func (i *Item) Position() uint16 {
	return uint16(i.InventoryToken & 0xFFFF)
}
Position gets the position of the item in an inventory
package steamapi
import (
	"fmt"
	"net/url"
	"strconv"
)
type playerItemsJSON struct {
	Result Inventory
}
type Inventory struct {
	Status        uint
	BackpackSlots int `json:"num_backpack_slots"`
	Items         []Item
}
type Item struct {
	ID                uint64
	OriginalID        uint64 `json:"original_id"`
	Defindex          uint32
	Level             int
	Quantity          int
	Origin            int
	Untradeable       bool   `json:"flag_cannot_trade,omitempty"`
	Uncraftable       bool   `json:"flag_cannot_craft,omitempty"`
	InventoryToken    uint32 `json:"inventory"`
	Quality           int
	CustomName        string      `json:"custom_name,omitempty"`
	CustomDescription string      `json:"custom_description,omitempty"`
	Attributes        []Attribute `json:",omitempty"`
	Equipped          []EquipInfo `json:",omitempty"`
}