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Running
on
Zero
import numpy as np | |
from ipywidgets import embed | |
import pythreejs as p3s | |
import uuid | |
from .color_util import get_colors, gen_circle, gen_checkers | |
EMBED_URL = "https://cdn.jsdelivr.net/npm/@jupyter-widgets/html-manager@1.0.1/dist/embed-amd.js" | |
class PyThreeJSViewer(object): | |
def __init__(self, settings, render_mode="WEBSITE"): | |
self.render_mode = render_mode | |
self.__update_settings(settings) | |
self._light = p3s.DirectionalLight(color='white', position=[0, 0, 1], intensity=0.6) | |
self._light2 = p3s.AmbientLight(intensity=0.5) | |
self._cam = p3s.PerspectiveCamera(position=[0, 0, 1], lookAt=[0, 0, 0], fov=self.__s["fov"], | |
aspect=self.__s["width"] / self.__s["height"], children=[self._light]) | |
self._orbit = p3s.OrbitControls(controlling=self._cam) | |
self._scene = p3s.Scene(children=[self._cam, self._light2], background=self.__s["background"]) # "#4c4c80" | |
self._renderer = p3s.Renderer(camera=self._cam, scene=self._scene, controls=[self._orbit], | |
width=self.__s["width"], height=self.__s["height"], | |
antialias=self.__s["antialias"]) | |
self.__objects = {} | |
self.__cnt = 0 | |
def jupyter_mode(self): | |
self.render_mode = "JUPYTER" | |
def offline(self): | |
self.render_mode = "OFFLINE" | |
def website(self): | |
self.render_mode = "WEBSITE" | |
def __get_shading(self, shading): | |
shad = {"flat": True, "wireframe": False, "wire_width": 0.03, "wire_color": "black", | |
"side": 'DoubleSide', "colormap": "viridis", "normalize": [None, None], | |
"bbox": False, "roughness": 0.5, "metalness": 0.25, "reflectivity": 1.0, | |
"line_width": 1.0, "line_color": "black", | |
"point_color": "red", "point_size": 0.01, "point_shape": "circle", | |
"text_color": "red" | |
} | |
for k in shading: | |
shad[k] = shading[k] | |
return shad | |
def __update_settings(self, settings={}): | |
sett = {"width": 600, "height": 600, "antialias": True, "scale": 1.5, "background": "#ffffff", | |
"fov": 30} | |
for k in settings: | |
sett[k] = settings[k] | |
self.__s = sett | |
def __add_object(self, obj, parent=None): | |
if not parent: # Object is added to global scene and objects dict | |
self.__objects[self.__cnt] = obj | |
self.__cnt += 1 | |
self._scene.add(obj["mesh"]) | |
else: # Object is added to parent object and NOT to objects dict | |
parent.add(obj["mesh"]) | |
self.__update_view() | |
if self.render_mode == "JUPYTER": | |
return self.__cnt - 1 | |
elif self.render_mode == "WEBSITE": | |
return self | |
def __add_line_geometry(self, lines, shading, obj=None): | |
lines = lines.astype("float32", copy=False) | |
mi = np.min(lines, axis=0) | |
ma = np.max(lines, axis=0) | |
geometry = p3s.LineSegmentsGeometry(positions=lines.reshape((-1, 2, 3))) | |
material = p3s.LineMaterial(linewidth=shading["line_width"], color=shading["line_color"]) | |
# , vertexColors='VertexColors'), | |
lines = p3s.LineSegments2(geometry=geometry, material=material) # type='LinePieces') | |
line_obj = {"geometry": geometry, "mesh": lines, "material": material, | |
"max": ma, "min": mi, "type": "Lines", "wireframe": None} | |
if obj: | |
return self.__add_object(line_obj, obj), line_obj | |
else: | |
return self.__add_object(line_obj) | |
def __update_view(self): | |
if len(self.__objects) == 0: | |
return | |
ma = np.zeros((len(self.__objects), 3)) | |
mi = np.zeros((len(self.__objects), 3)) | |
for r, obj in enumerate(self.__objects): | |
ma[r] = self.__objects[obj]["max"] | |
mi[r] = self.__objects[obj]["min"] | |
ma = np.max(ma, axis=0) | |
mi = np.min(mi, axis=0) | |
diag = np.linalg.norm(ma - mi) | |
mean = ((ma - mi) / 2 + mi).tolist() | |
scale = self.__s["scale"] * (diag) | |
self._orbit.target = mean | |
self._cam.lookAt(mean) | |
self._cam.position = [mean[0], mean[1], mean[2] + scale] | |
self._light.position = [mean[0], mean[1], mean[2] + scale] | |
self._orbit.exec_three_obj_method('update') | |
self._cam.exec_three_obj_method('updateProjectionMatrix') | |
def __get_bbox(self, v): | |
m = np.min(v, axis=0) | |
M = np.max(v, axis=0) | |
# Corners of the bounding box | |
v_box = np.array([[m[0], m[1], m[2]], [M[0], m[1], m[2]], [M[0], M[1], m[2]], [m[0], M[1], m[2]], | |
[m[0], m[1], M[2]], [M[0], m[1], M[2]], [M[0], M[1], M[2]], [m[0], M[1], M[2]]]) | |
f_box = np.array([[0, 1], [1, 2], [2, 3], [3, 0], [4, 5], [5, 6], [6, 7], [7, 4], | |
[0, 4], [1, 5], [2, 6], [7, 3]], dtype=np.uint32) | |
return v_box, f_box | |
def __get_colors(self, v, f, c, sh): | |
coloring = "VertexColors" | |
if type(c) == np.ndarray and c.size == 3: # Single color | |
colors = np.ones_like(v) | |
colors[:, 0] = c[0] | |
colors[:, 1] = c[1] | |
colors[:, 2] = c[2] | |
# print("Single colors") | |
elif type(c) == np.ndarray and len(c.shape) == 2 and c.shape[1] == 3: # Color values for | |
if c.shape[0] == f.shape[0]: # faces | |
colors = np.hstack([c, c, c]).reshape((-1, 3)) | |
coloring = "FaceColors" | |
# print("Face color values") | |
elif c.shape[0] == v.shape[0]: # vertices | |
colors = c | |
# print("Vertex color values") | |
else: # Wrong size, fallback | |
print("Invalid color array given! Supported are numpy arrays.", type(c)) | |
colors = np.ones_like(v) | |
colors[:, 0] = 1.0 | |
colors[:, 1] = 0.874 | |
colors[:, 2] = 0.0 | |
elif type(c) == np.ndarray and c.size == f.shape[0]: # Function values for faces | |
normalize = sh["normalize"][0] != None and sh["normalize"][1] != None | |
cc = get_colors(c, sh["colormap"], normalize=normalize, | |
vmin=sh["normalize"][0], vmax=sh["normalize"][1]) | |
# print(cc.shape) | |
colors = np.hstack([cc, cc, cc]).reshape((-1, 3)) | |
coloring = "FaceColors" | |
# print("Face function values") | |
elif type(c) == np.ndarray and c.size == v.shape[0]: # Function values for vertices | |
normalize = sh["normalize"][0] != None and sh["normalize"][1] != None | |
colors = get_colors(c, sh["colormap"], normalize=normalize, | |
vmin=sh["normalize"][0], vmax=sh["normalize"][1]) | |
# print("Vertex function values") | |
else: | |
colors = np.ones_like(v) | |
# colors[:, 0] = 1.0 | |
# colors[:, 1] = 0.874 | |
# colors[:, 2] = 0.0 | |
colors[:, 0] = 1 | |
colors[:, 1] = 1 | |
colors[:, 2] = 1 | |
# No color | |
if c is not None: | |
print("Invalid color array given! Supported are numpy arrays.", type(c)) | |
return colors, coloring | |
def __get_point_colors(self, v, c, sh): | |
v_color = True | |
if c is None: # No color given, use global color | |
# conv = mpl.colors.ColorConverter() | |
colors = sh["point_color"] # np.array(conv.to_rgb(sh["point_color"])) | |
v_color = False | |
elif isinstance(c, str): # No color given, use global color | |
# conv = mpl.colors.ColorConverter() | |
colors = c # np.array(conv.to_rgb(c)) | |
v_color = False | |
elif type(c) == np.ndarray and len(c.shape) == 2 and c.shape[0] == v.shape[0] and c.shape[1] == 3: | |
# Point color | |
colors = c.astype("float32", copy=False) | |
elif isinstance(c, np.ndarray) and len(c.shape) == 2 and c.shape[0] == v.shape[0] and c.shape[1] != 3: | |
# Function values for vertices, but the colors are features | |
c_norm = np.linalg.norm(c, ord=2, axis=-1) | |
normalize = sh["normalize"][0] != None and sh["normalize"][1] != None | |
colors = get_colors(c_norm, sh["colormap"], normalize=normalize, | |
vmin=sh["normalize"][0], vmax=sh["normalize"][1]) | |
colors = colors.astype("float32", copy=False) | |
elif type(c) == np.ndarray and c.size == v.shape[0]: # Function color | |
normalize = sh["normalize"][0] != None and sh["normalize"][1] != None | |
colors = get_colors(c, sh["colormap"], normalize=normalize, | |
vmin=sh["normalize"][0], vmax=sh["normalize"][1]) | |
colors = colors.astype("float32", copy=False) | |
# print("Vertex function values") | |
else: | |
print("Invalid color array given! Supported are numpy arrays.", type(c)) | |
colors = sh["point_color"] | |
v_color = False | |
return colors, v_color | |
def add_mesh(self, v, f, c=None, uv=None, n=None, shading={}, texture_data=None, **kwargs): | |
shading.update(kwargs) | |
sh = self.__get_shading(shading) | |
mesh_obj = {} | |
# it is a tet | |
if v.shape[1] == 3 and f.shape[1] == 4: | |
f_tmp = np.ndarray([f.shape[0] * 4, 3], dtype=f.dtype) | |
for i in range(f.shape[0]): | |
f_tmp[i * 4 + 0] = np.array([f[i][1], f[i][0], f[i][2]]) | |
f_tmp[i * 4 + 1] = np.array([f[i][0], f[i][1], f[i][3]]) | |
f_tmp[i * 4 + 2] = np.array([f[i][1], f[i][2], f[i][3]]) | |
f_tmp[i * 4 + 3] = np.array([f[i][2], f[i][0], f[i][3]]) | |
f = f_tmp | |
if v.shape[1] == 2: | |
v = np.append(v, np.zeros([v.shape[0], 1]), 1) | |
# Type adjustment vertices | |
v = v.astype("float32", copy=False) | |
# Color setup | |
colors, coloring = self.__get_colors(v, f, c, sh) | |
# Type adjustment faces and colors | |
c = colors.astype("float32", copy=False) | |
# Material and geometry setup | |
ba_dict = {"color": p3s.BufferAttribute(c)} | |
if coloring == "FaceColors": | |
verts = np.zeros((f.shape[0] * 3, 3), dtype="float32") | |
for ii in range(f.shape[0]): | |
# print(ii*3, f[ii]) | |
verts[ii * 3] = v[f[ii, 0]] | |
verts[ii * 3 + 1] = v[f[ii, 1]] | |
verts[ii * 3 + 2] = v[f[ii, 2]] | |
v = verts | |
else: | |
f = f.astype("uint32", copy=False).ravel() | |
ba_dict["index"] = p3s.BufferAttribute(f, normalized=False) | |
ba_dict["position"] = p3s.BufferAttribute(v, normalized=False) | |
if uv is not None: | |
uv = (uv - np.min(uv)) / (np.max(uv) - np.min(uv)) | |
if texture_data is None: | |
texture_data = gen_checkers(20, 20) | |
tex = p3s.DataTexture(data=texture_data, format="RGBFormat", type="FloatType") | |
material = p3s.MeshStandardMaterial(map=tex, reflectivity=sh["reflectivity"], side=sh["side"], | |
roughness=sh["roughness"], metalness=sh["metalness"], | |
flatShading=sh["flat"], | |
polygonOffset=True, polygonOffsetFactor=1, polygonOffsetUnits=5) | |
ba_dict["uv"] = p3s.BufferAttribute(uv.astype("float32", copy=False)) | |
else: | |
material = p3s.MeshStandardMaterial(vertexColors=coloring, reflectivity=sh["reflectivity"], | |
side=sh["side"], roughness=sh["roughness"], metalness=sh["metalness"], | |
flatShading=sh["flat"], | |
polygonOffset=True, polygonOffsetFactor=1, polygonOffsetUnits=5) | |
if type(n) != type(None) and coloring == "VertexColors": # TODO: properly handle normals for FaceColors as well | |
ba_dict["normal"] = p3s.BufferAttribute(n.astype("float32", copy=False), normalized=True) | |
geometry = p3s.BufferGeometry(attributes=ba_dict) | |
if coloring == "VertexColors" and type(n) == type(None): | |
geometry.exec_three_obj_method('computeVertexNormals') | |
elif coloring == "FaceColors" and type(n) == type(None): | |
geometry.exec_three_obj_method('computeFaceNormals') | |
# Mesh setup | |
mesh = p3s.Mesh(geometry=geometry, material=material) | |
# Wireframe setup | |
mesh_obj["wireframe"] = None | |
if sh["wireframe"]: | |
wf_geometry = p3s.WireframeGeometry(mesh.geometry) # WireframeGeometry | |
wf_material = p3s.LineBasicMaterial(color=sh["wire_color"], linewidth=sh["wire_width"]) | |
wireframe = p3s.LineSegments(wf_geometry, wf_material) | |
mesh.add(wireframe) | |
mesh_obj["wireframe"] = wireframe | |
# Bounding box setup | |
if sh["bbox"]: | |
v_box, f_box = self.__get_bbox(v) | |
_, bbox = self.add_edges(v_box, f_box, sh, mesh) | |
mesh_obj["bbox"] = [bbox, v_box, f_box] | |
# Object setup | |
mesh_obj["max"] = np.max(v, axis=0) | |
mesh_obj["min"] = np.min(v, axis=0) | |
mesh_obj["geometry"] = geometry | |
mesh_obj["mesh"] = mesh | |
mesh_obj["material"] = material | |
mesh_obj["type"] = "Mesh" | |
mesh_obj["shading"] = sh | |
mesh_obj["coloring"] = coloring | |
mesh_obj["arrays"] = [v, f, c] # TODO replays with proper storage or remove if not needed | |
return self.__add_object(mesh_obj) | |
def add_lines(self, beginning, ending, shading={}, obj=None, **kwargs): | |
shading.update(kwargs) | |
if len(beginning.shape) == 1: | |
if len(beginning) == 2: | |
beginning = np.array([[beginning[0], beginning[1], 0]]) | |
else: | |
if beginning.shape[1] == 2: | |
beginning = np.append( | |
beginning, np.zeros([beginning.shape[0], 1]), 1) | |
if len(ending.shape) == 1: | |
if len(ending) == 2: | |
ending = np.array([[ending[0], ending[1], 0]]) | |
else: | |
if ending.shape[1] == 2: | |
ending = np.append( | |
ending, np.zeros([ending.shape[0], 1]), 1) | |
sh = self.__get_shading(shading) | |
lines = np.hstack([beginning, ending]) | |
lines = lines.reshape((-1, 3)) | |
return self.__add_line_geometry(lines, sh, obj) | |
def add_edges(self, vertices, edges, shading={}, obj=None, **kwargs): | |
shading.update(kwargs) | |
if vertices.shape[1] == 2: | |
vertices = np.append( | |
vertices, np.zeros([vertices.shape[0], 1]), 1) | |
sh = self.__get_shading(shading) | |
lines = np.zeros((edges.size, 3)) | |
cnt = 0 | |
for e in edges: | |
lines[cnt, :] = vertices[e[0]] | |
lines[cnt + 1, :] = vertices[e[1]] | |
cnt += 2 | |
return self.__add_line_geometry(lines, sh, obj) | |
def add_points(self, points, c=None, shading={}, obj=None, **kwargs): | |
shading.update(kwargs) | |
if len(points.shape) == 1: | |
if len(points) == 2: | |
points = np.array([[points[0], points[1], 0]]) | |
else: | |
if points.shape[1] == 2: | |
points = np.append( | |
points, np.zeros([points.shape[0], 1]), 1) | |
sh = self.__get_shading(shading) | |
points = points.astype("float32", copy=False) | |
mi = np.min(points, axis=0) | |
ma = np.max(points, axis=0) | |
g_attributes = {"position": p3s.BufferAttribute(points, normalized=False)} | |
m_attributes = {"size": sh["point_size"]} | |
if sh["point_shape"] == "circle": # Plot circles | |
tex = p3s.DataTexture(data=gen_circle(16, 16), format="RGBAFormat", type="FloatType") | |
m_attributes["map"] = tex | |
m_attributes["alphaTest"] = 0.5 | |
m_attributes["transparency"] = True | |
else: # Plot squares | |
pass | |
colors, v_colors = self.__get_point_colors(points, c, sh) | |
if v_colors: # Colors per point | |
m_attributes["vertexColors"] = 'VertexColors' | |
g_attributes["color"] = p3s.BufferAttribute(colors, normalized=False) | |
else: # Colors for all points | |
m_attributes["color"] = colors | |
material = p3s.PointsMaterial(**m_attributes) | |
geometry = p3s.BufferGeometry(attributes=g_attributes) | |
points = p3s.Points(geometry=geometry, material=material) | |
point_obj = {"geometry": geometry, "mesh": points, "material": material, | |
"max": ma, "min": mi, "type": "Points", "wireframe": None} | |
if obj: | |
return self.__add_object(point_obj, obj), point_obj | |
else: | |
return self.__add_object(point_obj) | |
def remove_object(self, obj_id): | |
if obj_id not in self.__objects: | |
print("Invalid object id. Valid ids are: ", list(self.__objects.keys())) | |
return | |
self._scene.remove(self.__objects[obj_id]["mesh"]) | |
del self.__objects[obj_id] | |
self.__update_view() | |
def reset(self): | |
for obj_id in list(self.__objects.keys()).copy(): | |
self._scene.remove(self.__objects[obj_id]["mesh"]) | |
del self.__objects[obj_id] | |
self.__update_view() | |
def update_object(self, oid=0, vertices=None, colors=None, faces=None): | |
obj = self.__objects[oid] | |
if type(vertices) != type(None): | |
if obj["coloring"] == "FaceColors": | |
f = obj["arrays"][1] | |
verts = np.zeros((f.shape[0] * 3, 3), dtype="float32") | |
for ii in range(f.shape[0]): | |
# print(ii*3, f[ii]) | |
verts[ii * 3] = vertices[f[ii, 0]] | |
verts[ii * 3 + 1] = vertices[f[ii, 1]] | |
verts[ii * 3 + 2] = vertices[f[ii, 2]] | |
v = verts | |
else: | |
v = vertices.astype("float32", copy=False) | |
obj["geometry"].attributes["position"].array = v | |
# self.wireframe.attributes["position"].array = v # Wireframe updates? | |
obj["geometry"].attributes["position"].needsUpdate = True | |
# obj["geometry"].exec_three_obj_method('computeVertexNormals') | |
if type(colors) != type(None): | |
colors, coloring = self.__get_colors(obj["arrays"][0], obj["arrays"][1], colors, obj["shading"]) | |
colors = colors.astype("float32", copy=False) | |
obj["geometry"].attributes["color"].array = colors | |
obj["geometry"].attributes["color"].needsUpdate = True | |
if type(faces) != type(None): | |
if obj["coloring"] == "FaceColors": | |
print("Face updates are currently only possible in vertex color mode.") | |
return | |
f = faces.astype("uint32", copy=False).ravel() | |
print(obj["geometry"].attributes) | |
obj["geometry"].attributes["index"].array = f | |
# self.wireframe.attributes["position"].array = v # Wireframe updates? | |
obj["geometry"].attributes["index"].needsUpdate = True | |
# obj["geometry"].exec_three_obj_method('computeVertexNormals') | |
# self.mesh.geometry.verticesNeedUpdate = True | |
# self.mesh.geometry.elementsNeedUpdate = True | |
# self.update() | |
if self.render_mode == "WEBSITE": | |
return self | |
# def update(self): | |
# self.mesh.exec_three_obj_method('update') | |
# self.orbit.exec_three_obj_method('update') | |
# self.cam.exec_three_obj_method('updateProjectionMatrix') | |
# self.scene.exec_three_obj_method('update') | |
def add_text(self, text, shading={}, **kwargs): | |
shading.update(kwargs) | |
sh = self.__get_shading(shading) | |
tt = p3s.TextTexture(string=text, color=sh["text_color"]) | |
sm = p3s.SpriteMaterial(map=tt) | |
text = p3s.Sprite(material=sm, scaleToTexture=True) | |
self._scene.add(text) | |
# def add_widget(self, widget, callback): | |
# self.widgets.append(widget) | |
# widget.observe(callback, names='value') | |
# def add_dropdown(self, options, default, desc, cb): | |
# widget = widgets.Dropdown(options=options, value=default, description=desc) | |
# self.__widgets.append(widget) | |
# widget.observe(cb, names="value") | |
# display(widget) | |
# def add_button(self, text, cb): | |
# button = widgets.Button(description=text) | |
# self.__widgets.append(button) | |
# button.on_click(cb) | |
# display(button) | |
def to_html(self, imports=True, html_frame=True): | |
# Bake positions (fixes centering bug in offline rendering) | |
if len(self.__objects) == 0: | |
return | |
ma = np.zeros((len(self.__objects), 3)) | |
mi = np.zeros((len(self.__objects), 3)) | |
for r, obj in enumerate(self.__objects): | |
ma[r] = self.__objects[obj]["max"] | |
mi[r] = self.__objects[obj]["min"] | |
ma = np.max(ma, axis=0) | |
mi = np.min(mi, axis=0) | |
diag = np.linalg.norm(ma - mi) | |
mean = (ma - mi) / 2 + mi | |
for r, obj in enumerate(self.__objects): | |
v = self.__objects[obj]["geometry"].attributes["position"].array | |
v -= mean | |
v += np.array([0.0, .9, 0.0]) #! to move the obj to the center of window | |
scale = self.__s["scale"] * (diag) | |
self._orbit.target = [0.0, 0.0, 0.0] | |
self._cam.lookAt([0.0, 0.0, 0.0]) | |
# self._cam.position = [0.0, 0.0, scale] | |
self._cam.position = [0.0, 0.5, scale * 1.3] #! show four complete meshes in the window | |
self._light.position = [0.0, 0.0, scale] | |
state = embed.dependency_state(self._renderer) | |
# Somehow these entries are missing when the state is exported in python. | |
# Exporting from the GUI works, so we are inserting the missing entries. | |
for k in state: | |
if state[k]["model_name"] == "OrbitControlsModel": | |
state[k]["state"]["maxAzimuthAngle"] = "inf" | |
state[k]["state"]["maxDistance"] = "inf" | |
state[k]["state"]["maxZoom"] = "inf" | |
state[k]["state"]["minAzimuthAngle"] = "-inf" | |
tpl = embed.load_requirejs_template | |
if not imports: | |
embed.load_requirejs_template = "" | |
s = embed.embed_snippet(self._renderer, state=state, embed_url=EMBED_URL) | |
# s = embed.embed_snippet(self.__w, state=state) | |
embed.load_requirejs_template = tpl | |
if html_frame: | |
s = "<html>\n<body>\n" + s + "\n</body>\n</html>" | |
# Revert changes | |
for r, obj in enumerate(self.__objects): | |
v = self.__objects[obj]["geometry"].attributes["position"].array | |
v += mean | |
self.__update_view() | |
return s | |
def save(self, filename=""): | |
if filename == "": | |
uid = str(uuid.uuid4()) + ".html" | |
else: | |
filename = filename.replace(".html", "") | |
uid = filename + '.html' | |
with open(uid, "w") as f: | |
f.write(self.to_html()) | |
print("Plot saved to file %s." % uid) | |