name
stringlengths 1
56
| text
stringlengths 52
1.17k
|
---|---|
Metaverse | Card Type: Trap
Archetypes:
Type: Normal
Effect:
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
|
Blue-Eyes Alternative White Dragon | Card Type: Monster
Archetypes: -Eyes Dragon, Blue-Eyes
Attribute: LIGHT
Types: Dragon, Effect
Level: 8
ATK: 3000
DEF: 3000
Monster Effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while on the field or in the GY. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.
|
Pharaonic Guardian Sphinx | Card Type: Monster
Archetypes: Guardian, sphinx
Attribute: EARTH
Types: Rock, Effect
Level: 8
ATK: 2300
DEF: 2300
Monster Effect:
Once per turn: You can change this card to face-down Defense Position. You can only use each of the following effects of "Pharaonic Guardian Sphinx" once per turn. If this card is Flip Summoned: Shuffle all monsters your opponent controls into the Deck. If this card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 Level 5 Rock monster from your hand or Deck in face-down Defense Position.
|
Spell Gear | Card Type: Spell
Archetypes:
Type: Normal
Effect:
Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.
|
Black Garden | Card Type: Spell
Archetypes:
Type: Field
Effect:
If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.
|
Izanagi | Card Type: Monster
Archetypes:
Attribute: WIND
Types: Fairy, Effect
Level: 6
ATK: 2200
DEF: 2200
Monster Effect:
You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated.
|
Zero-Day Blaster | Card Type: Trap
Archetypes:
Type: Normal
Effect:
Tribute 1 DARK Link Monster, then target cards on the field equal to its Link Rating; destroy them.
|
Skeletal Dragon Felgrand | Card Type: Monster
Archetypes: Felgrand, Zombie counterpart
Attribute: LIGHT
Types: Zombie, Synchro, Effect
Level: 8
ATK: 2800
DEF: 2800
Monster Effect:
1 Zombie Tuner + 1+ non-Tuner monstersIf this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.
|
Majestic Dragon | Card Type: Monster
Archetypes: Majestic
Attribute: LIGHT
Types: Dragon, Tuner, Effect
Level: 1
ATK: 0
DEF: 0
Monster Effect:
Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster.
|
Turret Warrior | Card Type: Monster
Archetypes: Warrior
Attribute: EARTH
Types: Warrior, Effect
Level: 5
ATK: 1200
DEF: 1200
Monster Effect:
You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster, and if you do, it gains ATK equal to the Tributed monster's original ATK.
|
Galatea, the Orcust Automaton | Card Type: Monster
Archetypes: Orcust
Attribute: DARK
Types: Machine, Link, Effect
Level: None
ATK: 1800
DEF: None
Monster Effect:
2 Effect Monsters, including an "Orcust" monsterThis linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
|
Achacha Chanbara | Card Type: Monster
Archetypes:
Attribute: FIRE
Types: Warrior, Effect
Level: 3
ATK: 1400
DEF: 1400
Monster Effect:
During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent.
|
Morphtronic Rusty Engine | Card Type: Spell
Archetypes: Morphtronic
Type: Equip
Effect:
Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK.
|
War-Lion Ritual | Card Type: Spell
Archetypes:
Type: Ritual
Effect:
This card is used to Ritual Summon "Super War-Lion". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.
|
Whiptail Crow | Card Type: Monster
Archetypes:
Attribute: DARK
Types: Fiend, Normal
Level: 4
ATK: 1650
DEF: 1650
Monster Effect:
Attacks from the skies with a whip-like tail.
|
Good Goblin Housekeeping | Card Type: Trap
Archetypes: Goblin
Type: Normal
Effect:
Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.
|
House Dragonmaid | Card Type: Monster
Archetypes: Dragonmaid
Attribute: LIGHT
Types: Dragon, Fusion, Effect
Level: 9
ATK: 3000
DEF: 3000
Monster Effect:
1 "Dragonmaid" monster + 1 Dragon monsterOnce per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
|
Ally of Justice Omni-Weapon | Card Type: Monster
Archetypes: Ally of Justice
Attribute: DARK
Types: Machine, Effect
Level: 5
ATK: 2200
DEF: 2200
Monster Effect:
If this card destroys a LIGHT monster by battle and sends it to the GY: Draw 1 card, then if you drew a Level 4 or lower DARK monster, you can reveal that card and Special Summon it.
|
Hieratic Dragon of Nebthet | Card Type: Monster
Archetypes: Hieratic
Attribute: LIGHT
Types: Dragon, Effect
Level: 5
ATK: 2000
DEF: 2000
Monster Effect:
You can Special Summon this card (from your hand) by Tributing 1 "Hieratic" monster. Once per turn: You can Tribute 1 "Hieratic" monster, except this card, from your hand or your side of the field, to target 1 monster your opponent controls; destroy that target. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.
|
Changshi the Spiridao | Card Type: Monster
Archetypes:
Attribute: DARK
Types: Zombie, Effect
Level: 6
ATK: 2000
DEF: 2000
Monster Effect:
During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.
|
Stealth Bird | Card Type: Monster
Archetypes:
Attribute: DARK
Types: Winged Beast, Effect
Level: 3
ATK: 700
DEF: 700
Monster Effect:
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.
|
The First Darklord | Card Type: Monster
Archetypes: Darklord
Attribute: DARK
Types: Fairy, Fusion, Effect
Level: 12
ATK: 4000
DEF: 4000
Monster Effect:
3 DARK Fairy monstersYour opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn.● If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls.● During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.
|
Scrubbed Raid | Card Type: Trap
Archetypes:
Type: Continuous
Effect:
During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase.
|
Doshin @Ignister | Card Type: Monster
Archetypes: @Ignister
Attribute: EARTH
Types: Cyberse, Effect
Level: 1
ATK: 100
DEF: 100
Monster Effect:
If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 "A.I. Love Fusion" from your Deck to your hand. You can only use each effect of "Doshin @Ignister" once per turn.
|
Holograh | Card Type: Monster
Archetypes:
Attribute: EARTH
Types: Machine
Level: 3
ATK: 1100
DEF: 1100
Monster Effect:
This machine generates illusions that leave an enemy wide open to attacks.
|
Xyz Tribalrivals | Card Type: Trap
Archetypes: Xyz
Type: Continuous
Effect:
Face-up Xyz Monsters on the field with 2 or more materials cannot be destroyed by card effects. After damage calculation, if your Xyz Monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: Destroy that opponent's monster. That Xyz Monster must have 2 or more materials attached to activate and to resolve this effect.
|
Grandtusk Dragon | Card Type: Monster
Archetypes:
Attribute: EARTH
Types: Dragon, Effect
Level: 8
ATK: 1400
DEF: 1400
Monster Effect:
If this card is Normal or Special Summoned: You can target up to 2 other cards on the field; destroy them, and if you do, this card gains 600 ATK for each card destroyed. You can only use this effect of "Grandtusk Dragon" once per turn.
|
Flame Manipulator | Card Type: Monster
Archetypes:
Attribute: FIRE
Types: Spellcaster, Normal
Level: 3
ATK: 900
DEF: 900
Monster Effect:
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
|
Fire Ant Ascator | Card Type: Monster
Archetypes: Inca
Attribute: EARTH
Types: Insect, Tuner, Effect
Level: 3
ATK: 700
DEF: 700
Monster Effect:
When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn.
|
Zoodiac Broadbull | Card Type: Monster
Archetypes: Zoodiac
Attribute: EARTH
Types: Beast-Warrior, Xyz, Effect
Level: None
ATK: ?
DEF: ?
Monster Effect:
2 Level 4 monstersOnce per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster, that can be Normal Summoned/Set, from your Deck to your hand.
|
Gouki Tagpartner | Card Type: Monster
Archetypes: Gouki
Attribute: EARTH
Types: Warrior, Effect
Level: 5
ATK: 1700
DEF: 1700
Monster Effect:
If this card is sent to the GY as Link Material for the Link Summon of a "Gouki" monster: You can have that "Gouki" Link Monster gain 1000 ATK until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Gouki" Spell in your GY; shuffle it into the Deck.
|
Chewbone Jr. Token | Card Type: Monster
Archetypes:
Attribute: EARTH
Types: Zombie, Normal
Level: 1
ATK: 100
DEF: 100
Monster Effect:
|
A Major Upset | Card Type: Trap
Archetypes:
Type: Normal
Effect:
Tribute 1 face-up Attack Position Level 2 or lower monster; return all Level 7 or higher Special Summoned monsters to the hand.
|
Earthshaker | Card Type: Trap
Archetypes:
Type: Normal
Effect:
Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.
|
Igknight Reload | Card Type: Spell
Archetypes: Igknight
Type: Quick-Play
Effect:
Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 "Igknight Reload" per turn.
|
Thousand-Eyes Jellyfish | Card Type: Monster
Archetypes:
Attribute: WATER
Types: Fish, Effect
Level: 5
ATK: 300
DEF: 300
Monster Effect:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Ocean's Keeper". Your opponent must play with their hand revealed.
|
Hermit of Prophecy | Card Type: Monster
Archetypes: Prophecy
Attribute: EARTH
Types: Spellcaster, Effect
Level: 3
ATK: 1200
DEF: 1200
Monster Effect:
Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300.
|
Divine Sword - Phoenix Blade | Card Type: Spell
Archetypes:
Type: Equip
Effect:
Equip only to a Warrior monster. It gains 300 ATK. During your Main Phase, if this card is in your GY: You can banish 2 Warrior monsters from your GY; add this card to your hand.
|
Predaplant Flytrap | Card Type: Monster
Archetypes: Predap, Predaplant
Attribute: DARK
Types: Plant, Effect
Level: 2
ATK: 400
DEF: 400
Monster Effect:
Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster.
|
Ebon High Magician | Card Type: Monster
Archetypes: Prophecy
Attribute: DARK
Types: Spellcaster, Xyz, Effect
Level: None
ATK: 2300
DEF: 2300
Monster Effect:
2 Level 7 Spellcaster monstersWhile this card has material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the GY, or if this Xyz Summoned card you control is sent to your GY by an opponent's card effect: You can Special Summon 1 DARK Spellcaster monster from your hand or Deck, then you can destroy 1 card on the field.
|
Darklord Nasten | Card Type: Monster
Archetypes: Darklord
Attribute: DARK
Types: Fairy, Effect
Level: 7
ATK: 2600
DEF: 2600
Monster Effect:
You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.
|
Pegasus Wing | Card Type: Spell
Archetypes:
Type: Normal
Effect:
If you have a Union monster in your GY: Target any number of "Valkyrie" monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved.
|
Backup Soldier | Card Type: Trap
Archetypes:
Type: Normal
Effect:
While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.
|
T.G. Catapult Dragon | Card Type: Monster
Archetypes: T.G.
Attribute: EARTH
Types: Dragon, Effect
Level: 2
ATK: 900
DEF: 900
Monster Effect:
Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.
|
Predaplanning | Card Type: Trap
Archetypes: Predap
Type: Normal
Effect:
Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn.
|
Evilswarm Bahamut | Card Type: Monster
Archetypes: lswarm
Attribute: DARK
Types: Dragon, Xyz, Effect
Level: None
ATK: 2350
DEF: 2350
Monster Effect:
2 Level 4 "lswarm" monstersOnce per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.
|
Gate Guardian | Card Type: Monster
Archetypes: Gate Guardian, Guardian
Attribute: DARK
Types: Warrior, Effect
Level: 11
ATK: 3750
DEF: 3750
Monster Effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".
|
Level Conversion Lab | Card Type: Trap
Archetypes:
Type: Normal
Effect:
Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the end of this turn.
|
Chrysalis Larva | Card Type: Monster
Archetypes: Chrysalis
Attribute: FIRE
Types: Insect, Effect
Level: 2
ATK: 300
DEF: 300
Monster Effect:
You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck.
|
Performapal Gold Fang | Card Type: Monster
Archetypes: Performapal
Attribute: LIGHT
Types: Beast, Pendulum, Effect
Level: 4
ATK: 1800
DEF: 1800
Scale: 3.0
Pendulum Effect: Pendulum Effect
Once per turn, if your "Performapal" monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
Monster Effect: Monster Effect
If this card is Normal or Special Summoned: All "Performapal" monsters you currently control gain 200 ATK until the end of this turn.
|
Super Quantal Mech Beast Grampulse | Card Type: Monster
Archetypes: Super Quant, Super Quantal Mech Beast
Attribute: WATER
Types: Machine, Xyz, Effect
Level: None
ATK: 1800
DEF: 1800
Monster Effect:
2 Level 3 monstersCannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
|
Mikanko Kagura | Card Type: Spell
Archetypes: Mikanko
Type: Ritual
Effect:
This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect.● Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed.You can only activate 1 "Mikanko Kagura" per turn.
|
Wynn the Wind Charmer, Verdant | Card Type: Monster
Archetypes: Charmer, Familiar-Possessed, Possessed
Attribute: WIND
Types: Spellcaster, Link, Effect
Level: None
ATK: 1850
DEF: None
Monster Effect:
2 monsters, including a WIND monster(This card is always treated as a "Familiar-Possessed" card.)You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
|
Solar Wind Jammer | Card Type: Monster
Archetypes:
Attribute: LIGHT
Types: Machine, Effect
Level: 5
ATK: 800
DEF: 800
Monster Effect:
If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 "Solar Wind Jammer" on the field.
|
Secret Password | Card Type: Spell
Archetypes:
Type: Normal
Effect:
Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.
|
A Hero Emerges | Card Type: Trap
Archetypes:
Type: Normal
Effect:
When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY.
|
Cupid Dunk | Card Type: Monster
Archetypes: Cupid
Attribute: LIGHT
Types: Fairy, Effect
Level: 4
ATK: 1800
DEF: 1800
Monster Effect:
Cannot be destroyed by battle with a monster, unless that monster has a higher Level. Once per turn, during your Standby Phase: You can increase this card's Level by 1.
|
Number C96: Dark Storm | Card Type: Monster
Archetypes: Number, Number, Number C, Chaos
Attribute: DARK
Types: Fiend, Xyz, Effect
Level: None
ATK: 1000
DEF: 1000
Monster Effect:
4 Level 3 DARK monstersThis card cannot be destroyed by battle, also all battle damage you take from battles involving this card is also inflicted to your opponent. If this card has "Number 96: Dark Mist" as an Xyz Material, it gains this effect.● Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; the ATK of the opponent's monster becomes 0, and if it does, this card gains ATK equal to the original ATK of the opponent's monster.
|
Artifact Durendal | Card Type: Monster
Archetypes: Artifact
Attribute: LIGHT
Types: Fairy, Xyz, Effect
Level: None
ATK: 2400
DEF: 2400
Monster Effect:
2 Level 5 monstersOnce per turn (Quick Effect): You can activate 1 of these effects.● When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated: You can detach 1 material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls".● You can detach 1 material from this card; each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck.
|
Wattlemur | Card Type: Monster
Archetypes: Watt
Attribute: LIGHT
Types: Thunder, Effect
Level: 2
ATK: 800
DEF: 800
Monster Effect:
If this card in its owner's possession is destroyed by your opponent's card (either by battle or by card effect): Your opponent cannot conduct their Battle Phase during their next turn.
|
Koa'ki Meiru Drago | Card Type: Monster
Archetypes: Koa'ki Meiru
Attribute: WIND
Types: Dragon, Effect
Level: 4
ATK: 1900
DEF: 1900
Monster Effect:
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Dragon monster in your hand. Neither player can Special Summon LIGHT or DARK monsters.
|
Hi-Speed Re-Level | Card Type: Spell
Archetypes:
Type: Normal
Effect:
Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500.
|
Tellarknight Genesis | Card Type: Spell
Archetypes: tellarknight
Type: Quick-Play
Effect:
Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control.
|
Superheavy Samurai Steam Train King | Card Type: Monster
Archetypes: Superheavy Samurai
Attribute: EARTH
Types: Machine, Synchro, Effect
Level: 12
ATK: 2000
DEF: 2000
Monster Effect:
1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monstersThis card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished.
|
Mystic Potato | Card Type: Monster
Archetypes: Attribute Summoner
Attribute: DARK
Types: Plant, Effect
Level: 4
ATK: 1400
DEF: 1400
Monster Effect:
If this card on the field is destroyed by card effect and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in Attack Position, except "Mystic Potato".
|
Blackwing - Boreastorm the Wicked Wind | Card Type: Monster
Archetypes: Blackwing
Attribute: DARK
Types: Winged Beast, Synchro, Tuner, Effect
Level: 6
ATK: 2400
DEF: 2400
Monster Effect:
1 DARK Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can send 1 "Blackwing" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's. When this card destroys a monster by battle and sends it to the GY: You can banish 1 "Blackwing" monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position. You can only use each effect of "Blackwing - Boreastorm the Wicked Wind" once per turn.
|
Hero Ring | Card Type: Trap
Archetypes:
Type: Normal
Effect:
Target 1 Warrior monster on the field with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack the equipped monster.
|
Askaan, the Bicorned Ghoti | Card Type: Monster
Archetypes: Ghoti
Attribute: WATER
Types: Fish, Synchro, Effect
Level: 8
ATK: 2700
DEF: 2700
Monster Effect:
1 Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.
|
Guardragon Shield | Card Type: Spell
Archetypes: Guardragon
Type: Field
Effect:
You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. You can only use this effect of "Guardragon Shield" once per turn. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead.
|
Damage Gate | Card Type: Trap
Archetypes:
Type: Normal
Effect:
When you take battle damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target.
|
Respect Play | Card Type: Trap
Archetypes:
Type: Continuous
Effect:
During their respective turns, each player must show their opponent their hand.
|
Half Counter | Card Type: Trap
Archetypes: Counter
Type: Normal
Effect:
During damage calculation, if a monster you control is being attacked: Target that monster you control; that target gains ATK equal to half the original ATK of the attacking monster, until the end of this turn.
|
1st Movement Solo | Card Type: Spell
Archetypes:
Type: Normal
Effect:
If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters.
|
Card Shuffle | Card Type: Spell
Archetypes:
Type: Continuous
Effect:
Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn.
|
Vivid Knight | Card Type: Monster
Archetypes:
Attribute: LIGHT
Types: Beast-Warrior, Effect
Level: 4
ATK: 1700
DEF: 1700
Monster Effect:
During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand.
|
Super Quantal Alphan Spike | Card Type: Spell
Archetypes: Super Quant
Type: Normal
Effect:
If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck.
|
Metaion, the Timelord | Card Type: Monster
Archetypes: Timelord
Attribute: FIRE
Types: Fairy, Effect
Level: 10
ATK: 0
DEF: 0
Monster Effect:
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
|
Haunted Token | Card Type: Monster
Archetypes:
Attribute: DARK
Types: Zombie, Normal
Level: ?
ATK: 0
DEF: 0
Monster Effect:
|
Catapult Turtle | Card Type: Monster
Archetypes:
Attribute: WATER
Types: Aqua, Effect
Level: 5
ATK: 1000
DEF: 1000
Monster Effect:
Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
|
Time Thief Hack | Card Type: Spell
Archetypes: Time Thief
Type: Continuous
Effect:
During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of "Time Thief Hack" once per turn.
|
Armored Xyz | Card Type: Spell
Archetypes: Xyz
Type: Normal
Effect:
Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from the GY to that other monster on the field as an Equip Spell with these effects.● The equipped monster's ATK becomes this card's.● The equipped monster's Attribute is also treated as this card's.● If the equipped monster attacked, at the end of the Damage Step: You can send this card to the GY; the monster it was equipped to can make a second attack in a row.
|
Reptilianne Hydra | Card Type: Monster
Archetypes: Reptilianne
Attribute: DARK
Types: Reptile, Synchro, Effect
Level: 6
ATK: 2100
DEF: 2100
Monster Effect:
1 "Reptilianne" Tuner + 1+ non-Tuner monstersIf this card is Synchro Summoned: Destroy as many monsters your opponent controls with 0 ATK as possible, and if you do, draw 1 card for each monster destroyed.
|
Trakodon | Card Type: Monster
Archetypes:
Attribute: EARTH
Types: Dinosaur
Level: 3
ATK: 1300
DEF: 1300
Monster Effect:
A tiger-striped dragon that is often seen racing across the wasteland at tremendous speeds.
|
Battlin' Boxer Counterpunch | Card Type: Monster
Archetypes: Counter, Battlin' Boxer
Attribute: FIRE
Types: Warrior, Effect
Level: 3
ATK: 0
DEF: 0
Monster Effect:
During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the end of this turn. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn.
|
Nightmare Archfiend Token | Card Type: Monster
Archetypes: Archfiend
Attribute: DARK
Types: Fiend, Normal
Level: 6
ATK: 2000
DEF: 2000
Monster Effect:
|
Noble Knight Medraut | Card Type: Monster
Archetypes: Noble Knight
Attribute: LIGHT
Types: Warrior, Effect
Level: 4
ATK: 1700
DEF: 1700
Monster Effect:
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell, this card becomes an Effect Monster with this effect.● This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell you control.
|
Dogmatika Ecclesia, the Virtuous | Card Type: Monster
Archetypes: Dogmatika
Attribute: LIGHT
Types: Spellcaster, Effect
Level: 4
ATK: 1500
DEF: 1500
Monster Effect:
Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
|
R-Genex Magma | Card Type: Monster
Archetypes: Genex, R-Genex
Attribute: FIRE
Types: Pyro, Effect
Level: 3
ATK: 1000
DEF: 1000
Monster Effect:
When this card is Normal Summoned, you can add 1 Level 2 "R-Genex" monster from your Deck to your hand.
|
Spell Recycler | Card Type: Monster
Archetypes:
Attribute: DARK
Types: Spellcaster, Effect
Level: 1
ATK: 0
DEF: 0
Monster Effect:
When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target 1 Spell Card in your Graveyard; send the top card of your Deck to the Graveyard, and if you do, return the target to the bottom of your Deck.
|
Elemental HERO Solid Soldier | Card Type: Monster
Archetypes: HERO, Elemental HERO
Attribute: EARTH
Types: Warrior, Effect
Level: 4
ATK: 1300
DEF: 1300
Monster Effect:
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.
|
Witchcrafter Creation | Card Type: Spell
Archetypes: Witchcrafter
Type: Normal
Effect:
Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.
|
Bee List Soldier | Card Type: Monster
Archetypes:
Attribute: WIND
Types: Insect, Effect
Level: 1
ATK: 500
DEF: 500
Monster Effect:
You can Tribute this card and 1 face-up Insect monster, except "Bee List Soldier"; draw 2 cards.
|
Dragonic Diagram | Card Type: Spell
Archetypes:
Type: Field
Effect:
All "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.
|
S-Force Chase | Card Type: Trap
Archetypes: S-Force
Type: Normal
Effect:
Target face-up cards your opponent controls, up to the number of "S-Force" monsters you control with different names; return them to the hand. If a "S-Force" monster you control would banish a card(s) from your hand to activate its effect, you can banish this card from your GY instead. You can only use each effect of "S-Force Chase" once per turn.
|
Tsuchigumo, the Poisonous Mayakashi | Card Type: Monster
Archetypes: Mayakashi
Attribute: EARTH
Types: Zombie, Synchro, Effect
Level: 5
ATK: 2000
DEF: 2000
Monster Effect:
1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn.● If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.● If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY.
|
Pestilence | Card Type: Spell
Archetypes:
Type: Equip
Effect:
Equip only to a Warrior-Type, Beast-Warrior-Type, or Spellcaster-Type monster. Its ATK becomes 0. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.
|
Hypnosister | Card Type: Monster
Archetypes:
Attribute: WIND
Types: Psychic, Effect
Level: 4
ATK: 1300
DEF: 1300
Monster Effect:
This card gains effects based on the total number of cards in both players' Pendulum Zones.● 1 or more: This card gains 800 ATK and DEF.● 2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.● 3 or more: Monsters your opponent controls must attack this card, if able.● 4: If this card destroys a monster by battle or by its own effect: Draw 1 card.
|
Shiranui Sunsaga | Card Type: Monster
Archetypes: Shiranui
Attribute: FIRE
Types: Zombie, Synchro, Effect
Level: 10
ATK: 3500
DEF: 3500
Monster Effect:
1 Zombie Tuner + 1+ non-Tuner Zombie monstersIf this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.
|
Rapid Warrior | Card Type: Monster
Archetypes: Warrior
Attribute: WIND
Types: Warrior, Effect
Level: 4
ATK: 1200
DEF: 1200
Monster Effect:
During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn you activate this effect.
|
Aquarium Lighting | Card Type: Spell
Archetypes: Aquarium
Type: Continuous
Effect:
If an "Aquaactress" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK/DEF each become double its current ATK/DEF during that damage calculation only. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters. You can only control 1 "Aquarium Lighting".
|