public Sprite getCurrentCellSprite(int cellID) {
		switch (cellID) {
		case 1:
		case 2:
		case 3:
			return getTileSprite(cellID - 1);
		case 4:
			return Stairs.SPRITE;
		case 5:
			return Turret.SPRITE;
		case 6:
			return Player.sprites[0][0];
		case 7:
			return Score.SPRITE;
		default:
			return new Sprite(tileSize, tileSize);
		}
	}