func (a *AffineMatrix) RotateY() float64 {
	return float64(a.am.ry)
}
RotateY returns the RY value
package gmagick
import "C"
type AffineMatrix struct {
	am C.AffineMatrix
}
func (a *AffineMatrix) ptr() *C.AffineMatrix {
	return &(a.am)
}
func (a *AffineMatrix) TranslateX() float64 {
	return float64(a.am.tx)
}
func (a *AffineMatrix) SetTranslateX(val float64) {
	a.am.tx = C.double(val)
}
func (a *AffineMatrix) TranslateY() float64 {
	return float64(a.am.ty)
}
func (a *AffineMatrix) SetTranslateY(val float64) {
	a.am.ty = C.double(val)
}
func (a *AffineMatrix) RotateX() float64 {
	return float64(a.am.rx)
}
func (a *AffineMatrix) SetRotateX(val float64) {
	a.am.rx = C.double(val)
}