func Title(t string) Option {
	return func() error {
		internal.Title = t
		if internal.Running {
			internal.SetWindowTitle(internal.Title)
		}
		return nil
	}
}
//////////////////////////////////////////////////////////////////////////////
Title sets the title of the game.
package cozely
import (
	"errors"
	"github.com/cozely/cozely/internal"
)
type Option = func() error
func Configure(c ...Option) error {
	for _, f := range c {
		err := f()
		if err != nil {
			return nil
		}
	}
	return nil
}