#include #include "ball_query/ball_query.hpp" #include "grouping/grouping.hpp" #include "interpolate/neighbor_interpolate.hpp" #include "interpolate/trilinear_devox.hpp" #include "sampling/sampling.hpp" #include "voxelization/vox.hpp" PYBIND11_MODULE(_pvcnn_backend, m) { m.def("gather_features_forward", &gather_features_forward, "Gather Centers' Features forward (CUDA)"); m.def("gather_features_backward", &gather_features_backward, "Gather Centers' Features backward (CUDA)"); m.def("furthest_point_sampling", &furthest_point_sampling_forward, "Furthest Point Sampling (CUDA)"); m.def("ball_query", &ball_query_forward, "Ball Query (CUDA)"); m.def("grouping_forward", &grouping_forward, "Grouping Features forward (CUDA)"); m.def("grouping_backward", &grouping_backward, "Grouping Features backward (CUDA)"); m.def("three_nearest_neighbors_interpolate_forward", &three_nearest_neighbors_interpolate_forward, "3 Nearest Neighbors Interpolate forward (CUDA)"); m.def("three_nearest_neighbors_interpolate_backward", &three_nearest_neighbors_interpolate_backward, "3 Nearest Neighbors Interpolate backward (CUDA)"); m.def("trilinear_devoxelize_forward", &trilinear_devoxelize_forward, "Trilinear Devoxelization forward (CUDA)"); m.def("trilinear_devoxelize_backward", &trilinear_devoxelize_backward, "Trilinear Devoxelization backward (CUDA)"); m.def("avg_voxelize_forward", &avg_voxelize_forward, "Voxelization forward with average pooling (CUDA)"); m.def("avg_voxelize_backward", &avg_voxelize_backward, "Voxelization backward (CUDA)"); }