void Write(IOClient player, Server server) {
		Player p = null;
		if (player instanceof Player) {
			p = (Player)player;
		}
		else
			return;
		byte[] final1 = new byte[2];
		final1[0] = (byte)0x0f;
		final1[1] = (byte)(p.getGroup().isOP ? 0x64 : 0x00);
		try {
			player.WriteData(final1);
		} catch (IOException e) {
			e.printStackTrace();
		}
	}