public void HandleInput()
	{
		if(mLastKeyDown	<= 0.1f)
		{
			return;
		}
		
		if(mGame.IsKeyPressed('d'))
			Field.MoveActiveBlock(32, 0);
		
		else if(mGame.IsKeyPressed('a'))
			Field.MoveActiveBlock(-32, 0);
		else if(mGame.IsKeyPressed('s'))
			Field.DropActiveBlock();
		else if(mGame.IsKeyPressed('1'))
			Field.SetActiveBlockType(1);
		else if(mGame.IsKeyPressed('2'))
			Field.SetActiveBlockType(0);
		
		else if(mGame.IsKeyPressed('r'))
			Field.RotateActiveBlock();
	}