ThomasSimonini's picture
Update gif position
01da0df
metadata
license: apache-2.0
tags:
  - deep-reinforcement-learning
  - reinforcement-learning
  - ml-agents
environment:
  - SnowballFight-1vs1

Snowball Fight ☃️, a multi-agent environment for ML-Agents made by Hugging Face

Snowball Fight 1vs1 A multi-agent environment using Unity ML-Agents Toolkit where two agents compete in a 1vs1 snowball fight game.

👉 You can play it online at this link.

⚠️ You need to have some skills in ML-Agents if you want to use it if it's not the case check the documentation

The Environment

  • Two agents compete in a 1 vs 1 snowball fight game.
  • The goal is to hit the opponent team while avoiding the opponent's snowballs ❄️.

Observation Space

  • Ray-casts:

    • 10 ray-casts forward distributed over 100 degrees: detecting opponent.
    • 10 ray-casts forward distributed over 100 degrees: detecting walls, shelter and frontier.
    • 10 ray-casts forward distributed over 100 degrees: detecting snowballs.
    • 3 ray-casts backward distributed over 45 degrees: detecting wall and shelter.
  • Vector Observations:

    • Bool canShoot (you can only shoot a snowball every 2 seconds).
    • Float currentHealth: normalized [0, 1]
    • Vector3 vertical speed
    • Vector3 horizontal speed
    • Vector3 "home" position

Action Space (Discrete)

  • Vector Action space:
    • Four branched actions corresponding to forward, backward, sideways movement, rotation, and snowball shoot.

Agent Reward Function (dependant):

  • If the team is injured:
    • 0.1 to the shooter.
  • If the team is dead:
    • (1 - accumulated time penalty): when a snowball hits the opponent, the accumulated time penalty decreases by (1 / MaxStep) every fixed update and is reset to 0 at the beginning of an episode.
    • (-1) When a snowball hit our team.

Addendum

  • There is no friendly fire, which means that an agent can't shoot himself, or in the future, in a 2vs2 game can't shoot a teammate.

How to use it

Set-up the environment

  1. Clone this project git clone https://huggingface.co/ThomasSimonini/ML-Agents-SnowballFight-1vs1
  2. Open Unity Hub and create a new 3D Project
  3. In the cloned project folder, open .\ML-Agents-SnowballFight-1vs1\packages and copy manifest.json and package.lock.json
  4. Paste these two files in Your Unity Project\Packages => this will install the required packages.
  5. Drop the SnowballFight-1vs1 unity package to your Unity Project.

Watch the trained agents

  1. If you want to watch the trained agents, open Assets\1vs1\Scenes\1vs1_v2_Training. place the \ML-Agents-SnowballFight-1vs1\saved_model\SnowballFight1vs1-4999988.onnx into BlueAgent and PurpleAgent Model.

Train, the agent

  1. If you want to train it again, the scene is Assets\1vs1\Scenes\1vs1_v2_Training.

Training info

  • SnowballFight1vs1 was trained with 5100000 steps.
  • The final ELO score was 1766.452.

Config File

behaviors: SnowballFight1vs1: trainer_type: ppo hyperparameters: batch_size: 2048 buffer_size: 20480 learning_rate: 0.0003 beta: 0.005 epsilon: 0.2 lambd: 0.95 num_epoch: 3 learning_rate_schedule: constant network_settings: normalize: false hidden_units: 512 num_layers: 2 vis_encode_type: simple reward_signals: extrinsic: gamma: 0.99 strength: 1.0 keep_checkpoints: 40 checkpoint_interval: 200000 max_steps: 50000000 time_horizon: 1000 summary_freq: 50000 self_play: save_steps: 50000 team_change: 200000 swap_steps: 2000 window: 10 play_against_latest_model_ratio: 0.5 initial_elo: 1200.0