San Fransico
Measur3D is looking for a physical simulation programer.  Our team is actively seeking an experienced Physical Simulation Programer to be the first hire for our Fabric Simulation Team.  The Programmer will be responsible for implementing a production version of a high performance fabric model described in paper1 (<a href="http://graphics.berkeley.edu/papers/Wang-DDE-2011-08/Wang-DDE-2011-08.pdf" >http://graphics.berkeley.edu/papers/Wang-DDE-2011-08/Wang-DD...</a>) &#38; paper2 (<a href="http://graphics.berkeley.edu/papers/Narain-AAR-2012-11/Narain-AAR-2012-11.pdf" >http://graphics.berkeley.edu/papers/Narain-AAR-2012-11/Narai...</a>).  You will be starting with a 'research code' implementation of the fabric model and be directly working with the people who created the model.  The fabric simulation will be implemented in C++ and must be reliable and performant.  The candidate will have strong C++ (or C) experience as well as a strong math background.  Ideally, the candidate will have experience with physical simulation and graphics algorithms.  Because the person who created model is on member of our team, we believe a candiate who loves to code and has a strong math background can be highly successful in this role.
Responsibilities:
Implement physics based fabric simulation in C++ 
Interact with team to design improvements and optimizations to the current model
Required Skills: 
C++ or C experience and knowledge of object oriented programing - show via previous success in a large project.
Strong Math background - at the level of BS in Math, Applied Math, or Physics - must be comfortably implementing algorithms. 
Strong Linux development experience: git, gdb, ldd, cmake/make, vim/emacs etc.
Discipline and determination to resolve complex problems, reformat code, debug, and optimize.
Enjoys working with smart people on detailed technical problems.
Desired Skills: 
Experience with Numerical methods, OpenMP, SSE.
Interested?  Send us a note: hiring.m3d &#60;at&#62; gmail.com