Theatre.js | Onsite &amp; REMOTE (We're in Berlin &amp; Helsinki) | VISA | Full-Time | <a href="
Tags: Design tools, HCI, PL, Visual programming, Procedural design, Constraint solving, Graphics programming, Animation, React, TypeScript, Node.js, Rust, SwiftUI
We are building a design/development environment that:
- Empowers designers to create dynamic graphics, with motion and behaviors, to design web/mobile apps, visualizations, generative art, explorable explanations, XR content, and more.
- Helps developers by doing away with the design-to-code conversion step.
Our long-term goal is to evolve this into a collaboration environment not just for designers and developers, but scientists, journalists, and even end-users. We often say that we aim to blur the line between designer/developer, author/consumer, and artist/scientist.
Our inspiration comes from the work of Ivan Sutherland, Seymour Papert, Bret Victor, and others.
Positions:
- Principal software engineer / CTO: You'll be leading a small team of senior and junior developers, through rapid product iteration, and ambitious, one-of-a-kind technical challenges. Current challenges range from a real-time multiplayer editing environment with branching history, to a high-performance graphics/animation engine for web and mobile.
- UI/UX designer: You'll be joining two HCI researchers, elevating their designs with great UX and gorgeous aesthetics. You will be designing a tool for power users,
(If you don't fit the above profiles, but this stuff is your cup of tea, then reach out anyway. While we don't have internships or junior positions open yet, it's likely that we will in a few months.)
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Note that this is an early-stage startup and we're in the middle of raising our first round. You'll be part of the core team of 6, with all the excitement/responsibility/growth that entails :)
Reach out with a paragraph or two about yourself, and how you see our work relevant to your interests.
REDACTED_EMAIL