func (p *Player) EntityID() int32 {
	return p.entityID
}
EntityID get player's entity ID.
package gomcbot
import (
	"bytes"
	"fmt"
	pk "github.com/Tnze/gomcbot/packet"
	"math"
	"time"
)
type Player struct {
	entityID int32
	UUID     [2]int64  
	X, Y, Z    float64
	Yaw, Pitch float32
	OnGround   bool
	HeldItem  int  
	Inventory []Solt
	Health         float32  
	Food           int32    
	FoodSaturation float32  
}