Colored Monsters

A toy dataset for unconditional image generation. It consists of 3 million renders of 3D monsters at a resolution of 256x256 pixels.

image/png

Method

  1. Randomly select 3 out of 27 monsters.
Monsters:
alien
alpaking
armabee
birb
blue_demon
bunny
cactoro
demon
dino
dragon_evolved
dragon
fish
frog
ghost
ghost_skull
glub_evolved
glub
goleling_evolved
goleling
monkroose
mushnub
mushroom_king
orc_skull
pigeon
squidle
tribale
yeti
  1. Randomly assign 1 of 9 colors to each of the selected monsters.
Colors (RGB):
[0.95, 0.22, 0.1]
[0.1, 0.93, 0.22]
[0.1, 0.21, 0.88]
[0.99, 0.62, 0.33]
[0.33, 0.63, 0.99]
[0.62, 0.33, 0.99]
[0.33, 0.58, 0.27]
[0.87, 0.21, 0.77]
[0.11, 0.91, 0.89]
  1. Randomly assign 1 of 5 rotations to each of the selected monsters.
Rotations (y-axis):
0
90
45
-45
-90
  1. Randomly select 1 of 3 light positions.
Light positions (xyz):
[1.0, 0.2, 1.0]
[-1.0, 1.0, 1.0]
[-1.0, 2.0, -3.0]
  1. Randomly select a light or dark environment.

  2. Render the scene using OpenGL and save the frame to a PNG.

  3. Compile raw PNGs into Apache Parquet files.

Acknowledgement

The 3D models used in this dataset were created by quaternius. They've published tons of great 3D assets under the CC0 license. Please consider supporting them if you find this dataset helpful.

Metadata

  • Image resolution: 256x256
  • Image encoding: PNG
  • Image count: 3,000,000
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