very very spaceship | backend engineers, client (Unity) engineers | Seattle, WA | ONSITE, FULL-TIME | <a href="
VVS is an indie game studio based out of the Fremont neighborhood in Seattle, founded by the creator of the BAFTA award-winning game, 'Never Alone'. We're currently about 15 folks, privately funded, and have a history of working with partners like Google, Microsoft and others. We're currently in pre-production on a multi-year mobile title with a major publisher.
We tend to work on projects where pioneering technologies intersect shared game experiences. We take great care when choosing our partners, the projects we focus on and the audiences we develop with.  We're adept at collaboration which leads to authentic and novel experiences that add whimsy and joy to the world. Everyone in the studio identifies as a maker, with skills and interests outside of game development. We're an eclectic crew and love to share our passions with each other and the world. Week to week, you'll find us hacking around with 3D printing, modular synths, D&amp;D campaigns, model building, electronics, Ukrainian egg dying, building custom Gashapon capsule stations (<a href="), resin casting and more.
We value our creativity and love to learn and grow, so we hold quarterly game jams to keep our skills sharp. Sometimes we even release the games we make during the jam: <a href=".
On the engineering side, we prefer generalists. People with a little bit of knowledge in a wide breadth of areas and who are comfortable not always having the answers, but excited to find them.
If you're interested to work on projects worth making, with people that are worth making them with, drop me an email at REDACTED_EMAILil and I'll do my best to answer any questions and provide more detail on the magic that's happening here. Thanks!