func (in *GameServerBuild) DeepCopy() *GameServerBuild {
	if in == nil {
		return nil
	}
	out := new(GameServerBuild)
	in.DeepCopyInto(out)
	return out
}
DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerBuild.
package v1alpha1
import (
	runtime "k8s.io/apimachinery/pkg/runtime"
)
func (in *BuildMetadataItem) DeepCopyInto(out *BuildMetadataItem) {
	*out = *in
}
func (in *BuildMetadataItem) DeepCopy() *BuildMetadataItem {
	if in == nil {
		return nil
	}
	out := new(BuildMetadataItem)
	in.DeepCopyInto(out)
	return out
}
func (in *GameServer) DeepCopyInto(out *GameServer) {
	*out = *in
	out.TypeMeta = in.TypeMeta
	in.ObjectMeta.DeepCopyInto(&out.ObjectMeta)
	in.Spec.DeepCopyInto(&out.Spec)
	in.Status.DeepCopyInto(&out.Status)
}
func (in *GameServer) DeepCopy() *GameServer {
	if in == nil {
		return nil
	}
	out := new(GameServer)
	in.DeepCopyInto(out)
	return out
}
func (in *GameServer) DeepCopyObject() runtime.Object {
	if c := in.DeepCopy(); c != nil {
		return c
	}
	return nil
}
func (in *GameServerBuild) DeepCopyInto(out *GameServerBuild) {
	*out = *in
	out.TypeMeta = in.TypeMeta
	in.ObjectMeta.DeepCopyInto(&out.ObjectMeta)
	in.Spec.DeepCopyInto(&out.Spec)
	out.Status = in.Status
}