func SettingsSet(kickDups bool, name string, deleteOnLeave bool, sqlFeat bool, remMe bool, multiConn bool, maxConns uint8) {
	if !serverStarted {
		kickOnLogin = kickDups
		serverName = name
		sqlFeatures = sqlFeat
		rememberMe = remMe
		multiConnect = multiConn
		maxUserConns = maxConns
		deleteRoomOnLeave = deleteOnLeave
	}
}
SettingsSet is for Gopher Game Server internal mechanics only.
package core
import (
	"github.com/hewiefreeman/GopherGameServer/helpers"
)
var (
	serverStarted bool
	serverPaused  bool
	serverName        string
	kickOnLogin       bool
	sqlFeatures       bool
	rememberMe        bool
	multiConnect      bool
	maxUserConns      uint8
	deleteRoomOnLeave bool = true
)
type RoomRecoveryState struct {
	T string                  
	P bool                    
	O string                  
	M int                     
	I []string                
	V map[string]interface{}  
}
func SetServerStarted(val bool) {
	if !serverStarted {
		serverStarted = val
	}
}