func (g *glyphInfo) asKey() string {
	return string(g.val) + fmt.Sprintf("%d", g.col) + fmt.Sprintf("%d", int(g.style))
}
asKey pretty prints the glpyhInfo
package strife
import (
	"fmt"
	"github.com/veandco/go-sdl2/sdl"
	ttf "github.com/veandco/go-sdl2/ttf"
)
var fontLoaderInitialized = false
type fontStyle int
const (
	plain fontStyle = iota
	underline
	bold
	strike
)
type glyph struct {
	tex *sdl.Texture
	dim []int32
}
type glyphInfo struct {
	val   rune
	col   uint32
	style fontStyle
}