public BufferedImage getEffectImage(){
		if((int)animation == 3){
			animation =0.0f;
			if(!isLooping){
				stop =true;
			}
		}
		if(!stop){
			img = animImages[(int)animation];
			animation += 0.33f;
			return img;
		}else{
			img = stoppedImg;
			return img;
		}
	}