func SVG(width, height int) (Renderer, error) {
	buffer := bytes.NewBuffer([]byte{})
	canvas := newCanvas(buffer)
	canvas.Start(width, height)
	return &vectorRenderer{
		b:   buffer,
		c:   canvas,
		s:   &Style{},
		p:   []string{},
		dpi: DefaultDPI,
	}, nil
}
SVG returns a new png/raster renderer.
package chart
import (
	"bytes"
	"fmt"
	"io"
	"math"
	"strings"
	"golang.org/x/image/font"
	"github.com/golang/freetype/truetype"
	"github.com/wcharczuk/go-chart/drawing"
)