func (c *Conn) KillUnitContext(ctx context.Context, name string, signal int32) {
	c.KillUnitWithTarget(ctx, name, All, signal)
}
KillUnitContext takes the unit name and a UNIX signal number to send.
All of the unit's processes are killed.
package dbus
import (
	"context"
	"errors"
	"fmt"
	"path"
	"strconv"
	"github.com/godbus/dbus/v5"
)
type Who string
const (
	All Who = "all"
	Main Who = "main"
	Control Who = "control"
)
func (c *Conn) jobComplete(signal *dbus.Signal) {
	var id uint32
	var job dbus.ObjectPath
	var unit string
	var result string
	dbus.Store(signal.Body, &id, &job, &unit, &result)
	c.jobListener.Lock()
	out, ok := c.jobListener.jobs[job]
	if ok {
		out <- result
		delete(c.jobListener.jobs, job)
	}
	c.jobListener.Unlock()
}
func (c *Conn) startJob(ctx context.Context, ch chan<- string, job string, args ...interface{}) (int, error) {
	if ch != nil {
		c.jobListener.Lock()
		defer c.jobListener.Unlock()
	}
	var p dbus.ObjectPath
	err := c.sysobj.CallWithContext(ctx, job, 0, args...).Store(&p)
	if err != nil {
		return 0, err
	}
	if ch != nil {
		c.jobListener.jobs[p] = ch
	}
	jobID, _ := strconv.Atoi(path.Base(string(p)))
	return jobID, nil
}
func (c *Conn) StartUnit(name string, mode string, ch chan<- string) (int, error) {
	return c.StartUnitContext(context.Background(), name, mode, ch)
}
func (c *Conn) StartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
	return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.StartUnit", name, mode)
}
func (c *Conn) StopUnit(name string, mode string, ch chan<- string) (int, error) {
	return c.StopUnitContext(context.Background(), name, mode, ch)
}
func (c *Conn) StopUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
	return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.StopUnit", name, mode)
}
func (c *Conn) ReloadUnit(name string, mode string, ch chan<- string) (int, error) {
	return c.ReloadUnitContext(context.Background(), name, mode, ch)
}
func (c *Conn) ReloadUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
	return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.ReloadUnit", name, mode)
}
func (c *Conn) RestartUnit(name string, mode string, ch chan<- string) (int, error) {
	return c.RestartUnitContext(context.Background(), name, mode, ch)
}
func (c *Conn) RestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
	return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.RestartUnit", name, mode)
}
func (c *Conn) TryRestartUnit(name string, mode string, ch chan<- string) (int, error) {
	return c.TryRestartUnitContext(context.Background(), name, mode, ch)
}
func (c *Conn) TryRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
	return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.TryRestartUnit", name, mode)
}
func (c *Conn) ReloadOrRestartUnit(name string, mode string, ch chan<- string) (int, error) {
	return c.ReloadOrRestartUnitContext(context.Background(), name, mode, ch)
}
func (c *Conn) ReloadOrRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
	return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.ReloadOrRestartUnit", name, mode)
}
func (c *Conn) ReloadOrTryRestartUnit(name string, mode string, ch chan<- string) (int, error) {
	return c.ReloadOrTryRestartUnitContext(context.Background(), name, mode, ch)
}
func (c *Conn) ReloadOrTryRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
	return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.ReloadOrTryRestartUnit", name, mode)
}
func (c *Conn) StartTransientUnit(name string, mode string, properties []Property, ch chan<- string) (int, error) {
	return c.StartTransientUnitContext(context.Background(), name, mode, properties, ch)
}
func (c *Conn) StartTransientUnitContext(ctx context.Context, name string, mode string, properties []Property, ch chan<- string) (int, error) {
	return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.StartTransientUnit", name, mode, properties, make([]PropertyCollection, 0))
}
func (c *Conn) KillUnit(name string, signal int32) {
	c.KillUnitContext(context.Background(), name, signal)
}