""" @author: Zhigang Jiang @time: 2022/05/25 @description: reference: https://github.com/sunset1995/PanoPlane360/blob/main/vis_planes.py """ import open3d import numpy as np from utils.conversion import pixel2lonlat def create_3d_obj(img, depth, save_path=None, mesh=True, mesh_show_back_face=False, show=False): assert img.shape[0] == depth.shape[0], "" h = img.shape[0] w = img.shape[1] # Project to 3d lon = pixel2lonlat(np.array(range(w)), w=w, axis=0)[None].repeat(h, axis=0) lat = pixel2lonlat(np.array(range(h)), h=h, axis=1)[..., None].repeat(w, axis=1) z = depth * np.sin(lat) x = depth * np.cos(lat) * np.cos(lon) y = depth * np.cos(lat) * np.sin(lon) pts_xyz = np.stack([x, -z, y], -1).reshape(-1, 3) pts_rgb = img.reshape(-1, 3) if mesh: pid = np.arange(len(pts_xyz)).reshape(h, w) faces = np.concatenate([ np.stack([ pid[:-1, :-1], pid[1:, :-1], np.roll(pid, -1, axis=1)[:-1, :-1], ], -1), np.stack([ pid[1:, :-1], np.roll(pid, -1, axis=1)[1:, :-1], np.roll(pid, -1, axis=1)[:-1, :-1], ], -1) ]).reshape(-1, 3).tolist() scene = open3d.geometry.TriangleMesh() scene.vertices = open3d.utility.Vector3dVector(pts_xyz) scene.vertex_colors = open3d.utility.Vector3dVector(pts_rgb) scene.triangles = open3d.utility.Vector3iVector(faces) else: scene = open3d.geometry.PointCloud() scene.points = open3d.utility.Vector3dVector(pts_xyz) scene.colors = open3d.utility.Vector3dVector(pts_rgb) if save_path: open3d.io.write_triangle_mesh(save_path, scene, write_triangle_uvs=True) if show: open3d.visualization.draw_geometries([scene], mesh_show_back_face=mesh_show_back_face) if __name__ == '__main__': from dataset.mp3d_dataset import MP3DDataset from utils.boundary import depth2boundaries, layout2depth from visualization.boundary import draw_boundaries mp3d_dataset = MP3DDataset(root_dir='../src/dataset/mp3d', mode='train', for_test_index=10, patch_num=1024) gt = mp3d_dataset.__getitem__(3) boundary_list = depth2boundaries(gt['ratio'], gt['depth'], step=None) pano_img = draw_boundaries(gt['image'].transpose(1, 2, 0), boundary_list=boundary_list, show=True) layout_depth = layout2depth(boundary_list, show=False) create_3d_obj(gt['image'].transpose(1, 2, 0), layout_depth, save_path=f"../src/output/{gt['id']}_3d.gltf", mesh=True)