import numpy as np from .materials import body_material # Orange GEN_SMPL = body_material(0.658, 0.214, 0.0114) # Green GT_SMPL = body_material(0.035, 0.415, 0.122) class Meshes: def __init__(self, data, gt, mode, trajectory, faces_path, always_on_floor, oldrender=True): data, trajectory = prepare_meshes(data, trajectory, always_on_floor=always_on_floor) self.faces = np.load(faces_path) print(faces_path) self.data = data self.mode = mode self.oldrender = oldrender self.N = len(data) # self.trajectory = data[:, :, [0, 1]].mean(1) self.trajectory = trajectory if gt: self.mat = GT_SMPL else: self.mat = GEN_SMPL def get_sequence_mat(self, frac): import matplotlib # cmap = matplotlib.cm.get_cmap('Blues') cmap = matplotlib.cm.get_cmap('Oranges') # begin = 0.60 # end = 0.90 begin = 0.50 end = 0.90 rgb_color = cmap(begin + (end-begin)*frac) mat = body_material(*rgb_color, oldrender=self.oldrender) return mat def get_root(self, index): return self.data[index].mean(0) def get_mean_root(self): return self.data.mean((0, 1)) def load_in_blender(self, index, mat): vertices = self.data[index] faces = self.faces name = f"{str(index).zfill(4)}" from .tools import load_numpy_vertices_into_blender load_numpy_vertices_into_blender(vertices, faces, name, mat) return name def __len__(self): return self.N def prepare_meshes(data, trajectory, always_on_floor=False): # Swap axis (gravity=Z instead of Y) data = data[..., [2, 0, 1]] if trajectory is not None: trajectory = trajectory[..., [2, 0, 1]] mask = trajectory.sum(-1) != 0 trajectory = trajectory[mask] # Remove the floor height_offset = data[..., 2].min() data[..., 2] -= height_offset if trajectory is not None: trajectory[..., 2] -= height_offset # Put all the body on the floor if always_on_floor: data[..., 2] -= data[..., 2].min(1)[:, None] return data, trajectory