using System.Collections.Generic; using Unity.Sentis; using UnityEngine; using UnityEngine.UI; using UnityEngine.Video; using Lays = Unity.Sentis.Layers; using System.IO; using FF = Unity.Sentis.Functional; /* * YOLOv8n Inference Script * ======================== * * Place this script on the Main Camera. * * Place the yolob8n.sentis file in the asset folder and drag onto the asset field * Place a *.mp4 video file in the Assets/StreamingAssets folder * Create a RawImage in your scene and set it as the displayImage field * Drag the classes.txt into the labelsAsset field * Add a reference to a sprite image for the bounding box and a font for the text * */ public class RunYOLO8n : MonoBehaviour { // Drag the yolov8n.sentis file here public ModelAsset asset; const string modelName = "yolov8n.sentis"; // Change this to the name of the video you put in StreamingAssets folder: const string videoName = "giraffes.mp4"; // Link the classes.txt here: public TextAsset labelsAsset; // Create a Raw Image in the scene and link it here: public RawImage displayImage; // Link to a bounding box sprite or texture here: public Sprite borderSprite; public Texture2D borderTexture; // Link to the font for the labels: public Font font; const BackendType backend = BackendType.GPUCompute; private Transform displayLocation; private IWorker engine; private string[] labels; private RenderTexture targetRT; //Image size for the model private const int imageWidth = 640; private const int imageHeight = 640; //The number of classes in the model private const int numClasses = 80; private VideoPlayer video; List boxPool = new(); [SerializeField, Range(0, 1)] float iouThreshold = 0.5f; [SerializeField, Range(0, 1)] float scoreThreshold = 0.5f; int maxOutputBoxes = 64; TensorFloat centersToCorners; //bounding box data public struct BoundingBox { public float centerX; public float centerY; public float width; public float height; public string label; } void Start() { Application.targetFrameRate = 60; Screen.orientation = ScreenOrientation.LandscapeLeft; //Parse neural net labels labels = labelsAsset.text.Split('\n'); LoadModel(); targetRT = new RenderTexture(imageWidth, imageHeight, 0); //Create image to display video displayLocation = displayImage.transform; SetupInput(); if (borderSprite == null) { borderSprite = Sprite.Create(borderTexture, new Rect(0, 0, borderTexture.width, borderTexture.height), new Vector2(borderTexture.width / 2, borderTexture.height / 2)); } } void LoadModel() { //Load model //var model1 = ModelLoader.Load(Path.Join(Application.streamingAssetsPath, modelName)); var model1 = ModelLoader.Load(asset); centersToCorners = new TensorFloat(new TensorShape(4, 4), new float[] { 1, 0, 1, 0, 0, 1, 0, 1, -0.5f, 0, 0.5f, 0, 0, -0.5f, 0, 0.5f }); //Here we transform the output of the model1 by feeding it through a Non-Max-Suppression layer. var model2 = Functional.Compile( input => { var modelOutput = model1.Forward(input)[0]; var boxCoords = modelOutput[0, 0..4, ..].Transpose(0, 1); //shape=(8400,4) var allScores = modelOutput[0, 4.., ..]; //shape=(80,8400) var scores = FF.ReduceMax(allScores, 0) - scoreThreshold; //shape=(8400) var classIDs = FF.ArgMax(allScores, 0); //shape=(8400) var boxCorners = FF.MatMul(boxCoords, FunctionalTensor.FromTensor(centersToCorners)); var indices = FF.NMS(boxCorners, scores, iouThreshold); //shape=(N) var indices2 = indices.Unsqueeze(-1).BroadcastTo(new int[] { 4 });//shape=(N,4) var coords = FF.Gather(boxCoords, 0, indices2); //shape=(N,4) var labelIDs = FF.Gather(classIDs, 0, indices); //shape=(N) return (coords, labelIDs); }, InputDef.FromModel(model1)[0] ); //Create engine to run model engine = WorkerFactory.CreateWorker(backend, model2); } void SetupInput() { video = gameObject.AddComponent(); video.renderMode = VideoRenderMode.APIOnly; video.source = VideoSource.Url; video.url = Path.Join(Application.streamingAssetsPath, videoName); video.isLooping = true; video.Play(); } private void Update() { ExecuteML(); if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } } public void ExecuteML() { ClearAnnotations(); if (video && video.texture) { float aspect = video.width * 1f / video.height; Graphics.Blit(video.texture, targetRT, new Vector2(1f / aspect, 1), new Vector2(0, 0)); displayImage.texture = targetRT; } else return; using var input = TextureConverter.ToTensor(targetRT, imageWidth, imageHeight, 3); engine.Execute(input); var output = engine.PeekOutput("output_0") as TensorFloat; var labelIDs = engine.PeekOutput("output_1") as TensorInt; output.CompleteOperationsAndDownload(); labelIDs.CompleteOperationsAndDownload(); float displayWidth = displayImage.rectTransform.rect.width; float displayHeight = displayImage.rectTransform.rect.height; float scaleX = displayWidth / imageWidth; float scaleY = displayHeight / imageHeight; int boxesFound = output.shape[0]; //Draw the bounding boxes for (int n = 0; n < Mathf.Min(boxesFound, 200); n++) { var box = new BoundingBox { centerX = output[n, 0] * scaleX - displayWidth / 2, centerY = output[n, 1] * scaleY - displayHeight / 2, width = output[n, 2] * scaleX, height = output[n, 3] * scaleY, label = labels[labelIDs[n]], }; DrawBox(box, n, displayHeight * 0.05f); } } public void DrawBox(BoundingBox box, int id, float fontSize) { //Create the bounding box graphic or get from pool GameObject panel; if (id < boxPool.Count) { panel = boxPool[id]; panel.SetActive(true); } else { panel = CreateNewBox(Color.yellow); } //Set box position panel.transform.localPosition = new Vector3(box.centerX, -box.centerY); //Set box size RectTransform rt = panel.GetComponent(); rt.sizeDelta = new Vector2(box.width, box.height); //Set label text var label = panel.GetComponentInChildren(); label.text = box.label; label.fontSize = (int)fontSize; } public GameObject CreateNewBox(Color color) { //Create the box and set image var panel = new GameObject("ObjectBox"); panel.AddComponent(); Image img = panel.AddComponent(); img.color = color; img.sprite = borderSprite; img.type = Image.Type.Sliced; panel.transform.SetParent(displayLocation, false); //Create the label var text = new GameObject("ObjectLabel"); text.AddComponent(); text.transform.SetParent(panel.transform, false); Text txt = text.AddComponent(); txt.font = font; txt.color = color; txt.fontSize = 40; txt.horizontalOverflow = HorizontalWrapMode.Overflow; RectTransform rt2 = text.GetComponent(); rt2.offsetMin = new Vector2(20, rt2.offsetMin.y); rt2.offsetMax = new Vector2(0, rt2.offsetMax.y); rt2.offsetMin = new Vector2(rt2.offsetMin.x, 0); rt2.offsetMax = new Vector2(rt2.offsetMax.x, 30); rt2.anchorMin = new Vector2(0, 0); rt2.anchorMax = new Vector2(1, 1); boxPool.Add(panel); return panel; } public void ClearAnnotations() { foreach (var box in boxPool) { box.SetActive(false); } } private void OnDestroy() { centersToCorners?.Dispose(); engine?.Dispose(); } }