@EventHandler(priority = EventPriority.LOWEST)
	public void door(PlayerInteractEvent event) {
		Action action = event.getAction();
		if (action == Action.LEFT_CLICK_BLOCK
				|| action == Action.RIGHT_CLICK_BLOCK) {
			Material material = event.getClickedBlock().getType();
			if (material == Material.WOODEN_DOOR
					|| material == Material.IRON_DOOR
					|| material == Material.IRON_DOOR_BLOCK
					|| material == Material.TRAP_DOOR
					|| material == Material.FENCE_GATE) {
				prevent(event, event.getPlayer(), "door,interact");
			}
		}
	}