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Marvel's Spider-Man
Action-adventure
Marvel's Spider-Man is a 2018 action-adventure game developed by Insomniac Games and published by Sony Interactive Entertainment. Based on the Marvel Comics character Spider-Man, it tells an original narrative that is inspired by the long-running comic book mythology, while also drawing from various adaptations in other media. In the main story, the super-human crime lord Mister Negative orchestrates a plot to seize control of New York City's criminal underworld. When Mister Negative threatens to release a deadly virus, Spider-Man must confront him and protect the city while dealing with the personal problems of his civilian persona, Peter Parker. Gameplay is presented from the third-person perspective with a primary focus on Spider-Man's traversal and combat abilities. Spider-Man can freely move around New York City, interacting with characters, undertaking missions, and unlocking new gadgets and suits by progressing through the main story or completing tasks. Outside the story, the player is able to complete side missions to unlock additional content and collectible items. Combat focuses on chaining attacks together and using the environment and webs to incapacitate numerous foes while avoiding damage. Development of Marvel's Spider-Man, the first licensed game by Insomniac in its then-22-year history, began in 2014 and took approximately four years. Insomniac was given the choice of using any character from Marvel's catalog to work on; Spider-Man was chosen both for his appeal to the employees and the similarities in traversal gameplay to their previous game Sunset Overdrive (2014). The game design took inspiration from the history of Spider-Man across all media but Marvel Comics and Insomniac wanted to tell an original story that was not linked to an existing property, creating a unique universe (known as Earth-1048) that has since appeared in novels, merchandise, and comics. Marvel's Spider-Man was released for the PlayStation 4 on September 7, 2018. The game received praise for its narrative, characterization, combat, and web-swinging traversal mechanics, although some criticized its open-world design for lacking innovation. Marvel's Spider-Man received a number of accolades including being named as one of the best superhero games ever made. It became one of the fastest-selling games of the year and one of the best-selling PlayStation 4 games of all time. Insomniac supported the game extensively after launch, releasing a three-part story expansion titled The City That Never Sleeps and several new alternate costumes for Spider-Man. A remastered version of Marvel's Spider-Man, featuring all previously released downloadable content, was released for the PlayStation 5 in November 2020 and for Microsoft Windows in August 2022. The game's success launched the identically named video game series, beginning with Marvel's Spider-Man: Miles Morales, a spin-off focused on Spider-Man's protégé Miles Morales, in November 2020. A sequel, Marvel's Spider-Man 2, is scheduled for release in 2023. == Gameplay == Marvel's Spider-Man is an open-world action-adventure game set in the borough of Manhattan in a fictionalized version of modern-day New York City. It is presented from a third-person perspective showing the playable character and allowing the camera to be rotated freely around them. The primary playable character is the superhero Spider-Man, who can navigate the world by jumping, using his web shooters to fire webs that allow him to swing between buildings, running along walls and automatically vaulting over obstacles. The player can precisely aim webs to pull himself towards specific points. Physical objects are required to attach webs to for swinging, and momentum and speed of the swing can be controlled by releasing the web at specific points to gain height or move more quickly. The game features an optional fast travel system that uses the New York City Subway system.Combat is enacted using three buttons; one for dodging, one for physical strikes, and one for web-based attacks. Webbing can be used to incapacitate enemies and stick them to nearby objects, immediately removing them from battle. Enemies who are knocked from great heights are automatically stuck to a nearby surface in a web-cocoon, preventing death. Spider-Man can also use the environment to fight, jumping off walls and throwing objects like manhole covers, grenades and webbing-restrained enemies.Successful and consecutive attacks build "Focus", which can be partially used to heal Spider-Man, while full Focus allows special finishing attacks to take down an enemy instantly. Spider-Man possesses "spider-sense", which is shown as a white icon around the character's head, indicating an incoming attack that can be dodged. A precise dodge performed just before the attack hits allows Spider-Man to retaliate with webbing against the enemy. Some enemies must be overcome using different approaches. Melee-weapon-wielding enemies must be knocked into the air and shielded enemies must be attacked from behind. Enemies armed with whips will drag Spider-Man out of the air and require a counterattack to fight effectively. Other types of enemy include heavily armored agents who can take more damage, brutes, and jetpack-wearing enemies who remain airborne.Spider-Man has access to a variety of gadgets that can be deployed in combat; these include electric webbing, concussive blasts, and impact webbing that launches enemies backwards and can stick them to a nearby surface. Gadgets are unlocked by progressing through the game and can be accessed from a radial menu. Spider-Man has several unlockable suits that are based on existing versions of the character in media; there are also original suits created for the game. Many of these offer special abilities that can aid in combat, such as increasing Focus gain, reducing gravity, enhancing stealth, making the player invulnerable, and unleashing an electromagnetic pulse to disable enemy weapons. Once unlocked, suits and powers can be freely combined. Stealth combat involves Spider-Man moving around raised locations using gadgets or webbing to neutralize isolated enemies. Leveling up allows the player to unlock skills from three different specialties, focusing on ground combat, aerial combat, and traversal.Suits, suit mods, gadgets, and their associated upgrades are purchased with resources called Tokens, which are awarded for completion of specific tasks. Each unlockable item requires different quantities of each Token type: Challenge Tokens for completing Taskmaster's time-and-skill based combat, stealth, and traversal missions; Backpack Tokens for locating Spider-Man's old backpacks containing mementos from his past; Research Tokens for completing research station missions, science minigames, and the collection of pigeons; Crime Tokens for stopping ambient crimes; Base Tokens for clearing out enemy bases; and Landmark Tokens for taking pictures of specific locations around the city. There are also minigames that are rewarded with experience points and research tokens including Circuit Puzzles that require the arrangement of an electric grid and Pattern Puzzles that require the recreation of a specific pattern using composite parts. Radio towers in different areas can be unscrambled, highlighting collectable objects, missions, and active crimes.Some sections of the game are played as Spider-Man's alter-ego Peter Parker, his friend Mary Jane Watson, and ally Miles Morales. Peter's sections often involve puzzle-solving, while Mary Jane's and Miles' segments focus on the use of stealth to avoid enemies. The game originally featured three difficulty levels; Friendly (easy), Amazing (normal), and Spectacular (hard). A post-release update added a fourth "Ultimate" difficulty that increases enemy damage and health while decreasing Spider-Man's, and a "New Game Plus" option that allows the player to start a new game using all of the suits, powers, gadgets, and suit mods unlocked in a previous playthrough. The game includes accessibility options, enabling players to skip the puzzle minigames, enable larger subtitles, automatically complete quick time events, and replace button tapping with holding. A photo mode allows the player to take pictures of Spider-Man using a variety of image filters, frames, and stickers for customization. The camera can be used to take selfies and can be freely moved around Spider-Man to capture him in action. == Synopsis == === Characters and setting === Marvel's Spider-Man features a large ensemble cast of characters drawn from the history of Spider-Man comics. Peter Parker (voiced by Yuri Lowenthal) is a 23-year-old research assistant, who gains superhuman abilities after being bitten by a genetically modified spider. Assuming a secret identity as the superhero Spider-Man, Peter uses these abilities to protect the residents of New York City. Eight years into his superhero career, Peter has become an experienced crime fighter but struggles to balance his superhero and personal lives. Peter is assisted by Daily Bugle reporter Mary Jane Watson (Laura Bailey), his ex-girlfriend, and NYPD captain Yuri Watanabe (Tara Platt). In his civilian life, Peter is supported by his Aunt May (Nancy Linari) who volunteers at the F.E.A.S.T. homeless shelter run by philanthropist Martin Li (Stephen Oyoung). Peter is employed by his friend and mentor, the respected scientist Dr. Otto Octavius (William Salyers).Spider-Man's adventure brings him into contact with other characters, including Miles Morales (Nadji Jeter) and his parents, NYPD officer Jefferson Davis (Russell Richardson) and Rio Morales (Jacqueline Pinol), Oscorp CEO and New York mayor Norman Osborn (Mark Rolston), and Silver Sablinova (Nichole Elise), leader of the private military company Sable International. Spider-Man's mission brings him into conflict with several supervillains, beginning with his longtime foe and Kingpin of crime in New York Wilson Fisk (Travis Willingham), and a supernaturally powered gang called the Inner Demons who begin dividing the city for Mister Negative, who can corrupt people through his touch. Spider-Man must also confront Electro (Josh Keaton), Rhino (Fred Tatasciore), Scorpion (Jason Spisak), Vulture (Dwight Schultz), Shocker (Dave B. Mitchell), Taskmaster (Brian Bloom), Screwball (Stephanie Lemelin), and Tombstone (Corey Jones). Several other characters—including Peter and Mary Jane's childhood friend Harry Osborn (Scott Porter), who is supposed to be vacationing in Europe, and anti-Spider-Man podcast host J. Jonah Jameson (Darin De Paul)—have voice roles in the main game. Spider-Man co-creator Stan Lee appears in a cameo role as a short-order cook. The game's downloadable content features appearances by master-thief Black Cat (Erica Lindbeck), Maggia mobster Hammerhead (Keith Silverstein), and Felicia's father Walter Hardy (Daniel Riordan).Marvel's Spider-Man depicts fictional locations and entities from the Marvel Comics universe, including Avengers Tower, the Wakandan Embassy, the Symkarian Embassy, the Sanctum Sanctorum, the law offices of Nelson and Murdock, Alias Investigations, Rand Enterprises, the superhero cleanup company Damage Control, the Roxxon Energy Corporation, and Empire State University. It also features real-world locations including the Empire State Building, Freedom Tower, Madison Square Garden, and Chrysler Building. === Plot === Following the capture of Wilson Fisk by Spider-Man, a masked gang known as the Inner Demons begin seizing Fisk's illicit assets. Mary Jane and Spider-Man learn that the Demons are seeking something called Devil's Breath. With the aid of Officer Jefferson Davis, Spider-Man thwarts a Demon attack. Davis is lauded for his heroism at a re-election event for Mayor Norman Osborn. The Demons attack the event, killing Davis and many other attendees. Peter witnesses Martin Li transforming into their leader, Mister Negative, but is knocked unconscious before he can intervene. Following the attack, Osborn hires Silver Sablinova and Sable International to supplant the police. Peter befriends Davis' son Miles and persuades him to volunteer at F.E.A.S.T. Peter and Otto Octavius continue their research into advanced prosthetic limbs, but Osborn withdraws their funding in an attempt to force Octavius to work for his mega-corporation Oscorp. While searching for Li, Spider-Man discovers that Devil's Breath is a lethal, virulent bioweapon inadvertently created by Oscorp while developing a cure for genetic diseases. Li locates and steals the only sample of Devil's Breath and threatens to release it unless Osborn surrenders to him. Mary Jane and Spider-Man foil Li, who is subsequently incarcerated at a nearby maximum-security prison called the Raft, while the Devil's Breath is secured. Meanwhile, Octavius obsesses over creating enhanced limbs that exceed the human body's limitations, creating four mechanical tentacles operated from his back and mentally controlled via a neural interface. He reveals to Peter that he is suffering from a neuromuscular disease that will inevitably immobilize him and that enhanced limbs will allow him to continue his work when his body fails. Peter warns Octavius that the interface could impact his mind and personality. Octavius continues its use in secret, overcome with anger at Osborn. While investigating a breakout at the Raft, Spider-Man learns that some of his greatest enemies—Li, Electro, Vulture, Rhino, and Scorpion—have escaped. They subdue Spider-Man and present him to Octavius, now "Doctor Octopus," who warns the beaten Spider-Man not to interfere before retaking the Devil's Breath and releasing it in Times Square, causing a mass outbreak that infects numerous people, including Aunt May. New York descends into chaos while Octavius' team attacks the city. Osborn declares martial law and blames Spider-Man for the incident, branding him a fugitive. Spider-Man gradually takes back the city, defeating Electro, Vulture, Rhino, and Scorpion. Mary Jane infiltrates Osborn's penthouse and learns that Oscorp developed Devil's Breath to cure Osborn's terminally ill son Harry. As a child, Li was a test subject for the cure, gaining his abilities in an explosion of energy that also killed his parents and caused his hatred for Osborn. She also learns that an antidote for Devil's Breath exists and that Li has stolen it. Spider-Man tracks down and defeats Li, but Octavius arrives, brutalizes Spider-Man, and escapes with the antidote and Osborn. While Spider-Man recovers, Miles is bitten by an Oscorp genetically modified spider that Mary Jane unknowingly carried from Osborn's penthouse.Wounded, Peter builds himself an armored suit and confronts Octavius atop Oscorp Tower, rescuing Osborn. Octavius reveals that he knows Peter's secret identity, and a battle ensues. Spider-Man retrieves the antidote and defeats Octavius, leaving him to be arrested. Peter is forced to choose between using the limited cure to save May from her imminent death or synthesize a vaccine for the infected masses; he decides to save everyone. Before she dies, May reveals that she knows he is Spider-Man and is proud of him. Three months later, New York has returned to normal, and Peter and Mary Jane rekindle their relationship. Miles reveals to Peter that he has gained spider-like powers, prompting Peter to reveal his own. Having resigned as mayor in disgrace, Osborn enters a secret laboratory where Harry is kept in stasis with a black, web-like substance. As Osborn places his hand on the tank, the substance reacts and copies him. == Development == Spider-Man came about after Sony Interactive Entertainment's Vice President of Product Development Connie Booth visited Insomniac Games to speak with CEO Ted Price. Insomniac had recently released its Xbox One-exclusive game Sunset Overdrive; without a formal agreement in place, discussions about the potential new project were held off the record. Booth mooted the idea of Insomniac working on a game based on a Marvel Comics property. Price recalled having a "fairly neutral" response, as Insomniac had only developed original properties, but his developers were enthusiastic about the project.The project marked a change in Marvel's video games strategy; Jay Ong, Senior Vice President of Marvel Games, said Marvel had previously released software based on or tied to the release of films based on their properties, but this meant game developers did not have time to create impressive products. Publisher Activision had been responsible for Spider-Man games since 2000; Ong said this would no longer be the case and future Spider-Man games were in the hands of Sony and Insomniac. Marvel did not want the game to be based on an existing movie or comic book story, and allowed Insomniac to choose a character with which to tell an original story; the team chose Spider-Man, saying they related to the dynamic between the heroic Spider-Man and his everyman alter-ego Peter Parker.Creative director Bryan Intihar said "I feel like he's the most relatable of the heroes. As much as I love Tony Stark, it's harder to identify with a billionaire. As much as I love Thor, it's hard to identify with a god. Peter makes mistakes, he has ups and downs in his career, his relationships, his family. I think we can all relate to that." Price said, "He's so human, and he's so relatable. He's also the most popular Marvel character in the world, I think". Price also considered the technical benefits; Sunset Overdrive has a dynamic traversal system that could be built upon for Spider-Man. Spider-Man became the first licensed property developed by Insomniac in its 22-year existence.While initially excited, team members found the project daunting because of Spider-Man's popularity and the wealth of existing stories and versions of the character. Art director Jacinda Chew saw opportunity in the character's extensive history, and consulted online references and Marvel staff with extensive knowledge of the character.Spider-Man uses Insomniac's proprietary engine that was previously used in Sunset Overdrive and modified to support 4K resolutions and HDR for their 2016 game Ratchet & Clank. The game was announced in June 2016 at Sony's Electronic Entertainment Expo press conference. After approximately four years in development, Spider-Man was finalized on July 30, 2018, when it was released to manufacturing. Insomniac has refused to confirm a sequel to Spider-Man but Intihar said the developers wanted the audience debating what they might do. He said they wanted to keep players engaged, starting with the Spider-Man: The City That Never Sleeps downloadable content (DLC), whose story continues after the conclusion of the main game. === Writing and characters === Intihar worked with a team of writers, under lead writer Jon Paquette to create an original version of Spider-Man that remained true to the original. Alongside Paquette, the story was written by Ben Arfman and Kelsey Beachum. Christos Gage co-wrote the script and Dan Slott provided additional story contributions. Insomniac researched iterations of the character to understand the elements that make a compelling Spider-Man story, after which Paquette wanted to avoid drawing too much influence from any single version. The team learned that whenever Spider-Man wins, Peter Parker loses, and vice versa. Intihar said that from conception, the game was designed to be as much Peter's story as Spider-Man's. The team avoided retelling Spider-Man's origin story, reasoning that it was common knowledge.Yuri Lowenthal provides the voice of Spider-Man / Peter Parker. Working with voice director Kris Zimmerman, Lowenthal tried to differentiate his voices for Peter—where he is gentler—and as Spider-Man, where he is more confident, but thought the voices should not be completely different and spent a large amount of time practicing his performances to achieve a balance. Paquette persuaded the studio to cast him in the role because he trusted Lowenthal's acting ability and would not have brought him up otherwise. Multiple versions of the same conversation were recorded for Spider-Man's open-world dialogue for his at-rest state and that of exertion; for instance in combat or web-swinging. The recordings can switch mid-conversation if Spider-Man switches from resting to being in combat. Lowenthal worked with two stunt coordinators during the game's development.Peter's relationship with Otto Octavius came from a desire to give him a job that embraced his intelligence. The writers considered ways to make that job interesting; they thought of having him work for Otto and be partly responsible for creating one of his greatest nemeses. Paquette emphasized the pair's relationship, aiming to make Otto a tragic figure, optimist, and mentor to Peter instead of the more traditional megalomaniac. Paquette said that he wanted to detail their friendship to give Otto's transformation into Doctor Octopus more meaning. Chew researched Otto's historical comic-book depiction and design, noting his bowl cut hairstyle and green glasses, but chose to modernize his appearance to make him balding and nerdy. Intihar described Otto and Peter as parallels of each other in many ways, particularly their intelligence and compassion.When depicting Peter's relationship with Mary Jane Watson, the writers wanted to demonstrate that she has her own skills that allow her to be a hero in her own right, requiring Peter to learn not to be overprotective of her and to rely on other people. Arfaman said Mary Jane was his favorite character to write for; her new job as a reporter allowed her more agency and to be an active partner to Spider-Man. Miles Morales was added as a younger character with whom younger audiences could identify when it was decided to use an older Peter Parker. The death of Aunt May at the end of the game was considered vital to Peter's growth and a challenge because May has a large role in historical Spider-Man stories; Paquette said the moment had to be earned. Marvel initially vetoed her death but its opinion changed as the development of the game progressed.Early in the story, May advises Peter that he is only human; Paquette said the message she gives is to not take on too much himself and learn to rely on other people. By the game's third act, Peter learns to rely on Mary Jane and Miles, though by this point it is too late to save everyone and Peter is given an "impossible choice". Paquette described this as the heroic sacrifice that reveals something deep about the character and what he really cares about. May's death was described as an echo of Peter's Uncle Ben's, who dies because Peter makes a selfish decision; May dies because he makes a completely selfless one. As a result, Peter will feel mixed guilt. A bittersweet but happier scene between Peter and Mary Jane was inserted to end the game on a more positive note. His ally police chief captain Yuri Watanabe was written as a kindred spirit who shares with Spider-Man a sense of responsibility to protect the city and its inhabitants regardless of the personal cost.Paquette described Mister Negative as the hero of his own story; his origin is designed to give purpose to both Norman Osborn—who is doing bad things with the goal of saving his son—and Otto. Mister Negative's alter ego Martin Li was given connections to both Aunt May and Peter to add more stress to Peter's life. Many of J. Jonah Jameson's podcast rants were written by Gage, who said he related to being a grouchy, middle-aged man. Gage considered that despite repeatedly blaming Spider-Man for events, the podcasts give the player insight to city residents' thoughts about Spider-Man and current affairs. Silver Sable was added because Gage felt that a force to increase the stakes as events in the city turn dire was needed. The in-game social media posts were written by members of Insomniac staff and Sony's QA department. === Design === To present the vast New York City game area, the map was divided into 800 square sections, each representing approximately 128 m2 (1,380 sq ft). As the playable character moves through it, out-of-view tiles are unloaded from memory and are replaced with tiles in view. Chief architect and core director Mike Fitzgerald said that when moving at Spider-Man's top speed, a new tile is loaded every second. For swinging, the team wanted to create a fun experience without making the physics too realistic. They combined camera movements, character animations, and field of view to make movement feel more heroic. To swing on webs, each web strand must be able to connect to a physical object. All architecture in the game world contains numerous anchor points; the ideal point is selected to maintain current momentum and direction. Each character has a high-quality model for closeups, cutscenes, and scripted sequences, possessing approximately 60,000 vertices. The game's final boss is rendered with a million polygons, the most Insomniac had used to render a character at that time.Insomniac wanted to modernize Spider-Man's costume while paying homage to the original design by Steve Ditko. The new design features a large, white spider symbol that stretches across the torso, gauntlet-like gloves, and a sneaker-style design based on athletic-wear rather than knee-high boots. Chew said the design goal was to create clothing a "23-year-old, would-be superhero" would wear in 2018 New York City. White was added to the traditional, red-and-blue color scheme. Chew compared the outfit to compression wear and said each color represents a different material; blue is the most flexible and is where Spider-Man requires the most flexibility, such as his limbs. The red material is flexible but is thicker for protection from minor scuffs and scrapes, and the white, which is similar to carbon fiber and offers the most protection, is positioned on the chest, hands and feet. Each costume features custom web-shooters unique to the suit for which they were designed. Unlike previous incarnations as a model or nightclub owner, this version of Mary Jane is an aspiring reporter who wears a smart, sensible, and stylish outfit to reflect her modeling history. Chew said they aimed to use many body types for female characters. Mister Negative was initially designed as a young rebel wearing a leather jacket and sunglasses; the progression of the story influenced the character and the decision was made to better reflect his true nature, giving him a black-and-white suit showing his human and transformed negative-photo-effect persona.The game's third act following the Raft escape was originally much bigger and included separate battles with the Vulture and Electro. Intihar said the game in this form was not working and they had to cut things, which they found difficult because it deviated from their intended vision. An unknown person had the idea of merging the Vulture and Electro fights, assembling a short demo to show it working as an aerial battle, which is how it appears in the finished game. === Sound === The game's music was composed by John Paesano. He worked on the project for over two years, beginning during the writing phase. The aim of the score was to make it its own character and to create a cinematic ambiance rather than being simply present in the background. The main theme took approximately two months to finish; this was then split off for other segments of the score for other characters. While Paesano was influenced by Spider-Man music from other media, he focused on the slightly older age of the game's Spider-Man, adding more gravitas to the score. He scored it more from the perspective of Peter Parker than Spider-Man to emphasize the character's humanity over his role as a superhero. Paesano aimed to keep the score simple and recognizable; he retained the same Spider-Man/Peter Parker theme throughout but modified it by using different instruments and arrangements. He wanted to avoid problems he perceived in films belonging to the Marvel Cinematic Universe, in which the many different character scores could get lost in each other. The central theme is even interwoven with villain scores—a technique Paesano compared to composer John Williams' work on Star Wars—to remind the audience that everything is part of Peter's story. == Release == Spider-Man was released worldwide on September 7, 2018, exclusively for PlayStation 4. Customers who pre-ordered the game were given instant access to some unlockable, in-game features, including alternative costumes (Spider-Punk, Iron Spider, and the Velocity Suit, the latter designed by comic book artist Adi Granov), skill points to unlock abilities, the spider-drone, a Spider-Man theme featuring artwork by Granov, and a user avatar for the PlayStation software. Special versions of the game were also made available; the "Digital Deluxe" version includes access to The City That Never Sleeps' three story-based DLC chapters and a limited-edition Spider-Man pin for pre-orders of this version in the U.S. and Canada. The Collector's Edition includes The City That Never Sleeps DLC, a custom steelbook case for the game, an artbook containing concept and unreleased art, a white spider sticker, and a Spider-Man statue created by Gentle Giant. Sony also released a limited-edition red PlayStation 4 Pro bearing the Spider-Man emblem and including the standard version of the game. Spider-Man: Game of the Year Edition was released on August 28, 2019, containing the game and The City That Never Sleeps DLC.The game has been referenced or promoted in various other media. "Be Greater", a 90-second advertisement highlighting Spider-Man's battle against foes including Rhino and Scorpion was run during the 2018 NFL Kickoff Game, which had approximately 19.5 million viewers. PlayStation marketing head Eric Lempel said it was among the most expensive advertisements the company had ever run. In addition, videos showing features of the game narrated by characters including J. Jonah Jameson were released and artist Alex Ross was engaged to paint a custom cover for an issue of Game Informer. In New York City, a subway train was fully converted with Spider-Man marketing materials, including a full advertisement across the exterior, Spider-Man chairs and posters, and advertisements for the Daily Bugle. Shortly before the game's release, some fans were critical of marketing images of an early and later build of the game, both of which showed the same scene but the latter showed a smaller puddle of water than the former. Insomniac community director James Stevenson personally replied, confirming that there was no visual downgrade. Insomniac later parodied the criticism by offering cartoon puddle stickers for use in the game's photo mode. Shortly after release, Jacinda Chew offered to remove an in-game marriage proposal requested by a fan after it was revealed the relationship had since ended. The fan chose to retain the message, saying "I just want to see someone get married, through that thing". === Tie-in media and merchandise === Titan Books published two tie-in books for the game. The first, Spider-Man: Hostile Takeover, was released on August 21, 2018. Hostile Takeover, which was written by David Liss, is about Spider-Man's conflict with the Kingpin as he attempts to blackmail Mayor Osborn into making him the city financier and the end of Peter and Mary Jane's relationship due to Peter's overprotectiveness; and introduces the game's version of Echo, a deaf, female martial artist who joins forces with Spider-Man, and Blood Spider, a villain given superhuman abilities by Oscorp, and employed by Kingpin. The second book, Marvel's Spider-Man: The Art of the Game, is written by Paul Davies and contains the game's concept art, blueprints, and designs.The game's version of Spider-Man appears in the 2018 comic book story Spider-Geddon written by Gage, a sequel to 2014's Spider-Verse that brings together Spider-people from different Marvel realities. Spider-Geddon issue #0 (released September 26, 2018) follows the Superior Spider-Man (an alternate universe version of Otto Octavius in Peter Parker's body), as he travels to the game's Earth (designated Earth-1048) to recruit the game's Spider-Man. The story of Spider-Geddon takes place after the events of the game, and also introduces the Earth-1048 version of Tarantula. Insomniac artists provided variant comic-book covers for the series. A six-issue comic miniseries book titled Spider-Man: City at War was released beginning in March 2019. It follows the events of the game and introduces some new events. The series is published by Marvel, written by Dennis Hopeless, and includes art by Michelle Bandini and variant covers by Clayton Crain, David Nakayama, Gerardo Sandoval and Adi Granov. A second miniseries, Spider-Man: Velocity, was released in August 2019. Also written by Hopeless, with art by Emilio Laiso, the miniseries takes place after the events of the game, detailing Spider-Man's encounter with the supervillain Swarm, and Mary Jane's work with reporter Ben Urich. A third miniseries, Spider-Man: The Black Cat Strikes, was released in January 2020. Written by Hopeless with art by Luca Maresca, the miniseries adapts the events of the downloadable content The City That Never Sleeps while elaborating upon Spider-Man and Black Cat's relationship.In 2019, Diamond Select Toys and Sideshow Collectibles released, respectively, a 10-inch statue of Spider-Man and a 1/6 scale statue based on the in-game Spider-Punk costume, including a guitar and spider-drone. Various Funko Pop! Vinyl figures have been released, based on different characters and designs from the game. The advanced suit created for the game appears in the 2018 film Spider-Man: Into the Spider-Verse among the suits collected by the Peter Parker of Miles Morales' universe. === Downloadable content === A story-based three-episode downloadable content (DLC) pack collectively known as Spider-Man: The City That Never Sleeps was developed for Spider-Man. Each episode includes new story missions, challenges (hosted by Screwball), enemies, and trophies. The first episode, "The Heist", was released on October 23, 2018; set several months after the end of the main game, the story follows the return of Spider-Man's ex-girlfriend Black Cat to New York for a heist, which draws him into a conflict with the Maggia crime families. "The Heist" DLC expansion includes three unlockable costumes; Spider-UK, Scarlet Spider II, and the Resilient Suit—an original design by artist Gabriele Dell'Otto. Episode 2, "Turf Wars", was released on November 20. The story follows Spider-Man's and his ally Yuri Watanabe's efforts to stop Hammerhead taking over the Maggia crime families and seizing control of crime in New York. "Turf Wars" includes three new costumes; Mangaverse Spider-Man, the Iron Spider, and the Spider Armor MK I.The final episode, "Silver Lining", was released on December 21. Its plot features Silver Sable's return to New York City to reclaim her technology that has been stolen by the Maggia. She teams up with Spider-Man to confront Hammerhead, who has used her technology to make himself virtually indestructible. "Silver Lining" adds three new costumes; Into the Spider-Verse (based on the depiction of the alternate Peter B. Parker in the concurrently released film), Cyborg Spider-Man (based on the design from Spider-Man #21) and the Spider-Man armor created by Aaron Aikman—an alternative version of Spider-Man featured in the crossover story "Edge of Spider-Verse". The Spider-Man costume used in Sam Raimi's Spider-Man film trilogy was released separately in December 2018, dubbed in-game as the "Webbed Suit". Two more costumes were released in January 2019; one is based on his Future Foundation costume and the other, titled "Bombastic Bag-Man Suit", is based on issue 258 of The Amazing Spider-Man (1984), in which Spider-Man is forced to wear a Fantastic Four costume and a brown paper bag to conceal his identity. A further two suits were released in July 2019, based on Spider-Man: Far From Home: the Upgraded and Stealth suits. === Spider-Man Remastered === Spider-Man Remastered, a remastered port of Spider-Man, includes the original game and its free downloadable content, The City That Never Sleeps paid downloadable content, three additional suits, further trophies and new additions to the photo mode. These three additional suits include the suit worn in The Amazing Spider-Man (2012) film and two original suits designed by Insomniac, the Arachnid Rider suit, and the Armored Advanced suit. Players can also transfer their save files from the PlayStation 4 version, allowing them to carry over their progress to the remaster. It also features many of the updated textures, graphical and performance improvements from Spider-Man: Miles Morales, support for the console's 3D audio capabilities, "near instant loading" and support for the DualSense controller's haptic feedback. The remaster also changes the facial model for Peter Parker from John Bubniak to Ben Jordan to better match Yuri Lowenthal's facial capture.Marvel's Spider-Man Remastered was released for the PlayStation 5 in select territories on November 12, 2020, with a wider release on November 19. It was only available as part of the Ultimate Edition of Spider-Man: Miles Morales, while a paid digital upgrade of the standard edition also being available. On December 6, 2021, Insomniac announced two new suits for the version, both based on the suits worn in the film Spider-Man: No Way Home (2021), which would be available on December 10 via updates. A port of Remastered for Microsoft Windows developed in collaboration with PlayStation sister studio Nixxes Software, was released as a standalone title for Steam and the Epic Games Store on August 12, 2022. == Reception == Spider-Man received "generally favorable reviews" according to review aggregator Metacritic. The game received praise for its gameplay, graphics, narrative, and characterization, but was criticized for its familiar open-world tropes and lack of innovation. Critics called Spider-Man one of the greatest superhero games ever made. VentureBeat called it "the best Spider-Man game ... and one of the best super hero games ever", while Game Informer wrote, "Like Batman: Arkham Asylum before it, Spider-Man raises the bar for one of the world's most beloved heroes".Reviewers praised the gameplay mechanics; the web-swinging traversal, in particular, received unanimous acclaim. EGMNOW said it was a more streamlined version of the physics-based system used in Spider-Man 2 (2004), while Game Revolution praised the way it conveyed speed and movement. Game Informer said web-swinging was so much fun that they never used the game's fast-travel system. PC Gamer found that the mouse and keyboard controls on Windows were comparable—and, in some cases, superior—to the PlayStation controller.The combat was praised for its speed and fluidity while presenting a range of gadgetry and environmental options to execute attacks. Game Informer highlighted its efficient use of the environment, while Game Revolution applauded the combat as some of the best they had experienced in a game. IGN found that after gaining access to more abilities, combat allowed for an array of improvization. EGMNOW wrote that the combat offered many different options, but had little depth. They noted that their only gripe was that they felt using the in-game gadget-select menu disrupted the game's flow. EGMNOW and GameSpot compared the movement system with the Batman: Arkham series; the latter wrote that the inspired combat "suitably characterizes Spidey's acrobatic nature". USGamer, however, said the Arkham comparisons were unfair and that the extent and capabilities of the gadgets on offer made it unique from the Arkham series, as well as other Spider-Man games. They disliked only the auto-lock system for making it difficult in larger enemy groups to hit the intended target. IGN wrote that Spider-Man's stealth scenarios perfectly highlighted Spider-Man's talents—especially his love for designing gadgets—saying that there was a "methodical thrill" in stalking enemies. EGMNOW said that while the stealth options were "a bit shallow", they were "never unpleasant and rarely mandatory".IGN praised the "gorgeous" skyscrapers and wrote that "swinging around at dusk as the calm oranges of the setting sun hit the reflective glass ... evoked some of the most calming, zen-like gameplay sessions I've experienced in a while". They found that while the faces of the main characters were well animated, those of minor characters were often unimpressive. GamesRadar+ called it a "lovely looking game" and said, "It's rare to see something this big and detailed consistently look so good, with the very final story moments, in particular, some of the most spectacular looking stuff I've seen in a while".The story received positive reviews. USGamer said it was the best aspect of Spider-Man and generally praised the handling of the cast. GamesRadar+ described the characters as "being voiced and performed with a depth and charisma I wasn't expecting". Game Revolution noted it presents many familiar tropes, but featured enough new ideas to keep things interesting. IGN wrote that despite having a moderately slow start, the story "consistently delivers that sense of weight and impact". They praised the focus on Peter Parker and highlighted voice actor Yuri Lowenthal for having "an emotional honesty" in this version of Spider-Man that made it one of their favorite portrayals of the character. Similarly, EGMNOW praised the game's characterization and understanding of Peter, which they found was better than almost any comic adaptation, and commended the supporting cast for having "crystal-clear" motivations and acting "as a foil or mirror for [Peter's] altruistic approach to heroism". Some critics appreciated Insomniac's decision not to portray an origin story in the game. EGMNOW was disappointed that the side missions were not of the same quality as the main story quests; VideoGamer.com wrote that many of the side missions felt unnecessary in the overarching plot.IGN wrote that the boss fights were "big and exciting ... full of tense action"; they criticized a few, however, for feeling simplistic and said that because of their focus during the beginning and end of the story, there were large portions in the middle where boss fights were noticeably absent. GameSpot praised the ability to use different suit powers independently from their original outfits. Game Informer said the stealth sections that include the ability to play as Mary Jane Watson and Miles Morales "bring variety in fun ways, including solid stealth mechanics and clever puzzles". GameSpot said that while they felt the mechanics were not particularly demanding, they thought the segments featured "some memorably tense scenarios". In contrast, VideoGamer.com described them as "a bit hit-and-miss ... and a bit grating at times".The game world received criticism that focused on Spider-Man's inability to innovate as an open-world game, instead relying on familiar and repetitive tropes found in other free-roaming titles. Game Revolution disliked the way many of the side activities became monotonous after a short time and criticized the lack of variety in the collectibles quests. EGMNOW wrote that they were more tolerant than most for collectibles and side-content but thought there was still too much of it in Spider-Man. Reviewers were disappointed with the game's inclusion of towers that reveal portions of the map and identify waypoints, which had become standard features in a number of earlier open-world games. === Sales === Spider-Man sold 3.3 million units—including those bundled with the PS4 console—in its first three days of release, making it the fastest-selling first-party video game release in Sony's history, narrowly beating God of War's 3.1 million. USA Today estimated the game made at least $198 million during this period, surpassing the $117 million North American opening-weekend box office take of the 2017 film Spider-Man: Homecoming, though units sold with the console would likely inflate this figure. According to sales projections by The NPD Group, Spider-Man's release-month sales were 37% higher than the combined release-month sales of all Spider-Man games released since the group began tracking figures in 1995. By November 2018, it became the fastest-selling superhero game in the U.S.; by July 2019, it had become the best-selling.In the United Kingdom, Spider-Man became the fastest-selling game of 2018 in terms of physical units, overtaking Far Cry 5—which was released on three other platforms and itself had sold double the number of units as God of War. It was also the fastest-selling Marvel-branded game, beating Lego Marvel Super Heroes (2013) by a wide margin, and the fastest-selling individual format game since 2017's Call of Duty: WWII. It sold less than the fastest-selling superhero game of this generation, Batman: Arkham Knight (2015), which was released on more platforms. Figures exclude digital sales in the UK. Spider-Man remained the top-selling video game for three consecutive weeks until it was replaced by the multiplatform title FIFA 19. It was the second best-selling game of September, finishing behind FIFA 19—which had only been on sale for two days—and exceeded the first-month sales of PS4 exclusives Uncharted 4: A Thief's End (44% increase), Horizon Zero Dawn (94%), and God of War (138%). It remained in the top-ten-selling games until January 3, 2019, lasting 13 weeks.In Japan, approximately 125,154 physical units were sold during its first week, becoming the top-selling game of any format, and by its third week it retained that position, selling a cumulative total of 244,051 units. The game also became one of the best-selling Western-developed PS4 titles there, being surpassed only by Call of Duty: Black Ops 4 and Minecraft, and the best-selling Western-developed, Sony-funded title since 1998's Crash Bandicoot: Warped for the PlayStation. Spider-Man had sold over 9 million physical and digital units worldwide by November 2018, increasing to 13.2 million units by August 2019.The Marvel's Spider-Man series has sold over 33 million units by May 2022. === Accolades and recognition === Spider-Man appeared on several lists of the top video games of 2018, including first place by Wired, second place by Time, third place by Push Square and Zero Punctuation, fifth place by EGM, ninth place by Polygon, and tenth place by The Daily Telegraph. Shacknews and The Verge named it "Game of the Year" and Eurogamer listed it as one of the top-30 games of the year. A poll of 128 Japanese game developers by Famitsu magazine named Spider-Man as their game of the year. In 2019, GamesRadar+ listed it as the seventy-fifth best game of the decade. == Legacy == === Sequels === An additional game centered on Miles Morales, titled Spider-Man: Miles Morales, was announced in June 2020 and released for PlayStation 4 and PlayStation 5 worldwide on November 12, 2020; it was released for Windows on November 18, 2022. The story takes place roughly a year after the first game's conclusion, with players controlling Morales, as New York City's only Spider-Man while Peter has travelled to Symkaria as a photographer to cover an ongoing civil war.Marvel's Spider-Man 2 was announced in September 2021 and is scheduled to be released in 2023 for PlayStation 5. Intihar and Smith will return as creative director and game director, respectively. Lowenthal and Jeter reprise their roles as Peter Parker and Miles Morales, with Tony Todd voicing the character Venom. === Related Marvel games === Alongside Spider-Man 2, Insomniac Games also announced a standalone game titled Marvel's Wolverine, based on the Marvel Comics character of the same name and also in development for PlayStation 5. It is intended to share continuity with the Spider-Man games, with the game being co-directed by Brian Horton and Cameron Christian, the creative director and game director of Marvel's Spider-Man: Miles Morales, respectively. == Notes == == References == === Citations === === Works cited === == External links == Sony Interactive Entertainment LLC page: MS-M, MS-MR Insomiac Games page: MS-M, MS-MR Nixxes Software BV page (MS-MR) Spider-Man at IMDb
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Uncharted 4: A Thief's End
Action-adventure
Uncharted 4: A Thief's End is a 2016 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the fourth main entry in the Uncharted series. Set several years after the events of Uncharted 3: Drake's Deception, players control Nathan Drake, a former treasure hunter coaxed out of retirement by his presumed-dead brother Samuel. With Nathan's longtime partner, Victor Sullivan, they search for clues to the location of Henry Avery's long-lost treasure. A Thief's End is played from a third-person perspective, and incorporates platformer elements. Players solve puzzles and use firearms, melee combat, and stealth to combat enemies. In the online multiplayer mode, up to ten players engage in co-operative and competitive modes. Development of Uncharted 4 began in 2011, soon after the release of Uncharted 3. It was led by creative director Amy Hennig and game director Justin Richmond. Development was hampered in 2014 due to Hennig and Richmond's departure from Naughty Dog; they were replaced by Neil Druckmann and Bruce Straley. The team sought to incorporate elements of open-world gameplay, with larger levels to encourage free-roaming exploration and combat. The relationship between Nathan and Elena was central, and Naughty Dog attempted to humanize them more than in previous games. A Thief's End was released in May 2016 for the PlayStation 4. It was the first Naughty Dog game developed specifically for the PlayStation 4. The team took advantage of the hardware to process larger dynamic environments. Following its announcement in November 2013, A Thief's End was widely anticipated. The game was acclaimed by critics, praising its gameplay, narrative, emotional depth, visuals, and multiplayer. Several reviewers found the game a worthy conclusion to Nathan's story. Considered one of the greatest video games ever made, it won year-end accolades, including Game of the Year awards from several gaming publications, critics, and award ceremonies. With over 15 million copies sold, it is the highest-selling Uncharted game and one of the best-selling PlayStation 4 games. A standalone expansion, Uncharted: The Lost Legacy, was released in 2017. A remastered version, alongside The Lost Legacy as part of the Uncharted: Legacy of Thieves Collection, was released in January 2022 for PlayStation 5 and October 2022 for Windows. == Gameplay == Uncharted 4: A Thief's End is an action-adventure game played from a third-person perspective, with platforming elements. Players traverse several environments, moving through locations including towns, buildings, and wilderness to advance through the game's story. Players use firearms, melee combat, and stealth to combat hostile enemies. For most of the game, players control Nathan Drake—a treasure hunter who is physically adept and can jump, sprint, climb, swim, scale narrow ledges and walls, swing with a rope, use a grappling hook and perform other acrobatic actions. Players also drive vehicles during some gameplay segments. In combat, players can use long-ranged weapons, such as rifles and shotguns, and short-barreled guns such as pistols and revolvers; handheld explosives such as grenades and dynamite are also available. The game's melee combat system was also reworked to avoid the presence of quick time events. The grappling hook allows players to leap over gaps, often giving them a tactical advantage in combat. Though players can attack enemies directly, they have the option to use stealth tactics to attack undetected or sneak by them. While the game is linear, environments feature multiple paths for players to explore; maps are significantly larger than earlier entries in the series.The game features an artificial intelligence system in which hostile enemies react to any combat situation they are placed in; they respond to players' actions, coordinate tactics, and cooperate with each other. Players' companions are also controlled by artificial intelligence. The game introduces a dialogue tree, allowing players to decide the outcome of some conversations, though it does not affect the story's progression. Extra visual filters and modes, such as a zero-gravity mode, bullet time gameplay, and a cel-shaded art style, can be unlocked by using points players collected in the main game. === Multiplayer === The game's online multiplayer allows up to ten players to engage in competitive gameplay in recreations of multiple single-player settings. Players control different characters from the series, and are tasked to defeat their opponents. The game features five multiplayer game types: Command, in which players capture sites to attain points; Ranked and Team Deathmatch, which are deathmatch game types where players kill their opponents; Plunder, a capture the flag game mode in which players seek the idol; and Trials, where players cooperate to defeat non-player characters. Treasures can be found in all maps, which can be used to purchase items and weapons. Multiplayer features "Mysticals"—supernatural power-ups that boost players' ability; for example, the "Wrath of El Dorado" damages all opponents standing next to it, while the "Cintamani Stone" can heal both players and their teammates. Companions, known as Sidekicks, can be summoned to assist players, and have different functions: Hunters immobilize their closest opponent for an easier kill, Saviors provide medical support and ammunition to players, Snipers defend locations with a sniper rifle, and Brutes attack enemies using a heavy machine gun. A cooperative survival mode, released in December 2016, features three players fighting against waves of enemies that continually increase in difficulty. == Synopsis == === Characters === The main character of Uncharted 4: A Thief's End is Nathan "Nate" Drake (Nolan North), a veteran adventurer and explorer who, following the events of Uncharted 3: Drake's Deception (2011), has retired from fortune hunting alongside his wife Elena Fisher (Emily Rose), a journalist, to a more normal life, and taken up employment with a salvage company in New Orleans. The game introduces Samuel "Sam" Drake (Troy Baker), Nate's older brother, who was presumed dead. Drawn back into his old life of adventure by his brother, Nathan is aided by his long-term friend, fellow adventurer, mentor and father figure Victor "Sully" Sullivan (Richard McGonagle). Their journey to find and recover the long-lost treasure of pirate Henry Avery brings them into conflict with wealthy and dangerous businessman and treasure hunter Rafe Adler (Warren Kole), his partner Nadine Ross (Laura Bailey) who runs the private mercenary group Shoreline, and drug lord Hector Alcazar (Robin Atkin Downes). The child versions of Nate and Sam are portrayed by Britain Dalton and Chase Austin, respectively. === Plot === Several years before the events of the first game, Nate and Sam hunt for the treasure of pirate Henry Avery, who plundered a fortune during the 1695 Gunsway heist. Alongside Rafe, the Drake brothers infiltrate a Panamanian jail to access the former cell of Avery's first mate, where Nate discovers a hollow St. Dismas idol. When the prison warden who aided them demands a cut, Rafe impulsively kills him, triggering a frantic escape. Nate and Rafe successfully escape, but Sam is shot by guards and presumed dead. Fifteen years later, following the events of the previous game, Nate has retired in New Orleans with his wife Elena but misses the excitement of his old life. He is visited by Sam, who survived the gunshots and has spent the intervening time incarcerated. He explains that he escaped with drug lord Hector Alcazar, who demands that Sam find Avery's treasure or be killed. Nate agrees to help Sam, lying to Elena that he has accepted a salvaging job in Malaysia which he had refused. Aided by Sully, the Drakes steal a duplicate Dismas idol from an illegal auction in Italy, bringing them into conflict with South African mercenary boss Nadine Ross and her employer, Rafe, who is still searching for Avery's treasure. A map inside the idol leads the Drakes to St. Dismas' cathedral in the Scottish Highlands. There, they discover a hidden temple and a map highlighting King's Bay in Madagascar. In King's Bay, the Drakes and Sully learn that Avery, Thomas Tew, and ten other pirate captains pooled their treasures. Following clues to a tower in the city, Nate uncovers a map to Libertalia, a fabled pirate utopia founded by the other captains. The group returns to their hotel to find Elena waiting. Upset at Nate's deception and the appearance of Sam, whom Nate had never mentioned, Elena leaves. Nate sends Sully after her. The Drakes follow the map to an island and discover Libertalia. They find evidence of a civil war; the founders stole the city's treasure and moved it across the island to New Devon, an extravagant and well-fortified town built for them. The brothers are cornered by Rafe, who reveals that he released Sam from jail two years ago and that Sam's Alcazar story is a lie, he actually double-crossed Rafe to resume the search with Nate. Deciding that he needs Sam, Rafe prepares to shoot Nate; Sam shields him, but Nate is knocked off a cliff and falls unconscious. Elena rescues Nate, who reveals his past: as teenagers, he and Sam discovered that their mother, a brilliant historian, was researching Libertalia. The boys, after nearly being caught by cops due to breaking into the house of the person associated with their mother, decided to start new lives by changing their surname to Drake to honor their mother's theory about Francis Drake's descendants. In New Devon, Nate and Elena learn that Libertalia descended into conflict over the treasure. Tew and Avery poisoned the other founders and absconded with the hoard, but Tew betrayed Avery. The group rescues Sam and convinces him to escape with them, but he soon decides to pursue the treasure. Following Sam's trail, Nate finds Avery's treasure-laden ship in a cavern. Having collected a large amount of treasure, Nadine refuses to risk more of Avery's traps, but Rafe coerces her by bribing her men. Aboard the ship, Sam triggers a trap, starting a fire and pinning him beneath rubble. Nate confronts Rafe and Nadine in the ship hold, where the skeletons of Avery and Tew lie, having killed each other over the treasure. Nadine betrays Rafe and leaves him with Nate and Sam to die. Rafe challenges Nate to a sword fight. Nate drops a bundle of treasure on Rafe, killing him, and frees Sam. The pair return to Sully's plane, and the group escapes. Sam and Sully team up for a new job while Nate and Elena return home. Elena explains that Sam recovered some of the gold and gave it to her. Realizing that they both need adventure in their lives, she buys the salvage company for which Nate worked, installing Nate as the owner, and plans to revive her old exploration show. Years later, Nate and Elena have become successful salvagers. After their teenage daughter Cassie (Kaitlyn Dever) discovers relics from their adventures, Nate decides to tell her their story. == Development == Naughty Dog began developing Uncharted 4: A Thief's End in 2011, following the release of Uncharted 3: Drake's Deception. The developer had split into two teams in 2009, to develop Uncharted 3 and The Last of Us concurrently; the former team, led by creative director Amy Hennig and game director Justin Richmond, began preliminary work on Uncharted 4 in November 2011. Hennig and Richmond led development for several years until they departed the company in March 2014. Shortly after, Neil Druckmann and Bruce Straley were working on the game as creative director and game director, respectively; Druckmann and Straley had previously led the development of The Last of Us. Initial reports claimed that Hennig was "forced out" of Naughty Dog by Druckmann and Straley, though co-presidents Evan Wells and Christophe Balestra later denied this. After taking over development, Druckmann and Straley scrapped about "eight months of [Hennig's] story". They faced great difficulty after Hennig's departure, due to the more limited development time and significant story changes.Druckmann co-wrote the story alongside Josh Scherr. Tom Bissell and Ryan M. James also provided additional writing on the game, particularly contributing to companion, enemy, and multiplayer dialogue; Bissell and James also performed the game's historical research. The writers challenged themselves to "tell a meaningful human story with complex relationships ... in this more lighthearted drama". The narrative pacing of the game was seen as a benchmark for several of its environments and gameplay beats. Despite adding some nonlinear gameplay allowing freedom and player decisions, the writers wanted to tell a specific story and explore specific emotional moments, avoiding features such as multiple endings. The game explores the theme of family: both Nathan's surrogate family in Elena and Sully, and his blood family in Sam.The relationship between Nathan and Elena was a central focus of the game's development, as Naughty Dog attempted to humanize the former more than in previous games. The team considered Nathan as a reflection of their own mentalities; as they have grown older and matured, Nathan has also matured in age and wisdom. The game's actors regularly contributed to the development of the characters; Druckmann found that the actors were more familiar with the character motivations, and took their advice while writing. Straley wanted to explore character relationships deeper than previous Uncharted games, taking inspiration from the story of The Last of Us. The announcement of Laura Bailey, a white actress, portraying the character of Nadine Ross, who is of Black South African descent, led to some backlash. Druckmann explained that when the character was conceived, her ethnicity was not yet determined; Bailey was chosen from the audition of casting calls from actors of several heritages. Druckmann also noted that a Caucasian character in the game is voiced by a black voice actor.Uncharted 4: A Thief's End was Naughty Dog's first original game developed for the PlayStation 4, having re-released The Last of Us for the console as The Last of Us Remastered in July 2014. Remastered allowed the team to become accustomed to the architecture, having previously suffered great difficulties switching from PlayStation 2 hardware to PlayStation 3 during development of Drake's Fortune. The game's texture resolution is at least four times larger than Uncharted 3's. While the team initially aimed for the entire game to run at 60 frames-per-second, restrictions in the environment limited the single-player mode to 30 frames-per-second; the multiplayer mode runs at 60 frames per second.For the game's environment sounds, the team performed outdoor recording; they ensured the environments "felt alive but not overbuilt" by introducing several ambient changes as players progress through the locations. The variation of in-game locations introduced several challenges for the team, as they attempted to make each location very different for players to feel as if "they were being propelled to different locations across the world". The game also uses quadraphonic sound, which senior sound designer Jeremy Rogers described as more "intricate" than previous games, due to availability of memory while developing Uncharted 4. The game's original score was written by Henry Jackman, with additional music by Alex Belcher, replacing former series composer Greg Edmonson. == Release and promotion == Uncharted 4 was announced on November 14, 2013, alongside its debut trailer. The full title was unveiled on June 9 at Sony's E3 2014 press conference. The announcement ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation and the series' significance. The game missed its original projected release date of late 2015, pushed several times to May 10, 2016 for further polishing. Naughty Dog announced single-player downloadable content, due to the success of The Last of Us: Left Behind (2014). Uncharted: The Lost Legacy, a stand-alone expansion, was released in August 2017 for PlayStation 4, featuring Chloe Frazer and Nadine Ross. Uncharted 4's multiplayer received several updates and free downloadable content after release, including Lost Treasures in June 2016, followed by Bounty Hunters in September, Survival in December, and King of the Hill in March 2017.To promote pre-order sales, Naughty Dog collaborated with several retailers to provide special editions of the game with extra content. The game received several trailers, which debuted at events such as Paris Games Week, The Game Awards, and PlayStation Experience, as well as preceding select screenings of Star Wars: The Force Awakens (2015), Batman v Superman: Dawn of Justice, and 10 Cloverfield Lane (both 2016). After the release of the game's story trailer, Ubisoft's Aymar Azaïzia noticed the use of a piece of art from Assassin's Creed IV: Black Flag (2013); Naughty Dog replaced the art in a new version of the trailer, and released a statement apologizing to Ubisoft.In May 2021, it was reported that the game would be released for Windows, according to an investor presentation by Sony. In September, a remastered version of the game for PlayStation 5 and Windows was announced as part of the Uncharted: Legacy of Thieves Collection, with The Lost Legacy. It was released for PlayStation 5 on January 28, 2022; the Windows version, developed in collaboration with Iron Galaxy, was released on October 19, 2022. Owners of either original games on PlayStation 4 can upgrade on PlayStation 5 for US$10 or €10. Purchasing or upgrading the game in some regions through the PlayStation Store granted a voucher code for a ticket to the film Uncharted (2022). A launch trailer for Legacy of Thieves Collection was released on January 21, 2022. == Reception == === Critical response === Uncharted 4: A Thief's End received "universal acclaim" according to review aggregator Metacritic. It is the joint sixth-highest rated PlayStation 4 game on Metacritic. Reviewers praised the gameplay mechanics, narrative, emotional depth, visual design, and the multiplayer mode. IGN's Lucy O'Brien wrote that the game is "a remarkable achievement in blockbuster storytelling and graphical beauty"; GameSpot's Mike Mahardy similarly named it a "breathtaking marvel of a game". GamesTM considered it "a masterful piece of storytelling", and Electronic Gaming Monthly's Nick Plessas declared it "a true work of art".Giant Bomb's Dan Ryckert considered the game's graphics to be the best on any console, particularly praising the character details and open environments. Steven Hansen of Destructoid described the art direction as "stunning", while Andrew Reiner of Game Informer described the game as "a work of art". GamesRadar's Leon Hurley praised the minute graphical details that made the game's characters feel more alive. GameSpot's Mahardy noted that the game's cinematography, both in gameplay and during cutscenes, "amplifies the wonder of this gorgeous world". The Escapist's Liz Finnegan described the game as "painfully beautiful", and Sam Loveridge of Digital Spy lauded Naughty Dog's ability to create "cleverly crafted stunning vistas".Griffin McElroy of Polygon felt that the game's narrative was nuanced in contrast to its predecessors. Destructoid's Hansen praised the game's writers for bringing the narrative to a cohesive conclusion. Game Informer's Reiner particularly appreciated the writing for Henry Avery, lauding the writers for turning his secrets into "tantalizing story material"; conversely, Ars Technica's Kyle Orland found that the enthusiasm of the characters "fails to be infectious for the player". Mahardy of GameSpot wrote that the game's set pieces are the best in the series and among the best in video gaming. Finnegan of The Escapist felt that the "action never feels unnaturally halted in order to relay relevant pieces of the story". Plessas of Electronic Gaming Monthly found enjoyment in the game's subtler interactions more than the overall narrative. Zack Handlen of The A.V. Club lauded the game's dramatic moments. Steven Burns of VideoGamer.com felt that, while the game's story was better than its predecessors, it had too much padding that slowed it down. The game's characters and relationships received particular praise. Hansen of Destructoid felt that the character relationships were not overshadowed by the game's action, particularly praising the performance of Emily Rose as Elena for "perfectly and subtly conveying the intricacies of her relationship". Polygon's McElroy felt that the chemistry between the two characters was at its best in Uncharted 4. Giant Bomb's Ryckert echoed this sentiment, adding that the conversations between Nathan and Sam Drake felt "more natural than hammy". GameSpot's Mahardy wrote that the additional details revealed about Nathan are "painfully human", helping to bring the characters to life. Hurley of GamesRadar felt that the addition of Sam and his backstory crowded the narrative and that removing the character would have improved the game. Stephen Totilo of Kotaku considered Sam to be "more of a plot device for others to react to than a compelling character on his own".Mahardy of GameSpot wrote that the game's action "flows seamlessly alongside its narrative", praising the addition of stealth combat and its similarity to The Last of Us. Giant Bomb's Ryckert felt that the player's companions were more fleshed-out than in previous entries. Tom Hoggins of The Telegraph described the game's firearm gameplay as "punchy and pleasing", appreciating the fast pace of combat scenarios. Destructoid's Hansen described the game's puzzles as "fluid and dynamic", particularly lauding the addition of the grappling hook. Game Informer's Reiner echoed the latter sentiment, noting that the grappling hook enhances exploration and combat, but felt that the game's set pieces delivered less exciting moments than in previous games.Game Informer's Reiner wrote that the game's "environments are so vast that they take on the illusion of open worlds". IGN's O'Brien found the addition of choices in the game refreshing. Hoggins of The Telegraph felt that the game's open environments make the player feel like "more of an adventurer". Loveridge of Digital Spy appreciated the additional freedom granted by the new combat options, allowing the player to map their tactics in advance. Hurley of GamesRadar praised the improved gameplay, but felt that some nonlinear moments such as optional interactions and dialogue were "a little overcooked" in comparison to previous entries. Keith Stuart of The Guardian found the game's linearity to be immersion-breaking, particularly criticizing the repetition in traversal. USgamer's Mike Williams felt that the open driving level "robs the game of its pacing" despite granting the feeling of a larger scale.Critics shared generally positive reviews for Uncharted 4's multiplayer component but felt that the single-player mode took precedence. O'Brien of IGN wrote that the multiplayer game types "embody the series' most enjoyable qualities", while Hurley of GamesRadar felt that it benefited from the new mechanics introduced in the single-player story. Polygon's McElroy considered the multiplayer mode "extremely easy to pick up on", and Loveridge of Digital Spy found the multiplayer approachable and enjoyable. Game Informer's Reiner described the multiplayer combat as "fevered" and exciting, but encountered issues with loading matches. Giant Bomb's Ryckert considered the multiplayer "basic", noting that players are unlikely to return for long. === Sales === Within seven days of its release, Uncharted 4 sold over 2.7 million units, making it the fastest-selling first-party PlayStation 4 game. Three weeks after its release, the game had grossed over $56 million in digital sales. By December 2016, the game had sold 8.7 million copies, making it one of the best-selling PlayStation 4 games. By May 2019, the game had sold over 15 million copies. In the United States, it was the best-selling retail game in May 2016. In the United Kingdom, the game topped the charts, achieving the strongest debut of the series with a 66% increase in first-week sales over Uncharted 3. In Japan, the game topped the charts in its first week, with over 128,000 units sold; it remained atop the charts the following week, with an additional 21,000 units sold. === Accolades === Following its previews at E3, Uncharted 4 was nominated for numerous awards, including Best PlayStation Game from several gaming publications. After its release, the game garnered awards and nominations in a variety of categories with particular praise for its gameplay mechanics, narrative, emotional depth, visual design, and multiplayer. At The Game Awards 2016, Uncharted 4 was nominated for eight awards, winning two: Best Narrative and Best Performance for North. The game received ten nominations at the 20th Annual D.I.C.E. Awards and four awards, including Adventure Game of the Year and Outstanding Achievement in Story. It was nominated for four awards at the 6th Annual New York Video Game Awards and seven at the 17th Annual Game Developers Choice Awards.The game won Outstanding Character Animation in a Video Game at the 44th Annie Awards, Outstanding Visual Effects in a Real-Time Project at the 15th Visual Effects Society Awards, and Outstanding Achievement in Videogame Writing at the 67th Writers Guild of America Awards. At the 2017 SXSW Gaming Awards, the game won five awards out of eight nominations, including Video Game of the Year, Excellence in Narrative, and Most Memorable Character. The game received eight nominations at the 13th British Academy Games Awards, ultimately winning Best Game. == In other media == The 2022 Uncharted film takes inspiration from A Thief's End. == Notes == == References == == External links == Official website
PS4
2
The Witcher 3: Wild Hunt
Action role-playing
The Witcher 3: Wild Hunt is a 2015 action role-playing game developed and published by CD Projekt. It is the sequel to the 2011 game The Witcher 2: Assassins of Kings and the third game in The Witcher video game series, played in an open world with a third-person perspective. The games follow the The Witcher series of fantasy novels written by Andrzej Sapkowski. The game takes place in a fictional fantasy world based on Slavic mythology. Players control Geralt of Rivia, a monster slayer for hire known as a Witcher, and search for his adopted daughter, who is on the run from the otherworldly Wild Hunt. Players battle the game's many dangers with weapons and magic, interact with non-player characters, and complete quests to acquire experience points and gold, which are used to increase Geralt's abilities and purchase equipment. The game's story has three possible endings, determined by the player's choices at key points in the narrative. Development began in 2011 and lasted for three and a half years. Central and Northern European cultures formed the basis of the game's world. The game was developed using the REDengine 3, which enabled CD Projekt to create a complex story without compromising its open world. The music was primarily composed by Marcin Przybyłowicz and performed by the Brandenburg State Orchestra. The Witcher 3: Wild Hunt was released for PlayStation 4, Windows, and Xbox One in May 2015, with a Nintendo Switch version released in October 2019, and PlayStation 5 and Xbox Series X/S versions titled The Witcher 3: Wild Hunt - Complete Edition which is planned for release in December 2022. The game received critical acclaim, with praise for its gameplay, narrative, world design, combat, and visuals, although it received minor criticism due to technical issues. It holds more than 200 game of the year awards (until The Last of Us 2 (2020) with 300) and has been cited as one of the greatest video games ever made. Two expansions were also released to critical acclaim: Hearts of Stone and Blood and Wine. A Game of the Year edition was released in August 2016, with the base game, expansions and all downloadable content included. The game shipped over 40 million copies, making it one of the best-selling video games of all time. == Gameplay == The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster slayer known as a Witcher. Geralt walks, runs, rolls and dodges, and (for the first time in the series) jumps, climbs and swims. He has a variety of weapons, including bombs, a crossbow and two swords (one steel and one silver). The steel sword is used primarily to kill humans while the silver sword is more effective against creatures and monsters. Players can draw out, switch and sheathe their swords at will. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow but strong. Players can block and counter enemy attacks with their swords. Swords have limited endurance and require regular repair. In addition to physical attacks, Geralt has five magical signs at his disposal: Aard, Axii, Igni, Yrden and Quen. Aard prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni burns them, Yrden slows them down and Quen offers players a temporary, protective shield. The signs use stamina, and cannot be used indefinitely. Players can use mutagens to increase Geralt's magic power. Geralt loses health when attacked by enemies, although wearing armour can help reduce health loss. Health is restored with meditation or consumables, such as food and potions. Players occasionally control Ciri, Geralt's adoptive daughter who can teleport short distances.The game has responsive, advanced artificial intelligence (AI) and dynamic environments. The day-night cycle influences some monsters; a werewolf becomes powerful during the night of a full moon. Players can learn about their enemies and prepare for combat by reading the in-game bestiary. When they kill an enemy, they can loot its corpse for valuables. Geralt's witcher sense enables players to find objects of interest, including items that can be collected or scavenged. Items are stored in the inventory, which can be expanded by purchasing upgrades. Players can sell items to vendors or use them to craft potions and bombs. They can visit blacksmiths to craft new weapons and armorers to craft new armour with what they have gathered. The price of an item and the cost of crafting it depend on a region's local economy. Players earn experience points by completing quests. When a player earns enough experience, Geralt's level increases and the player receives ability points. These points may be used on four skill trees: combat, signs, alchemy and general. Combat upgrades enhance Geralt's attacks and unlock new fighting techniques; signs upgrades enable him to use magic more efficiently, and alchemy upgrades improve crafting abilities. General upgrades have a variety of functions, from raising Geralt's vitality to increasing crossbow damage.The game focuses on narrative and has a dialogue tree which allows players to choose how to respond to non-player characters. Geralt must make decisions which change the state of the world and lead to 36 possible endings, affecting the lives of in-game characters. He can have a romantic relationship with some of the game's female characters by completing certain quests. In addition to the main quests, books offer more information on the game's world. Players can begin side quests after visiting a town's noticeboard. These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters) and Treasure Hunt quests, which reward players with top-tier weapons or armour. The game's open world is divided into several regions. Geralt can explore each region on foot or by transportation, such as a boat. Roach, his horse, may be summoned at will. Players can kill enemies with their sword while riding Roach, but an enemy presence may frighten the horse and unseat Geralt. Points of interest may be found on the map, and players receive experience points after completing mini-missions in these regions. Players can discover Places of Power for additional ability points. Other activities include horse racing, boxing and card playing; the card-playing mechanic was later expanded into a standalone game, Gwent: The Witcher Card Game. == Synopsis == === Setting === The game is set in the Continent, a fictional fantasy world based on Slavonic mythology. It is surrounded by parallel dimensions and extra-dimensional worlds. Humans, elves, dwarves, monsters and other creatures co-exist on the Continent, but non-humans are often persecuted for their differences. The Continent is caught up in a war between the empire of Nilfgaard—led by Emperor Emhyr var Emreis (Charles Dance), who invaded the Northern Kingdoms—and Redania, ruled by King Radovid V. Several locations appear, including the free city of Novigrad, the Redanian city of Oxenfurt, the no man's land of Velen, the city of Vizima (former capital of the recently conquered Temeria), the Skellige islands (home to several Norse-Gaels Viking clans) and the witcher stronghold of Kaer Morhen.The main character is the Witcher, Geralt of Rivia (Doug Cockle), a monster hunter trained since childhood in combat, tracking, alchemy and magic, and made stronger, faster and resistant to toxins by mutagens. He is aided by his lover, the powerful sorceress Yennefer of Vengerberg (Denise Gough), his former love interest Triss Merigold (Jaimi Barbakoff), the bard Dandelion (John Schwab), the dwarf warrior Zoltan Chivay (Alexander Morton), and Geralt's Witcher mentor Vesemir (William Roberts). Geralt is spurred into action by the reappearance of his and Yennefer's adopted daughter, Ciri (Jo Wyatt). Ciri is a Source, born with innate (and potentially vast) magical abilities; after the apparent death of her parents, she was trained as a witcher while Yennefer taught her magic. Ciri disappeared years before to escape the Wild Hunt, a group of spectral warriors led by the King of the Wild Hunt: the elf Eredin, from a parallel dimension. === Plot === Geralt and his mentor Vesemir arrive at the town of White Orchard after receiving a letter from Geralt's long-lost lover Yennefer. After defeating a griffin for the local Nilfgaardian garrison, Geralt accompanies Yennefer to the city of Vizima, where they meet with Emperor Emhyr. Emhyr orders Geralt to find Ciri, who is Emhyr's biological, and Geralt's adopted daughter. Ciri is a Child of the Elder Blood, the last heir to an ancient Elven bloodline that grants her the power to manipulate time and space, and is being relentlessly stalked by the enigmatic Wild Hunt. Geralt learns of three places Ciri was recently seen: the war-ravaged swamp province of Velen, the free city-state of Novigrad, and the Skellige Isles. In Velen, Geralt tracks Ciri to the fortress of the Bloody Baron, a warlord who recently took over the province. The Baron demands that Geralt find his missing wife and daughter in exchange for information about Ciri. Geralt learns that the Baron drove his own family away with his drunken rages; while his daughter fled to Oxenfurt, his wife Anna became a servant of the Crones, three malicious witches that watch over Velen. He also discovers that Ciri was briefly captured by the Crones, but escaped to the Baron's stronghold before continuing on to Novigrad. At Novigrad, Geralt reunites with his former lover Triss Merigold, who has gone underground to escape persecution by the Church of the Eternal Fire. He learns that Ciri and his old friend Dandelion ran afoul of Novigrad's powerful crime bosses while seeking to break a curse related to a mysterious phylactery. With the help of Triss and several old acquaintances, Geralt rescues Dandelion, who tells him that Ciri teleported to Skellige to escape pursuit by guards. Geralt sails to Skellige and reunites with Yennefer, who is investigating a magical explosion near where Ciri was last seen. They discover that Ciri visited the island of Lofoten, but when the Wild Hunt attacked again, fled in a boat with an unidentified elf. When the boat returned to shore, its only occupant was Uma, a deformed creature Geralt previously saw living with the Bloody Baron. Deducing that Uma was the victim of the curse Ciri tried to lift in Novigrad, Geralt collects Uma in Velen and takes him to the nearly abandoned witcher school at Kaer Morhen. Working with Yennefer and his fellow witchers, Geralt breaks the curse and restores Uma's true identity: Avallac'h, Ciri's teacher and the elf seen with her on her travels. Avallac'h tells Geralt that he placed Ciri in an enchanted sleep on the Isle of Mists to keep her temporarily safe from the Wild Hunt. Geralt finds Ciri on the Isle of Mists and learns from her that Eredin, the leader of the Wild Hunt, wants her Elder Blood powers to save his homeworld from a catastrophe known as the White Frost. They return to Kaer Morhen and fortify it against the inevitable arrival of the Hunt. In the battle that ensues, Vesemir is killed, causing Ciri to unleash her uncontrolled power and temporarily send the Hunt into retreat. Realizing that the Hunt will never stop, Ciri and Geralt decide to fight Eredin at a time and place of their choosing. While Triss and Yennefer reform the Lodge of Sorceresses to aid in the fight, Geralt recovers the Sunstone, an artifact that can communicate between worlds. Using the Sunstone, Avallac'h lures Eredin to Skellige, where Geralt defeats him in combat. As he dies, Eredin tells Geralt that Avallac'h has betrayed him, and plans to use Ciri's power for his own ends. As the White Frost begins to encroach on the Continent, Geralt and Yennefer pursue Avallac'h, but find Ciri alive and well. She tells Geralt that Avallac'h is not a traitor, and has only ever intended to fight the White Frost. Thinking back on her relationship with Geralt, Ciri finds the strength to stop the cataclysm; if Geralt patronized and protected her throughout the game, she dies in the attempt, but if he guided her to mature and make her own choices, she survives. The player's choices can lead to several different endings. If Ciri survives after defeating the White Frost and Geralt took her to meet her father, she will become the Empress of Nilfgaard. If Ciri survives but did not meet the emperor, Geralt helps her fake her death, and she becomes a witcher. If Ciri is killed in her confrontation with the White Frost, the story ends with Geralt retrieving her medallion from the last remaining Crone. The player's choices also determine whether Geralt ends up in a romantic relationship with Yennefer, Triss, or neither, and how much of the North is ultimately conquered by Nilfgaard. == Development == Although the game was planned to begin production in 2008, CD Projekt Red's preoccupation with Rise of the White Wolf pushed it back to 2011. The company developed The Witcher 3: Wild Hunt with a self-funded budget of US$81 million over three-and-a-half years. The project began with 150 employees, eventually growing to over 250 in-house staff. 1,500 people were involved in the production globally. While the game is based on Andrzej Sapkowski's novels, it is not an official continuation of them and Sapkowski's involvement with the game was limited to the creation of its in-game map. The game was localised in 15 languages, with a total of 500 voice actors. The game was scripted concurrently in Polish and English to alleviate difficulty in localisation. According to Side (the company which handled voice casting and recording), the 450,000-word script had 950 speaking roles. The voices were recorded from late 2012 to early 2015. CD Projekt Red wanted the game to be free of any digital rights management (DRM) due to the developer's unsuccessful control of piracy with its predecessor, The Witcher 2: Assassins of Kings, whose DRM also made it run slowly.The Witcher 3: Wild Hunt was created with the REDengine 3, CD Projekt Red's proprietary game engine designed for nonlinear role-playing video games set in open world environments, aided by the PlayStation 4 and Xbox One consoles and prepared for use in October 2014. The first play-through indicated to the developers that the open world, despite its content and generation around the quests, seemed empty. As a solution, they added points of interest. The game had 5,000 bugs that December, which (with a launch date of February 2015) necessitated its postponement. Like the previous two Witcher games, players are given a complex story with multiple choices and consequences. Unlike other game engines, REDengine 3 permits a complex storyline without sacrificing virtual world design. The user interface was made more intuitive with grid-based solutions. The camera system was improved to use long shots for battles with multiple enemies and close-ups for more-intimate confrontations. More animations were used for combat sequences than in The Witcher 2, with each lasting less than one second for quick succession. Game director Konrad Tomaszkiewicz and senior game designer Damien Monnier cited Dark Souls and Demon's Souls as influences on Wild Hunt's combat system, and level designer Miles Tost and senior environment artist Jonas Mattsson cited The Legend of Zelda series and Red Dead Redemption as influencing the game's level designs and environments.Months before its release date, the game's economy, crafting, and inventory systems were incomplete and apparently unable to meet the deadline. Senior gameplay designer Matthew Steinke thought of a remedy and drew up a system context diagram. To allocate prices, Steinke wrote a formula based on rate of damage, defence, or healing. Polynomial least squares were used to determine its efficacy, and it was found to eliminate bugs from the system and reduce loading times. Each character was given a unique personality to contrast the fetch-quest system typically used in video games. It was decided early that the writing would be witty, with metaphors and implied meanings. The dialogue was limited to 15 lines, with occasional exceptions, to retain content originality. Player options were written as morally ambiguous, reflecting real life and Andrzej Sapkowski's original Witcher series. Alcoholism, abuse and sexuality, depicted as normal parts of the medieval world, were incorporated into the story for authenticity. Areas of the open world were based on Poland, Amsterdam, and Scandinavia. Objects were modelled by hand.Storylines such as Yennefer imprisoning Geralt on an island and Geralt's covert recruitment to the Wild Hunt were discarded to make the game smaller and avoid splitting it into two parts. The card game Gwent was preceded by other mini-game proposals, including a drinking game, knife throwing, and ice skating. A re-enactment of the Battle of Grunwald was recorded for the sounds of battle, marching, blacksmithing, and the firing of arrows. Recording the knights' voices for post-processing, the speakers wore helmets for an authentic sound. Marcin Przybyłowicz was the game's music director and composer, with additional music contributed by Polish folk band Percival. According to Przybyłowicz, working with Percival was a challenge; he expected an academic approach before learning that most of the group were not formally trained, and much of the music was improvised. Multi-instrumentalist Robert Jaworski of the folk band Żywiołak recorded lute, Renaissance fiddle, bowed gusle, and hurdy-gurdy sections. The score was performed in Frankfurt an der Oder by the Brandenburg State Orchestra, conducted by Bernd Ruf. == Release == The Witcher 3: Wild Hunt was announced in 2013, then to be released for PC, PlayStation 4, and Xbox One the following year. The release date was later delayed from the third quarter of 2014 to February 2015. After missing its planned release date of 24 February, CD Projekt Red confirmed in April that the game was released to manufacturing. The Witcher 3: Wild Hunt was released worldwide on 19 May 2015. Polish Prime Minister Ewa Kopacz and President Bronisław Komorowski visited CD Projekt Red to celebrate the launch. As with the second game, Warner Bros. Interactive Entertainment and Bandai Namco Entertainment each handled physical distribution of the game in North America and Western Europe, Australia and New Zealand respectively. In addition to the standard edition, players can also purchase the Collector's Edition, which includes the base game and items such as an artbook, a statue of Geralt fighting against a griffin, and a Witcher medallion. At E3 2019, a port for the Nintendo Switch, The Witcher 3: Wild Hunt – Complete Edition, was announced. It was developed in cooperation with Saber Interactive, and was released on 15 October 2019. The port features slight graphical downgrades to compensate for the Switch's less powerful hardware, but is otherwise identical to existing versions.CD Projekt Red co-founder Marcin Iwiński listed three pillars that he considered integral to marketing: game quality, a "gamer-centric value proposition", and communication with fans. To achieve the second, The Witcher 3: Wild Hunt was marketed as "Skyrim in a Game of Thrones sauce". The third explained in detail the visual downgrade from earlier promotional footage to the finished product, which Iwiński thought effective. The logo was re-designed to make it less obvious that The Witcher 3: Wild Hunt was a sequel; the number three suggested a claw mark or mask to an audience unfamiliar with the series, while fans would recognise it as the mark of the Wild Hunt. === Downloadable content === The developer studied Witcher forums and websites such as Reddit to predict what players generally desired from downloadable content (DLC). A collection of 16 free DLC was released, as announced before release by the developers. They included cosmetic and additional gameplay content and the New Game Plus mode. CD Projekt Red announced two expansion packs: Hearts of Stone and Blood and Wine. Hearts of Stone was released on 13 October 2015, and Blood and Wine on 31 May 2016. Hearts of Stone follows Geralt as he contacts a mysterious entity known as the Man of Glass and an immortal man, Olgierd von Everec. The expansion was critically acclaimed, rated a 9/10 by IGN and GameSpot. The second expansion pack, Blood and Wine, follows Geralt as he travels to Toussaint (a Nilfgaardian duchy untouched by war) to track down a mysterious beast which is terrorizing the region. It was also critically acclaimed, winning the Best RPG category at The Game Awards 2016. A Game of the Year edition, with the base game, both expansions and all DLC, was released on 30 August 2016. === Re-release === The publisher announced a re-release of the game planned for the PlayStation 5, Windows, and Xbox Series X/S. The game will be available as a free upgrade to existing owners on PlayStation 4, Windows, and Xbox One, or to purchase separately. It is expected to include faster loading times, ray tracing, and all previously released downloadable content. In 2021, video game news site Kotaku reported that the game would include content from mods produced by fans; "HalkHogan", creator of a mod that improves the game's textures, announced that the developer had entered talks to include content from "The Witcher 3 HD Reworked Project" in the release. CD Projekt Red confirmed to Kotaku that they had entered talks with mod creators, prompting discussion about why the company, which earned $300mil in 2020, sought out community assistance. The release was scheduled for the second half of 2021, but was later delayed to the second quarter of 2022. The game is being developed by Saber Interactive, the developers responsible for the game's Nintendo Switch port. The company confirmed the re-release would feature downloadable content based on the TV series adaptation. The company's lead quest designer stated that players "might be able to wear Geralt's armor inspired by the Netflix series". It was later announced that this content would also be made available for the Nintendo Switch, PlayStation 4, and Xbox One versions. On 13 April 2022, CDPR announced that its in-house development team would be taking over the remaining work on the re-release, and that its Q2 2022 release date would be postponed. In May, CDPR announced that the re-release would launch in Q4 2022. In November, a release date of 14 December 2022 was announced. == Reception == === Critical reception === The Witcher 3: Wild Hunt received "universal acclaim" for the PC, PlayStation 4, and Xbox One versions, and "generally favorable reviews" for the Switch version, according to review aggregator Metacritic. Critics agreed that it was an ambitious action role-playing game which was grand in scale, but marred by technical difficulties and a lack of innovation. GameSpot and Eurogamer gave the game their highest rating. The Witcher 3: Wild Hunt has been considered one of the greatest games of all time.The game world received widespread praise from critics. Kimberly Wallace of Game Informer called it "immersive", and was impressed by its attention to detail. Destructoid's Chris Carter praised its size, which he found enormous and would take players hours to explore. Jonathon Leack, writing for Game Revolution, praised the game's effective use of its large world. Leack wrote that every region had quests and activities for players to try, although he thought that much was filler which extended its length. Tom Senior of GamesRadar praised the open world's variety, describing it as an "exciting realization of the Ronin fantasy". GameTrailers' Daniel Bloodworth praised the game for encouraging exploration; many quests would only become available to players after they met non-playable characters in different parts of the world. Vince Ingenito of IGN and Shaun Prescott of PC Gamer were impressed by the game's scenery and its day-night cycle, with Ingenito saying that it highlighted the game world's authenticity.Its narrative received critical acclaim. Carter praised the cast of characters, which he called unique and interesting. He considered the narrative more involving, with players witnessing key events and making consequential choices. Wallace praised the game's dialogue and its side-quests; each was similar to a short story, and player decisions in the quests would influence the state of the world. She liked the main quest, which added more character to Geralt, and said that the romance options were a significant improvement over its predecessors. However, she was disappointed with the quality of the game's endings. Kevin Van Ord of GameSpot echoed Wallace, noting that The Witcher 3: Wild Hunt's story had more characterisation for Geralt than the previous games. He welcomed the change, since it gave players emotional connections to the in-game characters. Senior enjoyed the side-quests, calling them "a compilation of dark fantasy short stories" which overshadowed the main quests. Ingenito was disappointed with the main story, saying that there was too much padding and too many dull quests. PC Gamer's Shaun Prescott agreed, saying that the narrative would have felt rote if the side content was not engaging. Van Ord, Wallace and Brett Phipps of VideoGamer.com praised the voice acting, with Wallace calling it the series' best. Arthur Gies from Polygon criticized that some of the female characters are overly sexualized and that there are no people of color in the main game.The game's combat had a generally-positive reception. Bloodworth found Geralt more mobile and agile with the new climbing and swimming mechanic. Carter said that it was significantly streamlined and its predecessors' strategic elements removed, but appreciated its action. Wallace wrote that with a simplified alchemy system, a decent user interface and diverse difficulty settings the combat was more accessible, although she disliked the disruptive weapon-degradation system and unrefined crossbow shooting mechanic. Leack thought the system lacked complexity and criticised its lack of polish, caused by the unreliable lock-on system, camera issues and excessively-long combat animation. Senior noted that some gameplay mechanics, such as rolling and dodging, were inconsistent and made the system feel unfair. Ingenito praised the combat, describing its fluidity as a significant improvement over its predecessors.Other gameplay aspects received mixed reviews. Van Ord praised the game's customisation and upgrade system (which offered players a sense of progression), since it hardened as the story unfolded. Ingenito called its upgrade system deep and flexible, since players have considerable freedom when customising Geralt's skills. Leack disliked the upgrade system, calling it "unexciting". Carter was disappointed with the Witcher Senses, finding it repetitive, but Senior considered them superior to objective markers—the norm for role-playing games. Prescott disliked the user interface for its clumsiness and tedium. Senior found the Gwent card game an addictive minigame.The game was criticised for its technical issues. Carter called its climbing animations stiff, noting that some gameplay bugs would hinder player progress. According to Wallace, the game's load times were too long. Leack noted that the game had a graphic downgrade, and the actual game did not look as good as the 2013 demonstration. Senior, Phipps and Ingenito noted frame rate issues; although Ingenito thought it did not impact the gameplay, Phipps called it a persistent problem which overshadowed many of the game's achievements. === Sales === Before its release, over 1.5 million people pre-ordered the game. The Witcher 3: Wild Hunt debuted atop the UK software sales chart in its first week, when it earned 600 percent more than predecessor The Witcher 2: Assassins of Kings. It was the best-selling video game of the year in the UK, breaking the record held by Battlefield Hardline. It debuted atop the Japanese video-game sales charts, selling 67,385 copies in its first week. Four million copies of the game were sold in its first two weeks of release.By June 2015, over 690,000 players had activated the game through GOG Galaxy. The game sold over six million copies in the next six weeks, and the studio made a profit of $63.3 million in the first half of 2015. In March 2016, CD Projekt Red reported that the game had shipped nearly 10 million copies worldwide. By the end of 2017, the series as a whole had sold over 33 million. By June 2019, that number had risen to over 40 million, with The Witcher 3: Wild Hunt accounting for over half of that figure.Following the release of the first season of Netflix' television series The Witcher in December 2019, The Witcher 3: Wild Hunt had a 554% increase in sales that month compared to December 2018. By December 2019, The Witcher 3: Wild Hunt had sold over 28 million copies worldwide. And by April 2021 it had sold over 30 million copies, while the series as a whole had sold over 50 million. By April 2022, the game had sold 40 million copies. === Awards === The Witcher 3: Wild Hunt received pre-release awards at E3 in 2013 and 2014. It was voted the best role-playing game at the IGN Best of E3 Awards in 2013 and 2014. It won IGN's E3 People's Choice Award in 2013 and 2014, GameSpot's E3 People's Choice Award in 2014, and the Most Wanted Award at the 31st and 32nd Golden Joystick Awards. It was the Most Anticipated Game at the Game Awards 2014 in Las Vegas. It received 260 game of the year awards and was the most awarded game of all time until 2021, when it was overtaken by The Last of Us Part II. By August 2016, it had received over 800 awards. On 2020, Gamesradar listed it as the top game of the generation.Its accolades are from several events, including the Golden Joystick Awards, The Game Awards, D.I.C.E. Awards, Game Developers Choice Awards, SXSW Gaming Awards and the National Academy of Video Game Trade Reviewers (NAVGTR) awards. The Witcher 3 was recognized as game of the year by IGN, GameSpot, Game Informer and other gaming publications. The game received a Golden Joystick Award for Best Storytelling, Best Visual Design and Best Gaming Moment, and the Game Awards for Best Role-Playing Game and Studio of the Year for CD Projekt Red. It won Outstanding Achievement in Game Design, Outstanding Technical Achievement and Outstanding Achievement in Story at the D.I.C.E. Awards, and won the Game of the Year and Best Technology awards at the 16th Annual Game Developers Choice Awards. == Notes == == References == == External links == Official website The Witcher 3: Wild Hunt at MobyGames
PS4
3
The Last of Us Remastered
Action-adventuresurvival horror
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend against hostile humans and cannibalistic creatures infected by a mutated fungus in the genus Cordyceps. In the online multiplayer mode, up to eight players engage in cooperative and competitive gameplay. Development of The Last of Us began in 2009, soon after the release of Naughty Dog's previous game, Uncharted 2: Among Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception, the other half developed The Last of Us. The relationship between Joel and Ellie became the focus, with all other elements developed around it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie, respectively, through voice and motion capture, and assisted creative director Neil Druckmann with the development of the characters and story. The original score was composed and performed by Gustavo Santaolalla. Following its announcement in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013. It received critical acclaim, with praise for its narrative, gameplay, visuals, sound design, score, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games, selling over 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including multiple Game of the Year awards, from several gaming publications, critics, and game award ceremonies. It has been cited as one of the greatest video games ever made. Naughty Dog released several downloadable content additions; The Last of Us: Left Behind adds a single-player campaign following Ellie and her best friend Riley. A remastered version, The Last of Us Remastered, was released for the PlayStation 4 in July 2014, and a remake, The Last of Us Part I, was released in September 2022 for PlayStation 5, and is in development for Windows. The game's success spawned a media franchise, including a comic book in 2013, a live show in 2014, a sequel in 2020, a television adaptation by HBO in 2023, and upcoming tabletop games by CMON and Themeborne. == Gameplay == The Last of Us is an action-adventure game played from a third-person perspective. The player traverses post-apocalyptic environments such as towns, buildings, forests, and sewers to advance the story. The player can use firearms, improvised weapons, hand-to-hand combat, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. For most of the game, the player takes control of Joel, a man tasked with escorting a young girl, Ellie, across the United States. The player also controls Ellie throughout the game's winter segment, and briefly controls Joel's daughter Sarah in the opening sequence. In combat, the player can use long-range weapons, such as a rifle, a shotgun, and a bow, and short-range weapons such as a handgun and a short-barreled shotgun. The player is able to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or attack enemies. The player can upgrade weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting speed can be upgraded by collecting pills and medicinal plants. Health can be recharged by finding edible items or through the use of health kits.Though the player can attack enemies directly, they can also use stealth to attack undetected or sneak by them. "Listen Mode" allows the player to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects. In the dynamic cover system, the player can crouch behind obstacles to gain a tactical advantage during combat. The game features periods without combat, often involving conversation between the characters. The player can solve simple puzzles, such as using floating pallets to move Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to reach higher areas. Story collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.The game features an artificial intelligence system by which hostile human enemies react to combat. If enemies discover the player, they may take cover or call for assistance, and can take advantage of the player when they are distracted, out of ammunition, or in a fight. Player companions, such as Ellie, can assist in combat by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to attack enemies. === Multiplayer === The online multiplayer mode, called Factions, allows up to eight players to engage in competitive gameplay in rearranged versions of multiple single-player settings. The game features three multiplayer game types: Supply Raid and Survivors are both team deathmatches, with the latter excluding the ability to respawn; Interrogation features teams investigating the location of the enemy team's lockbox, and the first to capture said lockbox wins. In every mode, players select a faction—Hunters (a group of hostile survivors) or Fireflies (a revolutionary militia group)—and keep their clan alive by collecting supplies during matches. Each match is equal to one day; by surviving twelve "weeks", players have completed a journey and can re-select their Faction.Players earn "parts" by marking or killing enemies, healing or reviving allies, crafting items, and unlocking the enemy lockbox. Parts can be spent mid-match on weapon upgrades and armor, and are converted to supplies at the end of the match; additional supplies can be scavenged from enemies' bodies. Players also earn points as they play, which can be spent on weapons or skills to create custom loadouts. Players could originally connect the game to their Facebook account, altering clan members' names and faces to match their Facebook friends. Players have the ability to customize their characters with hats, helmets, masks, and emblems. The multiplayer servers for the PlayStation 3 version of the game were shut down on September 3, 2019. == Plot == In 2013, an outbreak of a mutant Cordyceps fungus ravages the United States, transforming its human hosts into aggressive creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the chaos with his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors live in totalitarian quarantine zones, independent settlements, and nomadic groups, leaving buildings and houses deserted. Joel works as a smuggler with his partner Tess (Annie Wersching) in the quarantine zone in the North End of Boston, Massachusetts. They hunt down Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. Before Tess kills him, Robert reveals that he traded the cache with the Fireflies, a rebel militia opposing the quarantine zone authorities. The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in return for smuggling a teenage girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts State House outside the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an encounter with a government patrol, they discover Ellie is infected. Symptoms normally occur within two days, but Ellie claims she was infected three weeks earlier and that her immunity may lead to a cure. The trio make their way to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an infected and, believing in Ellie's importance, sacrifices herself against pursuing soldiers so Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope that he can locate the remaining Fireflies. With the help of Bill (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they acquire a working vehicle from Bill's neighborhood in Lincoln. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits, and their car is wrecked. They ally with two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they escape the city, Sam is bitten but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead before taking his own life. In the fall, Joel and Ellie finally find Tommy in Jackson, Wyoming, where he has assembled a fortified settlement near a hydroelectric dam with his wife Maria (Ashley Scott). Joel decides to leave Ellie with Tommy, but after she confronts him about Sarah, he lets her stay with him. Tommy directs them to a Fireflies enclave at the University of Eastern Colorado. They find the university abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. The two are attacked by bandits, and Joel is severely wounded while escaping. During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers willing to trade medicine for food. After David reveals that the university bandits were part of his group, Ellie becomes hostile. She manages to lead David's group away from Joel, but is captured; David intends to recruit her into his cannibal group. Refusing, she escapes after killing James, but David corners her in a burning restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches her just as she kills David with a machete, an act that traumatizes her, and Joel comforts her before they flee. In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after almost drowning before they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is being prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must remove the infected portion of Ellie's brain, which will kill her. Unwilling to let Ellie die, Joel battles his way to the operating room, kills the lead surgeon, and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. On the drive out of the city, when Ellie wakes up, Joel claims that the Fireflies had found many other immune people, but were unable to create a cure and that they have stopped trying. On the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his story about the Fireflies is true. == Development == Naughty Dog began developing The Last of Us in 2009, following the release of Uncharted 2: Among Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception (2011), the other began work on The Last of Us. Game director Bruce Straley and creative director Neil Druckmann led the team responsible for developing The Last of Us.While at university, Druckmann had an idea to merge the gameplay of Ico (2001) in a story set during a zombie apocalypse, like that of George A. Romero's Night of the Living Dead (1968), with a lead character similar to John Hartigan from Sin City (1991–2000). The lead character, a police officer, would be tasked with protecting a young girl; however, due to the lead character's heart condition, players would often assume control of the young girl, reversing the roles. Druckmann later developed it when creating the story of The Last of Us. Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to survival after spending time with Joel, as well as an exploration of how willing a father is to save his child.A major motif of the game is that "life goes on"; this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artist John Sweeney explained was designed to "reignite [Ellie's] lust for life", after her suffering following her encounter with David. The Infected, a core concept of the game, were inspired by a segment of the BBC nature documentary Planet Earth (2006), which featured the Cordyceps fungi. Though the fungi mainly infect insects, taking control of their motor functions and forcing them to help cultivate the fungus, the game explores the concept of the fungus evolving and infecting humans, and the direct results of an outbreak of this infection. The relationship between Joel and Ellie was the focus of the game; all other elements were developed around it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and motion capture performances. Baker and Johnson contributed to the development of the characters; for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness, and Johnson convinced Druckmann that Ellie should be stronger and more defensive. Following comparisons to actor Elliot Page, Ellie's appearance was redesigned to better reflect Johnson's personality and make her younger. The game's other characters also underwent changes. The character Tess was originally intended to be the main antagonist, but the team found it difficult to believe her motives. The sexuality of the character Bill was originally left vague in the script, but later altered to further reflect his homosexuality.The Last of Us features an original score composed primarily by Gustavo Santaolalla, along with compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer. Known for his minimalist compositions, Santaolalla was contacted early in development. He used various instruments to compose the score, including some that he was unfamiliar with, giving a sense of danger and innocence. This minimalist approach was also taken with the game's sound and art design. The sound of the Infected was one of the first tasks during development; the team experimented with the sound in order to achieve the best work possible. To achieve the sound of the Clicker, they hired voice actress Misty Lee, who provided a sound that audio lead Phillip Kovats described as originating in the "back of the throat". The art department took various pieces of work as inspiration, such as Robert Polidori's photographs following Hurricane Katrina, which were used as a reference point when designing the flooded areas of Pittsburgh. The art department were forced to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. Ultimately, the team settled on a balance between simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter. The game's opening credits were produced by Sony's San Diego Studio.The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences on the game design. He said the emotional weight of the relationship needed to be balanced with the tension of the world's issues, stating that they "wanted to take the character building and interaction" of Ico and "blend it with the tension and action of Resident Evil 4." The team created new engines to satisfy their needs for the game. The artificial intelligence was created to coordinate with players; the addition of Ellie as artificial intelligence was a major contributor to the engine. The lighting engine was also re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces. The gameplay introduced difficulty to the team, as they felt that every mechanic required thorough analysis. The game's user interface design also underwent various iterations throughout development.The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards, alongside its debut trailer. The announcement ignited widespread anticipation within the gaming industry, which journalists ascribed to Naughty Dog's reputation. The game missed its original projected release date of May 7, 2013, and was pushed to June 14, 2013 worldwide for further polishing. To promote pre-order sales, Naughty Dog collaborated with several retailers to provide special editions of the game with extra content. === Additional content === Downloadable content (DLC) for the game was released following its launch. The game's Season Pass includes access to all DLC, as well as some additional abilities, and the documentary Grounded: Making The Last of Us; the documentary was released online in February 2014. Two DLC packs were included with some of the game's special editions and were available upon release. The Sights and Sounds Pack included the soundtrack, a dynamic theme for the PlayStation 3 home screen, and two avatars. The Survival Pack featured bonus skins for the player following the completion of the campaign, and in-game money, as well as bonus experience points and early access to customizable items for the game's multiplayer. Abandoned Territories Map Pack, released on October 15, 2013, added four new multiplayer maps, based on locations in the game's story. Nightmare Bundle, released on November 5, 2013, added a collection of ten head items, nine of which are available to purchase separately.The Last of Us: Left Behind adds a single-player campaign which features two storylines—one set after the prologue of The Last of Us, and one before the Winter chapter—following Ellie and her friend Riley. It was released on February 14, 2014 as DLC and on May 12, 2015 as a standalone expansion pack. A third bundle was released on May 6, 2014, featuring five separate DLC: Grounded added a new difficulty to the main game and Left Behind; Reclaimed Territories Map Pack added new multiplayer maps; Professional Survival Skills Bundle and Situational Survival Skills Bundle added eight new multiplayer skills; and Survivalist Weapon Bundle added four new weapons. The Grit and Gear Bundle, which added new headgear items, masks and gestures, was released on August 5, 2014. A Game of the Year Edition containing all downloadable content was released in Europe on November 11, 2014. === Remaster and remake === On April 9, 2014, Sony announced The Last of Us Remastered, a remastered version of the game for the PlayStation 4. It was released in July and August 2014. Remastered uses the DualShock 4's touchpad to navigate inventory items, and the light bar signals health, scaling from green to orange and red when taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the original version forced players to remain in a menu while the recordings were played. The game's Photo Mode allows players to capture images of the game by pausing gameplay and adjusting the camera freely. In the menu, players have the ability to watch all cutscenes with audio commentary featuring Druckmann, Baker, and Johnson. Remastered features improved graphics and rendering upgrades, including increased draw distance, a higher frame rate, and advanced audio options. It includes the previously released downloadable content, including Left Behind and some multiplayer maps. The development team aimed to create a "true" remaster, maintaining the "core experience".The Last of Us Part I, a remake of The Last of Us, was released for PlayStation 5 on September 2, 2022; a Windows version is in development. It features revised gameplay and controls, improved performance and lighting effects, and new accessibility options. On PlayStation 5, the game supports 3D audio, as well as the haptic feedback and adaptive triggers of the DualSense controller. Development of The Last of Us Part I was led by game director Matthew Gallant and creative director Shaun Escayg. The game was completely rebuilt to take advantage of the updated PlayStation 5 hardware, requiring new art direction, animation, and character models. The technological and graphical enhancements were intended to align with the vision of the original game's development team. Escayg wanted each element to make the player feel grounded and immersed in the game world. Gallant collaborated with a specialized team at Descriptive Video Works to create audio descriptions for cutscenes. The vision for the original game was to emphasize the beauty of the world, as opposed to a visually dark and dystopian image. Reactions to the remake's announcement were mixed, with some journalists and players considering it unnecessary due to the age of the original and the existence of The Last of Us Remastered, as well as questioning its US$70 price point. Upon release, the game received positive reviews, with praise for its graphical enhancements, updated facial animations, improved enemy and character AI, and its added accessibility, audio, and controller options, though the response to its gameplay and level design was mixed. == Reception == === Initial release === The Last of Us received "universal acclaim", according to review aggregator Metacritic, based on 98 reviews. It is the fifth-highest-rated PlayStation 3 game on Metacritic. Reviewers praised the character development, story and subtext, visual and sound design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games, and has been included among the greatest video games of all time. Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive", and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation. Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the survival horror genre; Andy Kelly of Computer and Video Games declared it "Naughty Dog's finest moment".Kelly of Computer and Video Games found the story memorable, and IGN's Moriarty named it one of the game's standout features. PlayStation Official Magazine's David Meikleham wrote that the pacing contributed to the improvement of the story, stating that there is "a real sense of time elapsed and journey traveled along every step of the way", and Destructoid's Jim Sterling lauded the game's suspenseful moments. Richard Mitchell of Joystiq found that the narrative improved the character relationships.The characters—particularly the relationship between Joel and Ellie—received acclaim. Matt Helgeson of Game Informer wrote that the relationship felt identifiable, naming it "poignant" and "well drawn". Eurogamer's Welsh wrote that the characters were developed with "real patience and skill", appreciating their emotional value, and Joystiq's Mitchell found the relationship "genuine" and emotional. PlayStation Official Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game, while IGN's Moriarty identified it as a highlight of the game. Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories. Philip Kollar of Polygon felt that Ellie was believable, making it easier to develop a connection to her, and that the relationship between the characters was assisted by the game's optional conversations. The performances also received praise, with Edge and Eurogamer's Welsh noting that the script improved as a result.Many reviewers found the game's combat a refreshing difference from other games. Game Informer's Helgeson appreciated the vulnerability during fights, while Kelly of Computer and Video Games enjoyed the variety in approaching the combat. IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, adding that enemies feel "human". Joystiq's Mitchell reiterated similar comments, stating that the combat "piles death upon death on Joel's hands". Welsh of Eurogamer found the suspenseful and threatening encounters added positively to the gameplay. Tom Mc Shea of GameSpot wrote that the artificial intelligence negatively affected the combat, with enemies often ignoring players' companions. Polygon's Kollar also felt that the combat was unfair, especially when fighting the Infected, and noted some inconsistencies in the game's artificial intelligence that "shatters the atmosphere" of the characters. The game's visual features were commended by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly, and "jaw-dropping" by Eurogamer's Welsh. In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various times previously. The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, with Helgeson of Game Informer naming them "unmatched in console gaming" and Moriarty of IGN stating that they contribute to the realism. Destructoid's Sterling wrote that the game was visually impressive but that technical issues, such as some "muddy and basic" textures found early in the game, left a negative impact on the visuals.The world and environments of the game drew acclaim from many reviewers. Kelly of Computer and Video Games stated that the environments are "large, detailed, and littered with secrets", adding that The Last of Us "masks" its linearity successfully. Edge repeated similar remarks, writing that the level design serves the story appropriately. Helgeson of Game Informer wrote that the world "effectively and gorgeously [conveys] the loneliness" of the story. IGN's Moriarty appreciated the added design elements placed around the game world, such as the hidden notes and letters. The plausibility of the infection was commended by Scientific American's Kyle Hill.Reviewers praised the use of sound in The Last of Us. Eurogamer's Welsh felt that the sound design was significantly better than in other games, while Game Informer's Helgeson dubbed it "amazing". Mc Shea of GameSpot stated that the audio added to the effect of the gameplay, particularly when hiding from enemies. Kelly of Computer and Video Games found that the environmental audio positively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate". Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting", with the latter finding that it complements the gameplay.The graphic depiction of violence in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on combat was "a necessary evil to lead the game's fragile protagonist duo to safety", as opposed to being used as a method to achieve objectives. Kotaku's Kirk Hamilton wrote that the violence was "heavy, consequential and necessary", as opposed to gratuitous. USgamer's Anthony John Agnello wrote that the game consistently reinforces the negativity associated with violence, intentionally making players feel uncomfortable while in violent combat. He stated that the deaths within the game were not unnecessary or unjustified, making the story more powerful. Kelly of Computer and Video Games stated that, despite the "incredibly brutal" combat, the violence never felt gratuitous. Eurogamer's Welsh echoed similar remarks, stating that the violence is not "desensitized or mindless". Matt Helgeson of Game Informer observed that the game's violence leads to players questioning the morality of their choices. Joystiq's Mitchell wrote that the violence is "designed to be uncomfortable", stating that it contributes to Joel's character. Prior to the release of the game, Keith Stuart of The Guardian wrote that the acceptability of the violence would depend on its context within the game.Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its lack of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames". Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a cliché". She felt that Ellie is initially established as a "damsel in distress", but that this concept is subverted. GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in relation to other games". Chris Suellentrop of The New York Times acknowledged that Ellie was a likable and "sometimes powerful" character, but argued that The Last of Us is "actually the story of Joel", stating that it's "another video game by men, for men and about men". The Last of Us was also praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the revelation of Bill's sexuality "added to his character ... without really tokenizing him". American organization GLAAD named Bill one of the "most intriguing new LGBT characters of 2013", calling him "deeply flawed but wholly unique". A kiss between two female characters in Left Behind was met with positive reactions. === Remastered === Like the original version, The Last of Us Remastered received "universal acclaim" according to Metacritic, based on 69 critics. It is the third-highest-rated PlayStation 4 game on Metacritic, tied with Persona 5 Royal and behind Grand Theft Auto V and Red Dead Redemption 2.The game's enhanced graphics received positive reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an improvement over The Last of Us, despite the latter being "the most beautiful game [he'd] seen on any console". GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping". VideoGamer.com reiterated the graphical improvement over the original game, particularly praising the increased draw distance and improved lighting technology. Liam Martin of Digital Spy also felt that the lighting system improves the gameplay and makes the game "feel even more dangerous". Game Informer's Tim Turi stated that the game is "even more breathtaking" than The Last of Us. Matt Swider of TechRadar appreciated the minor detail changes and the technical improvements. The Independent's Jack Fleming felt that the original game's visual flaws were enhanced in Remastered but greatly complimented the updated graphics regardless.Many reviewers considered the technical enhancements, such as the increased frame rate, a welcome advancement from the original game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original. Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the original frame rate is a "noticeably inferior experience". IGN's Moriarty stated that, though the change was initially "jarring", he appreciated it through further gameplay. Tom Hoggins of the Daily Telegraph echoed these statements, feeling as though the increased frame rate heightened the intensity of the gameplay. Philip Kollar of Polygon appreciated the game's improved textures and loading times.The addition of Photo Mode was well received. TechRadar's Swider named the mode as a standout feature, while IGN's Moriarty complimented the availability to capture "gorgeous" images using the feature. The adjustment of the controls received praise, with Moriarty of IGN particularly approving of the DualShock 4's triggers. Swider of TechRadar felt that the additional controls result in a better functioning game, while Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this sense of immersion". Reviewers also appreciated the inclusion of the DLC and the audio commentary. These features led The Escapist's Sterling to dub Remastered as "the definitive version of the game". === Accolades === Prior to its release, The Last of Us received numerous awards for its previews at E3. It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, behind Grand Theft Auto V. The game appeared on several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards, The A.V. Club, the British Academy Video Games Awards, Canada.com, The Daily Telegraph, Destructoid, the 17th Annual DICE Awards, The Escapist, GamesRadar, GameTrailers, the 14th Annual Developers Choice Awards, GameRevolution, Giant Bomb, Good Game, Hardcore Gamer, IGN, IGN Australia, International Business Times, Kotaku, VG247, VideoGamer.com. It was also named the Best PlayStation Game by GameSpot, GameTrailers, Hardcore Gamer, and IGN. Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph, Edge, the Golden Joystick Awards, Hardcore Gamer, and the 2013 Spike VGX.Baker and Johnson received multiple nominations for their performances; Baker won awards from Hardcore Gamer and the 2013 Spike VGX, while Johnson won awards at the British Academy Video Games Awards, DICE Awards, VGX 2013, and from The Daily Telegraph. The game's story also received awards at the British Academy Video Games Awards, the DICE Awards, the Game Developers Choice Awards, the Golden Joystick Awards, and the Writers Guild of America Awards, and from GameTrailers, Giant Bomb, Hardcore Gamer, and IGN. The sound design and music received awards at the DICE Awards, the Inside Gaming Awards, and from IGN. The game's graphical and artistic design also won awards from Destructoid, the DICE Awards, the Golden Joystick Awards, and IGN.The Last of Us was awarded Outstanding Innovation in Gaming at the DICE Awards, and Best Third Person Shooter from GameTrailers. The game received Best New IP from Hardcore Gamer, Best Newcomer at the Golden Joystick Awards, and Best Debut from Giant Bomb. It received Best Overall Sound, Best PlayStation 3 Multiplayer, and Best Action-Adventure Game on PlayStation 3 and overall at IGN's Best of 2013 Awards. It also won Best Action-Adventure Game at the British Academy Video Games Awards, and The Escapist, as well as Best Action Game from Hardcore Gamer and Adventure Game of the Year at the DICE Awards. The game was nominated for Best Remaster at The Game Awards 2014, and received an honorable mention for Best Technology at the 15th Annual Game Developers Choice Awards. The game was named among the best games of the 2010s by The Hollywood Reporter, Mashable, Metacritic, and VG247. == Sales == Within seven days of its release, The Last of Us sold over 1.3 million units, becoming the biggest video game launch of 2013 at the time. Three weeks after its release, the game sold over 3.4 million units, and was deemed the biggest launch of an original game since 2011's L.A. Noire and the fastest-selling PlayStation 3 game of 2013 at the time. The game became the best-selling digital release on PlayStation Store for PlayStation 3; this record was later beaten by Grand Theft Auto V. The Last of Us ultimately became the tenth-best-selling game of 2013. In the United Kingdom, the game remained atop the charts for six consecutive weeks, matching records set by multi-platform games. Within 48 hours of its release, The Last of Us generated more than the £3 million earned by Man of Steel in the same period. The game also topped the charts in the United States, France, Ireland, Italy, the Netherlands, Sweden, Finland, Norway, Denmark, Spain, and Japan.The Last of Us is one of the best-selling PlayStation 3 games, and Remastered is among the best-selling PlayStation 4 games. By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4. By April 2018, the game sold 17 million copies across both consoles. According to Niko Partners analyst Daniel Ahmad, the game had sold over 20 million units by October 2019. == Adaptations == A four-issue comic book miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics serve as a prequel to the game, chronicling the journey of a younger Ellie and Riley. On July 28, 2014, the cast of the game performed a live reading of selected scenes in Santa Monica, California, with live music by Santaolalla. The performance was hosted and directed by Druckmann, with graphics by Alex Hobbs. On The Last of Us Day in September 2020, CMON announced it was developing The Last of Us: The Board Game, a tabletop game based on the series intending to focus on exploration, narrative, and survival elements. A different tabletop game, The Last of Us: Escape the Dark, was announced in November 2022, produced by Naughty Dog and Themeborne. The game will allow up to five players to control Joel, Ellie, Tommy, Tess, Bill, or Marlene and try to reach safety from enemies such as Hunters and Infected while exploring locations from the game, including the sewers, suburbs, and university. It will be funded by a Kickstarter campaign, which begins on November 8. === Canceled films === On March 6, 2014, Sony announced that Screen Gems would distribute a film adaptation of The Last of Us, written by Druckmann and produced by Sam Raimi. By January 2015, Druckmann had written the script's second draft, and performed a read-through with some actors. Very little work occurred following this, as Druckmann stated in April 2016 that the film had entered development hell. In November 2016, Raimi stated that the film was at a standstill after Sony had a disagreement with Druckmann. Druckmann stated in a 2021 interview that the film fell apart as there was too much studio focus on making big action set-pieces, a concept that he felt did not work well for the nature of The Last of Us which he felt was better approached as a smaller indie film. Actress Maisie Williams expressed enthusiasm in playing Ellie, and was in talks with both Druckmann and Raimi to take the role. In January 2020, images surfaced of an animated short film adaptation of The Last of Us by production agency Oddfellows. The 20-minute film was intended to "serve as a strong bridge" between the game and its sequel and would "reinterpret each of the chapters of the game with a unique visual treatment" but was canceled by Sony. === Television series === In March 2020, a television adaptation of the game was announced in the planning stages at HBO; it was formally greenlit in November 2020. Druckmann and Craig Mazin wrote and executive produced the series, and both directed episodes; Ali Abbasi, Peter Hoar, Liza Johnson, Jeremy Webb, and Jasmila Žbanić also directed episodes, while additional executive producers include Carolyn Strauss and Rose Lam, Naughty Dog president Evan Wells, and PlayStation Productions's Asad Qizilbash and Carter Swan. The show is a joint production between Sony Pictures Television, PlayStation Productions, Naughty Dog, The Mighty Mint, and Word Games; it is the first show produced by PlayStation Productions. Santaolalla will compose the score. The show will star Pedro Pascal and Bella Ramsey as Joel and Ellie, respectively. Gabriel Luna will play Tommy, Merle Dandridge will reprise her role as Marlene, and Anna Torv will play Tess. Druckmann noted that some of the show's scripts borrow dialogue directly from the game, while others deviate more significantly; some of the game's action-heavy tutorial sequences will be changed to focus more on the show's character drama, at the request of HBO. Filming for the series took place in Alberta, Canada, from July 2021 to June 2022, and it will debut on HBO and HBO Max on January 15, 2023. == Sequel == In February 2014, Druckmann said Naughty Dog were considering a sequel but needed to find a story "really worth telling, and that's not repeating itself". In September 2015, Druckmann stated that a small team had begun building prototypes but shifted development to Uncharted 4: A Thief's End, released in May 2016. Sony announced The Last of Us Part II at the PlayStation Experience event on December 3, 2016. The story takes place about five years after the first game; Ellie and Joel return, with players controlling Ellie. Santaolalla returned to compose the music, and Druckmann returned to write the story alongside Halley Gross. Straley did not return as game director. It was released on June 19, 2020, to critical acclaim and was praised for its performances, characters, visual fidelity, and gameplay, though the narrative polarized critics and players. == Notes == == References == == External links == Official website The Last of Us at IMDb
PS4
4
Star Wars Battlefront
First-person shooterthird-person shooter
Star Wars: Battlefront is a series of first- and third-person shooter video games based on the Star Wars franchise. Players take the role of characters from the franchise in either of two opposing factions in different time periods of the Star Wars universe. The series was launched in 2004 by LucasArts with Star Wars: Battlefront, developed by Pandemic Studios for LucasArts. The game received positive reviews and sold well. In 2005 Pandemic developed a sequel, Star Wars: Battlefront II, which was also critically and commercially successful. The games were followed by Star Wars Battlefront: Renegade Squadron (2007) and Star Wars Battlefront: Elite Squadron (2009) for handheld game consoles and Star Wars Battlefront: Mobile Squadrons (2009) for mobile devices. LucasArts made several attempts to develop a third major Battlefront game but no projects were released before The Walt Disney Company's acquisition of LucasArts. Subsequently, EA DICE acquired a license to develop a new game, titled Star Wars Battlefront which was released on November 17, 2015. A sequel, Star Wars Battlefront II, was released on November 17, 2017, and was developed by EA DICE, Criterion Games, and Motive Studio. == Gameplay == Games in the Battlefront series normally revolve around two armies – the Galactic Republic versus the Confederacy of Independent Systems or the Galactic Empire versus the Rebel Alliance or First Order versus the Resistance – fighting each other on various maps. Maps take place in the Star Wars galaxy, with battlezones varying in theme and size. Across the battlefield are multiple "command posts" (objectives) that act as spawn points, and can be controlled by either the player or the computer. Units can spawn from any friendly command post, and vehicles regularly spawn at their respective command posts when destroyed. Units can capture neutral or hostile command posts by approaching them and standing within the immediate vicinity for about 30 seconds. The time to capture quickens with more friendly units within the capture zone. Some vehicles act as mobile command posts, and must be destroyed as they can not be captured. On some maps (such as Hoth or Endor), certain structures also act as command posts that can not be captured. Command post capturing works differently on certain campaign missions as well. Playable heroes and villains play a significant role in changing the course of battles. The objective of most matches is to eliminate all of the opponents' reinforcement tickets or to capture the command points, to slowly chip away at their tickets. Reinforcement tickets are used whenever a unit is killed, or when one faction controls a majority of the command posts on the map (usually when the losing faction only has 2-3). Only one objective needs to be completed. When all command posts are captured, the team with no command posts has twenty seconds to recapture or neutralize an enemy command post. If the team cannot take over a post in this time, the match is over. Certain campaign levels and multiplayer have requirements that differ from the general game play, however the general structure remains the same. The game's "Conquest" mode is vaguely based on the Battlefield game mode of the same name. === Playable characters === Numerous characters from the movies, TV series and other games have been available to play as, which include: == Development == The first console games of the series were developed by Pandemic Studios, and since 2015, a second series of console Battlefront games has been developed by EA DICE. Battlefront II (2017) is the first in the series to accurately follow the canon of the films, while the games developed by Pandemic Studios were relegated to Star Wars Legends non-canonical status, along with all of the games in the series released before November 2015. == Star Wars: Battlefront (Pandemic Studios) == === Star Wars: Battlefront === Star Wars: Battlefront is the first installment in the Battlefront series. It was released on September 21, 2004, with a Mac port by Aspyr released in July 2005. The game is available on Microsoft Windows, PlayStation 2, Xbox, Mac OS, and mobile phones. Jedi are not playable in this game without the help of modified files unsupported by LucasArts. Other NPCs made playable by similar files include, but are not limited to, Tusken Raiders in the Dune Sea of Tatooine, Ewoks of Endor and Gungans on the Naboo plains. === Star Wars: Battlefront II === Star Wars: Battlefront II is the second installment in the Battlefront series, released in Europe on October 31, 2005 – for the PlayStation 2, PSP, Xbox, and Windows – and in North America one day later. There are some significant differences between Battlefront and Battlefront II. Battlefront II includes playable Jedi characters, space battles, and story campaigns, as well as Star Wars: Episode III – Revenge of the Sith-related content. The release date of Battlefront II coincided with the release of Revenge of the Sith on DVD. The game is now an Xbox Platinum Hits game, a Sony Greatest Hits game in North America, and an Xbox Classics and PlayStation Platinum game in Europe. Battlefront II expands upon the original game's single-player experience with mission-based objectives drawn from the first six Star Wars films. It has a story-based campaign which revolves around the 501st Legion (AKA "Vader's Fist") and its evolution from a legion of clone troopers serving the Republic during the Clone Wars to Imperial stormtroopers. Many maps from Star Wars Battlefront make a second appearance, and the game adds new locales such as Coruscant and Utapau. The game also introduces "heroes" – playable characters based on iconic characters from the Star Wars films who are much more powerful than regular soldier (and were also present in the original Battlefront, but only as NPCs that spawned randomly on the battlefield); the hero roster includes Luke Skywalker, Han Solo, Leia Organa, Chewbacca, Obi-Wan Kenobi, Yoda, Mace Windu, Ki-Adi Mundi and Aayla Secura (as well as Kit Fisto, available only on the Xbox version of the game via the Xbox Live patch), whereas the villain roster includes Darth Vader, Darth Sidious, Boba Fett, Count Dooku, General Grievous, Darth Maul, Jango Fett, and Anakin Skywalker (as well as Asajj Ventress, also available only via the Xbox Live patch). There are more modes in this game, such as Conquest, Hunt (where players fight as natives on planets against other natives or certain troopers in an army, such as Wampas vs. Rebels on Hoth or Tusken Raiders vs. Jawas on Tatooine, to earn 50 points first), Capture the Flag (both with one and two flags), Assault (which, on Tatooine only, is also available as Heroes vs Villains, where one team plays as the heroes and the other one as the villains in a race to rack up points by defeating enemies) and space battles. === Canceled sequels === ==== Star Wars: Battlefront III ==== On September 29, 2006, Computer and Video Games made an unconfirmed claim that Free Radical Design was developing the third game in the Star Wars: Battlefront series, titled Star Wars: Battlefront III. In June 2008, Kotaku allegedly received information from a former LucasArts employee that Star Wars: Battlefront III was in the creation process. On October 2, Activision Blizzard filed a classification with the Australian Office of Film and Literature Classification listing Star Wars: Battlefront III for the Nintendo DS with a PG rating (E10+ equivalent) for mild animated violence. However, that same month, Free Radical Design announced that they lost the rights to develop Star Wars: Battlefront III; the game at that point had been in development for two years. Several years later, Free Radical Design co-founder Steve Ellis said Battlefront III was "pretty much done" in 2008, but that it was effectively canned when LucasArts could not commit to "spend big" on marketing it. However, GameSpot quoted an unnamed LucasArts employee involved with the project who said Free Radical could not devote sufficient resources to the game and regularly missed deadlines. A former Free Radical Design employee said some of the technology Free Radical developed for the game, specifically the contiguous game environment from planet surface into space, "is dying with us".During and after the game's development, screenshots, and gameplay footage became accessible to the public. In December 2008, Star Wars character renders bearing a Battlefront III watermark surfaced from a laid-off Free Radical employee. The following month, gameplay footage was leaked from a November 2008 Free Radical in-house showing of Battlefront III footage. The footage was pulled from IGN after LucasArts demanded its removal. On April 1, 2012, a user on the game journalist website Betagames discovered Star Wars models and textures buried in Resident Evil: Operation Raccoon City's archives; PC Gamer's Tom Senior speculated that these could have been from Battlefront III. Also in April 2012, Past to Present revealed pre-alpha footage of Free Radical Design's Battlefront III. YouTube videos showing the game's rough state received media attention from outlets such as Joystiq, Kotaku, and Shacknews. ==== Star Wars: Battlefront Online ==== Star Wars: Battlefront Online was rumored to be the next installment in the series. On January 28, 2010, Kotaku reported that SOCOM developer Slant Six Games was working with LucasArts to develop an online-only Battlefront title due in 2011. The game was said to be released for the Xbox 360 and PlayStation 3. It was also stated that this game may have been the source of the Star Wars: Battlefront 3 concept art renders. However, the game has been canceled after the studio was unable to meet its 2010 release deadline. ==== Star Wars: First Assault and Version Two ==== Star Wars: First Assault was to be a downloadable multiplayer shooter for Xbox Live Arcade. Digital Trends speculated that Star Wars: First Assault might help LucasArts recover some of their previous investment in Battlefront III and other projects in the franchise. Speaking to Kotaku an anonymous insider noted that the game was to be "step zero" towards a third Battlefront game. When footage of the game was leaked onto YouTube Tech site TechnoBuffalo noted that the gameplay very closely resembled that of the Call of Duty franchise. Alongside First Assault, LucasArts was also working on a separate game titled "Version 2", which was, reportedly, a code name for Battlefront III. ==== Star Wars Battlefront IV ==== In 2018, concept art surfaced of a canceled Battlefront IV, rather than attempting to fit within the previous games and films' continuity, concept art showed the game was meant to focus on an alternate reality where Obi-Wan Kenobi and Luke Skywalker fell to the dark side, instead of Anakin Skywalker. === Handheld and mobile only games === ==== Star Wars Battlefront: Renegade Squadron ==== Star Wars Battlefront: Renegade Squadron is a handheld game released in North America on October 9, 2007, and in Europe three days later. The game was released only for the PlayStation Portable. Renegade Squadron is also available in a bundle pack with the then-new white PSP redesign featuring Darth Vader on the back. Aside from new heroes and vehicles, such as the Millennium Falcon, a new feature is the ability to create a character, allowing the player to adjust the character's features such as weapon, appearance, and speed. However, the character will be vulnerable due to the lacking of certain aspects that will be replaced by others. For example, the character may be fast but weak or have good weapons but no stamina and speed. Before the game's release, LucasArts had stated that over one million different customizable options would be present. Another new feature allows players to enter asteroid bases on some space maps. Commander Col Serra describes the forming of Renegade Squadron in the beginning cutscene of campaign. Then the player starts a series of missions ranging in objectives while including cut scenes between each mission. The final mission includes the Battle of Endor, in which the objectives are similar to the footage of Return of the Jedi. ==== Star Wars Battlefront: Elite Squadron ==== Star Wars Battlefront: Elite Squadron was released on November 3, 2009, for the PlayStation Portable and the Nintendo DS. This marks the third Battlefront game on the PlayStation Portable and the first on a Nintendo console. The game was originally discovered through its ESRB rating on the official ESRB website which has since been taken down. It follows in the same vein as its predecessors with space, land and new air battles. Elite Squadron is most notable for featuring simultaneous space and ground battles in Instant Action, and is the only game in the series with this feature. Players usually play in a third person perspective, but in the PSP version, they can also switch to a strategy based mode where they may build troops and upgrade armies. ==== Star Wars Battlefront: Mobile Squadrons ==== Star Wars Battlefront: Mobile Squadrons is a mobile game developed by THQ Wireless. It was released on April 2, 2009. The game features a persistent online community, and has three character classes. The gameplay is a first person perspective shooter that can use the touch features of a phone, although the player has no control over movement. == Star Wars Battlefront (EA DICE) == === Star Wars Battlefront (2015) === At an Electronic Entertainment Expo (E3) press conference on June 10, 2013, EA DICE (whose parent company, Electronic Arts, had recently acquired a multi-year license to produce Star Wars video games), unveiled a teaser trailer for a new Star Wars: Battlefront game, built on the Frostbite 3 engine. The teaser showed a first-person view of the Battle of Hoth, including a crashing Snowspeeder and the foot of an AT-AT. DICE showed additional development footage at the 2014 E3 conference. The game's title was eventually announced as Star Wars Battlefront. In April 2015, EA announced a release date of November 17, 2015 at Star Wars Celebration. The game is a reboot of the series, focusing on capturing the look of the films. At launch, four planets were confirmed - Hoth, Tatooine, Endor, and Sullust. Unlike its predecessors, Star Wars Battlefront does not feature the Clone Wars era found in the prequel films, nor does it feature content from The Force Awakens; as a result, the hero and villain roster is also limited, at launch including only Luke Skywalker, Han Solo, Leia Organa, Darth Vader, Emperor Palpatine, and Boba Fett. Free downloadable content (DLC) for the game was released in December 2015, featuring the planet of Jakku with two new maps and a new multiplayer game mode. The game also features both first and third-person gameplay perspectives, similar to its predecessors. A gameplay trailer involving the Hoth battle debuted at E3 on June 15, 2015. The game features a pseudo-campaign — a cooperative experience allowing the player to experience gameplay with one or two players and computer-controlled allies and opponents. "Outer Rim" is the first DLC pack for the game and was released on March 22, 2016. It adds new heroes Nien Nunb and Greedo to the game, four new maps set in Jabba the Hutt's Palace (Palace Garage and Jabba's Palace) on Tatooine and a factory area on Sullust (Sorosuub Refinery and Sorosuub Pipelines), and a new mode called "Extraction". The DLC is available for free to all players who have purchased the game's Season Pass, otherwise costing $10. The second expansion pack is titled "Bespin" and allows players to fight in the setting of Cloud City, released in September 2016. The expansion added more maps along with an additional game mode titled sabotage and new heroes Lando Calrissian and Dengar. The third expansion pack, titled "Death Star", was released in September 2016 as well and added the long-awaited Death Star to the game, along with new heroes Chewbacca and Bossk. The fourth and final DLC pack was released on December 6, 2016. It is based on characters and locations from the film Rogue One, and includes Jyn Erso and Orson Krennic as new playable heroes, and a new game mode set both above and on the planet Scarif. === Star Wars Battlefront II (2017) === Blake Jorgensen of Electronic Arts mentioned a sequel in November 2016, and Star Wars Battlefront II was announced in March 2017. The game was released on November 17, 2017. Since the restructuring of the Star Wars canon, Battlefront is the first game with a storyline that is considered canonical to the film series. Star Wars Battlefront II features both single-player and multiplayer game modes, a customizable character class system, and content based on all Star Wars movies up to Star Wars: The Rise of Skywalker (with content for the other movies, as well as television series being added later on via free DLC). A Celebration Edition was released in December 2019. DICE announced that Scarif from Rogue One would be the last content update released for the game. === Canceled spin-off === In 2019, EA was in the process of developing a game code-named Viking, designed as a spin-off of the Battlefront series with open-world elements. The game was originally planned for release in fall 2020, coinciding with the next generation of video game consoles, but was canceled in late 2019. == Cultural impact == === Fan-made sequel games === ==== Galaxy in Turmoil ==== On January 25, 2016, Frontwire Studios began an attempt to produce an unofficial Battlefront installment called Galaxy in Turmoil. The fan made game was in production using Unreal Engine 4 and was based on the canceled Star Wars: Battlefront III by Free Radical Design. Although early versions of the game contained assets from Free Radical Design, they soon became "place holders" as the full game planned to be released using assets and music made from the ground up. On June 4, 2016, Galaxy in Turmoil gained a distribution deal through Valve and was planned to be released for free on Steam which generated a fair amount of attention.On June 22, 2016, Lucasfilm requested the production of Galaxy in Turmoil be halted. On July 31, 2016, Frontwire Studios announced the cancellation of the game was due to the "possibility of Galaxy in Turmoil taking away attention from Electronic Arts's Battlefront franchise". Proposals of Galaxy in Turmoil falling under the paywall of Electronic Arts, and ideas of Lucasfilm giving Frontwire Studios a Star Wars license were both rejected due to an agreement between Electronic Arts and Lucasfilm. Although Frontwire Studios may have fallen within Fair Use laws, legal conflict was avoided and the project was canceled. There is a playable alpha that contains assets from Free Radical Design that was released to the public then removed early within Galaxy in Turmoil's lifetime. Galaxy in Turmoil is now planned to be redeveloped as a brand new cyberpunk-themed IP without any Star Wars references, but still with Battlefront III-inspired mechanics including space-to-ground battles.On March 23, 2022, Frontwire Studios announced that they had cancelled development on the game, citing a lack of funds, as well as the team going their own separate ways. The Frontwire Studios name had lapsed, though someone re-registered the name on March 19 and put up a rough version of the old website. == See also == List of Star Wars video games == References == == External links == Official website
PS4
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Ghost of Tsushima
Action-adventurestealth
"Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and publish(...TRUNCATED)
PS4
6
Infamous Second Son
Action-adventure
"Infamous Second Son (stylized as inFAMOUS Second Son) is a 2014 action-adventure game developed by (...TRUNCATED)
PS4
7
Final Fantasy VII Remake
Action role-playing
"Final Fantasy VII Remake is a 2020 action role-playing game developed and published by Square Enix.(...TRUNCATED)
PS4
8
Monster Hunter: World
Action role-playing
"Monster Hunter (モンスターハンター, Monsutā Hantā) is a Japanese media franchise centere(...TRUNCATED)
PS4
9
Crash Bandicoot N. Sane Trilogy
Platform
"Crash Bandicoot N. Sane Trilogy is a 2017 platform game developed by Vicarious Visions and publishe(...TRUNCATED)
PS4
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Dataset Card for [best-selling-video-games]

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